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sneakydodge123

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Aug 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147.  
  148. wait(0.2)
  149.  
  150.  
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local sick = Instance.new("Sound",Character)
  173. sick.SoundId = "rbxassetid://1435988122"
  174. sick.Looped = true
  175. sick.Pitch = 1
  176. sick.Volume = 3
  177. sick:Play()
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  197. local NEWMESH = IT(MESH)
  198. if MESH == "SpecialMesh" then
  199. NEWMESH.MeshType = MESHTYPE
  200. if MESHID ~= "nil" and MESHID ~= "" then
  201. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  202. end
  203. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  204. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  205. end
  206. end
  207. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  208. NEWMESH.Scale = SCALE
  209. NEWMESH.Parent = PARENT
  210. return NEWMESH
  211. end
  212.  
  213. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  214. local NEWPART = IT("Part")
  215. NEWPART.formFactor = FORMFACTOR
  216. NEWPART.Reflectance = REFLECTANCE
  217. NEWPART.Transparency = TRANSPARENCY
  218. NEWPART.CanCollide = false
  219. NEWPART.Locked = true
  220. NEWPART.Anchored = true
  221. if ANCHOR == false then
  222. NEWPART.Anchored = false
  223. end
  224. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  225. NEWPART.Name = NAME
  226. NEWPART.Size = SIZE
  227. NEWPART.Position = Torso.Position
  228. NEWPART.Material = MATERIAL
  229. NEWPART:BreakJoints()
  230. NEWPART.Parent = PARENT
  231. return NEWPART
  232. end
  233.  
  234. --//=================================\\
  235. --|| CUSTOMIZATION
  236. --\\=================================//
  237.  
  238. Player_Size = 1 --Size of the player.
  239. Animation_Speed = 3
  240. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  241.  
  242. local Speed = 16
  243. local Effects2 = {}
  244.  
  245. --//=================================\\
  246. --|| END OF CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. local function weldBetween(a, b)
  250. local weldd = Instance.new("ManualWeld")
  251. weldd.Part0 = a
  252. weldd.Part1 = b
  253. weldd.C0 = CFrame.new()
  254. weldd.C1 = b.CFrame:inverse() * a.CFrame
  255. weldd.Parent = a
  256. return weldd
  257. end
  258.  
  259. --//=================================\\
  260. --|| USEFUL VALUES
  261. --\\=================================//
  262.  
  263. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  266. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  267. local CHANGEDEFENSE = 0
  268. local CHANGEDAMAGE = 0
  269. local CHANGEMOVEMENT = 0
  270. local ANIM = "Idle"
  271. local ATTACK = false
  272. local EQUIPPED = false
  273. local HOLD = false
  274. local COMBO = 1
  275. local Rooted = false
  276. local SINE = 0
  277. local KEYHOLD = false
  278. local CHANGE = 2 / Animation_Speed
  279. local WALKINGANIM = false
  280. local WALK = 0
  281. local VALUE1 = false
  282. local VALUE2 = false
  283. local ROBLOXIDLEANIMATION = IT("Animation")
  284. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  285. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  286. --ROBLOXIDLEANIMATION.Parent = Humanoid
  287. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  288. WEAPONGUI.Name = "Weapon GUI"
  289. local Effects = IT("Folder", Character)
  290. Effects.Name = "Effects"
  291. local ANIMATOR = Humanoid.Animator
  292. local ANIMATE = Character.Animate
  293. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  294. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  295. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  296. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  297. local UNANCHOR = true
  298.  
  299. local SKILLTEXTCOLOR = C3(0,0,0)
  300.  
  301. local naeeym2 = Instance.new("BillboardGui",Character)
  302. naeeym2.AlwaysOnTop = true
  303. naeeym2.Size = UDim2.new(5,35,2,35)
  304. naeeym2.StudsOffset = Vector3.new(0,2,0)
  305. naeeym2.Adornee = Character.Head
  306. naeeym2.Name = "Name"
  307. naeeym2.PlayerToHideFrom = Player
  308. local tecks2 = Instance.new("TextLabel",naeeym2)
  309. tecks2.BackgroundTransparency = 1
  310. tecks2.TextScaled = true
  311. tecks2.BorderSizePixel = 0
  312. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  313. tecks2.Font = "Antique"
  314. tecks2.TextSize = 30
  315. tecks2.TextStrokeTransparency = 0
  316. tecks2.TextColor3 = Color3.new(0,0,0)
  317. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  318. tecks2.Size = UDim2.new(1,0,0.5,0)
  319. tecks2.Parent = naeeym2
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324.  
