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- Android PostProcess task "Exporting project" took 2013.5087 ms
- DisplayProgressbar: Building Gradle project
- D8: Program type already present: com.android.installreferrer.api.InstallReferrerClient$InstallReferrerResponse
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- FAILURE: Build failed with an exception.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- * What went wrong:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForRelease'//developer.android.com/studio/build/dependencies#duplicate_classes.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Program type already present: com.android.installreferrer.api.InstallReferrerClient$InstallReferrerResponse
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- * Try:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- * Get more help at https://help.gradle.org
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- BUILD FAILED in 14s
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :preBuild UP-TO-DATE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:preBuild UP-TO-DATE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:preReleaseBuild UP-TO-DATE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:checkReleaseManifest
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Transform artifact logging-interceptor.jar (com.squareup.okhttp3:logging-interceptor:3.12.0) with JetifyTransform
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:processReleaseManifest
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:preBuild UP-TO-DATE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:preReleaseBuild UP-TO-DATE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:checkReleaseManifest
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:processReleaseManifest
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:packageReleaseRenderscript NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:packageReleaseRenderscript NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :generateReleaseResValues
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :checkReleaseClasspath
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :preReleaseBuild
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :compileReleaseRenderscript
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :generateReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:compileReleaseRenderscript
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:generateReleaseResValues
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:generateReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:packageReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:compileReleaseRenderscript
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:generateReleaseResValues
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:generateReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:packageReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :mergeReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :checkReleaseManifest
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :createReleaseCompatibleScreenManifests
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :mainApkListPersistenceRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :processReleaseManifest
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- /Users/buildagent/.jenkins/workspace/Clicking Dead/project/Temp/gradleOut/src/main/AndroidManifest.xml:79:3-93 Warning:
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- uses-permission#android.permission.READ_PHONE_STATE was tagged at AndroidManifest.xml:79 to remove other declarations but no other declaration present
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :bundleReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :mergeReleaseShaders
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :compileReleaseShaders
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :generateReleaseAssets
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:mergeReleaseShaders
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:compileReleaseShaders
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:generateReleaseAssets
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:packageReleaseAssets
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:mergeReleaseShaders
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:compileReleaseShaders
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:generateReleaseAssets
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:packageReleaseAssets
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :mergeReleaseAssets
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:compileReleaseAidl NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:compileReleaseAidl NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :compileReleaseAidl NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :generateReleaseBuildConfig
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :prepareLintJar
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :splitsDiscoveryTaskRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:generateReleaseRFile
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:generateReleaseRFile
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :processReleaseResources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :generateReleaseSources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:generateReleaseBuildConfig
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:prepareLintJar
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:generateReleaseSources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:javaPreCompileRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:compileReleaseJavaWithJavac
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:processReleaseJavaRes NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :Firebase:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:generateReleaseBuildConfig
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:prepareLintJar
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:generateReleaseSources
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:javaPreCompileRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:compileReleaseJavaWithJavac
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:processReleaseJavaRes NO-SOURCE
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :unity-android-resources:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :javaPreCompileRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :compileReleaseJavaWithJavac
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :transformClassesWithDexBuilderForRelease
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- > Task :transformDexArchiveWithExternalLibsDexMergerForRelease FAILED
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Use '--warning-mode all' to show the individual deprecation warnings.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 49 actionable tasks: 49 executed
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Uploading Crash Report
- CommandInvokationFailure: Gradle build failed.
- /Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Tools/OpenJDK/MacOS/bin/java -classpath "/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
- stderr[
- D8: Program type already present: com.android.installreferrer.api.InstallReferrerClient$InstallReferrerResponse
- FAILURE: Build failed with an exception.
- * What went wrong:
- Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForRelease'//developer.android.com/studio/build/dependencies#duplicate_classes.
- Program type already present: com.android.installreferrer.api.InstallReferrerClient$InstallReferrerResponse
- * Try:
- Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
- * Get more help at https://help.gradle.org
- BUILD FAILED in 14s
- ]
- stdout[
- > Task :preBuild UP-TO-DATE
- > Task :Firebase:preBuild UP-TO-DATE
- > Task :Firebase:preReleaseBuild UP-TO-DATE
- > Task :Firebase:checkReleaseManifest
- > Transform artifact logging-interceptor.jar (com.squareup.okhttp3:logging-interceptor:3.12.0) with JetifyTransform
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- ERROR: [TAG] Failed to resolve variable '${project.groupId}'
- ERROR: [TAG] Failed to resolve variable '${project.version}'
- > Task :Firebase:processReleaseManifest
- > Task :unity-android-resources:preBuild UP-TO-DATE
- > Task :unity-android-resources:preReleaseBuild UP-TO-DATE
- > Task :unity-android-resources:checkReleaseManifest
- > Task :unity-android-resources:processReleaseManifest
- > Task :Firebase:packageReleaseRenderscript NO-SOURCE
- > Task :unity-android-resources:packageReleaseRenderscript NO-SOURCE
- > Task :generateReleaseResValues
- > Task :checkReleaseClasspath
- > Task :preReleaseBuild
- > Task :compileReleaseRenderscript
- > Task :generateReleaseResources
- > Task :Firebase:compileReleaseRenderscript
- > Task :Firebase:generateReleaseResValues
- > Task :Firebase:generateReleaseResources
- > Task :Firebase:packageReleaseResources
- > Task :unity-android-resources:compileReleaseRenderscript
- > Task :unity-android-resources:generateReleaseResValues
- > Task :unity-android-resources:generateReleaseResources
- > Task :unity-android-resources:packageReleaseResources
- > Task :mergeReleaseResources
- > Task :checkReleaseManifest
- > Task :createReleaseCompatibleScreenManifests
- > Task :mainApkListPersistenceRelease
- > Task :processReleaseManifest
- /Users/buildagent/.jenkins/workspace/Clicking Dead/project/Temp/gradleOut/src/main/AndroidManifest.xml:79:3-93 Warning:
- uses-permission#android.permission.READ_PHONE_STATE was tagged at AndroidManifest.xml:79 to remove other declarations but no other declaration present
- > Task :bundleReleaseResources
- > Task :mergeReleaseShaders
- > Task :compileReleaseShaders
- > Task :generateReleaseAssets
- > Task :Firebase:mergeReleaseShaders
- > Task :Firebase:compileReleaseShaders
- > Task :Firebase:generateReleaseAssets
- > Task :Firebase:packageReleaseAssets
- > Task :unity-android-resources:mergeReleaseShaders
- > Task :unity-android-resources:compileReleaseShaders
- > Task :unity-android-resources:generateReleaseAssets
- > Task :unity-android-resources:packageReleaseAssets
- > Task :mergeReleaseAssets
- > Task :Firebase:compileReleaseAidl NO-SOURCE
- > Task :unity-android-resources:compileReleaseAidl NO-SOURCE
- > Task :compileReleaseAidl NO-SOURCE
- > Task :generateReleaseBuildConfig
- > Task :prepareLintJar
- > Task :splitsDiscoveryTaskRelease
- > Task :Firebase:generateReleaseRFile
- > Task :unity-android-resources:generateReleaseRFile
- > Task :processReleaseResources
- > Task :generateReleaseSources
- > Task :Firebase:generateReleaseBuildConfig
- > Task :Firebase:prepareLintJar
- > Task :Firebase:generateReleaseSources
- > Task :Firebase:javaPreCompileRelease
- > Task :Firebase:compileReleaseJavaWithJavac
- > Task :Firebase:processReleaseJavaRes NO-SOURCE
- > Task :Firebase:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease
- > Task :unity-android-resources:generateReleaseBuildConfig
- > Task :unity-android-resources:prepareLintJar
- > Task :unity-android-resources:generateReleaseSources
- > Task :unity-android-resources:javaPreCompileRelease
- > Task :unity-android-resources:compileReleaseJavaWithJavac
- > Task :unity-android-resources:processReleaseJavaRes NO-SOURCE
- > Task :unity-android-resources:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease
- > Task :javaPreCompileRelease
- > Task :compileReleaseJavaWithJavac
- > Task :transformClassesWithDexBuilderForRelease
- > Task :transformDexArchiveWithExternalLibsDexMergerForRelease FAILED
- Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
- Use '--warning-mode all' to show the individual deprecation warnings.
- See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
- 49 actionable tasks: 49 executed
- ]
- exit code: 1
- at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00029] in <5557b445b4634c46b2ec8376c040bd34>:0
- Rethrow as GradleInvokationException: Gradle build failed
- at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004d] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <5557b445b4634c46b2ec8376c040bd34>:0
- Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
- at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x0001e] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00110] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x002c8] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5557b445b4634c46b2ec8376c040bd34>:0
- at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000da] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:368)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:267)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:250)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilder.cs:83)
- (Filename: <5557b445b4634c46b2ec8376c040bd34> Line: 0)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 457.7 MB.
- System memory in use after: 457.8 MB.
- Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 4306.
- Total: 444.425010 ms (FindLiveObjects: 1.703579 ms CreateObjectMapping: 0.236235 ms MarkObjects: 442.353277 ms DeleteObjects: 0.130507 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Loaded scene 'Temp/__Backupscenes/0.backup'
- Deserialize: 2.150 ms
- Integration: 78.811 ms
- Integration of assets: 0.006 ms
- Thread Wait Time: 18.952 ms
- Total Operation Time: 99.919 ms
- System memory in use before: 457.2 MB.
- System memory in use after: 457.4 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4290.
- Total: 346.978994 ms (FindLiveObjects: 1.679245 ms CreateObjectMapping: 0.185137 ms MarkObjects: 345.102467 ms DeleteObjects: 0.010835 ms)
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor after player build.
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
- - Starting compile Library/ScriptAssemblies/Unity.Notifications.Android.dll
- - Starting compile Library/ScriptAssemblies/Unity.Notifications.iOS.dll
- - Starting compile Library/ScriptAssemblies/Coffee.UIParticle.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/ScriptAssemblies/Unity.Notifications.Android.dll
- - Finished compile Library/ScriptAssemblies/Unity.Notifications.iOS.dll
- - Finished compile Library/ScriptAssemblies/Coffee.UIParticle.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Notifications.dll
- - Starting compile Library/ScriptAssemblies/Coffee.UIParticle.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll
- - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll
- - Finished compile Library/ScriptAssemblies/Coffee.UIParticle.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Notifications.dll
- - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets/Scripts/Audio/SoundController.cs(8,7): warning CS0105: The using directive for 'DG.Tweening' appeared previously in this namespace
- Assets/Scripts/Tutorial/TutorialSteps/StartTankStep.cs(15,36): warning CS0108: 'StartTankStep._zombieManager' hides inherited member 'TutorialPage._zombieManager'. Use the new keyword if hiding was intended.
- Assets/Scripts/Windows/NightSplash.cs(28,35): warning CS0108: 'NightSplash._nightManager' hides inherited member 'WindowBase._nightManager'. Use the new keyword if hiding was intended.
- Assets/Scripts/Windows/NightWindow.cs(39,35): warning CS0108: 'NightWindow._nightManager' hides inherited member 'WindowBase._nightManager'. Use the new keyword if hiding was intended.
- Assets/Scripts/Utils/InfInt.cs(7,15): warning CS0660: 'InfInt' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Utils/InfInt.cs(7,15): warning CS0661: 'InfInt' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/Scripts/Zombies/ZombieController.cs(773,16): warning CS0108: 'ZombieController.GetInstanceID()' hides inherited member 'Object.GetInstanceID()'. Use the new keyword if hiding was intended.
- Assets/Scripts/Characters/HandModel.cs(61,18): warning CS0108: 'HandModel.Factory' hides inherited member 'CharModel.Factory'. Use the new keyword if hiding was intended.
- Assets/Scripts/Characters/TankistModel.cs(33,18): warning CS0108: 'TankistModel.Factory' hides inherited member 'CharModel.Factory'. Use the new keyword if hiding was intended.
- Assets/Scripts/Characters/TankModel.cs(11,18): warning CS0108: 'TankModel.Factory' hides inherited member 'TankistModel.Factory'. Use the new keyword if hiding was intended.
- Assets/Scripts/Tutorial/TutorialSteps/EnterBoxesMenuStep.cs(10,36): warning CS0108: 'EnterBoxesMenuStep._zombieManager' hides inherited member 'TutorialPage._zombieManager'. Use the new keyword if hiding was intended.
- Assets/Scripts/Windows/CheatsWindow.cs(52,48): warning CS0108: 'CheatsWindow._tutorialManager' hides inherited member 'WindowBase._tutorialManager'. Use the new keyword if hiding was intended.
