Upscalefanatic3

BanHammer Script (Voidacity)

Jun 4th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8.     print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9.     local rp = RealPlayer
  10.     script.Parent = rp.Character
  11.    
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent then
  36.             for _,f in pairs(t.Functions) do
  37.                 f(...)
  38.             end
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=rp then return end
  46.         m.Target = io.Target
  47.         m.Hit = io.Hit
  48.         if not io.isMouse then
  49.             local b = io.UserInputState == Enum.UserInputState.Begin
  50.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.  
  68.     local Mouse = Player:GetMouse()
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local h,t
  79.     --Give the server mouse data 30 times every second, but only if the values changed
  80.     --If player is not moving their mouse, client won't fire events
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             h,t=Mouse.Hit,Mouse.Target
  84.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  85.         end
  86.     end]==],Player.Character)
  87.  
  88.     ----Sandboxed game object that allows the usage of client-side methods and services
  89.     --Real game object
  90.     local _rg = game
  91.  
  92.     --Metatable for fake service
  93.     local fsmt = {
  94.         __index = function(self,k)
  95.             local s = rawget(self,"_RealService")
  96.             if s then return s[k] end
  97.         end,
  98.         __newindex = function(self,k,v)
  99.             local s = rawget(self,"_RealService")
  100.             if s then s[k]=v end
  101.         end,
  102.         __call = function(self,...)
  103.             local s = rawget(self,"_RealService")
  104.             if s then return s(...) end
  105.         end
  106.     }
  107.     local function FakeService(t,RealService)
  108.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109.         return setmetatable(t,fsmt)
  110.     end
  111.  
  112.     --Fake game object
  113.     local g = {
  114.         GetService = function(self,s)
  115.             return self[s]
  116.         end,
  117.         Players = FakeService({
  118.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119.         },"Players"),
  120.         UserInputService = FakeService(UIS,"UserInputService"),
  121.         ContextActionService = FakeService(CAS,"ContextActionService"),
  122.     }
  123.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124.     g.service = g.GetService
  125.    
  126.     g.RunService = FakeService({
  127.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  128.         BindToRenderStep = function(self,name,_,fun)
  129.  
  130.         end,
  131.         UnbindFromRenderStep = function(self,name)
  132.             self._btrs[name]:Disconnect()
  133.         end,
  134.     },"RunService")
  135.  
  136.     setmetatable(g,{
  137.         __index=function(self,s)
  138.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  139.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140.         end,
  141.         __newindex = fsmt.__newindex,
  142.         __call = fsmt.__call
  143.     })
  144.     --Changing owner to fake player object to support owner:GetMouse()
  145.     game,owner = g,g.Players.LocalPlayer
  146. end                                                                                                                                                         --//====================================================\\--
  147. --||               CREATED BY SHACKLUSTER
  148. --\\====================================================//--
  149.  
  150.  
  151.  
  152. wait(0.2)
  153.  
  154.  
  155.  
  156. Player = game:GetService("Players").LocalPlayer
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local sick = Instance.new("Sound",Character)
  177. sick.SoundId = "rbxassetid://853707984"
  178. sick.Looped = true
  179. sick.Pitch = 1
  180. sick.Volume = 1
  181. sick:Play()
  182.  
  183. IT = Instance.new
  184. CF = CFrame.new
  185. VT = Vector3.new
  186. RAD = math.rad
  187. C3 = Color3.new
  188. UD2 = UDim2.new
  189. BRICKC = BrickColor.new
  190. ANGLES = CFrame.Angles
  191. EULER = CFrame.fromEulerAnglesXYZ
  192. COS = math.cos
  193. ACOS = math.acos
  194. SIN = math.sin
  195. ASIN = math.asin
  196. ABS = math.abs
  197. MRANDOM = math.random
  198. FLOOR = math.floor
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201.     local NEWMESH = IT(MESH)
  202.     if MESH == "SpecialMesh" then
  203.         NEWMESH.MeshType = MESHTYPE
  204.         if MESHID ~= "nil" and MESHID ~= "" then
  205.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206.         end
  207.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209.         end
  210.     end
  211.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212.     NEWMESH.Scale = SCALE
  213.     NEWMESH.Parent = PARENT
  214.     return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218.     local NEWPART = IT("Part")
  219.     NEWPART.formFactor = FORMFACTOR
  220.     NEWPART.Reflectance = REFLECTANCE
  221.     NEWPART.Transparency = TRANSPARENCY
  222.     NEWPART.CanCollide = false
  223.     NEWPART.Locked = true
  224.     NEWPART.Anchored = true
  225.     if ANCHOR == false then
  226.         NEWPART.Anchored = false
  227.     end
  228.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229.     NEWPART.Name = NAME
  230.     NEWPART.Size = SIZE
  231.     NEWPART.Position = Torso.Position
  232.     NEWPART.Material = MATERIAL
  233.     NEWPART:BreakJoints()
  234.     NEWPART.Parent = PARENT
  235.     return NEWPART
  236. end
  237.  
