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Jan 4th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. -----------------------
  7. --MemeusV2--
  8. -------------------------------------------------------
  9. --A script By makhail07
  10.  
  11. --Discord Creterisk#2958
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local plr = game:service'Players'.LocalPlayer
  33. print('Local User is '..plr.Name)
  34. local char = plr.Character
  35. local hum = char.Humanoid
  36. local ra = char["Right Arm"]
  37. local la= char["Left Arm"]
  38. local rl= char["Right Leg"]
  39. local ll = char["Left Leg"]
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local mouse = plr:GetMouse()
  45. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  46. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  47. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  48.  
  49.  
  50. -------------------------------------------------------
  51. --Start Good Stuff--
  52. -------------------------------------------------------
  53. CF = CFrame.new
  54. angles = CFrame.Angles
  55. attack = false
  56. Euler = CFrame.fromEulerAnglesXYZ
  57. Rad = math.rad
  58. IT = Instance.new
  59. BrickC = BrickColor.new
  60. Cos = math.cos
  61. Acos = math.acos
  62. Sin = math.sin
  63. Asin = math.asin
  64. Abs = math.abs
  65. Mrandom = math.random
  66. Floor = math.floor
  67. -------------------------------------------------------
  68. --End Good Stuff--
  69. -------------------------------------------------------
  70. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  71. RSH, LSH = nil, nil
  72. RW = Instance.new("Weld")
  73. LW = Instance.new("Weld")
  74. RH = tors["Right Hip"]
  75. LH = tors["Left Hip"]
  76. RSH = tors["Right Shoulder"]
  77. LSH = tors["Left Shoulder"]
  78. RSH.Parent = nil
  79. LSH.Parent = nil
  80. RW.Name = "RW"
  81. RW.Part0 = tors
  82. RW.C0 = CF(1.5, 0.5, 0)
  83. RW.C1 = CF(0, 0.5, 0)
  84. RW.Part1 = ra
  85. RW.Parent = tors
  86. LW.Name = "LW"
  87. LW.Part0 = tors
  88. LW.C0 = CF(-1.5, 0.5, 0)
  89. LW.C1 = CF(0, 0.5, 0)
  90. LW.Part1 = la
  91. LW.Parent = tors
  92. Effects = {}
  93.  
  94. -------------------------------------------------------
  95. --Start HeartBeat--
  96. -------------------------------------------------------
  97. ArtificialHB = Instance.new("BindableEvent", script)
  98. ArtificialHB.Name = "Heartbeat"
  99. script:WaitForChild("Heartbeat")
  100.  
  101. frame = 1 / 60
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105.  
  106.  
  107. lastframe = tick()
  108. script.Heartbeat:Fire()
  109.  
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.Heartbeat:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.Heartbeat:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130. -------------------------------------------------------
  131. --End HeartBeat--
  132. -------------------------------------------------------
  133.  
  134. -------------------------------------------------------
  135. --Start Kyu's shitty stuff--
  136. -------------------------------------------------------
  137.  
  138. function ragdoll(model)
  139. local char = model
  140. torso = char.HumanoidRootPart
  141. torso2 = char.Torso
  142. LW.Parent = nil
  143. RW.Parent = nil
  144. LH.Parent = nil
  145. RH.Parent = nil
  146. if hum ~= nil then
  147. hum.PlatformStand = true
  148. end
  149.  
  150. local Head = char:FindFirstChild("Head")
  151. if Head then
  152. local Neck = Instance.new("Weld")
  153. Neck.Name = "Neck"
  154. Neck.Part0 = torso
  155. Neck.Part1 = Head
  156. Neck.C0 = CFrame.new(0, 1.5, 0)
  157. Neck.C1 = CFrame.new()
  158. Neck.Parent = torso
  159. end
  160. local Limb = char:FindFirstChild("Right Arm")
  161. if Limb then
  162.  
  163. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  164. local Joint = Instance.new("Glue")
  165. Joint.Name = "RightShoulder"
  166. Joint.Part0 = torso
  167. Joint.Part1 = Limb
  168. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  169. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  170. Joint.Parent = torso
  171.  
  172. local B = Instance.new("Part")
  173. B.TopSurface = 0
  174. B.BottomSurface = 0
  175. B.formFactor = "Symmetric"
  176. B.Size = Vector3.new(1, 1, 1)
  177. B.Transparency = 1
  178. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  179. B.Parent = char
  180. local W = Instance.new("Weld")
  181. W.Part0 = Limb
  182. W.Part1 = B
  183. W.C0 = CFrame.new(0, -0.5, 0)
  184. W.Parent = Limb
  185.  