- Assets/Scripts/Ads/AdsManager.cs(51,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Analytics/MyTrackerAnalytics.cs(31,6): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/CharacterConfigAsset.cs(72,13): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/SpriteConfigAsset.cs(183,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Characters/CharModel.cs(277,9): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Characters/Controllers/HandController.cs(210,25): warning CS0618: 'InfInt.MultiplyInPercents(int)' is obsolete: 'Use Multiply(value / 100f) instead.'
- Assets/Scripts/Configs/SpriteConfigAsset.cs(201,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/SpriteConfigAsset.cs(224,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/SpriteConfigAsset.cs(236,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/SpriteConfigAsset.cs(248,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/TutorialConfig.cs(48,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Characters/BarricadesModel.cs(114,9): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Characters/BarricadesModel.cs(131,9): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Characters/BarricadesModel.cs(132,9): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Configs/SpriteConfigAsset.cs(295,9): warning CS0162: Unreachable code detected
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(248,21): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(251,21): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(253,21): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(259,17): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Characters/CharController.cs(264,13): warning CS0618: 'InfInt.MultiplyInPercents(int)' is obsolete: 'Use Multiply(value / 100f) instead.'
- Assets/Scripts/Configs/SpriteConfigAsset.cs(307,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Configs/SpriteConfigAsset.cs(342,9): warning CS0162: Unreachable code detected
- Assets/Scripts/Profile/SpecialOfferManager.cs(73,9): warning CS0618: 'InfInt.MultiplyInPercents(int)' is obsolete: 'Use Multiply(value / 100f) instead.'
- Assets/Scripts/Profile/ProfileManager.cs(185,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Profile/ProfileManager.cs(233,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Profile/ProfileManager.cs(263,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Profile/ProfileManager.cs(283,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Social/SocialController.cs(64,13): warning CS0618: 'InfInt.MultiplyInPercents(int)' is obsolete: 'Use Multiply(value / 100f) instead.'
- Assets/Scripts/Social/SocialController.cs(70,13): warning CS0618: 'InfInt.MultiplyInPercents(int)' is obsolete: 'Use Multiply(value / 100f) instead.'
- Assets/Scripts/Puzzles/PuzzleManager.cs(358,16): warning CS0168: The variable 'log' is declared but never used
- Assets/Scripts/Utils/ObjectPools/AnimationObjectPool.cs(94,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Utils/ObjectPools/AnimationObjectPool.cs(26,20): warning CS0168: The variable 'damageInfoParameter' is declared but never used
- Assets/Scripts/Utils/Helper.cs(129,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Scripts/Utils/ObjectPools/FXObjectsPool.cs(89,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Utils/ObjectPools/ProjectilesPool.cs(126,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Utils/ObjectPools/AnimationObjectPool.cs(250,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Utils/ParticleSystemController.cs(38,13): warning CS0618: 'ParticleSystem.playbackSpeed' is obsolete: 'playbackSpeed property is deprecated. Use main.simulationSpeed instead.'
- Assets/Scripts/Utils/ParticleSystemController.cs(42,13): warning CS0618: 'ParticleSystem.playbackSpeed' is obsolete: 'playbackSpeed property is deprecated. Use main.simulationSpeed instead.'
- Assets/Scripts/Utils/ObjectPools/FXObjectsPool.cs(136,17): warning CS0162: Unreachable code detected
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(43,18): warning CS0219: The variable 'animator' is assigned but its value is never used
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(47,29): warning CS0219: The variable 'meshRenderer' is assigned but its value is never used
- Assets/Scripts/Zombies/ZombieView.cs(52,15): warning CS0219: The variable 'fxScaleFactor' is assigned but its value is never used
- Assets/Scripts/Zombies/ZombieManager.cs(472,17): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Zombies/ZombieManager.cs(479,21): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Zombies/ZombieManager.cs(483,17): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Scripts/Zombies/ZombieManager.cs(645,17): warning CS0618: 'InfInt.MultiplyInPercents(float)' is obsolete: 'Use Multiply(value) instead.'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(65,9): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(68,14): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(88,18): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(90,7): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(91,18): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(93,7): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(94,18): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/CrowdSpawner.cs(96,7): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(57,13): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(77,17): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(79,6): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(80,17): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(82,6): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(83,17): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
- Assets/Externals/MeshAnimator/Example/Scripts/PerformanceTester.cs(85,6): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
- Assets/Scripts/Saves/SaveManager.cs(18,46): warning CS0649: Field 'SaveManager._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieInfo.cs(59,44): warning CS0649: Field 'ZombieInfo._hpBar' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/NightInfoFirstStep.cs(10,37): warning CS0649: Field 'NightInfoFirstStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterMedalsMenuStep.cs(8,37): warning CS0649: Field 'EnterMedalsMenuStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(10,50): warning CS0649: Field 'GameInstaller._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(11,44): warning CS0649: Field 'TankWindow._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Social/GiftEntry.cs(17,19): warning CS0649: Field 'GiftEntry._giftType' is never assigned to, and will always have its default value
- Assets/Scripts/Puzzles/PuzzleItemView.cs(24,44): warning CS0649: Field 'PuzzleItemView._blockedArray' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(36,47): warning CS0649: Field 'CharacterView._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(33,47): warning CS0649: Field 'CharacterView._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(21,39): warning CS0649: Field 'BoxesWindow._timerText' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharInfo.cs(13,39): warning CS0649: Field 'CharInfo._damageText' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(39,49): warning CS0649: Field 'ZombieController._actionList' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/ButtonClickHandler.cs(10,40): warning CS0649: Field 'ButtonClickHandler._transform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(13,41): warning CS0649: Field 'OfflineWindow._offlineRewardLabel' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(65,42): warning CS0649: Field 'ZombieController._animationObjPool' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BuyClickDamageIncreaseStep.cs(9,37): warning CS0649: Field 'BuyClickDamageIncreaseStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(37,39): warning CS0649: Field 'NightSplash._mainUi' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Characters/HedgehogGrenadeProjectile.cs(8,42): warning CS0649: Field 'HedgehogGrenadeProjectile._models' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/DailyBonusesManager.cs(16,37): warning CS0649: Field 'DailyBonusesManager._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(36,41): warning CS0649: Field 'NightWindow._defaultMedal' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(34,41): warning CS0649: Field 'NightWindow._nightText' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(62,30): warning CS0649: Field 'ZombieController._mapData' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFactory.cs(20,39): warning CS0649: Field 'ZombieFactory._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(35,33): warning CS0649: Field 'BarricadesHpView._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(22,50): warning CS0649: Field 'TutorialWindow._continueLabel' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzlePage.cs(13,40): warning CS0649: Field 'PuzzlePage._puzzleItemsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(22,37): warning CS0649: Field 'BoxButton._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/SwipeController.cs(7,40): warning CS0649: Field 'SwipeController._heroPanel' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(12,45): warning CS0649: Field 'SettingsWindow._soundButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/Controllers/HandController.cs(39,36): warning CS0649: Field 'HandController._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(155,43): warning CS0649: Field 'SpriteConfigAsset._handWeaponIcons' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(28,47): warning CS0649: Field 'GameInstaller._fontConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(64,41): warning CS0649: Field 'ZombieController._damageFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(17,42): warning CS0649: Field 'NightSplash._otherTextCG' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BuyUpgradeStep.cs(9,37): warning CS0649: Field 'BuyUpgradeStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFXController.cs(8,35): warning CS0649: Field 'ZombieFXController._removeZombie' is never assigned to, and will always have its default value false
- Assets/Scripts/GameObjects/MonoBehs/CharacterAttackArea.cs(15,43): warning CS0649: Field 'CharacterAttackArea._barricades' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(26,36): warning CS0649: Field 'NightSplash._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(23,39): warning CS0649: Field 'NightWindow._timerText' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterUpgradesMenuStep.cs(10,37): warning CS0649: Field 'EnterUpgradesMenuStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Characters/MoleRocketProjectile.cs(7,40): warning CS0649: Field 'MoleRocketProjectile._rocketTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(30,46): warning CS0649: Field 'NightWindow._coins' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(39,52): warning CS0649: Field 'MainUIController._horizontalLayoutGroup' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/ButtonClickHandler.cs(14,33): warning CS0649: Field 'ButtonClickHandler._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(13,36): warning CS0649: Field 'ShortUpgradeView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/ExitHeroesMenuStep.cs(9,37): warning CS0649: Field 'ExitHeroesMenuStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/TMPTextMaterial.cs(28,39): warning CS0649: Field 'TMPTextMaterial._fontsConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(28,37): warning CS0649: Field 'BoxesWindow._openButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(42,54): warning CS0649: Field 'HeroPanel._barricadePosition' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/HireFiveCharactersStep.cs(14,33): warning CS0649: Field 'HireFiveCharactersStep._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(157,54): warning CS0649: Field 'SpriteConfigAsset._characterSprites' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(17,43): warning CS0649: Field 'BarricadesBrokenWindow._zombieCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/DIalogueWindow/DialogueWindow.cs(11,39): warning CS0649: Field 'DialogueWindow._okButtonText' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(10,40): warning CS0649: Field 'ObjectPoolContainers._ricochetsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/StarsPanel.cs(17,33): warning CS0649: Field 'StarsPanel._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(26,39): warning CS0649: Field 'BoxesWindow._gasolineText' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(28,33): warning CS0649: Field 'GameController._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(22,54): warning CS0649: Field 'CharacterCollection._charAnimQueueFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(46,37): warning CS0649: Field 'MainUIController._cheatButton1' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/CurrentBonusView.cs(16,39): warning CS0649: Field 'CurrentBonusView._dayText' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(27,33): warning CS0649: Field 'CharacterCollection._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(19,44): warning CS0649: Field 'BarricadesHpView._numberRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(29,48): warning CS0649: Field 'UpgradeItemUI._descriptionTextSizeFitter' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(29,47): warning CS0649: Field 'CharacterView._damageViewConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BarricadesBrokenStep.cs(12,43): warning CS0649: Field 'BarricadesBrokenStep._barricades' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(17,43): warning CS0649: Field 'TankWindow._timerManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/LoadingScreenController.cs(14,36): warning CS0649: Field 'LoadingScreenController._progressFill' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharView.cs(11,39): warning CS0649: Field 'CharView._animator' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/Config/BoosterInstallers/BoosterInstaller.cs(12,56): warning CS0649: Field 'BoosterInstaller._activeStateInstaller' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/SafeArea.cs(6,46): warning CS0649: Field 'SafeArea._topZeroingPosition' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/FSM/Conditions/Timer_Condition.cs(11,43): warning CS0649: Field 'Timer_Condition._comparator' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(46,33): warning CS0649: Field 'NightWindow._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(21,37): warning CS0649: Field 'IndividualUpgradeView._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(26,35): warning CS0649: Field 'ZombieView._zombieConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Hand/AOEShot.cs(8,36): warning CS0649: Field 'AOEShot._invokeDelay' is never assigned to, and will always have its default value 0
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(28,43): warning CS0649: Field 'CharacterCollection._charConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(11,39): warning CS0649: Field 'StarsHeroView._upgradePrice' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(20,46): warning CS0649: Field 'SaveManager._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(54,32): warning CS0649: Field 'CharController._fxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/BuildConfig.cs(34,54): warning CS0649: Field 'AdmobAdsConfig._iosDev' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/UpgradeHandStep.cs(9,37): warning CS0649: Field 'UpgradeHandStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(45,33): warning CS0649: Field 'BoxesWindow._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(26,36): warning CS0649: Field 'GameController._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/BoosterManagerBehaviour.cs(17,36): warning CS0649: Field 'BoosterManagerBehaviour._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterMedalsMenuStep.cs(9,35): warning CS0649: Field 'EnterMedalsMenuStep._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(459,38): warning CS0649: Field 'BoxSettings._unCommonDuration' is never assigned to, and will always have its default value 0
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuFirstStep.cs(11,37): warning CS0649: Field 'EnterHeroesMenuFirstStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(33,39): warning CS0649: Field 'TutorialWindow._characterEmotes' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(19,56): warning CS0649: Field 'GameInstaller._puzzlePanelDebug' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(18,39): warning CS0649: Field 'DailyBonusView._valueText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(21,54): warning CS0649: Field 'HeroPanel._priceStatText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(10,36): warning CS0649: Field 'WeaponHeroView._backgroundImage' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(17,45): warning CS0649: Field 'SettingsWindow._musicButtonIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(23,36): warning CS0649: Field 'BoxButton._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(15,47): warning CS0649: Field 'CharacterView._levelText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(60,39): warning CS0649: Field 'MainUIController._socialController' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(456,38): warning CS0649: Field 'BoxSettings._commonDuration' is never assigned to, and will always have its default value 0
