Advertisement
Loontik

Untitled

Mar 19th, 2020
3,571
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Genie 51.35 KB | None | 0 0
  1. * What went wrong:
  2. Execution failed for task ':checkReleaseDuplicateClasses'.
  3. > 1 exception was raised by workers:
  4.   java.lang.RuntimeException: Duplicate class com.android.installreferrer.BuildConfig found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  5.   Duplicate class com.android.installreferrer.api.InstallReferrerClient found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  6.   Duplicate class com.android.installreferrer.api.InstallReferrerClient$1 found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  7.   Duplicate class com.android.installreferrer.api.InstallReferrerClient$Builder found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  8.   Duplicate class com.android.installreferrer.api.InstallReferrerClient$InstallReferrerResponse found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  9.   Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  10.   Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl$1 found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  11.   Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl$ClientState found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  12.   Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl$InstallReferrerServiceConnection found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  13.   Duplicate class com.android.installreferrer.api.InstallReferrerStateListener found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  14.   Duplicate class com.android.installreferrer.api.ReferrerDetails found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  15.   Duplicate class com.android.installreferrer.commons.InstallReferrerCommons found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  16.   Duplicate class com.google.android.finsky.externalreferrer.IGetInstallReferrerService found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  17.   Duplicate class com.google.android.finsky.externalreferrer.IGetInstallReferrerService$Stub found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  18.   Duplicate class com.google.android.finsky.externalreferrer.IGetInstallReferrerService$Stub$Proxy found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
  19.  
  20.   Go to the documentation to learn how to <a href="d.android.com/r/tools/classpath-sync-errors">Fix dependency resolution errors</a>.
  21.  
  22.  
  23. * Try:
  24. Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
  25.  
  26. * Get more help at https://help.gradle.org
  27.  
  28. BUILD FAILED in 13s
  29. ]
  30. stdout[
  31.  
  32. > Configure project :
  33. WARNING: Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'.
  34. It will be removed at the end of 2018. For more information see: http://d.android.com/r/tools/update-dependency-configurations.html
  35.  
  36. > Task :preBuild UP-TO-DATE
  37. > Task :GooglePlayGamesManifest.plugin:preBuild UP-TO-DATE
  38. > Task :GooglePlayGamesManifest.plugin:preReleaseBuild UP-TO-DATE
  39. > Task :GooglePlayGamesManifest.plugin:checkReleaseManifest
  40. > Task :GooglePlayGamesManifest.plugin:processReleaseManifest
  41. > Task :MaxMediationGoogle:preBuild UP-TO-DATE
  42. > Task :MaxMediationGoogle:preReleaseBuild UP-TO-DATE
  43. > Task :MaxMediationGoogle:checkReleaseManifest
  44. > Task :MaxMediationGoogle:processReleaseManifest
  45. > Task :unity-android-resources:preBuild UP-TO-DATE
  46. > Task :unity-android-resources:preReleaseBuild UP-TO-DATE
  47. > Task :unity-android-resources:checkReleaseManifest
  48. > Task :unity-android-resources:processReleaseManifest
  49. > Task :preReleaseBuild
  50. > Task :GooglePlayGamesManifest.plugin:packageReleaseRenderscript NO-SOURCE
  51. > Task :MaxMediationGoogle:packageReleaseRenderscript NO-SOURCE
  52. > Task :unity-android-resources:packageReleaseRenderscript NO-SOURCE
  53. > Task :compileReleaseRenderscript NO-SOURCE
  54. > Task :generateReleaseResValues
  55. > Task :generateReleaseResources
  56. > Task :GooglePlayGamesManifest.plugin:compileReleaseRenderscript NO-SOURCE
  57. > Task :GooglePlayGamesManifest.plugin:generateReleaseResValues
  58. > Task :GooglePlayGamesManifest.plugin:generateReleaseResources
  59. > Task :GooglePlayGamesManifest.plugin:packageReleaseResources
  60. > Task :MaxMediationGoogle:compileReleaseRenderscript NO-SOURCE
  61. > Task :MaxMediationGoogle:generateReleaseResValues
  62. > Task :MaxMediationGoogle:generateReleaseResources
  63. > Task :MaxMediationGoogle:packageReleaseResources
  64. > Task :unity-android-resources:compileReleaseRenderscript NO-SOURCE
  65. > Task :unity-android-resources:generateReleaseResValues
  66. > Task :unity-android-resources:generateReleaseResources
  67. > Task :unity-android-resources:packageReleaseResources
  68. > Task :mergeReleaseResources
  69. > Task :checkReleaseManifest
  70. > Task :createReleaseCompatibleScreenManifests
  71. > Task :mainApkListPersistenceRelease
  72. > Task :processReleaseManifest
  73. > Task :bundleReleaseResources
  74. > Task :mergeReleaseShaders
  75. > Task :compileReleaseShaders
  76. > Task :generateReleaseAssets
  77. > Task :GooglePlayGamesManifest.plugin:mergeReleaseShaders
  78. > Task :GooglePlayGamesManifest.plugin:compileReleaseShaders
  79. > Task :GooglePlayGamesManifest.plugin:generateReleaseAssets
  80. > Task :GooglePlayGamesManifest.plugin:packageReleaseAssets
  81. > Task :MaxMediationGoogle:mergeReleaseShaders
  82. > Task :MaxMediationGoogle:compileReleaseShaders
  83. > Task :MaxMediationGoogle:generateReleaseAssets
  84. > Task :MaxMediationGoogle:packageReleaseAssets
  85. > Task :unity-android-resources:mergeReleaseShaders
  86. > Task :unity-android-resources:compileReleaseShaders
  87. > Task :unity-android-resources:generateReleaseAssets
  88. > Task :unity-android-resources:packageReleaseAssets
  89. > Task :mergeReleaseAssets
  90. > Task :checkReleaseDuplicateClasses FAILED
  91. 33 actionable tasks: 33 executed
  92. ]
  93. exit code: 1
  94.   at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <5557b445b4634c46b2ec8376c040bd34>:0
  95.   at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <5557b445b4634c46b2ec8376c040bd34>:0
  96.   at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <5557b445b4634c46b2ec8376c040bd34>:0
  97.   at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <5557b445b4634c46b2ec8376c040bd34>:0
  98.   at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00029] in <5557b445b4634c46b2ec8376c040bd34>:0
  99. Rethrow as GradleInvokationException: Gradle build failed
  100.   at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004d] in <5557b445b4634c46b2ec8376c040bd34>:0
  101.   at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <5557b445b4634c46b2ec8376c040bd34>:0
  102.   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <5557b445b4634c46b2ec8376c040bd34>:0
  103. Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
  104.   at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x0001e] in <5557b445b4634c46b2ec8376c040bd34>:0
  105.   at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00110] in <5557b445b4634c46b2ec8376c040bd34>:0
  106.   at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <5557b445b4634c46b2ec8376c040bd34>:0
  107.   at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5557b445b4634c46b2ec8376c040bd34>:0
  108.   at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281
  109. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
  110. UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:368)
  111. UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:267)
  112. UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:250)
  113. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilder.cs:83)
  114.  
