goodcatx

changed memeus

Jan 29th, 2021 (edited)
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  1. -----------------------
  2. --Changed MemeusV2--
  3. -------------------------------------------------------
  4. --original script by makhail07
  5. and 2003boobear
  6.  
  7. --edit by thegoodcatX
  8.  
  9. --discord (not mine) Creterisk # 2958
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26. FELOADLIBRARY = {}
  27. loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
  28. Bypass = "death"
  29. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  30.  
  31. --The reality of my life isn't real but a Universe -makhail07
  32. wait()
  33. local Player = game.Players.localPlayer
  34. local Character = workspace.non
  35. local plr = game:service'Players'.LocalPlayer
  36. local Humanoid = Character.Humanoid
  37. local char = Character
  38. local hum = char.Humanoid
  39. local ra = char["Right Arm"]
  40. local la= char["Left Arm"]
  41. local rl= char["Right Leg"]
  42. local ll = char["Left Leg"]
  43. local hed = char.Head
  44. local root = char.HumanoidRootPart
  45. local rootj = root.RootJoint
  46. local tors = char.Torso
  47. local mouse = plr:GetMouse()
  48. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  49. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  50. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  51. local cam = game.Workspace.CurrentCamera
  52. trazx = Instance.new("ParticleEmitter")
  53. c = game.Players.LocalPlayer.Character
  54.  
  55. --where i put all the warn things
  56.  
  57. warn ("Well Look at that, I finished it.")
  58. --Looks Like you decided to look though the script. Well, Hello.
  59. warn ("I had a fun time making this edit.")
  60. --I Really DID have fun editing this.
  61. warn ("I hope you Enjoy this. Go have Fun!")
  62. --Just don't abuse.
  63. warn ("Also, the original MemeusV2 was made by makhail07.")
  64. --Support makhail07 for making the original!
  65. warn ("This edit was made by me, 2003boobear.")
  66. --This is one of my best edits BY FAR, though.
  67. Character.Head.face.Texture = "rbxassetid://620619801"
  68.  
  69. -------------------------------------------------------
  70. --Start Good Stuff--
  71. -------------------------------------------------------
  72. CF = CFrame.new
  73. angles = CFrame.Angles
  74. attack = false
  75. timetofly = true
  76. Euler = CFrame.fromEulerAnglesXYZ
  77. Rad = math.rad
  78. IT = Instance.new
  79. BrickC = BrickColor.new
  80. Cos = math.cos
  81. Acos = math.acos
  82. Sin = math.sin
  83. Asin = math.asin
  84. Abs = math.abs
  85. Mrandom = math.random
  86. Floor = math.floor
  87. random = math.random
  88. radian = math.rad
  89. Vec3 = Vector3.new
  90. cFrame = CFrame.new
  91. Euler = CFrame.fromEulerAnglesXYZ
  92. -------------------------------------------------------
  93. --End Good Stuff--
  94. -------------------------------------------------------
  95. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  96. RSH, LSH = nil, nil
  97. RW = Instance.new("Weld")
  98. LW = Instance.new("Weld")
  99. RH = tors["Right Hip"]
  100. LH = tors["Left Hip"]
  101. RSH = tors["Right Shoulder"]
  102. LSH = tors["Left Shoulder"]
  103. RSH.Parent = nil
  104. LSH.Parent = nil
  105. RW.Name = "RW"
  106. RW.Part0 = tors
  107. RW.C0 = CF(1.5, 0.5, 0)
  108. RW.C1 = CF(0, 0.5, 0)
  109. RW.Part1 = ra
  110. RW.Parent = tors
  111. LW.Name = "LW"
  112. LW.Part0 = tors
  113. LW.C0 = CF(-1.5, 0.5, 0)
  114. LW.C1 = CF(0, 0.5, 0)
  115. LW.Part1 = la
  116. LW.Parent = tors
  117. Effects = {}
  118.  
  119. -------------------------------------------------------
  120. --Start HeartBeat--
  121. -------------------------------------------------------
  122. ArtificialHB = Instance.new("BindableEvent", script)
  123. ArtificialHB.Name = "Heartbeat"
  124. script:WaitForChild("Heartbeat")
  125.  
  126. frame = 1 / 60
  127. tf = 0
  128. allowframeloss = false
  129. tossremainder = false
  130.  
  131.  
  132. lastframe = tick()
  133. script.Heartbeat:Fire()
  134.  
  135.  
  136. game:GetService("RunService").Heartbeat:connect(function(s, p)
  137. tf = tf + s
  138. if tf >= frame then
  139. if allowframeloss then
  140. script.Heartbeat:Fire()
  141. lastframe = tick()
  142. else
  143. for i = 1, math.floor(tf / frame) do
  144. script.Heartbeat:Fire()
  145. end
  146. lastframe = tick()
  147. end
  148. if tossremainder then
  149. tf = 0
  150. else
  151. tf = tf - frame * math.floor(tf / frame)
  152. end
  153. end
  154. end)
  155. -------------------------------------------------------
  156. --End HeartBeat--
  157. -------------------------------------------------------
  158.  
  159. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  160. coroutine.resume(coroutine.create(function()
  161. local intensity = 1 * Intensity
  162. local rotM = 0.01 * Intensity
  163. for i = 0, Length, 0.1 do
  164. swait()
  165. intensity = intensity - 0.05 * Intensity / Length
  166. rotM = rotM - 5.0E-4 * Intensity / Length
  167. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  168. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  169. end
  170. Humanoid.CameraOffset = Vec3(0, 0, 0)
  171. end))
  172. end
  173.  
  174. local joyemoji = Instance.new('ParticleEmitter', tors)
  175. joyemoji.VelocitySpread = 2000
  176. joyemoji.Lifetime = NumberRange.new(1)
  177. joyemoji.Speed = NumberRange.new(40)
  178. joy= {}
  179. for i=0, 19 do
  180. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  181. end
  182. joyemoji.Size = NumberSequence.new(joy)
  183. joyemoji.Rate = 0
  184. joyemoji.LockedToPart = false
  185. joyemoji.LightEmission = 0
  186. joyemoji.Texture = "rbxassetid://1176402123"
  187. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  188.  
  189.  
  190. local LIT = Instance.new('ParticleEmitter', tors)
  191. LIT.VelocitySpread = 2000
  192. LIT.Lifetime = NumberRange.new(1)
  193. LIT.Speed = NumberRange.new(45)
  194. nani= {}
  195. for i=0, 19 do
  196. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  197. end
  198. LIT.Size = NumberSequence.new(nani)
  199. LIT.Rate = 0
  200. LIT.LockedToPart = false
  201. LIT.LightEmission = 0
  202. LIT.Texture = "rbxassetid://1492670151"
  203. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  204.  
  205. local toast = Instance.new('ParticleEmitter', tors)
  206. toast.VelocitySpread = 2000
  207. toast.Lifetime = NumberRange.new(1)
  208. toast.Speed = NumberRange.new(60)
  209. toasterstoasttoast= {}
  210. for i=0, 19 do
  211. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  212. end
  213. toast.Size = NumberSequence.new(toasterstoasttoast)
  214. toast.Rate = 0
  215. toast.LockedToPart = false
  216. toast.LightEmission = 0
  217. toast.Texture = "rbxassetid://436096230"
  218. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  219.  
  220. local ok = Instance.new('ParticleEmitter', tors)
  221. ok.VelocitySpread = 2000
  222. ok.Lifetime = NumberRange.new(1)
  223. ok.Speed = NumberRange.new(50)
  224. cool= {}
  225. for i=0, 19 do
  226. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  227. end
  228. ok.Size = NumberSequence.new(cool)
  229. ok.Rate = 0
  230. ok.LockedToPart = false
  231. ok.LightEmission = 0
  232. ok.Texture = "rbxassetid://636768448"
  233. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  234.  
  235. -------------------------------------------------------
  236. --Start Kyu's shitty stuff--
  237. -------------------------------------------------------
  238.  
  239. function ragdoll(model)
  240. local char = model
  241. torso = char.HumanoidRootPart
  242. torso2 = char.Torso
  243. LW.Parent = nil
  244. RW.Parent = nil
  245. LH.Parent = nil
  246. RH.Parent = nil
  247. if hum ~= nil then
  248. hum.PlatformStand = true
  249. end
  250.  
  251. local Head = char:FindFirstChild("Head")
  252. if Head then
  253. local Neck = Instance.new("Weld")
  254. Neck.Name = "Neck"
  255. Neck.Part0 = torso
  256. Neck.Part1 = Head
  257. Neck.C0 = CFrame.new(0, 1.5, 0)
  258. Neck.C1 = CFrame.new()
  259. Neck.Parent = torso
  260. end
  261. local Limb = char:FindFirstChild("Right Arm")
  262. if Limb then
  263.  