- Assets/Scripts/Configs/BuyConfig.cs(6,40): warning CS0649: Field 'BuyConfig._resourceType' is never assigned to, and will always have its default value
- Assets/Scripts/UI/Panels/SettingsWindow.cs(26,36): warning CS0649: Field 'SettingsWindow._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(12,41): warning CS0649: Field 'StarsHeroView._maxObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/BuildConfig.cs(32,54): warning CS0649: Field 'AdmobAdsConfig._androidDev' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(45,46): warning CS0649: Field 'HeroPanel._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(19,43): warning CS0649: Field 'TankWindow._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/BuildConfig.cs(33,54): warning CS0649: Field 'AdmobAdsConfig._androidProd' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Characters/CharShotTriggerHandler.cs(7,44): warning CS0649: Field 'CharShotTriggerHandler._characterShot' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/StarsPanel.cs(10,39): warning CS0649: Field 'StarsPanel._medalsCount' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/ZombieConfig.cs(176,47): warning CS0649: Field 'ZombieConfig._zombieSettings' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFactory.cs(21,36): warning CS0649: Field 'ZombieFactory._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(12,41): warning CS0649: Field 'UpgradesWindow._scrollRect' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(20,54): warning CS0649: Field 'GameInstaller._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/TutorialTextController.cs(16,39): warning CS0649: Field 'TutorialTextController._text' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(13,37): warning CS0649: Field 'CameraController._camera' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(25,43): warning CS0649: Field 'CheatsWindow._boostersCheatButtons' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(28,40): warning CS0649: Field 'FXManager._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/LanguageWindow/LanguageItem.cs(9,39): warning CS0649: Field 'LanguageItem._button' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/PuzzleWindow/BoxContentView.cs(15,36): warning CS0649: Field 'BoxContentView._back' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(22,42): warning CS0649: Field 'PuzzleItemView._sixteenParts' is never assigned to, and will always have its default value null
- Assets/Scripts/Audio/SoundController.cs(15,41): warning CS0649: Field 'SoundController._mixer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(17,37): warning CS0649: Field 'StarsHeroView._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UnitsAvailabilityNotifies.cs(8,39): warning CS0649: Field 'UnitsAvailabilityNotifies._characterColletion' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(21,43): warning CS0649: Field 'CheatsWindow._medalsInputText' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/HireFiveCharactersStep.cs(12,37): warning CS0649: Field 'HireFiveCharactersStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(409,38): warning CS0649: Field 'TankSettings._duration' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(26,48): warning CS0649: Field 'UpgradeItemUI._descriptionContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupItem.cs(11,42): warning CS0649: Field 'PopupItem._popup' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(41,54): warning CS0649: Field 'HeroPanel._normalPosition' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(20,37): warning CS0649: Field 'ShortUpgradeView._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Audio/SoundController.cs(35,39): warning CS0649: Field 'SoundController._zombieCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/RewardView.cs(13,36): warning CS0649: Field 'RewardView._blueprintIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(17,37): warning CS0649: Field 'BoxButton._boxEmpty' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/StartTankStep.cs(10,44): warning CS0649: Field 'StartTankStep._tankButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(36,54): warning CS0649: Field 'HeroPanel._starsObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Upgrades/UpgradeInfo.cs(67,46): warning CS0649: Field 'UpgradeInfo.Factory._upgradeConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(32,35): warning CS0649: Field 'CheatsWindow._hoursField' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(21,43): warning CS0649: Field 'TankWindow._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(26,46): warning CS0649: Field 'BarricadesHpView._coins' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(17,41): warning CS0649: Field 'OfflineWindow._doubleRewardBillet' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(42,33): warning CS0649: Field 'BarricadesController._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(38,37): warning CS0649: Field 'NightSplash._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(40,34): warning CS0649: Field 'NightWindow._saveManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(29,39): warning CS0649: Field 'GameController._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(21,40): warning CS0649: Field 'ZombieView._fxContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/Controllers/TankController.cs(10,39): warning CS0649: Field 'TankController._tankView' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(11,51): warning CS0649: Field 'GameInstaller._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/LoadingScreenController.cs(12,36): warning CS0649: Field 'LoadingScreenController._progressDuration' is never assigned to, and will always have its default value 0
- Assets/Scripts/Profile/AntiCheatTime.cs(9,39): warning CS0649: Field 'AntiCheatTime._cheatManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Animations/AnimationQueue.cs(14,42): warning CS0649: Field 'AnimationQueue._animationPool' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(22,45): warning CS0649: Field 'SettingsWindow._languagesContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(36,40): warning CS0649: Field 'CharController._shotSpawnPoint' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/ZombieSpawnController.cs(11,42): warning CS0649: Field 'ZombieSpawnController._boxCollider' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(32,41): warning CS0649: Field 'MainUIController._nightHelpObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/Config/BoosterInstallers/BoosterInstaller.cs(13,56): warning CS0649: Field 'BoosterInstaller._cooldownStateInstaller' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupsManager.cs(11,40): warning CS0649: Field 'PopupsManager._popupShopItem' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/FSM/State.cs(10,50): warning CS0649: Field 'State._onEnterEvent' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(39,47): warning CS0649: Field 'CharacterView._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(165,51): warning CS0649: Field 'SpriteConfigAsset._zombieMaterials' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(21,39): warning CS0649: Field 'BarricadesHpView._numberText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(41,47): warning CS0649: Field 'CharacterView._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(25,39): warning CS0649: Field 'BoxesWindow._goldText' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(19,46): warning CS0649: Field 'SaveManager._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(29,39): warning CS0649: Field 'NightSplash._zombieCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/_Main/Tabs/UITabs.cs(9,40): warning CS0649: Field 'UITabs._activeTabButtonsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(15,41): warning CS0649: Field 'UiUnlocker._unitsHudButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(25,47): warning CS0649: Field 'GameInstaller._objectPoolConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(46,36): warning CS0649: Field 'BoxesWindow._popupsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(20,41): warning CS0649: Field 'UpgradeItemUI._priceIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(15,43): warning CS0649: Field 'TankWindow._specialOfferManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Hand/AOEShot.cs(19,38): warning CS0649: Field 'AOEShot._soundController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(18,54): warning CS0649: Field 'HeroPanel._levelText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(25,50): warning CS0649: Field 'TutorialWindow._invertedLabel' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(13,50): warning CS0649: Field 'TutorialWindow._characterPopup' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(14,46): warning CS0649: Field 'ZombieController._zombieCollider' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(9,46): warning CS0649: Field 'HeroesPanel._characterViews' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(24,39): warning CS0649: Field 'UiUnlocker._puzzlesButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(19,41): warning CS0649: Field 'UpgradeItemUI._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(30,40): warning CS0649: Field 'BoxesWindow._boxViews' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(241,21): warning CS0649: Field 'NightSettings.activationLockTime' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/_Main/WindowsManager.cs(14,41): warning CS0649: Field 'WindowsManager._onWindowClosedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/_Main/Tabs/UITabs.cs(15,39): warning CS0649: Field 'UITabs._onTabChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(25,39): warning CS0649: Field 'NightWindow._gasolineText' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharView.cs(9,41): warning CS0649: Field 'CharView._shadow' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(14,39): warning CS0649: Field 'OfflineWindow._offlineDoubleRewardLabel' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(22,39): warning CS0649: Field 'UiUnlocker._unitsButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/FPSShower.cs(9,39): warning CS0649: Field 'FPSShower._fpsText' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Hand/AOEShot.cs(9,36): warning CS0649: Field 'AOEShot._returnDelay' is never assigned to, and will always have its default value 0
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuSecondStep.cs(9,43): warning CS0649: Field 'EnterHeroesMenuSecondStep._charConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(33,54): warning CS0649: Field 'HeroPanel._multiProfitIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(59,37): warning CS0649: Field 'MainUIController._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/AirStrikeBehaviour.cs(13,43): warning CS0649: Field 'AirStrikeBehaviour._airStrikeParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(19,40): warning CS0649: Field 'ObjectPoolContainers._fireSplashContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(12,41): warning CS0649: Field 'UiUnlocker._resourceBarBlocker' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(19,45): warning CS0649: Field 'OfflineWindow._particles' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(19,43): warning CS0649: Field 'CheatsWindow._inputText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(22,47): warning CS0649: Field 'CharacterView._showHero' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzlePage.cs(11,39): warning CS0649: Field 'PuzzlePage._charName' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(24,43): warning CS0649: Field 'CharacterCollection._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(14,41): warning CS0649: Field 'UiUnlocker._tankHudButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(63,38): warning CS0649: Field 'MainUIController._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FX/FXParticlesObject.cs(11,45): warning CS0649: Field 'FXParticlesObject._particles' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(31,42): warning CS0649: Field 'GameInstaller._buildConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(10,51): warning CS0649: Field 'CharacterCollection._trail' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(160,47): warning CS0649: Field 'SpriteConfigAsset._waves' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(43,40): warning CS0649: Field 'ObjectPoolContainers._handAcidAOEContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(22,40): warning CS0649: Field 'BoxView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(14,39): warning CS0649: Field 'UpgradesWindow._gasolineText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/UpgradesPanel.cs(12,44): warning CS0649: Field 'UpgradesPanel._scrollRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/MapData.cs(14,42): warning CS0649: Field 'MapData._acceleratedSpawnPoints' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(34,45): warning CS0649: Field 'CharController._upgradeParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BuyHeroStep.cs(9,37): warning CS0649: Field 'BuyHeroStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/NightInfoSecondStep.cs(11,37): warning CS0649: Field 'NightInfoSecondStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/DailyBonusesManager.cs(20,33): warning CS0649: Field 'DailyBonusesManager._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(27,37): warning CS0649: Field 'GameController._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(158,42): warning CS0649: Field 'SpriteConfigAsset._prices' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(16,43): warning CS0649: Field 'HeroesPanel._charConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(53,48): warning CS0649: Field 'CheatsWindow._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(15,39): warning CS0649: Field 'ShortUpgradeView._titleText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(23,43): warning CS0649: Field 'CheatsWindow._gasInputText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(90,40): warning CS0649: Field 'MainUIController._forUpdateCharInfos' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(59,46): warning CS0649: Field 'CharController._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(8,40): warning CS0649: Field 'StarsHeroView._character' is never assigned to, and will always have its default value
- Assets/Scripts/Characters/BarricadesModel.cs(12,51): warning CS0649: Field 'BarricadesModel._upgradeDataFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/_Main/Tabs/GameObjectTabs.cs(7,43): warning CS0649: Field 'GameObjectTabs._tabsObjects' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(29,44): warning CS0649: Field 'NightWindow._coinsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/MoveBoxStep.cs(13,40): warning CS0649: Field 'MoveBoxStep._target' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(28,41): warning CS0649: Field 'PuzzleItemView._nineGrid' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(32,46): warning CS0649: Field 'GameController._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(39,37): warning CS0649: Field 'UpgradeItemUI._paymentManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/StartTankStep.cs(11,44): warning CS0649: Field 'StartTankStep._highlightedTank' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(37,41): warning CS0649: Field 'NightWindow._animatedMedal' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(18,43): warning CS0649: Field 'TankWindow._adsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(23,33): warning CS0649: Field 'BoxView._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterUpgradesMenuStep.cs(9,37): warning CS0649: Field 'EnterUpgradesMenuStep._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(31,37): warning CS0649: Field 'UiUnlocker._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/ZombieConfig.cs(67,45): warning CS0649: Field 'ZombieSettings._zombieType' is never assigned to, and will always have its default value
