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  1. --Wizard Boi
  2.  
  3. local plr = game:service'Players'.LocalPlayer
  4. gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  5. text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
  6. text.Text = "Click here to be wizard."
  7. text.Size = UDim2.new(0,200, 0,80)
  8. text.Position = UDim2.new(0,600, 0,600)
  9. function succ()
  10. BillboardGui0 = Instance.new("BillboardGui")
  11. ImageLabel1 = Instance.new("ImageLabel")
  12. BillboardGui0.Name = "Healthbar"
  13. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  14. BillboardGui0.AlwaysOnTop = true
  15. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  16. ImageLabel1.Parent = BillboardGui0
  17. ImageLabel1.Transparency = 1
  18. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  19. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  20. ImageLabel1.BackgroundTransparency = 1
  21. ImageLabel1.ImageTransparency = 1
  22. ImageLabel1.Image = "rbxassetid://98053986"
  23. BillboardGui0.Parent = Torso
  24.  
  25. Player = game:GetService("Players").LocalPlayer
  26. PlayerGui = Player.PlayerGui
  27. Cam = workspace.CurrentCamera
  28. Backpack = Player.Backpack
  29. Character = Player.Character
  30. Humanoid = Character.Humanoid
  31. Mouse = Player:GetMouse()
  32. RootPart = Character["HumanoidRootPart"]
  33. Torso = Character["Torso"]
  34. Head = Character["Head"]
  35. RightArm = Character["Right Arm"]
  36. LeftArm = Character["Left Arm"]
  37. RightLeg = Character["Right Leg"]
  38. LeftLeg = Character["Left Leg"]
  39. RootJoint = RootPart["RootJoint"]
  40. Neck = Torso["Neck"]
  41. RightShoulder = Torso["Right Shoulder"]
  42. LeftShoulder = Torso["Left Shoulder"]
  43. RightHip = Torso["Right Hip"]
  44. LeftHip = Torso["Left Hip"]
  45. local sick = Instance.new("Sound",Character)
  46. sick.SoundId = "rbxassetid://27697743"
  47. sick.Looped = true
  48. sick.Pitch = 1
  49. sick.Volume = 1
  50. sick:Play()
  51. local sick2 = Instance.new("Sound",Character)
  52. sick2.SoundId = "rbxassetid://1149909908"
  53. sick2.Looped = true
  54. sick2.Pitch = 1
  55. sick2.Volume = 10
  56. Humanoid.DisplayDistanceType = "None"
  57. Player:ClearCharacterAppearance()
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77. local NEWMESH = IT(MESH)
  78. if MESH == "SpecialMesh" then
  79. NEWMESH.MeshType = MESHTYPE
  80. if MESHID ~= "nil" and MESHID ~= "" then
  81. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82. end
  83. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85. end
  86. end
  87. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88. NEWMESH.Scale = SCALE
  89. NEWMESH.Parent = PARENT
  90. return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94. local NEWPART = IT("Part")
  95. NEWPART.formFactor = FORMFACTOR
  96. NEWPART.Reflectance = REFLECTANCE
  97. NEWPART.Transparency = TRANSPARENCY
  98. NEWPART.CanCollide = false
  99. NEWPART.Locked = true
  100. NEWPART.Anchored = true
  101. if ANCHOR == false then
  102. NEWPART.Anchored = false
  103. end
  104. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105. NEWPART.Name = NAME
  106. NEWPART.Size = SIZE
  107. NEWPART.Position = Torso.Position
  108. NEWPART.Material = MATERIAL
  109. NEWPART:BreakJoints()
  110. NEWPART.Parent = PARENT
  111. return NEWPART
  112. end
  113.  
  114. local naeeym2 = Instance.new("BillboardGui",Character)
  115. naeeym2.AlwaysOnTop = true
  116. naeeym2.Size = UDim2.new(5,35,5,35)
  117. naeeym2.StudsOffset = Vector3.new(0,1,0)
  118. naeeym2.Adornee = Character.Head
  119. naeeym2.Name = "Name"
  120. naeeym2.PlayerToHideFrom = Player
  121. local tecks2 = Instance.new("TextLabel",naeeym2)
  122. tecks2.BackgroundTransparency = 1
  123. tecks2.TextScaled = true
  124. tecks2.BorderSizePixel = 0
  125. tecks2.Text = Player.Name..", the Galactic Wizard"
  126. tecks2.Font = "SciFi"
  127. tecks2.TextSize = 30
  128. tecks2.TextStrokeTransparency = 0
  129. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  130. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  131. tecks2.Size = UDim2.new(1,0,0.5,0)
  132. tecks2.Parent = naeeym2
  133.  
  134.  
  135. Class_Name = "Ravager.exe"
  136. Weapon_Name = "Add-ons"
  137.  
  138. Custom_Colors = {
  139. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  140. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  141.  
  142. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  143. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  144. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  145. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  146. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  147.  
  148. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  149. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  150. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  151. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  152. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  153. }
  154.  
  155.  
  156. Player_Size = 1 --Size of the player.
  157. Animation_Speed = 3
  158. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  159.  
  160. local Speed = 35
  161. local Effects2 = {}
  162.  
  163.  
  164.  
  165. local function weldBetween(a, b)
  166. local weldd = Instance.new("ManualWeld")
  167. weldd.Part0 = a
  168. weldd.Part1 = b
  169. weldd.C0 = CFrame.new()
  170. weldd.C1 = b.CFrame:inverse() * a.CFrame
  171. weldd.Parent = a
  172. return weldd
  173. end
  174.  
  175. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  176. local acs = Instance.new("Part")
  177. acs.CanCollide = false
  178. acs.Anchored = false
  179. acs.Size = Vector3.new(0,0,0)
  180. acs.CFrame = attachmentpart.CFrame
  181. acs.Parent = attachmentpart
  182. acs.BrickColor = color
  183. local meshs = Instance.new("SpecialMesh")
  184. meshs.MeshId = mesh
  185. meshs.TextureId = texture
  186. meshs.Parent = acs
  187. meshs.Scale = scale
  188. meshs.Offset = offset
  189. weldBetween(attachmentpart,acs)
  190. end
  191.  