  264. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  265. local Joint = Instance.new("Glue")
  266. Joint.Name = "RightShoulder"
  267. Joint.Part0 = torso
  268. Joint.Part1 = Limb
  269. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  270. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  271. Joint.Parent = torso
  272.  
  273. local B = Instance.new("Part")
  274. B.TopSurface = 0
  275. B.BottomSurface = 0
  276. B.formFactor = "Symmetric"
  277. B.Size = Vector3.new(1, 1, 1)
  278. B.Transparency = 1
  279. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  280. B.Parent = char
  281. local W = Instance.new("Weld")
  282. W.Part0 = Limb
  283. W.Part1 = B
  284. W.C0 = CFrame.new(0, -0.5, 0)
  285. W.Parent = Limb
  286.  
  287. end
  288. local Limb = char:FindFirstChild("Left Arm")
  289. if Limb then
  290.  
  291. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  292. local Joint = Instance.new("Glue")
  293. Joint.Name = "LeftShoulder"
  294. Joint.Part0 = torso
  295. Joint.Part1 = Limb
  296. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  297. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  298. Joint.Parent = torso
  299.  
  300. local B = Instance.new("Part")
  301. B.TopSurface = 0
  302. B.BottomSurface = 0
  303. B.formFactor = "Symmetric"
  304. B.Size = Vector3.new(1, 1, 1)
  305. B.Transparency = 1
  306. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  307. B.Parent = char
  308. local W = Instance.new("Weld")
  309. W.Part0 = Limb
  310. W.Part1 = B
  311. W.C0 = CFrame.new(0, -0.5, 0)
  312. W.Parent = Limb
  313.  
  314. end
  315. local Limb = char:FindFirstChild("Right Leg")
  316. if Limb then
  317.  
  318. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  319. local Joint = Instance.new("Glue")
  320. Joint.Name = "RightHip"
  321. Joint.Part0 = torso
  322. Joint.Part1 = Limb
  323. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  324. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  325. Joint.Parent = torso
  326.  
  327. local B = Instance.new("Part")
  328. B.TopSurface = 0
  329. B.BottomSurface = 0
  330. B.formFactor = "Symmetric"
  331. B.Size = Vector3.new(1, 1, 1)
  332. B.Transparency = 1
  333. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  334. B.Parent = char
  335. local W = Instance.new("Weld")
  336. W.Part0 = Limb
  337. W.Part1 = B
  338. W.C0 = CFrame.new(0, -0.5, 0)
  339. W.Parent = Limb
  340.  
  341. end
  342. local Limb = char:FindFirstChild("Left Leg")
  343. if Limb then
  344.  
  345. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  346. local Joint = Instance.new("Glue")
  347. Joint.Name = "LeftHip"
  348. Joint.Part0 = torso
  349. Joint.Part1 = Limb
  350. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  351. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  352. Joint.Parent = torso
  353.  
  354. local B = Instance.new("Part")
  355. B.TopSurface = 0
  356. B.BottomSurface = 0
  357. B.formFactor = "Symmetric"
  358. B.Size = Vector3.new(1, 1, 1)
  359. B.Transparency = 1
  360. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  361. B.Parent = char
  362. local W = Instance.new("Weld")
  363. W.Part0 = Limb
  364. W.Part1 = B
  365. W.C0 = CFrame.new(0, -0.5, 0)
  366. W.Parent = Limb
  367.  
  368. end
  369. --[
  370. local Bar = Instance.new("Part")
  371. Bar.TopSurface = 0
  372. Bar.BottomSurface = 0
  373. Bar.formFactor = "Symmetric"
  374. Bar.Size = Vector3.new(1, 1, 1)
  375. Bar.Transparency = 1
  376. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  377. Bar.Parent = char
  378. local Weld = Instance.new("Weld")
  379. Weld.Part0 = torso
  380. Weld.Part1 = Bar
  381. Weld.C0 = CFrame.new(0, 0.5, 0)
  382. Weld.Parent = torso
  383. --]]
  384.  
  385. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  386.  
  387. end
  388.  
  389. -------------------------------------------------------
  390. --End Kyu's shitty stuff--
  391. -------------------------------------------------------
  392.  
  393. -------------------------------------------------------
  394. --Start Important Functions--
  395. -------------------------------------------------------
  396. function swait(num)
  397. if num == 0 or num == nil then
  398. game:service("RunService").Stepped:wait(0)
  399. else
  400. for i = 0, num do
  401. game:service("RunService").Stepped:wait(0)
  402. end
  403. end
  404. end
  405. function thread(f)
  406. coroutine.resume(coroutine.create(f))
  407. end
  408. function clerp(a, b, t)
  409. local qa = {
  410. QuaternionFromCFrame(a)
  411. }
  412. local qb = {
  413. QuaternionFromCFrame(b)
  414. }
  415. local ax, ay, az = a.x, a.y, a.z
  416. local bx, by, bz = b.x, b.y, b.z
  417. local _t = 1 - t
  418. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  419. end
  420. function QuaternionFromCFrame(cf)
  421. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  422. local trace = m00 + m11 + m22
  423. if trace > 0 then
  424. local s = math.sqrt(1 + trace)
  425. local recip = 0.5 / s
  426. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  427. else
  428. local i = 0
  429. if m00 < m11 then
  430. i = 1
  431. end
  432. if m22 > (i == 0 and m00 or m11) then
  433. i = 2
  434. end
  435. if i == 0 then
  436. local s = math.sqrt(m00 - m11 - m22 + 1)
  437. local recip = 0.5 / s
  438. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  439. elseif i == 1 then
  440. local s = math.sqrt(m11 - m22 - m00 + 1)
  441. local recip = 0.5 / s
  442. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  443. elseif i == 2 then
  444. local s = math.sqrt(m22 - m00 - m11 + 1)
  445. local recip = 0.5 / s
  446. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  447. end
  448. end
  449. end
  450. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  451. local xs, ys, zs = x + x, y + y, z + z
  452. local wx, wy, wz = w * xs, w * ys, w * zs
  453. local xx = x * xs
  454. local xy = x * ys
  455. local xz = x * zs
  456. local yy = y * ys
  457. local yz = y * zs
  458. local zz = z * zs
  459. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  460. end
  461. function QuaternionSlerp(a, b, t)
  462. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  463. local startInterp, finishInterp
  464. if cosTheta >= 1.0E-4 then
  465. if 1 - cosTheta > 1.0E-4 then
  466. local theta = math.acos(cosTheta)
  467. local invSinTheta = 1 / Sin(theta)
  468. startInterp = Sin((1 - t) * theta) * invSinTheta
  469. finishInterp = Sin(t * theta) * invSinTheta
  470. else
  471. startInterp = 1 - t
  472. finishInterp = t
  473. end
  474. elseif 1 + cosTheta > 1.0E-4 then
  475. local theta = math.acos(-cosTheta)
  476. local invSinTheta = 1 / Sin(theta)
  477. startInterp = Sin((t - 1) * theta) * invSinTheta
  478. finishInterp = Sin(t * theta) * invSinTheta
  479. else
  480. startInterp = t - 1
  481. finishInterp = t
  482. end
  483. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  484. end
  485. function rayCast(Position, Direction, Range, Ignore)
  486. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  487. end
  488.  
  489. local Create = FELOADLIBRARY.Create
  490.  
  491. -------------------------------------------------------
  492. --Start Damage Function--
  493. -------------------------------------------------------
  494. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  495. if hit.Parent == nil then
  496. return
  497. end
  498. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  499. for _, v in pairs(hit.Parent:children()) do
  500. if v:IsA("Humanoid") then
  501. h = v
  502. end
  503. end
  504.  
