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- ------------------------------------------------------------------------------------------------
- ------------------------
- Name = "PlayerName"
- Person = game.Players[Name]
- Altitude = Vector3.new(0,40,0)
- if Workspace:findFirstChild("NinjaHouse",true) ~= nil then
- Workspace:findFirstChild("NinjaHouse",true).Parent = nil
- end
- Commands = {"up","down","controls","seat","murder","sleep","front door", "ladder","windowa","dima","dimb","turret","fix","kick","shutdown","destruct"}
- if (script:findFirstChild("Type") == nil) then
- Type = Instance.new("StringValue")
- Type.Parent = script
- Type.Name = "Type"
- Type.Value = "House"
- end
- if (script.Type.Value == "Missile") then
- function Explode(Hit)
- E = Instance.new("Explosion")
- E.Parent = game.Workspace
- E.BlastRadius = 10
- E.BlastPressure = 1000
- E.Position = script.Parent.Position
- script.Parent:remove()
- end
- script.Parent.Touched:connect(Explode)
- wait(18)
- script.Parent:remove()
- end
- if (script.Type.Value == "House") then
- if (script.Parent.className ~= "Model") then
- Model = Instance.new("Model")
- Model.Parent = game.Workspace
- Model.Name = "NinjaHouse"
- script.Parent = Model
- end
- Model = script.Parent
- Turret = true
- Turreter = nil
- Controller = nil
- Controls = true
- TehList = {Person.Name, "Player"}
- GrassA = Instance.new("Part")
- GrassA.Parent = Model
- GrassA.Name = "GrassA"
- GrassA.TopSurface = 0
- GrassA.BottomSurface = 0
- GrassA.CanCollide = true
- GrassA.Anchored = false
- GrassA.Locked = true
- GrassA.BrickColor = BrickColor.new("Bright green")
- GrassA.formFactor = "Plate"
- GrassA.Size = Vector3.new(32, 0.4, 20)
- GrassA:BreakJoints()
- GrassB = Instance.new("Part")
- GrassB.Parent = Model
- GrassB.Name = "GrassB"
- GrassB.TopSurface = 0
- GrassB.BottomSurface = 0
- GrassB.CanCollide = true
- GrassB.Anchored = false
- GrassB.Locked = true
- GrassB.BrickColor = BrickColor.new("Bright green")
- GrassB.formFactor = "Plate"
- GrassB.Size = Vector3.new(48, 0.4, 14)
- GrassB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassB
- Weld.C0 = CFrame.new(20, 0, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassC = Instance.new("Part")
- GrassC.Parent = Model
- GrassC.Name = "GrassC"
- GrassC.TopSurface = 0
- GrassC.BottomSurface = 0
- GrassC.CanCollide = true
- GrassC.Anchored = false
- GrassC.Locked = true
- GrassC.BrickColor = BrickColor.new("Bright green")
- GrassC.formFactor = "Plate"
- GrassC.Size = Vector3.new(24, 0.4, 40)
- GrassC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassC
- Weld.C0 = CFrame.new(-4, 0, 40) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassD = Instance.new("Part")
- GrassD.Parent = Model
- GrassD.Name = "GrassD"
- GrassD.TopSurface = 0
- GrassD.BottomSurface = 0
- GrassD.CanCollide = true
- GrassD.Anchored = false
- GrassD.Locked = true
- GrassD.BrickColor = BrickColor.new("Bright green")
- GrassD.formFactor = "Plate"
- GrassD.Size = Vector3.new(22, 0.4, 26)
- GrassD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassD
- Weld.C0 = CFrame.new(19, 0, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassE = Instance.new("Part")
- GrassE.Parent = Model
- GrassE.Name = "GrassE"
- GrassE.TopSurface = 0
- GrassE.BottomSurface = 0
- GrassE.CanCollide = true
- GrassE.Anchored = false
- GrassE.Locked = true
- GrassE.BrickColor = BrickColor.new("Bright green")
- GrassE.formFactor = "Plate"
- GrassE.Size = Vector3.new(14, 0.4, 36)
- GrassE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassE
- Weld.C0 = CFrame.new(37, 0, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- GrassF = Instance.new("Part")
- GrassF.Parent = Model
- GrassF.Name = "GrassF"
- GrassF.TopSurface = 0
- GrassF.BottomSurface = 0
- GrassF.CanCollide = true
- GrassF.Anchored = false
- GrassF.Locked = true
- GrassF.BrickColor = BrickColor.new("Bright green")
- GrassF.formFactor = "Plate"
- GrassF.Size = Vector3.new(13, 0.4, 14)
- GrassF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = GrassF
- Weld.C0 = CFrame.new(50.5, 0, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- --1.1775
- SupportA = Instance.new("Part")
- SupportA.Parent = Model
- SupportA.Name = "SupportA"
- SupportA.TopSurface = 0
- SupportA.BottomSurface = 0
- SupportA.CanCollide = true
- SupportA.Anchored = false
- SupportA.Locked = true
- SupportA.BrickColor = BrickColor.new("Brown")
- SupportA.formFactor = "Symmetric"
- SupportA.Size = Vector3.new(32, 1, 20)
- SupportA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportA
- Weld.C0 = CFrame.new(0, -0.7, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SupportB = Instance.new("Part")
- SupportB.Parent = Model
- SupportB.Name = "SupportB"
- SupportB.TopSurface = 0
- SupportB.BottomSurface = 0
- SupportB.CanCollide = true
- SupportB.Anchored = false
- SupportB.Locked = true
- SupportB.BrickColor = BrickColor.new("Brown")
- SupportB.formFactor = "Symmetric"
- SupportB.Size = Vector3.new(1, 18, 1)
- SupportB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportB
- Weld.C0 = CFrame.new(0, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
- SupportC = Instance.new("Part")
- SupportC.Parent = Model
- SupportC.Name = "SupportC"
- SupportC.TopSurface = 0
- SupportC.BottomSurface = 0
- SupportC.CanCollide = true
- SupportC.Anchored = false
- SupportC.Locked = true
- SupportC.BrickColor = BrickColor.new("Brown")
- SupportC.formFactor = "Symmetric"
- SupportC.Size = Vector3.new(1, 18, 1)
- SupportC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportC
- Weld.C0 = CFrame.new(10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
- SupportD = Instance.new("Part")
- SupportD.Parent = Model
- SupportD.Name = "Supportd"
- SupportD.TopSurface = 0
- SupportD.BottomSurface = 0
- SupportD.CanCollide = true
- SupportD.Anchored = false
- SupportD.Locked = true
- SupportD.BrickColor = BrickColor.new("Brown")
- SupportD.formFactor = "Symmetric"
- SupportD.Size = Vector3.new(1, 18, 1)
- SupportD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SupportD
- Weld.C0 = CFrame.new(-10, -7, 4) * CFrame.fromEulerAnglesXYZ(-math.pi/4, 0, 0)
- Stairs = Instance.new("Part")
- Stairs.Parent = Model
- Stairs.Name = "Stairs"
- Stairs.TopSurface = 0
- Stairs.BottomSurface = 0
- Stairs.CanCollide = true
- Stairs.Anchored = false
- Stairs.Locked = true
- Stairs.BrickColor = BrickColor.new("Brown")
- Stairs.formFactor = "Plate"
- Stairs.Size = Vector3.new(10, 0.4, 20)
- Stairs:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = Stairs
- Weld.C0 = CFrame.new(-10, -7, 17) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0, 0)
- WallA = Instance.new("WedgePart")
- WallA.Parent = Model
- WallA.Name = "WallA"
- WallA.TopSurface = 0
- WallA.BottomSurface = 0
- WallA.CanCollide = true
- WallA.Anchored = false
- WallA.Locked = true
- WallA.BrickColor = BrickColor.new("Brown")
- WallA.formFactor = "Symmetric"
- WallA.Size = Vector3.new(1, 10, 10)
- WallA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallA
- Weld.C0 = CFrame.new(-4.5, 4.8, 15) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- RoofA = Instance.new("Part")
- RoofA.Parent = Model
- RoofA.Name = "RoofA"
- RoofA.TopSurface = 0
- RoofA.BottomSurface = 0
- RoofA.CanCollide = true
- RoofA.Anchored = false
- RoofA.Locked = true
- RoofA.BrickColor = BrickColor.new("Brown")
- RoofA.formFactor = "Plate"
- RoofA.Size = Vector3.new(12, 0.4, 20)
- RoofA:BreakJoints()
- MeshA = Instance.new("BlockMesh")
- MeshA.Parent = RoofA
- MeshA.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = WallA
- Weld.Part1 = RoofA
- Weld.C0 = CFrame.new(5.5, -2, -2) * CFrame.fromEulerAnglesXYZ(-(math.pi/4), 0, 0)
- WallB = Instance.new("WedgePart")
- WallB.Parent = Model
- WallB.Name = "WallB"
- WallB.TopSurface = 0
- WallB.BottomSurface = 0
- WallB.CanCollide = true
- WallB.Anchored = false
- WallB.Locked = true
- WallB.BrickColor = BrickColor.new("Brown")
- WallB.formFactor = "Symmetric"
- WallB.Size = Vector3.new(1, 10, 10)
- WallB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallB
- Weld.C0 = CFrame.new(-15.5, 4.8, 15) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- Roof = Instance.new("WedgePart")
- Roof.Parent = Model
- Roof.Name = "Roof"
- Roof.TopSurface = 0
- Roof.BottomSurface = 0
- Roof.CanCollide = true
- Roof.Anchored = false
- Roof.Locked = true
- Roof.BrickColor = BrickColor.new("Brown")
- Roof.formFactor = "Symmetric"
- Roof.Size = Vector3.new(10, 1, 1)
- Roof:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = Roof
- Weld.C0 = CFrame.new(-10, 9.3, 10.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- FrontDoor = Instance.new("Part")
- FrontDoor.Parent = Model
- FrontDoor.Name = "FrontDoor"
- FrontDoor.TopSurface = 0
- FrontDoor.BottomSurface = 0
- FrontDoor.CanCollide = true
- FrontDoor.Anchored = false
- FrontDoor.Locked = true
- FrontDoor.BrickColor = BrickColor.new("Brown")
- FrontDoor.formFactor = "Symmetric"
- FrontDoor.Size = Vector3.new(10, 9, 1)
- FrontDoor:BreakJoints()
- Status = Instance.new("IntValue")
- Status.Parent = FrontDoor
- Status.Name = "Status"
- Status.Value = 1
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "FrontDoorWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = FrontDoor
- Weld.C0 = CFrame.new(-10, -5.7, 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallC = Instance.new("Part")
- WallC.Parent = Model
- WallC.Name = "WallC"
- WallC.TopSurface = 0
- WallC.BottomSurface = 0
- WallC.CanCollide = true
- WallC.Anchored = false
- WallC.Locked = true
- WallC.BrickColor = BrickColor.new("Brown")
- WallC.formFactor = "Symmetric"
- WallC.Size = Vector3.new(1, 14, 50)
- WallC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallC
- Weld.C0 = CFrame.new(-15.5, -7.2, 35) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- WallD = Instance.new("Part")
- WallD.Parent = Model
- WallD.Name = "WallD"
- WallD.TopSurface = 0
- WallD.BottomSurface = 0
- WallD.CanCollide = true
- WallD.Anchored = false
- WallD.Locked = true
- WallD.BrickColor = BrickColor.new("Brown")
- WallD.formFactor = "Symmetric"
- WallD.Size = Vector3.new(1, 14, 14)
- WallD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallD
- Weld.C0 = CFrame.new(-4.5, -7.2, 17) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- FloorA = Instance.new("Part")
- FloorA.Parent = Model
- FloorA.Name = "FloorA"
- FloorA.TopSurface = 0
- FloorA.BottomSurface = 0
- FloorA.CanCollide = true
- FloorA.Anchored = false
- FloorA.Locked = true
- FloorA.BrickColor = BrickColor.new("Brown")
- FloorA.formFactor = "Plate"
- FloorA.Size = Vector3.new(60, 0.4, 50)
- FloorA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FloorA
- Weld.C0 = CFrame.new(14, -14, 35) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallE = Instance.new("WedgePart")
- WallE.Parent = Model
- WallE.Name = "WallE"
- WallE.TopSurface = 0
- WallE.BottomSurface = 0
- WallE.CanCollide = true
- WallE.Anchored = false
- WallE.Locked = true
- WallE.BrickColor = BrickColor.new("Brown")
- WallE.formFactor = "Symmetric"
- WallE.Size = Vector3.new(12, 4, 4)
- WallE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallE
- Weld.C0 = CFrame.new(-10, -2.2, 22) * CFrame.fromEulerAnglesXYZ(math.pi, math.pi, 0)
- WallF = Instance.new("Part")
- WallF.Parent = Model
- WallF.Name = "WallF"