  192. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  193. if TYPE == "Gem" then
  194. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  195. acs.Anchored = false
  196. acs.CanCollide = false
  197. acs.CFrame = PART.CFrame
  198. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  199. weldBetween(PART,acs)
  200. elseif TYPE == "Skull" then
  201. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  202. acs.Anchored = false
  203. acs.CanCollide = false
  204. acs.CFrame = PART.CFrame
  205. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  206. weldBetween(PART,acs)
  207. elseif TYPE == "Eye" then
  208. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  209. acs.Anchored = false
  210. acs.CanCollide = false
  211. acs.CFrame = PART.CFrame
  212. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  213. weldBetween(PART,acs)
  214. end
  215. end
  216.  
  217. createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=86471921",VT(1,1,1),VT(0,1,0),BRICKC"Pearl")
  218.  
  219. --//=================================\\
  220. --|| USEFUL VALUES
  221. --\\=================================//
  222.  
  223. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  226. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  227. local CO1 = 0
  228. local CO2 = 0
  229. local CO3 = 0
  230. local CO4 = 0
  231. local CHANGEDEFENSE = 0
  232. local CHANGEDAMAGE = 0
  233. local CHANGEMOVEMENT = 0
  234. local ANIM = "Idle"
  235. local ATTACK = false
  236. local EQUIPPED = false
  237. local HOLD = false
  238. local COMBO = 1
  239. local LASTPOINT = nil
  240. local BLCF = nil
  241. local SCFR = nil
  242. local KEYHOLD = false
  243. local STAGGERHITANIM = false
  244. local STAGGERANIM = false
  245. local STUNANIM = false
  246. local CRITCHANCENUMBER = 0
  247. local IDLENUMBER = 0
  248. local DONUMBER = 0
  249. local HANDIDLE = false
  250. local Rooted = false
  251. local SINE = 0
  252. local CHANGE = 2 / Animation_Speed
  253. local WALKINGANIM = false
  254. local WALK = 0
  255. local DANCE = false
  256. local DISABLEJUMPING = false
  257. local ROBLOXIDLEANIMATION = IT("Animation")
  258. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  259. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232"
  260. --ROBLOXIDLEANIMATION.Parent = Humanoid
  261. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  262. WEAPONGUI.Name = "Weapon GUI"
  263. local Weapon = IT("Model")
  264. Weapon.Name = Weapon_Name
  265. local Effects = IT("Folder", Weapon)
  266. Effects.Name = "Effects"
  267. local Bombs = IT("Folder", Weapon)
  268. Bombs.Name = "BombsHolder"
  269. local ANIMATOR = Humanoid.Animator
  270. local ANIMATE = Character.Animate
  271. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  272. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  273. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  274. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  275. local UNANCHOR = true
  276. local MAGICPARTICLE = "977861496"
  277.  
  278. local SKILLTEXTCOLOR = C3(0,0,0)
  279.  
  280.  
  281.  
  282. ArtificialHB = Instance.new("BindableEvent", script)
  283. ArtificialHB.Name = "ArtificialHB"
  284.  
  285. script:WaitForChild("ArtificialHB")
  286.  
  287. frame = Frame_Speed
  288. tf = 0
  289. allowframeloss = false
  290. tossremainder = false
  291. lastframe = tick()
  292. script.ArtificialHB:Fire()
  293.  
  294. game:GetService("RunService").Heartbeat:connect(function(s, p)
  295. tf = tf + s
  296. if tf >= frame then
  297. if allowframeloss then
  298. script.ArtificialHB:Fire()
  299. lastframe = tick()
  300. else
  301. for i = 1, math.floor(tf / frame) do
  302. script.ArtificialHB:Fire()
  303. end
  304. lastframe = tick()
  305. end
  306. if tossremainder then
  307. tf = 0
  308. else
  309. tf = tf - frame * math.floor(tf / frame)
  310. end
  311. end
  312. end)
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  321. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  322. end
  323.  
  324. function PositiveAngle(NUMBER)
  325. if NUMBER >= 0 then
  326. NUMBER = 0
  327. end
  328. return NUMBER
  329. end
  330.  
  331. function NegativeAngle(NUMBER)
  332. if NUMBER <= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337.  
  338. function Swait(NUMBER)
  339. if NUMBER == 0 or NUMBER == nil then
  340. ArtificialHB.Event:wait()
  341. else
  342. for i = 1, NUMBER do
  343. ArtificialHB.Event:wait()
  344. end
  345. end
  346. end
  347.  
  348. function QuaternionFromCFrame(cf)
  349. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  350. local trace = m00 + m11 + m22
  351. if trace > 0 then
  352. local s = math.sqrt(1 + trace)
  353. local recip = 0.5 / s
  354. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  355. else
  356. local i = 0
  357. if m11 > m00 then
  358. i = 1
  359. end
  360. if m22 > (i == 0 and m00 or m11) then
  361. i = 2
  362. end
  363. if i == 0 then
  364. local s = math.sqrt(m00 - m11 - m22 + 1)
  365. local recip = 0.5 / s
  366. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  367. elseif i == 1 then
  368. local s = math.sqrt(m11 - m22 - m00 + 1)
  369. local recip = 0.5 / s
  370. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  371. elseif i == 2 then
  372. local s = math.sqrt(m22 - m00 - m11 + 1)
  373. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  374. end
  375. end
  376. end
  377.  
  378. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  379. local xs, ys, zs = x + x, y + y, z + z
  380. local wx, wy, wz = w * xs, w * ys, w * zs
  381. local xx = x * xs
  382. local xy = x * ys
  383. local xz = x * zs
  384. local yy = y * ys
  385. local yz = y * zs
  386. local zz = z * zs
  387. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  388. end
  389.  