  505. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  506. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  507. if hit.Parent.DebounceHit.Value == true then
  508. return
  509. end
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. end
  529. end
  530. end
  531. if blocked == false then
  532. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  533. else
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. end
  536. if Type == "Knockdown" then
  537. local hum = hit.Parent.Humanoid
  538. hum.PlatformStand = true
  539. coroutine.resume(coroutine.create(function(HHumanoid)
  540. swait(1)
  541. HHumanoid.PlatformStand = false
  542. end), hum)
  543. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  544. local bodvol = Create("BodyVelocity"){
  545. velocity = angle * knockback,
  546. P = 5000,
  547. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  548. Parent = hit,
  549. }
  550. local rl = Create("BodyAngularVelocity"){
  551. P = 3000,
  552. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  553. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  554. Parent = hit,
  555. }
  556. game:GetService("Debris"):AddItem(bodvol, .5)
  557. game:GetService("Debris"):AddItem(rl, .5)
  558. elseif Type == "Normal" then
  559. local vp = Create("BodyVelocity"){
  560. P = 500,
  561. maxForce = Vector3.new(math.huge, 0, math.huge),
  562. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  563. }
  564. if knockback > 0 then
  565. vp.Parent = hit.Parent.Torso
  566. end
  567. game:GetService("Debris"):AddItem(vp, .5)
  568. elseif Type == "Up" then
  569. local bodyVelocity = Create("BodyVelocity"){
  570. velocity = Vector3.new(0, 20, 0),
  571. P = 5000,
  572. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  573. Parent = hit,
  574. }
  575. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  576. elseif Type == "DarkUp" then
  577. coroutine.resume(coroutine.create(function()
  578. for i = 0, 1, 0.1 do
  579. swait()
  580. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  581. end
  582. end))
  583. local bodyVelocity = Create("BodyVelocity"){
  584. velocity = Vector3.new(0, 20, 0),
  585. P = 5000,
  586. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  587. Parent = hit,
  588. }
  589. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  590. elseif Type == "Snare" then
  591. local bp = Create("BodyPosition"){
  592. P = 2000,
  593. D = 100,
  594. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  595. position = hit.Parent.Torso.Position,
  596. Parent = hit.Parent.Torso,
  597. }
  598. game:GetService("Debris"):AddItem(bp, 1)
  599. elseif Type == "Freeze" then
  600. local BodPos = Create("BodyPosition"){
  601. P = 50000,
  602. D = 1000,
  603. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  604. position = hit.Parent.Torso.Position,
  605. Parent = hit.Parent.Torso,
  606. }
  607. local BodGy = Create("BodyGyro") {
  608. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  609. P = 20e+003,
  610. Parent = hit.Parent.Torso,
  611. cframe = hit.Parent.Torso.CFrame,
  612. }
  613. hit.Parent.Torso.Anchored = true
  614. coroutine.resume(coroutine.create(function(Part)
  615. swait(1.5)
  616. Part.Anchored = false
  617. end), hit.Parent.Torso)
  618. game:GetService("Debris"):AddItem(BodPos, 3)
  619. game:GetService("Debris"):AddItem(BodGy, 3)
  620. end
  621. local debounce = Create("BoolValue"){
  622. Name = "DebounceHit",
  623. Parent = hit.Parent,
  624. Value = true,
  625. }
  626. game:GetService("Debris"):AddItem(debounce, Delay)
  627. c = Create("ObjectValue"){
  628. Name = "creator",
  629. Value = Player,
  630. Parent = h,
  631. }
  632. game:GetService("Debris"):AddItem(c, .5)
  633. end
  634. end
  635. -------------------------------------------------------
  636. --End Damage Function--
  637. -------------------------------------------------------
  638.  
  639. -------------------------------------------------------
  640. --Start Damage Function Customization--
  641. -------------------------------------------------------
  642. function ShowDamage(Pos, Text, Time, Color)
  643. local Rate = (1 / 30)
  644. local Pos = (Pos or Vector3.new(0, 0, 0))
  645. local Text = (Text or "")
  646. local Time = (Time or 2)
  647. local Color = (Color or Color3.new(1, 0, 1))
  648. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  649. EffectPart.Anchored = true
  650. local BillboardGui = Create("BillboardGui"){
  651. Size = UDim2.new(3, 0, 3, 0),
  652. Adornee = EffectPart,
  653. Parent = EffectPart,
  654. }
  655. local TextLabel = Create("TextLabel"){
  656. BackgroundTransparency = 1,
  657. Size = UDim2.new(1, 0, 1, 0),
  658. Text = Text,
  659. Font = "Highway",
  660. TextColor3 = Color,
  661. TextScaled = true,
  662. Parent = BillboardGui,
  663. }
  664. game.Debris:AddItem(EffectPart, (Time))
  665. EffectPart.Parent = game:GetService("Workspace")
  666. delay(0, function()
  667. local Frames = (Time / Rate)
  668. for Frame = 1, Frames do
  669. wait(Rate)
  670. local Percent = (Frame / Frames)
  671. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  672. TextLabel.TextTransparency = Percent
  673. end
  674. if EffectPart and EffectPart.Parent then
  675. EffectPart:Destroy()
  676. end
  677. end)
  678. end
  679. -------------------------------------------------------
  680. --End Damage Function Customization--
  681. -------------------------------------------------------
  682.  
  683. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  684. for _, c in pairs(workspace:children()) do
  685. local hum = c:findFirstChild("Humanoid")
  686. if hum ~= nil then
  687. local head = c:findFirstChild("Head")
  688. if head ~= nil then
  689. local targ = head.Position - Part.Position
  690. local mag = targ.magnitude
  691. if magni >= mag and c.Name ~= plr.Name then
  692. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  693. end
  694. end
  695. end
  696. end
  697. end
  698.  
  699.  
  700. CFuncs = {
  701. Part = {
  702. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  703. local Part = Create("Part")({
  704. Parent = Parent,
  705. Reflectance = Reflectance,
  706. Transparency = Transparency,
  707. CanCollide = false,
  708. Locked = true,
  709. BrickColor = BrickColor.new(tostring(BColor)),
  710. Name = Name,
  711. Size = Size,
  712. Material = Material
  713. })
  714. RemoveOutlines(Part)
  715. return Part
  716. end
  717. },
  718. Mesh = {
  719. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  720. local Msh = Create(Mesh)({
  721. Parent = Part,
  722. Offset = OffSet,
  723. Scale = Scale
  724. })
  725. if Mesh == "SpecialMesh" then
  726. Msh.MeshType = MeshType
  727. Msh.MeshId = MeshId
  728. end
  729. return Msh
  730. end
  731. },
  732. Mesh = {
  733. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  734. local Msh = Create(Mesh)({
  735. Parent = Part,
  736. Offset = OffSet,
  737. Scale = Scale
  738. })
  739. if Mesh == "SpecialMesh" then
  740. Msh.MeshType = MeshType
  741. Msh.MeshId = MeshId
  742. end
  743. return Msh
  744. end
  745. },
  746. Weld = {
  747. Create = function(Parent, Part0, Part1, C0, C1)
  748. local Weld = Create("Weld")({
  749. Parent = Parent,
  750. Part0 = Part0,
  751. Part1 = Part1,
  752. C0 = C0,
  753. C1 = C1
  754. })
  755. return Weld
  756. end
  757. },
  758. Sound = {
  759. Create = function(id, par, vol, pit)
  760. coroutine.resume(coroutine.create(function()
  761. local S = Create("Sound")({
  762. Volume = vol,
  763. Pitch = pit or 1,
  764. SoundId = id,
  765. Parent = par or workspace
  766. })
  767. wait()
  768. S:play()
  769. game:GetService("Debris"):AddItem(S, 6)
  770. end))
  771. end
  772. },
  773. ParticleEmitter = {
  774. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  775. local fp = Create("ParticleEmitter")({
  776. Parent = Parent,
  777. Color = ColorSequence.new(Color1, Color2),
  778. LightEmission = LightEmission,
  779. Size = Size,
  780. Texture = Texture,
  781. Transparency = Transparency,
  782. ZOffset = ZOffset,
  783. Acceleration = Accel,
  784. Drag = Drag,
  785. LockedToPart = LockedToPart,
  786. VelocityInheritance = VelocityInheritance,
  787. EmissionDirection = EmissionDirection,
  788. Enabled = Enabled,
  789. Lifetime = LifeTime,
  790. Rate = Rate,
  791. Rotation = Rotation,
  792. RotSpeed = RotSpeed,
  793. Speed = Speed,
  794. VelocitySpread = VelocitySpread
  795. })
  796. return fp
  797. end
  798. }
  799. }
  800. function RemoveOutlines(part)
  801. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  802. end
  803. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  804. local Part = Create("Part")({
  805. formFactor = FormFactor,
  806. Parent = Parent,
  807. Reflectance = Reflectance,
  808. Transparency = Transparency,
  809. CanCollide = false,
  810. Locked = true,
  811. BrickColor = BrickColor.new(tostring(BColor)),
  812. Name = Name,
  813. Size = Size,
  814. Material = Material
  815. })
  816. RemoveOutlines(Part)
  817. return Part
  818. end
  819. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  820. local Msh = Create(Mesh)({
  821. Parent = Part,
  822. Offset = OffSet,
  823. Scale = Scale
  824. })
  825. if Mesh == "SpecialMesh" then
  826. Msh.MeshType = MeshType
  827. Msh.MeshId = MeshId
  828. end
  829. return Msh
  830. end
  831. function CreateWeld(Parent, Part0, Part1, C0, C1)
  832. local Weld = Create("Weld")({
  833. Parent = Parent,
  834. Part0 = Part0,
  835. Part1 = Part1,
  836. C0 = C0,
  837. C1 = C1
  838. })
  839. return Weld
  840. end
  841.  
