Infintyboy

Dark skid man | A Roblox Script

Sep 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("So Cewl!!")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. XD=1501726364 -- Normal mode
  145. Cewl=492925388 --Werewolf mode
  146.  
  147.  
  148. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  149. Bonniee.Visible = false
  150. local nel = game.Players.LocalPlayer.Character.Humanoid
  151. nel.MaxHealth = math.huge
  152. local plr = game:service'Players'.LocalPlayer
  153. local char = plr.Character
  154. local hum = char.Humanoid
  155. local hed = char.Head
  156. local root = char.HumanoidRootPart
  157. local rootj = root.RootJoint
  158. local tors = char.Torso
  159. local ra = char["Right Arm"]
  160. local la = char["Left Arm"]
  161. local rl = char["Right Leg"]
  162. local ll = char["Left Leg"]
  163. local neck = tors["Neck"]
  164. local mouse = plr:GetMouse()
  165. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  166. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  167. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  168. local maincolor = BrickColor.new("Institutional white")
  169. local EyeSizes={
  170.     NumberSequenceKeypoint.new(0,0.65,0),
  171.     NumberSequenceKeypoint.new(0.5,0.7,0),
  172.     NumberSequenceKeypoint.new(1,0,0)
  173. }
  174. local EyeTrans={
  175.     NumberSequenceKeypoint.new(0,0,0),
  176.     NumberSequenceKeypoint.new(0.5,0,0),
  177.     NumberSequenceKeypoint.new(1,1,0)
  178. }
  179. local PE2=Instance.new("ParticleEmitter", ra)
  180. PE2.LightEmission=.9
  181. PE2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  182. PE2.Size=NumberSequence.new(EyeSizes)
  183. PE2.Transparency=NumberSequence.new(EyeTrans)
  184. PE2.Lifetime=NumberRange.new(0.35)
  185. PE2.Rotation=NumberRange.new(0,360)
  186. PE2.Rate=999
  187. PE2.VelocitySpread = 10000
  188. PE2.Acceleration = Vector3.new(0,25,0)
  189. PE2.ZOffset = 0.5
  190. PE2.Drag = 0
  191. PE2.Speed = NumberRange.new(0,0,0)
  192. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  193. PE2.Name = "PE2"
  194. PE2.Enabled = true
  195. PE2.LockedToPart = true
  196.  
  197. CFuncs = {
  198.     Part = {
  199.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  200.             local Part = Create("Part")({
  201.                 Parent = Parent,
  202.                 Reflectance = Reflectance,
  203.                 Transparency = Transparency,
  204.                 CanCollide = false,
  205.                 Locked = true,
  206.                 BrickColor = BrickColor.new(tostring(BColor)),
  207.                 Name = Name,
  208.                 Size = Size,
  209.                 Material = Material
  210.             })
  211.             RemoveOutlines(Part)
  212.             return Part
  213.         end
  214.     },
  215.     Mesh = {
  216.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  217.             local Msh = Create(Mesh)({
  218.                 Parent = Part,
  219.                 Offset = OffSet,
  220.                 Scale = Scale
  221.             })
  222.             if Mesh == "SpecialMesh" then
  223.                 Msh.MeshType = MeshType
  224.                 Msh.MeshId = MeshId
  225.             end
  226.             return Msh
  227.         end
  228.     },
  229.     Mesh = {
  230.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  231.             local Msh = Create(Mesh)({
  232.                 Parent = Part,
  233.                 Offset = OffSet,
  234.                 Scale = Scale
  235.             })
  236.             if Mesh == "SpecialMesh" then
  237.                 Msh.MeshType = MeshType
  238.                 Msh.MeshId = MeshId
  239.             end
  240.             return Msh
  241.         end
  242.     },
  243.     Weld = {
  244.         Create = function(Parent, Part0, Part1, C0, C1)
  245.             local Weld = Create("Weld")({
  246.                 Parent = Parent,
  247.                 Part0 = Part0,
  248.                 Part1 = Part1,
  249.                 C0 = C0,
  250.                 C1 = C1
  251.             })
  252.             return Weld
  253.         end
  254.     },
  255.     Sound = {
  256.         Create = function(id, par, vol, pit)
  257.             coroutine.resume(coroutine.create(function()
  258.                 local S = Create("Sound")({
  259.                     Volume = vol,
  260.                     Pitch = pit or 1,
  261.                     SoundId = id,
  262.                     Parent = par or workspace
  263.                 })
  264.                 wait()
  265.                 S:play()
  266.                 game:GetService("Debris"):AddItem(S, 6)
  267.             end))
  268.         end
  269.     },
  270.     ParticleEmitter = {
  271.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  272.             local fp = Create("ParticleEmitter")({
  273.                 Parent = Parent,
  274.                 Color = ColorSequence.new(Color1, Color2),
  275.                 LightEmission = LightEmission,
  276.                 Size = Size,
  277.                 Texture = Texture,
  278.                 Transparency = Transparency,
  279.                 ZOffset = ZOffset,
  280.                 Acceleration = Accel,
  281.                 Drag = Drag,
  282.                 LockedToPart = LockedToPart,
  283.                 VelocityInheritance = VelocityInheritance,
  284.                 EmissionDirection = EmissionDirection,
  285.                 Enabled = Enabled,
  286.                 Lifetime = LifeTime,
  287.                 Rate = Rate,
  288.                 Rotation = Rotation,
  289.                 RotSpeed = RotSpeed,
  290.                 Speed = Speed,
  291.                 VelocitySpread = VelocitySpread
  292.             })
  293.             return fp
  294.         end
  295.     }
  296. }
  297. function Eviscerate(dude)
  298.     if dude.Name ~= char then
  299.         local bgf = IT("BodyGyro", dude.Head)
  300.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  301.         local val = IT("BoolValue", dude)
  302.         val.Name = "IsHit"
  303.         local ds = coroutine.wrap(function()
  304.             dude:WaitForChild("Head"):BreakJoints()
  305.             wait(0.5)
  306.             target = nil
  307.             coroutine.resume(coroutine.create(function()
  308.                 for i, v in pairs(dude:GetChildren()) do
  309.                     if v:IsA("Accessory") then
  310.                         v:Destroy()
  311.                     end
  312.                     if v:IsA("Humanoid") then
  313.                         v:Destroy()
  314.                     end
  315.                     if v:IsA("CharacterMesh") then
  316.                         v:Destroy()
  317.                     end
  318.                     if v:IsA("Model") then
  319.                         v:Destroy()
  320.                     end
  321.                     if v:IsA("Part") or v:IsA("MeshPart") then
  322.                         for x, o in pairs(v:GetChildren()) do
  323.                             if o:IsA("Decal") then
  324.                                 o:Destroy()
  325.                             end
  326.                         end
  327.                         coroutine.resume(coroutine.create(function()
  328.                             v.Material = "Neon"
  329.                             v.CanCollide = false
  330.                             local PartEmmit1 = IT("ParticleEmitter", v)
  331.                             PartEmmit1.LightEmission = 1
  332.                             PartEmmit1.Texture = "rbxassetid://284205403"
  333.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  334.                             PartEmmit1.Rate = 150
  335.                             PartEmmit1.Lifetime = NumberRange.new(1)
  336.                             PartEmmit1.Size = NumberSequence.new({
  337.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  338.                                 NumberSequenceKeypoint.new(1, 0, 0)
  339.                             })
  340.                             PartEmmit1.Transparency = NumberSequence.new({
  341.                                 NumberSequenceKeypoint.new(0, 0, 0),
  342.                                 NumberSequenceKeypoint.new(1, 1, 0)
  343.                             })
  344.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  345.                             PartEmmit1.VelocitySpread = 30000
  346.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  347.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  348.                             local BodPoss = IT("BodyPosition", v)
  349.                             BodPoss.P = 3000
  350.                             BodPoss.D = 1000
  351.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  352.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  353.                             v.Color = maincolor.Color
  354.                             coroutine.resume(coroutine.create(function()
  355.                                 for i = 0, 49 do
  356.                                     swait(1)
  357.                                     v.Transparency = v.Transparency + 0.08
  358.                                 end
  359.                                 wait(0.5)
  360.                                 PartEmmit1.Enabled = false
  361.                                 wait(3)
  362.                                 v:Destroy()
  363.                                 dude:Destroy()
  364.                             end))
  365.                         end))
  366.                     end
  367.                 end
  368.             end))
  369.         end)
  370.         ds()
  371.     end
  372. end
  373. function SoulSteal(dude)
  374. if dude.Name ~= char then
  375. local bgf = IT("BodyGyro", dude.Head)
  376. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  377. local val = IT("BoolValue", dude)
  378. val.Name = "IsHit"
  379. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  380. local soulst = coroutine.wrap(function()
  381. local soul = Instance.new("Part",dude)
  382. soul.Size = Vector3.new(1,1,1)
  383. soul.CanCollide = false
  384. soul.Anchored = false
  385. soul.Position = torso.Position
  386. soul.Transparency = 1
  387. local PartEmmit1 = IT("ParticleEmitter", soul)
  388. PartEmmit1.LightEmission = 1
  389. PartEmmit1.Texture = "rbxassetid://569507414"
  390. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  391. PartEmmit1.Rate = 250
  392. PartEmmit1.Lifetime = NumberRange.new(1.6)
  393. PartEmmit1.Size = NumberSequence.new({
  394.     NumberSequenceKeypoint.new(0, 1, 0),
  395.     NumberSequenceKeypoint.new(1, 0, 0)
  396. })
  397. PartEmmit1.Transparency = NumberSequence.new({
  398.     NumberSequenceKeypoint.new(0, 0, 0),
  399.     NumberSequenceKeypoint.new(1, 1, 0)
  400. })
  401. PartEmmit1.Speed = NumberRange.new(0, 0)
  402. PartEmmit1.VelocitySpread = 30000
  403. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  404. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  405. local BodPoss = IT("BodyPosition", soul)
  406. BodPoss.P = 3000
  407. BodPoss.D = 1000
  408. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  409. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  410. wait(1.6)
  411. soul.Touched:connect(function(hit)
  412.     if hit.Parent == char then
  413.     soul:Destroy()
  414.     end
  415. end)
  416. wait(1.2)
  417. while soul do
  418.     swait()
  419.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  420.     BodPoss.Position = tors.Position
  421. end
  422. end)
  423.     soulst()
  424.     end
  425. end
  426. function FaceMouse()
  427. local   Cam = workspace.CurrentCamera
  428.     return {
  429.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  430.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  431.     }
  432. end
  433. Character = Player.Character
  434. PlayerGui = Player.PlayerGui
  435. Backpack = Player.Backpack
  436. Torso = Character.Torso
  437. Head = Character.Head
  438. Humanoid = Character.Humanoid
  439. LeftArm = Character["Left Arm"]
  440. LeftLeg = Character["Left Leg"]
  441. RightArm = Character["Right Arm"]
  442. RightLeg = Character["Right Leg"]
  443. LS = Torso["Left Shoulder"]
  444. LH = Torso["Left Hip"]
  445. RS = Torso["Right Shoulder"]
  446. RH = Torso["Right Hip"]
  447. Face = Head.face
  448. Neck = Torso.Neck
  449. it = Instance.new
  450. attacktype = 1
  451. attacktype2 = 1
  452. vt = Vector3.new
  453. cf = CFrame.new
  454. cn = CFrame.new
  455. euler = CFrame.fromEulerAnglesXYZ
  456. angles = CFrame.Angles
  457. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  458. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  459. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  460. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  461. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  462. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  463. RootPart = Character.HumanoidRootPart
  464. RootJoint = RootPart.RootJoint
  465. RootCF = euler(-1.57, 0, 3.14)
  466. attack = false
  467. attackdebounce = false
  468. trispeed = 0.2
  469. attackmode = "none"
  470. local idle = 0
  471. local Anim = "Idle"
  472. stance = false
  473. local ff = 2
  474. noleg = false
  475. evadecooldown = false
  476. Humanoid.Animator.Parent = nil
  477. equip = false
  478. Face.Texture = "http://www.roblox.com/asset/?id=0"
  479. attackspeed = 0.14
  480. df = false
  481. Swing = 1
  482. local sine = 0
  483. local change = 1
  484. local val = 0
  485. magic = false
  486. cam = workspace.CurrentCamera
  487. deb = game:GetService("Debris")
  488. RbxUtility = LoadLibrary("RbxUtility")
  489. Create = RbxUtility.Create
  490. local handee = Instance.new("Part")
  491. handee.Parent = Character
  492. handee.Size = Vector3.new(0.2, 0.2, 0.2)
  493. handee.Archivable = true
  494. handee.Transparency = 1
  495. handee.CanCollide = false
  496. handee.BrickColor = BrickColor.new("Cyan")
  497. handee.Material = "Neon"
  498. local handeeweld = Instance.new("Weld")
  499. handeeweld.Parent = handee
  500. handeeweld.Part0 = RightArm
  501. handeeweld.Part1 = handee
  502. handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  503. handeeweld.Part0 = RightArm
  504. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  505.     local wld = Instance.new("Weld", wp1)
  506.     wld.Part0 = wp0
  507.     wld.Part1 = wp1
  508.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  509. end
  510. function weld(model)
  511.     local parts, last = {}, nil
  512.     local function scan(parent)
  513.         for _, v in pairs(parent:GetChildren()) do
  514.             if v:IsA("BasePart") then
  515.                 if last then
  516.                     local w = Instance.new("Weld")
  517.                     w.Name = ("%s_Weld"):format(v.Name)
  518.                     w.Part0, w.Part1 = last, v
  519.                     w.C0 = last.CFrame:inverse()
  520.                     w.C1 = v.CFrame:inverse()
  521.                     w.Parent = last
  522.                 end
  523.                 last = v
  524.                 table.insert(parts, v)
  525.             end
  526.             scan(v)
  527.         end
  528.     end
  529.     scan(model)
  530.     for _, v in pairs(parts) do
  531.         v.Anchored = false
  532.         v.Locked = true
  533.         v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  534.         v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  535.         v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  536.         v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  537.         v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  538.         v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  539.         v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  540.     end
  541. end
  542. for i, v in pairs(Character:GetChildren()) do
  543.     if v:IsA("Accoutrement") then
  544.         v:Destroy()
  545.     elseif v:IsA("Part") then
  546.         v.Transparency = 1
  547.     end
  548. end
  549. local plr = game:GetService('Players').LocalPlayer
  550. local char = plr.Character
  551. local mouse = plr:GetMouse()
  552. local input = game:GetService('UserInputService')
  553. ----
  554. local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
  555. local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
  556. local rs = torso["Right Shoulder"]
  557. local ls = torso["Left Shoulder"]
  558. local rh = torso["Right Hip"]
  559. local lh = torso["Left Hip"]
  560. local neck = torso.Neck
  561. local rj = rootpart["RootJoint"]
  562. local humanoid = char:FindFirstChildOfClass("Humanoid")
  563. ----
  564. local huge = Vector3.new(math.huge, math.huge, math.huge)
  565. local attacking = false
  566. local cananim = true
  567. local animpose = "Idle"
  568. local timestate = "None"
  569. local lastpose = animpose
  570. local movespeed = 0
  571. local playermass = 0
  572. for i,v in pairs(char:GetChildren()) do
  573.     if v:IsA("BasePart") then
  574.         playermass = playermass + v:GetMass()
  575.     end
  576. end
  577. local timedata = {}
  578. ----
  579.     --[[ Anti-Decompile ]]--
  580. script.Parent = workspace.CurrentCamera
  581. game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
  582.     script:Destroy()
  583. end)
  584. local soundlist = {
  585.     HardHit1 = "rbxassetid://565207203",
  586.     HardHit2 = "rbxassetid://541909913",
  587.     HardHit3 = "rbxassetid://541909983",
  588.     WeakHit1 = "rbxassetid://558642292",
  589.     WeakHit2 = "rbxassetid://541907812",
  590.     Slice1 = "rbxassetid://260429964",
  591.     Slice2 = "rbxassetid://260430015",
  592.     Explosion1 = "rbxassetid://138186576",
  593.     Explosion2 = "rbxassetid://157878578",
  594.     Woosh1 = "rbxassetid://541909867",
  595.     Woosh2 = "rbxassetid://541909763",
  596.     Freeze = "rbxassetid://268249319",
  597.     Thaw = "rbxassetid://1578580965",
  598.     Burn = "rbxassetid://298181829",
  599.    
  600. }
  601. function soundeffect(id, volume, speed, parent, extra)
  602.     extra = extra or {}
  603.     local func = function()
  604.         local s = LoadLibrary("RbxUtility").Create("Sound")()
  605.         s.Name = "WSoundEffect"
  606.         s.Volume = volume
  607.         s.PlaybackSpeed = speed
  608.         s.SoundId = id
  609.         s.Looped = false
  610.         if extra.Pitch then
  611.             local ef = Instance.new("PitchShiftSoundEffect")
  612.             ef.Octave = extra.Pitch or 1
  613.             ef.Enabled = true
  614.             ef.Priority = 0
  615.             ef.Parent = s
  616.         end
  617.         s.Parent = parent
  618.         if extra.Immune then
  619.             Instance.new("StringValue", s).Name = "Immune"
  620.         end
  621.         s:Play()
  622.         s.TimePosition = extra.Start or 0
  623.         repeat wait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
  624.         s:Destroy()
  625.         return s
  626.     end
  627.     if extra.ForceWait then
  628.         func()
  629.     else
  630.         return spawn(func)
  631.     end
  632. end
  633. function getfunction(nm)
  634.     if nm == "Burn" then
  635.         return function(character, data)
  636.             if character:FindFirstChild("Burn") then
  637.                 return
  638.             end
  639.             local val = Instance.new("StringValue")
  640.             val.Name = "Burn"
  641.             val.Parent = character
  642.             for i = 1, data.Time*100 do
  643.                 if not character:FindFirstChild("Burn") then
  644.                     break
  645.                 end
  646.                 if i%data.Rate == 0 then
  647.                     local hum = character:FindFirstChildOfClass("Humanoid")
  648.                     if hum then
  649.                         hurt(torso, data.Damage)
  650.                     end
  651.                     soundeffect(soundlist.Burn, 1, 1, torso)
  652.                     spawn(function()
  653.                         for i = 1, 4 do
  654.                             spawn(function()
  655.                                 local p = Instance.new("Part")
  656.                                 p.Material = "Neon"
  657.                                 p.CanCollide = false
  658.                                 p.Anchored = true
  659.                                 p.Size = Vector3.new(0.5,0.5,0.5)
  660.                                 p.Name = "fireeffect"
  661.                                 p.Color = data.Color or Color3.new(1,162/255,0)
  662.                                 p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  663.                                 p.Parent = torso
  664.                                 local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  665.                                 local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
  666.                                 local opcf = p.CFrame
  667.                                 local opsz = p.Size
  668.                                 for i = 0, 1, 0.01 do
  669.                                     p.Transparency = i/1
  670.                                     local cf = p.CFrame
  671.                                     p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
  672.                                     p.CFrame = cf
  673.                                     p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
  674.                                     wait()
  675.                                 end
  676.                                 p:Destroy()
  677.                                 wait(0.5)
  678.                             end)
  679.                             wait()
  680.                         end
  681.                     end)
  682.                 end
  683.                 wait()
  684.             end
  685.             val:Destroy()
  686.         end
  687.     end
  688.     if nm == "Poison" then
  689.         return function(character, data)
  690.            
