Mr-Shadow_Cat

Ruin III Edit

Nov 28th, 2017
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  1. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  2. maincolor = BrickColor.new("Really red")
  3. secondcolor = "Really black"
  4. wait(0.016666666666666666)
  5. Effects = {}
  6. local Player = game.Players.localPlayer
  7. local chara = Player.Character
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. local mouse = Player:GetMouse()
  11. local LeftArm = Character["Left Arm"]
  12. local RightArm = Character["Right Arm"]
  13. local LeftLeg = Character["Left Leg"]
  14. local RightLeg = Character["Right Leg"]
  15. local Head = Character.Head
  16. local Torso = Character.Torso
  17. local cam = game.Workspace.CurrentCamera
  18. local RootPart = Character.HumanoidRootPart
  19. local RootJoint = RootPart.RootJoint
  20. local equipped = true
  21. local attack = false
  22. local Anim = "Idle"
  23. local idle = 0
  24. local attacktype = 1
  25. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 0
  28. local change = 1
  29. local grabbed = false
  30. local cn = CFrame.new
  31. local mr = math.rad
  32. local angles = CFrame.Angles
  33. local ud = UDim2.new
  34. local c3 = Color3.new
  35. local dir = {
  36. w = 0,
  37. s = 0,
  38. a = 0,
  39. d = 0
  40.  
  41. }
  42. Climbanim = false
  43. Runkey = false
  44. firemode = false
  45. inair = false
  46. blocking = false
  47. humHsave = 0
  48. humDsave = 0
  49. extralock = true
  50. lasthit = nil
  51. elementmode = "Mode 1"
  52. local BCsave = Character["Body Colors"]:Clone()
  53. local BC = Character["Body Colors"]
  54. function New(Object, Parent, Name, Data)
  55. local Object = Instance.new(Object)
  56. for Index, Value in pairs(Data or {}) do
  57. Object[Index] = Value
  58. end
  59. Object.Parent = Parent
  60. Object.Name = Name
  61. return Object
  62. end
  63. Model = New("Model", Workspace, "PowerGlow", {})
  64. Part = New("Part", Model, "Part", {
  65. BrickColor = maincolor,
  66. Material = Enum.Material.Neon,
  67. FormFactor = Enum.FormFactor.Custom,
  68. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  69. CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  70. Anchored = true,
  71. CanCollide = false,
  72. BottomSurface = Enum.SurfaceType.Smooth,
  73. TopSurface = Enum.SurfaceType.Smooth,
  74. Color = Color3.new(1, 0, 0)
  75. })
  76. Mesh = New("BlockMesh", Part, "Mesh", {
  77. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  78. })
  79. Part = New("Part", Model, "Part", {
  80. BrickColor = maincolor,
  81. Material = Enum.Material.Neon,
  82. FormFactor = Enum.FormFactor.Custom,
  83. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  84. CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  85. Anchored = true,
  86. CanCollide = false,
  87. BottomSurface = Enum.SurfaceType.Smooth,
  88. TopSurface = Enum.SurfaceType.Smooth,
  89. Color = Color3.new(1, 0, 0)
  90. })
  91. Mesh = New("BlockMesh", Part, "Mesh", {
  92. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  93. })
  94. Part = New("Part", Model, "Part", {
  95. BrickColor = BrickColor.new("Dark stone grey"),
  96. Material = Enum.Material.SmoothPlastic,
  97. FormFactor = Enum.FormFactor.Custom,
  98. Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  99. CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  100. Anchored = true,
  101. CanCollide = false,
  102. BottomSurface = Enum.SurfaceType.Smooth,
  103. TopSurface = Enum.SurfaceType.Smooth,
  104. Color = Color3.new(0.388235, 0.372549, 0.384314)
  105. })
  106. Part = New("Part", Model, "Part", {
  107. BrickColor = maincolor,
  108. Material = Enum.Material.Neon,
  109. FormFactor = Enum.FormFactor.Custom,
  110. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  111. CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  112. Anchored = true,
  113. CanCollide = false,
  114. BottomSurface = Enum.SurfaceType.Smooth,
  115. TopSurface = Enum.SurfaceType.Smooth,
  116. Color = Color3.new(1, 0, 0)
  117. })
  118. Mesh = New("BlockMesh", Part, "Mesh", {
  119. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  120. })
  121. Part = New("Part", Model, "Part", {
  122. Material = Enum.Material.SmoothPlastic,
  123. FormFactor = Enum.FormFactor.Custom,
  124. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  125. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  126. Anchored = true,
  127. CanCollide = false,
  128. BottomSurface = Enum.SurfaceType.Smooth,
  129. TopSurface = Enum.SurfaceType.Smooth
  130. })
  131. Mesh = New("CylinderMesh", Part, "Mesh", {
  132. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  133. })
  134. Part = New("Part", Model, "Part", {
  135. BrickColor = BrickColor.new("Lily white"),
  136. Material = Enum.Material.SmoothPlastic,
  137. FormFactor = Enum.FormFactor.Custom,
  138. Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  139. CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  140. Anchored = true,
  141. CanCollide = false,
  142. BottomSurface = Enum.SurfaceType.Smooth,
  143. TopSurface = Enum.SurfaceType.Smooth,
  144. Color = Color3.new(0.929412, 0.917647, 0.917647)
  145. })
  146. Part = New("Part", Model, "Part", {
  147. Material = Enum.Material.SmoothPlastic,
  148. FormFactor = Enum.FormFactor.Custom,
  149. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  150. CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  151. Anchored = true,
  152. CanCollide = false,
  153. BottomSurface = Enum.SurfaceType.Smooth,
  154. TopSurface = Enum.SurfaceType.Smooth
  155. })
  156. Mesh = New("CylinderMesh", Part, "Mesh", {
  157. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  158. })
  159. Part = New("Part", Model, "Part", {
  160. Material = Enum.Material.SmoothPlastic,
  161. FormFactor = Enum.FormFactor.Custom,
  162. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  163. CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  164. Anchored = true,
  165. CanCollide = false,
  166. BottomSurface = Enum.SurfaceType.Smooth,
  167. TopSurface = Enum.SurfaceType.Smooth
  168. })
  169. Mesh = New("BlockMesh", Part, "Mesh", {
  170. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  171. })
  172. Part = New("Part", Model, "Part", {
  173. BrickColor = BrickColor.new("Dark stone grey"),
  174. Material = Enum.Material.SmoothPlastic,
  175. FormFactor = Enum.FormFactor.Custom,
  176. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  177. CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  178. Anchored = true,
  179. CanCollide = false,
  180. BottomSurface = Enum.SurfaceType.Smooth,
  181. TopSurface = Enum.SurfaceType.Smooth,
  182. Color = Color3.new(0.388235, 0.372549, 0.384314)
  183. })
  184. Mesh = New("CylinderMesh", Part, "Mesh", {
  185. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  186. })
  187. Part = New("Part", Model, "Part", {
  188. BrickColor = maincolor,
  189. Material = Enum.Material.Neon,
  190. FormFactor = Enum.FormFactor.Custom,
  191. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  192. CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  193. Anchored = true,
  194. CanCollide = false,
  195. BottomSurface = Enum.SurfaceType.Smooth,
  196. TopSurface = Enum.SurfaceType.Smooth,
  197. Color = Color3.new(1, 0, 0)
  198. })
  199. Mesh = New("BlockMesh", Part, "Mesh", {
  200. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  201. })
  202. Part = New("Part", Model, "Part", {
  203. Material = Enum.Material.SmoothPlastic,
  204. FormFactor = Enum.FormFactor.Custom,
  205. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  206. CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  207. Anchored = true,
  208. CanCollide = false,
  209. BottomSurface = Enum.SurfaceType.Smooth,
  210. TopSurface = Enum.SurfaceType.Smooth
  211. })
  212. Mesh = New("CylinderMesh", Part, "Mesh", {
  213. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  214. })
  215. Part = New("Part", Model, "Part", {
  216. Material = Enum.Material.SmoothPlastic,
  217. FormFactor = Enum.FormFactor.Custom,
  218. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  219. CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  220. Anchored = true,
  221. CanCollide = false,
  222. BottomSurface = Enum.SurfaceType.Smooth,
  223. TopSurface = Enum.SurfaceType.Smooth
  224. })
  225. Mesh = New("CylinderMesh", Part, "Mesh", {
  226. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  227. })
  228. Part = New("Part", Model, "Part", {
  229. BrickColor = maincolor,
  230. Material = Enum.Material.Neon,
  231. FormFactor = Enum.FormFactor.Custom,
  232. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  233. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  234. Anchored = true,
  235. CanCollide = false,
  236. BottomSurface = Enum.SurfaceType.Smooth,
  237. TopSurface = Enum.SurfaceType.Smooth,
  238. Color = Color3.new(1, 0, 0)
  239. })
  240. Mesh = New("BlockMesh", Part, "Mesh", {
  241. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  242. })
  243. Part = New("Part", Model, "Part", {
  244. Material = Enum.Material.SmoothPlastic,
  245. FormFactor = Enum.FormFactor.Custom,
  246. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  247. CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  248. Anchored = true,
  249. CanCollide = false,
  250. BottomSurface = Enum.SurfaceType.Smooth,
  251. TopSurface = Enum.SurfaceType.Smooth
  252. })
  253. Mesh = New("CylinderMesh", Part, "Mesh", {
  254. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  255. })
  256. Part = New("Part", Model, "Part", {
  257. BrickColor = BrickColor.new("Dark stone grey"),
  258. Material = Enum.Material.SmoothPlastic,
  259. FormFactor = Enum.FormFactor.Custom,
  260. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  261. CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  262. Anchored = true,
  263. CanCollide = false,
  264. BottomSurface = Enum.SurfaceType.Smooth,
  265. TopSurface = Enum.SurfaceType.Smooth,
  266. Color = Color3.new(0.388235, 0.372549, 0.384314)
  267. })
  268. Mesh = New("CylinderMesh", Part, "Mesh", {
  269. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  270. })
  271. Part = New("Part", Model, "Part", {
  272. Material = Enum.Material.SmoothPlastic,
  273. FormFactor = Enum.FormFactor.Custom,
  274. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  275. CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  276. Anchored = true,
  277. CanCollide = false,
  278. BottomSurface = Enum.SurfaceType.Smooth,
  279. TopSurface = Enum.SurfaceType.Smooth
  280. })
  281. Mesh = New("CylinderMesh", Part, "Mesh", {
  282. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  283. })
  284. Part = New("Part", Model, "Part", {
  285. BrickColor = BrickColor.new("Really black"),
  286. Material = Enum.Material.SmoothPlastic,
  287. FormFactor = Enum.FormFactor.Custom,
  288. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  289. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  290. Anchored = true,
  291. CanCollide = false,
  292. BottomSurface = Enum.SurfaceType.Smooth,
  293. TopSurface = Enum.SurfaceType.Smooth,
  294. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  295. })
  296. Mesh = New("BlockMesh", Part, "Mesh", {
  297. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  298. })
  299. Part = New("Part", Model, "Part", {
  300. BrickColor = BrickColor.new("Dark stone grey"),
  301. Material = Enum.Material.SmoothPlastic,
  302. FormFactor = Enum.FormFactor.Custom,
  303. Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  304. CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  305. Anchored = true,
  306. CanCollide = false,
  307. BottomSurface = Enum.SurfaceType.Smooth,
  308. TopSurface = Enum.SurfaceType.Smooth,
  309. Color = Color3.new(0.388235, 0.372549, 0.384314)
  310. })
  311. Part = New("Part", Model, "Part", {
  312. BrickColor = BrickColor.new("Dark stone grey"),
  313. Material = Enum.Material.SmoothPlastic,
  314. FormFactor = Enum.FormFactor.Custom,
  315. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  316. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  317. Anchored = true,
  318. CanCollide = false,
  319. BottomSurface = Enum.SurfaceType.Smooth,
  320. TopSurface = Enum.SurfaceType.Smooth,
  321. Color = Color3.new(0.388235, 0.372549, 0.384314)
  322. })
  323. Mesh = New("CylinderMesh", Part, "Mesh", {
  324. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  325. })
  326. Part = New("Part", Model, "Part", {
  327. BrickColor = BrickColor.new("Really black"),
  328. Material = Enum.Material.SmoothPlastic,
  329. FormFactor = Enum.FormFactor.Custom,
  330. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  331. CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  332. Anchored = true,
  333. CanCollide = false,
  334. BottomSurface = Enum.SurfaceType.Smooth,
  335. TopSurface = Enum.SurfaceType.Smooth,
  336. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  337. })
  338. Mesh = New("BlockMesh", Part, "Mesh", {
  339. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  340. })
  341. Part = New("Part", Model, "Part", {
  342. BrickColor = maincolor,
  343. Material = Enum.Material.Neon,
  344. FormFactor = Enum.FormFactor.Custom,
  345. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  346. CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  347. Anchored = true,
  348. CanCollide = false,
  349. BottomSurface = Enum.SurfaceType.Smooth,
  350. TopSurface = Enum.SurfaceType.Smooth,
  351. Color = Color3.new(1, 0, 0)
  352. })
  353. Mesh = New("BlockMesh", Part, "Mesh", {
  354. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  355. })
  356. Part = New("Part", Model, "Part", {
  357. BrickColor = BrickColor.new("Dark stone grey"),
  358. Material = Enum.Material.SmoothPlastic,
  359. FormFactor = Enum.FormFactor.Custom,
  360. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  361. CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  362. Anchored = true,
  363. CanCollide = false,
  364. BottomSurface = Enum.SurfaceType.Smooth,
  365. TopSurface = Enum.SurfaceType.Smooth,
  366. Color = Color3.new(0.388235, 0.372549, 0.384314)
  367. })
  368. Mesh = New("CylinderMesh", Part, "Mesh", {
  369. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  370. })
  371. Part = New("Part", Model, "Part", {
  372. BrickColor = maincolor,
  373. Material = Enum.Material.Neon,
  374. FormFactor = Enum.FormFactor.Custom,
  375. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  376. CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  377. Anchored = true,
  378. CanCollide = false,
  379. BottomSurface = Enum.SurfaceType.Smooth,
  380. TopSurface = Enum.SurfaceType.Smooth,
  381. Color = Color3.new(1, 0, 0)
  382. })
  383. Mesh = New("BlockMesh", Part, "Mesh", {
  384. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  385. })
  386. Part = New("Part", Model, "Part", {
  387. Material = Enum.Material.SmoothPlastic,
  388. FormFactor = Enum.FormFactor.Custom,
  389. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  390. CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  391. Anchored = true,
  392. CanCollide = false,
  393. BottomSurface = Enum.SurfaceType.Smooth,
  394. TopSurface = Enum.SurfaceType.Smooth
  395. })
  396. Mesh = New("CylinderMesh", Part, "Mesh", {
  397. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  398. })
  399. Part = New("Part", Model, "Part", {
  400. Material = Enum.Material.SmoothPlastic,
  401. FormFactor = Enum.FormFactor.Custom,
  402. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  403. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  404. Anchored = true,
  405. CanCollide = false,
  406. BottomSurface = Enum.SurfaceType.Smooth,
  407. TopSurface = Enum.SurfaceType.Smooth
  408. })
  409. Mesh = New("CylinderMesh", Part, "Mesh", {
  410. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  411. })
  412. Part = New("Part", Model, "Part", {
  413. BrickColor = BrickColor.new("Really black"),
  414. Material = Enum.Material.SmoothPlastic,
  415. FormFactor = Enum.FormFactor.Custom,
  416. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  417. CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  418. Anchored = true,
  419. CanCollide = false,
  420. BottomSurface = Enum.SurfaceType.Smooth,
  421. TopSurface = Enum.SurfaceType.Smooth,
  422. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  423. })
  424. Mesh = New("BlockMesh", Part, "Mesh", {
  425. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  426. })
  427. Part = New("Part", Model, "Part", {
  428. Material = Enum.Material.SmoothPlastic,
  429. FormFactor = Enum.FormFactor.Custom,
  430. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  431. CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  432. Anchored = true,
  433. CanCollide = false,
  434. BottomSurface = Enum.SurfaceType.Smooth,
  435. TopSurface = Enum.SurfaceType.Smooth
  436. })
  437. Mesh = New("BlockMesh", Part, "Mesh", {
  438. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  439. })
  440. Part = New("Part", Model, "Part", {
  441. BrickColor = BrickColor.new("Dark stone grey"),
  442. Material = Enum.Material.SmoothPlastic,
  443. FormFactor = Enum.FormFactor.Custom,
  444. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  445. CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  446. Anchored = true,
  447. CanCollide = false,
  448. BottomSurface = Enum.SurfaceType.Smooth,
  449. TopSurface = Enum.SurfaceType.Smooth,
  450. Color = Color3.new(0.388235, 0.372549, 0.384314)
  451. })
  452. Mesh = New("CylinderMesh", Part, "Mesh", {
  453. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  454. })
  455. Part = New("Part", Model, "Part", {
  456. BrickColor = maincolor,
  457. Material = Enum.Material.Neon,
  458. FormFactor = Enum.FormFactor.Custom,
  459. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  460. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  461. Anchored = true,
  462. CanCollide = false,
  463. BottomSurface = Enum.SurfaceType.Smooth,
  464. TopSurface = Enum.SurfaceType.Smooth,
  465. Color = Color3.new(1, 0, 0)
  466. })
  467. Mesh = New("BlockMesh", Part, "Mesh", {
  468. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  469. })
  470. Part = New("Part", Model, "Part", {
  471. Material = Enum.Material.SmoothPlastic,
  472. FormFactor = Enum.FormFactor.Custom,
  473. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  474. CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  475. Anchored = true,
  476. CanCollide = false,
  477. BottomSurface = Enum.SurfaceType.Smooth,
  478. TopSurface = Enum.SurfaceType.Smooth
  479. })
  480. Mesh = New("BlockMesh", Part, "Mesh", {
  481. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  482. })
  483. Part = New("Part", Model, "Part", {
  484. Material = Enum.Material.SmoothPlastic,
  485. FormFactor = Enum.FormFactor.Custom,
  486. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  487. CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  488. Anchored = true,
  489. CanCollide = false,
  490. BottomSurface = Enum.SurfaceType.Smooth,
  491. TopSurface = Enum.SurfaceType.Smooth
  492. })
  493. Mesh = New("BlockMesh", Part, "Mesh", {
  494. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  495. })
  496. Part = New("Part", Model, "Part", {
  497. Material = Enum.Material.SmoothPlastic,
  498. FormFactor = Enum.FormFactor.Custom,
  499. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  500. CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  501. Anchored = true,
  502. CanCollide = false,
  503. BottomSurface = Enum.SurfaceType.Smooth,
  504. TopSurface = Enum.SurfaceType.Smooth
  505. })
  506. Mesh = New("CylinderMesh", Part, "Mesh", {
  507. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  508. })
  509. Part = New("Part", Model, "Part", {
  510. BrickColor = BrickColor.new("Really black"),
  511. Material = Enum.Material.SmoothPlastic,
  512. FormFactor = Enum.FormFactor.Custom,
  513. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  514. CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  515. Anchored = true,
  516. CanCollide = false,
  517. BottomSurface = Enum.SurfaceType.Smooth,
  518. TopSurface = Enum.SurfaceType.Smooth,
  519. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  520. })
  521. Mesh = New("BlockMesh", Part, "Mesh", {
  522. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  523. })