  115. (Filename: <5557b445b4634c46b2ec8376c040bd34> Line: 0)
  116.  
  117. Unloading 101 Unused Serialized files (Serialized files now loaded: 0)
  118. System memory in use before: 0.93 GB.
  119. System memory in use after: 0.94 GB.
  120.  
  121. Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 153839.
  122. Total: 588.946390 ms (FindLiveObjects: 15.387918 ms CreateObjectMapping: 14.452106 ms MarkObjects: 557.999138 ms  DeleteObjects: 1.106478 ms)
  123.  
  124. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  125. Loaded scene 'Temp/__Backupscenes/0.backup'
  126.     Deserialize:            2.906 ms
  127.     Integration:            85.909 ms
  128.     Integration of assets:  0.006 ms
  129.     Thread Wait Time:       21.185 ms
  130.     Total Operation Time:   110.006 ms
  131. System memory in use before: 0.93 GB.
  132. System memory in use after: 0.93 GB.
  133.  
  134. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 153835.
  135. Total: 466.586946 ms (FindLiveObjects: 11.996794 ms CreateObjectMapping: 11.347923 ms MarkObjects: 443.084665 ms  DeleteObjects: 0.156552 ms)
  136.  
  137. [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor after player build.
  138. - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
  139. - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
  140. - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
  141. - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
  142. - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
  143. - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
  144. - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
  145. - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
  146. - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
  147. - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
  148. - Starting compile Library/ScriptAssemblies/spine-unity.dll
  149. - Starting compile Library/ScriptAssemblies/Zenject.dll
  150. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  151. - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
  152. - Starting compile Library/ScriptAssemblies/SwiftFramework.Core.dll
  153. - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
  154. - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
  155. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
  156. - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
  157. - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
  158. - Finished compile Library/ScriptAssemblies/spine-unity.dll
  159. - Starting compile Library/ScriptAssemblies/spine-unity-editor.dll
  160. - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
  161. - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
  162. - Finished compile Library/ScriptAssemblies/SwiftFramework.Core.dll
  163. - Starting compile Library/ScriptAssemblies/SwiftFramework.Playfab.dll
  164. - Starting compile Library/ScriptAssemblies/SwiftFramework.LocalizationManager.dll
  165. - Starting compile Library/ScriptAssemblies/SwiftFramework.CoroutineManager.dll
  166. - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
  167. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
  168. - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
  169. - Starting compile Library/ScriptAssemblies/SwiftFramework.Windows.dll
  170. - Starting compile Library/ScriptAssemblies/SwiftFramework.ServerTimeManager.dll
  171. - Starting compile Library/ScriptAssemblies/SwiftFramework.NetworkManager.dll
  172. - Finished compile Library/ScriptAssemblies/Zenject.dll
  173. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  174. - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
  175. - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
  176. - Starting compile Library/ScriptAssemblies/SwiftFramework.ResourcesManager.dll
  177. - Starting compile Library/ScriptAssemblies/SwiftFramework.JsonSerializator.dll
  178. - Starting compile Library/ScriptAssemblies/SwiftFramework.CoroutimeTimer.dll
  179. - Starting compile Library/ScriptAssemblies/SwiftFramework.WalletManager.dll
  180. - Finished compile Library/ScriptAssemblies/spine-unity-editor.dll
  181. - Finished compile Library/ScriptAssemblies/SwiftFramework.CoroutineManager.dll
  182. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
  183. - Starting compile Library/ScriptAssemblies/SwiftFramework.Core.Editor.dll
  184. - Finished compile Library/ScriptAssemblies/SwiftFramework.ServerTimeManager.dll
  185. - Finished compile Library/ScriptAssemblies/SwiftFramework.Windows.dll
  186. - Finished compile Library/ScriptAssemblies/SwiftFramework.LocalizationManager.dll
  187. - Starting compile Library/ScriptAssemblies/SwiftFramework.Utils.dll
  188. - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll
  189. - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll
  190. - Finished compile Library/ScriptAssemblies/SwiftFramework.CoroutimeTimer.dll
  191. - Finished compile Library/ScriptAssemblies/SwiftFramework.NetworkManager.dll
  192. - Finished compile Library/ScriptAssemblies/SwiftFramework.JsonSerializator.dll
  193. - Finished compile Library/ScriptAssemblies/SwiftFramework.ResourcesManager.dll
  194. - Finished compile Library/ScriptAssemblies/SwiftFramework.WalletManager.dll
  195. - Finished compile Library/ScriptAssemblies/SwiftFramework.Core.Editor.dll
  196. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
  197. - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll
  198. - Finished compile Library/ScriptAssemblies/SwiftFramework.Utils.dll
  199. - Starting compile Library/ScriptAssemblies/SwiftFramework.ProgressTracker.dll
  200. - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll
  201. - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
  202. - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
  203. - Finished compile Library/ScriptAssemblies/SwiftFramework.Playfab.dll
  204. - Starting compile Library/ScriptAssemblies/SwiftFramework.Playfab.Editor.dll
  205. - Finished compile Library/ScriptAssemblies/SwiftFramework.ProgressTracker.dll