- WallF.TopSurface = 0
- WallF.BottomSurface = 0
- WallF.CanCollide = true
- WallF.Anchored = false
- WallF.Locked = true
- WallF.BrickColor = BrickColor.new("Brown")
- WallF.formFactor = "Symmetric"
- WallF.Size = Vector3.new(60, 14, 1)
- WallF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallF
- Weld.C0 = CFrame.new(14, -7.2, 10.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- WallG = Instance.new("Part")
- WallG.Parent = Model
- WallG.Name = "WallG"
- WallG.TopSurface = 0
- WallG.BottomSurface = 0
- WallG.CanCollide = true
- WallG.Anchored = false
- WallG.Locked = true
- WallG.BrickColor = BrickColor.new("Brown")
- WallG.formFactor = "Symmetric"
- WallG.Size = Vector3.new(1, 14, 20)
- WallG:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallG
- Weld.C0 = CFrame.new(43.5, -7.2, 20) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- WallH = Instance.new("WedgePart")
- WallH.Parent = Model
- WallH.Name = "WallH"
- WallH.TopSurface = 0
- WallH.BottomSurface = 0
- WallH.CanCollide = true
- WallH.Anchored = false
- WallH.Locked = true
- WallH.BrickColor = BrickColor.new("Brown")
- WallH.formFactor = "Symmetric"
- WallH.Size = Vector3.new(1, 14, 14)
- WallH:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallH
- Weld.C0 = CFrame.new(50, -7.2, 29.5) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), math.pi)
- WindowA = Instance.new("Part")
- WindowA.Parent = Model
- WindowA.Name = "WindowA"
- WindowA.TopSurface = 0
- WindowA.BottomSurface = 0
- WindowA.CanCollide = true
- WindowA.Anchored = false
- WindowA.Locked = true
- WindowA.BrickColor = BrickColor.new("Medium blue")
- WindowA.Transparency = 0.5
- WindowA.formFactor = "Plate"
- WindowA.Size = Vector3.new(20, 1, 14)
- WindowA:BreakJoints()
- MeshD = Instance.new("BlockMesh")
- MeshD.Parent = WindowA
- MeshD.Scale = Vector3.new(0.98, 1, 0.9)
- Status = Instance.new("IntValue")
- Status.Parent = WindowA
- Status.Name = "Status"
- Status.Value = 1
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowAWeld"
- Weld.Part0 = WallH
- Weld.Part1 = WindowA
- F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi/4)
- F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- HitPos = WallH.Position
- CJ = CFrame.new(HitPos)
- C0 = WallH.CFrame:inverse() *CJ
- C1 = F2:inverse() * CJ
- Weld.C0 = C0
- Weld.C1 = C1
- WallI = Instance.new("WedgePart")
- WallI.Parent = Model
- WallI.Name = "WallI"
- WallI.TopSurface = 0
- WallI.BottomSurface = 0
- WallI.CanCollide = true
- WallI.Anchored = false
- WallI.Locked = true
- WallI.BrickColor = BrickColor.new("Brown")
- WallI.formFactor = "Symmetric"
- WallI.Size = Vector3.new(1, 14, 14)
- WallI:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallI
- Weld.C0 = CFrame.new(50, -7.2, 42.5) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), math.pi)
- WallJ = Instance.new("Part")
- WallJ.Parent = Model
- WallJ.Name = "WallJ"
- WallJ.TopSurface = 0
- WallJ.BottomSurface = 0
- WallJ.CanCollide = true
- WallJ.Anchored = false
- WallJ.Locked = true
- WallJ.BrickColor = BrickColor.new("Brown")
- WallJ.formFactor = "Symmetric"
- WallJ.Size = Vector3.new(1, 14, 18)
- WallJ:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallJ
- Weld.C0 = CFrame.new(43.5, -7.2, 51) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- WallK = Instance.new("Part")
- WallK.Parent = Model
- WallK.Name = "WallK"
- WallK.TopSurface = 0
- WallK.BottomSurface = 0
- WallK.CanCollide = true
- WallK.Anchored = false
- WallK.Locked = true
- WallK.BrickColor = BrickColor.new("Brown")
- WallK.formFactor = "Symmetric"
- WallK.Size = Vector3.new(60, 14, 1)
- WallK:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallK
- Weld.C0 = CFrame.new(14, -7.2, 59.5) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- RoofB = Instance.new("Part")
- RoofB.Parent = Model
- RoofB.Name = "RoofB"
- RoofB.TopSurface = 0
- RoofB.BottomSurface = 0
- RoofB.CanCollide = true
- RoofB.Anchored = false
- RoofB.Locked = true
- RoofB.BrickColor = BrickColor.new("Brown")
- RoofB.formFactor = "Plate"
- RoofB.Size = Vector3.new(14, 0.4, 14)
- RoofB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofB
- Weld.C0 = CFrame.new(50, -0.4, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RoofC = Instance.new("Part")
- RoofC.Parent = Model
- RoofC.Name = "RoofC"
- RoofC.TopSurface = 0
- RoofC.BottomSurface = 0
- RoofC.CanCollide = true
- RoofC.Anchored = false
- RoofC.Locked = true
- RoofC.BrickColor = BrickColor.new("Brown")
- RoofC.formFactor = "Plate"
- RoofC.Size = Vector3.new(14, 0.4, 50)
- RoofC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofC
- Weld.C0 = CFrame.new(37, -0.4, 35) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RoofD = Instance.new("Part")
- RoofD.Parent = Model
- RoofD.Name = "RoofD"
- RoofD.TopSurface = 0
- RoofD.BottomSurface = 0
- RoofD.CanCollide = true
- RoofD.Anchored = false
- RoofD.Locked = true
- RoofD.BrickColor = BrickColor.new("Brown")
- RoofD.formFactor = "Plate"
- RoofD.Size = Vector3.new(48, 0.4, 14)
- RoofD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofD
- Weld.C0 = CFrame.new(20, -0.4, 17) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallL = Instance.new("WedgePart")
- WallL.Parent = Model
- WallL.Name = "WallL"
- WallL.TopSurface = 0
- WallL.BottomSurface = 0
- WallL.CanCollide = true
- WallL.Anchored = false
- WallL.Locked = true
- WallL.BrickColor = BrickColor.new("Brown")
- WallL.formFactor = "Symmetric"
- WallL.Size = Vector3.new(1, 3, 3)
- WallL:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallL
- Weld.C0 = CFrame.new(29, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), 0)
- WallM = Instance.new("WedgePart")
- WallM.Parent = Model
- WallM.Name = "WallM"
- WallM.TopSurface = 0
- WallM.BottomSurface = 0
- WallM.CanCollide = true
- WallM.Anchored = false
- WallM.Locked = true
- WallM.BrickColor = BrickColor.new("Brown")
- WallM.formFactor = "Symmetric"
- WallM.Size = Vector3.new(1, 3, 3)
- WallM:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallM
- Weld.C0 = CFrame.new(29, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, -(math.pi/2), 0)
- WallN = Instance.new("WedgePart")
- WallN.Parent = Model
- WallN.Name = "WallN"
- WallN.TopSurface = 0
- WallN.BottomSurface = 0
- WallN.CanCollide = true
- WallN.Anchored = false
- WallN.Locked = true
- WallN.BrickColor = BrickColor.new("Brown")
- WallN.formFactor = "Symmetric"
- WallN.Size = Vector3.new(1, 3, 3)
- WallN:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallN
- Weld.C0 = CFrame.new(9, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- WallO = Instance.new("WedgePart")
- WallO.Parent = Model
- WallO.Name = "WallO"
- WallO.TopSurface = 0
- WallO.BottomSurface = 0
- WallO.CanCollide = true
- WallO.Anchored = false
- WallO.Locked = true
- WallO.BrickColor = BrickColor.new("Brown")
- WallO.formFactor = "Symmetric"
- WallO.Size = Vector3.new(1, 3, 3)
- WallO:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallO
- Weld.C0 = CFrame.new(9, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- RoofE = Instance.new("Part")
- RoofE.Parent = Model
- RoofE.Name = "RoofE"
- RoofE.TopSurface = 0
- RoofE.BottomSurface = 0
- RoofE.CanCollide = true
- RoofE.Anchored = false
- RoofE.Locked = true
- RoofE.BrickColor = BrickColor.new("Brown")
- RoofE.formFactor = "Plate"
- RoofE.Size = Vector3.new(24, 0.4, 36)
- RoofE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofE
- Weld.C0 = CFrame.new(-4, -0.4, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RoofF = Instance.new("Part")
- RoofF.Parent = Model
- RoofF.Name = "RoofF"
- RoofF.TopSurface = 0
- RoofF.BottomSurface = 0
- RoofF.CanCollide = true
- RoofF.Anchored = false
- RoofF.Locked = true
- RoofF.BrickColor = BrickColor.new("Brown")
- RoofF.formFactor = "Plate"
- RoofF.Size = Vector3.new(22, 0.4, 26)
- RoofF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofF
- Weld.C0 = CFrame.new(19, -0.4, 47) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallP = Instance.new("Part")
- WallP.Parent = Model
- WallP.Name = "WallP"
- WallP.TopSurface = 0
- WallP.BottomSurface = 0
- WallP.CanCollide = true
- WallP.Anchored = false
- WallP.Locked = true
- WallP.BrickColor = BrickColor.new("Brown")
- WallP.formFactor = "Symmetric"
- WallP.Size = Vector3.new(1, 3, 1)
- WallP:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallP
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallP
- Weld.C0 = CFrame.new(27, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowB = Instance.new("Part")
- WindowB.Parent = Model
- WindowB.Name = "WindowB"
- WindowB.TopSurface = 0
- WindowB.BottomSurface = 0
- WindowB.CanCollide = true
- WindowB.Anchored = false
- WindowB.Locked = true
- WindowB.BrickColor = BrickColor.new("Medium blue")
- WindowB.Transparency = 0.5
- WindowB.formFactor = "Symmetric"
- WindowB.Size = Vector3.new(3, 3, 1)
- WindowB:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowB
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowB
- Weld.C0 = CFrame.new(25, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallQ = Instance.new("Part")
- WallQ.Parent = Model
- WallQ.Name = "WallQ"
- WallQ.TopSurface = 0
- WallQ.BottomSurface = 0
- WallQ.CanCollide = true
- WallQ.Anchored = false
- WallQ.Locked = true
- WallQ.BrickColor = BrickColor.new("Brown")
- WallQ.formFactor = "Symmetric"
- WallQ.Size = Vector3.new(1, 3, 1)
- WallQ:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallQ
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallQ
- Weld.C0 = CFrame.new(23, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowC = Instance.new("Part")
- WindowC.Parent = Model
- WindowC.Name = "WindowC"
- WindowC.TopSurface = 0
- WindowC.BottomSurface = 0
- WindowC.CanCollide = true
- WindowC.Anchored = false
- WindowC.Locked = true
- WindowC.BrickColor = BrickColor.new("Medium blue")
- WindowC.Transparency = 0.5
- WindowC.formFactor = "Symmetric"
- WindowC.Size = Vector3.new(3, 3, 1)
- WindowC:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowC
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowC
- Weld.C0 = CFrame.new(21, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallR = Instance.new("Part")
- WallR.Parent = Model
- WallR.Name = "WallR"
- WallR.TopSurface = 0
- WallR.BottomSurface = 0
- WallR.CanCollide = true
- WallR.Anchored = false
- WallR.Locked = true
- WallR.BrickColor = BrickColor.new("Brown")
- WallR.formFactor = "Symmetric"
- WallR.Size = Vector3.new(1, 3, 1)
- WallR:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallR
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallR
- Weld.C0 = CFrame.new(19, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowD = Instance.new("Part")
- WindowD.Parent = Model
- WindowD.Name = "WindowD"
- WindowD.TopSurface = 0
- WindowD.BottomSurface = 0
- WindowD.CanCollide = true
- WindowD.Anchored = false
- WindowD.Locked = true
- WindowD.BrickColor = BrickColor.new("Medium blue")
- WindowD.Transparency = 0.5
- WindowD.formFactor = "Symmetric"
- WindowD.Size = Vector3.new(3, 3, 1)
- WindowD:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowD
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowD
- Weld.C0 = CFrame.new(17, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallS = Instance.new("Part")
- WallS.Parent = Model
- WallS.Name = "WallS"
- WallS.TopSurface = 0
- WallS.BottomSurface = 0