  524. Part = New("Part", Model, "Part", {
  525. Material = Enum.Material.SmoothPlastic,
  526. FormFactor = Enum.FormFactor.Custom,
  527. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  528. CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  529. Anchored = true,
  530. CanCollide = false,
  531. BottomSurface = Enum.SurfaceType.Smooth,
  532. TopSurface = Enum.SurfaceType.Smooth
  533. })
  534. Mesh = New("BlockMesh", Part, "Mesh", {
  535. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  536. })
  537. Part = New("Part", Model, "Part", {
  538. BrickColor = BrickColor.new("Lily white"),
  539. Material = Enum.Material.SmoothPlastic,
  540. FormFactor = Enum.FormFactor.Custom,
  541. Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  542. CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  543. Anchored = true,
  544. CanCollide = false,
  545. BottomSurface = Enum.SurfaceType.Smooth,
  546. TopSurface = Enum.SurfaceType.Smooth,
  547. Color = Color3.new(0.929412, 0.917647, 0.917647)
  548. })
  549. Part = New("Part", Model, "Part", {
  550. Material = Enum.Material.SmoothPlastic,
  551. FormFactor = Enum.FormFactor.Custom,
  552. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  553. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  554. Anchored = true,
  555. CanCollide = false,
  556. BottomSurface = Enum.SurfaceType.Smooth,
  557. TopSurface = Enum.SurfaceType.Smooth
  558. })
  559. Mesh = New("CylinderMesh", Part, "Mesh", {
  560. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  561. })
  562. Part = New("Part", Model, "Part", {
  563. Material = Enum.Material.SmoothPlastic,
  564. FormFactor = Enum.FormFactor.Custom,
  565. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  566. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  567. Anchored = true,
  568. CanCollide = false,
  569. BottomSurface = Enum.SurfaceType.Smooth,
  570. TopSurface = Enum.SurfaceType.Smooth
  571. })
  572. Mesh = New("BlockMesh", Part, "Mesh", {
  573. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  574. })
  575. Part = New("Part", Model, "Part", {
  576. BrickColor = BrickColor.new("Really black"),
  577. Material = Enum.Material.SmoothPlastic,
  578. FormFactor = Enum.FormFactor.Custom,
  579. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  580. CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  581. Anchored = true,
  582. CanCollide = false,
  583. BottomSurface = Enum.SurfaceType.Smooth,
  584. TopSurface = Enum.SurfaceType.Smooth,
  585. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  586. })
  587. Mesh = New("BlockMesh", Part, "Mesh", {
  588. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  589. })
  590. Part = New("Part", Model, "Part", {
  591. Material = Enum.Material.SmoothPlastic,
  592. FormFactor = Enum.FormFactor.Custom,
  593. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  594. CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  595. Anchored = true,
  596. CanCollide = false,
  597. BottomSurface = Enum.SurfaceType.Smooth,
  598. TopSurface = Enum.SurfaceType.Smooth
  599. })
  600. Mesh = New("CylinderMesh", Part, "Mesh", {
  601. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  602. })
  603. Part = New("Part", Model, "Part", {
  604. BrickColor = BrickColor.new("Really black"),
  605. Material = Enum.Material.SmoothPlastic,
  606. FormFactor = Enum.FormFactor.Custom,
  607. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  608. CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  609. Anchored = true,
  610. CanCollide = false,
  611. BottomSurface = Enum.SurfaceType.Smooth,
  612. TopSurface = Enum.SurfaceType.Smooth,
  613. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  614. })
  615. Mesh = New("BlockMesh", Part, "Mesh", {
  616. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  617. })
  618. Part = New("Part", Model, "Part", {
  619. Material = Enum.Material.SmoothPlastic,
  620. FormFactor = Enum.FormFactor.Custom,
  621. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  622. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  623. Anchored = true,
  624. CanCollide = false,
  625. BottomSurface = Enum.SurfaceType.Smooth,
  626. TopSurface = Enum.SurfaceType.Smooth
  627. })
  628. Mesh = New("BlockMesh", Part, "Mesh", {
  629. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  630. })
  631. Part = New("Part", Model, "Part", {
  632. BrickColor = maincolor,
  633. Material = Enum.Material.Neon,
  634. FormFactor = Enum.FormFactor.Custom,
  635. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  636. CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  637. Anchored = true,
  638. CanCollide = false,
  639. BottomSurface = Enum.SurfaceType.Smooth,
  640. TopSurface = Enum.SurfaceType.Smooth,
  641. Color = Color3.new(1, 0, 0)
  642. })
  643. Mesh = New("BlockMesh", Part, "Mesh", {
  644. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  645. })
  646. Part = New("Part", Model, "Part", {
  647. BrickColor = maincolor,
  648. Material = Enum.Material.Neon,
  649. FormFactor = Enum.FormFactor.Custom,
  650. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  651. CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  652. Anchored = true,
  653. CanCollide = false,
  654. BottomSurface = Enum.SurfaceType.Smooth,
  655. TopSurface = Enum.SurfaceType.Smooth,
  656. Color = Color3.new(1, 0, 0)
  657. })
  658. Mesh = New("BlockMesh", Part, "Mesh", {
  659. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  660. })
  661. Part = New("Part", Model, "Part", {
  662. Material = Enum.Material.SmoothPlastic,
  663. FormFactor = Enum.FormFactor.Custom,
  664. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  665. CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  666. Anchored = true,
  667. CanCollide = false,
  668. BottomSurface = Enum.SurfaceType.Smooth,
  669. TopSurface = Enum.SurfaceType.Smooth
  670. })
  671. Mesh = New("CylinderMesh", Part, "Mesh", {
  672. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  673. })
  674. Part = New("Part", Model, "Part", {
  675. BrickColor = maincolor,
  676. Material = Enum.Material.Neon,
  677. FormFactor = Enum.FormFactor.Custom,
  678. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  679. CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  680. Anchored = true,
  681. CanCollide = false,
  682. BottomSurface = Enum.SurfaceType.Smooth,
  683. TopSurface = Enum.SurfaceType.Smooth,
  684. Color = Color3.new(1, 0, 0)
  685. })
  686. Mesh = New("BlockMesh", Part, "Mesh", {
  687. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  688. })
  689. Part = New("Part", Model, "Part", {
  690. BrickColor = BrickColor.new("Mid gray"),
  691. Material = Enum.Material.SmoothPlastic,
  692. FormFactor = Enum.FormFactor.Custom,
  693. Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  694. CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  695. Anchored = true,
  696. CanCollide = false,
  697. BottomSurface = Enum.SurfaceType.Smooth,
  698. TopSurface = Enum.SurfaceType.Smooth,
  699. Color = Color3.new(0.803922, 0.803922, 0.803922)
  700. })
  701. Part = New("Part", Model, "Part", {
  702. Material = Enum.Material.SmoothPlastic,
  703. FormFactor = Enum.FormFactor.Custom,
  704. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  705. CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  706. Anchored = true,
  707. CanCollide = false,
  708. BottomSurface = Enum.SurfaceType.Smooth,
  709. TopSurface = Enum.SurfaceType.Smooth
  710. })
  711. Mesh = New("CylinderMesh", Part, "Mesh", {
  712. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  713. })
  714. Part = New("Part", Model, "Part", {
  715. BrickColor = BrickColor.new("Really black"),
  716. Material = Enum.Material.SmoothPlastic,
  717. FormFactor = Enum.FormFactor.Custom,
  718. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  719. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  720. Anchored = true,
  721. CanCollide = false,
  722. BottomSurface = Enum.SurfaceType.Smooth,
  723. TopSurface = Enum.SurfaceType.Smooth,
  724. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  725. })
  726. Mesh = New("BlockMesh", Part, "Mesh", {
  727. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  728. })
  729. Part = New("Part", Model, "Part", {
  730. Material = Enum.Material.SmoothPlastic,
  731. FormFactor = Enum.FormFactor.Custom,
  732. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  733. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  734. Anchored = true,
  735. CanCollide = false,
  736. BottomSurface = Enum.SurfaceType.Smooth,
  737. TopSurface = Enum.SurfaceType.Smooth
  738. })
  739. Mesh = New("CylinderMesh", Part, "Mesh", {
  740. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  741. })
  742. Part = New("Part", Model, "Part", {
  743. BrickColor = maincolor,
  744. Material = Enum.Material.Neon,
  745. FormFactor = Enum.FormFactor.Custom,
  746. Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  747. CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  748. Anchored = true,
  749. CanCollide = false,
  750. BottomSurface = Enum.SurfaceType.Smooth,
  751. TopSurface = Enum.SurfaceType.Smooth,
  752. Color = Color3.new(1, 0, 0)
  753. })
  754. Part = New("Part", Model, "Part", {
  755. BrickColor = BrickColor.new("Dark stone grey"),
  756. Material = Enum.Material.SmoothPlastic,
  757. FormFactor = Enum.FormFactor.Custom,
  758. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  759. CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  760. Anchored = true,
  761. CanCollide = false,
  762. BottomSurface = Enum.SurfaceType.Smooth,
  763. TopSurface = Enum.SurfaceType.Smooth,
  764. Color = Color3.new(0.388235, 0.372549, 0.384314)
  765. })
  766. Mesh = New("CylinderMesh", Part, "Mesh", {
  767. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  768. })
  769. Part = New("Part", Model, "Part", {
  770. BrickColor = BrickColor.new("Dark stone grey"),
  771. Material = Enum.Material.SmoothPlastic,
  772. FormFactor = Enum.FormFactor.Custom,
  773. Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  774. CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  775. Anchored = true,
  776. CanCollide = false,
  777. BottomSurface = Enum.SurfaceType.Smooth,
  778. TopSurface = Enum.SurfaceType.Smooth,
  779. Color = Color3.new(0.388235, 0.372549, 0.384314)
  780. })
  781. Part = New("Part", Model, "Part", {
  782. BrickColor = BrickColor.new("Dark stone grey"),
  783. Material = Enum.Material.SmoothPlastic,
  784. FormFactor = Enum.FormFactor.Custom,
  785. Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  786. CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  787. Anchored = true,
  788. CanCollide = false,
  789. BottomSurface = Enum.SurfaceType.Smooth,
  790. TopSurface = Enum.SurfaceType.Smooth,
  791. Color = Color3.new(0.388235, 0.372549, 0.384314)
  792. })
  793. Part = New("Part", Model, "Part", {
  794. Material = Enum.Material.SmoothPlastic,
  795. FormFactor = Enum.FormFactor.Custom,
  796. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  797. CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  798. Anchored = true,
  799. CanCollide = false,
  800. BottomSurface = Enum.SurfaceType.Smooth,
  801. TopSurface = Enum.SurfaceType.Smooth
  802. })
  803. Mesh = New("BlockMesh", Part, "Mesh", {
  804. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  805. })
  806. Part = New("Part", Model, "Part", {
  807. BrickColor = BrickColor.new("Dark stone grey"),
  808. Material = Enum.Material.SmoothPlastic,
  809. FormFactor = Enum.FormFactor.Custom,
  810. Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  811. CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  812. Anchored = true,
  813. CanCollide = false,
  814. BottomSurface = Enum.SurfaceType.Smooth,
  815. TopSurface = Enum.SurfaceType.Smooth,
  816. Color = Color3.new(0.388235, 0.372549, 0.384314)
  817. })
  818. Part = New("Part", Model, "Part", {
  819. BrickColor = BrickColor.new("Lily white"),
  820. Material = Enum.Material.SmoothPlastic,
  821. FormFactor = Enum.FormFactor.Custom,
  822. Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  823. CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  824. Anchored = true,
  825. CanCollide = false,
  826. BottomSurface = Enum.SurfaceType.Smooth,
  827. TopSurface = Enum.SurfaceType.Smooth,
  828. Color = Color3.new(0.929412, 0.917647, 0.917647)
  829. })
  830. Part = New("Part", Model, "Part", {
  831. BrickColor = BrickColor.new("Lily white"),
  832. Material = Enum.Material.SmoothPlastic,
  833. FormFactor = Enum.FormFactor.Custom,
  834. Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  835. CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  836. Anchored = true,
  837. CanCollide = false,
  838. BottomSurface = Enum.SurfaceType.Smooth,
  839. TopSurface = Enum.SurfaceType.Smooth,
  840. Color = Color3.new(0.929412, 0.917647, 0.917647)
  841. })
  842. Part = New("Part", Model, "Part", {
  843. BrickColor = BrickColor.new("Lily white"),
  844. Material = Enum.Material.SmoothPlastic,
  845. FormFactor = Enum.FormFactor.Custom,
  846. Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  847. CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  848. Anchored = true,
  849. CanCollide = false,
  850. BottomSurface = Enum.SurfaceType.Smooth,
  851. TopSurface = Enum.SurfaceType.Smooth,
  852. Color = Color3.new(0.929412, 0.917647, 0.917647)
  853. })
  854. Part = New("Part", Model, "Part", {
  855. Material = Enum.Material.SmoothPlastic,
  856. FormFactor = Enum.FormFactor.Custom,
  857. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  858. CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  859. Anchored = true,
  860. CanCollide = false,
  861. BottomSurface = Enum.SurfaceType.Smooth,
  862. TopSurface = Enum.SurfaceType.Smooth
  863. })
  864. Mesh = New("BlockMesh", Part, "Mesh", {
  865. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  866. })
  867. Part = New("Part", Model, "Part", {
  868. BrickColor = BrickColor.new("Dark stone grey"),
  869. Material = Enum.Material.SmoothPlastic,
  870. FormFactor = Enum.FormFactor.Custom,
  871. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  872. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  873. Anchored = true,
  874. CanCollide = false,
  875. BottomSurface = Enum.SurfaceType.Smooth,
  876. TopSurface = Enum.SurfaceType.Smooth,
  877. Color = Color3.new(0.388235, 0.372549, 0.384314)
  878. })
  879. Mesh = New("CylinderMesh", Part, "Mesh", {
  880. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  881. })
  882. Part = New("Part", Model, "Part", {
  883. Material = Enum.Material.SmoothPlastic,
  884. FormFactor = Enum.FormFactor.Custom,
  885. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  886. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  887. Anchored = true,
  888. CanCollide = false,
  889. BottomSurface = Enum.SurfaceType.Smooth,
  890. TopSurface = Enum.SurfaceType.Smooth
  891. })
  892. Mesh = New("CylinderMesh", Part, "Mesh", {
  893. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  894. })
  895. Part = New("Part", Model, "Part", {
  896. BrickColor = BrickColor.new("Lily white"),
  897. Material = Enum.Material.SmoothPlastic,
  898. FormFactor = Enum.FormFactor.Custom,
  899. Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  900. CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  901. Anchored = true,
  902. CanCollide = false,
  903. BottomSurface = Enum.SurfaceType.Smooth,
  904. TopSurface = Enum.SurfaceType.Smooth,
  905. Color = Color3.new(0.929412, 0.917647, 0.917647)
  906. })
  907. Part = New("Part", Model, "Part", {
  908. Material = Enum.Material.SmoothPlastic,
  909. FormFactor = Enum.FormFactor.Custom,
  910. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  911. CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  912. Anchored = true,
  913. CanCollide = false,
  914. BottomSurface = Enum.SurfaceType.Smooth,
  915. TopSurface = Enum.SurfaceType.Smooth
  916. })
  917. Mesh = New("CylinderMesh", Part, "Mesh", {
  918. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  919. })
  920. Part = New("Part", Model, "Part", {
  921. Material = Enum.Material.SmoothPlastic,
  922. FormFactor = Enum.FormFactor.Custom,
  923. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  924. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  925. Anchored = true,
  926. CanCollide = false,
  927. BottomSurface = Enum.SurfaceType.Smooth,
  928. TopSurface = Enum.SurfaceType.Smooth
  929. })
  930. Mesh = New("CylinderMesh", Part, "Mesh", {
  931. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  932. })
  933. Part = New("Part", Model, "Part", {
  934. Material = Enum.Material.SmoothPlastic,
  935. FormFactor = Enum.FormFactor.Custom,
  936. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  937. CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  938. Anchored = true,
  939. CanCollide = false,
  940. BottomSurface = Enum.SurfaceType.Smooth,
  941. TopSurface = Enum.SurfaceType.Smooth
  942. })
  943. Mesh = New("BlockMesh", Part, "Mesh", {
  944. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  945. })
  946. Part = New("Part", Model, "Part", {
  947. Material = Enum.Material.SmoothPlastic,
  948. FormFactor = Enum.FormFactor.Custom,
  949. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  950. CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  951. Anchored = true,
  952. CanCollide = false,
  953. BottomSurface = Enum.SurfaceType.Smooth,
  954. TopSurface = Enum.SurfaceType.Smooth
  955. })
  956. Mesh = New("CylinderMesh", Part, "Mesh", {
  957. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  958. })
  959. Part = New("Part", Model, "Part", {
  960. BrickColor = maincolor,
  961. Material = Enum.Material.Neon,
  962. FormFactor = Enum.FormFactor.Custom,
  963. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  964. CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  965. Anchored = true,
  966. CanCollide = false,
  967. BottomSurface = Enum.SurfaceType.Smooth,
  968. TopSurface = Enum.SurfaceType.Smooth,
  969. Color = Color3.new(1, 0, 0)
  970. })
  971. Mesh = New("BlockMesh", Part, "Mesh", {
  972. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  973. })
  974. Part = New("Part", Model, "Part", {
  975. Material = Enum.Material.SmoothPlastic,
  976. FormFactor = Enum.FormFactor.Custom,
  977. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  978. CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  979. Anchored = true,
  980. CanCollide = false,
  981. BottomSurface = Enum.SurfaceType.Smooth,
  982. TopSurface = Enum.SurfaceType.Smooth
  983. })
  984. Mesh = New("BlockMesh", Part, "Mesh", {
  985. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  986. })
  987. Part = New("Part", Model, "Part", {
  988. BrickColor = BrickColor.new("Lily white"),
  989. Material = Enum.Material.SmoothPlastic,
  990. FormFactor = Enum.FormFactor.Custom,
  991. Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  992. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  993. Anchored = true,
  994. CanCollide = false,
  995. BottomSurface = Enum.SurfaceType.Smooth,
  996. TopSurface = Enum.SurfaceType.Smooth,
  997. Color = Color3.new(0.929412, 0.917647, 0.917647)
  998. })
  999. Part = New("Part", Model, "Part", {
  1000. BrickColor = BrickColor.new("Dark stone grey"),
  1001. Material = Enum.Material.SmoothPlastic,
  1002. FormFactor = Enum.FormFactor.Custom,
  1003. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1004. CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1005. Anchored = true,
  1006. CanCollide = false,
  1007. BottomSurface = Enum.SurfaceType.Smooth,
  1008. TopSurface = Enum.SurfaceType.Smooth,
  1009. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1010. })
  1011. Mesh = New("CylinderMesh", Part, "Mesh", {
  1012. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1013. })
  1014. Part = New("Part", Model, "Part", {
  1015. BrickColor = BrickColor.new("Lily white"),
  1016. Material = Enum.Material.SmoothPlastic,
  1017. FormFactor = Enum.FormFactor.Custom,
  1018. Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1019. CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1020. Anchored = true,
  1021. CanCollide = false,
  1022. BottomSurface = Enum.SurfaceType.Smooth,
  1023. TopSurface = Enum.SurfaceType.Smooth,