  206. - Starting compile Library/ScriptAssemblies/Roblominer.dll
  207. - Starting compile Library/ScriptAssemblies/Commands.dll
  208. - Finished compile Library/ScriptAssemblies/SwiftFramework.Playfab.Editor.dll
  209. - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
  210. - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
  211. - Finished compile Library/ScriptAssemblies/Roblominer.dll
  212. - Finished compile Library/ScriptAssemblies/Commands.dll
  213. - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
  214. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  215. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
  216. - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
  217. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
  218. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
  219. - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
  220. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  221. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  222. Assets/Scripts/Controllers/Players/DoubleShield.cs(25,18): warning CS0114: 'DoubleShield.Update()' hides inherited member 'PlayerController.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
  223. Assets/GooglePlayGames/Platforms/Android/Developers/JavaObjWrapper.cs(352,39): warning CS0618: 'AndroidJNI.CallByteMethod(IntPtr, IntPtr, jvalue[])' is obsolete: 'AndroidJNI.CallByteMethod is obsolete. Use AndroidJNI.CallSByteMethod method instead'
  224. Assets/GooglePlayGames/Platforms/Android/Developers/JavaObjWrapper.cs(417,39): warning CS0618: 'AndroidJNI.CallStaticByteMethod(IntPtr, IntPtr, jvalue[])' is obsolete: 'AndroidJNI.CallStaticByteMethod is obsolete. Use AndroidJNI.CallStaticSByteMethod method instead'
  225. Assets/Scripts/Common/GameController.cs(46,32): warning CS0649: Field 'GameController._hudScript' is never assigned to, and will always have its default value null
  226. Assets/Scripts/UI/PopUps.cs(11,40): warning CS0649: Field 'PopUps.failPopUp' is never assigned to, and will always have its default value null
  227. Assets/Scripts/Installers/GameInstaller.cs(11,41): warning CS0649: Field 'GameInstaller._sdkMax' is never assigned to, and will always have its default value null
  228. Assets/Scripts/UI/HUDScript.cs(32,41): warning CS0649: Field 'HUDScript.tripleButtonObj' is never assigned to, and will always have its default value null
  229. Assets/Scripts/Conveyors/ConveyorController.cs(10,38): warning CS0649: Field 'ConveyorController._destination' is never assigned to, and will always have its default value
  230. Assets/Scripts/Enemies/GranadeEnemy.cs(10,34): warning CS0649: Field 'GranadeEnemy.scatter' is never assigned to, and will always have its default value 0
  231. Assets/Scripts/Common/GameController.cs(42,41): warning CS0649: Field 'GameController._settingsButton' is never assigned to, and will always have its default value null
  232. Assets/Scripts/HelperScript.cs(10,34): warning CS0649: Field 'HelperScript.rotationDirection' is never assigned to, and will always have its default value 0
  233. Assets/Scripts/Common/GameController.cs(23,42): warning CS0649: Field 'GameController.scoreToGoldAd' is never assigned to, and will always have its default value null
  234. Assets/Scripts/UI/PopUps.cs(12,43): warning CS0649: Field 'PopUps.nextLevelPopUp' is never assigned to, and will always have its default value null
  235. Assets/Scripts/Common/BattlefieldController.cs(19,43): warning CS0649: Field 'BattlefieldController.objectPooler' is never assigned to, and will always have its default value null
  236. Assets/Scripts/Common/GameController.cs(36,39): warning CS0649: Field 'GameController.bestScoreText' is never assigned to, and will always have its default value null
  237. Assets/Scripts/Common/SoundManager.cs(22,36): warning CS0649: Field 'SoundManager.heroDeathSound' is never assigned to, and will always have its default value null
  238. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(18,34): warning CS0649: Field 'BuyPlayerPrefab.price' is never assigned to, and will always have its default value 0
  239. Assets/Scripts/Controllers/JoystickController.cs(10,36): warning CS0649: Field 'JoystickController.maxAngle' is never assigned to, and will always have its default value 0
  240. Assets/Scripts/UI/PopUps.cs(9,44): warning CS0649: Field 'PopUps.settingsPopUp' is never assigned to, and will always have its default value null
  241. Assets/Scripts/UI/OfferWnd.cs(9,34): warning CS0649: Field 'OfferWnd.iap' is never assigned to, and will always have its default value null
  242. Assets/Scripts/Common/GameController.cs(25,39): warning CS0649: Field 'GameController.newBestScoreAnimator' is never assigned to, and will always have its default value null
  243. Assets/Scripts/UI/UIParticles.cs(8,35): warning CS0649: Field 'UIParticles._useTransform' is never assigned to, and will always have its default value false
  244. Assets/Scripts/Common/SoundManager.cs(20,34): warning CS0649: Field 'SoundManager.shieldReflectSound' is never assigned to, and will always have its default value null
  245. Assets/Scripts/Common/BattlefieldController.cs(21,36): warning CS0649: Field 'BattlefieldController.timeToSpawn' is never assigned to, and will always have its default value 0
  246. Assets/Scripts/MAX/MyScripts/SDKMax.cs(11,37): warning CS0649: Field 'SDKMax._gameController' is never assigned to, and will always have its default value null
  247. Assets/Scripts/UI/UIParticles.cs(9,35): warning CS0649: Field 'UIParticles._Mesh' is never assigned to, and will always have its default value null
  248. Assets/Scripts/UI/UIParticles.cs(7,53): warning CS0649: Field 'UIParticles._particleSystemRenderer' is never assigned to, and will always have its default value null
  249. Assets/Scripts/Common/BattlefieldController.cs(17,44): warning CS0649: Field 'BattlefieldController.colliderCheck' is never assigned to, and will always have its default value null
  250. Assets/Scripts/UI/ScoreToGold.cs(14,34): warning CS0649: Field 'ScoreToGold.angleThrowing' is never assigned to, and will always have its default value 0