- WallS.CanCollide = true
- WallS.Anchored = false
- WallS.Locked = true
- WallS.BrickColor = BrickColor.new("Brown")
- WallS.formFactor = "Symmetric"
- WallS.Size = Vector3.new(1, 3, 1)
- WallS:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallS
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallS
- Weld.C0 = CFrame.new(15, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowE = Instance.new("Part")
- WindowE.Parent = Model
- WindowE.Name = "WindowE"
- WindowE.TopSurface = 0
- WindowE.BottomSurface = 0
- WindowE.CanCollide = true
- WindowE.Anchored = false
- WindowE.Locked = true
- WindowE.BrickColor = BrickColor.new("Medium blue")
- WindowE.Transparency = 0.5
- WindowE.formFactor = "Symmetric"
- WindowE.Size = Vector3.new(3, 3, 1)
- WindowE:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowE
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowE
- Weld.C0 = CFrame.new(13, 0.9, 24.25) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallT = Instance.new("Part")
- WallT.Parent = Model
- WallT.Name = "WallT"
- WallT.TopSurface = 0
- WallT.BottomSurface = 0
- WallT.CanCollide = true
- WallT.Anchored = false
- WallT.Locked = true
- WallT.BrickColor = BrickColor.new("Brown")
- WallT.formFactor = "Symmetric"
- WallT.Size = Vector3.new(1, 3, 1)
- WallT:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallT
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallT
- Weld.C0 = CFrame.new(11, 0.9, 24) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallU = Instance.new("Part")
- WallU.Parent = Model
- WallU.Name = "WallU"
- WallU.TopSurface = 0
- WallU.BottomSurface = 0
- WallU.CanCollide = true
- WallU.Anchored = false
- WallU.Locked = true
- WallU.BrickColor = BrickColor.new("Brown")
- WallU.formFactor = "Symmetric"
- WallU.Size = Vector3.new(1, 3, 1)
- WallU:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallU
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallU
- Weld.C0 = CFrame.new(27, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowF = Instance.new("Part")
- WindowF.Parent = Model
- WindowF.Name = "WindowF"
- WindowF.TopSurface = 0
- WindowF.BottomSurface = 0
- WindowF.CanCollide = true
- WindowF.Anchored = false
- WindowF.Locked = true
- WindowF.BrickColor = BrickColor.new("Medium blue")
- WindowF.Transparency = 0.5
- WindowF.formFactor = "Symmetric"
- WindowF.Size = Vector3.new(3, 3, 1)
- WindowF:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowF
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowF
- Weld.C0 = CFrame.new(25, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallV = Instance.new("Part")
- WallV.Parent = Model
- WallV.Name = "WallV"
- WallV.TopSurface = 0
- WallV.BottomSurface = 0
- WallV.CanCollide = true
- WallV.Anchored = false
- WallV.Locked = true
- WallV.BrickColor = BrickColor.new("Brown")
- WallV.formFactor = "Symmetric"
- WallV.Size = Vector3.new(1, 3, 1)
- WallV:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallV
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallV
- Weld.C0 = CFrame.new(23, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowG = Instance.new("Part")
- WindowG.Parent = Model
- WindowG.Name = "WindowG"
- WindowG.TopSurface = 0
- WindowG.BottomSurface = 0
- WindowG.CanCollide = true
- WindowG.Anchored = false
- WindowG.Locked = true
- WindowG.BrickColor = BrickColor.new("Medium blue")
- WindowG.Transparency = 0.5
- WindowG.formFactor = "Symmetric"
- WindowG.Size = Vector3.new(3, 3, 1)
- WindowG:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowG
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowG
- Weld.C0 = CFrame.new(21, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallW = Instance.new("Part")
- WallW.Parent = Model
- WallW.Name = "WallW"
- WallW.TopSurface = 0
- WallW.BottomSurface = 0
- WallW.CanCollide = true
- WallW.Anchored = false
- WallW.Locked = true
- WallW.BrickColor = BrickColor.new("Brown")
- WallW.formFactor = "Symmetric"
- WallW.Size = Vector3.new(1, 3, 1)
- WallW:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallW
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallW
- Weld.C0 = CFrame.new(19, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowH = Instance.new("Part")
- WindowH.Parent = Model
- WindowH.Name = "WindowH"
- WindowH.TopSurface = 0
- WindowH.BottomSurface = 0
- WindowH.CanCollide = true
- WindowH.Anchored = false
- WindowH.Locked = true
- WindowH.BrickColor = BrickColor.new("Medium blue")
- WindowH.Transparency = 0.5
- WindowH.formFactor = "Symmetric"
- WindowH.Size = Vector3.new(3, 3, 1)
- WindowH:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowH
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowH
- Weld.C0 = CFrame.new(17, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallX = Instance.new("Part")
- WallX.Parent = Model
- WallX.Name = "WallX"
- WallX.TopSurface = 0
- WallX.BottomSurface = 0
- WallX.CanCollide = true
- WallX.Anchored = false
- WallX.Locked = true
- WallX.BrickColor = BrickColor.new("Brown")
- WallX.formFactor = "Symmetric"
- WallX.Size = Vector3.new(1, 3, 1)
- WallX:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallX
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallX
- Weld.C0 = CFrame.new(15, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WindowI = Instance.new("Part")
- WindowI.Parent = Model
- WindowI.Name = "WindowI"
- WindowI.TopSurface = 0
- WindowI.BottomSurface = 0
- WindowI.CanCollide = true
- WindowI.Anchored = false
- WindowI.Locked = true
- WindowI.BrickColor = BrickColor.new("Medium blue")
- WindowI.Transparency = 0.5
- WindowI.formFactor = "Symmetric"
- WindowI.Size = Vector3.new(3, 3, 1)
- WindowI:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WindowI
- Mesh.Scale = Vector3.new(1, 1, 0.5)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "WindowWeld"
- Weld.Part0 = GrassA
- Weld.Part1 = WindowI
- Weld.C0 = CFrame.new(13, 0.9, 33.75) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- WallY = Instance.new("Part")
- WallY.Parent = Model
- WallY.Name = "WallY"
- WallY.TopSurface = 0
- WallY.BottomSurface = 0
- WallY.CanCollide = true
- WallY.Anchored = false
- WallY.Locked = true
- WallY.BrickColor = BrickColor.new("Brown")
- WallY.formFactor = "Symmetric"
- WallY.Size = Vector3.new(1, 3, 1)
- WallY:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = WallY
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = WallY
- Weld.C0 = CFrame.new(11, 0.9, 34) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RoofG = Instance.new("Part")
- RoofG.Parent = Model
- RoofG.Name = "RoofG"
- RoofG.TopSurface = 0
- RoofG.BottomSurface = 0
- RoofG.CanCollide = true
- RoofG.Anchored = false
- RoofG.Locked = true
- RoofG.BrickColor = BrickColor.new("Brown")
- RoofG.formFactor = "Plate"
- RoofG.Size = Vector3.new(17, 0.4, 11)
- RoofG:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofG
- Weld.C0 = CFrame.new(19, 2.6, 29) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RoofH = Instance.new("Part")
- RoofH.Parent = Model
- RoofH.Name = "RoofH"
- RoofH.TopSurface = 0
- RoofH.BottomSurface = 0
- RoofH.CanCollide = true
- RoofH.Anchored = false
- RoofH.Locked = true
- RoofH.BrickColor = BrickColor.new("Brown")
- RoofH.formFactor = "Plate"
- RoofH.Size = Vector3.new(4, 0.4, 11)
- RoofH:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofH
- Weld.C0 = CFrame.new(9.1, 1, 29) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
- RoofI = Instance.new("Part")
- RoofI.Parent = Model
- RoofI.Name = "RoofI"
- RoofI.TopSurface = 0
- RoofI.BottomSurface = 0
- RoofI.CanCollide = true
- RoofI.Anchored = false
- RoofI.Locked = true
- RoofI.BrickColor = BrickColor.new("Brown")
- RoofI.formFactor = "Plate"
- RoofI.Size = Vector3.new(4, 0.4, 11)
- RoofI:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = RoofI
- Weld.C0 = CFrame.new(28.9, 1, 29) * CFrame.fromEulerAnglesXYZ(0, 0, -(math.pi/4))
- TableA = Instance.new("Part")
- TableA.Parent = Model
- TableA.Name = "TableA"
- TableA.TopSurface = 0
- TableA.BottomSurface = 0
- TableA.CanCollide = true
- TableA.Anchored = false
- TableA.Locked = true
- TableA.BrickColor = BrickColor.new("Brown")
- TableA.formFactor = "Symmetric"
- TableA.Size = Vector3.new(2, 2, 2)
- TableA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TableA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = TableA
- Weld.C0 = CFrame.new(5, -12.8, 30) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TableB = Instance.new("Part")
- TableB.Parent = Model
- TableB.Name = "TableB"
- TableB.TopSurface = 0
- TableB.BottomSurface = 0
- TableB.CanCollide = true
- TableB.Anchored = false
- TableB.Locked = true
- TableB.BrickColor = BrickColor.new("Brown")
- TableB.formFactor = "Symmetric"
- TableB.Size = Vector3.new(2, 2, 2)
- TableB:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TableB
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = TableB
- Weld.C0 = CFrame.new(5, -12.8, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TableC = Instance.new("Part")
- TableC.Parent = Model
- TableC.Name = "TableC"
- TableC.TopSurface = 0
- TableC.BottomSurface = 0
- TableC.CanCollide = true
- TableC.Anchored = false
- TableC.Locked = true
- TableC.BrickColor = BrickColor.new("Brown")
- TableC.formFactor = "Symmetric"
- TableC.Size = Vector3.new(2, 2, 2)
- TableC:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TableC
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = TableC
- Weld.C0 = CFrame.new(15, -12.8, 30) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TableD = Instance.new("Part")
- TableD.Parent = Model
- TableD.Name = "TableD"
- TableD.TopSurface = 0
- TableD.BottomSurface = 0
- TableD.CanCollide = true
- TableD.Anchored = false
- TableD.Locked = true
- TableD.BrickColor = BrickColor.new("Brown")
- TableD.formFactor = "Symmetric"
- TableD.Size = Vector3.new(2, 2, 2)
- TableD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TableD
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = TableD
- Weld.C0 = CFrame.new(15, -12.8, 42) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TableE = Instance.new("Part")
- TableE.Parent = Model
- TableE.Name = "TableE"
- TableE.TopSurface = 0
- TableE.BottomSurface = 0
- TableE.CanCollide = true
- TableE.Anchored = false
- TableE.Locked = true
- TableE.BrickColor = BrickColor.new("Brown")
- TableE.formFactor = "Plate"
- TableE.Size = Vector3.new(12, 0.4, 14)
- TableE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = TableE
- Weld.C0 = CFrame.new(10, -11.6, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SeatA = Instance.new("Seat")
- SeatA.Parent = Model
- SeatA.Name = "SeatA"
- SeatA.TopSurface = 0
- SeatA.BottomSurface = 0
- SeatA.CanCollide = true
- SeatA.Anchored = false
- SeatA.Locked = true
- SeatA.BrickColor = BrickColor.new("Brown")
- SeatA.formFactor = "Plate"
- SeatA.Size = Vector3.new(2, 0.8, 2)
- SeatA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatA
- Weld.C0 = CFrame.new(8, -13.4, 44) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SeatB = Instance.new("Seat")
- SeatB.Parent = Model
- SeatB.Name = "SeatB"
- SeatB.TopSurface = 0
- SeatB.BottomSurface = 0
- SeatB.CanCollide = true
- SeatB.Anchored = false
- SeatB.Locked = true
- SeatB.BrickColor = BrickColor.new("Brown")
- SeatB.formFactor = "Plate"
- SeatB.Size = Vector3.new(2, 0.8, 2)