  238. --//=================================\\
  239. --||          CUSTOMIZATION
  240. --\\=================================//
  241.  
  242. Player_Size = 1 --Size of the player.
  243. Animation_Speed = 3
  244. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  245.  
  246. local Speed = 16
  247. local Effects2 = {}
  248.  
  249. --//=================================\\
  250. --||      END OF CUSTOMIZATION
  251. --\\=================================//
  252.  
  253.     local function weldBetween(a, b)
  254.         local weldd = Instance.new("ManualWeld")
  255.         weldd.Part0 = a
  256.         weldd.Part1 = b
  257.         weldd.C0 = CFrame.new()
  258.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  259.         weldd.Parent = a
  260.         return weldd
  261.     end
  262.  
  263. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  264. local acs = Instance.new("Part")
  265. acs.CanCollide = false
  266. acs.Anchored = false
  267. acs.Size = Vector3.new(0,0,0)
  268. acs.CFrame = attachmentpart.CFrame
  269. acs.Parent = Character
  270. acs.BrickColor = color
  271.     local meshs = Instance.new("SpecialMesh")
  272.     meshs.MeshId = mesh
  273.     meshs.TextureId = texture
  274.     meshs.Parent = acs
  275.     meshs.Scale = scale
  276.     meshs.Offset = offset
  277. weldBetween(attachmentpart,acs)
  278. end
  279.  
  280. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  281. if TYPE == "Gem" then
  282.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  283.     acs.Anchored = false
  284.     acs.CanCollide = false
  285.     acs.CFrame = PART.CFrame
  286.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  287. weldBetween(PART,acs)
  288. elseif TYPE == "Skull" then
  289.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  290.     acs.Anchored = false
  291.     acs.CanCollide = false
  292.     acs.CFrame = PART.CFrame
  293.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  294. weldBetween(PART,acs)
  295. elseif TYPE == "Eye" then
  296.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  297.     acs.Anchored = false
  298.     acs.CanCollide = false
  299.     acs.CFrame = PART.CFrame
  300.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  301. weldBetween(PART,acs)
  302. end
  303. end
  304.  
  305. --//=================================\\
  306. --||          USEFUL VALUES
  307. --\\=================================//
  308.  
  309. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  310. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  311. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  312. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  313. local CHANGEDEFENSE = 0
  314. local CHANGEDAMAGE = 0
  315. local CHANGEMOVEMENT = 0
  316. local ANIM = "Idle"
  317. local ATTACK = false
  318. local EQUIPPED = false
  319. local HOLD = false
  320. local COMBO = 1
  321. local Rooted = false
  322. local SINE = 0
  323. local KEYHOLD = false
  324. local CHANGE = 2 / Animation_Speed
  325. local WALKINGANIM = false
  326. local WALK = 0
  327. local VALUE1 = false
  328. local HITFLOOR = nil
  329. local VALUE2 = false
  330. local ROBLOXIDLEANIMATION = IT("Animation")
  331. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  332. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  333. --ROBLOXIDLEANIMATION.Parent = Humanoid
  334. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  335. WEAPONGUI.Name = "Weapon GUI"
  336. local Weapon = IT("Model")
  337. Weapon.Name = "Adds"
  338. local Delete = IT("Model",Character)
  339. Delete.Name = "Banlist"
  340. local Effects = IT("Folder", Weapon)
  341. Effects.Name = "Effects"
  342. local ANIMATOR = Humanoid.Animator
  343. local ANIMATE = Character.Animate
  344. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  345. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  346. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  347. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  348. local UNANCHOR = true
  349.  
