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cat568

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Jan 13th, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147. --[[
  148. Small but silent. But nto the impact sounds...
  149. Use it on Void Script builder!
  150. AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
  151. --]]
  152. --Credit To Rufus14 For creating the script!
  153. --I just edit it a bit ツ
  154. mouse = game.Players.LocalPlayer:GetMouse()
  155. function ragdoll()
  156. game.Players.LocalPlayer.Character.Archivable = true
  157. clone = game.Players.LocalPlayer.Character:Clone()
  158. clone.Parent = workspace
  159. for i,v in pairs(clone:GetChildren()) do
  160. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  161. v:destroy()
  162. end
  163. for i,p in pairs(v:GetChildren()) do
  164. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  165. p:destroy()
  166. end
  167. end
  168. end
  169. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  170. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  171. t:destroy()
  172. end
  173. end
  174. vel = Instance.new("BodyVelocity", clone.Torso)
  175. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  176. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  177. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=7074749"
  178. using = false
  179. hit = Instance.new("Sound", clone.Torso)
  180. hit.SoundId = "rbxassetid://178646271" --Main Body Impact
  181. hit.Volume = 5
  182. hit1 = Instance.new("Sound", clone.Torso)
  183. hit1.SoundId = "rbxassetid://178646271" --Body Impact 1
  184. hit1.Volume = 5
  185. hit2 = Instance.new("Sound", clone.Torso)
  186. hit2.SoundId = "rbxassetid://178646271" --Body Impact 2
  187. hit2.Volume = 5
  188. hit3 = Instance.new("Sound", clone.Torso)
  189. hit3.SoundId = "rbxassetid://178646271" --Body Impact 3
  190. hit3.Volume = 5
  191. hit3.TimePosition = 0.33
  192. ded = Instance.new("Sound", clone.Torso)
  193. ded.SoundId = "rbxassetid://" --Death Sound
  194. ded.Volume = 5
  195. local leftarm = clone:findFirstChild("Left Arm")
  196. local rightrm = clone:findFirstChild("Right Arm")
  197. local leftleg = clone:findFirstChild("Left Leg")
  198. local rightleg = clone:findFirstChild("Right Leg")
  199. local head = clone:findFirstChild("Head")
  200. local welding = Instance.new("Weld", clone.Torso)
  201. welding.Part0 = clone.Torso
  202. welding.Part1 = head
  203. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  204. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  205. if g.ClassName == "Part" then
  206. g:destroy()
  207. end
  208. end
  209. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  210. if h.ClassName == "Accesory" then
  211. h:destroy()
  212. end
  213. end
  214. game.Workspace.CurrentCamera.CameraSubject = head
  215. if leftleg ~= nil then
  216. local glue = Instance.new("Glue", clone.Torso)
  217. glue.Part0 = clone.Torso
  218. glue.Part1 = leftleg
  219. glue.Name = "Left leg"
  220. local collider = Instance.new("Part", leftleg)
  221. collider.Position = Vector3.new(0,999,0)
  222. collider.Size = Vector3.new(1.7, 1, 1)
  223. collider.Shape = "Cylinder"
  224. local weld = Instance.new("Weld", collider)
  225. weld.Part0 = leftleg
  226. weld.Part1 = collider
  227. weld.C0 = CFrame.Angles(0, 0, 80)
  228. collider.TopSurface = "Smooth"
  229. collider.BottomSurface = "Smooth"
  230. collider.formFactor = "Symmetric"
  231. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  232. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  233. collider.Transparency = 1
  234. end
  235. ------------
  236. if rightleg ~= nil then
  237. local glue1 = Instance.new("Glue", clone.Torso)
  238. glue1.Part0 = clone.Torso
  239. glue1.Part1 = rightleg
  240. glue1.Name = "Right leg"
  241. local collider1 = Instance.new("Part", rightleg)
  242. collider1.Position = Vector3.new(0,999,0)
  243. collider1.Size = Vector3.new(1.7, 1, 1)
  244. collider1.Shape = "Cylinder"
  245. local weld1 = Instance.new("Weld", collider1)
  246. weld1.Part0 = rightleg
  247. weld1.Part1 = collider1
  248. weld1.C0 = CFrame.Angles(0, 0, 80)
  249. collider1.TopSurface = "Smooth"
  250. collider1.BottomSurface = "Smooth"
  251. collider1.formFactor = "Symmetric"
  252. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  253. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  254. collider1.Transparency = 1
  255. end
  256. ------------
  257. if rightrm ~= nil then
  258. local glue11 = Instance.new("Glue", clone.Torso)
  259. glue11.Part0 = clone.Torso
  260. glue11.Part1 = rightrm
  261. glue11.Name = "Right shoulder"
  262. local collider11 = Instance.new("Part", rightrm)
  263. collider11.Position = Vector3.new(0,9999,0)
  264. collider11.Size = Vector3.new(1.8,1,1)
  265. collider11.Shape = "Cylinder"
  266. local weld11 = Instance.new("Weld", collider11)
  267. weld11.Part0 = rightrm
  268. weld11.Part1 = collider11
  269. weld11.C0 = CFrame.Angles(0, 0, 80)
  270. collider11.TopSurface = "Smooth"
  271. collider11.BottomSurface = "Smooth"
  272. collider11.formFactor = "Symmetric"
  273. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  274. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  275. collider11.Transparency = 1
  276. end
  277. ------------
  278. if leftarm ~= nil then
  279. local glue111 = Instance.new("Glue", clone.Torso)
  280. glue111.Part0 = clone.Torso
  281. glue111.Part1 = leftarm
  282. glue111.Name = "Left shoulder"
  283. local collider111 = Instance.new("Part", leftarm)
  284. collider111.Position = Vector3.new(0,9999,0)
  285. collider111.Size = Vector3.new(1.8,1,1)
  286. collider111.Shape = "Cylinder"
  287. local weld111 = Instance.new("Weld", collider111)
  288. weld111.Part0 = leftarm
  289. weld111.Part1 = collider111
  290. weld111.C0 = CFrame.Angles(0, 0, 80)
  291. collider111.TopSurface = "Smooth"
  292. collider111.BottomSurface = "Smooth"
  293. collider111.formFactor = "Symmetric"
  294. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  295. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  296. collider111.Transparency = 1
  297. ----------------
  298. sensoring = Instance.new("Part", clone.Torso)
  299. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  300. sensoring.CanCollide = false
  301. sensoring.Position = clone.Torso.Position
  302. local welder = Instance.new("Weld", sensoring)
  303. welder.Part0 = clone.Torso
  304. welder.Part1 = sensoring
  305. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  306. sensoring.Transparency = 1
  307. -----------------
  308. sensoring1 = Instance.new("Part", clone.Torso)
  309. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  310. sensoring1.CanCollide = false
  311. sensoring1.Position = clone.Torso.Position
  312. local welder1 = Instance.new("Weld", sensoring)
  313. welder1.Part0 = clone.Torso
  314. welder1.Part1 = sensoring1
  315. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  316. sensoring1.Transparency = 1
  317. end
  318. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  319. ded:Play()
  320. vel:destroy()
  321. wait(0.5)
  322. local function touch()
  323. if not using then
  324. using = true
  325. local Math = math.random(1,4)
  326. if Math == 1 then
  327. hit:Play()
  328.  
  329. elseif Math == 2 then
  330. hit1:Play()
  331.  
  332. elseif Math == 3 then
  333. hit2:Play()
  334.  
  335. elseif Math == 4 then
  336. hit3:Play()
  337. end
  338. wait(0.1)
  339. using = false
  340. end
  341. end
  342. sensoring.Touched:connect(touch)
  343. sensoring1.Touched:connect(touch)
  344. wait(4.47)
  345. hit1.Volume = 0
  346. hit2.Volume = 0
  347. hit3.Volume = 0
  348. hit.Volume = 0
  349. end
  350. function KeyDown(Key)
  351. if Key == "e" and ATTACK == false then
  352. ragdoll()
  353. end
  354. end
  355. Mouse.KeyDown:connect(function(NEWKEY)
  356. KeyDown(NEWKEY)
  357. end)
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