- SeatB:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatB
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatB
- Weld.C0 = CFrame.new(13, -13.4, 44) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SeatC = Instance.new("Seat")
- SeatC.Parent = Model
- SeatC.Name = "SeatC"
- SeatC.TopSurface = 0
- SeatC.BottomSurface = 0
- SeatC.CanCollide = true
- SeatC.Anchored = false
- SeatC.Locked = true
- SeatC.BrickColor = BrickColor.new("Brown")
- SeatC.formFactor = "Plate"
- SeatC.Size = Vector3.new(2, 0.8, 2)
- SeatC:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatC
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatC
- Weld.C0 = CFrame.new(17, -13.4, 37) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- SeatD = Instance.new("Seat")
- SeatD.Parent = Model
- SeatD.Name = "SeatD"
- SeatD.TopSurface = 0
- SeatD.BottomSurface = 0
- SeatD.CanCollide = true
- SeatD.Anchored = false
- SeatD.Locked = true
- SeatD.BrickColor = BrickColor.new("Brown")
- SeatD.formFactor = "Plate"
- SeatD.Size = Vector3.new(2, 0.8, 2)
- SeatD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatD
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatD
- Weld.C0 = CFrame.new(17, -13.4, 34) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- SeatE = Instance.new("Seat")
- SeatE.Parent = Model
- SeatE.Name = "SeatE"
- SeatE.TopSurface = 0
- SeatE.BottomSurface = 0
- SeatE.CanCollide = true
- SeatE.Anchored = false
- SeatE.Locked = true
- SeatE.BrickColor = BrickColor.new("Brown")
- SeatE.formFactor = "Plate"
- SeatE.Size = Vector3.new(2, 0.8, 2)
- SeatE:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatE
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatE
- Weld.C0 = CFrame.new(3, -13.4, 34) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
- SeatF = Instance.new("Seat")
- SeatF.Parent = Model
- SeatF.Name = "SeatF"
- SeatF.TopSurface = 0
- SeatF.BottomSurface = 0
- SeatF.CanCollide = true
- SeatF.Anchored = false
- SeatF.Locked = true
- SeatF.BrickColor = BrickColor.new("Brown")
- SeatF.formFactor = "Plate"
- SeatF.Size = Vector3.new(2, 0.8, 2)
- SeatF:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatF
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatF
- Weld.C0 = CFrame.new(3, -13.4, 40) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
- SeatG = Instance.new("Seat")
- SeatG.Parent = Model
- SeatG.Name = "SeatG"
- SeatG.TopSurface = 0
- SeatG.BottomSurface = 0
- SeatG.CanCollide = true
- SeatG.Anchored = false
- SeatG.Locked = true
- SeatG.BrickColor = BrickColor.new("Brown")
- SeatG.formFactor = "Plate"
- SeatG.Size = Vector3.new(2, 0.8, 2)
- SeatG:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatG
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatG
- Weld.C0 = CFrame.new(10, -13.4, 28) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- BedA = Instance.new("Part")
- BedA.Parent = Model
- BedA.Name = "BedA"
- BedA.TopSurface = 0
- BedA.BottomSurface = 0
- BedA.CanCollide = true
- BedA.Anchored = false
- BedA.Locked = true
- BedA.BrickColor = BrickColor.new("Brown")
- BedA.formFactor = "Symmetric"
- BedA.Size = Vector3.new(14, 2, 10)
- BedA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = BedA
- Weld.C0 = CFrame.new(36.5, -12.8, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BedB = Instance.new("Part")
- BedB.Parent = Model
- BedB.Name = "BedB"
- BedB.TopSurface = 0
- BedB.BottomSurface = 0
- BedB.CanCollide = true
- BedB.Anchored = false
- BedB.Locked = true
- BedB.BrickColor = BrickColor.new("White")
- BedB.formFactor = "Plate"
- BedB.Size = Vector3.new(4, 0.4, 10)
- BedB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = BedB
- Weld.C0 = CFrame.new(41.5, -11.6, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BedC = Instance.new("Part")
- BedC.Parent = Model
- BedC.Name = "BedC"
- BedC.TopSurface = 1
- BedC.BottomSurface = 0
- BedC.CanCollide = true
- BedC.Anchored = false
- BedC.Locked = true
- BedC.BrickColor = BrickColor.new("Bright green")
- BedC.formFactor = "Plate"
- BedC.Size = Vector3.new(10, 0.8, 10)
- BedC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = BedC
- Weld.C0 = CFrame.new(34.5, -11.4, 54) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BedD = Instance.new("Part")
- BedD.Parent = Model
- BedD.Name = "BedD"
- BedD.TopSurface = 0
- BedD.BottomSurface = 0
- BedD.CanCollide = true
- BedD.Anchored = false
- BedD.Locked = true
- BedD.BrickColor = BrickColor.new("White")
- BedD.formFactor = "Plate"
- BedD.Size = Vector3.new(3, 0.4, 4)
- BedD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = BedD
- Weld.C0 = CFrame.new(42, -11.2, 51.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BedE = Instance.new("Part")
- BedE.Parent = Model
- BedE.Name = "BedE"
- BedE.TopSurface = 0
- BedE.BottomSurface = 0
- BedE.CanCollide = true
- BedE.Anchored = false
- BedE.Locked = true
- BedE.BrickColor = BrickColor.new("White")
- BedE.formFactor = "Plate"
- BedE.Size = Vector3.new(3, 0.4, 4)
- BedE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = BedE
- Weld.C0 = CFrame.new(42, -11.2, 56.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ControlPanelA = Instance.new("Part")
- ControlPanelA.Parent = Model
- ControlPanelA.Name = "ControlPanelA"
- ControlPanelA.TopSurface = 0
- ControlPanelA.BottomSurface = 0
- ControlPanelA.CanCollide = true
- ControlPanelA.Anchored = false
- ControlPanelA.Locked = true
- ControlPanelA.BrickColor = BrickColor.new("Bright green")
- ControlPanelA.formFactor = "Symmetric"
- ControlPanelA.Size = Vector3.new(2, 2, 3)
- ControlPanelA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = ControlPanelA
- Weld.C0 = CFrame.new(55.5, 1.2, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ControlPanelB = Instance.new("Part")
- ControlPanelB.Parent = Model
- ControlPanelB.Name = "ControlPanelB"
- ControlPanelB.TopSurface = 0
- ControlPanelB.BottomSurface = 0
- ControlPanelB.CanCollide = true
- ControlPanelB.Anchored = false
- ControlPanelB.Locked = true
- ControlPanelB.BrickColor = BrickColor.new("Bright green")
- ControlPanelB.formFactor = "Symmetric"
- ControlPanelB.Size = Vector3.new(2, 2, 3)
- ControlPanelB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = ControlPanelA
- Weld.Part1 = ControlPanelB
- Weld.C0 = CFrame.new(-0.5, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
- ControlPanelC = Instance.new("Part")
- ControlPanelC.Parent = Model
- ControlPanelC.Name = "ControlPaneC"
- ControlPanelC.TopSurface = 0
- ControlPanelC.BottomSurface = 0
- ControlPanelC.CanCollide = true
- ControlPanelC.Anchored = false
- ControlPanelC.Locked = true
- ControlPanelC.BrickColor = BrickColor.new("Bright green")
- ControlPanelC.formFactor = "Symmetric"
- ControlPanelC.Size = Vector3.new(2, 2, 3)
- ControlPanelC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = ControlPanelC
- Weld.C0 = CFrame.new(40, -12.8, 36) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ControlPanelD = Instance.new("Part")
- ControlPanelD.Parent = Model
- ControlPanelD.Name = "ControlPanelD"
- ControlPanelD.TopSurface = 0
- ControlPanelD.BottomSurface = 0
- ControlPanelD.CanCollide = true
- ControlPanelD.Anchored = false
- ControlPanelD.Locked = true
- ControlPanelD.BrickColor = BrickColor.new("Bright green")
- ControlPanelD.formFactor = "Symmetric"
- ControlPanelD.Size = Vector3.new(2, 2, 3)
- ControlPanelD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = ControlPanelC
- Weld.Part1 = ControlPanelD
- Weld.C0 = CFrame.new(-0.5, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
- LightA = Instance.new("Part")
- LightA.Parent = Model
- LightA.Name = "LightA"
- LightA.TopSurface = 0
- LightA.BottomSurface = 0
- LightA.Reflectance = 0.2
- LightA.CanCollide = true
- LightA.Anchored = false
- LightA.Locked = true
- LightA.BrickColor = BrickColor.new("Bright green")
- LightA.formFactor = "Plate"
- LightA.Size = Vector3.new(1, 0.4, 1)
- LightA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LightA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = LightA
- Weld.C0 = CFrame.new(44.5, 0.4, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LightB = Instance.new("Part")
- LightB.Parent = Model
- LightB.Name = "LightB"
- LightB.TopSurface = 0
- LightB.BottomSurface = 0
- LightB.Transparency = 0.5
- LightB.CanCollide = true
- LightB.Anchored = false
- LightB.Locked = true
- LightB.BrickColor = BrickColor.new("Bright green")
- LightB.formFactor = "Plate"
- LightB.Size = Vector3.new(1, 0.4, 1)
- LightB:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LightB
- Mesh.Scale = Vector3.new(0.9, 1, 0.9)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = LightB
- Weld.C0 = CFrame.new(44.5, 0.6, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LightC = Instance.new("Part")
- LightC.Parent = Model
- LightC.Name = "LightC"
- LightC.TopSurface = 0
- LightC.BottomSurface = 0
- LightC.Reflectance = 0.2
- LightC.CanCollide = true
- LightC.Anchored = false
- LightC.Locked = true
- LightC.BrickColor = BrickColor.new("Brigt green")
- LightC.formFactor = "Plate"
- LightC.Size = Vector3.new(1, 0.4, 1)
- LightC:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LightC
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = LightC
- Weld.C0 = CFrame.new(42.8, -1.1, 42.5) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- LightD = Instance.new("Part")
- LightD.Parent = Model
- LightD.Name = "LightD"
- LightD.TopSurface = 0
- LightD.BottomSurface = 0
- LightD.Transparency = 0.5
- LightD.CanCollide = true
- LightD.Anchored = false
- LightD.Locked = true
- LightD.BrickColor = BrickColor.new("Bright green")
- LightD.formFactor = "Plate"
- LightD.Size = Vector3.new(1, 0.4, 1)
- LightD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LightD
- Mesh.Scale = Vector3.new(0.9, 1, 0.9)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = LightC
- Weld.Part1 = LightD
- Weld.C0 = CFrame.new(0, 0.2, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FurnaceA = Instance.new("Part")
- FurnaceA.Parent = Model
- FurnaceA.Name = "FurnaceA"
- FurnaceA.TopSurface = 0
- FurnaceA.BottomSurface = 0
- FurnaceA.CanCollide = true
- FurnaceA.Anchored = false
- FurnaceA.Locked = true
- FurnaceA.BrickColor = BrickColor.new("Black")
- FurnaceA.formFactor = "Symmetric"
- FurnaceA.Size = Vector3.new(1, 1, 1)
- FurnaceA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = FurnaceA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceA
- Weld.C0 = CFrame.new(42.5, -13.3, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FurnaceB = Instance.new("Part")
- FurnaceB.Parent = Model
- FurnaceB.Name = "FurnaceB"
- FurnaceB.TopSurface = 0
- FurnaceB.BottomSurface = 0
- FurnaceB.CanCollide = true
- FurnaceB.Anchored = false
- FurnaceB.Locked = true
- FurnaceB.BrickColor = BrickColor.new("Black")
- FurnaceB.formFactor = "Symmetric"
- FurnaceB.Size = Vector3.new(1, 1, 1)
- FurnaceB:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = FurnaceB
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceB
- Weld.C0 = CFrame.new(42.5, -13.3, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FurnaceC = Instance.new("Part")
- FurnaceC.Parent = Model
- FurnaceC.Name = "FurnaceC"
- FurnaceC.TopSurface = 0
- FurnaceC.BottomSurface = 0
- FurnaceC.CanCollide = true
- FurnaceC.Anchored = false
- FurnaceC.Locked = true
- FurnaceC.BrickColor = BrickColor.new("Black")