  1024. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1025. })
  1026. Part = New("Part", Model, "Part", {
  1027. BrickColor = BrickColor.new("Really black"),
  1028. Material = Enum.Material.SmoothPlastic,
  1029. FormFactor = Enum.FormFactor.Custom,
  1030. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1031. CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1032. Anchored = true,
  1033. CanCollide = false,
  1034. BottomSurface = Enum.SurfaceType.Smooth,
  1035. TopSurface = Enum.SurfaceType.Smooth,
  1036. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1037. })
  1038. Mesh = New("BlockMesh", Part, "Mesh", {
  1039. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1040. })
  1041. Part = New("Part", Model, "Part", {
  1042. Material = Enum.Material.SmoothPlastic,
  1043. FormFactor = Enum.FormFactor.Custom,
  1044. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1045. CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1046. Anchored = true,
  1047. CanCollide = false,
  1048. BottomSurface = Enum.SurfaceType.Smooth,
  1049. TopSurface = Enum.SurfaceType.Smooth
  1050. })
  1051. Mesh = New("CylinderMesh", Part, "Mesh", {
  1052. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1053. })
  1054. Part = New("Part", Model, "Part", {
  1055. Material = Enum.Material.SmoothPlastic,
  1056. FormFactor = Enum.FormFactor.Custom,
  1057. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1058. CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1059. Anchored = true,
  1060. CanCollide = false,
  1061. BottomSurface = Enum.SurfaceType.Smooth,
  1062. TopSurface = Enum.SurfaceType.Smooth
  1063. })
  1064. Mesh = New("CylinderMesh", Part, "Mesh", {
  1065. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1066. })
  1067. Part = New("Part", Model, "Part", {
  1068. BrickColor = BrickColor.new("Dark stone grey"),
  1069. Material = Enum.Material.SmoothPlastic,
  1070. FormFactor = Enum.FormFactor.Custom,
  1071. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1072. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1073. Anchored = true,
  1074. CanCollide = false,
  1075. BottomSurface = Enum.SurfaceType.Smooth,
  1076. TopSurface = Enum.SurfaceType.Smooth,
  1077. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1078. })
  1079. Mesh = New("CylinderMesh", Part, "Mesh", {
  1080. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1081. })
  1082. Part = New("Part", Model, "Part", {
  1083. BrickColor = BrickColor.new("Lily white"),
  1084. Material = Enum.Material.SmoothPlastic,
  1085. FormFactor = Enum.FormFactor.Custom,
  1086. Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1087. CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1088. Anchored = true,
  1089. CanCollide = false,
  1090. BottomSurface = Enum.SurfaceType.Smooth,
  1091. TopSurface = Enum.SurfaceType.Smooth,
  1092. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1093. })
  1094. Part = New("Part", Model, "Part", {
  1095. Material = Enum.Material.SmoothPlastic,
  1096. FormFactor = Enum.FormFactor.Custom,
  1097. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1098. CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1099. Anchored = true,
  1100. CanCollide = false,
  1101. BottomSurface = Enum.SurfaceType.Smooth,
  1102. TopSurface = Enum.SurfaceType.Smooth
  1103. })
  1104. Mesh = New("BlockMesh", Part, "Mesh", {
  1105. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1106. })
  1107. Part = New("Part", Model, "Part", {
  1108. Material = Enum.Material.SmoothPlastic,
  1109. FormFactor = Enum.FormFactor.Custom,
  1110. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1111. CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1112. Anchored = true,
  1113. CanCollide = false,
  1114. BottomSurface = Enum.SurfaceType.Smooth,
  1115. TopSurface = Enum.SurfaceType.Smooth
  1116. })
  1117. Mesh = New("CylinderMesh", Part, "Mesh", {
  1118. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1119. })
  1120. Part = New("Part", Model, "Part", {
  1121. Material = Enum.Material.SmoothPlastic,
  1122. FormFactor = Enum.FormFactor.Custom,
  1123. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1124. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1125. Anchored = true,
  1126. CanCollide = false,
  1127. BottomSurface = Enum.SurfaceType.Smooth,
  1128. TopSurface = Enum.SurfaceType.Smooth
  1129. })
  1130. Mesh = New("CylinderMesh", Part, "Mesh", {
  1131. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1132. })
  1133. Part = New("Part", Model, "Part", {
  1134. Material = Enum.Material.SmoothPlastic,
  1135. FormFactor = Enum.FormFactor.Custom,
  1136. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1137. CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1138. Anchored = true,
  1139. CanCollide = false,
  1140. BottomSurface = Enum.SurfaceType.Smooth,
  1141. TopSurface = Enum.SurfaceType.Smooth
  1142. })
  1143. Mesh = New("BlockMesh", Part, "Mesh", {
  1144. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1145. })
  1146. Part = New("Part", Model, "Part", {
  1147. BrickColor = BrickColor.new("Lily white"),
  1148. Material = Enum.Material.SmoothPlastic,
  1149. FormFactor = Enum.FormFactor.Custom,
  1150. Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1151. CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1152. Anchored = true,
  1153. CanCollide = false,
  1154. BottomSurface = Enum.SurfaceType.Smooth,
  1155. TopSurface = Enum.SurfaceType.Smooth,
  1156. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1157. })
  1158. Part = New("Part", Model, "Part", {
  1159. BrickColor = maincolor,
  1160. Material = Enum.Material.Neon,
  1161. FormFactor = Enum.FormFactor.Custom,
  1162. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1163. CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1164. Anchored = true,
  1165. CanCollide = false,
  1166. BottomSurface = Enum.SurfaceType.Smooth,
  1167. TopSurface = Enum.SurfaceType.Smooth,
  1168. Color = Color3.new(1, 0, 0)
  1169. })
  1170. Mesh = New("BlockMesh", Part, "Mesh", {
  1171. Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1172. })
  1173. Part = New("Part", Model, "Part", {
  1174. Material = Enum.Material.SmoothPlastic,
  1175. FormFactor = Enum.FormFactor.Custom,
  1176. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1177. CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1178. Anchored = true,
  1179. CanCollide = false,
  1180. BottomSurface = Enum.SurfaceType.Smooth,
  1181. TopSurface = Enum.SurfaceType.Smooth
  1182. })
  1183. Mesh = New("BlockMesh", Part, "Mesh", {
  1184. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1185. })
  1186. Part = New("Part", Model, "Part", {
  1187. Material = Enum.Material.SmoothPlastic,
  1188. FormFactor = Enum.FormFactor.Custom,
  1189. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1190. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1191. Anchored = true,
  1192. CanCollide = false,
  1193. BottomSurface = Enum.SurfaceType.Smooth,
  1194. TopSurface = Enum.SurfaceType.Smooth
  1195. })
  1196. Mesh = New("BlockMesh", Part, "Mesh", {
  1197. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1198. })
  1199. Part = New("Part", Model, "Part", {
  1200. Material = Enum.Material.SmoothPlastic,
  1201. FormFactor = Enum.FormFactor.Custom,
  1202. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1203. CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1204. Anchored = true,
  1205. CanCollide = false,
  1206. BottomSurface = Enum.SurfaceType.Smooth,
  1207. TopSurface = Enum.SurfaceType.Smooth
  1208. })
  1209. Mesh = New("BlockMesh", Part, "Mesh", {
  1210. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1211. })
  1212. Part = New("Part", Model, "Part", {
  1213. Material = Enum.Material.SmoothPlastic,
  1214. FormFactor = Enum.FormFactor.Custom,
  1215. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1216. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1217. Anchored = true,
  1218. CanCollide = false,
  1219. BottomSurface = Enum.SurfaceType.Smooth,
  1220. TopSurface = Enum.SurfaceType.Smooth
  1221. })
  1222. Mesh = New("CylinderMesh", Part, "Mesh", {
  1223. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1224. })
  1225. Part = New("Part", Model, "Part", {
  1226. Material = Enum.Material.SmoothPlastic,
  1227. FormFactor = Enum.FormFactor.Custom,
  1228. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1229. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1230. Anchored = true,
  1231. CanCollide = false,
  1232. BottomSurface = Enum.SurfaceType.Smooth,
  1233. TopSurface = Enum.SurfaceType.Smooth
  1234. })
  1235. Mesh = New("BlockMesh", Part, "Mesh", {
  1236. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1237. })
  1238. Part = New("Part", Model, "Part", {
  1239. BrickColor = maincolor,
  1240. Material = Enum.Material.Neon,
  1241. FormFactor = Enum.FormFactor.Custom,
  1242. Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1243. CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1244. Anchored = true,
  1245. CanCollide = false,
  1246. BottomSurface = Enum.SurfaceType.Smooth,
  1247. TopSurface = Enum.SurfaceType.Smooth,
  1248. Color = Color3.new(1, 0, 0)
  1249. })
  1250. Part = New("Part", Model, "Part", {
  1251. BrickColor = BrickColor.new("Lily white"),
  1252. Material = Enum.Material.SmoothPlastic,
  1253. FormFactor = Enum.FormFactor.Custom,
  1254. Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1255. CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1256. Anchored = true,
  1257. CanCollide = false,
  1258. BottomSurface = Enum.SurfaceType.Smooth,
  1259. TopSurface = Enum.SurfaceType.Smooth,
  1260. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1261. })
  1262. Part = New("Part", Model, "Part", {
  1263. BrickColor = BrickColor.new("Dark stone grey"),
  1264. Material = Enum.Material.SmoothPlastic,
  1265. FormFactor = Enum.FormFactor.Custom,
  1266. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1267. CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1268. Anchored = true,
  1269. CanCollide = false,
  1270. BottomSurface = Enum.SurfaceType.Smooth,
  1271. TopSurface = Enum.SurfaceType.Smooth,
  1272. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1273. })
  1274. Mesh = New("CylinderMesh", Part, "Mesh", {
  1275. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1276. })
  1277. Part = New("Part", Model, "Part", {
  1278. BrickColor = BrickColor.new("Lily white"),
  1279. Material = Enum.Material.SmoothPlastic,
  1280. FormFactor = Enum.FormFactor.Custom,
  1281. Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1282. CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1283. Anchored = true,
  1284. CanCollide = false,
  1285. BottomSurface = Enum.SurfaceType.Smooth,
  1286. TopSurface = Enum.SurfaceType.Smooth,
  1287. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1288. })
  1289. Part = New("Part", Model, "Part", {
  1290. BrickColor = maincolor,
  1291. Material = Enum.Material.Neon,
  1292. FormFactor = Enum.FormFactor.Custom,
  1293. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1294. CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1295. Anchored = true,
  1296. CanCollide = false,
  1297. BottomSurface = Enum.SurfaceType.Smooth,
  1298. TopSurface = Enum.SurfaceType.Smooth,
  1299. Color = Color3.new(1, 0, 0)
  1300. })
  1301. Mesh = New("BlockMesh", Part, "Mesh", {
  1302. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1303. })
  1304. Part = New("Part", Model, "Part", {
  1305. BrickColor = BrickColor.new("Really black"),
  1306. Material = Enum.Material.SmoothPlastic,
  1307. FormFactor = Enum.FormFactor.Custom,
  1308. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1309. CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1310. Anchored = true,
  1311. CanCollide = false,
  1312. BottomSurface = Enum.SurfaceType.Smooth,
  1313. TopSurface = Enum.SurfaceType.Smooth,
  1314. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1315. })
  1316. Mesh = New("BlockMesh", Part, "Mesh", {
  1317. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1318. })
  1319. SwHandle = New("Part", Model, "Handle", {
  1320. BrickColor = BrickColor.new("Really black"),
  1321. Material = Enum.Material.SmoothPlastic,
  1322. FormFactor = Enum.FormFactor.Custom,
  1323. Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1324. CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1325. Anchored = true,
  1326. CanCollide = false,
  1327. BottomSurface = Enum.SurfaceType.Smooth,
  1328. TopSurface = Enum.SurfaceType.Smooth,
  1329. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1330. })
  1331. Part = New("Part", Model, "Part", {
  1332. BrickColor = BrickColor.new("Dark stone grey"),
  1333. Material = Enum.Material.SmoothPlastic,
  1334. FormFactor = Enum.FormFactor.Custom,
  1335. Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1336. CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1337. Anchored = true,
  1338. CanCollide = false,
  1339. BottomSurface = Enum.SurfaceType.Smooth,
  1340. TopSurface = Enum.SurfaceType.Smooth,
  1341. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1342. })
  1343. Part = New("Part", Model, "Part", {
  1344. BrickColor = BrickColor.new("Dark stone grey"),
  1345. Material = Enum.Material.SmoothPlastic,
  1346. FormFactor = Enum.FormFactor.Custom,
  1347. Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1348. CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1349. Anchored = true,
  1350. CanCollide = false,
  1351. BottomSurface = Enum.SurfaceType.Smooth,
  1352. TopSurface = Enum.SurfaceType.Smooth,
  1353. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1354. })
  1355. Part = New("Part", Model, "Part", {
  1356. Material = Enum.Material.SmoothPlastic,
  1357. FormFactor = Enum.FormFactor.Custom,
  1358. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1359. CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1360. Anchored = true,
  1361. CanCollide = false,
  1362. BottomSurface = Enum.SurfaceType.Smooth,
  1363. TopSurface = Enum.SurfaceType.Smooth
  1364. })
  1365. Mesh = New("BlockMesh", Part, "Mesh", {
  1366. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1367. })
  1368. Part = New("Part", Model, "Part", {
  1369. BrickColor = BrickColor.new("Dark stone grey"),
  1370. Material = Enum.Material.SmoothPlastic,
  1371. FormFactor = Enum.FormFactor.Custom,
  1372. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1373. CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1374. Anchored = true,
  1375. CanCollide = false,
  1376. BottomSurface = Enum.SurfaceType.Smooth,
  1377. TopSurface = Enum.SurfaceType.Smooth,
  1378. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1379. })
  1380. Mesh = New("CylinderMesh", Part, "Mesh", {
  1381. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1382. })
  1383. Part = New("Part", Model, "Part", {
  1384. BrickColor = BrickColor.new("Dark stone grey"),
  1385. Material = Enum.Material.SmoothPlastic,
  1386. FormFactor = Enum.FormFactor.Custom,
  1387. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1388. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1389. Anchored = true,
  1390. CanCollide = false,
  1391. BottomSurface = Enum.SurfaceType.Smooth,
  1392. TopSurface = Enum.SurfaceType.Smooth,
  1393. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1394. })
  1395. Mesh = New("CylinderMesh", Part, "Mesh", {
  1396. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1397. })
  1398. Part = New("Part", Model, "Part", {
  1399. Material = Enum.Material.SmoothPlastic,
  1400. FormFactor = Enum.FormFactor.Custom,
  1401. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1402. CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1403. Anchored = true,
  1404. CanCollide = false,
  1405. BottomSurface = Enum.SurfaceType.Smooth,
  1406. TopSurface = Enum.SurfaceType.Smooth
  1407. })
  1408. Mesh = New("CylinderMesh", Part, "Mesh", {
  1409. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1410. })
  1411. Part = New("Part", Model, "Part", {
  1412. BrickColor = maincolor,
  1413. Material = Enum.Material.Neon,
  1414. FormFactor = Enum.FormFactor.Custom,
  1415. Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1416. CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1417. Anchored = true,
  1418. CanCollide = false,
  1419. BottomSurface = Enum.SurfaceType.Smooth,
  1420. TopSurface = Enum.SurfaceType.Smooth,
  1421. Color = Color3.new(1, 0, 0)
  1422. })
  1423. Part = New("Part", Model, "Part", {
  1424. BrickColor = BrickColor.new("Dark stone grey"),
  1425. Material = Enum.Material.SmoothPlastic,
  1426. FormFactor = Enum.FormFactor.Custom,
  1427. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1428. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1429. Anchored = true,
  1430. CanCollide = false,
  1431. BottomSurface = Enum.SurfaceType.Smooth,
  1432. TopSurface = Enum.SurfaceType.Smooth,
  1433. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1434. })
  1435. Mesh = New("CylinderMesh", Part, "Mesh", {
  1436. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1437. })
  1438. Part = New("Part", Model, "Part", {
  1439. Material = Enum.Material.SmoothPlastic,
  1440. FormFactor = Enum.FormFactor.Custom,
  1441. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1442. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1443. Anchored = true,
  1444. CanCollide = false,
  1445. BottomSurface = Enum.SurfaceType.Smooth,
  1446. TopSurface = Enum.SurfaceType.Smooth
  1447. })
  1448. Mesh = New("CylinderMesh", Part, "Mesh", {
  1449. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1450. })
  1451. Part = New("Part", Model, "Part", {
  1452. Material = Enum.Material.SmoothPlastic,
  1453. FormFactor = Enum.FormFactor.Custom,
  1454. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1455. CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1456. Anchored = true,
  1457. CanCollide = false,
  1458. BottomSurface = Enum.SurfaceType.Smooth,
  1459. TopSurface = Enum.SurfaceType.Smooth
  1460. })
  1461. Mesh = New("CylinderMesh", Part, "Mesh", {
  1462. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1463. })
  1464. Part = New("Part", Model, "Part", {
  1465. BrickColor = BrickColor.new("Dark stone grey"),
  1466. Material = Enum.Material.SmoothPlastic,
  1467. FormFactor = Enum.FormFactor.Custom,
  1468. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1469. CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1470. Anchored = true,
  1471. CanCollide = false,
  1472. BottomSurface = Enum.SurfaceType.Smooth,
  1473. TopSurface = Enum.SurfaceType.Smooth,
  1474. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1475. })
  1476. Mesh = New("CylinderMesh", Part, "Mesh", {
  1477. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1478. })
  1479. Part = New("Part", Model, "Part", {
  1480. BrickColor = maincolor,
  1481. Material = Enum.Material.Neon,
  1482. FormFactor = Enum.FormFactor.Custom,
  1483. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1484. CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1485. Anchored = true,
  1486. CanCollide = false,
  1487. BottomSurface = Enum.SurfaceType.Smooth,
  1488. TopSurface = Enum.SurfaceType.Smooth,
  1489. Color = Color3.new(1, 0, 0)
  1490. })
  1491. Mesh = New("BlockMesh", Part, "Mesh", {
  1492. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1493. })
  1494. Part = New("Part", Model, "Part", {
  1495. Material = Enum.Material.SmoothPlastic,
  1496. FormFactor = Enum.FormFactor.Custom,
  1497. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1498. CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1499. Anchored = true,
  1500. CanCollide = false,
  1501. BottomSurface = Enum.SurfaceType.Smooth,
  1502. TopSurface = Enum.SurfaceType.Smooth
  1503. })
  1504. Mesh = New("BlockMesh", Part, "Mesh", {
  1505. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1506. })
  1507. Part = New("Part", Model, "Part", {
  1508. BrickColor = BrickColor.new("Really black"),
  1509. Material = Enum.Material.SmoothPlastic,
  1510. FormFactor = Enum.FormFactor.Custom,
  1511. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1512. CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1513. Anchored = true,
  1514. CanCollide = false,
  1515. BottomSurface = Enum.SurfaceType.Smooth,
  1516. TopSurface = Enum.SurfaceType.Smooth,
  1517. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1518. })
