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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SetInteractiveShaderEffects : MonoBehaviour
- {
- [SerializeField]
- RenderTexture rt;
- [SerializeField]
- Transform target;
- // Start is called before the first frame update
- void Awake()
- {
- Shader.SetGlobalTexture("_GlobalEffectRT", rt);
- Shader.SetGlobalFloat("_OrthographicCamSize", GetComponent<Camera>().orthographicSize);
- }
- private void Update()
- {
- transform.position = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z);
- Shader.SetGlobalVector("_Position", transform.position);
- }
- }
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