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- * What went wrong:
- Execution failed for task ':checkReleaseDuplicateClasses'.
- > 1 exception was raised by workers:
- java.lang.RuntimeException: Duplicate class com.android.installreferrer.BuildConfig found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClient found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClient$1 found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClient$Builder found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClient$InstallReferrerResponse found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl$1 found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl$ClientState found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerClientImpl$InstallReferrerServiceConnection found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.InstallReferrerStateListener found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.api.ReferrerDetails found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.android.installreferrer.commons.InstallReferrerCommons found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.google.android.finsky.externalreferrer.IGetInstallReferrerService found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.google.android.finsky.externalreferrer.IGetInstallReferrerService$Stub found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Duplicate class com.google.android.finsky.externalreferrer.IGetInstallReferrerService$Stub$Proxy found in modules classes.jar (:installreferrer-1.0:) and classes.jar (com.android.installreferrer:installreferrer:1.0)
- Go to the documentation to learn how to <a href="d.android.com/r/tools/classpath-sync-errors">Fix dependency resolution errors</a>.
- * Try:
- Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
- * Get more help at https://help.gradle.org
- BUILD FAILED in 13s
- ]
- stdout[
- > Configure project :
- WARNING: Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'.
- It will be removed at the end of 2018. For more information see: http://d.android.com/r/tools/update-dependency-configurations.html
- > Task :preBuild UP-TO-DATE
- > Task :GooglePlayGamesManifest.plugin:preBuild UP-TO-DATE
- > Task :GooglePlayGamesManifest.plugin:preReleaseBuild UP-TO-DATE
- > Task :GooglePlayGamesManifest.plugin:checkReleaseManifest
- > Task :GooglePlayGamesManifest.plugin:processReleaseManifest
- > Task :MaxMediationGoogle:preBuild UP-TO-DATE
- > Task :MaxMediationGoogle:preReleaseBuild UP-TO-DATE
- > Task :MaxMediationGoogle:checkReleaseManifest
- > Task :MaxMediationGoogle:processReleaseManifest
- > Task :unity-android-resources:preBuild UP-TO-DATE
- > Task :unity-android-resources:preReleaseBuild UP-TO-DATE
- > Task :unity-android-resources:checkReleaseManifest
- > Task :unity-android-resources:processReleaseManifest
- > Task :preReleaseBuild
- > Task :GooglePlayGamesManifest.plugin:packageReleaseRenderscript NO-SOURCE
- > Task :MaxMediationGoogle:packageReleaseRenderscript NO-SOURCE
- > Task :unity-android-resources:packageReleaseRenderscript NO-SOURCE
- > Task :compileReleaseRenderscript NO-SOURCE
- > Task :generateReleaseResValues
- > Task :generateReleaseResources
- > Task :GooglePlayGamesManifest.plugin:compileReleaseRenderscript NO-SOURCE
- > Task :GooglePlayGamesManifest.plugin:generateReleaseResValues
- > Task :GooglePlayGamesManifest.plugin:generateReleaseResources
- > Task :GooglePlayGamesManifest.plugin:packageReleaseResources
- > Task :MaxMediationGoogle:compileReleaseRenderscript NO-SOURCE
- > Task :MaxMediationGoogle:generateReleaseResValues
- > Task :MaxMediationGoogle:generateReleaseResources
- > Task :MaxMediationGoogle:packageReleaseResources
- > Task :unity-android-resources:compileReleaseRenderscript NO-SOURCE
- > Task :unity-android-resources:generateReleaseResValues
- > Task :unity-android-resources:generateReleaseResources
- > Task :unity-android-resources:packageReleaseResources
- > Task :mergeReleaseResources
- > Task :checkReleaseManifest
- > Task :createReleaseCompatibleScreenManifests
- > Task :mainApkListPersistenceRelease
- > Task :processReleaseManifest
- > Task :bundleReleaseResources
- > Task :mergeReleaseShaders
- > Task :compileReleaseShaders
- > Task :generateReleaseAssets
- > Task :GooglePlayGamesManifest.plugin:mergeReleaseShaders
- > Task :GooglePlayGamesManifest.plugin:compileReleaseShaders
- > Task :GooglePlayGamesManifest.plugin:generateReleaseAssets
- > Task :GooglePlayGamesManifest.plugin:packageReleaseAssets
- > Task :MaxMediationGoogle:mergeReleaseShaders
- > Task :MaxMediationGoogle:compileReleaseShaders
- > Task :MaxMediationGoogle:generateReleaseAssets
- > Task :MaxMediationGoogle:packageReleaseAssets
- > Task :unity-android-resources:mergeReleaseShaders
- > Task :unity-android-resources:compileReleaseShaders
- > Task :unity-android-resources:generateReleaseAssets
- > Task :unity-android-resources:packageReleaseAssets
- > Task :mergeReleaseAssets
- > Task :checkReleaseDuplicateClasses FAILED
- 33 actionable tasks: 33 executed
- ]
- exit code: 1
- at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00029] in <5557b445b4634c46b2ec8376c040bd34>:0
- Rethrow as GradleInvokationException: Gradle build failed
- at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004d] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <5557b445b4634c46b2ec8376c040bd34>:0
- Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
- at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x0001e] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00110] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:368)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:267)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:250)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilder.cs:83)
- (Filename: <5557b445b4634c46b2ec8376c040bd34> Line: 0)
- Unloading 101 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 0.93 GB.
