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- shared.RavenB4Started = true -- REQUIRED!!!!!!
- shared.RavenConfigName = 'MistWare' --Whatever your Config name is!
- shared.WaterMark = "MistWare"
- shared.WaterMarkColor = Color3.fromRGB(196, 73, 209)
- --shared.RavenBlacklist = {"ahsf-ghjfk-ijrh-rtes-3thr"} you have to put a HWID of a player in this Whitelist Table to Whitelist them!
- --shared.RavenWhitelist = {"ahsf-ghjfk-ijrh-rtes-3thr"} you have to put a HWID of a player in this Blacklist Table to blacklist them!
- local RavenConfig = loadstring(game:HttpGet('https://raw.githubusercontent.com/goinglikeatrainlol/RavenB4Roblox/main/Raven%20Main%20Loader'))()
- RavenConfig:createnotification("MistWare Loaded!",5)
- local Players = game:GetService("Players")
- local lplr = Players.LocalPlayer
- local gameCamera = game:GetService("Workspace").CurrentCamera
- Utility:CreateToggle({
- Name = "InfiniteJump",
- Callback = function(Callback)
- if Callback then
- end
- game:GetService("UserInputService").JumpRequest:Connect(function()
- local localPlayer = game:GetService("Players").LocalPlayer
- local character = localPlayer.Character
- if character and character:FindFirstChildOfClass("Humanoid") then
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- humanoid:ChangeState("Jumping")
- end
- end)
- end})
- Utility:CreateToggle({
- Name = "MW disabler",
- Callback = function(Callback)
- if callback then
- SendNotify = true
- NoDisable = true
- task.spawn(function()
- repeat
- task.wait()
- RenderSteppedConnection = game:GetService("RunService").RenderStepped:Connect(getRenderStepped)
- HeartbeatConnection = game:GetService("RunService").Heartbeat:Connect(getHeartBeat)
- local item = getItemNear("scythe")
- repeat task.wait() until item
- if item and lplr.Character.HandInvItem.Value == item.tool and bedwars.CombatController then
- if DisablerMode.Value == "MoveDirection" then
- if DisablerSpeed.Enabled then
- bedwars.ClientHandler:Get("ScytheDash"):SendToServer({
- direction = lplr.Character.HumanoidRootPart.CFrame.MoveDirection * DisablerTable.Values.MainSpeed
- })
- else
- bedwars.ClientHandler:Get("ScytheDash"):SendToServer({
- direction = lplr.Character.HumanoidRootPart.CFrame.MoveDirection
- })
- end
- elseif DisablerMode.Value == "LookVector" then
- if DisablerSpeed.Enabled then
- bedwars.ClientHandler:Get("ScytheDash"):SendToServer({
- direction = lplr.Character.HumanoidRootPart.CFrame.LookVector * DisablerTable.Values.MainSpeed
- })
- else
- bedwars.ClientHandler:Get("ScytheDash"):SendToServer({
- direction = lplr.Character.HumanoidRootPart.CFrame.LookVector
- })
- end
- end
- if entityLibrary.isAlive and entityLibrary.character.Head.Transparency ~= 0 then
- bedwarsStore.scythe = tick() + 1
- end
- elseif item and lplr.Character.HandInvItem.Value ~= item.tool and bedwars.CombatController then
- if SendNotify then
- if DisablerNotify.Value == "Vape" then
- warningNotification(DisablerTable.Messages.Title,DisablerTable.Messages.Context1,DisablerTable.Values.Duration)
- elseif DisablerNotify.Value == "Print" then
- print(DisablerTable.Messages.Context3)
- elseif DisablerNotify.Value == "Warn" then
- warn(DisablerTable.Messages.Context3)
- elseif DisablerNotify.Value == "Combined" then
- warningNotification(DisablerTable.Messages.Title,DisablerTable.Messages.Context1,DisablerTable.Values.Duration)
- print(DisablerTable.Messages.Context3)
- warn(DisablerTable.Messages.Context3)
- end
- SendNotify = false
- end
- if DisablerMissing.Value == "Continue" then
- task.wait(DisablerTable.Values.Duration)
- SendNotify = true
- NoDisable = true
- elseif DisablerMissing.Value == "Disable" then
- NoDisable = false
- end
- if not NoDisable then
- Disabler.ToggleButton(false)
- return
- end
- elseif not item then