  350. local SKILLTEXTCOLOR = C3(0,0,0)
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355.  
  356. --//=================================\\
  357. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  358. --\\=================================//
  359.  
  360. ArtificialHB = Instance.new("BindableEvent", script)
  361. ArtificialHB.Name = "ArtificialHB"
  362.  
  363. script:WaitForChild("ArtificialHB")
  364.  
  365. frame = Frame_Speed
  366. tf = 0
  367. allowframeloss = false
  368. tossremainder = false
  369. lastframe = tick()
  370. script.ArtificialHB:Fire()
  371.  
  372. game:GetService("RunService").Heartbeat:connect(function(s, p)
  373.     tf = tf + s
  374.     if tf >= frame then
  375.         if allowframeloss then
  376.             script.ArtificialHB:Fire()
  377.             lastframe = tick()
  378.         else
  379.             for i = 1, math.floor(tf / frame) do
  380.                 script.ArtificialHB:Fire()
  381.             end
  382.         lastframe = tick()
  383.         end
  384.         if tossremainder then
  385.             tf = 0
  386.         else
  387.             tf = tf - frame * math.floor(tf / frame)
  388.         end
  389.     end
  390. end)
  391.  
  392. --//=================================\\
  393. --\\=================================//
  394.  
  395.  
  396.  
  397.  
  398.  
  399. --//=================================\\
  400. --||          SOME FUNCTIONS
  401. --\\=================================//
  402.  
  403. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  404.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  405. end
  406.  
  407. function PositiveAngle(NUMBER)
  408.     if NUMBER >= 0 then
  409.         NUMBER = 0
  410.     end
  411.     return NUMBER
  412. end
  413.  
  414. function NegativeAngle(NUMBER)
  415.     if NUMBER <= 0 then
  416.         NUMBER = 0
  417.     end
  418.     return NUMBER
  419. end
  420.  
  421. function Swait(NUMBER)
  422.     if NUMBER == 0 or NUMBER == nil then
  423.         ArtificialHB.Event:wait()
  424.     else
  425.         for i = 1, NUMBER do
  426.             ArtificialHB.Event:wait()
  427.         end
  428.     end
  429. end
  430.  
  431. function QuaternionFromCFrame(cf)
  432.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  433.     local trace = m00 + m11 + m22
  434.     if trace > 0 then
  435.         local s = math.sqrt(1 + trace)
  436.         local recip = 0.5 / s
  437.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  438.     else
  439.         local i = 0
  440.         if m11 > m00 then
  441.             i = 1
  442.         end
  443.         if m22 > (i == 0 and m00 or m11) then
  444.             i = 2
  445.         end
  446.         if i == 0 then
  447.             local s = math.sqrt(m00 - m11 - m22 + 1)
  448.             local recip = 0.5 / s
  449.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  450.         elseif i == 1 then
  451.             local s = math.sqrt(m11 - m22 - m00 + 1)
  452.             local recip = 0.5 / s
  453.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  454.         elseif i == 2 then
  455.             local s = math.sqrt(m22 - m00 - m11 + 1)
  456.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  457.         end
  458.     end
  459. end
  460.  
  461. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  462.     local xs, ys, zs = x + x, y + y, z + z
  463.     local wx, wy, wz = w * xs, w * ys, w * zs
  464.     local xx = x * xs
  465.     local xy = x * ys
  466.     local xz = x * zs
  467.     local yy = y * ys
  468.     local yz = y * zs
  469.     local zz = z * zs
  470.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  471. end
  472.  
  473. function QuaternionSlerp(a, b, t)
  474.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  475.     local startInterp, finishInterp;
  476.     if cosTheta >= 0.0001 then
  477.         if (1 - cosTheta) > 0.0001 then
  478.             local theta = ACOS(cosTheta)
  479.             local invSinTheta = 1 / SIN(theta)
  480.             startInterp = SIN((1 - t) * theta) * invSinTheta
  481.             finishInterp = SIN(t * theta) * invSinTheta
  482.         else
  483.             startInterp = 1 - t
  484.             finishInterp = t
  485.         end
  486.     else
  487.         if (1 + cosTheta) > 0.0001 then
  488.             local theta = ACOS(-cosTheta)
  489.             local invSinTheta = 1 / SIN(theta)
  490.             startInterp = SIN((t - 1) * theta) * invSinTheta
  491.             finishInterp = SIN(t * theta) * invSinTheta
  492.         else
  493.             startInterp = t - 1
  494.             finishInterp = t
  495.         end
  496.     end
  497.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  498. end
  499.  