  186. end
  187. local Limb = char:FindFirstChild("Left Arm")
  188. if Limb then
  189.  
  190. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  191. local Joint = Instance.new("Glue")
  192. Joint.Name = "LeftShoulder"
  193. Joint.Part0 = torso
  194. Joint.Part1 = Limb
  195. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  196. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  197. Joint.Parent = torso
  198.  
  199. local B = Instance.new("Part")
  200. B.TopSurface = 0
  201. B.BottomSurface = 0
  202. B.formFactor = "Symmetric"
  203. B.Size = Vector3.new(1, 1, 1)
  204. B.Transparency = 1
  205. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  206. B.Parent = char
  207. local W = Instance.new("Weld")
  208. W.Part0 = Limb
  209. W.Part1 = B
  210. W.C0 = CFrame.new(0, -0.5, 0)
  211. W.Parent = Limb
  212.  
  213. end
  214. local Limb = char:FindFirstChild("Right Leg")
  215. if Limb then
  216.  
  217. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  218. local Joint = Instance.new("Glue")
  219. Joint.Name = "RightHip"
  220. Joint.Part0 = torso
  221. Joint.Part1 = Limb
  222. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  223. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  224. Joint.Parent = torso
  225.  
  226. local B = Instance.new("Part")
  227. B.TopSurface = 0
  228. B.BottomSurface = 0
  229. B.formFactor = "Symmetric"
  230. B.Size = Vector3.new(1, 1, 1)
  231. B.Transparency = 1
  232. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  233. B.Parent = char
  234. local W = Instance.new("Weld")
  235. W.Part0 = Limb
  236. W.Part1 = B
  237. W.C0 = CFrame.new(0, -0.5, 0)
  238. W.Parent = Limb
  239.  
  240. end
  241. local Limb = char:FindFirstChild("Left Leg")
  242. if Limb then
  243.  
  244. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  245. local Joint = Instance.new("Glue")
  246. Joint.Name = "LeftHip"
  247. Joint.Part0 = torso
  248. Joint.Part1 = Limb
  249. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  250. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  251. Joint.Parent = torso
  252.  
  253. local B = Instance.new("Part")
  254. B.TopSurface = 0
  255. B.BottomSurface = 0
  256. B.formFactor = "Symmetric"
  257. B.Size = Vector3.new(1, 1, 1)
  258. B.Transparency = 1
  259. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  260. B.Parent = char
  261. local W = Instance.new("Weld")
  262. W.Part0 = Limb
  263. W.Part1 = B
  264. W.C0 = CFrame.new(0, -0.5, 0)
  265. W.Parent = Limb
  266.  
  267. end
  268. --[
  269. local Bar = Instance.new("Part")
  270. Bar.TopSurface = 0
  271. Bar.BottomSurface = 0
  272. Bar.formFactor = "Symmetric"
  273. Bar.Size = Vector3.new(1, 1, 1)
  274. Bar.Transparency = 1
  275. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  276. Bar.Parent = char
  277. local Weld = Instance.new("Weld")
  278. Weld.Part0 = torso
  279. Weld.Part1 = Bar
  280. Weld.C0 = CFrame.new(0, 0.5, 0)
  281. Weld.Parent = torso
  282. --]]
  283.  
  284. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  285.  
  286. end
  287.  
  288. -------------------------------------------------------
  289. --End Kyu's shitty stuff--
  290. -------------------------------------------------------
  291.  
