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Jul 28th, 2018
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  1. --[[Converted to FE by Terawrite]]--
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do print("")script.Parent=Player.Character;local a=Instance.new("RemoteEvent")a.Name="UserInput_Event"local function b()local c={_fakeEvent=true,Connect=function(self,d)self.Function=d end}c.connect=c.Connect;return c end;local e={Target=nil,Hit=CFrame.new(),KeyUp=b(),KeyDown=b(),Button1Up=b(),Button1Down=b()}local f={InputBegan=b(),InputEnded=b()}local CAS={Actions={},BindAction=function(self,g,h,i,...)CAS.Actions[g]=h and{Name=g,Function=h,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function j(self,k,...)local c=e[k]if c and c._fakeEvent and c.Function then c.Function(...)end end;e.TrigEvent=j;f.TrigEvent=j;a.OnServerEvent:Connect(function(l,m)if l~=Player then return end;if m.isMouse then e.Target=m.Target;e.Hit=m.Hit else local n=m.UserInputState==Enum.UserInputState.Begin;if m.UserInputType==Enum.UserInputType.MouseButton1 then return e:TrigEvent(n and"Button1Down"or"Button1Up")end;for o,c in pairs(CAS.Actions)do for o,p in pairs(c.Keys)do if p==m.KeyCode then c.Function(c.Name,m.UserInputState,m)end end end;e:TrigEvent(n and"KeyDown"or"KeyUp",m.KeyCode.Name:lower())f:TrigEvent(n and"InputBegan"or"InputEnded",m,false)end end)a.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;b:FireServer({KeyCode=e.KeyCode,UserInputType=e.UserInputType,UserInputState=e.UserInputState})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g=a:GetMouse()local h,i;while wait(1/30)do if h~=g.Hit or i~=g.Target then h,i=g.Hit,g.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)Mouse,mouse,UserInputService,ContextActionService=e,e,f,CAS end
  5. Player = owner
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Mouse = game.Players.LocalPlayer:GetMouse()
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. RootPart = Character["HumanoidRootPart"]
  13. SIZE = 1
  14. local SINE = 0
  15. IT = Instance.new
  16. CF = CFrame.new
  17. VT = Vector3.new
  18. RAD = math.rad
  19. C3 = Color3.new
  20. UD2 = UDim2.new
  21. BRICKC = BrickColor.new
  22. ANGLES = CFrame.Angles
  23. EULER = CFrame.fromEulerAnglesXYZ
  24. COS = math.cos
  25. ACOS = math.acos
  26. SIN = math.sin
  27. ASIN = math.asin
  28. ABS = math.abs
  29. MRANDOM = math.random
  30. FLOOR = math.floor
  31.  
  32. --[[
  33. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  34. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  35. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  36. --]]
  37. --Credit To Rufus14
  38. --I just edit it a bit ^_^
  39. mouse = game.Players.LocalPlayer:GetMouse()
  40. function ragdoll()
  41. game.Players.LocalPlayer.Character.Archivable = true
  42. clone = game.Players.LocalPlayer.Character:Clone()
  43. clone.Parent = workspace
  44. for i,v in pairs(clone:GetChildren()) do
  45. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  46. v:destroy()
  47. end
  48. for i,p in pairs(v:GetChildren()) do
  49. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  50. p:destroy()
  51. end
  52. end
  53. end
  54. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  55. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  56. t:destroy()
  57. end
  58. end
  59. vel = Instance.new("BodyVelocity", clone.Torso)
  60. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  61. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  62. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  63. using = false
  64. hit = Instance.new("Sound", clone.Torso)
  65. hit.SoundId = "rbxassetid://260430060"
  66. hit.Volume = 5
  67. hit1 = Instance.new("Sound", clone.Torso)
  68. hit1.SoundId = "rbxassetid://138087186"
  69. hit1.Volume = 5
  70. hit2 = Instance.new("Sound", clone.Torso)
  71. hit2.SoundId = "rbxassetid://131237241"
  72. hit2.Volume = 5
  73. hit3 = Instance.new("Sound", clone.Torso)
  74. hit3.SoundId = "rbxassetid://278062209"
  75. hit3.Volume = 5
  76. hit3.TimePosition = 0.33
  77. ded = Instance.new("Sound", clone.Torso)
  78. ded.SoundId = "rbxassetid://163154423"
  79. ded.Volume = 5
  80. local leftarm = clone:findFirstChild("Left Arm")
  81. local rightrm = clone:findFirstChild("Right Arm")
  82. local leftleg = clone:findFirstChild("Left Leg")
  83. local rightleg = clone:findFirstChild("Right Leg")
  84. local head = clone:findFirstChild("Head")
  85. local welding = Instance.new("Weld", clone.Torso)
  86. welding.Part0 = clone.Torso
  87. welding.Part1 = head
  88. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  89. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  90. if g.ClassName == "Part" then
  91. g:destroy()
  92. end
  93. end
  94. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  95. if h.ClassName == "Accesory" then
  96. h:destroy()
  97. end
  98. end
  99. game.Workspace.CurrentCamera.CameraSubject = head
  100. if leftleg ~= nil then
  101. local glue = Instance.new("Glue", clone.Torso)
  102. glue.Part0 = clone.Torso
  103. glue.Part1 = leftleg
  104. glue.Name = "Left leg"
  105. local collider = Instance.new("Part", leftleg)
  106. collider.Position = Vector3.new(0,999,0)
  107. collider.Size = Vector3.new(1.7, 1, 1)
  108. collider.Shape = "Cylinder"
  109. local weld = Instance.new("Weld", collider)
  110. weld.Part0 = leftleg
  111. weld.Part1 = collider
  112. weld.C0 = CFrame.Angles(0, 0, 80)
  113. collider.TopSurface = "Smooth"
  114. collider.BottomSurface = "Smooth"
  115. collider.formFactor = "Symmetric"
  116. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  117. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  118. collider.Transparency = 1
  119. end
  120. ------------
  121. if rightleg ~= nil then
  122. local glue1 = Instance.new("Glue", clone.Torso)
  123. glue1.Part0 = clone.Torso
  124. glue1.Part1 = rightleg
  125. glue1.Name = "Right leg"
  126. local collider1 = Instance.new("Part", rightleg)
  127. collider1.Position = Vector3.new(0,999,0)
  128. collider1.Size = Vector3.new(1.7, 1, 1)
  129. collider1.Shape = "Cylinder"
  130. local weld1 = Instance.new("Weld", collider1)
  131. weld1.Part0 = rightleg
  132. weld1.Part1 = collider1
  133. weld1.C0 = CFrame.Angles(0, 0, 80)
  134. collider1.TopSurface = "Smooth"
  135. collider1.BottomSurface = "Smooth"
  136. collider1.formFactor = "Symmetric"
  137. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  138. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  139. collider1.Transparency = 1
  140. end
  141. ------------
  142. if rightrm ~= nil then
  143. local glue11 = Instance.new("Glue", clone.Torso)
  144. glue11.Part0 = clone.Torso
  145. glue11.Part1 = rightrm
  146. glue11.Name = "Right shoulder"
  147. local collider11 = Instance.new("Part", rightrm)
  148. collider11.Position = Vector3.new(0,9999,0)
  149. collider11.Size = Vector3.new(1.8,1,1)
  150. collider11.Shape = "Cylinder"
  151. local weld11 = Instance.new("Weld", collider11)
  152. weld11.Part0 = rightrm
  153. weld11.Part1 = collider11
  154. weld11.C0 = CFrame.Angles(0, 0, 80)
  155. collider11.TopSurface = "Smooth"
  156. collider11.BottomSurface = "Smooth"
  157. collider11.formFactor = "Symmetric"
  158. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  159. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  160. collider11.Transparency = 1
  161. end
  162. ------------
  163. if leftarm ~= nil then
  164. local glue111 = Instance.new("Glue", clone.Torso)
  165. glue111.Part0 = clone.Torso
  166. glue111.Part1 = leftarm
  167. glue111.Name = "Left shoulder"
  168. local collider111 = Instance.new("Part", leftarm)
  169. collider111.Position = Vector3.new(0,9999,0)
  170. collider111.Size = Vector3.new(1.8,1,1)
  171. collider111.Shape = "Cylinder"
  172. local weld111 = Instance.new("Weld", collider111)
  173. weld111.Part0 = leftarm
  174. weld111.Part1 = collider111
  175. weld111.C0 = CFrame.Angles(0, 0, 80)
  176. collider111.TopSurface = "Smooth"
  177. collider111.BottomSurface = "Smooth"
  178. collider111.formFactor = "Symmetric"
  179. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  180. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  181. collider111.Transparency = 1
  182. ----------------
  183. sensoring = Instance.new("Part", clone.Torso)
  184. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  185. sensoring.CanCollide = false
  186. sensoring.Position = clone.Torso.Position
  187. local welder = Instance.new("Weld", sensoring)
  188. welder.Part0 = clone.Torso
  189. welder.Part1 = sensoring
  190. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  191. sensoring.Transparency = 1
  192. -----------------
  193. sensoring1 = Instance.new("Part", clone.Torso)
  194. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  195. sensoring1.CanCollide = false
  196. sensoring1.Position = clone.Torso.Position
  197. local welder1 = Instance.new("Weld", sensoring)
  198. welder1.Part0 = clone.Torso
  199. welder1.Part1 = sensoring1
  200. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  201. sensoring1.Transparency = 1
  202. end
  203. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  204. ded:Play()
  205. vel:destroy()
  206. wait(0.5)
  207. local function touch()
  208. if not using then
  209. using = true
  210. local Math = math.random(1,4)
  211. if Math == 1 then
  212. hit:Play()
  213. end
  214. if Math == 2 then
  215. hit1:Play()
  216. end
  217. if Math == 3 then
  218. hit2:Play()
  219. end
  220. if Math == 4 then
  221. hit3:Play()
  222. end
  223. wait(0.1)
  224. using = false
  225. end
  226. end
  227. sensoring.Touched:connect(touch)
  228. sensoring1.Touched:connect(touch)
  229. wait(4.47)
  230. hit1.Volume = 0
  231. hit2.Volume = 0
  232. hit3.Volume = 0
  233. hit.Volume = 0
  234. end
  235.  
  236. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  237.  
  238. --di ent
  239. ---------------------------------------
  240. local insanityface={"1895698679"}
  241. local sine=0
  242. Animation_Speed = 1.5
  243. local CHANGE = 2 / Animation_Speed
  244. -----------------------
  245. --[[ Name : WAOV2.2 ]]--
  246. -------------------------------------------------------
  247. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  248.  
  249. --Discord Creterisk#2958 <- makhail07's discord
  250.  
  251. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  252. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  253. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  254. --YOU FUCKING SKIDS,
  255. --For Those who log/decompile this, If you sell or trade this,
  256. --and I find out who you are, i will take massive action.
  257. --:b:
  258. -------------------------------------------------------
  259.  
  260. local FavIDs = {
  261. 340106355, --Nefl Crystals
  262. 927529620, --Dimension
  263. 876981900, --Fantasy
  264. 398987889, --Ordinary Days
  265. 1117396305, --Oh wait, it's you.
  266. 885996042, --Action Winter Journey
  267. 919231299, --Sprawling Idiot Effigy
  268. 743466274, --Good Day Sunshine
  269. 727411183, --Knife Fight
  270. 1402748531, --The Earth Is Counting On You!
  271. 595230126 --Robot Language
  272. }
  273.  
  274.  
  275.  
  276. --The reality of my life isn't real but a Universe -Creterisk
  277. --All people can be nice, Even if you don't think so. -2003boobear
  278. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  279. wait()
  280. local plr = game:service'Players'.LocalPlayer
  281. local char = plr.Character
  282. local hum = char.Humanoid
  283. local hed = char.Head
  284. local root = char.HumanoidRootPart
  285. local rootj = root.RootJoint
  286. local tors = char.Torso
  287. local ra = char["Right Arm"]
  288. local la = char["Left Arm"]
  289. local rl = char["Right Leg"]
  290. local ll = char["Left Leg"]
  291. local neck = tors["Neck"]
  292. local mouse = plr:GetMouse()
  293. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  294. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  295. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  296. local maincolor = BrickColor.new("Dark green")
  297. exploitable = true
  298. local Player = game.Players.localPlayer
  299. local Character = Player.Character
  300. local Humanoid = Character.Humanoid
  301. local Mouse = Player:GetMouse()
  302. local LeftArm = Character["Left Arm"]
  303. local RightArm = Character["Right Arm"]
  304. local LeftLeg = Character["Left Leg"]
  305. local RightLeg = Character["Right Leg"]
  306. local Head = Character.Head
  307. local Torso = Character.Torso
  308.  
  309. local FE = Workspace.FilteringEnabled
  310.  
  311. Player = game:GetService("Players").LocalPlayer
  312. PlayerGui = Player.PlayerGui
  313. Cam = workspace.CurrentCamera
  314. Backpack = Player.Backpack
  315. Character = Player.Character
  316. Humanoid = Character.Humanoid
  317. Mouse = Player:GetMouse()
  318. RootPart = Character["HumanoidRootPart"]
  319. Torso = Character["Torso"]
  320. Head = Character["Head"]
  321. RightArm = Character["Right Arm"]
  322. LeftArm = Character["Left Arm"]
  323. RightLeg = Character["Right Leg"]
  324. LeftLeg = Character["Left Leg"]
  325. RootJoint = RootPart["RootJoint"]
  326. Neck = Torso["Neck"]
  327. RightShoulder = Torso["Right Shoulder"]
  328. LeftShoulder = Torso["Left Shoulder"]
  329. RightHip = Torso["Right Hip"]
  330. LeftHip = Torso["Left Hip"]
  331.  
  332. IT = Instance.new
  333. CF = CFrame.new
  334. VT = Vector3.new
  335. RAD = math.rad
  336. C3 = Color3.new
  337. UD2 = UDim2.new
  338. BRICKC = BrickColor.new
  339. ANGLES = CFrame.Angles
  340. EULER = CFrame.fromEulerAnglesXYZ
  341. COS = math.cos
  342. ACOS = math.acos
  343. SIN = math.sin
  344. ASIN = math.asin
  345. ABS = math.abs
  346. MRANDOM = math.random
  347. FLOOR = math.floor
  348. -------------------------------------------------------
  349. --Start Whitelist and Invincibility--
  350. -------------------------------------------------------
  351. ff = Instance.new("ForceField",char)
  352. ff.Visible = false
  353. hum.Name = "Base"
  354. hum.MaxHealth = 1.0E298
  355. hum.Health = 1.0E298
  356. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  357. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  358. hum.MaxHealth = 1.0E298
  359. hum.Health = 1.0E298
  360. end
  361. end)
  362. -------------------------------------------------------
  363. --End Whitelist and Invincibility--
  364. -------------------------------------------------------
  365. local Hair = Instance.new("Part", char)
  366. Hair.Name = "Hair"
  367. Hair.CanCollide = false
  368. Hair.BrickColor = BrickColor.new("Institutional white")
  369. Hair.Transparency = 0
  370. Hair.Material = "Plastic"
  371. Hair.Size = Vector3.new(1, 1, 2)
  372. Hair.TopSurface = Enum.SurfaceType.Smooth
  373. Hair.BottomSurface = Enum.SurfaceType.Smooth
  374.  
  375. local Weld = Instance.new("Weld", Hair)
  376. Weld.Part0 = hed
  377. Weld.Part1 = Hair
  378. Weld.C1 = CFrame.new(0, -.6, 0)
  379. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  380.  
  381. local M2 = Instance.new("SpecialMesh")
  382. M2.Parent = Hair
  383. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  384. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  385. M2.Scale = Vector3.new(1, 1, 1)
  386. -------------------------------------------------------
  387. for i,v in pairs(char:children()) do
  388. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  389. v:Remove()
  390. end
  391. end
  392. shirt = Instance.new("Shirt", char)
  393. shirt.Name = "Shirt"
  394. pants = Instance.new("Pants", char)
  395. pants.Name = "Pants"
  396. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  397. char.Pants.PantsTemplate = "rbxassetid://676428351"
  398. -------------------------------------------------------
  399. --------------
  400.  
  401. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  402.  
  403. warn("I hope you enjoy.")
  404.  
  405. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  406.  
  407. warn("Edited by saba1520/kisslarge")
  408.  
  409. warn("you made it guys to i maked it to 3.0 thanks!")
  410.  
  411. -------------------------------------------------------
  412. --Start Good Stuff--
  413. -------------------------------------------------------
  414. cam = game.Workspace.CurrentCamera
  415. CF = CFrame.new
  416. VT = Vector3.new
  417. angles = CFrame.Angles
  418. attack = false
  419. Euler = CFrame.fromEulerAnglesXYZ
  420. Rad = math.rad
  421. IT = Instance.new
  422. BrickC = BrickColor.new
  423. Cos = math.cos
  424. COS = math.cos
  425. Acos = math.acos
  426. Sin = math.sin
  427. Asin = math.asin
  428. Abs = math.abs
  429. Mrandom = math.random
  430. Floor = math.floor
  431. -------------------------------------------------------
  432. --End Good Stuff--
  433. -------------------------------------------------------
  434. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  435. RSH, LSH = nil, nil
  436. RW = Instance.new("Weld")
  437. LW = Instance.new("Weld")
  438. RH = tors["Right Hip"]
  439. LH = tors["Left Hip"]
  440. RSH = tors["Right Shoulder"]
  441. LSH = tors["Left Shoulder"]
  442. RSH.Parent = nil
  443. LSH.Parent = nil
  444. RW.Name = "RW"
  445. RW.Part0 = tors
  446. RW.C0 = CF(1.5, 0.5, 0)
  447. RW.C1 = CF(0, 0.5, 0)
  448. RW.Part1 = ra
  449. RW.Parent = tors
  450. LW.Name = "LW"
  451. LW.Part0 = tors
  452. LW.C0 = CF(-1.5, 0.5, 0)
  453. LW.C1 = CF(0, 0.5, 0)
  454. LW.Part1 = la
  455. LW.Parent = tors
  456. Effects = {}
  457. -------------------------------------------------------
  458. --Start HeartBeat--
  459. -------------------------------------------------------
  460. ArtificialHB = Instance.new("BindableEvent", script)
  461. ArtificialHB.Name = "Heartbeat"
  462. script:WaitForChild("Heartbeat")
  463.  
  464. frame = 1 / 60
  465. tf = 0
  466. allowframeloss = false
  467. tossremainder = false
  468.  
  469.  
  470. lastframe = tick()
  471. script.Heartbeat:Fire()
  472.  
  473.  
  474. game:GetService("RunService").Heartbeat:connect(function(s, p)
  475. tf = tf + s
  476. if tf >= frame then
  477. if allowframeloss then
  478. script.Heartbeat:Fire()
  479. lastframe = tick()
  480. else
  481. for i = 1, math.floor(tf / frame) do
  482. script.Heartbeat:Fire()
  483. end
  484. lastframe = tick()
  485. end
  486. if tossremainder then
  487. tf = 0
  488. else
  489. tf = tf - frame * math.floor(tf / frame)
  490. end
  491. end
  492. end)
  493. -------------------------------------------------------
  494. --End HeartBeat--
  495. -------------------------------------------------------
  496.  
  497. local ohno = Instance.new("Sound")
  498. ohno.Parent = hed
  499. ohno.Volume = 10
  500. ohno.Pitch = 1
  501. ohno.Looped = true
  502.  
  503. local bass = Instance.new("Sound") --why
  504. bass.Parent = hed
  505. bass.Volume = 7
  506. bass.Pitch = 1
  507. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  508. bass.Looped = true
  509.  
  510. local newnoob = Instance.new("Sound") --why
  511. newnoob.Parent = hed
  512. newnoob.Volume = 7
  513. newnoob.Pitch = 1
  514. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  515. newnoob.Looped = false
  516.  
  517. meme = Instance.new("Sound", hed)
  518. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  519. meme.Volume = 10
  520. meme.Pitch = 1
  521. meme.Looped = true
  522. meme.TimePosition = 1
  523.  
  524. TAUNT = Instance.new("Sound", tors)
  525. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  526. TAUNT.Volume = 10
  527. TAUNT.Pitch = 1
  528. TAUNT.Looped = false
  529. TAUNT.TimePosition = 0.12
  530.  
  531. TAUNT2 = Instance.new("Sound", tors)
  532. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  533. TAUNT2.Volume = 10
  534. TAUNT2.Pitch = 1
  535. TAUNT2.Looped = false
  536. TAUNT2.TimePosition = 0.12
  537.  
  538. chargeup = Instance.new("Sound", hed)
  539. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  540. chargeup.Volume = 10
  541. chargeup.Pitch = 1
  542. chargeup.Looped = true
  543. chargeup.TimePosition = 1
  544.  
  545. BTAUNT = Instance.new("Sound", tors)
  546. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  547. BTAUNT.Volume = 10
  548. BTAUNT.Pitch = 1
  549. BTAUNT.Looped = false
  550. BTAUNT.TimePosition = 0.2
  551.  
  552. NOTAUNT = Instance.new("Sound", tors)
  553. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  554. NOTAUNT.Volume = 10
  555. NOTAUNT.Pitch = 1
  556. NOTAUNT.Looped = false
  557. NOTAUNT.TimePosition = 0.2
  558.  
  559. NOSOUND = Instance.new("Sound", tors)
  560. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  561. NOSOUND.Volume = 10
  562. NOSOUND.Pitch = 1
  563. NOSOUND.Looped = false
  564. NOSOUND.TimePosition = 0.2
  565.  
  566. ITAUNT = Instance.new("Sound", tors)
  567. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  568. ITAUNT.Volume = 50
  569. ITAUNT.Pitch = 1
  570. ITAUNT.Looped = false
  571. ITAUNT.TimePosition = 0
  572.  