  251. Assets/Scripts/BoneShield.cs(12,47): warning CS0649: Field 'BoneShield.rightPartsList' is never assigned to, and will always have its default value null
  252. Assets/Scripts/Controllers/Players/DoubleShield.cs(9,40): warning CS0649: Field 'DoubleShield.shield' is never assigned to, and will always have its default value null
  253. Assets/Scripts/UI/FailPopUp.cs(24,37): warning CS0649: Field 'FailPopUp.gameController' is never assigned to, and will always have its default value null
  254. Assets/Scripts/HelperScript.cs(8,40): warning CS0649: Field 'HelperScript.playerTransform' is never assigned to, and will always have its default value null
  255. Assets/Scripts/UI/ScoreToGold.cs(17,35): warning CS0649: Field 'ScoreToGold.nonCenter' is never assigned to, and will always have its default value false
  256. Assets/Scripts/CoinPrefabScript.cs(8,42): warning CS0649: Field 'CoinPrefabScript.rig2D' is never assigned to, and will always have its default value null
  257. Assets/Scripts/Common/GameController.cs(45,29): warning CS0649: Field 'GameController._sdkMax' is never assigned to, and will always have its default value null
  258. Assets/Scripts/UI/FailPopUp.cs(13,41): warning CS0649: Field 'FailPopUp.scoreObj' is never assigned to, and will always have its default value null
  259. Assets/Scripts/Common/DontDestroyScript.cs(9,41): warning CS0649: Field 'DontDestroyScript.soundManagerObj' is never assigned to, and will always have its default value null
  260. Assets/Scripts/UI/ChangePrefabScript.cs(14,37): warning CS0649: Field 'ChangePrefabScript._gameController' is never assigned to, and will always have its default value null
  261. Assets/Scripts/Common/GameController.cs(41,39): warning CS0649: Field 'GameController._scoreText' is never assigned to, and will always have its default value null
  262. Assets/Scripts/Enemies/EnemiesBlock.cs(19,35): warning CS0649: Field 'EnemiesBlock.bAlignWithFirstSpawn' is never assigned to, and will always have its default value false
  263. Assets/Scripts/Common/GameController.cs(32,41): warning CS0649: Field 'GameController.startButton' is never assigned to, and will always have its default value null
  264. Assets/Scripts/Enemies/EnemiesBlock.cs(15,40): warning CS0649: Field 'EnemiesBlock.finish' is never assigned to, and will always have its default value null
  265. Assets/Scripts/Common/SoundManager.cs(19,36): warning CS0649: Field 'SoundManager.shotSound' is never assigned to, and will always have its default value null
  266. Assets/Scripts/Enemies/Ball.cs(10,40): warning CS0649: Field 'Ball.destination' is never assigned to, and will always have its default value null
  267. Assets/Scripts/Controllers/Players/DoubleShield.cs(10,36): warning CS0649: Field 'DoubleShield.shieldsStartSize' is never assigned to, and will always have its default value 0
  268. Assets/Scripts/Common/BattlefieldController.cs(22,34): warning CS0649: Field 'BattlefieldController.difficult' is never assigned to, and will always have its default value 0
  269. Assets/Scripts/Conveyors/ConveyorController.cs(8,41): warning CS0649: Field 'ConveyorController._background' is never assigned to, and will always have its default value null
  270. Assets/Scripts/UI/FailPopUp.cs(20,39): warning CS0649: Field 'FailPopUp._rewardedButtonText' is never assigned to, and will always have its default value null
  271. Assets/Scripts/Common/GameManager.cs(17,35): warning CS0649: Field 'GameManager._soundManager' is never assigned to, and will always have its default value null
  272. Assets/Scripts/Enemies/GranadeEnemy.cs(11,41): warning CS0649: Field 'GranadeEnemy.explosionAnimation' is never assigned to, and will always have its default value null
  273. Assets/Adjust/Unity/AdjustConfig.cs(34,24): warning CS0649: Field 'AdjustConfig.readImei' is never assigned to, and will always have its default value
  274. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(22,41): warning CS0649: Field 'BuyPlayerPrefab.selectButtonPrefab' is never assigned to, and will always have its default value null
  275. Assets/Scripts/Common/BattlefieldController.cs(26,40): warning CS0649: Field 'BattlefieldController._parentTempObjects' is never assigned to, and will always have its default value null
  276. Assets/Scripts/UI/FailPopUp.cs(19,39): warning CS0649: Field 'FailPopUp._winText' is never assigned to, and will always have its default value null
  277. Assets/Scripts/BoneShield.cs(10,41): warning CS0649: Field 'BoneShield.prefab' is never assigned to, and will always have its default value null
  278. Assets/Scripts/Common/GameController.cs(44,34): warning CS0649: Field 'GameController._diContainer' is never assigned to, and will always have its default value null
  279. Assets/Scripts/Controllers/Players/Shooter.cs(10,40): warning CS0649: Field 'Shooter.shotPointTransform' is never assigned to, and will always have its default value null
  280. Assets/Scripts/UI/HUDScript.cs(24,41): warning CS0649: Field 'HUDScript.removeAdButton' is never assigned to, and will always have its default value null
  281. Assets/Scripts/UI/HUDScript.cs(34,42): warning CS0649: Field 'HUDScript._scoreToGold' is never assigned to, and will always have its default value null
  282. Assets/Scripts/UI/HUDScript.cs(22,43): warning CS0649: Field 'HUDScript.endlessButton' is never assigned to, and will always have its default value null
  283. Assets/Scripts/UI/HUDScript.cs(23,43): warning CS0649: Field 'HUDScript.tripleButton' is never assigned to, and will always have its default value null
  284. Assets/Scripts/UI/HUDScript.cs(28,39): warning CS0649: Field 'HUDScript._levelText' is never assigned to, and will always have its default value null
  285. Assets/Scripts/HelperScript.cs(9,36): warning CS0649: Field 'HelperScript.rotationSpeed' is never assigned to, and will always have its default value 0
  286. Assets/Scripts/UI/ChangePrefabScript.cs(11,41): warning CS0649: Field 'ChangePrefabScript.scrollRect' is never assigned to, and will always have its default value null