  325. --//=================================\\
  326. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  327. --\\=================================//
  328.  
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "ArtificialHB"
  331.  
  332. script:WaitForChild("ArtificialHB")
  333.  
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340.  
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365.  
  366.  
  367.  
  368. --//=================================\\
  369. --|| SOME FUNCTIONS
  370. --\\=================================//
  371.  
  372. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  373. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  374. end
  375.  
  376. function PositiveAngle(NUMBER)
  377. if NUMBER >= 0 then
  378. NUMBER = 0
  379. end
  380. return NUMBER
  381. end
  382.  
  383. function NegativeAngle(NUMBER)
  384. if NUMBER <= 0 then
  385. NUMBER = 0
  386. end
  387. return NUMBER
  388. end
  389.  
  390. function Swait(NUMBER)
  391. if NUMBER == 0 or NUMBER == nil then
  392. ArtificialHB.Event:wait()
  393. else
  394. for i = 1, NUMBER do
  395. ArtificialHB.Event:wait()
  396. end
  397. end
  398. end
  399.  
  400. function QuaternionFromCFrame(cf)
  401. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  402. local trace = m00 + m11 + m22
  403. if trace > 0 then
  404. local s = math.sqrt(1 + trace)
  405. local recip = 0.5 / s
  406. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  407. else
  408. local i = 0
  409. if m11 > m00 then
  410. i = 1
  411. end
  412. if m22 > (i == 0 and m00 or m11) then
  413. i = 2
  414. end
  415. if i == 0 then
  416. local s = math.sqrt(m00 - m11 - m22 + 1)
  417. local recip = 0.5 / s
  418. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  419. elseif i == 1 then
  420. local s = math.sqrt(m11 - m22 - m00 + 1)
  421. local recip = 0.5 / s
  422. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  423. elseif i == 2 then
  424. local s = math.sqrt(m22 - m00 - m11 + 1)
  425. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  426. end
  427. end
  428. end
  429.  
  430. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  431. local xs, ys, zs = x + x, y + y, z + z
  432. local wx, wy, wz = w * xs, w * ys, w * zs
  433. local xx = x * xs
  434. local xy = x * ys
  435. local xz = x * zs
  436. local yy = y * ys
  437. local yz = y * zs
  438. local zz = z * zs
  439. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  440. end
  441.  
  442. function QuaternionSlerp(a, b, t)
  443. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  444. local startInterp, finishInterp;
  445. if cosTheta >= 0.0001 then
  446. if (1 - cosTheta) > 0.0001 then
  447. local theta = ACOS(cosTheta)
  448. local invSinTheta = 1 / SIN(theta)
  449. startInterp = SIN((1 - t) * theta) * invSinTheta
  450. finishInterp = SIN(t * theta) * invSinTheta
  451. else
  452. startInterp = 1 - t
  453. finishInterp = t
  454. end
  455. else
  456. if (1 + cosTheta) > 0.0001 then
  457. local theta = ACOS(-cosTheta)
  458. local invSinTheta = 1 / SIN(theta)
  459. startInterp = SIN((t - 1) * theta) * invSinTheta
  460. finishInterp = SIN(t * theta) * invSinTheta
  461. else
  462. startInterp = t - 1
  463. finishInterp = t
  464. end
  465. end
  466. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  467. end
  468.  
  469. function Clerp(a, b, t)
  470. local qa = {QuaternionFromCFrame(a)}
  471. local qb = {QuaternionFromCFrame(b)}
  472. local ax, ay, az = a.x, a.y, a.z
  473. local bx, by, bz = b.x, b.y, b.z
  474. local _t = 1 - t
  475. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  476. end
  477.  