- Assets/Scripts/Configs/InAppConfig.cs(14,38): warning CS0649: Field 'SpecialOfferSettings.minMedals' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/CheatsWindow.cs(58,48): warning CS0649: Field 'CheatsWindow._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(56,40): warning CS0649: Field 'CharController._charModelFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieInfo.cs(60,44): warning CS0649: Field 'ZombieInfo._hpBarFill' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(29,37): warning CS0649: Field 'BoxesWindow._adButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(16,43): warning CS0649: Field 'TankWindow._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(56,35): warning CS0649: Field 'MainUIController._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Social/GiftEntry.cs(18,19): warning CS0649: Field 'GiftEntry._giftInfo' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(33,41): warning CS0649: Field 'BoxesWindow._fallParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/StarsPanel.cs(14,37): warning CS0649: Field 'StarsPanel._resetButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UnitsAvailabilityNotifies.cs(9,34): warning CS0649: Field 'UnitsAvailabilityNotifies._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TimeTravelWindow.cs(8,47): warning CS0649: Field 'TimeTravelWindow._panelCanvasGroup_low' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusesWindow.cs(13,42): warning CS0649: Field 'DailyBonusesWindow._dailyBonusesManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(38,37): warning CS0649: Field 'UpgradeItemUI._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(14,39): warning CS0649: Field 'IndividualUpgradeView._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialManager.cs(39,36): warning CS0649: Field 'TutorialManager._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/BoxManager.cs(20,36): warning CS0649: Field 'BoxManager._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(47,37): warning CS0649: Field 'MainUIController._cheatButton2' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/LogHandler.cs(9,35): warning CS0649: Field 'LogHandler._isEnabled' is never assigned to, and will always have its default value false
- Assets/Scripts/UI/Panels/HeroPanel.cs(24,54): warning CS0649: Field 'HeroPanel._leftArrowButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(32,39): warning CS0649: Field 'BoxesWindow._animator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(30,39): warning CS0649: Field 'MainUIController._nightButton' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/MapData.cs(15,36): warning CS0649: Field 'MapData._speedMultiplier' is never assigned to, and will always have its default value 0
- Assets/Scripts/Tutorial/TutorialSteps/MoveBoxStep.cs(14,41): warning CS0649: Field 'MoveBoxStep._smallBox' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(22,41): warning CS0649: Field 'MainUIController._waveNumberText' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FX/FXParticlesObject.cs(10,40): warning CS0649: Field 'FXParticlesObject._transform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/InAppView.cs(12,39): warning CS0649: Field 'InAppView._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/PushNotifications/PushNotificationsManager.cs(20,36): warning CS0649: Field 'PushNotificationsManager._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(39,45): warning CS0649: Field 'BoxesWindow._resourceIcons' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(13,45): warning CS0649: Field 'BarricadesController._animator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(27,41): warning CS0649: Field 'MainUIController._notifiesContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieManager.cs(70,36): warning CS0649: Field 'ZombieManager._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(20,36): warning CS0649: Field 'CharacterCollection._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(23,41): warning CS0649: Field 'MainUIController._goldText' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(58,38): warning CS0649: Field 'CharController._soundController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(64,38): warning CS0649: Field 'MainUIController._soundController' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Hand/AOEShot.cs(18,39): warning CS0649: Field 'AOEShot._zombieCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/NightInfoFirstStep.cs(8,41): warning CS0649: Field 'NightInfoFirstStep._nightButtonParent' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharInfo.cs(19,40): warning CS0649: Field 'CharInfo._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(37,36): warning CS0649: Field 'CharController._shotSpeedFactor' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(24,39): warning CS0649: Field 'BoxesWindow._claimButtonText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(43,37): warning CS0649: Field 'CheatsWindow._antiCheatSlider' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharView.cs(10,43): warning CS0649: Field 'CharView._weapons' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(32,44): warning CS0649: Field 'NightWindow._modalRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/CharacterConfigAsset.cs(44,46): warning CS0649: Field 'CharacterConfigAsset._characterConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/CharacterConfigAsset.cs(46,35): warning CS0649: Field 'CharacterConfigAsset._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/PoolDebugger.cs(20,30): warning CS0649: Field 'PoolDebugger._zombiePool' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(7,38): warning CS0649: Field 'GameInstaller._mapData' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(16,42): warning CS0649: Field 'StarsHeroView._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(18,39): warning CS0649: Field 'OfflineWindow._doubleAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(15,42): warning CS0649: Field 'PuzzleItemView._fourPartsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(16,40): warning CS0649: Field 'ZombieController._transform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(18,42): warning CS0649: Field 'NightWindow._modalView' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(23,33): warning CS0649: Field 'OfflineWindow._adsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/TankView.cs(14,39): warning CS0649: Field 'TankView._timerText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(22,42): warning CS0649: Field 'IndividualUpgradeView._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(24,40): warning CS0649: Field 'BoxButton._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupsManager.cs(15,40): warning CS0649: Field 'PopupsManager._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/PuzzlesInfoFirstStep.cs(8,37): warning CS0649: Field 'PuzzlesInfoFirstStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(13,35): warning CS0649: Field 'DailyBonusView._isExtra' is never assigned to, and will always have its default value false
- Assets/Scripts/UI/Panels/StarsPanel.cs(12,41): warning CS0649: Field 'StarsPanel._scrollRect' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/Controllers/TankistController.cs(8,43): warning CS0649: Field 'TankistController._tankistFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(25,47): warning CS0649: Field 'CharacterView._levelCorner' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(14,45): warning CS0649: Field 'SettingsWindow._languageButton_Row1' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(42,37): warning CS0649: Field 'BoxesWindow._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/UpgradesButton.cs(8,37): warning CS0649: Field 'UpgradesButton._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/Config/BoosterInstallers/BoosterInstaller.cs(11,56): warning CS0649: Field 'BoosterInstaller._readyStateInstaller' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(22,40): warning CS0649: Field 'ObjectPoolContainers._exploSplashContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(28,54): warning CS0649: Field 'HeroPanel._weapons' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(22,39): warning CS0649: Field 'BarricadesHpView._barricadesHP' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/TankView.cs(13,42): warning CS0649: Field 'TankView._timerCanvasGroup' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(12,39): warning CS0649: Field 'BoxButton._countText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(14,37): warning CS0649: Field 'UpgradeGasolineView._button' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(13,36): warning CS0649: Field 'PuzzleItemView._characterIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(16,40): warning CS0649: Field 'NightSplash._otherTextT' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(12,39): warning CS0649: Field 'UpgradeItemUI._title' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(10,39): warning CS0649: Field 'StarsHeroView._info' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(24,36): warning CS0649: Field 'BarricadesHpView._barricadesHPFill' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/ClickOpenBoxButtonStep.cs(10,37): warning CS0649: Field 'ClickOpenBoxButtonStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(24,39): warning CS0649: Field 'NightWindow._modalCoinsText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(61,48): warning CS0649: Field 'CheatsWindow._puzzlePanelDebug' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/DailyBonusesManager.cs(15,37): warning CS0649: Field 'DailyBonusesManager._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(12,39): warning CS0649: Field 'UpgradeGasolineView._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(24,43): warning CS0649: Field 'CheatsWindow._cameras' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(18,50): warning CS0649: Field 'TutorialWindow._messages' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusesWindow.cs(9,47): warning CS0649: Field 'DailyBonusesWindow._currentBonusView' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(53,39): warning CS0649: Field 'CharController._mainUi' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/KillFirstWaveStep.cs(8,32): warning CS0649: Field 'KillFirstWaveStep._zombiesPositions' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(11,43): warning CS0649: Field 'ShortUpgradeView._priceType' is never assigned to, and will always have its default value
- Assets/Scripts/Saves/SaveManager.cs(15,46): warning CS0649: Field 'SaveManager._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(21,33): warning CS0649: Field 'BoxButton._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FakeLoadingScreenWindow.cs(10,36): warning CS0649: Field 'FakeLoadingScreenWindow._fadeDuration' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/Buttons/OvButton.cs(54,38): warning CS0649: Field 'OvButton._soundController' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(29,36): warning CS0649: Field 'FXManager._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(13,41): warning CS0649: Field 'ZombieController._zombieInfo' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(21,46): warning CS0649: Field 'SaveManager._rateUsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(23,40): warning CS0649: Field 'DailyBonusView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItem.cs(31,40): warning CS0649: Field 'PuzzleItem._puzzleConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(32,33): warning CS0649: Field 'NightSplash._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(34,40): warning CS0649: Field 'ObjectPoolContainers._acidPuddleContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/OvButton.cs(55,33): warning CS0649: Field 'OvButton._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharInfo.cs(17,41): warning CS0649: Field 'CharInfo._progressFast' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/InAppView.cs(15,37): warning CS0649: Field 'InAppView._paymentManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(31,44): warning CS0649: Field 'NightWindow._target' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/BarricadesModel.cs(10,43): warning CS0649: Field 'BarricadesModel._charConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(44,46): warning CS0649: Field 'HeroPanel._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/InAppView.cs(10,39): warning CS0649: Field 'InAppView._nameText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(20,37): warning CS0649: Field 'UpgradesWindow._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(36,40): warning CS0649: Field 'MainUIController._handChangeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(17,43): warning CS0649: Field 'WeaponHeroView._characterConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzlePage.cs(10,36): warning CS0649: Field 'PuzzlePage._charAvatar' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(32,42): warning CS0649: Field 'GameInstaller._soundConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(9,37): warning CS0649: Field 'UpgradeItemUI._itemButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(20,40): warning CS0649: Field 'StarsHeroView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialManager.cs(40,33): warning CS0649: Field 'TutorialManager._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(24,44): warning CS0649: Field 'SettingsWindow._paymentManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Characters/HedgehogGrenadeProjectile.cs(9,48): warning CS0649: Field 'HedgehogGrenadeProjectile._colliders' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterBoxesMenuStep.cs(10,36): warning CS0649: Field 'EnterBoxesMenuStep._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(12,40): warning CS0649: Field 'FXManager._medalsTarget' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(31,43): warning CS0649: Field 'BoxesWindow._rewardViews' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusesWindow.cs(10,47): warning CS0649: Field 'DailyBonusesWindow._dailyBonusViews' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(6,45): warning CS0649: Field 'GameInstaller._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/MoveBoxStep.cs(12,39): warning CS0649: Field 'MoveBoxStep._finger' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(35,39): warning CS0649: Field 'BarricadesController._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(26,50): warning CS0649: Field 'GameInstaller._upgradesConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(27,48): warning CS0649: Field 'GameInstaller._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(16,41): warning CS0649: Field 'UiUnlocker._boxButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/PuzzlePanel.cs(25,43): warning CS0649: Field 'PuzzlePanel._characterConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(22,37): warning CS0649: Field 'OfflineWindow._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieCollection.cs(22,43): warning CS0649: Field 'ZombieCollection._barricades' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(20,41): warning CS0649: Field 'BarricadesHpView._number' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(22,54): warning CS0649: Field 'HeroPanel._weaponNameText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(9,39): warning CS0649: Field 'StarsHeroView._description' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(43,34): warning CS0649: Field 'BarricadesController._diContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/SafeArea.cs(7,46): warning CS0649: Field 'SafeArea._bottomZeroingPosition' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusesWindow.cs(11,41): warning CS0649: Field 'DailyBonusesWindow._weekTexts' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(55,48): warning CS0649: Field 'CheatsWindow._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(25,44): warning CS0649: Field 'PuzzleItemView._blockedParts' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/ProfileManager.cs(10,39): warning CS0649: Field 'ProfileManager._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(13,46): warning CS0649: Field 'HeroesPanel._contentBox' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(24,42): warning CS0649: Field 'OfflineWindow._dailyBonusesManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(18,40): warning CS0649: Field 'UpgradeGasolineView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(44,37): warning CS0649: Field 'NightWindow._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(13,37): warning CS0649: Field 'WeaponHeroView._weaponButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(37,44): warning CS0649: Field 'BoxesWindow._goldTarget' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(13,37): warning CS0649: Field 'StarsHeroView._upgradeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(15,38): warning CS0649: Field 'CameraController.minPosition' is never assigned to, and will always have its default value
- Assets/Scripts/Tutorial/TutorialSteps/MoveBoxStep.cs(15,41): warning CS0649: Field 'MoveBoxStep._bigBox' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(34,35): warning CS0649: Field 'FXManager._onAddBoxSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(15,39): warning CS0649: Field 'IndividualUpgradeView._currentValue' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(17,46): warning CS0649: Field 'SaveManager._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(20,50): warning CS0649: Field 'TutorialWindow._shadowUI' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(255,23): warning CS0649: Field 'NightSettings.randomMultiplierMax' is never assigned to, and will always have its default value 0