  1519. Mesh = New("BlockMesh", Part, "Mesh", {
  1520. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1521. })
  1522. Part = New("Part", Model, "Part", {
  1523. Material = Enum.Material.SmoothPlastic,
  1524. FormFactor = Enum.FormFactor.Custom,
  1525. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1526. CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1527. Anchored = true,
  1528. CanCollide = false,
  1529. BottomSurface = Enum.SurfaceType.Smooth,
  1530. TopSurface = Enum.SurfaceType.Smooth
  1531. })
  1532. Mesh = New("BlockMesh", Part, "Mesh", {
  1533. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1534. })
  1535. Part = New("Part", Model, "Part", {
  1536. Material = Enum.Material.SmoothPlastic,
  1537. FormFactor = Enum.FormFactor.Custom,
  1538. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1539. CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1540. Anchored = true,
  1541. CanCollide = false,
  1542. BottomSurface = Enum.SurfaceType.Smooth,
  1543. TopSurface = Enum.SurfaceType.Smooth
  1544. })
  1545. Mesh = New("BlockMesh", Part, "Mesh", {
  1546. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1547. })
  1548. Part = New("Part", Model, "Part", {
  1549. Material = Enum.Material.SmoothPlastic,
  1550. FormFactor = Enum.FormFactor.Custom,
  1551. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1552. CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1553. Anchored = true,
  1554. CanCollide = false,
  1555. BottomSurface = Enum.SurfaceType.Smooth,
  1556. TopSurface = Enum.SurfaceType.Smooth
  1557. })
  1558. Mesh = New("BlockMesh", Part, "Mesh", {
  1559. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1560. })
  1561. Part = New("Part", Model, "Part", {
  1562. Material = Enum.Material.SmoothPlastic,
  1563. FormFactor = Enum.FormFactor.Custom,
  1564. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1565. CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1566. Anchored = true,
  1567. CanCollide = false,
  1568. BottomSurface = Enum.SurfaceType.Smooth,
  1569. TopSurface = Enum.SurfaceType.Smooth
  1570. })
  1571. Mesh = New("BlockMesh", Part, "Mesh", {
  1572. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1573. })
  1574. Part = New("Part", Model, "Part", {
  1575. Material = Enum.Material.SmoothPlastic,
  1576. FormFactor = Enum.FormFactor.Custom,
  1577. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1578. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1579. Anchored = true,
  1580. CanCollide = false,
  1581. BottomSurface = Enum.SurfaceType.Smooth,
  1582. TopSurface = Enum.SurfaceType.Smooth
  1583. })
  1584. Mesh = New("CylinderMesh", Part, "Mesh", {
  1585. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1586. })
  1587. Part = New("Part", Model, "Part", {
  1588. BrickColor = BrickColor.new("Lily white"),
  1589. Material = Enum.Material.SmoothPlastic,
  1590. FormFactor = Enum.FormFactor.Custom,
  1591. Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1592. CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1593. Anchored = true,
  1594. CanCollide = false,
  1595. BottomSurface = Enum.SurfaceType.Smooth,
  1596. TopSurface = Enum.SurfaceType.Smooth,
  1597. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1598. })
  1599. Part = New("Part", Model, "Part", {
  1600. Material = Enum.Material.SmoothPlastic,
  1601. FormFactor = Enum.FormFactor.Custom,
  1602. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1603. CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1604. Anchored = true,
  1605. CanCollide = false,
  1606. BottomSurface = Enum.SurfaceType.Smooth,
  1607. TopSurface = Enum.SurfaceType.Smooth
  1608. })
  1609. Mesh = New("BlockMesh", Part, "Mesh", {
  1610. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1611. })
  1612. Part = New("Part", Model, "Part", {
  1613. BrickColor = BrickColor.new("Dark stone grey"),
  1614. Material = Enum.Material.SmoothPlastic,
  1615. FormFactor = Enum.FormFactor.Custom,
  1616. Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1617. CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1618. Anchored = true,
  1619. CanCollide = false,
  1620. BottomSurface = Enum.SurfaceType.Smooth,
  1621. TopSurface = Enum.SurfaceType.Smooth,
  1622. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1623. })
  1624. Part = New("Part", Model, "Part", {
  1625. BrickColor = BrickColor.new("Really black"),
  1626. Material = Enum.Material.SmoothPlastic,
  1627. FormFactor = Enum.FormFactor.Custom,
  1628. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1629. CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1630. Anchored = true,
  1631. CanCollide = false,
  1632. BottomSurface = Enum.SurfaceType.Smooth,
  1633. TopSurface = Enum.SurfaceType.Smooth,
  1634. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1635. })
  1636. Mesh = New("BlockMesh", Part, "Mesh", {
  1637. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1638. })
  1639. Part = New("Part", Model, "Part", {
  1640. BrickColor = BrickColor.new("Really black"),
  1641. Material = Enum.Material.SmoothPlastic,
  1642. FormFactor = Enum.FormFactor.Custom,
  1643. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1644. CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1645. Anchored = true,
  1646. CanCollide = false,
  1647. BottomSurface = Enum.SurfaceType.Smooth,
  1648. TopSurface = Enum.SurfaceType.Smooth,
  1649. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1650. })
  1651. Mesh = New("BlockMesh", Part, "Mesh", {
  1652. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1653. })
  1654. Part = New("Part", Model, "Part", {
  1655. BrickColor = maincolor,
  1656. Material = Enum.Material.Neon,
  1657. FormFactor = Enum.FormFactor.Custom,
  1658. Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1659. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1660. Anchored = true,
  1661. CanCollide = false,
  1662. BottomSurface = Enum.SurfaceType.Smooth,
  1663. TopSurface = Enum.SurfaceType.Smooth,
  1664. Color = Color3.new(1, 0, 0)
  1665. })
  1666. Part = New("Part", Model, "Part", {
  1667. Material = Enum.Material.SmoothPlastic,
  1668. FormFactor = Enum.FormFactor.Custom,
  1669. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1670. CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1671. Anchored = true,
  1672. CanCollide = false,
  1673. BottomSurface = Enum.SurfaceType.Smooth,
  1674. TopSurface = Enum.SurfaceType.Smooth
  1675. })
  1676. Mesh = New("BlockMesh", Part, "Mesh", {
  1677. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1678. })
  1679. Part = New("Part", Model, "Part", {
  1680. BrickColor = BrickColor.new("Lily white"),
  1681. Material = Enum.Material.SmoothPlastic,
  1682. FormFactor = Enum.FormFactor.Custom,
  1683. Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1684. CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1685. Anchored = true,
  1686. CanCollide = false,
  1687. BottomSurface = Enum.SurfaceType.Smooth,
  1688. TopSurface = Enum.SurfaceType.Smooth,
  1689. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1690. })
  1691. Part = New("Part", Model, "Part", {
  1692. Material = Enum.Material.SmoothPlastic,
  1693. FormFactor = Enum.FormFactor.Custom,
  1694. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1695. CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1696. Anchored = true,
  1697. CanCollide = false,
  1698. BottomSurface = Enum.SurfaceType.Smooth,
  1699. TopSurface = Enum.SurfaceType.Smooth
  1700. })
  1701. Mesh = New("BlockMesh", Part, "Mesh", {
  1702. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1703. })
  1704. Part = New("Part", Model, "Part", {
  1705. BrickColor = BrickColor.new("Really black"),
  1706. Material = Enum.Material.SmoothPlastic,
  1707. FormFactor = Enum.FormFactor.Custom,
  1708. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1709. CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1710. Anchored = true,
  1711. CanCollide = false,
  1712. BottomSurface = Enum.SurfaceType.Smooth,
  1713. TopSurface = Enum.SurfaceType.Smooth,
  1714. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1715. })
  1716. Mesh = New("BlockMesh", Part, "Mesh", {
  1717. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1718. })
  1719. Part = New("Part", Model, "Part", {
  1720. Material = Enum.Material.SmoothPlastic,
  1721. FormFactor = Enum.FormFactor.Custom,
  1722. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1723. CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1724. Anchored = true,
  1725. CanCollide = false,
  1726. BottomSurface = Enum.SurfaceType.Smooth,
  1727. TopSurface = Enum.SurfaceType.Smooth
  1728. })
  1729. Mesh = New("CylinderMesh", Part, "Mesh", {
  1730. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1731. })
  1732. Part = New("Part", Model, "Part", {
  1733. BrickColor = BrickColor.new("Lily white"),
  1734. Material = Enum.Material.SmoothPlastic,
  1735. FormFactor = Enum.FormFactor.Custom,
  1736. Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1737. CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1738. Anchored = true,
  1739. CanCollide = false,
  1740. BottomSurface = Enum.SurfaceType.Smooth,
  1741. TopSurface = Enum.SurfaceType.Smooth,
  1742. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1743. })
  1744. Part = New("Part", Model, "Part", {
  1745. BrickColor = BrickColor.new("Lily white"),
  1746. Material = Enum.Material.SmoothPlastic,
  1747. FormFactor = Enum.FormFactor.Custom,
  1748. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1749. CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1750. Anchored = true,
  1751. CanCollide = false,
  1752. BottomSurface = Enum.SurfaceType.Smooth,
  1753. TopSurface = Enum.SurfaceType.Smooth,
  1754. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1755. })
  1756. Part = New("Part", Model, "Part", {
  1757. BrickColor = BrickColor.new("Lily white"),
  1758. Material = Enum.Material.SmoothPlastic,
  1759. FormFactor = Enum.FormFactor.Custom,
  1760. Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1761. CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1762. Anchored = true,
  1763. CanCollide = false,
  1764. BottomSurface = Enum.SurfaceType.Smooth,
  1765. TopSurface = Enum.SurfaceType.Smooth,
  1766. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1767. })
  1768. Part = New("Part", Model, "Part", {
  1769. BrickColor = BrickColor.new("Lily white"),
  1770. Material = Enum.Material.SmoothPlastic,
  1771. FormFactor = Enum.FormFactor.Custom,
  1772. Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1773. CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1774. Anchored = true,
  1775. CanCollide = false,
  1776. BottomSurface = Enum.SurfaceType.Smooth,
  1777. TopSurface = Enum.SurfaceType.Smooth,
  1778. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1779. })
  1780. Part = New("Part", Model, "Part", {
  1781. BrickColor = BrickColor.new("Dark stone grey"),
  1782. Material = Enum.Material.SmoothPlastic,
  1783. FormFactor = Enum.FormFactor.Custom,
  1784. Size = Vector3.new(1, 0.0599999987, 1),
  1785. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1786. Anchored = true,
  1787. CanCollide = false,
  1788. BottomSurface = Enum.SurfaceType.Smooth,
  1789. TopSurface = Enum.SurfaceType.Smooth,
  1790. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1791. })
  1792. Part = New("Part", Model, "Part", {
  1793. BrickColor = BrickColor.new("Lily white"),
  1794. Material = Enum.Material.SmoothPlastic,
  1795. FormFactor = Enum.FormFactor.Custom,
  1796. Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1797. CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1798. Anchored = true,
  1799. CanCollide = false,
  1800. BottomSurface = Enum.SurfaceType.Smooth,
  1801. TopSurface = Enum.SurfaceType.Smooth,
  1802. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1803. })
  1804. Part = New("Part", Model, "Part", {
  1805. BrickColor = maincolor,
  1806. Material = Enum.Material.Neon,
  1807. FormFactor = Enum.FormFactor.Custom,
  1808. Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  1809. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1810. Anchored = true,
  1811. CanCollide = false,
  1812. BottomSurface = Enum.SurfaceType.Smooth,
  1813. TopSurface = Enum.SurfaceType.Smooth,
  1814. Color = Color3.new(1, 0, 0)
  1815. })
  1816. Part = New("Part", Model, "Part", {
  1817. BrickColor = BrickColor.new("Lily white"),
  1818. Material = Enum.Material.SmoothPlastic,
  1819. FormFactor = Enum.FormFactor.Custom,
  1820. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1821. CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  1822. Anchored = true,
  1823. CanCollide = false,
  1824. BottomSurface = Enum.SurfaceType.Smooth,
  1825. TopSurface = Enum.SurfaceType.Smooth,
  1826. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1827. })
  1828. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1829. ArmorColorParts = {}
  1830. NeonColorParts = {}
  1831. NeonColorParts2 = {}
  1832. Eye = New("Part", Character, "Eye", {
  1833. BrickColor = BrickColor.new("Really black"),
  1834. Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  1835. CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  1836. Anchored = false,
  1837. BottomSurface = Enum.SurfaceType.Smooth,
  1838. TopSurface = Enum.SurfaceType.Smooth
  1839. })
  1840. Mesh = New("SpecialMesh", Eye, "Mesh", {
  1841. Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  1842. })
  1843. test = -0.0200577000000024
  1844. test2 = -0.001045229999999897
  1845. print("" .. test)
  1846. test3 = 0.0499999968
  1847. print("" .. test2)
  1848. print("" .. test3)
  1849. local all, last = {}, nil
  1850. function scan(p)
  1851. for _, v in pairs(p:GetChildren()) do
  1852. if v:IsA("BasePart") then
  1853. if v.BrickColor == BrickColor.new("Lily white") then
  1854. table.insert(ArmorColorParts, v)
  1855. end
  1856. if v.BrickColor == BrickColor.new("Really red") then
  1857. table.insert(NeonColorParts, v)
  1858. table.insert(NeonColorParts2, v)
  1859. end
  1860. if last then
  1861. local w = Instance.new("Weld")
  1862. w.Part0, w.Part1 = last, v
  1863. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1864. w.Parent = last
  1865. end
  1866. table.insert(all, v)
  1867. last = v
  1868. end
  1869. scan(v)
  1870. end
  1871. end
  1872. scan(Model)
  1873. for _, v in pairs(all) do
  1874. v.Anchored = false
  1875. v.CanCollide = false
  1876. end
  1877. Model.Parent = Character
  1878. local eye1 = Instance.new("Part")
  1879. eye1.Parent = Character
  1880. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  1881. eye1.Archivable = true
  1882. eye1.Transparency = 0
  1883. eye1.Shape = "Ball"
  1884. eye1.BrickColor = maincolor
  1885. eye1.Material = "Neon"
  1886. eye1.CanCollide = false
  1887. local mesh = Instance.new("SpecialMesh", eye1)
  1888. mesh.MeshType = "Sphere"
  1889. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  1890. local weld1en = Instance.new("Weld")
  1891. weld1en.Parent = Character.Head
  1892. weld1en.Part0 = Character.Head
  1893. weld1en.Part1 = eye1
  1894. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  1895. table.insert(NeonColorParts, eye1)
  1896. for i, v in pairs(NeonColorParts) do
  1897. v.BrickColor = maincolor
  1898. end
  1899. local Services = {
  1900. SoundService = game:GetService("SoundService"),
  1901. Players = game:GetService("Players"),
  1902. Debris = game:GetService("Debris"),
  1903. Workspace = game:GetService("Workspace"),
  1904. Lighting = game:GetService("Lighting"),
  1905. HttpService = game:GetService("HttpService"),
  1906. InsertService = game:GetService("InsertService")
  1907. }
  1908. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1909. Humanoid.Animator:Destroy()
  1910. Character.Animate:Destroy()
  1911. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1912. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1913. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  1914. EyeW = Instance.new("Weld")
  1915. EyeW.Name = "EyeW"
  1916. EyeW.Parent = Head
  1917. EyeW.Part0 = Eye
  1918. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  1919. EyeW.Part1 = Head
  1920. SWW = Instance.new("Weld")
  1921. SWW.Name = "SWW"
  1922. SWW.Part0 = RightArm
  1923. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  1924. SWW.C1 = cn(0, 0, 0)
  1925. SWW.Part1 = SwHandle
  1926. SWW.Parent = RightArm
  1927. RSH, LSH = nil, nil
  1928. RW = Instance.new("Weld")
  1929. LW = Instance.new("Weld")
  1930. RH = Torso["Right Hip"]
  1931. LH = Torso["Left Hip"]
  1932. RSH = Torso["Right Shoulder"]
  1933. LSH = Torso["Left Shoulder"]
  1934. RSH.Parent = nil
  1935. LSH.Parent = nil
  1936. RW.Name = "RW"
  1937. RW.Part0 = Torso
  1938. RW.C0 = cn(1.5, 0.5, 0)
  1939. RW.C1 = cn(0, 0.5, 0)
  1940. RW.Part1 = RightArm
  1941. RW.Parent = Torso
  1942. LW.Name = "LW"
  1943. LW.Part0 = Torso
  1944. LW.C0 = cn(-1.5, 0.5, 0)
  1945. LW.C1 = cn(0, 0.5, 0)
  1946. LW.Part1 = LeftArm
  1947. LW.Parent = Torso
  1948. function clerp(a, b, t)
  1949. local qa = {
  1950. QuaternionFromCFrame(a)
  1951. }
  1952. local qb = {
  1953. QuaternionFromCFrame(b)
  1954. }
  1955. local ax, ay, az = a.x, a.y, a.z
  1956. local bx, by, bz = b.x, b.y, b.z
  1957. local _t = 1 - t
  1958. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1959. end
  1960. function QuaternionFromCFrame(cf)
  1961. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1962. local trace = m00 + m11 + m22
  1963. if trace > 0 then
  1964. local s = math.sqrt(1 + trace)
  1965. local recip = 0.5 / s
  1966. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1967. else
  1968. local i = 0
  1969. if m00 < m11 then
  1970. i = 1
  1971. end
  1972. if m22 > (i == 0 and m00 or m11) then
  1973. i = 2
  1974. end
  1975. if i == 0 then
  1976. local s = math.sqrt(m00 - m11 - m22 + 1)
  1977. local recip = 0.5 / s
  1978. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1979. elseif i == 1 then
  1980. local s = math.sqrt(m11 - m22 - m00 + 1)
  1981. local recip = 0.5 / s
  1982. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1983. elseif i == 2 then
  1984. local s = math.sqrt(m22 - m00 - m11 + 1)
  1985. local recip = 0.5 / s
  1986. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1987. end
  1988. end
  1989. end
  1990. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1991. local xs, ys, zs = x + x, y + y, z + z
  1992. local wx, wy, wz = w * xs, w * ys, w * zs
  1993. local xx = x * xs
  1994. local xy = x * ys
  1995. local xz = x * zs
  1996. local yy = y * ys
  1997. local yz = y * zs
  1998. local zz = z * zs
  1999. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2000. end
  2001. function QuaternionSlerp(a, b, t)
  2002. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2003. local startInterp, finishInterp
  2004. if cosTheta >= 1.0E-4 then
  2005. if 1 - cosTheta > 1.0E-4 then
  2006. local theta = math.acos(cosTheta)
  2007. local invSinTheta = 1 / math.sin(theta)
  2008. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2009. finishInterp = math.sin(t * theta) * invSinTheta
  2010. else
  2011. startInterp = 1 - t
  2012. finishInterp = t
  2013. end
  2014. elseif 1 + cosTheta > 1.0E-4 then
  2015. local theta = math.acos(-cosTheta)
  2016. local invSinTheta = 1 / math.sin(theta)
  2017. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2018. finishInterp = math.sin(t * theta) * invSinTheta
  2019. else
  2020. startInterp = t - 1
  2021. finishInterp = t
  2022. end
  2023. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2024. end
  2025. function swait(num)
  2026. if num == 0 or num == nil then
  2027. game:service("RunService").RenderStepped:wait(0)
  2028. else
  2029. for i = 0, num do
  2030. game:service("RunService").RenderStepped:wait(0)
  2031. end
  2032. end
  2033. end
  2034. local RbxUtility = LoadLibrary("RbxUtility")
  2035. local Create = RbxUtility.Create
  2036. function RemoveOutlines(part)
  2037. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2038. end
  2039. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2040. local Part = Create("Part")({
  2041. formFactor = FormFactor,
  2042. Parent = Parent,
  2043. Reflectance = Reflectance,
  2044. Transparency = Transparency,
  2045. CanCollide = false,
  2046. Locked = true,
  2047. BrickColor = BrickColor.new(tostring(BColor)),
  2048. Name = Name,