  573. BATAUNT = Instance.new("Sound", tors)
  574. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  575. BATAUNT.Volume = 10
  576. BATAUNT.Pitch = 1
  577. BATAUNT.Looped = false
  578. BATAUNT.TimePosition = 0
  579.  
  580. pop = Instance.new("Sound", tors)
  581. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  582. pop.Volume = 10
  583. pop.Pitch = 1
  584. pop.Looped = false
  585. pop.TimePosition = 0
  586.  
  587. STAUNT = Instance.new("Sound", tors)
  588. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  589. STAUNT.Volume = 10
  590. STAUNT.Pitch = 1
  591. STAUNT.Looped = false
  592. STAUNT.TimePosition = 0.05
  593.  
  594. DTAUNT = Instance.new("Sound", tors)
  595. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  596. DTAUNT.Volume = 10
  597. DTAUNT.Pitch = 1
  598. DTAUNT.Looped = false
  599. DTAUNT.TimePosition = 0
  600.  
  601. sex = Instance.new("Sound", tors)
  602. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  603. sex.Volume = 10
  604. sex.Pitch = 1
  605. sex.Looped = false
  606. sex.TimePosition = 0
  607.  
  608. so = Instance.new("Sound", tors)
  609. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  610. so.Volume = 10
  611. so.Pitch = 1
  612. so.Looped = false
  613. so.TimePosition = 0
  614.  
  615. LAZOR = Instance.new("Sound", ra)
  616. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  617. LAZOR.Volume = 10
  618. LAZOR.Pitch = 0.7
  619. LAZOR.Looped = false
  620. LAZOR.TimePosition = 0
  621.  
  622. WTF = Instance.new("Sound", tors)
  623. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  624. WTF.Volume = 10
  625. WTF.Pitch = 1
  626. WTF.Looped = false
  627. WTF.TimePosition = 0
  628.  
  629. MERKIO = Instance.new("Sound", tors) --why
  630. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  631. MERKIO.Volume = 5467543465
  632. MERKIO.Pitch = 1
  633. MERKIO.Looped = false
  634. MERKIO.TimePosition = 0
  635.  
  636. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  637. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  638. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  639. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  640. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  641. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  642.  
  643. -------------------------------------------------------
  644. --Start Important Functions--
  645. -------------------------------------------------------
  646. function MakeForm(PART,TYPE)
  647. if TYPE == "Cyl" then
  648. local MSH = IT("CylinderMesh",PART)
  649. elseif TYPE == "Ball" then
  650. local MSH = IT("SpecialMesh",PART)
  651. MSH.MeshType = "Sphere"
  652. elseif TYPE == "Wedge" then
  653. local MSH = IT("SpecialMesh",PART)
  654. MSH.MeshType = "Wedge"
  655. end
  656. end
  657.  
  658. function chatfunc(text, color)
  659. local chat = coroutine.wrap(function()
  660. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  661. char:FindFirstChild("TalkingBillBoard"):destroy()
  662. end
  663. local naeeym2 = Instance.new("BillboardGui", char)
  664. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  665. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  666. naeeym2.Adornee = hed
  667. naeeym2.Name = "TalkingBillBoard"
  668. local tecks2 = Instance.new("TextLabel", naeeym2)
  669. tecks2.BackgroundTransparency = 1
  670. tecks2.BorderSizePixel = 0
  671. tecks2.Text = ""
  672. tecks2.Font = "SciFi"
  673. tecks2.TextSize = 30
  674. tecks2.TextStrokeTransparency = 0
  675. tecks2.TextColor3 = color
  676. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  677. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  678. local tecks3 = Instance.new("TextLabel", naeeym2)
  679. tecks3.BackgroundTransparency = 1
  680. tecks3.BorderSizePixel = 0
  681. tecks3.Text = ""
  682. tecks3.Font = "SciFi"
  683. tecks3.TextSize = 30
  684. tecks3.TextStrokeTransparency = 0
  685. tecks3.TextColor3 = Color3.new(0, 0, 0)
  686. tecks3.TextStrokeColor3 = color
  687. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  688. coroutine.resume(coroutine.create(function()
  689. while true do
  690. swait(1)
  691. tecks2.TextColor3 = BrickColor.random().Color
  692. tecks3.TextStrokeColor3 = BrickColor.random().Color
  693. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  694. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  695. tecks2.Rotation = math.random(-5, 5)
  696. tecks3.Rotation = math.random(-5, 5)
  697. end
  698. end))
  699. for i = 1, string.len(text) do
  700. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  701. tecks2.Text = string.sub(text, 1, i)
  702. tecks3.Text = string.sub(text, 1, i)
  703. swait(1)
  704. end
  705. wait(1)
  706. local randomrot = math.random(1, 2)
  707. if randomrot == 1 then
  708. for i = 1, 50 do
  709. swait()
  710. tecks2.Rotation = tecks2.Rotation - 0.75
  711. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  712. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  713. tecks3.Rotation = tecks2.Rotation + 0.75
  714. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  715. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  716. end
  717. elseif randomrot == 2 then
  718. for i = 1, 50 do
  719. swait()
  720. tecks2.Rotation = tecks2.Rotation + 0.75
  721. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  722. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  723. tecks3.Rotation = tecks2.Rotation - 0.75
  724. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  725. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  726. end
  727. end
  728. naeeym2:Destroy()
  729. end)
  730. chat()
  731. end
  732.  
  733. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  734. local type = type
  735. local rng = Instance.new("Part", char)
  736. rng.Anchored = true
  737. rng.BrickColor = color
  738. rng.CanCollide = false
  739. rng.FormFactor = 3
  740. rng.Name = "Ring"
  741. rng.Material = "Neon"
  742. rng.Size = Vector3.new(1, 1, 1)
  743. rng.Transparency = 0
  744. rng.TopSurface = 0
  745. rng.BottomSurface = 0
  746. rng.CFrame = pos
  747. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  748. local rngm = Instance.new("SpecialMesh", rng)
  749. rngm.MeshType = "Sphere"
  750. rngm.Scale = Vector3.new(x1, y1, z1)
  751. local scaler2 = 1
  752. local speeder = FastSpeed
  753. if type == "Add" then
  754. scaler2 = 1 * value
  755. elseif type == "Divide" then
  756. scaler2 = 1 / value
  757. end
  758. coroutine.resume(coroutine.create(function()
  759. for i = 0, 10 / bonuspeed, 0.1 do
  760. swait()
  761. if type == "Add" then
  762. scaler2 = scaler2 - 0.01 * value / bonuspeed
  763. elseif type == "Divide" then
  764. scaler2 = scaler2 - 0.01 / value * bonuspeed
  765. end
  766. rng.BrickColor = BrickColor.random()
  767. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  768. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  769. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  770. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  771. end
  772. rng:Destroy()
  773. end))
  774. end
  775.  
  776. function SoulSteal(dude)
  777. if dude.Name ~= char then
  778. local bgf = IT("BodyGyro", dude.Head)
  779. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  780. local val = IT("BoolValue", dude)
  781. val.Name = "IsHit"
  782. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  783. local soulst = coroutine.wrap(function()
  784. local soul = Instance.new("Part",dude)
  785. soul.Size = Vector3.new(1,1,1)
  786. soul.CanCollide = false
  787. soul.Anchored = false
  788. soul.Position = torso.Position
  789. soul.Transparency = 1
  790. local PartEmmit1 = IT("ParticleEmitter", soul)
  791. PartEmmit1.LightEmission = 1
  792. PartEmmit1.Texture = "rbxassetid://569507414"
  793. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  794. PartEmmit1.Rate = 250
  795. PartEmmit1.Lifetime = NumberRange.new(1.6)
  796. PartEmmit1.Size = NumberSequence.new({
  797. NumberSequenceKeypoint.new(0, 1, 0),
  798. NumberSequenceKeypoint.new(1, 0, 0)
  799. })
  800. PartEmmit1.Transparency = NumberSequence.new({
  801. NumberSequenceKeypoint.new(0, 0, 0),
  802. NumberSequenceKeypoint.new(1, 1, 0)
  803. })
  804. PartEmmit1.Speed = NumberRange.new(0, 0)
  805. PartEmmit1.VelocitySpread = 30000
  806. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  807. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  808. local BodPoss = IT("BodyPosition", soul)
  809. BodPoss.P = 3000
  810. BodPoss.D = 1000
  811. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  812. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  813. wait(1.6)
  814. soul.Touched:connect(function(hit)
  815. if hit.Parent == char then
  816. soul:Destroy()
  817. end
  818. end)
  819. wait(1.2)
  820. while soul do
  821. swait()
  822. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  823. BodPoss.Position = tors.Position
  824. end
  825. end)
  826. soulst()
  827. end
  828. end
  829. function FaceMouse()
  830. local Cam = workspace.CurrentCamera
  831. return {
  832. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  833. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  834. }
  835. end
  836.  
  837. function Clerp(a, b, t)
  838. local qa = {QuaternionFromCFrame(a)}
  839. local qb = {QuaternionFromCFrame(b)}
  840. local ax, ay, az = a.x, a.y, a.z
  841. local bx, by, bz = b.x, b.y, b.z
  842. local _t = 1 - t
  843. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  844. end
  845.  
  846. function Eviscerate(dude)
  847. if dude.Name ~= char then
  848. local bgf = IT("BodyGyro", dude.Head)
  849. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  850. local val = IT("BoolValue", dude)
  851. val.Name = "IsHit"
  852. local ds = coroutine.wrap(function()
  853. dude:WaitForChild("Head"):BreakJoints()
  854. wait(0.5)
  855. target = nil
  856. coroutine.resume(coroutine.create(function()
  857. for i, v in pairs(dude:GetChildren()) do
  858. if v:IsA("Accessory") then
  859. v:Destroy()
  860. end
  861. if v:IsA("Humanoid") then
  862. v:Destroy()
  863. end
  864. if v:IsA("CharacterMesh") then
  865. v:Destroy()
  866. end
  867. if v:IsA("Model") then
  868. v:Destroy()
  869. end
  870. if v:IsA("Part") or v:IsA("MeshPart") then
  871. for x, o in pairs(v:GetChildren()) do
  872. if o:IsA("Decal") then
  873. o:Destroy()
  874. end
  875. end
  876. coroutine.resume(coroutine.create(function()
  877. v.Material = "Neon"
  878. v.CanCollide = false
  879. local PartEmmit1 = IT("ParticleEmitter", v)
  880. PartEmmit1.LightEmission = 1
  881. PartEmmit1.Texture = "rbxassetid://284205403"
  882. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  883. PartEmmit1.Rate = 150
  884. PartEmmit1.Lifetime = NumberRange.new(1)
  885. PartEmmit1.Size = NumberSequence.new({
  886. NumberSequenceKeypoint.new(0, 0.75, 0),
  887. NumberSequenceKeypoint.new(1, 0, 0)
  888. })
  889. PartEmmit1.Transparency = NumberSequence.new({
  890. NumberSequenceKeypoint.new(0, 0, 0),
  891. NumberSequenceKeypoint.new(1, 1, 0)
  892. })
  893. PartEmmit1.Speed = NumberRange.new(0, 0)
  894. PartEmmit1.VelocitySpread = 30000
  895. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  896. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  897. local BodPoss = IT("BodyPosition", v)
  898. BodPoss.P = 3000
  899. BodPoss.D = 1000
  900. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  901. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  902. v.Color = maincolor.Color
  903. coroutine.resume(coroutine.create(function()
  904. for i = 0, 49 do
  905. swait(1)
  906. v.Transparency = v.Transparency + 0.08
  907. end
  908. wait(0.5)
  909. PartEmmit1.Enabled = false
  910. wait(3)
  911. v:Destroy()
  912. dude:Destroy()
  913. end))
  914. end))
  915. end
  916. end
  917. end))
  918. end)
  919. ds()
  920. end
  921. end
  922.  
  923. function killnearest(position,range,maxstrength)
  924. for i,v in ipairs(workspace:GetChildren()) do
  925. local body = v:GetChildren()
  926. for part = 1, #body do
  927. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  928. if(body[part].Position - position).Magnitude < range then
  929. if v.ClassName == "Model" then
  930. v:BreakJoints()
  931. end
  932. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  933. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  934. end
  935. end
  936. end
  937. if v.ClassName == "Part" then
  938. if v.Anchored == false and (v.Position - position).Magnitude < range then
  939. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  940. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  941. end
  942. end
  943. end
  944. end
  945.  
  946.  
  947. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  948. local NEWPART = IT("Part")
  949. NEWPART.formFactor = FORMFACTOR
  950. NEWPART.Reflectance = REFLECTANCE
  951. NEWPART.Transparency = TRANSPARENCY
  952. NEWPART.CanCollide = false
  953. NEWPART.Locked = true
  954. NEWPART.Anchored = true
  955. if ANCHOR == false then
  956. NEWPART.Anchored = false
  957. end
  958. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  959. NEWPART.Name = NAME
  960. NEWPART.Size = SIZE
  961. NEWPART.Position = Torso.Position
  962. NEWPART.Material = MATERIAL
  963. NEWPART:BreakJoints()
  964. NEWPART.Parent = PARENT
  965. return NEWPART
  966. end
  967.  
  968. local joyemoji = Instance.new('ParticleEmitter', tors)
  969. joyemoji.VelocitySpread = 2000
  970. joyemoji.Lifetime = NumberRange.new(1)
  971. joyemoji.Speed = NumberRange.new(40)
  972. joy= {}
  973. for i=0, 19 do
  974. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  975. end
  976. joyemoji.Size = NumberSequence.new(joy)
  977. joyemoji.Rate = 0
  978. joyemoji.LockedToPart = false
  979. joyemoji.LightEmission = 0
  980. joyemoji.Texture = "rbxassetid://1176402123"
  981. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  982.  
  983. local LIT = Instance.new('ParticleEmitter', tors)
  984. LIT.VelocitySpread = 2000
  985. LIT.Lifetime = NumberRange.new(1)
  986. LIT.Speed = NumberRange.new(45)
  987. nani= {}
  988. for i=0, 19 do
  989. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  990. end
  991. LIT.Size = NumberSequence.new(nani)
  992. LIT.Rate = 0
  993. LIT.LockedToPart = false
  994. LIT.LightEmission = 0
  995. LIT.Texture = "rbxassetid://1492670151"
  996. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  997.  
  998. local ok = Instance.new('ParticleEmitter', tors)
  999. ok.VelocitySpread = 2000
  1000. ok.Lifetime = NumberRange.new(1)
  1001. ok.Speed = NumberRange.new(50)
  1002. cool= {}
  1003. for i=0, 19 do
  1004. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1005. end
  1006. ok.Size = NumberSequence.new(cool)
  1007. ok.Rate = 0
  1008. ok.LockedToPart = false
  1009. ok.LightEmission = 0
  1010. ok.Texture = "rbxassetid://636768448"
  1011. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1012.  
  1013. local toast = Instance.new('ParticleEmitter', tors)
  1014. toast.VelocitySpread = 2000
  1015. toast.Lifetime = NumberRange.new(1)
  1016. toast.Speed = NumberRange.new(60)
  1017. toasterstoasttoast= {}
  1018. for i=0, 19 do
  1019. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1020. end
  1021. toast.Size = NumberSequence.new(toasterstoasttoast)
  1022. toast.Rate = 0
  1023. toast.LockedToPart = false
  1024. toast.LightEmission = 0
  1025. toast.Texture = "rbxassetid://436096230"
  1026. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1027.  
  1028. function WhatHuh()
  1029. attack = true
  1030. hum.WalkSpeed = 1.01
  1031. CreateSound("130766865", hed, 10, 1)
  1032. Character.Head.face.Texture = "rbxassetid://276732672"
  1033. for i = 0,4,0.1 do
  1034. swait()
  1035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1041. end
  1042. for i = 0,6.7,0.1 do
  1043. swait()
  1044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1050. end
  1051. for i = 0,8.1,0.1 do
  1052. swait()
  1053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1058. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1059. end
  1060. for i = 0,1,0.1 do
  1061. swait()
  1062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1068. end
  1069. for i = 0,1,0.1 do
  1070. swait()
  1071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1073. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1075. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1077. end
  1078. for i = 0,4,0.1 do
  1079. swait()
  1080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1081. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1082. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1083. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1084. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1085. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1086. end
  1087. attack = false
  1088. Character.Head.face.Texture = "rbxassetid://620619801"
  1089. hum.WalkSpeed = 16
  1090. end
  1091.  
  1092. function EndMySufferingV3() --why
  1093. attack = true
  1094. hum.WalkSpeed = 1.01
  1095. Character.Head.face.Texture = "rbxassetid://202210455"
  1096. local A = math.random(1,5)
  1097. if A == 1 then
  1098. meme.SoundId = "rbxassetid://295810519"
  1099. end
  1100. if A == 2 then
  1101. meme.SoundId = "rbxassetid://1124778077"
  1102. end
  1103. if A == 3 then
  1104. meme.SoundId = "rbxassetid://464157070"
  1105. end
  1106. if A == 4 then
  1107. meme.SoundId = "rbxassetid://146334595"
  1108. end
  1109. if A == 5 then
  1110. meme.SoundId = "rbxassetid://145536915"
  1111. end
  1112. meme:Play()
  1113. bass:Play()
  1114. joyemoji.Rate = 70
  1115. LIT.Rate = 70
  1116. ok.Rate = 70
  1117. toast.Rate = 70
  1118.  
  1119. for i = 0,50,0.1 do
  1120. swait()
  1121. CameraEnshaking(1, 10)
  1122. bass.Parent = hed
  1123. meme.Parent = hed
  1124. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1125. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1126. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1127. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1128. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1130. end
  1131. bass:Stop()
  1132. meme:Stop()
  1133. joyemoji.Rate = 0
  1134. LIT.Rate = 0
  1135. ok.Rate = 0
  1136. toast.Rate = 0
  1137. Character.Head.face.Texture = "rbxassetid://620619801"
  1138. attack = false
  1139. hum.WalkSpeed = 16
  1140. end
  1141.  
  1142. function slap()
  1143. attack = true
  1144. hum.WalkSpeed = 1.01
  1145. local icri = CreateSound("1205111204", hed, 10, 1)
  1146. swait(165)
  1147. local FRAME = tors.CFrame
  1148. repeat
  1149. swait()
  1150. Character.Head.face.Texture = "rbxassetid://582931093"
  1151. CameraEnshaking(1, 10)
  1152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1156. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1157. tors.CFrame = FRAME * CF(0,1,0)
  1158. swait()
  1159. tors.CFrame = FRAME
  1160. until icri.Playing == false
  1161. Character.Head.face.Texture = "rbxassetid://620619801"
  1162. attack = false
  1163. hum.WalkSpeed = 16
  1164. end
  1165.  
  1166. function EndMySufferingV2()
  1167. attack = true
  1168. for i = 0,6,0.1 do
  1169. swait()
  1170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1174. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1175. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1176. end
  1177. CreateSound("1093102664", hed, 10, 1)
  1178. CameraEnshaking(3, 8)
  1179. for i = 0,2,0.1 do
  1180. swait()
  1181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1185. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1186. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1187. end
  1188. hum.MaxHealth = 0
  1189. ragdoll(char)
  1190. CreateSound("135488453", hed, 5, 1)
  1191. error("Seems like you just died.")
  1192. end
  1193.  
  1194. function Clerp(a, b, t)
  1195. local qa = {
  1196. QuaternionFromCFrame(a)
  1197. }
  1198. local qb = {
  1199. QuaternionFromCFrame(b)
  1200. }
  1201. local ax, ay, az = a.x, a.y, a.z
  1202. local bx, by, bz = b.x, b.y, b.z
  1203. local _t = 1 - t
  1204. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1205. end
  1206.  
  1207. function Swait(NUMBER)
  1208. if NUMBER == 0 or NUMBER == nil then
  1209. ArtificialHB.Event:wait()
  1210. else
  1211. for i = 1, NUMBER do
  1212. ArtificialHB.Event:wait()
  1213. end
  1214. end
  1215. end
  1216.  
  1217. function swait(num)
  1218. if num == 0 or num == nil then
  1219. game:service("RunService").Stepped:wait(0)
  1220. else
  1221. for i = 0, num do
  1222. game:service("RunService").Stepped:wait(0)
  1223. end
  1224. end
  1225. end
  1226. function thread(f)
  1227. coroutine.resume(coroutine.create(f))
  1228. end
  1229. function clerp(a, b, t)
  1230. local qa = {
  1231. QuaternionFromCFrame(a)
  1232. }
  1233. local qb = {
  1234. QuaternionFromCFrame(b)
  1235. }
  1236. local ax, ay, az = a.x, a.y, a.z
  1237. local bx, by, bz = b.x, b.y, b.z
  1238. local _t = 1 - t
  1239. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1240. end
  1241. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1242. coroutine.resume(coroutine.create(function()
  1243. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1244. wave.Anchored = true
  1245. wave.CFrame = Part.CFrame * cframe1
  1246. local Msh = Create("SpecialMesh"){
  1247. Parent = wave,
  1248. MeshType = "Sphere"
  1249. }
  1250. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1251. for i = 0, 1, 0.2 do
  1252. wait()
  1253. local dir = wave.CFrame.lookVector * -1
  1254. local pos = rayCast(wave.Position, dir, 5, Character)
  1255. wave.CFrame = wave.CFrame * cframe2
  1256. table.insert(Effects, {
  1257. wave,
  1258. "Sphere",
  1259. 0.01,
  1260. .03,
  1261. .03,
  1262. .03,
  1263. })
  1264. end
  1265. end))
  1266. end
  1267.  
  1268. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1269. MakeForm(RightHole,"Cyl")
  1270. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1271. MakeForm(LeftHole,"Cyl")
  1272.  
  1273. function getbloody(victim,amount)
  1274. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1275. PART.CFrame = victim.CFrame
  1276. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1277. Debris:AddItem(PART,5)
  1278. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1279. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1280. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1281. local prtcl = asd:Clone()
  1282. prtcl.Parent = PART
  1283. prtcl:Emit(amount*10)
  1284. end
  1285.  