  691.         end
  692.     end
  693.     if nm == "Freeze" then
  694.         return function(character, t)
  695.             if not character:FindFirstChild("Frozen") then
  696.                 local val = Instance.new("StringValue")
  697.                 val.Name = "Frozen"
  698.                 val.Parent = character
  699.                 local unanchor = {}
  700.                 local freezeparts = {}
  701.                 soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  702.                 for _,v in pairs(character:GetDescendants()) do
  703.                     if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
  704.                         if v.Transparency ~= 1 then
  705.                             if not v.Anchored then
  706.                                 table.insert(unanchor, v)
  707.                             end
  708.                             v.Anchored = true
  709.                             local new = v:Clone()
  710.                             new:ClearAllChildren()
  711.                             local mesh = v:FindFirstChildOfClass("SpecialMesh")
  712.                             if mesh then
  713.                                 mesh = mesh:Clone()
  714.                                 mesh.TextureId = ""
  715.                                 if mesh.Scale ~= Vector3.new(1,1,1) then
  716.                                     mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
  717.                                 end
  718.                                 mesh.Parent = new
  719.                             end
  720.                             new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
  721.                             new.CanCollide = false
  722.                             new.Anchored = true
  723.                             new.Name = "freezepart"
  724.                             new.Material = "Ice"
  725.                             new.BrickColor = BrickColor.new("Pastel light blue")
  726.                             new.TopSurface = "Smooth"
  727.                             new.BottomSurface = "Smooth"
  728.                             new.Transparency = 0
  729.                             new.CFrame = v.CFrame
  730.                             new.Parent = v
  731.                             table.insert(freezeparts, new)
  732.                         end
  733.                     end
  734.                 end
  735.                 wait(50*t)
  736.                 soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
  737.                 val:Destroy()
  738.                 for _,v in pairs(unanchor) do
  739.                     v.Anchored = false
  740.                 end
  741.                 for _,v in pairs(freezeparts) do
  742.                     v.Anchored = false
  743.                     v.CanCollide = true
  744.                     v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
  745.                     game:GetService('Debris'):AddItem(v, 5)
  746.                 end
  747.             end
  748.         end
  749.     end
  750.     if nm == "Stun" then
  751.         return function(character, t)
  752.             local humanoid = character:FindFirstChildOfClass("Humanoid")
  753.             local val = Instance.new("StringValue")
  754.             val.Name = "Stun"
  755.             val.Parent = character
  756.             if humanoid then
  757.                 humanoid.PlatformStand = true
  758.             end
  759.             for i = 1, t*100 do
  760.                 if humanoid then
  761.                     humanoid.PlatformStand = true
  762.                 end
  763.                 wait()
  764.             end
  765.             if humanoid then
  766.                 humanoid.PlatformStand = false
  767.             end
  768.             val:Destroy()
  769.         end
  770.     end
  771.     if nm == "Paralyze" then
  772.         return function(character, t)
  773.            
  774.         end
  775.     end
  776.     return
  777. end
  778. local attack_data = {
  779.     {
  780.         Name = "Godspeed",
  781.         Description = "Enable the godspeed. [TOGGLE]",
  782.         Key = "Z",
  783.     }
  784.    
  785. }
  786.  
  787. function addattack(keycode, func)
  788.     if keycode ~= "MouseClick" then
  789.         input.InputBegan:connect(function(inp)
  790.             if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
  791.                 func()
  792.             end
  793.         end)
  794.     else
  795.         mouse.Button1Down:connect(function()
  796.             func()
  797.         end)
  798.     end
  799. end
  800. Model0 = Instance.new("Model")
  801. Part1 = Instance.new("Part")
  802. SpecialMesh2 = Instance.new("SpecialMesh")
  803. Part3 = Instance.new("Part")
  804. Part4 = Instance.new("Part")
  805. Part5 = Instance.new("Part")
  806. Part6 = Instance.new("Part")
  807. Part7 = Instance.new("Part")
  808. SpecialMesh8 = Instance.new("SpecialMesh")
  809. Part9 = Instance.new("Part")
  810. Part10 = Instance.new("Part")
  811. Part11 = Instance.new("Part")
  812. Part12 = Instance.new("Part")
  813. Part13 = Instance.new("Part")
  814. Part14 = Instance.new("Part")
  815. Part15 = Instance.new("Part")
  816. SpecialMesh16 = Instance.new("SpecialMesh")
  817. Part17 = Instance.new("Part")
  818. BlockMesh18 = Instance.new("BlockMesh")
  819. Part19 = Instance.new("Part")
  820. BlockMesh20 = Instance.new("BlockMesh")
  821. Part21 = Instance.new("Part")
  822. BlockMesh22 = Instance.new("BlockMesh")
  823. Part23 = Instance.new("Part")
  824. SpecialMesh24 = Instance.new("SpecialMesh")
  825. Part25 = Instance.new("Part")
  826. Part26 = Instance.new("Part")
  827. Model0.Parent = Character
  828. Part1.Parent = Model0
  829. Part1.BrickColor = BrickColor.new("Really black")
  830. Part1.Anchored = true
  831. Part1.CanCollide = false
  832. Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  833. Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  834. Part1.BottomSurface = Enum.SurfaceType.Smooth
  835. Part1.TopSurface = Enum.SurfaceType.Smooth
  836. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  837. Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
  838. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  839. SpecialMesh2.Parent = Part1
  840. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  841. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  842. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  843. Part3.Parent = Model0
  844. Part3.BrickColor = BrickColor.new("Deep blue")
  845. Part3.Anchored = true
  846. Part3.CanCollide = false
  847. Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  848. Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  849. Part3.BottomSurface = Enum.SurfaceType.Smooth
  850. Part3.TopSurface = Enum.SurfaceType.Smooth
  851. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  852. Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
  853. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  854. Part4.Parent = Model0
  855. Part4.BrickColor = BrickColor.new("Institutional white")
  856. Part4.Anchored = true
  857. Part4.CanCollide = false
  858. Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  859. Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  860. Part4.BottomSurface = Enum.SurfaceType.Smooth
  861. Part4.TopSurface = Enum.SurfaceType.Smooth
  862. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  863. Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
  864. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  865. Part5.Parent = Model0
  866. Part5.BrickColor = BrickColor.new("Deep blue")
  867. Part5.Rotation = Vector3.new(0, 0, -30)
  868. Part5.Anchored = true
  869. Part5.CanCollide = false
  870. Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
  871. Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  872. Part5.BottomSurface = Enum.SurfaceType.Smooth
  873. Part5.TopSurface = Enum.SurfaceType.Smooth
  874. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  875. Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
  876. Part5.Orientation = Vector3.new(0, 0, -30)
  877. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  878. Part6.Parent = Model0
  879. Part6.BrickColor = BrickColor.new("Institutional white")
  880. Part6.Anchored = true
  881. Part6.CanCollide = false
  882. Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
  883. Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  884. Part6.BottomSurface = Enum.SurfaceType.Smooth
  885. Part6.TopSurface = Enum.SurfaceType.Smooth
  886. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  887. Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
  888. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  889. Part7.Parent = Model0
  890. Part7.BrickColor = BrickColor.new("Institutional white")
  891. Part7.Rotation = Vector3.new(0, 90, 0)
  892. Part7.Anchored = true
  893. Part7.CanCollide = false
  894. Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  895. Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  896. Part7.BottomSurface = Enum.SurfaceType.Smooth
  897. Part7.TopSurface = Enum.SurfaceType.Smooth
  898. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  899. Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
  900. Part7.Orientation = Vector3.new(0, 90, 0)
  901. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  902. SpecialMesh8.Parent = Part7
  903. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  904. Part9.Name = "asd"
  905. Part9.Parent = Model0
  906. Part9.Transparency = 1
  907. Part9.Anchored = true
  908. Part9.CanCollide = false
  909. Part9.Size = Vector3.new(2, 2, 1)
  910. Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  911. Part9.BottomSurface = Enum.SurfaceType.Smooth
  912. Part9.TopSurface = Enum.SurfaceType.Smooth
  913. Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
  914. Part10.Parent = Model0
  915. Part10.BrickColor = BrickColor.new("Institutional white")
  916. Part10.Anchored = true
  917. Part10.CanCollide = false
  918. Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  919. Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  920. Part10.BottomSurface = Enum.SurfaceType.Smooth
  921. Part10.TopSurface = Enum.SurfaceType.Smooth
  922. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  923. Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
  924. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  925. Part11.Parent = Model0
  926. Part11.BrickColor = BrickColor.new("Institutional white")
  927. Part11.Anchored = true
  928. Part11.CanCollide = false
  929. Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
  930. Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  931. Part11.BottomSurface = Enum.SurfaceType.Smooth
  932. Part11.TopSurface = Enum.SurfaceType.Smooth
  933. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  934. Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
  935. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  936. Part12.Parent = Model0
  937. Part12.BrickColor = BrickColor.new("Institutional white")
  938. Part12.Anchored = true
  939. Part12.CanCollide = false
  940. Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  941. Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  942. Part12.BottomSurface = Enum.SurfaceType.Smooth
  943. Part12.TopSurface = Enum.SurfaceType.Smooth
  944. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  945. Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
  946. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  947. Part13.Parent = Model0
  948. Part13.BrickColor = BrickColor.new("Deep blue")
  949. Part13.Anchored = true
  950. Part13.CanCollide = false
  951. Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  952. Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  953. Part13.BottomSurface = Enum.SurfaceType.Smooth
  954. Part13.TopSurface = Enum.SurfaceType.Smooth
  955. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  956. Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
  957. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  958. Part14.Parent = Model0
  959. Part14.BrickColor = BrickColor.new("Deep blue")
  960. Part14.Anchored = true
  961. Part14.CanCollide = false
  962. Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  963. Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  964. Part14.BottomSurface = Enum.SurfaceType.Smooth
  965. Part14.TopSurface = Enum.SurfaceType.Smooth
  966. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  967. Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
  968. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  969. Part15.Parent = Model0
  970. Part15.BrickColor = BrickColor.new("Institutional white")
  971. Part15.Rotation = Vector3.new(0, -90, 0)
  972. Part15.Anchored = true
  973. Part15.CanCollide = false
  974. Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  975. Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
  976. Part15.BottomSurface = Enum.SurfaceType.Smooth
  977. Part15.TopSurface = Enum.SurfaceType.Smooth
  978. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  979. Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
  980. Part15.Orientation = Vector3.new(0, -90, 0)
  981. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  982. SpecialMesh16.Parent = Part15
  983. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  984. Part17.Parent = Model0
  985. Part17.BrickColor = BrickColor.new("Really black")
  986. Part17.Anchored = true
  987. Part17.CanCollide = false
  988. Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  989. Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
  990. Part17.BottomSurface = Enum.SurfaceType.Smooth
  991. Part17.TopSurface = Enum.SurfaceType.Smooth
  992. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  993. Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
  994. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  995. BlockMesh18.Parent = Part17
  996. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  997. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  998. Part19.Parent = Model0
  999. Part19.BrickColor = BrickColor.new("Really black")
  1000. Part19.Rotation = Vector3.new(0, 0, -30)
  1001. Part19.Anchored = true
  1002. Part19.CanCollide = false
  1003. Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  1004. Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  1005. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1006. Part19.TopSurface = Enum.SurfaceType.Smooth
  1007. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1008. Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
  1009. Part19.Orientation = Vector3.new(0, 0, -30)
  1010. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1011. BlockMesh20.Parent = Part19
  1012. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  1013. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  1014. Part21.Parent = Model0
  1015. Part21.BrickColor = BrickColor.new("Really black")
  1016. Part21.Rotation = Vector3.new(0, 0, 15)
  1017. Part21.Anchored = true
  1018. Part21.CanCollide = false
  1019. Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  1020. Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
  1021. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1022. Part21.TopSurface = Enum.SurfaceType.Smooth
  1023. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1024. Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
  1025. Part21.Orientation = Vector3.new(0, 0, 15)
  1026. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1027. BlockMesh22.Parent = Part21
  1028. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  1029. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  1030. Part23.Parent = Model0
  1031. Part23.BrickColor = BrickColor.new("Really black")
  1032. Part23.Anchored = true
  1033. Part23.CanCollide = false
  1034. Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1035. Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1036. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1037. Part23.TopSurface = Enum.SurfaceType.Smooth
  1038. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1039. Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
  1040. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1041. SpecialMesh24.Parent = Part23
  1042. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  1043. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  1044. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  1045. Part25.Parent = Model0
  1046. Part25.BrickColor = BrickColor.new("Deep blue")
  1047. Part25.Anchored = true
  1048. Part25.CanCollide = false
  1049. Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  1050. Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1051. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1052. Part25.TopSurface = Enum.SurfaceType.Smooth
  1053. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1054. Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
  1055. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1056. Part26.Parent = Model0
  1057. Part26.BrickColor = BrickColor.new("Deep blue")
  1058. Part26.Rotation = Vector3.new(0, 0, -15)
  1059. Part26.Anchored = true
  1060. Part26.CanCollide = false
  1061. Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
  1062. Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
  1063. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1064. Part26.TopSurface = Enum.SurfaceType.Smooth
  1065. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1066. Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
  1067. Part26.Orientation = Vector3.new(0, 0, -15)
  1068. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1069. weld(Model0)
  1070. newWeld(Torso, Model0.asd, 0, 0, 0)
  1071. Model0 = Instance.new("Model")
  1072. Part1 = Instance.new("Part")
  1073. SpecialMesh2 = Instance.new("SpecialMesh")
  1074. Part3 = Instance.new("Part")
  1075. SpecialMesh4 = Instance.new("SpecialMesh")
  1076. Part5 = Instance.new("Part")
  1077. SpecialMesh6 = Instance.new("SpecialMesh")
  1078. Part7 = Instance.new("Part")
  1079. SpecialMesh8 = Instance.new("SpecialMesh")
  1080. Part9 = Instance.new("Part")
  1081. Part10 = Instance.new("Part")
  1082. SpecialMesh11 = Instance.new("SpecialMesh")
  1083. Part12 = Instance.new("Part")
  1084. SpecialMesh13 = Instance.new("SpecialMesh")
  1085. Part14 = Instance.new("Part")
  1086. SpecialMesh15 = Instance.new("SpecialMesh")
  1087. Part16 = Instance.new("Part")
  1088. SpecialMesh17 = Instance.new("SpecialMesh")
  1089. Part18 = Instance.new("Part")
  1090. Part19 = Instance.new("Part")
  1091. SpecialMesh20 = Instance.new("SpecialMesh")
  1092. Part21 = Instance.new("Part")
  1093. Part22 = Instance.new("Part")
  1094. SpecialMesh23 = Instance.new("SpecialMesh")
  1095. Part24 = Instance.new("Part")
  1096. SpecialMesh25 = Instance.new("SpecialMesh")
  1097. Part26 = Instance.new("Part")
  1098. SpecialMesh27 = Instance.new("SpecialMesh")
  1099. Part28 = Instance.new("Part")
  1100. SpecialMesh29 = Instance.new("SpecialMesh")
  1101. Part30 = Instance.new("Part")
  1102. Part31 = Instance.new("Part")
  1103. Model0.Parent = Character
  1104. Part1.Parent = Model0
  1105. Part1.BrickColor = BrickColor.new("Deep blue")
  1106. Part1.Rotation = Vector3.new(0, -90, 0)
  1107. Part1.Anchored = true
  1108. Part1.CanCollide = false
  1109. Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
  1110. Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1111. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1112. Part1.TopSurface = Enum.SurfaceType.Smooth
  1113. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1114. Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
  1115. Part1.Orientation = Vector3.new(0, -90, 0)
  1116. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1117. SpecialMesh2.Parent = Part1
  1118. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  1119. Part3.Parent = Model0
  1120. Part3.BrickColor = BrickColor.new("Deep blue")
  1121. Part3.Rotation = Vector3.new(0, -90, 0)
  1122. Part3.Anchored = true
  1123. Part3.CanCollide = false
  1124. Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
  1125. Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1126. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1127. Part3.TopSurface = Enum.SurfaceType.Smooth
  1128. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1129. Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
  1130. Part3.Orientation = Vector3.new(0, -90, 0)
  1131. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1132. SpecialMesh4.Parent = Part3
  1133. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  1134. Part5.Parent = Model0
  1135. Part5.BrickColor = BrickColor.new("Deep blue")
  1136. Part5.Rotation = Vector3.new(0, -90, 0)
  1137. Part5.Anchored = true
  1138. Part5.CanCollide = false
  1139. Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
  1140. Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1141. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1142. Part5.TopSurface = Enum.SurfaceType.Smooth
  1143. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1144. Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
  1145. Part5.Orientation = Vector3.new(0, -90, 0)
  1146. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1147. SpecialMesh6.Parent = Part5
  1148. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  1149. Part7.Parent = Model0
  1150. Part7.BrickColor = BrickColor.new("Deep blue")
  1151. Part7.Rotation = Vector3.new(0, -90, 0)
  1152. Part7.Anchored = true
  1153. Part7.CanCollide = false
  1154. Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
  1155. Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1156. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1157. Part7.TopSurface = Enum.SurfaceType.Smooth
  1158. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1159. Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
  1160. Part7.Orientation = Vector3.new(0, -90, 0)
  1161. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1162. SpecialMesh8.Parent = Part7
  1163. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  1164. Part9.Parent = Model0
  1165. Part9.BrickColor = BrickColor.new("New Yeller")
  1166. Part9.Rotation = Vector3.new(0, 90, 0)
  1167. Part9.Anchored = true
  1168. Part9.CanCollide = false
  1169. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  1170. Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  1171. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1172. Part9.TopSurface = Enum.SurfaceType.Smooth
  1173. Part9.Color = Color3.new(1, 1, 0)
  1174. Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
  1175. Part9.Orientation = Vector3.new(0, 90, 0)
  1176. Part9.Color = Color3.new(1, 1, 0)
  1177. Part10.Parent = Model0
  1178. Part10.BrickColor = BrickColor.new("Deep blue")
  1179. Part10.Rotation = Vector3.new(0, -90, 0)
  1180. Part10.Anchored = true
  1181. Part10.CanCollide = false
  1182. Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
  1183. Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1184. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1185. Part10.TopSurface = Enum.SurfaceType.Smooth
  1186. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1187. Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
  1188. Part10.Orientation = Vector3.new(0, -90, 0)
  1189. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1190. SpecialMesh11.Parent = Part10
  1191. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1192. Part12.Parent = Model0
  1193. Part12.BrickColor = BrickColor.new("Deep blue")
  1194. Part12.Rotation = Vector3.new(0, -90, 0)
  1195. Part12.Anchored = true
  1196. Part12.CanCollide = false
  1197. Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
  1198. Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1199. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1200. Part12.TopSurface = Enum.SurfaceType.Smooth
  1201. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1202. Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
  1203. Part12.Orientation = Vector3.new(0, -90, 0)
  1204. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1205. SpecialMesh13.Parent = Part12
  1206. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  1207. Part14.Parent = Model0
  1208. Part14.BrickColor = BrickColor.new("Deep blue")
  1209. Part14.Rotation = Vector3.new(0, -90, 0)
  1210. Part14.Anchored = true
  1211. Part14.CanCollide = false
  1212. Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
  1213. Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1214. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1215. Part14.TopSurface = Enum.SurfaceType.Smooth
  1216. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1217. Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
  1218. Part14.Orientation = Vector3.new(0, -90, 0)
  1219. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1220. SpecialMesh15.Parent = Part14
  1221. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  1222. Part16.Parent = Model0
  1223. Part16.BrickColor = BrickColor.new("Deep blue")
  1224. Part16.Rotation = Vector3.new(0, -90, 0)
  1225. Part16.Anchored = true
  1226. Part16.CanCollide = false
  1227. Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
  1228. Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1229. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1230. Part16.TopSurface = Enum.SurfaceType.Smooth
  1231. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1232. Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
  1233. Part16.Orientation = Vector3.new(0, -90, 0)
  1234. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1235. SpecialMesh17.Parent = Part16