  478. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  479. local frame = IT("Frame")
  480. frame.BackgroundTransparency = TRANSPARENCY
  481. frame.BorderSizePixel = BORDERSIZEPIXEL
  482. frame.Position = POSITION
  483. frame.Size = SIZE
  484. frame.BackgroundColor3 = COLOR
  485. frame.BorderColor3 = BORDERCOLOR
  486. frame.Name = NAME
  487. frame.Parent = PARENT
  488. return frame
  489. end
  490.  
  491. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  492. local label = IT("TextLabel")
  493. label.BackgroundTransparency = 1
  494. label.Size = UD2(1, 0, 1, 0)
  495. label.Position = UD2(0, 0, 0, 0)
  496. label.TextColor3 = TEXTCOLOR
  497. label.TextStrokeTransparency = STROKETRANSPARENCY
  498. label.TextTransparency = TRANSPARENCY
  499. label.FontSize = TEXTFONTSIZE
  500. label.Font = TEXTFONT
  501. label.BorderSizePixel = BORDERSIZEPIXEL
  502. label.TextScaled = false
  503. label.Text = TEXT
  504. label.Name = NAME
  505. label.Parent = PARENT
  506. return label
  507. end
  508.  
  509. function NoOutlines(PART)
  510. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  511. end
  512.  
  513.  
  514. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  515. local NEWWELD = IT(TYPE)
  516. NEWWELD.Part0 = PART0
  517. NEWWELD.Part1 = PART1
  518. NEWWELD.C0 = C0
  519. NEWWELD.C1 = C1
  520. NEWWELD.Parent = PARENT
  521. return NEWWELD
  522. end
  523.  
  524. local S = IT("Sound")
  525.  
  526. function CreateSound(ID, PARENT, VOLUME, PITCH)
  527. local NEWSOUND = nil
  528. coroutine.resume(coroutine.create(function()
  529. NEWSOUND = S:Clone()
  530. NEWSOUND.Parent = PARENT
  531. NEWSOUND.Volume = VOLUME
  532. NEWSOUND.Pitch = PITCH
  533. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  534. Swait()
  535. NEWSOUND:play()
  536. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  537. end))
  538. return NEWSOUND
  539. end
  540.  
  541. function CFrameFromTopBack(at, top, back)
  542. local right = top:Cross(back)
  543. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  544. end
  545.  
  546. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  548. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  549. wave.CFrame = CFRAME
  550. coroutine.resume(coroutine.create(function(PART)
  551. for i = 1, WAIT do
  552. Swait()
  553. mesh.Scale = mesh.Scale + GROW
  554. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  555. if DOESROT == true then
  556. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  557. end
  558. wave.Transparency = wave.Transparency + (0.5/WAIT)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  567. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  568. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW
  574. if DOESROT == true then
  575. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  576. end
  577. wave.Transparency = wave.Transparency + (0.5/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  587. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  588. wave.CFrame = CFRAME
  589. coroutine.resume(coroutine.create(function(PART)
  590. for i = 1, WAIT do
  591. Swait()
  592. mesh.Scale = mesh.Scale + GROW
  593. wave.Transparency = wave.Transparency + (1/WAIT)
  594. if wave.Transparency > 0.99 then
  595. wave:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  602. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  603. local mesh = nil
  604. if KIND == "Base" then
  605. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  606. elseif KIND == "Thin" then
  607. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  608. elseif KIND == "Round" then
  609. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  610. end
  611. wave.CFrame = CFRAME
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, WAIT do
  614. Swait()
  615. mesh.Scale = mesh.Scale + GROW/10
  616. wave.Transparency = wave.Transparency + (0.5/WAIT)
  617. if wave.Transparency > 0.99 then
  618. wave:remove()
  619. end
  620. end
  621. end))
  622. end
  623.  
  624. function MakeForm(PART,TYPE)
  625. if TYPE == "Cyl" then
  626. local MSH = IT("CylinderMesh",PART)
  627. elseif TYPE == "Ball" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Sphere"
  630. elseif TYPE == "Wedge" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Wedge"
  633. end
  634. end
  635.  