  390. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  391. local fp=IT("Part")
  392. fp.formFactor=formfactor
  393. fp.Parent=parent
  394. fp.Reflectance=reflectance
  395. fp.Transparency=transparency
  396. fp.CanCollide=false
  397. fp.Locked=true
  398. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  399. fp.Name=name
  400. fp.Size=size
  401. fp.Position=Character.Torso.Position
  402. NoOutlines(fp)
  403. fp.Material=material
  404. fp:BreakJoints()
  405. return fp
  406. end
  407.  
  408. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  409. local mesh=IT(Mesh)
  410. mesh.Parent=part
  411. if Mesh=="SpecialMesh" then
  412. mesh.MeshType=meshtype
  413. mesh.MeshId=meshid
  414. end
  415. mesh.Offset=offset
  416. mesh.Scale=scale
  417. return mesh
  418. end
  419.  
  420. function QuaternionSlerp(a, b, t)
  421. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422. local startInterp, finishInterp;
  423. if cosTheta >= 0.0001 then
  424. if (1 - cosTheta) > 0.0001 then
  425. local theta = ACOS(cosTheta)
  426. local invSinTheta = 1 / SIN(theta)
  427. startInterp = SIN((1 - t) * theta) * invSinTheta
  428. finishInterp = SIN(t * theta) * invSinTheta
  429. else
  430. startInterp = 1 - t
  431. finishInterp = t
  432. end
  433. else
  434. if (1 + cosTheta) > 0.0001 then
  435. local theta = ACOS(-cosTheta)
  436. local invSinTheta = 1 / SIN(theta)
  437. startInterp = SIN((t - 1) * theta) * invSinTheta
  438. finishInterp = SIN(t * theta) * invSinTheta
  439. else
  440. startInterp = t - 1
  441. finishInterp = t
  442. end
  443. end
  444. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  445. end
  446.  
  447. function Clerp(a, b, t)
  448. local qa = {QuaternionFromCFrame(a)}
  449. local qb = {QuaternionFromCFrame(b)}
  450. local ax, ay, az = a.x, a.y, a.z
  451. local bx, by, bz = b.x, b.y, b.z
  452. local _t = 1 - t
  453. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455.  
  456. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  457. local frame = IT("Frame")
  458. frame.BackgroundTransparency = TRANSPARENCY
  459. frame.BorderSizePixel = BORDERSIZEPIXEL
  460. frame.Position = POSITION
  461. frame.Size = SIZE
  462. frame.BackgroundColor3 = COLOR
  463. frame.BorderColor3 = BORDERCOLOR
  464. frame.Name = NAME
  465. frame.Parent = PARENT
  466. return frame
  467. end
  468.  
  469. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  470. local label = IT("TextLabel")
  471. label.BackgroundTransparency = 1
  472. label.Size = UD2(1, 0, 1, 0)
  473. label.Position = UD2(0, 0, 0, 0)
  474. label.TextColor3 = TEXTCOLOR
  475. label.TextStrokeTransparency = STROKETRANSPARENCY
  476. label.TextTransparency = TRANSPARENCY
  477. label.FontSize = TEXTFONTSIZE
  478. label.Font = TEXTFONT
  479. label.BorderSizePixel = BORDERSIZEPIXEL
  480. label.TextScaled = false
  481. label.Text = TEXT
  482. label.Name = NAME
  483. label.Parent = PARENT
  484. return label
  485. end
  486.  
  487. function NoOutlines(PART)
  488. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  489. end
  490.  
  491.  
  492. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  493. local NEWWELD = IT(TYPE)
  494. NEWWELD.Part0 = PART0
  495. NEWWELD.Part1 = PART1
  496. NEWWELD.C0 = C0
  497. NEWWELD.C1 = C1
  498. NEWWELD.Parent = PARENT
  499. return NEWWELD
  500. end
  501.  
  502. function CreateSound(ID, PARENT, VOLUME, PITCH)
  503. local NEWSOUND = nil
  504. coroutine.resume(coroutine.create(function()
  505. NEWSOUND = IT("Sound", PARENT)
  506. NEWSOUND.Volume = VOLUME
  507. NEWSOUND.Pitch = PITCH
  508. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  509. Swait()
  510. NEWSOUND:play()
  511. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  512. end))
  513. return NEWSOUND
  514. end
  515.  
  516. function CFrameFromTopBack(at, top, back)
  517. local right = top:Cross(back)
  518. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  519. end
  520.  
  521. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  522. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  523. local mesh = IT("SpecialMesh",wave)
  524. mesh.MeshType = "FileMesh"
  525. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  526. mesh.Scale = VT(size,size,size)
  527. mesh.Offset = VT(0,0,-size/8)
  528. wave.CFrame = cframe
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, waitt do
  531. Swait()
  532. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  533. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  534. if doesrotate == true then
  535. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  536. end
  537. wave.Transparency = wave.Transparency + (0.5/waitt)
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  546. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  547. local mesh = IT("SpecialMesh",wave)
  548. mesh.MeshType = "FileMesh"
  549. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  550. mesh.Scale = VT(size,size,size)
  551. wave.CFrame = cframe
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, waitt do
  554. Swait()
  555. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  556. if doesrotate == true then
  557. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  558. end
  559. wave.Transparency = wave.Transparency + (0.5/waitt)
  560. if wave.Transparency > 0.99 then
  561. wave:remove()
  562. end
  563. end
  564. end))
  565. end
  566.  
  567. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  568. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  569. local mesh = IT("SpecialMesh",wave)
  570. mesh.MeshType = "FileMesh"
  571. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  572. mesh.Scale = VT(size,size,size)
  573. wave.CFrame = cframe
  574. coroutine.resume(coroutine.create(function(PART)
  575. for i = 1, waitt do
  576. Swait()
  577. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  578. if doesrotate == true then
  579. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  580. end
  581. wave.Transparency = wave.Transparency + (0.5/waitt)
  582. if wave.Transparency > 0.99 then
  583. wave:remove()
  584. end
  585. end
  586. end))
  587. end
  588.  