  1236. SpecialMesh17.MeshType = Enum.MeshType.Wedge
  1237. Part18.Parent = Model0
  1238. Part18.BrickColor = BrickColor.new("Deep blue")
  1239. Part18.Anchored = true
  1240. Part18.CanCollide = false
  1241. Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
  1242. Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1243. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1244. Part18.TopSurface = Enum.SurfaceType.Smooth
  1245. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1246. Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
  1247. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1248. Part19.Parent = Model0
  1249. Part19.BrickColor = BrickColor.new("Deep blue")
  1250. Part19.Rotation = Vector3.new(0, -90, 0)
  1251. Part19.Anchored = true
  1252. Part19.CanCollide = false
  1253. Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
  1254. Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1255. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1256. Part19.TopSurface = Enum.SurfaceType.Smooth
  1257. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1258. Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
  1259. Part19.Orientation = Vector3.new(0, -90, 0)
  1260. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1261. SpecialMesh20.Parent = Part19
  1262. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1263. Part21.Name = "asd"
  1264. Part21.Parent = Model0
  1265. Part21.BrickColor = BrickColor.new("Institutional white")
  1266. Part21.Anchored = true
  1267. Part21.CanCollide = false
  1268. Part21.Size = Vector3.new(1, 2, 1)
  1269. Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1270. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1271. Part21.TopSurface = Enum.SurfaceType.Smooth
  1272. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1273. Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
  1274. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1275. Part22.Parent = Model0
  1276. Part22.BrickColor = BrickColor.new("Deep blue")
  1277. Part22.Rotation = Vector3.new(0, -90, 0)
  1278. Part22.Anchored = true
  1279. Part22.CanCollide = false
  1280. Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
  1281. Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1282. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1283. Part22.TopSurface = Enum.SurfaceType.Smooth
  1284. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1285. Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
  1286. Part22.Orientation = Vector3.new(0, -90, 0)
  1287. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1288. SpecialMesh23.Parent = Part22
  1289. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  1290. Part24.Parent = Model0
  1291. Part24.BrickColor = BrickColor.new("Deep blue")
  1292. Part24.Rotation = Vector3.new(0, -90, 0)
  1293. Part24.Anchored = true
  1294. Part24.CanCollide = false
  1295. Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
  1296. Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1297. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1298. Part24.TopSurface = Enum.SurfaceType.Smooth
  1299. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1300. Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
  1301. Part24.Orientation = Vector3.new(0, -90, 0)
  1302. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1303. SpecialMesh25.Parent = Part24
  1304. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  1305. Part26.Parent = Model0
  1306. Part26.BrickColor = BrickColor.new("Deep blue")
  1307. Part26.Rotation = Vector3.new(0, -90, 0)
  1308. Part26.Anchored = true
  1309. Part26.CanCollide = false
  1310. Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
  1311. Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1312. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1313. Part26.TopSurface = Enum.SurfaceType.Smooth
  1314. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1315. Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
  1316. Part26.Orientation = Vector3.new(0, -90, 0)
  1317. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1318. SpecialMesh27.Parent = Part26
  1319. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  1320. Part28.Parent = Model0
  1321. Part28.BrickColor = BrickColor.new("Deep blue")
  1322. Part28.Rotation = Vector3.new(0, -90, 0)
  1323. Part28.Anchored = true
  1324. Part28.CanCollide = false
  1325. Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
  1326. Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  1327. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1328. Part28.TopSurface = Enum.SurfaceType.Smooth
  1329. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1330. Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
  1331. Part28.Orientation = Vector3.new(0, -90, 0)
  1332. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1333. SpecialMesh29.Parent = Part28
  1334. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1335. Part30.Parent = Model0
  1336. Part30.BrickColor = BrickColor.new("New Yeller")
  1337. Part30.Rotation = Vector3.new(0, 90, 0)
  1338. Part30.Anchored = true
  1339. Part30.CanCollide = false
  1340. Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  1341. Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  1342. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1343. Part30.TopSurface = Enum.SurfaceType.Smooth
  1344. Part30.Color = Color3.new(0.682353, 1, 0)
  1345. Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
  1346. Part30.Orientation = Vector3.new(0, 90, 0)
  1347. Part30.Color = Color3.new(0.682353, 1, 0)
  1348. Part31.Parent = Model0
  1349. Part31.BrickColor = BrickColor.new("Deep blue")
  1350. Part31.Anchored = true
  1351. Part31.CanCollide = false
  1352. Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
  1353. Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1354. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1355. Part31.TopSurface = Enum.SurfaceType.Smooth
  1356. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1357. Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
  1358. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1359. weld(Model0)
  1360. Model1 = Model0:Clone()
  1361. Model1.Parent = Character
  1362. newWeld(LeftArm, Model0.asd, 0, 0, 0)
  1363. newWeld(RightArm, Model1.asd, 0, 0, 0)
  1364. Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
  1365. Model0 = Instance.new("Model")
  1366. Part1 = Instance.new("Part")
  1367. Part2 = Instance.new("Part")
  1368. Part3 = Instance.new("Part")
  1369. Part4 = Instance.new("Part")
  1370. Part5 = Instance.new("Part")
  1371. Part6 = Instance.new("Part")
  1372. Part7 = Instance.new("Part")
  1373. Model0.Parent = Character
  1374. Part1.Name = "asd"
  1375. Part1.Parent = Model0
  1376. Part1.BrickColor = BrickColor.new("Institutional white")
  1377. Part1.Anchored = true
  1378. Part1.CanCollide = false
  1379. Part1.Size = Vector3.new(2, 2, 1)
  1380. Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1381. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1382. Part1.TopSurface = Enum.SurfaceType.Smooth
  1383. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1384. Part1.Position = Vector3.new(-50, 26.1124992, -15)
  1385. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1386. Part2.Parent = Model0
  1387. Part2.BrickColor = BrickColor.new("Cyan")
  1388. Part2.Anchored = true
  1389. Part2.CanCollide = false
  1390. Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
  1391. Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1392. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1393. Part2.TopSurface = Enum.SurfaceType.Smooth
  1394. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1395. Part2.Position = Vector3.new(-50, 25.1749992, -15)
  1396. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1397. Part3.Parent = Model0
  1398. Part3.BrickColor = BrickColor.new("Cyan")
  1399. Part3.Anchored = true
  1400. Part3.CanCollide = false
  1401. Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
  1402. Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1403. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1404. Part3.TopSurface = Enum.SurfaceType.Smooth
  1405. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1406. Part3.Position = Vector3.new(-50, 26.5249996, -15)
  1407. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1408. Part4.Parent = Model0
  1409. Part4.BrickColor = BrickColor.new("Cyan")
  1410. Part4.Anchored = true
  1411. Part4.CanCollide = false
  1412. Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
  1413. Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1414. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1415. Part4.TopSurface = Enum.SurfaceType.Smooth
  1416. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1417. Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
  1418. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1419. Part5.Parent = Model0
  1420. Part5.BrickColor = BrickColor.new("Cyan")
  1421. Part5.Anchored = true
  1422. Part5.CanCollide = false
  1423. Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
  1424. Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1425. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1426. Part5.TopSurface = Enum.SurfaceType.Smooth
  1427. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1428. Part5.Position = Vector3.new(-50, 25.3875008, -15)
  1429. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1430. Part6.Parent = Model0
  1431. Part6.BrickColor = BrickColor.new("Cyan")
  1432. Part6.Anchored = true
  1433. Part6.CanCollide = false
  1434. Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
  1435. Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1436. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1437. Part6.TopSurface = Enum.SurfaceType.Smooth
  1438. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1439. Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
  1440. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1441. Part7.Parent = Model0
  1442. Part7.BrickColor = BrickColor.new("Cyan")
  1443. Part7.Anchored = true
  1444. Part7.CanCollide = false
  1445. Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
  1446. Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1447. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1448. Part7.TopSurface = Enum.SurfaceType.Smooth
  1449. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1450. Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
  1451. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1452. weld(Model0)
  1453. newWeld(Torso, Model0.asd, 0, 0, 0)
  1454. Model0 = Instance.new("Model")
  1455. Part1 = Instance.new("Part")
  1456. Part2 = Instance.new("Part")
  1457. Part3 = Instance.new("Part")
  1458. Part4 = Instance.new("Part")
  1459. BlockMesh5 = Instance.new("BlockMesh")
  1460. Part6 = Instance.new("Part")
  1461. Part7 = Instance.new("Part")
  1462. BlockMesh8 = Instance.new("BlockMesh")
  1463. Part9 = Instance.new("Part")
  1464. Model0.Parent = Character
  1465. Part1.Parent = Model0
  1466. Part1.BrickColor = BrickColor.new("Cyan")
  1467. Part1.Anchored = true
  1468. Part1.CanCollide = false
  1469. Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
  1470. Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1471. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1472. Part1.TopSurface = Enum.SurfaceType.Smooth
  1473. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1474. Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
  1475. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1476. Part2.Name = "asd"
  1477. Part2.Parent = Model0
  1478. Part2.BrickColor = BrickColor.new("Institutional white")
  1479. Part2.Anchored = true
  1480. Part2.CanCollide = false
  1481. Part2.Size = Vector3.new(1, 2, 1)
  1482. Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1483. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1484. Part2.TopSurface = Enum.SurfaceType.Smooth
  1485. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1486. Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
  1487. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1488. Part3.Parent = Model0
  1489. Part3.BrickColor = BrickColor.new("New Yeller")
  1490. Part3.Anchored = true
  1491. Part3.CanCollide = false
  1492. Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  1493. Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1494. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1495. Part3.TopSurface = Enum.SurfaceType.Smooth
  1496. Part3.Color = Color3.new(1, 1, 0)
  1497. Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
  1498. Part3.Color = Color3.new(1, 1, 0)
  1499. Part4.Parent = Model0
  1500. Part4.BrickColor = BrickColor.new("Cyan")
  1501. Part4.Anchored = true
  1502. Part4.CanCollide = false
  1503. Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
  1504. Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1505. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1506. Part4.TopSurface = Enum.SurfaceType.Smooth
  1507. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1508. Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
  1509. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1510. BlockMesh5.Parent = Part4
  1511. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  1512. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  1513. Part6.Parent = Model0
  1514. Part6.BrickColor = BrickColor.new("Cyan")
  1515. Part6.Anchored = true
  1516. Part6.CanCollide = false
  1517. Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
  1518. Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1519. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1520. Part6.TopSurface = Enum.SurfaceType.Smooth
  1521. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1522. Part6.Position = Vector3.new(-109.5, 25, -15)
  1523. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1524. Part7.Parent = Model0
  1525. Part7.BrickColor = BrickColor.new("Cyan")
  1526. Part7.Anchored = true
  1527. Part7.CanCollide = false
  1528. Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
  1529. Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1530. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1531. Part7.TopSurface = Enum.SurfaceType.Smooth
  1532. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1533. Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
  1534. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1535. BlockMesh8.Parent = Part7
  1536. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  1537. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  1538. Part9.Parent = Model0
  1539. Part9.BrickColor = BrickColor.new("New Yeller")
  1540. Part9.Anchored = true
  1541. Part9.CanCollide = false
  1542. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  1543. Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1544. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1545. Part9.TopSurface = Enum.SurfaceType.Smooth
  1546. Part9.Color = Color3.new(0.682353, 1, 0)
  1547. Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
  1548. Part9.Color = Color3.new(0.682353, 1, 0)
  1549. weld(Model0)
  1550. Model1 = Model0:Clone()
  1551. Model1.Parent = Character
  1552. newWeld(LeftLeg, Model0.asd, 0, 0, 0)
  1553. newWeld(RightLeg, Model1.asd, 0, 0, 0)
  1554. Model0 = Instance.new("Model")
  1555. Part1 = Instance.new("Part")
  1556. Part2 = Instance.new("Part")
  1557. BlockMesh3 = Instance.new("BlockMesh")
  1558. Part4 = Instance.new("Part")
  1559. Part56 = Instance.new("Part")
  1560. SpecialMesh6 = Instance.new("SpecialMesh")
  1561. Part7 = Instance.new("Part")
  1562. Part8 = Instance.new("Part")
  1563. Part9 = Instance.new("Part")
  1564. Part10 = Instance.new("Part")
  1565. Part11 = Instance.new("Part")
  1566. SpecialMesh12 = Instance.new("SpecialMesh")
  1567. Part13 = Instance.new("Part")
  1568. Part14 = Instance.new("Part")
  1569. Part156 = Instance.new("Part")
  1570. SpecialMesh16 = Instance.new("SpecialMesh")
  1571. Part17 = Instance.new("Part")
  1572. SpecialMesh18 = Instance.new("SpecialMesh")
  1573. Part19 = Instance.new("Part")
  1574. Part20 = Instance.new("Part")
  1575. Part21 = Instance.new("Part")
  1576. Part22 = Instance.new("Part")
  1577. Part23 = Instance.new("Part")
  1578. Part24 = Instance.new("Part")
  1579. SpecialMesh25 = Instance.new("SpecialMesh")
  1580. Part26 = Instance.new("Part")
  1581. Part27 = Instance.new("Part")
  1582. BlockMesh28 = Instance.new("BlockMesh")
  1583. Part29 = Instance.new("Part")
  1584. Part30 = Instance.new("Part")
  1585. Part31 = Instance.new("Part")
  1586. Part32 = Instance.new("Part")
  1587. Part33 = Instance.new("Part")
  1588. BlockMesh34 = Instance.new("BlockMesh")
  1589. Part35 = Instance.new("Part")
  1590. Part36 = Instance.new("Part")
  1591. Part37 = Instance.new("Part")
  1592. Part38 = Instance.new("Part")
  1593. Part39 = Instance.new("Part")
  1594. SpecialMesh40 = Instance.new("SpecialMesh")
  1595. Part41 = Instance.new("Part")
  1596. BlockMesh42 = Instance.new("BlockMesh")
  1597. Part43 = Instance.new("Part")
  1598. Part44 = Instance.new("Part")
  1599. Part45 = Instance.new("Part")
  1600. Part46 = Instance.new("Part")
  1601. Part47 = Instance.new("Part")
  1602. BlockMesh48 = Instance.new("BlockMesh")
  1603. Part49 = Instance.new("Part")
  1604. BlockMesh50 = Instance.new("BlockMesh")
  1605. Part51 = Instance.new("Part")
  1606. Part52 = Instance.new("Part")
  1607. Part53 = Instance.new("Part")
  1608. SpecialMesh54 = Instance.new("SpecialMesh")
  1609. Part55 = Instance.new("Part")
  1610. SpecialMesh56 = Instance.new("SpecialMesh")
  1611. Part57 = Instance.new("Part")
  1612. Part58 = Instance.new("Part")
  1613. Part59 = Instance.new("Part")
  1614. Part60 = Instance.new("Part")
  1615. Part61 = Instance.new("Part")
  1616. Part62 = Instance.new("Part")
  1617. Part63 = Instance.new("Part")
  1618. Part64 = Instance.new("Part")
  1619. Part65 = Instance.new("Part")
  1620. Part66 = Instance.new("Part")
  1621. Part67 = Instance.new("Part")
  1622. Part68 = Instance.new("Part")
  1623. Part69 = Instance.new("Part")
  1624. Part70 = Instance.new("Part")
  1625. Part71 = Instance.new("Part")
  1626. BlockMesh72 = Instance.new("BlockMesh")
  1627. Part73 = Instance.new("Part")
  1628. Part74 = Instance.new("Part")
  1629. BlockMesh75 = Instance.new("BlockMesh")
  1630. Part76 = Instance.new("Part")
  1631. Part77 = Instance.new("Part")
  1632. Part78 = Instance.new("Part")
  1633. BlockMesh79 = Instance.new("BlockMesh")
  1634. Part80 = Instance.new("Part")
  1635. Part81 = Instance.new("Part")
  1636. Part82 = Instance.new("Part")
  1637. Part83 = Instance.new("Part")
  1638. SpecialMesh84 = Instance.new("SpecialMesh")
  1639. Part85 = Instance.new("Part")
  1640. BlockMesh86 = Instance.new("BlockMesh")
  1641. Part87 = Instance.new("Part")
  1642. Part88 = Instance.new("Part")
  1643. Part89 = Instance.new("Part")
  1644. Part90 = Instance.new("Part")
  1645. Part91 = Instance.new("Part")
  1646. Part92 = Instance.new("Part")
  1647. BlockMesh93 = Instance.new("BlockMesh")
  1648. Part94 = Instance.new("Part")
  1649. Part95 = Instance.new("Part")
  1650. Part96 = Instance.new("Part")
  1651. SpecialMesh97 = Instance.new("SpecialMesh")
  1652. Part98 = Instance.new("Part")
  1653. Part99 = Instance.new("Part")
  1654. Part100 = Instance.new("Part")
  1655. SpecialMesh101 = Instance.new("SpecialMesh")
  1656. Part102 = Instance.new("Part")
  1657. Part103 = Instance.new("Part")
  1658. Part104 = Instance.new("Part")
  1659. Part105 = Instance.new("Part")
  1660. SpecialMesh106 = Instance.new("SpecialMesh")
  1661. Part107 = Instance.new("Part")
  1662. Part108 = Instance.new("Part")
  1663. Part109 = Instance.new("Part")
  1664. Model0.Parent = Character
  1665. Part1.Parent = Model0
  1666. Part1.BrickColor = BrickColor.new("Institutional white")
  1667. Part1.Anchored = true
  1668. Part1.CanCollide = false
  1669. Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
  1670. Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1671. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1672. Part1.TopSurface = Enum.SurfaceType.Smooth
  1673. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1674. Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
  1675. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1676. Part2.Parent = Model0
  1677. Part2.BrickColor = BrickColor.new("Dark stone grey")
  1678. Part2.Rotation = Vector3.new(-180, 0, -160)
  1679. Part2.Anchored = true
  1680. Part2.CanCollide = false
  1681. Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1682. Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1683. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1684. Part2.TopSurface = Enum.SurfaceType.Smooth
  1685. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1686. Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
  1687. Part2.Orientation = Vector3.new(0, -180, 20)
  1688. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1689. BlockMesh3.Parent = Part2
  1690. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1691. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1692. Part4.Parent = Model0
  1693. Part4.BrickColor = BrickColor.new("Dark stone grey")
  1694. Part4.Rotation = Vector3.new(-180, 0, -160)
  1695. Part4.Anchored = true
  1696. Part4.CanCollide = false
  1697. Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1698. Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1699. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1700. Part4.TopSurface = Enum.SurfaceType.Smooth
  1701. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1702. Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
  1703. Part4.Orientation = Vector3.new(0, -180, 20)
  1704. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1705. Part56.Parent = Model0
  1706. Part56.Material = Enum.Material.Neon
  1707. Part56.BrickColor = BrickColor.new("New Yeller")
  1708. Part56.Rotation = Vector3.new(-180, 0, -180)
  1709. Part56.Anchored = true
  1710. Part56.CanCollide = false
  1711. Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1712. Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  1713. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1714. Part56.TopSurface = Enum.SurfaceType.Smooth
  1715. Part56.Color = Color3.new(0.682353, 1, 0)
  1716. Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
  1717. Part56.Orientation = Vector3.new(0, -180, 0)
  1718. Part56.Color = Color3.new(0.682353, 1, 0)
  1719. SpecialMesh6.Parent = Part56
  1720. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1721. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1722. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1723. Part7.Parent = Model0
  1724. Part7.BrickColor = BrickColor.new("Burnt Sienna")
  1725. Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1726. Part7.Anchored = true
  1727. Part7.CanCollide = false
  1728. Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1729. Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1730. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1731. Part7.TopSurface = Enum.SurfaceType.Smooth
  1732. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1733. Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
  1734. Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1735. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1736. Part8.Parent = Model0
  1737. Part8.BrickColor = BrickColor.new("Royal purple")
  1738. Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1739. Part8.Anchored = true
  1740. Part8.CanCollide = false
  1741. Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1742. Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1743. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1744. Part8.TopSurface = Enum.SurfaceType.Smooth
  1745. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1746. Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
  1747. Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1748. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1749. Part9.Parent = Model0
  1750. Part9.BrickColor = BrickColor.new("Dark stone grey")
  1751. Part9.Rotation = Vector3.new(-180, 0, -160)
  1752. Part9.Anchored = true
  1753. Part9.CanCollide = false
  1754. Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1755. Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1756. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1757. Part9.TopSurface = Enum.SurfaceType.Smooth
  1758. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1759. Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
  1760. Part9.Orientation = Vector3.new(0, -180, 20)
  1761. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1762. Part10.Parent = Model0
  1763. Part10.BrickColor = BrickColor.new("Dark stone grey")
  1764. Part10.Rotation = Vector3.new(-180, 0, -160)
  1765. Part10.Anchored = true
  1766. Part10.CanCollide = false
  1767. Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1768. Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1769. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1770. Part10.TopSurface = Enum.SurfaceType.Smooth
  1771. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1772. Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
  1773. Part10.Orientation = Vector3.new(0, -180, 20)
  1774. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1775. Part11.Parent = Model0
  1776. Part11.BrickColor = BrickColor.new("Navy blue")
  1777. Part11.Rotation = Vector3.new(-180, 0, -180)
  1778. Part11.Anchored = true
  1779. Part11.CanCollide = false
  1780. Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1781. Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1782. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1783. Part11.TopSurface = Enum.SurfaceType.Smooth