  636. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  637. SIZE = SIZE / 2
  638. local WELD = nil
  639. local KNIFEMODEL = IT("Model",Effects)
  640. KNIFEMODEL.Name = "Knife"
  641. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  642. MakeForm(HandlePart,"Cyl")
  643. if ISGRABBED == true then
  644. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  645. end
  646. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  647. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  648. weldBetween(HandlePart,BladePart)
  649. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  650. MakeForm(Part,"Wedge")
  651. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  652. weldBetween(BladePart,Part)
  653. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  654. MakeForm(Part,"Wedge")
  655. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  656. weldBetween(BladePart,Part)
  657. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  658. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  659. weldBetween(BladePart,Part)
  660. local A = IT("Attachment",BladePart)
  661. A.Position = VT(0,BladePart.Size.Y/2,0)
  662. local B = IT("Attachment",BladePart)
  663. B.Position = VT(0,-BladePart.Size.Y/2,0)
  664. local Trail = IT("Trail",BladePart)
  665. Trail.Attachment0 = A
  666. Trail.Attachment1 = B
  667. Trail.Lifetime = 0.2
  668. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  669. Trail.Transparency = NumberSequence.new(0, 1)
  670. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  671. if c.ClassName == "Part" then
  672. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  673. end
  674. end
  675. if DOESDODAMAGE == true then
  676. local HIT = false
  677. BladePart.CanCollide = true
  678. local TOUCHED = BladePart.Touched:Connect(function(hit)
  679. if HIT == false then
  680. if hit ~= nil then
  681. if hit.Parent ~= nil then
  682. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  683. HIT = true
  684. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  685. wait(0.1)
  686. HIT = false
  687. end
  688. end
  689. end
  690. end
  691. end)
  692. end
  693. return KNIFEMODEL,WELD,BladePart
  694. end
  695.  
  696. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  697. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  698. if HITFLOOR ~= nil then
  699. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  700. if HITFLOOR.Name == "BloodPuddle" then
  701. local DIST = (Position - HITFLOOR.Position).Magnitude
  702. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  703. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  704. end
  705. else
  706. if HITFLOOR.Anchored == true then
  707. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  708. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  709. MakeForm(BLOOD,"Cyl")
  710. coroutine.resume(coroutine.create(function()
  711. Swait(75)
  712. while true do
  713. Swait()
  714. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  715. if BLOOD.Size.Z < 0.051 then
  716. BLOOD:remove()
  717. break
  718. end
  719. end
  720. end))
  721. end
  722. end
  723. end
  724. end
  725. end
  726.  
  727. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  728. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  729. BLOOD.CFrame = CF(POSITION)
  730. MakeForm(BLOOD,"Ball")
  731. local bv = Instance.new("BodyVelocity",BLOOD)
  732. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  733. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  734. bv.Name = "MOVE"
  735. Debris:AddItem(bv,0.05)
  736. coroutine.resume(coroutine.create(function()
  737. local HASTOUCHEDGROUND = false
  738. local HIT = BLOOD.Touched:Connect(function(hit)
  739. if hit.Anchored == true then
  740. HASTOUCHEDGROUND = true
  741. if DoesTable == true then
  742. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  743. end
  744. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  745. end
  746. end)
  747. for i = 1, 75 do
  748. Swait()
  749. if i > 5 then
  750. BLOOD.CanCollide = true
  751. end
  752. if HASTOUCHEDGROUND == true then
  753. break
  754. end
  755. end
  756. BLOOD:remove()
  757. end))
  758. end
  759.  
  760. function CheckTableForString(Table, String)
  761. for i, v in pairs(Table) do
  762. if string.find(string.lower(String), string.lower(v)) then
  763. return true
  764. end
  765. end
  766. return false
  767. end
  768.  
  769. function CheckIntangible(Hit)
  770. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  771. if Hit and Hit.Parent then
  772. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  773. return true
  774. end
  775. end
  776. return false
  777. end
  778.  
  779. Debris = game:GetService("Debris")
  780.  
  781. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  782. local Direction = CFrame.new(StartPos, Vec).lookVector
  783. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  784. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  785. if RayHit and CheckIntangible(RayHit) then
  786. if DelayIfHit then
  787. wait()
  788. end
  789. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  790. end
  791. return RayHit, RayPos, RayNormal
  792. end
  793.  