  500. function Clerp(a, b, t)
  501.     local qa = {QuaternionFromCFrame(a)}
  502.     local qb = {QuaternionFromCFrame(b)}
  503.     local ax, ay, az = a.x, a.y, a.z
  504.     local bx, by, bz = b.x, b.y, b.z
  505.     local _t = 1 - t
  506.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  507. end
  508.  
  509. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  510.     local frame = IT("Frame")
  511.     frame.BackgroundTransparency = TRANSPARENCY
  512.     frame.BorderSizePixel = BORDERSIZEPIXEL
  513.     frame.Position = POSITION
  514.     frame.Size = SIZE
  515.     frame.BackgroundColor3 = COLOR
  516.     frame.BorderColor3 = BORDERCOLOR
  517.     frame.Name = NAME
  518.     frame.Parent = PARENT
  519.     return frame
  520. end
  521.  
  522. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  523.     local label = IT("TextLabel")
  524.     label.BackgroundTransparency = 1
  525.     label.Size = UD2(1, 0, 1, 0)
  526.     label.Position = UD2(0, 0, 0, 0)
  527.     label.TextColor3 = TEXTCOLOR
  528.     label.TextStrokeTransparency = STROKETRANSPARENCY
  529.     label.TextTransparency = TRANSPARENCY
  530.     label.FontSize = TEXTFONTSIZE
  531.     label.Font = TEXTFONT
  532.     label.BorderSizePixel = BORDERSIZEPIXEL
  533.     label.TextScaled = false
  534.     label.Text = TEXT
  535.     label.Name = NAME
  536.     label.Parent = PARENT
  537.     return label
  538. end
  539.  
  540. function NoOutlines(PART)
  541.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543.  
  544.  
  545. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  546.     local NEWWELD = IT(TYPE)
  547.     NEWWELD.Part0 = PART0
  548.     NEWWELD.Part1 = PART1
  549.     NEWWELD.C0 = C0
  550.     NEWWELD.C1 = C1
  551.     NEWWELD.Parent = PARENT
  552.     return NEWWELD
  553. end
  554.  
  555. local SOUND = IT("Sound",nil)
  556.  
  557. function CreateSound(ID, PARENT, VOLUME, PITCH)
  558.     local NEWSOUND = nil
  559.     coroutine.resume(coroutine.create(function()
  560.         NEWSOUND = SOUND:Clone()
  561.         NEWSOUND.Parent = PARENT
  562.         NEWSOUND.Volume = VOLUME
  563.         NEWSOUND.Pitch = PITCH
  564.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  565.         Swait()
  566.         NEWSOUND:play()
  567.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  568.     end))
  569.     return NEWSOUND
  570. end
  571.  
  572. function CFrameFromTopBack(at, top, back)
  573.     local right = top:Cross(back)
  574.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  575. end
  576.  
  577. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  578.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  579.     local mesh = IT("SpecialMesh",wave)
  580.     mesh.MeshType = "FileMesh"
  581.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  582.     mesh.Scale = SIZE
  583.     mesh.Offset = VT(0,0,-SIZE.X/8)
  584.     wave.CFrame = CFRAME
  585.     coroutine.resume(coroutine.create(function(PART)
  586.         for i = 1, WAIT do
  587.             Swait()
  588.             mesh.Scale = mesh.Scale + GROW
  589.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  590.             if DOESROT == true then
  591.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  592.             end
  593.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  594.             if wave.Transparency > 0.99 then
  595.                 wave:remove()
  596.             end
  597.         end
  598.     end))
  599. end
  600.  
  601. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  602.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  603.     local mesh = IT("SpecialMesh",wave)
  604.     mesh.MeshType = "Sphere"
  605.     mesh.Scale = SIZE
  606.     mesh.Offset = VT(0,0,0)
  607.     wave.CFrame = CFRAME
  608.     coroutine.resume(coroutine.create(function(PART)
  609.         for i = 1, WAIT do
  610.             Swait()
  611.             mesh.Scale = mesh.Scale + GROW
  612.             wave.Transparency = wave.Transparency + (1/WAIT)
  613.             if wave.Transparency > 0.99 then
  614.                 wave:remove()
  615.             end
  616.         end
  617.     end))
  618. end
  619.  