  589. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  590. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  591. local mesh = IT("SpecialMesh",wave)
  592. mesh.MeshType = "FileMesh"
  593. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  594. mesh.Scale = VT(size,size,size)
  595. mesh.Offset = VT(0,0,0)
  596. wave.CFrame = cframe
  597. coroutine.resume(coroutine.create(function(PART)
  598. for i = 1, waitt do
  599. Swait()
  600. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  601. if doesrotate == true then
  602. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  603. end
  604. wave.Transparency = wave.Transparency + (0.5/waitt)
  605. if wave.Transparency > 0.99 then
  606. wave:remove()
  607. end
  608. end
  609. end))
  610. end
  611.  
  612. function MagicSphere(size,waitt,cframe,color)
  613. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  614. local mesh = IT("SpecialMesh",wave)
  615. mesh.MeshType = "Sphere"
  616. mesh.Scale = VT(size,size,size)
  617. mesh.Offset = VT(0,0,0)
  618. wave.CFrame = cframe
  619. coroutine.resume(coroutine.create(function(PART)
  620. for i = 1, waitt do
  621. Swait()
  622. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  623. wave.Transparency = wave.Transparency + (1/waitt)
  624. if wave.Transparency > 0.99 then
  625. wave:remove()
  626. end
  627. end
  628. end))
  629. end
  630.  
  631. function MagicSphere2(size,waitt,cframe,color)
  632. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  633. local mesh = IT("SpecialMesh",wave)
  634. mesh.MeshType = "Sphere"
  635. mesh.Scale = VT(size,size,size)
  636. mesh.Offset = VT(0,0,0)
  637. wave.CFrame = cframe
  638. coroutine.resume(coroutine.create(function(PART)
  639. for i = 1, waitt do
  640. Swait()
  641. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  642. wave.Transparency = wave.Transparency - (1/waitt)
  643. end
  644. wave:remove()
  645. end))
  646. end
  647.  
  648. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  649. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  650. prt.Anchored=true
  651. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  652. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  653. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  654. CF=Part.CFrame
  655. Numbb=0
  656. randnumb=math.random()-math.random()
  657. for i=0,1,0.05 do
  658. wait()
  659. CF=CF*CF(0,1,0)
  660. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  661. Part.CFrame=CF*EULER(Numbb,0,0)
  662. Part.Transparency=i
  663. Numbb=Numbb+randnumb
  664. end
  665. Part.Parent=nil
  666. end),prt)
  667. end
  668.  
  669. function MagicBlock(size,waitt,cframe,color)
  670. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  671. local mesh = IT("BlockMesh",wave)
  672. wave.CFrame = cframe
  673. coroutine.resume(coroutine.create(function(PART)
  674. for i = 1, waitt do
  675. Swait()
  676. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  677. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  678. wave.Transparency = wave.Transparency + (1/waitt)
  679. if wave.Transparency > 0.99 then
  680. wave:remove()
  681. end
  682. end
  683. end))
  684. end
  685.  
  686. local EyeSizes={
  687. NumberSequenceKeypoint.new(0,1,0),
  688. NumberSequenceKeypoint.new(1,0.2,0)
  689. }
  690. local EyeTrans={
  691. NumberSequenceKeypoint.new(0,0.8,0),
  692. NumberSequenceKeypoint.new(1,1,0)
  693. }
  694. local PE=Instance.new("ParticleEmitter")
  695. PE.LightEmission=0
  696. PE.Size=NumberSequence.new(EyeSizes)
  697. PE.Transparency=NumberSequence.new(EyeTrans)
  698. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  699. PE.Rotation=NumberRange.new(0,360)
  700. PE.Rate=15
  701. PE.Acceleration = Vector3.new(0,75,0)
  702. PE.Drag = 5
  703. PE.Enabled = false
  704. PE.Speed = NumberRange.new(0,0,0)
  705. PE.Texture="http://www.roblox.com/asset/?id=247421728"
  706. PE.ZOffset = 0
  707. PE.Name = "Particles"
  708.  
  709. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  710. local particle = PE:Clone()
  711. particle.Parent = art
  712. particle.Acceleration = accel
  713. PE.Rate = rate
  714. if type == "Fire" then
  715. local EyeSizes={
  716. NumberSequenceKeypoint.new(0,1,0.3),
  717. NumberSequenceKeypoint.new(1,0.2,0.2)
  718. }
  719. PE.Size = NumberSequence.new(EyeSizes)
  720. elseif type == "Smoke" then
  721. local EyeSizes={
  722. NumberSequenceKeypoint.new(0,1,0),
  723. NumberSequenceKeypoint.new(1,5,0.5)
  724. }
  725. PE.Size = NumberSequence.new(EyeSizes)
  726. elseif type == "Solid" then
  727. local EyeSizes={
  728. NumberSequenceKeypoint.new(0,1,0),
  729. NumberSequenceKeypoint.new(1,1,0)
  730. }
  731. PE.Size = NumberSequence.new(EyeSizes)
  732. end
  733. PE.Drag = drag
  734. particle.Texture = "http://www.roblox.com/asset/?id="..text
  735. particle.Enabled = isenabledbydefault
  736. return particle
  737. end
  738.  
  739. function MakeForm(PART,TYPE)
  740. if TYPE == "Cyl" then
  741. local MSH = IT("CylinderMesh",PART)
  742. elseif TYPE == "Ball" then
  743. local MSH = IT("SpecialMesh",PART)
  744. MSH.MeshType = "Sphere"
  745. elseif TYPE == "Wedge" then
  746. local MSH = IT("SpecialMesh",PART)
  747. MSH.MeshType = "Wedge"
  748. end
  749. end
  750.  
  751. --//=================================\\
  752. --\\=================================//
  753.  