  1286. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1287. local type = type
  1288. local rng = Instance.new("Part", char)
  1289. rng.Anchored = true
  1290. rng.BrickColor = color
  1291. rng.CanCollide = false
  1292. rng.FormFactor = 3
  1293. rng.Name = "Ring"
  1294. rng.Material = "Neon"
  1295. rng.Size = Vector3.new(1, 1, 1)
  1296. rng.Transparency = 0
  1297. rng.TopSurface = 0
  1298. rng.BottomSurface = 0
  1299. rng.CFrame = pos
  1300. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1301. local rngm = Instance.new("SpecialMesh", rng)
  1302. rngm.MeshType = "Brick"
  1303. rngm.Scale = VT(x1,y1,z1)
  1304. if rainbowmode == true then
  1305. rng.Color = Color3.new(r/255,g/255,b/255)
  1306. end
  1307. local scaler2 = 1
  1308. local speeder = FastSpeed/10
  1309. if type == "Add" then
  1310. scaler2 = 1*value
  1311. elseif type == "Divide" then
  1312. scaler2 = 1/value
  1313. end
  1314. coroutine.resume(coroutine.create(function()
  1315. for i = 0,10/bonuspeed,0.1 do
  1316. swait()
  1317. if type == "Add" then
  1318. scaler2 = scaler2 - 0.01*value/bonuspeed
  1319. elseif type == "Divide" then
  1320. scaler2 = scaler2 - 0.01/value*bonuspeed
  1321. end
  1322. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1323. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1324. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1325. end
  1326. rng:Destroy()
  1327. end))
  1328. end
  1329. New = function(Object, Parent, Name, Data)
  1330. local Object = Instance.new(Object)
  1331. for Index, Value in pairs(Data or {}) do
  1332. Object[Index] = Value
  1333. end
  1334. Object.Parent = Parent
  1335. Object.Name = Name
  1336. return Object
  1337. end
  1338. function QuaternionFromCFrame(cf)
  1339. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1340. local trace = m00 + m11 + m22
  1341. if trace > 0 then
  1342. local s = math.sqrt(1 + trace)
  1343. local recip = 0.5 / s
  1344. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1345. else
  1346. local i = 0
  1347. if m00 < m11 then
  1348. i = 1
  1349. end
  1350. if m22 > (i == 0 and m00 or m11) then
  1351. i = 2
  1352. end
  1353. if i == 0 then
  1354. local s = math.sqrt(m00 - m11 - m22 + 1)
  1355. local recip = 0.5 / s
  1356. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1357. elseif i == 1 then
  1358. local s = math.sqrt(m11 - m22 - m00 + 1)
  1359. local recip = 0.5 / s
  1360. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1361. elseif i == 2 then
  1362. local s = math.sqrt(m22 - m00 - m11 + 1)
  1363. local recip = 0.5 / s
  1364. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1365. end
  1366. end
  1367. end
  1368. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1369. local xs, ys, zs = x + x, y + y, z + z
  1370. local wx, wy, wz = w * xs, w * ys, w * zs
  1371. local xx = x * xs
  1372. local xy = x * ys
  1373. local xz = x * zs
  1374. local yy = y * ys
  1375. local yz = y * zs
  1376. local zz = z * zs
  1377. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1378. end
  1379.  
  1380. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1381. function WACKYEFFECT(Table)
  1382. local TYPE = (Table.EffectType or "Sphere")
  1383. local SIZE = (Table.Size or VT(1,1,1))
  1384. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1385. local TRANSPARENCY = (Table.Transparency or 0)
  1386. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1387. local CFRAME = (Table.CFrame or Torso.CFrame)
  1388. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1389. local ROTATION1 = (Table.RotationX or 0)
  1390. local ROTATION2 = (Table.RotationY or 0)
  1391. local ROTATION3 = (Table.RotationZ or 0)
  1392. local MATERIAL = (Table.Material or "Neon")
  1393. local COLOR = (Table.Color or C3(1,1,1))
  1394. local TIME = (Table.Time or 45)
  1395. local SOUNDID = (Table.SoundID or nil)
  1396. local SOUNDPITCH = (Table.SoundPitch or nil)
  1397. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1398. coroutine.resume(coroutine.create(function()
  1399. local PLAYSSOUND = false
  1400. local SOUND = nil
  1401. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1402. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1403. PLAYSSOUND = true
  1404. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1405. end
  1406. EFFECT.Color = COLOR
  1407. local MSH = nil
  1408. if TYPE == "Sphere" then
  1409. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1410. elseif TYPE == "Block" then
  1411. MSH = IT("BlockMesh",EFFECT)
  1412. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1413. elseif TYPE == "Wave" then
  1414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1415. elseif TYPE == "Ring" then
  1416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1417. elseif TYPE == "Slash" then
  1418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1419. elseif TYPE == "Round Slash" then
  1420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1421. elseif TYPE == "Swirl" then
  1422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1423. elseif TYPE == "Skull" then
  1424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1425. elseif TYPE == "Crystal" then
  1426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1427. end
  1428. if MSH ~= nil then
  1429. local MOVESPEED = nil
  1430. if MOVEDIRECTION ~= nil then
  1431. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1432. end
  1433. local GROWTH = SIZE - ENDSIZE
  1434. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1435. if TYPE == "Block" then
  1436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1437. else
  1438. EFFECT.CFrame = CFRAME
  1439. end
  1440. for LOOP = 1, TIME+1 do
  1441. Swait()
  1442. MSH.Scale = MSH.Scale - GROWTH/TIME
  1443. if TYPE == "Wave" then
  1444. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1445. end
  1446. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1447. if TYPE == "Block" then
  1448. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1449. else
  1450. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1451. end
  1452. if MOVEDIRECTION ~= nil then
  1453. local ORI = EFFECT.Orientation
  1454. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1455. EFFECT.Orientation = ORI
  1456. end
  1457. end
  1458. if PLAYSSOUND == false then
  1459. EFFECT:remove()
  1460. else
  1461. repeat Swait() until SOUND.Playing == false
  1462. EFFECT:remove()
  1463. end
  1464. else
  1465. if PLAYSSOUND == false then
  1466. EFFECT:remove()
  1467. else
  1468. repeat Swait() until SOUND.Playing == false
  1469. EFFECT:remove()
  1470. end
  1471. end
  1472. end))
  1473. end
  1474.  
  1475.  
  1476. function QuaternionSlerp(a, b, t)
  1477. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1478. local startInterp, finishInterp
  1479. if cosTheta >= 1.0E-4 then
  1480. if 1 - cosTheta > 1.0E-4 then
  1481. local theta = math.acos(cosTheta)
  1482. local invSinTheta = 1 / Sin(theta)
  1483. startInterp = Sin((1 - t) * theta) * invSinTheta
  1484. finishInterp = Sin(t * theta) * invSinTheta
  1485. else
  1486. startInterp = 1 - t
  1487. finishInterp = t
  1488. end
  1489. elseif 1 + cosTheta > 1.0E-4 then
  1490. local theta = math.acos(-cosTheta)
  1491. local invSinTheta = 1 / Sin(theta)
  1492. startInterp = Sin((t - 1) * theta) * invSinTheta
  1493. finishInterp = Sin(t * theta) * invSinTheta
  1494. else
  1495. startInterp = t - 1
  1496. finishInterp = t
  1497. end
  1498. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1499. end
  1500. function rayCast(Position, Direction, Range, Ignore)
  1501. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1502. end
  1503. local RbxUtility = LoadLibrary("RbxUtility")
  1504. local Create = RbxUtility.Create
  1505.  
  1506. -------------------------------------------------------
  1507. --Start Damage Function--
  1508. -------------------------------------------------------
  1509. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1510. local type = type
  1511. local rng = Instance.new("Part", char)
  1512. rng.Anchored = true
  1513. rng.BrickColor = color
  1514. rng.CanCollide = false
  1515. rng.FormFactor = 3
  1516. rng.Name = "Ring"
  1517. rng.Material = "Neon"
  1518. rng.Size = Vector3.new(1, 1, 1)
  1519. rng.Transparency = 0
  1520. rng.TopSurface = 0
  1521. rng.BottomSurface = 0
  1522. rng.CFrame = pos
  1523. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1524. local rngm = Instance.new("SpecialMesh", rng)
  1525. rngm.MeshType = "Sphere"
  1526. rngm.Scale = Vector3.new(x1, y1, z1)
  1527. local scaler2 = 1
  1528. local speeder = FastSpeed
  1529. if type == "Add" then
  1530. scaler2 = 1 * value
  1531. elseif type == "Divide" then
  1532. scaler2 = 1 / value
  1533. end
  1534. coroutine.resume(coroutine.create(function()
  1535. for i = 0, 10 / bonuspeed, 0.1 do
  1536. swait()
  1537. if type == "Add" then
  1538. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1539. elseif type == "Divide" then
  1540. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1541. end
  1542. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1543. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1544. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1545. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1546. end
  1547. rng:Destroy()
  1548. end))
  1549. end
  1550. -----------------------------
  1551. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1552. if hit.Parent == nil then
  1553. return
  1554. end
  1555. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1556. for _, v in pairs(hit.Parent:children()) do
  1557. if v:IsA("Humanoid") then
  1558. h = v
  1559. end
  1560. end
  1561. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1562.  
  1563. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1564. end
  1565.  
  1566. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1567. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1568. if hit.Parent.DebounceHit.Value == true then
  1569. return
  1570. end
  1571. end
  1572. if insta == true then
  1573. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1574. end
  1575. local c = Create("ObjectValue"){
  1576. Name = "creator",
  1577. Value = game:service("Players").LocalPlayer,
  1578. Parent = h,
  1579. }
  1580. game:GetService("Debris"):AddItem(c, .5)
  1581. if HitSound ~= nil and HitPitch ~= nil then
  1582. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1583. end
  1584. local Damage = math.random(minim, maxim)
  1585. local blocked = false
  1586. local block = hit.Parent:findFirstChild("Block")
  1587. if block ~= nil then
  1588. if block.className == "IntValue" then
  1589. if block.Value > 0 then
  1590. blocked = true
  1591. block.Value = block.Value - 1
  1592. print(block.Value)
  1593. end
  1594. end
  1595. end
  1596. if blocked == false then
  1597. h.Health = h.Health - Damage
  1598. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1599. else
  1600. h.Health = h.Health - (Damage / 2)
  1601. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1602. end
  1603. if Type == "Knockdown" then
  1604. local hum = hit.Parent.Humanoid
  1605. hum.PlatformStand = true
  1606. coroutine.resume(coroutine.create(function(HHumanoid)
  1607. swait(1)
  1608. HHumanoid.PlatformStand = false
  1609. end), hum)
  1610. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1611. local bodvol = Create("BodyVelocity"){
  1612. velocity = angle * knockback,
  1613. P = 5000,
  1614. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1615. Parent = hit,
  1616. }
  1617. local rl = Create("BodyAngularVelocity"){
  1618. P = 3000,
  1619. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1620. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1621. Parent = hit,
  1622. }
  1623. game:GetService("Debris"):AddItem(bodvol, .5)
  1624. game:GetService("Debris"):AddItem(rl, .5)
  1625. elseif Type == "Random Guy" then
  1626. local vp = Create("BodyVelocity"){
  1627. P = 500,
  1628. maxForce = Vector3.new(math.huge, 0, math.huge),
  1629. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1630. }
  1631. if knockback > 0 then
  1632. vp.Parent = hit.Parent.Torso
  1633. end
  1634. game:GetService("Debris"):AddItem(vp, .5)
  1635. elseif Type == "Up" then
  1636. local bodyVelocity = Create("BodyVelocity"){
  1637. velocity = Vector3.new(0, 20, 0),
  1638. P = 5000,
  1639. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1640. Parent = hit,
  1641. }
  1642. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1643. elseif Type == "DarkUp" then
  1644. coroutine.resume(coroutine.create(function()
  1645. for i = 0, 1, 0.1 do
  1646. swait()
  1647. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1648. end
  1649. end))
  1650. local bodyVelocity = Create("BodyVelocity"){
  1651. velocity = Vector3.new(0, 20, 0),
  1652. P = 5000,
  1653. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1654. Parent = hit,
  1655. }
  1656. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1657. elseif Type == "Snare" then
  1658. local bp = Create("BodyPosition"){
  1659. P = 2000,
  1660. D = 100,
  1661. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1662. position = hit.Parent.Torso.Position,
  1663. Parent = hit.Parent.Torso,
  1664. }
  1665. game:GetService("Debris"):AddItem(bp, 1)
  1666. elseif Type == "Freeze" then
  1667. local BodPos = Create("BodyPosition"){
  1668. P = 50000,
  1669. D = 1000,
  1670. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1671. position = hit.Parent.Torso.Position,
  1672. Parent = hit.Parent.Torso,
  1673. }
  1674. local BodGy = Create("BodyGyro") {
  1675. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1676. P = 20e+003,
  1677. Parent = hit.Parent.Torso,
  1678. cframe = hit.Parent.Torso.CFrame,
  1679. }
  1680. hit.Parent.Torso.Anchored = true
  1681. coroutine.resume(coroutine.create(function(Part)
  1682. swait(1.5)
  1683. Part.Anchored = false
  1684. end), hit.Parent.Torso)
  1685. game:GetService("Debris"):AddItem(BodPos, 3)
  1686. game:GetService("Debris"):AddItem(BodGy, 3)
  1687. end
  1688. local debounce = Create("BoolValue"){
  1689. Name = "DebounceHit",
  1690. Parent = hit.Parent,
  1691. Value = true,
  1692. }
  1693. game:GetService("Debris"):AddItem(debounce, Delay)
  1694. c = Create("ObjectValue"){
  1695. Name = "creator",
  1696. Value = Player,
  1697. Parent = h,
  1698. }
  1699. game:GetService("Debris"):AddItem(c, .5)
  1700. end
  1701. end
  1702. -------------------------------------------------------
  1703. --End Damage Function--
  1704. -------------------------------------------------------
  1705.  
  1706. -------------------------------------------------------
  1707. --Start Damage Function Customization--
  1708. -------------------------------------------------------
  1709. function ShowDamage(Pos, Text, Time, Color)
  1710. local Rate = (1 / 30)
  1711. local Pos = (Pos or Vector3.new(0, 0, 0))
  1712. local Text = (Text or "")
  1713. local Time = (Time or 2)
  1714. local Color = (Color or Color3.new(1, 0, 1))
  1715. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1716. EffectPart.Anchored = true
  1717. local BillboardGui = Create("BillboardGui"){
  1718. Size = UDim2.new(3, 0, 3, 0),
  1719. Adornee = EffectPart,
  1720. Parent = EffectPart,
  1721. }
  1722. local TextLabel = Create("TextLabel"){
  1723. BackgroundTransparency = 1,
  1724. Size = UDim2.new(1, 0, 1, 0),
  1725. Text = Text,
  1726. Font = "Bodoni",
  1727. TextColor3 = Color,
  1728. TextScaled = true,
  1729. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1730. Parent = BillboardGui,
  1731. }
  1732. game.Debris:AddItem(EffectPart, (Time))
  1733. EffectPart.Parent = game:GetService("Workspace")
  1734. delay(0, function()
  1735. local Frames = (Time / Rate)
  1736. for Frame = 1, Frames do
  1737. wait(Rate)
  1738. local Percent = (Frame / Frames)
  1739. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1740. TextLabel.TextTransparency = Percent
  1741. end
  1742. if EffectPart and EffectPart.Parent then
  1743. EffectPart:Destroy()
  1744. end
  1745. end)
  1746. end
  1747.  
  1748. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1749. local type = type
  1750. local rng = Instance.new("Part", char)
  1751. rng.Anchored = true
  1752. rng.BrickColor = color
  1753. rng.CanCollide = false
  1754. rng.FormFactor = 3
  1755. rng.Name = "Ring"
  1756. rng.Material = "Neon"
  1757. rng.Size = Vector3.new(1, 1, 1)
  1758. rng.Transparency = 0
  1759. rng.TopSurface = 0
  1760. rng.BottomSurface = 0
  1761. rng.CFrame = pos
  1762. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1763. local rngm = Instance.new("SpecialMesh", rng)
  1764. rngm.MeshType = "Brick"
  1765. rngm.Scale = Vector3.new(x1,y1,z1)
  1766. local scaler2 = 1
  1767. local speeder = FastSpeed/10
  1768. if type == "Add" then
  1769. scaler2 = 1*value
  1770. elseif type == "Divide" then
  1771. scaler2 = 1/value
  1772. end
  1773. coroutine.resume(coroutine.create(function()
  1774. for i = 0,10/bonuspeed,0.1 do
  1775. swait()
  1776. if type == "Add" then
  1777. scaler2 = scaler2 - 0.01*value/bonuspeed
  1778. elseif type == "Divide" then
  1779. scaler2 = scaler2 - 0.01/value*bonuspeed
  1780. end
  1781. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1782. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1783. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1784. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1785. end
  1786. rng:Destroy()
  1787. end))
  1788. end
  1789.  
  1790. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1791. local p = Instance.new("Part",EffectModel)
  1792. p.BrickColor = BrickColor.new(colour)
  1793. p.Size = Vector3.new()
  1794. p.Anchored = true
  1795. p.CanCollide = false
  1796. p.CFrame = cf
  1797. if inverse == true then
  1798. p.Transparency = 1
  1799. else
  1800. p.Transparency = 0
  1801. end
  1802. local m = Instance.new("SpecialMesh",p)
  1803. m.MeshId = meshid
  1804. m.TextureId = textid
  1805. m.Scale = meshstart
  1806. coroutine.wrap(function()
  1807. for i=0,1,factor do
  1808. swait()
  1809. if inverse == true then
  1810. p.Transparency = 1-i
  1811. else
  1812. p.Transparency = i
  1813. end
  1814. m.Scale = m.Scale + meshadd
  1815. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1816. end
  1817. p:Destroy()
  1818. end)()
  1819. return p
  1820. end
  1821. -------------------------------------------------------
  1822. --End Damage Function Customization--
  1823. -------------------------------------------------------
  1824.  
  1825. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1826. for _, c in pairs(workspace:children()) do
  1827. local hum = c:findFirstChild("Humanoid")
  1828. if hum ~= nil then
  1829. local head = c:findFirstChild("Head")
  1830. if head ~= nil then
  1831. local targ = head.Position - Part.Position
  1832. local mag = targ.magnitude
  1833. if magni >= mag and c.Name ~= plr.Name then
  1834. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1835. end
  1836. end
  1837. end
  1838. end
  1839. end
  1840.  
  1841.  
  1842. CFuncs = {
  1843. Part = {
  1844. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1845. local Part = Create("Part")({
  1846. Parent = Parent,
  1847. Reflectance = Reflectance,
  1848. Transparency = Transparency,
  1849. CanCollide = false,
  1850. Locked = true,
  1851. BrickColor = BrickColor.new(tostring(BColor)),
  1852. Name = Name,
  1853. Size = Size,
  1854. Material = Material
  1855. })
  1856. RemoveOutlines(Part)
  1857. return Part
  1858. end
  1859. },
  1860. Mesh = {
  1861. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1862. local Msh = Create(Mesh)({
  1863. Parent = Part,
  1864. Offset = OffSet,
  1865. Scale = Scale
  1866. })
  1867. if Mesh == "SpecialMesh" then
  1868. Msh.MeshType = MeshType
  1869. Msh.MeshId = MeshId
  1870. end
  1871. return Msh
  1872. end
  1873. },
  1874. Mesh = {
  1875. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1876. local Msh = Create(Mesh)({
  1877. Parent = Part,
  1878. Offset = OffSet,
  1879. Scale = Scale
  1880. })
  1881. if Mesh == "SpecialMesh" then
  1882. Msh.MeshType = MeshType
  1883. Msh.MeshId = MeshId
  1884. end
  1885. return Msh
  1886. end
  1887. },
  1888. Weld = {
  1889. Create = function(Parent, Part0, Part1, C0, C1)
  1890. local Weld = Create("Weld")({
  1891. Parent = Parent,
  1892. Part0 = Part0,
  1893. Part1 = Part1,
  1894. C0 = C0,
  1895. C1 = C1
  1896. })
  1897. return Weld
  1898. end
  1899. },
  1900. Sound = {
  1901. Create = function(id, par, vol, pit)
  1902. coroutine.resume(coroutine.create(function()
  1903. local S = Create("Sound")({
  1904. Volume = vol,
  1905. Pitch = pit or 1,
  1906. SoundId = id,
  1907. Parent = par or workspace
  1908. })
  1909. wait()
  1910. S:play()
  1911. game:GetService("Debris"):AddItem(S, 6)
  1912. end))
  1913. end
  1914. },
  1915. ParticleEmitter = {
  1916. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1917. local fp = Create("ParticleEmitter")({
  1918. Parent = Parent,
  1919. Color = ColorSequence.new(Color1, Color2),
  1920. LightEmission = LightEmission,
  1921. Size = Size,
  1922. Texture = Texture,
  1923. Transparency = Transparency,
  1924. ZOffset = ZOffset,
  1925. Acceleration = Accel,
  1926. Drag = Drag,
  1927. LockedToPart = LockedToPart,
  1928. VelocityInheritance = VelocityInheritance,
  1929. EmissionDirection = EmissionDirection,
  1930. Enabled = Enabled,
  1931. Lifetime = LifeTime,
  1932. Rate = Rate,
  1933. Rotation = Rotation,
  1934. RotSpeed = RotSpeed,
  1935. Speed = Speed,
  1936. VelocitySpread = VelocitySpread
  1937. })
  1938. return fp
  1939. end
  1940. }
  1941. }
  1942. function RemoveOutlines(part)
  1943. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1944. end
  1945. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1946. local Part = Create("Part")({
  1947. formFactor = FormFactor,
  1948. Parent = Parent,
  1949. Reflectance = Reflectance,
  1950. Transparency = Transparency,
  1951. CanCollide = false,
  1952. Locked = true,
  1953. BrickColor = BrickColor.new(tostring(BColor)),
  1954. Name = Name,
  1955. Size = Size,
  1956. Material = Material
  1957. })
  1958. RemoveOutlines(Part)
  1959. return Part
  1960. end
  1961. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1962. local Msh = Create(Mesh)({
  1963. Parent = Part,
  1964. Offset = OffSet,
  1965. Scale = Scale
  1966. })
  1967. if Mesh == "SpecialMesh" then
  1968. Msh.MeshType = MeshType
  1969. Msh.MeshId = MeshId
  1970. end
  1971. return Msh
  1972. end
  1973. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1974. local Weld = Create("Weld")({
  1975. Parent = Parent,
  1976. Part0 = Part0,
  1977. Part1 = Part1,
  1978. C0 = C0,
  1979. C1 = C1
  1980. })
  1981. return Weld
  1982. end
  1983.  