  2049. Size = Size,
  2050. Material = Material
  2051. })
  2052. RemoveOutlines(Part)
  2053. return Part
  2054. end
  2055. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2056. local Msh = Create(Mesh)({
  2057. Parent = Part,
  2058. Offset = OffSet,
  2059. Scale = Scale
  2060. })
  2061. if Mesh == "SpecialMesh" then
  2062. Msh.MeshType = MeshType
  2063. Msh.MeshId = MeshId
  2064. end
  2065. return Msh
  2066. end
  2067. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2068. local Weld = Create("Weld")({
  2069. Parent = Parent,
  2070. Part0 = Part0,
  2071. Part1 = Part1,
  2072. C0 = C0,
  2073. C1 = C1
  2074. })
  2075. return Weld
  2076. end
  2077. function rayCast(Position, Direction, Range, Ignore)
  2078. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2079. end
  2080. function CreateSound(id, par, vol, pit)
  2081. coroutine.resume(coroutine.create(function()
  2082. local sou = Instance.new("Sound", par or workspace)
  2083. sou.Volume = vol
  2084. sou.Pitch = pit or 1
  2085. sou.SoundId = id
  2086. wait()
  2087. sou:play()
  2088. game:GetService("Debris"):AddItem(sou, 6)
  2089. end))
  2090. end
  2091. function CreateSong(id, par, vol, pit)
  2092. coroutine.resume(coroutine.create(function()
  2093. sou2 = Instance.new("Sound", par or workspace)
  2094. sou2.Volume = vol
  2095. sou2.Pitch = 1
  2096. sou2.SoundId = id
  2097. wait()
  2098. sou2:play()
  2099. sou2.Looped = true
  2100. end))
  2101. end
  2102. local function getclosest(obj, distance)
  2103. local last, lastx = distance + 1, nil
  2104. for i, v in pairs(workspace:GetChildren()) do
  2105. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2106. local t = v.Torso
  2107. local dist = (t.Position - obj.Position).magnitude
  2108. if distance >= dist and last > dist then
  2109. last = dist
  2110. lastx = v
  2111. end
  2112. end
  2113. end
  2114. return lastx
  2115. end
  2116. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2117. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2118. prt.Anchored = true
  2119. prt.CFrame = cframe
  2120. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2121. game:GetService("Debris"):AddItem(prt, 10)
  2122. if Type == 1 or Type == nil then
  2123. table.insert(Effects, {
  2124. prt,
  2125. "Block1",
  2126. delay,
  2127. x3,
  2128. y3,
  2129. z3,
  2130. msh
  2131. })
  2132. elseif Type == 2 then
  2133. table.insert(Effects, {
  2134. prt,
  2135. "Block2",
  2136. delay,
  2137. x3,
  2138. y3,
  2139. z3,
  2140. msh
  2141. })
  2142. elseif Type == 3 then
  2143. table.insert(Effects, {
  2144. prt,
  2145. "Block3",
  2146. delay,
  2147. x3,
  2148. y3,
  2149. z3,
  2150. msh
  2151. })
  2152. end
  2153. end
  2154. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2155. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2156. prt.Anchored = true
  2157. prt.CFrame = cframe
  2158. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2159. game:GetService("Debris"):AddItem(prt, 10)
  2160. table.insert(Effects, {
  2161. prt,
  2162. "Cylinder",
  2163. delay,
  2164. x3,
  2165. y3,
  2166. z3,
  2167. msh
  2168. })
  2169. end
  2170. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2171. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2172. prt.Anchored = true
  2173. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2174. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2175. game:GetService("Debris"):AddItem(prt, 10)
  2176. table.insert(Effects, {
  2177. prt,
  2178. "Cylinder",
  2179. delay,
  2180. x3,
  2181. y3,
  2182. z3,
  2183. msh
  2184. })
  2185. end
  2186. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2187. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2188. prt.Anchored = true
  2189. prt.CFrame = cframe
  2190. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2191. game:GetService("Debris"):AddItem(prt, 10)
  2192. table.insert(Effects, {
  2193. prt,
  2194. "Cylinder",
  2195. delay,
  2196. x3,
  2197. y3,
  2198. z3,
  2199. msh
  2200. })
  2201. end
  2202. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2203. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2204. prt.Anchored = true
  2205. prt.CFrame = cframe
  2206. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2207. game:GetService("Debris"):AddItem(prt, 10)
  2208. table.insert(Effects, {
  2209. prt,
  2210. "Cylinder",
  2211. delay,
  2212. x3,
  2213. y3,
  2214. z3,
  2215. msh
  2216. })
  2217. end
  2218. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2219. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2220. prt.Anchored = true
  2221. prt.CFrame = cframe
  2222. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2223. game:GetService("Debris"):AddItem(prt, 10)
  2224. table.insert(Effects, {
  2225. prt,
  2226. "Cylinder",
  2227. delay,
  2228. x3,
  2229. y3,
  2230. z3,
  2231. msh
  2232. })
  2233. end
  2234. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2235. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2236. prt.Anchored = true
  2237. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2238. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2239. local num = math.random(10, 50) / 1000
  2240. game:GetService("Debris"):AddItem(prt, 10)
  2241. table.insert(Effects, {
  2242. prt,
  2243. "Shatter",
  2244. num,
  2245. prt.CFrame,
  2246. math.random() - math.random(),
  2247. 0,
  2248. math.random(50, 100) / 100
  2249. })
  2250. end
  2251. for i = 0, 1, 0.05 do
  2252. swait()
  2253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2254. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2255. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2257. if Torsovelocity.y > 2 then
  2258. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2259. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2260. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2261. elseif Torsovelocity.y < 1 then
  2262. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2263. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2264. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2265. end
  2266. end
  2267. attack = false
  2268. game:GetService("RunService").Stepped:connect(function()
  2269. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2270. velocity = RootPart.Velocity.y
  2271. sine = sine + change
  2272. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2273. if equipped == true or equipped == false then
  2274. if RootPart.Velocity.y > -1 and hit == nil then
  2275. Anim = "Jump"
  2276. inair = true
  2277. if attack == false then
  2278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2279. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2280. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2282. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2283. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2284. end
  2285. elseif RootPart.Velocity.y < -1 and hit == nil then
  2286. Anim = "Fall"
  2287. inair = true
  2288. if attack == false then
  2289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2291. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2292. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2293. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2294. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2295. end
  2296. elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2297. Anim = "Idle"
  2298. inair = false
  2299. if attack == false then
  2300. Humanoid.JumpPower = 50
  2301. if elementmode == "Mode 1" then
  2302. change = 0.8
  2303. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2304. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2305. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2307. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2308. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2309. elseif elementmode == "Mode 2" then
  2310. change = 0.8
  2311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2312. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2315. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2316. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2317. elseif elementmode == "Mode 3" then
  2318. change = 0.8
  2319. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2320. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2321. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2322. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2323. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2324. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2325. elseif elementmode == "Mode 4" then
  2326. change = 0.6
  2327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2328. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2329. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2330. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2331. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2332. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2333. elseif elementmode == "Mode 5" then
  2334. change = 0.8
  2335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2337. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2339. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2340. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2341. elseif elementmode == "Mode 6" then
  2342. change = 0.5
  2343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2346. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2347. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2348. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2349. end
  2350. end
  2351. elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2352. Anim = "Walk"
  2353. inair = false
  2354. if attack == false and Runkey == false then
  2355. if elementmode == "Mode 1" then
  2356. change = 0.9
  2357. Humanoid.WalkSpeed = 22
  2358. Humanoid.JumpPower = 50
  2359. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2360. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2361. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2362. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2363. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2364. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2365. elseif elementmode == "Mode 2" then
  2366. change = 1.4
  2367. Humanoid.WalkSpeed = 14
  2368. Humanoid.JumpPower = 60
  2369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2373. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2374. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2375. elseif elementmode == "Mode 3" then
  2376. change = 0.9
  2377. Humanoid.WalkSpeed = 22
  2378. Humanoid.JumpPower = 60
  2379. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2380. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2383. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2384. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2385. elseif elementmode == "Mode 4" then
  2386. change = 1.1
  2387. Humanoid.WalkSpeed = 9
  2388. Humanoid.JumpPower = 60
  2389. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2390. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2391. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2392. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2393. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2394. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2395. elseif elementmode == "Mode 5" then
  2396. change = 1
  2397. Humanoid.WalkSpeed = 9
  2398. Humanoid.JumpPower = 100
  2399. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2400. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2401. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2402. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2403. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2404. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2405. elseif elementmode == "Mode 6" then
  2406. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2407. change = 0.9
  2408. Humanoid.WalkSpeed = 42
  2409. Humanoid.JumpPower = 80
  2410. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2411. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2412. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2413. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2414. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2415. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2416. end
  2417. end
  2418. function onClimbing(speed)
  2419. if attack == false then
  2420. attack = true
  2421. Climbanim = true
  2422. Humanoid.WalkSpeed = 14
  2423. while Climbanim == true do
  2424. for i = 0, 0, 0.1 do
  2425. swait()
  2426. change = 3
  2427. if RootPart.Velocity.y > 0.01 then
  2428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2432. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2433. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2434. end
  2435. if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2437. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2438. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2439. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2440. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2441. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2442. end
  2443. if RootPart.Velocity.y < -1 then
  2444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2445. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2447. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2448. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2449. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2450. end
  2451. end
  2452. if Torsovelocity.y > 1 then
  2453. Climbanim = false
  2454. end
  2455. end
  2456. attack = false
  2457. end
  2458. end
  2459. Humanoid.Climbing:connect(onClimbing)
  2460. end
  2461. end
  2462. if 0 < #Effects then
  2463. for e = 1, #Effects do
  2464. if Effects[e] ~= nil then
  2465. local Thing = Effects[e]
  2466. if Thing ~= nil then
  2467. local Part = Thing[1]
  2468. local Mode = Thing[2]
  2469. local Delay = Thing[3]
  2470. local IncX = Thing[4]
  2471. local IncY = Thing[5]
  2472. local IncZ = Thing[6]
  2473. if 1 >= Thing[1].Transparency then
  2474. if Thing[2] == "Block1" then
  2475. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2476. local Mesh = Thing[1].Mesh
  2477. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2478. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2479. elseif Thing[2] == "Block2" then
  2480. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2481. local Mesh = Thing[7]
  2482. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2484. elseif Thing[2] == "Block3" then
  2485. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2486. local Mesh = Thing[7]
  2487. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2489. elseif Thing[2] == "Cylinder" then
  2490. local Mesh = Thing[1].Mesh
  2491. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2493. elseif Thing[2] == "Blood" then
  2494. local Mesh = Thing[7]
  2495. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2496. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2497. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2498. elseif Thing[2] == "Elec" then
  2499. local Mesh = Thing[1].Mesh
  2500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2502. elseif Thing[2] == "Disappear" then
  2503. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2504. elseif Thing[2] == "Shatter" then
  2505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2506. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2507. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2508. Thing[6] = Thing[6] + Thing[5]
  2509. end
  2510. else
  2511. Part.Parent = nil
  2512. table.remove(Effects, e)
  2513. end
  2514. end
  2515. end
  2516. end
  2517. end
  2518. end)
  2519. local BlackHole1 = Create("ParticleEmitter")({
  2520. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2521. Transparency = NumberSequence.new(0.8, 1),
  2522. Size = NumberSequence.new(3, 6),
  2523. Texture = "rbxassetid://153700391",
  2524. Lifetime = NumberRange.new(2),
  2525. Rate = 30,
  2526. VelocitySpread = 0,
  2527. Rotation = NumberRange.new(0),
  2528. RotSpeed = NumberRange.new(10),
  2529. Speed = NumberRange.new(0),
  2530. LightEmission = 0,
  2531. LockedToPart = true,
  2532. Acceleration = Vector3.new(0, 0, 0),
  2533. EmissionDirection = "Bottom"
  2534. })
  2535. Effects = {
  2536. Block = {
  2537. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2538. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2539. prt.Anchored = true
  2540. prt.CFrame = cframe
  2541. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2542. game:GetService("Debris"):AddItem(prt, 10)
  2543. if Type == 1 or Type == nil then
  2544. table.insert(Effects, {
  2545. prt,
  2546. "Block1",
  2547. delay,
  2548. x3,
  2549. y3,
  2550. z3,
  2551. msh
  2552. })
  2553. elseif Type == 2 then
  2554. table.insert(Effects, {
  2555. prt,
  2556. "Block2",
  2557. delay,
  2558. x3,
  2559. y3,
  2560. z3,
  2561. msh
  2562. })
  2563. else
  2564. table.insert(Effects, {
  2565. prt,
  2566. "Block3",
  2567. delay,
  2568. x3,
  2569. y3,
  2570. z3,
  2571. msh
  2572. })
  2573. end
  2574. end
  2575. },
  2576. Sphere = {
  2577. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2578. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2579. prt.Anchored = true
  2580. prt.CFrame = cframe
  2581. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2582. game:GetService("Debris"):AddItem(prt, 10)
  2583. table.insert(Effects, {
  2584. prt,
  2585. "Cylinder",
  2586. delay,
  2587. x3,
  2588. y3,
  2589. z3,
  2590. msh
  2591. })
  2592. end
  2593. },
  2594. Cylinder = {
  2595. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2596. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2597. prt.Anchored = true
  2598. prt.CFrame = cframe
  2599. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2600. game:GetService("Debris"):AddItem(prt, 10)
  2601. table.insert(Effects, {
  2602. prt,
  2603. "Cylinder",
  2604. delay,
  2605. x3,
  2606. y3,
  2607. z3,
  2608. msh
  2609. })
  2610. end
  2611. },
  2612. Wave = {
  2613. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2614. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2615. prt.Anchored = true
  2616. prt.CFrame = cframe
  2617. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2618. game:GetService("Debris"):AddItem(prt, 10)
  2619. table.insert(Effects, {
  2620. prt,
  2621. "Cylinder",
  2622. delay,
  2623. x3 / 60,
  2624. y3 / 60,
  2625. z3 / 60,
  2626. msh
  2627. })
  2628. end
  2629. },
  2630. Ring = {
  2631. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2632. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2633. prt.Anchored = true
  2634. prt.CFrame = cframe
  2635. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2636. game:GetService("Debris"):AddItem(prt, 10)
  2637. table.insert(Effects, {
  2638. prt,
  2639. "Cylinder",
  2640. delay,
  2641. x3,
  2642. y3,
  2643. z3,
  2644. msh
  2645. })
  2646. end
  2647. },
  2648. Break = {
  2649. Create = function(brickcolor, cframe, x1, y1, z1)
  2650. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2651. prt.Anchored = true
  2652. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2653. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2654. local num = math.random(10, 50) / 1000
  2655. game:GetService("Debris"):AddItem(prt, 10)
  2656. table.insert(Effects, {
  2657. prt,
  2658. "Shatter",
  2659. num,
  2660. prt.CFrame,
  2661. math.random() - math.random(),
  2662. 0,
  2663. math.random(50, 100) / 100
  2664. })
  2665. end
  2666. }
  2667. }
  2668. function RemoveOutlines(part)
  2669. part.TopSurface = 10
  2670. end
  2671. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2672. local Part = Create("Part")({
  2673. Parent = Parent,
  2674. Reflectance = Reflectance,
  2675. Transparency = Transparency,
  2676. CanCollide = false,
  2677. Locked = true,
  2678. BrickColor = BrickColor.new(tostring(BColor)),
  2679. Name = Name,
  2680. Size = Size,
  2681. Material = Material
  2682. })
  2683. RemoveOutlines(Part)
  2684. return Part
  2685. end
  2686. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2687. local Msh = Create(Mesh)({
  2688. Parent = Part,
  2689. Offset = OffSet,
  2690. Scale = Scale
  2691. })
  2692. if Mesh == "SpecialMesh" then
  2693. Msh.MeshType = MeshType
  2694. Msh.MeshId = MeshId
  2695. end
  2696. return Msh
  2697. end
  2698. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2699. local Weld = Create("Weld")({