- System memory in use after: 0.94 GB.
- Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 153839.
- Total: 588.946390 ms (FindLiveObjects: 15.387918 ms CreateObjectMapping: 14.452106 ms MarkObjects: 557.999138 ms DeleteObjects: 1.106478 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Loaded scene 'Temp/__Backupscenes/0.backup'
- Deserialize: 2.906 ms
- Integration: 85.909 ms
- Integration of assets: 0.006 ms
- Thread Wait Time: 21.185 ms
- Total Operation Time: 110.006 ms
- System memory in use before: 0.93 GB.
- System memory in use after: 0.93 GB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 153835.
- Total: 466.586946 ms (FindLiveObjects: 11.996794 ms CreateObjectMapping: 11.347923 ms MarkObjects: 443.084665 ms DeleteObjects: 0.156552 ms)
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor after player build.
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Starting compile Library/ScriptAssemblies/spine-unity.dll
- - Starting compile Library/ScriptAssemblies/Zenject.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.Core.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/spine-unity.dll
- - Starting compile Library/ScriptAssemblies/spine-unity-editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.Core.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.Playfab.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.LocalizationManager.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.CoroutineManager.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.Windows.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.ServerTimeManager.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.NetworkManager.dll
- - Finished compile Library/ScriptAssemblies/Zenject.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.ResourcesManager.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.JsonSerializator.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.CoroutimeTimer.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.WalletManager.dll
- - Finished compile Library/ScriptAssemblies/spine-unity-editor.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.CoroutineManager.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.Core.Editor.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.ServerTimeManager.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.Windows.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.LocalizationManager.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.Utils.dll
- - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.CoroutimeTimer.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.NetworkManager.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.JsonSerializator.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.ResourcesManager.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.WalletManager.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.Core.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.Utils.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.ProgressTracker.dll
- - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.Playfab.dll
- - Starting compile Library/ScriptAssemblies/SwiftFramework.Playfab.Editor.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.ProgressTracker.dll
- - Starting compile Library/ScriptAssemblies/Roblominer.dll
- - Starting compile Library/ScriptAssemblies/Commands.dll
- - Finished compile Library/ScriptAssemblies/SwiftFramework.Playfab.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Finished compile Library/ScriptAssemblies/Roblominer.dll
- - Finished compile Library/ScriptAssemblies/Commands.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets/Scripts/Controllers/Players/DoubleShield.cs(25,18): warning CS0114: 'DoubleShield.Update()' hides inherited member 'PlayerController.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
- Assets/GooglePlayGames/Platforms/Android/Developers/JavaObjWrapper.cs(352,39): warning CS0618: 'AndroidJNI.CallByteMethod(IntPtr, IntPtr, jvalue[])' is obsolete: 'AndroidJNI.CallByteMethod is obsolete. Use AndroidJNI.CallSByteMethod method instead'
- Assets/GooglePlayGames/Platforms/Android/Developers/JavaObjWrapper.cs(417,39): warning CS0618: 'AndroidJNI.CallStaticByteMethod(IntPtr, IntPtr, jvalue[])' is obsolete: 'AndroidJNI.CallStaticByteMethod is obsolete. Use AndroidJNI.CallStaticSByteMethod method instead'
- Assets/Scripts/Common/GameController.cs(46,32): warning CS0649: Field 'GameController._hudScript' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopUps.cs(11,40): warning CS0649: Field 'PopUps.failPopUp' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(11,41): warning CS0649: Field 'GameInstaller._sdkMax' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(32,41): warning CS0649: Field 'HUDScript.tripleButtonObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Conveyors/ConveyorController.cs(10,38): warning CS0649: Field 'ConveyorController._destination' is never assigned to, and will always have its default value
- Assets/Scripts/Enemies/GranadeEnemy.cs(10,34): warning CS0649: Field 'GranadeEnemy.scatter' is never assigned to, and will always have its default value 0