  1984. abss = Instance.new("BillboardGui",char)
  1985. abss.Size = UDim2.new(10,0,10,0)
  1986. abss.Enabled = false
  1987. imgl = Instance.new("ImageLabel",abss)
  1988. imgl.Position = UDim2.new(0,0,0,0)
  1989. imgl.Size = UDim2.new(1,0,1,0)
  1990. imgl.Image = "rbxassetid://153485522"
  1991. imgl.BackgroundTransparency = 1
  1992. imgl.ImageColor3 = Color3.new(.9,0,0)
  1993. img2 = Instance.new("ImageLabel",abss)
  1994. img2.Position = UDim2.new(0,0,0,0)
  1995. img2.Size = UDim2.new(1,0,1,0)
  1996. img2.Image = "rbxassetid://153485522"
  1997. img2.BackgroundTransparency = 1
  1998. img2.ImageColor3 = Color3.new(.9,0,0)
  1999.  
  2000. function TargetSelect(person)
  2001. local dd=coroutine.wrap(function()
  2002. if targetted ~= person then
  2003. targetted = person
  2004. img2.Size = UDim2.new(1,0,1,0)
  2005. img2.ImageTransparency = 0
  2006. img2.Position = UDim2.new(0,0,0,0)
  2007. for i = 0, 2, 0.1 do
  2008. swait()
  2009. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2010. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2011. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2012. end
  2013. end
  2014. end)
  2015. dd()
  2016. end
  2017.  
  2018. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2019. local NEWWELD = IT(TYPE)
  2020. NEWWELD.Part0 = PART0
  2021. NEWWELD.Part1 = PART1
  2022. NEWWELD.C0 = C0
  2023. NEWWELD.C1 = C1
  2024. NEWWELD.Parent = PARENT
  2025. return NEWWELD
  2026. end
  2027.  
  2028. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2029.  
  2030. local Blood1 = Create("ParticleEmitter")({
  2031. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2032. Transparency = NumberSequence.new(0.1, 1),
  2033. Size = NumberSequence.new(0.5, 0),
  2034. Texture = "rbxassetid://602578593",
  2035. Lifetime = NumberRange.new(0.8),
  2036. Rate = 255,
  2037. VelocitySpread = 40,
  2038. Rotation = NumberRange.new(100),
  2039. Speed = NumberRange.new(5),
  2040. LightEmission = 0,
  2041. LockedToPart = false,
  2042. Acceleration = Vector3.new(0, -10, 0),
  2043. EmissionDirection = "Bottom"
  2044. })
  2045. function Sayonara()
  2046. local target = nil
  2047. local targettorso = nil
  2048. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2049. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2050. target = mouse.Target.Parent.Humanoid
  2051. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2052. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2053. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2054. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2055. end
  2056. end
  2057. if target ~= nil then
  2058. targettorso.Anchored = true
  2059. attack = true
  2060. hum.WalkSpeed = 0
  2061. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2062. for i = 0,6.2,0.1 do
  2063. swait()
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2070. end
  2071. do
  2072. CreateSound("429400881", targettorso, 5, 1)
  2073. local ModelArm02 = New("Model", char, "Arm", {})
  2074. local ModelArm03 = New("Model", char, "Arm", {})
  2075. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2076. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2077. local Arm02 = targetleftarm:Clone()
  2078. local Arm03 = targetrightarm:Clone()
  2079. targetleftarm.Transparency = 1
  2080. targetrightarm.Transparency = 1
  2081. Arm02.Parent = ModelArm02
  2082. Arm03.Parent = ModelArm03
  2083. for i, v in pairs(Arm02:GetChildren()) do
  2084. v:Destroy()
  2085. end
  2086. for i, v in pairs(Arm03:GetChildren()) do
  2087. v:Destroy()
  2088. end
  2089. local weldArm02 = Instance.new("Weld")
  2090. weldArm02.Parent = Arm02
  2091. weldArm02.Part0 = targetleftarm
  2092. weldArm02.Part1 = Arm02
  2093. weldArm02.C1 = CFrame.new(0, 0, 0)
  2094. local weldArm03 = Instance.new("Weld")
  2095. weldArm03.Parent = Arm03
  2096. weldArm03.Part0 = targetrightarm
  2097. weldArm03.Part1 = Arm03
  2098. weldArm03.C1 = CFrame.new(0, 0, 0)
  2099. for i, v in pairs(target:GetChildren()) do
  2100. if v:IsA("Shirt") then
  2101. v:clone().Parent = ModelArm02
  2102. end
  2103. end
  2104. for i, v in pairs(target:GetChildren()) do
  2105. if v:IsA("Shirt") then
  2106. v:clone().Parent = ModelArm03
  2107. end
  2108. end
  2109. weldArm02.Part0 = la
  2110. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2111. weldArm03.Part0 = ra
  2112. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2113. local BE1 = Blood1:Clone()
  2114. BE1.Parent = targetleftarm
  2115. game:GetService("Debris"):AddItem(BE1, 3)
  2116. BE1.Rate = 255
  2117. local BE2 = Blood1:Clone()
  2118. BE2.Parent = targetrightarm
  2119. game:GetService("Debris"):AddItem(BE2, 3)
  2120. BE2.Rate = 255
  2121. for i = 0,6.2,0.1 do
  2122. swait()
  2123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2129. end
  2130. for i = 0,6.2,0.1 do
  2131. swait()
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2134. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2135. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2138. end
  2139. CreateSound("541909763", targettorso, 5, .8)
  2140. weldArm02:Destroy()
  2141. Arm02.CanCollide = true
  2142. weldArm03:Destroy()
  2143. Arm03.CanCollide = true
  2144. local bodyVelocity2 = Create("BodyVelocity")({
  2145. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2146. P = 5000,
  2147. maxForce = Vector3.new(8000, 8000, 8000),
  2148. Parent = Arm02
  2149. })
  2150. local bodyVelocity3 = Create("BodyVelocity")({
  2151. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2152. P = 5000,
  2153. maxForce = Vector3.new(8000, 8000, 8000),
  2154. Parent = Arm03
  2155. })
  2156. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2157. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2158. for i = 0,6.2,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2166. end
  2167. for i = 0,6.2,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2175. end
  2176. targettorso:Remove()
  2177. for i = 0,6.2,0.1 do
  2178. swait()
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2185. end
  2186. end
  2187. targettorso.Anchored = false
  2188. attack = false
  2189. hum.WalkSpeed = 16
  2190. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2191. end
  2192. end
  2193.  
  2194. -------------------------------------------------------
  2195. --Start Effect Function--
  2196. -------------------------------------------------------
  2197. EffectModel = Instance.new("Model", char)
  2198. Effects = {
  2199. Block = {
  2200. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2201. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2202. prt.Anchored = true
  2203. prt.CFrame = cframe
  2204. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2205. game:GetService("Debris"):AddItem(prt, 10)
  2206. if Type == 1 or Type == nil then
  2207. table.insert(Effects, {
  2208. prt,
  2209. "Block1",
  2210. delay,
  2211. x3,
  2212. y3,
  2213. z3,
  2214. msh
  2215. })
  2216. elseif Type == 2 then
  2217. table.insert(Effects, {
  2218. prt,
  2219. "Block2",
  2220. delay,
  2221. x3,
  2222. y3,
  2223. z3,
  2224. msh
  2225. })
  2226. else
  2227. table.insert(Effects, {
  2228. prt,
  2229. "Block3",
  2230. delay,
  2231. x3,
  2232. y3,
  2233. z3,
  2234. msh
  2235. })
  2236. end
  2237. end
  2238. },
  2239. Sphere = {
  2240. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2241. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2242. prt.Anchored = true
  2243. prt.CFrame = cframe
  2244. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2245. game:GetService("Debris"):AddItem(prt, 10)
  2246. table.insert(Effects, {
  2247. prt,
  2248. "Cylinder",
  2249. delay,
  2250. x3,
  2251. y3,
  2252. z3,
  2253. msh
  2254. })
  2255. end
  2256. },
  2257. Cylinder = {
  2258. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2259. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2260. prt.Anchored = true
  2261. prt.CFrame = cframe
  2262. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2263. game:GetService("Debris"):AddItem(prt, 10)
  2264. table.insert(Effects, {
  2265. prt,
  2266. "Cylinder",
  2267. delay,
  2268. x3,
  2269. y3,
  2270. z3,
  2271. msh
  2272. })
  2273. end
  2274. },
  2275. Wave = {
  2276. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2277. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2278. prt.Anchored = true
  2279. prt.CFrame = cframe
  2280. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2281. game:GetService("Debris"):AddItem(prt, 10)
  2282. table.insert(Effects, {
  2283. prt,
  2284. "Cylinder",
  2285. delay,
  2286. x3 / 60,
  2287. y3 / 60,
  2288. z3 / 60,
  2289. msh
  2290. })
  2291. end
  2292. },
  2293. Ring = {
  2294. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2295. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2296. prt.Anchored = true
  2297. prt.CFrame = cframe
  2298. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2299. game:GetService("Debris"):AddItem(prt, 10)
  2300. table.insert(Effects, {
  2301. prt,
  2302. "Cylinder",
  2303. delay,
  2304. x3,
  2305. y3,
  2306. z3,
  2307. msh
  2308. })
  2309. end
  2310. },
  2311. Break = {
  2312. Create = function(brickcolor, cframe, x1, y1, z1)
  2313. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2314. prt.Anchored = true
  2315. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2316. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2317. local num = math.random(10, 50) / 1000
  2318. game:GetService("Debris"):AddItem(prt, 10)
  2319. table.insert(Effects, {
  2320. prt,
  2321. "Shatter",
  2322. num,
  2323. prt.CFrame,
  2324. math.random() - math.random(),
  2325. 0,
  2326. math.random(50, 100) / 100
  2327. })
  2328. end
  2329. },
  2330. Spiral = {
  2331. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2332. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2333. prt.Anchored = true
  2334. prt.CFrame = cframe
  2335. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2336. game:GetService("Debris"):AddItem(prt, 10)
  2337. table.insert(Effects, {
  2338. prt,
  2339. "Cylinder",
  2340. delay,
  2341. x3,
  2342. y3,
  2343. z3,
  2344. msh
  2345. })
  2346. end
  2347. },
  2348. Push = {
  2349. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2350. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2351. prt.Anchored = true
  2352. prt.CFrame = cframe
  2353. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2354. game:GetService("Debris"):AddItem(prt, 10)
  2355. table.insert(Effects, {
  2356. prt,
  2357. "Cylinder",
  2358. delay,
  2359. x3,
  2360. y3,
  2361. z3,
  2362. msh
  2363. })
  2364. end
  2365. }
  2366. }
  2367. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2368. local fp = IT("Part")
  2369. fp.formFactor = formfactor
  2370. fp.Parent = parent
  2371. fp.Reflectance = reflectance
  2372. fp.Transparency = transparency
  2373. fp.CanCollide = false
  2374. fp.Locked = true
  2375. fp.BrickColor = brickcolor
  2376. fp.Name = name
  2377. fp.Size = size
  2378. fp.Position = tors.Position
  2379. RemoveOutlines(fp)
  2380. fp.Material = "Neon"
  2381. fp:BreakJoints()
  2382. return fp
  2383. end
  2384.  
  2385. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2386. local mesh = IT(Mesh)
  2387. mesh.Parent = part
  2388. if Mesh == "SpecialMesh" then
  2389. mesh.MeshType = meshtype
  2390. if meshid ~= "nil" then
  2391. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2392. end
  2393. end
  2394. mesh.Offset = offset
  2395. mesh.Scale = scale
  2396. return mesh
  2397. end
  2398.  
  2399. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2400. local type = type
  2401. local rng = Instance.new("Part", char)
  2402. rng.Anchored = true
  2403. rng.BrickColor = color
  2404. rng.CanCollide = false
  2405. rng.FormFactor = 3
  2406. rng.Name = "Ring"
  2407. rng.Material = "Neon"
  2408. rng.Size = Vector3.new(1, 1, 1)
  2409. rng.Transparency = 1
  2410. rng.TopSurface = 0
  2411. rng.BottomSurface = 0
  2412. rng.CFrame = pos
  2413. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2414. local rngm = Instance.new("SpecialMesh", rng)
  2415. rngm.MeshType = MType
  2416. rngm.Scale = Vector3.new(x1, y1, z1)
  2417. local scaler2 = 1
  2418. local speeder = FastSpeed
  2419. if type == "Add" then
  2420. scaler2 = 1 * value
  2421. elseif type == "Divide" then
  2422. scaler2 = 1 / value
  2423. end
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 0, 10 / bonuspeed, 0.1 do
  2426. swait()
  2427. if type == "Add" then
  2428. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2429. elseif type == "Divide" then
  2430. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2431. end
  2432. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2433. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2434. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2435. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2436. end
  2437. rng:Destroy()
  2438. end))
  2439. end
  2440.  
  2441. function Cryo_Freeze()
  2442. attack = true
  2443. for i = 0,5.2,0.03 do
  2444. swait()
  2445. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2446. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2451. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2452. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2453. end
  2454. CreateSound("331666100", tors, 10, 1)
  2455. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2456. for i = 1,3,0.1 do
  2457. hum.WalkSpeed = 0.10
  2458. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2461. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2462. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2463. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2465. end
  2466. for i = 1,10,0.1 do
  2467. swait(10)
  2468. hum.WalkSpeed = 0.10
  2469. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2470. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2477. end
  2478. wait(.6)
  2479. attack = false
  2480. end
  2481.  
  2482. function HAAAAA() --HTGJHYG
  2483. attack = true
  2484. hum.WalkSpeed = 0.30
  2485. CreateSound("794081034", hed, 10, 1)
  2486. Character.Head.face.Texture = "rbxassetid://396389196"
  2487. for i = 0,2,0.1 do
  2488. swait()
  2489. CameraEnshaking(1, 2)
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2496. end
  2497. for i = 0,14.7,0.1 do
  2498. swait()
  2499. CameraEnshaking(1, 3)
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2506. end
  2507. attack = false
  2508. Character.Head.face.Texture = "rbxassetid://620619801"
  2509. hum.WalkSpeed = 16
  2510. end
  2511.  
  2512. function Hell_From_Above()
  2513. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2514. attack = true
  2515. hum.WalkSpeed = 3.01
  2516. for i = 0,6.3,0.1 do
  2517. swait()
  2518. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2525. end
  2526. CreateSound("142070127", tors, 10, 1)
  2527. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2528. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2529. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2530. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2531. for i = 0,3.8,0.1 do
  2532. swait()
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2535. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2537. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2539. end
  2540. CreateSound("224339201", tors, 10, 0.5)
  2541. for i = 1, 3 do
  2542. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2543. UhhhhThing.CFrame = mouse.Hit
  2544. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2545. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2546. end
  2547. UhhhhThing:Destroy()
  2548. attack = false
  2549. hum.WalkSpeed = 16
  2550. end
  2551.  
  2552. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2553. local type = type
  2554. local rng = Instance.new("Part", char)
  2555. rng.Anchored = true
  2556. rng.BrickColor = color
  2557. rng.CanCollide = false
  2558. rng.FormFactor = 3
  2559. rng.Name = "Ring"
  2560. rng.Material = "Neon"
  2561. rng.Size = Vector3.new(1, 1, 1)
  2562. rng.Transparency = 0
  2563. rng.TopSurface = 0
  2564. rng.BottomSurface = 0
  2565. rng.CFrame = pos
  2566. local rngm = Instance.new("SpecialMesh", rng)
  2567. rngm.MeshType = MType
  2568. rngm.Scale = scale
  2569. local scaler2 = 1
  2570. if type == "Add" then
  2571. scaler2 = 1 * value
  2572. elseif type == "Divide" then
  2573. scaler2 = 1 / value
  2574. end
  2575. coroutine.resume(coroutine.create(function()
  2576. for i = 0, 10 / bonuspeed, 0.1 do
  2577. swait()
  2578. if type == "Add" then
  2579. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2580. elseif type == "Divide" then
  2581. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2582. end
  2583. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2584. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2585. end
  2586. rng:Destroy()
  2587. end))
  2588. end
  2589.  
  2590. function Eviscerate(dude)
  2591. if dude.Name ~= char then
  2592. local bgf = IT("BodyGyro", dude.Head)
  2593. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2594. local val = IT("BoolValue", dude)
  2595. val.Name = "IsHit"
  2596. local ds = coroutine.wrap(function()
  2597. dude:WaitForChild("Head"):BreakJoints()
  2598. wait(0.5)
  2599. target = nil
  2600. coroutine.resume(coroutine.create(function()
  2601. for i, v in pairs(dude:GetChildren()) do
  2602. if v:IsA("Accessory") then
  2603. v:Destroy()
  2604. end
  2605. if v:IsA("Humanoid") then
  2606. v:Destroy()
  2607. end
  2608. if v:IsA("CharacterMesh") then
  2609. v:Destroy()
  2610. end
  2611. if v:IsA("Model") then
  2612. v:Destroy()
  2613. end
  2614. if v:IsA("Part") or v:IsA("MeshPart") then
  2615. for x, o in pairs(v:GetChildren()) do
  2616. if o:IsA("Decal") then
  2617. o:Destroy()
  2618. end
  2619. end
  2620. coroutine.resume(coroutine.create(function()
  2621. v.Material = "Neon"
  2622. v.CanCollide = false
  2623. local PartEmmit1 = IT("ParticleEmitter", v)
  2624. PartEmmit1.LightEmission = 1
  2625. PartEmmit1.Texture = "rbxassetid://284205403"
  2626. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2627. PartEmmit1.Rate = 150
  2628. PartEmmit1.Lifetime = NumberRange.new(1)
  2629. PartEmmit1.Size = NumberSequence.new({
  2630. NumberSequenceKeypoint.new(0, 0.75, 0),
  2631. NumberSequenceKeypoint.new(1, 0, 0)
  2632. })
  2633. PartEmmit1.Transparency = NumberSequence.new({
  2634. NumberSequenceKeypoint.new(0, 0, 0),
  2635. NumberSequenceKeypoint.new(1, 1, 0)
  2636. })
  2637. PartEmmit1.Speed = NumberRange.new(0, 0)
  2638. PartEmmit1.VelocitySpread = 30000
  2639. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2640. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2641. local BodPoss = IT("BodyPosition", v)
  2642. BodPoss.P = 3000
  2643. BodPoss.D = 1000
  2644. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2645. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2646. v.Color = maincolor.Color
  2647. coroutine.resume(coroutine.create(function()
  2648. for i = 0, 49 do
  2649. swait(1)
  2650. v.Transparency = v.Transparency + 0.08
  2651. end
  2652. wait(0.5)
  2653. PartEmmit1.Enabled = false
  2654. wait(3)
  2655. v:Destroy()
  2656. dude:Destroy()
  2657. end))
  2658. end))
  2659. end
  2660. end
  2661. end))
  2662. end)
  2663. ds()
  2664. end
  2665. end
  2666.  
  2667. function FindNearestHead(Position, Distance, SinglePlayer)
  2668. if SinglePlayer then
  2669. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2670. end
  2671. local List = {}
  2672. for i, v in pairs(workspace:GetChildren()) do
  2673. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2674. table.insert(List, v)
  2675. end
  2676. end
  2677. return List
  2678. end
  2679.  
  2680. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2681. local type = type
  2682. local rng = Instance.new("Part", char)
  2683. rng.Anchored = true
  2684. rng.BrickColor = color
  2685. rng.CanCollide = false
  2686. rng.FormFactor = 3
  2687. rng.Name = "Ring"
  2688. rng.Material = "Neon"
  2689. rng.Size = Vector3.new(1, 1, 1)
  2690. rng.Transparency = 0
  2691. rng.TopSurface = 0
  2692. rng.BottomSurface = 0
  2693. rng.CFrame = pos
  2694. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2695. local rngm = Instance.new("SpecialMesh", rng)
  2696. rngm.MeshType = MType
  2697. rngm.Scale = Vector3.new(x1, y1, z1)
  2698. local scaler2 = 1
  2699. local speeder = FastSpeed
  2700. if type == "Add" then
  2701. scaler2 = 1 * value
  2702. elseif type == "Divide" then
  2703. scaler2 = 1 / value
  2704. end
  2705. coroutine.resume(coroutine.create(function()
  2706. for i = 0, 10 / bonuspeed, 0.1 do
  2707. swait()
  2708. if type == "Add" then
  2709. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2710. elseif type == "Divide" then
  2711. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2712. end
  2713. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2714. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2715. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2716. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2717. end
  2718. rng:Destroy()
  2719. end))
  2720. end
  2721.  