  2700. Parent = Parent,
  2701. Part0 = Part0,
  2702. Part1 = Part1,
  2703. C0 = C0,
  2704. C1 = C1
  2705. })
  2706. return Weld
  2707. end
  2708. WSHM = {
  2709. "White",
  2710. "Pastel light red"
  2711. }
  2712. WSH = WSHM[math.random(1, #WSHM)]
  2713. function IcePartFunk(HPart, aria, Min, Max)
  2714. IcePart = Instance.new("Part", HPart)
  2715. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2716. IcePart.CanCollide = false
  2717. IuW = Instance.new("Weld")
  2718. IuW.Name = "GuW"
  2719. IuW.Part0 = HPart
  2720. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2721. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2722. IuW.Part1 = IcePart
  2723. IuW.Parent = HPart
  2724. IcePart.Transparency = 0.9
  2725. IcePart.Material = "Neon"
  2726. WSH = WSHM[math.random(1, #WSHM)]
  2727. IcePart.BrickColor = BrickColor.new("" .. WSH)
  2728. RemoveOutlines(IcePart)
  2729. game:GetService("Debris"):AddItem(IuW, 4)
  2730. game:GetService("Debris"):AddItem(IcePart, 6)
  2731. end
  2732. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2733. IcePart2 = Instance.new("Part", HPart)
  2734. IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2735. IcePart2.CanCollide = false
  2736. RemoveOutlines(IcePart2)
  2737. IcePart2.Anchored = true
  2738. game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2739. IcePart2.Transparency = 0.95
  2740. IcePart2.Material = "Neon"
  2741. IcePart2.BrickColor = BrickColor.new("Really black")
  2742. IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2743. for i = 0, num do
  2744. if num > 1 then
  2745. GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2746. end
  2747. end
  2748. end
  2749. SpikeMeshId = 1033714
  2750. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2751. local Part = Instance.new("Part", Parent)
  2752. Part.Name = Name
  2753. Part.BrickColor = BrickColor.new(Color)
  2754. Part.Size = Size
  2755. Part.Material = Material
  2756. Part.Transparency = Transparency
  2757. Part.CanCollide = false
  2758. RemoveOutlines(Part)
  2759. local Mesh = Instance.new("SpecialMesh", Part)
  2760. Mesh.MeshType = "Sphere"
  2761. Mesh.Scale = Scale
  2762. return Mesh and Part
  2763. end
  2764. CFuncs = {
  2765. Part = {
  2766. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2767. local Part = Create("Part")({
  2768. Parent = Parent,
  2769. Reflectance = Reflectance,
  2770. Transparency = Transparency,
  2771. CanCollide = false,
  2772. Locked = true,
  2773. BrickColor = BrickColor.new(tostring(BColor)),
  2774. Name = Name,
  2775. Size = Size,
  2776. Material = Material
  2777. })
  2778. RemoveOutlines(Part)
  2779. return Part
  2780. end
  2781. },
  2782. Mesh = {
  2783. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2784. local Msh = Create(Mesh)({
  2785. Parent = Part,
  2786. Offset = OffSet,
  2787. Scale = Scale
  2788. })
  2789. if Mesh == "SpecialMesh" then
  2790. Msh.MeshType = MeshType
  2791. Msh.MeshId = MeshId
  2792. end
  2793. return Msh
  2794. end
  2795. },
  2796. Mesh = {
  2797. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2798. local Msh = Create(Mesh)({
  2799. Parent = Part,
  2800. Offset = OffSet,
  2801. Scale = Scale
  2802. })
  2803. if Mesh == "SpecialMesh" then
  2804. Msh.MeshType = MeshType
  2805. Msh.MeshId = MeshId
  2806. end
  2807. return Msh
  2808. end
  2809. },
  2810. Weld = {
  2811. Create = function(Parent, Part0, Part1, C0, C1)
  2812. local Weld = Create("Weld")({
  2813. Parent = Parent,
  2814. Part0 = Part0,
  2815. Part1 = Part1,
  2816. C0 = C0,
  2817. C1 = C1
  2818. })
  2819. return Weld
  2820. end
  2821. },
  2822. Sound = {
  2823. Create = function(id, par, vol, pit)
  2824. coroutine.resume(coroutine.create(function()
  2825. local S = Create("Sound")({
  2826. Volume = vol,
  2827. Pitch = pit or 1,
  2828. SoundId = id,
  2829. Parent = par or workspace
  2830. })
  2831. wait()
  2832. S:play()
  2833. game:GetService("Debris"):AddItem(S, 6)
  2834. end))
  2835. end
  2836. },
  2837. ParticleEmitter = {
  2838. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2839. local fp = Create("ParticleEmitter")({
  2840. Parent = Parent,
  2841. Color = ColorSequence.new(Color1, Color2),
  2842. LightEmission = LightEmission,
  2843. Size = Size,
  2844. Texture = Texture,
  2845. Transparency = Transparency,
  2846. ZOffset = ZOffset,
  2847. Acceleration = Accel,
  2848. Drag = Drag,
  2849. LockedToPart = LockedToPart,
  2850. VelocityInheritance = VelocityInheritance,
  2851. EmissionDirection = EmissionDirection,
  2852. Enabled = Enabled,
  2853. Lifetime = LifeTime,
  2854. Rate = Rate,
  2855. Rotation = Rotation,
  2856. RotSpeed = RotSpeed,
  2857. Speed = Speed,
  2858. VelocitySpread = VelocitySpread
  2859. })
  2860. return fp
  2861. end
  2862. }
  2863. }
  2864. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2865. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2866. prt.Anchored = true
  2867. prt.CFrame = cframe
  2868. prt.Material = "Neon"
  2869. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2870. game:GetService("Debris"):AddItem(prt, 10)
  2871. coroutine.resume(coroutine.create(function(Part, Mesh)
  2872. local SnowTiltX = math.random(-1, 1)
  2873. local SnowTiltY = math.random(-1, 1)
  2874. local SnowTiltZ = math.random(-1, 1)
  2875. for i = 0, 6, delay do
  2876. swait()
  2877. Part.Transparency = i
  2878. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2879. Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  2880. end
  2881. Part.Parent = nil
  2882. end), prt, msh)
  2883. end
  2884. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2885. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2886. prt.Anchored = true
  2887. prt.CFrame = cframe
  2888. prt.Material = "Neon"
  2889. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2890. game:GetService("Debris"):AddItem(prt, 10)
  2891. coroutine.resume(coroutine.create(function(Part, Mesh)
  2892. for i = 0, 6, delay do
  2893. swait()
  2894. Part.Transparency = i
  2895. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2896. end
  2897. Part.Parent = nil
  2898. end), prt, msh)
  2899. end
  2900. function ShadArm(mouse, partt, SpreadAmount)
  2901. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2902. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  2903. local MainPos2 = mouse + SpreadVectors
  2904. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2905. local speed = 1000
  2906. local num = 0
  2907. coroutine.resume(coroutine.create(function()
  2908. repeat
  2909. swait()
  2910. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2911. local mag = (MainPos - pos).magnitude
  2912. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  2913. MainPos = MainPos + MouseLook.lookVector * speed
  2914. num = num - 1
  2915. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  2916. if hit ~= nil then
  2917. num = 0
  2918. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2919. refpart.Anchored = true
  2920. refpart.CFrame = CFrame.new(pos)
  2921. game:GetService("Debris"):AddItem(refpart, 2)
  2922. end
  2923. if num <= 0 then
  2924. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2925. refpart.Anchored = true
  2926. refpart.CFrame = CFrame.new(pos)
  2927. if hit ~= nil then
  2928. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2929. end
  2930. game:GetService("Debris"):AddItem(refpart, 0)
  2931. end
  2932. until num <= 0
  2933. end))
  2934. end
  2935. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  2936. local magz = (Part0 - Part1).magnitude
  2937. local curpos = Part0
  2938. local trz = {
  2939. -Offset,
  2940. Offset
  2941. }
  2942. for i = 1, Times do
  2943. local li = Instance.new("Part", Torso)
  2944. li.Name = "Lightning"
  2945. li.TopSurface = 0
  2946. li.Material = "Neon"
  2947. li.BottomSurface = 0
  2948. li.Anchored = true
  2949. li.Locked = true
  2950. li.Transparency = 0
  2951. li.BrickColor = Color
  2952. li.formFactor = "Custom"
  2953. li.CanCollide = false
  2954. li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  2955. local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2956. local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  2957. if Times == i then
  2958. local magz2 = (curpos - Part1).magnitude
  2959. li.Size = Vector3.new(Thickness, Thickness, magz2)
  2960. li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  2961. else
  2962. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  2963. end
  2964. curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  2965. game.Debris:AddItem(li, 0.01)
  2966. BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  2967. end
  2968. end
  2969. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2970. if hit.Parent == nil then
  2971. return
  2972. end
  2973. local h = hit.Parent:FindFirstChild("Humanoid")
  2974. for _, v in pairs(hit.Parent:children()) do
  2975. if v:IsA("Humanoid") then
  2976. h = v
  2977. end
  2978. end
  2979. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2980. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2981. return
  2982. end
  2983. local c = Create("ObjectValue")({
  2984. Name = "creator",
  2985. Value = game:service("Players").LocalPlayer,
  2986. Parent = h
  2987. })
  2988. game:GetService("Debris"):AddItem(c, 0.5)
  2989. if HitSound ~= nil and HitPitch ~= nil then
  2990. CreateSound(HitSound, hit, 1, HitPitch)
  2991. end
  2992. local Damage = math.random(minim, maxim)
  2993. local blocked = false
  2994. local block = hit.Parent:findFirstChild("Block")
  2995. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2996. blocked = true
  2997. block.Value = block.Value - 1
  2998. print(block.Value)
  2999. end
  3000. if blocked == false then
  3001. h.Health = h.Health - Damage
  3002. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3003. else
  3004. h.Health = h.Health - Damage / 2
  3005. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3006. end
  3007. if Type == "Knockdown" then
  3008. local hum = hit.Parent.Humanoid
  3009. hum.PlatformStand = true
  3010. coroutine.resume(coroutine.create(function(HHumanoid)
  3011. swait(0.2)
  3012. HHumanoid.PlatformStand = false
  3013. end), hum)
  3014. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3015. local bodvol = Create("BodyVelocity")({
  3016. velocity = angle * knockback,
  3017. P = 50,
  3018. maxForce = Vector3.new(80000, 80000, 80000),
  3019. Parent = hit
  3020. })
  3021. local rl = Create("BodyAngularVelocity")({
  3022. P = 3000,
  3023. maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3024. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3025. Parent = hit
  3026. })
  3027. game:GetService("Debris"):AddItem(bodvol, 0.1)
  3028. game:GetService("Debris"):AddItem(rl, 0.1)
  3029. elseif Type == "Normal" then
  3030. local vp = Create("BodyVelocity")({
  3031. P = 500,
  3032. maxForce = Vector3.new(math.huge, 0, math.huge),
  3033. velocity = Property.CFrame.lookVector * knockback
  3034. })
  3035. if knockback > 0 then
  3036. vp.Parent = hit.Parent.Torso
  3037. end
  3038. game:GetService("Debris"):AddItem(vp, 0.5)
  3039. elseif Type == "Impale" then
  3040. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3041. Spike.Anchored = true
  3042. Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3043. Spike.Position = hit.Parent.Torso.Position
  3044. Services.Debris:AddItem(Spike, 4)
  3045. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3046. hit.Parent.Humanoid.PlatformStand = true
  3047. swait(1)
  3048. hit.Parent.Humanoid.PlatformStand = false
  3049. elseif Type == "Stalk" then
  3050. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3051. lasthit = hit.Parent.Torso
  3052. end
  3053. local bp = Create("BodyPosition")({
  3054. P = 900,
  3055. D = 1000,
  3056. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3057. position = hit.Parent.Torso.Position,
  3058. Parent = hit.Parent.Torso
  3059. })
  3060. game:GetService("Debris"):AddItem(bp, 5)
  3061. elseif Type == "Up" then
  3062. local bodyVelocity = Create("BodyVelocity")({
  3063. velocity = Vector3.new(0, 20, 0),
  3064. P = 5000,
  3065. maxForce = Vector3.new(8000, 8000, 8000),
  3066. Parent = hit
  3067. })
  3068. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3069. local bodyVelocity = Create("BodyVelocity")({
  3070. velocity = Vector3.new(0, 20, 0),
  3071. P = 5000,
  3072. maxForce = Vector3.new(8000, 8000, 8000),
  3073. Parent = hit
  3074. })
  3075. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3076. elseif Type == "Drag" then
  3077. coroutine.resume(coroutine.create(function()
  3078. for i = 1, 10 do
  3079. ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3080. Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3081. local ShadeArmDrag = Create("BodyPosition")({
  3082. P = 9000,
  3083. D = 1000,
  3084. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3085. position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3086. Parent = hit.Parent.Torso
  3087. })
  3088. game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3089. wait()
  3090. end
  3091. end))
  3092. elseif Type == "UltSlice" then
  3093. do
  3094. local BHE = BlackHole1:Clone()
  3095. local bp2 = Create("BodyPosition")({
  3096. P = 900,
  3097. D = 1000,
  3098. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3099. position = hit.Parent.Head.Position,
  3100. Parent = hit.Parent.Torso
  3101. })
  3102. game:GetService("Debris"):AddItem(bp2, 5)
  3103. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3104. coroutine.resume(coroutine.create(function()
  3105. BHE.Parent = hit.Parent.Torso
  3106. game:GetService("Debris"):AddItem(BHE, 5)
  3107. wait(3)
  3108. BHE.Rate = 0
  3109. end))
  3110. end
  3111. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3112. for i = 1, 30 do
  3113. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3114. end
  3115. end
  3116. end
  3117. elseif Type == "Slice" then
  3118. local bp2 = Create("BodyPosition")({
  3119. P = 900,
  3120. D = 1000,
  3121. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3122. position = hit.Parent.Head.Position,
  3123. Parent = hit.Parent.Torso
  3124. })
  3125. game:GetService("Debris"):AddItem(bp2, 1)
  3126. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3127. for i = 1, 10 do
  3128. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3129. end
  3130. end
  3131. elseif Type == "Snare" then
  3132. local bp = Create("BodyPosition")({
  3133. P = 900,
  3134. D = 1000,
  3135. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3136. position = hit.Parent.Torso.Position,
  3137. Parent = hit.Parent.Torso
  3138. })
  3139. game:GetService("Debris"):AddItem(bp, 1)
  3140. elseif Type == "Slowness" then
  3141. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3142. if SpeedSave > 6 then
  3143. if elementmode == "Mode 4" then
  3144. coroutine.resume(coroutine.create(function()
  3145. for i = 1, 10 do
  3146. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3147. wait()
  3148. end
  3149. end))
  3150. wait(1)
  3151. coroutine.resume(coroutine.create(function()
  3152. for i = 1, 10 do
  3153. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3154. wait()
  3155. end
  3156. end))
  3157. else
  3158. coroutine.resume(coroutine.create(function()
  3159. for i = 1, 10 do
  3160. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3161. wait()
  3162. end
  3163. end))
  3164. wait(1)
  3165. coroutine.resume(coroutine.create(function()
  3166. for i = 1, 10 do
  3167. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3168. wait()
  3169. end
  3170. end))
  3171. end
  3172. end
  3173. elseif Type == "Firedmg" then
  3174. coroutine.resume(coroutine.create(function()
  3175. for i = 1, 10 do
  3176. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3177. BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3178. wait()
  3179. end
  3180. end
  3181. end))
  3182. elseif Type == "Freeze" then
  3183. local bp = Create("BodyPosition")({
  3184. P = 1000,
  3185. D = 1000,
  3186. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3187. position = hit.Parent.Torso.Position,
  3188. Parent = hit.Parent.Torso
  3189. })
  3190. game:GetService("Debris"):AddItem(bp, 4)
  3191. coroutine.resume(coroutine.create(function()
  3192. for i = 1, 35 do
  3193. IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3194. end
  3195. hit.Parent.Torso.Anchored = true
  3196. wait(4)
  3197. hit.Parent.Torso.Anchored = false
  3198. end))
  3199. coroutine.resume(coroutine.create(function()
  3200. for i = 1, 10 do
  3201. Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3202. wait(0.4)
  3203. end
  3204. end))
  3205. elseif Type == "Freeze2" then
  3206. local BodPos = Create("BodyPosition")({
  3207. P = 50000,
  3208. D = 1000,
  3209. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3210. position = hit.Parent.Torso.Position,
  3211. Parent = hit.Parent.Torso
  3212. })
  3213. local BodGy = Create("BodyGyro")({
  3214. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3215. P = 20000,
  3216. Parent = hit.Parent.Torso,
  3217. cframe = hit.Parent.Torso.CFrame
  3218. })
  3219. hit.Parent.Torso.Anchored = true
  3220. coroutine.resume(coroutine.create(function(Part)
  3221. swait(1.5)
  3222. Part.Anchored = false
  3223. end), hit.Parent.Torso)
  3224. game:GetService("Debris"):AddItem(BodPos, 3)
  3225. game:GetService("Debris"):AddItem(BodGy, 3)
  3226. end
  3227. local debounce = Create("BoolValue")({
  3228. Name = "DebounceHit",
  3229. Parent = hit.Parent,
  3230. Value = true
  3231. })
  3232. game:GetService("Debris"):AddItem(debounce, Delay)
  3233. c = Instance.new("ObjectValue")
  3234. c.Name = "creator"
  3235. c.Value = Player
  3236. c.Parent = h
  3237. game:GetService("Debris"):AddItem(c, 0.5)
  3238. end
  3239. end
  3240. function ShowDamage(Pos, Text, Time, Color)
  3241. local Rate = 0.033333333333333
  3242. if not Pos then
  3243. local Pos = Vector3.new(0, 0, 0)
  3244. end
  3245. local Text = Text or ""
  3246. local Time = Time or 2
  3247. if not Color then
  3248. local Color = Color3.new(1, 0, 1)
  3249. end
  3250. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3251. EffectPart.Anchored = true
  3252. local BillboardGui = Create("BillboardGui")({
  3253. Size = UDim2.new(3, 0, 3, 0),
  3254. Adornee = EffectPart,
  3255. Parent = EffectPart
  3256. })
  3257. local TextLabel = Create("TextLabel")({
  3258. BackgroundTransparency = 1,
  3259. Size = UDim2.new(1, 0, 1, 0),
  3260. Text = Text,
  3261. TextColor3 = Color,
  3262. TextScaled = true,
  3263. Font = Enum.Font.ArialBold,
  3264. Parent = BillboardGui
  3265. })
  3266. game.Debris:AddItem(EffectPart, Time + 0.1)
  3267. EffectPart.Parent = game:GetService("Workspace")
  3268. delay(0, function()
  3269. local Frames = Time / Rate
  3270. for Frame = 1, Frames do
  3271. wait(Rate)
  3272. local Percent = Frame / Frames
  3273. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3274. TextLabel.TextTransparency = Percent
  3275. end
  3276. if EffectPart and EffectPart.Parent then
  3277. EffectPart:Destroy()
  3278. end
  3279. end)
  3280. end
  3281. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3282. for _, c in pairs(workspace:children()) do
  3283. local hum = c:findFirstChild("Humanoid")
  3284. if hum ~= nil then
  3285. local head = c:findFirstChild("Head")
  3286. if head ~= nil then
  3287. local targ = head.Position - Part.Position
  3288. local mag = targ.magnitude
  3289. if magni >= mag and c.Name ~= Player.Name then
  3290. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3291. end
  3292. end
  3293. end
  3294. end
  3295. end
  3296. function MagniKILL(Part, magni, knock, Type)
  3297. for _, c in pairs(workspace:children()) do
  3298. local hum = c:findFirstChild("Humanoid")
  3299. if hum ~= nil then
  3300. local head = c:findFirstChild("Head")
  3301. if head ~= nil then
  3302. local targ = head.Position - Part.Position
  3303. local mag = targ.magnitude
  3304. if magni >= mag and c.Name ~= Player.Name then
  3305. hum.Health = 0
  3306. end
  3307. end
  3308. end
  3309. end
  3310. end
  3311.  
  3312.  
  3313.  
  3314. ---myface!1---
  3315. local p = game.Players.LocalPlayer;
  3316. local c = p.Character;
  3317. local h = c:WaitForChild'Head';
  3318. local f = h:WaitForChild'face';
  3319. f.Texture = 'rbxassetid://1117324305';
  3320.  
  3321.  