- Assets/Scripts/Common/GameController.cs(42,41): warning CS0649: Field 'GameController._settingsButton' is never assigned to, and will always have its default value null
- Assets/Scripts/HelperScript.cs(10,34): warning CS0649: Field 'HelperScript.rotationDirection' is never assigned to, and will always have its default value 0
- Assets/Scripts/Common/GameController.cs(23,42): warning CS0649: Field 'GameController.scoreToGoldAd' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopUps.cs(12,43): warning CS0649: Field 'PopUps.nextLevelPopUp' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(19,43): warning CS0649: Field 'BattlefieldController.objectPooler' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(36,39): warning CS0649: Field 'GameController.bestScoreText' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(22,36): warning CS0649: Field 'SoundManager.heroDeathSound' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(18,34): warning CS0649: Field 'BuyPlayerPrefab.price' is never assigned to, and will always have its default value 0
- Assets/Scripts/Controllers/JoystickController.cs(10,36): warning CS0649: Field 'JoystickController.maxAngle' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/PopUps.cs(9,44): warning CS0649: Field 'PopUps.settingsPopUp' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/OfferWnd.cs(9,34): warning CS0649: Field 'OfferWnd.iap' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(25,39): warning CS0649: Field 'GameController.newBestScoreAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UIParticles.cs(8,35): warning CS0649: Field 'UIParticles._useTransform' is never assigned to, and will always have its default value false
- Assets/Scripts/Common/SoundManager.cs(20,34): warning CS0649: Field 'SoundManager.shieldReflectSound' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(21,36): warning CS0649: Field 'BattlefieldController.timeToSpawn' is never assigned to, and will always have its default value 0
- Assets/Scripts/MAX/MyScripts/SDKMax.cs(11,37): warning CS0649: Field 'SDKMax._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UIParticles.cs(9,35): warning CS0649: Field 'UIParticles._Mesh' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UIParticles.cs(7,53): warning CS0649: Field 'UIParticles._particleSystemRenderer' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(17,44): warning CS0649: Field 'BattlefieldController.colliderCheck' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ScoreToGold.cs(14,34): warning CS0649: Field 'ScoreToGold.angleThrowing' is never assigned to, and will always have its default value 0
- Assets/Scripts/BoneShield.cs(12,47): warning CS0649: Field 'BoneShield.rightPartsList' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/DoubleShield.cs(9,40): warning CS0649: Field 'DoubleShield.shield' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(24,37): warning CS0649: Field 'FailPopUp.gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/HelperScript.cs(8,40): warning CS0649: Field 'HelperScript.playerTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ScoreToGold.cs(17,35): warning CS0649: Field 'ScoreToGold.nonCenter' is never assigned to, and will always have its default value false
- Assets/Scripts/CoinPrefabScript.cs(8,42): warning CS0649: Field 'CoinPrefabScript.rig2D' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(45,29): warning CS0649: Field 'GameController._sdkMax' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(13,41): warning CS0649: Field 'FailPopUp.scoreObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/DontDestroyScript.cs(9,41): warning CS0649: Field 'DontDestroyScript.soundManagerObj' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ChangePrefabScript.cs(14,37): warning CS0649: Field 'ChangePrefabScript._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(41,39): warning CS0649: Field 'GameController._scoreText' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/EnemiesBlock.cs(19,35): warning CS0649: Field 'EnemiesBlock.bAlignWithFirstSpawn' is never assigned to, and will always have its default value false
- Assets/Scripts/Common/GameController.cs(32,41): warning CS0649: Field 'GameController.startButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/EnemiesBlock.cs(15,40): warning CS0649: Field 'EnemiesBlock.finish' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(19,36): warning CS0649: Field 'SoundManager.shotSound' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/Ball.cs(10,40): warning CS0649: Field 'Ball.destination' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/DoubleShield.cs(10,36): warning CS0649: Field 'DoubleShield.shieldsStartSize' is never assigned to, and will always have its default value 0
- Assets/Scripts/Common/BattlefieldController.cs(22,34): warning CS0649: Field 'BattlefieldController.difficult' is never assigned to, and will always have its default value 0