  842.  
  843. -------------------------------------------------------
  844. --Start Effect Function--
  845. -------------------------------------------------------
  846. EffectModel = Instance.new("Model", char)
  847. Effects = {
  848. Block = {
  849. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  850. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  851. prt.Anchored = true
  852. prt.CFrame = cframe
  853. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  854. game:GetService("Debris"):AddItem(prt, 10)
  855. if Type == 1 or Type == nil then
  856. table.insert(Effects, {
  857. prt,
  858. "Block1",
  859. delay,
  860. x3,
  861. y3,
  862. z3,
  863. msh
  864. })
  865. elseif Type == 2 then
  866. table.insert(Effects, {
  867. prt,
  868. "Block2",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. else
  876. table.insert(Effects, {
  877. prt,
  878. "Block3",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886. end
  887. },
  888. Sphere = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Cylinder = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. },
  924. Wave = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3 / 60,
  936. y3 / 60,
  937. z3 / 60,
  938. msh
  939. })
  940. end
  941. },
  942. Ring = {
  943. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  944. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  945. prt.Anchored = true
  946. prt.CFrame = cframe
  947. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  948. game:GetService("Debris"):AddItem(prt, 10)
  949. table.insert(Effects, {
  950. prt,
  951. "Cylinder",
  952. delay,
  953. x3,
  954. y3,
  955. z3,
  956. msh
  957. })
  958. end
  959. },
  960. Break = {
  961. Create = function(brickcolor, cframe, x1, y1, z1)
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  963. prt.Anchored = true
  964. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. local num = math.random(10, 50) / 1000
  967. game:GetService("Debris"):AddItem(prt, 10)
  968. table.insert(Effects, {
  969. prt,
  970. "Shatter",
  971. num,
  972. prt.CFrame,
  973. math.random() - math.random(),
  974. 0,
  975. math.random(50, 100) / 100
  976. })
  977. end
  978. },
  979. Spiral = {
  980. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  981. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  982. prt.Anchored = true
  983. prt.CFrame = cframe
  984. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. table.insert(Effects, {
  987. prt,
  988. "Cylinder",
  989. delay,
  990. x3,
  991. y3,
  992. z3,
  993. msh
  994. })
  995. end
  996. },
  997. Push = {
  998. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  999. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1000. prt.Anchored = true
  1001. prt.CFrame = cframe
  1002. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1003. game:GetService("Debris"):AddItem(prt, 10)
  1004. table.insert(Effects, {
  1005. prt,
  1006. "Cylinder",
  1007. delay,
  1008. x3,
  1009. y3,
  1010. z3,
  1011. msh
  1012. })
  1013. end
  1014. }
  1015. }
  1016. -------------------------------------------------------
  1017. --End Effect Function--
  1018. -------------------------------------------------------
  1019.  
  1020. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1021. local NSound = nil
  1022. coroutine.resume(coroutine.create(function()
  1023. NSound = Instance.new("Sound", PARENT)
  1024. NSound.Volume = VOLUME
  1025. NSound.Pitch = PITCH
  1026. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1027. swait()
  1028. NSound:play()
  1029. game:GetService("Debris"):AddItem(NSound, 10)
  1030. end))
  1031. return NSound
  1032. end
  1033.  
  1034.  
  1035.  
  1036.  
  1037.  
  1038. -------------------------------------------------------
  1039. --End Important Functions--
  1040. -------------------------------------------------------
  1041.  
  1042. chargeup = Instance.new("Sound", hed)
  1043. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1044. chargeup.Volume = 10
  1045. chargeup.Pitch = 1
  1046. chargeup.Looped = true
  1047. chargeup.TimePosition = 1
  1048.  
  1049. meme = Instance.new("Sound", hed)
  1050. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1051. meme.Volume = 10
  1052. meme.Pitch = 1
  1053. meme.Looped = true
  1054. meme.TimePosition = 1
  1055.  
  1056. local ohno = Instance.new("Sound")
  1057. ohno.Parent = hed
  1058. ohno.Volume = 10
  1059. ohno.Pitch = 1
  1060. ohno.Looped = true
  1061.  
  1062. local bass = Instance.new("Sound") --why
  1063. bass.Parent = hed
  1064. bass.Volume = 7
  1065. bass.Pitch = 1
  1066. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1067. bass.Looped = true
  1068.  
  1069. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1070. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1071. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1072. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1073. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1074. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1075.  
  1076. STHAP = Instance.new("Sound", hed)
  1077. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1078. STHAP.Volume = 10
  1079. STHAP.Pitch = 1
  1080. STHAP.Looped = false
  1081.  
  1082. forevergone = Instance.new("Sound", tors)
  1083. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1084. forevergone.Volume = 10
  1085. forevergone.Pitch = 1
  1086. forevergone.Looped = true
  1087. forevergone.TimePosition = 24
  1088.  
  1089. -------------------------------------------------------
  1090. --Start Music Option--
  1091. -------------------------------------------------------
  1092. local Music = Instance.new("Sound",tors)
  1093. Music.Volume = 2.5
  1094. Music.SoundId = "rbxassetid://"
  1095. Music.Looped = true
  1096. Music.Pitch = 1 --Pitcher
  1097. Music:Play()
  1098. -------------------------------------------------------
  1099. --End Music Option--
  1100. -------------------------------------------------------
  1101. --hi fat >:)
  1102. -------------------------------------------------------
  1103. --Start Attacks N Stuff--
  1104. -------------------------------------------------------
  1105. local sine=0
  1106. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1107. local Hitboxpart = Instance.new("Part", EffectModel)
  1108. RemoveOutlines(Hitboxpart)
  1109. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1110. Hitboxpart.CanCollide = false
  1111. Hitboxpart.Transparency = 1
  1112. Hitboxpart.Anchored = true
  1113. Hitboxpart.CFrame = Pose
  1114. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1115. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1116. end
  1117. function GEtOuT()
  1118. attack = true
  1119. hum.WalkSpeed = 50
  1120. Character.Head.face.Texture = "rbxassetid://494811799"
  1121. CreateSound("814652778", hed, 10, 1)
  1122. CreateSound("537371462", hed, 10, 1)
  1123. local vel3 = Instance.new("BodyVelocity",tors)
  1124. vel3.Velocity = Vector3.new(0,25,0)
  1125. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1126. for i = 0,12,0.1 do
  1127. swait()
  1128. CameraEnshaking(1, 2)
  1129. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1135. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1136. end
  1137. vel3:Destroy()
  1138. Character.Head.face.Texture = "rbxassetid://620619801"
  1139. attack = false
  1140. Humanoid.JumpPower = 50
  1141. hum.WalkSpeed = 50
  1142. end
  1143.  
  1144. function GEtOuT2()
  1145. attack = true
  1146. hum.WalkSpeed = 50
  1147. Humanoid.JumpPower = 0
  1148. Character.Head.face.Texture = "rbxassetid://494811799"
  1149. CreateSound("814652778", hed, 10, 1)
  1150. CreateSound("537371462", hed, 10, 1)
  1151. root.Velocity = root.CFrame.lookVector * 20
  1152. for i = 0,12,0.1 do
  1153. swait()
  1154. CameraEnshaking(1, 2)
  1155. root.Velocity = root.CFrame.lookVector * 50
  1156. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1162. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1163. end
  1164. Character.Head.face.Texture = "rbxassetid://620619801"
  1165. attack = false
  1166. Humanoid.JumpPower = 50
  1167. hum.WalkSpeed = 50
  1168. end
  1169. function Flight() --wowthatsdiffrent
  1170. attack = true
  1171. Character.Head.face.Texture = "rbxassetid://269748407"
  1172. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1173. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1174. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1175. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1176. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1177. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1178. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1179. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1180. local vel4 = Instance.new("BodyVelocity",ll)
  1181. vel4.Velocity = Vector3.new(0,4,0)
  1182. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1183. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1184. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1185. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1186. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1187. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1188. Trail2.Enabled = true
  1189. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1190. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1191. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1192. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1193. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1194. Trail3.Enabled = true
  1195. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1196. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1197. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1198. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1199. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1200. Trail4.Enabled = true
  1201. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1202. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1203. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1204. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1205. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1206. Trail5.Enabled = true
  1207. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1208. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1209. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1210. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1211. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1212. Trail.Enabled = false
  1213. ragdoll(char)
  1214. wait(1)
  1215. Character.Head.face.Texture = "rbxassetid://249062487"
  1216. CreateSound("948494432", hed, 10, 1)
  1217. wait(2)
  1218. Character.Head.face.Texture = "rbxassetid://269748407"
  1219. CreateSound("633394595", hed, 10, 1)
  1220. wait(2)
  1221. Character.Head.face.Texture = "rbxassetid://494811799"
  1222. STHAP:play()
  1223. wait(11)
  1224. forevergone:play()
  1225. end
  1226.  