  1784. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1785. Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
  1786. Part11.Orientation = Vector3.new(0, -180, 0)
  1787. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1788. SpecialMesh12.Parent = Part11
  1789. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1790. SpecialMesh12.MeshType = Enum.MeshType.Sphere
  1791. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1792. Part13.Parent = Model0
  1793. Part13.BrickColor = BrickColor.new("Institutional white")
  1794. Part13.Rotation = Vector3.new(15, 0, 0)
  1795. Part13.Anchored = true
  1796. Part13.CanCollide = false
  1797. Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
  1798. Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  1799. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1800. Part13.TopSurface = Enum.SurfaceType.Smooth
  1801. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1802. Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
  1803. Part13.Orientation = Vector3.new(15, 0, 0)
  1804. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1805. Part14.Parent = Model0
  1806. Part14.BrickColor = BrickColor.new("New Yeller")
  1807. Part14.Rotation = Vector3.new(-180, 0, -160)
  1808. Part14.Anchored = true
  1809. Part14.CanCollide = false
  1810. Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1811. Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1812. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1813. Part14.TopSurface = Enum.SurfaceType.Smooth
  1814. Part14.Color = Color3.new(0.682353, 1, 0)
  1815. Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
  1816. Part14.Orientation = Vector3.new(0, -180, 20)
  1817. Part14.Color = Color3.new(0.682353, 1, 0)
  1818. Part156.Parent = Model0
  1819. Part156.Material = Enum.Material.Neon
  1820. Part156.BrickColor = BrickColor.new("New Yeller")
  1821. Part156.Anchored = true
  1822. Part156.CanCollide = false
  1823. Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1824. Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1825. Part156.BottomSurface = Enum.SurfaceType.Smooth
  1826. Part156.TopSurface = Enum.SurfaceType.Smooth
  1827. Part156.Color = Color3.new(0.682353, 1, 0)
  1828. Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
  1829. Part156.Color = Color3.new(0.682353, 1, 0)
  1830. SpecialMesh16.Parent = Part156
  1831. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1832. SpecialMesh16.MeshType = Enum.MeshType.Sphere
  1833. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1834. Part17.Parent = Model0
  1835. Part17.BrickColor = BrickColor.new("Deep blue")
  1836. Part17.Rotation = Vector3.new(-180, 0, 130)
  1837. Part17.Anchored = true
  1838. Part17.CanCollide = false
  1839. Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  1840. Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
  1841. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1842. Part17.TopSurface = Enum.SurfaceType.Smooth
  1843. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1844. Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
  1845. Part17.Orientation = Vector3.new(0, -180, -50)
  1846. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1847. SpecialMesh18.Parent = Part17
  1848. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1849. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1850. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1851. Part19.Parent = Model0
  1852. Part19.BrickColor = BrickColor.new("New Yeller")
  1853. Part19.Rotation = Vector3.new(-180, 0, -160)
  1854. Part19.Anchored = true
  1855. Part19.CanCollide = false
  1856. Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1857. Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1858. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1859. Part19.TopSurface = Enum.SurfaceType.Smooth
  1860. Part19.Color = Color3.new(0.682353, 1, 0)
  1861. Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
  1862. Part19.Orientation = Vector3.new(0, -180, 20)
  1863. Part19.Color = Color3.new(0.682353, 1, 0)
  1864. Part20.Parent = Model0
  1865. Part20.BrickColor = BrickColor.new("Institutional white")
  1866. Part20.Anchored = true
  1867. Part20.CanCollide = false
  1868. Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
  1869. Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1870. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1871. Part20.TopSurface = Enum.SurfaceType.Smooth
  1872. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1873. Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
  1874. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1875. Part21.Parent = Model0
  1876. Part21.BrickColor = BrickColor.new("Dark stone grey")
  1877. Part21.Rotation = Vector3.new(-180, 0, -160)
  1878. Part21.Anchored = true
  1879. Part21.CanCollide = false
  1880. Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1881. Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1882. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1883. Part21.TopSurface = Enum.SurfaceType.Smooth
  1884. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1885. Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
  1886. Part21.Orientation = Vector3.new(0, -180, 20)
  1887. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1888. Part22.Parent = Model0
  1889. Part22.BrickColor = BrickColor.new("Institutional white")
  1890. Part22.Rotation = Vector3.new(-90, 0, -174.289993)
  1891. Part22.Anchored = true
  1892. Part22.CanCollide = false
  1893. Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1894. Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
  1895. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1896. Part22.TopSurface = Enum.SurfaceType.Smooth
  1897. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1898. Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
  1899. Part22.Orientation = Vector3.new(-90, -174.289993, 0)
  1900. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1901. Part23.Parent = Model0
  1902. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1903. Part23.Rotation = Vector3.new(-180, 0, -160)
  1904. Part23.Anchored = true
  1905. Part23.CanCollide = false
  1906. Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1907. Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1908. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1909. Part23.TopSurface = Enum.SurfaceType.Smooth
  1910. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1911. Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
  1912. Part23.Orientation = Vector3.new(0, -180, 20)
  1913. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1914. Part24.Parent = Model0
  1915. Part24.BrickColor = BrickColor.new("Really black")
  1916. Part24.Rotation = Vector3.new(-180, 0, 175)
  1917. Part24.Anchored = true
  1918. Part24.CanCollide = false
  1919. Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1920. Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
  1921. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1922. Part24.TopSurface = Enum.SurfaceType.Smooth
  1923. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1924. Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
  1925. Part24.Orientation = Vector3.new(0, -180, -5)
  1926. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1927. SpecialMesh25.Parent = Part24
  1928. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1929. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1930. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1931. Part26.Parent = Model0
  1932. Part26.BrickColor = BrickColor.new("Burnt Sienna")
  1933. Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1934. Part26.Anchored = true
  1935. Part26.CanCollide = false
  1936. Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1937. Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1938. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1939. Part26.TopSurface = Enum.SurfaceType.Smooth
  1940. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1941. Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
  1942. Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1943. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1944. Part27.Parent = Model0
  1945. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1946. Part27.Rotation = Vector3.new(-180, 0, -160)
  1947. Part27.Anchored = true
  1948. Part27.CanCollide = false
  1949. Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1950. Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1951. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1952. Part27.TopSurface = Enum.SurfaceType.Smooth
  1953. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1954. Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
  1955. Part27.Orientation = Vector3.new(0, -180, 20)
  1956. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1957. BlockMesh28.Parent = Part27
  1958. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1959. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1960. Part29.Parent = Model0
  1961. Part29.BrickColor = BrickColor.new("Burnt Sienna")
  1962. Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1963. Part29.Anchored = true
  1964. Part29.CanCollide = false
  1965. Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  1966. Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1967. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1968. Part29.TopSurface = Enum.SurfaceType.Smooth
  1969. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1970. Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
  1971. Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1972. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1973. Part30.Parent = Model0
  1974. Part30.BrickColor = BrickColor.new("Institutional white")
  1975. Part30.Rotation = Vector3.new(-90, 0, 174.289993)
  1976. Part30.Anchored = true
  1977. Part30.CanCollide = false
  1978. Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1979. Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
  1980. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1981. Part30.TopSurface = Enum.SurfaceType.Smooth
  1982. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1983. Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
  1984. Part30.Orientation = Vector3.new(-90, 174.289993, 0)
  1985. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1986. Part31.Parent = Model0
  1987. Part31.BrickColor = BrickColor.new("Burnt Sienna")
  1988. Part31.Rotation = Vector3.new(-25, 0, 20)
  1989. Part31.Anchored = true
  1990. Part31.CanCollide = false
  1991. Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1992. Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1993. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1994. Part31.TopSurface = Enum.SurfaceType.Smooth
  1995. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1996. Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
  1997. Part31.Orientation = Vector3.new(-25, 0, 20)
  1998. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1999. Part32.Parent = Model0
  2000. Part32.BrickColor = BrickColor.new("Burnt Sienna")
  2001. Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2002. Part32.Anchored = true
  2003. Part32.CanCollide = false
  2004. Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  2005. Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2006. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2007. Part32.TopSurface = Enum.SurfaceType.Smooth
  2008. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2009. Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
  2010. Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2011. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2012. Part33.Parent = Model0
  2013. Part33.BrickColor = BrickColor.new("Institutional white")
  2014. Part33.Anchored = true
  2015. Part33.CanCollide = false
  2016. Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
  2017. Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2018. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2019. Part33.TopSurface = Enum.SurfaceType.Smooth
  2020. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2021. Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
  2022. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2023. BlockMesh34.Parent = Part33
  2024. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  2025. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  2026. Part35.Parent = Model0
  2027. Part35.BrickColor = BrickColor.new("Institutional white")
  2028. Part35.Rotation = Vector3.new(-15, 0, 0)
  2029. Part35.Anchored = true
  2030. Part35.CanCollide = false
  2031. Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
  2032. Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  2033. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2034. Part35.TopSurface = Enum.SurfaceType.Smooth
  2035. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2036. Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
  2037. Part35.Orientation = Vector3.new(-15, 0, 0)
  2038. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2039. Part36.Parent = Model0
  2040. Part36.BrickColor = BrickColor.new("New Yeller")
  2041. Part36.Rotation = Vector3.new(-180, 0, -160)
  2042. Part36.Anchored = true
  2043. Part36.CanCollide = false
  2044. Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  2045. Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2046. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2047. Part36.TopSurface = Enum.SurfaceType.Smooth
  2048. Part36.Color = Color3.new(1, 1, 0)
  2049. Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
  2050. Part36.Orientation = Vector3.new(0, -180, 20)
  2051. Part36.Color = Color3.new(1, 1, 0)
  2052. Part37.Parent = Model0
  2053. Part37.BrickColor = BrickColor.new("Burnt Sienna")
  2054. Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2055. Part37.Anchored = true
  2056. Part37.CanCollide = false
  2057. Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  2058. Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2059. Part37.BottomSurface = Enum.SurfaceType.Smooth
  2060. Part37.TopSurface = Enum.SurfaceType.Smooth
  2061. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2062. Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
  2063. Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2064. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2065. Part38.Parent = Model0
  2066. Part38.BrickColor = BrickColor.new("New Yeller")
  2067. Part38.Rotation = Vector3.new(-180, 0, -160)
  2068. Part38.Anchored = true
  2069. Part38.CanCollide = false
  2070. Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  2071. Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2072. Part38.BottomSurface = Enum.SurfaceType.Smooth
  2073. Part38.TopSurface = Enum.SurfaceType.Smooth
  2074. Part38.Color = Color3.new(0.682353, 1, 0)
  2075. Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
  2076. Part38.Orientation = Vector3.new(0, -180, 20)
  2077. Part38.Color = Color3.new(0.682353, 1, 0)
  2078. Part39.Parent = Model0
  2079. Part39.BrickColor = BrickColor.new("Really black")
  2080. Part39.Rotation = Vector3.new(0, 0, -5)
  2081. Part39.Anchored = true
  2082. Part39.CanCollide = false
  2083. Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  2084. Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
  2085. Part39.BottomSurface = Enum.SurfaceType.Smooth
  2086. Part39.TopSurface = Enum.SurfaceType.Smooth
  2087. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2088. Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
  2089. Part39.Orientation = Vector3.new(0, 0, -5)
  2090. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2091. SpecialMesh40.Parent = Part39
  2092. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  2093. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  2094. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  2095. Part41.Parent = Model0
  2096. Part41.BrickColor = BrickColor.new("Dark stone grey")
  2097. Part41.Rotation = Vector3.new(-180, 0, -160)
  2098. Part41.Anchored = true
  2099. Part41.CanCollide = false
  2100. Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  2101. Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2102. Part41.BottomSurface = Enum.SurfaceType.Smooth
  2103. Part41.TopSurface = Enum.SurfaceType.Smooth
  2104. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2105. Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
  2106. Part41.Orientation = Vector3.new(0, -180, 20)
  2107. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2108. BlockMesh42.Parent = Part41
  2109. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  2110. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  2111. Part43.Parent = Model0
  2112. Part43.BrickColor = BrickColor.new("New Yeller")
  2113. Part43.Rotation = Vector3.new(-180, 0, -160)
  2114. Part43.Anchored = true
  2115. Part43.CanCollide = false
  2116. Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
  2117. Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2118. Part43.BottomSurface = Enum.SurfaceType.Smooth
  2119. Part43.TopSurface = Enum.SurfaceType.Smooth
  2120. Part43.Color = Color3.new(0.682353, 1, 0)
  2121. Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
  2122. Part43.Orientation = Vector3.new(0, -180, 20)
  2123. Part43.Color = Color3.new(0.682353, 1, 0)
  2124. Part44.Parent = Model0
  2125. Part44.BrickColor = BrickColor.new("New Yeller")
  2126. Part44.Rotation = Vector3.new(-180, 0, -160)
  2127. Part44.Anchored = true
  2128. Part44.CanCollide = false
  2129. Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  2130. Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2131. Part44.BottomSurface = Enum.SurfaceType.Smooth
  2132. Part44.TopSurface = Enum.SurfaceType.Smooth
  2133. Part44.Color = Color3.new(1, 1, 0)
  2134. Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
  2135. Part44.Orientation = Vector3.new(0, -180, 20)
  2136. Part44.Color = Color3.new(1, 1, 0)
  2137. Part45.Parent = Model0
  2138. Part45.BrickColor = BrickColor.new("Royal purple")
  2139. Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  2140. Part45.Anchored = true
  2141. Part45.CanCollide = false
  2142. Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  2143. Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  2144. Part45.BottomSurface = Enum.SurfaceType.Smooth
  2145. Part45.TopSurface = Enum.SurfaceType.Smooth
  2146. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2147. Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
  2148. Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  2149. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2150. Part46.Parent = Model0
  2151. Part46.BrickColor = BrickColor.new("Burnt Sienna")
  2152. Part46.Rotation = Vector3.new(-25, 0, 20)
  2153. Part46.Anchored = true
  2154. Part46.CanCollide = false
  2155. Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2156. Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2157. Part46.BottomSurface = Enum.SurfaceType.Smooth
  2158. Part46.TopSurface = Enum.SurfaceType.Smooth
  2159. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2160. Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
  2161. Part46.Orientation = Vector3.new(-25, 0, 20)
  2162. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2163. Part47.Parent = Model0
  2164. Part47.BrickColor = BrickColor.new("Dark stone grey")
  2165. Part47.Rotation = Vector3.new(-180, 0, -160)
  2166. Part47.Anchored = true
  2167. Part47.CanCollide = false
  2168. Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  2169. Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2170. Part47.BottomSurface = Enum.SurfaceType.Smooth
  2171. Part47.TopSurface = Enum.SurfaceType.Smooth
  2172. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2173. Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
  2174. Part47.Orientation = Vector3.new(0, -180, 20)
  2175. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2176. BlockMesh48.Parent = Part47
  2177. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  2178. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  2179. Part49.Parent = Model0
  2180. Part49.BrickColor = BrickColor.new("Dark stone grey")
  2181. Part49.Rotation = Vector3.new(-180, 0, -160)
  2182. Part49.Anchored = true
  2183. Part49.CanCollide = false
  2184. Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  2185. Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2186. Part49.BottomSurface = Enum.SurfaceType.Smooth
  2187. Part49.TopSurface = Enum.SurfaceType.Smooth
  2188. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2189. Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
  2190. Part49.Orientation = Vector3.new(0, -180, 20)
  2191. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2192. BlockMesh50.Parent = Part49
  2193. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  2194. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  2195. Part51.Parent = Model0
  2196. Part51.BrickColor = BrickColor.new("Burnt Sienna")
  2197. Part51.Rotation = Vector3.new(-25, 0, 20)
  2198. Part51.Anchored = true
  2199. Part51.CanCollide = false
  2200. Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  2201. Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2202. Part51.BottomSurface = Enum.SurfaceType.Smooth
  2203. Part51.TopSurface = Enum.SurfaceType.Smooth
  2204. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2205. Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
  2206. Part51.Orientation = Vector3.new(-25, 0, 20)
  2207. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2208. Part52.Parent = Model0
  2209. Part52.BrickColor = BrickColor.new("Burnt Sienna")
  2210. Part52.Rotation = Vector3.new(-25, 0, 20)
  2211. Part52.Anchored = true
  2212. Part52.CanCollide = false
  2213. Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  2214. Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2215. Part52.BottomSurface = Enum.SurfaceType.Smooth
  2216. Part52.TopSurface = Enum.SurfaceType.Smooth
  2217. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2218. Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
  2219. Part52.Orientation = Vector3.new(-25, 0, 20)
  2220. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2221. Part53.Name = "Handle"
  2222. Part53.Parent = Model0
  2223. Part53.BrickColor = BrickColor.new("Cyan")
  2224. Part53.Anchored = true
  2225. Part53.CanCollide = false
  2226. Part53.FormFactor = Enum.FormFactor.Custom
  2227. Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
  2228. Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2229. Part53.BottomSurface = Enum.SurfaceType.Smooth
  2230. Part53.TopSurface = Enum.SurfaceType.Smooth
  2231. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  2232. Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
  2233. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  2234. SpecialMesh54.Parent = Part53
  2235. SpecialMesh54.MeshId = "rbxassetid://167554431"
  2236. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  2237. SpecialMesh54.MeshType = Enum.MeshType.FileMesh
  2238. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  2239. Part55.Parent = Model0
  2240. Part55.BrickColor = BrickColor.new("Dark stone grey")
  2241. Part55.Rotation = Vector3.new(0, 90, 0)
  2242. Part55.Anchored = true
  2243. Part55.CanCollide = false
  2244. Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
  2245. Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2246. Part55.BottomSurface = Enum.SurfaceType.Smooth
  2247. Part55.TopSurface = Enum.SurfaceType.Smooth
  2248. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2249. Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
  2250. Part55.Orientation = Vector3.new(0, 90, 0)
  2251. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2252. SpecialMesh56.Parent = Part55
  2253. SpecialMesh56.MeshType = Enum.MeshType.Cylinder
  2254. Part57.Parent = Model0
  2255. Part57.BrickColor = BrickColor.new("Royal purple")
  2256. Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  2257. Part57.Anchored = true
  2258. Part57.CanCollide = false
  2259. Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  2260. Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  2261. Part57.BottomSurface = Enum.SurfaceType.Smooth
  2262. Part57.TopSurface = Enum.SurfaceType.Smooth
  2263. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2264. Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
  2265. Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  2266. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2267. Part58.Parent = Model0
  2268. Part58.BrickColor = BrickColor.new("Burnt Sienna")
  2269. Part58.Rotation = Vector3.new(-25, 0, 20)
  2270. Part58.Anchored = true
  2271. Part58.CanCollide = false
  2272. Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  2273. Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2274. Part58.BottomSurface = Enum.SurfaceType.Smooth
  2275. Part58.TopSurface = Enum.SurfaceType.Smooth
  2276. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2277. Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
  2278. Part58.Orientation = Vector3.new(-25, 0, 20)
  2279. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2280. Part59.Parent = Model0
  2281. Part59.BrickColor = BrickColor.new("New Yeller")
  2282. Part59.Rotation = Vector3.new(-180, 0, -160)
  2283. Part59.Anchored = true
  2284. Part59.CanCollide = false
  2285. Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  2286. Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2287. Part59.BottomSurface = Enum.SurfaceType.Smooth
  2288. Part59.TopSurface = Enum.SurfaceType.Smooth
  2289. Part59.Color = Color3.new(0.682353, 1, 0)
  2290. Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
  2291. Part59.Orientation = Vector3.new(0, -180, 20)
  2292. Part59.Color = Color3.new(0.682353, 1, 0)