- Assets/Scripts/Conveyors/ConveyorController.cs(8,41): warning CS0649: Field 'ConveyorController._background' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(20,39): warning CS0649: Field 'FailPopUp._rewardedButtonText' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameManager.cs(17,35): warning CS0649: Field 'GameManager._soundManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/GranadeEnemy.cs(11,41): warning CS0649: Field 'GranadeEnemy.explosionAnimation' is never assigned to, and will always have its default value null
- Assets/Adjust/Unity/AdjustConfig.cs(34,24): warning CS0649: Field 'AdjustConfig.readImei' is never assigned to, and will always have its default value
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(22,41): warning CS0649: Field 'BuyPlayerPrefab.selectButtonPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(26,40): warning CS0649: Field 'BattlefieldController._parentTempObjects' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(19,39): warning CS0649: Field 'FailPopUp._winText' is never assigned to, and will always have its default value null
- Assets/Scripts/BoneShield.cs(10,41): warning CS0649: Field 'BoneShield.prefab' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(44,34): warning CS0649: Field 'GameController._diContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/Shooter.cs(10,40): warning CS0649: Field 'Shooter.shotPointTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(24,41): warning CS0649: Field 'HUDScript.removeAdButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(34,42): warning CS0649: Field 'HUDScript._scoreToGold' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(22,43): warning CS0649: Field 'HUDScript.endlessButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(23,43): warning CS0649: Field 'HUDScript.tripleButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(28,39): warning CS0649: Field 'HUDScript._levelText' is never assigned to, and will always have its default value null
- Assets/Scripts/HelperScript.cs(9,36): warning CS0649: Field 'HelperScript.rotationSpeed' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/ChangePrefabScript.cs(11,41): warning CS0649: Field 'ChangePrefabScript.scrollRect' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/ObjectPooler.cs(12,40): warning CS0649: Field 'ObjectPooler._parentTempObjects' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(39,39): warning CS0649: Field 'GameController._goldText' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(18,36): warning CS0649: Field 'SoundManager.musicSound' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/BattlefieldBGController.cs(10,40): warning CS0649: Field 'BattlefieldBGController._pointToBgSpawn' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(13,41): warning CS0649: Field 'HUDScript.settingsWnd' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(21,45): warning CS0649: Field 'HUDScript.gameSoundButtons' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopUps.cs(10,40): warning CS0649: Field 'PopUps.failLevelPopUp' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ChangePrefabScript.cs(12,48): warning CS0649: Field 'ChangePrefabScript.buyPlayerPrefabs' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/DontDestroyScript.cs(11,41): warning CS0649: Field 'DontDestroyScript.adjustObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(23,34): warning CS0649: Field 'BattlefieldController.howMuchLevels' is never assigned to, and will always have its default value 0
- Assets/Scripts/Common/GameController.cs(22,42): warning CS0649: Field 'GameController.scoreToGoldLevel' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(14,41): warning CS0649: Field 'HUDScript.fireWorks' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/ProjectileController.cs(10,41): warning CS0649: Field 'ProjectileController.impactPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/ObjectPooler.cs(11,47): warning CS0649: Field 'ObjectPooler._config' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(12,35): warning CS0649: Field 'FailPopUp._isLevelEnd' is never assigned to, and will always have its default value false
- Assets/Scripts/UI/NextLevelWnd.cs(9,42): warning CS0649: Field 'NextLevelWnd.scoreToGold' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(33,43): warning CS0649: Field 'HUDScript.cheatsObjs' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(25,41): warning CS0649: Field 'HUDScript.superOfferButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(27,39): warning CS0649: Field 'HUDScript._goldText' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/SpiralGrenadeEnemy.cs(10,36): warning CS0649: Field 'SpiralGrenadeEnemy.rotateSpeed' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/HUDScript.cs(16,41): warning CS0649: Field 'HUDScript.newBestText' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/EnemiesBlock.cs(16,42): warning CS0649: Field 'EnemiesBlock.shooters' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/OfferWnd.cs(10,39): warning CS0649: Field 'OfferWnd.oldPriceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(19,39): warning CS0649: Field 'GameController.shieldBadgeAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(15,41): warning CS0649: Field 