  1227. function OBJECTION()
  1228. attack = true
  1229. hum.WalkSpeed = 50
  1230. Character.Head.face.Texture = "rbxassetid://55831869"
  1231. CreateSound("330859085", hed, 10, 1)
  1232. for i = 0,8,0.1 do
  1233. swait()
  1234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1240. end
  1241. attack = false
  1242. Character.Head.face.Texture = "rbxassetid://620619801"
  1243. hum.WalkSpeed = 50
  1244. end
  1245.  
  1246. function Hello()
  1247. attack = true
  1248. hum.WalkSpeed = 50
  1249. Character.Head.face.Texture = "rbxassetid://334668738"
  1250. CreateSound("855338765", hed, 10, 0.9)
  1251. for i = 0,3,0.1 do
  1252. swait()
  1253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1259. end
  1260. attack = false
  1261. Character.Head.face.Texture = "rbxassetid://620619801"
  1262. hum.WalkSpeed = 50
  1263. end
  1264.  
  1265. function Victory()
  1266. attack = true
  1267. hum.WalkSpeed = 1.01
  1268. Character.Head.face.Texture = "rbxassetid://616284160"
  1269. Humanoid.Jump = true
  1270. CreateSound("130834939", hed, 10, 1)
  1271. for i = 0,3.7,0.1 do
  1272. swait()
  1273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1278. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1279. end
  1280. Humanoid.Jump = true
  1281. for i = 0,3.7,0.1 do
  1282. swait()
  1283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1287. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1288. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1289. end
  1290. Humanoid.Jump = true
  1291. for i = 0,3.7,0.1 do
  1292. swait()
  1293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1298. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1299. end
  1300. Humanoid.Jump = true
  1301. for i = 0,3.7,0.1 do
  1302. swait()
  1303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1307. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1308. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1309. end
  1310. Humanoid.Jump = true
  1311. for i = 0,3.7,0.1 do
  1312. swait()
  1313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1318. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1319. end
  1320. attack = false
  1321. Character.Head.face.Texture = "rbxassetid://620619801"
  1322. hum.WalkSpeed = 50
  1323. end
  1324.  
  1325. function ShutTheHellUp()
  1326. attack = true
  1327. hum.WalkSpeed = 2.01
  1328. Character.Head.face.Texture = "rbxassetid://963148419"
  1329. CreateSound("336377340", hed, 10, 1)
  1330. for i = 0,3,0.1 do
  1331. swait()
  1332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1335. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1338. end
  1339. for i = 0,1.2,0.1 do
  1340. swait()
  1341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1347. end
  1348. for i = 0,1.2,0.1 do
  1349. swait()
  1350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1352. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1353. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1354. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1355. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1356. end
  1357. for i = 0,1.2,0.1 do
  1358. swait()
  1359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1365. end
  1366. for i = 0,1.2,0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1374. end
  1375. for i = 0,2,0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1383. end
  1384. for i = 0,2,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1392. end
  1393. hum.WalkSpeed = 50
  1394. Character.Head.face.Texture = "rbxassetid://620619801"
  1395. attack = false
  1396. end
  1397.  
  1398. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1399. attack = true
  1400. hum.WalkSpeed = 50
  1401. Humanoid.JumpPower = 175
  1402. Character.Head.face.Texture = "rbxassetid://1223903433"
  1403. CreateSound("145799973", hed, 10, 1)
  1404. local vel2 = Instance.new("BodyVelocity",tors)
  1405. vel2.Velocity = Vector3.new(0,1.2,0)
  1406. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1407. for i = 0,60,0.1 do
  1408. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1409. swait()
  1410. CameraEnshaking(1, 1)
  1411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1417. end
  1418. hum.WalkSpeed = 16
  1419. vel2:Destroy()
  1420. Character.Head.face.Texture = "rbxassetid://620619801"
  1421. Humanoid.JumpPower = 50
  1422. attack = false
  1423. end
  1424.  
  1425. function EndMySufferingV2() --why
  1426. attack = true
  1427. hum.WalkSpeed = 1.01
  1428. Character.Head.face.Texture = "rbxassetid://202210455"
  1429. local A = math.random(1,5)
  1430. if A == 1 then
  1431. meme.SoundId = "rbxassetid://295810519"
  1432. end
  1433. if A == 2 then
  1434. meme.SoundId = "rbxassetid://1124778077"
  1435. end
  1436. if A == 3 then
  1437. meme.SoundId = "rbxassetid://464157070"
  1438. end
  1439. if A == 4 then
  1440. meme.SoundId = "rbxassetid://146334595"
  1441. end
  1442. if A == 5 then
  1443. meme.SoundId = "rbxassetid://145536915"
  1444. end
  1445. meme:Play()
  1446. bass:Play()
  1447. joyemoji.Rate = 70
  1448. LIT.Rate = 70
  1449. ok.Rate = 70
  1450. toast.Rate = 70
  1451.  
  1452. for i = 0,50,0.1 do
  1453. swait()
  1454. CameraEnshaking(1, 10)
  1455. bass.Parent = hed
  1456. meme.Parent = hed
  1457. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1458. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1459. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1460. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1461. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1462. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1463. end
  1464. bass:Stop()
  1465. meme:Stop()
  1466. joyemoji.Rate = 0
  1467. LIT.Rate = 0
  1468. ok.Rate = 0
  1469. toast.Rate = 0
  1470. Character.Head.face.Texture = "rbxassetid://620619801"
  1471. attack = false
  1472. hum.WalkSpeed = 50
  1473. end
  1474.  
  1475. function HELP()
  1476. attack = true
  1477. hum.WalkSpeed = 1.01
  1478. Character.Head.face.Texture = "rbxassetid://307972876"
  1479. CreateSound("1123321019", hed, 10, 1)
  1480. for i = 0,15,0.1 do
  1481. swait()
  1482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1484. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1485. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1486. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1487. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1488. end
  1489. CreateSound("198462271", hed, 10, 1)
  1490. for i = 0,8,0.1 do
  1491. Character.Head.face.Texture = "rbxassetid://341497730"
  1492. swait()
  1493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1495. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1496. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1497. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1498. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1499. end
  1500. for i = 0,8,0.1 do
  1501. Character.Head.face.Texture = "rbxassetid://341497730"
  1502. swait()
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1506. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1507. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1508. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1509. end
  1510. CreateSound("948494432", hed, 10, 1)
  1511. for i = 0,7.5,0.1 do
  1512. Character.Head.face.Texture = "rbxassetid://249062487"
  1513. swait()
  1514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1516. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1517. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1518. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1519. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1520. end
  1521. CreateSound("1542642349", hed, 10, 1)
  1522. for i = 0,10,0.1 do
  1523. Character.Head.face.Texture = "rbxassetid://270636807"
  1524. swait()
  1525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1527. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1530. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1531. end
  1532. CreateSound("269597232", hed, 10, 1)
  1533. for i = 0,6,0.1 do
  1534. Character.Head.face.Texture = "rbxassetid://265057155"
  1535. swait()
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1538. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1540. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1541. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1542. end
  1543. attack = false
  1544. Character.Head.face.Texture = "rbxassetid://620619801"
  1545. hum.WalkSpeed = 16
  1546. end
  1547.  
  1548. function Choose()
  1549. attack = true
  1550. hum.WalkSpeed = 1.01
  1551. Character.Head.face.Texture = "rbxassetid://374187112"
  1552. CreateSound("130784263", hed, 10, 1)
  1553. for i = 0,4,0.1 do
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1561. end
  1562. for i = 0,5,0.1 do
  1563. swait()
  1564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1570. end
  1571. attack = false
  1572. Character.Head.face.Texture = "rbxassetid://620619801"
  1573. hum.WalkSpeed = 50
  1574. end
  1575.  
  1576. function slap()
  1577. attack = true
  1578. hum.WalkSpeed = 50
  1579. CreateSound("146163534", hed, 10, 1)
  1580. Character.Head.face.Texture = "rbxassetid://293603561"
  1581. CameraEnshaking(1, 2)
  1582. for i = 0,4,0.1 do
  1583. swait()
  1584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1586. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1587. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1588. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1589. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1590. end
  1591. Character.Head.face.Texture = "rbxassetid://620619801"
  1592. attack = false
  1593. hum.WalkSpeed = 16
  1594. end
  1595.  