  292. -------------------------------------------------------
  293. --Start Important Functions--
  294. -------------------------------------------------------
  295. function swait(num)
  296. if num == 0 or num == nil then
  297. game:service("RunService").Stepped:wait(0)
  298. else
  299. for i = 0, num do
  300. game:service("RunService").Stepped:wait(0)
  301. end
  302. end
  303. end
  304. function thread(f)
  305. coroutine.resume(coroutine.create(f))
  306. end
  307. function clerp(a, b, t)
  308. local qa = {
  309. QuaternionFromCFrame(a)
  310. }
  311. local qb = {
  312. QuaternionFromCFrame(b)
  313. }
  314. local ax, ay, az = a.x, a.y, a.z
  315. local bx, by, bz = b.x, b.y, b.z
  316. local _t = 1 - t
  317. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m00 < m11 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s
  345. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  346. end
  347. end
  348. end
  349. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  350. local xs, ys, zs = x + x, y + y, z + z
  351. local wx, wy, wz = w * xs, w * ys, w * zs
  352. local xx = x * xs
  353. local xy = x * ys
  354. local xz = x * zs
  355. local yy = y * ys
  356. local yz = y * zs
  357. local zz = z * zs
  358. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  359. end
  360. function QuaternionSlerp(a, b, t)
  361. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362. local startInterp, finishInterp
  363. if cosTheta >= 1.0E-4 then
  364. if 1 - cosTheta > 1.0E-4 then
  365. local theta = math.acos(cosTheta)
  366. local invSinTheta = 1 / Sin(theta)
  367. startInterp = Sin((1 - t) * theta) * invSinTheta
  368. finishInterp = Sin(t * theta) * invSinTheta
  369. else
  370. startInterp = 1 - t
  371. finishInterp = t
  372. end
  373. elseif 1 + cosTheta > 1.0E-4 then
  374. local theta = math.acos(-cosTheta)
  375. local invSinTheta = 1 / Sin(theta)
  376. startInterp = Sin((t - 1) * theta) * invSinTheta
  377. finishInterp = Sin(t * theta) * invSinTheta
  378. else
  379. startInterp = t - 1
  380. finishInterp = t
  381. end
  382. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  383. end
  384. function rayCast(Position, Direction, Range, Ignore)
  385. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  386. end
  387. local RbxUtility = LoadLibrary("RbxUtility")
  388. local Create = RbxUtility.Create
  389.  
  390. -------------------------------------------------------
  391. --Start Damage Function--
  392. -------------------------------------------------------
  393. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  394. if hit.Parent == nil then
  395. return
  396. end
  397. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  398. for _, v in pairs(hit.Parent:children()) do
  399. if v:IsA("Humanoid") then
  400. h = v
  401. end
  402. end
  403. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  404. warn'No R15 allowed'
  405. hit.Parent:FindFirstChild("Head"):BreakJoints()
  406. end
  407.  
  408. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  409. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  410. if hit.Parent.DebounceHit.Value == true then
  411. return
  412. end
  413. end
  414. if insta == true then
  415. hit.Parent:FindFirstChild("Head"):BreakJoints()
  416. end
  417. local c = Create("ObjectValue"){
  418. Name = "creator",
  419. Value = game:service("Players").LocalPlayer,
  420. Parent = h,
  421. }
  422. game:GetService("Debris"):AddItem(c, .5)
  423. if HitSound ~= nil and HitPitch ~= nil then
  424. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  425. end
  426. local Damage = math.random(minim, maxim)
  427. local blocked = false
  428. local block = hit.Parent:findFirstChild("Block")
  429. if block ~= nil then
  430. if block.className == "IntValue" then
  431. if block.Value > 0 then
  432. blocked = true
  433. block.Value = block.Value - 1
  434. print(block.Value)
  435. end
  436. end
  437. end
  438. if blocked == false then
  439. h.Health = h.Health - Damage
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. else
  442. h.Health = h.Health - (Damage / 2)
  443. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  444. end
  445. if Type == "Knockdown" then
  446. local hum = hit.Parent.Humanoid
  447. hum.PlatformStand = true
  448. coroutine.resume(coroutine.create(function(HHumanoid)
  449. swait(1)
  450. HHumanoid.PlatformStand = false
  451. end), hum)
  452. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  453. local bodvol = Create("BodyVelocity"){
  454. velocity = angle * knockback,
  455. P = 5000,
  456. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  457. Parent = hit,
  458. }
  459. local rl = Create("BodyAngularVelocity"){
  460. P = 3000,
  461. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  462. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  463. Parent = hit,
