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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- Created by 129K
- local animations = {
- requip = {
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-15)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(210), 0, math.rad(-40)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-10)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(1.5, -.5, 0);
- };
- lequip = {
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(60)) * CFrame.new(-1, -.75, 0);
- };
- runequip = {
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-15)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(210), 0, math.rad(-40)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-10)) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(1.5, -.5, 0);
- CFrame.new(1.5, 0, 0);
- };
- rshoot = {
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(170), 0, 0) * CFrame.new(1.5, -.5, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(1.5, -.5, 0);
- };
- lshoot = {
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(170), 0, math.rad(60)) * CFrame.new(-1, -.75, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(60)) * CFrame.new(-1, -.75, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(80)) * CFrame.new(-.5, -.35, 0);
- CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(60)) * CFrame.new(-1, -.75, 0);
- };
- }
- local player = game:GetService("Players").speedyfox66
- local pmouse = player:GetMouse()
- local char = player.Character
- local bin = Instance.new("HopperBin", player.Backpack)
- local barrelsize = .3
- local handleweld = nil
- local temp = true
- local etemp = true
- bin.Name = "L115-Auto"
- function weld(part0, part1, c0, c1, parent)
- local w = Instance.new("Weld", parent)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- w.Name = "NewWeld"
- return w
- end
- function interpolateCFrame(cf1, cf2)
- local t1 = {cf1:components()}
- local t2 = {cf2:components()}
- local newcf = {}
- for i, v in pairs(t1) do
- local dif = t2[i] - v
- if i < 4 then
- local newValue = nil
- if math.abs(dif) < .1 then
- newValue = t2[i]
- else
- newValue = v + ((dif/math.abs(dif)) * .1)
- end
- newcf[i] = newValue
- else
- local newValue = nil
- if math.abs(dif) < .1 then
- newValue = t2[i]
- else
- newValue = v + ((dif/math.abs(dif)) * .1)
- end
- newcf[i] = newValue
- end
- end
- return CFrame.new(unpack(newcf))
- end
- function prop(name, sx, sy, sz, px, py, pz, anc, canc, col, par, mesh, meshtype, scalex, scaley, scalez, meshid, textureid)
- local part = Instance.new("Part", par)
- part.Name = name
- part.TopSurface = 0
- part.BottomSurface = 0
- part.formFactor = 3
- part.Size = Vector3.new(sx, sy, sz)
- part.Position = Vector3.new(px, py, pz)
- part.Anchored = anc
- part.CanCollide = canc
- part.BrickColor = BrickColor.new(col)
- if mesh then
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = meshtype
- m.MeshId = meshid
- m.Scale = Vector3.new(scalex, scaley, scalez)
- m.TextureId = textureid
- end
- return part
- end
- function fade(part, speed)
- for i = part.Transparency, 1, speed do
- part.Transparency = i
- wait()
- end
- part:Destroy()
- end
- function clearWelds(par)
- for i, v in pairs(par:GetChildren()) do
- if v.Name == "NewWeld" and v:IsA("Weld") then
- v:Destroy()
- end
- end
- end
- function sound(pitch, id, par)
- local s = Instance.new("Sound", par)
- s.Pitch = pitch
- s.SoundId = id
- return s
- end
- function traceRay(pos, pos2, col, trans)
- local distance = (pos - pos2).magnitude
- local trace = Instance.new("Part", char)
- trace.Anchored = true
- trace.CanCollide = false
- trace.TopSurface = 0
- trace.BottomSurface = 0
- trace.formFactor = 3
- trace.Size = Vector3.new(.2, .2, distance)
- trace.BrickColor = BrickColor.new(col)
- trace.Transparency = trans
- trace.CFrame = CFrame.new(pos2, pos) * CFrame.new(0, 0, -distance/2)
- return trace
- end
- clearWelds(char.Torso)
- local back1 = prop("Part1", .1, .7, .5, 0, 0, 0, false, false, "Black", char, false)
- local back1weld = weld(char.Torso, back1, CFrame.new(1, -2, .6) * CFrame.Angles(math.rad(90), math.rad(20), math.rad(90)), CFrame.new(), char.Torso)
- local back2 = prop("Part2", .1, .2, .1, 0, 0, 0, false, false, "Grime", char, false)