  620. function MakeForm(PART,TYPE)
  621.     if TYPE == "Cyl" then
  622.         local MSH = IT("CylinderMesh",PART)
  623.     elseif TYPE == "Ball" then
  624.         local MSH = IT("SpecialMesh",PART)
  625.         MSH.MeshType = "Sphere"
  626.     elseif TYPE == "Wedge" then
  627.         local MSH = IT("SpecialMesh",PART)
  628.         MSH.MeshType = "Wedge"
  629.     end
  630. end
  631.  
  632. function CheckTableForString(Table, String)
  633.     for i, v in pairs(Table) do
  634.         if string.find(string.lower(String), string.lower(v)) then
  635.             return true
  636.         end
  637.     end
  638.     return false
  639. end
  640.  
  641. function CheckIntangible(Hit)
  642.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  643.     if Hit and Hit.Parent then
  644.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  645.             return true
  646.         end
  647.     end
  648.     return false
  649. end
  650.  
  651. Debris = game:GetService("Debris")
  652.  
  653. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  654.     local Direction = CFrame.new(StartPos, Vec).lookVector
  655.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  656.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  657.     if RayHit and CheckIntangible(RayHit) then
  658.         if DelayIfHit then
  659.             wait()
  660.         end
  661.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  662.     end
  663.     return RayHit, RayPos, RayNormal
  664. end
  665.  
  666. function turnto(position)
  667.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  668. end
  669.  
  670. --//=================================\\
  671. --||         WEAPON CREATION
  672. --\\=================================//
  673.  
  674. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  675. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0))
  676. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  677.  
  678. for _, c in pairs(Weapon:GetChildren()) do
  679.     if c.ClassName == "Part" then
  680.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  681.     end
  682. end
  683.  
  684. Weapon.Parent = Character
  685.  
  686. Humanoid.Died:connect(function()
  687.     ATTACK = true
  688. end)
  689.  
  690. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  691. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  692.  
  693. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  694. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  695.  
  696. --//=================================\\
  697. --||            DAMAGING
  698. --\\=================================//
  699.  
  700. function BAN(CHARACTER)
  701.     local BANFOLDER = IT("Folder",Effects)
  702.     local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  703.     naeeym2.AlwaysOnTop = false
  704.     naeeym2.Size = UDim2.new(5,35,2,35)
  705.     naeeym2.StudsOffset = Vector3.new(0,1,0)
  706.     naeeym2.Name = "AAAA"
  707.     local tecks2 = Instance.new("TextLabel",naeeym2)
  708.     tecks2.BackgroundTransparency = 1
  709.     tecks2.TextScaled = true
  710.     tecks2.BorderSizePixel = 0
  711.     tecks2.Text = "BANNED"
  712.     tecks2.Font = "Code"
  713.     tecks2.TextSize = 30
  714.     tecks2.TextStrokeTransparency = 1
  715.     tecks2.TextColor3 = Color3.new(1,0,0)
  716.     tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  717.     tecks2.Size = UDim2.new(1,0,0.5,0)
  718.     tecks2.Parent = naeeym2
  719.     for i,v in ipairs(CHARACTER:GetChildren()) do
  720.         if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  721.             if v.Name ~= "HumanoidRootPart" then
  722.                 local BOD = v:Clone()
  723.                 BOD.CanCollide = false
  724.                 BOD.Anchored = true
  725.                 BOD.CFrame = v.CFrame
  726.                 BOD.Parent = BANFOLDER
  727.                 BOD.Material = "Neon"
  728.                 BOD.Color = C3(1,0,0)
  729.                 if BOD:FindFirstChildOfClass("Decal") then
  730.                     BOD:FindFirstChildOfClass("Decal"):remove()
  731.                 end
  732.                 if BOD.Name == "Head" then
  733.                     naeeym2.Adornee = BOD
  734.                 end
  735.                 if BOD.ClassName == "MeshPart" then
  736.                     BOD.TextureID = ""
  737.                 end
  738.             end
  739.         end
  740.     end
  741.     CHARACTER:remove()
  742.     coroutine.resume(coroutine.create(function()
  743.         for i = 1, 50 do
  744.             Swait()
  745.             for i,v in ipairs(BANFOLDER:GetChildren()) do
  746.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  747.                     v.Transparency = 1
  748.                 end
  749.                 naeeym2.Enabled = false
  750.             end
  751.             Swait()
  752.             for i,v in ipairs(BANFOLDER:GetChildren()) do
  753.                 if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  754.                     v.Transparency = 0
  755.                 end
  756.                 naeeym2.Enabled = true
  757.             end
  758.         end
  759.         BANFOLDER:remove()
  760.     end))
  761. end
  762.  