  2722. function SoulSteal(dude)
  2723. if dude.Name ~= char then
  2724. local bgf = IT("BodyGyro", dude.Head)
  2725. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2726. local val = IT("BoolValue", dude)
  2727. val.Name = "IsHit"
  2728. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2729. local soulst = coroutine.wrap(function()
  2730. local soul = Instance.new("Part",dude)
  2731. soul.Size = Vector3.new(1,1,1)
  2732. soul.CanCollide = false
  2733. soul.Anchored = false
  2734. soul.Position = torso.Position
  2735. soul.Transparency = 1
  2736. local PartEmmit1 = IT("ParticleEmitter", soul)
  2737. PartEmmit1.LightEmission = 1
  2738. PartEmmit1.Texture = "rbxassetid://569507414"
  2739. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2740. PartEmmit1.Rate = 250
  2741. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2742. PartEmmit1.Size = NumberSequence.new({
  2743. NumberSequenceKeypoint.new(0, 1, 0),
  2744. NumberSequenceKeypoint.new(1, 0, 0)
  2745. })
  2746. PartEmmit1.Transparency = NumberSequence.new({
  2747. NumberSequenceKeypoint.new(0, 0, 0),
  2748. NumberSequenceKeypoint.new(1, 1, 0)
  2749. })
  2750. PartEmmit1.Speed = NumberRange.new(0, 0)
  2751. PartEmmit1.VelocitySpread = 30000
  2752. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2753. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2754. local BodPoss = IT("BodyPosition", soul)
  2755. BodPoss.P = 3000
  2756. BodPoss.D = 1000
  2757. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2758. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2759. wait(1.6)
  2760. soul.Touched:connect(function(hit)
  2761. if hit.Parent == char then
  2762. soul:Destroy()
  2763. end
  2764. end)
  2765. wait(1.2)
  2766. while soul do
  2767. swait()
  2768. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2769. BodPoss.Position = tors.Position
  2770. end
  2771. end)
  2772. soulst()
  2773. end
  2774. end
  2775. function FaceMouse()
  2776. local Cam = workspace.CurrentCamera
  2777. return {
  2778. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2779. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2780. }
  2781. end
  2782. -------------------------------------------------------
  2783. --End Effect Function--
  2784. -------------------------------------------------------
  2785. function Cso(ID, PARENT, VOLUME, PITCH)
  2786. local NSound = nil
  2787. coroutine.resume(coroutine.create(function()
  2788. NSound = IT("Sound", PARENT)
  2789. NSound.Volume = VOLUME
  2790. NSound.Pitch = PITCH
  2791. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2792. swait()
  2793. NSound:play()
  2794. game:GetService("Debris"):AddItem(NSound, 10)
  2795. end))
  2796. return NSound
  2797. end
  2798. function CameraEnshaking(Length, Intensity)
  2799. coroutine.resume(coroutine.create(function()
  2800. local intensity = 1 * Intensity
  2801. local rotM = 0.01 * Intensity
  2802. for i = 0, Length, 0.1 do
  2803. swait()
  2804. intensity = intensity - 0.05 * Intensity / Length
  2805. rotM = rotM - 5.0E-4 * Intensity / Length
  2806. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2807. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2808. end
  2809. hum.CameraOffset = Vector3.new(0, 0, 0)
  2810. end))
  2811. end
  2812. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2813. local Hitboxpart = Instance.new("Part", EffectModel)
  2814. RemoveOutlines(Hitboxpart)
  2815. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2816. Hitboxpart.CanCollide = false
  2817. Hitboxpart.Transparency = 1
  2818. Hitboxpart.Anchored = true
  2819. Hitboxpart.CFrame = Pose
  2820. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2821. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2822. end
  2823. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2824. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2825. prt.Anchored = true
  2826. prt.CFrame = cframe
  2827. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2828. game:GetService("Debris"):AddItem(prt, 10)
  2829. if Type == 1 or Type == nil then
  2830. table.insert(Effects, {
  2831. prt,
  2832. "Block1",
  2833. delay,
  2834. x3,
  2835. y3,
  2836. z3,
  2837. msh
  2838. })
  2839. elseif Type == 2 then
  2840. table.insert(Effects, {
  2841. prt,
  2842. "Block2",
  2843. delay,
  2844. x3,
  2845. y3,
  2846. z3,
  2847. msh
  2848. })
  2849. elseif Type == 3 then
  2850. table.insert(Effects, {
  2851. prt,
  2852. "Block3",
  2853. delay,
  2854. x3,
  2855. y3,
  2856. z3,
  2857. msh
  2858. })
  2859. end
  2860. end
  2861.  
  2862. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2863. local Part = Create("Part"){
  2864. Parent = Parent,
  2865. Reflectance = Reflectance,
  2866. Transparency = Transparency,
  2867. CanCollide = false,
  2868. Locked = true,
  2869. BrickColor = BrickColor.new(tostring(BColor)),
  2870. Name = Name,
  2871. Size = Size,
  2872. Material = Material,
  2873. }
  2874. RemoveOutlines(Part)
  2875. return Part
  2876. end
  2877.  
  2878. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2879. local Msh = Create(Mesh){
  2880. Parent = Part,
  2881. Offset = OffSet,
  2882. Scale = Scale,
  2883. }
  2884. if Mesh == "SpecialMesh" then
  2885. Msh.MeshType = MeshType
  2886. Msh.MeshId = MeshId
  2887. end
  2888. return Msh
  2889. end
  2890.  
  2891. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2892. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2893. prt.Anchored = true
  2894. prt.CFrame = cframe
  2895. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2896. game:GetService("Debris"):AddItem(prt,2)
  2897. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2898. for i=0,1,delay do
  2899. swait()
  2900. Part.Transparency=i
  2901. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2902. end
  2903. Part.Parent=nil
  2904. end),prt,msh,(math.random(0,1)+math.random())/5)
  2905. end
  2906. -------------------------------------------------------
  2907. --End Important Functions--
  2908. -------------------------------------------------------
  2909. -------------------------------------------------------
  2910.  
  2911.  
  2912. --[[
  2913. Thanks for using Build-To-Lua by jarredbcv.
  2914. ]]--
  2915.  
  2916. New = function(Object, Parent, Name, Data)
  2917. local Object = Instance.new(Object)
  2918. for Index, Value in pairs(Data or {}) do
  2919. Object[Index] = Value
  2920. end
  2921. Object.Parent = Parent
  2922. Object.Name = Name
  2923. return Object
  2924. end
  2925.  
  2926. Gaunty = New("Model",char,"Gaunty",{})
  2927. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2928. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2929. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2930. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2931. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2932. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2933. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2934. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2935. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2936. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2937. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2938. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2939. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2940. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2941. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2942. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2943. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2944. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2945. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2946. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2947. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2948. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2949. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2950. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2951. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2952. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2953. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2954. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2955. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2956. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2957. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2958. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2959. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2960. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2961. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2962. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2963. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2964. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2965. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2966. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2967. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2968. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2969. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2970. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2971. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2972. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2973. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2974. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2975. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2976. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2978. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2979. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2980. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2981. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2982. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2983. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2984. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2985. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2986. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2987. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2988. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2989. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2990. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2991. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2992. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2993. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2994. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2995. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2996. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2997. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2998. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2999. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3000. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3002. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3003. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3006. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3008. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3010. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3016. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3020. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021.  
  3022. Gaunty2 = New("Model",char,"Gaunty2",{})
  3023. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3024. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3025. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3042. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3043. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3051. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3052. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3057. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3112. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117.  
  3118.  
  3119. NewInstance = function(instance,parent,properties)
  3120. local inst = Instance.new(instance,parent)
  3121. if(properties)then
  3122. for i,v in next, properties do
  3123. pcall(function() inst[i] = v end)
  3124. end
  3125. end
  3126. return inst;
  3127. end
  3128.  
  3129. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3130. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3131.  
  3132. for _,v in next, Gaunty:children() do
  3133. v.CanCollide = false
  3134. end
  3135. for _,v in next, Gaunty2:children() do
  3136. v.CanCollide = false
  3137. end
  3138. local all, last = {}, nil
  3139. ArmourParts = {}
  3140. NeonParts = {}
  3141. function scan(p)
  3142. for _, v in pairs(p:GetChildren()) do
  3143. if v:IsA("BasePart") then
  3144. if v.BrickColor == BrickColor.new("Black") then
  3145. table.insert(ArmourParts, v)
  3146. end
  3147. if v.BrickColor == BrickColor.new("Institutional white") then
  3148. table.insert(NeonParts, v)
  3149. end
  3150. if last then
  3151. local w = Instance.new("Weld")
  3152. w.Part0, w.Part1 = last, v
  3153. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3154. w.Parent = last
  3155. end
  3156. table.insert(all, v)
  3157. last = v
  3158. end
  3159. scan(v)
  3160. end
  3161. end
  3162. scan(Gaunty)
  3163. local all2, last2 = {}, nil
  3164. ArmourParts2 = {}
  3165. NeonParts2 = {}
  3166. function scan2(p)
  3167. for _, v in pairs(p:GetChildren()) do
  3168. if v:IsA("BasePart") then
  3169. if v.BrickColor == BrickColor.new("Black") then
  3170. table.insert(ArmourParts2, v)
  3171. end
  3172. if v.BrickColor == BrickColor.new("Institutional white") then
  3173. table.insert(NeonParts2, v)
  3174. end
  3175. if last2 then
  3176. local w = Instance.new("Weld")
  3177. w.Part0, w.Part1 = last2, v
  3178. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3179. w.Parent = last2
  3180. end
  3181. table.insert(all2, v)
  3182. last2 = v
  3183. end
  3184. scan2(v)
  3185. end
  3186. end
  3187. scan2(Gaunty2)
  3188. for i, v in pairs(ArmourParts) do
  3189. v.BrickColor = BrickC("Black")
  3190. end
  3191. for i, v in pairs(NeonParts) do
  3192. v.BrickColor = BrickC("Dark stone grey")
  3193. end
  3194. for i, v in pairs(ArmourParts2) do
  3195. v.BrickColor = BrickC("Black")
  3196. end
  3197. for i, v in pairs(NeonParts2) do
  3198. v.BrickColor = BrickC("Dark stone grey")
  3199. end
  3200. -------------------------------------------------------
  3201. --Start Customization--
  3202. -------------------------------------------------------
  3203.  
  3204. ---------------------------------------------
  3205. local Player_Size = 1
  3206. if Player_Size ~= 1 then
  3207. root.Size = root.Size * Player_Size
  3208. tors.Size = tors.Size * Player_Size
  3209. hed.Size = hed.Size * Player_Size
  3210. ra.Size = ra.Size * Player_Size
  3211. la.Size = la.Size * Player_Size
  3212. rl.Size = rl.Size * Player_Size
  3213. ll.Size = ll.Size * Player_Size
  3214. ----------------------------------------------------------------------------------
  3215. rootj.Parent = root
  3216. neck.Parent = tors
  3217. RW.Parent = tors
  3218. LW.Parent = tors
  3219. RH.Parent = tors
  3220. LH.Parent = tors
  3221. ----------------------------------------------------------------------------------
  3222. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3223. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3224. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3225. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3226. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3227. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3228. ----------------------------------------------------------------------------------
  3229. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3230. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3231. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3232. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3233. --hat.Parent = Character
  3234. end
  3235. ----------------------------------------------------------------------------------
  3236. local SONG = 1117396305
  3237. local SONG2 = 0
  3238. local Music = Instance.new("Sound",tors)
  3239. Music.Volume = 2.5
  3240. Music.Looped = true
  3241. Music.Pitch = 1 --Pitcher
  3242. ----------------------------------------------------------------------------------
  3243. local equipped = false
  3244. local idle = 0
  3245. local change = 1
  3246. local val = 0
  3247. local toim = 0
  3248. local idleanim = 0.4
  3249. local sine = 0
  3250. local Mode = 1
  3251. ----------------------------------------------------------------------------------
  3252. hum.WalkSpeed = 16
  3253. hum.JumpPower = 57
  3254. hum.Animator.Parent = nil
  3255. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3256. local naeeym2 = IT("BillboardGui",char)
  3257. naeeym2.AlwaysOnTop = true
  3258. naeeym2.Size = UDim2.new(5,35,2,15)
  3259. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3260. naeeym2.MaxDistance = 75
  3261. naeeym2.Adornee = hed
  3262. naeeym2.Name = "Name"
  3263. --naeeym2.PlayerToHideFrom = Player
  3264. local tecks2 = IT("TextLabel",naeeym2)
  3265. tecks2.BackgroundTransparency = 1
  3266. tecks2.TextScaled = true
  3267. tecks2.BorderSizePixel = 0
  3268. tecks2.Text = "Random Guy"
  3269. tecks2.Font = "Fantasy"
  3270. tecks2.TextSize = 30
  3271. tecks2.TextStrokeTransparency = 0
  3272. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3273. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3274. tecks2.Size = UDim2.new(1,0,0.5,0)
  3275. tecks2.Parent = naeeym2
  3276. -------------------------------------------------------
  3277. --End Customization--
  3278. -------------------------------------------------------
  3279.  
  3280. -----------------------------------------------------
  3281. --Start Attacks N Stuff--
  3282. -------------------------------------------------------
  3283. function resetmode()
  3284. tecks2.Text = "Random Guy"
  3285. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3286. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3287. for i, v in pairs(ArmourParts) do
  3288. v.BrickColor = BrickColor.new("Black")
  3289. v.Material = "Neon"
  3290. v.Transparency = 0
  3291. end
  3292. for i, v in pairs(NeonParts) do
  3293. maincolor = BrickColor.new("Dark stone grey")
  3294. v.BrickColor = maincolor
  3295. v.Material = "Neon"
  3296. v.Transparency = 0
  3297. end
  3298. for i, v in pairs(ArmourParts2) do
  3299. v.BrickColor = BrickColor.new("Black")
  3300. v.Material = "Neon"
  3301. v.Transparency = 0
  3302. end
  3303. for i, v in pairs(NeonParts2) do
  3304. maincolor = BrickColor.new("Dark stone grey")
  3305. v.BrickColor = maincolor
  3306. v.Material = "Neon"
  3307. v.Transparency = 0
  3308. end
  3309. Mode = 1
  3310. SONG = 1117396305
  3311. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3312. end
  3313.  
  3314. function Taunt10000()
  3315. attack = true
  3316. Cso("649634100", hed, 10, 0.5)
  3317. for i = 0, 6, 0.1 do
  3318. swait()
  3319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3321. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3322. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3323. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3324. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3325. end
  3326. attack = false
  3327. end
  3328.  
  3329. function Taunt2()
  3330. attack = true
  3331. hum.WalkSpeed = 0
  3332. TAUNT2:Play()
  3333. repeat
  3334. swait()
  3335. TAUNT.Parent = tors
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3337. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3338. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3339. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3340. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3341. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3342. until TAUNT2.Playing == false
  3343. attack = false
  3344. hum.WalkSpeed = 16
  3345. end
  3346.  
  3347. function AnnoyingSink()
  3348. coroutine.resume(coroutine.create(function()
  3349. attack = true
  3350. for i = 0, 6, 0.1 do
  3351. swait()
  3352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3353. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3354. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3355. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3356. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3357. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3358. end
  3359. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3360. Hole2.Color = Color3.new(0,0,0)
  3361. local MESH = MakeForm(Hole2,"Cyl")
  3362. MESH.Scale = Vector3.new(0,1,0)
  3363. Hole2.CFrame = CF(mouse.Hit.p)
  3364. Cso("154955269", Hole2, 10, .7)
  3365. for i = 0, 3, 0.1 do
  3366. swait()
  3367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3368. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3369. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3370. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3371. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3372. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3373. end
  3374. attack = false
  3375. for i = 1, 50 do
  3376. swait()
  3377. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3378. end
  3379. for i = 1, 200 do
  3380. swait()
  3381. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3382. end
  3383. swait(100)
  3384. for i = 1, 50 do
  3385. swait()
  3386. Trail(Hole2)
  3387. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3388. end
  3389. Hole2:remove()
  3390. end))
  3391. end
  3392.  
  3393. function Taunt()
  3394. attack = true
  3395. hum.WalkSpeed = 0
  3396. TAUNT:Play()
  3397. repeat
  3398. swait()
  3399. TAUNT.Parent = tors
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3401. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3402. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3403. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3404. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3405. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3406. until TAUNT.Playing == false
  3407. attack = false
  3408. hum.WalkSpeed = 16
  3409. end
  3410. function attackone()
  3411. attack = true
  3412. hum.WalkSpeed = 3.01
  3413. for i = 0, 1.7, 0.1 do
  3414. swait()
  3415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3417. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3418. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3419. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3420. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3421. end
  3422. Cso("203426541", ra, 10, 1)
  3423. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3424. CameraEnshaking(2, 5)
  3425. for i = 0, 1.4, 0.1 do
  3426. swait()
  3427. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3430. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3431. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3432. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3433. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3434. end
  3435. hum.WalkSpeed = 16
  3436. attack = false
  3437. end
  3438.  
  3439.  
  3440.  
  3441. function attacktwo()
  3442. attack = true
  3443. hum.WalkSpeed = 3.01
  3444. for i = 0, 1.7, 0.1 do
  3445. swait()
  3446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3448. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3449. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3450. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3451. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3452. end
  3453. Cso("203426541", rl, 10, 1)
  3454. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3455. CameraEnshaking(2, 3)
  3456. for i = 0, 1.4, 0.1 do
  3457. swait()
  3458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3460. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3462. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3463. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3464. end
  3465. hum.WalkSpeed = 16
  3466. attack = false
  3467. end
  3468. function attackthree()
  3469. attack = true
  3470. hum.WalkSpeed = 3.01
  3471. for i = 0, 1.4, 0.1 do
  3472. swait()
  3473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3475. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3476. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3477. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3478. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3479. end
  3480. Cso("203426541", hed, 10, 1)
  3481. for i = 0, 1.7, 0.1 do
  3482. swait()
  3483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3485. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3486. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3487. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3488. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3489. end
  3490. CameraEnshaking(2, 8)
  3491. Cso("260435136", hed, 10, .9)
  3492. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3493. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3494. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3495. for i = 0, 1.8, 0.1 do
  3496. swait()
  3497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3499. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3500. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3501. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3502. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3503. end
  3504. hum.WalkSpeed = 16
  3505. attack = false
  3506. end
  3507.  
  3508. function somuchcancerwhy() --o no
  3509. attack = true
  3510. hum.WalkSpeed = 0.10
  3511. Character.Head.face.Texture = "rbxassetid://315074049"
  3512. local A = math.random(1,13)
  3513. if A == 1 then
  3514. ohno.SoundId = "rbxassetid://295810519"
  3515. ohno.TimePosition = 1
  3516. end
  3517. if A == 2 then
  3518. ohno.SoundId = "rbxassetid://488472970"
  3519. ohno.TimePosition = 2
  3520. end
  3521. if A == 3 then
  3522. ohno.SoundId = "rbxassetid://917045199"
  3523. ohno.TimePosition = 3
  3524. end
  3525. if A == 4 then
  3526. ohno.SoundId = "rbxassetid://324205173"
  3527. ohno.TimePosition = 1
  3528. end
  3529. if A == 5 then
  3530. ohno.SoundId = "rbxassetid://376134741"
  3531. ohno.TimePosition = 8
  3532. end
  3533. if A == 6 then
  3534. ohno.SoundId = "rbxassetid://164147183"
  3535. ohno.TimePosition = 0
  3536. end
  3537. if A == 7 then
  3538. ohno.SoundId = "rbxassetid://825526716"
  3539. ohno.TimePosition = 1
  3540. end
  3541. if A == 8 then
  3542. ohno.SoundId = "rbxassetid://185460366"
  3543. ohno.TimePosition = 0
  3544. end
  3545. if A == 9 then
  3546. ohno.SoundId = "rbxassetid://273319633"
  3547. ohno.TimePosition = 1
  3548. end
  3549. if A == 10 then
  3550. ohno.SoundId = "rbxassetid://506212392"
  3551. ohno.TimePosition = 2
  3552. end
  3553. if A == 11 then
  3554. ohno.SoundId = "rbxassetid://708297448"
  3555. ohno.TimePosition = 4
  3556. end
  3557. if A == 12 then
  3558. ohno.SoundId = "rbxassetid://497199103"
  3559. ohno.TimePosition = 9
  3560. end
  3561. if A == 13 then
  3562. ohno.SoundId = "rbxassetid://152833989"
  3563. ohno.TimePosition = 1
  3564. end
  3565. ohno:Play()
  3566. for i = 0,100,0.1 do
  3567. swait()
  3568. CameraEnshaking(2, 3)
  3569. ohno.Parent = hed
  3570. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3571. end
  3572. attack = false
  3573. ohno:Stop()
  3574. Character.Head.face.Texture = "rbxassetid://620619801"
  3575. hum.WalkSpeed = 16
  3576. end
  3577.  
  3578. function Power_Burst()
  3579. hum.WalkSpeed = 4
  3580. attack = true
  3581. Cso("163619849", Handle, 10, 1.35)
  3582. for i = 0,4.3,0.1 do
  3583. swait()
  3584. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3591. end
  3592. CameraEnshaking(2.5, 20)
  3593. Cso("539294959", Handle, 10, .9)
  3594. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3595. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3596. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3597. for i = 0,3,0.1 do
  3598. swait()
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3603. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3605. end
  3606. hum.WalkSpeed = 16
  3607. attack = false
  3608. end
  3609.  