  287. Assets/Scripts/Common/ObjectPooler.cs(12,40): warning CS0649: Field 'ObjectPooler._parentTempObjects' is never assigned to, and will always have its default value null
  288. Assets/Scripts/Common/GameController.cs(39,39): warning CS0649: Field 'GameController._goldText' is never assigned to, and will always have its default value null
  289. Assets/Scripts/Common/SoundManager.cs(18,36): warning CS0649: Field 'SoundManager.musicSound' is never assigned to, and will always have its default value null
  290. Assets/Scripts/Controllers/BattlefieldBGController.cs(10,40): warning CS0649: Field 'BattlefieldBGController._pointToBgSpawn' is never assigned to, and will always have its default value null
  291. Assets/Scripts/UI/HUDScript.cs(13,41): warning CS0649: Field 'HUDScript.settingsWnd' is never assigned to, and will always have its default value null
  292. Assets/Scripts/UI/HUDScript.cs(21,45): warning CS0649: Field 'HUDScript.gameSoundButtons' is never assigned to, and will always have its default value null
  293. Assets/Scripts/UI/PopUps.cs(10,40): warning CS0649: Field 'PopUps.failLevelPopUp' is never assigned to, and will always have its default value null
  294. Assets/Scripts/UI/ChangePrefabScript.cs(12,48): warning CS0649: Field 'ChangePrefabScript.buyPlayerPrefabs' is never assigned to, and will always have its default value null
  295. Assets/Scripts/Common/DontDestroyScript.cs(11,41): warning CS0649: Field 'DontDestroyScript.adjustObj' is never assigned to, and will always have its default value null
  296. Assets/Scripts/Common/BattlefieldController.cs(23,34): warning CS0649: Field 'BattlefieldController.howMuchLevels' is never assigned to, and will always have its default value 0
  297. Assets/Scripts/Common/GameController.cs(22,42): warning CS0649: Field 'GameController.scoreToGoldLevel' is never assigned to, and will always have its default value null
  298. Assets/Scripts/UI/HUDScript.cs(14,41): warning CS0649: Field 'HUDScript.fireWorks' is never assigned to, and will always have its default value null
  299. Assets/Scripts/Controllers/ProjectileController.cs(10,41): warning CS0649: Field 'ProjectileController.impactPrefab' is never assigned to, and will always have its default value null
  300. Assets/Scripts/Common/ObjectPooler.cs(11,47): warning CS0649: Field 'ObjectPooler._config' is never assigned to, and will always have its default value null
  301. Assets/Scripts/UI/FailPopUp.cs(12,35): warning CS0649: Field 'FailPopUp._isLevelEnd' is never assigned to, and will always have its default value false
  302. Assets/Scripts/UI/NextLevelWnd.cs(9,42): warning CS0649: Field 'NextLevelWnd.scoreToGold' is never assigned to, and will always have its default value null
  303. Assets/Scripts/UI/HUDScript.cs(33,43): warning CS0649: Field 'HUDScript.cheatsObjs' is never assigned to, and will always have its default value null
  304. Assets/Scripts/UI/HUDScript.cs(25,41): warning CS0649: Field 'HUDScript.superOfferButton' is never assigned to, and will always have its default value null
  305. Assets/Scripts/UI/HUDScript.cs(27,39): warning CS0649: Field 'HUDScript._goldText' is never assigned to, and will always have its default value null
  306. Assets/Scripts/Enemies/SpiralGrenadeEnemy.cs(10,36): warning CS0649: Field 'SpiralGrenadeEnemy.rotateSpeed' is never assigned to, and will always have its default value 0
  307. Assets/Scripts/UI/HUDScript.cs(16,41): warning CS0649: Field 'HUDScript.newBestText' is never assigned to, and will always have its default value null
  308. Assets/Scripts/Enemies/EnemiesBlock.cs(16,42): warning CS0649: Field 'EnemiesBlock.shooters' is never assigned to, and will always have its default value null
  309. Assets/Scripts/UI/OfferWnd.cs(10,39): warning CS0649: Field 'OfferWnd.oldPriceText' is never assigned to, and will always have its default value null
  310. Assets/Scripts/Common/GameController.cs(19,39): warning CS0649: Field 'GameController.shieldBadgeAnimator' is never assigned to, and will always have its default value null
  311. Assets/Scripts/UI/HUDScript.cs(15,41): warning CS0649: Field 'HUDScript.specialOffer' is never assigned to, and will always have its default value null
  312. Assets/Scripts/Common/GameController.cs(35,37): warning CS0649: Field 'GameController.skillProgress' is never assigned to, and will always have its default value null
  313. Assets/Scripts/Common/SoundManager.cs(23,36): warning CS0649: Field 'SoundManager.ballistaDeathSound' is never assigned to, and will always have its default value null
  314. Assets/Scripts/UI/HUDScript.cs(31,41): warning CS0649: Field 'HUDScript.bestScoreObj' is never assigned to, and will always have its default value null
  315. Assets/Scripts/Controllers/JoystickController.cs(11,37): warning CS0649: Field 'JoystickController.slider' is never assigned to, and will always have its default value null
  316. Assets/Scripts/Common/SoundManager.cs(16,34): warning CS0649: Field 'SoundManager.bestScoreSound' is never assigned to, and will always have its default value null
  317. Assets/Scripts/UI/HUDScript.cs(29,36): warning CS0649: Field 'HUDScript.skinRenderer' is never assigned to, and will always have its default value null
  318. Assets/Scripts/Common/SoundManager.cs(17,34): warning CS0649: Field 'SoundManager.menuMusicSound' is never assigned to, and will always have its default value null
  319. Assets/Scripts/Common/GameController.cs(29,39): warning CS0649: Field 'GameController.scoreAnimator' is never assigned to, and will always have its default value null
  320. Assets/Scripts/UI/OfferWnd.cs(11,39): warning CS0649: Field 'OfferWnd.priceText' is never assigned to, and will always have its default value null
  321. Assets/Scripts/Installers/GameInstaller.cs(9,44): warning CS0649: Field 'GameInstaller._hudScript' is never assigned to, and will always have its default value null
  322. Assets/Scripts/Controllers/ProjectileController.cs(9,42): warning CS0649: Field 'ProjectileController.projectileRig2D' is never assigned to, and will always have its default value null