  2293. Part60.Parent = Model0
  2294. Part60.BrickColor = BrickColor.new("Burnt Sienna")
  2295. Part60.Rotation = Vector3.new(-25, 0, 20)
  2296. Part60.Anchored = true
  2297. Part60.CanCollide = false
  2298. Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2299. Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2300. Part60.BottomSurface = Enum.SurfaceType.Smooth
  2301. Part60.TopSurface = Enum.SurfaceType.Smooth
  2302. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2303. Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
  2304. Part60.Orientation = Vector3.new(-25, 0, 20)
  2305. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2306. Part61.Parent = Model0
  2307. Part61.BrickColor = BrickColor.new("Burnt Sienna")
  2308. Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2309. Part61.Anchored = true
  2310. Part61.CanCollide = false
  2311. Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  2312. Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2313. Part61.BottomSurface = Enum.SurfaceType.Smooth
  2314. Part61.TopSurface = Enum.SurfaceType.Smooth
  2315. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2316. Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
  2317. Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2318. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2319. Part62.Parent = Model0
  2320. Part62.BrickColor = BrickColor.new("Burnt Sienna")
  2321. Part62.Rotation = Vector3.new(-25, 0, 20)
  2322. Part62.Anchored = true
  2323. Part62.CanCollide = false
  2324. Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2325. Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2326. Part62.BottomSurface = Enum.SurfaceType.Smooth
  2327. Part62.TopSurface = Enum.SurfaceType.Smooth
  2328. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2329. Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
  2330. Part62.Orientation = Vector3.new(-25, 0, 20)
  2331. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2332. Part63.Parent = Model0
  2333. Part63.BrickColor = BrickColor.new("Burnt Sienna")
  2334. Part63.Rotation = Vector3.new(-25, 0, 20)
  2335. Part63.Anchored = true
  2336. Part63.CanCollide = false
  2337. Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  2338. Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2339. Part63.BottomSurface = Enum.SurfaceType.Smooth
  2340. Part63.TopSurface = Enum.SurfaceType.Smooth
  2341. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2342. Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
  2343. Part63.Orientation = Vector3.new(-25, 0, 20)
  2344. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2345. Part64.Parent = Model0
  2346. Part64.BrickColor = BrickColor.new("Royal purple")
  2347. Part64.Rotation = Vector3.new(-25, 0, 20)
  2348. Part64.Anchored = true
  2349. Part64.CanCollide = false
  2350. Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  2351. Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2352. Part64.BottomSurface = Enum.SurfaceType.Smooth
  2353. Part64.TopSurface = Enum.SurfaceType.Smooth
  2354. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2355. Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
  2356. Part64.Orientation = Vector3.new(-25, 0, 20)
  2357. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2358. Part65.Parent = Model0
  2359. Part65.BrickColor = BrickColor.new("Royal purple")
  2360. Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2361. Part65.Anchored = true
  2362. Part65.CanCollide = false
  2363. Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  2364. Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2365. Part65.BottomSurface = Enum.SurfaceType.Smooth
  2366. Part65.TopSurface = Enum.SurfaceType.Smooth
  2367. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2368. Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
  2369. Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2370. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2371. Part66.Parent = Model0
  2372. Part66.BrickColor = BrickColor.new("Burnt Sienna")
  2373. Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2374. Part66.Anchored = true
  2375. Part66.CanCollide = false
  2376. Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  2377. Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2378. Part66.BottomSurface = Enum.SurfaceType.Smooth
  2379. Part66.TopSurface = Enum.SurfaceType.Smooth
  2380. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2381. Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
  2382. Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2383. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2384. Part67.Parent = Model0
  2385. Part67.BrickColor = BrickColor.new("New Yeller")
  2386. Part67.Rotation = Vector3.new(-180, 0, -160)
  2387. Part67.Anchored = true
  2388. Part67.CanCollide = false
  2389. Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  2390. Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2391. Part67.BottomSurface = Enum.SurfaceType.Smooth
  2392. Part67.TopSurface = Enum.SurfaceType.Smooth
  2393. Part67.Color = Color3.new(0.682353, 1, 0)
  2394. Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
  2395. Part67.Orientation = Vector3.new(0, -180, 20)
  2396. Part67.Color = Color3.new(0.682353, 1, 0)
  2397. Part68.Parent = Model0
  2398. Part68.BrickColor = BrickColor.new("Burnt Sienna")
  2399. Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2400. Part68.Anchored = true
  2401. Part68.CanCollide = false
  2402. Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2403. Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2404. Part68.BottomSurface = Enum.SurfaceType.Smooth
  2405. Part68.TopSurface = Enum.SurfaceType.Smooth
  2406. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2407. Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
  2408. Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2409. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2410. Part69.Parent = Model0
  2411. Part69.BrickColor = BrickColor.new("Burnt Sienna")
  2412. Part69.Rotation = Vector3.new(-25, 0, 20)
  2413. Part69.Anchored = true
  2414. Part69.CanCollide = false
  2415. Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  2416. Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2417. Part69.BottomSurface = Enum.SurfaceType.Smooth
  2418. Part69.TopSurface = Enum.SurfaceType.Smooth
  2419. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2420. Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
  2421. Part69.Orientation = Vector3.new(-25, 0, 20)
  2422. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2423. Part70.Parent = Model0
  2424. Part70.BrickColor = BrickColor.new("Burnt Sienna")
  2425. Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2426. Part70.Anchored = true
  2427. Part70.CanCollide = false
  2428. Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  2429. Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2430. Part70.BottomSurface = Enum.SurfaceType.Smooth
  2431. Part70.TopSurface = Enum.SurfaceType.Smooth
  2432. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2433. Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
  2434. Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2435. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2436. Part71.Parent = Model0
  2437. Part71.BrickColor = BrickColor.new("Dark stone grey")
  2438. Part71.Rotation = Vector3.new(-180, 0, -160)
  2439. Part71.Anchored = true
  2440. Part71.CanCollide = false
  2441. Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  2442. Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2443. Part71.BottomSurface = Enum.SurfaceType.Smooth
  2444. Part71.TopSurface = Enum.SurfaceType.Smooth
  2445. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2446. Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
  2447. Part71.Orientation = Vector3.new(0, -180, 20)
  2448. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2449. BlockMesh72.Parent = Part71
  2450. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  2451. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  2452. Part73.Parent = Model0
  2453. Part73.BrickColor = BrickColor.new("Dark stone grey")
  2454. Part73.Rotation = Vector3.new(-180, 0, -160)
  2455. Part73.Anchored = true
  2456. Part73.CanCollide = false
  2457. Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  2458. Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2459. Part73.BottomSurface = Enum.SurfaceType.Smooth
  2460. Part73.TopSurface = Enum.SurfaceType.Smooth
  2461. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2462. Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
  2463. Part73.Orientation = Vector3.new(0, -180, 20)
  2464. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2465. Part74.Parent = Model0
  2466. Part74.BrickColor = BrickColor.new("Dark stone grey")
  2467. Part74.Rotation = Vector3.new(-180, 0, -160)
  2468. Part74.Anchored = true
  2469. Part74.CanCollide = false
  2470. Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  2471. Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2472. Part74.BottomSurface = Enum.SurfaceType.Smooth
  2473. Part74.TopSurface = Enum.SurfaceType.Smooth
  2474. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2475. Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
  2476. Part74.Orientation = Vector3.new(0, -180, 20)
  2477. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2478. BlockMesh75.Parent = Part74
  2479. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  2480. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  2481. Part76.Parent = Model0
  2482. Part76.BrickColor = BrickColor.new("New Yeller")
  2483. Part76.Rotation = Vector3.new(-180, 0, -160)
  2484. Part76.Anchored = true
  2485. Part76.CanCollide = false
  2486. Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  2487. Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2488. Part76.BottomSurface = Enum.SurfaceType.Smooth
  2489. Part76.TopSurface = Enum.SurfaceType.Smooth
  2490. Part76.Color = Color3.new(1, 1, 0)
  2491. Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
  2492. Part76.Orientation = Vector3.new(0, -180, 20)
  2493. Part76.Color = Color3.new(1, 1, 0)
  2494. Part77.Parent = Model0
  2495. Part77.BrickColor = BrickColor.new("Dark stone grey")
  2496. Part77.Rotation = Vector3.new(-180, 0, -160)
  2497. Part77.Anchored = true
  2498. Part77.CanCollide = false
  2499. Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  2500. Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2501. Part77.BottomSurface = Enum.SurfaceType.Smooth
  2502. Part77.TopSurface = Enum.SurfaceType.Smooth
  2503. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2504. Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
  2505. Part77.Orientation = Vector3.new(0, -180, 20)
  2506. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2507. Part78.Parent = Model0
  2508. Part78.BrickColor = BrickColor.new("Dark stone grey")
  2509. Part78.Rotation = Vector3.new(-180, 0, -160)
  2510. Part78.Anchored = true
  2511. Part78.CanCollide = false
  2512. Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  2513. Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2514. Part78.BottomSurface = Enum.SurfaceType.Smooth
  2515. Part78.TopSurface = Enum.SurfaceType.Smooth
  2516. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2517. Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
  2518. Part78.Orientation = Vector3.new(0, -180, 20)
  2519. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2520. BlockMesh79.Parent = Part78
  2521. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  2522. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  2523. Part80.Parent = Model0
  2524. Part80.BrickColor = BrickColor.new("New Yeller")
  2525. Part80.Rotation = Vector3.new(-180, 0, -160)
  2526. Part80.Anchored = true
  2527. Part80.CanCollide = false
  2528. Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  2529. Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2530. Part80.BottomSurface = Enum.SurfaceType.Smooth
  2531. Part80.TopSurface = Enum.SurfaceType.Smooth
  2532. Part80.Color = Color3.new(0.682353, 1, 0)
  2533. Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
  2534. Part80.Orientation = Vector3.new(0, -180, 20)
  2535. Part80.Color = Color3.new(0.682353, 1, 0)
  2536. Part81.Parent = Model0
  2537. Part81.BrickColor = BrickColor.new("New Yeller")
  2538. Part81.Rotation = Vector3.new(0, 0, -20)
  2539. Part81.Anchored = true
  2540. Part81.CanCollide = false
  2541. Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  2542. Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  2543. Part81.BottomSurface = Enum.SurfaceType.Smooth
  2544. Part81.TopSurface = Enum.SurfaceType.Smooth
  2545. Part81.Color = Color3.new(1, 1, 0)
  2546. Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
  2547. Part81.Orientation = Vector3.new(0, 0, -20)
  2548. Part81.Color = Color3.new(1, 1, 0)
  2549. Part82.Parent = Model0
  2550. Part82.BrickColor = BrickColor.new("New Yeller")
  2551. Part82.Rotation = Vector3.new(0, 0, -20)
  2552. Part82.Anchored = true
  2553. Part82.CanCollide = false
  2554. Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  2555. Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  2556. Part82.BottomSurface = Enum.SurfaceType.Smooth
  2557. Part82.TopSurface = Enum.SurfaceType.Smooth
  2558. Part82.Color = Color3.new(1, 1, 0)
  2559. Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
  2560. Part82.Orientation = Vector3.new(0, 0, -20)
  2561. Part82.Color = Color3.new(1, 1, 0)
  2562. Part83.Parent = Model0
  2563. Part83.BrickColor = BrickColor.new("Navy blue")
  2564. Part83.Anchored = true
  2565. Part83.CanCollide = false
  2566. Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  2567. Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  2568. Part83.BottomSurface = Enum.SurfaceType.Smooth
  2569. Part83.TopSurface = Enum.SurfaceType.Smooth
  2570. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  2571. Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
  2572. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  2573. SpecialMesh84.Parent = Part83
  2574. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  2575. SpecialMesh84.MeshType = Enum.MeshType.Sphere
  2576. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  2577. Part85.Parent = Model0
  2578. Part85.BrickColor = BrickColor.new("Navy blue")
  2579. Part85.Rotation = Vector3.new(-180, 0, -180)
  2580. Part85.Anchored = true
  2581. Part85.CanCollide = false
  2582. Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  2583. Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  2584. Part85.BottomSurface = Enum.SurfaceType.Smooth
  2585. Part85.TopSurface = Enum.SurfaceType.Smooth
  2586. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  2587. Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
  2588. Part85.Orientation = Vector3.new(0, -180, 0)
  2589. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  2590. BlockMesh86.Parent = Part85
  2591. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  2592. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  2593. Part87.Parent = Model0
  2594. Part87.BrickColor = BrickColor.new("Institutional white")
  2595. Part87.Rotation = Vector3.new(0, 90, 0)
  2596. Part87.Anchored = true
  2597. Part87.CanCollide = false
  2598. Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
  2599. Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2600. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2601. Part87.TopSurface = Enum.SurfaceType.Smooth
  2602. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2603. Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
  2604. Part87.Orientation = Vector3.new(0, 90, 0)
  2605. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2606. Part88.Parent = Model0
  2607. Part88.BrickColor = BrickColor.new("Royal purple")
  2608. Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  2609. Part88.Anchored = true
  2610. Part88.CanCollide = false
  2611. Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  2612. Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  2613. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2614. Part88.TopSurface = Enum.SurfaceType.Smooth
  2615. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2616. Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
  2617. Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  2618. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2619. Part89.Parent = Model0
  2620. Part89.BrickColor = BrickColor.new("New Yeller")
  2621. Part89.Rotation = Vector3.new(-180, 0, -160)
  2622. Part89.Anchored = true
  2623. Part89.CanCollide = false
  2624. Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  2625. Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2626. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2627. Part89.TopSurface = Enum.SurfaceType.Smooth
  2628. Part89.Color = Color3.new(1, 1, 0)
  2629. Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
  2630. Part89.Orientation = Vector3.new(0, -180, 20)
  2631. Part89.Color = Color3.new(1, 1, 0)
  2632. Part90.Parent = Model0
  2633. Part90.BrickColor = BrickColor.new("New Yeller")
  2634. Part90.Rotation = Vector3.new(-180, 0, -160)
  2635. Part90.Anchored = true
  2636. Part90.CanCollide = false
  2637. Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2638. Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2639. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2640. Part90.TopSurface = Enum.SurfaceType.Smooth
  2641. Part90.Color = Color3.new(1, 1, 0)
  2642. Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
  2643. Part90.Orientation = Vector3.new(0, -180, 20)
  2644. Part90.Color = Color3.new(1, 1, 0)
  2645. Part91.Parent = Model0
  2646. Part91.BrickColor = BrickColor.new("Burnt Sienna")
  2647. Part91.Rotation = Vector3.new(-25, 0, 20)
  2648. Part91.Anchored = true
  2649. Part91.CanCollide = false
  2650. Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  2651. Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2652. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2653. Part91.TopSurface = Enum.SurfaceType.Smooth
  2654. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2655. Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
  2656. Part91.Orientation = Vector3.new(-25, 0, 20)
  2657. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2658. Part92.Parent = Model0
  2659. Part92.BrickColor = BrickColor.new("Navy blue")
  2660. Part92.Anchored = true
  2661. Part92.CanCollide = false
  2662. Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  2663. Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  2664. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2665. Part92.TopSurface = Enum.SurfaceType.Smooth
  2666. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  2667. Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
  2668. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  2669. BlockMesh93.Parent = Part92
  2670. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  2671. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  2672. Part94.Parent = Model0
  2673. Part94.BrickColor = BrickColor.new("New Yeller")
  2674. Part94.Rotation = Vector3.new(-180, 0, -160)
  2675. Part94.Anchored = true
  2676. Part94.CanCollide = false
  2677. Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  2678. Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2679. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2680. Part94.TopSurface = Enum.SurfaceType.Smooth
  2681. Part94.Color = Color3.new(0.682353, 1, 0)
  2682. Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
  2683. Part94.Orientation = Vector3.new(0, -180, 20)
  2684. Part94.Color = Color3.new(0.682353, 1, 0)
  2685. Part95.Parent = Model0
  2686. Part95.BrickColor = BrickColor.new("Burnt Sienna")
  2687. Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2688. Part95.Anchored = true
  2689. Part95.CanCollide = false
  2690. Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2691. Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2692. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2693. Part95.TopSurface = Enum.SurfaceType.Smooth
  2694. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2695. Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
  2696. Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2697. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2698. Part96.Parent = Model0
  2699. Part96.BrickColor = BrickColor.new("Deep blue")
  2700. Part96.Anchored = true
  2701. Part96.CanCollide = false
  2702. Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2703. Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2704. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2705. Part96.TopSurface = Enum.SurfaceType.Smooth
  2706. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2707. Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
  2708. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2709. SpecialMesh97.Parent = Part96
  2710. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2711. SpecialMesh97.MeshType = Enum.MeshType.Sphere
  2712. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2713. Part98.Parent = Model0
  2714. Part98.BrickColor = BrickColor.new("Burnt Sienna")
  2715. Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2716. Part98.Anchored = true
  2717. Part98.CanCollide = false
  2718. Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2719. Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2720. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2721. Part98.TopSurface = Enum.SurfaceType.Smooth
  2722. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2723. Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
  2724. Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2725. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2726. Part99.Parent = Model0
  2727. Part99.BrickColor = BrickColor.new("New Yeller")
  2728. Part99.Rotation = Vector3.new(-180, 0, -160)
  2729. Part99.Anchored = true
  2730. Part99.CanCollide = false
  2731. Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2732. Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2733. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2734. Part99.TopSurface = Enum.SurfaceType.Smooth
  2735. Part99.Color = Color3.new(1, 1, 0)
  2736. Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
  2737. Part99.Orientation = Vector3.new(0, -180, 20)
  2738. Part99.Color = Color3.new(1, 1, 0)
  2739. Part100.Parent = Model0
  2740. Part100.BrickColor = BrickColor.new("Deep blue")
  2741. Part100.Rotation = Vector3.new(-180, 0, -180)
  2742. Part100.Anchored = true
  2743. Part100.CanCollide = false
  2744. Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2745. Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  2746. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2747. Part100.TopSurface = Enum.SurfaceType.Smooth
  2748. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2749. Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
  2750. Part100.Orientation = Vector3.new(0, -180, 0)
  2751. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2752. SpecialMesh101.Parent = Part100
  2753. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2754. SpecialMesh101.MeshType = Enum.MeshType.Sphere
  2755. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2756. Part102.Parent = Model0
  2757. Part102.BrickColor = BrickColor.new("Institutional white")
  2758. Part102.Rotation = Vector3.new(0, 90, 0)
  2759. Part102.Anchored = true
  2760. Part102.CanCollide = false
  2761. Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
  2762. Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2763. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2764. Part102.TopSurface = Enum.SurfaceType.Smooth
  2765. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2766. Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
  2767. Part102.Orientation = Vector3.new(0, 90, 0)
  2768. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2769. Part103.Name = "Head"
  2770. Part103.Parent = Model0
  2771. Part103.BrickColor = BrickColor.new("Institutional white")
  2772. Part103.Anchored = true
  2773. Part103.CanCollide = false
  2774. Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
  2775. Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2776. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2777. Part103.TopSurface = Enum.SurfaceType.Smooth
  2778. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2779. Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
  2780. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2781. Part104.Parent = Model0
  2782. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2783. Part104.Rotation = Vector3.new(-180, 0, -160)
  2784. Part104.Anchored = true
  2785. Part104.CanCollide = false
  2786. Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  2787. Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2788. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2789. Part104.TopSurface = Enum.SurfaceType.Smooth
  2790. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2791. Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
  2792. Part104.Orientation = Vector3.new(0, -180, 20)
  2793. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2794. Part105.Parent = Model0
  2795. Part105.BrickColor = BrickColor.new("Deep blue")
  2796. Part105.Rotation = Vector3.new(0, 0, -50)
  2797. Part105.Anchored = true
  2798. Part105.CanCollide = false
  2799. Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  2800. Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
  2801. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2802. Part105.TopSurface = Enum.SurfaceType.Smooth