  3610. function Eruption2()
  3611. attack = true
  3612. hum.WalkSpeed = 2
  3613. hum.JumpPower = 0
  3614. for i = 0,7,0.1 do
  3615. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3616. swait()
  3617. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3618. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3625. end
  3626. CreateSound("144699494", tors, 10, 1)
  3627. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3628. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3629. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3630. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3631. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3632. coroutine.resume(coroutine.create(function()
  3633. for i = 0,1.8,0.1 do
  3634. swait()
  3635. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3636. end
  3637. for i = 0,1.8,0.1 do
  3638. swait()
  3639. hum.CameraOffset = Vector3.new(0,0,0)
  3640. end
  3641. end))
  3642. local vel2 = Instance.new("BodyVelocity",tors)
  3643. vel2.Velocity = Vector3.new(0,55,0)
  3644. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3645. for i = 0,4,0.1 do
  3646. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3647. swait()
  3648. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3649. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3654. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3656. end
  3657. hum.WalkSpeed = 16
  3658. vel2:Destroy()
  3659. hum.JumpPower = 50
  3660. attack = false
  3661. end
  3662.  
  3663. function Magic_Bombs()
  3664. attack = true
  3665. hum.WalkSpeed = 0
  3666. local GYRO = IT("BodyGyro",root)
  3667. GYRO.D = 100
  3668. GYRO.P = 2000
  3669. GYRO.MaxTorque = VT(0,4000000,0)
  3670. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3671. for i = 0,3.6,0.1 do
  3672. swait()
  3673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3676. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3679. end
  3680. CameraEnshaking(1, 6)
  3681. GYRO:Destroy()
  3682. Cso("588734356", Handle, 10, 1.05)
  3683. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3684. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3685. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3686. for i = 0,2,0.1 do
  3687. swait()
  3688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3691. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3692. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3693. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3694. end
  3695. local GYRO = IT("BodyGyro",root)
  3696. GYRO.D = 100
  3697. GYRO.P = 2000
  3698. GYRO.MaxTorque = VT(0,4000000,0)
  3699. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3700. for i = 0,2.4,0.1 do
  3701. swait()
  3702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3705. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3708. end
  3709. GYRO:Destroy()
  3710. CameraEnshaking(1, 6)
  3711. Cso("588734356", Handle, 10, 1.05)
  3712. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3713. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3714. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3715. for i = 0,2,0.1 do
  3716. swait()
  3717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3720. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3723. end
  3724. local GYRO = IT("BodyGyro",root)
  3725. GYRO.D = 100
  3726. GYRO.P = 2000
  3727. GYRO.MaxTorque = VT(0,4000000,0)
  3728. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3729. for i = 0,2.4,0.1 do
  3730. swait()
  3731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3734. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3737. end
  3738. GYRO:Destroy()
  3739. CameraEnshaking(1, 6)
  3740. Cso("588734356", Handle, 10, 1.05)
  3741. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3742. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3743. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3744. for i = 0,2,0.1 do
  3745. swait()
  3746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3749. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3752. end
  3753. attack = false
  3754. hum.WalkSpeed = 16
  3755. end
  3756.  
  3757. function Dangerous_Field()
  3758. attack = true
  3759. hum.WalkSpeed = 0
  3760. for i = 0,10,0.1 do
  3761. swait()
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3765. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3768. CameraEnshaking(1, 7)
  3769. Cso("588734356", Handle, 10, 1.2)
  3770. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3771. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3772. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3773. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3774. end
  3775. attack = false
  3776. hum.WalkSpeed = 16
  3777. end
  3778. function Field()
  3779. attack = true
  3780. hum.WalkSpeed = 0
  3781. for i = 0,10,0.1 do
  3782. swait()
  3783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3786. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3789. CameraEnshaking(1, 7)
  3790. Cso("588734356", Handle, 10, 1.2)
  3791. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3792. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3793. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3794. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3795. end
  3796. attack = false
  3797. hum.WalkSpeed = 16
  3798. end
  3799. function Shockwave()
  3800. attack = true
  3801. hum.WalkSpeed = 0
  3802. for i = 0,4,0.1 do
  3803. swait()
  3804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3810. end
  3811. coroutine.resume(coroutine.create(function()
  3812. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3813. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3814. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3815. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3816. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3817. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3818. CameraEnshaking(1, 7)
  3819. wait(0.05)
  3820. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3821. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3822. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3823. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3824. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3825. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3826. CameraEnshaking(1, 7)
  3827. wait(0.05)
  3828. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3829. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3830. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3831. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3832. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3833. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3834. CameraEnshaking(1, 7)
  3835. wait(0.05)
  3836. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3837. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3838. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3839. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3840. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3841. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3842. CameraEnshaking(1, 7)
  3843. wait(0.05)
  3844. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3845. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3846. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3847. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3848. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3849. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3850. CameraEnshaking(1, 7)
  3851. wait(0.05)
  3852. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3853. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3854. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3855. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3856. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3857. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3858. CameraEnshaking(1, 7)
  3859. end))
  3860. Cso("440145223", Handle, 10, 1.05)
  3861. for i = 1,7,0.1 do
  3862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3864. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3865. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3866. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3868. end
  3869. wait(.6)
  3870. hum.WalkSpeed = 16
  3871. attack = false
  3872. end
  3873. function Pulse()
  3874. attack = true
  3875. hum.WalkSpeed = 0
  3876. local GYRO = IT("BodyGyro",root)
  3877. GYRO.D = 100
  3878. GYRO.P = 2000
  3879. GYRO.MaxTorque = VT(0,4000000,0)
  3880. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3881. for i = 0,4,0.1 do
  3882. swait()
  3883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3886. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3889. end
  3890. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3892. CameraEnshaking(1, 25)
  3893. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3894. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3895. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3897. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3899. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3900. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3901. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3902. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3903. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3905. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3907. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3909. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3910. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3911. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3913. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3915. Cso("440145223", Handle, 10, 1.05)
  3916. GYRO:Destroy()
  3917. for i = 1,2,0.1 do
  3918. swait()
  3919. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3926. end
  3927. hum.WalkSpeed = 16
  3928. attack = false
  3929. end
  3930.  
  3931. function Technobeam()
  3932. attack = true
  3933. hum.WalkSpeed = 3.01
  3934. for i = 0, 4, 0.1 do
  3935. swait()
  3936. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3939. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3940. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3942. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3943. end
  3944. for i = 0, 2, 0.1 do
  3945. swait()
  3946. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3953. end
  3954. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3955. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3956. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3957. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3958. CameraEnshaking(4, 5)
  3959. Cso("206049428", char, 10, 1)
  3960. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3961. if v:FindFirstChild("Head") then
  3962. Eviscerate(v)
  3963. end
  3964. end
  3965. for i = 0, 2, 0.1 do
  3966. swait()
  3967. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3970. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3971. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3972. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3973. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3974. end
  3975. hum.WalkSpeed = 16
  3976. attack = false
  3977. end
  3978.  
  3979. function Painful_Stomp2()
  3980. attack = true
  3981. for i = 0,5.2,0.1 do
  3982. swait()
  3983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3985. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3986. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3989. end
  3990. CreateSound("331666100", char, 10, 1)
  3991. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3992. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3993. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3994. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3995. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3996. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3997. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3998. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3999. if v:FindFirstChild("Head") then
  4000. Eviscerate(v)
  4001. end
  4002. end
  4003. coroutine.resume(coroutine.create(function()
  4004. for i = 0,2.8,0.1 do
  4005. swait()
  4006. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4007. end
  4008. for i = 0,1.8,0.1 do
  4009. swait()
  4010. hum.CameraOffset = Vector3.new(0,0,0)
  4011. end
  4012. end))
  4013. for i = 0,3.7,0.1 do
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4020. end
  4021. wait(.6)
  4022. attack = false
  4023. end
  4024.  
  4025. function Painful_Stomp()
  4026. attack = true
  4027. for i = 0,5.2,0.1 do
  4028. swait()
  4029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4032. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4033. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4034. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4035. end
  4036. CreateSound("331666100", char, 10, 1)
  4037. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4038. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4039. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4040. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4041. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4042. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4043. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4044. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4045. if v:FindFirstChild("Head") then
  4046. Eviscerate(v)
  4047. end
  4048. end
  4049. coroutine.resume(coroutine.create(function()
  4050. for i = 0,2.8,0.1 do
  4051. swait()
  4052. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4053. end
  4054. for i = 0,1.8,0.1 do
  4055. swait()
  4056. hum.CameraOffset = Vector3.new(0,0,0)
  4057. end
  4058. end))
  4059. for i = 0,3.7,0.1 do
  4060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4066. end
  4067. wait(.6)
  4068. attack = false
  4069. end
  4070.  
  4071.  
  4072. function LAZER()
  4073. attack = true
  4074. hum.WalkSpeed = 0.03
  4075. for i = 0,4,0.1 do
  4076. swait()
  4077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4083. end
  4084. LAZOR:Play()
  4085. local GYRO = IT("BodyGyro",root)
  4086. GYRO.D = 100
  4087. GYRO.P = 2000
  4088. GYRO.MaxTorque = VT(0,4000000,0)
  4089. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4090. repeat
  4091. swait(2)
  4092. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4093. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4094. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4095. LAZOR.Parent = ra
  4096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4097. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4098. CameraEnshaking(1, 7)
  4099. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4100. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4101. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4102. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4103. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4104. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4105. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4106. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4107. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4108. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4109. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4110. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4111. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4112. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4113. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4114. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4115. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4116. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4117. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4118. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4119. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4120. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4121. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4122. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4123. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4124. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4125. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4126. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4127. until LAZOR.Playing == false
  4128. GYRO:Destroy()
  4129. hum.WalkSpeed = 16
  4130. attack = false
  4131. end
  4132. function new()
  4133. attack = true
  4134. hum.WalkSpeed = 0.03
  4135. for i = 0,4,0.1 do
  4136. swait()
  4137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4143. end
  4144. LAZOR:Play()
  4145. local GYRO = IT("BodyGyro",root)
  4146. GYRO.D = 100
  4147. GYRO.P = 2000
  4148. GYRO.MaxTorque = VT(0,4000000,0)
  4149. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4150. repeat
  4151. swait(2)
  4152. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4153. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4154. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4155. LAZOR.Parent = ra
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4158. CameraEnshaking(1, 7)
  4159. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4160. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4161. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4162. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4163. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4164. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4165. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4166. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4167. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4168. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4169. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4170. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4171. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4172. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. until LAZOR.Playing == false
  4188. GYRO:Destroy()
  4189. hum.WalkSpeed = 16
  4190. attack = false
  4191. end
  4192. function Spirit_Beam()
  4193. attack = true
  4194. hum.WalkSpeed = 0
  4195. local GYRO = IT("BodyGyro",root)
  4196. GYRO.D = 100
  4197. GYRO.P = 2000
  4198. GYRO.MaxTorque = VT(0,4000000,0)
  4199. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4200. for i = 0,5,0.1 do
  4201. swait()
  4202. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4205. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4209. end
  4210. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4211. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4212. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4213. local beam = Instance.new("Part", workspace)
  4214. beam.BrickColor = BrickColor.new("Fog")
  4215. beam.FormFactor = "Custom"
  4216. beam.Material = "Neon"
  4217. beam.Transparency = 0.5
  4218. beam.Anchored = true
  4219. beam.Locked = true
  4220. beam.CanCollide = false
  4221. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4222. beam.Size = Vector3.new(1.05, 1.05, distance)
  4223. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4224. game:GetService("Debris"):AddItem(beam, 0.14)
  4225. local sound = Instance.new('Sound',Handle)
  4226. sound.SoundId = 'rbxassetid://588697948'
  4227. sound.Volume = 7
  4228. sound.EmitterSize = 40
  4229. sound.MaxDistance = 450
  4230. sound:Play()
  4231. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4232. GYRO:Destroy()
  4233. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4234. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4235. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4236. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4237. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4238. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4239. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4240. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4241. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4242. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4243. wait(0.3)
  4244. attack = false
  4245. hum.WalkSpeed = 16
  4246. ref:Destroy()
  4247. end
  4248. function Distort()
  4249. attack = true
  4250. hum.WalkSpeed = 0
  4251. local pos = root.Position
  4252. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4253. Cso("261227592", tors, 10, 0.85)
  4254. for i = 1,2.5,0.1 do
  4255. swait()
  4256. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4257. end
  4258. attack = false
  4259. hum.WalkSpeed = 8
  4260. end
  4261. function Ancient_Rage()
  4262. attack = true
  4263. hum.WalkSpeed = 4
  4264. Cso("135017578", tors, 10, 1.05)
  4265. for i = 1,14,0.1 do
  4266. swait()
  4267. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4273. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4274. if v:FindFirstChild("Head") then
  4275. Eviscerate(v)
  4276. end
  4277. end
  4278. end
  4279. attack = false
  4280. hum.WalkSpeed = 16
  4281. end
  4282. function Ancient_Ragu()
  4283. attack = true
  4284. hum.WalkSpeed = 4
  4285. Cso("1028044973", tors, 10, 1.05)
  4286. for i = 1,14,0.1 do
  4287. swait()
  4288. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4294. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4295. if v:FindFirstChild("Head") then
  4296. Eviscerate(v)
  4297. end
  4298. end
  4299. end
  4300. attack = false
  4301. hum.WalkSpeed = 16
  4302. end
  4303. function TTTTTTTTTTGaunt()
  4304. attack = true
  4305. hum.WalkSpeed = 0
  4306. sex:Play()
  4307. repeat
  4308. swait()
  4309. sex.Parent = tors
  4310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4314. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4315. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4316. until sex.Playing == false
  4317. attack = false
  4318. hum.WalkSpeed = 16
  4319. end
  4320. function TTTTTTTTTTTaunt()
  4321. attack = true
  4322. hum.WalkSpeed = 0
  4323. DTAUNT:Play()
  4324. repeat
  4325. swait()
  4326. DTAUNT.Parent = tors
  4327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4331. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4332. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4333. until DTAUNT.Playing == false
  4334. attack = false
  4335. hum.WalkSpeed = 16
  4336. end
  4337.  
  4338. function Taunt3()
  4339. attack = true
  4340. hum.WalkSpeed = 0
  4341. newnoob:Play()
  4342. repeat
  4343. swait()
  4344. newnoob.Parent = tors
  4345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4349. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4350. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4351. until newnoob.Playing == false
  4352. attack = false
  4353. hum.WalkSpeed = 16
  4354. end
  4355.  
  4356.  
  4357. function Multi_Bombs()
  4358. attack = true
  4359. hum.WalkSpeed = 3.01
  4360. for i = 0,3,0.1 do
  4361. swait()
  4362. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4363. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4366. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4370. end
  4371. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4372. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4373. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4374. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4375. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4376. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4377. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4378. CreateSound("142070127", tors, 10, 1)
  4379. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4380. for i = 0,1,0.1 do
  4381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4383. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4385. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4386. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4387. end
  4388. for i = 0,2,0.1 do
  4389. swait()
  4390. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4391. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4394. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4398. end
  4399. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4400. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4401. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4402. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4403. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4404. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4405. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4406. CreateSound("142070127", tors, 10, 1)
  4407. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4408. for i = 0,1,0.1 do
  4409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4411. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4413. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4414. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4415. end
  4416. for i = 0,2,0.1 do
  4417. swait()
  4418. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4419. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4422. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4426. end
  4427. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4428. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4429. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4430. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4431. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4432. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4433. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4434. CreateSound("142070127", tors, 10, 1)
  4435. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4436. for i = 0,1,0.1 do
  4437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4439. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4441. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4442. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4443. end
  4444. wait(.6)
  4445. attack = false
  4446. hum.WalkSpeed = 16
  4447. end
  4448.  
  4449. function Universal_Crush()
  4450. attack = true
  4451. for i = 0,5.2,0.05 do
  4452. swait()
  4453. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4454. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4461. end
  4462. CreateSound("331666100", tors, 10, 1)
  4463. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4464. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4465. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4466. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4467. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4468. coroutine.resume(coroutine.create(function()
  4469. for i = 0,1.8,0.1 do
  4470. swait()
  4471. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4472. end
  4473. for i = 0,1.8,0.1 do
  4474. swait()
  4475. hum.CameraOffset = Vector3.new(0,0,0)
  4476. end
  4477. end))
  4478. for i = 1,4.7,0.1 do
  4479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4481. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4482. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4483. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4485. end
  4486. wait(.6)
  4487. attack = false
  4488. end
  4489.  
  4490. function HAAH()
  4491. attack = true
  4492. hum.WalkSpeed = 0
  4493. Cso("300208779", hed, 10, 1)
  4494. for i = 0,9,0.1 do
  4495. swait()
  4496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4498. if Mrandom(1,15) == 1 then
  4499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4500. end
  4501. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4502. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4505. end
  4506. attack = false
  4507. hum.WalkSpeed = 16
  4508. end
  4509. function again()
  4510. attack = true
  4511. hum.WalkSpeed = 0
  4512. ITAUNT:Play()
  4513. repeat
  4514. swait()
  4515. ITAUNT.Parent = tors
  4516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4517. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4518. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4519. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4520. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4522. until ITAUNT.Playing == false
  4523. attack = false
  4524. hum.WalkSpeed = 16
  4525. end
  4526. function LunarSpin()
  4527. attack = true
  4528. hum.WalkSpeed = 0
  4529. for i = 0,17,0.05 do
  4530. CameraEnshaking(1, 5)
  4531. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4532. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4533. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4534. swait()
  4535. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4542. end
  4543. hum.WalkSpeed = 16
  4544. attack = false
  4545. end
  4546. function Decapitate()
  4547. local target = nil
  4548. local targettorso = nil
  4549. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4550. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4551. target = mouse.Target.Parent.Humanoid
  4552. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4553. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4554. end
  4555. end
  4556. if target ~= nil then
  4557. targettorso.Anchored = true
  4558. attack = true
  4559. hum.WalkSpeed = 0
  4560. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4561. for i = 0,4.2,0.1 do
  4562. swait()
  4563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4565. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4566. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4567. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4568. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4569. end
  4570. local ModelHead01 = New("Model", char, "", {})
  4571. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4572. local Head01 = targethead:Clone()
  4573. targethead.Transparency = 1
  4574. Head01.Parent = ModelHead01
  4575. local weldHead01 = Instance.new("Weld")
  4576. weldHead01.Parent = Head01
  4577. weldHead01.Part0 = targethead
  4578. weldHead01.Part1 = Head01
  4579. weldHead01.C1 = CFrame.new(0, 0, 0)
  4580. targethead.face:Remove()
  4581. weldHead01.Part0 = ra
  4582. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4583. targettorso:BreakJoints()
  4584. CreateSound("314390675", targettorso, 5, .7)
  4585. for i = 0,3.2,0.1 do
  4586. swait()
  4587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4593. end
  4594. for i = 0,4.2,0.1 do
  4595. swait()
  4596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4600. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4602. end
  4603. CreateSound("541909763", targettorso, 5, .8)
  4604. weldHead01:Destroy()
  4605. Head01.CanCollide = true
  4606. local bodyVelocity2 = Create("BodyVelocity")({
  4607. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4608. P = 5000,
  4609. maxForce = Vector3.new(8000, 8000, 8000),
  4610. Parent = Head01
  4611. })
  4612. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4613. for i = 0,6.2,0.1 do
  4614. swait()
  4615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4619. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4621. end
  4622. targettorso.Anchored = false
  4623. attack = false
  4624. hum.WalkSpeed = 16
  4625. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4626. end
  4627. end
  4628. function BalanceSpin()
  4629. attack = true
  4630. hum.WalkSpeed = 2
  4631. for i = 0,17,0.07 do
  4632. CameraEnshaking(1, 5)
  4633. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4634. swait()
  4635. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4636. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4637. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4640. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4641. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4642. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4643. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4644. end
  4645. hum.WalkSpeed = 16
  4646. attack = false
  4647. end
  4648.  
  4649. function lolik()
  4650. attack = true
  4651. hum.WalkSpeed = 0
  4652. pop:Play()
  4653. repeat
  4654. pop.Parent = tors
  4655. swait()
  4656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4658. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4659. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4660. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4661. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4662. until pop.Playing == false
  4663. attack = false
  4664. hum.WalkSpeed = 16
  4665. end
  4666.  
  4667. function BARK()
  4668. attack = true
  4669. hum.WalkSpeed = 0
  4670. BATAUNT:Play()
  4671. repeat
  4672. BATAUNT.Parent = tors
  4673. swait()
  4674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4676. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4677. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4678. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4679. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4680. until BATAUNT.Playing == false
  4681. attack = false
  4682. hum.WalkSpeed = 16
  4683. end
  4684.  
  4685. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4686. local NSound = nil
  4687. coroutine.resume(coroutine.create(function()
  4688. NSound = Instance.new("Sound", PARENT)
  4689. NSound.Volume = VOLUME
  4690. NSound.Pitch = PITCH
  4691. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4692. swait()
  4693. NSound:play()
  4694. game:GetService("Debris"):AddItem(NSound, 10)
  4695. end))
  4696. return NSound
  4697. end
  4698. function nope()
  4699. attack = true
  4700. hum.WalkSpeed = 0
  4701. NOTAUNT:Play()
  4702. repeat
  4703. NOTAUNT.Parent = tors
  4704. swait()
  4705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4707. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4708. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4709. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4710. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4711. until NOTAUNT.Playing == false
  4712. attack = false
  4713. hum.WalkSpeed = 16
  4714. end
  4715. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4716. local NSound = nil
  4717. coroutine.resume(coroutine.create(function()
  4718. NSound = Instance.new("Sound", PARENT)
  4719. NSound.Volume = VOLUME
  4720. NSound.Pitch = PITCH
  4721. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4722. swait()
  4723. NSound:play()
  4724. game:GetService("Debris"):AddItem(NSound, 10)
  4725. end))
  4726. return NSound
  4727. end
  4728. function Anime_Splosion()
  4729. attack = true
  4730. for i = 0,2,0.05 do
  4731. swait()
  4732. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4733. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4740. end
  4741. CreateSound("331666100", tors, 10, 1)
  4742. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4743. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4744. CameraEnshaking(1.5, 10)
  4745. for i = 1,2,0.1 do
  4746. swait()
  4747. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4748. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4749. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4752. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4753. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4754. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4756. end
  4757. wait(.6)
  4758. attack = false
  4759. end
  4760. corrupted = false
  4761. function Bark_Splosion()
  4762. attack = true
  4763. for i = 0,2,0.05 do
  4764. swait()
  4765. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4766. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4773. end
  4774. CreateSound("331666100", tors, 10, 1)
  4775. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4776. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4777. CameraEnshaking(1.5, 10)
  4778. for i = 1,2,0.1 do
  4779. swait()
  4780. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4781. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4782. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4785. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4786. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4787. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4789. end
  4790. wait(.6)
  4791. attack = false
  4792. end
  4793. corrupted = false
  4794.  