  794. function turnto(position)
  795. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  796. end
  797.  
  798. --//=================================\\
  799. --|| WEAPON CREATION
  800. --\\=================================//
  801.  
  802. Humanoid.Died:connect(function()
  803. ATTACK = true
  804. end)
  805.  
  806. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  807. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  808. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  809. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  810. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  811.  
  812. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  813. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  814. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  815. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  816. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  817.  
  818. --//=================================\\
  819. --|| DAMAGE FUNCTIONS
  820. --\\=================================//
  821.  
  822. function StatLabel(CFRAME, TEXT, COLOR)
  823. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  824. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  825. local BODYGYRO = IT("BodyGyro", STATPART)
  826. game:GetService("Debris"):AddItem(STATPART ,5)
  827. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  828. BILLBOARDGUI.Adornee = STATPART
  829. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  830. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  831. BILLBOARDGUI.AlwaysOnTop = false
  832. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  833. TEXTLABEL.BackgroundTransparency = 1
  834. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  835. TEXTLABEL.Text = TEXT
  836. TEXTLABEL.Font = "Fantasy"
  837. TEXTLABEL.FontSize="Size42"
  838. TEXTLABEL.TextColor3 = COLOR
  839. TEXTLABEL.TextStrokeTransparency = 0
  840. TEXTLABEL.TextScaled = true
  841. TEXTLABEL.TextWrapped = true
  842. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  843. for i = 1, 50 do
  844. Swait()
  845. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  846. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  847. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  848. end
  849. THEPART.Parent = nil
  850. end),STATPART, TEXTLABEL)
  851. end
  852.  
  853. --//=================================\\
  854. --|| DAMAGING
  855. --\\=================================//
  856.  
  857. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  858. local defence = Instance.new("BoolValue",Humanoid.Parent)
  859. defence.Name = ("HitBy"..Player.Name)
  860. game:GetService("Debris"):AddItem(defence, 0.001)
  861. if Humanoid.Health ~= 0 then
  862. local CritChance = MRANDOM(1,100)
  863. if CritChance < CritRate + 1 then
  864. Damage = Damage*CritMultiplier
  865. end
  866. if Damage > Humanoid.Health then
  867. Damage = math.ceil(Humanoid.Health)
  868. if Damage == 0 then
  869. Damage = 0.1
  870. end
  871. end
  872. Humanoid.Health = Humanoid.Health - Damage
  873. if Humanoid.Parent:FindFirstChild("Head") then
  874. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  875. if CritChance < CritRate + 1 then
  876. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  877. else
  878. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  879. end
  880. end
  881. end
  882. end
  883.  
  884. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  885. local dmg = math.random(min,max)
  886. for i,v in ipairs(workspace:GetChildren()) do
  887. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  888. local body = v:GetChildren()
  889. for part = 1, #body do
  890. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  891. if(body[part].Position - position).Magnitude < radius then
  892. if v.ClassName == "Model" then
  893. if v:FindFirstChildOfClass("Humanoid") then
  894. if CanBeDodgedByJumping == true then
  895. if body[part].Position.Y < position.Y+5 then
  896. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  897. end
  898. else
  899. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  900. end
  901. local bv = Instance.new("BodyVelocity")
  902. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  903. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  904. bv.Parent = body[part]
  905. Debris:AddItem(bv,0.2)
  906. end
  907. end
  908. end
  909. end
  910. end
  911. end
  912. if v:FindFirstChild("HitBy"..Player.Name) then
  913. v:FindFirstChild("HitBy"..Player.Name):remove()
  914. end
  915. end
  916. end
  917.  
  918. --//=================================\\
  919. --|| ATTACK FUNCTIONS AND STUFF
  920. --\\=================================//
  921.  
  922. function Stab()
  923. ATTACK = true
  924. Rooted = false
  925. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  926. CreateSound("92597369", BLADE, 5, 2)
  927. for i=0, 0.3, 0.1 / Animation_Speed do
  928. Swait()
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. end
  936. KNIFE:remove()
  937. ATTACK = false
  938. Rooted = false
  939. end
  940.  