  464. }
  465. game:GetService("Debris"):AddItem(bodvol, .5)
  466. game:GetService("Debris"):AddItem(rl, .5)
  467. elseif Type == "Normal" then
  468. local vp = Create("BodyVelocity"){
  469. P = 500,
  470. maxForce = Vector3.new(math.huge, 0, math.huge),
  471. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  472. }
  473. if knockback > 0 then
  474. vp.Parent = hit.Parent.Torso
  475. end
  476. game:GetService("Debris"):AddItem(vp, .5)
  477. elseif Type == "Up" then
  478. local bodyVelocity = Create("BodyVelocity"){
  479. velocity = Vector3.new(0, 20, 0),
  480. P = 5000,
  481. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  482. Parent = hit,
  483. }
  484. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  485. elseif Type == "DarkUp" then
  486. coroutine.resume(coroutine.create(function()
  487. for i = 0, 1, 0.1 do
  488. swait()
  489. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  490. end
  491. end))
  492. local bodyVelocity = Create("BodyVelocity"){
  493. velocity = Vector3.new(0, 20, 0),
  494. P = 5000,
  495. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  496. Parent = hit,
  497. }
  498. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  499. elseif Type == "Snare" then
  500. local bp = Create("BodyPosition"){
  501. P = 2000,
  502. D = 100,
  503. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  504. position = hit.Parent.Torso.Position,
  505. Parent = hit.Parent.Torso,
  506. }
  507. game:GetService("Debris"):AddItem(bp, 1)
  508. elseif Type == "Freeze" then
  509. local BodPos = Create("BodyPosition"){
  510. P = 50000,
  511. D = 1000,
  512. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  513. position = hit.Parent.Torso.Position,
  514. Parent = hit.Parent.Torso,
  515. }
  516. local BodGy = Create("BodyGyro") {
  517. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  518. P = 20e+003,
  519. Parent = hit.Parent.Torso,
  520. cframe = hit.Parent.Torso.CFrame,
  521. }
  522. hit.Parent.Torso.Anchored = true
  523. coroutine.resume(coroutine.create(function(Part)
  524. swait(1.5)
  525. Part.Anchored = false
  526. end), hit.Parent.Torso)
  527. game:GetService("Debris"):AddItem(BodPos, 3)
  528. game:GetService("Debris"):AddItem(BodGy, 3)
  529. end
  530. local debounce = Create("BoolValue"){
  531. Name = "DebounceHit",
  532. Parent = hit.Parent,
  533. Value = true,
  534. }
  535. game:GetService("Debris"):AddItem(debounce, Delay)
  536. c = Create("ObjectValue"){
  537. Name = "creator",
  538. Value = Player,
  539. Parent = h,
  540. }
  541. game:GetService("Debris"):AddItem(c, .5)
  542. end
  543. end
  544. -------------------------------------------------------
  545. --End Damage Function--
  546. -------------------------------------------------------
  547.  
  548. -------------------------------------------------------
  549. --Start Damage Function Customization--
  550. -------------------------------------------------------
  551. function ShowDamage(Pos, Text, Time, Color)
  552. local Rate = (1 / 30)
  553. local Pos = (Pos or Vector3.new(0, 0, 0))
  554. local Text = (Text or "")
  555. local Time = (Time or 2)
  556. local Color = (Color or Color3.new(1, 0, 1))
  557. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  558. EffectPart.Anchored = true
  559. local BillboardGui = Create("BillboardGui"){
  560. Size = UDim2.new(3, 0, 3, 0),
  561. Adornee = EffectPart,
  562. Parent = EffectPart,
  563. }
  564. local TextLabel = Create("TextLabel"){
  565. BackgroundTransparency = 1,
  566. Size = UDim2.new(1, 0, 1, 0),
  567. Text = Text,
  568. Font = "Highway",
  569. TextColor3 = Color,
  570. TextScaled = true,
  571. Parent = BillboardGui,
  572. }
  573. game.Debris:AddItem(EffectPart, (Time))
  574. EffectPart.Parent = game:GetService("Workspace")
  575. delay(0, function()
  576. local Frames = (Time / Rate)
  577. for Frame = 1, Frames do
  578. wait(Rate)
  579. local Percent = (Frame / Frames)
  580. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  581. TextLabel.TextTransparency = Percent
  582. end
  583. if EffectPart and EffectPart.Parent then
  584. EffectPart:Destroy()
  585. end
  586. end)
  587. end
  588. -------------------------------------------------------
  589. --End Damage Function Customization--
  590. -------------------------------------------------------
  591.  
  592. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  593. for _, c in pairs(workspace:children()) do
  594. local hum = c:findFirstChild("Humanoid")
  595. if hum ~= nil then
  596. local head = c:findFirstChild("Head")
  597. if head ~= nil then
  598. local targ = head.Position - Part.Position
  599. local mag = targ.magnitude
  600. if magni >= mag and c.Name ~= plr.Name then
  601. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  602. end
  603. end
  604. end
  605. end
  606. end
  607.  
  608.  