  323. Assets/Scripts/UI/FailPopUp.cs(15,37): warning CS0649: Field 'FailPopUp._menuButton' is never assigned to, and will always have its default value null
  324. Assets/Scripts/Installers/GameInstaller.cs(10,47): warning CS0649: Field 'GameInstaller._soundManager' is never assigned to, and will always have its default value null
  325. Assets/Scripts/Common/BattlefieldController.cs(25,45): warning CS0649: Field 'BattlefieldController.topBattlePanel' is never assigned to, and will always have its default value null
  326. Assets/Scripts/UI/NextLevelWnd.cs(8,45): warning CS0649: Field 'NextLevelWnd.gameController' is never assigned to, and will always have its default value null
  327. Assets/Scripts/Common/GameController.cs(24,41): warning CS0649: Field 'GameController.tutorObj' is never assigned to, and will always have its default value null
  328. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(21,41): warning CS0649: Field 'BuyPlayerPrefab.grayPlate' is never assigned to, and will always have its default value null
  329. Assets/Scripts/UI/AuxiliaryScripts/TopBattlePanel.cs(9,40): warning CS0649: Field 'TopBattlePanel.levelProgress' is never assigned to, and will always have its default value null
  330. Assets/Scripts/Controllers/BattlefieldBGController.cs(9,45): warning CS0649: Field 'BattlefieldBGController._spriteRenderer' is never assigned to, and will always have its default value null
  331. Assets/Scripts/Controllers/BattlefieldBGController.cs(8,54): warning CS0649: Field 'BattlefieldBGController._battlefieldBgPrefab' is never assigned to, and will always have its default value null
  332. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(14,41): warning CS0649: Field 'BuyPlayerPrefab.fireworksPrefab' is never assigned to, and will always have its default value null
  333. Assets/Scripts/UI/HUDScript.cs(17,41): warning CS0649: Field 'HUDScript._lobbyHUD' is never assigned to, and will always have its default value null
  334. Assets/Scripts/Installers/GameInstaller.cs(8,49): warning CS0649: Field 'GameInstaller._gameController' is never assigned to, and will always have its default value null
  335. Assets/Scripts/UI/FailPopUp.cs(21,39): warning CS0649: Field 'FailPopUp._scoreText' is never assigned to, and will always have its default value null
  336. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(17,39): warning CS0649: Field 'BuyPlayerPrefab.priceText' is never assigned to, and will always have its default value null
  337. Assets/Scripts/Common/SoundManager.cs(15,34): warning CS0649: Field 'SoundManager.clickSound' is never assigned to, and will always have its default value null
  338. Assets/Scripts/Controllers/Players/PlayerController.cs(26,36): warning CS0649: Field 'PlayerController.timeToInvul' is never assigned to, and will always have its default value 0
  339. Assets/Scripts/BoneShield.cs(13,34): warning CS0649: Field 'BoneShield.shieldStrength' is never assigned to, and will always have its default value 0
  340. Assets/Scripts/UI/NextLevelWnd.cs(10,39): warning CS0649: Field 'NextLevelWnd._levelText' is never assigned to, and will always have its default value null
  341. Assets/Scripts/UI/ScoreAndGoldAnimation.cs(9,39): warning CS0649: Field 'ScoreAndGoldAnimation.thisAnimator' is never assigned to, and will always have its default value null
  342. Assets/Scripts/Controllers/Players/Shooter.cs(11,36): warning CS0649: Field 'Shooter.shotProgress' is never assigned to, and will always have its default value null
  343. Assets/Scripts/Common/GameController.cs(40,39): warning CS0649: Field 'GameController._mainGoldText' is never assigned to, and will always have its default value null
  344. Assets/Scripts/Enemies/EnemiesBlock.cs(17,35): warning CS0649: Field 'EnemiesBlock.bCanToSwapShooters' is never assigned to, and will always have its default value false
  345. Assets/Scripts/Common/SoundManager.cs(21,34): warning CS0649: Field 'SoundManager.heroReflectSound' is never assigned to, and will always have its default value null
  346. Assets/Scripts/Controllers/Players/Shooter.cs(9,41): warning CS0649: Field 'Shooter.projectilePrefab' is never assigned to, and will always have its default value null
  347. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(32,37): warning CS0649: Field 'BuyPlayerPrefab._gameController' is never assigned to, and will always have its default value null
  348. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(24,41): warning CS0649: Field 'BuyPlayerPrefab.purchaseButtonPrefab' is never assigned to, and will always have its default value null
  349. Assets/Scripts/Common/GameController.cs(31,49): warning CS0649: Field 'GameController.joystickControllerScript' is never assigned to, and will always have its default value null
  350. Assets/Scripts/UI/SettingsPopUp.cs(9,41): warning CS0649: Field 'SettingsPopUp.toMenuButton' is never assigned to, and will always have its default value null
  351. Assets/Scripts/UI/PopUps.cs(19,37): warning CS0649: Field 'PopUps._gameController' is never assigned to, and will always have its default value null
  352. Assets/Scripts/Common/BattlefieldController.cs(15,43): warning CS0649: Field 'BattlefieldController.levelsConfig' is never assigned to, and will always have its default value null
  353. Assets/Scripts/Conveyors/ConveyorController.cs(9,40): warning CS0649: Field 'ConveyorController._backgroundParent' is never assigned to, and will always have its default value null
  354. Assets/Scripts/UI/FailPopUp.cs(16,37): warning CS0649: Field 'FailPopUp._continueAdButton' is never assigned to, and will always have its default value null
  355. Assets/Scripts/UI/HUDScript.cs(20,45): warning CS0649: Field 'HUDScript.menuSoundButtons' is never assigned to, and will always have its default value null
  356. Assets/Scripts/Enemies/SpiralGrenadeEnemy.cs(9,36): warning CS0649: Field 'SpiralGrenadeEnemy.timeToRotate' is never assigned to, and will always have its default value 0
  357. Assets/Scripts/Controllers/Players/DoubleShield.cs(11,36): warning CS0649: Field 'DoubleShield.shieldsSizeInBigState' is never assigned to, and will always have its default value 0