  1596. function MYSPAGHETTTTTTT() --ow
  1597. attack = true
  1598. hum.WalkSpeed = 1.01
  1599. CreateSound("1282149571", hed, 10, 1)
  1600. Character.Head.face.Texture = "rbxassetid://1329282756"
  1601. CameraEnshaking(1, 2.2)
  1602. for i = 0,4,0.1 do
  1603. swait()
  1604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1609. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1610. end
  1611. for i = 0,5,0.1 do
  1612. swait()
  1613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1619. end
  1620. for i = 0,6,0.1 do
  1621. swait()
  1622. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1623. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1624. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1626. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1627. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1628. end
  1629. attack = false
  1630. Character.Head.face.Texture = "rbxassetid://620619801"
  1631. hum.WalkSpeed = 50
  1632. end
  1633.  
  1634.  
  1635. function dead()
  1636. attack = true
  1637. hum.WalkSpeed = 0.20
  1638. CreateSound("137225991", hed, 10, 1)
  1639. Character.Head.face.Texture = "rbxassetid://297512410"
  1640. for i = 0,1.1,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1648. end
  1649. for i = 0,1.1,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1657. end
  1658. for i = 0,1.1,0.1 do
  1659. swait()
  1660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1664. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1665. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1666. end
  1667. for i = 0,1.1,0.1 do
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1675. end
  1676. for i = 0,1.1,0.1 do
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1684. end
  1685. for i = 0,1.1,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1693. end
  1694. for i = 0,1.1,0.1 do
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1702. end
  1703. for i = 0,1.1,0.1 do
  1704. swait()
  1705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1709. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1710. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1711. end
  1712. for i = 0,1.1,0.1 do
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1720. end
  1721. Character.Head.face.Texture = "rbxassetid://273309187"
  1722. for i = 0,9,0.1 do
  1723. swait()
  1724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1730. end
  1731. attack = false
  1732. Character.Head.face.Texture = "rbxassetid://620619801"
  1733. hum.WalkSpeed = 16
  1734. end
  1735.  
  1736. function hap() --much hap
  1737. attack = true
  1738. hum.WalkSpeed = 0.10
  1739. CreateSound("363808674", hed, 10, 1)
  1740. Character.Head.face.Texture = "rbxassetid://315792941"
  1741. for i = 0,12,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1749. end
  1750. CreateSound("233168827", hed, 10, 1)
  1751. Character.Head.face.Texture = "rbxassetid://335761015"
  1752. for i = 0,10,0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1760. end
  1761. CreateSound("363808674", hed, 10, 1)
  1762. attack = false
  1763. Character.Head.face.Texture = "rbxassetid://620619801"
  1764. hum.WalkSpeed = 50
  1765. end
  1766.  
  1767. function HAAAAA() --KONO POWA
  1768. attack = true
  1769. hum.WalkSpeed = 1.01
  1770. Character.Head.face.Texture = "rbxassetid://305068389"
  1771. chargeup.Pitch = 1
  1772. for i = 0,7,0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1779. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1780. end
  1781. Character.Head.face.Texture = "rbxassetid://313921371"
  1782. chargeup:play()
  1783. for i = 0,30,0.1 do
  1784. swait()
  1785. CameraEnshaking(1, 2)
  1786. chargeup.Parent = hed
  1787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1789. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1790. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1791. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1792. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1793. end
  1794. chargeup:stop()
  1795. chargeup.Pitch = 1.1
  1796. chargeup.TimePosition = 1
  1797. chargeup:play()
  1798. Character.Head.face.Texture = "rbxassetid://304942859"
  1799. for i, v in pairs(c:children()) do
  1800. if v.ClassName == "Part" then
  1801. local tra = trazx:clone()
  1802. tra.Parent = v
  1803. tra.LightEmission = 1
  1804. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1805. tra.Rate = 15
  1806. tra.Rotation = NumberRange.new(-5, 5)
  1807. tra.Lifetime = NumberRange.new(1.5, 2)
  1808. tra.Size = NumberSequence.new({
  1809. NumberSequenceKeypoint.new(0, 0.1, 0),
  1810. NumberSequenceKeypoint.new(1, 0, 0)
  1811. })
  1812. tra.Transparency = NumberSequence.new({
  1813. NumberSequenceKeypoint.new(0, 1, 0),
  1814. NumberSequenceKeypoint.new(0.135, 0, 0),
  1815. NumberSequenceKeypoint.new(0.875, 0, 0),
  1816. NumberSequenceKeypoint.new(1, 1, 0)
  1817. })
  1818. tra.Speed = NumberRange.new(0.5)
  1819. tra.VelocitySpread = 360
  1820. tra.VelocityInheritance = 0.5
  1821. tra.ZOffset = 2
  1822. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1823. end
  1824. end
  1825. local tra = trazx:clone()
  1826. tra.Parent = c.HumanoidRootPart
  1827. tra.Texture = "rbxassetid://347730682"
  1828. tra.LightEmission = 0.8
  1829. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1830. tra.Rate = 250
  1831. tra.Rotation = NumberRange.new(-5, 5)
  1832. tra.Lifetime = NumberRange.new(0.75)
  1833. tra.Size = NumberSequence.new({
  1834. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1835. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1836. })
  1837. tra.Transparency = NumberSequence.new({
  1838. NumberSequenceKeypoint.new(0, 1, 0),
  1839. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1840. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1841. NumberSequenceKeypoint.new(0.699, 1, 0),
  1842. NumberSequenceKeypoint.new(1, 1, 0)
  1843. })
  1844. tra.Speed = NumberRange.new(15)
  1845. tra.VelocitySpread = 360
  1846. tra.VelocityInheritance = 0.5
  1847. tra.ZOffset = 3.5
  1848. tra.Acceleration = Vector3.new(0, 25, 0)
  1849. for i = 0,35,0.1 do
  1850. swait()
  1851. ohno.Parent = hed
  1852. CameraEnshaking(1, 3)
  1853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1855. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1856. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1857. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1858. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1859. end
  1860. chargeup:stop()
  1861. chargeup.Pitch = 1.3
  1862. chargeup.TimePosition = 1
  1863. chargeup:play()
  1864. tra:Destroy()
  1865. tra:Destroy()
  1866. Character.Head.face.Texture = "rbxassetid://280233855"
  1867. local tra = trazx:clone()
  1868. tra.Parent = c.HumanoidRootPart
  1869. tra.Texture = "rbxassetid://347730682"
  1870. tra.LightEmission = 0.8
  1871. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1872. tra.Rate = 250
  1873. tra.Rotation = NumberRange.new(-5, 5)
  1874. tra.Lifetime = NumberRange.new(0.3)
  1875. tra.Size = NumberSequence.new({
  1876. NumberSequenceKeypoint.new(0, 8, 0.875),
  1877. NumberSequenceKeypoint.new(1, 10, 0.875)
  1878. })
  1879. tra.Transparency = NumberSequence.new({
  1880. NumberSequenceKeypoint.new(0, 1, 0),
  1881. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1882. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1883. NumberSequenceKeypoint.new(0.699, 1, 0),
  1884. NumberSequenceKeypoint.new(1, 1, 0)
  1885. })
  1886. for i = 0,32,0.1 do
  1887. swait()
  1888. CameraEnshaking(1, 5)
  1889. chargeup.Parent = hed
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1896. end
  1897. chargeup:stop()
  1898. CreateSound("681582832", hed, 10, 1)
  1899. game.Players.LocalPlayer.Character:BreakJoints()
  1900. local S = Instance.new("Explosion",workspace)
  1901. S.Position = tors.Position
  1902. S.BlastPressure = 9
  1903. S.BlastRadius = 30
  1904. S.ExplosionType = 0
  1905. attack = false
  1906. hum.WalkSpeed = 16
  1907. Character.Head.face.Texture = "rbxassetid://295197013"
  1908. tra:Destroy()
  1909. CameraEnshaking(4, 30)
  1910. error("WARNING, TO MUCH ENERGY.")
  1911. end
  1912.  
  1913. function NEN()
  1914. attack = true
  1915. hum.WalkSpeed = 1.01
  1916. CreateSound("230292011", hed, 10, 1)
  1917. Character.Head.face.Texture = "rbxassetid://705269463"
  1918. for i = 0,4,0.1 do
  1919. swait()
  1920. CameraEnshaking(1, 3)
  1921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1925. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1926. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1927. end
  1928. attack = false
  1929. Character.Head.face.Texture = "rbxassetid://620619801"
  1930. hum.WalkSpeed = 50
  1931. end
  1932.  
  1933. function FLYSKYHIGH()
  1934. attack = true
  1935. timetofly = false
  1936. hum.WalkSpeed = 0.05
  1937. Character.Head.face.Texture = "rbxassetid://705269463"
  1938. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1939. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1940. Humanoid.JumpPower = 0
  1941. for i = 0,300,0.1 do --thatsalongtime
  1942. swait()
  1943. CameraEnshaking(1, 7)
  1944. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1945. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1946. root.Velocity = root.CFrame.lookVector * 225
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1953. end
  1954. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1955. attack = false
  1956. Humanoid.JumpPower = 50
  1957. Character.Head.face.Texture = "rbxassetid://620619801"
  1958. hum.WalkSpeed = 50
  1959. wait(45)
  1960. timetofly = true
  1961. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1962. end
  1963.  