  754. function createaddongen(limb,position,size)
  755. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  759. end
  760.  
  761. function creategauntlet(limb)
  762. --main--
  763. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  767. MakeForm(part,"Wedge")
  768. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  769. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  770. MakeForm(part,"Wedge")
  771. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. --neon addons
  774. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  775. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  776. --misc--
  777. createaddongen(limb,0.25,0.75)
  778. createaddongen(limb,-0.2,0.25)
  779. createaddongen(limb,-0.35,0.25)
  780. createaddongen(limb,-0.65,0.45)
  781. end
  782.  
  783. --//=================================\\
  784. --|| WEAPON CREATION
  785. --\\=================================//
  786.  
  787. creategauntlet(RightArm)
  788. creategauntlet(RightLeg)
  789.  
  790. if Player_Size ~= 1 then
  791. for _, v in pairs (Weapon:GetChildren()) do
  792. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  793. local p1 = v.Part1
  794. v.Part1 = nil
  795. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  796. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  797. v.Part1 = p1
  798. elseif v.ClassName == "Part" then
  799. for _, b in pairs (v:GetChildren()) do
  800. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  801. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  802. end
  803. end
  804. end
  805. end
  806. end
  807.  
  808. for _, c in pairs(Weapon:GetChildren()) do
  809. if c.ClassName == "Part" then
  810. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  811. end
  812. end
  813.  
  814. Weapon.Parent = Character
  815.  
  816. Humanoid.Died:connect(function()
  817. sick:remove()
  818. sick2:remove()
  819. CreateSound("267675816", Head, 3, 1)
  820. ATTACK = true
  821. end)
  822.  
  823. print(Class_Name.." loaded.")
  824.  
  825. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  826. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  827. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  828. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  829.  
  830. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Galactic cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  831. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Galaxy spikes", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  832. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  833. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Galactic beam", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  834.  
  835.  
  836.  
  837. function chatfunc(text,waitt)
  838. local chat = coroutine.wrap(function()
  839. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  840. Character:FindFirstChild("TalkingBillBoard"):destroy()
  841. end
  842. local naeeym2 = Instance.new("BillboardGui",Character)
  843. naeeym2.Size = UDim2.new(0,100,0,40)
  844. naeeym2.StudsOffset = Vector3.new(0,5,0)
  845. naeeym2.Adornee = Character.Head
  846. naeeym2.Name = "TalkingBillBoard"
  847. naeeym2.AlwaysOnTop = true
  848. local tecks2 = Instance.new("TextLabel",naeeym2)
  849. tecks2.BackgroundTransparency = 1
  850. tecks2.BorderSizePixel = 0
  851. tecks2.Text = ""
  852. tecks2.Font = "SciFi"
  853. tecks2.TextSize = 30
  854. tecks2.TextStrokeTransparency = 1
  855. tecks2.TextColor3 = SKILLTEXTCOLOR
  856. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  857. tecks2.Size = UDim2.new(1,0,0.5,0)
  858. for i = 1,string.len(text),1 do
  859. tecks2.Text = string.sub(text,1,i)
  860. Swait()
  861. end
  862. wait(waitt)
  863. coroutine.resume(coroutine.create(function()
  864. for i = 1, 10 do
  865. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  866. Swait()
  867. end
  868. naeeym2:Destroy()
  869. end))
  870. end)
  871. chat()
  872. end
  873.  
  874. --//=================================\\
  875. --|| DAMAGE FUNCTIONS
  876. --\\=================================//
  877.  
  878. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  879. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  880. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  881. local BODYGYRO = IT("BodyGyro", STATPART)
  882. local BODYPOSITION = IT("BodyPosition", STATPART)
  883. BODYPOSITION.P = 2000
  884. BODYPOSITION.D = 100
  885. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  886. if LABELTYPE == "Normal" then
  887. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  888. elseif LABELTYPE == "Debuff" then
  889. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  890. elseif LABELTYPE == "Interruption" then
  891. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  892. end
  893. game:GetService("Debris"):AddItem(STATPART ,5)
  894. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  895. BILLBOARDGUI.Adornee = STATPART
  896. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  897. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  898. BILLBOARDGUI.AlwaysOnTop = false
  899. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  900. TEXTLABEL.BackgroundTransparency = 1
  901. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  902. TEXTLABEL.Text = TEXT
  903. TEXTLABEL.Font = "SciFi"
  904. TEXTLABEL.FontSize="Size42"
  905. TEXTLABEL.TextColor3 = COLOR
  906. TEXTLABEL.TextStrokeTransparency = 1
  907. TEXTLABEL.TextScaled = true
  908. TEXTLABEL.TextWrapped = true
  909. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  910. wait(0.2)
  911. for i=1, 5 do
  912. wait()
  913. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  914. end
  915. wait(1.2)
  916. for i=1, 5 do
  917. wait()
  918. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  919. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  920. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  921. end
  922. THEPART.Parent = nil
  923. end),STATPART, BODYPOSITION, TEXTLABEL)
  924. end
  925.  
  926.  
  927. --//=================================\\
  928. --|| DAMAGING
  929. --\\=================================//
  930.  
  931. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  932. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  933. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  934. local dmg = math.random(min,max)
  935. if humanoid.Health > 0 then
  936. if beserk == true then
  937. humanoid.Health = 0
  938. else
  939. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  940. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  941. if math.random(1,100) < critrate+1 then
  942. humanoid.Health = humanoid.Health - dmg*critmultiplier
  943. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  944. else
  945. humanoid.Health = humanoid.Health - dmg
  946. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  947. end
  948. local defence = Instance.new("BoolValue",hit.Parent)
  949. defence.Name = ("HitBy"..Player.Name)
  950. game:GetService("Debris"):AddItem(defence, 0.5)
  951. end
  952. end
  953. end
  954. end
  955.  