'HUDScript.specialOffer' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(35,37): warning CS0649: Field 'GameController.skillProgress' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(23,36): warning CS0649: Field 'SoundManager.ballistaDeathSound' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(31,41): warning CS0649: Field 'HUDScript.bestScoreObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/JoystickController.cs(11,37): warning CS0649: Field 'JoystickController.slider' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(16,34): warning CS0649: Field 'SoundManager.bestScoreSound' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(29,36): warning CS0649: Field 'HUDScript.skinRenderer' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(17,34): warning CS0649: Field 'SoundManager.menuMusicSound' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(29,39): warning CS0649: Field 'GameController.scoreAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/OfferWnd.cs(11,39): warning CS0649: Field 'OfferWnd.priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(9,44): warning CS0649: Field 'GameInstaller._hudScript' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/ProjectileController.cs(9,42): warning CS0649: Field 'ProjectileController.projectileRig2D' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(15,37): warning CS0649: Field 'FailPopUp._menuButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(10,47): warning CS0649: Field 'GameInstaller._soundManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(25,45): warning CS0649: Field 'BattlefieldController.topBattlePanel' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/NextLevelWnd.cs(8,45): warning CS0649: Field 'NextLevelWnd.gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(24,41): warning CS0649: Field 'GameController.tutorObj' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(21,41): warning CS0649: Field 'BuyPlayerPrefab.grayPlate' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/TopBattlePanel.cs(9,40): warning CS0649: Field 'TopBattlePanel.levelProgress' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/BattlefieldBGController.cs(9,45): warning CS0649: Field 'BattlefieldBGController._spriteRenderer' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/BattlefieldBGController.cs(8,54): warning CS0649: Field 'BattlefieldBGController._battlefieldBgPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(14,41): warning CS0649: Field 'BuyPlayerPrefab.fireworksPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(17,41): warning CS0649: Field 'HUDScript._lobbyHUD' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(8,49): warning CS0649: Field 'GameInstaller._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(21,39): warning CS0649: Field 'FailPopUp._scoreText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(17,39): warning CS0649: Field 'BuyPlayerPrefab.priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/SoundManager.cs(15,34): warning CS0649: Field 'SoundManager.clickSound' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/PlayerController.cs(26,36): warning CS0649: Field 'PlayerController.timeToInvul' is never assigned to, and will always have its default value 0
- Assets/Scripts/BoneShield.cs(13,34): warning CS0649: Field 'BoneShield.shieldStrength' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/NextLevelWnd.cs(10,39): warning CS0649: Field 'NextLevelWnd._levelText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ScoreAndGoldAnimation.cs(9,39): warning CS0649: Field 'ScoreAndGoldAnimation.thisAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/Shooter.cs(11,36): warning CS0649: Field 'Shooter.shotProgress' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(40,39): warning CS0649: Field 'GameController._mainGoldText' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/EnemiesBlock.cs(17,35): warning CS0649: Field 'EnemiesBlock.bCanToSwapShooters' is never assigned to, and will always have its default value false
- Assets/Scripts/Common/SoundManager.cs(21,34): warning CS0649: Field 'SoundManager.heroReflectSound' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/Shooter.cs(9,41): warning CS0649: Field 'Shooter.projectilePrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(32,37): warning CS0649: Field 'BuyPlayerPrefab._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(24,41): warning CS0649: Field 'BuyPlayerPrefab.purchaseButtonPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(31,49): warning CS0649: Field 'GameController.joystickControllerScript' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/SettingsPopUp.cs(9,41): warning CS0649: Field 'SettingsPopUp.toMenuButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopUps.cs(19,37): warning CS0649: Field 'PopUps._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(15,43): warning CS0649: Field 'BattlefieldController.levelsConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Conveyors/ConveyorController.cs(9,40): warning CS0649: Field 'ConveyorController._backgroundParent' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(16,37): warning CS0649: Field 'FailPopUp._continueAdButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(20,45): warning CS0649: Field 'HUDScript.menuSoundButtons' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/SpiralGrenadeEnemy.cs(9,36): warning CS0649: Field 'SpiralGrenadeEnemy.timeToRotate' is never assigned to, and will always have its default value 0
