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ArcDesLHK

Necrowalker

Jun 16th, 2023 (edited)
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  1. Necrowalker Chomper
  2. Level 4 DARK Zombie/Effect
  3. 1600/500
  4. If this card is Normal or Special Summoned: You can add 1 "Necrowalker" monster, or 1 "Necrowalker Fusion", from your Deck to your hand, except "Necrowalker Chomper". If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can send 1 "Necrowalker" monster from your Deck to the GY, and if you do, inflict damage to your opponent equal to the ATK of the monster sent to the GY. You can only use each effect of "Necrowalker Chomper" once per turn.
  5.  
  6. Necrowalker Spreader
  7. Level 3 DARK Zombie/Effect
  8. 1100/800
  9. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Necrowalker Spreader" once per turn this way. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Necrowalker" monsters that is banished or in your GY, except "Necrowalker Spreader"; add it to your hand. You can only use this effect of "Necrowalker Spreader" once per turn.
  10.  
  11. Necrowalker Cougher
  12. Level 2 DARK Zombie/Effect
  13. 500/500
  14. During your Main Phase: You can Fusion Summon 1 "Necrowalker" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card is in your GY: You can send 1 "Necrowalker" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Necrowalker Cougher" once per turn.
  15.  
  16. Necrowalker Rumbler
  17. Level 4 DARK Zombie/Effect
  18. 1800/1000
  19. Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Zombie monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. While this card is in your GY, if a face-up "Necrowalker" Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use this effect of "Necrowalker Rumbler" once per turn.
  20.  
  21. Necrowalker Clacker
  22. Level 3 DARK Zombie/Effect
  23. 1300/500
  24. If you control no monsters: You can reveal this card in your hand, then target 1 "Necrowalker" Fusion Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but its ATK becomes 0. You can only use this effect of "Necrowalker Clacker" once per turn.
  25.  
  26. Necrowalker Polyp
  27. Level 1 DARK Zombie/Effect
  28. 0/0
  29. If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can banish this card from your hand or GY; the damage you take from that effect is halved.
  30.  
  31. Necrowalker Shrieker
  32. Level 3 DARK Zombie/Effect
  33. 1500/0
  34. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Necrowalker" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Necrowalker Shrieker" once per turn.
  35.  
  36. Necrowalker Tainter
  37. Level 2 DARK Zombie/Effect
  38. 800/800
  39. If this card is Normal or Special Summoned: You can send 1 "Necrowalker" monster from your Deck to the GY, except "Necrowalker Tainter". If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can add 1 "Necrowalker" card from your Deck to your hand, except "Necrowalker Tainter". You can only use each effect of "Necrowalker Tainter" once per turn.
  40.  
  41. Necrowalker Sweller
  42. Level 3 DARK Zombie/Effect
  43. 1000/1000
  44. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Necrowalker Sweller" once per turn. You can banish 1 "Necrowalker" monster from your GY; Special Summon this card from your hand. When your "Necrowalker" monster destroys an opponent's monster by battle, while this card is in your GY: You can banish this card; Special Summon 1 "Necrowalker" monster from your hand, except "Necrowalker Sweller".
  45.  
  46. Necrowalker Wacko
  47. Level 5 DARK Zombie/Effect
  48. 2100/1600
  49. If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. If you control a "Necrowalker" Fusion Monsters: You can target 5 "Necrowalker" cards in your GY, including this card; shuffle them into the Deck, then draw 2 cards. You can only use this effect of "Necrowalker Wacko" once per turn.
  50.  
  51. Necrowalker Haunter
  52. Level 6 DARK Zombie/Effect
  53. 2300/1800
  54. If you control a "Necrowalker" monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Necrowalker Haunter" once per turn. You can target 1 "Necrowalker" monster in your GY, except "Necrowalker Haunter"; Special Summon that target. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon the destroyed monster.
  55.  
  56. Necrowalker Prober
  57. Level 1 DARK Zombie/Effect
  58. 0/2000
  59. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 Spell/Trap your opponent controls; destroy it. If you control a "Necrowalker" Fusion Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Necrowalker Prober" once per turn.
  60.  
  61. Necrowalker Fighter
  62. Level 4 DARK Zombie/Effect
  63. 1900/300
  64. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Necrowalker" monster from your Deck. While this card is in your GY, if a face-up "Necrowalker" Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can banish this card from your GY; destroy 1 card on the field. You can only use each effect of "Necrowalker Fighter" once per turn.
  65.  
  66. Necrowalker Stinger
  67. Level 1 DARK Zombie/Effect
  68. 200/400
  69. If this card is in your hand or GY: You can target 1 Level 2 or higher "Necrowalker" monster you control; reduce its Level by 1, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Necrowalker Stinger" once per turn.
  70.  
  71. Necrowalker Whiner
  72. Level 2 DARK Zombie/Effect
  73. 500/1000
  74. If this card is in your hand or GY: You can target 1 "Necrowalker" monster you control, except "Necrowalker Whiner"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Necrowalker Whiner" once per turn.