  956. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  957. local dmg = math.random(min,max)
  958. for i,v in ipairs(workspace:GetChildren()) do
  959. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  960. local body = v:GetChildren()
  961. for part = 1, #body do
  962. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  963. if(body[part].Position - position).Magnitude < radius then
  964. if v.ClassName == "Model" then
  965. if v:FindFirstChild("Humanoid") then
  966. if v.Humanoid.Health ~= 0 then
  967. if CanBeDodgedByJumping == true then
  968. if body[part].Position.Y < position.Y+5 then
  969. if math.random(1,100) < critrate+1 then
  970. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  971. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  972. else
  973. v.Humanoid.Health = v.Humanoid.Health - dmg
  974. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  975. end
  976. local defence = Instance.new("BoolValue",v)
  977. defence.Name = ("HitBy"..Player.Name)
  978. game:GetService("Debris"):AddItem(defence, 0.5)
  979. end
  980. else
  981. if beserk == true then
  982. v.Humanoid.Health = 0
  983. end
  984. if math.random(1,100) < critrate+1 then
  985. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  986. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  987. else
  988. v.Humanoid.Health = v.Humanoid.Health - dmg
  989. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  990. end
  991. local defence = Instance.new("BoolValue",v)
  992. defence.Name = ("HitBy"..Player.Name)
  993. game:GetService("Debris"):AddItem(defence, 0.5)
  994. end
  995. end
  996. end
  997. end
  998. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  999. end
  1000. end
  1001. end
  1002. if v.ClassName == "Part" then
  1003. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1004. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010.  
  1011. function killnearest(position,range,maxstrength)
  1012. for i,v in ipairs(workspace:GetChildren()) do
  1013. local body = v:GetChildren()
  1014. for part = 1, #body do
  1015. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1016. if(body[part].Position - position).Magnitude < range then
  1017. if v.ClassName == "Model" then
  1018. v:BreakJoints()
  1019. end
  1020. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1021. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1022. end
  1023. end
  1024. end
  1025. if v.ClassName == "Part" then
  1026. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1027. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1028. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1029. end
  1030. end
  1031. end
  1032. end
  1033.  
  1034. --//=================================\\
  1035. --|| ATTACK FUNCTIONS AND STUFF
  1036. --\\=================================//
  1037.  
  1038. function CheckTableForString(Table, String)
  1039. for i, v in pairs(Table) do
  1040. if string.find(string.lower(String), string.lower(v)) then
  1041. return true
  1042. end
  1043. end
  1044. return false
  1045. end
  1046.  
  1047. function CheckIntangible(Hit)
  1048. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1049. if Hit and Hit.Parent then
  1050. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1051. return true
  1052. end
  1053. end
  1054. return false
  1055. end
  1056.  
  1057. Debris = game:GetService("Debris")
  1058.  
  1059. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1060. local Direction = CFrame.new(StartPos, Vec).lookVector
  1061. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1062. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1063. if RayHit and CheckIntangible(RayHit) then
  1064. if DelayIfHit then
  1065. wait()
  1066. end
  1067. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1068. end
  1069. return RayHit, RayPos, RayNormal
  1070. end
  1071.  
  1072. function turnto(position)
  1073. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1074. end
  1075.  
  1076. function ExplodeBomb(b)
  1077. b.Parent = Effects
  1078. b.Anchored = true
  1079. CreateSound("215395285", b, 10, 1)
  1080. MagicSphere(5,20,b.CFrame,"Really blue")
  1081. b.Transparency = 1
  1082. MagicBlock(3,15,b.CFrame,"Really blue")
  1083. --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
  1084. for i = 1, 3 do
  1085. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1086. end
  1087. killnearest(b.Position,12,25)
  1088. game:GetService("Debris"):AddItem(b, 5)
  1089. end
  1090.  
  1091. function Detonate()
  1092. bomb = Bombs:GetChildren()
  1093. for lol = 1, #bomb do
  1094. if bomb[lol].ClassName == "Part" then
  1095. local b = bomb[lol]
  1096. ExplodeBomb(b)
  1097. end
  1098. end
  1099. end
  1100.  
  1101. function TyranyCannon()
  1102. ATTACK = true
  1103. for i=0, 1, 0.1 / Animation_Speed do
  1104. Swait()
  1105. turnto(Mouse.Hit.p)
  1106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. end
  1113. local POS = Mouse.Hit.p
  1114. for i = 1, 5 do
  1115. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1116. Swait(5)
  1117. end
  1118. CreateSound("1202657035", RightArm, 5, 1)
  1119. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1120. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really blue", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1121. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1122. Projectile.CanCollide = false
  1123. MakeForm(Projectile,"Ball")
  1124. local grav = Instance.new("BodyPosition",Projectile)
  1125. grav.P = 50000
  1126. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1127. grav.position = POS
  1128. grav.Name = "GravityForce"
  1129. local harm = Projectile.Touched:Connect(function(hit)
  1130. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1131. ExplodeBomb(Projectile)
  1132. end
  1133. end)
  1134. ATTACK = false
  1135. end
  1136.  
  1137. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1138. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1139. end
  1140.  