- Assets/Scripts/Controllers/Players/DoubleShield.cs(11,36): warning CS0649: Field 'DoubleShield.shieldsSizeInBigState' is never assigned to, and will always have its default value 0
- Assets/Scripts/Controllers/Players/DoubleShield.cs(12,36): warning CS0649: Field 'DoubleShield.timeToImmortallity' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/FailPopUp.cs(14,41): warning CS0649: Field 'FailPopUp.shiningObj' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopUps.cs(14,41): warning CS0649: Field 'PopUps.endlessDescriptionObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameManager.cs(16,37): warning CS0649: Field 'GameManager._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/EnemiesBlock.cs(18,41): warning CS0649: Field 'EnemiesBlock.grenades' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(30,41): warning CS0649: Field 'GameController.joystickController' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(38,39): warning CS0649: Field 'GameController.killText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(19,41): warning CS0649: Field 'HUDScript.scoreProgressObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(37,39): warning CS0649: Field 'GameController.unpauseCounterText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(18,39): warning CS0649: Field 'FailPopUp._goldText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(30,39): warning CS0649: Field 'HUDScript.skinSprites' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(21,42): warning CS0649: Field 'GameController.scoreToGold' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/AuxiliaryScripts/BuyPlayerPrefab.cs(23,41): warning CS0649: Field 'BuyPlayerPrefab.selectedButtonPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/BoneShield.cs(11,47): warning CS0649: Field 'BoneShield.leftPartsList' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/SpiralGrenadeEnemy.cs(8,36): warning CS0649: Field 'SpiralGrenadeEnemy.shootingFrequency' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/HUDScript.cs(36,37): warning CS0649: Field 'HUDScript._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Controllers/Players/Shooter.cs(12,36): warning CS0649: Field 'Shooter.bulletSpeed' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/HUDScript.cs(26,39): warning CS0649: Field 'HUDScript.adText' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/BattlefieldController.cs(18,45): warning CS0649: Field 'BattlefieldController.gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/DontDestroyScript.cs(10,41): warning CS0649: Field 'DontDestroyScript.sdkMaxObj' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/Ball.cs(8,42): warning CS0649: Field 'Ball.rig2D' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(27,52): warning CS0649: Field 'GameController.battlefieldController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ScoreToGold.cs(9,41): warning CS0649: Field 'ScoreToGold.coinPrefab' is never assigned to, and will always have its default value null
- Assets/Scripts/Enemies/Ball.cs(9,47): warning CS0649: Field 'Ball.sprRnd' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(28,37): warning CS0649: Field 'GameController.popUps' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ScoreToGold.cs(13,36): warning CS0649: Field 'ScoreToGold.forceThrowing' is never assigned to, and will always have its default value 0
- Assets/Scripts/Enemies/StandardEnemyScript.cs(10,40): warning CS0649: Field 'StandardEnemyScript.shotPointHolderTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/HUDScript.cs(18,41): warning CS0649: Field 'HUDScript._gameHUD' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FailPopUp.cs(22,41): warning CS0649: Field 'FailPopUp._winParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/Common/GameController.cs(20,49): warning CS0649: Field 'GameController.conveyor' is never assigned to, and will always have its default value null
- Assets/Scripts/IAP.cs(36,31): warning CS0414: The field 'IAP.kProductNameAppleSubscription' is assigned but its value is never used
- Assets/Scripts/IAP.cs(39,31): warning CS0414: The field 'IAP.kProductNameGooglePlaySubscription' is assigned but its value is never used
- Assets/Scripts/Common/SoundManager.cs(28,19): warning CS0414: The field 'SoundManager._timerToStartMusic' is assigned but its value is never used
- Assets/Scripts/Common/BattlefieldController.cs(45,18): warning CS0414: The field 'BattlefieldController._bEndgame' is assigned but its value is never used
- Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
- Build failed
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilder.cs:88)
- (Filename: Assets/Editor/Building/ProjectBuilder.cs Line: 88)
- Batchmode quit successfully invoked - shutting down!