  941. function BladeDance()
  942. ATTACK = true
  943. Rooted = false
  944. for i=0, 1, 0.1 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  952. end
  953. Rooted = true
  954. local I = 0
  955. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  956. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  957. for i=0, 1.5, 0.1 / Animation_Speed do
  958. Swait()
  959. I = I + 1
  960. CreateSound("92597369", BLADE1, 5, 1.5)
  961. CreateSound("92597369", BLADE2, 5, 1.5)
  962. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. end
  970. for i=0, 0.3, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. end
  979. KNIFE1:remove()
  980. KNIFE2:remove()
  981. ATTACK = false
  982. Rooted = false
  983. end
  984.  
  985. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  986. for _, c in pairs(PARENT:GetChildren()) do
  987. if c.ClassName == "Model" then
  988. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  989. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  990. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  991. if (TORSO.Position - FROM).Magnitude < DIST then
  992. table.insert(TABLE,c)
  993. end
  994. AddChildrenToTable(FROM,c,DIST,TABLE)
  995. elseif c.ClassName == "Folder" then
  996. AddChildrenToTable(FROM,c,DIST,TABLE)
  997. end
  998. end
  999. end
  1000. end
  1001.  
  1002. function ReaperDash()
  1003. ATTACK = true
  1004. Rooted = false
  1005. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  1006. for i=0, 1, 0.1 / Animation_Speed do
  1007. Swait()
  1008. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1015. end
  1016. CreateSound("92597369", BLADE, 10, 0.7)
  1017. local HITBODIES = {}
  1018. local HASHITBODY = false
  1019. Rooted = true
  1020. BLADE.CanCollide = true
  1021. local TOUCHED = BLADE.Touched:Connect(function(hit)
  1022. if hit ~= nil then
  1023. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1024. local HITBOD = hit.Parent
  1025. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  1026. local E = IT("Beam",HITBOD)
  1027. E.Name = ("IsHitBy"..Player.Name)
  1028. Debris:AddItem(E,1)
  1029. table.insert(HITBODIES,HITBOD)
  1030. HASHITBODY = true
  1031. end
  1032. end
  1033. end
  1034. end)
  1035. for i=0, 0.8, 0.1 / Animation_Speed do
  1036. Swait()
  1037. if HASHITBODY == true then
  1038. break
  1039. end
  1040. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  1041. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1042. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1049. end
  1050. if HASHITBODY == true then
  1051. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  1052. BLADE.CanCollide = false
  1053. CreateSound("511715134", BLADE, 10, 1)
  1054. for i=0, 1.5, 0.1 / Animation_Speed do
  1055. Swait()
  1056. for e=1,#HITBODIES do
  1057. if HITBODIES[e]~=nil then
  1058. local BOD = HITBODIES[e]
  1059. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1060. if TORS then
  1061. TORS.Anchored = true
  1062. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1063. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  1064. end
  1065. end
  1066. end
  1067. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074. end
  1075. TOUCHED:disconnect()
  1076. for e=1,#HITBODIES do
  1077. if HITBODIES[e]~=nil then
  1078. local BOD = HITBODIES[e]
  1079. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1080. if TORS then
  1081. TORS.Anchored = false
  1082. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1083. if HUM then
  1084. ApplyDamage(HUM,25,2,1.3)
  1085. end
  1086. end
  1087. end
  1088. end
  1089. for i=0, 0.3, 0.1 / Animation_Speed do
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1097. end
  1098. HITBODIES = {}
  1099. end
  1100. KNIFE:remove()
  1101. ATTACK = false
  1102. Rooted = false
  1103. end
  1104.  