- FurnaceC.formFactor = "Symmetric"
- FurnaceC.Size = Vector3.new(1, 1, 1)
- FurnaceC:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = FurnaceC
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceC
- Weld.C0 = CFrame.new(35.5, -13.3, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FurnaceD = Instance.new("Part")
- FurnaceD.Parent = Model
- FurnaceD.Name = "FurnaceD"
- FurnaceD.TopSurface = 0
- FurnaceD.BottomSurface = 0
- FurnaceD.CanCollide = true
- FurnaceD.Anchored = false
- FurnaceD.Locked = true
- FurnaceD.BrickColor = BrickColor.new("Black")
- FurnaceD.formFactor = "Symmetric"
- FurnaceD.Size = Vector3.new(1, 1, 1)
- FurnaceD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = FurnaceD
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceD
- Weld.C0 = CFrame.new(35.5, -13.3, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FurnaceE = Instance.new("WedgePart")
- FurnaceE.Parent = Model
- FurnaceE.Name = "FurnaceE"
- FurnaceE.TopSurface = 0
- FurnaceE.BottomSurface = 0
- FurnaceE.CanCollide = true
- FurnaceE.Anchored = false
- FurnaceE.Locked = true
- FurnaceE.BrickColor = BrickColor.new("Black")
- FurnaceE.formFactor = "Symmetric"
- FurnaceE.Size = Vector3.new(6, 4, 4)
- FurnaceE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceE
- Weld.C0 = CFrame.new(41, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
- FurnaceF = Instance.new("WedgePart")
- FurnaceF.Parent = Model
- FurnaceF.Name = "FurnaceF"
- FurnaceF.TopSurface = 0
- FurnaceF.BottomSurface = 0
- FurnaceF.CanCollide = true
- FurnaceF.Anchored = false
- FurnaceF.Locked = true
- FurnaceF.BrickColor = BrickColor.new("Black")
- FurnaceF.formFactor = "Symmetric"
- FurnaceF.Size = Vector3.new(6, 4, 4)
- FurnaceF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceF
- Weld.C0 = CFrame.new(37, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- FurnaceG = Instance.new("Part")
- FurnaceG.Parent = Model
- FurnaceG.Name = "FurnaceG"
- FurnaceG.TopSurface = 0
- FurnaceG.BottomSurface = 0
- FurnaceG.CanCollide = true
- FurnaceG.Anchored = false
- FurnaceG.Locked = true
- FurnaceG.BrickColor = BrickColor.new("Bright orange")
- FurnaceG.formFactor = "Symmetric"
- FurnaceG.Size = Vector3.new(4, 1, 4)
- FurnaceG:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = FurnaceG
- Mesh.Scale = Vector3.new(1, 0.02, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceG
- Weld.C0 = CFrame.new(37, -10.8, 14) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
- FurnaceH = Instance.new("Part")
- FurnaceH.Parent = Model
- FurnaceH.Name = "FurnaceH"
- FurnaceH.TopSurface = 0
- FurnaceH.BottomSurface = 0
- FurnaceH.CanCollide = true
- FurnaceH.Anchored = false
- FurnaceH.Locked = true
- FurnaceH.BrickColor = BrickColor.new("Black")
- FurnaceH.formFactor = "Symmetric"
- FurnaceH.Size = Vector3.new(4, 1, 1)
- FurnaceH:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = FurnaceH
- Mesh.Scale = Vector3.new(1, 0.03, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceH
- Weld.C0 = CFrame.new(37, -10.8, 15) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
- FurnaceI = Instance.new("Part")
- FurnaceI.Parent = Model
- FurnaceI.Name = "FurnaceI"
- FurnaceI.TopSurface = 0
- FurnaceI.BottomSurface = 0
- FurnaceI.CanCollide = true
- FurnaceI.Anchored = false
- FurnaceI.Locked = true
- FurnaceI.BrickColor = BrickColor.new("Black")
- FurnaceI.formFactor = "Symmetric"
- FurnaceI.Size = Vector3.new(4, 1, 1)
- FurnaceI:BreakJoints()
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = FurnaceI
- Mesh.Scale = Vector3.new(1, 0.03, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceI
- Weld.C0 = CFrame.new(37, -10.8, 13) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/4)
- FurnaceJ = Instance.new("Part")
- FurnaceJ.Parent = Model
- FurnaceJ.Name = "FurnaceJ"
- FurnaceJ.TopSurface = 0
- FurnaceJ.BottomSurface = 0
- FurnaceJ.CanCollide = true
- FurnaceJ.Anchored = false
- FurnaceJ.Locked = true
- FurnaceJ.BrickColor = BrickColor.new("Black")
- FurnaceJ.formFactor = "Symmetric"
- FurnaceJ.Size = Vector3.new(2, 20, 2)
- FurnaceJ:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = FurnaceJ
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = FurnaceJ
- Weld.C0 = CFrame.new(41, -2.8, 14) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- FurnaceK = Instance.new("Part")
- FurnaceK.Parent = Model
- FurnaceK.Name = "FurnaceK"
- FurnaceK.TopSurface = 0
- FurnaceK.BottomSurface = 0
- FurnaceK.CanCollide = true
- FurnaceK.Anchored = false
- FurnaceK.Locked = true
- FurnaceK.Transparency = 1
- FurnaceK.BrickColor = BrickColor.new("Black")
- FurnaceK.formFactor = "Symmetric"
- FurnaceK.Size = Vector3.new(1, 1, 1)
- FurnaceK:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = FurnaceJ
- Weld.Part1 = FurnaceK
- Weld.C0 = CFrame.new(0, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Smoke = Instance.new("Smoke")
- Smoke.Parent = FurnaceK
- Smoke.Enabled = false
- Smoke.Size = 10
- Smoke.Opacity = 100
- DeskA = Instance.new("Part")
- DeskA.Parent = Model
- DeskA.Name = "DeskA"
- DeskA.TopSurface = 0
- DeskA.BottomSurface = 0
- DeskA.CanCollide = true
- DeskA.Anchored = false
- DeskA.Locked = true
- DeskA.BrickColor = BrickColor.new("Brown")
- DeskA.formFactor = "Symmetric"
- DeskA.Size = Vector3.new(1, 2, 1)
- DeskA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = DeskA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = DeskA
- Weld.C0 = CFrame.new(5, -12.8, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- DeskB = Instance.new("Part")
- DeskB.Parent = Model
- DeskB.Name = "DeskB"
- DeskB.TopSurface = 0
- DeskB.BottomSurface = 0
- DeskB.CanCollide = true
- DeskB.Anchored = false
- DeskB.Locked = true
- DeskB.BrickColor = BrickColor.new("Brown")
- DeskB.formFactor = "Symmetric"
- DeskB.Size = Vector3.new(1, 2, 1)
- DeskB:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = DeskB
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = DeskB
- Weld.C0 = CFrame.new(15, -12.8, 11.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- DeskC = Instance.new("Part")
- DeskC.Parent = Model
- DeskC.Name = "DeskC"
- DeskC.TopSurface = 0
- DeskC.BottomSurface = 0
- DeskC.CanCollide = true
- DeskC.Anchored = false
- DeskC.Locked = true
- DeskC.BrickColor = BrickColor.new("Brown")
- DeskC.formFactor = "Symmetric"
- DeskC.Size = Vector3.new(1, 2, 1)
- DeskC:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = DeskC
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = DeskC
- Weld.C0 = CFrame.new(15, -12.8, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- DeskD = Instance.new("Part")
- DeskD.Parent = Model
- DeskD.Name = "DeskD"
- DeskD.TopSurface = 0
- DeskD.BottomSurface = 0
- DeskD.CanCollide = true
- DeskD.Anchored = false
- DeskD.Locked = true
- DeskD.BrickColor = BrickColor.new("Brown")
- DeskD.formFactor = "Symmetric"
- DeskD.Size = Vector3.new(1, 2, 1)
- DeskD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = DeskD
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = DeskD
- Weld.C0 = CFrame.new(5, -12.8, 16.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- DeskE = Instance.new("Part")
- DeskE.Parent = Model
- DeskE.Name = "DeskE"
- DeskE.TopSurface = 0
- DeskE.BottomSurface = 0
- DeskE.CanCollide = true
- DeskE.Anchored = false
- DeskE.Locked = true
- DeskE.BrickColor = BrickColor.new("Brown")
- DeskE.formFactor = "Plate"
- DeskE.Size = Vector3.new(11, 0.4, 6)
- DeskE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = DeskE
- Weld.C0 = CFrame.new(10, -11.6, 14) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SeatH = Instance.new("Seat")
- SeatH.Parent = Model
- SeatH.Name = "SeatH"
- SeatH.TopSurface = 0
- SeatH.BottomSurface = 0
- SeatH.CanCollide = true
- SeatH.Anchored = false
- SeatH.Locked = true
- SeatH.BrickColor = BrickColor.new("Brown")
- SeatH.formFactor = "Plate"
- SeatH.Size = Vector3.new(2, 0.8, 2)
- SeatH:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = SeatH
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = GrassA
- Weld.Part1 = SeatH
- Weld.C0 = CFrame.new(10, -13.4, 18) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- LadderA = Instance.new("Part")
- LadderA.Parent = Model
- LadderA.Name = "LadderA"
- LadderA.TopSurface = 0
- LadderA.BottomSurface = 0
- LadderA.CanCollide = true
- LadderA.Anchored = false
- LadderA.Locked = true
- LadderA.BrickColor = BrickColor.new("Brown")
- LadderA.formFactor = "Symmetric"
- LadderA.Size = Vector3.new(1, 5, 1)
- LadderA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LadderA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Status = Instance.new("IntValue")
- Status.Parent = LadderA
- Status.Name = "Status"
- Status.Value = 1
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "LadderA"
- Weld.Part0 = GrassA
- Weld.Part1 = LadderA
- Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- LadderB = Instance.new("Part")
- LadderB.Parent = Model
- LadderB.Name = "LadderB"
- LadderB.TopSurface = 0
- LadderB.BottomSurface = 0
- LadderB.CanCollide = true
- LadderB.Anchored = false
- LadderB.Locked = true
- LadderB.BrickColor = BrickColor.new("Brown")
- LadderB.formFactor = "Symmetric"
- LadderB.Size = Vector3.new(1, 5, 1)
- LadderB:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LadderB
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "LadderB"
- Weld.Part0 = GrassA
- Weld.Part1 = LadderB
- Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- LadderC = Instance.new("Part")
- LadderC.Parent = Model
- LadderC.Name = "LadderC"
- LadderC.TopSurface = 0
- LadderC.BottomSurface = 0
- LadderC.CanCollide = true
- LadderC.Anchored = false
- LadderC.Locked = true
- LadderC.BrickColor = BrickColor.new("Brown")
- LadderC.formFactor = "Symmetric"
- LadderC.Size = Vector3.new(1, 5, 1)
- LadderC:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LadderC
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "LadderC"
- Weld.Part0 = GrassA
- Weld.Part1 = LadderC
- Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- LadderD = Instance.new("Part")
- LadderD.Parent = Model
- LadderD.Name = "LadderD"
- LadderD.TopSurface = 0
- LadderD.BottomSurface = 0
- LadderD.CanCollide = true
- LadderD.Anchored = false
- LadderD.Locked = true
- LadderD.BrickColor = BrickColor.new("Brown")
- LadderD.formFactor = "Symmetric"
- LadderD.Size = Vector3.new(1, 5, 1)
- LadderD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LadderD
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "LadderD"
- Weld.Part0 = GrassA
- Weld.Part1 = LadderD
- Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- LadderE = Instance.new("Part")
- LadderE.Parent = Model
- LadderE.Name = "LadderE"
- LadderE.TopSurface = 0
- LadderE.BottomSurface = 0
- LadderE.CanCollide = true
- LadderE.Anchored = false
- LadderE.Locked = true
- LadderE.BrickColor = BrickColor.new("Brown")
- LadderE.formFactor = "Symmetric"
- LadderE.Size = Vector3.new(1, 5, 1)
- LadderE:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = LadderE
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "LadderE"
- Weld.Part0 = GrassA
- Weld.Part1 = LadderE
- Weld.C0 = CFrame.new(44, -14, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- TurretA = Instance.new("Part")
- TurretA.Parent = Model
- TurretA.Name = "TurretA"
- TurretA.TopSurface = 0
- TurretA.BottomSurface = 0
- TurretA.CanCollide = true