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(34,37): warning CS0649: Field 'BarricadesController._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(13,44): warning CS0649: Field 'TankWindow._buyConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(16,36): warning CS0649: Field 'DailyBonusView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(17,39): warning CS0649: Field 'DailyBonusView._dayText' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(33,51): warning CS0649: Field 'CharacterCollection._onCharacterUpgradedStarsSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(29,41): warning CS0649: Field 'MainUIController._nightButtonObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(18,43): warning CS0649: Field 'BarricadesBrokenWindow._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/BoxManager.cs(12,36): warning CS0649: Field 'BoxManager._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SoundConfig.cs(81,46): warning CS0649: Field 'SoundConfig._waveStartSounds' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/FSM/Conditions/HasBooster_Condition.cs(11,45): warning CS0649: Field 'HasBooster_Condition._comparator' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieManager.cs(71,42): warning CS0649: Field 'ZombieManager._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(16,39): warning CS0649: Field 'IndividualUpgradeView._nextValue' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/BarricadesModel.cs(13,36): warning CS0649: Field 'BarricadesModel._popupsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/ButtonPopupShow.cs(10,40): warning CS0649: Field 'ButtonPopupShow._transform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(13,45): warning CS0649: Field 'SettingsWindow._contactButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(16,36): warning CS0649: Field 'CameraController.maxSize' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/MainUIController.cs(57,37): warning CS0649: Field 'MainUIController._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(60,48): warning CS0649: Field 'CheatsWindow._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(69,43): warning CS0649: Field 'ZombieController._onProfileAddGoldSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(15,51): warning CS0649: Field 'GameInstaller._objectPoolContainers' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/RewardView.cs(14,39): warning CS0649: Field 'RewardView._count' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(41,36): warning CS0649: Field 'BoxesWindow._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(37,37): warning CS0649: Field 'UpgradeItemUI._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/MoveBoxStep.cs(17,37): warning CS0649: Field 'MoveBoxStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(28,47): warning CS0649: Field 'CharacterView._tooltip' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(40,30): warning CS0649: Field 'NightSplash._mapData' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/UpgradesConfigAsset.cs(41,45): warning CS0649: Field 'UpgradesConfigAsset._config' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(37,47): warning CS0649: Field 'CharacterView._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(21,37): warning CS0649: Field 'UpgradesWindow._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieInfo.cs(64,44): warning CS0649: Field 'ZombieInfo._barRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(22,42): warning CS0649: Field 'DailyBonusView._dailyBonusesManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(35,41): warning CS0649: Field 'MainUIController._tankButton' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(12,51): warning CS0649: Field 'CharacterCollection._tankist' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(13,51): warning CS0649: Field 'CharacterCollection._tank' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/TankView.cs(15,41): warning CS0649: Field 'TankView._hatch' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FakeLoadingScreenWindow.cs(11,36): warning CS0649: Field 'FakeLoadingScreenWindow._progressDuration' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/Panels/SettingsWindow.cs(18,45): warning CS0649: Field 'SettingsWindow._soundsButtonIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(23,44): warning CS0649: Field 'BarricadesHpView._barricadesHpRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(16,50): warning CS0649: Field 'TutorialWindow._characterFace' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(40,40): warning CS0649: Field 'ObjectPoolContainers._handFireAOEContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(13,43): warning CS0649: Field 'ZombieView._meshRenderer' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(57,38): warning CS0649: Field 'CharController._dotFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(62,36): warning CS0649: Field 'MainUIController._cameraManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuSecondStep.cs(11,42): warning CS0649: Field 'EnterHeroesMenuSecondStep._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(14,37): warning CS0649: Field 'ShortUpgradeView._upgradeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(15,45): warning CS0649: Field 'BarricadesController._upgradeParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(16,37): warning CS0649: Field 'UpgradeGasolineView._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(36,37): warning CS0649: Field 'NightSplash._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(11,40): warning CS0649: Field 'FXManager._medalsSpawn' is never assigned to, and will always have its default value null
- Assets/Scripts/Upgrades/UpgradeManager.cs(24,33): warning CS0649: Field 'UpgradeManager._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(35,42): warning CS0649: Field 'NightSplash._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(11,36): warning CS0649: Field 'WeaponHeroView._weaponImage' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(18,36): warning CS0649: Field 'BoxesWindow._boxIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupItem.cs(13,36): warning CS0649: Field 'PopupItem._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(18,39): warning CS0649: Field 'BoxButton._animator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/PuzzlePanel.cs(24,43): warning CS0649: Field 'PuzzlePanel._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(67,35): warning CS0649: Field 'ZombieController._config' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(14,45): warning CS0649: Field 'BarricadesController._particles' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(25,35): warning CS0649: Field 'CharacterCollection._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(52,40): warning CS0649: Field 'ObjectPoolContainers._zombieFX' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(21,47): warning CS0649: Field 'CharacterView._upgradeButtonImage' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(17,41): warning CS0649: Field 'UiUnlocker._boosters' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(42,33): warning CS0649: Field 'NightWindow._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(35,41): warning CS0649: Field 'NightWindow._descriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(17,44): warning CS0649: Field 'GameInstaller._popupsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/DIalogueWindow/DialogueWindow.cs(12,37): warning CS0649: Field 'DialogueWindow._okButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleManager.cs(55,39): warning CS0649: Field 'PuzzleManager._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(20,41): warning CS0649: Field 'DailyBonusView._activeFrame' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(11,39): warning CS0649: Field 'UpgradeGasolineView._descriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(19,50): warning CS0649: Field 'TutorialWindow._shadowImage' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/LanguageWindow/LanguageItem.cs(11,37): warning CS0649: Field 'LanguageItem._language' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/AirStrikeBehaviour.cs(11,45): warning CS0649: Field 'AirStrikeBehaviour._boosterType' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(24,50): warning CS0649: Field 'TutorialWindow._tooltipLabel' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieInfo.cs(62,44): warning CS0649: Field 'ZombieInfo._numberText' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(12,40): warning CS0649: Field 'GameInstaller._fxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/HireFiveCharactersStep.cs(9,53): warning CS0649: Field 'HireFiveCharactersStep._tutorialText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(12,41): warning CS0649: Field 'WeaponHeroView._selectedWeapon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(39,32): warning CS0649: Field 'BarricadesHpView._fxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuSecondStep.cs(16,39): warning CS0649: Field 'EnterHeroesMenuSecondStep._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(39,51): warning CS0649: Field 'BarricadesController._barricadesHPSetupSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/StartTankStep.cs(16,33): warning CS0649: Field 'StartTankStep._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FakeLoadingScreenWindow.cs(13,36): warning CS0649: Field 'FakeLoadingScreenWindow._progressFill' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/FontsConfigAsset.cs(50,49): warning CS0649: Field 'FontsConfigAsset._fontsArray' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(24,51): warning CS0649: Field 'GameInstaller._characterConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(28,48): warning CS0649: Field 'UpgradeItemUI._buttonPriceContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieManager.cs(72,43): warning CS0649: Field 'ZombieManager._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(18,41): warning CS0649: Field 'ZombieView._bossShadow' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharInfo.cs(14,36): warning CS0649: Field 'CharInfo._damageTypeImage' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(20,42): warning CS0649: Field 'WeaponHeroView._weaponChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(17,37): warning CS0649: Field 'UpgradeGasolineView._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(18,37): warning CS0649: Field 'IndividualUpgradeView._upgradeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieManager.cs(73,48): warning CS0649: Field 'ZombieManager._onBarricadesAnimationSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(21,39): warning CS0649: Field 'UiUnlocker._shopButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/RewardView.cs(11,44): warning CS0649: Field 'RewardView._rectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(12,36): warning CS0649: Field 'IndividualUpgradeView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(41,36): warning CS0649: Field 'NightWindow._timerManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Hand/AOEShot.cs(10,36): warning CS0649: Field 'AOEShot._radius' is never assigned to, and will always have its default value 0
- Assets/Scripts/Puzzles/PuzzleItemView.cs(16,42): warning CS0649: Field 'PuzzleItemView._fourParts' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(19,36): warning CS0649: Field 'BoxButton._imageMask' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(25,44): warning CS0649: Field 'SettingsWindow._onLanguageChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(37,54): warning CS0649: Field 'HeroPanel._starsImage' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(17,39): warning CS0649: Field 'IndividualUpgradeView._descriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(21,36): warning CS0649: Field 'NightWindow._boxIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(19,42): warning CS0649: Field 'PuzzleItemView._nineParts' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(13,42): warning CS0649: Field 'NightSplash._textWithMedalCG' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(11,45): warning CS0649: Field 'SettingsWindow._musicButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharView.cs(8,45): warning CS0649: Field 'CharView._controller' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SavableMonoBehaviour.cs(12,37): warning CS0649: Field 'SavableMonoBehaviour._fileName' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(26,35): warning CS0649: Field 'FXManager._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(20,45): warning CS0649: Field 'MainUIController._charInfosList' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/PuzzleWindow/BoxContentView.cs(21,40): warning CS0649: Field 'BoxContentView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(19,47): warning CS0649: Field 'CharacterView._progressBarFill' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(21,42): warning CS0649: Field 'PuzzleItemView._sixteenPartsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzlePage.cs(19,40): warning CS0649: Field 'PuzzlePage._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(10,44): warning CS0649: Field 'TankWindow._descriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(10,43): warning CS0649: Field 'ZombieFireAshDieFX._bossRenderer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(23,41): warning CS0649: Field 'UpgradeItemUI._inappPriceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(10,40): warning CS0649: Field 'CameraController._cameraTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupsManager.cs(10,40): warning CS0649: Field 'PopupsManager.popupItem' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(14,41): warning CS0649: Field 'WeaponHeroView._block' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(40,41): warning CS0649: Field 'MainUIController._boxButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(16,41): warning CS0649: Field 'ZombieFireAshDieFX._zombieMesh' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(41,41): warning CS0649: Field 'MainUIController._boosterButtons' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(27,44): warning CS0649: Field 'TutorialWindow._onLanguageChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/ResourceIcon.cs(13,40): warning CS0649: Field 'ResourceIcon._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(42,37): warning CS0649: Field 'CheatsWindow._contentSlider' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/UpgradesPanel.cs(11,41): warning CS0649: Field 'UpgradesPanel._scrollRect' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(15,45): warning CS0649: Field 'SettingsWindow._languageButton_Row2' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(20,41): warning CS0649: Field 'BoxesWindow._boxObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(18,39): warning CS0649: Field 'BoxView._countText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(54,48): warning CS0649: Field 'CheatsWindow._zombieCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(50,35): warning CS0649: Field 'CheatsWindow._cheatManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/BarricadesModel.cs(9,33): warning CS0649: Field 'BarricadesModel._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/CurrentBonusView.cs(20,40): warning CS0649: Field 'CurrentBonusView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/WeaponsConfig.cs(52,47): warning CS0649: Field 'WeaponsConfig._weaponsData' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(41,40): warning CS0649: Field 'UpgradeItemUI._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(30,42): warning CS0649: Field 'GameInstaller._inappConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(16,42): warning CS0649: Field 'GameInstaller._saveManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/PauseManager.cs(8,49): warning CS0649: Field 'PauseManager._onPauseActiveChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(15,43): warning CS0649: Field 'HeroesPanel._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(12,40): warning CS0649: Field 'NightSplash._textWithMedalT' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(19,33): warning CS0649: Field 'StarsHeroView._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(16,46): warning CS0649: Field 'SaveManager._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(27,54): warning CS0649: Field 'HeroPanel._goldUpgrades' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(18,41): warning CS0649: Field 'UpgradeItemUI._priceObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FriendsWindow.cs(20,41): warning CS0649: Field 'FriendsWindow._heartCounts' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/BoosterBehaviour.cs(56,44): warning CS0649: Field 'BoosterBehaviour._boosterManagerBehaviour' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(61,33): warning CS0649: Field 'CharController._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(47,46): warning CS0649: Field 'HeroPanel._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(32,46): warning CS0649: Field 'CharacterCollection._onCharacterUpgradedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(13,46): warning CS0649: Field 'SaveManager._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(37,40): warning CS0649: Field 'ObjectPoolContainers._acidLizardPuddleContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(14,50): warning CS0649: Field 'TutorialWindow._characterInvertedPopup' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(20,45): warning CS0649: Field 'SettingsWindow._languageItems' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(26,47): warning CS0649: Field 'CharacterView._upgradeArrow' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BarricadesInfoStep.cs(8,41): warning CS0649: Field 'BarricadesInfoStep._highlightedShop' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(16,43): warning CS0649: Field 'BarricadesBrokenWindow._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(40,54): warning CS0649: Field 'HeroPanel._swipeZone' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(16,47): warning CS0649: Field 'ZombieView._controller' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/ZombieSpawnController.cs(12,35): warning CS0649: Field 'ZombieSpawnController._isMove' is never assigned to, and will always have its default value false