  1105. function BlossomingBlood()
  1106. ATTACK = true
  1107. Rooted = true
  1108. local HITBODIES = {}
  1109. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1110. for i=0, 1, 0.1 / Animation_Speed do
  1111. Swait()
  1112. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. for i = 1, 150 do
  1121. Swait()
  1122. if MRANDOM(1,3) == 1 then
  1123. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1124. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1125. end
  1126. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1127. end
  1128. for i = 1, 25 do
  1129. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1130. end
  1131. if #HITBODIES ~= 0 then
  1132. for i=0, 0.1, 0.1 / Animation_Speed do
  1133. Swait()
  1134. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1141. end
  1142. coroutine.resume(coroutine.create(function()
  1143. for e=1,#HITBODIES do
  1144. Swait()
  1145. if HITBODIES[e]~=nil then
  1146. local BOD = HITBODIES[e]
  1147. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1148. if TORS then
  1149. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1150. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1151. if HUM then
  1152. ApplyDamage(HUM,3,2,1.3)
  1153. end
  1154. end
  1155. end
  1156. end
  1157. HITBODIES = {}
  1158. end))
  1159. for i=0, 0.6, 0.1 / Animation_Speed do
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1167. end
  1168. end
  1169. KNIFE:remove()
  1170. ATTACK = false
  1171. Rooted = false
  1172. end
  1173.  
  1174. function SufferingPrison()
  1175. ATTACK = true
  1176. Rooted = true
  1177. local INNERKNIFES = {}
  1178. local OUTERKNIFES = {}
  1179. for i=0, 2, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1187. end
  1188. local RELEASE = false
  1189. local LOOP = 0
  1190. for i = 1, 25 do
  1191. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1192. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1193. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1194. end
  1195. for i = 1, 25 do
  1196. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1197. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1198. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1199. end
  1200. CreateSound("1368605755", Torso, 10, 1)
  1201. coroutine.resume(coroutine.create(function()
  1202. repeat
  1203. for e=1,#INNERKNIFES do
  1204. if INNERKNIFES[e]~=nil then
  1205. local STUFF = INNERKNIFES[e]
  1206. local KNIFE = STUFF[1]
  1207. local PART = STUFF[3]
  1208. PART.Velocity = VT(0,0,0)
  1209. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1210. end
  1211. end
  1212. for q=1,#OUTERKNIFES do
  1213. if OUTERKNIFES[q]~=nil then
  1214. local STUFF = OUTERKNIFES[q]
  1215. local KNIFE = STUFF[1]
  1216. local PART = STUFF[3]
  1217. PART.Velocity = VT(0,0,0)
  1218. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1219. end
  1220. end
  1221. Swait()
  1222. LOOP = LOOP + 1
  1223. if LOOP == 360 then
  1224. LOOP = 0
  1225. end
  1226. until RELEASE == true
  1227. end))
  1228. for i=0, 2, 0.1 / Animation_Speed do
  1229. Swait()
  1230. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1237. end
  1238. CreateSound("1368637781", Torso, 10, 1)
  1239. RELEASE = true
  1240. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1241. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1242. for e=1,#INNERKNIFES do
  1243. if INNERKNIFES[e]~=nil then
  1244. local STUFF = INNERKNIFES[e]
  1245. local KNIFE = STUFF[1]
  1246. local BLADE = STUFF[2]
  1247. local PART = STUFF[3]
  1248. BLADE.CanCollide = false
  1249. PART.Velocity = VT(0,0,0)
  1250. local bv = Instance.new("BodyVelocity")
  1251. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1252. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1253. bv.Parent = PART
  1254. Debris:AddItem(KNIFE,1)
  1255. end
  1256. end
  1257. for q=1,#OUTERKNIFES do
  1258. if OUTERKNIFES[q]~=nil then
  1259. local STUFF = OUTERKNIFES[q]
  1260. local KNIFE = STUFF[1]
  1261. local BLADE = STUFF[2]
  1262. local PART = STUFF[3]
  1263. BLADE.CanCollide = false
  1264. PART.Velocity = VT(0,0,0)
  1265. local bv = Instance.new("BodyVelocity")
  1266. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1267. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1268. bv.Parent = PART
  1269. Debris:AddItem(KNIFE,1)
  1270. end
  1271. end
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275.  
  1276. --//=================================\\
  1277. --|| ASSIGN THINGS TO KEYS
  1278. --\\=================================//
  1279.  
  1280. function MouseDown(Mouse)
  1281. if ATTACK == false then
  1282. Stab()
  1283. end
  1284. end
  1285.  
