Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <SFML/Graphics.hpp>
- using namespace sf;
- int width = 1024;
- int height = 768;
- int roadW = 2000;
- int segL = 200; //segment length
- float camD = 0.84; //camera depth
- void drawQuad(RenderWindow &w, Color c, int x1,int y1,int w1,int x2,int y2,int w2)
- {
- ConvexShape shape(4);
- shape.setFillColor(c);
- shape.setPoint(0, Vector2f(x1-w1,y1));
- shape.setPoint(1, Vector2f(x2-w2,y2));
- shape.setPoint(2, Vector2f(x2+w2,y2));
- shape.setPoint(3, Vector2f(x1+w1,y1));
- w.draw(shape);
- }
- struct Line
- {
- float x,y,z; //3d center of line
- float X,Y,W; //screen coord
- float curve,spriteX,clip,scale;
- Sprite sprite;
- Line()
- {spriteX=curve=x=y=z=0;}
- void project(int camX,int camY,int camZ)
- {
- scale = camD/(z-camZ);
- X = (1 + scale*(x - camX)) * width/2;
- Y = (1 - scale*(y - camY)) * height/2;
- W = scale * roadW * width/2;
- }
- void drawSprite(RenderWindow &app)
- {
- Sprite s = sprite;
- int w = s.getTextureRect().width;
- int h = s.getTextureRect().height;
- float destX = X + scale * spriteX * width/2;
- float destY = Y + 4;
- float destW = w * W / 266;
- float destH = h * W / 266;
- destX += destW * spriteX; //offsetX
- destY += destH * (-1); //offsetY
- float clipH = destY+destH-clip;
- if (clipH<0) clipH=0;
- if (clipH>=destH) return;
- s.setTextureRect(IntRect(0,0,w,h-h*clipH/destH));
- s.setScale(destW/w,destH/h);
- s.setPosition(destX, destY);
- app.draw(s);
- }
- };
- int main()
- {
- RenderWindow app(VideoMode(width, height), "Outrun Racing!");
- app.setFramerateLimit(60);
- Texture t[50];
- Sprite object[50];
- for(int i=1;i<=7;i++)
- {
- t[i].loadFromFile("images/"+std::to_string(i)+".png");
- t[i].setSmooth(true);
- object[i].setTexture(t[i]);
- }
- Texture bg;
- bg.loadFromFile("images/bg.png");
- bg.setRepeated(true);
- Sprite sBackground(bg);
- sBackground.setTextureRect(IntRect(0,0,5000,411));
- sBackground.setPosition(-2000,0);
- std::vector<Line> lines;
- for(int i=0;i<1600;i++)
- {
- Line line;
- line.z = i*segL;
- if (i>300 && i<700) line.curve=0.5;
- if (i>1100) line.curve=-0.7;
- if (i<300 && i%20==0) {line.spriteX=-2.5; line.sprite=object[5];}
- if (i%17==0) {line.spriteX=2.0; line.sprite=object[6];}
- if (i>300 && i%20==0) {line.spriteX=-0.7; line.sprite=object[4];}
- if (i>800 && i%20==0) {line.spriteX=-1.2; line.sprite=object[1];}
- if (i==400) {line.spriteX=-1.2; line.sprite=object[7];}
- if (i>750) line.y = sin(i/30.0)*1500;
- lines.push_back(line);
- }
- int N = lines.size();
- float playerX = 0;
- int pos = 0;
- int H = 1500;
- while (app.isOpen())
- {
- Event e;
- while (app.pollEvent(e))
- {
- if (e.type == Event::Closed)
- app.close();
- }
- int speed=0;
- if (Keyboard::isKeyPressed(Keyboard::Right)) playerX+=0.1;
- if (Keyboard::isKeyPressed(Keyboard::Left)) playerX-=0.1;
- if (Keyboard::isKeyPressed(Keyboard::Up)) speed=200;
- if (Keyboard::isKeyPressed(Keyboard::Down)) speed=-200;
- if (Keyboard::isKeyPressed(Keyboard::Tab)) speed*=3;
- if (Keyboard::isKeyPressed(Keyboard::W)) H+=100;
- if (Keyboard::isKeyPressed(Keyboard::S)) H-=100;
- pos+=speed;
- while (pos >= N*segL) pos-=N*segL;
- while (pos < 0) pos += N*segL;
- app.clear(Color(105,205,4));
- app.draw(sBackground);
- int startPos = pos/segL;
- int camH = lines[startPos].y + H;
- if (speed>0) sBackground.move(-lines[startPos].curve*2,0);
- if (speed<0) sBackground.move( lines[startPos].curve*2,0);
- int maxy = height;
- float x=0,dx=0;
- ///////draw road////////
- for(int n = startPos; n<startPos+300; n++)
- {
- Line &l = lines[n%N];
- l.project(playerX*roadW-x, camH, startPos*segL - (n>=N?N*segL:0));
- x+=dx;
- dx+=l.curve;
- l.clip=maxy;
- if (l.Y>=maxy) continue;
- maxy = l.Y;
- Color grass = (n/3)%2?Color(16,200,16):Color(0,154,0);
- Color rumble = (n/3)%2?Color(255,255,255):Color(0,0,0);
- Color road = (n/3)%2?Color(107,107,107):Color(105,105,105);
- Line p = lines[(n-1)%N]; //previous line
- drawQuad(app, grass, 0, p.Y, width, 0, l.Y, width);
- drawQuad(app, rumble,p.X, p.Y, p.W*1.2, l.X, l.Y, l.W*1.2);
- drawQuad(app, road, p.X, p.Y, p.W, l.X, l.Y, l.W);
- }
- ////////draw objects////////
- for(int n=startPos+300; n>startPos; n--)
- lines[n%N].drawSprite(app);
- app.display();
- }
- return 0;
- }
Add Comment
Please, Sign In to add comment