- local back2weld = weld(back1, back2, CFrame.new(0, -.25, -.35), CFrame.new(), char.Torso)
- local back3 = prop("Part3", .1, .5, 1, 0, 0, 0, false, false, "Grime", char, false)
- local back3weld = weld(back1, back3, CFrame.new(0, .1, -.75), CFrame.new(), char.Torso)
- local back4 = prop("Part4", .1, .1, 1, 0, 0, 0, false, false, "Grime", char, false)
- local back4weld = weld(back3, back4, CFrame.new(0, .3, 0), CFrame.new(), char.Torso)
- local back5 = prop("Part5", .1, .1, .7, 0, 0, 0, false, false, "Grime", char, false)
- local back5weld = weld(back1, back5, CFrame.new(0, .4, -1.6), CFrame.new(), char.Torso)
- local trigger1 = prop("Part6", .1, .1, .6, 0, 0, 0, false, false, "Grime", char, false)
- local trigger1weld = weld(back4, trigger1, CFrame.new(0, -.6, -.4) * CFrame.Angles(-math.rad(30), 0, 0), CFrame.new(), char.Torso)
- local trigger2 = prop("Part7", .1, .1, .5, 0, 0, 0, false, false, "Grime", char, false)
- local trigger2weld = weld(back4, trigger2, CFrame.new(0, -.675, -.8) * CFrame.Angles(math.rad(15), 0, 0), CFrame.new(), char.Torso)
- local trigger3 = prop("Part8", .1, .1, .7, 0, 0, 0, false, false, "Grime", char, false)
- local trigger3weld = weld(back4, trigger3, CFrame.new(0, -.4, -.95) * CFrame.Angles(math.rad(90), 0, 0), CFrame.new(), char.Torso)
- local middle1 = prop("Part9", .1, .1, 1, 0, 0, 0, false, false, "Black", char, true, "Brick", .1, .0, .1, "", "") -- dis
- local middle1weld = weld(back5, middle1, CFrame.new(0, .05, -.8), CFrame.new(), char.Torso)
- local trigframe = prop("Part10", .1, .3, .3, 0, 0, 0, false, false, "Grime", char, true, "FileMesh", .3, .3, .3, "http://www.roblox.com/asset/?id=3270017", "")
- local trigframeweld = weld(back5, trigframe, CFrame.new(0, -.2, -.3) * CFrame.Angles(0, math.rad(90), 0), CFrame.new(), char.Torso)
- local middle2 = prop("Part11", .1, .3, 2, 0, 0, 0, false, false, "Grime", char, false)
- local middle2weld = weld(middle1, middle2, CFrame.new(0, -.1, -.4), CFrame.new(), char.Torso)
- local barrel = prop("Part12", .1, .1, 4, 0, 0, 0, false, false, "Black", char, true, "Brick", .5, .5, 1, "", "")
- local barrelweld = weld(middle1, barrel, CFrame.new(0, -.05, -2), CFrame.new(), char.Torso)
- local barrel2 = prop("Part13", barrelsize, 2, barrelsize, 0, 0, 0, false, false, "Black", char, false) Instance.new("CylinderMesh", barrel2)
- local barrel2weld = weld(barrel, barrel2, CFrame.new(0, 0, -2.5) * CFrame.Angles(math.rad(90), 0, 0), CFrame.new(), char.Torso)
- local scope1 = prop("Part14", .1, .2, .1, 0, 0, 0, false, false, "Black", char, true, "Brick", .5, .5, .5, "", "")
- local scope1weld = weld(middle1, scope1, CFrame.new(0, .1, .25), CFrame.new(), char.Torso)
- local scope2 = prop("Part14", .1, .2, .1, 0, 0, 0, false, false, "Black", char, true, "Brick", .5, .5, .5, "", "")
- local scope2weld = weld(middle1, scope2, CFrame.new(0, .1, -.25), CFrame.new(), char.Torso)
- local scope3 = prop("Part15", .1, 1.5, .1, 0, 0, 0, false, false, "Black", char, false) Instance.new("CylinderMesh", scope3)
- local scope3weld = weld(middle1, scope3, CFrame.new(0, .2, 0) * CFrame.Angles(math.rad(90), 0, 0), CFrame.new(), char.Torso)
- local scope4 = prop("Part16", .2, .3, .2, 0, 0, 0, false, false, "Black", char, true, "FileMesh", .2, .3, .2, "http://www.roblox.com/asset/?id=1033714", "")
- local scope4weld = weld(middle1, scope4, CFrame.new(0, .2, .7) * CFrame.Angles(math.rad(270), 0, 0), CFrame.new(), char.Torso)
- local scope5 = prop("Part17", .3, .35, .3, 0, 0, 0, false, false, "Black", char, true, "FileMesh", .3, .35, .3, "http://www.roblox.com/asset/?id=1033714", "")
- local scope5weld = weld(middle1, scope5, CFrame.new(0, .2, -.7) * CFrame.Angles(math.rad(-270), 0, 0), CFrame.new(), char.Torso)
- local rarmweld = weld(char.Torso, nil, CFrame.new(1.5, 0, 0), CFrame.new(), char.Torso)
- local larmweld = weld(char.Torso, nil, CFrame.new(-1.5, 0, 0), CFrame.new(), char.Torso)
- local gyro = Instance.new("BodyGyro", char.Torso)
- gyro.P = 10000
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- pmouse.Move:connect(function()
- gyro.cframe = CFrame.new(char.Torso.Position, Vector3.new(pmouse.Hit.p.X, char.Torso.Position.Y, pmouse.Hit.p.Z))
- end)