- Assets/Scripts/Profile/BoxManager.cs(18,41): warning CS0649: Field 'BoxManager._onBoxesChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(27,37): warning CS0649: Field 'FXManager._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/SafeArea.cs(5,44): warning CS0649: Field 'SafeArea._rectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(25,40): warning CS0649: Field 'ObjectPoolContainers._characterShotsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieManager.cs(39,24): warning CS0649: Field 'ZombieManager._testBossType' is never assigned to, and will always have its default value
- Assets/Scripts/UI/MainUIController.cs(38,41): warning CS0649: Field 'MainUIController._charactersButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(18,37): warning CS0649: Field 'StarsHeroView._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(17,41): warning CS0649: Field 'ZombieView._zombieShadow' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(32,54): warning CS0649: Field 'HeroPanel._speedUpIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(28,40): warning CS0649: Field 'ObjectPoolContainers._fxObjectsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(13,39): warning CS0649: Field 'ZombieFireAshDieFX._ashAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(16,47): warning CS0649: Field 'CharacterView._titleText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(12,44): warning CS0649: Field 'ShortUpgradeView._upgradesPanel' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(23,43): warning CS0649: Field 'SaveManager._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(18,46): warning CS0649: Field 'BarricadesHpView._separators' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(9,50): warning CS0649: Field 'ZombieFireAshDieFX._zombieRenderer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(15,41): warning CS0649: Field 'ZombieFireAshDieFX._zombieSkeleton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(11,40): warning CS0649: Field 'IndividualUpgradeView._heroPanel' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(16,41): warning CS0649: Field 'OfflineWindow._doubleReward' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/HireFiveCharactersStep.cs(11,42): warning CS0649: Field 'HireFiveCharactersStep._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(26,40): warning CS0649: Field 'MainUIController._charactersInfoContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(12,41): warning CS0649: Field 'ZombieController._view' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/UnitsButton.cs(9,42): warning CS0649: Field 'UnitsButton._characterColletion' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(45,33): warning CS0649: Field 'NightWindow._adsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FakeLoadingScreenWindow.cs(9,36): warning CS0649: Field 'FakeLoadingScreenWindow._delay' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/TutorialWindow.cs(36,48): warning CS0649: Field 'TutorialWindow._tooltipSettings' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(19,42): warning CS0649: Field 'NightWindow._mainView' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(21,40): warning CS0649: Field 'ShortUpgradeView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(21,51): warning CS0649: Field 'TutorialWindow._continueButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/Controllers/TankController.cs(13,40): warning CS0649: Field 'TankController._tankFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(23,39): warning CS0649: Field 'BoxesWindow._skipText' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(12,38): warning CS0649: Field 'CameraController._closeEuler' is never assigned to, and will always have its default value
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(17,50): warning CS0649: Field 'GameController._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(19,36): warning CS0649: Field 'BoxView._dragImage' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(10,39): warning CS0649: Field 'UpgradeItemUI._priceButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(20,43): warning CS0649: Field 'BarricadesBrokenWindow._barricades' is never assigned to, and will always have its default value null
- Assets/Scripts/Projectiles/Characters/CharacterMuzzle.cs(7,51): warning CS0649: Field 'CharacterMuzzle._particles' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(38,38): warning CS0649: Field 'BarricadesHpView._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(11,51): warning CS0649: Field 'CharacterCollection._charactersList' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(34,43): warning CS0649: Field 'BarricadesHpView._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/PushNotifications/PushNotificationsManager.cs(19,42): warning CS0649: Field 'PushNotificationsManager._charCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(22,39): warning CS0649: Field 'NightWindow._medalsText' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/PuzzleConfigAsset.cs(28,52): warning CS0649: Field 'PuzzleConfigAsset._puzzleLevels' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(13,36): warning CS0649: Field 'BarricadesBrokenWindow._barricadeHPImage' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(28,37): warning CS0649: Field 'NightWindow._startButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/AirStrikeBehaviour.cs(12,45): warning CS0649: Field 'AirStrikeBehaviour._boosterBehaviour' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(16,40): warning CS0649: Field 'GameController._fps' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(16,39): warning CS0649: Field 'UpgradeItemUI._descriptionIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(30,35): warning CS0649: Field 'CheatsWindow._monthField' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusesWindow.cs(14,36): warning CS0649: Field 'DailyBonusesWindow._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/PushNotifications/PushNotificationsManager.cs(18,36): warning CS0649: Field 'PushNotificationsManager._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(27,35): warning CS0649: Field 'ZombieView._fxPool' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(34,41): warning CS0649: Field 'BoxesWindow._raysPartices' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TimeTravelWindow.cs(11,47): warning CS0649: Field 'TimeTravelWindow._barricadesHpView' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(35,47): warning CS0649: Field 'CharacterView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(18,47): warning CS0649: Field 'CharacterView._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(19,41): warning CS0649: Field 'DailyBonusView._checkMark' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(23,40): warning CS0649: Field 'IndividualUpgradeView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(39,43): warning CS0649: Field 'NightSplash._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusesWindow.cs(15,43): warning CS0649: Field 'DailyBonusesWindow._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(20,54): warning CS0649: Field 'HeroPanel._cooldownStatText' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(14,46): warning CS0649: Field 'SaveManager._timersManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(44,33): warning CS0649: Field 'BoxesWindow._boxManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialStep.cs(26,35): warning CS0649: Field 'TutorialStep._isInvert' is never assigned to, and will always have its default value false
- Assets/Scripts/Configs/GameConfig.cs(462,38): warning CS0649: Field 'BoxSettings._rareDuration' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/Panels/StarsPanel.cs(11,46): warning CS0649: Field 'StarsPanel._starsHeroViews' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(29,54): warning CS0649: Field 'HeroPanel._weaponImage' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(19,44): warning CS0649: Field 'IndividualUpgradeView._upgradeContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(346,40): warning CS0649: Field 'FXSettings.handRicochetCooldown' is never assigned to, and will always have its default value 0
- Assets/Scripts/UI/View/ShortUpgradeView.cs(17,39): warning CS0649: Field 'ShortUpgradeView._priceText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(17,50): warning CS0649: Field 'TutorialWindow._characterInvertedFace' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/_Main/WindowsManager.cs(13,41): warning CS0649: Field 'WindowsManager._onWindowOpenedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(34,54): warning CS0649: Field 'HeroPanel._weaponContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/DIalogueWindow/DialogueWindow.cs(9,39): warning CS0649: Field 'DialogueWindow._titleText' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuSecondStep.cs(10,37): warning CS0649: Field 'EnterHeroesMenuSecondStep._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/CurrentBonusView.cs(14,36): warning CS0649: Field 'CurrentBonusView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(31,47): warning CS0649: Field 'CharacterView._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(19,41): warning CS0649: Field 'BoxesWindow._emptyPlaceObject' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(19,41): warning CS0649: Field 'MainUIController._uiUnlocker' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/CurrentBonusView.cs(21,42): warning CS0649: Field 'CurrentBonusView._dailyBonusesManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/BoxManager.cs(13,33): warning CS0649: Field 'BoxManager._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(11,36): warning CS0649: Field 'PuzzleItemView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(19,54): warning CS0649: Field 'HeroPanel._damageStatText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(19,37): warning CS0649: Field 'ShortUpgradeView._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(16,54): warning CS0649: Field 'HeroPanel._heroImage' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuFirstStep.cs(14,37): warning CS0649: Field 'EnterHeroesMenuFirstStep._profile' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(13,40): warning CS0649: Field 'ObjectPoolContainers._electroSplashContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(22,43): warning CS0649: Field 'GameInstaller._zombieConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(9,45): warning CS0649: Field 'GameInstaller._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(45,37): warning CS0649: Field 'MainUIController._cheatsButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(14,44): warning CS0649: Field 'GameInstaller._cameraManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(15,39): warning CS0649: Field 'UpgradeItemUI._icon310' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(29,35): warning CS0649: Field 'CheatsWindow._dayField' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(63,36): warning CS0649: Field 'CheatsWindow._fxPool' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/CurrentBonusView.cs(17,39): warning CS0649: Field 'CurrentBonusView._valueText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(25,44): warning CS0649: Field 'BarricadesHpView._coinsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/RewardView.cs(12,36): warning CS0649: Field 'RewardView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(16,42): warning CS0649: Field 'UpgradesWindow._inAppViews' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(10,39): warning CS0649: Field 'UpgradeGasolineView._nameText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(25,39): warning CS0649: Field 'UiUnlocker._medalsButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(13,39): warning CS0649: Field 'IndividualUpgradeView._titleText' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(61,40): warning CS0649: Field 'ObjectPoolContainers._moleContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(25,36): warning CS0649: Field 'OfflineWindow._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(8,47): warning CS0649: Field 'GameInstaller._mainUi' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(55,40): warning CS0649: Field 'ObjectPoolContainers._hedgehogContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/_Main/WindowBase.cs(23,37): warning CS0649: Field 'WindowBase._closeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FX/FXParticlesObject.cs(12,34): warning CS0649: Field 'FXParticlesObject._returnTime' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/OfflineWindow.cs(26,43): warning CS0649: Field 'OfflineWindow._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(56,48): warning CS0649: Field 'CheatsWindow._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/FSM/StateMachineBehaviour.cs(12,34): warning CS0649: Field 'StateMachineBehaviour._startingState' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/UnitsButton.cs(10,37): warning CS0649: Field 'UnitsButton._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(26,54): warning CS0649: Field 'HeroPanel._charactersCarousel' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(29,48): warning CS0649: Field 'GameInstaller._puzzleLevelConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(13,39): warning CS0649: Field 'UpgradesWindow._goldText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(35,41): warning CS0649: Field 'BoxesWindow._idleParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(20,36): warning CS0649: Field 'NightWindow._progressBarrFill' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(24,43): warning CS0649: Field 'SaveManager._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(57,48): warning CS0649: Field 'CheatsWindow._barricades' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupItem.cs(12,39): warning CS0649: Field 'PopupItem._text' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/StarsHeroView.cs(14,36): warning CS0649: Field 'StarsHeroView._starsImage' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(16,36): warning CS0649: Field 'BoxButton._boxIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(15,41): warning CS0649: Field 'BoxButton._select' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/InAppConfig.cs(13,41): warning CS0649: Field 'SpecialOfferSettings.minGold' is never assigned to, and will always have its default value null
- Assets/Scripts/PushNotifications/PushNotificationsManager.cs(17,37): warning CS0649: Field 'PushNotificationsManager._gameController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(11,46): warning CS0649: Field 'HeroesPanel._scrollRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(31,39): warning CS0649: Field 'PuzzleItemView._weaponChangeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(61,42): warning CS0649: Field 'MainUIController._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/UpgradesPanel.cs(10,49): warning CS0649: Field 'UpgradesPanel._goldUpgrades' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/Controllers/TankController.cs(14,36): warning CS0649: Field 'TankController._timerManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/LanguageWindow/LanguageWindow.cs(14,44): warning CS0649: Field 'LanguageWindow._onLanguageChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterAttackArea.cs(8,35): warning CS0649: Field 'CharacterAttackArea._countEnabled' is never assigned to, and will always have its default value false
- Assets/Scripts/UI/View/CharacterView.cs(38,47): warning CS0649: Field 'CharacterView._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(33,45): warning CS0649: Field 'GameInstaller._tutorialConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(17,38): warning CS0649: Field 'CameraController.maxPosition' is never assigned to, and will always have its default value