  1964.  
  1965. function highnoon()
  1966. attack = true
  1967. hum.WalkSpeed = 1.01
  1968. CreateSound("495316660", hed, 10, 1)
  1969. Character.Head.face.Texture = "rbxassetid://155195214"
  1970. CameraEnshaking(2, 4)
  1971. local Blobby = Instance.new("Part", char)
  1972. Blobby.Name = "Blob"
  1973. Blobby.CanCollide = false
  1974. Blobby.BrickColor = BrickColor.new("Really black")
  1975. Blobby.Transparency = 0
  1976. Blobby.Material = "Plastic"
  1977. Blobby.Size = Vector3.new(1, 1, 2)
  1978. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1979. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1980.  
  1981. local Weld = Instance.new("Weld", Blobby)
  1982. Weld.Part0 = ra
  1983. Weld.Part1 = Blobby
  1984. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1985. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1986.  
  1987. local M2 = Instance.new("SpecialMesh")
  1988. M2.Parent = Blobby
  1989. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1990. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1991. M2.Scale = Vector3.new(.002, .002, .002)
  1992. for i = 0,7.75,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2000. end
  2001. for i = 0,16.5,0.1 do
  2002. swait()
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2009. end
  2010. Blobby.Transparency = 1
  2011. Blobby:Destroy()
  2012. attack = false
  2013. Character.Head.face.Texture = "rbxassetid://620619801"
  2014. hum.WalkSpeed = 50
  2015. end
  2016.  
  2017. function somuchcancerwhy() --o no
  2018. attack = true
  2019. hum.WalkSpeed = 0.10
  2020. Character.Head.face.Texture = "rbxassetid://315074049"
  2021. local A = math.random(1,13)
  2022. if A == 1 then
  2023. ohno.SoundId = "rbxassetid://295810519"
  2024. ohno.TimePosition = 1
  2025. end
  2026. if A == 2 then
  2027. ohno.SoundId = "rbxassetid://488472970"
  2028. ohno.TimePosition = 2
  2029. end
  2030. if A == 3 then
  2031. ohno.SoundId = "rbxassetid://917045199"
  2032. ohno.TimePosition = 3
  2033. end
  2034. if A == 4 then
  2035. ohno.SoundId = "rbxassetid://324205173"
  2036. ohno.TimePosition = 1
  2037. end
  2038. if A == 5 then
  2039. ohno.SoundId = "rbxassetid://376134741"
  2040. ohno.TimePosition = 8
  2041. end
  2042. if A == 6 then
  2043. ohno.SoundId = "rbxassetid://164147183"
  2044. ohno.TimePosition = 0
  2045. end
  2046. if A == 7 then
  2047. ohno.SoundId = "rbxassetid://825526716"
  2048. ohno.TimePosition = 1
  2049. end
  2050. if A == 8 then
  2051. ohno.SoundId = "rbxassetid://185460366"
  2052. ohno.TimePosition = 0
  2053. end
  2054. if A == 9 then
  2055. ohno.SoundId = "rbxassetid://273319633"
  2056. ohno.TimePosition = 1
  2057. end
  2058. if A == 10 then
  2059. ohno.SoundId = "rbxassetid://506212392"
  2060. ohno.TimePosition = 2
  2061. end
  2062. if A == 11 then
  2063. ohno.SoundId = "rbxassetid://708297448"
  2064. ohno.TimePosition = 4
  2065. end
  2066. if A == 12 then
  2067. ohno.SoundId = "rbxassetid://497199103"
  2068. ohno.TimePosition = 9
  2069. end
  2070. if A == 13 then
  2071. ohno.SoundId = "rbxassetid://152833989"
  2072. ohno.TimePosition = 1
  2073. end
  2074. ohno:Play()
  2075. for i = 0,100,0.1 do
  2076. swait()
  2077. CameraEnshaking(2, 3)
  2078. ohno.Parent = hed
  2079. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2080. end
  2081. attack = false
  2082. ohno:Stop()
  2083. Character.Head.face.Texture = "rbxassetid://620619801"
  2084. hum.WalkSpeed = 16
  2085. end
  2086.  
  2087. function WRY() --WRYYYYYYY
  2088. attack = true
  2089. hum.WalkSpeed = 0.30
  2090. CreateSound("794081034", hed, 10, 1)
  2091. Character.Head.face.Texture = "rbxassetid://396389196"
  2092. for i = 0,2,0.1 do
  2093. swait()
  2094. CameraEnshaking(1, 2)
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2101. end
  2102. for i = 0,14.7,0.1 do
  2103. swait()
  2104. CameraEnshaking(1, 3)
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2111. end
  2112. attack = false
  2113. Character.Head.face.Texture = "rbxassetid://620619801"
  2114. hum.WalkSpeed = 50
  2115. end
  2116.  
  2117. function BOI()
  2118. attack = true
  2119. hum.WalkSpeed = 1.01
  2120. CreateSound("390901873", hed, 10, 1)
  2121. Character.Head.face.Texture = "rbxassetid://282463320"
  2122. for i = 0,4,0.1 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2130. end
  2131. for i = 0,4,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2139. end
  2140. attack = false
  2141. Character.Head.face.Texture = "rbxassetid://620619801"
  2142. hum.WalkSpeed = 50
  2143. end
  2144.  
  2145. function WhatHuh()
  2146. attack = true
  2147. hum.WalkSpeed = 1.01
  2148. CreateSound("130766865", hed, 10, 1)
  2149. Character.Head.face.Texture = "rbxassetid://276732672"
  2150. for i = 0,4,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2158. end
  2159. for i = 0,6.7,0.1 do
  2160. swait()
  2161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2167. end
  2168. for i = 0,8.1,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2176. end
  2177. for i = 0,1,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2185. end
  2186. for i = 0,1,0.1 do
  2187. swait()
  2188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2189. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2190. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2192. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2193. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2194. end
  2195. for i = 0,4,0.1 do
  2196. swait()
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2203. end
  2204. attack = false
  2205. Character.Head.face.Texture = "rbxassetid://620619801"
  2206. hum.WalkSpeed = 16
  2207. end
  2208.  
  2209. function NothingPersonal()
  2210. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2211. local HITBODY = mouse.Target.Parent
  2212. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2213. local HEAD = HITBODY:FindFirstChild("Head")
  2214. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2215. if TORS ~= nil and HUMAN ~= nil then
  2216. attack = true
  2217. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2218. TORS.Anchored = true
  2219. hum.WalkSpeed = 30
  2220. Character.Head.face.Texture = "rbxassetid://40770311"
  2221. CreateSound("1255922819", hed, 10, 1)
  2222. CameraEnshaking(2, 4)
  2223. end
  2224. wait(3.5)
  2225. for i = 0,9,0.1 do
  2226. swait()
  2227. for i = 1,2 do
  2228. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2229. CameraEnshaking(1, 7)
  2230. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2231. end
  2232. end
  2233. wait(.5)
  2234. TORS.Anchored = false
  2235. attack = false
  2236. Character.Head.face.Texture = "rbxassetid://620619801"
  2237. hum.WalkSpeed = 16
  2238. end
  2239. end
  2240.  
  2241. function VeryMuchWorrying()
  2242. attack = true
  2243. hum.WalkSpeed = 1.01
  2244. Character.Head.face.Texture = "rbxassetid://111523405"
  2245. CreateSound("1395854043", hed, 10, 1)
  2246. for i = 0,14,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2254. end
  2255. attack = false
  2256. Character.Head.face.Texture = "rbxassetid://620619801"
  2257. hum.WalkSpeed = 50
  2258. end
  2259.  
  2260. function Ashes() --Straight from... Whatever it was called.
  2261. attack = true
  2262. hum.WalkSpeed = 1.01
  2263. Character.Head.face.Texture = "rbxassetid://360687027"
  2264. CreateSound("290084602", tors, 10, 1)
  2265. for i = 0,6.2,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2273. end
  2274. for i = 0,6.2,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2282. end
  2283. attack = false
  2284. Character.Head.face.Texture = "rbxassetid://620619801"
  2285. hum.WalkSpeed = 50
  2286. end
  2287.  