  763. function BANNEAREST(POS,RANGE)
  764.     for i,v in ipairs(workspace:GetChildren()) do
  765.     local body = v:GetChildren()
  766.         for part = 1, #body do
  767.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  768.                 if(body[part].Position - POS).Magnitude < RANGE then
  769.                     if v:FindFirstChildOfClass("Humanoid") then
  770.                         BAN(v)
  771.                         if game.Players:FindFirstChild(v.Name) then
  772.                             local Value = IT("BoolValue",Delete)
  773.                             Value.Name = v.Name
  774.                         end
  775.                     end
  776.                 end
  777.             end
  778.         end
  779.     end
  780. end
  781.  
  782. --//=================================\\
  783. --||    ATTACK FUNCTIONS AND STUFF
  784. --\\=================================//
  785.  
  786. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  787.     if FLOOR ~= nil then
  788.         coroutine.resume(coroutine.create(function()
  789.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  790.             PART.CFrame = CF(POSITION)
  791.             for i = 1, 45 do
  792.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  793.                 RingPiece.Material = FLOOR.Material
  794.                 RingPiece.Color = FLOOR.Color
  795.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  796.                 Debris:AddItem(RingPiece,SWAIT/100)
  797.             end
  798.             PART:remove()
  799.         end))
  800.     end
  801. end
  802.  
  803. function BANSLAM()
  804.     ATTACK = true
  805.     Rooted = false
  806.     repeat
  807.         for i=0, 0.2, 0.1 / Animation_Speed do
  808.             Swait()
  809.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  810.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  811.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  812.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  813.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  814.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  815.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  816.         end
  817.         for i=0, 0.08, 0.1 / Animation_Speed do
  818.             Swait()
  819.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  820.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  821.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  822.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  823.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  824.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  825.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  826.         end
  827.         for i=0, 0.08, 0.1 / Animation_Speed do
  828.             Swait()
  829.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  830.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  831.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  832.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  833.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  834.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  835.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  836.         end
  837.         CreateSound("147722910", Effects, 10, 1)
  838.         BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25)
  839.         if HITFLOOR ~= nil then
  840.             CreateSound("289842971", HandlePart, 10, 1)
  841.             CreateSound("289842971", HandlePart, 10, 1)
  842.             CreateSound("289842971", HandlePart, 10, 1)
  843.             CreateSound("289842971", HandlePart, 10, 1)
  844.             CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  845.         end
  846.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0))
  847.         CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0))
  848.         for i=0, 0.1, 0.1 / Animation_Speed do
  849.             Swait()
  850.             HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  851.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  852.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  853.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  854.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  855.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  856.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  857.         end
  858.         if HOLD == true then
  859.             for i=0, 0.08, 0.1 / Animation_Speed do
  860.                 Swait()
  861.                 if HOLD == false then
  862.                     break
  863.                 end
  864.                 HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  865.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  866.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  867.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  868.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  869.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  870.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  871.             end
  872.         end
  873.     until HOLD == false
  874.     for i=0, 1, 0.1 / Animation_Speed do
  875.         Swait()
  876.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  877.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  878.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  879.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  880.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  881.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  882.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  883.     end
  884.     for i=0, 5, 0.1 / Animation_Speed do
  885.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  886.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  887.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  888.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  889.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  890.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  892.     end
  893.     ATTACK = false
  894.     Rooted = false
  895. end
  896.  
  897. --//=================================\\
  898. --||      ASSIGN THINGS TO KEYS
  899. --\\=================================//
  900.  
  901. function MouseDown(Mouse)
  902.     HOLD = true
  903.     if ATTACK == false then
  904.         BANSLAM()
  905.     end
  906. end
  907.  