- if DisablerNotify.Value == "Vape" then
- warningNotification(DisablerTable.Messages.Title,DisablerTable.Messages.Context2,DisablerTable.Values.Duration)
- elseif DisablerNotify.Value == "Print" then
- print(DisablerTable.Messages.Context4)
- elseif DisablerNotify.Value == "Warn" then
- warn(DisablerTable.Messages.Context4)
- elseif DisablerNotify.Value == "Combined" then
- warningNotification(DisablerTable.Messages.Title,DisablerTable.Messages.Context2,DisablerTable.Values.Duration)
- print(DisablerTable.Messages.Context4)
- warn(DisablerTable.Messages.Context4)
- end
- Disabler.ToggleButton(false)
- return
- end
- until not Disabler.Enabled
- end)
- else
- HeartbeatConnection:Disconnect()
- RenderSteppedConnection:Disconnect()
- end
- end
- Utility:CreateToggle({
- Name = "Fly Loader",
- Callback = function(Callback)
- if Callback then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- loadstring(game:HttpGet(('https://pastebin.com/raw/h5QDPy6s'),true))()
- RavenConfig:createnotification("Flight Should Be Loaded Enjoy! -TheRealRed",5)
- end
- end
- end})
- function IsAlive(plr)
- plr = plr or lplr
- if not plr.Character then return false end
- if not plr.Character:FindFirstChild("Head") then return false end
- if not plr.Character:FindFirstChild("Humanoid") then return false end
- if plr.Character:FindFirstChild("Humanoid").Health < 0.11 then return false end
- return true
- end
- local AnimationPlayer = {Enabled = false}
- local AnimationPlayerBox = {Value = "11335949902"}
- local AnimationPlayerSpeed = {Speed = 1}
- local playedanim
- Utility:CreateToggle({
- Name = "InvisibleExploit",
- Callback = function(Callback)
- if Callback then
- if IsAlive(lplr) then
- if playedanim then
- playedanim:Stop()
- playedanim.Animation:Destroy()
- playedanim = nil
- end
- local anim = Instance.new("Animation")
- local suc, id = pcall(function() return string.match(game:GetObjects("rbxassetid://"..AnimationPlayerBox.Value)[1].AnimationId, "%?id=(%d+)") end)
- if not suc then
- id = AnimationPlayerBox.Value
- end
- anim.AnimationId = "rbxassetid://"..id
- local suc, res = pcall(function() playedanim = lplr.character.Humanoid.Animator:LoadAnimation(anim) end)
- if suc then
- lplr.Character.Humanoid.CameraOffset = Vector3.new(0, 3 / -2, 0)
- lplr.Character.HumanoidRootPart.Size = Vector3.new(2, 3, 1.1)
- playedanim.Priority = Enum.AnimationPriority.Action4
- playedanim.Looped = true
- playedanim:Play()
- playedanim:AdjustSpeed(0 / 10)
- table.insert(AnimationPlayer.Connections, playedanim.Stopped:Connect(function()
- if AnimationPlayer.Enabled then
- AnimationPlayer.ToggleButton(false)
- AnimationPlayer.ToggleButton(false)
- end
- end))
- else
- RavenConfig:createnotification("failed to load anim : "..(res or "invalid animation id"),5)
- end
- end
- table.insert(AnimationPlayer.Connections, lplr.CharacterAdded:Connect(function()
- repeat task.wait() until IsAlive(lplr)
- task.wait(0.5)
- if playedanim then
- playedanim:Stop()
- playedanim.Animation:Destroy()
- playedanim = nil
- end
- local anim = Instance.new("Animation")
- local suc, id = pcall(function() return string.match(game:GetObjects("rbxassetid://"..AnimationPlayerBox.Value)[1].AnimationId, "%?id=(%d+)") end)
- if not suc then
- id = AnimationPlayerBox.Value
- end
- anim.AnimationId = "rbxassetid://"..id
- local suc, res = pcall(function() playedanim = lplr.character.Humanoid.Animator:LoadAnimation(anim) end)
- if suc then
- playedanim.Priority = Enum.AnimationPriority.Action4
- playedanim.Looped = true
- playedanim:Play()
- playedanim:AdjustSpeed(AnimationPlayerSpeed.Value / 10)
- playedanim.Stopped:Connect(function()
- if AnimationPlayer.Enabled then
- AnimationPlayer.ToggleButton(false)
- AnimationPlayer.ToggleButton(false)
- end
- end)