  2288. function AnotherOne() --WhAT ANOTHER ONE
  2289. attack = true
  2290. hum.WalkSpeed = 1.01
  2291. local icri = CreateSound("1205111204", hed, 10, 1)
  2292. swait(165)
  2293. local FRAME = tors.CFrame
  2294. repeat
  2295. swait()
  2296. Character.Head.face.Texture = "rbxassetid://582931093"
  2297. CameraEnshaking(1, 10)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2303. tors.CFrame = FRAME * CF(0,1,0)
  2304. swait()
  2305. tors.CFrame = FRAME
  2306. until icri.Playing == false
  2307. Character.Head.face.Texture = "rbxassetid://620619801"
  2308. attack = false
  2309. hum.WalkSpeed = 50
  2310. end
  2311.  
  2312. function Dance()
  2313. attack = true
  2314. hum.WalkSpeed = 1.01
  2315. CreateSound("838766490", hed, 10, 1)
  2316. Character.Head.face.Texture = "rbxassetid://258591579"
  2317. for i = 0,2,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2325. end
  2326. for i = 0,4,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2334. end
  2335. for i = 0,4,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2343. end
  2344. for i = 0,4,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2352. end
  2353. for i = 0,4,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2361. end
  2362. for i = 0,4,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2370. end
  2371. for i = 0,4,0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2379. end
  2380. for i = 0,4,0.1 do
  2381. swait()
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2388. end
  2389. for i = 0,4,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2397. end
  2398. for i = 0,4,0.1 do
  2399. swait()
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2406. end
  2407. for i = 0,4,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2415. end
  2416. for i = 0,4,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2424. end
  2425. for i = 0,4,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2433. end
  2434. for i = 0,4,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2442. end
  2443. for i = 0,4,0.1 do
  2444. swait()
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2451. end
  2452. for i = 0,3,0.1 do
  2453. swait()
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2460. end
  2461. attack = false
  2462. Character.Head.face.Texture = "rbxassetid://620619801"
  2463. hum.WalkSpeed = 50
  2464. end
  2465.  
  2466. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2467. attack = true
  2468. Character.Head.face.Texture = "rbxassetid://266304560"
  2469. for i = 0,6,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2477. end
  2478. CreateSound("1093102664", hed, 10, 1)
  2479. CameraEnshaking(3, 8)
  2480. for i = 0,2,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2487. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2488. end
  2489. Character.Head.face.Texture = "rbxassetid://30128383"
  2490. hum.MaxHealth = 0
  2491. ragdoll(char)
  2492. CreateSound("534269232", hed, 5, 1)
  2493. error("Seems like you just died.")
  2494. end
  2495.  
  2496. MoreTaunts = false
  2497. mouse.KeyDown:connect(function(key)
  2498. if attack == false then
  2499. if MoreTaunts == false then
  2500. if key == 'q' then
  2501. GEtOuT()
  2502. elseif key == 'e' then
  2503. GEtOuT2()
  2504. elseif key == 'x' then
  2505. OBJECTION()
  2506. elseif key == 'n' then
  2507. BOI()
  2508. elseif key == 'u' then
  2509. Victory()
  2510. elseif key == '3' then
  2511. hap()
  2512. elseif key == '6' then
  2513. Flight()
  2514. elseif key == '9' and timetofly then
  2515. FLYSKYHIGH()
  2516. elseif key == '9' then
  2517. local A = math.random(1,10)
  2518. if A == 1 then
  2519. warn ("This has a Cooldown, Please wait. :>")
  2520. end
  2521. if A == 2 then
  2522. warn ("You can't Fly All day, you know.")
  2523. end
  2524. if A == 3 then
  2525. warn ("Calm down there.")
  2526. end
  2527. if A == 4 then
  2528. warn ("Take a Break.")
  2529. end
  2530. if A == 5 then
  2531. warn ("*Elevator Music plays in the backround*")
  2532. end
  2533. if A == 6 then
  2534. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2535. end
  2536. if A == 7 then
  2537. warn ("Can you wait a LITTLE Longer?")
  2538. end
  2539. if A == 8 then
  2540. warn ("Like a tiger defying the laws of gravity...")
  2541. end
  2542. if A == 9 then
  2543. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2544. end
  2545. if A == 10 then
  2546. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2547. end
  2548. elseif key == 'k' then
  2549. Hello()
  2550. elseif key == '5' then
  2551. HAAAAA()
  2552. elseif key == '4' then
  2553. Dance()
  2554. elseif key == '1' then
  2555. HELP()
  2556. elseif key == '2' then
  2557. dead()
  2558. elseif key == 'j' then
  2559. WhatHuh()
  2560. elseif key == 'l' then
  2561. ShutTheHellUp()
  2562. elseif key == 'c' then
  2563. Choose()
  2564. elseif key == 'r' then
  2565. MYSPAGHETTTTTTT()
  2566. elseif key == 't' then
  2567. SpinMeDad()
  2568. elseif key == 'y' then
  2569. EndMySufferingV2()
  2570. elseif key == 'f' then
  2571. NEN()
  2572. elseif key == 'z' then
  2573. NothingPersonal()
  2574. elseif key == '7' then
  2575. somuchcancerwhy()
  2576. elseif key == '8' then
  2577. highnoon()
  2578. elseif key == 'v' then
  2579. VeryMuchWorrying()
  2580. elseif key == 'b' then
  2581. Ashes()
  2582. elseif key == 'p' then
  2583. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2584. elseif key == 'g' then
  2585. AnotherOne()
  2586. elseif key == 'h' then
  2587. slap()
  2588. elseif key == 'm' then
  2589. WRY()
  2590. end
  2591. end
  2592. end
  2593. end)
  2594.  
  2595. -------------------------------------------------------
  2596. --End Attacks N Stuff--
  2597. -------------------------------------------------------
  2598.  
  2599.  
  2600.  
  2601.  
  2602. while jumping do
  2603. Humanoid.Jump = true
  2604. wait(0.9)
  2605. end
  2606.  
  2607.  
  2608.  
  2609.  
  2610. -------------------------------------------------------
  2611. --Start Animations--
  2612. -------------------------------------------------------
  2613. local equipped = false
  2614. local idle = 0
  2615. local change = 1
  2616. local val = 0
  2617. local toim = 0
  2618. local idleanim = 0.4
  2619. hum.Animator.Parent = nil
  2620. while true do
  2621. swait()
  2622. sine = sine + change
  2623. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2624. local velderp = root.Velocity.y
  2625. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2626. if equipped == true or equipped == false then
  2627. if attack == false then
  2628. idle = idle + 1
  2629. else
  2630. idle = 0
  2631. end
  2632. if 1 < root.Velocity.y and hitfloor == nil then
  2633. Anim = "Jump"
  2634. if attack == false then
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2638. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2640. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2641. end
  2642. elseif -1 > root.Velocity.y and hitfloor == nil then
  2643. Anim = "Fall"
  2644. if attack == false then
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2647. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2648. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2649. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2650. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2651. end
  2652. elseif torvel < 1 and hitfloor ~= nil then
  2653. Anim = "Idle"
  2654. change = 1
  2655. if attack == false then
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2662. end
  2663. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2664. Anim = "Walk"
  2665. change = 1
  2666. if attack == false then
  2667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2669. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2670. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2673. end
  2674. end
  2675. end
  2676. if 0 < #Effects then
  2677. for e = 1, #Effects do
  2678. if Effects[e] ~= nil then
  2679. local Thing = Effects[e]
  2680. if Thing ~= nil then
  2681. local Part = Thing[1]
  2682. local Mode = Thing[2]
  2683. local Delay = Thing[3]
  2684. local IncX = Thing[4]
  2685. local IncY = Thing[5]
  2686. local IncZ = Thing[6]
  2687. if 1 >= Thing[1].Transparency then
  2688. if Thing[2] == "Block1" then
  2689. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2690. local Mesh = Thing[1].Mesh
  2691. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2692. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2693. elseif Thing[2] == "Block2" then
  2694. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2695. local Mesh = Thing[7]
  2696. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2697. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2698. elseif Thing[2] == "Block3" then
  2699. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2700. local Mesh = Thing[7]
  2701. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2702. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2703. elseif Thing[2] == "Cylinder" then
  2704. local Mesh = Thing[1].Mesh
  2705. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2706. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2707. elseif Thing[2] == "Blood" then
  2708. local Mesh = Thing[7]
  2709. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2710. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2711. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2712. elseif Thing[2] == "Elec" then
  2713. local Mesh = Thing[1].Mesh
  2714. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2715. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2716. elseif Thing[2] == "Disappear" then
  2717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2718. elseif Thing[2] == "Shatter" then
  2719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2720. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2721. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2722. Thing[6] = Thing[6] + Thing[5]
  2723. end
  2724. else
  2725. Part.Parent = nil
  2726. table.remove(Effects, e)
  2727. end
  2728. end
  2729. end
  2730. end
  2731. end
  2732. end
  2733. -------------------------------------------------------
  2734. --End Animations And Script--
  2735. -------------------------------------------------------
  2736.  
  2737. --cool beans boibiparti
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