  609. CFuncs = {
  610. Part = {
  611. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  612. local Part = Create("Part")({
  613. Parent = Parent,
  614. Reflectance = Reflectance,
  615. Transparency = Transparency,
  616. CanCollide = false,
  617. Locked = true,
  618. BrickColor = BrickColor.new(tostring(BColor)),
  619. Name = Name,
  620. Size = Size,
  621. Material = Material
  622. })
  623. RemoveOutlines(Part)
  624. return Part
  625. end
  626. },
  627. Mesh = {
  628. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  629. local Msh = Create(Mesh)({
  630. Parent = Part,
  631. Offset = OffSet,
  632. Scale = Scale
  633. })
  634. if Mesh == "SpecialMesh" then
  635. Msh.MeshType = MeshType
  636. Msh.MeshId = MeshId
  637. end
  638. return Msh
  639. end
  640. },
  641. Mesh = {
  642. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  643. local Msh = Create(Mesh)({
  644. Parent = Part,
  645. Offset = OffSet,
  646. Scale = Scale
  647. })
  648. if Mesh == "SpecialMesh" then
  649. Msh.MeshType = MeshType
  650. Msh.MeshId = MeshId
  651. end
  652. return Msh
  653. end
  654. },
  655. Weld = {
  656. Create = function(Parent, Part0, Part1, C0, C1)
  657. local Weld = Create("Weld")({
  658. Parent = Parent,
  659. Part0 = Part0,
  660. Part1 = Part1,
  661. C0 = C0,
  662. C1 = C1
  663. })
  664. return Weld
  665. end
  666. },
  667. Sound = {
  668. Create = function(id, par, vol, pit)
  669. coroutine.resume(coroutine.create(function()
  670. local S = Create("Sound")({
  671. Volume = vol,
  672. Pitch = pit or 1,
  673. SoundId = id,
  674. Parent = par or workspace
  675. })
  676. wait()
  677. S:play()
  678. game:GetService("Debris"):AddItem(S, 6)
  679. end))
  680. end
  681. },
  682. ParticleEmitter = {
  683. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  684. local fp = Create("ParticleEmitter")({
  685. Parent = Parent,
  686. Color = ColorSequence.new(Color1, Color2),
  687. LightEmission = LightEmission,
  688. Size = Size,
  689. Texture = Texture,
  690. Transparency = Transparency,
  691. ZOffset = ZOffset,
  692. Acceleration = Accel,
  693. Drag = Drag,
  694. LockedToPart = LockedToPart,
  695. VelocityInheritance = VelocityInheritance,
  696. EmissionDirection = EmissionDirection,
  697. Enabled = Enabled,
  698. Lifetime = LifeTime,
  699. Rate = Rate,
  700. Rotation = Rotation,
  701. RotSpeed = RotSpeed,
  702. Speed = Speed,
  703. VelocitySpread = VelocitySpread
  704. })
  705. return fp
  706. end
  707. }
  708. }
  709. function RemoveOutlines(part)
  710. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  711. end
  712. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  713. local Part = Create("Part")({
  714. formFactor = FormFactor,
  715. Parent = Parent,
  716. Reflectance = Reflectance,
  717. Transparency = Transparency,
  718. CanCollide = false,
  719. Locked = true,
  720. BrickColor = BrickColor.new(tostring(BColor)),
  721. Name = Name,
  722. Size = Size,
  723. Material = Material
  724. })
  725. RemoveOutlines(Part)
  726. return Part
  727. end
  728. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  729. local Msh = Create(Mesh)({
  730. Parent = Part,
  731. Offset = OffSet,
  732. Scale = Scale
  733. })
  734. if Mesh == "SpecialMesh" then
  735. Msh.MeshType = MeshType
  736. Msh.MeshId = MeshId
  737. end
  738. return Msh
  739. end
  740. function CreateWeld(Parent, Part0, Part1, C0, C1)
  741. local Weld = Create("Weld")({
  742. Parent = Parent,
  743. Part0 = Part0,
  744. Part1 = Part1,
  745. C0 = C0,
  746. C1 = C1
  747. })
  748. return Weld
  749. end
  750.  
  751.  