  358. Assets/Scripts/Controllers/Players/DoubleShield.cs(12,36): warning CS0649: Field 'DoubleShield.timeToImmortallity' is never assigned to, and will always have its default value 0
  359. Assets/Scripts/UI/FailPopUp.cs(14,41): warning CS0649: Field 'FailPopUp.shiningObj' is never assigned to, and will always have its default value null
  360. Assets/Scripts/UI/PopUps.cs(14,41): warning CS0649: Field 'PopUps.endlessDescriptionObj' is never assigned to, and will always have its default value null
  361. Assets/Scripts/Common/GameManager.cs(16,37): warning CS0649: Field 'GameManager._gameController' is never assigned to, and will always have its default value null
  362. Assets/Scripts/Enemies/EnemiesBlock.cs(18,41): warning CS0649: Field 'EnemiesBlock.grenades' is never assigned to, and will always have its default value null
  363. Assets/Scripts/Common/GameController.cs(30,41): warning CS0649: Field 'GameController.joystickController' is never assigned to, and will always have its default value null
  364. Assets/Scripts/Common/GameController.cs(38,39): warning CS0649: Field 'GameController.killText' is never assigned to, and will always have its default value null
  365. Assets/Scripts/UI/HUDScript.cs(19,41): warning CS0649: Field 'HUDScript.scoreProgressObj' is never assigned to, and will always have its default value null
  366. Assets/Scripts/Common/GameController.cs(37,39): warning CS0649: Field 'GameController.unpauseCounterText' is never assigned to, and will always have its default value null
  367. Assets/Scripts/UI/FailPopUp.cs(18,39): warning CS0649: Field 'FailPopUp._goldText' is never assigned to, and will always have its default value null
  368. Assets/Scripts/UI/HUDScript.cs(30,39): warning CS0649: Field 'HUDScript.skinSprites' is never assigned to, and will always have its default value null
  369. Assets/Scripts/Common/GameController.cs(21,42): warning CS0649: Field 'GameController.scoreToGold' is never assigned to, and will always have its default value null
  370. Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(23,41): warning CS0649: Field 'BuyPlayerPrefab.selectedButtonPrefab' is never assigned to, and will always have its default value null
  371. Assets/Scripts/BoneShield.cs(11,47): warning CS0649: Field 'BoneShield.leftPartsList' is never assigned to, and will always have its default value null
  372. Assets/Scripts/Enemies/SpiralGrenadeEnemy.cs(8,36): warning CS0649: Field 'SpiralGrenadeEnemy.shootingFrequency' is never assigned to, and will always have its default value 0
  373. Assets/Scripts/UI/HUDScript.cs(36,37): warning CS0649: Field 'HUDScript._gameController' is never assigned to, and will always have its default value null
  374. Assets/Scripts/Controllers/Players/Shooter.cs(12,36): warning CS0649: Field 'Shooter.bulletSpeed' is never assigned to, and will always have its default value 0
  375. Assets/Scripts/UI/HUDScript.cs(26,39): warning CS0649: Field 'HUDScript.adText' is never assigned to, and will always have its default value null
  376. Assets/Scripts/Common/BattlefieldController.cs(18,45): warning CS0649: Field 'BattlefieldController.gameController' is never assigned to, and will always have its default value null
  377. Assets/Scripts/Common/DontDestroyScript.cs(10,41): warning CS0649: Field 'DontDestroyScript.sdkMaxObj' is never assigned to, and will always have its default value null
  378. Assets/Scripts/Enemies/Ball.cs(8,42): warning CS0649: Field 'Ball.rig2D' is never assigned to, and will always have its default value null
  379. Assets/Scripts/Common/GameController.cs(27,52): warning CS0649: Field 'GameController.battlefieldController' is never assigned to, and will always have its default value null
  380. Assets/Scripts/UI/ScoreToGold.cs(9,41): warning CS0649: Field 'ScoreToGold.coinPrefab' is never assigned to, and will always have its default value null
  381. Assets/Scripts/Enemies/Ball.cs(9,47): warning CS0649: Field 'Ball.sprRnd' is never assigned to, and will always have its default value null
  382. Assets/Scripts/Common/GameController.cs(28,37): warning CS0649: Field 'GameController.popUps' is never assigned to, and will always have its default value null
  383. Assets/Scripts/UI/ScoreToGold.cs(13,36): warning CS0649: Field 'ScoreToGold.forceThrowing' is never assigned to, and will always have its default value 0
  384. Assets/Scripts/Enemies/StandardEnemyScript.cs(10,40): warning CS0649: Field 'StandardEnemyScript.shotPointHolderTransform' is never assigned to, and will always have its default value null
  385. Assets/Scripts/UI/HUDScript.cs(18,41): warning CS0649: Field 'HUDScript._gameHUD' is never assigned to, and will always have its default value null
  386. Assets/Scripts/UI/FailPopUp.cs(22,41): warning CS0649: Field 'FailPopUp._winParticles' is never assigned to, and will always have its default value null
  387. Assets/Scripts/Common/GameController.cs(20,49): warning CS0649: Field 'GameController.conveyor' is never assigned to, and will always have its default value null
  388. Assets/Scripts/IAP.cs(36,31): warning CS0414: The field 'IAP.kProductNameAppleSubscription' is assigned but its value is never used
  389. Assets/Scripts/IAP.cs(39,31): warning CS0414: The field 'IAP.kProductNameGooglePlaySubscription' is assigned but its value is never used
  390. Assets/Scripts/Common/SoundManager.cs(28,19): warning CS0414: The field 'SoundManager._timerToStartMusic' is assigned but its value is never used
  391. Assets/Scripts/Common/BattlefieldController.cs(45,18): warning CS0414: The field 'BattlefieldController._bEndgame' is assigned but its value is never used
  392. Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
  393. Build failed
  394. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  395. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  396. UnityEngine.Logger:Log(LogType, Object)
  397. UnityEngine.Debug:LogError(Object)
  398. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilder.cs:88)
  399.  
  400. (Filename: Assets/Editor/Building/ProjectBuilder.cs Line: 88)
  401.  