  3322. EffectModel = Instance.new("Model", Character)
  3323. EffectModel.Name = "Effects"
  3324. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3325. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3326. prt.Anchored = true
  3327. prt.CFrame = cframe
  3328. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3329. game:GetService("Debris"):AddItem(prt, 10)
  3330. if Type == 1 or Type == nil then
  3331. table.insert(Effects, {
  3332. prt,
  3333. "Block1",
  3334. delay,
  3335. x3,
  3336. y3,
  3337. z3,
  3338. msh
  3339. })
  3340. elseif Type == 2 then
  3341. table.insert(Effects, {
  3342. prt,
  3343. "Block2",
  3344. delay,
  3345. x3,
  3346. y3,
  3347. z3,
  3348. msh
  3349. })
  3350. elseif Type == 3 then
  3351. table.insert(Effects, {
  3352. prt,
  3353. "Block3",
  3354. delay,
  3355. x3,
  3356. y3,
  3357. z3,
  3358. msh
  3359. })
  3360. end
  3361. end
  3362. function CreateSound(id, par, vol, pit)
  3363. coroutine.resume(coroutine.create(function()
  3364. local sou = Instance.new("Sound", par or workspace)
  3365. sou.Volume = vol
  3366. sou.Pitch = pit or 1
  3367. sou.SoundId = id
  3368. swait()
  3369. sou:play()
  3370. game:GetService("Debris"):AddItem(sou, 6)
  3371. end))
  3372. end
  3373. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3374. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3375. prt.Anchored = true
  3376. prt.CFrame = cframe
  3377. prt.Material = "Neon"
  3378. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3379. game:GetService("Debris"):AddItem(prt, 10)
  3380. coroutine.resume(coroutine.create(function(Part, Mesh)
  3381. for i = 0, 6, delay do
  3382. swait()
  3383. Part.Transparency = i
  3384. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3385. end
  3386. Part.Parent = nil
  3387. end), prt, msh)
  3388. end
  3389. function shoottraildd(mouse, partt, SpreadAmount)
  3390. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3391. local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3392. local MainPos2 = mouse + SpreadVectors
  3393. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3394. local speed = 100
  3395. local num = 1
  3396. coroutine.resume(coroutine.create(function()
  3397. repeat
  3398. swait()
  3399. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3400. local mag = (MainPos - pos).magnitude
  3401. Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3402. MainPos = MainPos + MouseLook.lookVector * speed
  3403. num = num - 1
  3404. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3405. if hit ~= nil then
  3406. num = 0
  3407. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3408. refpart.Anchored = true
  3409. refpart.CFrame = CFrame.new(pos)
  3410. game:GetService("Debris"):AddItem(refpart, 2)
  3411. end
  3412. if num <= 0 then
  3413. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3414. refpart.Anchored = true
  3415. refpart.CFrame = CFrame.new(pos)
  3416. if hit ~= nil then
  3417. GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3418. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3419. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3420. MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3421. end
  3422. game:GetService("Debris"):AddItem(refpart, 0)
  3423. end
  3424. until num <= 0
  3425. end))
  3426. end
  3427. function shoottraildd2(mouse, partt, SpreadAmount)
  3428. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3429. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3430. local MainPos2 = mouse + SpreadVectors
  3431. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3432. local speed = 1000
  3433. local num = 0
  3434. coroutine.resume(coroutine.create(function()
  3435. repeat
  3436. swait()
  3437. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3438. local mag = (MainPos - pos).magnitude
  3439. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3440. BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3441. MainPos = MainPos + MouseLook.lookVector * speed
  3442. num = num - 1
  3443. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3444. if hit ~= nil then
  3445. num = 0
  3446. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3447. refpart.Anchored = true
  3448. refpart.CFrame = CFrame.new(pos)
  3449. game:GetService("Debris"):AddItem(refpart, 2)
  3450. end
  3451. if num <= 0 then
  3452. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3453. refpart.Anchored = true
  3454. refpart.CFrame = CFrame.new(pos)
  3455. if hit ~= nil then
  3456. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3457. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3458. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3459. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3460. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3461. MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3462. end
  3463. game:GetService("Debris"):AddItem(refpart, 0)
  3464. end
  3465. until num <= 0
  3466. end))
  3467. end
  3468. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3469. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3470. local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3471. local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3472. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3473. local speed = 1000000
  3474. local num = 5
  3475. coroutine.resume(coroutine.create(function()
  3476. repeat
  3477. swait()
  3478. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3479. local mag = (MainPos - pos).magnitude
  3480. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3481. MainPos = MainPos + MouseLook.lookVector * speed
  3482. num = num - 1
  3483. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3484. if hit ~= nil then
  3485. num = 0
  3486. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3487. refpart.Anchored = true
  3488. refpart.CFrame = CFrame.new(pos)
  3489. game:GetService("Debris"):AddItem(refpart, 2)
  3490. end
  3491. if num <= 0 then
  3492. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3493. refpart.Anchored = true
  3494. refpart.CFrame = CFrame.new(pos)
  3495. if hit ~= nil then
  3496. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3497. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3498. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3499. MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3500. end
  3501. game:GetService("Debris"):AddItem(refpart, 0)
  3502. end
  3503. until num <= 0
  3504. end))
  3505. end
  3506. function shoottraildd4(mouse, partt, SpreadAmount)
  3507. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3508. local MainPos = partt.Position
  3509. local MainPos2 = mouse + SpreadVectors
  3510. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3511. local speed = 150
  3512. local num = 0
  3513. coroutine.resume(coroutine.create(function()
  3514. repeat
  3515. swait()
  3516. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3517. local mag = (MainPos - pos).magnitude
  3518. Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3519. MainPos = MainPos + MouseLook.lookVector * speed
  3520. num = num - 1
  3521. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3522. if hit ~= nil then
  3523. num = 0
  3524. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3525. refpart.Anchored = true
  3526. refpart.CFrame = CFrame.new(pos)
  3527. game:GetService("Debris"):AddItem(refpart, 2)
  3528. end
  3529. if num <= 0 then
  3530. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3531. refpart.Anchored = true
  3532. refpart.CFrame = CFrame.new(pos)
  3533. if hit ~= nil then
  3534. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3535. MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3536. end
  3537. game:GetService("Debris"):AddItem(refpart, 0)
  3538. end
  3539. until num <= 0
  3540. end))
  3541. end
  3542. function shoottraildd5(mouse, partt, SpreadAmount)
  3543. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3544. local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3545. local MainPos2 = mouse + SpreadVectors
  3546. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3547. local speed = 3
  3548. local num = 50
  3549. coroutine.resume(coroutine.create(function()
  3550. repeat
  3551. swait()
  3552. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3553. local mag = (MainPos - pos).magnitude
  3554. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3555. MainPos = MainPos + MouseLook.lookVector * speed
  3556. num = num - 1
  3557. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3558. if hit ~= nil then
  3559. num = 0
  3560. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3561. refpart.Anchored = true
  3562. refpart.CFrame = CFrame.new(pos)
  3563. game:GetService("Debris"):AddItem(refpart, 2)
  3564. end
  3565. if num <= 0 then
  3566. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3567. refpart.Anchored = true
  3568. refpart.CFrame = CFrame.new(pos)
  3569. if hit ~= nil then
  3570. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3571. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3572. MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3573. end
  3574. game:GetService("Debris"):AddItem(refpart, 1)
  3575. end
  3576. until num <= 0
  3577. end))
  3578. end
  3579. local Blood1 = Create("ParticleEmitter")({
  3580. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3581. Transparency = NumberSequence.new(0.1, 1),
  3582. Size = NumberSequence.new(0.5, 0),
  3583. Texture = "rbxassetid://602578593",
  3584. Lifetime = NumberRange.new(0.8),
  3585. Rate = 255,
  3586. VelocitySpread = 40,
  3587. Rotation = NumberRange.new(100),
  3588. Speed = NumberRange.new(5),
  3589. LightEmission = 0,
  3590. LockedToPart = false,
  3591. Acceleration = Vector3.new(0, -10, 0),
  3592. EmissionDirection = "Bottom"
  3593. })
  3594. local Blood2 = Create("ParticleEmitter")({
  3595. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3596. Transparency = NumberSequence.new(0.1, 1),
  3597. Size = NumberSequence.new(0.3, 0),
  3598. Texture = "rbxassetid://602578593",
  3599. Lifetime = NumberRange.new(0.8),
  3600. Rate = 255,
  3601. VelocitySpread = 180,
  3602. Rotation = NumberRange.new(100),
  3603. Speed = NumberRange.new(2),
  3604. LightEmission = 0.1,
  3605. LockedToPart = false,
  3606. Acceleration = Vector3.new(0, -5, 0),
  3607. EmissionDirection = "Bottom"
  3608. })
  3609. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3610. Hitpart3 = Instance.new("Part", EffectModel)
  3611. RemoveOutlines(Hitpart3)
  3612. Hitpart3.Size = Vector3.new(1, 1, 1)
  3613. Hitpart3.CanCollide = false
  3614. HuW3 = Instance.new("Weld")
  3615. HuW3.Name = "GuW"
  3616. HuW3.Part0 = HPart3
  3617. HuW3.C0 = cn(Xv, Yv, Zv)
  3618. HuW3.C1 = cn(0, 0, 0)
  3619. HuW3.Part1 = Hitpart3
  3620. HuW3.Parent = HPart3
  3621. Hitpart3.Transparency = 1
  3622. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3623. end
  3624. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3625. Hitpart2 = Instance.new("Part", EffectModel)
  3626. RemoveOutlines(Hitpart2)
  3627. Hitpart2.Size = Vector3.new(1, 1, 1)
  3628. Hitpart2.CanCollide = false
  3629. HuW2 = Instance.new("Weld")
  3630. HuW2.Name = "GuW"
  3631. HuW2.Part0 = HPart2
  3632. HuW2.C0 = cn(Xv, Yv, Zv)
  3633. HuW2.C1 = cn(0, 0, 0)
  3634. HuW2.Part1 = Hitpart2
  3635. HuW2.Parent = HPart2
  3636. Hitpart2.Transparency = 1
  3637. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3638. end
  3639. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3640. Hitpart = Instance.new("Part", EffectModel)
  3641. RemoveOutlines(Hitpart)
  3642. Hitpart.Size = Vector3.new(1, 1, 1)
  3643. Hitpart.CanCollide = false
  3644. HuW = Instance.new("Weld")
  3645. HuW.Name = "GuW"
  3646. HuW.Part0 = HPart
  3647. HuW.C0 = cn(Xv, Yv, Zv)
  3648. HuW.C1 = cn(0, 0, 0)
  3649. HuW.Part1 = Hitpart
  3650. HuW.Parent = HPart
  3651. Hitpart.Transparency = 1
  3652. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3653. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3654. end
  3655. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3656. Hitpart4 = Instance.new("Part", EffectModel)
  3657. RemoveOutlines(Hitpart4)
  3658. Hitpart4.Size = Vector3.new(1, 1, 1)
  3659. Hitpart4.CanCollide = false
  3660. HuW4 = Instance.new("Weld")
  3661. HuW4.Name = "HuW4"
  3662. HuW4.Part0 = HPart
  3663. HuW4.C0 = cn(Xv, Yv, Zv)
  3664. HuW4.C1 = cn(0, 0, 0)
  3665. HuW4.Part1 = Hitpart4
  3666. HuW4.Parent = HPart
  3667. Hitpart4.Transparency = 1
  3668. game:GetService("Debris"):AddItem(Hitpart4, 1)
  3669. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3670. end
  3671. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3672. Hitboxpart = Instance.new("Part", EffectModel)
  3673. RemoveOutlines(Hitboxpart)
  3674. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3675. Hitboxpart.CanCollide = false
  3676. Hitboxpart.Transparency = 1
  3677. Hitboxpart.Anchored = true
  3678. Hitboxpart.CFrame = Pose
  3679. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3680. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3681. end
  3682. wait2 = false
  3683. combo = 1
  3684. mouse.Button1Down:connect(function(key)
  3685. if attack == false then
  3686. attack = true
  3687. Humanoid.WalkSpeed = 3.01
  3688. if combo == 1 and wait2 == false then
  3689. wait2 = true
  3690. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3691. for i = 0, 1, 0.1 do
  3692. swait()
  3693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3695. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3696. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3697. RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3698. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3699. end
  3700. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3701. for i = 0, 1, 0.1 do
  3702. swait()
  3703. BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3706. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3707. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3708. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3709. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3710. end
  3711. combo = 2
  3712. end
  3713. if combo == 2 and wait2 == false then
  3714. wait2 = true
  3715. for i = 0, 1, 0.1 do
  3716. swait()
  3717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3719. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3720. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3721. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3722. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3723. end
  3724. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3725. for i = 0, 0.5, 0.1 do
  3726. swait()
  3727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3729. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3730. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3731. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3732. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3733. end
  3734. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
  3735. BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3736. for i = 0, 0.8, 0.1 do
  3737. swait()
  3738. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3740. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3741. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3742. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3743. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3744. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3745. end
  3746. combo = 3
  3747. end
  3748. if combo == 3 and wait2 == false then
  3749. wait2 = true
  3750. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3751. for i = 0, 1, 0.1 do
  3752. swait()
  3753. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3754. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3755. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3756. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3757. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3758. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3759. end
  3760. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3761. for i = 0, 1, 0.1 do
  3762. swait()
  3763. BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3764. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3765. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3766. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3767. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3768. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3769. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3770. end
  3771. for i = 0, 0.5, 0.1 do
  3772. swait()
  3773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3774. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3775. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3776. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3777. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3778. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3779. end
  3780. combo = 1
  3781. end
  3782. Humanoid.WalkSpeed = 16
  3783. wait2 = false
  3784. attack = false
  3785. end
  3786. end)
  3787. local s = Instance.new("Sound", Torso)
  3788. s.Name = "BGMusic"
  3789. s.SoundId = "http://www.roblox.com/asset/?id=939890932"
  3790. s.Pitch = 1
  3791. s.Volume = math.huge
  3792. s.Looped = true
  3793. s.archivable = false
  3794. s:play()
  3795. function resetmode()
  3796. for i, v in pairs(ArmorColorParts) do
  3797. v.BrickColor = BrickColor.new("Fossil")
  3798. v.Material = "Metal"
  3799. v.Transparency = 0
  3800. end
  3801. for i, v in pairs(NeonColorParts) do
  3802. maincolor = BrickColor.new("New Yeller")
  3803. v.BrickColor = maincolor
  3804. v.Material = "Neon"
  3805. v.Transparency = 0
  3806. end
  3807. s.SoundId = "http://www.roblox.com/asset/?id=939890932"
  3808. s:play()
  3809. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  3810. Character.Head.face.Transparency = 0
  3811. Eye.BrickColor = BrickColor.new("Really black")
  3812. Eye.Transparency = 0
  3813. s.Volume = math.huge
  3814.  
  3815. CV="White"
  3816.  
  3817. p = game.Players.LocalPlayer
  3818. char = p.Character
  3819. local txt = Instance.new("BillboardGui", char)
  3820. txt.Adornee = char .Head
  3821. txt.Name = "_status"
  3822. txt.Size = UDim2.new(2, 0, 1.2, 0)
  3823. txt.StudsOffset = Vector3.new(-9, 8.5, 0)
  3824. local text = Instance.new("TextLabel", txt)
  3825. text.Size = UDim2.new(10, 0, 7, 0)
  3826. text.FontSize = "Size24"
  3827. text.TextScaled = true
  3828. text.TextTransparency = 0
  3829. text.BackgroundTransparency = 1
  3830. text.TextTransparency = 0
  3831. text.TextStrokeTransparency = 1
  3832. text.Font = "SciFi"
  3833. text.TextStrokeColor3 = Color3.new(255,0,0)
  3834.  
  3835. v=Instance.new("Part")
  3836. v.Name = "ColorBrick"
  3837. v.Parent=p.Character
  3838. v.FormFactor="Symmetric"
  3839. v.Anchored=true
  3840. v.CanCollide=false
  3841. v.BottomSurface="Smooth"
  3842. v.TopSurface="Smooth"
  3843. v.Size=Vector3.new(20,15,13)
  3844. v.Transparency=1
  3845. v.CFrame=char.Torso.CFrame
  3846. v.BrickColor=BrickColor.new(CV)
  3847. v.Transparency=1
  3848. text.TextColor3 = Color3.new(255,255,0)
  3849. v.Shape="Block"
  3850. text.Text = "Prototype Umbra Subject - 011"
  3851. coroutine.wrap(function()
  3852. while wait() do
  3853. wait(3)
  3854. text.Text = "Im broken"
  3855. wait()
  3856. text.Text = "Prototype Umbra Subject - 011";
  3857. wait(2)
  3858. local str = ""
  3859. for i = 1, math.random(3,25) do
  3860. str = str..string.char(math.random(65,122))
  3861. end
  3862. text.Text = str
  3863. wait()
  3864. str = ""
  3865. for i = 1, math.random(12,25) do
  3866. str = str..string.char(math.random(48,122))
  3867. end
  3868. wait()
  3869. text.Text = str
  3870. wait()
  3871. text.Text = "Prototype Umbra Subject - 011";
  3872. wait(1)
  3873. text.Text = "THE PAIN"
  3874. wait()
  3875. text.Text = "Guinnie Pig"
  3876. wait()
  3877. text.Text = "Prototype Umbra Subject - 011";
  3878. wait(2)
  3879. text.Text = "You made me do this.";
  3880. wait()
  3881. text.Text = "Run";
  3882. wait()
  3883. for i = 1, math.random(12,25) do
  3884. str = str..string.char(math.random(48,57))
  3885. end
  3886. text.Text = str
  3887. wait()
  3888. text.Text = "Prototype Umbra Subject - 011";
  3889. wait(2)
  3890. end
  3891. end)()
  3892. end
  3893.  