- TurretA.Anchored = false
- TurretA.Locked = true
- TurretA.BrickColor = BrickColor.new("Dark orange")
- TurretA.Reflectance = 0.2
- TurretA.formFactor = "Symmetric"
- TurretA.Size = Vector3.new(5, 1, 5)
- TurretA:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TurretA
- Mesh.Scale = Vector3.new(1, 1, 1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "TurretA"
- Weld.Part0 = GrassA
- Weld.Part1 = TurretA
- Weld.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TurretB = Instance.new("Part")
- TurretB.Parent = Model
- TurretB.Name = "TurretB"
- TurretB.TopSurface = 0
- TurretB.BottomSurface = 0
- TurretB.CanCollide = true
- TurretB.Anchored = false
- TurretB.Locked = true
- TurretB.BrickColor = BrickColor.new("Dark orange")
- TurretB.Reflectance = 0.2
- TurretB.formFactor = "Symmetric"
- TurretB.Shape = "Ball"
- TurretB.Size = Vector3.new(4, 4, 4)
- TurretB:BreakJoints()
- Reloading = Instance.new("BoolValue")
- Reloading.Parent = TurretB
- Reloading.Name = "Reload"
- Reloading.Value = false
- VX = Instance.new("NumberValue")
- VX .Parent = TurretB
- VX.Name = "VX"
- VX.Value = 0.3
- VY = Instance.new("NumberValue")
- VY.Parent = TurretB
- VY.Name = "VY"
- VY.Value = 0
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Name = "TurretB"
- Weld.Part0 = TurretA
- Weld.Part1 = TurretB
- Weld.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3, 0, 0)
- TurretD = Instance.new("Part")
- TurretD.Parent = Model
- TurretD.Name = "TurretD"
- TurretD.TopSurface = 0
- TurretD.BottomSurface = 0
- TurretD.CanCollide = true
- TurretD.Anchored = false
- TurretD.Locked = true
- TurretD.BrickColor = BrickColor.new("Dark orange")
- TurretD.Reflectance = 0.2
- TurretD.formFactor = "Symmetric"
- TurretD.Size = Vector3.new(1, 1, 1)
- TurretD:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TurretD
- Mesh.Scale = Vector3.new(1.1, 1, 1.1)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = TurretB
- Weld.Part1 = TurretD
- Weld.C0 = CFrame.new(0, 0, -1.7) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- TurretE = Instance.new("Part")
- TurretE.Parent = Model
- TurretE.Name = "TurretE"
- TurretE.TopSurface = 0
- TurretE.BottomSurface = 0
- TurretE.CanCollide = true
- TurretE.Anchored = false
- TurretE.Locked = true
- TurretE.BrickColor = BrickColor.new("Really black")
- TurretE.formFactor = "Symmetric"
- TurretE.Size = Vector3.new(1, 1, 1)
- TurretE:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TurretE
- Mesh.Scale = Vector3.new(1, 1, 1)
- Smoke = Instance.new("Smoke")
- Smoke.Parent = TurretE
- Smoke.Enabled = false
- Smoke.Size = 1
- Smoke.Opacity = 1
- Smoke.RiseVelocity = -25
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = TurretD
- Weld.Part1 = TurretE
- Weld.C0 = CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TurretF = Instance.new("Part")
- TurretF.Parent = Model
- TurretF.Name = "TurretF"
- TurretF.TopSurface = 0
- TurretF.BottomSurface = 0
- TurretF.CanCollide = false
- TurretF.Anchored = false
- TurretF.Locked = true
- TurretF.BrickColor = BrickColor.new("Dark orange")
- TurretF.Reflectance = 0.2
- TurretF.formFactor = "Symmetric"
- TurretF.Size = Vector3.new(1, 1, 1)
- TurretF:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TurretF
- Mesh.Scale = Vector3.new(0.2, 1, 0.2)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = TurretD
- Weld.Part1 = TurretF
- Weld.C0 = CFrame.new(0.4, 0, -0.4) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TurretG = Instance.new("Part")
- TurretG.Parent = Model
- TurretG.Name = "TurretG"
- TurretG.TopSurface = 0
- TurretG.BottomSurface = 0
- TurretG.CanCollide = false
- TurretG.Anchored = false
- TurretG.Locked = true
- TurretG.BrickColor = BrickColor.new("Bright green")
- TurretG.Transparency = 0.5
- TurretG.formFactor = "Symmetric"
- TurretG.Size = Vector3.new(1, 1, 1)
- TurretG:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = TurretG
- Mesh.Scale = Vector3.new(0.18, 0.05, 0.18)
- Weld = Instance.new("Weld")
- Weld.Parent = GrassA
- Weld.Part0 = TurretF
- Weld.Part1 = TurretG
- Weld.C0 = CFrame.new(0, -0.525, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BP = Instance.new("BodyPosition")
- BP.Parent = FloorA
- BP.maxForce = Vector3.new(math.huge + math.huge, math.huge + math.huge, math.huge + math.huge)
- BP.position = Altitude
- BG = Instance.new("BodyGyro")
- BG.Parent = FloorA
- BG.maxTorque = Vector3.new(math.huge + math.huge, math.huge + math.huge, math.huge + math.huge)
- function Touch(Hit)
- if (Controls == true) then
- if (Controller == nil) then
- if (Hit ~= nil) then
- if (Hit.Parent ~= nil) then
- if (game.Players:GetPlayerFromCharacter(Hit.Parent) ~= nil) then
- Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if (Player:findFirstChild("PlayerGui") == nil) then
- Instance.new("PlayerGui").Parent = Player
- end
- if (Player.Character:findFirstChild("Humanoid") ~= nil) then
- if (Player.Character:findFirstChild("Torso") ~= nil) then
- if (Player.Character.Humanoid.Health > 0) then
- Controller = Player
- Button = nil
- X = 0
- Y = 0
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- Player.Character.Humanoid.PlatformStand = true
- Weld = Instance.new("Weld")
- Weld.Part0 = ControlPanelB
- Weld.Part1 = Player.Character.Torso
- HitPos = ControlPanelB.Position
- CJ = CFrame.new(HitPos)
- C0 = ControlPanelB.CFrame:inverse() *CJ
- C1 = Player.Character.Torso.CFrame:inverse() * CJ
- Weld.C0 = C0
- Weld.C1 = C1
- Weld.Parent = ControlPanelB
- G = Instance.new("GuiMain")
- G.Parent = Player.PlayerGui
- G.Name = "MahGoey"
- F = Instance.new("Frame")
- F.Parent = G
- F.Size = UDim2.new(0, 160, 0, 160)
- F.Position = UDim2.new(0, 100, 0, 150)
- F.BorderSizePixel = 0
- F.BackgroundColor3 = Color3.new(0, 0, 0)
- F.BackgroundTransparency = 0.3
- Close = Instance.new("TextButton")
- Close.Parent = F
- Close.Name = "Close"
- Close.Text = "X"
- Close.Size = UDim2.new(0, 20, 0, 20)
- Close.Position = UDim2.new(0, 0, 0, 160)
- Close.BorderSizePixel = 0
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 0.3
- Close.MouseButton1Click:connect(function()
- Weld:remove()
- end)
- T = Instance.new("TextButton")
- T.Parent = F
- T.Name = "Label"
- T.Text = "Controls"
- T.AutoButtonColor = false
- T.Size = UDim2.new(0, 140, 0, 20)
- T.Position = UDim2.new(0, 20, 0, 160)
- T.BorderSizePixel = 0
- T.BackgroundColor3 = Color3.new(0, 0, 0)
- T.TextColor3 = Color3.new(1, 1, 1)
- T.BackgroundTransparency = 0.3
- T.MouseButton1Down:connect(function(IntX, IntY)
- Button = T
- X = IntX
- Y = IntY
- Yc = IntY - (160 + F.Position.Y.Offset)
- Xc = IntX - (160 + F.Position.X.Offset)
- while true do
- if (Button ~= T) then
- break
- end
- F.Position = UDim2.new(0, (X - 160) - Xc, 0, (Y - 160) - Yc)
- wait(0.0)
- end
- end)
- T.MouseButton1Up:connect(function()
- Button = nil
- end)
- T.MouseLeave:connect(function()
- Button = nil
- end)
- T.MouseMoved:connect(function(IntX, IntY)
- X = IntX
- Y = IntY
- end)
- Minus = Instance.new("TextButton")
- Minus.Parent = F
- Minus.Name = "Minus"
- Minus.Text = "-"
- Minus.Size = UDim2.new(0, 40, 0, 40)
- Minus.Position = UDim2.new(0, 10, 0, 10)
- Minus.BorderSizePixel = 0
- Minus.BackgroundColor3 = Color3.new(0, 0, 0)
- Minus.TextColor3 = Color3.new(1, 1, 1)
- Minus.MouseButton1Down:connect(function()
- Button = Minus
- LightB.BrickColor = BrickColor.new("Bright red")
- LightD.BrickColor = BrickColor.new("Bright red")
- FurnaceK.Smoke.Enabled = true
- while true do
- if (Button ~= Minus) then
- break
- end
- FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y - 1, FloorA.BodyPosition.position.z)
- wait(0.0)
- end
- FurnaceK.Smoke.Enabled = false
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- end)
- Minus.MouseButton1Up:connect(function()
- Button = nil
- end)
- Minus.MouseLeave:connect(function()
- Button = nil
- end)
- Up = Instance.new("ImageButton")
- Up.Parent = F
- Up.Name = "Up"
- Up.Image = "http://www.roblox.com/asset/?id=30390203"
- Up.Size = UDim2.new(0, 40, 0, 40)
- Up.Position = UDim2.new(0, 60, 0, 10)
- Up.BorderSizePixel = 0
- Up.BackgroundColor3 = Color3.new(0, 0, 0)
- Up.MouseButton1Down:connect(function()
- Button = Up
- LightB.BrickColor = BrickColor.new("Bright red")
- LightD.BrickColor = BrickColor.new("Bright red")
- FurnaceK.Smoke.Enabled = true
- while true do
- if (Button ~= Up) then
- break
- end
- FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x + 1, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z)
- wait(0.0)
- end
- FurnaceK.Smoke.Enabled = false
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- end)
- Up.MouseButton1Up:connect(function()
- Button = nil
- end)
- Up.MouseLeave:connect(function()
- Button = nil
- end)
- Plus = Instance.new("TextButton")
- Plus.Parent = F
- Plus.Name = "Plus"
- Plus.Text = "+"
- Plus.Size = UDim2.new(0, 40, 0, 40)
- Plus.Position = UDim2.new(0, 110, 0, 10)
- Plus.BorderSizePixel = 0
- Plus.BackgroundColor3 = Color3.new(0, 0, 0)
- Plus.TextColor3 = Color3.new(1, 1, 1)
- Plus.MouseButton1Down:connect(function()
- Button = Plus
- LightB.BrickColor = BrickColor.new("Bright red")
- LightD.BrickColor = BrickColor.new("Bright red")
- FurnaceK.Smoke.Enabled = true
- while true do
- if (Button ~= Plus) then
- break
- end
- FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y + 1, FloorA.BodyPosition.position.z)
- wait(0.0)
- end
- FurnaceK.Smoke.Enabled = false
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- end)
- Plus.MouseButton1Up:connect(function()
- Button = nil
- end)
- Plus.MouseLeave:connect(function()
- Button = nil
- end)
- Left = Instance.new("ImageButton")
- Left.Parent = F
- Left.Name = "Left"
- Left.Image = "http://www.roblox.com/asset/?id=30390075"
- Left.Size = UDim2.new(0, 40, 0, 40)
- Left.Position = UDim2.new(0, 10, 0, 60)
- Left.BorderSizePixel = 0
- Left.BackgroundColor3 = Color3.new(0, 0, 0)
- Left.MouseButton1Down:connect(function()
- Button = Left
- LightB.BrickColor = BrickColor.new("Bright red")
- LightD.BrickColor = BrickColor.new("Bright red")
- FurnaceK.Smoke.Enabled = true
- while true do
- if (Button ~= Left) then
- break
- end
- FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z - 1)
- wait(0.0)
- end
- FurnaceK.Smoke.Enabled = false
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- end)
- Left.MouseButton1Up:connect(function()
- Button = nil
- end)
- Left.MouseLeave:connect(function()
- Button = nil
- end)
- Right = Instance.new("ImageButton")
- Right.Parent = F
- Right.Name = "Right"
- Right.Image = "http://www.roblox.com/asset/?id=30390056"
- Right.Size = UDim2.new(0, 40, 0, 40)
- Right.Position = UDim2.new(0, 110, 0, 60)
- Right.BorderSizePixel = 0
- Right.BackgroundColor3 = Color3.new(0, 0, 0)
- Right.MouseButton1Down:connect(function()
- Button = Right
- LightB.BrickColor = BrickColor.new("Bright red")
- LightD.BrickColor = BrickColor.new("Bright red")
- FurnaceK.Smoke.Enabled = true
- while true do
- if (Button ~= Right) then
- break
- end
- FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z + 1)
- wait(0.0)
- end
- FurnaceK.Smoke.Enabled = false
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- end)
- Right.MouseButton1Up:connect(function()
- Button = nil
- end)
- Right.MouseLeave:connect(function()
- Button = nil
- end)
- Down = Instance.new("ImageButton")
- Down.Parent = F
- Down.Name = "Down"
- Down.Image = "http://www.roblox.com/asset/?id=30390064"