  1141. function EarthShatter()
  1142. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1143. if HITFLOOR ~= nil then
  1144. ATTACK = true
  1145. Rooted = true
  1146. for i=0, 1, 0.1 / Animation_Speed/2 do
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1154. end
  1155. for i=0, 1, 0.1 / Animation_Speed*5 do
  1156. Swait()
  1157. RootPart.Anchored = true
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1164. end
  1165. local POS = RightArm.CFrame * CF(0,-1,0).p
  1166. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1167. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1168. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1169. killnearest(POS,15,25)
  1170. CreateSound("438666141", RightArm, 5, 1)
  1171. for i = 1, 10 do
  1172. local angle = math.random(-180,180)
  1173. coroutine.resume(coroutine.create(function()
  1174. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1175. local SpawnPosition = RayPos
  1176. local floor = RayHit
  1177. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1178. local LastPosition = RayPos
  1179. local Delay = 1
  1180. if floor ~= nil then
  1181. print(floor.Name)
  1182. for i = 1, 5 do
  1183. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1184. local End = RayPos
  1185. LastPosition = End
  1186. killnearest(End,50,50)
  1187. local locatepart = Instance.new("Part",Effects)
  1188. locatepart.Size = VT(0.5,0.5,0.5)
  1189. locatepart.Position = End
  1190. locatepart.CanCollide = false
  1191. locatepart.Anchored = true
  1192. locatepart.Name = "L0"
  1193. locatepart.Transparency = 1
  1194. if SpawnPosition then
  1195. CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green")
  1196. local spike = Instance.new("CornerWedgePart")
  1197. spike.Size = Vector3.new(1,15,1)
  1198. spike.Material = HITFLOOR.Material
  1199. spike.Color = HITFLOOR.Color
  1200. spike.Anchored = true
  1201. spike.CanCollide = false
  1202. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1203. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1204. spike.Name = HITFLOOR.Name.."Spike"
  1205. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1206. for i = 1, 3 do
  1207. local overlay = spike:Clone()
  1208. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1209. overlay.CFrame = spike.CFrame
  1210. overlay.Parent = nil
  1211. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1212. overlay.Parent = Effects
  1213. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1214. end
  1215. spike.Size = Vector3.new(2,25,2)
  1216. spike.Parent = Effects
  1217. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1218. end
  1219. Swait(5)
  1220. game:GetService("Debris"):AddItem(locatepart, 5)
  1221. end
  1222. end
  1223. end))
  1224. end
  1225. for i=0, 6, 0.1 / Animation_Speed*5 do
  1226. Swait()
  1227. RootPart.Anchored = true
  1228. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1234. end
  1235. ATTACK = false
  1236. Rooted = false
  1237. end
  1238. end
  1239.  
  1240. function RavagingOverthrower()
  1241. ATTACK = true
  1242. Rooted = true
  1243. chatfunc("HYPERBEAM!",4)
  1244. for i=0, 1, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. end
  1253. CreateSound("348663022", Torso, 5, 1)
  1254. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1255. for i = 1, 5 do
  1256. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1257. Swait(15)
  1258. end
  1259. local soundeffect = IT("Sound",Torso)
  1260. soundeffect.SoundId = "rbxassetid://1447681819"
  1261. soundeffect.Looped = false
  1262. soundeffect.Volume = 10
  1263. soundeffect.Playing = true
  1264. repeat
  1265. turnto(Mouse.Hit.p)
  1266. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1267. MagicSphere(25/10,25,CF(StartPos),"Forest green")
  1268. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1269. local distance = (StartPos - RayPos).magnitude
  1270. local RayBeam = IT("Part",Effects)
  1271. RayBeam.Material = "Neon"
  1272. RayBeam.Anchored = true
  1273. RayBeam.BrickColor = BRICKC"Forest green"
  1274. local mesh = IT("SpecialMesh",RayBeam)
  1275. mesh.MeshType = "Cylinder"
  1276. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1277. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1278. MagicSphere(15,5,CF(RayPos),"Lime green")
  1279. killnearest(RayPos,15,100)
  1280. for i = 1, 3 do
  1281. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1282. end
  1283. Swait()
  1284. if KEYHOLD == false then
  1285. coroutine.resume(coroutine.create(function()
  1286. for i = 1, 5 do
  1287. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1288. Swait()
  1289. end
  1290. RayBeam:remove()
  1291. end))
  1292. else
  1293. RayBeam:remove()
  1294. end
  1295. until KEYHOLD == false
  1296. soundeffect:remove()
  1297. ATTACK = false
  1298. Rooted = false
  1299. end
  1300.  
  1301. function dodadance()
  1302. ATTACK = true
  1303. Rooted = true
  1304. DANCE = true
  1305. sick:Stop()
  1306. sick2:Play()
  1307. local Animation_Speed2 = 3
  1308. tecks2.Text = "The dancin' wizard!"
  1309. repeat
  1310. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1318. end
  1319. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1320. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. end
  1329. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1330. until DANCE == false
  1331. tecks2.Text = Player.Name..", the Galactic Wizard"
  1332. sick:Play()
  1333. sick2:Stop()
  1334. ATTACK = false
  1335. Rooted = false
  1336. end
  1337.  
  1338. function Warp()
  1339. MagicSphere2(10,5,Torso.CFrame,"Really blue")
  1340. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1341. CreateSound("282061340", Torso, 2, 1)
  1342. MagicSphere(5,5,Torso.CFrame,"Really blue")
  1343. for i = 1, 3 do
  1344. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1345. end
  1346. killnearest(Torso.Position,12,25)
  1347. Swait()
  1348. turnto(Mouse.Hit.p)
  1349. end
  1350.  
  1351. --//=================================\\
  1352. --|| ASSIGN THINGS TO KEYS
  1353. --\\=================================//
  1354.  
  1355. Humanoid.Changed:connect(function(Jump)
  1356. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1357. Humanoid.Jump = false
  1358. end
  1359. end)
  1360.  
  1361. function MouseDown(Mouse)
  1362. if ATTACK == false then
  1363. end
  1364. end
  1365.  
  1366. function MouseUp(Mouse)
  1367. HOLD = false
  1368. end
  1369.  
  1370. function KeyDown(Key)
  1371. KEYHOLD = true
  1372. if Key == "y" and ATTACK == false then
  1373. TyranyCannon()
  1374. end
  1375.  
  1376. if Key == "b" and ATTACK == false then
  1377. EarthShatter()
  1378. end
  1379.  
  1380. if Key == "c" and ATTACK == false then
  1381. RavagingOverthrower()
  1382. end
  1383.  
  1384. if Key == "v" and ATTACK == false then
  1385. Detonate()
  1386. end
  1387.  
  1388. if Key == "e" and ATTACK == false then
  1389. Warp()
  1390. end
  1391.  