- else
- RavenConfig:createnotification("failed to load anim : "..(res or "invalid animation id"),5)
- end
- end))
- else
- if playedanim then playedanim:Stop() playedanim = nil end
- end
- end
- })
- GodMode = Utility:CreateToggle({
- Name = "GodMode",
- Callback = function(Callback)
- if Callback then
- spawn(function()
- while task.wait() do
- for i, v in pairs(game:GetService("Players"):GetChildren()) do
- if v.Team ~= lplr.Team and IsAlive(v) and IsAlive(lplr) then
- if v and v ~= lplr then
- local TargetDistance = lplr:DistanceFromCharacter(v.Character:FindFirstChild("HumanoidRootPart").CFrame.p)
- if TargetDistance < 25 then
- if not lplr.Character.HumanoidRootPart:FindFirstChildOfClass("BodyVelocity") then
- if not (v.Character.HumanoidRootPart.Velocity.Y < -10*5) then
- lplr.Character.Archivable = true
- local Clone = lplr.Character:Clone()
- Clone.Parent = workspace
- Clone.Head:ClearAllChildren()
- gameCamera.CameraSubject = Clone:FindFirstChild("Humanoid")
- for i,v in pairs(Clone:GetChildren()) do
- if string.lower(v.ClassName):find("part") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- lplr.Character.HumanoidRootPart.CFrame = lplr.Character.HumanoidRootPart.CFrame + Vector3.new(0,100000,0)
- game:GetService("RunService").RenderStepped:Connect(function()
- if Clone ~= nil and Clone:FindFirstChild("HumanoidRootPart") then
- Clone.HumanoidRootPart.Position = Vector3.new(lplr.Character.HumanoidRootPart.Position.X, Clone.HumanoidRootPart.Position.Y, lplr.Character.HumanoidRootPart.Position.Z)
- end
- end)
- task.wait(0.3)
- lplr.Character.HumanoidRootPart.Velocity = Vector3.new(lplr.Character.HumanoidRootPart.Velocity.X, -1, lplr.Character.HumanoidRootPart.Velocity.Z)
- lplr.Character.HumanoidRootPart.CFrame = Clone.HumanoidRootPart.CFrame
- gameCamera.CameraSubject = lplr.Character:FindFirstChild("Humanoid")
- Clone:Destroy()
- task.wait(0.15)
- end
- end
- end
- end
- end
- end
- end
- end)
- end
- end
- })
- Utility:CreateToggle({
- Name = "4BigGuysFastExploitV4",
- StartingState = true,
- Callback = function(Callback)
- if Callback then
- task.spawn(function()
- repeat
- task.wait()
- local args = {
- [1] = {
- ["weapon"] = game:GetService("ReplicatedStorage"):WaitForChild("Inventories"):WaitForChild("lplr.Name"):WaitForChild("mythic_gauntlets"),
- ["chargeRatio"] = 0
- }
- }
- game:GetService("ReplicatedStorage"):WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("SwordSwingMiss"):FireServer(unpack(args))
- until not Callback
- end)
- end
- end
- })
- Render:CreateToggle({
- Name = "Myistic 32x", -- "Made by 4zze with love for MysticwWare <3"
- Callback = function(Callback)
- if Callback then
- RavenConfig:createnotification("Pack loaded! Reequip your weapon to see textures.",5)
- local Players = game:GetService("Players")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Workspace = game:GetService("Workspace")
- local objs = game:GetObjects("rbxassetid://15073101583")
- local import = objs[1]
- import.Parent = ReplicatedStorage
- local index = {
- {
- name = "wood_sword",
- offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
- model = import:WaitForChild("Wood_Sword"),
- },
- {
- name = "stone_sword",
- offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
- model = import:WaitForChild("Stone_Sword"),
- },
- {
- name = "iron_sword",
- offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
- model = import:WaitForChild("Iron_Sword"),
- },
- {
- name = "diamond_sword",
- offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
- model = import:WaitForChild("Diamond_Sword"),
- },
- {
- name = "emerald_sword",
- offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
- model = import:WaitForChild("Emerald_Sword"),
- },
- {
- name = "wood_scythe",
- offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
- model = import:WaitForChild("Wood_Scythe"),
- },
- {
- name = "stone_scythe",
- offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
- model = import:WaitForChild("Stone_Scythe"),
- },
- {
- name = "iron_scythe",
- offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
- model = import:WaitForChild("Iron_Scythe"),
- },
- {
- name = "diamond_scythe",
- offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
- model = import:WaitForChild("Diamond_Scythe"),
- },
- {
- name = "diamond",
- offset = CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)),
- model = import:WaitForChild("Diamond"),
- },
- {
- name = "iron",
- offset = CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)),
- model = import:WaitForChild("Iron"),
- },
- {
- name = "emerald",
- offset = CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)),
- model = import:WaitForChild("Emerald"),
- },
- }
- local func = Workspace.Camera.Viewmodel.ChildAdded:Connect(function(tool)
- if not tool:IsA("Accessory") then return end
- for _, v in ipairs(index) do
- if v.name == tool.Name then
- for _, part in ipairs(tool:GetDescendants()) do
- if part:IsA("BasePart") or part:IsA("MeshPart") or part:IsA("UnionOperation") then
- part.Transparency = 1
- end
- end
- local model = v.model:Clone()
- model.CFrame = tool:WaitForChild("Handle").CFrame * v.offset
- model.CFrame *= CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0))
- model.Parent = tool
- local weld = Instance.new("WeldConstraint", model)
- weld.Part0 = model
- weld.Part1 = tool:WaitForChild("Handle")
- local tool2 = Players.LocalPlayer.Character:WaitForChild(tool.Name)
- for _, part in ipairs(tool2:GetDescendants()) do
- if part:IsA("BasePart") or part:IsA("MeshPart") or part:IsA("UnionOperation") then
- part.Transparency = 1
- end
- end
- local model2 = v.model:Clone()
- model2.Anchored = false
- model2.CFrame = tool2:WaitForChild("Handle").CFrame * v.offset
- model2.CFrame *= CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0))
- if v.name:match("rageblade") then
- model2.CFrame *= CFrame.new(0.7, 0, -1)
- elseif v.name:match("sword") or v.name:match("blade") then
- model2.CFrame *= CFrame.new(.6, 0, -1.1) - Vector3.new(0, 0, -.3)
- elseif v.name:match("axe") and not v.name:match("pickaxe") and v.name:match("diamond") then
- model2.CFrame *= CFrame.new(.08, 0, -1.1) - Vector3.new(0, 0, -1.1)
- elseif v.name:match("axe") and not v.name:match("pickaxe") and not v.name:match("diamond") then
- model2.CFrame *= CFrame.new(-.2, 0, -2.4) + Vector3.new(0, 0, 2.12)
- elseif v.name:match("scythe") then
- model2.CFrame *= CFrame.new(-1.15, 0.2, -2.1)
- elseif v.name:match("iron") then
- model2.CFrame *= CFrame.new(0, -.24, 0)
- elseif v.name:match("gold") then
- model2.CFrame *= CFrame.new(0, .03, 0)
- elseif v.name:match("diamond") then
- model2.CFrame *= CFrame.new(0, .027, 0)
- elseif v.name:match("emerald") then
- model2.CFrame *= CFrame.new(0, .001, 0)
- elseif v.name:match("telepearl") then
- model2.CFrame *= CFrame.new(.1, 0, .1)
- elseif v.name:match("bow") and not v.name:match("crossbow") then
- model2.CFrame *= CFrame.new(-.29, .1, -.2)
- elseif v.name:match("wood_crossbow") and not v.name:match("tactical_crossbow") then
- model2.CFrame *= CFrame.new(-.6, 0, 0)
- elseif v.name:match("tactical_crossbow") and not v.name:match("wood_crossbow") then
- model2.CFrame *= CFrame.new(-.5, 0, -1.2)
- else
- model2.CFrame *= CFrame.new(.2, 0, -.2)
- end
- model2.Parent = tool2
- local weld2 = Instance.new("WeldConstraint", model)
- weld2.Part0 = model2
- weld2.Part1 = tool2:WaitForChild("Handle")
- end
- end
- end)
- end
- end})
- shared.RavenB4Completed = true --- REQUIRED!!!!
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