- function onEquip(mouse)
- repeat wait() until etemp and temp
- etemp = false
- rarmweld.Part1 = char["Right Arm"]
- local frame = 1
- coroutine.wrap(function()
- while rarmweld and animations.requip[frame] do
- rarmweld.C0 = interpolateCFrame(rarmweld.C0, animations.requip[frame])
- if rarmweld.C0 == animations.requip[frame] then
- frame = frame + 1
- else
- wait()
- end
- end
- end)()
- repeat wait() until frame == 3
- back1weld.Part0 = nil
- handleweld = weld(char["Right Arm"], back1, CFrame.new(-.5, 1, -.3) * CFrame.Angles(math.rad(270), 0, 0), CFrame.new(), char.Torso)
- repeat wait() until frame == 5
- larmweld.Part1 = char["Left Arm"]
- local frame2 = 1
- coroutine.wrap(function()
- while larmweld and animations.lequip[frame2] do
- larmweld.C0 = interpolateCFrame(larmweld.C0, animations.lequip[frame2])
- if larmweld.C0 == animations.lequip[frame2] then
- frame2 = frame2 + 1
- else
- wait()
- end
- end
- etemp = true
- end)()
- repeat wait() until frame == 6
- mouse.Button1Down:connect(function()
- if not temp then return end
- temp = false
- local frame3 = 1
- coroutine.wrap(function()
- while rarmweld and animations.rshoot[frame3] do
- rarmweld.C0 = interpolateCFrame(rarmweld.C0, animations.rshoot[frame3])
- if rarmweld.C0 == animations.rshoot[frame3] then
- frame3 = frame3 + 1
- else
- wait()
- end
- end
- end)()
- local frame4 = 1
- coroutine.wrap(function()
- while larmweld and animations.lshoot[frame4] do
- larmweld.C0 = interpolateCFrame(larmweld.C0, animations.lshoot[frame4])
- if larmweld.C0 == animations.lshoot[frame4] then
- frame4 = frame4 + 1
- else
- wait()
- end
- end
- wait(.1)
- temp = true
- end)()
- local ray = Ray.new(barrel2.Position, (mouse.Hit.p - barrel2.Position).unit * 500)
- sound(2, "http://www.roblox.com/Asset/?id=16211041", barrel2):play()
- local hit, pos = workspace:FindPartOnRay(ray, char)
- if hit and hit.Parent:FindFirstChild("Humanoid") then
- local dmg = math.random(70, 100)
- if hit.Name ~= "Head" then
- hit.Parent.Humanoid:TakeDamage(dmg)
- hit.Parent.Humanoid.Sit = true
- else
- hit.Parent:BreakJoints()
- sound(1, "http://www.roblox.com/asset/?id=1876552", workspace):play()
- end
- if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) == nil then return end
- local bl = Instance.new("Part", workspace)
- bl.Name = "Blood"
- bl.BrickColor = BrickColor.new("Really red")
- bl.FormFactor = 3
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.Size = Vector3.new(1, .1, 1)
- bl.Position = hit.Parent.Head.Position + Vector3.new(0, 3, 0)
- local bbg = Instance.new("BillboardGui", bl)
- bbg.Adornee = bl
- bbg.Size = UDim2.new(1, 0, 1, 0)
- bbg.StudsOffset = Vector3.new(0, 1, 0)
- local txt = Instance.new("TextLabel", bbg)
- txt.Position = UDim2.new(0.5, 0, 0.5, 0)
- txt.FontSize = "Size14"
- txt.TextColor3 = Color3.new(1, 1, 1)
- txt.Text = hit.Name ~= "Head" and dmg or "HEADSHOT"
- coroutine.wrap(fade)(bl, 0.005)
- end
- if hit and hit.Parent:IsA("Hat") then
- hit:BreakJoints()
- end
- Spawn(function()
- local tr = traceRay(barrel2.Position, pos, "White", .5)
- fade(tr, .01)
- end)
- repeat wait() until frame4 == 3
- sound(1, "http://roblox.com/asset/?id=10209881", middle2):play()
- end)
- end
- function onUnequip()
- repeat wait() until etemp and temp
- etemp = false
- local frame = 1
- coroutine.wrap(function()
- while rarmweld and animations.runequip[frame] do
- rarmweld.C0 = interpolateCFrame(rarmweld.C0, animations.runequip[frame])
- if rarmweld.C0 == animations.runequip[frame] then
- frame = frame + 1
- else
- wait()
- end
- end
- etemp = true
- end)()
- coroutine.wrap(function()
- while larmweld do
- larmweld.C0 = interpolateCFrame(larmweld.C0, CFrame.new(-1.5, 0, 0))
- if larmweld.C0 == CFrame.new(-1.5, 0, 0) then
- break
- else
- wait()
- end
- end
- end)()
- repeat wait() until frame == 4
- handleweld:Remove()
- back1weld:Remove()
- back1weld = weld(char.Torso, back1, CFrame.new(1, -2, .6) * CFrame.Angles(math.rad(90), math.rad(20), math.rad(90)), CFrame.new(), char.Torso)
- repeat wait() until frame == 7
- rarmweld.Part1 = nil
- larmweld.Part1 = nil
- end
- bin.Selected:connect(onEquip)
- bin.Deselected:connect(onUnequip)
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