- [Performance] Application.InitializeProject : 1 samples, Peak. 125 s (1.0x), Avg. 125 s, Total. 124.8 s (28.3%)
- [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 3.81 ms (1.0x), Avg. 3.81 ms, Total. 3.806 ms (0.0%)
- [Performance] Application.AcquireProjectLock : 1 samples, Peak. 167 ms (1.0x), Avg. 167 ms, Total. 166.9 ms (0.0%)
- [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 71.7 ms (1.0x), Avg. 71.7 ms, Total. 71.66 ms (0.0%)
- [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 537 ms (1.0x), Avg. 537 ms, Total. 537.5 ms (0.1%)
- [Performance] CurlRequestCheck : 7 samples, Peak. 106 us (3.4x), Avg. 31.4 us, Total. 219.9 us (0.0%)
- [Performance] PackageManager::RunRequestSynchronously : 15 samples, Peak. 767 us (12.0x), Avg. 64.0 us, Total. 959.9 us (0.0%)
- [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 48.0 ms (1.0x), Avg. 48.0 ms, Total. 47.98 ms (0.0%)
- [Performance] Application.GI.Initialize : 1 samples, Peak. 317 ms (1.0x), Avg. 317 ms, Total. 317.5 ms (0.1%)
- [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.27 ms (1.0x), Avg. 2.27 ms, Total. 2.270 ms (0.0%)
- [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary : 1 samples, Peak. 5.53 s (1.0x), Avg. 5.53 s, Total. 5.528 s (1.3%)
- [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 835 us (1.0x), Avg. 835 us, Total. 835.3 us (0.0%)
- [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 87.6 s (1.0x), Avg. 87.6 s, Total. 87.55 s (19.8%)
- [Performance] SceneVisibilityState::GameObjectChangedScene_Impl : 15 samples, Peak. 236 ns (3.5x), Avg. 67.0 ns, Total. 1.005 us (0.0%)
- [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 613 us (1.0x), Avg. 613 us, Total. 613.4 us (0.0%)
- [Performance] Application.AssetDatabase.SaveAssets : 1 samples, Peak. 8.80 ms (1.0x), Avg. 8.80 ms, Total. 8.803 ms (0.0%)
- [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 1.45 ms (1.0x), Avg. 1.45 ms, Total. 1.445 ms (0.0%)
- [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 905 us (1.0x), Avg. 905 us, Total. 905.1 us (0.0%)
- [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 40.5 ms (1.0x), Avg. 40.5 ms, Total. 40.46 ms (0.0%)
- [Performance] Application.ExecuteStartups : 1 samples, Peak. 340 ms (1.0x), Avg. 340 ms, Total. 340.2 ms (0.1%)
- [Performance] Application.editorInitializingProject : 1 samples, Peak. 44.0 us (1.0x), Avg. 44.0 us, Total. 44.00 us (0.0%)
- [Performance] Application.WriteEditorInstanceJsonFile : 1 samples, Peak. 223 us (1.0x), Avg. 223 us, Total. 222.9 us (0.0%)
- [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW : 1 samples, Peak. 26.3 us (1.0x), Avg. 26.3 us, Total. 26.35 us (0.0%)
- [Performance] GUIView.RepaintAll.PlayerLoopController : 4 samples, Peak. 739 ns (1.9x), Avg. 382 ns, Total. 1.530 us (0.0%)
- [Performance] SceneVisibilityState.ClearScene : 3 samples, Peak. 262 ns (1.1x), Avg. 240 ns, Total. 719.0 ns (0.0%)
- [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 885 us (1.0x), Avg. 885 us, Total. 884.7 us (0.0%)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.067982s
- Asset Scan time: 0.067077s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.058509s
- Asset Scan time: 0.058190s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- [Package Manager] Server::Kill -- Server was shutdown
- Cleanup mono
- debugger-agent: Unable to listen on 20
- [usbmuxd] Stop listen thread
- [usbmuxd] Error:
- [usbmuxd] Listen thread exiting
- Exiting batchmode successfully now!
- NOT FOUND RESULT FILE
- Build step 'Execute shell' marked build as failure
- Finished: FAILURE
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