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- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- owner = game:GetService("Players").lafur2 --<=== change to your name to use
- local pos = Instance.new("Part",workspace)
- pos.Anchored = true
- pos.Position = owner.Character.Torso.Position
- wait(.1)
- owner:LoadCharacter()
- owner.Character.Humanoid.Animator:Destroy()
- wait(.1)
- owner.Character.Torso.CFrame = pos.CFrame
- pos:Destroy()
- char = owner.Character
- if char:FindFirstChild("Head") then
- if char.Head:FindFirstChild("face") ~= nil then
- face = char.Head:FindFirstChild("face")
- face.Texture = "rbxassetid://3248568733"
- face.Parent.Mesh.MeshType = "FileMesh"
- face.Parent.Mesh.MeshId = "rbxassetid://1068249467"
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Accessory" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
- v:Remove()
- end
- if v.ClassName == "BodyColors" then
- v.HeadColor = BrickColor.new("Bright yellow")
- v.LeftArmColor = BrickColor.new("Bright yellow")
- v.LeftLegColor = BrickColor.new("Br. yellowish green")
- v.RightArmColor = BrickColor.new("Bright yellow")
- v.RightLegColor = BrickColor.new("Br. yellowish green")
- v.TorsoColor = BrickColor.Random()
- local Shirt = Instance.new("Shirt",face.Parent.Parent)
- Shirt.ShirtTemplate = "rbxassetid://1110695025"
- local Pants = Instance.new("Pants",face.Parent.Parent)
- Pants.PantsTemplate = "rbxassetid://1110798365"
- local TShirt = Instance.new("ShirtGraphic",face.Parent.Parent)
- TShirt.Graphic = "rbxassetid://2650823790"
- local TorsMesh = Instance.new("CharacterMesh", face.Parent.Parent)
- TorsMesh.BodyPart = "Torso"
- TorsMesh.MeshId = 1112228624
- local RAMesh = Instance.new("CharacterMesh", face.Parent.Parent)
- RAMesh.BodyPart = "RightArm"
- RAMesh.MeshId = 1112244824
- local LAMesh = Instance.new("CharacterMesh", face.Parent.Parent)
- LAMesh.BodyPart = "LeftArm"
- LAMesh.MeshId = 1112256772
- local RLMesh = Instance.new("CharacterMesh", face.Parent.Parent)
- RLMesh.BodyPart = "RightLeg"
- RLMesh.MeshId = 1112267576
- local LLMesh = Instance.new("CharacterMesh", face.Parent.Parent)
- LLMesh.BodyPart = "LeftLeg"
- LLMesh.MeshId = 1112275294
- end
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "FalseHead" then
- v.BrickColor = BrickColor.new("Bright yellow")
- else
- v.BrickColor = BrickColor.new("Bright yellow")
- end
- end
- end
- end
- local Figure = owner.Character
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- for _,v in pairs (Figure:children()) do
- if v:IsA("Part") then v.CanCollide = true end
- end
- Figure.Head.Running.SoundId = "rbxassetid://174960816"
- Figure.Head.Running.Volume = 10
- Figure.Head.Running.PlaybackSpeed = 1
- Figure.Head.Climbing.SoundId = "rbxassetid://174960816"
- Figure.Head.Climbing.Volume = 10
- Figure.Head.Climbing.PlaybackSpeed = 1
- Figure.Head.Jumping.SoundId = "rbxassetid://400942696"
- Figure.Head.Jumping.Volume = 10
- function onRunning(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function moveJump()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- -- same as jump for now
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder.DesiredAngle = 3.14/2
- LeftShoulder.DesiredAngle = -3.14/2
- RightHip.DesiredAngle = 3.14/2
- LeftHip.DesiredAngle = -3.14/2
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulderdDesiredAngle = 1.57
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 1.57
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 1.0
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- local climbFudge = 0
- if (pose == "Running") then
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- amplitude = 1
- frequency = 9
- elseif (pose == "Climbing") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- amplitude = 1
- frequency = 9
- climbFudge = 3.14
- else
- amplitude = 0.1
- frequency = 1
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- RightShoulder.DesiredAngle = desiredAngle + climbFudge
- LeftShoulder.DesiredAngle = desiredAngle - climbFudge
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- -- main program
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
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