  2803. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2804. Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
  2805. Part105.Orientation = Vector3.new(0, 0, -50)
  2806. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2807. SpecialMesh106.Parent = Part105
  2808. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2809. SpecialMesh106.MeshType = Enum.MeshType.Sphere
  2810. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2811. Part107.Parent = Model0
  2812. Part107.BrickColor = BrickColor.new("New Yeller")
  2813. Part107.Anchored = true
  2814. Part107.CanCollide = false
  2815. Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
  2816. Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2817. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2818. Part107.TopSurface = Enum.SurfaceType.Smooth
  2819. Part107.Color = Color3.new(0.682353, 1, 0)
  2820. Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
  2821. Part107.Color = Color3.new(0.682353, 1, 0)
  2822. Part108.Parent = Model0
  2823. Part108.BrickColor = BrickColor.new("Burnt Sienna")
  2824. Part108.Rotation = Vector3.new(-25, 0, 20)
  2825. Part108.Anchored = true
  2826. Part108.CanCollide = false
  2827. Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  2828. Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2829. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2830. Part108.TopSurface = Enum.SurfaceType.Smooth
  2831. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2832. Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
  2833. Part108.Orientation = Vector3.new(-25, 0, 20)
  2834. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2835. Part109.Parent = Model0
  2836. Part109.BrickColor = BrickColor.new("Institutional white")
  2837. Part109.Anchored = true
  2838. Part109.CanCollide = false
  2839. Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
  2840. Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2841. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2842. Part109.TopSurface = Enum.SurfaceType.Smooth
  2843. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2844. Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
  2845. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2846. weld(Model0)
  2847. newWeld(Head, Model0.Head, 0, 0.5, -0.25)
  2848. furry_color = Color3.new(1, 1, 1)
  2849. Model0 = Instance.new("Model")
  2850. Part1 = Instance.new("Part")
  2851. Part3 = Instance.new("Part")
  2852. Part5 = Instance.new("Part")
  2853. Part7 = Instance.new("Part")
  2854. Part9 = Instance.new("Part")
  2855. Part11 = Instance.new("Part")
  2856. Part13 = Instance.new("Part")
  2857. Part15 = Instance.new("Part")
  2858. Part17 = Instance.new("Part")
  2859. Part19 = Instance.new("Part")
  2860. Part21 = Instance.new("Part")
  2861. Part23 = Instance.new("Part")
  2862. Part25 = Instance.new("Part")
  2863. Part27 = Instance.new("Part")
  2864. Part29 = Instance.new("Part")
  2865. Part31 = Instance.new("Part")
  2866. Part33 = Instance.new("Part")
  2867. Part35 = Instance.new("Part")
  2868. Part37 = Instance.new("Part")
  2869. Part39 = Instance.new("Part")
  2870. Part41 = Instance.new("Part")
  2871. Part43 = Instance.new("Part")
  2872. Part45 = Instance.new("Part")
  2873. Model0.Name = "Tail"
  2874. Model0.Parent = Character
  2875. Part1.Name = "Origin"
  2876. Part1.Parent = Model0
  2877. Part1.BrickColor = BrickColor.new("Really red")
  2878. Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
  2879. Part1.FormFactor = Enum.FormFactor.Symmetric
  2880. Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
  2881. Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
  2882. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2883. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2884. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2885. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2886. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2887. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2888. Part1.Color = furry_color
  2889. Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
  2890. Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
  2891. Part1.Color = furry_color
  2892. Part3.Parent = Model0
  2893. Part3.BrickColor = BrickColor.new("Really red")
  2894. Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
  2895. Part3.FormFactor = Enum.FormFactor.Symmetric
  2896. Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
  2897. Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
  2898. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2899. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2900. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2901. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2902. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2903. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2904. Part3.Color = furry_color
  2905. Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
  2906. Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
  2907. Part3.Color = furry_color
  2908. Part5.Parent = Model0
  2909. Part5.BrickColor = BrickColor.new("Hot pink")
  2910. Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2911. Part5.FormFactor = Enum.FormFactor.Symmetric
  2912. Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
  2913. Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
  2914. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2915. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2916. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2917. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2918. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2919. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2920. Part5.Color = furry_color
  2921. Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
  2922. Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2923. Part5.Color = furry_color
  2924. Part7.Parent = Model0
  2925. Part7.BrickColor = BrickColor.new("New Yeller")
  2926. Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2927. Part7.FormFactor = Enum.FormFactor.Symmetric
  2928. Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2929. Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
  2930. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2931. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2932. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2933. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2934. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2935. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2936. Part7.Color = furry_color
  2937. Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
  2938. Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2939. Part7.Color = furry_color
  2940. Part9.Parent = Model0
  2941. Part9.BrickColor = BrickColor.new("New Yeller")
  2942. Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2943. Part9.FormFactor = Enum.FormFactor.Symmetric
  2944. Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2945. Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
  2946. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2947. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2948. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2949. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2950. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2951. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2952. Part9.Color = furry_color
  2953. Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
  2954. Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2955. Part9.Color = furry_color
  2956. Part11.Parent = Model0
  2957. Part11.BrickColor = BrickColor.new("Really red")
  2958. Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2959. Part11.FormFactor = Enum.FormFactor.Symmetric
  2960. Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
  2961. Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
  2962. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2963. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2964. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2965. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2966. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2967. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2968. Part11.Color = furry_color
  2969. Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
  2970. Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2971. Part11.Color = furry_color
  2972. Part13.Parent = Model0
  2973. Part13.BrickColor = BrickColor.new("Really red")
  2974. Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
  2975. Part13.FormFactor = Enum.FormFactor.Symmetric
  2976. Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
  2977. Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
  2978. Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2979. Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2980. Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2981. Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2982. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2983. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2984. Part13.Color = furry_color
  2985. Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
  2986. Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
  2987. Part13.Color = furry_color
  2988. Part15.Parent = Model0
  2989. Part15.BrickColor = BrickColor.new("Really red")
  2990. Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
  2991. Part15.FormFactor = Enum.FormFactor.Symmetric
  2992. Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
  2993. Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
  2994. Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2995. Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2996. Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2997. Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2998. Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2999. Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3000. Part15.Color = furry_color
  3001. Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
  3002. Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
  3003. Part15.Color = furry_color
  3004. Part17.Parent = Model0
  3005. Part17.BrickColor = BrickColor.new("Really red")
  3006. Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  3007. Part17.FormFactor = Enum.FormFactor.Symmetric
  3008. Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
  3009. Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
  3010. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3011. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3012. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3013. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3014. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3015. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3016. Part17.Color = furry_color
  3017. Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
  3018. Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  3019. Part17.Color = furry_color
  3020. Part19.Parent = Model0
  3021. Part19.BrickColor = BrickColor.new("New Yeller")
  3022. Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  3023. Part19.FormFactor = Enum.FormFactor.Symmetric
  3024. Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
  3025. Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
  3026. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3027. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3028. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3029. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3030. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3031. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3032. Part19.Color = furry_color
  3033. Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
  3034. Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  3035. Part19.Color = furry_color
  3036. Part21.Parent = Model0
  3037. Part21.BrickColor = BrickColor.new("Hot pink")
  3038. Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  3039. Part21.FormFactor = Enum.FormFactor.Symmetric
  3040. Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
  3041. Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
  3042. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3043. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3044. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3045. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3046. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3047. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3048. Part21.Color = furry_color
  3049. Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
  3050. Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  3051. Part21.Color = furry_color
  3052. Part23.Parent = Model0
  3053. Part23.BrickColor = BrickColor.new("Hot pink")
  3054. Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
  3055. Part23.FormFactor = Enum.FormFactor.Symmetric
  3056. Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
  3057. Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
  3058. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3059. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3060. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3061. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3062. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3063. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3064. Part23.Color = furry_color
  3065. Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
  3066. Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
  3067. Part23.Color = furry_color
  3068. Part25.Parent = Model0
  3069. Part25.BrickColor = BrickColor.new("Hot pink")
  3070. Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
  3071. Part25.FormFactor = Enum.FormFactor.Symmetric
  3072. Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
  3073. Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
  3074. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3075. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3076. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3077. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3078. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3079. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3080. Part25.Color = furry_color
  3081. Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
  3082. Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
  3083. Part25.Color = furry_color
  3084. Part27.Parent = Model0
  3085. Part27.BrickColor = BrickColor.new("Hot pink")
  3086. Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
  3087. Part27.FormFactor = Enum.FormFactor.Symmetric
  3088. Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
  3089. Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
  3090. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3091. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3092. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3093. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3094. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3095. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3096. Part27.Color = furry_color
  3097. Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
  3098. Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
  3099. Part27.Color = furry_color
  3100. Part29.Parent = Model0
  3101. Part29.BrickColor = BrickColor.new("Hot pink")
  3102. Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
  3103. Part29.FormFactor = Enum.FormFactor.Symmetric
  3104. Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
  3105. Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
  3106. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3107. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3108. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3109. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3110. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3111. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3112. Part29.Color = furry_color
  3113. Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
  3114. Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
  3115. Part29.Color = furry_color
  3116. Part31.Parent = Model0
  3117. Part31.BrickColor = BrickColor.new("Hot pink")
  3118. Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  3119. Part31.FormFactor = Enum.FormFactor.Symmetric
  3120. Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
  3121. Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
  3122. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3123. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3124. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3125. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3126. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3127. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3128. Part31.Color = furry_color
  3129. Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
  3130. Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  3131. Part31.Color = furry_color
  3132. Part33.Parent = Model0
  3133. Part33.BrickColor = BrickColor.new("New Yeller")
  3134. Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  3135. Part33.FormFactor = Enum.FormFactor.Symmetric
  3136. Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
  3137. Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
  3138. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3139. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3140. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3141. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3142. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3143. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3144. Part33.Color = furry_color
  3145. Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
  3146. Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  3147. Part33.Color = furry_color
  3148. Part35.Parent = Model0
  3149. Part35.BrickColor = BrickColor.new("Hot pink")
  3150. Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
  3151. Part35.FormFactor = Enum.FormFactor.Symmetric
  3152. Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
  3153. Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
  3154. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3155. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3156. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3157. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3158. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3159. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3160. Part35.Color = furry_color
  3161. Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
  3162. Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
  3163. Part35.Color = furry_color
  3164. Part37.Parent = Model0
  3165. Part37.BrickColor = BrickColor.new("Hot pink")
  3166. Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
  3167. Part37.FormFactor = Enum.FormFactor.Symmetric
  3168. Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
  3169. Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
  3170. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3171. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3172. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3173. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3174. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3175. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3176. Part37.Color = furry_color
  3177. Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
  3178. Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
  3179. Part37.Color = furry_color
  3180. Part39.Parent = Model0
  3181. Part39.BrickColor = BrickColor.new("New Yeller")
  3182. Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
  3183. Part39.FormFactor = Enum.FormFactor.Symmetric
  3184. Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
  3185. Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
  3186. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3187. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3188. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3189. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3190. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3191. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3192. Part39.Color = furry_color
  3193. Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
  3194. Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
  3195. Part39.Color = furry_color
  3196. Part41.Parent = Model0
  3197. Part41.BrickColor = BrickColor.new("Really red")
  3198. Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
  3199. Part41.FormFactor = Enum.FormFactor.Symmetric
  3200. Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
  3201. Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
  3202. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3203. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3204. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3205. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3206. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3207. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3208. Part41.Color = furry_color
  3209. Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
  3210. Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
  3211. Part41.Color = furry_color
  3212. Part43.Parent = Model0
  3213. Part43.BrickColor = BrickColor.new("Really red")
  3214. Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  3215. Part43.FormFactor = Enum.FormFactor.Symmetric
  3216. Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
  3217. Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
  3218. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3219. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3220. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3221. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3222. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3223. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3224. Part43.Color = furry_color
  3225. Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
  3226. Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  3227. Part43.Color = furry_color
  3228. Part45.Parent = Model0
  3229. Part45.BrickColor = BrickColor.new("Really red")
  3230. Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  3231. Part45.FormFactor = Enum.FormFactor.Symmetric
  3232. Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
  3233. Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
  3234. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3235. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3236. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3237. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3238. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3239. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3240. Part45.Color = furry_color
  3241. Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
  3242. Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  3243. Part45.Color = furry_color
  3244. Weld2 = Instance.new("Weld")
  3245. Weld4 = Instance.new("Weld")
  3246. Weld6 = Instance.new("Weld")
  3247. Weld8 = Instance.new("Weld")
  3248. Weld10 = Instance.new("Weld")
  3249. Weld12 = Instance.new("Weld")
  3250. Weld14 = Instance.new("Weld")
  3251. Weld16 = Instance.new("Weld")
  3252. Weld18 = Instance.new("Weld")
  3253. Weld20 = Instance.new("Weld")
  3254. Weld22 = Instance.new("Weld")
  3255. Weld24 = Instance.new("Weld")
  3256. Weld26 = Instance.new("Weld")
  3257. Weld28 = Instance.new("Weld")
  3258. Weld30 = Instance.new("Weld")
  3259. Weld32 = Instance.new("Weld")
  3260. Weld34 = Instance.new("Weld")
  3261. Weld36 = Instance.new("Weld")
  3262. Weld38 = Instance.new("Weld")
  3263. Weld40 = Instance.new("Weld")
  3264. Weld42 = Instance.new("Weld")
  3265. Weld44 = Instance.new("Weld")
  3266. Weld2.Name = "Part_Weld"
  3267. Weld2.Parent = Part1
  3268. Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
  3269. Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  3270. Weld2.Part0 = Part1
  3271. Weld2.Part1 = Part3
  3272. Weld4.Name = "Part_Weld"
  3273. Weld4.Parent = Part3
  3274. Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  3275. Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  3276. Weld4.Part0 = Part3
  3277. Weld4.Part1 = Part5
  3278. Weld6.Name = "Part_Weld"
  3279. Weld6.Parent = Part5
  3280. Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  3281. Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  3282. Weld6.Part0 = Part5
  3283. Weld6.Part1 = Part7
  3284. Weld10.Name = "Part_Weld"
  3285. Weld10.Parent = Part9
  3286. Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  3287. Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  3288. Weld10.Part0 = Part9
  3289. Weld10.Part1 = Part11
  3290. Weld12.Name = "Part_Weld"
  3291. Weld12.Parent = Part11
  3292. Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  3293. Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  3294. Weld12.Part0 = Part11
  3295. Weld12.Part1 = Part13
  3296. Weld14.Name = "Part_Weld"
  3297. Weld14.Parent = Part13
  3298. Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  3299. Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
  3300. Weld14.Part0 = Part13
  3301. Weld14.Part1 = Part15
  3302. Weld18.Name = "Part_Weld"
  3303. Weld18.Parent = Part17
  3304. Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  3305. Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  3306. Weld18.Part0 = Part17
  3307. Weld18.Part1 = Part19
  3308. Weld20.Name = "Part_Weld"
  3309. Weld20.Parent = Part19
  3310. Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  3311. Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  3312. Weld20.Part0 = Part19
  3313. Weld20.Part1 = Part21
  3314. Weld22.Name = "Part_Weld"
  3315. Weld22.Parent = Part21