- Assets/Scripts/UI/Panels/HeroPanel.cs(48,46): warning CS0649: Field 'HeroPanel._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(43,33): warning CS0649: Field 'BoxesWindow._adsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradesWindow.cs(17,52): warning CS0649: Field 'UpgradesWindow._upgradesViews' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(18,42): warning CS0649: Field 'PuzzleItemView._ninePartsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(31,54): warning CS0649: Field 'HeroPanel._scrollRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(13,39): warning CS0649: Field 'UpgradeItemUI._description' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(14,40): warning CS0649: Field 'FXManager._boxTarget' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(20,43): warning CS0649: Field 'TankWindow._charConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/BoosterBehaviour.cs(55,34): warning CS0649: Field 'BoosterBehaviour._popupsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(23,47): warning CS0649: Field 'CharacterView._upgradeButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/ShortUpgradeView.cs(16,39): warning CS0649: Field 'ShortUpgradeView._descriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/TutorialConfig.cs(24,57): warning CS0649: Field 'TutorialConfig._waves' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(12,46): warning CS0649: Field 'HeroesPanel._anchor' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(14,39): warning CS0649: Field 'NightSplash._medalsText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(18,42): warning CS0649: Field 'WeaponHeroView._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/PuzzleWindow/BoxContentView.cs(16,39): warning CS0649: Field 'BoxContentView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/StartTankStep.cs(12,37): warning CS0649: Field 'StartTankStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(39,35): warning CS0649: Field 'NightWindow._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(22,43): warning CS0649: Field 'CheatsWindow._medalsViewText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(17,44): warning CS0649: Field 'BarricadesHpView._rectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/PuzzlesButton.cs(8,36): warning CS0649: Field 'PuzzlesButton._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Social/GiftEntry.cs(15,36): warning CS0649: Field 'GiftEntry._socialController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/PuzzlePanel.cs(26,43): warning CS0649: Field 'PuzzlePanel._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(12,46): warning CS0649: Field 'SaveManager._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(25,54): warning CS0649: Field 'HeroPanel._rightArrowButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(15,50): warning CS0649: Field 'TutorialWindow._finger' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuSecondStep.cs(8,37): warning CS0649: Field 'EnterHeroesMenuSecondStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FriendsWindow.cs(18,43): warning CS0649: Field 'FriendsWindow._panels' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(28,35): warning CS0649: Field 'NightSplash._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/PuzzleWindow/BoxContentView.cs(12,41): warning CS0649: Field 'BoxContentView._gasoline' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(23,39): warning CS0649: Field 'CharacterCollection._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/DIalogueWindow/DialogueWindow.cs(10,39): warning CS0649: Field 'DialogueWindow._descriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/IndividualUpgradeView.cs(25,37): warning CS0649: Field 'IndividualUpgradeView._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(39,54): warning CS0649: Field 'HeroPanel._fader' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuFirstStep.cs(8,36): warning CS0649: Field 'EnterHeroesMenuFirstStep._gameZone' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FriendsWindow.cs(24,39): warning CS0649: Field 'FriendsWindow._socialController' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(29,41): warning CS0649: Field 'PuzzleItemView._sixteenGrid' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(23,41): warning CS0649: Field 'GameInstaller._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(24,41): warning CS0649: Field 'MainUIController._gasolineText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(27,47): warning CS0649: Field 'CharacterView._macroUpgradeIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(31,35): warning CS0649: Field 'CheatsWindow._yearField' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(14,41): warning CS0649: Field 'BoxButton._notify' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(35,45): warning CS0649: Field 'CharController._splashArea' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(14,39): warning CS0649: Field 'UpgradeItemUI._icon267' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(16,40): warning CS0649: Field 'WeaponHeroView._spriteConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/PopupItem.cs(16,36): warning CS0649: Field 'PopupItem._popupsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/InAppView.cs(11,39): warning CS0649: Field 'InAppView._gasolineText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/InAppView.cs(13,36): warning CS0649: Field 'InAppView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(22,41): warning CS0649: Field 'UpgradeItemUI._inappPriceObject' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(25,34): warning CS0649: Field 'NightSplash._saveManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(17,36): warning CS0649: Field 'BoxView._boxIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(14,36): warning CS0649: Field 'CameraController.minSize' is never assigned to, and will always have its default value 0
- Assets/Scripts/Configs/PuzzleConfigAsset.cs(29,48): warning CS0649: Field 'PuzzleConfigAsset._puzzleEvents' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(159,47): warning CS0649: Field 'SpriteConfigAsset._damageTypes' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(13,40): warning CS0649: Field 'FXManager._goldCoinsTarget' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(20,43): warning CS0649: Field 'CheatsWindow._goldViewText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/OfflineWindow.cs(15,41): warning CS0649: Field 'OfflineWindow._defaultReward' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/BarricadesModel.cs(11,37): warning CS0649: Field 'BarricadesModel._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzlePage.cs(16,51): warning CS0649: Field 'PuzzlePage._puzzleItems' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/ButtonSoundDispatcher.cs(12,38): warning CS0649: Field 'ButtonSoundDispatcher._controller' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(58,40): warning CS0649: Field 'ObjectPoolContainers._squirrelContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieFX/ZombieFireAshDieFX.cs(12,39): warning CS0649: Field 'ZombieFireAshDieFX._zombieAnimator' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(27,43): warning CS0649: Field 'UiUnlocker._barricadesBoxes' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TimeTravelWindow.cs(9,47): warning CS0649: Field 'TimeTravelWindow._gold' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(25,48): warning CS0649: Field 'UpgradeItemUI._lockPriceObject' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(30,47): warning CS0649: Field 'GameController._pushNotificationsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieCollection.cs(23,30): warning CS0649: Field 'ZombieCollection._mapData' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(16,45): warning CS0649: Field 'SettingsWindow._restoreButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/KillSecondWaveStep.cs(9,32): warning CS0649: Field 'KillSecondWaveStep._zombiesPositions' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(14,39): warning CS0649: Field 'BarricadesBrokenWindow._barricadeHPText' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/Config/BoosterInstallers/BoosterInstaller.cs(10,56): warning CS0649: Field 'BoosterInstaller._boosterConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(33,50): warning CS0649: Field 'CharController._attackArea' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharViewDoubleWeapon.cs(7,43): warning CS0649: Field 'CharViewDoubleWeapon._secondWeapons' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/UpgradesPanel.cs(14,37): warning CS0649: Field 'UpgradesPanel._upgradeManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(16,41): warning CS0649: Field 'BoxView._rarityType' is never assigned to, and will always have its default value
- Assets/Scripts/Zombies/ZombieView.cs(14,41): warning CS0649: Field 'ZombieView._meshFilter' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(30,36): warning CS0649: Field 'NightSplash._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(41,37): warning CS0649: Field 'CheatsWindow._adsSlider' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(24,47): warning CS0649: Field 'CharacterView._showButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/BoosterBehaviour.cs(54,34): warning CS0649: Field 'BoosterBehaviour._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/Boosters/FSM/State.cs(11,50): warning CS0649: Field 'State._onExitEvent' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/FriendsWindow.cs(17,42): warning CS0649: Field 'FriendsWindow._buttons' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItemView.cs(27,41): warning CS0649: Field 'PuzzleItemView._fourGrid' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(34,35): warning CS0649: Field 'CheatsWindow._secondsField' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(251,23): warning CS0649: Field 'NightSettings.randomMultiplierMin' is never assigned to, and will always have its default value 0
- Assets/Scripts/Zombies/ZombieController.cs(15,42): warning CS0649: Field 'ZombieController._bossCollider' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/WeaponHeroView.cs(9,40): warning CS0649: Field 'WeaponHeroView._heroPanel' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(27,37): warning CS0649: Field 'NightWindow._videoButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/CameraController.cs(11,38): warning CS0649: Field 'CameraController._openEuler' is never assigned to, and will always have its default value
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(21,39): warning CS0649: Field 'GameController._zombieCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(31,42): warning CS0649: Field 'GameController._dailyBonusesManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/StartTankStep.cs(15,36): warning CS0649: Field 'StartTankStep._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/PuzzlesInfoSecondStep.cs(8,37): warning CS0649: Field 'PuzzlesInfoSecondStep._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BarricadesHpBonusStep.cs(8,48): warning CS0649: Field 'BarricadesHpBonusStep._onBarricadesAnimationSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieManager.cs(69,36): warning CS0649: Field 'ZombieManager._cameraManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharController.cs(55,51): warning CS0649: Field 'CharController._upgradeDataFactory' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(38,54): warning CS0649: Field 'HeroPanel._damageViewConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightSplash.cs(10,40): warning CS0649: Field 'NightSplash._moonTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(12,40): warning CS0649: Field 'ZombieView._transform' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(21,39): warning CS0649: Field 'CharacterCollection._mainUi' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/StarsPanel.cs(13,44): warning CS0649: Field 'StarsPanel._scrollRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(20,47): warning CS0649: Field 'CharacterView._hirePanel' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(40,47): warning CS0649: Field 'CharacterView._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TimeTravelWindow.cs(10,47): warning CS0649: Field 'TimeTravelWindow._text' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/CurrentBonusView.cs(15,42): warning CS0649: Field 'CurrentBonusView._canvasGroup' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(32,47): warning CS0649: Field 'CharacterView._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(16,40): warning CS0649: Field 'ObjectPoolContainers._acidSplashContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(25,36): warning CS0649: Field 'GameController._zombieManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeGasolineView.cs(13,36): warning CS0649: Field 'UpgradeGasolineView._icon' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(36,35): warning CS0649: Field 'BarricadesController._nightManager' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(31,47): warning CS0649: Field 'CharacterCollection._onCharacterPurchasedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(21,43): warning CS0649: Field 'BarricadesBrokenWindow._onStartNewWaveSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(25,36): warning CS0649: Field 'FXManager._fxPool' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieInfo.cs(63,44): warning CS0649: Field 'ZombieInfo._numberRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(30,37): warning CS0649: Field 'UiUnlocker._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(46,46): warning CS0649: Field 'HeroPanel._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(47,39): warning CS0649: Field 'NightWindow._analyticsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(17,47): warning CS0649: Field 'CharacterView._damageText' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharSplashArea.cs(8,35): warning CS0649: Field 'CharSplashArea._countEnabled' is never assigned to, and will always have its default value false
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(22,37): warning CS0649: Field 'GameController._windowsManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(38,44): warning CS0649: Field 'BoxesWindow._gasolineTarget' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(33,44): warning CS0649: Field 'NightWindow._mainRectTransform' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterHeroesMenuFirstStep.cs(12,43): warning CS0649: Field 'EnterHeroesMenuFirstStep._charConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(156,54): warning CS0649: Field 'SpriteConfigAsset._portraits' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(17,54): warning CS0649: Field 'HeroPanel._nameText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(26,37): warning CS0649: Field 'NightWindow._gasolineButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/StarsPanel.cs(16,37): warning CS0649: Field 'StarsPanel._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(19,45): warning CS0649: Field 'SettingsWindow._languageButtonIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieInfo.cs(61,44): warning CS0649: Field 'ZombieInfo._number' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/View/CharacterView.cs(14,47): warning CS0649: Field 'CharacterView._character' is never assigned to, and will always have its default value
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(24,43): warning CS0649: Field 'GameController._barricadesController' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(27,37): warning CS0649: Field 'BoxesWindow._claimButton' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(33,36): warning CS0649: Field 'GameController._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/SettingsWindow.cs(21,45): warning CS0649: Field 'SettingsWindow._settingsContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(33,35): warning CS0649: Field 'CheatsWindow._minutesField' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharInfo.cs(15,46): warning CS0649: Field 'CharInfo._textMaterial' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(36,35): warning CS0649: Field 'CheatsWindow._puzzleIdText' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UnitsAvailabilityNotifies.cs(14,44): warning CS0649: Field 'UnitsAvailabilityNotifies._characterNotifies' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/BarricadesBrokenStep.cs(8,32): warning CS0649: Field 'BarricadesBrokenStep._zombiesPositions' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharInfo.cs(16,36): warning CS0649: Field 'CharInfo._cooldownProgress' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/TimersManager.cs(21,36): warning CS0649: Field 'TimersManager._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/_Main/WindowBase.cs(24,37): warning CS0649: Field 'WindowBase._slideButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(25,43): warning CS0649: Field 'SaveManager._soundController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(27,44): warning CS0649: Field 'BarricadesHpView._coinIcon' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/DailyBonusesManager.cs(14,36): warning CS0649: Field 'DailyBonusesManager._antiCheatTime' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/BarricadesController.cs(40,48): warning CS0649: Field 'BarricadesController._barricadesHPChangedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SavableMonoBehaviour.cs(11,35): warning CS0649: Field 'SavableMonoBehaviour._manualStart' is never assigned to, and will always have its default value false