  908. function MouseUp(Mouse)
  909. HOLD = false
  910. end
  911.  
  912. function KeyDown(Key)
  913.     KEYHOLD = true
  914.     if Key == "b" and ATTACK == false then
  915.         local pos = RootPart.Position
  916.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  917.         CreateSound("769380905", Torso, 10, 1)
  918.     end
  919.  
  920.     if Key == "t" then
  921.         CreateSound("1058417264", Head, 10, 1)
  922.         Delete:ClearAllChildren()
  923.     end
  924. end
  925.  
  926. function KeyUp(Key)
  927.     KEYHOLD = false
  928. end
  929.  
  930.     Mouse.Button1Down:connect(function(NEWKEY)
  931.         MouseDown(NEWKEY)
  932.     end)
  933.     Mouse.Button1Up:connect(function(NEWKEY)
  934.         MouseUp(NEWKEY)
  935.     end)
  936.     Mouse.KeyDown:connect(function(NEWKEY)
  937.         KeyDown(NEWKEY)
  938.     end)
  939.     Mouse.KeyUp:connect(function(NEWKEY)
  940.         KeyUp(NEWKEY)
  941.     end)
  942.  
  943. --//=================================\\
  944. --\\=================================//
  945.  
  946.  
  947. function unanchor()
  948.     if UNANCHOR == true then
  949.         g = Character:GetChildren()
  950.         for i = 1, #g do
  951.             if g[i].ClassName == "Part" then
  952.                 g[i].Anchored = false
  953.             end
  954.         end
  955.     end
  956. end
  957.  
  958.  
  959. --//=================================\\
  960. --||    WRAP THE WHOLE SCRIPT UP
  961. --\\=================================//
  962.  
  963. Humanoid.Changed:connect(function(Jump)
  964.     if Jump == "Jump" and (Disable_Jump == true) then
  965.         Humanoid.Jump = false
  966.     end
  967. end)
  968.  
  969. Speed = 23
  970.  
  971. while true do
  972.     Swait()
  973.     ANIMATE.Parent = nil
  974.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  975.     IDLEANIMATION:Play()
  976.     SINE = SINE + CHANGE
  977.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  978.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  979.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  980.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  981.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  982.     if ATTACK == false then
  983.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  984.         HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  985.     end
  986.     if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  987.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  988.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  989.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  990.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  991.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  992.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  995.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  996.     end
  997.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  998.         ANIM = "Jump"
  999.         if ATTACK == false then
  1000.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1001.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1002.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1003.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1004.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1005.            end
  1006.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1007.         ANIM = "Fall"
  1008.         if ATTACK == false then
  1009.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1010.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1011.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1012.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1013.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1014.         end
  1015.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1016.         ANIM = "Idle"
  1017.         if ATTACK == false then
  1018.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1019.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1021.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1023.         end
  1024.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1025.         ANIM = "Walk"
  1026.         WALK = WALK + 1 / Animation_Speed
  1027.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1028.             WALK = 0
  1029.             if WALKINGANIM == true then
  1030.                 WALKINGANIM = false
  1031.             elseif WALKINGANIM == false then
  1032.                 WALKINGANIM = true
  1033.             end
  1034.         end
  1035.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1036.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1037.         if ATTACK == false then
  1038.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1041.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1042.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1043.         end
  1044.     end
  1045.     unanchor()
  1046.     Humanoid.MaxHealth = "inf"
  1047.     Humanoid.Health = "inf"
  1048.     if Rooted == false then
  1049.         Disable_Jump = false
  1050.         Humanoid.WalkSpeed = Speed
  1051.     elseif Rooted == true then
  1052.         Disable_Jump = true
  1053.         Humanoid.WalkSpeed = 0
  1054.     end
  1055.     local MATHS = {"0","1"}
  1056.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1057.     Humanoid.PlatformStand = false
  1058.     local GAME = game.Players:GetChildren()
  1059.         for PLAYER = 1, #GAME do
  1060.         local PLAY = GAME[PLAYER]
  1061.         if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1062.             PLAY.Character:remove()
  1063.         end
  1064.     end
  1065. end
  1066.  
  1067. --//=================================\\
  1068. --\\=================================//
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074. --//====================================================\\--
  1075. --||                     END OF SCRIPT
  1076. --\\====================================================//--
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