  752. -------------------------------------------------------
  753. --Start Effect Function--
  754. -------------------------------------------------------
  755. EffectModel = Instance.new("Model", char)
  756. Effects = {
  757. Block = {
  758. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  759. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  760. prt.Anchored = true
  761. prt.CFrame = cframe
  762. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  763. game:GetService("Debris"):AddItem(prt, 10)
  764. if Type == 1 or Type == nil then
  765. table.insert(Effects, {
  766. prt,
  767. "Block1",
  768. delay,
  769. x3,
  770. y3,
  771. z3,
  772. msh
  773. })
  774. elseif Type == 2 then
  775. table.insert(Effects, {
  776. prt,
  777. "Block2",
  778. delay,
  779. x3,
  780. y3,
  781. z3,
  782. msh
  783. })
  784. else
  785. table.insert(Effects, {
  786. prt,
  787. "Block3",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. end
  795. end
  796. },
  797. Sphere = {
  798. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  799. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  800. prt.Anchored = true
  801. prt.CFrame = cframe
  802. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  803. game:GetService("Debris"):AddItem(prt, 10)
  804. table.insert(Effects, {
  805. prt,
  806. "Cylinder",
  807. delay,
  808. x3,
  809. y3,
  810. z3,
  811. msh
  812. })
  813. end
  814. },
  815. Cylinder = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. table.insert(Effects, {
  823. prt,
  824. "Cylinder",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. },
  833. Wave = {
  834. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  836. prt.Anchored = true
  837. prt.CFrame = cframe
  838. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3 / 60,
  845. y3 / 60,
  846. z3 / 60,
  847. msh
  848. })
  849. end
  850. },
  851. Ring = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  853. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Cylinder",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. end
  868. },
  869. Break = {
  870. Create = function(brickcolor, cframe, x1, y1, z1)
  871. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  872. prt.Anchored = true
  873. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. local num = math.random(10, 50) / 1000
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Shatter",
  880. num,
  881. prt.CFrame,
  882. math.random() - math.random(),
  883. 0,
  884. math.random(50, 100) / 100
  885. })
  886. end
  887. },
  888. Spiral = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Push = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. }
  924. }
  925. -------------------------------------------------------
  926. --End Effect Function--
  927. -------------------------------------------------------
  928.  
  929. function CreateSound(ID, PARENT, VOLUME, PITCH)
  930. local NSound = nil
  931. coroutine.resume(coroutine.create(function()
  932. NSound = Instance.new("Sound", PARENT)
  933. NSound.Volume = VOLUME
  934. NSound.Pitch = PITCH
  935. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  936. swait()
  937. NSound:play()
  938. game:GetService("Debris"):AddItem(NSound, 10)
  939. end))
  940. return NSound
  941. end
  942.  
  943.  
  944.  
  945.  
  946.  
  947. -------------------------------------------------------
  948. --End Important Functions--
  949. -------------------------------------------------------
  950.  
  951.  
  952. -------------------------------------------------------
  953. --Start Music Option--
  954. -------------------------------------------------------
  955. local Music = Instance.new("Sound",tors)
  956. Music.Volume = 2.5
  957. Music.SoundId = "rbxassetid://"
  958. Music.Looped = true
  959. Music.Pitch = 1 --Pitcher
  960. Music:Play()
  961. -------------------------------------------------------
  962. --End Music Option--
  963. -------------------------------------------------------
  964.  
  965.  
  966. -------------------------------------------------------
  967. --Start Attacks N Stuff--
  968. -------------------------------------------------------
  969. local sine=0
  970. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  971. local Hitboxpart = Instance.new("Part", EffectModel)
  972. RemoveOutlines(Hitboxpart)
  973. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  974. Hitboxpart.CanCollide = false
  975. Hitboxpart.Transparency = 1
  976. Hitboxpart.Anchored = true
  977. Hitboxpart.CFrame = Pose
  978. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  979. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  980. end
  981. function GEtOuT()
  982. attack = true
  983. hum.WalkSpeed = 2.01
  984. CreateSound("749031341", hed, 10, 1)
  985. for i = 0,2,0.1 do
  986. swait()
  987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  993. end
  994. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  995. for i = 0,4,0.1 do
  996. swait()
  997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  999. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1001. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1003. end
  1004. local Blobby = Instance.new("Part", char)
  1005. Blobby.Name = "Blob"
  1006. Blobby.CanCollide = false
  1007. Blobby.BrickColor = BrickColor.new("Really black")
  1008. Blobby.Transparency = 0
  1009. Blobby.Material = "Plastic"
  1010. Blobby.Size = Vector3.new(1, 1, 2)
  1011. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1012. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1013.  
  1014. local Weld = Instance.new("Weld", Blobby)
  1015. Weld.Part0 = ra
  1016. Weld.Part1 = Blobby
  1017. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1018. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1019.  
  1020. local M2 = Instance.new("SpecialMesh")
  1021. M2.Parent = Blobby
  1022. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1023. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1024. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1025. for i = 0,6,0.1 do
  1026. swait()
  1027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1030. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1033. end
  1034. Blobby.Transparency = 1
  1035. Blobby:Destroy()
  1036. attack = false
  1037. hum.WalkSpeed = 16
  1038. end
  1039.  