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(36,41): warning CS0649: Field 'BoxesWindow._openParticles' is never assigned to, and will always have its default value null
- Assets/Scripts/Puzzles/PuzzleItem.cs(32,43): warning CS0649: Field 'PuzzleItem._onPuzzleUpgradedSignal' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(35,54): warning CS0649: Field 'HeroPanel._weaponSelectionContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/CharacterCollection.cs(19,37): warning CS0649: Field 'CharacterCollection._handController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Buttons/BoxButton.cs(13,39): warning CS0649: Field 'BoxButton._timerText' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/GameConfig.cs(421,38): warning CS0649: Field 'RockMusicSettings._duration' is never assigned to, and will always have its default value 0
- Assets/Scripts/Profile/BoxManager.cs(15,36): warning CS0649: Field 'BoxManager._puzzleManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(18,47): warning CS0649: Field 'GameInstaller._cameraController' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(52,48): warning CS0649: Field 'CheatsWindow._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxView.cs(20,44): warning CS0649: Field 'BoxView._dragTarget' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/NightManager.cs(36,38): warning CS0649: Field 'NightManager._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(23,54): warning CS0649: Field 'HeroPanel._weaponDescriptionText' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(7,40): warning CS0649: Field 'ObjectPoolContainers._zombieContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TutorialWindow.cs(23,50): warning CS0649: Field 'TutorialWindow._tooltipUI' is never assigned to, and will always have its default value null
- Assets/Scripts/Profile/BoxManager.cs(14,37): warning CS0649: Field 'BoxManager._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/PuzzleWindow/BoxContentView.cs(13,41): warning CS0649: Field 'BoxContentView._puzzle' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/BarricadesHpView.cs(36,37): warning CS0649: Field 'BarricadesHpView._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(23,39): warning CS0649: Field 'UiUnlocker._upgradesButton' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroPanel.cs(30,54): warning CS0649: Field 'HeroPanel._scrollRect' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(49,40): warning CS0649: Field 'ObjectPoolContainers._handExplosionAOEContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/BoxesWindow/BoxesWindow.cs(22,39): warning CS0649: Field 'BoxesWindow._gasolineCostText' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/NightWindow.cs(43,42): warning CS0649: Field 'NightWindow._characterCollection' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/TankWindow.cs(12,44): warning CS0649: Field 'TankWindow._buyButton' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/GameController.cs(23,38): warning CS0649: Field 'GameController._tutorialManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieView.cs(28,46): warning CS0649: Field 'ZombieView._boosterManager' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/MainUIController.cs(18,41): warning CS0649: Field 'MainUIController._hudContent' is never assigned to, and will always have its default value null
- Assets/Scripts/GameObjects/MonoBehs/FXManager.cs(31,33): warning CS0649: Field 'FXManager._gameConfig' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/UiUnlocker.cs(11,41): warning CS0649: Field 'UiUnlocker._settingsBlockedButton' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/SaveMoneyInfoStep.cs(10,46): warning CS0649: Field 'SaveMoneyInfoStep._message' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/DailyBonuses/DailyBonusView.cs(14,34): warning CS0649: Field 'DailyBonusView._day' is never assigned to, and will always have its default value 0
- Assets/Scripts/Windows/BarricadesBrokenWindow.cs(19,43): warning CS0649: Field 'BarricadesBrokenWindow._mapData' is never assigned to, and will always have its default value null
- Assets/Scripts/Tutorial/TutorialSteps/EnterUpgradesMenuStep.cs(8,53): warning CS0649: Field 'EnterUpgradesMenuStep._tutorialText' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/BuildConfig.cs(35,54): warning CS0649: Field 'AdmobAdsConfig._iosProd' is never assigned to, and will always have its default value null
- Assets/Scripts/Installers/GameInstaller.cs(13,46): warning CS0649: Field 'GameInstaller._soundController' is never assigned to, and will always have its default value null
- Assets/Scripts/UI/Panels/HeroesPanel.cs(10,46): warning CS0649: Field 'HeroesPanel._scrollRect' is never assigned to, and will always have its default value null
- Assets/Scripts/Zombies/ZombieController.cs(17,40): warning CS0649: Field 'ZombieController._rigidBody' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/CheatsWindow.cs(59,48): warning CS0649: Field 'CheatsWindow._specialOfferManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Windows/UpgradesWindow/UpgradeItemUI.cs(27,48): warning CS0649: Field 'UpgradeItemUI._descriptionTextBox' is never assigned to, and will always have its default value null
- Assets/Scripts/Saves/SaveManager.cs(11,46): warning CS0649: Field 'SaveManager._profileManager' is never assigned to, and will always have its default value null
- Assets/Scripts/Configs/SpriteConfigAsset.cs(161,47): warning CS0649: Field 'SpriteConfigAsset._puzzleIcons' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(46,40): warning CS0649: Field 'ObjectPoolContainers._handElectroAOEContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Utils/ObjectPoolContainers.cs(31,40): warning CS0649: Field 'ObjectPoolContainers._firePuddleContainer' is never assigned to, and will always have its default value null
- Assets/Scripts/Characters/CharModel.cs(34,20): warning CS0414: The field 'CharModel._tmpBigNumber' is assigned but its value is never used
- Assets/Scripts/Windows/OfflineWindow.cs(32,17): warning CS0414: The field 'OfflineWindow._gasolinePrice' is assigned but its value is never used
- Assets/Scripts/Windows/TankWindow.cs(31,23): warning CS0414: The field 'TankWindow._timerTask' is assigned but its value is never used
- Assets/Scripts/Zombies/ZombieManager.cs(42,18): warning CS0414: The field 'ZombieManager._timeTravelStartLock' is assigned but its value is never used
- Assets/Scripts/UI/MainUIController.cs(52,17): warning CS0414: The field 'MainUIController._zombieModelsCount' is assigned but its value is never used
- Assets/Scripts/Zombies/Zombie.cs(21,20): warning CS0414: The field 'Zombie._resistDamage' is assigned but its value is never used
- Assets/Scripts/Boosters/Misc/FloatVariable.cs(10,35): warning CS0414: The field 'FloatVariable.Description' is assigned but its value is never used
- Assets/Scripts/Zombies/ZombieInfo.cs(67,41): warning CS0414: The field 'ZombieInfo._charAccuracy' is assigned but its value is never used
- Assets/Scripts/Zombies/ZombieController.cs(60,46): warning CS0414: The field 'ZombieController._boosterManager' is assigned but its value is never used
- Assets/Editor/Configs/CharactersConfigEditor.cs(48,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/PuzzleConfigEditor.cs(45,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/UpgradesConfigEditor.cs(39,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/TutorialConfigEditor.cs(26,13): warning CS0162: Unreachable code detected
- Assets/Editor/Configs/TutorialConfigEditor.cs(38,17): warning CS0162: Unreachable code detected
- Assets/Editor/Configs/PuzzleConfigEditor.cs(70,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/CharactersConfigEditor.cs(73,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/CharactersConfigEditor.cs(97,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/FontsConfigEditor.cs(90,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Editor/Configs/CharactersConfigEditor.cs(112,9): warning CS0618: 'ScriptableObject.SetDirty()' is obsolete: 'Use EditorUtility.SetDirty instead'
- Assets/Scripts/SwiftGoogleSheetParser/Editor/EditorCoroutineRunner.cs(229,53): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Scripts/SwiftGoogleSheetParser/Editor/EditorCoroutineRunner.cs(231,47): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Editor/Xcode/PlistParser.cs(193,13): warning CS0618: 'XmlReaderSettings.ProhibitDtd' is obsolete: 'Use XmlReaderSettings.DtdProcessing property instead.'
- Assets/Externals/MeshAnimator/Editor/MeshAnimationCreator.cs(660,39): warning CS0618: 'PrefabUtility.GetPrefabParent(Object)' is obsolete: 'Use GetCorrespondingObjectFromSource.'
- Assets/Externals/MeshAnimator/Editor/MeshAnimationCreator.cs(672,39): warning CS0618: 'PrefabUtility.GetPrefabParent(Object)' is obsolete: 'Use GetCorrespondingObjectFromSource.'
- Assets/Externals/MeshAnimator/Editor/MeshAnimationCreator.cs(1352,25): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object)' is obsolete: 'Use SaveAsPrefabAsset with a path instead.'
- Assets/Externals/MeshAnimator/Editor/MeshAnimationCreator.cs(1356,25): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.'
- Assets/Plugins/Zenject/Source/Editor/ZenMenuItems.cs(224,31): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.'
- Assets/Plugins/Zenject/Source/Editor/ZenMenuItems.cs(232,33): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object)' is obsolete: 'Use SaveAsPrefabAsset with a path instead.'
- Assets/Plugins/UnityChannel/XiaomiSupport/Editor/AppStoreSettingsEditor.cs(36,18): warning CS0649: Field 'AppStoreSettingsEditor.ReqStruct.currentStep' is never assigned to, and will always have its default value null
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(35,35): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(82,35): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(87,35): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(92,35): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(97,35): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(155,34): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(155,53): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(213,38): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(271,39): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(329,45): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(395,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(398,34): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs(159,39): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Examples/Sample05_ConvertFromCoroutine.cs(20,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Observable.Unity.cs(236,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(28,100): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(33,101): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(37,50): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(37,93): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(42,100): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(47,100): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(52,100): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs(120,40): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs(122,36): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(58,100): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(63,101): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(68,101): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(73,101): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(79,101): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(84,50): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(84,93): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(89,50): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(89,93): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(94,50): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(94,93): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(100,50): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(100,93): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ScenePlaybackDetector.cs(55,13): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(105,108): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(110,108): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(117,108): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs(122,108): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets/Plugins/Zenject/Source/Install/Contexts/Context.cs(113,29): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
- Assets/Plugins/Zenject/Source/Install/Contexts/Context.cs(113,82): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
- Assets/Plugins/Zenject/Source/Install/Contexts/Context.cs(123,29): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.'
- Assets/Plugins/Zenject/Source/Install/Contexts/Context.cs(123,88): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.'
- Build failed
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Batchmode quit successfully invoked - shutting down!
- [Performance] Application.InitializeProject : 1 samples, Peak. 21.1 s (1.0x), Avg. 21.1 s, Total. 21.14 s (6.5%)
- [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 3.63 ms (1.0x), Avg. 3.63 ms, Total. 3.631 ms (0.0%)
- [Performance] Application.AcquireProjectLock : 1 samples, Peak. 160 ms (1.0x), Avg. 160 ms, Total. 160.4 ms (0.0%)
- [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 95.5 ms (1.0x), Avg. 95.5 ms, Total. 95.53 ms (0.0%)
- [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 349 ms (1.0x), Avg. 349 ms, Total. 349.1 ms (0.1%)
- [Performance] CurlRequestCheck : 7 samples, Peak. 58.4 us (1.6x), Avg. 35.4 us, Total. 247.9 us (0.0%)
- [Performance] PackageManager::RunRequestSynchronously : 6 samples, Peak. 74.6 us (3.9x), Avg. 19.1 us, Total. 114.4 us (0.0%)
- [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 58.6 ms (1.0x), Avg. 58.6 ms, Total. 58.63 ms (0.0%)
- [Performance] Application.GI.Initialize : 1 samples, Peak. 302 ms (1.0x), Avg. 302 ms, Total. 302.0 ms (0.1%)
- [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.87 ms (1.0x), Avg. 1.87 ms, Total. 1.875 ms (0.0%)
- [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary : 1 samples, Peak. 7.62 s (1.0x), Avg. 7.62 s, Total. 7.615 s (2.3%)
- [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 829 us (1.0x), Avg. 829 us, Total. 829.0 us (0.0%)
- [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 3.84 s (1.0x), Avg. 3.84 s, Total. 3.836 s (1.2%)
- [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 451 us (1.0x), Avg. 451 us, Total. 450.6 us (0.0%)
- [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 9.51 ms (1.0x), Avg. 9.51 ms, Total. 9.507 ms (0.0%)
- [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 1.18 ms (1.0x), Avg. 1.18 ms, Total. 1.176 ms (0.0%)
- [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 46.3 ms (1.0x), Avg. 46.3 ms, Total. 46.25 ms (0.0%)
- [Performance] Application.ExecuteStartups : 1 samples, Peak. 352 ms (1.0x), Avg. 352 ms, Total. 352.5 ms (0.1%)
- [Performance] Application.editorInitializingProject : 1 samples, Peak. 49.7 us (1.0x), Avg. 49.7 us, Total. 49.65 us (0.0%)
- [Performance] Application.WriteEditorInstanceJsonFile : 1 samples, Peak. 191 us (1.0x), Avg. 191 us, Total. 191.4 us (0.0%)
- [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW : 1 samples, Peak. 15.6 us (1.0x), Avg. 15.6 us, Total. 15.55 us (0.0%)
- [Performance] GUIView.RepaintAll.PlayerLoopController : 5 samples, Peak. 770 ns (2.5x), Avg. 310 ns, Total. 1.548 us (0.0%)
- [Performance] SceneVisibilityState.ClearScene : 4 samples, Peak. 254 ns (1.6x), Avg. 155 ns, Total. 618.0 ns (0.0%)
- [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 974 us (1.0x), Avg. 974 us, Total. 973.9 us (0.0%)
- [Performance] SceneVisibilityState::GameObjectChangedScene_Impl : 33 samples, Peak. 236 ns (3.7x), Avg. 63.5 ns, Total. 2.095 us (0.0%)
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.155557s
- Asset Scan time: 0.154125s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Hashing assets (1 files)... 0.001 seconds
- file read: 0.000 seconds (0.002 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Assets/Editor/com.unity.mobile.notifications/NotificationSettings.asset - GUID: 2e12e93796fdf6c4ba84c3b6f827e660...
- done. [Time: 2.736980 ms]
- Refreshing native plugins compatible for Editor in 1.36 ms, found 4 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.076538s
- Asset Scan time: 0.076167s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- [Package Manager] Server::Kill -- Server was shutdown
- Cleanup mono
- debugger-agent: Unable to listen on 28
- [usbmuxd] Stop listen thread
- [usbmuxd] Error:
- [usbmuxd] Listen thread exiting
- Exiting batchmode successfully now!
- NOT FOUND RESULT FILE
- Build step 'Execute shell' marked build as failure
- Finished: FAILURE
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