  75.  
  76. Necrowalker Solid Soldier
  77. Level 4 DARK Zombie/Fusion/Effect
  78. 2000/1000
  79. 2 "Necrowalker" monsters
  80. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  81.  
  82. Necrowalker Power Knight
  83. Level 6 DARK Zombie/Fusion/Effect
  84. 2300/1100
  85. 2 DARK Zombie monsters
  86. This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Necrowalker Power Knight" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 5 or lower "Necrowalker" monster from your GY.
  87.  
  88. Necrowalker Grand General
  89. Level 8 DARK Zombie/Fusion/Effect
  90. 3000/1500
  91. 1 "Necrowalker" monster + 2 DARK Zombie monsters
  92. This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card, Fusion Summoned using only "Necrowalker" monsters as material, battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
  93.  
  94. Necrowalker Raging Biker
  95. Level 7 DARK Zombie/Fusion/Effect
  96. 2500/800
  97. 1 "Nercowalker" monster + 1 DARK Zombie monster
  98. Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can target 1 of your "Necrowalker" monsters that is banished or in your GY, except "Necrowalker Raging Biker"; inflict damage to your opponent equal to its ATK, then shuffle it into the Deck. You can only use this effect of "Necrowalker Raging Biker" once per turn.
  99.  
  100. Necrowalker Axe Woodsman
  101. Level 7 DARK Zombie/Fusion/Effect
  102. 2800/1600
  103. 1 "Necrowalker" monster + 1+ DARK Zombie monsters
  104. When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the number of materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each monster sent to the GY by this effect. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.
  105.  
  106. Necrowalker Samurai
  107. Level 5 DARK Zombie/Fusion/Effect
  108. 2100/1900
  109. 2 DARK Zombie monsters
  110. If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 6 or higher Zombie Fusion Monster from your Extra Deck, by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. You can only use this effect of "Necrowalker Samurai" once per turn.
  111.  
  112. Necrowalker Fusion
  113. Normal Spell
  114. Fusion Summon 1 "Necrowalker" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control exactly 1 "Necrowalker" monster, you can also use up to 1 monster in your Deck as Fusion Material. You can only activate 1 "Necrowalker Fusion" per turn.
  115.  
  116. Necrowalker Wasteland
  117. Field Spell
  118. When this card is activated: You can add 1 "Necrowalker" monster from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can target 1 "Necrowalker" monster in your GY; add it to your hand. You can only use this effect of "Necrowalker Wasteland" once per turn. You can only activate 1 "Necrowalker Wasteland" per turn.
  119.  
  120. Nether Javelin
  121. Equip Spell
  122. Special Summon 1 Level 4 or lower "Necrowalker" monster from your hand, and if you do, equip it with this card, then you can send 1 "Necrowalker" monster from your Deck to the GY, with a different name from the equipped monster. During your Main Phase: You can Fusion Summon 1 "Necrowalker" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use each effect of "Nether Javelin" once per turn.
  123.  
  124. Rising Necrowalker
  125. Normal Spell
  126. Target 1 "Necrowalker" monster in your GY; Special Summon it. If a Zombie Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  127.  
  128. Swarming Necrowalker
  129. Quick-Play Spell
  130. When your opponent activates a monster effect that targets a "Necrowalker" monster(s) you control: Negate that effect, and if you do, draw 1 card. During damage calculation, if an opponent's monster attacks: You can banish this card from your GY; any battle damage you take from that battle is halved. You can only activate 1 "Swarming Necrowalker" per turn.
  131.  
  132. Gunkshot
  133. Normal Spell
  134. If you control a "Necrowalker" Fusion Monster: Destroy 1 card in your opponent's hand (at random) or their field.
  135.  
  136. Necrowalker Infusion
  137. Normal Trap
  138. When an opponent's monster declares an attack: Negate the attack, then you can apply the following effect.
  139. ● Fusion Summon 1 "Necrowalker" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
  140. You can only activate 1 "Necrowalker Infusion" per turn.
  141.  
  142. Necrowalker Formation
  143. Continuous Trap
  144. If a "Necrowalker" Fusion Monster is on the field: You can target 1 face-up card on the field; destroy it. You can banish this card from your GY; Fusion Summon 1 "Necrowalker" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. You can only use each effect of "Necrowalker Formation" once per turn.
  145.  
  146. Necrowalker Infection
  147. Normal Trap
  148. If a face-up monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Necrowalker" monster from your Deck, then that monster gains 1000 ATK/DEF until the end of your next turn. You can only activate 1 "Necrowalker Infection" per turn.
  149.  
  150. Haunting Shock
  151. Counter Trap
  152. When a Spell/Trap Card, or monster effect, is activated while you control a "Necrowalker" Fusion Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Haunting Shock" per turn.
  153.  
  154. Energy Predation
  155. Normal Trap
  156. Tribute 1 "Necrowalker" monster, then target 2 cards your opponent controls; destroy them, and if you do, if you Tributed a Fusion Monster this way, banish those destroyed cards instead of sending them to the GY.
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