  1286. function MouseUp(Mouse)
  1287. HOLD = false
  1288. end
  1289.  
  1290. function KeyDown(Key)
  1291. KEYHOLD = true
  1292. if Key == "z" and ATTACK == false then
  1293. BladeDance()
  1294. end
  1295.  
  1296. if Key == "b" and ATTACK == false then
  1297. ReaperDash()
  1298. end
  1299.  
  1300. if Key == "c" and ATTACK == false then
  1301. BlossomingBlood()
  1302. end
  1303.  
  1304. if Key == "x" and ATTACK == false then
  1305. SufferingPrison()
  1306. end
  1307. end
  1308.  
  1309. function KeyUp(Key)
  1310. KEYHOLD = false
  1311. end
  1312.  
  1313. Mouse.Button1Down:connect(function(NEWKEY)
  1314. MouseDown(NEWKEY)
  1315. end)
  1316. Mouse.Button1Up:connect(function(NEWKEY)
  1317. MouseUp(NEWKEY)
  1318. end)
  1319. Mouse.KeyDown:connect(function(NEWKEY)
  1320. KeyDown(NEWKEY)
  1321. end)
  1322. Mouse.KeyUp:connect(function(NEWKEY)
  1323. KeyUp(NEWKEY)
  1324. end)
  1325.  
  1326. --//=================================\\
  1327. --\\=================================//
  1328.  
  1329.  
  1330. function unanchor()
  1331. if UNANCHOR == true then
  1332. g = Character:GetChildren()
  1333. for i = 1, #g do
  1334. if g[i].ClassName == "Part" then
  1335. g[i].Anchored = false
  1336. end
  1337. end
  1338. end
  1339. end
  1340.  
  1341.  
  1342. --//=================================\\
  1343. --|| WRAP THE WHOLE SCRIPT UP
  1344. --\\=================================//
  1345.  
  1346. Humanoid.Changed:connect(function(Jump)
  1347. if Jump == "Jump" and (Disable_Jump == true) then
  1348. Humanoid.Jump = false
  1349. end
  1350. end)
  1351.  
  1352. while true do
  1353. Swait()
  1354. ANIMATE.Parent = nil
  1355. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1356. IDLEANIMATION:Play()
  1357. SINE = SINE + CHANGE
  1358. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1359. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1360. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1361. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1362. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1363. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1365. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1366. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1367. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1368. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1370. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1373. end
  1374. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1375. ANIM = "Jump"
  1376. if ATTACK == false then
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1383. end
  1384. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1385. ANIM = "Fall"
  1386. if ATTACK == false then
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1393. end
  1394. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1395. ANIM = "Idle"
  1396. if ATTACK == false then
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1403. end
  1404. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1405. ANIM = "Walk"
  1406. WALK = WALK + 1 / Animation_Speed
  1407. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1408. WALK = 0
  1409. if WALKINGANIM == true then
  1410. WALKINGANIM = false
  1411. elseif WALKINGANIM == false then
  1412. WALKINGANIM = true
  1413. end
  1414. end
  1415. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1416. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1417. if ATTACK == false then
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1424. end
  1425. end
  1426. if HITFLOOR ~= nil then
  1427. if MRANDOM(1,2) == 1 then
  1428. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1429. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1430. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1431. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1432. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1433. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1434. end
  1435. end
  1436. unanchor()
  1437. Humanoid.MaxHealth = "inf"
  1438. Humanoid.Health = "inf"
  1439. if Rooted == false then
  1440. Disable_Jump = false
  1441. Humanoid.WalkSpeed = Speed
  1442. elseif Rooted == true then
  1443. Disable_Jump = true
  1444. Humanoid.WalkSpeed = 0
  1445. end
  1446. sick.Parent = Character
  1447. local MATHS = {"0","1"}
  1448. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1449. Humanoid.PlatformStand = false
  1450. end
  1451.  
  1452. --//=================================\\
  1453. --\\=================================//
  1454.  
  1455.  
  1456.  
  1457.  
  1458.  
  1459. --//====================================================\\--
  1460. --|| END OF SCRIPT
  1461. --\\====================================================//--
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