  3316. Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  3317. Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  3318. Weld22.Part0 = Part21
  3319. Weld22.Part1 = Part23
  3320. Weld24.Name = "Part_Weld"
  3321. Weld24.Parent = Part23
  3322. Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  3323. Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
  3324. Weld24.Part0 = Part23
  3325. Weld24.Part1 = Part25
  3326. Weld28.Name = "Part_Weld"
  3327. Weld28.Parent = Part27
  3328. Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
  3329. Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  3330. Weld28.Part0 = Part27
  3331. Weld28.Part1 = Part29
  3332. Weld30.Name = "Part_Weld"
  3333. Weld30.Parent = Part29
  3334. Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  3335. Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  3336. Weld30.Part0 = Part29
  3337. Weld30.Part1 = Part31
  3338. Weld32.Name = "Part_Weld"
  3339. Weld32.Parent = Part31
  3340. Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  3341. Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  3342. Weld32.Part0 = Part31
  3343. Weld32.Part1 = Part33
  3344. Weld34.Name = "Part_Weld"
  3345. Weld34.Parent = Part33
  3346. Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  3347. Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  3348. Weld34.Part0 = Part33
  3349. Weld34.Part1 = Part35
  3350. Weld36.Name = "Part_Weld"
  3351. Weld36.Parent = Part35
  3352. Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  3353. Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  3354. Weld36.Part0 = Part35
  3355. Weld36.Part1 = Part37
  3356. Weld38.Name = "Part_Weld"
  3357. Weld38.Parent = Part37
  3358. Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  3359. Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  3360. Weld38.Part0 = Part37
  3361. Weld38.Part1 = Part39
  3362. Weld40.Name = "Part_Weld"
  3363. Weld40.Parent = Part39
  3364. Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  3365. Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  3366. Weld40.Part0 = Part39
  3367. Weld40.Part1 = Part41
  3368. Weld42.Name = "Part_Weld"
  3369. Weld42.Parent = Part41
  3370. Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  3371. Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  3372. Weld42.Part0 = Part41
  3373. Weld42.Part1 = Part43
  3374. Weld44.Name = "Part_Weld"
  3375. Weld44.Parent = Part43
  3376. Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  3377. Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  3378. Weld44.Part0 = Part43
  3379. Weld44.Part1 = Part45
  3380. tail = Part1
  3381. tail2 = Part9
  3382. tail3 = Part17
  3383. tail4 = Part25
  3384. newWeld(Torso, tail, 0, -0.6, -0.5)
  3385. tail.Weld.C1 = CFrame.new(0, 0, -0.9)
  3386. newWeld(Part7, tail2, 0, 0, 0)
  3387. tail2.Weld.C1 = CFrame.new(0, 0, 0)
  3388. newWeld(Part15, tail3, 0, 0, 0.2)
  3389. tail3.Weld.C1 = CFrame.new(0, 0, 0)
  3390. newWeld(Part27, tail4, 0, 0, -0.2)
  3391. tail4.Weld.C1 = CFrame.new(0, 0, 0)
  3392. music = Instance.new("Sound", Torso)
  3393. music.Volume = 1
  3394. music.TimePosition = 0
  3395. music.Pitch = 1
  3396. music.SoundId = "rbxassetid://"..XD
  3397. music.Looped = true
  3398. music:Play()
  3399. function so(id, par, vol, pit)
  3400.     coroutine.resume(coroutine.create(function()
  3401.         local sou = Instance.new("Sound", par or workspace)
  3402.         sou.Volume = vol
  3403.         sou.Pitch = pit or 1
  3404.         sou.SoundId = id
  3405.         swait()
  3406.         sou:play()
  3407.         game:GetService("Debris"):AddItem(sou, 8)
  3408.     end))
  3409. end
  3410. RSH, LSH = nil, nil
  3411. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  3412. RW.Name = "Right Shoulder"
  3413. LW.Name = "Left Shoulder"
  3414. LH = Torso["Left Hip"]
  3415. RH = Torso["Right Hip"]
  3416. TorsoColor = Torso.BrickColor
  3417. function NoOutline(Part)
  3418.     Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  3419. end
  3420. player = Player
  3421. ch = Character
  3422. RSH = ch.Torso["Right Shoulder"]
  3423. LSH = ch.Torso["Left Shoulder"]
  3424. RSH.Parent = nil
  3425. LSH.Parent = nil
  3426. RW.Name = "Right Shoulder"
  3427. RW.Part0 = ch.Torso
  3428. RW.C0 = cf(1.5, 0.5, 0)
  3429. RW.C1 = cf(0, 0.5, 0)
  3430. RW.Part1 = ch["Right Arm"]
  3431. RW.Parent = ch.Torso
  3432. LW.Name = "Left Shoulder"
  3433. LW.Part0 = ch.Torso
  3434. LW.C0 = cf(-1.5, 0.5, 0)
  3435. LW.C1 = cf(0, 0.5, 0)
  3436. LW.Part1 = ch["Left Arm"]
  3437. LW.Parent = ch.Torso
  3438. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  3439.     local wld = Instance.new("Weld", wp1)
  3440.     wld.Part0 = wp0
  3441.     wld.Part1 = wp1
  3442.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  3443. end
  3444. newWeld(RootPart, Torso, 0, -1, 0)
  3445. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  3446. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  3447. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  3448. newWeld(Torso, RightLeg, 0.5, -1, 0)
  3449. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  3450. Player = game:GetService("Players").LocalPlayer
  3451. Character = Player.Character
  3452. mouse = Player:GetMouse()
  3453. m = Instance.new("Model", Character)
  3454. local weldBetween = function(a, b)
  3455.     local weldd = Instance.new("ManualWeld")
  3456.     weldd.Part0 = a
  3457.     weldd.Part1 = b
  3458.     weldd.C0 = CFrame.new()
  3459.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  3460.     weldd.Parent = a
  3461.     return weldd
  3462. end
  3463. ArtificialHB = Instance.new("BindableEvent", script)
  3464. ArtificialHB.Name = "Heartbeat"
  3465. script:WaitForChild("Heartbeat")
  3466. frame = 0.016666666666666666
  3467. tf = 0
  3468. allowframeloss = false
  3469. tossremainder = false
  3470. lastframe = tick()
  3471. script.Heartbeat:Fire()
  3472. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3473.     tf = tf + s
  3474.     if tf >= frame then
  3475.         if allowframeloss then
  3476.             script.Heartbeat:Fire()
  3477.             lastframe = tick()
  3478.         else
  3479.             for i = 1, math.floor(tf / frame) do
  3480.                 script.Heartbeat:Fire()
  3481.             end
  3482.             lastframe = tick()
  3483.         end
  3484.         if tossremainder then
  3485.             tf = 0
  3486.         else
  3487.             tf = tf - frame * math.floor(tf / frame)
  3488.         end
  3489.     end
  3490. end)
  3491. function swait(num)
  3492.     if num == 0 or num == nil then
  3493.         ArtificialHB.Event:wait()
  3494.     else
  3495.         for i = 0, num do
  3496.             ArtificialHB.Event:wait()
  3497.         end
  3498.     end
  3499. end
  3500. function RemoveOutlines(part)
  3501.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3502. end
  3503. CFuncs = {
  3504.     Part = {
  3505.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3506.             local Part = Create("Part")({
  3507.                 Parent = Parent,
  3508.                 Reflectance = Reflectance,
  3509.                 Transparency = Transparency,
  3510.                 CanCollide = false,
  3511.                 Locked = true,
  3512.                 BrickColor = BrickColor.new(tostring(BColor)),
  3513.                 Name = Name,
  3514.                 Size = Size,
  3515.                 Material = Material
  3516.             })
  3517.             RemoveOutlines(Part)
  3518.             return Part
  3519.         end
  3520.     },
  3521.     Mesh = {
  3522.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3523.             local Msh = Create(Mesh)({
  3524.                 Parent = Part,
  3525.                 Offset = OffSet,
  3526.                 Scale = Scale
  3527.             })
  3528.             if Mesh == "SpecialMesh" then
  3529.                 Msh.MeshType = MeshType
  3530.                 Msh.MeshId = MeshId
  3531.             end
  3532.             return Msh
  3533.         end
  3534.     },
  3535.     Mesh = {
  3536.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3537.             local Msh = Create(Mesh)({
  3538.                 Parent = Part,
  3539.                 Offset = OffSet,
  3540.                 Scale = Scale
  3541.             })
  3542.             if Mesh == "SpecialMesh" then
  3543.                 Msh.MeshType = MeshType
  3544.                 Msh.MeshId = MeshId
  3545.             end
  3546.             return Msh
  3547.         end
  3548.     },
  3549.     Weld = {
  3550.         Create = function(Parent, Part0, Part1, C0, C1)
  3551.             local Weld = Create("Weld")({
  3552.                 Parent = Parent,
  3553.                 Part0 = Part0,
  3554.                 Part1 = Part1,
  3555.                 C0 = C0,
  3556.                 C1 = C1
  3557.             })
  3558.             return Weld
  3559.         end
  3560.     },
  3561.     Sound = {
  3562.         Create = function(id, par, vol, pit)
  3563.             coroutine.resume(coroutine.create(function()
  3564.                 local S = Create("Sound")({
  3565.                     Volume = vol,
  3566.                     Pitch = pit or 1,
  3567.                     SoundId = id,
  3568.                     Parent = par or workspace
  3569.                 })
  3570.                 wait()
  3571.                 S:play()
  3572.                 game:GetService("Debris"):AddItem(S, 6)
  3573.             end))
  3574.         end
  3575.     },
  3576.     ParticleEmitter = {
  3577.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3578.             local fp = Create("ParticleEmitter")({
  3579.                 Parent = Parent,
  3580.                 Color = ColorSequence.new(Color1, Color2),
  3581.                 LightEmission = LightEmission,
  3582.                 Size = Size,
  3583.                 Texture = Texture,
  3584.                 Transparency = Transparency,
  3585.                 ZOffset = ZOffset,
  3586.                 Acceleration = Accel,
  3587.                 Drag = Drag,
  3588.                 LockedToPart = LockedToPart,
  3589.                 VelocityInheritance = VelocityInheritance,
  3590.                 EmissionDirection = EmissionDirection,
  3591.                 Enabled = Enabled,
  3592.                 Lifetime = LifeTime,
  3593.                 Rate = Rate,
  3594.                 Rotation = Rotation,
  3595.                 RotSpeed = RotSpeed,
  3596.                 Speed = Speed,
  3597.                 VelocitySpread = VelocitySpread
  3598.             })
  3599.             return fp
  3600.         end
  3601.     },
  3602.     CreateTemplate = {}
  3603. }
  3604. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  3605. Effects = {
  3606.     Block = {
  3607.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3608.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3609.             prt.Anchored = true
  3610.             prt.CFrame = cframe
  3611.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3612.             game:GetService("Debris"):AddItem(prt, 2)
  3613.             if Type == 1 or Type == nil then
  3614.                 table.insert(Effects, {
  3615.                     prt,
  3616.                     "Block1",
  3617.                     delay,
  3618.                     x3,
  3619.                     y3,
  3620.                     z3,
  3621.                     msh
  3622.                 })
  3623.             elseif Type == 2 then
  3624.                 table.insert(Effects, {
  3625.                     prt,
  3626.                     "Block2",
  3627.                     delay,
  3628.                     x3,
  3629.                     y3,
  3630.                     z3,
  3631.                     msh
  3632.                 })
  3633.             end
  3634.         end
  3635.     },
  3636.     Cylinder = {
  3637.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3638.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3639.             prt.Anchored = true
  3640.             prt.CFrame = cframe
  3641.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3642.             game:GetService("Debris"):AddItem(prt, 10)
  3643.             table.insert(Effects, {
  3644.                 prt,
  3645.                 "Cylinder",
  3646.                 delay,
  3647.                 x3,
  3648.                 y3,
  3649.                 z3,
  3650.                 msh
  3651.             })
  3652.         end
  3653.     },
  3654.     Head = {
  3655.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3656.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3657.             prt.Anchored = true
  3658.             prt.CFrame = cframe
  3659.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3660.             game:GetService("Debris"):AddItem(prt, 10)
  3661.             table.insert(Effects, {
  3662.                 prt,
  3663.                 "Cylinder",
  3664.                 delay,
  3665.                 x3,
  3666.                 y3,
  3667.                 z3,
  3668.                 msh
  3669.             })
  3670.         end
  3671.     },
  3672.     Sphere = {
  3673.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3674.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3675.             prt.Anchored = true
  3676.             prt.CFrame = cframe
  3677.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3678.             game:GetService("Debris"):AddItem(prt, 10)
  3679.             table.insert(Effects, {
  3680.                 prt,
  3681.                 "Cylinder",
  3682.                 delay,
  3683.                 x3,
  3684.                 y3,
  3685.                 z3,
  3686.                 msh
  3687.             })
  3688.         end
  3689.     },
  3690.     Elect = {
  3691.         Create = function(cff, x, y, z)
  3692.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3693.             prt.Anchored = true
  3694.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3695.             prt.CFrame = CFrame.new(prt.Position)
  3696.             game:GetService("Debris"):AddItem(prt, 2)
  3697.             local xval = math.random() / 2
  3698.             local yval = math.random() / 2
  3699.             local zval = math.random() / 2
  3700.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3701.             table.insert(Effects, {
  3702.                 prt,
  3703.                 "Elec",
  3704.                 0.1,
  3705.                 x,
  3706.                 y,
  3707.                 z,
  3708.                 xval,
  3709.                 yval,
  3710.                 zval
  3711.             })
  3712.         end
  3713.     },
  3714.     Ring = {
  3715.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3716.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3717.             prt.Anchored = true
  3718.             prt.CFrame = cframe
  3719.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3720.             game:GetService("Debris"):AddItem(prt, 10)
  3721.             table.insert(Effects, {
  3722.                 prt,
  3723.                 "Cylinder",
  3724.                 delay,
  3725.                 x3,
  3726.                 y3,
  3727.                 z3,
  3728.                 msh
  3729.             })
  3730.         end
  3731.     },
  3732.     Wave = {
  3733.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3734.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3735.             prt.Anchored = true
  3736.             prt.CFrame = cframe
  3737.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3738.             game:GetService("Debris"):AddItem(prt, 10)
  3739.             table.insert(Effects, {
  3740.                 prt,
  3741.                 "Cylinder",
  3742.                 delay,
  3743.                 x3,
  3744.                 y3,
  3745.                 z3,
  3746.                 msh
  3747.             })
  3748.         end
  3749.     },
  3750.     Break = {
  3751.         Create = function(brickcolor, cframe, x1, y1, z1)
  3752.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3753.             prt.Anchored = true
  3754.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3755.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3756.             local num = math.random(10, 50) / 1000
  3757.             game:GetService("Debris"):AddItem(prt, 10)
  3758.             table.insert(Effects, {
  3759.                 prt,
  3760.                 "Shatter",
  3761.                 num,
  3762.                 prt.CFrame,
  3763.                 math.random() - math.random(),
  3764.                 0,
  3765.                 math.random(50, 100) / 100
  3766.             })
  3767.         end
  3768.     },
  3769.     Fire = {
  3770.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3771.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3772.             prt.Anchored = true
  3773.             prt.CFrame = cframe
  3774.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3775.             game:GetService("Debris"):AddItem(prt, 10)
  3776.             table.insert(Effects, {
  3777.                 prt,
  3778.                 "Fire",
  3779.                 delay,
  3780.                 1,
  3781.                 1,
  3782.                 1,
  3783.                 msh
  3784.             })
  3785.         end
  3786.     },
  3787.     FireWave = {
  3788.         Create = function(brickcolor, cframe, x1, y1, z1)
  3789.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3790.             prt.Anchored = true
  3791.             prt.CFrame = cframe
  3792.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3793.             local d = Create("Decal")({
  3794.                 Parent = prt,
  3795.                 Texture = "rbxassetid://26356434",
  3796.                 Face = "Top"
  3797.             })
  3798.             local d = Create("Decal")({
  3799.                 Parent = prt,
  3800.                 Texture = "rbxassetid://26356434",
  3801.                 Face = "Bottom"
  3802.             })
  3803.             game:GetService("Debris"):AddItem(prt, 10)
  3804.             table.insert(Effects, {
  3805.                 prt,
  3806.                 "FireWave",
  3807.                 1,
  3808.                 30,
  3809.                 math.random(400, 600) / 100,
  3810.                 msh
  3811.             })
  3812.         end
  3813.     },
  3814.     Lightning = {
  3815.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3816.             local magz = (p0 - p1).magnitude
  3817.             local curpos = p0
  3818.             local trz = {
  3819.                 -ofs,
  3820.                 ofs
  3821.             }
  3822.             for i = 1, tym do
  3823.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3824.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3825.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3826.                 li.Material = "Neon"
  3827.                 if tym == i then
  3828.                     local magz2 = (curpos - p1).magnitude
  3829.                     li.Size = Vector3.new(th, th, magz2)
  3830.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3831.                     table.insert(Effects, {
  3832.                         li,
  3833.                         "Disappear",
  3834.                         last
  3835.                     })
  3836.                 else
  3837.                     li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3838.                     curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3839.                     game.Debris:AddItem(li, 10)
  3840.                     table.insert(Effects, {
  3841.                         li,
  3842.                         "Disappear",
  3843.                         last
  3844.                     })
  3845.                 end
  3846.             end
  3847.         end
  3848.     },
  3849.     EffectTemplate = {}
  3850. }
  3851. function New(Object, Parent, Name, Data)
  3852.     local Object = Instance.new(Object)
  3853.     for Index, Value in pairs(Data or {}) do
  3854.         Object[Index] = Value
  3855.     end
  3856.     Object.Parent = Parent
  3857.     Object.Name = Name
  3858.     return Object
  3859. end
  3860. function clerp(a, b, t)
  3861.     local qa = {
  3862.         QuaternionFromCFrame(a)
  3863.     }
  3864.     local qb = {
  3865.         QuaternionFromCFrame(b)
  3866.     }
  3867.     local ax, ay, az = a.x, a.y, a.z
  3868.     local bx, by, bz = b.x, b.y, b.z
  3869.     local _t = 1 - t
  3870.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3871. end
  3872. function QuaternionFromCFrame(cf)
  3873.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3874.     local trace = m00 + m11 + m22
  3875.     if trace > 0 then
  3876.         local s = math.sqrt(1 + trace)
  3877.         local recip = 0.5 / s
  3878.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3879.     else
  3880.         local i = 0
  3881.         if m00 < m11 then
  3882.             i = 1
  3883.         end
  3884.         if m22 > (i == 0 and m00 or m11) then
  3885.             i = 2
  3886.         end
  3887.         if i == 0 then
  3888.             local s = math.sqrt(m00 - m11 - m22 + 1)
  3889.             local recip = 0.5 / s
  3890.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3891.         elseif i == 1 then
  3892.             local s = math.sqrt(m11 - m22 - m00 + 1)
  3893.             local recip = 0.5 / s
  3894.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3895.         elseif i == 2 then
  3896.             local s = math.sqrt(m22 - m00 - m11 + 1)
  3897.             local recip = 0.5 / s
  3898.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3899.         end
  3900.     end
  3901. end
  3902. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3903.     local xs, ys, zs = x + x, y + y, z + z
  3904.     local wx, wy, wz = w * xs, w * ys, w * zs
  3905.     local xx = x * xs
  3906.     local xy = x * ys
  3907.     local xz = x * zs
  3908.     local yy = y * ys
  3909.     local yz = y * zs
  3910.     local zz = z * zs
  3911.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3912. end
  3913. function QuaternionSlerp(a, b, t)
  3914.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3915.     local startInterp, finishInterp
  3916.     if cosTheta >= 1.0E-4 then
  3917.         if 1 - cosTheta > 1.0E-4 then
  3918.             local theta = math.acos(cosTheta)
  3919.             local invSinTheta = 1 / math.sin(theta)
  3920.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  3921.             finishInterp = math.sin(t * theta) * invSinTheta
  3922.         else
  3923.             startInterp = 1 - t
  3924.             finishInterp = t
  3925.         end
  3926.     elseif 1 + cosTheta > 1.0E-4 then
  3927.         local theta = math.acos(-cosTheta)
  3928.         local invSinTheta = 1 / math.sin(theta)
  3929.         startInterp = math.sin((t - 1) * theta) * invSinTheta
  3930.         finishInterp = math.sin(t * theta) * invSinTheta
  3931.     else
  3932.         startInterp = t - 1
  3933.         finishInterp = t
  3934.     end
  3935.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3936. end
  3937. function weld5(part0, part1, c0, c1)
  3938.     weeld = Instance.new("Weld", part0)
  3939.     weeld.Part0 = part0
  3940.     weeld.Part1 = part1
  3941.     weeld.C0 = c0
  3942.     weeld.C1 = c1
  3943.     return weeld
  3944. end
  3945. function rayCast(Pos, Dir, Max, Ignore)
  3946.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3947. end
  3948. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  3949.     if hit.Parent == nil then
  3950.         return
  3951.     end
  3952.     h = hit.Parent:FindFirstChild("Humanoid")
  3953.     for _, v in pairs(hit.Parent:children()) do
  3954.         if v:IsA("Humanoid") then
  3955.             h = v
  3956.         end
  3957.     end
  3958.     if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  3959.         h = hit.Parent.Parent:FindFirstChild("Humanoid")
  3960.     end
  3961.     if hit.Parent.className == "Hat" then
  3962.         hit = hit.Parent.Parent:findFirstChild("Head")
  3963.     end
  3964.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3965.         if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3966.             return
  3967.         end
  3968.         c = Instance.new("ObjectValue")
  3969.         c.Name = "creator"
  3970.         c.Value = game:service("Players").LocalPlayer
  3971.         c.Parent = h
  3972.         game:GetService("Debris"):AddItem(c, 0.5)
  3973.         Damage = math.random(minim, maxim)
  3974.         blocked = false
  3975.         block = hit.Parent:findFirstChild("Block")
  3976.         if block ~= nil then
  3977.             print(block.className)
  3978.             if block.className == "NumberValue" and block.Value > 0 then
  3979.                 blocked = true
  3980.                 if decreaseblock == nil then
  3981.                     block.Value = block.Value - 1
  3982.                 end
  3983.             end
  3984.             if block.className == "IntValue" and block.Value > 0 then
  3985.                 blocked = true
  3986.                 if decreaseblock ~= nil then
  3987.                     block.Value = block.Value - 1
  3988.                 end
  3989.             end
  3990.         end
  3991.         if blocked == false then
  3992.             h.Health = h.Health - Damage
  3993.             showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