  3894. mouse.KeyDown:connect(function(key)
  3895. if attack == false then
  3896. if key == "q" and elementmode == "Mode 1" then
  3897. elementmode = "Mode 2"
  3898. s.SoundId = "http://www.roblox.com/asset/?id=433582179"
  3899. s:play()
  3900. RoHead = Instance.new("Part")
  3901. RoHead.Parent = Character
  3902. RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  3903. RoHead.Archivable = true
  3904. RoHead.Transparency = 0
  3905. RoHead.Shape = "Ball"
  3906. RoHead.BrickColor = BrickColor.new("Fossil")
  3907. RoHead.Material = "Metal"
  3908. RoHead.CanCollide = false
  3909. local mesh = Instance.new("SpecialMesh", RoHead)
  3910. mesh.MeshId = "rbxassetid://1098615373"
  3911. mesh.Scale = Vector3.new(1, 1, 1)
  3912. local weld2en = Instance.new("Weld")
  3913. weld2en.Parent = Character.Head
  3914. weld2en.Part0 = Character.Head
  3915. weld2en.Part1 = RoHead
  3916. weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  3917. local eye2 = Instance.new("Part")
  3918. eye2.Parent = RoHead
  3919. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  3920. eye2.Archivable = true
  3921. eye2.Transparency = 0
  3922. eye2.Shape = "Ball"
  3923. eye2.BrickColor = maincolor
  3924. eye2.Material = "Neon"
  3925. eye2.CanCollide = false
  3926. local mesh = Instance.new("SpecialMesh", eye2)
  3927. mesh.MeshType = "Sphere"
  3928. mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  3929. local weld3en = Instance.new("Weld")
  3930. weld3en.Parent = Character.Head
  3931. weld3en.Part0 = Character.Head
  3932. weld3en.Part1 = eye2
  3933. weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  3934. table.insert(NeonColorParts, eye2)
  3935. BC.HeadColor = BrickColor.new("Really black")
  3936. for i, v in pairs(ArmorColorParts) do
  3937. v.BrickColor = BrickColor.new("Fossil")
  3938. v.Material = "Metal"
  3939. v.Transparency = 0
  3940. end
  3941. for i, v in pairs(NeonColorParts) do
  3942. maincolor = BrickColor.new("Really red")
  3943. v.BrickColor = maincolor
  3944. v.Material = "Neon"
  3945. v.Transparency = 0
  3946. end
  3947. elseif key == "q" and elementmode == "Mode 2" then
  3948. elementmode = "Mode 1"
  3949. resetmode()
  3950. BC.HeadColor = BCsave.HeadColor
  3951. RoHead:Destroy()
  3952. end
  3953. if key == "e" and elementmode == "Mode 1" then
  3954. elementmode = "Mode 3"
  3955. s.SoundId = "http://www.roblox.com/asset/?id=925065735"
  3956. s:play()
  3957. for i, v in pairs(ArmorColorParts) do
  3958. v.BrickColor = BrickColor.new("Fossil")
  3959. v.Material = "Metal"
  3960. v.Transparency = 0
  3961. end
  3962. for i, v in pairs(NeonColorParts) do
  3963. maincolor = BrickColor.new("New Yeller")
  3964. v.BrickColor = maincolor
  3965. v.Material = "Neon"
  3966. v.Transparency = 0
  3967. end
  3968. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1048000294"
  3969. elseif key == "e" and elementmode == "Mode 3" then
  3970. elementmode = "Mode 1"
  3971. resetmode()
  3972. end
  3973. if key == "r" and elementmode == "Mode 1" then
  3974. elementmode = "Mode 4"
  3975. s.SoundId = "http://www.roblox.com/asset/?id=598734476"
  3976. s:play()
  3977. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=335204946"
  3978. Character.Head.face.Transparency = 0
  3979. for i, v in pairs(ArmorColorParts) do
  3980. v.BrickColor = BrickColor.new("Fossil")
  3981. v.Material = "Granite"
  3982. v.Transparency = 0.2
  3983. end
  3984. for i, v in pairs(NeonColorParts) do
  3985. maincolor = BrickColor.new("New Yeller")
  3986. v.BrickColor = maincolor
  3987. v.Material = "Neon"
  3988. v.Transparency = 0
  3989. end
  3990. elseif key == "r" and elementmode == "Mode 4" then
  3991. elementmode = "Mode 1"
  3992. resetmode()
  3993. end
  3994. if key == "t" and elementmode == "Mode 1" then
  3995. elementmode = "Mode 5"
  3996. s.SoundId = "http://www.roblox.com/asset/?id=414264200"
  3997. s:play()
  3998. for i, v in pairs(ArmorColorParts) do
  3999. v.BrickColor = BrickColor.new("Fossil")
  4000. v.Material = "Slate"
  4001. v.Transparency = 0.01
  4002. end
  4003. for i, v in pairs(NeonColorParts) do
  4004. maincolor = BrickColor.new("Really red")
  4005. v.BrickColor = maincolor
  4006. v.Material = "Neon"
  4007. v.Transparency = 0
  4008. end
  4009. eye1.Material = "Neon"
  4010. eye1.BrickColor = BrickColor.new("Plum")
  4011. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1167338363"
  4012. elseif key == "t" and elementmode == "Mode 5" then
  4013. elementmode = "Mode 1"
  4014. resetmode()
  4015. end
  4016. if key == "y" and elementmode == "Mode 1" then
  4017. elementmode = "Mode 6"
  4018. s.SoundId = "http://www.roblox.com/asset/?id=888239387"
  4019. s:play()
  4020. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=508723120"
  4021. for i, v in pairs(ArmorColorParts) do
  4022. v.BrickColor = BrickColor.new("Fossil")
  4023. v.Material = "Slate"
  4024. v.Transparency = 0.01
  4025. end
  4026. for i, v in pairs(NeonColorParts) do
  4027. maincolor = BrickColor.new("Really red")
  4028. v.BrickColor = maincolor
  4029. v.Material = "Neon"
  4030. v.Transparency = 0
  4031. end
  4032. s.Volume = math.huge
  4033. elseif key == "y" and elementmode == "Mode 6" then
  4034. elementmode = "Mode 1"
  4035. resetmode()
  4036. end
  4037. end
  4038. end)
  4039. attackz = false
  4040. attackx = false
  4041. attackc = false
  4042. mouse.KeyDown:connect(function(key)
  4043. if elementmode == "Mode 2" then
  4044. if key == "z" and attack == false and attackz == false then
  4045. attack = true
  4046. attackz = true
  4047. local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  4048. Humanoid.WalkSpeed = 4
  4049. for i = 0, 2, 0.1 do
  4050. swait()
  4051. bg2.D = 0
  4052. bg2.P = 100
  4053. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4054. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4055. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  4056. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  4057. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  4058. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  4059. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4060. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4061. end
  4062. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  4063. Humanoid.WalkSpeed = 2
  4064. for i = 0, 3, 0.1 do
  4065. swait()
  4066. bg2.D = 0
  4067. bg2.P = 50
  4068. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4069. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4070. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4071. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4072. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4073. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4074. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4075. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4076. end
  4077. game:GetService("Debris"):AddItem(bg2, 1.5)
  4078. for i = 0, 17 do
  4079. Humanoid.WalkSpeed = 0
  4080. bg2.D = 0
  4081. bg2.P = 25
  4082. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4083. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4084. for i = 0, 0.3, 0.1 do
  4085. swait()
  4086. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4087. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4088. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4089. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4090. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4091. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4092. end
  4093. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4094. shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4095. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4096. BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4097. Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4098. for i = 0, 0.1, 0.1 do
  4099. swait()
  4100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4101. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4102. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4103. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4104. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4105. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4106. end
  4107. end
  4108. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4109. for i = 0, 2, 0.1 do
  4110. swait()
  4111. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4112. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4113. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4114. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4115. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4116. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4117. end
  4118. attack = false
  4119. Humanoid.WalkSpeed = 16
  4120. wait(1.5)
  4121. attackz = false
  4122. end
  4123. if key == "x" and attack == false and attackx == false then
  4124. Effects.Sphere.Create(BrickColor.new("New Yeller"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4125. BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4126. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4127. attack = true
  4128. attackx = true
  4129. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4130. local bodyVelocity = Create("BodyVelocity")({
  4131. velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4132. P = 5000,
  4133. maxForce = Vector3.new(80000, 80000, 80000),
  4134. Parent = RootPart
  4135. })
  4136. game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4137. for i = 0, 2, 0.1 do
  4138. swait()
  4139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4140. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4141. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4142. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4143. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4144. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4145. end
  4146. for i = 0, 1, 0.1 do
  4147. swait()
  4148. local bodyVelocity2 = Create("BodyVelocity")({
  4149. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4150. P = 5000,
  4151. maxForce = Vector3.new(8000, 8000, 8000),
  4152. Parent = RootPart
  4153. })
  4154. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4157. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4158. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4159. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4160. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4161. end
  4162. for i = 0, 20 do
  4163. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4164. local targeto1 = RootPart.Position
  4165. shoottraildd3(targeto1, RootPart, 15)
  4166. for i = 0, 0.5, 0.1 do
  4167. swait()
  4168. local bodyVelocity2 = Create("BodyVelocity")({
  4169. velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4170. P = 5000,
  4171. maxForce = Vector3.new(8000, 8000, 8000),
  4172. Parent = RootPart
  4173. })
  4174. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4177. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4179. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4180. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4181. end
  4182. end
  4183. while inair == true do
  4184. swait()
  4185. local bodyVelocity2 = Create("BodyVelocity")({
  4186. velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4187. P = 5000,
  4188. maxForce = Vector3.new(8000, 8000, 8000),
  4189. Parent = RootPart
  4190. })
  4191. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4196. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4197. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4198. end
  4199. MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4200. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4201. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4202. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4203. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4204. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4205. for i = 0, 2, 0.1 do
  4206. swait()
  4207. local bodyVelocity3 = Create("BodyVelocity")({
  4208. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4209. P = 5000,
  4210. maxForce = Vector3.new(8000, 8000, 8000),
  4211. Parent = RootPart
  4212. })
  4213. game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4216. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4217. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4218. RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4219. LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4220. end
  4221. attack = false
  4222. attackx = false
  4223. end
  4224. if key == "c" and attack == false and attackc == false then
  4225. attack = true
  4226. attackc = true
  4227. Humanoid.WalkSpeed = 0.1
  4228. for i = 0, 1, 0.1 do
  4229. swait()
  4230. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4231. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4232. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4233. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4234. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4235. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4236. end
  4237. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4238. for i = 0, 1, 0.1 do
  4239. swait()
  4240. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4241. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4242. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4243. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4244. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4245. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4246. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4247. end
  4248. local Hitboxpart2 = Instance.new("Part", EffectModel)
  4249. RemoveOutlines(Hitboxpart2)
  4250. Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4251. Hitboxpart2.CanCollide = false
  4252. Hitboxpart2.Transparency = 1
  4253. Hitboxpart2.Anchored = true
  4254. Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4255. game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4256. for i = 0, 1, 0.1 do
  4257. swait()
  4258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4259. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4260. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4261. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4262. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4263. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4264. end
  4265. local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4266. attack = false
  4267. Humanoid.WalkSpeed = 16
  4268. for i = 0, 5, 0.1 do
  4269. swait()
  4270. targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4271. shoottraildd(targetV1, RootPart, 0)
  4272. end
  4273. attackc = false
  4274. end
  4275. end
  4276. if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4277. attack = true
  4278. attackz = true
  4279. Humanoid.WalkSpeed = 1
  4280. for i = 0, 3, 0.1 do
  4281. swait()
  4282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4284. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4285. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4286. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4287. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4288. end
  4289. coroutine.resume(coroutine.create(function()
  4290. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4291. wait(0.4)
  4292. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4293. BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4294. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4295. wait()
  4296. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4297. end))
  4298. for i = 0, 3.5, 0.1 do
  4299. swait()
  4300. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4301. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4302. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4303. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4304. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4305. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4306. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4307. end
  4308. Humanoid.WalkSpeed = 16
  4309. attack = false
  4310. wait(1)
  4311. attackz = false
  4312. end
  4313. if elementmode == "Mode 5" then
  4314. if key == "z" and attack == false and attackz == false then
  4315. attack = true
  4316. attackz = true
  4317. coroutine.resume(coroutine.create(function()
  4318. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4319. shoottraildd5(mouse.hit.p, RootPart, 0)
  4320. end))
  4321. attack = false
  4322. wait(10)
  4323. attackz = false
  4324. end
  4325. if key == "x" and attack == false and attackx == false then
  4326. attack = true
  4327. attackc = true
  4328. Humanoid.WalkSpeed = 0.1
  4329. for i = 0, 2, 0.1 do
  4330. swait()
  4331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4332. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4333. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4335. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4336. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4337. end
  4338. for i = 0, 4, 0.1 do
  4339. swait()
  4340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4342. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4343. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4344. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4345. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4346. end
  4347. do
  4348. local ModelArm02 = New("Model", Character, "Arm", {})
  4349. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4350. local Arm02 = LeftArm:Clone()
  4351. LeftArm.Transparency = 1
  4352. Arm02.Parent = ModelArm02
  4353. for i, v in pairs(Arm02:GetChildren()) do
  4354. v:Destroy()
  4355. end
  4356. local weldArm02 = Instance.new("Weld")
  4357. weldArm02.Parent = Arm02
  4358. weldArm02.Part0 = LeftArm
  4359. weldArm02.Part1 = Arm02
  4360. weldArm02.C1 = CFrame.new(0, 0, 0)
  4361. for i, v in pairs(Character:GetChildren()) do
  4362. if v:IsA("Shirt") then
  4363. v:clone().Parent = ModelArm02
  4364. end
  4365. end
  4366. local BE1 = Blood1:Clone()
  4367. BE1.Parent = LeftArm
  4368. game:GetService("Debris"):AddItem(BE1, 3)
  4369. BE1.Rate = 0
  4370. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4371. for i = 0, 2, 0.1 do
  4372. swait()
  4373. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4374. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4375. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4376. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4377. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4378. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4379. end
  4380. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4381. BE1.Rate = 255
  4382. weldArm02.Part0 = RightArm
  4383. weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4384. for i = 0, 2, 0.1 do
  4385. swait()
  4386. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4387. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4388. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4389. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4390. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4391. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4392. end
  4393. for i = 0, 2, 0.1 do
  4394. swait()
  4395. BE1.Rate = BE1.Rate - i * 10
  4396. weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4398. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4400. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4401. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4402. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4403. end
  4404. BE1.Rate = 0
  4405. for i = 0, 0.2, 0.1 do
  4406. swait()
  4407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4409. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4410. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4411. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4412. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4413. end
  4414. weldArm02:Destroy()
  4415. Arm02.CanCollide = true
  4416. local bodyVelocity2 = Create("BodyVelocity")({
  4417. velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4418. P = 5000,
  4419. maxForce = Vector3.new(8000, 8000, 8000),
  4420. Parent = Arm02
  4421. })
  4422. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4423. for i = 0, 2, 0.1 do
  4424. swait()
  4425. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4426. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4427. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4428. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4429. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4430. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4431. end
  4432. for i = 0, 3, 0.1 do
  4433. swait()
  4434. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4435. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4437. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4438. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4439. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4440. end
  4441. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4442. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4443. LeftArm.Transparency = 0
  4444. for i = 0, 4, 0.1 do
  4445. swait()
  4446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4448. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4449. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4450. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4451. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4452. end
  4453. coroutine.resume(coroutine.create(function()
  4454. ModelArm02.Parent = workspace
  4455. wait(0.7)
  4456. if ModelArm02 ~= nil then
  4457. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4458. Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4459. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4460. MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4461. Arm02.Transparency = 1
  4462. Arm02.CanCollide = false
  4463. Arm02.Anchored = true
  4464. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4465. end
  4466. end))
  4467. game:GetService("Debris"):AddItem(ModelArm02, 4)
  4468. Humanoid.WalkSpeed = 16
  4469. LeftArm.Transparency = 0
  4470. attack = false
  4471. attackc = false
  4472. end
  4473. end
  4474. if key == "c" and attack == false and attackc == false then
  4475. attack = true
  4476. attackc = true
  4477. BlockEffect(BrickColor.new("Plum"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4478. Humanoid.WalkSpeed = 5
  4479. shoottraildd4(mouse.Hit.p, RightArm, 0)
  4480. wait()
  4481. if lasthit ~= nil then
  4482. print("hit")
  4483. local lastplace = RootPart.CFrame
  4484. local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4485. BlockEffect(BrickColor.new("Plum"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4486. BlockEffect(BrickColor.new("Plum"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4487. BlockEffect(BrickColor.new("Plum"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4488. BlockEffect(BrickColor.new("Plum"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4489. BlockEffect(BrickColor.new("Plum"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4490. BlockEffect(BrickColor.new("Plum"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4491. BlockEffect(BrickColor.new("Plum"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4492. RootPart.CFrame = tp1
  4493. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4494. for i = 0, 3, 0.1 do
  4495. swait()
  4496. RootPart.CFrame = tp1
  4497. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4502. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4503. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4504. end
  4505. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=723023934", Torso, 20, 1)
  4506. for i = 0, 1, 0.1 do
  4507. swait()
  4508. RootPart.CFrame = tp1
  4509. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4512. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4513. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4514. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4515. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4516. end
  4517. for i = 0, 3, 0.1 do
  4518. swait()
  4519. RootPart.CFrame = tp1
  4520. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4522. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4525. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4526. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4527. end
  4528. for i = 0, 8, 0.1 do
  4529. swait()
  4530. RootPart.CFrame = tp1
  4531. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4534. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4535. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4536. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4537. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4538. end
  4539. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4540. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4541. for i = 0, 0.1, 0.1 do
  4542. swait()
  4543. RootPart.CFrame = tp1
  4544. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4546. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4547. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4548. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4549. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4550. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4551. end
  4552. local BloodColor = Color3.new("Plum")
  4553. local PE1 = Blood1:Clone()
  4554. local PE2 = Blood2:Clone()
  4555. local OrbHeart = Instance.new("Part")
  4556. OrbHeart.Parent = workspace
  4557. OrbHeart.Size = Vector3.new(1, 1, 1)
  4558. OrbHeart.Archivable = true
  4559. OrbHeart.Transparency = 0
  4560. OrbHeart.BrickColor = BrickColor.new("Really red")
  4561. OrbHeart.Material = "Granite"
  4562. OrbHeart.CanCollide = true
  4563. local mesh = Instance.new("SpecialMesh", OrbHeart)
  4564. mesh.MeshType = "Sphere"
  4565. mesh.Scale = Vector3.new(1, 1, 1)
  4566. local weld1OrbHeart = Instance.new("Weld")
  4567. weld1OrbHeart.Parent = RightArm
  4568. weld1OrbHeart.Part0 = RightArm
  4569. weld1OrbHeart.Part1 = OrbHeart
  4570. weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4571. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4572. PE1.Parent = RightArm
  4573. PE2.Parent = OrbHeart
  4574. game:GetService("Debris"):AddItem(PE1, 3)
  4575. game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4576. game:GetService("Debris"):AddItem(OrbHeart, 8)
  4577. for i = 0, 8, 0.1 do
  4578. swait()
  4579. RootPart.CFrame = tp1
  4580. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4581. lasthit.Anchored = true
  4582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4583. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4584. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4585. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4586. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4587. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4588. end
  4589. MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4590. PE1.Rate = 0
  4591. for i = 0, 8, 0.1 do
  4592. swait()
  4593. RootPart.CFrame = tp1
  4594. lasthit.Anchored = false
  4595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4597. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4599. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4600. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4601. end
  4602. lasthit = nil
  4603. for i = 0, 4, 0.1 do
  4604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4605. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4606. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4607. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4608. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4609. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4610. end
  4611. BlockEffect(BrickColor.new("Plum"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4612. BlockEffect(BrickColor.new("Plum"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4613. BlockEffect(BrickColor.new("Plum"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4614. BlockEffect(BrickColor.new("Plum"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4615. BlockEffect(BrickColor.new("Plum"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4616. BlockEffect(BrickColor.new("Plum"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4617. BlockEffect(BrickColor.new("Plum"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4618. RootPart.CFrame = lastplace
  4619. end
  4620. attack = false
  4621. attackc = false
  4622. end
  4623. end
  4624. end)
  4625. coroutine.resume(coroutine.create(function()
  4626. BillboardGui0 = Instance.new("BillboardGui")
  4627. ImageLabel1 = Instance.new("ImageLabel")
  4628. BillboardGui0.Name = "Healthbar"
  4629. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4630. BillboardGui0.AlwaysOnTop = true
  4631. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4632. ImageLabel1.Parent = BillboardGui0
  4633. ImageLabel1.Transparency = 1
  4634. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4635. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4636. ImageLabel1.BackgroundTransparency = 1
  4637. ImageLabel1.ImageTransparency = 1
  4638. ImageLabel1.Image = "rbxassetid://278806942"
  4639. BillboardGui0.Parent = Torso
  4640. end))
  4641. humHsave = Humanoid.Health
  4642. function GainCharge(Humanoid)
  4643. if Humanoid.Health == 0 then
  4644. equipped = false
  4645. end
  4646. if blocking == true then
  4647. humDsave = Humanoid.Health
  4648. humDsave = humHsave - humDsave
  4649. if humDsave > 0.01 then
  4650. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4651. BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4652. BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4653. BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4654. BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4655. BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4656. humDsave = humDsave / 3
  4657. end
  4658. if 0 > humDsave then
  4659. Effects.Sphere.Create(BrickColor.new("Plum"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4660. humDsave = humDsave * 2.5
  4661. end
  4662. humHsave = humHsave - humDsave
  4663. end
  4664. end
  4665. Humanoid.HealthChanged:connect(function()
  4666. GainCharge(Humanoid)
  4667. end)
  4668. function OnDeath()
  4669. equipped = false
  4670. end
  4671. Humanoid.Died:connect(function()
  4672. OnDeath(Character)
  4673. end)
  4674. Removeface = false
  4675. function newface()
  4676. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4677. if Removeface == true then
  4678. Character.Head.face:Destroy()
  4679. end
  4680. end
  4681.  
  4682. resetmode()
  4683. newface()
  4684. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4685. ff.Visible = false
  4686. Humanoid.Name = "God Mode"
  4687. Humanoid.MaxHealth = 1.0E298
  4688. Humanoid.Health = 1.0E298
  4689. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4690. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4691. Humanoid.MaxHealth = 1.0E298
  4692. Humanoid.Health = 1.0E298
  4693. end
  4694. end)
  4695. BodyParts = {}
  4696. for _, v in pairs(Character:GetChildren()) do
  4697. if v:IsA("Part") then
  4698. table.insert(BodyParts, v)
  4699. end
  4700. end
  4701. Bounding = {}
  4702. for _, v in pairs(BodyParts) do
  4703. local temp = {
  4704. X = nil,
  4705. Y = nil,
  4706. Z = nil
  4707. }
  4708. temp.X = v.Size.X / 2 * 35
  4709. temp.Y = v.Size.Y / 2 * 35
  4710. temp.Z = v.Size.Z / 2 * 35
  4711. Bounding[v.Name] = temp
  4712. end
  4713. coroutine.resume(coroutine.create(function()
  4714. while wait(0.1) do
  4715. if elementmode == "Mode 4" and attack == false then
  4716. Snow("Pastel light blue", Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4717. ImageLabel1.ImageTransparency = 0.5
  4718. else
  4719. ImageLabel1.ImageTransparency = 1
  4720. end
  4721. end
  4722. end))
  4723. coroutine.resume(coroutine.create(function()
  4724. while wait(0.3) do
  4725. if elementmode == "Mode 4" and attack == false then
  4726. coroutine.resume(coroutine.create(function()
  4727. HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4728. end))
  4729. end
  4730. if elementmode == "Mode 3" and attack == false then
  4731. local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4732. local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4733. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4734. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4735. local SPos1 = Body1.Position + Pos1
  4736. local SPos2 = Body2.Position + Pos2
  4737. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4738. end
  4739. if elementmode == "Mode 6" then
  4740. local Body1 = BodyParts[math.random(#BodyParts)]
  4741. local Body2 = BodyParts[math.random(#BodyParts)]
  4742. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4743. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4744. local SPos1 = Body1.Position + Pos1
  4745. local SPos2 = Body2.Position + Pos2
  4746. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4747. end
  4748. end
  4749. end))
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