  1040. function ShutTheHellUp()
  1041. attack = true
  1042. hum.WalkSpeed = 2.01
  1043. CreateSound("336377340", hed, 10, 1)
  1044. for i = 0,3,0.1 do
  1045. swait()
  1046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1049. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1052. end
  1053. for i = 0,1.2,0.1 do
  1054. swait()
  1055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1061. end
  1062. for i = 0,1.2,0.1 do
  1063. swait()
  1064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1070. end
  1071. for i = 0,1.2,0.1 do
  1072. swait()
  1073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1075. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1076. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1079. end
  1080. for i = 0,1.2,0.1 do
  1081. swait()
  1082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1088. end
  1089. for i = 0,2,0.1 do
  1090. swait()
  1091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1097. end
  1098. for i = 0,2,0.1 do
  1099. swait()
  1100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1106. end
  1107. hum.WalkSpeed = 16
  1108. attack = false
  1109. end
  1110.  
  1111. function SpinMeDad()
  1112. attack = true
  1113. hum.WalkSpeed = 1.01
  1114. CreateSound("145799973", hed, 10, 1)
  1115. for i = 0,58,0.1 do
  1116. swait()
  1117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1123. end
  1124. hum.WalkSpeed = 16
  1125. attack = false
  1126. end
  1127.  
  1128. function EndMySufferingV2()
  1129. attack = true
  1130. hum.WalkSpeed = 1.01
  1131. CreateSound("577475178", hed, 10, 1)
  1132. for i = 0,18,0.1 do
  1133. swait()
  1134. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1135. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1136. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1137. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1138. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1140. end
  1141. attack = false
  1142. hum.WalkSpeed = 16
  1143. end
  1144.  
  1145. function MYSPAGHETTTTTTT()
  1146. attack = true
  1147. hum.WalkSpeed = 1.01
  1148. CreateSound("1282149571", hed, 10, 1)
  1149. for i = 0,4,0.1 do
  1150. swait()
  1151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1156. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1157. end
  1158. for i = 0,5,0.1 do
  1159. swait()
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1166. end
  1167. for i = 0,6,0.1 do
  1168. swait()
  1169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1175. end
  1176. attack = false
  1177. hum.WalkSpeed = 16
  1178. end
  1179.  
  1180. function FINLAND()
  1181. attack = true
  1182. hum.WalkSpeed = 1.01
  1183. CreateSound("313099773", hed, 10, 1)
  1184. for i = 0,6,0.1 do
  1185. swait()
  1186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1192. end
  1193. attack = false
  1194. hum.WalkSpeed = 16
  1195. end
  1196.  
  1197. function NothingPersonal()
  1198. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1199. local HITBODY = mouse.Target.Parent
  1200. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1201. local HEAD = HITBODY:FindFirstChild("Head")
  1202. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1203. if TORS ~= nil and HUMAN ~= nil then
  1204. attack = true
  1205. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1206. TORS.Anchored = true
  1207. hum.WalkSpeed = 0
  1208. CreateSound("1255922819", hed, 10, 1)
  1209. end
  1210. wait(3.5)
  1211. for i = 0,9,0.1 do
  1212. swait()
  1213. for i = 1,2 do
  1214. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1215. end
  1216. end
  1217. wait(.5)
  1218. TORS.Anchored = false
  1219. attack = false
  1220. hum.WalkSpeed = 16
  1221. end
  1222. end
  1223.  
  1224. function VeryMuchWorrying()
  1225. attack = true
  1226. hum.WalkSpeed = 1.01
  1227. CreateSound("1395854043", hed, 10, 1)
  1228. for i = 0,14,0.1 do
  1229. swait()
  1230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1234. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1235. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1236. end
  1237. attack = false
  1238. hum.WalkSpeed = 16
  1239. end
  1240.  
  1241. function AnotherOne()
  1242. attack = true
  1243. hum.WalkSpeed = 1.01
  1244. local icri = CreateSound("1205111204", hed, 10, 1)
  1245. swait(130)
  1246. local FRAME = tors.CFrame
  1247. repeat
  1248. swait()
  1249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1252. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1253. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1254. tors.CFrame = FRAME * CF(0,1,0)
  1255. swait()
  1256. tors.CFrame = FRAME
  1257. until icri.Playing == false
  1258. attack = false
  1259. hum.WalkSpeed = 16
  1260. end
  1261.  
  1262. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1263. attack = true
  1264. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1265. for i = 0,6,0.1 do
  1266. swait()
  1267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1271. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1272. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1273. end
  1274. CreateSound("1093102664", hed, 10, 1)
  1275. for i = 0,4,0.1 do
  1276. swait()
  1277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1281. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1282. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1283. end
  1284. hum.MaxHealth = 0
  1285. ragdoll(char)
  1286. error("Seems like you just died.")