  402. Batchmode quit successfully invoked - shutting down!
  403. [Performance] Application.InitializeProject                                         :        1 samples, Peak.   125 s (1.0x), Avg.   125 s, Total. 124.8 s (28.3%)
  404. [Performance] Application.PackageManager.StartServer                                :        1 samples, Peak.  3.81 ms (1.0x), Avg.  3.81 ms, Total. 3.806 ms (0.0%)
  405. [Performance] Application.AcquireProjectLock                                        :        1 samples, Peak.   167 ms (1.0x), Avg.   167 ms, Total. 166.9 ms (0.0%)
  406. [Performance] Application.InitializeEngineNoGraphics                                :        1 samples, Peak.  71.7 ms (1.0x), Avg.  71.7 ms, Total. 71.66 ms (0.0%)
  407. [Performance] Application.PackageManager.Initialize                                 :        1 samples, Peak.   537 ms (1.0x), Avg.   537 ms, Total. 537.5 ms (0.1%)
  408. [Performance] CurlRequestCheck                                                      :        7 samples, Peak.   106 us (3.4x), Avg.  31.4 us, Total. 219.9 us (0.0%)
  409. [Performance] PackageManager::RunRequestSynchronously                               :       15 samples, Peak.   767 us (12.0x), Avg.  64.0 us, Total. 959.9 us (0.0%)
  410. [Performance] Application.EngineGraphics.Initialize                                 :        1 samples, Peak.  48.0 ms (1.0x), Avg.  48.0 ms, Total. 47.98 ms (0.0%)
  411. [Performance] Application.GI.Initialize                                             :        1 samples, Peak.   317 ms (1.0x), Avg.   317 ms, Total. 317.5 ms (0.1%)
  412. [Performance] Application.LoadAllDefaultResourcesFromEditor                         :        1 samples, Peak.  2.27 ms (1.0x), Avg.  2.27 ms, Total. 2.270 ms (0.0%)
  413. [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary                 :        1 samples, Peak.  5.53 s (1.0x), Avg.  5.53 s, Total. 5.528 s (1.3%)
  414. [Performance] Application.ReadLicenseInfo                                           :        1 samples, Peak.   835 us (1.0x), Avg.   835 us, Total. 835.3 us (0.0%)
  415. [Performance] Application.AssetDatabase.Refresh                                     :        1 samples, Peak.  87.6 s (1.0x), Avg.  87.6 s, Total. 87.55 s (19.8%)
  416. [Performance] SceneVisibilityState::GameObjectChangedScene_Impl                     :       15 samples, Peak.   236 ns (3.5x), Avg.  67.0 ns, Total. 1.005 us (0.0%)
  417. [Performance] Application.OnUsbDevicesChanged                                       :        1 samples, Peak.   613 us (1.0x), Avg.   613 us, Total. 613.4 us (0.0%)
  418. [Performance] Application.AssetDatabase.SaveAssets                                  :        1 samples, Peak.  8.80 ms (1.0x), Avg.  8.80 ms, Total. 8.803 ms (0.0%)
  419. [Performance] Application.AssetInstanceCacheUpdate                                  :        1 samples, Peak.  1.45 ms (1.0x), Avg.  1.45 ms, Total. 1.445 ms (0.0%)
  420. [Performance] Application.UnityExtensions.Initialize                                :        1 samples, Peak.   905 us (1.0x), Avg.   905 us, Total. 905.1 us (0.0%)
  421. [Performance] Application.InitializeManagedCompilationPipeline                      :        1 samples, Peak.  40.5 ms (1.0x), Avg.  40.5 ms, Total. 40.46 ms (0.0%)
  422. [Performance] Application.ExecuteStartups                                           :        1 samples, Peak.   340 ms (1.0x), Avg.   340 ms, Total. 340.2 ms (0.1%)
  423. [Performance] Application.editorInitializingProject                                 :        1 samples, Peak.  44.0 us (1.0x), Avg.  44.0 us, Total. 44.00 us (0.0%)
  424. [Performance] Application.WriteEditorInstanceJsonFile                               :        1 samples, Peak.   223 us (1.0x), Avg.   223 us, Total. 222.9 us (0.0%)
  425. [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW       :        1 samples, Peak.  26.3 us (1.0x), Avg.  26.3 us, Total. 26.35 us (0.0%)
  426. [Performance] GUIView.RepaintAll.PlayerLoopController                               :        4 samples, Peak.   739 ns (1.9x), Avg.   382 ns, Total. 1.530 us (0.0%)
  427. [Performance] SceneVisibilityState.ClearScene                                       :        3 samples, Peak.   262 ns (1.1x), Avg.   240 ns, Total. 719.0 ns (0.0%)
  428. [Performance] Application.InvokeFinishedLoadingProject                              :        1 samples, Peak.   885 us (1.0x), Avg.   885 us, Total. 884.7 us (0.0%)
  429. Refresh: detecting if any assets need to be imported or removed ...
  430.  
  431. Refresh Completed time: 0.067982s
  432.     Asset Scan time: 0.067077s
  433.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  434.     Asset Import (Scripting) time: 0.000000s (count: 0)
  435.     Post Processs Assets (Scripting) time: 0.000000s
  436.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  437.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
  438.     Post Process Assets (Non Scripting) time: 0.000000s
  439.     Dependent Assets to Import Queue time: 0.000000s
  440.  
  441. Refresh: detecting if any assets need to be imported or removed ...
  442. Refresh Completed time: 0.058509s
  443.     Asset Scan time: 0.058190s
  444.     Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  445.     Asset Import (Scripting) time: 0.000000s (count: 0)
  446.     Post Processs Assets (Scripting) time: 0.000000s
  447.     Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  448.     Asset Import (Non Scripting) time: 0.000000s (count: 0)
  449.     Post Process Assets (Non Scripting) time: 0.000000s
  450.     Dependent Assets to Import Queue time: 0.000000s
  451.  
  452. [Package Manager] Server::Kill -- Server was shutdown
  453. Cleanup mono
  454. debugger-agent: Unable to listen on 20
  455. [usbmuxd] Stop listen thread
  456. [usbmuxd] Error:
  457. [usbmuxd] Listen thread exiting
  458. Exiting batchmode successfully now!
  459. NOT FOUND RESULT FILE
  460. Build step 'Execute shell' marked build as failure
  461. Finished: FAILURE
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement