Newwy

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Feb 1st, 2018
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  1. local s = Instance.new("Sound")
  2.  
  3. s.Name = "Sound"
  4. s.SoundId = "http://www.roblox.com/asset/?id=306154368"
  5. s.Volume = 2
  6. s.Looped = false
  7. s.archivable = false
  8.  
  9. s.Parent = game.Workspace
  10.  
  11. wait(1)
  12.  
  13. s:play()
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. Character = Player.Character
  17. PlayerGui = Player.PlayerGui
  18. Backpack = Player.Backpack
  19. Torso = Character.Torso
  20. Head = Character.Head
  21. Humanoid = Character.Humanoid
  22. LeftArm = Character["Left Arm"]
  23. LeftLeg = Character["Left Leg"]
  24. RightArm = Character["Right Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LS = Torso["Left Shoulder"]
  27. LH = Torso["Left Hip"]
  28. RS = Torso["Right Shoulder"]
  29. RH = Torso["Right Hip"]
  30. Neck = Torso.Neck
  31. it = Instance.new
  32. vt = Vector3.new
  33. cf = CFrame.new
  34. euler = CFrame.fromEulerAnglesXYZ
  35. angles = CFrame.Angles
  36. mr = math.rad
  37. mr2 = math.random
  38. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  39. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  40. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  41. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  42. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  43. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  44. RootPart = Character.HumanoidRootPart
  45. RootJoint = RootPart.RootJoint
  46. RootCF = euler(-1.57, 0, 3.14)
  47. attack = false
  48. attackdebounce = false
  49. MMouse = Player:GetMouse()
  50. combo = 0
  51. local hitfloor, posfloor = nil, nil
  52. local idle = 0
  53. local Anim = "Idle"
  54. local Effects = {}
  55. local Weapon = {}
  56. local Welds = {}
  57. local Saber = {}
  58. local Buster = {}
  59. local decreaseatk = 0
  60. local decreasedef = 0
  61. local decreasemvmt = 0
  62. local manainc = 16
  63. local handle = nil
  64. local floating = false
  65. local testpart = it("Part")
  66. testpart.Anchored = true
  67. local Mode = "Normal"
  68. local cbuster = false
  69. local cshoot = false
  70. local cdebounce = false
  71. local sbreaker = false
  72. local shockshoot = false
  73. local shockdebounce = false
  74. local TehM = nil
  75. local sblazing = false
  76. local starshoot = false
  77. local stardebounce = false
  78. local busterlaser = false
  79. local sbreakerII = false
  80. local galacblazing = false
  81. local prising = false
  82. local move1 = "(Z)\nChaos Buster"
  83. local move2 = "(X)\nShocker Breaker"
  84. local move3 = "(C)\nStar Blazing"
  85. local move4 = "(V)\n"
  86. local cooldowns = {}
  87. local cooldown1 = 100
  88. table.insert(cooldowns, cooldown1)
  89. local cooldown2 = 100
  90. table.insert(cooldowns, cooldown2)
  91. local cooldown3 = 100
  92. table.insert(cooldowns, cooldown3)
  93. local cooldown4 = 100
  94. table.insert(cooldowns, cooldown4)
  95. local cooldownsadd = {}
  96. local cooldownadd1 = 0.16
  97. table.insert(cooldownsadd, cooldownadd1)
  98. local cooldownadd2 = 0.14
  99. table.insert(cooldownsadd, cooldownadd2)
  100. local cooldownadd3 = 0.12
  101. table.insert(cooldownsadd, cooldownadd3)
  102. local cooldownadd4 = 0.1
  103. table.insert(cooldownsadd, cooldownadd4)
  104. local cooldownmax = 100
  105. player = nil
  106. RSH = nil
  107. LSH = nil
  108. RW = Instance.new("Motor")
  109. LW = Instance.new("Motor")
  110. RW.Name = "Right Shoulder"
  111. LW.Name = "Left Shoulder"
  112. LH = Torso["Left Hip"]
  113. RH = Torso["Right Hip"]
  114. TorsoColor = Torso.BrickColor
  115. NewCol = BrickColor.new("Ghost grey").Color
  116. NewCol2 = BrickColor.new("Smoky grey").Color
  117. NewCol3 = BrickColor.new("Pearl").Color
  118.  
  119. local mdec = Instance.new("NumberValue", Decrease)
  120. mdec.Name = "DecreaseDef"
  121. mdec.Value = 0.4
  122. local mdec2 = Instance.new("NumberValue", Decrease)
  123. mdec2.Name = "DecreaseMvmt"
  124. mdec2.Value = 0.1
  125. local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")}
  126. local Animate = Humanoid.Animator
  127. local canjump = true
  128.  
  129. removeControl = function()
  130. canjump = false
  131. end
  132.  
  133. resumeControl = function()
  134. canjump = true
  135. end
  136.  
  137. Player.Character.Humanoid.Changed:connect(function()
  138. if canjump == false then
  139. Player.Character.Humanoid.Jump = false
  140. end
  141. end
  142. )
  143.  
  144. ArtificialHB = Instance.new("BindableEvent", script)
  145. ArtificialHB.Name = "Heartbeat"
  146.  
  147. script:WaitForChild("Heartbeat")
  148.  
  149. frame = 1 / 40
  150. tf = 0
  151. allowframeloss = true
  152. tossremainder = false
  153. lastframe = tick()
  154. script.Heartbeat:Fire()
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.Heartbeat:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.Heartbeat:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175.  
  176. function swait(num)
  177. if num == 0 or num == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 0, num do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185.  
  186. createpassgui = function(parent)
  187. print("makegui111")
  188. local g = Instance.new("ScreenGui", parent)
  189. local f = Instance.new("Frame", g)
  190. f.Position = UDim2.new(0.3, 0, 0.25, 0)
  191. f.Size = UDim2.new(0.4, 0, 0.4, 0)
  192. f.Style = "DropShadow"
  193. local t = Instance.new("TextBox", f)
  194. t.BackgroundColor3 = Color3.new(0, 0, 0)
  195. t.BackgroundTransparency = 0.5
  196. t.BorderSizePixel = 0
  197. t.Position = UDim2.new(0.15, 0, 0.2, 0)
  198. t.Size = UDim2.new(0.7, 0, 0.2, 0)
  199. t.Font = "SourceSansLight"
  200. t.Text = "Enter Access Code."
  201. t.TextScaled = true
  202. t.TextColor3 = Color3.new(1, 1, 1)
  203. t.TextStrokeTransparency = 0
  204. local t2 = Instance.new("TextButton", f)
  205. t2.BackgroundColor3 = Color3.new(0, 0, 0)
  206. t2.BackgroundTransparency = 0.5
  207. t2.BorderSizePixel = 0
  208. t2.Position = UDim2.new(0.3, 0, 0.5, 0)
  209. t2.Size = UDim2.new(0.4, 0, 0.15, 0)
  210. t2.TextScaled = true
  211. t2.Font = "SourceSansLight"
  212. t2.Text = "Submit"
  213. t2.TextColor3 = Color3.new(1, 1, 1)
  214. t2.TextStrokeTransparency = 0
  215. print("done1")
  216. return t2
  217. end
  218.  
  219. if Character:findFirstChild("Handles", true) ~= nil then
  220. Character:findFirstChild("Handles", true).Parent = nil
  221. end
  222. if Character:findFirstChild("Chaos Saber", true) ~= nil then
  223. Character:findFirstChild("Chaos Saber", true).Parent = nil
  224. end
  225. if Character:findFirstChild("Chaos Buster", true) ~= nil then
  226. Character:findFirstChild("Chaos Buster", true).Parent = nil
  227. end
  228. if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then
  229. Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil
  230. end
  231. if Character:findFirstChild("Effects", true) ~= nil then
  232. Character:findFirstChild("Effects", true).Parent = nil
  233. end
  234. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  235. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  236. end
  237. if Character:findFirstChild("Stats", true) ~= nil then
  238. Character:findFirstChild("Stats", true).Parent = nil
  239. end
  240. local Stats = Instance.new("BoolValue")
  241. Stats.Name = "Stats"
  242. Stats.Parent = Character
  243. local Atk = Instance.new("NumberValue")
  244. Atk.Name = "Damage"
  245. Atk.Parent = Stats
  246. Atk.Value = 302
  247. local Def = Instance.new("NumberValue")
  248. Def.Name = "Defense"
  249. Def.Parent = Stats
  250. Def.Value = 140
  251. local Mvmt = Instance.new("NumberValue")
  252. Mvmt.Name = "Movement"
  253. Mvmt.Parent = Stats
  254. Mvmt.Value = 1
  255. local Block = Instance.new("BoolValue")
  256. Block.Name = "Block"
  257. Block.Parent = Stats
  258. Block.Value = false
  259. local Stun = Instance.new("NumberValue")
  260. Stun.Name = "Stun"
  261. Stun.Parent = Stats
  262. Stun.Value = 0
  263. local StunT = Instance.new("NumberValue")
  264. StunT.Name = "StunThreshold"
  265. StunT.Parent = Stats
  266. StunT.Value = 80
  267. local Rooted = Instance.new("BoolValue")
  268. Rooted.Name = "Rooted"
  269. Rooted.Parent = Stats
  270. Rooted.Value = false
  271. local Stunned = Instance.new("BoolValue")
  272. Stunned.Name = "Stunned"
  273. Stunned.Parent = Stats
  274. Stunned.Value = false
  275. local Stagger = Instance.new("BoolValue")
  276. Stagger.Name = "Stagger"
  277. Stagger.Parent = Stats
  278. Stagger.Value = false
  279. local StaggerHit = Instance.new("BoolValue")
  280. StaggerHit.Name = "StaggerHit"
  281. StaggerHit.Parent = Stats
  282. StaggerHit.Value = false
  283. local RecentEnemy = Instance.new("ObjectValue")
  284. RecentEnemy.Name = "RecentEnemy"
  285. RecentEnemy.Parent = Stats
  286. RecentEnemy.Value = nil
  287. local Decrease = Instance.new("BoolValue")
  288. Decrease.Name = "Decrease"
  289. Decrease.Parent = Stats
  290. Decrease.Value = false
  291. local mana = Instance.new("NumberValue")
  292. mana.Name = "Mana"
  293. mana.Parent = Stats
  294. mana.Value = 0
  295. local passive1 = Instance.new("NumberValue", Decrease)
  296. passive1.Name = "DecreaseMvmt"
  297. passive1.Value = -0.1
  298. local passive2 = Instance.new("NumberValue", Decrease)
  299. passive2.Name = "DecreaseDef"
  300. passive2.Value = 0
  301. NoOutline = function(Part)
  302. Part.TopSurface = 10
  303. end
  304.  
  305. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  306. local fp = it("Part")
  307. fp.formFactor = formfactor
  308. fp.Parent = parent
  309. fp.Reflectance = reflectance
  310. fp.Transparency = transparency
  311. fp.CanCollide = false
  312. fp.Locked = true
  313. fp.BrickColor = brickcolor
  314. fp.Name = name
  315. fp.Size = size
  316. fp.Position = Torso.Position
  317. NoOutline(fp)
  318. fp.Material = "SmoothPlastic"
  319. fp:BreakJoints()
  320. return fp
  321. end
  322.  
  323. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  324. local mesh = it(Mesh)
  325. mesh.Parent = part
  326. if Mesh == "SpecialMesh" then
  327. mesh.MeshType = meshtype
  328. if meshid ~= "nil" then
  329. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  330. end
  331. end
  332. mesh.Offset = offset
  333. mesh.Scale = scale
  334. return mesh
  335. end
  336.  
  337. weld = function(parent, part0, part1, c0)
  338. local weld = it("Motor")
  339. weld.Parent = parent
  340. weld.Part0 = part0
  341. weld.Part1 = part1
  342. weld.C0 = c0
  343. return weld
  344. end
  345.  
  346. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  347. local gui = it(GuiType)
  348. gui.Parent = parent
  349. gui.Text = text
  350. gui.BackgroundTransparency = backtrans
  351. gui.BackgroundColor3 = backcol
  352. gui.SizeConstraint = "RelativeXY"
  353. gui.TextXAlignment = "Center"
  354. gui.TextYAlignment = "Center"
  355. gui.Position = pos
  356. gui.Size = size
  357. gui.Font = "SourceSans"
  358. gui.FontSize = "Size14"
  359. gui.TextWrapped = false
  360. gui.TextStrokeTransparency = 0
  361. gui.TextColor = BrickColor.new("White")
  362. return gui
  363. end
  364.  
  365. AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef)
  366. prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
  367. prt.Material = neon
  368. msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
  369. wld = weld(handle, prt, wldpar, ceef)
  370. v = it("NumberValue", prt)
  371. v.Value = trans
  372. v.Name = "MainTransparency"
  373. return prt, msh, wld
  374. end
  375.  
  376. local nr = NumberRange.new
  377. local ns = NumberSequence.new
  378. local cs = ColorSequence.new
  379. local nsk = NumberSequenceKeypoint.new
  380. particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread)
  381. local fp = it("ParticleEmitter")
  382. fp.Parent = parent
  383. fp.Color = cs(col1, col2)
  384. fp.LightEmission = lightemis
  385. fp.Size = size
  386. fp.Texture = texture
  387. fp.Transparency = transparency
  388. fp.ZOffset = zoffset
  389. fp.Acceleration = accel
  390. fp.Drag = drag
  391. fp.LockedToPart = ltp
  392. fp.VelocityInheritance = velinher
  393. fp.EmissionDirection = emisdir
  394. fp.Enabled = enabled
  395. fp.Lifetime = lifetime
  396. fp.Rate = rate
  397. fp.Rotation = rotation
  398. fp.RotSpeed = rotspeed
  399. fp.Speed = speed
  400. fp.VelocitySpread = velspread
  401. return fp
  402. end
  403.  
  404. local Color1 = Torso.BrickColor
  405. local fengui = it("GuiMain")
  406. fengui.Parent = Player.PlayerGui
  407. fengui.Name = "WeaponGUI"
  408. local fenframe = it("Frame")
  409. fenframe.Parent = fengui
  410. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  411. fenframe.BackgroundTransparency = 1
  412. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  413. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  414. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  415. local fenframe2 = it("Frame")
  416. fenframe2.Parent = fengui
  417. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  418. fenframe2.BackgroundTransparency = 1
  419. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  420. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  421. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  422. local fenframe3 = it("Frame")
  423. fenframe3.Parent = fengui
  424. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  425. fenframe3.BackgroundTransparency = 1
  426. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  427. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  428. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  429. local fenframe4 = it("Frame")
  430. fenframe4.Parent = fengui
  431. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  432. fenframe4.BackgroundTransparency = 1
  433. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  434. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  435. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  436. local pressedf = false
  437. local fenframe5 = it("Frame")
  438. fenframe5.Parent = fengui
  439. fenframe5.Parent = nil
  440. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  441. fenframe5.BackgroundTransparency = 1
  442. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  443. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  444. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  445. fenframe5.ZIndex = 2
  446. local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  447. tellbar.Font = "Arial"
  448. tellbar.TextScaled = true
  449. tellbar.TextTransparency = 1
  450. tellbar.TextStrokeTransparency = 1
  451. tellbar.ZIndex = 2
  452. local fnumb = 0
  453. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  454. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  455. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  456. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  457. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  458. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  459. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  460. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  461. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  462. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  463. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  464. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  465. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  466. fenbarmove1.ZIndex = 2
  467. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  468. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  469. fenbarmove2.ZIndex = 2
  470. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  471. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  472. fenbarmove3.ZIndex = 2
  473. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  474. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  475. fenbarmove4.ZIndex = 2
  476. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  477. local handles = Instance.new("Model")
  478. handles.Parent = Character
  479. handles.Name = "Handles"
  480. local modelzorz = Instance.new("Model")
  481. modelzorz.Parent = Character
  482. modelzorz.Name = "Chaos Saber"
  483. local model2 = Instance.new("Model")
  484. model2.Parent = Character
  485. model2.Name = "Chaos Buster"
  486. local model3 = Instance.new("Model")
  487. model3.Parent = Character
  488. model3.Name = "Chaos Buster Rainbow"
  489. handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt())
  490. local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt())
  491. local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt())
  492. local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt())
  493. local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt())
  494. local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt())
  495. local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt())
  496. local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt())
  497. local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt())
  498. local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt())
  499. local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt())
  500. hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1))
  501. hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  502. hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  503. hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  504. hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  505. hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  506. hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  507. hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
  508. local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6))
  509. local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6))
  510. local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8))
  511. local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0))
  512. local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0))
  513. local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0))
  514. local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075))
  515. local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075))
  516. local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0))
  517. local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0))
  518. local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0))
  519. local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
  520. local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
  521. local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0))
  522. local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0))
  523. local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0))
  524. local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0))
  525. RainbowVals = function(parent, sval, bval)
  526. d = it("NumberValue", parent)
  527. d.Name = "Size"
  528. d.Value = sval
  529. b = it("NumberValue", parent)
  530. b.Name = "Weld"
  531. b.Value = bval
  532. return d, b
  533. end
  534.  
  535. rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0))
  536. rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0))
  537. rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1))
  538. rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1))
  539. rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1))
  540. rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1))
  541. rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1))
  542. rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1))
  543. rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1))
  544. rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1))
  545. rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1))
  546. rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1))
  547. rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1))
  548. rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1))
  549. rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1))
  550. rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1))
  551. local rw1 = 0.32
  552. local rw2 = 0.395
  553. local rw3 = 0.295
  554. local rs1 = 3
  555. local rs2 = 3.75
  556. local rs3 = 4
  557. local rs4 = 2.99
  558. rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1)
  559. rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1)
  560. rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1)
  561. rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1)
  562. rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2)
  563. rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2)
  564. rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1)
  565. rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1)
  566. rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2)
  567. rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2)
  568. rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1)
  569. rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1)
  570. rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3)
  571. rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3)
  572. rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1)
  573. rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1)
  574. rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2)
  575. rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2)
  576. rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1)
  577. rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1)
  578. rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2)
  579. rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2)
  580. rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1)
  581. rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1)
  582. rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4)
  583. rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4)
  584. rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1)
  585. rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1)
  586. mwld1.C0 = cf(0, 2, 0)
  587. mwld2.C0 = cf(0, 2, 0)
  588. for i = -1, 1, 2 do
  589. thprt = main1
  590. thprt2 = core1
  591. thprt3 = upper1
  592. thprt4 = handle4
  593. thprt5 = handle6
  594. thprt6 = handle8
  595. if i == 1 then
  596. thprt = main2
  597. thprt2 = core2
  598. thprt3 = upper2
  599. thprt4 = handle5
  600. thprt5 = handle7
  601. thprt6 = handle9
  602. end
  603. prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0))
  604. prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0))
  605. prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0))
  606. prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0))
  607. for d = -1, 1, 2 do
  608. prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0))
  609. prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0))
  610. end
  611. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0))
  612. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0))
  613. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0))
  614. for d = -1, 1, 2 do
  615. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0))
  616. end
  617. for d = -1, 1, 2 do
  618. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0))
  619. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0))
  620. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0))
  621. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0))
  622. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0))
  623. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0))
  624. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0))
  625. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0))
  626. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0))
  627. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0))
  628. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0))
  629. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0))
  630. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0))
  631. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0))
  632. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0))
  633. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0))
  634. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0))
  635. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0))
  636. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0))
  637. prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0))
  638. end
  639. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0))
  640. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0))
  641. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0))
  642. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0))
  643. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0))
  644. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0))
  645. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0))
  646. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0))
  647. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0))
  648. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0))
  649. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0))
  650. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0))
  651. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0))
  652. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0))
  653. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0))
  654. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0))
  655. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0))
  656. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0))
  657. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0))
  658. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0))
  659. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0))
  660. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0))
  661. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0))
  662. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0))
  663. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0))
  664. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0))
  665. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0))
  666. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0))
  667. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0))
  668. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0))
  669. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0))
  670. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0))
  671. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0))
  672. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0))
  673. prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0))
  674. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i))
  675. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i))
  676. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i))
  677. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i))
  678. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i))
  679. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i))
  680. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i))
  681. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i))
  682. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i))
  683. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i))
  684. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i))
  685. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i))
  686. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i))
  687. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i))
  688. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i))
  689. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i))
  690. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i))
  691. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i))
  692. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i))
  693. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i))
  694. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i))
  695. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i))
  696. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i))
  697. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i))
  698. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i))
  699. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i))
  700. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i))
  701. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i))
  702. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i))
  703. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i))
  704. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i))
  705. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i))
  706. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i))
  707. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i))
  708. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i))
  709. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i))
  710. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i))
  711. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i))
  712. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i))
  713. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i))
  714. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i))
  715. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i))
  716. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i))
  717. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i))
  718. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i))
  719. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i))
  720. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i))
  721. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i))
  722. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i))
  723. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i))
  724. prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i))
  725. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0))
  726. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i))
  727. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i))
  728. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i))
  729. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0))
  730. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0))
  731. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i))
  732. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i))
  733. prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i))
  734. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i))
  735. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0))
  736. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0))
  737. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i))
  738. prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i))
  739. end
  740. for _,c in pairs(modelzorz:children()) do
  741. table.insert(Weapon, c)
  742. table.insert(Saber, c)
  743. end
  744. for _,c in pairs(model2:children()) do
  745. table.insert(Weapon, c)
  746. table.insert(Buster, c)
  747. end
  748. for _,c in pairs(model3:children()) do
  749. c.Transparency = 1
  750. end
  751. rmwld1.C0 = cf(0, 0, 0)
  752. rmwld1a.C0 = cf(0, 0, 0)
  753. for _,c in pairs(handle:children()) do
  754. if c.className == "Motor" then
  755. table.insert(Welds, c)
  756. end
  757. end
  758. local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
  759. hitbox.Anchored = true
  760. local hitboxCF = cf(0, 0, 0)
  761. sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)})
  762. transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)})
  763. local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180)
  764. starsparti.Parent = Torso
  765. sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)})
  766. transseq = ns({nsk(0, 0), nsk(1, 1)})
  767. local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0)
  768. lparti1.Parent = Torso
  769. sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)})
  770. transseq = ns({nsk(0, 0), nsk(1, 1)})
  771. local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180)
  772. sparti.Parent = Torso
  773. local effects = it("Model", modelzorz)
  774. effects.Name = "Effects"
  775. hboxpos = Instance.new("BodyPosition", nil)
  776. hboxpos.P = 2000
  777. hboxpos.D = 100
  778. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  779. Tool = Instance.new("HopperBin")
  780. Tool.Parent = Backpack
  781. Tool.Name = "Dreamer"
  782. Bin = Tool
  783. local bodvel = Instance.new("BodyVelocity")
  784. local bg = Instance.new("BodyGyro")
  785. so = function(id, par, vol, pit)
  786. local sou = Instance.new("Sound", par or workspace)
  787. sou.Volume = vol
  788. sou.Pitch = pit or 1
  789. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  790. coroutine.resume(coroutine.create(function(Sound)
  791. swait()
  792. Sound:play()
  793. end
  794. ), sou)
  795. game:GetService("Debris"):AddItem(sou, 6)
  796. end
  797.  
  798. function clerp(a,b,t)
  799. local qa = {QuaternionFromCFrame(a)}
  800. local qb = {QuaternionFromCFrame(b)}
  801. local ax, ay, az = a.x, a.y, a.z
  802. local bx, by, bz = b.x, b.y, b.z
  803. local _t = 1-t
  804. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  805. end
  806.  
  807. function QuaternionFromCFrame(cf)
  808. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  809. local trace = m00 + m11 + m22
  810. if trace > 0 then
  811. local s = math.sqrt(1 + trace)
  812. local recip = 0.5/s
  813. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  814. else
  815. local i = 0
  816. if m11 > m00 then
  817. i = 1
  818. end
  819. if m22 > (i == 0 and m00 or m11) then
  820. i = 2
  821. end
  822. if i == 0 then
  823. local s = math.sqrt(m00-m11-m22+1)
  824. local recip = 0.5/s
  825. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  826. elseif i == 1 then
  827. local s = math.sqrt(m11-m22-m00+1)
  828. local recip = 0.5/s
  829. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  830. elseif i == 2 then
  831. local s = math.sqrt(m22-m00-m11+1)
  832. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  833. end
  834. end
  835. end
  836.  
  837. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  838. local xs, ys, zs = x + x, y + y, z + z
  839. local wx, wy, wz = w*xs, w*ys, w*zs
  840. local xx = x*xs
  841. local xy = x*ys
  842. local xz = x*zs
  843. local yy = y*ys
  844. local yz = y*zs
  845. local zz = z*zs
  846. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  847. end
  848.  
  849. function QuaternionSlerp(a, b, t)
  850. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  851. local startInterp, finishInterp;
  852. if cosTheta >= 0.0001 then
  853. if (1 - cosTheta) > 0.0001 then
  854. local theta = math.acos(cosTheta)
  855. local invSinTheta = 1/math.sin(theta)
  856. startInterp = math.sin((1-t)*theta)*invSinTheta
  857. finishInterp = math.sin(t*theta)*invSinTheta
  858. else
  859. startInterp = 1-t
  860. finishInterp = t
  861. end
  862. else
  863. if (1+cosTheta) > 0.0001 then
  864. local theta = math.acos(-cosTheta)
  865. local invSinTheta = 1/math.sin(theta)
  866. startInterp = math.sin((t-1)*theta)*invSinTheta
  867. finishInterp = math.sin(t*theta)*invSinTheta
  868. else
  869. startInterp = t-1
  870. finishInterp = t
  871. end
  872. end
  873. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  874. end
  875.  
  876. hideanim = function()
  877. equipped = false
  878. if Mode == "Sabers" then
  879. UnSword()
  880. end
  881. for i = 0, 1, 0.1 do
  882. swait()
  883. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  885. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  886. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  887. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  888. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  889. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
  890. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
  891. end
  892. mdec2.Parent = nil
  893. mdec.Parent = Decrease
  894. Humanoid.JumpPower = 50
  895. end
  896.  
  897. mdec.Parent = Decrease
  898. equipanim = function()
  899. equipped = true
  900. floating = false
  901. Humanoid.JumpPower = 60
  902. local dec = Instance.new("NumberValue", Decrease)
  903. dec.Name = "DecreaseMvmt"
  904. dec.Value = 10
  905. so("341336144", LeftArm, 1, 1)
  906. so("341336144", RightArm, 1, 1)
  907. rara = 4
  908. local col = 1
  909. local colnum = 0
  910. for i = 0, 1, 0.1 do
  911. swait()
  912. colnum = colnum + 1
  913.  
  914. if #Neons - 1 < col and (colnum) % 2 == 0 then
  915. col = 1
  916. end
  917. if (colnum) % 2 == 0 then
  918. col = col + 1
  919. end
  920. MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
  921. MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
  922. rara = rara + 1
  923. if rara % 6 == 0 then
  924. hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
  925. if hitfloor2 ~= nil then
  926. MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
  927. end
  928. end
  929. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3)
  930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1)
  931. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3)
  932. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3)
  933. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3)
  934. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3)
  935. end
  936. for i = 0, 1, 0.1 do
  937. swait()
  938. colnum = colnum + 1
  939.  
  940. if #Neons - 1 < col and (colnum) % 2 == 0 then
  941. col = 1
  942. end
  943. if (colnum) % 2 == 0 then
  944. col = col + 1
  945. end
  946. MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
  947. MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
  948. rara = rara + 1
  949. if rara % 6 == 0 then
  950. hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
  951. if hitfloor2 ~= nil then
  952. MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
  953. end
  954. end
  955. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3)
  956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1)
  957. RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25)
  958. LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25)
  959. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3)
  960. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3)
  961. end
  962. mdec.Parent = nil
  963. mdec2.Parent = Decrease
  964. hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
  965. if hitfloor2 ~= nil then
  966. MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05)
  967. end
  968. MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1)
  969. MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1)
  970. so("341336138", LeftArm, 1, 1)
  971. so("341336138", RightArm, 1, 1)
  972. so("341336243", LeftArm, 1, 1)
  973. so("341336243", RightArm, 1, 1)
  974. for i = 0, 1, 0.1 do
  975. swait()
  976. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4)
  977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2)
  978. if i < 0.3 then
  979. RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4)
  980. LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4)
  981. else
  982. RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2)
  983. LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2)
  984. end
  985. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4)
  986. LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4)
  987. end
  988. dec.Parent = nil
  989. floating = true
  990. end
  991.  
  992. StaggerAnim = function()
  993. attack = true
  994. removeControl()
  995. local dosaber = false
  996. if Mode == "Sabers" then
  997. dosaber = true
  998. end
  999. Mode = "Stagger"
  1000. for i = 1, math.random(2, 4) do
  1001. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  1002. end
  1003. for i = 0, 1, 0.35 do
  1004. swait()
  1005. if dosaber == true then
  1006. for d = 1, #Saber do
  1007. Saber[d].Transparency = i
  1008. end
  1009. end
  1010. do
  1011. do
  1012. Torso.Velocity = RootPart.CFrame.lookVector * -40
  1013. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  1014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  1015. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  1016. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1017. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  1018. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1019. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  1020. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  1021.  
  1022. end
  1023. end
  1024. end
  1025. if dosaber == true then
  1026. for d = 1, #Saber do
  1027. Saber[d].Transparency = 1
  1028. end
  1029. handlewld.Part1 = Torso
  1030. handlewld2.Part1 = Torso
  1031. handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
  1032. handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
  1033. mwld1.C0 = cf(0, 2, 0)
  1034. mwld2.C0 = cf(0, 2, 0)
  1035. floating = true
  1036. end
  1037. for i = 1, 0, -0.2 do
  1038. swait()
  1039. if dosaber == true then
  1040. for d = 1, #Saber do
  1041. Saber[d].Transparency = i
  1042. end
  1043. end
  1044. do
  1045. do
  1046. Torso.Velocity = RootPart.CFrame.lookVector * -40
  1047. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  1048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  1049. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  1050. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1051. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  1052. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1053. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  1054. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  1055.  
  1056. end
  1057. end
  1058. end
  1059. for d = 1, #Saber do
  1060. Saber[d].Transparency = 0
  1061. end
  1062. for i = 0, 1, 0.1 do
  1063. swait()
  1064. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  1065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  1066. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  1067. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1068. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  1069. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1070. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  1071. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  1072. end
  1073. for i = 1, 40 do
  1074. swait()
  1075. if StunT.Value <= Stun.Value then
  1076. break
  1077. end
  1078. end
  1079. do
  1080. Mode = "Normal"
  1081. resumeControl()
  1082. combo = 0
  1083. attack = false
  1084. end
  1085. end
  1086.  
  1087. StaggerHitt = function()
  1088. attack = true
  1089. for i = 1, math.random(2, 4) do
  1090. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  1091. end
  1092. for i = 0, 1, 0.1 do
  1093. swait()
  1094. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  1095. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  1096. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  1097. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1098. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  1099. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1100. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  1101. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  1102. end
  1103. attack = false
  1104. end
  1105.  
  1106. StunAnim = function()
  1107. attack = true
  1108. removeControl()
  1109. Stunned.Value = true
  1110. showDamage(Character, "Stunned", "Interrupt")
  1111. local dec = Instance.new("NumberValue", Decrease)
  1112. dec.Name = "DecreaseMvmt"
  1113. dec.Value = 10
  1114. for i = 0, 1, 0.3 do
  1115. swait()
  1116. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  1117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  1118. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  1119. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1120. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  1121. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1122. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  1123. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  1124. end
  1125. for i = 0, 1, 0.3 do
  1126. swait()
  1127. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  1128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  1129. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  1130. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1131. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  1132. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1133. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  1134. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  1135. end
  1136. for i = 0, 1, 0.3 do
  1137. swait()
  1138. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  1139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  1140. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  1141. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1142. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  1143. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1144. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  1145. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  1146. end
  1147. local gairost = Instance.new("BodyGyro")
  1148. gairost.Parent = RootPart
  1149. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  1150. gairost.P = 20000
  1151. gairost.cframe = cf(0, 0, 0)
  1152. for i = 0, 1, 0.1 do
  1153. swait()
  1154. if hitfloor ~= nil then
  1155. Torso.Velocity = vt(0, 0, 0)
  1156. end
  1157. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  1158. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  1159. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  1160. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1161. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  1162. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1163. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  1164. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  1165. end
  1166. for i = 1, 70 do
  1167. swait()
  1168. gairost.cframe = RootPart.CFrame
  1169. if hitfloor ~= nil then
  1170. Torso.Velocity = vt(0, 0, 0)
  1171. end
  1172. end
  1173. for i = 0, 1, 0.2 do
  1174. swait()
  1175. Stun.Value = 0
  1176. gairost.cframe = RootPart.CFrame
  1177. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  1179. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  1180. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1181. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  1182. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1183. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  1184. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  1185. end
  1186. resumeControl()
  1187. gairost.Parent = nil
  1188. dec.Parent = nil
  1189. Stun.Value = 0
  1190. combo = 0
  1191. Stunned.Value = false
  1192. attack = false
  1193. for i = 1, 10 do
  1194. swait()
  1195. Stun.Value = 0
  1196. end
  1197. end
  1198.  
  1199. UnSword = function()
  1200. combo = 0
  1201. for i = 0, 1, 0.1 do
  1202. swait()
  1203. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1204. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1205. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5)
  1206. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
  1207. RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5)
  1208. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5)
  1209. RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5)
  1210. LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5)
  1211. for d = 1, #Saber do
  1212. Saber[d].Transparency = i
  1213. end
  1214. end
  1215. for d = 1, #Saber do
  1216. Saber[d].Transparency = 1
  1217. end
  1218. handlewld.Part1 = Torso
  1219. handlewld2.Part1 = Torso
  1220. handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
  1221. handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
  1222. mwld1.C0 = cf(0, 2, 0)
  1223. mwld2.C0 = cf(0, 2, 0)
  1224. floating = true
  1225. Mode = "Normal"
  1226. for i = 1, 0, -0.2 do
  1227. swait()
  1228. for d = 1, #Saber do
  1229. Saber[d].Transparency = i
  1230. end
  1231. end
  1232. for d = 1, #Saber do
  1233. Saber[d].Transparency = 0
  1234. end
  1235. end
  1236.  
  1237. attackone = function()
  1238. floating = false
  1239. Mode = "Sabers"
  1240. for i = 0, 1, 0.3 do
  1241. swait()
  1242. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1243. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3)
  1244. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3)
  1245. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3)
  1246. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3)
  1247. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  1248. for d = 1, #Saber do
  1249. Saber[d].Transparency = i
  1250. end
  1251. end
  1252. for d = 1, #Saber do
  1253. Saber[d].Transparency = 1
  1254. end
  1255. handlewld.Part1 = LeftArm
  1256. handlewld2.Part1 = RightArm
  1257. handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0)
  1258. handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0)
  1259. mwld1.C0 = cf(0, 0, 0)
  1260. mwld2.C0 = cf(0, 0, 0)
  1261. so("341336274", main1, 0.6, 1.2)
  1262. so("341336274", main2, 0.6, 1.2)
  1263. for i = 1, 0, -0.3 do
  1264. swait()
  1265. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3)
  1266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3)
  1267. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3)
  1268. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3)
  1269. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3)
  1270. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  1271. for d = 1, #Saber do
  1272. Saber[d].Transparency = i
  1273. end
  1274. end
  1275. for d = 1, #Saber do
  1276. Saber[d].Transparency = 0
  1277. end
  1278. hitbox.Parent = modelzorz
  1279. hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
  1280. teh = math.random(-30, 30) / 100
  1281. so("341336307", main1, 0.6, 1.4 + teh)
  1282. so("341336485", main1, 0.6, 1 + teh)
  1283. for i = 0, 1, 0.12 do
  1284. swait()
  1285. hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
  1286. MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1287. mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4)
  1288. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4)
  1289. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4)
  1290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4)
  1291. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4)
  1292. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4)
  1293. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4)
  1294. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4)
  1295. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1296. do
  1297. if StaggerHit.Value == true then
  1298. break
  1299. end
  1300. end
  1301. end
  1302. end
  1303. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1304. teh = math.random(-30, 30) / 100
  1305. so("341336307", main2, 0.6, 1.4 + teh)
  1306. so("341336485", main2, 0.6, 1 + teh)
  1307. for i = 0, 1, 0.12 do
  1308. swait()
  1309. hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
  1310. MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1311. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
  1312. mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4)
  1313. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
  1314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4)
  1315. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4)
  1316. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4)
  1317. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4)
  1318. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4)
  1319. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1320. do
  1321. if StaggerHit.Value == true then
  1322. break
  1323. end
  1324. end
  1325. end
  1326. end
  1327. hitbox.Parent = nil
  1328. end
  1329. end
  1330.  
  1331. attacktwo = function()
  1332. for i = 0, 1, 0.15 do
  1333. swait()
  1334. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
  1335. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
  1336. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4)
  1337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
  1338. RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4)
  1339. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4)
  1340. RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4)
  1341. LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4)
  1342. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1343. do
  1344. if StaggerHit.Value == true then
  1345. break
  1346. end
  1347. end
  1348. end
  1349. end
  1350. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1351. hitbox.Parent = modelzorz
  1352. hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
  1353. teh = math.random(-30, 30) / 100
  1354. so("341336307", main1, 0.6, 1.4 + teh)
  1355. so("341336485", main1, 0.6, 1 + teh)
  1356. for i = 0, 1, 0.12 do
  1357. swait()
  1358. hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
  1359. MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1360. mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4)
  1361. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
  1362. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4)
  1363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4)
  1364. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4)
  1365. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4)
  1366. RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4)
  1367. LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4)
  1368. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1369. do
  1370. if StaggerHit.Value == true then
  1371. break
  1372. end
  1373. end
  1374. end
  1375. end
  1376. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1377. teh = math.random(-30, 30) / 100
  1378. so("341336307", main2, 0.6, 1.4 + teh)
  1379. so("341336485", main2, 0.6, 1 + teh)
  1380. for i = 0, 1, 0.12 do
  1381. swait()
  1382. hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
  1383. MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1384. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4)
  1385. mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4)
  1386. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4)
  1387. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
  1388. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4)
  1389. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4)
  1390. RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4)
  1391. LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4)
  1392. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1393. do
  1394. if StaggerHit.Value == true then
  1395. break
  1396. end
  1397. end
  1398. end
  1399. end
  1400. hitbox.Parent = nil
  1401. end
  1402. end
  1403. end
  1404.  
  1405. attackthree = function()
  1406. for i = 0, 1, 0.15 do
  1407. swait()
  1408. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1409. mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5)
  1410. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5)
  1411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5)
  1412. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5)
  1413. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5)
  1414. RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5)
  1415. LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5)
  1416. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1417. do
  1418. if StaggerHit.Value == true then
  1419. break
  1420. end
  1421. end
  1422. end
  1423. end
  1424. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1425. hitbox.Parent = modelzorz
  1426. hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
  1427. teh = math.random(-30, 30) / 100
  1428. so("341336307", main2, 0.6, 1.4 + teh)
  1429. so("341336485", main2, 0.6, 1 + teh)
  1430. for i = 0, 1, 0.12 do
  1431. swait()
  1432. hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
  1433. MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1434. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1435. mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5)
  1436. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5)
  1437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5)
  1438. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5)
  1439. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5)
  1440. RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5)
  1441. LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5)
  1442. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1443. do
  1444. if StaggerHit.Value == true then
  1445. break
  1446. end
  1447. end
  1448. end
  1449. end
  1450. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1451. teh = math.random(-30, 30) / 100
  1452. so("341336307", main1, 0.6, 1.4 + teh)
  1453. so("341336485", main1, 0.6, 1 + teh)
  1454. for i = 0, 1, 0.12 do
  1455. swait()
  1456. hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
  1457. MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
  1458. mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5)
  1459. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5)
  1460. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5)
  1461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5)
  1462. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5)
  1463. LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5)
  1464. RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5)
  1465. LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5)
  1466. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1467. do
  1468. if StaggerHit.Value == true then
  1469. break
  1470. end
  1471. end
  1472. end
  1473. end
  1474. hitbox.Parent = nil
  1475. end
  1476. end
  1477. end
  1478.  
  1479. attackfour = function()
  1480. so("341336200", main1, 0.6, 1)
  1481. so("341336200", main2, 0.6, 1)
  1482. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3)
  1483. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3)
  1484. local tehn = math.random(1, 7)
  1485. local rara = 0
  1486. for i = 0, 1, 0.05 do
  1487. swait()
  1488. rara = rara + 1
  1489. if (rara) % 2 == 0 then
  1490. if tehn > 6 then
  1491. tehn = 1
  1492. else
  1493. tehn = tehn + 1
  1494. end
  1495. end
  1496. da1 = math.random(150, 250) / 100
  1497. da2 = math.random(700, 900) / 100
  1498. MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2)
  1499. MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2)
  1500. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1501. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  1502. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3)
  1503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3)
  1504. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3)
  1505. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3)
  1506. RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3)
  1507. LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3)
  1508. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1509. do
  1510. if StaggerHit.Value == true then
  1511. break
  1512. end
  1513. end
  1514. end
  1515. end
  1516. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1517. hitbox.Parent = modelzorz
  1518. hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
  1519. so("341336307", main1, 1, 1.2)
  1520. so("341336307", main2, 1, 1.2)
  1521. for i = 0, 1, 0.2 do
  1522. swait()
  1523. hitbox.CFrame = main1.CFrame * cf(0, 2, 0)
  1524. MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true)
  1525. hitbox.CFrame = main2.CFrame * cf(0, 2, 0)
  1526. MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true)
  1527. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8)
  1528. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8)
  1529. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8)
  1530. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8)
  1531. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8)
  1532. LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8)
  1533. RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8)
  1534. LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8)
  1535. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1536. do
  1537. if StaggerHit.Value == true then
  1538. break
  1539. end
  1540. end
  1541. end
  1542. end
  1543. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1544. for i = 1, 3 do
  1545. Star(main2, 50)
  1546. Star(main1, 50)
  1547. end
  1548. hitbox.Parent = nil
  1549. local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1550. ref1.Anchored = true
  1551. ref1.CFrame = cf(main1.Position)
  1552. game:GetService("Debris"):AddItem(ref1, 1)
  1553. so("341336243", ref1, 1, 1)
  1554. local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1555. ref2.Anchored = true
  1556. ref2.CFrame = cf(main2.Position)
  1557. game:GetService("Debris"):AddItem(ref2, 1)
  1558. so("341336243", ref1, 1, 1)
  1559. for i = 0, 1, 0.2 do
  1560. swait()
  1561. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5)
  1562. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5)
  1563. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5)
  1565. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5)
  1566. LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5)
  1567. RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5)
  1568. LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5)
  1569. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1570. do
  1571. if StaggerHit.Value == true then
  1572. break
  1573. end
  1574. end
  1575. end
  1576. end
  1577. for i = 0, 1, 0.3 do
  1578. swait()
  1579. for d = 1, #Saber do
  1580. Saber[d].Transparency = i
  1581. end
  1582. end
  1583. for d = 1, #Saber do
  1584. Saber[d].Transparency = 1
  1585. end
  1586. handlewld.Part1 = Torso
  1587. handlewld2.Part1 = Torso
  1588. handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6)
  1589. handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)
  1590. mwld1.C0 = cf(0, 2, 0)
  1591. mwld2.C0 = cf(0, 2, 0)
  1592. floating = true
  1593. Mode = "Normal"
  1594. for i = 1, 0, -0.2 do
  1595. swait()
  1596. for d = 1, #Saber do
  1597. Saber[d].Transparency = i
  1598. end
  1599. end
  1600. for d = 1, #Saber do
  1601. Saber[d].Transparency = 0
  1602. end
  1603. end
  1604. end
  1605. end
  1606.  
  1607. PowerRising = function()
  1608. attack = true
  1609. if Mode == "Sabers" then
  1610. UnSword()
  1611. end
  1612. local dec = Instance.new("NumberValue", Decrease)
  1613. dec.Name = "DecreaseMvmt"
  1614. dec.Value = 10
  1615. manainc = 12
  1616. local col = 1
  1617. local colnum = 0
  1618. local dopart = 0
  1619. cooldownsadd[1] = 0.18
  1620. cooldownsadd[2] = 0.16
  1621. cooldownsadd[3] = 0.14
  1622. prising = true
  1623. local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1624. prref.Anchored = true
  1625. while prising == true do
  1626. swait()
  1627. dopart = dopart + 1
  1628. if (dopart) % 4 == 0 then
  1629. colnum = colnum + 1
  1630. if (colnum) % 2 == 0 then
  1631. col = math.random(1, 7)
  1632. end
  1633. MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1)
  1634. MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1)
  1635. prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  1636. local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1637. if phitfloor ~= nil then
  1638. MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1)
  1639. end
  1640. end
  1641. do
  1642. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1)
  1643. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1)
  1644. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1)
  1645. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1)
  1646. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1)
  1647. if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
  1648. break
  1649. end
  1650. end
  1651. end
  1652. cooldownsadd[1] = 0.16
  1653. cooldownsadd[2] = 0.14
  1654. cooldownsadd[3] = 0.12
  1655. manainc = 16
  1656. dec.Parent = nil
  1657. attack = false
  1658. end
  1659.  
  1660. Star = function(mainpart, rand)
  1661. local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
  1662. stref.Anchored = true
  1663. stref.Material = "Neon"
  1664. stref.CFrame = cf(mainpart.Position)
  1665. local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3))
  1666. hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100)
  1667. table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
  1668. end
  1669.  
  1670. do1 = function()
  1671. if attack == true then
  1672. return
  1673. end
  1674. attack = true
  1675. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1676. return
  1677. end
  1678. if cooldowns[1] >= 50 then
  1679. if Mode == "Sabers" then
  1680. UnSword()
  1681. end
  1682. cbuster = true
  1683. Humanoid.AutoRotate = false
  1684. for i = 0, 1, 0.1 do
  1685. swait()
  1686. LeftArm.Transparency = i
  1687. for d = 1, #Buster do
  1688. Buster[d].Transparency = i
  1689. end
  1690. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3)
  1691. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3)
  1692. LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3)
  1693. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  1694. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  1695. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1696. do
  1697. if StaggerHit.Value == true then
  1698. break
  1699. end
  1700. end
  1701. end
  1702. end
  1703. local rara1 = Instance.new("NumberValue", Decrease)
  1704. rara1.Name = "DecreaseMvmt"
  1705. rara1.Value = 0.4
  1706. local rara2 = Instance.new("NumberValue", Decrease)
  1707. rara2.Name = "DecreaseDef"
  1708. rara2.Value = -0.1
  1709. handlewld3.Part1 = LeftArm
  1710. handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0)
  1711. LeftArm.Transparency = 1
  1712. for d = 1, #Buster do
  1713. Buster[d].Transparency = 1
  1714. end
  1715. for i = 1, 0, -0.2 do
  1716. swait()
  1717. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1718. for d = 1, #Buster do
  1719. Buster[d].Transparency = i
  1720. end
  1721. end
  1722. for d = 1, #Buster do
  1723. Buster[d].Transparency = 0
  1724. end
  1725. cshoot = false
  1726. cdebounce = false
  1727. local dashoot = 0
  1728. local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt())
  1729. laser1.Material = "Neon"
  1730. laser1.Anchored = true
  1731. local laser2 = laser1:Clone()
  1732. local laser3 = laser1:Clone()
  1733. local laser4 = laser1:Clone()
  1734. local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1735. local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1736. local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1737. local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1)))
  1738. local l2cf, l3cf, l4cf = nil, nil, nil
  1739. while cbuster == true and cooldowns[1] > 10 do
  1740. swait()
  1741. if MMouse ~= nil then
  1742. local mpos = handle3.CFrame * euler(0, 0, 0)
  1743. local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
  1744. local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  1745. handlewld3a.Part0 = handle3
  1746. handlewld3a.Part1 = handle3a
  1747. handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3)
  1748. end
  1749. if busterlaser == true then
  1750. busterlaser = false
  1751. so("306247678", Torso, 1, 0.5)
  1752. for _,c in pairs(model3:children()) do
  1753. c.Transparency = 0
  1754. end
  1755. local dec = Instance.new("NumberValue", Decrease)
  1756. dec.Name = "DecreaseMvmt"
  1757. dec.Value = 0
  1758. for d = 1, 7 do
  1759. for i = 1, 0, -0.25 do
  1760. swait()
  1761. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3)
  1762. do
  1763. do
  1764. if d == 1 then
  1765. rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
  1766. rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
  1767. rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1)
  1768. rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1)
  1769. else
  1770. if d == 2 then
  1771. rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1772. rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1773. rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1)
  1774. rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1)
  1775. else
  1776. if d == 3 then
  1777. rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1778. rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1779. rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1)
  1780. rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1)
  1781. else
  1782. if d == 4 then
  1783. rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
  1784. rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
  1785. rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1)
  1786. rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1)
  1787. else
  1788. if d == 5 then
  1789. rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1790. rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1791. rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1)
  1792. rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1)
  1793. else
  1794. if d == 6 then
  1795. rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1796. rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1797. rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1)
  1798. rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1)
  1799. else
  1800. if d == 7 then
  1801. rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
  1802. rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
  1803. rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1)
  1804. rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1)
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. local mainpos = MMouse.Hit.p
  1817. for i = 0, 3, 0.2 do
  1818. swait()
  1819. if mainpos ~= nil then
  1820. local mpos = handle3.CFrame * euler(0, 0, 0)
  1821. local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
  1822. local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  1823. handlewld3a.Part0 = handle3
  1824. handlewld3a.Part1 = handle3a
  1825. handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8)
  1826. end
  1827. do
  1828. do
  1829. if i < 1 then
  1830. handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4)
  1831. handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4)
  1832. handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i)
  1833. handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i)
  1834. end
  1835. end
  1836. end
  1837. end
  1838. mana.Value = mana.Value - 15
  1839. cooldowns[1] = cooldowns[1] - 30
  1840. for i = 1, 3 do
  1841. so("341336476", handle10, 10, 1)
  1842. end
  1843. local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1844. refl.Anchored = true
  1845. for d = 1, 7 do
  1846. for i = 0, 1, 0.25 do
  1847. swait()
  1848. if mainpos ~= nil then
  1849. local mpos = handle3.CFrame * euler(0, 0, 0)
  1850. local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
  1851. local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  1852. handlewld3a.Part0 = handle3
  1853. handlewld3a.Part1 = handle3a
  1854. handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5)
  1855. for i = 1, 5 do
  1856. tehcf = cf(0, 0, -1.5)
  1857. if i == 2 then
  1858. tehcf = cf(0, 3, -1.5)
  1859. else
  1860. if i == 3 then
  1861. tehcf = cf(0, -3, -1.5)
  1862. else
  1863. if i == 4 then
  1864. tehcf = cf(3, 0, -1.5)
  1865. else
  1866. if i == 5 then
  1867. tehcf = cf(-3, 0, -1.5)
  1868. end
  1869. end
  1870. end
  1871. end
  1872. refl.CFrame = handle10.CFrame * tehcf
  1873. local mainpos = refl.Position
  1874. local dist = 500
  1875. raa = math.random(1, 7)
  1876. if i == 1 then
  1877. MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3)
  1878. end
  1879. local bounce = 10
  1880. repeat
  1881. bounce = bounce - 1
  1882. local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character)
  1883. local targl = mainpos - pos
  1884. local magl = targl.magnitude
  1885. dist = dist - magl
  1886. local mag = (mainpos - pos).magnitude
  1887. if i == 1 then
  1888. MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3)
  1889. end
  1890. mainpos = pos
  1891. if hit ~= nil then
  1892. Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true)
  1893. end
  1894. until dist <= 0 or hit == nil or bounce < 1
  1895. end
  1896. end
  1897. do
  1898. do
  1899. if d == 7 then
  1900. rainbow6.Transparency = 1
  1901. rainbow6a.Transparency = 1
  1902. rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
  1903. rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i)
  1904. rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1)
  1905. rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1)
  1906. else
  1907. if d == 6 then
  1908. rainbow5.Transparency = 1
  1909. rainbow5a.Transparency = 1
  1910. rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1911. rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1912. rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1)
  1913. rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1)
  1914. else
  1915. if d == 5 then
  1916. rainbow4.Transparency = 1
  1917. rainbow4a.Transparency = 1
  1918. rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1919. rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1920. rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1)
  1921. rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1)
  1922. else
  1923. if d == 4 then
  1924. rainbow3.Transparency = 1
  1925. rainbow3a.Transparency = 1
  1926. rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
  1927. rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i)
  1928. rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1)
  1929. rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1)
  1930. else
  1931. if d == 3 then
  1932. rainbow2.Transparency = 1
  1933. rainbow2a.Transparency = 1
  1934. rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1935. rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1936. rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1)
  1937. rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1)
  1938. else
  1939. if d == 2 then
  1940. rainbow1.Transparency = 1
  1941. rainbow1a.Transparency = 1
  1942. rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1943. rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i)
  1944. rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1)
  1945. rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1)
  1946. else
  1947. if d == 1 then
  1948. rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
  1949. rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i)
  1950. rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1)
  1951. rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1)
  1952. end
  1953. end
  1954. end
  1955. end
  1956. end
  1957. end
  1958. end
  1959. end
  1960. end
  1961. end
  1962. end
  1963. for _,c in pairs(model3:children()) do
  1964. c.Transparency = 1
  1965. end
  1966. for i = 0, 1, 0.1 do
  1967. swait()
  1968. if mainpos ~= nil then
  1969. local mpos = handle3.CFrame * euler(0, 0, 0)
  1970. local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0)
  1971. local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  1972. handlewld3a.Part0 = handle3
  1973. handlewld3a.Part1 = handle3a
  1974. handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5)
  1975. end
  1976. do
  1977. do
  1978. if i < 1 then
  1979. handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4)
  1980. handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4)
  1981. handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4)
  1982. handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4)
  1983. end
  1984. end
  1985. end
  1986. end
  1987. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1)
  1988. RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1)
  1989. dec.Parent = nil
  1990. handlewld4.C0 = cf(0, 0, 0)
  1991. handlewld5.C0 = cf(0, 0, 0)
  1992. handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1)
  1993. handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1)
  1994. end
  1995. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1996. if StaggerHit.Value ~= true and cshoot == true then
  1997. cdebounce = true
  1998. cshoot = false
  1999. while cdebounce do
  2000. swait()
  2001. if cdebounce == true and dashoot < 27 then
  2002. if dashoot == 0 then
  2003. l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
  2004. l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
  2005. l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100)
  2006. end
  2007. dashoot = dashoot + 1
  2008. local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character)
  2009. local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character)
  2010. local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character)
  2011. local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character)
  2012. if (dashoot) % 3 == 0 and dashoot < 20 then
  2013. so("341336333", handle10, 1, 1)
  2014. end
  2015. if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then
  2016. cooldowns[1] = cooldowns[1] - 4
  2017. handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0)
  2018. handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0)
  2019. so("341336385", handle10, 1, 1)
  2020. table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
  2021. table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
  2022. table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
  2023. table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
  2024. else
  2025. handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
  2026. handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
  2027. end
  2028. local mag = (handle10.Position - pos).magnitude
  2029. laser1.Parent = effects
  2030. laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0)
  2031. lmsh1.Scale = vt(0.5, mag * 5, 0.5)
  2032. local mag2 = (handle10.Position - pos2).magnitude
  2033. laser2.Parent = effects
  2034. laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0)
  2035. lmsh2.Scale = vt(0.5, mag2 * 5, 0.5)
  2036. local mag3 = (handle10.Position - pos3).magnitude
  2037. laser3.Parent = effects
  2038. laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0)
  2039. lmsh3.Scale = vt(0.5, mag3 * 5, 0.5)
  2040. local mag4 = (handle10.Position - pos4).magnitude
  2041. laser4.Parent = effects
  2042. laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0)
  2043. lmsh4.Scale = vt(0.5, mag4 * 5, 0.5)
  2044. else
  2045. do
  2046. laser1.Parent = nil
  2047. laser2.Parent = nil
  2048. laser3.Parent = nil
  2049. laser4.Parent = nil
  2050. cdebounce = false
  2051. dashoot = 0
  2052. if MMouse ~= nil then
  2053. local mpos = handle3.CFrame * euler(0, 0, 0)
  2054. local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0)
  2055. local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  2056. handlewld3a.Part0 = handle3
  2057. handlewld3a.Part1 = handle3a
  2058. handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3)
  2059. end
  2060. end
  2061. end
  2062. end
  2063. end
  2064. end
  2065. if Anim == "Idle" then
  2066. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3)
  2067. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  2068. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  2069. end
  2070. if Anim == "Walk" or Anim == "Run" then
  2071. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3)
  2072. RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
  2073. LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
  2074. end
  2075. if Anim == "Jump" then
  2076. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  2077. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  2078. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  2079. end
  2080. if Anim == "Fall" then
  2081. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2)
  2082. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2083. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2084. end
  2085. end
  2086. Humanoid.AutoRotate = true
  2087. cbuster = false
  2088. rara1.Parent = nil
  2089. rara2.Parent = nil
  2090. handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
  2091. handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0)
  2092. laser1.Parent = nil
  2093. laser2.Parent = nil
  2094. laser3.Parent = nil
  2095. laser4.Parent = nil
  2096. LW.Part0 = ch.Torso
  2097. LW.Part1 = ch["Left Arm"]
  2098. handlewld3.Part0 = handle3
  2099. handlewld3.Part1 = LeftArm
  2100. for i = 0, 1, 0.1 do
  2101. swait()
  2102. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3)
  2103. for d = 1, #Buster do
  2104. Buster[d].Transparency = i
  2105. end
  2106. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  2107. do
  2108. if StaggerHit.Value == true then
  2109. break
  2110. end
  2111. end
  2112. end
  2113. end
  2114. handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1)
  2115. handlewld3.Part1 = Torso
  2116. handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)
  2117. for i = 1, 0, -0.1 do
  2118. swait()
  2119. LeftArm.Transparency = i
  2120. for d = 1, #Buster do
  2121. Buster[d].Transparency = i
  2122. end
  2123. end
  2124. LeftArm.Transparency = 0
  2125. for d = 1, #Buster do
  2126. Buster[d].Transparency = 0
  2127. end
  2128. end
  2129. attack = false
  2130. end
  2131.  
  2132. do2 = function()
  2133. if sbreaker == true then
  2134. sbreaker = false
  2135. end
  2136. if attack == true then
  2137. return
  2138. end
  2139. attack = true
  2140. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  2141. return
  2142. end
  2143. if cooldowns[2] >= 70 then
  2144. if Mode == "Sabers" then
  2145. UnSword()
  2146. end
  2147. local rara1 = Instance.new("NumberValue", Decrease)
  2148. rara1.Name = "DecreaseMvmt"
  2149. rara1.Value = -0.05
  2150. local rara2 = Instance.new("NumberValue", Decrease)
  2151. rara2.Name = "DecreaseDef"
  2152. rara2.Value = 0.1
  2153. so("341336144", LeftArm, 1, 1)
  2154. so("341336144", RightArm, 1, 1)
  2155. sbreaker = true
  2156. local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2157. local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0))
  2158. local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2159. local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0))
  2160. local da1 = lparti1:Clone()
  2161. da1.Parent = sbref1
  2162. local da2 = lparti1:Clone()
  2163. da2.Parent = sbref2
  2164. da1.Enabled = true
  2165. da2.Enabled = true
  2166. for i = 0, 1, 0.1 do
  2167. swait()
  2168. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
  2169. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
  2170. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
  2171. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  2172. do
  2173. if StaggerHit.Value == true then
  2174. break
  2175. end
  2176. end
  2177. end
  2178. end
  2179. shockshoot = false
  2180. shockdebounce = false
  2181. local dashoot = 3
  2182. local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2183. sref.Anchored = true
  2184. TehM = nil
  2185. while sbreaker == true and cooldowns[2] > 20 do
  2186. swait()
  2187. if sbreakerII == true then
  2188. sbreakerII = false
  2189. for i = 0, 1, 0.1 do
  2190. swait()
  2191. da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2192. da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2193. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3)
  2194. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3)
  2195. end
  2196. cooldowns[2] = cooldowns[2] - 30
  2197. mana.Value = mana.Value - 10
  2198. for i = 1, 3 do
  2199. MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  2200. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
  2201. rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100)
  2202. sref.CFrame = cf(pos) * rand
  2203. local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  2204. local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
  2205. d1.Anchored = true
  2206. d1.CFrame = cf(pos2)
  2207. d1.Material = "Neon"
  2208. msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100))
  2209. d2 = d1:Clone()
  2210. d2.Transparency = 1
  2211. d2.Parent = d1
  2212. d2.CFrame = cf(d1.Position)
  2213. d2.BrickColor = BrickColor.new("New Yeller")
  2214. table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0})
  2215. end
  2216. end
  2217. do
  2218. if shockshoot == true then
  2219. shockshoot = false
  2220. shockdebounce = true
  2221. end
  2222. if shockdebounce == true and dashoot < 25 then
  2223. dashoot = dashoot + 1
  2224. if (dashoot) % 4 == 0 and dashoot < 20 then
  2225. cooldowns[2] = cooldowns[2] - 3
  2226. MouseLook = cf((RootPart.Position + TehM) / 2, TehM)
  2227. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character)
  2228. rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100)
  2229. if dashoot == 4 then
  2230. rand = cf(0, 10, 0)
  2231. end
  2232. sref.CFrame = cf(pos) * rand
  2233. local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  2234. local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
  2235. d1.Anchored = true
  2236. d1.CFrame = cf(pos2)
  2237. d1.Material = "Neon"
  2238. msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50))
  2239. d2 = d1:Clone()
  2240. d2.Transparency = 1
  2241. d2.Parent = d1
  2242. d2.CFrame = cf(d1.Position)
  2243. d2.BrickColor = BrickColor.new("New Yeller")
  2244. table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0})
  2245. end
  2246. else
  2247. do
  2248. shockdebounce = false
  2249. dashoot = 3
  2250. da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2251. da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2252. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
  2253. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
  2254. if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
  2255. break
  2256. end
  2257. end
  2258. end
  2259. end
  2260. if Anim == "Idle" then
  2261. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  2262. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  2263. end
  2264. if Anim == "Walk" or Anim == "Run" then
  2265. RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
  2266. LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
  2267. end
  2268. if Anim == "Jump" then
  2269. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  2270. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  2271. end
  2272. if Anim == "Fall" then
  2273. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2274. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2275. end
  2276. end
  2277. sbreaker = false
  2278. rara1.Parent = nil
  2279. rara2.Parent = nil
  2280. sbrwld1.Parent = nil
  2281. sbrwld2.Parent = nil
  2282. sbref1.Anchored = true
  2283. sbref2.Anchored = true
  2284. da1.Enabled = false
  2285. da2.Enabled = false
  2286. game:GetService("Debris"):AddItem(sbref1, 5)
  2287. game:GetService("Debris"):AddItem(sbref2, 5)
  2288. end
  2289. attack = false
  2290. end
  2291.  
  2292. do3 = function()
  2293. if attack == true then
  2294. return
  2295. end
  2296. attack = true
  2297. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  2298. return
  2299. end
  2300. if cooldowns[3] >= 80 then
  2301. if Mode == "Sabers" then
  2302. UnSword()
  2303. end
  2304. local rara1 = Instance.new("NumberValue", Decrease)
  2305. rara1.Name = "DecreaseMvmt"
  2306. rara1.Value = 0.1
  2307. local rara2 = Instance.new("NumberValue", Decrease)
  2308. rara2.Name = "DecreaseDef"
  2309. rara2.Value = 0.05
  2310. so("341336144", LeftArm, 1, 1)
  2311. so("341336144", RightArm, 1, 1)
  2312. sblazing = true
  2313. local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
  2314. local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0))
  2315. local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
  2316. local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0))
  2317. local da1 = sparti:Clone()
  2318. da1.Parent = sbref1
  2319. local da2 = sparti:Clone()
  2320. da2.Parent = sbref2
  2321. da1.Enabled = true
  2322. da2.Enabled = true
  2323. for i = 0, 1, 0.1 do
  2324. swait()
  2325. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
  2326. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
  2327. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
  2328. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  2329. do
  2330. if StaggerHit.Value == true then
  2331. break
  2332. end
  2333. end
  2334. end
  2335. end
  2336. starshoot = false
  2337. stardebounce = false
  2338. local dashoot = 0
  2339. local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt())
  2340. sref.Anchored = true
  2341. TehM = nil
  2342. while sblazing == true and cooldowns[3] > 20 do
  2343. swait()
  2344. if galacblazing == true then
  2345. galacblazing = false
  2346. for i = 0, 1, 0.1 do
  2347. swait()
  2348. RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3)
  2349. LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3)
  2350. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3)
  2351. da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2352. da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2353. if math.random(1, 2) == 1 then
  2354. da1.RotSpeed = nr(400, 500)
  2355. else
  2356. da1.RotSpeed = nr(-500, -400)
  2357. end
  2358. if math.random(1, 2) == 1 then
  2359. da2.RotSpeed = nr(400, 500)
  2360. else
  2361. da2.RotSpeed = nr(-500, -400)
  2362. end
  2363. end
  2364. cooldowns[3] = cooldowns[3] - 20
  2365. mana.Value = mana.Value - 20
  2366. sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0)
  2367. sref.CFrame = cf(sref.Position, MMouse.Hit.p)
  2368. local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
  2369. stref.Anchored = true
  2370. stref.Material = "Neon"
  2371. stref.CFrame = sref.CFrame
  2372. local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90))
  2373. so("341336159", stref, 1, 0.4)
  2374. table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
  2375. end
  2376. do
  2377. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  2378. if StaggerHit.Value ~= true or starshoot == true then
  2379. starshoot = false
  2380. stardebounce = true
  2381. cooldowns[3] = cooldowns[3] - 10
  2382. sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100)
  2383. sref.CFrame = cf(sref.Position, MMouse.Hit.p)
  2384. local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
  2385. stref.Anchored = true
  2386. stref.Material = "Neon"
  2387. stref.CFrame = sref.CFrame
  2388. local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30))
  2389. so("341336159", stref, 1, 1)
  2390. table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
  2391. end
  2392. do
  2393. if stardebounce == true and dashoot < 10 then
  2394. dashoot = dashoot + 1
  2395. else
  2396. stardebounce = false
  2397. dashoot = 0
  2398. end
  2399. da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2400. da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color)
  2401. if math.random(1, 2) == 1 then
  2402. da1.RotSpeed = nr(400, 500)
  2403. else
  2404. da1.RotSpeed = nr(-500, -400)
  2405. end
  2406. if math.random(1, 2) == 1 then
  2407. da2.RotSpeed = nr(400, 500)
  2408. else
  2409. da2.RotSpeed = nr(-500, -400)
  2410. end
  2411. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
  2412. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3)
  2413. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3)
  2414. if Anim == "Idle" then
  2415. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  2416. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  2417. end
  2418. end
  2419. if Anim == "Walk" or Anim == "Run" then
  2420. RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3)
  2421. LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3)
  2422. end
  2423. end
  2424. if Anim == "Jump" then
  2425. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3)
  2426. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3)
  2427. end
  2428. end
  2429. if Anim == "Fall" then
  2430. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2431. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2432. end
  2433. end
  2434. sblazing = false
  2435. rara1.Parent = nil
  2436. rara2.Parent = nil
  2437. sref.Parent = nil
  2438. sbrwld1.Parent = nil
  2439. sbrwld2.Parent = nil
  2440. sbref1.Anchored = true
  2441. sbref2.Anchored = true
  2442. da1.Enabled = false
  2443. da2.Enabled = false
  2444. game:GetService("Debris"):AddItem(sbref1, 5)
  2445. game:GetService("Debris"):AddItem(sbref2, 5)
  2446. end
  2447. attack = false
  2448. end
  2449.  
  2450. do4 = function()
  2451. if attack == true then
  2452. return
  2453. end
  2454. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  2455. return
  2456. end
  2457. cooldowns[4] = 0
  2458. end
  2459.  
  2460. findNearestTorso = function(pos, distance)
  2461. local list = (game.Workspace:children())
  2462. local torso = nil
  2463. local dist = distance
  2464. local temp, human, temp2 = nil, nil, nil
  2465. for x = 1, #list do
  2466. temp2 = list[x]
  2467. canfind = true
  2468. if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
  2469. canfind = false
  2470. end
  2471. canfind = true
  2472. if temp2.className == "Model" and temp2 ~= Character and canfind == true then
  2473. temp = temp2:findFirstChild("Torso")
  2474. human = temp2:findFirstChild("Humanoid")
  2475. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  2476. torso = temp
  2477. dist = (temp.Position - pos).magnitude
  2478. end
  2479. end
  2480. end
  2481. return torso, dist
  2482. end
  2483.  
  2484. DecreaseStat = function(Model, Stat, Amount, Duration)
  2485. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  2486. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  2487. d = Instance.new("NumberValue", Model.Stats.Decrease)
  2488. dur = Instance.new("NumberValue", d)
  2489. dur.Name = "Duration"
  2490. dur.Value = Duration
  2491. game:GetService("Debris"):AddItem(d, 20)
  2492. if Stat == "Damage" then
  2493. d.Name = "DecreaseAtk"
  2494. else
  2495. if Stat == "Defense" then
  2496. d.Name = "DecreaseDef"
  2497. else
  2498. if Stat == "Movement" then
  2499. d.Name = "DecreaseMvmt"
  2500. end
  2501. end
  2502. end
  2503. if Model:findFirstChild("Torso") ~= nil then
  2504. display = ""
  2505. if Stat == "Damage" then
  2506. if Amount > 0 then
  2507. display = "-Damage"
  2508. else
  2509. display = "+Damage"
  2510. end
  2511. else
  2512. if Stat == "Defense" then
  2513. if Amount > 0 then
  2514. display = "-Defense"
  2515. else
  2516. display = "+Defense"
  2517. end
  2518. else
  2519. if Stat == "Movement" then
  2520. if Amount > 0 then
  2521. display = "-Movement"
  2522. else
  2523. display = "+Movement"
  2524. end
  2525. end
  2526. end
  2527. end
  2528. showDamage(Model, display, "Debuff")
  2529. end
  2530. d.Value = Amount
  2531. end
  2532. end
  2533.  
  2534. GetDist = function(Part1, Part2, magni)
  2535. local targ = Part1.Position - Part2.Position
  2536. local mag = targ.magnitude
  2537. if mag <= magni then
  2538. return true
  2539. else
  2540. return false
  2541. end
  2542. end
  2543.  
  2544. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2545. for _,c in pairs(workspace:children()) do
  2546. local hum = c:findFirstChild("Humanoid")
  2547. if hum ~= nil then
  2548. local head = nil
  2549. for _,d in pairs(c:children()) do
  2550. if d.className == "Model" and ranged ~= true then
  2551. head = d:findFirstChild("Hitbox")
  2552. if d.Parent == Character then
  2553. break
  2554. end
  2555. if head ~= nil then
  2556. local targ = head.Position - Part.Position
  2557. local mag = targ.magnitude
  2558. if mag <= magni and c.Name ~= Player.Name then
  2559. ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2560. ref.Anchored = true
  2561. ref.CFrame = cf(head.Position)
  2562. game:GetService("Debris"):AddItem(ref, 1)
  2563. hitnum = math.random(1, 5)
  2564. if hitnum == 1 then
  2565. so("199148971", ref, 1, 1)
  2566. else
  2567. if hitnum == 2 then
  2568. so("199149025", ref, 1, 1)
  2569. else
  2570. if hitnum == 3 then
  2571. so("199149072", ref, 1, 1)
  2572. else
  2573. if hitnum == 4 then
  2574. so("199149109", ref, 1, 1)
  2575. else
  2576. if hitnum == 5 then
  2577. so("199149119", ref, 1, 1)
  2578. end
  2579. end
  2580. end
  2581. end
  2582. end
  2583. StaggerHit.Value = true
  2584. end
  2585. end
  2586. end
  2587. do
  2588. if d.className == "Part" then
  2589. head = d
  2590. if head ~= nil then
  2591. local targ = head.Position - Part.Position
  2592. local mag = targ.magnitude
  2593. if mag <= magni and c.Name ~= Player.Name then
  2594. if stun == nil then
  2595. stun = math.random(5, 10)
  2596. end
  2597. local Rang = nil
  2598. if Ranged == false then
  2599. Rang = true
  2600. end
  2601. local stag = nil
  2602. if shbash == true then
  2603. stag = true
  2604. end
  2605. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2606. end
  2607. end
  2608. end
  2609. end
  2610. end
  2611. end
  2612. end
  2613. end
  2614.  
  2615. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  2616. DecreaseStat(Character, Dec, DecAm, Dur)
  2617. for _,c in pairs(workspace:children()) do
  2618. local hum = c:findFirstChild("Humanoid")
  2619. if hum ~= nil then
  2620. local head = c:findFirstChild("Torso")
  2621. if head ~= nil then
  2622. local targ = head.Position - Part.Position
  2623. local mag = targ.magnitude
  2624. cando = true
  2625. if mag <= magni then
  2626. if Player.Neutral == false then
  2627. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  2628. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  2629. cando = true
  2630. else
  2631. cando = false
  2632. end
  2633. else
  2634. cando = false
  2635. end
  2636. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  2637. cando = true
  2638. end
  2639. else
  2640. cando = false
  2641. end
  2642. if cando == true then
  2643. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  2644. end
  2645. end
  2646. end
  2647. end
  2648. end
  2649. end
  2650.  
  2651. rayCast = function(Pos, Dir, Max, Ignore)
  2652. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2653. end
  2654.  
  2655. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  2656. LastPoint = Point
  2657. effect = function(Color, Ref, LP, P1, returnn, size, thing1)
  2658. if LP == nil or P1 == nil then
  2659. return
  2660. end
  2661. local effectsmsh = Instance.new("SpecialMesh")
  2662. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2663. effectsmsh.MeshType = "Head"
  2664. effectsmsh.Name = "Mesh"
  2665. local effectsg = Instance.new("Part")
  2666. NoOutline(effectsg)
  2667. effectsg.formFactor = 3
  2668. effectsg.CanCollide = false
  2669. effectsg.Name = "Eff"
  2670. effectsg.Locked = true
  2671. effectsg.Anchored = true
  2672. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2673. effectsg.Parent = workspace
  2674. effectsmsh.Parent = effectsg
  2675. effectsg.BrickColor = BrickColor.new(Color)
  2676. effectsg.Reflectance = Ref
  2677. local point1 = P1
  2678. local mg = (LP.p - point1.p).magnitude
  2679. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2680. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2681. effectsmsh.Scale = Vector3.new(size, 1, size)
  2682. game:GetService("Debris"):AddItem(effectsg, 2)
  2683. if returnn then
  2684. return effectsg
  2685. end
  2686. if not returnn then
  2687. if thing1 == 1 then
  2688. table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
  2689. else
  2690. if thing1 == 2 then
  2691. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  2692. else
  2693. if thing1 == 3 then
  2694. table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh})
  2695. end
  2696. end
  2697. end
  2698. end
  2699. end
  2700.  
  2701. effect2 = function(Color, Ref, LP, P1, returnn, size, raa)
  2702. if LP == nil or P1 == nil then
  2703. return
  2704. end
  2705. MshTypee = "CylinderMesh"
  2706. if raa == 2 then
  2707. MshTypee = "BlockMesh"
  2708. end
  2709. local effectsmsh = Instance.new(MshTypee)
  2710. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2711. effectsmsh.Name = "Mesh"
  2712. local effectsg = Instance.new("Part")
  2713. NoOutline(effectsg)
  2714. if raa == 2 then
  2715. effectsg.Material = "Neon"
  2716. end
  2717. effectsg.formFactor = 3
  2718. effectsg.CanCollide = false
  2719. effectsg.Name = "Eff"
  2720. effectsg.Locked = true
  2721. effectsg.Anchored = true
  2722. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2723. effectsg.Parent = workspace
  2724. effectsmsh.Parent = effectsg
  2725. effectsg.BrickColor = BrickColor.new(Color)
  2726. effectsg.Reflectance = Ref
  2727. local point1 = P1
  2728. local mg = (LP.p - point1.p).magnitude
  2729. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2730. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2731. effectsmsh.Scale = Vector3.new(size, 1, size)
  2732. game:GetService("Debris"):AddItem(effectsg, 5)
  2733. if returnn then
  2734. return effectsg
  2735. end
  2736. if not returnn then
  2737. if raa == 2 then
  2738. table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh})
  2739. else
  2740. table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh})
  2741. end
  2742. end
  2743. end
  2744.  
  2745. local CFrameFromTopBack = function(at, top, back)
  2746. local right = top:Cross(back)
  2747. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2748. end
  2749.  
  2750. Triangle = function(a, b, c)
  2751. local edg1 = c - a:Dot(b - a.unit)
  2752. local edg2 = a - b:Dot(c - b.unit)
  2753. local edg3 = b - c:Dot(a - c.unit)
  2754. if edg1 <= b - a.magnitude and edg1 >= 0 then
  2755. a = a
  2756. else
  2757. if edg2 <= c - b.magnitude and edg2 >= 0 then
  2758. a = b
  2759. else
  2760. if edg3 <= a - c.magnitude and edg3 >= 0 then
  2761. a = c
  2762. else
  2763. assert(false, "unreachable")
  2764. end
  2765. end
  2766. end
  2767. local len1 = (c-a):Dot((b-a).unit)
  2768. local len2 = (b-a).magnitude - len1
  2769. local width = (a + (b-a).unit*len1 - c).magnitude
  2770. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  2771. local list = {}
  2772. if len1 > 0.01 then
  2773. local w1 = Instance.new("WedgePart", m)
  2774. w1.Name = "Triangle"
  2775. game:GetService("Debris"):AddItem(w1, 5)
  2776. w1.Material = "SmoothPlastic"
  2777. w1.FormFactor = "Custom"
  2778. w1.BrickColor = BrickColor.new("Medium blue")
  2779. w1.Transparency = 0
  2780. w1.Reflectance = 0
  2781. w1.Material = "SmoothPlastic"
  2782. w1.CanCollide = false
  2783. NoOutline(w1)
  2784. local sz = Vector3.new(0.2, width, len1)
  2785. w1.Size = sz
  2786. local sp = Instance.new("SpecialMesh", w1)
  2787. sp.MeshType = "Wedge"
  2788. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  2789. w1:BreakJoints()
  2790. w1.Anchored = true
  2791. w1.Parent = workspace
  2792. w1.Transparency = 0.7
  2793. table.insert(Effects, {w1, "Disappear", 0.05})
  2794. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  2795. table.insert(list, w1)
  2796. end
  2797. do
  2798. if len2 > 0.01 then
  2799. local w2 = Instance.new("WedgePart", m)
  2800. w2.Name = "Triangle"
  2801. game:GetService("Debris"):AddItem(w2, 5)
  2802. w2.Material = "SmoothPlastic"
  2803. w2.FormFactor = "Custom"
  2804. w2.BrickColor = BrickColor.new("Medium blue")
  2805. w2.Transparency = 0
  2806. w2.Reflectance = 0
  2807. w2.Material = "SmoothPlastic"
  2808. w2.CanCollide = false
  2809. NoOutline(w2)
  2810. local sz = Vector3.new(0.2, width, len2)
  2811. w2.Size = sz
  2812. local sp = Instance.new("SpecialMesh", w2)
  2813. sp.MeshType = "Wedge"
  2814. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  2815. w2:BreakJoints()
  2816. w2.Anchored = true
  2817. w2.Parent = workspace
  2818. w2.Transparency = 0.7
  2819. table.insert(Effects, {w2, "Disappear", 0.05})
  2820. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  2821. table.insert(list, w2)
  2822. end
  2823. do
  2824. return unpack(list)
  2825. end
  2826. end
  2827. end
  2828.  
  2829. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2830. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2831. prt.Anchored = true
  2832. prt.CFrame = cframe
  2833. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2834. game:GetService("Debris"):AddItem(prt, 10)
  2835. if Type == 1 or Type == nil then
  2836. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2837. else
  2838. if Type == 2 then
  2839. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2840. else
  2841. if Type == 3 then
  2842. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
  2843. else
  2844. if Type == 4 then
  2845. table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1})
  2846. end
  2847. end
  2848. end
  2849. end
  2850. end
  2851.  
  2852. MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2853. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2854. prt.Material = "Neon"
  2855. prt.Anchored = true
  2856. prt.CFrame = cframe
  2857. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2858. game:GetService("Debris"):AddItem(prt, 10)
  2859. if Type == 1 or Type == nil then
  2860. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2861. else
  2862. if Type == 2 then
  2863. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2864. else
  2865. if Type == 3 then
  2866. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
  2867. end
  2868. end
  2869. end
  2870. end
  2871.  
  2872. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2873. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2874. prt.Material = "Neon"
  2875. prt.Anchored = true
  2876. prt.CFrame = cframe
  2877. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2878. game:GetService("Debris"):AddItem(prt, 10)
  2879. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2880. end
  2881.  
  2882. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  2883. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2884. prt.Anchored = true
  2885. prt.CFrame = cframe
  2886. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2887. game:GetService("Debris"):AddItem(prt, 10)
  2888. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  2889. end
  2890.  
  2891. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2892. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2893. prt.Material = "Neon"
  2894. prt.Anchored = true
  2895. prt.CFrame = cframe
  2896. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2897. game:GetService("Debris"):AddItem(prt, 10)
  2898. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2899. end
  2900.  
  2901. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2902. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2903. prt.Anchored = true
  2904. prt.CFrame = cframe
  2905. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2906. game:GetService("Debris"):AddItem(prt, 10)
  2907. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2908. end
  2909.  
  2910. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2911. local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt())
  2912. prt.Anchored = true
  2913. prt.CFrame = cframe
  2914. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2915. game:GetService("Debris"):AddItem(prt, 10)
  2916. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2917. end
  2918.  
  2919. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2920. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2921. prt.Anchored = true
  2922. prt.CFrame = cframe
  2923. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2924. game:GetService("Debris"):AddItem(prt, 10)
  2925. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2926. end
  2927.  
  2928. MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2929. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2930. prt.Anchored = true
  2931. prt.CFrame = cframe
  2932. local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
  2933. game:GetService("Debris"):AddItem(prt, 10)
  2934. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2935. end
  2936.  
  2937. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  2938. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2939. prt.Anchored = true
  2940. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2941. game:GetService("Debris"):AddItem(prt, 10)
  2942. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2943. local num = math.random(10, 50) / 1000
  2944. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2945. end
  2946.  
  2947. MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2948. local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt())
  2949. prt.Material = "Neon"
  2950. prt.Anchored = true
  2951. prt.CFrame = cframe
  2952. local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1))
  2953. game:GetService("Debris"):AddItem(prt, 10)
  2954. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2955. end
  2956.  
  2957. Lightning = function(p0, p1, tym, ofs, col, th, tra, last)
  2958. local magz = (p0 - p1).magnitude
  2959. local curpos = p0
  2960. local trz = {-ofs, ofs}
  2961. for i = 1, tym do
  2962. local li = Instance.new("Part", effects)
  2963. li.TopSurface = 0
  2964. li.BottomSurface = 0
  2965. li.Anchored = true
  2966. li.Transparency = tra or 0.4
  2967. li.BrickColor = BrickColor.new(col)
  2968. li.formFactor = "Custom"
  2969. li.CanCollide = false
  2970. li.Size = Vector3.new(th, th, magz / tym)
  2971. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2972. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  2973. li.Material = "Neon"
  2974. if tym == i then
  2975. local magz2 = (curpos - p1).magnitude
  2976. li.Size = Vector3.new(th, th, magz2)
  2977. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  2978. table.insert(Effects, {li, "Disappear", last})
  2979. else
  2980. do
  2981. do
  2982. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  2983. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  2984. game.Debris:AddItem(li, 10)
  2985. table.insert(Effects, {li, "Disappear", last})
  2986. end
  2987. end
  2988. end
  2989. end
  2990. end
  2991.  
  2992. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2993. if hit.Parent == nil then
  2994. return
  2995. end
  2996. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2997. ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2998. ref.Anchored = true
  2999. ref.CFrame = cf(hit.Position)
  3000. game:GetService("Debris"):AddItem(ref, 1)
  3001. hitnum = math.random(1, 5)
  3002. if hitnum == 1 then
  3003. so("199148971", ref, 1, 1)
  3004. else
  3005. if hitnum == 2 then
  3006. so("199149025", ref, 1, 1)
  3007. else
  3008. if hitnum == 3 then
  3009. so("199149072", ref, 1, 1)
  3010. else
  3011. if hitnum == 4 then
  3012. so("199149109", ref, 1, 1)
  3013. else
  3014. if hitnum == 5 then
  3015. so("199149119", ref, 1, 1)
  3016. end
  3017. end
  3018. end
  3019. end
  3020. end
  3021. StaggerHit.Value = true
  3022. end
  3023. h = hit.Parent:FindFirstChild("Humanoid")
  3024. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3025. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3026. return
  3027. end
  3028. c = Instance.new("ObjectValue")
  3029. c.Name = "creator"
  3030. c.Value = game:service("Players").LocalPlayer
  3031. c.Parent = h
  3032. RecentEnemy.Value = hit.Parent
  3033. game:GetService("Debris"):AddItem(c, 0.5)
  3034. minim = minim * Atk.Value
  3035. maxim = maxim * Atk.Value
  3036. Damage = 0
  3037. if minim == maxim then
  3038. Damage = maxim
  3039. else
  3040. Damage = math.random(minim, maxim)
  3041. end
  3042. blocked = false
  3043. enblock = nil
  3044. local EStats = hit.Parent:findFirstChild("Stats")
  3045. if EStats ~= nil then
  3046. invis = EStats:findFirstChild("Invisibility")
  3047. isinvis = EStats:findFirstChild("IsInvisible")
  3048. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  3049. invis.Value = 0
  3050. end
  3051. enblock = EStats:findFirstChild("Block")
  3052. if enblock ~= nil and enblock.Value == true then
  3053. blocked = true
  3054. end
  3055. if EStats:findFirstChild("Defense") ~= nil then
  3056. Damage = Damage / EStats.Defense.Value
  3057. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  3058. hitnum = math.random(1, 5)
  3059. if hitnum == 1 then
  3060. so("199149321", hit, 1, 1)
  3061. else
  3062. if hitnum == 2 then
  3063. so("199149338", hit, 1, 1)
  3064. else
  3065. if hitnum == 3 then
  3066. so("199149367", hit, 1, 1)
  3067. else
  3068. if hitnum == 4 then
  3069. so("199149409", hit, 1, 1)
  3070. else
  3071. if hitnum == 5 then
  3072. so("199149452", hit, 1, 1)
  3073. end
  3074. end
  3075. end
  3076. end
  3077. end
  3078. else
  3079. if ranged == false or ranged == nil and blocked ~= true then
  3080. hitnum = math.random(1, 6)
  3081. if hitnum == 1 then
  3082. so("199149137", hit, 1, 1)
  3083. else
  3084. if hitnum == 2 then
  3085. so("199149186", hit, 1, 1)
  3086. else
  3087. if hitnum == 3 then
  3088. so("199149221", hit, 1, 1)
  3089. else
  3090. if hitnum == 4 then
  3091. so("199149235", hit, 1, 1)
  3092. else
  3093. if hitnum == 5 then
  3094. so("199149269", hit, 1, 1)
  3095. else
  3096. if hitnum == 6 then
  3097. so("199149297", hit, 1, 1)
  3098. end
  3099. end
  3100. end
  3101. end
  3102. end
  3103. end
  3104. end
  3105. end
  3106. if Damage <= 3 and staghit == true and ranged ~= true then
  3107. StaggerHit.Value = true
  3108. end
  3109. end
  3110. if EStats:findFirstChild("Stun") ~= nil then
  3111. if blocked == true then
  3112. incstun = incstun / 2
  3113. end
  3114. if EStats.Stun.Value < EStats.StunThreshold.Value then
  3115. EStats.Stun.Value = EStats.Stun.Value + incstun
  3116. end
  3117. end
  3118. if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
  3119. EStats.Stagger.Value = true
  3120. end
  3121. end
  3122. if blocked == true then
  3123. showDamage(hit.Parent, "Block", "Damage")
  3124. if ranged ~= true then
  3125. enblock.Value = false
  3126. Stagger.Value = true
  3127. hitnum = math.random(1, 2)
  3128. if hitnum == 1 then
  3129. so("199148933", hit, 1, 1)
  3130. else
  3131. if hitnum == 2 then
  3132. so("199148947", hit, 1, 1)
  3133. end
  3134. end
  3135. end
  3136. else
  3137. Damage = math.floor(Damage)
  3138. coroutine.resume(coroutine.create(function(Hum, Dam)
  3139. hit.Parent.Humanoid:TakeDamage(Damage)
  3140. end
  3141. ), h, Damage)
  3142. showDamage(hit.Parent, Damage, "Damage")
  3143. if DecreaseState ~= nil then
  3144. if DecreaseState == "Temporal" then
  3145. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  3146. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
  3147. else
  3148. if DecreaseState == "Temporal2" then
  3149. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  3150. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  3151. else
  3152. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  3153. end
  3154. end
  3155. end
  3156. if Type == "NormalDecreaseMvmt1" then
  3157. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  3158. end
  3159. if Type == "Knockdown" then
  3160. hum = hit.Parent.Humanoid
  3161. hum.PlatformStand = true
  3162. coroutine.resume(coroutine.create(function(HHumanoid)
  3163. swait(1)
  3164. HHumanoid.PlatformStand = false
  3165. end
  3166. ), hum)
  3167. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3168. local bodvol = Instance.new("BodyVelocity")
  3169. bodvol.velocity = angle * knockback
  3170. bodvol.P = 5000
  3171. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3172. bodvol.Parent = hit
  3173. rl = Instance.new("BodyAngularVelocity")
  3174. rl.P = 3000
  3175. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3176. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  3177. rl.Parent = hit
  3178. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3179. game:GetService("Debris"):AddItem(rl, 0.5)
  3180. else
  3181. do
  3182. if Type == "Knockdown2" then
  3183. hum = hit.Parent.Humanoid
  3184. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3185. local bodvol = Instance.new("BodyVelocity")
  3186. bodvol.velocity = angle * knockback
  3187. bodvol.P = 5000
  3188. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3189. bodvol.Parent = hit
  3190. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3191. else
  3192. do
  3193. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  3194. vp = Instance.new("BodyVelocity")
  3195. vp.P = 500
  3196. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3197. if KnockbackType == 1 then
  3198. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3199. else
  3200. if KnockbackType == 2 then
  3201. vp.velocity = Property.CFrame.lookVector * knockback
  3202. end
  3203. end
  3204. game:GetService("Debris"):AddItem(vp, 0.5)
  3205. if knockback > 0 then
  3206. vp.Parent = hit.Parent.Torso
  3207. end
  3208. end
  3209. debounce = Instance.new("BoolValue")
  3210. debounce.Name = "DebounceHit"
  3211. debounce.Parent = hit.Parent
  3212. debounce.Value = true
  3213. game:GetService("Debris"):AddItem(debounce, Delay)
  3214. c = Instance.new("ObjectValue")
  3215. c.Name = "creator"
  3216. c.Value = Player
  3217. c.Parent = h
  3218. game:GetService("Debris"):AddItem(c, 0.5)
  3219. CRIT = false
  3220. end
  3221. end
  3222. end
  3223. end
  3224. end
  3225. end
  3226. end
  3227.  
  3228. showDamage = function(Char, Dealt, Type)
  3229. m = Instance.new("Model")
  3230. m.Name = "Effect"
  3231. c = Instance.new("Part")
  3232. c.Transparency = 1
  3233. c.Name = "Head"
  3234. c.TopSurface = 0
  3235. c.BottomSurface = 0
  3236. c.formFactor = "Plate"
  3237. c.Size = Vector3.new(1, 0.4, 1)
  3238. b = Instance.new("BillboardGui", c)
  3239. b.Size = UDim2.new(5, 0, 5, 0)
  3240. b.AlwaysOnTop = true
  3241. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  3242. if Type == "Damage" then
  3243. damgui.Font = "SourceSans"
  3244. if Dealt == "Block" then
  3245. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  3246. else
  3247. if Dealt < 3 then
  3248. damgui.TextColor3 = BrickColor.new("White").Color
  3249. else
  3250. if Dealt >= 3 and Dealt < 20 then
  3251. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  3252. else
  3253. damgui.TextColor3 = BrickColor.new("Really red").Color
  3254. damgui.Font = "SourceSansBold"
  3255. end
  3256. end
  3257. end
  3258. else
  3259. if Type == "Debuff" then
  3260. damgui.TextColor3 = BrickColor.new("White").Color
  3261. else
  3262. if Type == "Interrupt" then
  3263. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  3264. end
  3265. end
  3266. end
  3267. damgui.TextScaled = true
  3268. ms = Instance.new("CylinderMesh")
  3269. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3270. ms.Parent = c
  3271. c.Reflectance = 0
  3272. Instance.new("BodyGyro").Parent = c
  3273. c.Parent = m
  3274. if Char:findFirstChild("Head") ~= nil then
  3275. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  3276. else
  3277. if Char.Parent:findFirstChild("Head") ~= nil then
  3278. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  3279. end
  3280. end
  3281. f = Instance.new("BodyPosition")
  3282. f.P = 2000
  3283. f.D = 100
  3284. f.maxForce = Vector3.new(545000, 545000, 545000)
  3285. if Type == "Damage" then
  3286. f.position = c.Position + Vector3.new(0, 3, 0)
  3287. else
  3288. if Type == "Debuff" or Type == "Interrupt" then
  3289. f.position = c.Position + Vector3.new(0, 5, 0)
  3290. end
  3291. end
  3292. f.Parent = c
  3293. game:GetService("Debris"):AddItem(m, 5)
  3294. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  3295. c.CanCollide = false
  3296. m.Parent = workspace
  3297. c.CanCollide = false
  3298. end
  3299.  
  3300. combo = 0
  3301. ob1d = function(mouse)
  3302. if cshoot == false and cdebounce == false then
  3303. cshoot = true
  3304. end
  3305. if shockshoot == false and shockdebounce == false then
  3306. shockshoot = true
  3307. TehM = MMouse.Hit.p
  3308. end
  3309. if starshoot == false and stardebounce == false then
  3310. starshoot = true
  3311. TehM = MMouse.Hit.p
  3312. end
  3313. if attack == true or equipped == false then
  3314. return
  3315. end
  3316. attack = true
  3317. hold = true
  3318. if combo == 0 then
  3319. combo = 1
  3320. attackone()
  3321. else
  3322. if combo == 1 then
  3323. combo = 2
  3324. attacktwo()
  3325. else
  3326. if combo == 2 then
  3327. combo = 3
  3328. attackthree()
  3329. else
  3330. if combo == 3 then
  3331. combo = 0
  3332. attackfour()
  3333. end
  3334. end
  3335. end
  3336. end
  3337. attack = false
  3338. end
  3339.  
  3340. ob1u = function(mouse)
  3341. hold = false
  3342. end
  3343.  
  3344. buttonhold = false
  3345. fenbarmove1.MouseButton1Click:connect(do1)
  3346. fenbarmove2.MouseButton1Click:connect(do2)
  3347. fenbarmove3.MouseButton1Click:connect(do3)
  3348. fenbarmove4.MouseButton1Click:connect(do4)
  3349. eul = 0
  3350. equipped = false
  3351. key = function(key)
  3352. if key == "q" and Player.Name == "Fenrier" then
  3353. cooldowns[1] = 100
  3354. cooldowns[2] = 100
  3355. cooldowns[3] = 100
  3356. cooldowns[4] = 100
  3357. end
  3358. if key == "z" and cbuster == true then
  3359. cbuster = false
  3360. return
  3361. end
  3362. if key == "x" and sbreaker == true then
  3363. sbreaker = false
  3364. return
  3365. end
  3366. if key == "c" and sblazing == true then
  3367. sblazing = false
  3368. return
  3369. end
  3370. if key == "e" then
  3371. if prising == true then
  3372. prising = false
  3373. return
  3374. end
  3375. if cbuster == true and mana.Value > 15 then
  3376. busterlaser = true
  3377. return
  3378. end
  3379. if sbreaker == true and mana.Value > 10 then
  3380. sbreakerII = true
  3381. return
  3382. end
  3383. if sblazing == true and mana.Value > 20 then
  3384. galacblazing = true
  3385. return
  3386. end
  3387. end
  3388. if attack == true then
  3389. return
  3390. end
  3391. if key == "f" then
  3392. attack = true
  3393. pressedf = true
  3394. fnumb = 0
  3395. repeat swait() until effects:FindFirstChild("Effect") == nil
  3396. if equipped == false then
  3397. RSH = ch.Torso["Right Shoulder"]
  3398. LSH = ch.Torso["Left Shoulder"]
  3399. RSH.Parent = nil
  3400. LSH.Parent = nil
  3401. RW.Name = "Right Shoulder"
  3402. RW.Part0 = ch.Torso
  3403. RW.C0 = cf(1.5, 0.5, 0)
  3404. RW.C1 = cf(0, 0.5, 0)
  3405. RW.Part1 = ch["Right Arm"]
  3406. RW.Parent = ch.Torso
  3407. LW.Name = "Left Shoulder"
  3408. LW.Part0 = ch.Torso
  3409. LW.C0 = cf(-1.5, 0.5, 0)
  3410. LW.C1 = cf(0, 0.5, 0)
  3411. LW.Part1 = ch["Left Arm"]
  3412. LW.Parent = ch.Torso
  3413. Animate.Parent = nil
  3414. equipanim()
  3415. equipped = true
  3416. else
  3417. equipped = false
  3418. hideanim()
  3419. LH.C1 = LHC1
  3420. RH.C1 = RHC1
  3421. Animate.Parent = Humanoid
  3422. swait(0)
  3423. RW.Parent = nil
  3424. LW.Parent = nil
  3425. RSH.Parent = player.Character.Torso
  3426. LSH.Parent = player.Character.Torso
  3427. end
  3428. attack = false
  3429. end
  3430. if equipped == false then
  3431. return
  3432. end
  3433. if key == "e" then
  3434. PowerRising()
  3435. end
  3436. if key == "q" then
  3437. mana.Value = 100
  3438. end
  3439. if key == "z" then
  3440. do1()
  3441. end
  3442. if key == "x" then
  3443. do2()
  3444. end
  3445. if key == "c" then
  3446. do3()
  3447. end
  3448. if key == "v" then
  3449. do4()
  3450. end
  3451. end
  3452.  
  3453. key2 = function(key)
  3454. end
  3455.  
  3456. s = function(mouse)
  3457. mouse.Button1Down:connect(function()
  3458. ob1d(mouse)
  3459. end
  3460. )
  3461. mouse.Button1Up:connect(function()
  3462. ob1u(mouse)
  3463. end
  3464. )
  3465. mouse.KeyDown:connect(key)
  3466. mouse.KeyUp:connect(key2)
  3467. player = Player
  3468. ch = Character
  3469. end
  3470.  
  3471. ds = function(mouse)
  3472. end
  3473.  
  3474. Bin.Selected:connect(s)
  3475. Bin.Deselected:connect(ds)
  3476. print("Dreamer loaded.")
  3477. local mananum = 0
  3478. local donum = 0
  3479. local stunnum = 0
  3480. local staggeranim = false
  3481. local stunanim = false
  3482. local walk = 0
  3483. local walkforw = true
  3484. local fnum = 0
  3485. local domodel = false
  3486. local gef = 10
  3487. local col = 1
  3488. local colnum = 0
  3489. while true do
  3490. swait()
  3491. for _,c in pairs(model3:children()) do
  3492. if c.className == "Part" then
  3493. if c.BrickColor == Neons[1] then
  3494. c.BrickColor = Neons[2]
  3495. else
  3496. if c.BrickColor == Neons[2] then
  3497. c.BrickColor = Neons[3]
  3498. else
  3499. if c.BrickColor == Neons[3] then
  3500. c.BrickColor = Neons[4]
  3501. else
  3502. if c.BrickColor == Neons[4] then
  3503. c.BrickColor = Neons[5]
  3504. else
  3505. if c.BrickColor == Neons[5] then
  3506. c.BrickColor = Neons[6]
  3507. else
  3508. if c.BrickColor == Neons[6] then
  3509. c.BrickColor = Neons[7]
  3510. else
  3511. if c.BrickColor == Neons[7] then
  3512. c.BrickColor = Neons[1]
  3513. end
  3514. end
  3515. end
  3516. end
  3517. end
  3518. end
  3519. end
  3520. end
  3521. end
  3522. starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1))
  3523. if Mode == "Sabers" then
  3524. passive1.Value = 0
  3525. passive2.Value = -0.1
  3526. else
  3527. passive1.Value = -0.1
  3528. passive2.Value = 0
  3529. end
  3530. if (Head:findFirstChild("Running")) ~= nil then
  3531. if floating == true then
  3532. Head.Running.Volume = 0
  3533. Humanoid.JumpPower = 60
  3534. else
  3535. Head.Running.Volume = 0.5
  3536. Humanoid.JumpPower = 50
  3537. end
  3538. end
  3539. colnum = colnum + 1
  3540. if #Neons - 1 < col and (colnum) % 2 == 0 then
  3541. col = 1
  3542. end
  3543. if (colnum) % 2 == 0 then
  3544. col = col + 1
  3545. end
  3546. gef = gef + 1
  3547. if (gef) % 10 == 0 and 0 < Humanoid.Health then
  3548. hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
  3549. if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then
  3550. MagicWave(BrickColor.new("Institutional white"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15)
  3551. end
  3552. end
  3553. if Humanoid.Health <= 0 then
  3554. attack = true
  3555. resumeControl()
  3556. modelzorz.Parent = workspace
  3557. model2.Parent = workspace
  3558. game:GetService("Debris"):AddItem(modelzorz, 30)
  3559. game:GetService("Debris"):AddItem(model2, 30)
  3560. if domodel == false then
  3561. domodel = true
  3562. for i = 1, #Weapon do
  3563. Weapon[i].Parent = modelzorz
  3564. Weapon[i].CanCollide = true
  3565. end
  3566. for i = 1, #Welds do
  3567. Welds[i].Parent = main1
  3568. end
  3569. end
  3570. end
  3571. do
  3572. if fnumb < 21 then
  3573. fnumb = fnumb + 1
  3574. if pressedf == false then
  3575. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  3576. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  3577. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  3578. else
  3579. if fnumb == 20 then
  3580. fenframe5.Parent = nil
  3581. print("daigui")
  3582. end
  3583. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  3584. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  3585. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  3586. end
  3587. end
  3588. if Stagger.Value == true and staggeranim == false then
  3589. coroutine.resume(coroutine.create(function()
  3590. staggeranim = true
  3591. while attack == true do
  3592. swait()
  3593. end
  3594. StaggerAnim()
  3595. StaggerHit.Value = false
  3596. Stagger.Value = false
  3597. staggeranim = false
  3598. end
  3599. ))
  3600. end
  3601. if StaggerHit.Value == true and staggeranim == false then
  3602. coroutine.resume(coroutine.create(function()
  3603. staggeranim = true
  3604. while attack == true do
  3605. swait()
  3606. end
  3607. StaggerHitt()
  3608. StaggerHit.Value = false
  3609. Stagger.Value = false
  3610. staggeranim = false
  3611. end
  3612. ))
  3613. end
  3614. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  3615. Humanoid.WalkSpeed = 0
  3616. else
  3617. Humanoid.WalkSpeed = 16 * Mvmt.Value
  3618. end
  3619. if StunT.Value <= Stun.Value and stunanim == false then
  3620. coroutine.resume(coroutine.create(function()
  3621. stunanim = true
  3622. while attack == true do
  3623. swait()
  3624. end
  3625. StunAnim()
  3626. Stun.Value = 0
  3627. stunanim = false
  3628. end
  3629. ))
  3630. end
  3631. local stunnum2 = 40
  3632. if stunnum2 <= stunnum then
  3633. if 0 < Stun.Value then
  3634. Stun.Value = Stun.Value - 1
  3635. end
  3636. stunnum = 0
  3637. end
  3638. stunnum = stunnum + 1
  3639. if 0.5 <= donum then
  3640. handidle = true
  3641. else
  3642. if donum <= 0 then
  3643. handidle = false
  3644. end
  3645. end
  3646. if handidle == false then
  3647. donum = donum + 0.003
  3648. else
  3649. donum = donum - 0.003
  3650. end
  3651. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3652. local velderp = RootPart.Velocity.y
  3653. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3654. if equipped == true then
  3655. if Anim == "Walk" and floating == false then
  3656. if walkforw == true then
  3657. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3658. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3659. else
  3660. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3661. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3662. end
  3663. else
  3664. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  3665. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  3666. end
  3667. if 1 < RootPart.Velocity.y and hitfloor == nil then
  3668. Anim = "Jump"
  3669. if Mode == "Normal" and floating == true then
  3670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3)
  3671. end
  3672. if attack == false then
  3673. if Mode == "Normal" then
  3674. MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
  3675. MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1)
  3676. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3)
  3677. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3)
  3678. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3)
  3679. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3)
  3680. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3)
  3681. else
  3682. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3683. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3684. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25)
  3685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25)
  3686. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25)
  3687. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25)
  3688. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25)
  3689. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  3690. end
  3691. end
  3692. else
  3693. if RootPart.Velocity.y < -1 and hitfloor == nil then
  3694. Anim = "Fall"
  3695. if Mode == "Normal" and floating == true then
  3696. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3697. end
  3698. if attack == false then
  3699. if Mode == "Normal" then
  3700. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3701. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3702. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2)
  3703. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2)
  3704. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3705. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3706. else
  3707. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3708. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  3709. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3710. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25)
  3711. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25)
  3712. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3713. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3714. end
  3715. end
  3716. else
  3717. if torvel < 1 and hitfloor ~= nil then
  3718. Anim = "Idle"
  3719. if Mode == "Normal" and floating == true then
  3720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3)
  3721. end
  3722. if attack == false then
  3723. if Mode == "Normal" then
  3724. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3)
  3725. RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3)
  3726. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3)
  3727. RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3)
  3728. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3)
  3729. else
  3730. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3731. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3732. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2)
  3733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2)
  3734. RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2)
  3735. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2)
  3736. RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2)
  3737. LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2)
  3738. end
  3739. end
  3740. else
  3741. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  3742. Anim = "Walk"
  3743. walk = walk + 1
  3744. if 15 - 5 * Mvmt.Value <= walk then
  3745. walk = 0
  3746. if walkforw == true then
  3747. walkforw = false
  3748. else
  3749. if walkforw == false then
  3750. walkforw = true
  3751. end
  3752. end
  3753. end
  3754. testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0)
  3755. newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z)
  3756. MoveCF = cf(testpart.Position, newpos)
  3757. local mpos = testpart.CFrame * euler(0, 0, 0)
  3758. local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0)
  3759. local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
  3760. if Mode == "Normal" and floating == true then
  3761. RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3)
  3762. end
  3763. if attack == false then
  3764. if Mode == "Normal" then
  3765. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3)
  3766. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3)
  3767. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3)
  3768. RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3)
  3769. LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3)
  3770. else
  3771. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3772. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3773. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
  3774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
  3775. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25)
  3776. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25)
  3777. RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
  3778. LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
  3779. end
  3780. end
  3781. else
  3782. do
  3783. if 30 <= torvel and hitfloor ~= nil then
  3784. Anim = "Run"
  3785. if Mode == "Normal" and floating == true then
  3786. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3)
  3787. end
  3788. if attack == false then
  3789. if Mode == "Normal" then
  3790. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3)
  3791. RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3)
  3792. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3)
  3793. RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3)
  3794. LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3)
  3795. else
  3796. mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3797. mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  3798. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
  3799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25)
  3800. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25)
  3801. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25)
  3802. RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
  3803. LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
  3804. end
  3805. end
  3806. end
  3807. end
  3808. end
  3809. end
  3810. end
  3811. end
  3812. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3813. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3814. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3815. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3816. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3817. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3818. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3819. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3820. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3821. for _,c in pairs(Decrease:children()) do
  3822. if (c:findFirstChild("Duration")) ~= nil then
  3823. c.Duration.Value = c.Duration.Value - 1
  3824. if c.Duration.Value <= 0 then
  3825. c.Parent = nil
  3826. end
  3827. end
  3828. if c.Name == "DecreaseAtk" then
  3829. decreaseatk = decreaseatk + c.Value
  3830. else
  3831. if c.Name == "DecreaseDef" then
  3832. decreasedef = decreasedef + c.Value
  3833. else
  3834. if c.Name == "DecreaseMvmt" then
  3835. decreasemvmt = decreasemvmt + c.Value
  3836. end
  3837. end
  3838. end
  3839. end
  3840. Atk.Value = 400 - (decreaseatk)
  3841. if Atk.Value <= 432 then
  3842. Atk.Value = 110
  3843. end
  3844. Def.Value = 141422 - (decreasedef)
  3845. if Def.Value <= 0 then
  3846. Def.Value = 0.01
  3847. end
  3848. Mvmt.Value = 1 - (decreasemvmt)
  3849. if Mvmt.Value <= 0 then
  3850. Mvmt.Value = 0
  3851. end
  3852. decreaseatk = 0
  3853. decreasedef = 0
  3854. decreasemvmt = 0
  3855. AtkVal = Atk.Value * 100
  3856. AtkVal = math.floor(AtkVal)
  3857. AtkVal = AtkVal / 100
  3858. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3859. DefVal = Def.Value * 100
  3860. DefVal = math.floor(DefVal)
  3861. DefVal = DefVal / 100
  3862. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3863. MvmtVal = Mvmt.Value * 100
  3864. MvmtVal = math.floor(MvmtVal)
  3865. MvmtVal = MvmtVal / 100
  3866. if Rooted.Value == true then
  3867. MvmtVal = 0
  3868. end
  3869. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3870. if StunT.Value <= Stun.Value then
  3871. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3872. else
  3873. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3874. end
  3875. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3876. if 100 <= mana.Value then
  3877. mana.Value = 100
  3878. else
  3879. if mananum <= manainc then
  3880. mananum = mananum + 1
  3881. else
  3882. mananum = 0
  3883. mana.Value = mana.Value + 1
  3884. end
  3885. end
  3886. for i = 1, #cooldowns do
  3887. if cooldownmax <= cooldowns[i] then
  3888. cooldowns[i] = cooldownmax
  3889. else
  3890. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3891. end
  3892. end
  3893. end
  3894. if #Effects>0 then
  3895. for e=1,#Effects do
  3896. if Effects[e]~=nil then
  3897. local Thing=Effects[e]
  3898. if Thing ~= nil then
  3899. local Part = Thing[1]
  3900. local Mode = Thing[2]
  3901. local Delay = Thing[3]
  3902. local IncX = Thing[4]
  3903. local IncY = Thing[5]
  3904. local IncZ = Thing[6]
  3905. if Thing[2] == "CylinderClang" then
  3906. if Thing[3] <= 1 then
  3907. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3908. Thing[7] = Thing[1].CFrame
  3909. effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
  3910. Thing[8] = Thing[7]
  3911. Thing[3] = Thing[3] + Thing[4]
  3912. else
  3913. Part.Parent = nil
  3914. table.remove(Effects, e)
  3915. end
  3916. end
  3917. if Thing[2] == "showDamage" then
  3918. if Thing[6] < Thing[5] then
  3919. Thing[6] = Thing[6] + 1
  3920. else
  3921. if Thing[6] < Thing[7] then
  3922. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  3923. Thing[6] = Thing[6] + 1
  3924. else
  3925. if Thing[6] < Thing[8] then
  3926. Thing[6] = Thing[6] + 1
  3927. else
  3928. if Thing[6] < Thing[9] then
  3929. Thing[6] = Thing[6] + 1
  3930. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  3931. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  3932. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  3933. else
  3934. Thing[1].Parent = nil
  3935. table.remove(Effects, e)
  3936. end
  3937. end
  3938. end
  3939. end
  3940. end
  3941. if Thing[2] == "CloneEf" then
  3942. if Thing[3] <= 500 then
  3943. Thing[3] = Thing[3] + 1
  3944. if 10 <= Thing[4] then
  3945. Thing[4] = 0
  3946. end
  3947. Thing[4] = Thing[4] + 1
  3948. else
  3949. table.remove(Effects, e)
  3950. end
  3951. end
  3952. if Thing[2] == "SatelliteStrike" then
  3953. if Thing[5] < 100 then
  3954. Thing[5] = Thing[5] + 2
  3955. Thing[6] = Thing[6] + 1
  3956. if 2 < Thing[6] then
  3957. Thing[6] = 0
  3958. if Thing[3].BrickColor == BrickColor.new("New Yeller") then
  3959. Thing[3].Transparency = 0.8
  3960. Thing[3].BrickColor = BrickColor.new("Really red")
  3961. else
  3962. Thing[3].Transparency = 0.8
  3963. Thing[3].BrickColor = BrickColor.new("New Yeller")
  3964. end
  3965. end
  3966. else
  3967. refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  3968. refda.Anchored = true
  3969. refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0)
  3970. game:GetService("Debris"):AddItem(refda, 1)
  3971. local mag = (refda.Position - Thing[1].Position).magnitude
  3972. MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3)
  3973. Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright yellow", 3.5, 0.2, 0.05)
  3974. MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1)
  3975. refda.CFrame = cf(Thing[1].Position)
  3976. MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true)
  3977. refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0)
  3978. MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(10, 12)), nil, nil, true)
  3979. refda.CFrame = cf(Thing[1].Position)
  3980. so("341336446", refda, 1, math.random(100, 120) / 100)
  3981. so("341336459", refda, 1, math.random(100, 120) / 100)
  3982. Thing[1].Parent = nil
  3983. table.remove(Effects, e)
  3984. end
  3985. end
  3986. do
  3987. if Thing[2] == "SatelliteStrike2" then
  3988. if Thing[5] < 100 then
  3989. Thing[5] = Thing[5] + 2
  3990. Thing[6] = Thing[6] + 1
  3991. if 2 < Thing[6] then
  3992. Thing[6] = 0
  3993. if Thing[3].BrickColor == BrickColor.new("New Yeller") then
  3994. Thing[3].Transparency = 0.8
  3995. Thing[3].BrickColor = BrickColor.new("Really red")
  3996. else
  3997. Thing[3].Transparency = 0.8
  3998. Thing[3].BrickColor = BrickColor.new("New Yeller")
  3999. end
  4000. end
  4001. else
  4002. refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  4003. refda.Anchored = true
  4004. refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0)
  4005. game:GetService("Debris"):AddItem(refda, 1)
  4006. local mag = (refda.Position - Thing[1].Position).magnitude
  4007. MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1)
  4008. Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03)
  4009. MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1)
  4010. refda.CFrame = cf(Thing[1].Position)
  4011. MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true)
  4012. refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0)
  4013. MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(14, 18)), nil, nil, true)
  4014. refda.CFrame = cf(Thing[1].Position)
  4015. so("341336446", refda, 1, math.random(70, 90) / 100)
  4016. so("341336459", refda, 1, math.random(50, 80) / 100)
  4017. Thing[1].Parent = nil
  4018. table.remove(Effects, e)
  4019. end
  4020. end
  4021. do
  4022. if Thing[2] == "Shoot" then
  4023. Thing[11] = Thing[11] + 0.02
  4024. local Look = Thing[1]
  4025. local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz)
  4026. local mag = (Thing[4] - pos).magnitude
  4027. if 6 < Thing[8] then
  4028. Thing[8] = 1
  4029. else
  4030. Thing[8] = Thing[8] + 1
  4031. end
  4032. MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  4033. Thing[9].BrickColor = Neons[Thing[8]]
  4034. Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10]
  4035. Thing[4] = Thing[4] + Look * Thing[11]
  4036. Thing[3] = Thing[3] - 1
  4037. if hit ~= nil then
  4038. Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 3)), nil, nil, true)
  4039. end
  4040. if Thing[3] <= 0 then
  4041. Thing[9].Parent = nil
  4042. table.remove(Effects, e)
  4043. end
  4044. end
  4045. do
  4046. if Thing[2] == "Shoot2" then
  4047. local Look = Thing[1]
  4048. local hit, pos = rayCast(Thing[4], Look, 4, Character)
  4049. local mag = (Thing[4] - pos).magnitude
  4050. if 6 < Thing[8] then
  4051. Thing[8] = 1
  4052. else
  4053. Thing[8] = Thing[8] + 1
  4054. end
  4055. MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5)
  4056. Thing[4] = Thing[4] + Look * 4
  4057. Thing[3] = Thing[3] - 1
  4058. if hit ~= nil then
  4059. Thing[3] = 0
  4060. Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(1, 5)), nil, nil, true)
  4061. end
  4062. if Thing[3] <= 0 then
  4063. table.remove(Effects, e)
  4064. end
  4065. end
  4066. do
  4067. if Thing[2] == "Shoot3" then
  4068. local Look = Thing[1]
  4069. local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz)
  4070. local mag = (Thing[4] - pos).magnitude
  4071. if 6 < Thing[8] then
  4072. Thing[8] = 1
  4073. else
  4074. Thing[8] = Thing[8] + 1
  4075. end
  4076. Thing[11] = Thing[11] + 0.05
  4077. Thing[9].BrickColor = Neons[Thing[8]]
  4078. Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0)
  4079. MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25)
  4080. Thing[4] = Thing[4] + Look * 1.5
  4081. Thing[3] = Thing[3] - 1
  4082. if hit ~= nil then
  4083. Thing[3] = 0
  4084. end
  4085. if Thing[3] <= 0 then
  4086. MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1)
  4087. MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05)
  4088. local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  4089. staaaaref.Anchored = true
  4090. staaaaref.CFrame = cf(Thing[9].Position)
  4091. game:GetService("Debris"):AddItem(staaaaref, 1)
  4092. so("341336499", staaaaref, 0.8, 2)
  4093. MagniDamage(staaaaref, 10, 10, 12, math.random(10, 20), "Knockdown2", staaaaref, 0.1, 1, (math.random(4, 6)), nil, nil, true, "Damage", 0.1, 200)
  4094. Thing[9].Parent = nil
  4095. table.remove(Effects, e)
  4096. end
  4097. end
  4098. do
  4099. if Thing[2] == "Shoot4" then
  4100. local Look = Thing[1]
  4101. local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz)
  4102. local mag = (Thing[4] - pos).magnitude
  4103. if 6 < Thing[8] then
  4104. Thing[8] = 1
  4105. else
  4106. Thing[8] = Thing[8] + 1
  4107. end
  4108. Thing[11] = Thing[11] + 0.05
  4109. Thing[9].BrickColor = Neons[Thing[8]]
  4110. Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0)
  4111. MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25)
  4112. Thing[4] = Thing[4] + Look * 1.5
  4113. Thing[3] = Thing[3] - 1
  4114. if hit ~= nil then
  4115. Thing[3] = 0
  4116. end
  4117. if Thing[3] <= 0 then
  4118. MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1)
  4119. MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1)
  4120. MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08)
  4121. MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06)
  4122. local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
  4123. staaaaref.Anchored = true
  4124. staaaaref.CFrame = cf(Thing[9].Position)
  4125. game:GetService("Debris"):AddItem(staaaaref, 1)
  4126. so("341336499", staaaaref, 0.8, 1)
  4127. MagniDamage(staaaaref, 20, 15, 18, math.random(30, 50), "Knockdown2", staaaaref, 0.1, 1, (math.random(8, 10)), nil, nil, true, "Damage", 0.1, 400)
  4128. Thing[9].Parent = nil
  4129. table.remove(Effects, e)
  4130. end
  4131. end
  4132. do
  4133. do
  4134. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then
  4135. if Thing[1].Transparency <= 1 then
  4136. if Thing[2] == "Block1" then
  4137. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4138. Mesh = Thing[7]
  4139. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  4140. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4141. else
  4142. if Thing[2] == "Block2" then
  4143. Thing[1].CFrame = Thing[1].CFrame
  4144. Mesh = Thing[7]
  4145. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  4146. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4147. else
  4148. if Thing[2] == "Block3" then
  4149. Thing[8] = Thing[8] * cf(0, 1, 0)
  4150. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4151. Mesh = Thing[7]
  4152. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  4153. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4154. else
  4155. if Thing[2] == "Block4" then
  4156. if #Neons - 1 < Thing[8] then
  4157. Thing[8] = 1
  4158. else
  4159. Thing[8] = Thing[8] + 1
  4160. end
  4161. Thing[1].BrickColor = Neons[Thing[8]]
  4162. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4163. Mesh = Thing[7]
  4164. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  4165. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4166. else
  4167. if Thing[2] == "Cylinder" then
  4168. Mesh = Thing[7]
  4169. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  4170. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4171. else
  4172. if Thing[2] == "Shatter" then
  4173. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4174. Thing[4] = Thing[4] * cf(0, Thing[7], 0)
  4175. Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0)
  4176. Thing[6] = Thing[6] + Thing[5]
  4177. else
  4178. if Thing[2] == "Blood" then
  4179. Mesh = Thing[7]
  4180. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  4181. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  4182. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4183. else
  4184. if Thing[2] == "Elec" then
  4185. Mesh = Thing[7]
  4186. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  4187. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4188. else
  4189. if Thing[2] == "Disappear" then
  4190. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4191. end
  4192. end
  4193. end
  4194. end
  4195. end
  4196. end
  4197. end
  4198. end
  4199. end
  4200. else
  4201. Part.Parent = nil
  4202. table.remove(Effects, e)
  4203. end
  4204. end
  4205. end
  4206. end
  4207. end
  4208. end
  4209. end
  4210. end
  4211. end
  4212. end
  4213. end
  4214. end
  4215. end
  4216. end
  4217. end
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