  3994.         else
  3995.             h.Health = h.Health - Damage / 2
  3996.             showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  3997.         end
  3998.         h.Health = h.Health - Damage
  3999.         if Type == "Knockdown" then
  4000.             hum = hit.Parent.Humanoid
  4001.             hum.PlatformStand = true
  4002.             coroutine.resume(coroutine.create(function(HHumanoid)
  4003.                 swait(5)
  4004.                 HHumanoid.PlatformStand = false
  4005.             end), hum)
  4006.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  4007.             local bodvol = Instance.new("BodyVelocity")
  4008.             bodvol.velocity = angle * knockback
  4009.             bodvol.P = 5000
  4010.             bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  4011.             bodvol.Parent = hit
  4012.             rl = Instance.new("BodyAngularVelocity")
  4013.             rl.P = 30000
  4014.             rl.maxTorque = Vector3.new(0, 10, 10) * 5000
  4015.             rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
  4016.             rl.Parent = hit
  4017.             game:GetService("Debris"):AddItem(bodvol, 0.5)
  4018.             game:GetService("Debris"):AddItem(rl, 0.5)
  4019.         elseif Type == "Normal" then
  4020.             vp = Instance.new("BodyVelocity")
  4021.             vp.P = 500
  4022.             vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  4023.             if KnockbackType == 1 then
  4024.                 vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  4025.             elseif KnockbackType == 2 then
  4026.                 vp.velocity = Property.CFrame.lookVector * knockback
  4027.             end
  4028.             if knockback > 0 then
  4029.                 vp.Parent = hit.Parent.Torso
  4030.             end
  4031.             game:GetService("Debris"):AddItem(vp, 0.5)
  4032.         elseif Type == "Up" then
  4033.             local bodyVelocity = Instance.new("BodyVelocity")
  4034.             bodyVelocity.velocity = vt(0, 4, 0)
  4035.             bodyVelocity.P = 1000
  4036.             bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4037.             bodyVelocity.Parent = hit
  4038.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  4039.             rl = Instance.new("BodyAngularVelocity")
  4040.             rl.P = 3000
  4041.             rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  4042.             rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  4043.             rl.Parent = hit
  4044.             game:GetService("Debris"):AddItem(rl, 0.5)
  4045.         elseif Type == "Slam" then
  4046.             local bodyVelocity2 = Instance.new("BodyVelocity")
  4047.             bodyVelocity2.velocity = vt(0, 4, 0)
  4048.             bodyVelocity2.P = 1000
  4049.             bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4050.             bodyVelocity2.Parent = hit
  4051.             game:GetService("Debris"):AddItem(bodyVelocity2, 1)
  4052.             rl2 = Instance.new("BodyAngularVelocity")
  4053.             rl2.P = 3000
  4054.             rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  4055.             rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  4056.             rl2.Parent = hit
  4057.             game:GetService("Debris"):AddItem(rl2, 0.5)
  4058.         elseif Type == "Snare" then
  4059.             bp = Instance.new("BodyPosition")
  4060.             bp.P = 2000
  4061.             bp.D = 100
  4062.             bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4063.             bp.position = hit.Parent.Torso.Position
  4064.             bp.Parent = hit.Parent.Torso
  4065.             game:GetService("Debris"):AddItem(bp, 1)
  4066.         elseif Type == "Target" and Targetting == false then
  4067.             ZTarget = hit.Parent.Torso
  4068.             coroutine.resume(coroutine.create(function(Part)
  4069.                 so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  4070.                 swait(5)
  4071.                 so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  4072.             end), ZTarget)
  4073.             TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  4074.             targetgui = Instance.new("BillboardGui")
  4075.             targetgui.Parent = ZTarget
  4076.             targetgui.Size = UDim2.new(10, 100, 10, 100)
  4077.             targ = Instance.new("ImageLabel")
  4078.             targ.Parent = targetgui
  4079.             targ.BackgroundTransparency = 1
  4080.             targ.Image = "rbxassetid://4834067"
  4081.             targ.Size = UDim2.new(1, 0, 1, 0)
  4082.             cam.CameraType = "Scriptable"
  4083.             cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  4084.             dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  4085.             workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  4086.             Targetting = true
  4087.             RocketTarget = ZTarget
  4088.             for i = 1, Property do
  4089.                 if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  4090.                     swait()
  4091.                 end
  4092.                 cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  4093.                 dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  4094.                 cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  4095.             end
  4096.             Targetting = false
  4097.             RocketTarget = nil
  4098.             targetgui.Parent = nil
  4099.             cam.CameraType = "Custom"
  4100.         end
  4101.         debounce = Instance.new("BoolValue")
  4102.         debounce.Name = "DebounceHit"
  4103.         debounce.Parent = hit.Parent
  4104.         debounce.Value = true
  4105.         game:GetService("Debris"):AddItem(debounce, Delay)
  4106.         c = Instance.new("ObjectValue")
  4107.         c.Name = "creator"
  4108.         c.Value = Player
  4109.         c.Parent = h
  4110.         game:GetService("Debris"):AddItem(c, 0.5)
  4111.         CRIT = false
  4112.         hitDeb = true
  4113.         AttackPos = 6
  4114.     end
  4115. end
  4116. function showDamage(Char, Dealt, du, Color)
  4117.     m = Instance.new("Model")
  4118.     m.Name = tostring(Dealt)
  4119.     h = Instance.new("Humanoid")
  4120.     h.Health = 0
  4121.     h.MaxHealth = 0
  4122.     h.Parent = m
  4123.     c = Instance.new("Part")
  4124.     c.Transparency = 0
  4125.     c.BrickColor = Color
  4126.     c.Name = "Head"
  4127.     c.TopSurface = 0
  4128.     c.Material = "Neon"
  4129.     c.BrickColor = BrickColor.new("Toothpaste")
  4130.     c.BottomSurface = 0
  4131.     c.formFactor = "Plate"
  4132.     c.Size = Vector3.new(1, 0.4, 1)
  4133.     ms = Instance.new("CylinderMesh")
  4134.     ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  4135.     if CRIT == true then
  4136.         ms.Scale = Vector3.new(1, 1.25, 1)
  4137.     end
  4138.     ms.Parent = c
  4139.     c.Reflectance = 0
  4140.     Instance.new("BodyGyro").Parent = c
  4141.     c.Parent = m
  4142.     if Char:findFirstChild("Head") ~= nil then
  4143.         c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  4144.     elseif Char.Parent:findFirstChild("Head") ~= nil then
  4145.         c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  4146.     end
  4147.     f = Instance.new("BodyPosition")
  4148.     f.P = 2000
  4149.     f.D = 100
  4150.     f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4151.     f.position = c.Position + Vector3.new(0, 3, 0)
  4152.     f.Parent = c
  4153.     game:GetService("Debris"):AddItem(m, 0.5 + du)
  4154.     c.CanCollide = false
  4155.     m.Parent = workspace
  4156.     c.CanCollide = false
  4157. end
  4158. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  4159.     local Part = Create("Part")({
  4160.         formFactor = FormFactor,
  4161.         Parent = Parent,
  4162.         Reflectance = Reflectance,
  4163.         Transparency = Transparency,
  4164.         CanCollide = false,
  4165.         Locked = true,
  4166.         BrickColor = BrickColor.new(tostring(BColor)),
  4167.         Name = Name,
  4168.         Size = Size,
  4169.         Material = Material
  4170.     })
  4171.     RemoveOutlines(Part)
  4172.     return Part
  4173. end
  4174. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  4175.     local Msh = Create(Mesh)({
  4176.         Parent = Part,
  4177.         Offset = OffSet,
  4178.         Scale = Scale
  4179.     })
  4180.     if Mesh == "SpecialMesh" then
  4181.         Msh.MeshType = MeshType
  4182.         Msh.MeshId = MeshId
  4183.     end
  4184.     return Msh
  4185. end
  4186. function CreateWeld(Parent, Part0, Part1, C0, C1)
  4187.     local Weld = Create("Weld")({
  4188.         Parent = Parent,
  4189.         Part0 = Part0,
  4190.         Part1 = Part1,
  4191.         C0 = C0,
  4192.         C1 = C1
  4193.     })
  4194.     return Weld
  4195. end
  4196. function attackone()
  4197.     attack = true
  4198.     for i = 0, 2, attackspeed + 0.16 do
  4199.         swait()
  4200.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  4201.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
  4202.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4203.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
  4204.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  4205.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
  4206.     end
  4207.     so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
  4208.     RootPart.Velocity = RootPart.CFrame.lookVector * 34
  4209.     con5 = Humanoid.Touched:connect(function(hit)
  4210.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4211.             attackdebounce = true
  4212.             Damagefunc(hit, 25, 35, math.random(5, 8), "Normal", RootPart, 0, 1)
  4213.             so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
  4214.             wait(0.2)
  4215.             attackdebounce = false
  4216.         end
  4217.     end)
  4218.     for i = 0, 1, attackspeed do
  4219.         swait()
  4220.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  4221.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  4222.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
  4223.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
  4224.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
  4225.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  4226.     end
  4227.     attack = false
  4228.     con5:Disconnect()
  4229. end
  4230. function attacktwo()
  4231.     attack = true
  4232.     for i = 0, 2, 0.15 do
  4233.         swait()
  4234.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  4235.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
  4236.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
  4237.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
  4238.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
  4239.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
  4240.     end
  4241.     so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
  4242.     RootPart.Velocity = RootPart.CFrame.lookVector * 45
  4243.     con5 = Humanoid.Touched:connect(function(hit)
  4244.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4245.             attackdebounce = true
  4246.             Damagefunc(hit, 25, 35, math.random(5, 12), "Normal", RootPart, 0, 1)
  4247.             so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
  4248.             wait(0.3)
  4249.             attackdebounce = false
  4250.         end
  4251.     end)
  4252.     for i = 0, 1, 0.07 do
  4253.         swait()
  4254.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
  4255.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
  4256.         RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
  4257.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
  4258.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
  4259.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
  4260.     end
  4261.     con5:Disconnect()
  4262.     attack = false
  4263. end
  4264. function attackthree()
  4265.     attack = true
  4266.     noleg = true
  4267.     for i = 0, 2.3, 0.16 do
  4268.         swait()
  4269.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  4270.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  4271.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  4272.         LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  4273.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  4274.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  4275.     end
  4276.     con5 = Humanoid.Touched:connect(function(hit)
  4277.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4278.             attackdebounce = true
  4279.             Damagefunc(hit, 25, 35, math.random(5, 8), "Normal", RootPart, 0, 1)
  4280.             so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
  4281.             wait(0.17)
  4282.             attackdebounce = false
  4283.         end
  4284.     end)
  4285.     so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
  4286.     so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
  4287.     for i = 0, 3.17, 0.11 do
  4288.         swait()
  4289.         RootPart.Velocity = RootPart.CFrame.lookVector * 45
  4290.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
  4291.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
  4292.         RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  4293.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
  4294.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
  4295.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
  4296.     end
  4297.     for i = 0, 1, attackspeed do
  4298.         swait()
  4299.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
  4300.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  4301.         RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  4302.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
  4303.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
  4304.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  4305.     end
  4306.     noleg = false
  4307.     attack = false
  4308.     con5:Disconnect()
  4309. end
  4310. function Fdash()
  4311.     evadecooldown = true
  4312.     attack = true
  4313.     so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  4314.     Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  4315.     Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  4316.     Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  4317.     Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  4318.     Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
  4319.     Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4320.     Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
  4321.     Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4322.     for i = 0, 2, 0.064 do
  4323.         swait()
  4324.         RootPart.Velocity = RootPart.CFrame.lookVector * 145
  4325.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  4326.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4327.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  4328.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  4329.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4330.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4331.     end
  4332.     attack = false
  4333.     wait(0.13)
  4334.     evadecooldown = false
  4335. end
  4336. function Adash()
  4337.     evadecooldown = true
  4338.     attack = true
  4339.     so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  4340.     Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  4341.     Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  4342.     Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  4343.     Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  4344.     Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
  4345.     for i = 0, 2, 0.064 do
  4346.         swait()
  4347.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  4348.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4349.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  4350.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  4351.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4352.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4353.     end
  4354.     attack = false
  4355.     wait(0.13)
  4356.     evadecooldown = false
  4357. end
  4358. function Ldash()
  4359.     evadecooldown = true
  4360.     attack = true
  4361.     so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  4362.     for i = 0, 2, 0.064 do
  4363.         swait()
  4364.         RootPart.Velocity = RootPart.CFrame.rightVector * -75
  4365.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  4366.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
  4367.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
  4368.         LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
  4369.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  4370.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  4371.     end
  4372.     attack = false
  4373.     wait(0.13)
  4374.     evadecooldown = false
  4375. end
  4376. function Rdash()
  4377.     evadecooldown = true
  4378.     attack = true
  4379.     so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  4380.     for i = 0, 2, 0.064 do
  4381.         swait()
  4382.         RootPart.Velocity = RootPart.CFrame.rightVector * 75
  4383.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  4384.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
  4385.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
  4386.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
  4387.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  4388.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  4389.     end
  4390.     attack = false
  4391.     wait(0.13)
  4392.     evadecooldown = false
  4393. end
  4394. function Bdash()
  4395.     evadecooldown = true
  4396.     attack = true
  4397.     for i = 0, 8.4, 0.21 do
  4398.         swait()
  4399.         RootPart.Velocity = RootPart.CFrame.lookVector * -90
  4400.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
  4401.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4402.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  4403.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  4404.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4405.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4406.     end
  4407.     attack = false
  4408.     wait(0.9)
  4409.     evadecooldown = false
  4410. end
  4411. function bullets()
  4412.     local X = Instance.new("Part", Workspace)
  4413.     local O = Instance.new("ObjectValue", X)
  4414.     O.Name = "creator"
  4415.     X.Locked = true
  4416.     X.Name = "Shell"
  4417.     X.Anchored = false
  4418.     X.CanCollide = false
  4419.     X.Transparency = 0.24
  4420.     X.Reflectance = 0
  4421.     X.BottomSurface = 0
  4422.     X.TopSurface = 0
  4423.     X.Shape = 0
  4424.     local V = Instance.new("ObjectValue", X)
  4425.     V.Value = Character
  4426.     V.Name = "creator"
  4427.     X.BrickColor = BrickColor.new("Cyan")
  4428.     X.Size = Vector3.new(2, 2, 2)
  4429.     X.Material = "Neon"
  4430.     local Z = Instance.new("SpecialMesh", X)
  4431.     Z.MeshType = "Sphere"
  4432.     Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  4433.     X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  4434.     local bv = Instance.new("BodyVelocity", X)
  4435.     bv.maxForce = Vector3.new(99999, 99999, 99999)
  4436.     X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  4437.     bv.velocity = X.CFrame.lookVector * 445
  4438.     so("http://roblox.com/asset/?id=200633327", X, 1, 1)
  4439.     local X2 = Instance.new("Part", Workspace)
  4440.     local O2 = Instance.new("ObjectValue", X2)
  4441.     O2.Name = "creator"
  4442.     X2.Locked = true
  4443.     X2.Name = "Shell"
  4444.     X2.Anchored = false
  4445.     X2.CanCollide = false
  4446.     X2.Transparency = 0.24
  4447.     X2.Reflectance = 0
  4448.     X2.BottomSurface = 0
  4449.     X2.TopSurface = 0
  4450.     X2.Shape = 0
  4451.     local V2 = Instance.new("ObjectValue", X2)
  4452.     V2.Value = Character
  4453.     V2.Name = "creator"
  4454.     X2.BrickColor = BrickColor.new("New Yeller")
  4455.     X2.Size = Vector3.new(2, 2, 2)
  4456.     X2.Material = "Neon"
  4457.     local Z2 = Instance.new("SpecialMesh", X2)
  4458.     Z2.MeshType = "Sphere"
  4459.     Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  4460.     X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  4461.     local bv2 = Instance.new("BodyVelocity", X2)
  4462.     bv2.maxForce = Vector3.new(99999, 99999, 99999)
  4463.     X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
  4464.     bv2.velocity = X2.CFrame.lookVector * 345
  4465.     so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
  4466.     local X3 = Instance.new("Part", Workspace)
  4467.     local O3 = Instance.new("ObjectValue", X3)
  4468.     O3.Name = "creator"
  4469.     X3.Locked = true
  4470.     X3.Name = "Shell"
  4471.     X3.Anchored = false
  4472.     X3.CanCollide = false
  4473.     X3.Transparency = 0.24
  4474.     X3.Reflectance = 0
  4475.     X3.BottomSurface = 0
  4476.     X3.TopSurface = 0
  4477.     X3.Shape = 0
  4478.     local V3 = Instance.new("ObjectValue", X3)
  4479.     V3.Value = Character
  4480.     V3.Name = "creator"
  4481.     X3.BrickColor = BrickColor.new("White")
  4482.     X3.Size = Vector3.new(2, 2, 2)
  4483.     X3.Material = "Neon"
  4484.     local Z3 = Instance.new("SpecialMesh", X3)
  4485.     Z3.MeshType = "Sphere"
  4486.     Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  4487.     X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  4488.     local bv3 = Instance.new("BodyVelocity", X3)
  4489.     bv3.maxForce = Vector3.new(99999, 99999, 99999)
  4490.     X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
  4491.     bv3.velocity = X3.CFrame.lookVector * 545
  4492.     so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
  4493.     local con5 = X.Touched:connect(function(hit)
  4494.         Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4495.         X:Destroy()
  4496.         so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4497.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
  4498.             Damagefunc(hit, 25, 35, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  4499.             Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4500.             so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4501.             X:Destroy()
  4502.         end
  4503.     end)
  4504.     local con5 = X2.Touched:connect(function(hit)
  4505.         Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4506.         X2:Destroy()
  4507.         so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4508.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
  4509.             Damagefunc(hit, 25, 35, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  4510.             Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4511.             so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4512.             X2:Destroy()
  4513.         end
  4514.     end)
  4515.     local con5 = X3.Touched:connect(function(hit)
  4516.         Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4517.         X3:Destroy()
  4518.         so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4519.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
  4520.             Damagefunc(hit, 25, 35, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  4521.             Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4522.             so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4523.             X3:Destroy()
  4524.         end
  4525.     end)
  4526. end
  4527. function Fkickcombo()
  4528.     attack = true
  4529.     for i = 0, 2.3, 0.16 do
  4530.         swait()
  4531.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  4532.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  4533.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  4534.         LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  4535.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  4536.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  4537.     end
  4538.     con5 = Humanoid.Touched:connect(function(hit)
  4539.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4540.             attackdebounce = true
  4541.             Damagefunc(hit, 25, 35, math.random(2, 3), "Normal", RootPart, 0, 1)
  4542.             so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
  4543.             wait(0.14)
  4544.             attackdebounce = false
  4545.         end
  4546.     end)
  4547.     so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
  4548.     noleg = true
  4549.     for i = 0, 3.3, 0.11 do
  4550.         swait()
  4551.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
  4552.         Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
  4553.         RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
  4554.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
  4555.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
  4556.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
  4557.     end
  4558.     attack = false
  4559.     noleg = false
  4560.     con5:disconnect()
  4561. end
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