  1287. end
  1288.  
  1289. MoreTaunts = false
  1290. mouse.KeyDown:connect(function(key)
  1291. if attack == false then
  1292. if MoreTaunts == false then
  1293. if key == 'q' then
  1294. GEtOuT()
  1295. elseif key == 'e' then
  1296. ShutTheHellUp()
  1297. elseif key == 'r' then
  1298. MYSPAGHETTTTTTT()
  1299. elseif key == 't' then
  1300. SpinMeDad()
  1301. elseif key == 'y' then
  1302. EndMySufferingV2()
  1303. elseif key == 'u' then
  1304. print'ur mom gey'
  1305. elseif key == 'f' then
  1306. FINLAND()
  1307. elseif key == 'z' then
  1308. NothingPersonal()
  1309. elseif key == 'v' then
  1310. VeryMuchWorrying()
  1311. end
  1312. end
  1313. if key == 'g' and MoreTaunts == false then
  1314. print'more tauntys yey'
  1315. MoreTaunts = true
  1316. elseif key == 'g' and MoreTaunts == true then
  1317. print'rip tauntys ;c'
  1318. MoreTaunts = false
  1319. end
  1320. if MoreTaunts == true then
  1321. if key == 'q' then
  1322. AnotherOne()
  1323. elseif key == 't' then
  1324. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1325. end
  1326. end
  1327. end
  1328. end)
  1329.  
  1330. -------------------------------------------------------
  1331. --End Attacks N Stuff--
  1332. -------------------------------------------------------
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339.  
  1340.  
  1341.  
  1342.  
  1343. -------------------------------------------------------
  1344. --Start Animations--
  1345. -------------------------------------------------------
  1346. local equipped = false
  1347. local idle = 0
  1348. local change = 1
  1349. local val = 0
  1350. local toim = 0
  1351. local idleanim = 0.4
  1352. hum.Animator.Parent = nil
  1353. while true do
  1354. swait()
  1355. sine = sine + change
  1356. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1357. local velderp = root.Velocity.y
  1358. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1359. if equipped == true or equipped == false then
  1360. if attack == false then
  1361. idle = idle + 1
  1362. else
  1363. idle = 0
  1364. end
  1365. if 1 < root.Velocity.y and hitfloor == nil then
  1366. Anim = "Jump"
  1367. if attack == false then
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1373. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1374. end
  1375. elseif -1 > root.Velocity.y and hitfloor == nil then
  1376. Anim = "Fall"
  1377. if attack == false then
  1378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1382. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1383. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1384. end
  1385. elseif torvel < 1 and hitfloor ~= nil then
  1386. Anim = "Idle"
  1387. change = 1
  1388. if attack == false then
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1395. end
  1396. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1397. Anim = "Walk"
  1398. change = 1
  1399. if attack == false then
  1400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1402. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1403. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1406. end
  1407. end
  1408. end
  1409. if 0 < #Effects then
  1410. for e = 1, #Effects do
  1411. if Effects[e] ~= nil then
  1412. local Thing = Effects[e]
  1413. if Thing ~= nil then
  1414. local Part = Thing[1]
  1415. local Mode = Thing[2]
  1416. local Delay = Thing[3]
  1417. local IncX = Thing[4]
  1418. local IncY = Thing[5]
  1419. local IncZ = Thing[6]
  1420. if 1 >= Thing[1].Transparency then
  1421. if Thing[2] == "Block1" then
  1422. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1423. local Mesh = Thing[1].Mesh
  1424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1426. elseif Thing[2] == "Block2" then
  1427. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1428. local Mesh = Thing[7]
  1429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1431. elseif Thing[2] == "Block3" then
  1432. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1433. local Mesh = Thing[7]
  1434. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1436. elseif Thing[2] == "Cylinder" then
  1437. local Mesh = Thing[1].Mesh
  1438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1440. elseif Thing[2] == "Blood" then
  1441. local Mesh = Thing[7]
  1442. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1445. elseif Thing[2] == "Elec" then
  1446. local Mesh = Thing[1].Mesh
  1447. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1449. elseif Thing[2] == "Disappear" then
  1450. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1451. elseif Thing[2] == "Shatter" then
  1452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1453. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1454. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1455. Thing[6] = Thing[6] + Thing[5]
  1456. end
  1457. else
  1458. Part.Parent = nil
  1459. table.remove(Effects, e)
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. -------------------------------------------------------
  1467. --End Animations And Script--
  1468. -------------------------------------------------------
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