  1392. if Key == "t" and ATTACK == false then
  1393. CreateSound("267397183", Head, 5, 0.8)
  1394. end
  1395.  
  1396. if Key == "t" and DANCE == true then
  1397. CreateSound("267397183", Head, 5, 1)
  1398. end
  1399.  
  1400. if Key == "x" and (ATTACK == false or DANCE == true) then
  1401. if DANCE == false then
  1402. dodadance()
  1403. elseif DANCE == true then
  1404. DANCE = false
  1405. end
  1406. end
  1407. end
  1408.  
  1409. function KeyUp(Key)
  1410. KEYHOLD = false
  1411. end
  1412.  
  1413. Mouse.Button1Down:connect(function(NEWKEY)
  1414. MouseDown(NEWKEY)
  1415. end)
  1416. Mouse.Button1Up:connect(function(NEWKEY)
  1417. MouseUp(NEWKEY)
  1418. end)
  1419. Mouse.KeyDown:connect(function(NEWKEY)
  1420. KeyDown(NEWKEY)
  1421. end)
  1422. Mouse.KeyUp:connect(function(NEWKEY)
  1423. KeyUp(NEWKEY)
  1424. end)
  1425.  
  1426. --//=================================\\
  1427. --\\=================================//
  1428.  
  1429.  
  1430. function unanchor()
  1431. if UNANCHOR == true then
  1432. g = Character:GetChildren()
  1433. for i = 1, #g do
  1434. if g[i].ClassName == "Part" then
  1435. g[i].Anchored = false
  1436. end
  1437. end
  1438. end
  1439. end
  1440.  
  1441.  
  1442. --//=================================\\
  1443. --|| WRAP THE WHOLE SCRIPT UP
  1444. --\\=================================//
  1445.  
  1446. Humanoid.Changed:connect(function(Jump)
  1447. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1448. Humanoid.Jump = false
  1449. end
  1450. end)
  1451.  
  1452. ANIMATE.Parent = nil
  1453. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1454. IDLEANIMATION:Play()
  1455.  
  1456. createbodypart("Eye","Really red",Head,VT(0, 0.2, -0.46),VT(18,6,6))
  1457.  
  1458.  
  1459. while true do
  1460. Swait()
  1461. SINE = SINE + CHANGE
  1462. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1463. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1464. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1465. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1466. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1467. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1468. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1469. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1473. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. end
  1478. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1479. ANIM = "Jump"
  1480. if ATTACK == false then
  1481. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1487. end
  1488. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1489. ANIM = "Fall"
  1490. if ATTACK == false then
  1491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1497. end
  1498. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1499. ANIM = "Idle"
  1500. if ATTACK == false then
  1501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1507. end
  1508. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1509. ANIM = "Walk"
  1510. WALK = WALK + 1 / Animation_Speed
  1511. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1512. WALK = 0
  1513. if WALKINGANIM == true then
  1514. WALKINGANIM = false
  1515. elseif WALKINGANIM == false then
  1516. WALKINGANIM = true
  1517. end
  1518. end
  1519. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1520. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. if ATTACK == false then
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. end
  1529. end
  1530. if #Effects2>0 then
  1531. for e=1,#Effects2 do
  1532. if Effects2[e]~=nil then
  1533. local Thing=Effects2[e]
  1534. if Thing~=nil then
  1535. local Part=Thing[1]
  1536. local Mode=Thing[2]
  1537. local Delay=Thing[3]
  1538. local IncX=Thing[4]
  1539. local IncY=Thing[5]
  1540. local IncZ=Thing[6]
  1541. local Part2=Thing[8]
  1542. if Thing[1].Transparency<=1 then
  1543. if Thing[2]=="Block1" then
  1544. Thing[1].CFrame=Thing[1].CFrame
  1545. Mesh=Thing[1].Mesh
  1546. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1547. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1548. elseif Thing[2]=="Cylinder" then
  1549. Mesh=Thing[1].Mesh
  1550. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1551. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1552. elseif Thing[2]=="Blood" then
  1553. Mesh=Thing[7]
  1554. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1555. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1556. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1557. elseif Thing[2]=="Elec" then
  1558. Mesh=Thing[1].Mesh
  1559. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1560. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1561. elseif Thing[2]=="Disappear" then
  1562. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1563. end
  1564. else
  1565. Part.Parent=nil
  1566. table.remove(Effects2,e)
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. unanchor()
  1573. Humanoid.MaxHealth = "inf"
  1574. Humanoid.Health = "inf"
  1575. if Rooted == false then
  1576. Disable_Jump = false
  1577. Humanoid.WalkSpeed = Speed
  1578. elseif Rooted == true then
  1579. Disable_Jump = true
  1580. Humanoid.WalkSpeed = 0
  1581. end
  1582. q = Character:GetChildren()
  1583. for u = 1, #q do
  1584. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1585. q[u]:remove()
  1586. elseif q[u].ClassName == "Shirt" then
  1587. q[u]:Destroy()
  1588. elseif q[u].ClassName == "Pants" then
  1589. q[u]:Destroy()
  1590. elseif q[u].ClassName == "CharacterMesh" then
  1591. q[u]:remove()
  1592. elseif q[u].ClassName == "ShirtGraphic" then
  1593. q[u]:remove()
  1594. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1595. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1596. end
  1597. end
  1598. if Head:FindFirstChild("face") then
  1599. Head.face:remove()
  1600. end
  1601. if Head:FindFirstChild("Died") then
  1602. Head.Died:remove()
  1603. end
  1604. bomb = Bombs:GetChildren()
  1605. for lol = 1, #bomb do
  1606. if bomb[lol].ClassName == "Part" then
  1607. MagicSphere2(2,5,bomb[lol].CFrame,"Really blue")
  1608. end
  1609. end
  1610. end
  1611. end
  1612. text:Remove()
  1613.  
  1614. text.MouseButton1Click:connect(succ)
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