  4795. function Taunt1000()
  4796. attack = true
  4797. hum.WalkSpeed = 0
  4798. for i = 0, 9, 0.1 do
  4799. swait()
  4800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4802. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4803. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4804. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4805. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4806. end
  4807. attack = false
  4808. hum.WalkSpeed = 16
  4809. end
  4810.  
  4811. function Pixel_Corrupt()
  4812. attack = true
  4813. corrupted = true
  4814. for i = 0,3,0.05 do
  4815. swait()
  4816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4818. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4819. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4820. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4828. end
  4829. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4830. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4831. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4832. CreateSound("331666100", refa, 10, 1)
  4833. CameraEnshaking(1.5, 10)
  4834. coroutine.resume(coroutine.create(function()
  4835. for i = 1,20,0.1 do
  4836. swait(5)
  4837. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4838. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4839. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4840. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4841. CreateSound("331666100", refa, 10, 1)
  4842. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4843. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4844. end
  4845. refa:Destroy()
  4846. corrupted = false
  4847. end))
  4848. for i = 1,2.5,0.1 do
  4849. swait()
  4850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4856. end
  4857. wait(.3)
  4858. attack = false
  4859. end
  4860.  
  4861. function FearMe()
  4862. attack = true
  4863. hum.WalkSpeed = 0
  4864. so:Play()
  4865. repeat
  4866. swait()
  4867. so.Parent = tors
  4868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4872. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4873. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4874. until so.Playing == false
  4875. attack = false
  4876. hum.WalkSpeed = 16
  4877. end
  4878.  
  4879. function heregoes()
  4880. attack = true
  4881. hum.WalkSpeed = 0
  4882. Cso("134978657", hed, 10, 1)
  4883. for i = 0,9,0.1 do
  4884. swait()
  4885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4887. if Mrandom(1,15) == 1 then
  4888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4889. end
  4890. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4891. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4894. end
  4895. attack = false
  4896. hum.WalkSpeed = 16
  4897. end
  4898. function again()
  4899. attack = true
  4900. hum.WalkSpeed = 0
  4901. ITAUNT:Play()
  4902. repeat
  4903. swait()
  4904. ITAUNT.Parent = tors
  4905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4906. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4907. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4908. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4909. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4911. until ITAUNT.Playing == false
  4912. attack = false
  4913. hum.WalkSpeed = 16
  4914. end
  4915.  
  4916. function thing()
  4917. attack = true
  4918. timetofly = false
  4919. hum.WalkSpeed = 0.05
  4920. Character.Head.face.Texture = "rbxassetid://705269463"
  4921. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4922. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4923. Humanoid.JumpPower = 0
  4924. for i = 0,300,0.1 do --thatsalongtime
  4925. swait()
  4926. CameraEnshaking(1, 7)
  4927. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4928. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4929. root.Velocity = root.CFrame.lookVector * 225
  4930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4936. end
  4937. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4938. attack = false
  4939. Humanoid.JumpPower = 50
  4940. Character.Head.face.Texture = "rbxassetid://620619801"
  4941. hum.WalkSpeed = 16
  4942. wait(45)
  4943. timetofly = true
  4944. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4945. end
  4946.  
  4947. function DANCEFORME()
  4948. attack = true
  4949. Character.Head.face.Texture = "rbxassetid://183225545"
  4950. MERKIO:Play()
  4951. repeat
  4952. for i = 0,0.7,0.2 do
  4953. swait()
  4954. MERKIO.Parent = tors
  4955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4957. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4958. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4959. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4961. end
  4962. for i = 0,0.7,0.2 do
  4963. swait()
  4964. MERKIO.Parent = tors
  4965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4969. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4970. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4971. end
  4972. until MERKIO.Playing == false
  4973. MERKIO:Stop()
  4974. Character.Head.face.Texture = "rbxassetid://620619801"
  4975. attack = false
  4976. hum.WalkSpeed = 16
  4977. end
  4978.  
  4979. function HAA55() --ik
  4980. attack = true
  4981. hum.WalkSpeed = 1.01
  4982. Character.Head.face.Texture = "rbxassetid://111523405"
  4983. CreateSound("1395854043", hed, 10, 1)
  4984. for i = 0,14,0.1 do
  4985. swait()
  4986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4990. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4991. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4992. end
  4993. attack = false
  4994. Character.Head.face.Texture = "rbxassetid://620619801"
  4995. hum.WalkSpeed = 16
  4996. end
  4997.  
  4998. function DistortThem()
  4999. CanUse = false
  5000. local HIT = tors.Touched:Connect(function(hit)
  5001. Kill(hit.Parent)
  5002. end)
  5003. for i = 1, 350 do
  5004. swait()
  5005. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5006. CreateSound("333430981", hed, 1.5, 1)
  5007. RA.Parent = ra
  5008. LA.Parent = la
  5009. FT.Parent = tors
  5010. RL.Parent = rl
  5011. LL.Parent = ll
  5012. for _,v in next, char:GetDescendants() do
  5013. if(v:IsA'DataModelMesh')then
  5014. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5015. end
  5016. end
  5017. end
  5018. FT.Parent = nil
  5019. RA.Parent = nil
  5020. LA.Parent = nil
  5021. RL.Parent = nil
  5022. LL.Parent = nil
  5023. for _,v in next, char:GetDescendants() do
  5024. if(v:IsA'DataModelMesh')then
  5025. v.Offset = Vector3.new(0,0,0)
  5026. end
  5027. end
  5028. HIT:Disconnect()
  5029. wait(3.5)
  5030. CanUse = true
  5031. end
  5032.  
  5033. function targett()
  5034. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5035. TargetSelect(mouse.Target.Parent)
  5036. CreateSound("743521450", char, 1, .8)
  5037. end
  5038. end
  5039.  
  5040. function un_fun()
  5041. attack = true
  5042. hum.WalkSpeed = 0
  5043. BTAUNT:Play()
  5044. repeat
  5045. swait()
  5046. BTAUNT.Parent = tors
  5047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5048. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5049. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5050. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5051. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5052. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5053. until BTAUNT.Playing == false
  5054. attack = false
  5055. hum.WalkSpeed = 16
  5056. end
  5057. function thisisit()
  5058. attack = true
  5059. hum.WalkSpeed = 0
  5060. STAUNT:Play()
  5061. repeat
  5062. swait()
  5063. STAUNT.Parent = tors
  5064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5065. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5067. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5068. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5070. until STAUNT.Playing == false
  5071. attack = false
  5072. hum.WalkSpeed = 16
  5073. end
  5074. function PENIS()
  5075. attack = true
  5076. hum.WalkSpeed = 0
  5077. NOSOUND:Play()
  5078. repeat
  5079. swait()
  5080. NOSOUND.Parent = tors
  5081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5085. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5087. until NOSOUND.Playing == false
  5088. attack = false
  5089. hum.WalkSpeed = 16
  5090. end
  5091. function Exploit()
  5092. exploitable = false
  5093. Cso("907332670", tors, 10, 1.05)
  5094. coroutine.resume(coroutine.create(function()
  5095. for i = 1,20,0.1 do
  5096. swait()
  5097. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5098. end
  5099. Cso("12222030", tors, 10, 1.05)
  5100. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5101. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5102. if v:FindFirstChild("Head") then
  5103. Eviscerate(v)
  5104. SoulSteal(v)
  5105. end
  5106. end
  5107. wait(15)
  5108. exploitable = true
  5109. end))
  5110. end
  5111. function wutdefaq()
  5112. attack = true
  5113. hum.WalkSpeed = 0
  5114. WTF:Play()
  5115. repeat
  5116. swait()
  5117. WTF.Parent = tors
  5118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5122. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5123. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5124. until STAUNT.Playing == false
  5125. attack = false
  5126. hum.WalkSpeed = 16
  5127. end
  5128. function Exploit()
  5129. exploitable = false
  5130. Cso("135017578", tors, 10, 1.05)
  5131. coroutine.resume(coroutine.create(function()
  5132. for i = 1,20,0.1 do
  5133. swait()
  5134. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5135. end
  5136. Cso("160718677", tors, 10, 1.05)
  5137. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5138. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5139. if v:FindFirstChild("Head") then
  5140. Eviscerate(v)
  5141. SoulSteal(v)
  5142. end
  5143. end
  5144. wait(15)
  5145. exploitable = true
  5146. end))
  5147. end
  5148. function ASCENTION()
  5149. attack = true
  5150. hum.WalkSpeed = 0
  5151. Cso("987502413", tors, 10, 1.05)
  5152. local vel2 = Instance.new("BodyVelocity",tors)
  5153. vel2.Velocity = Vector3.new(0,30,0)
  5154. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5155. for i = 0,20,0.1 do
  5156. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5157. swait()
  5158. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5159. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5160. CameraEnshaking(1, 4)
  5161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5163. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5167. end
  5168. hum.WalkSpeed = 16
  5169. vel2:Destroy()
  5170. attack = false
  5171. end
  5172.  
  5173. function Taunt1()
  5174. attack = true
  5175. hum.WalkSpeed = 3.01
  5176. Cso("1535994137", hed, 10, 1)
  5177. for i = 0, 9, 0.1 do
  5178. swait()
  5179. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5184. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5185. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5186. end
  5187. hum.WalkSpeed = 16
  5188. attack = false
  5189. end
  5190.  
  5191. function Destruction()
  5192. attack = true
  5193. local Ring1 = Instance.new("Part", char)
  5194. Ring1.Anchored = true
  5195. Ring1.BrickColor = maincolor
  5196. Ring1.CanCollide = false
  5197. Ring1.FormFactor = 3
  5198. Ring1.Name = "Ring"
  5199. Ring1.Material = "Neon"
  5200. Ring1.Size = Vector3.new(1, 0.05, 1)
  5201. Ring1.Transparency = 1
  5202. Ring1.TopSurface = 0
  5203. Ring1.BottomSurface = 0
  5204. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5205. Ring1Mesh.MeshType = "Brick"
  5206. Ring1Mesh.Name = "SizeMesh"
  5207. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5208. local InnerRing1 = Ring1:Clone()
  5209. InnerRing1.Parent = char
  5210. InnerRing1.Transparency = 0
  5211. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5212. InnerRing1.Size = Vector3.new(1, 1, 1)
  5213. local InnerRing1Mesh = InnerRing1.SizeMesh
  5214. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5215. InnerRing1Mesh.MeshType = "Sphere"
  5216. Ring1:Destroy()
  5217. for i = 0, 5, 0.1 do
  5218. swait()
  5219. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5220. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5225. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5226. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5227. root.CFrame = FaceMouse()[1]
  5228. end
  5229. InnerRing1.Transparency = 1
  5230. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5231. CreateSound("294188875", char, 2.3, 1)
  5232. local a = IT("Part", char)
  5233. a.Name = "Direction"
  5234. a.Anchored = true
  5235. a.BrickColor = maincolor
  5236. a.Material = "Neon"
  5237. a.Transparency = 0
  5238. a.Shape = "Cylinder"
  5239. a.CanCollide = false
  5240. local a2 = IT("Part", char)
  5241. a2.Name = "Direction"
  5242. a2.Anchored = true
  5243. a2.BrickColor = maincolor
  5244. a2.Color = maincolor.Color
  5245. a2.Material = "Neon"
  5246. a2.Transparency = 0.5
  5247. a2.Shape = "Cylinder"
  5248. a2.CanCollide = false
  5249. local ba = IT("Part", char)
  5250. ba.Name = "HitDirect"
  5251. ba.Anchored = true
  5252. ba.BrickColor = maincolor
  5253. ba.Material = "Neon"
  5254. ba.Transparency = 1
  5255. ba.CanCollide = false
  5256. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5257. local ignore = char
  5258. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5259. a.BottomSurface = 10
  5260. a.TopSurface = 10
  5261. a2.BottomSurface = 10
  5262. a2.TopSurface = 10
  5263. local distance = (InnerRing1.CFrame.p - position).magnitude
  5264. a.Size = Vector3.new(distance, 1, 1)
  5265. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5266. a2.Size = Vector3.new(distance, 1, 1)
  5267. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5268. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5269. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5270. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5271. game:GetService("Debris"):AddItem(a, 20)
  5272. game:GetService("Debris"):AddItem(a2, 20)
  5273. game:GetService("Debris"):AddItem(ba, 20)
  5274. local msh = Instance.new("SpecialMesh", a)
  5275. msh.MeshType = "Sphere"
  5276. msh.Scale = Vector3.new(1, 25, 25)
  5277. local msh2 = Instance.new("SpecialMesh", a2)
  5278. msh2.MeshType = "Sphere"
  5279. msh2.Scale = Vector3.new(1, 30, 30)
  5280. for i = 0, 10, 0.1 do
  5281. swait()
  5282. root.CFrame = FaceMouse()[1]
  5283. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5284. a2.Color = maincolor.Color
  5285. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5286. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5287. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5288. distance = (InnerRing1.CFrame.p - position).magnitude
  5289. a.Size = Vector3.new(distance, 1, 1)
  5290. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5291. a2.Size = Vector3.new(distance, 1, 1)
  5292. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5293. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5294. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5295. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5296. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5297. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5298. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5299. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5300. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5301. if v:FindFirstChild("Head") then
  5302. Eviscerate(v)
  5303. SoulSteal(v)
  5304. end
  5305. end
  5306. end
  5307. a:Destroy()
  5308. a2:Destroy()
  5309. ba:Destroy()
  5310. InnerRing1:Destroy()
  5311. attack = false
  5312. hum.CameraOffset = Vector3.new(0,0,0)
  5313. end
  5314.  
  5315. function Flame_Burst()
  5316. local target = nil
  5317. local targettorso = nil
  5318. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5319. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5320. target = mouse.Target.Parent.Humanoid
  5321. target2 = mouse.Target.Parent
  5322. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5323. end
  5324. end
  5325. if target ~= nil then
  5326. attack = true
  5327. hum.WalkSpeed = 0
  5328. for i = 0, 3.4, 0.1 do
  5329. swait()
  5330. hum.WalkSpeed = 0
  5331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5333. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5334. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5335. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5336. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5337. end
  5338. --targettorso:BreakJoints()
  5339. for i = 0, 3.4, 0.1 do
  5340. swait()
  5341. hum.WalkSpeed = 0
  5342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5343. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5344. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5345. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5346. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5347. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5348. end
  5349. for i, v in pairs(target2:GetChildren()) do
  5350. if(not char:IsAncestorOf(v))then
  5351. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5352. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5353. if(hum and hedder and hum.Health > 0)then
  5354. Eviscerate(v.Parent)
  5355. end
  5356. end
  5357. end
  5358. attack = false
  5359. hum.WalkSpeed = 16
  5360. end
  5361. end
  5362.  
  5363. function GIMME_THOSE()
  5364. attack = true
  5365. chatfunc("BURN....", BrickColor.random().Color)
  5366. for i = 0,5.2,0.1 do
  5367. swait()
  5368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5371. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5374. end
  5375. chatfunc("IN....", BrickColor.random().Color)
  5376. wait(2)
  5377. CreateSound("331666100", char, 10, 1)
  5378. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5379. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5380. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5381. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5382. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5383. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5384. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5385. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5386. if v:FindFirstChild("Head") then
  5387. Eviscerate(v)
  5388. SoulSteal(v)
  5389. end
  5390. end
  5391. coroutine.resume(coroutine.create(function()
  5392. for i = 0,2.8,0.1 do
  5393. swait()
  5394. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5395. end
  5396. for i = 0,1.8,0.1 do
  5397. swait()
  5398. hum.CameraOffset = Vector3.new(0,0,0)
  5399. end
  5400. end))
  5401. for i = 0,3.7,0.1 do
  5402. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5403. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5410. end
  5411. wait(.6)
  5412. CreateSound("907332997", hed, 10, 1)
  5413. attack = false
  5414. end
  5415.  
  5416. function Eruption()
  5417. attack = true
  5418. hum.WalkSpeed = 2
  5419. hum.JumpPower = 0
  5420. for i = 0,7,0.1 do
  5421. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5422. swait()
  5423. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5424. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5431. end
  5432. CreateSound("144699494", tors, 10, 1)
  5433. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5434. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5435. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5436. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5437. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5438. coroutine.resume(coroutine.create(function()
  5439. for i = 0,1.8,0.1 do
  5440. swait()
  5441. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5442. end
  5443. for i = 0,1.8,0.1 do
  5444. swait()
  5445. hum.CameraOffset = Vector3.new(0,0,0)
  5446. end
  5447. end))
  5448. local vel2 = Instance.new("BodyVelocity",tors)
  5449. vel2.Velocity = Vector3.new(0,55,0)
  5450. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5451. for i = 0,4,0.1 do
  5452. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5453. swait()
  5454. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5455. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5459. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5462. end
  5463. hum.WalkSpeed = 16
  5464. vel2:Destroy()
  5465. hum.JumpPower = 50
  5466. attack = false
  5467. end
  5468.  
  5469. function Solar_Flare2()
  5470. attack = true
  5471. hum.WalkSpeed = 2
  5472. hum.JumpPower = 75
  5473. hum.Jump = true
  5474. wait(0.4)
  5475. CreateSound("144699494", tors, 10, 1)
  5476. hum.JumpPower = 0
  5477. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5478. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5479. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5480. for i = 0,20,0.1 do
  5481. root.Velocity = root.CFrame.lookVector * 60
  5482. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5483. swait()
  5484. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5485. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5492. end
  5493. hum.WalkSpeed = 16
  5494. hum.JumpPower = 50
  5495. attack = false
  5496. end
  5497.  
  5498. function Solar_Flare()
  5499. attack = true
  5500. hum.WalkSpeed = 2
  5501. hum.JumpPower = 75
  5502. hum.Jump = true
  5503. wait(0.4)
  5504. CreateSound("144699494", tors, 10, 1)
  5505. hum.JumpPower = 0
  5506. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5507. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5508. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5509. for i = 0,20,0.1 do
  5510. root.Velocity = root.CFrame.lookVector * 60
  5511. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5512. swait()
  5513. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5514. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5521. end
  5522. hum.WalkSpeed = 16
  5523. hum.JumpPower = 50
  5524. attack = false
  5525. end
  5526. function dmg(dude)
  5527. if dude.Name ~= char then
  5528. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5529. local bgf = Instance.new("BodyGyro",dude.Head)
  5530. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5531. local val = Instance.new("BoolValue",dude)
  5532. val.Name = "IsHit"
  5533. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5534. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5535. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5536. partasdeff.LightEmission = .1
  5537. partasdeff.Size = NumberSequence.new(0.2)
  5538. partasdeff.Texture = "rbxassetid://771221224"
  5539. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5540. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5541. partasdeff.Transparency = bbb
  5542. partasdeff.Size = aaa
  5543. partasdeff.ZOffset = .9
  5544. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5545. partasdeff.LockedToPart = false
  5546. partasdeff.EmissionDirection = "Back"
  5547. partasdeff.Lifetime = NumberRange.new(1, 2)
  5548. partasdeff.Rate = 1000
  5549. partasdeff.Rotation = NumberRange.new(-100, 100)
  5550. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5551. partasdeff.Speed = NumberRange.new(6)
  5552. partasdeff.VelocitySpread = 10000
  5553. partasdeff.Enabled=false
  5554. partasdeff:Emit(30)
  5555. coroutine.wrap(function()
  5556. targetted = nil
  5557. swait(30)
  5558. dude:BreakJoints()
  5559. swait(5)
  5560. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5561. for i=0,1,.05 do
  5562. for a,v in pairs(dude:GetChildren()) do
  5563. if v:IsA("BasePart") then
  5564. v.Transparency = i
  5565. end
  5566. end
  5567. swait()
  5568. end
  5569. for a,v in pairs(dude:GetChildren()) do
  5570. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5571. v.ParticleEmitter.Enabled = false
  5572. end
  5573. game:service'Debris':AddItem(v,2)
  5574. end
  5575. end)()
  5576. end
  5577. end
  5578. function kdown(dd)
  5579. if dd.Name ~= char then
  5580. dd.Humanoid.PlatformStand = true
  5581. local bgf = Instance.new("BodyGyro",dd.Head)
  5582. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5583. local val = Instance.new("BoolValue",dd)
  5584. val.Name = "IsHit"
  5585. end
  5586. end
  5587. function TargetSelect(person)
  5588. local dd=coroutine.wrap(function()
  5589. if targetted ~= person then
  5590. targetted = person
  5591. img2.Size = UDim2.new(1,0,1,0)
  5592. img2.ImageTransparency = 0
  5593. img2.Position = UDim2.new(0,0,0,0)
  5594. for i = 0, 2, 0.1 do
  5595. swait()
  5596. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5597. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5598. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5599. end
  5600. end
  5601. end)
  5602. dd()
  5603. end
  5604. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5605. attack = true
  5606. hum.WalkSpeed = 0
  5607. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5608. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5609. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5610. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5611. partasdeff.LightEmission = .1
  5612. partasdeff.Size = NumberSequence.new(0.2)
  5613. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5614. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5615. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5616. partasdeff.Transparency = bbb
  5617. partasdeff.Size = aaa
  5618. partasdeff.ZOffset = .9
  5619. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5620. partasdeff.LockedToPart = false
  5621. partasdeff.EmissionDirection = "Back"
  5622. partasdeff.Lifetime = NumberRange.new(1, 2)
  5623. partasdeff.Rate = 1000
  5624. partasdeff.Rotation = NumberRange.new(-100, 100)
  5625. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5626. partasdeff.Speed = NumberRange.new(6)
  5627. partasdeff.VelocitySpread = 10000
  5628. partasdeff.Enabled=false
  5629. for i = 0, 1.4, 0.1 do
  5630. swait()
  5631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5633. if Mrandom(1,15) == 1 then
  5634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5635. end
  5636. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5638. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5639. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5640. end
  5641. dmg(targetted)
  5642. partasdeff.Enabled=true
  5643. CreateSound("429400881", torsy, 10, .8)
  5644. for i = 0, 1.4, 0.1 do
  5645. swait()
  5646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5648. if Mrandom(1,15) == 1 then
  5649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5650. end
  5651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5653. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5654. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5655. end
  5656. partasdeff.Enabled=false
  5657. for i = 0, 1.4, 0.1 do
  5658. swait()
  5659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5661. if Mrandom(1,15) == 1 then
  5662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5663. end
  5664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5666. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5668. end
  5669. attack = false
  5670. hum.WalkSpeed = 16
  5671. elseif targetted.Name == "makhail07" then
  5672. for i = 0, 2.4, 0.1 do
  5673. swait()
  5674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5676. if Mrandom(1,15) == 1 then
  5677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5678. end
  5679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5681. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5683. end
  5684. for i = 0, 2.4, 0.1 do
  5685. swait()
  5686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5688. if Mrandom(1,15) == 1 then
  5689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5690. end
  5691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5693. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5695. end
  5696. coroutine.wrap(function()
  5697. wait(2)
  5698. --partasdeff:Remove()
  5699. end)()
  5700. local sel = Mrandom(1,3)
  5701. if sel == 1 then
  5702. chatfunc("Hmhmhm, Why try?")
