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- local name = "iigalacticeight"
- local players = game:GetService("Players")
- local me = players:FindFirstChild(name)
- local char = me.Character
- script.Parent = char
- script.Name = "_Main"
- local mimic = name
- local protectbool = true
- local count = 0
- local protect = {}
- mo = Instance.new("Model")
- mo.Parent = char
- mo.Name = "Dancing"
- head = Instance.new("Part")
- head.Parent = mo
- head.Name = "Head"
- head.CanCollide = false
- head.formFactor = "Symmetric"
- head.Transparency = 0.01
- head.BrickColor = BrickColor.new("Grey")
- head.Size = Vector3.new(2, 1, 1)
- head.Anchored = true
- i = Instance.new("SpecialMesh")
- i.Scale = Vector3.new(1.3, 1.3, 1.3)
- i.Parent = head
- --------------------------------
- torso = Instance.new("Part")
- torso.Parent = mo
- torso.CanCollide = false
- torso.Name = "Torso"
- torso.formFactor = "Symmetric"
- torso.Transparency = 0.01
- torso.BrickColor = BrickColor.new("Grey")
- torso.Size = Vector3.new(2, 2, 1)
- torso.Anchored = true
- is = Instance.new("SpecialMesh")
- is.MeshType = "Brick"
- is.Scale = Vector3.new(1, 1, 1)
- is.Parent = torso
- ---------------------------------
- ra = Instance.new("Part")
- ra.Parent = mo
- ra.CanCollide = false
- ra.Name = "RA"
- ra.formFactor = "Symmetric"
- ra.Transparency = 0.01
- ra.BrickColor = BrickColor.new("Grey")
- ra.Size = Vector3.new(1, 2, 1)
- ra.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = ra
- ---------------------------------
- la = Instance.new("Part")
- la.CanCollide = false
- la.Parent = mo
- la.Name = "LA"
- la.formFactor = "Symmetric"
- la.Transparency = 0.01
- la.BrickColor = BrickColor.new("Grey")
- la.Size = Vector3.new(1, 2, 1)
- la.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = la
- ---------------------------------
- ---------------------------------
- rl = Instance.new("Part")
- rl.Parent = mo
- rl.CanCollide = false
- rl.Name = "RL"
- rl.formFactor = "Symmetric"
- rl.Transparency = 0.01
- rl.BrickColor = BrickColor.new("Grey")
- rl.Size = Vector3.new(1, 2, 1)
- rl.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = rl
- ---------------------------------
- ll = Instance.new("Part")
- ll.Parent = mo
- ll.CanCollide = false
- ll.Name = "LL"
- ll.formFactor = "Symmetric"
- ll.Transparency = 0.01
- ll.BrickColor = BrickColor.new("Grey")
- ll.Size = Vector3.new(1, 2, 1)
- ll.Anchored = true
- i = Instance.new("SpecialMesh")
- i.MeshType = "Brick"
- i.Scale = Vector3.new(1, 1, 1)
- i.Parent = ll
- ---------------------------------
- fire = Instance.new("Fire")
- fire.Parent = torso
- fire.Size = 10
- fire.Heat = 2
- fire.Color = Color3.new(0, 1, 0)
- fire.SecondaryColor = Color3.new(0, 0, 0)
- local gui = Instance.new("BillboardGui")
- gui.Parent = mo
- gui.Adornee = head
- gui.Size = UDim2.new(1, 0, 1, 0)
- gui.StudsOffset = Vector3.new(0, 3, 0)
- local frame = Instance.new("Frame")
- frame.Parent = gui
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundTransparency = 1
- local text = Instance.new("TextLabel")
- text.Parent = frame
- text.Size = UDim2.new(1, 0, 1, 0)
- text.BackgroundTransparency = 1
- text.Text = mo.Name.. " Tactic -- " ..me.Name
- ---------------------------------
- function SPL(Color, Target, Part, Time)
- coroutine.resume(coroutine.create(function()
- local SPL = Instance.new("SelectionPartLasso", Workspace)
- SPL.Color = BrickColor.new(Color)
- SPL.Humanoid = Target
- SPL.Part = Part
- wait(Time)
- pcall(function() SPL:Remove() end)
- end))
- end
- function sb(color, adorn, time)
- coroutine.resume(coroutine.create(function()
- local SB = Instance.new("SelectionBox")
- SB.Parent = head
- SB.Adornee = adorn
- SB.Color = BrickColor.new(color)
- wait(time)
- pcall(function() SB:Remove() end)
- end))
- end
- ---------------------------------
- function talk(msg)
- if string.sub(msg, 1, 5) == "kill " then
- said = string.lower(string.sub(msg, 6))
- look = players:GetChildren()
- for i = 1, #look do
- if string.find(string.lower(look[i].Name), said) == 1 then
- human = look[i].Character.Humanoid
- SPL("Bright red", human, head, 1.5)
- sb("Bright red", human.Parent, 1.5)
- human.Parent:BreakJoints()
- end
- end
- end
- if string.sub(msg, 1, 7) == "follow " then
- said = string.lower(string.sub(msg, 8))
- look = players:GetChildren()
- for i = 1, #look do
- if string.find(string.lower(look[i].Name), said) == 1 then
- mimic = look[i].Name
- end
- end
- end
- if string.sub(msg, 1, 8) == "protect " then
- said = string.lower(string.sub(msg, 9))
- look = players:GetChildren()
- for i = 1, #look do
- if string.find(string.lower(look[i].Name), said) == 1 then
- table.insert(protect,look[i].Name)
- end
- end
- end
- if string.sub(msg, 1, 10) == "unprotect " then
- said = string.lower(string.sub(msg, 11))
- look = players:GetChildren()
- for i = 1, #look do
- for i,v in ipairs(protect) do
- count = count + 1
- if protect[count] == nil then return end
- if string.find(look[i]:lower(),protect[count]:lower()) then
- table.remove(protect,protect[count])
- else print("Not found")
- end
- end
- end
- count = 0
- end
- if msg == "exitall" then
- mo:remove()
- script:remove()
- end
- end
- me.Chatted:connect(talk)
- ---------------------------------
- local x = 6.5
- local y = 0
- local z = 6.5
- while true do
- if me.Character.Humanoid.Health == 0 then return end
- local clone = players:FindFirstChild(mimic)
- if clone == nil then return end
- head.CFrame = clone.Character.Head.CFrame + Vector3.new(x,y,z)
- torso.CFrame = clone.Character.Torso.CFrame + Vector3.new(x,y,z)
- ra.CFrame = clone.Character["Right Arm"].CFrame + Vector3.new(x,y,z)
- la.CFrame = clone.Character["Left Arm"].CFrame + Vector3.new(x,y,z)
- rl.CFrame = clone.Character["Right Leg"].CFrame + Vector3.new(x,y,z)
- ll.CFrame = clone.Character["Left Leg"].CFrame + Vector3.new(x,y,z)
- coroutine.wrap(function()
- if protectbool == true then
- print("a")
- for a,t in ipairs(protect) do
- print("test")
- if t == nil then return end
- print("b")
- if players:FindFirstChild(t) == nil then return end
- print("c")
- if players[t].Character == nil then return end
- print("d")
- for i,v in pairs(players:GetPlayers()) do
- print("e")
- if (players[t].Character.Torso.Position - v.Character.Torso.Position).magnitude < 10 then
- if v.Name == t then return end
- SPL("Bright red", v.Character.Humanoid, head, 1.5)
- sb("Bright red", v.Character, 1.5)
- v.Character:BreakJoints()
- end
- end
- end
- end
- end)()
- wait()
- end
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