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Anti Death

Jan 24th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. wait(0.2)
  84.  
  85. plr = owner
  86. repeat wait() until plr.Character
  87. char = plr.Character
  88.  
  89. -- Credit to shack for the anti death system
  90.  
  91. local BODY = {}
  92. LeftArm = char["Left Arm"]
  93. RightLeg = char["Right Leg"]
  94. LeftLeg = char["Left Leg"]
  95. for _, c in pairs(char:GetDescendants()) do
  96. if c:IsA("BasePart") and c.Name ~= "Handle" then
  97. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  98. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  99. end
  100. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  101. elseif c:IsA("JointInstance") then
  102. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  103. end
  104. end
  105. for e = 1, #BODY do
  106. if BODY[e] ~= nil then
  107. local STUFF = BODY[e]
  108. local PART = STUFF[1]
  109. local PARENT = STUFF[2]
  110. local MATERIAL = STUFF[3]
  111. local COLOR = STUFF[4]
  112. local TRANSPARENCY = STUFF[5]
  113. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  114. PART.Material = MATERIAL
  115. PART.Color = COLOR
  116. PART.Transparency = TRANSPARENCY
  117. end
  118. PART.AncestryChanged:Connect(function()
  119. PART.Parent = PARENT
  120. end)
  121. end
  122. end
  123. function refit()
  124. char.Parent = workspace
  125. for e = 1, #BODY do
  126. if BODY[e] ~= nil then
  127. local STUFF = BODY[e]
  128. local PART = STUFF[1]
  129. local PARENT = STUFF[2]
  130. local MATERIAL = STUFF[3]
  131. local COLOR = STUFF[4]
  132. local TRANSPARENCY = STUFF[5]
  133. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  134. PART.Material = MATERIAL
  135. PART.Color = COLOR
  136. PART.Transparency = TRANSPARENCY
  137. end
  138. if PART.Parent ~= PARENT then
  139. char:FindFirstChildOfClass("Humanoid"):remove()
  140. PART.Parent = PARENT
  141. Humanoid = Instance.new("Humanoid",char)
  142. end
  143. end
  144. end
  145. end
  146. char.Humanoid.Died:connect(function()
  147. refit()
  148. end)
  149. local torso = Instance.new("SelectionBox",char)
  150. torso.Adornee = char.Torso
  151. local leftarm = Instance.new("SelectionBox",char)
  152. leftarm.Adornee = LeftArm
  153. local rightarm = Instance.new("SelectionBox",char)
  154. rightarm.Adornee = char["Right Arm"]
  155. local leftleg = Instance.new("SelectionBox",char)
  156. leftleg.Adornee = LeftLeg
  157. local rightleg = Instance.new("SelectionBox",char)
  158. rightleg.Adornee = char["Right Leg"]
  159. -- Color pallet
  160. green = "Lime green"
  161. red = "Really red"
  162. blue = "Electric blue"
  163. yellow = "New Yeller"
  164. violet = "Pastel violet"
  165.  
  166. coroutine.wrap(function()
  167. while true do
  168. wait(0.5)
  169. torso.Color3 = BrickColor.new(green).Color
  170. rightarm.Color3 = BrickColor.new(green).Color
  171. leftarm.Color3 = BrickColor.new(green).Color
  172. leftleg.Color3 = BrickColor.new(green).Color
  173. rightleg.Color3 = BrickColor.new(green).Color
  174. wait(0.5)
  175. torso.Color3 = BrickColor.new(red).Color
  176. rightarm.Color3 = BrickColor.new(red).Color
  177. leftarm.Color3 = BrickColor.new(red).Color
  178. leftleg.Color3 = BrickColor.new(red).Color
  179. rightleg.Color3 = BrickColor.new(red).Color
  180. wait(0.5)
  181. torso.Color3 = BrickColor.new(blue).Color
  182. rightarm.Color3 = BrickColor.new(blue).Color
  183. leftarm.Color3 = BrickColor.new(blue).Color
  184. leftleg.Color3 = BrickColor.new(blue).Color
  185. rightleg.Color3 = BrickColor.new(blue).Color
  186. wait(0.5)
  187. torso.Color3 = BrickColor.new(yellow).Color
  188. rightarm.Color3 = BrickColor.new(yellow).Color
  189. leftarm.Color3 = BrickColor.new(yellow).Color
  190. leftleg.Color3 = BrickColor.new(yellow).Color
  191. rightleg.Color3 = BrickColor.new(yellow).Color
  192. wait(0.5)
  193. torso.Color3 = BrickColor.new(violet).Color
  194. rightarm.Color3 = BrickColor.new(violet).Color
  195. leftarm.Color3 = BrickColor.new(violet).Color
  196. leftleg.Color3 = BrickColor.new(violet).Color
  197. rightleg.Color3 = BrickColor.new(violet).Color
  198. end
  199. end)()
  200. while true do
  201. wait()
  202. refit()
  203. char.Humanoid.Health = math.huge
  204. char.Humanoid.MaxHealth = math.huge
  205. end
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