- Down.Size = UDim2.new(0, 40, 0, 40)
- Down.Position = UDim2.new(0, 60, 0, 110)
- Down.BorderSizePixel = 0
- Down.BackgroundColor3 = Color3.new(0, 0, 0)
- Down.MouseButton1Down:connect(function()
- Button = Down
- LightB.BrickColor = BrickColor.new("Bright red")
- LightD.BrickColor = BrickColor.new("Bright red")
- FurnaceK.Smoke.Enabled = true
- while true do
- if (Button ~= Down) then
- break
- end
- FloorA.BodyPosition.position = Vector3.new(FloorA.BodyPosition.position.x - 1, FloorA.BodyPosition.position.y, FloorA.BodyPosition.position.z)
- wait(0.0)
- end
- FurnaceK.Smoke.Enabled = false
- LightB.BrickColor = BrickColor.new("Bright yellow")
- LightD.BrickColor = BrickColor.new("Bright yellow")
- end)
- Down.MouseButton1Up:connect(function()
- Button = nil
- end)
- Down.MouseLeave:connect(function()
- Button = nil
- end)
- while true do
- if (Player == nil) then
- break
- end
- if (Player.Parent == nil) then
- break
- end
- if (Player.Character == nil) then
- break
- end
- if (Player.Character.Parent == nil) then
- break
- end
- if (Player.Character:findFirstChild("Humanoid") == nil) then
- break
- end
- if (Player.Character:findFirstChild("Torso") == nil) then
- break
- end
- if (Player.Character.Humanoid.Health < 0.01) then
- break
- end
- if (Weld == nil) then
- break
- end
- if (Weld.Parent == nil) then
- break
- end
- if (Controls == false) then
- break
- end
- Player.Character.Humanoid.PlatformStand = true
- wait()
- end
- if (Player ~= nil) then
- if (Player.Parent ~= nil) then
- if (Player.Character ~= nil) then
- if (Player.Character.Parent ~= nil) then
- if (Player.Character:findFirstChild("Humanoid") ~= nil) then
- Player.Character.Humanoid.PlatformStand = false
- end
- end
- end
- end
- end
- if (Weld ~= nil) then
- Weld:remove()
- end
- Button = nil
- G:remove()
- LightB.BrickColor = BrickColor.new("Bright green")
- LightD.BrickColor = BrickColor.new("Bright green")
- wait(2)
- Controller = nil
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ControlPanelB.Touched:connect(Touch)
- ControlPanelC.Touched:connect(Touch)
- function TurretControl(Hit)
- if (Turret == true) then
- if (Turreter == nil) then
- if (Hit ~= nil) then
- if (Hit.Parent ~= nil) then
- if (game.Players:GetPlayerFromCharacter(Hit.Parent) ~= nil) then
- PlayerB = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if (PlayerB:findFirstChild("PlayerGui") == nil) then
- Instance.new("PlayerGui").Parent = PlayerB
- end
- if (PlayerB.Character:findFirstChild("Humanoid") ~= nil) then
- if (PlayerB.Character:findFirstChild("Torso") ~= nil) then
- if (PlayerB.Character.Humanoid.Health > 0) then
- Turreter = PlayerB
- ButtonB = nil
- CloseBool = false
- XB = 0
- YB = 0
- TurretG.BrickColor = BrickColor.new("Bright yellow")
- GB = Instance.new("GuiMain")
- GB.Parent = PlayerB.PlayerGui
- GB.Name = "MahGoey"
- Fram = Instance.new("Frame")
- Fram.Parent = GB
- Fram.Size = UDim2.new(0, 160, 0, 160)
- Fram.Position = UDim2.new(0, 100, 0, 150)
- Fram.BorderSizePixel = 0
- Fram.BackgroundColor3 = Color3.new(0, 0, 0)
- Fram.BackgroundTransparency = 0.3
- CloseB = Instance.new("TextButton")
- CloseB.Parent = Fram
- CloseB.Name = "Close"
- CloseB.Text = "X"
- CloseB.Size = UDim2.new(0, 20, 0, 20)
- CloseB.Position = UDim2.new(0, 0, 0, 160)
- CloseB.BorderSizePixel = 0
- CloseB.BackgroundColor3 = Color3.new(0, 0, 0)
- CloseB.TextColor3 = Color3.new(1, 1, 1)
- CloseB.BackgroundTransparency = 0.3
- CloseB.MouseButton1Click:connect(function()
- CloseBool = true
- end)
- TitleTurret = Instance.new("TextButton")
- TitleTurret.Parent = Fram
- TitleTurret.Name = "Label"
- TitleTurret.Text = "Turret"
- TitleTurret.AutoButtonColor = false
- TitleTurret.Size = UDim2.new(0, 140, 0, 20)
- TitleTurret.Position = UDim2.new(0, 20, 0, 160)
- TitleTurret.BorderSizePixel = 0
- TitleTurret.BackgroundColor3 = Color3.new(0, 0, 0)
- TitleTurret.TextColor3 = Color3.new(1, 1, 1)
- TitleTurret.BackgroundTransparency = 0.3
- TitleTurret.MouseButton1Down:connect(function(IntXB, IntYB)
- ButtonB = TitleTurret
- XB = IntXB
- YB = IntYB
- YcB = IntYB - (160 + Fram.Position.Y.Offset)
- XcB = IntXB - (160 + Fram.Position.X.Offset)
- while true do
- if (ButtonB ~= TitleTurret) then
- break
- end
- Fram.Position = UDim2.new(0, (XB - 160) - XcB, 0, (YB - 160) - YcB)
- wait(0.0)
- end
- end)
- TitleTurret.MouseButton1Up:connect(function()
- ButtonB = nil
- end)
- TitleTurret.MouseLeave:connect(function()
- ButtonB = nil
- end)
- TitleTurret.MouseMoved:connect(function(IntXB, IntYB)
- XB = IntXB
- YB = IntYB
- end)
- MoveUp = Instance.new("ImageButton")
- MoveUp.Parent = Fram
- MoveUp.Name = "Up"
- MoveUp.Image = "http://www.roblox.com/asset/?id=30390203"
- MoveUp.Size = UDim2.new(0, 40, 0, 40)
- MoveUp.Position = UDim2.new(0, 60, 0, 10)
- MoveUp.BorderSizePixel = 0
- MoveUp.BackgroundColor3 = Color3.new(0, 0, 0)
- MoveUp.MouseButton1Down:connect(function()
- ButtonB = MoveUp
- while true do
- if (ButtonB ~= MoveUp) then
- break
- end
- TurretB.VX.Value = TurretB.VX.Value + 0.1
- if (TurretB.VX.Value > 1.5) then
- TurretB.VX.Value = 1.5
- end
- GrassA.TurretB.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(TurretB.VX.Value, 0, 0)
- wait(0.0)
- end
- end)
- MoveUp.MouseButton1Up:connect(function()
- ButtonB = nil
- end)
- MoveUp.MouseLeave:connect(function()
- ButtonB = nil
- end)
- TurnLeft = Instance.new("ImageButton")
- TurnLeft.Parent = Fram
- TurnLeft.Name = "Left"
- TurnLeft.Image = "http://www.roblox.com/asset/?id=30390075"
- TurnLeft.Size = UDim2.new(0, 40, 0, 40)
- TurnLeft.Position = UDim2.new(0, 10, 0, 60)
- TurnLeft.BorderSizePixel = 0
- TurnLeft.BackgroundColor3 = Color3.new(0, 0, 0)
- TurnLeft.MouseButton1Down:connect(function()
- ButtonB = TurnLeft
- while true do
- if (ButtonB ~= TurnLeft) then
- break
- end
- TurretB.VY.Value = TurretB.VY.Value + 0.1
- GrassA.TurretA.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, TurretB.VY.Value, 0)
- wait(0.0)
- end
- end)
- TurnLeft.MouseButton1Up:connect(function()
- ButtonB = nil
- end)
- TurnLeft.MouseLeave:connect(function()
- ButtonB = nil
- end)
- Fire = Instance.new("TextButton")
- Fire.Parent = Fram
- Fire.Name = "Fire"
- Fire.Text = "Fire"
- Fire.Size = UDim2.new(0, 40, 0, 40)
- Fire.Position = UDim2.new(0, 60, 0, 60)
- Fire.BorderSizePixel = 0
- Fire.BackgroundColor3 = Color3.new(0, 0, 0)
- Fire.TextColor3 = Color3.new(1, 1, 1)
- Fire.MouseButton1Click:connect(function()
- if (TurretB.Reload.Value == false) then
- TurretB.Reload.Value = true
- TurretG.BrickColor = BrickColor.new("Bright red")
- Missile = Instance.new("Part")
- Missile.Parent = game.Workspace
- Missile.Name = "Missile"
- Missile.TopSurface = 0
- Missile.BottomSurface = 0
- Missile.CanCollide = true
- Missile.Anchored = false
- Missile.Locked = true
- Missile.BrickColor = BrickColor.new("Black")
- Missile.formFactor = "Symmetric"
- Missile.Size = Vector3.new(1, 2, 1)
- Missile:BreakJoints()
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = Missile
- Mesh.Scale = Vector3.new(1, 1, 1)
- Missile.CFrame = TurretG.CFrame * CFrame.new(0, -2, 0)
- BV = Instance.new("BodyVelocity")
- BV.Parent = Missile
- BV.maxForce = Vector3.new(1e+999, 1e+999, 1e+999)
- Frame = Missile.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- BV.velocity = Frame.lookVector * 100
- MissileScript = script:clone()
- MissileScript.Type.Value = "Missile"
- MissileScript.Parent = Missile
- TurretE.Smoke.Enabled = true
- wait(0.1)
- TurretE.Smoke.Enabled = false
- wait(7.9)
- TurretB.Reload.Value = false
- if (Turreter ~= nil) then
- TurretG.BrickColor = BrickColor.new("Bright yellow")
- end
- end
- end)
- TurnRight = Instance.new("ImageButton")
- TurnRight.Parent = Fram
- TurnRight.Name = "Right"
- TurnRight.Image = "http://www.roblox.com/asset/?id=30390056"
- TurnRight.Size = UDim2.new(0, 40, 0, 40)
- TurnRight.Position = UDim2.new(0, 110, 0, 60)
- TurnRight.BorderSizePixel = 0
- TurnRight.BackgroundColor3 = Color3.new(0, 0, 0)
- TurnRight.MouseButton1Down:connect(function()
- ButtonB = TurnRight
- while true do
- if (ButtonB ~= TurnRight) then
- break
- end
- TurretB.VY.Value = TurretB.VY.Value - 0.1
- GrassA.TurretA.C0 = CFrame.new(20, 0.7, 55) * CFrame.fromEulerAnglesXYZ(0, TurretB.VY.Value, 0)
- wait(0.0)
- end
- end)
- TurnRight.MouseButton1Up:connect(function()
- ButtonB = nil
- end)
- TurnRight.MouseLeave:connect(function()
- ButtonB = nil
- end)
- MoveDown = Instance.new("ImageButton")
- MoveDown.Parent = Fram
- MoveDown.Name = "Down"
- MoveDown.Image = "http://www.roblox.com/asset/?id=30390064"
- MoveDown.Size = UDim2.new(0, 40, 0, 40)
- MoveDown.Position = UDim2.new(0, 60, 0, 110)
- MoveDown.BorderSizePixel = 0
- MoveDown.BackgroundColor3 = Color3.new(0, 0, 0)
- MoveDown.MouseButton1Down:connect(function()
- ButtonB = MoveDown
- while true do
- if (ButtonB ~= MoveDown) then
- break
- end
- TurretB.VX.Value = TurretB.VX.Value - 0.1
- if (TurretB.VX.Value < 0.3) then
- TurretB.VX.Value = 0.3
- end
- GrassA.TurretB.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(TurretB.VX.Value, 0, 0)
- wait(0.0)
- end
- end)
- MoveDown.MouseButton1Up:connect(function()
- ButtonB = nil
- end)
- MoveDown.MouseLeave:connect(function()
- ButtonB = nil
- end)
- while true do
- if (PlayerB == nil) then
- break
- end
- if (PlayerB.Parent == nil) then
- break
- end
- if (PlayerB.Character == nil) then
- break
- end
- if (PlayerB.Character.Parent == nil) then
- break
- end
- if (PlayerB.Character:findFirstChild("Humanoid") == nil) then
- break
- end
- if (PlayerB.Character:findFirstChild("Torso") == nil) then
- break
- end
- if (Turreter.Character.Humanoid.Health < 0.01) then
- break
- end
- if ((Turreter.Character.Torso.Position - TurretB.Position).magnitude > 50) then
- break
- end
- if (CloseBool == true) then
- break
- end
- if (Turret == false) then
- break
- end
- wait()
- end
- ButtonB = nil
- GB:remove()
- TurretG.BrickColor = BrickColor.new("Bright green")
- wait(2)
- Turreter = nil
- end
- end
- end
- end
- end
- end
- end
- end
- end
- TurretB.Touched:connect(TurretControl)
- function SeatManagement(Char, Seat)
- while true do
- if (Char == nil) then
- break
- end
- if (Seat == nil) then
- break
- end
- if (Char.Parent == nil) then
- break
- end
- if (Seat.Parent == nil) then
- break
- end
- if (Seat:findFirstChild("SeatWeld") == nil) then
- break
- end
- if (Char:findFirstChild("Humanoid") == nil) then
- break
- end
- if (Char:findFirstChild("Torso") == nil) then
- break
- end
- if (Char.Humanoid.Health < 0.01) then
- break
- end
- if (Char.Humanoid.Jump == true) then
- break
- end
- if (Char.Humanoid.Sit == false) then
- --break
- end
- if (Char.Humanoid.PlatformStand == false) then
- --break
- end
- wait()
- end
- if (Seat ~= nil) then
- if (Seat.Parent ~= nil) then
- if (Seat:findFirstChild("SeatWeld") ~= nil) then
- Seat.SeatWeld:remove()
- end
- end
- end
- end
- ----Begin chat----
- function Chat(Words, Player)
- OrigWords = Words
- Words = Words:lower()
- if (Player.Name == Person.Name) then
- if (Words == "destruct") then
- Model:remove()
- script:remove()
- end
- end
- if (string.find(Words, "cmds") ~= nil) then
- for i = 1, #Commands do
- if not game:service("Workspace"):findFirstChild("CMDmsg") then
- cmd = Instance.new("Hint", Workspace)
- cmd.Name = "CMDmsg"
- cmd.Text = Commands[i]..""
- wait(1)
- cmd:remove()
- end
- end
- end
- if (string.find(Words, "turret") ~= nil) then
- Turret = not Turret
- end
- if (string.find(Words, "windowa") ~= nil) then
- if (WindowA.Status.Value == 1) then
- WindowA.Status.Value = 0
- F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi/4)
- J = (math.pi/4)/50
- for I = 1, 50 do
- F1 = F1 * CFrame.fromEulerAnglesXYZ(0, 0, J)
- F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- HitPos = WallH.Position
- CJ = CFrame.new(HitPos)
- C0 = WallH.CFrame:inverse() *CJ
- C1 = F2:inverse() * CJ
- GrassA.WindowAWeld.Part0 = WallH
- GrassA.WindowAWeld.C0 = C0
- GrassA.WindowAWeld.C1 = C1
- wait(0.01)
- end
- WindowA.Status.Value = 2
- elseif (WindowA.Status.Value == 2) then
- WindowA.Status.Value = 0
- F1 = WallH.CFrame * CFrame.new(-6.5, -7, -7) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, (math.pi/4) * 2)
- J = (math.pi/4)/50
- for I = 1, 50 do
- F1 = F1 * CFrame.fromEulerAnglesXYZ(0, 0, -J)
- F2 = F1 * CFrame.new(0.2, 10, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
- HitPos = WallH.Position
- CJ = CFrame.new(HitPos)
- C0 = WallH.CFrame:inverse() *CJ
- C1 = F2:inverse() * CJ
- GrassA.WindowAWeld.Part0 = WallH
- GrassA.WindowAWeld.C0 = C0
- GrassA.WindowAWeld.C1 = C1
- wait(0.01)
- end
- WindowA.Status.Value = 1
- end
- end
- if (string.find(Words, "ladder") ~= nil) then
- if (LadderA.Status.Value == 1) then
- LadderA.Status.Value = 0
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- GrassA.LadderC.C0 = GrassA.LadderA.C0
- GrassA.LadderD.C0 = GrassA.LadderA.C0
- GrassA.LadderE.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- GrassA.LadderC.C0 = GrassA.LadderA.C0
- GrassA.LadderD.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- GrassA.LadderC.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y - 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- wait(0.01)
- end
- LadderA.Status.Value = 2
- elseif (LadderA.Status.Value == 2) then
- LadderA.Status.Value = 0
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- GrassA.LadderC.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- GrassA.LadderC.C0 = GrassA.LadderA.C0
- GrassA.LadderD.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- for I = 1, 20 do
- GrassA.LadderA.C0 = CFrame.new(44, GrassA.LadderA.C0.y + 0.1, 36) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
- GrassA.LadderB.C0 = GrassA.LadderA.C0
- GrassA.LadderC.C0 = GrassA.LadderA.C0
- GrassA.LadderD.C0 = GrassA.LadderA.C0
- GrassA.LadderE.C0 = GrassA.LadderA.C0
- wait(0.01)
- end
- LadderA.Status.Value = 1
- end
- end
- if (string.find(Words, "front door") ~= nil) then
- if (FrontDoor.Status.Value == 1) then
- FrontDoor.Status.Value = 0
- for I = 1, 100 do
- GrassA.FrontDoorWeld.C0 = CFrame.new(-10, (-5.7) + (0.1 * I), 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait(0.01)
- end
- FrontDoor.Status.Value = 2
- elseif (FrontDoor.Status.Value == 2) then
- FrontDoor.Status.Value = 0
- for I = 1, 120 do
- GrassA.FrontDoorWeld.C0 = CFrame.new(-10, 4.3 - (0.1 * I), 10.5) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- wait(0.01)
- end
- FrontDoor.Status.Value = 1
- end
- end
- if (string.find(Words, "controls") ~= nil) then
- if (Controls == true) then
- Controls = false
- ControlPanelA.Transparency = 1
- ControlPanelA.CanCollide = false
- ControlPanelB.Transparency = 1
- ControlPanelB.CanCollide = false
- ControlPanelC.Transparency = 1
- ControlPanelC.CanCollide = false
- ControlPanelD.Transparency = 1
- ControlPanelD.CanCollide = false
- else
- Controls = true
- ControlPanelA.Transparency = 0
- ControlPanelA.CanCollide = true
- ControlPanelB.Transparency = 0
- ControlPanelB.CanCollide = true
- ControlPanelC.Transparency = 0
- ControlPanelC.CanCollide = true
- ControlPanelD.Transparency = 0
- ControlPanelD.CanCollide = true
- end
- end
- if (string.sub(Words, 1, 2) == "up") then
- Mess = string.sub(Words, 4)
- V = game.Players:GetChildren()
- for I, E in pairs(V) do
- if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
- if (E.Character ~= nil) then
- if (E.Character:findFirstChild("Torso") ~= nil) then
- E.Character.Torso.CFrame = FloorA.CFrame * CFrame.new(-20, 5, 0)
- end
- end
- end
- end
- end
- if (string.sub(Words,1,4) == "kick") then
- Mess = string.sub(Words, 6)
- V = game.Players:GetChildren()
- for I, E in pairs(V) do
- if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
- pcall(function()
- E:Remove()
- end)
- S = Instance.new("Hint", Workspace)
- S.Text = "[Kick] "..v.Name.." Removed."
- wait(3)
- S:remove()
- end
- end
- if (string.find(Words, "shutdown") ~= nil) then
- for i = 5, 0, -1 do
- x = Instance.new("Hint", Workspace)
- x.Text = "Shutting Down:" ..i wait(1)
- x:remove()
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- v:remove()
- end
- end
- end
- if (string.find(Words, "infuse") ~= nil) then
- Tab = {string.find(Words, "infuse")}
- print(Tab[2])
- Name1 = string.sub(Words, 1, Tab[1] - 2)
- Name2 = string.sub(Words, Tab[2] + 2, string.len(Words))
- Player1 = nil
- Player2 = nil
- L = game.Players:GetChildren()
- for Q, A in pairs(L) do
- if (string.sub(A.Name:lower(), 1, string.len(Name1)) == Name1) then
- Player1 = A
- end
- if (string.sub(A.Name:lower(), 1, string.len(Name2)) == Name2) then
- Player2 = A
- end
- end
- if (Player1 ~= nil) then
- if (Player2 ~= nil) then
- if (Player2.Character ~= nil) then
- Player1.Character = Player2.Character
- end
- end
- end
- end
- if (string.sub(Words, 1, 4) == "seat") then
- Mess = string.sub(Words, 6)
- V = game.Players:GetChildren()
- for I, E in pairs(V) do
- if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
- if (E.Character ~= nil) then
- if (E.Character:findFirstChild("Humanoid") ~= nil) then
- if (E.Character:findFirstChild("Torso") ~= nil) then
- Seats = {SeatA, SeatB, SeatC, SeatD, SeatE, SeatF, SeatG, SeatH}
- for F, D in pairs(Seats) do
- if (D:findFirstChild("SeatWeld") == nil) then
- E.Character.Torso.CFrame = D.CFrame * CFrame.new(0, 5, 0)
- E.Character.Humanoid.Sit = true
- SeatWeld = Instance.new("Weld")
- SeatWeld.Parent = D
- SeatWeld.Name = "SeatWeld"
- SeatWeld.Part0 = D
- SeatWeld.Part1 = E.Character.Torso
- SeatWeld.C0 = CFrame.new(0, 0.4, 0)
- SeatWeld.C1 = CFrame.new(0, -1.5, 0)
- coroutine.resume(coroutine.create(SeatManagement), E.Character, D)
- break
- end
- end
- end
- end
- end
- end
- end
- end
- if (string.sub(Words, 1, 6) == "murder") then
- Mess = string.sub(Words, 8)
- V = game.Players:GetChildren()
- for I, E in pairs(V) do
- if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
- if (E.Character ~= nil) then
- E.Character:BreakJoints()
- end
- end
- end
- end
- if (string.sub(Words, 1, 4) == "down") then
- Mess = string.sub(Words, 6)
- V = game.Players:GetChildren()
- for I, E in pairs(V) do
- if (string.sub(E.Name:lower(), 1, string.len(Mess)) == Mess) then
- if (E.Character ~= nil) then
- if (E.Character:findFirstChild("Torso") ~= nil) then
- E.Character.Torso.CFrame = CFrame.new(0, 5, 0)
- end
- end
- end
- end
- end
- if (string.find(Words, "sleep") ~= nil) then
- Player.Character.Humanoid.PlatformStand = not Player.Character.Humanoid.PlatformStand
- end
- if (string.find(Words, "dima") ~= nil) then
- if (WindowA.Transparency == 0.5) then
- for I = 1, 3 do
- wait(0.1)
- WindowA.Transparency = WindowA.Transparency - 0.1
- end
- WindowA.BrickColor = BrickColor.new("Brown")
- for I = 1, 2 do
- wait(0.1)
- WindowA.Transparency = WindowA.Transparency - 0.1
- end
- else
- for I = 1, 3 do
- wait(0.1)
- WindowA.Transparency = WindowA.Transparency + 0.1
- end
- WindowA.BrickColor = BrickColor.new("Medium blue")
- for I = 1, 2 do
- wait(0.1)
- WindowA.Transparency = WindowA.Transparency + 0.1
- end
- end
- end
- if (string.find(Words, "dimb") ~= nil) then
- if (WindowB.Transparency == 0.5) then
- for I = 1, 3 do
- wait(0.1)
- WindowB.Transparency = WindowB.Transparency - 0.1
- WindowC.Transparency = WindowC.Transparency - 0.1
- WindowD.Transparency = WindowD.Transparency - 0.1
- WindowE.Transparency = WindowE.Transparency - 0.1
- WindowF.Transparency = WindowF.Transparency - 0.1
- WindowG.Transparency = WindowG.Transparency - 0.1
- WindowH.Transparency = WindowH.Transparency - 0.1
- WindowI.Transparency = WindowI.Transparency - 0.1
- end
- WindowB.BrickColor = BrickColor.new("Brown")
- WindowC.BrickColor = BrickColor.new("Brown")
- WindowD.BrickColor = BrickColor.new("Brown")
- WindowE.BrickColor = BrickColor.new("Brown")
- WindowF.BrickColor = BrickColor.new("Brown")
- WindowG.BrickColor = BrickColor.new("Brown")
- WindowH.BrickColor = BrickColor.new("Brown")
- WindowI.BrickColor = BrickColor.new("Brown")
- for I = 1, 2 do
- wait(0.1)
- WindowB.Transparency = WindowB.Transparency - 0.1
- WindowC.Transparency = WindowC.Transparency - 0.1
- WindowD.Transparency = WindowD.Transparency - 0.1
- WindowE.Transparency = WindowE.Transparency - 0.1
- WindowF.Transparency = WindowF.Transparency - 0.1
- WindowG.Transparency = WindowG.Transparency - 0.1
- WindowH.Transparency = WindowH.Transparency - 0.1
- WindowI.Transparency = WindowI.Transparency - 0.1
- end
- else
- for I = 1, 3 do
- wait(0.1)
- WindowB.Transparency = WindowB.Transparency + 0.1
- WindowC.Transparency = WindowC.Transparency + 0.1
- WindowD.Transparency = WindowD.Transparency + 0.1
- WindowE.Transparency = WindowE.Transparency + 0.1
- WindowF.Transparency = WindowF.Transparency + 0.1
- WindowG.Transparency = WindowG.Transparency + 0.1
- WindowH.Transparency = WindowH.Transparency + 0.1
- WindowI.Transparency = WindowI.Transparency + 0.1
- end
- WindowB.BrickColor = BrickColor.new("Medium blue")
- WindowC.BrickColor = BrickColor.new("Medium blue")
- WindowD.BrickColor = BrickColor.new("Medium blue")
- WindowE.BrickColor = BrickColor.new("Medium blue")
- WindowF.BrickColor = BrickColor.new("Medium blue")
- WindowG.BrickColor = BrickColor.new("Medium blue")
- WindowH.BrickColor = BrickColor.new("Medium blue")
- WindowI.BrickColor = BrickColor.new("Medium blue")
- for I = 1, 2 do
- wait(0.1)
- WindowB.Transparency = WindowB.Transparency + 0.1
- WindowC.Transparency = WindowC.Transparency + 0.1
- WindowD.Transparency = WindowD.Transparency + 0.1
- WindowE.Transparency = WindowE.Transparency + 0.1
- WindowF.Transparency = WindowF.Transparency + 0.1
- WindowG.Transparency = WindowG.Transparency + 0.1
- WindowH.Transparency = WindowH.Transparency + 0.1
- WindowI.Transparency = WindowI.Transparency + 0.1
- end
- end
- end
- if (Words == "fix") then
- Model.Parent = game.Workspace
- for I, E in pairs(Parts) do
- E.Parent = Model
- end
- for V, C in pairs(Welds) do
- C.Parent = GrassA
- end
- end
- end
- function Check(Property, Player)
- if (Property == "Character") then
- if (Player.Character ~= nil) then
- Spawn(Player)
- end
- end
- end
- function Spawn(Player)
- wait(0.1)
- Player.Character.Torso.CFrame = FloorA.CFrame * CFrame.new(-20, 5, 0)
- end
- function List(Table, Value)
- Results = false
- for I, E in pairs(Table) do
- if (E:lower() == Value:lower()) then
- Results = true
- end
- end
- return Results
- end
- function Ban()
- local L = game.Players:GetChildren()
- for I, E in pairs(L) do
- if (List(Banned, E.Name) == true) then
- E:remove()
- local Hint = Instance.new("Hint")
- Hint.Parent = game.Workspace
- Hint.Text = "Removed "..E
- wait(2)
- Hint:remove()
- end
- end
- end
- end
- function Enter(Player)
- if (List(TehList, Player.Name) == true) then
- Player.Chatted:connect(function(msg) Chat(msg, Player) end)
- Player.Changed:connect(function(Property) Check(Property, Player) end)
- end
- end
- game.Players.PlayerAdded:connect(function(v)
- Enter(v)
- end)
- for i,v in pairs(Game.Players:GetPlayers()) do
- Enter(v)
- end
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