  5703. elseif sel == 2 then
  5704. chatfunc("Stop it that's my creator.")
  5705. elseif sel == 3 then
  5706. chatfunc("I can't do that...")
  5707. end
  5708. wait(2)
  5709. hum.WalkSpeed = 16
  5710. attack = false
  5711. elseif targetted.Name == "Salvo_Starly" then
  5712. for i = 0, 2.4, 0.1 do
  5713. swait()
  5714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5716. if Mrandom(1,15) == 1 then
  5717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5718. end
  5719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5721. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5723. end
  5724. for i = 0, 2.4, 0.1 do
  5725. swait()
  5726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5728. if Mrandom(1,15) == 1 then
  5729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5730. end
  5731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5733. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5735. end
  5736. coroutine.wrap(function()
  5737. wait(2)
  5738. --partasdeff:Remove()
  5739. end)()
  5740. local sel = Mrandom(1,3)
  5741. if sel == 1 then
  5742. chatfunc("Sorry about that.")
  5743. elseif sel == 2 then
  5744. chatfunc("H-Hello. I almost killed you.")
  5745. elseif sel == 3 then
  5746. chatfunc("OwO?")
  5747. end
  5748. wait(2)
  5749. hum.WalkSpeed = 16
  5750. attack = false
  5751. elseif targetted.Name == "Nebula_Zorua" then
  5752. for i = 0, 2.4, 0.1 do
  5753. swait()
  5754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5756. if Mrandom(1,15) == 1 then
  5757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5758. end
  5759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5761. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5762. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5763. end
  5764. for i = 0, 2.4, 0.1 do
  5765. swait()
  5766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5768. if Mrandom(1,15) == 1 then
  5769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5770. end
  5771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5773. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5775. end
  5776. coroutine.wrap(function()
  5777. wait(2)
  5778. --partasdeff:Remove()
  5779. end)()
  5780. local sel = Mrandom(1,3)
  5781. if sel == 1 then
  5782. chatfunc("Sorry, Nebula.")
  5783. elseif sel == 2 then
  5784. chatfunc("Theres no need to harm you. Yet...")
  5785. elseif sel == 3 then
  5786. chatfunc("My mistake.")
  5787. end
  5788. wait(2)
  5789. hum.WalkSpeed = 16
  5790. attack = false
  5791. elseif targetted.Name == "KillerDarkness0105" then
  5792. for i = 0, 2.4, 0.1 do
  5793. swait()
  5794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5796. if Mrandom(1,15) == 1 then
  5797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5798. end
  5799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5801. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5803. end
  5804. for i = 0, 2.4, 0.1 do
  5805. swait()
  5806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5808. if Mrandom(1,15) == 1 then
  5809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5810. end
  5811. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5812. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5813. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5814. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5815. end
  5816. coroutine.wrap(function()
  5817. wait(2)
  5818. --partasdeff:Remove()
  5819. end)()
  5820. local sel = Mrandom(1,3)
  5821. if sel == 1 then
  5822. chatfunc("Hm, Killer it's been a while.")
  5823. elseif sel == 2 then
  5824. chatfunc("No need for this.")
  5825. elseif sel == 3 then
  5826. chatfunc("Hello, sorry.")
  5827. end
  5828. wait(2)
  5829. hum.WalkSpeed = 16
  5830. attack = false
  5831. end
  5832. end
  5833. function HAAHHHHHH()
  5834. attack = true
  5835. hum.WalkSpeed = 0
  5836. Cso("300208779", hed, 10, 1)
  5837. for i = 0,9,0.1 do
  5838. swait()
  5839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5841. if Mrandom(1,15) == 1 then
  5842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5843. end
  5844. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5845. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5848. end
  5849. attack = false
  5850. hum.WalkSpeed = 16
  5851. end
  5852. -------------------------------------------------------
  5853. --End Attacks N Stuff--
  5854. -------------------------------------------------------
  5855. Sprinting = false
  5856. mouse.KeyDown:connect(function(key)
  5857. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5858. Swing = 2
  5859. hum.WalkSpeed = 38.82
  5860. Sprinting = true
  5861. end
  5862. end)
  5863. mouse.KeyUp:connect(function(key)
  5864. if string.byte(key) == 48 and attack == false then
  5865. Swing = 1
  5866. Sprinting = false
  5867. hum.WalkSpeed = 16
  5868. end
  5869. end)
  5870. mouse.KeyDown:connect(function(key)
  5871. if attack == false then
  5872. if key == 'q' and Mode == 1 then
  5873. Power_Burst()
  5874. elseif key == '1' and Mode ~= 2 then
  5875. Mode = 2
  5876. SONG = 254826701
  5877. tecks2.Text = "Evil Gloves"
  5878. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5879. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5880. for i, v in pairs(ArmourParts) do
  5881. v.BrickColor = BrickColor.new("Bright red")
  5882. v.Material = "Neon"
  5883. v.Transparency = 0
  5884. end
  5885. for i, v in pairs(NeonParts) do
  5886. maincolor = BrickColor.new("New Yeller")
  5887. v.BrickColor = maincolor
  5888. v.Material = "Neon"
  5889. v.Transparency = 0
  5890. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5891. end
  5892. for i, v in pairs(ArmourParts2) do
  5893. v.BrickColor = BrickColor.new("Bright red")
  5894. v.Material = "Neon"
  5895. v.Transparency = 0
  5896. end
  5897. for i, v in pairs(NeonParts2) do
  5898. maincolor = BrickColor.new("New Yeller")
  5899. v.BrickColor = maincolor
  5900. v.Material = "Neon"
  5901. v.Transparency = 0
  5902. end
  5903. elseif key == '1' and Mode == 2 then
  5904. resetmode()
  5905. elseif key == 't' and Mode == 1 then
  5906. Taunt()
  5907. elseif key == 'q' and Mode == 2 then
  5908. Magic_Bombs()
  5909. elseif key == 'e' and Mode == 2 then
  5910. Dangerous_Field()
  5911. elseif key == 't' and Mode == 2 then
  5912. HAAH()
  5913. end
  5914. ---------------------------------------------------------------------
  5915. if key == 'l' and Mode == 6 then
  5916. Mode = 98534
  5917. SONG = 486598641
  5918. tecks2.Text = "EDGY"
  5919. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5920. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5921. for i, v in pairs(ArmourParts) do
  5922. v.BrickColor = BrickColor.new("Really black")
  5923. v.Material = "Neon"
  5924. v.Transparency = 0
  5925. end
  5926. for i, v in pairs(NeonParts) do
  5927. maincolor = BrickColor.new("Royal purple")
  5928. v.BrickColor = maincolor
  5929. v.Material = "Neon"
  5930. v.Transparency = 0
  5931. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5932. end
  5933. for i, v in pairs(ArmourParts2) do
  5934. v.BrickColor = BrickColor.new("Really black")
  5935. v.Material = "Neon"
  5936. v.Transparency = 0
  5937. end
  5938. for i, v in pairs(NeonParts2) do
  5939. maincolor = BrickColor.new("Royal purple")
  5940. v.BrickColor = maincolor
  5941. v.Material = "Neon"
  5942. v.Transparency = 0
  5943. end
  5944. elseif key == 'q' and Mode == 98534 then
  5945. targett()
  5946. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5947. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5948. elseif key == 't' and Mode == 98534 then
  5949. HAAHHHHHH()
  5950. end
  5951. ---------------------------------------------------------------------
  5952. if key == 'm' and Mode == 1 then
  5953. Mode = pIXELATED
  5954. SONG = 853518668
  5955. tecks2.Text = "PiXeL"
  5956. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5957. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5958. for i, v in pairs(ArmourParts) do
  5959. v.BrickColor = BrickColor.new("Really black")
  5960. v.Material = "Neon"
  5961. v.Transparency = 0
  5962. end
  5963. for i, v in pairs(NeonParts) do
  5964. maincolor = BrickColor.new("Lapis")
  5965. v.BrickColor = maincolor
  5966. v.Material = "Neon"
  5967. v.Transparency = 0
  5968. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5969. end
  5970. for i, v in pairs(ArmourParts2) do
  5971. v.BrickColor = BrickColor.new("Really black")
  5972. v.Material = "Neon"
  5973. v.Transparency = 0
  5974. end
  5975. for i, v in pairs(NeonParts2) do
  5976. maincolor = BrickColor.new("Lapis")
  5977. v.BrickColor = maincolor
  5978. v.Material = "Neon"
  5979. v.Transparency = 0
  5980. end
  5981. elseif key == 'm' and Mode == pIXELATED then
  5982. resetmode()
  5983. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5984. Pixel_Corrupt()
  5985. end
  5986. ---------------------------------------------------------------------
  5987. if key == '2' and Mode ~= 3 then
  5988. Mode = 3
  5989. SONG = 235468324
  5990. tecks2.Text = "Chill"
  5991. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5992. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5993. for i, v in pairs(ArmourParts) do
  5994. v.BrickColor = BrickColor.new("Black")
  5995. v.Material = "Neon"
  5996. v.Transparency = 0
  5997. end
  5998. for i, v in pairs(NeonParts) do
  5999. maincolor = BrickColor.new("Toothpaste")
  6000. v.BrickColor = maincolor
  6001. v.Material = "Neon"
  6002. v.Transparency = 0
  6003. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6004. end
  6005. for i, v in pairs(ArmourParts2) do
  6006. v.BrickColor = BrickColor.new("Black")
  6007. v.Material = "Neon"
  6008. v.Transparency = 0
  6009. end
  6010. for i, v in pairs(NeonParts2) do
  6011. maincolor = BrickColor.new("Toothpaste")
  6012. v.BrickColor = maincolor
  6013. v.Material = "Neon"
  6014. v.Transparency = 0
  6015. end
  6016. elseif key == '2' and Mode == 3 then
  6017. resetmode()
  6018. elseif key == 't' and Mode == 3 then
  6019. un_fun()
  6020. elseif key == 'q' and Mode == 3 then
  6021. Shockwave()
  6022. end
  6023. ---------------------------------------------------------------------
  6024. if key == 'n' and Mode == 9 then
  6025. Mode = 1555
  6026. SONG = 1131624146
  6027. tecks2.Text = "Anime"
  6028. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6029. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6030. for i, v in pairs(ArmourParts) do
  6031. v.BrickColor = BrickColor.new("Black")
  6032. v.Material = "Neon"
  6033. v.Transparency = 0
  6034. end
  6035. for i, v in pairs(NeonParts) do
  6036. maincolor = BrickColor.new("Carnation pink")
  6037. v.BrickColor = maincolor
  6038. v.Material = "Neon"
  6039. v.Transparency = 0
  6040. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6041. end
  6042. for i, v in pairs(ArmourParts2) do
  6043. v.BrickColor = BrickColor.new("Black")
  6044. v.Material = "Neon"
  6045. v.Transparency = 0
  6046. end
  6047. for i, v in pairs(NeonParts2) do
  6048. maincolor = BrickColor.new("Carnation pink")
  6049. v.BrickColor = maincolor
  6050. v.Material = "Neon"
  6051. v.Transparency = 0
  6052. end
  6053. elseif key == 'k' and Mode == 1555 then
  6054. resetmode()
  6055. elseif key == 'y' and Mode == 1555 then
  6056. Field()
  6057. elseif key == 't' and Mode == 1555 then
  6058. lolik()
  6059. elseif key == 'q' and Mode == 1555 then
  6060. Pixel_Corrupt()
  6061. elseif key == 'f' and Mode == 1555 then
  6062. Anime_Splosion()
  6063. elseif key == 'z' and Mode == 1555 then
  6064. Cryo_Freeze()
  6065. elseif key == 'x' and Mode == 1555 then
  6066. Painful_Stomp2()
  6067. end
  6068. ---------------------------------------------------------------------
  6069. if key == 'm' and Mode == 2 then
  6070. Mode = 56565
  6071. SONG = 419346122
  6072. tecks2.Text = "Solar"
  6073. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6074. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6075. for i, v in pairs(ArmourParts) do
  6076. v.BrickColor = BrickColor.new("Really black")
  6077. v.Material = "Neon"
  6078. v.Transparency = 0
  6079. end
  6080. for i, v in pairs(NeonParts) do
  6081. maincolor = BrickColor.new("Deep orange")
  6082. v.BrickColor = maincolor
  6083. v.Material = "Neon"
  6084. v.Transparency = 0
  6085. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6086. end
  6087. for i, v in pairs(ArmourParts2) do
  6088. v.BrickColor = BrickColor.new("Really black")
  6089. v.Material = "Neon"
  6090. v.Transparency = 0
  6091. end
  6092. for i, v in pairs(NeonParts2) do
  6093. maincolor = BrickColor.new("Deep orange")
  6094. v.BrickColor = maincolor
  6095. v.Material = "Neon"
  6096. v.Transparency = 0
  6097. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6098. end
  6099. elseif key == 't' and Mode == 56565 then
  6100. Taunt2()
  6101. elseif key == 'c' and Mode == 56565 then
  6102. Eruption2()
  6103. elseif key == 'x' and Mode == 56565 then
  6104. Solar_Flare2()
  6105. elseif key == 'z' and Mode == 56565 then
  6106. Painful_Stomp()
  6107. end
  6108. ---------------------------------------------------------------------
  6109. if key == 'm' and Mode == 6 then
  6110. Mode = 1800
  6111. SONG = 1118967006
  6112. tecks2.Text = "Forbidden Soul"
  6113. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6114. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6115. for i, v in pairs(ArmourParts) do
  6116. v.BrickColor = BrickColor.new("Hot White")
  6117. v.Material = "Neon"
  6118. v.Transparency = 0
  6119. end
  6120. for i, v in pairs(NeonParts) do
  6121. maincolor = BrickColor.new("Really black")
  6122. v.BrickColor = maincolor
  6123. v.Material = "Neon"
  6124. v.Transparency = 0
  6125. end
  6126. for i, v in pairs(ArmourParts2) do
  6127. v.BrickColor = BrickColor.new("Hot White")
  6128. v.Material = "Neon"
  6129. v.Transparency = 0
  6130. end
  6131. for i, v in pairs(NeonParts2) do
  6132. maincolor = BrickColor.new("Really black")
  6133. v.BrickColor = maincolor
  6134. v.Material = "Neon"
  6135. v.Transparency = 0
  6136. end
  6137. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6138. elseif key == 't' and Mode == 1800 then
  6139. TTTTTTTTTTGaunt()
  6140. elseif key == 'l' and Mode == 1800 then
  6141. resetmode()
  6142. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6143. Exploit()
  6144. elseif key == 'y' and Mode == 1800 then
  6145. Ancient_Rage()
  6146. elseif key == 'r' and Mode == 1800 then
  6147. Distort()
  6148. elseif key == 'g' and Mode == 1800 then
  6149. Hell_From_Above()
  6150. elseif key == 'h' and Mode == 1800 then
  6151. Universal_Crush()
  6152. elseif key == 'j' and Mode == 1800 then
  6153. Multi_Bombs()
  6154. elseif key == 'z' and Mode == 1800 then
  6155. Eruption()
  6156. elseif key == 'x' and Mode == 1800 then
  6157. Solar_Flare()
  6158. end
  6159. ---------------------------------------------------------------------
  6160. if key == '3' and Mode ~= 4 then
  6161. Mode = 4
  6162. SONG = 595800581
  6163. tecks2.Text = "Divinity"
  6164. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6165. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6166. for i, v in pairs(ArmourParts) do
  6167. v.BrickColor = BrickColor.new("Black")
  6168. v.Material = "Neon"
  6169. v.Transparency = 0
  6170. end
  6171. for i, v in pairs(NeonParts) do
  6172. maincolor = BrickColor.new("Bright yellow")
  6173. v.BrickColor = maincolor
  6174. v.Material = "Neon"
  6175. v.Transparency = 0
  6176. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6177. end
  6178. for i, v in pairs(ArmourParts2) do
  6179. v.BrickColor = BrickColor.new("Black")
  6180. v.Material = "Neon"
  6181. v.Transparency = 0
  6182. end
  6183. for i, v in pairs(NeonParts2) do
  6184. maincolor = BrickColor.new("Bright yellow")
  6185. v.BrickColor = maincolor
  6186. v.Material = "Neon"
  6187. v.Transparency = 0
  6188. end
  6189. elseif key == '3' and Mode == 4 then
  6190. resetmode()
  6191. elseif key == 't' and Mode == 4 then
  6192. again()
  6193. elseif key == 'q' and Mode == 4 then
  6194. Pulse()
  6195. end
  6196. ---------------------------------------------------------------------
  6197. if key == 'm' and Mode == 4 then
  6198. attack = true
  6199. SONG = 1881895904
  6200. hum.WalkSpeed = 0
  6201. for i = 1,20,0.1 do
  6202. swait()
  6203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6204. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6205. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6206. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6209. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6210. end
  6211. hum.WalkSpeed = 16
  6212. attack = false
  6213. Mode = 100
  6214. tecks2.Text = "OverPowered-Divinity"
  6215. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6216. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6217. Cso("743499393", tors, 10, 1.05)
  6218. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6219. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6220. for i, v in pairs(ArmourParts) do
  6221. v.BrickColor = BrickColor.new("Really black")
  6222. v.Material = "Neon"
  6223. v.Transparency = 0.2
  6224. end
  6225. for i, v in pairs(NeonParts) do
  6226. maincolor = BrickColor.new("Deep orange")
  6227. v.BrickColor = maincolor
  6228. v.Material = "Neon"
  6229. v.Transparency = 0.5
  6230. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6231. end
  6232. for i, v in pairs(ArmourParts2) do
  6233. v.BrickColor = BrickColor.new("Really black")
  6234. v.Material = "Neon"
  6235. v.Transparency = 0.2
  6236. end
  6237. for i, v in pairs(NeonParts2) do
  6238. maincolor = BrickColor.new("Deep orange")
  6239. v.BrickColor = maincolor
  6240. v.Material = "Neon"
  6241. v.Transparency = 0.5
  6242. end
  6243. elseif key == 'm' and Mode == 100 then
  6244. resetmode()
  6245. elseif key == 'q' and Mode == 100 then
  6246. LAZER()
  6247. end
  6248. ---------------------------------------------------------------------
  6249. if key == '4' and Mode ~= 5 then
  6250. Mode = 5
  6251. SONG = 170282324
  6252. tecks2.Text = "Cyber Monarch"
  6253. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6254. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6255. for i, v in pairs(ArmourParts) do
  6256. v.BrickColor = BrickColor.new("Black")
  6257. v.Material = "Neon"
  6258. v.Transparency = 0
  6259. end
  6260. for i, v in pairs(NeonParts) do
  6261. maincolor = BrickColor.new("Really red")
  6262. v.BrickColor = maincolor
  6263. v.Material = "Neon"
  6264. v.Transparency = 0
  6265. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6266. end
  6267. for i, v in pairs(ArmourParts2) do
  6268. v.BrickColor = BrickColor.new("Black")
  6269. v.Material = "Neon"
  6270. v.Transparency = 0
  6271. end
  6272. for i, v in pairs(NeonParts2) do
  6273. maincolor = BrickColor.new("Really red")
  6274. v.BrickColor = maincolor
  6275. v.Material = "Neon"
  6276. v.Transparency = 0
  6277. end
  6278. elseif key == '4' and Mode == 5 then
  6279. resetmode()
  6280. elseif key == 'q' and Mode == 5 and exploitable == true then
  6281. Exploit()
  6282. elseif key == 't' and Mode == 5 then
  6283. PENIS()
  6284. end
  6285. ---------------------------------------------------------------------
  6286. if key == '5' and Mode ~= 6 then
  6287. Mode = 6
  6288. SONG = 1810750535
  6289. tecks2.Text = "The_Hell_Error_BR"
  6290. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6291. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6292. for i, v in pairs(ArmourParts) do
  6293. v.BrickColor = BrickColor.new("Black")
  6294. v.Material = "Metal"
  6295. v.Transparency = 0
  6296. end
  6297. for i, v in pairs(NeonParts) do
  6298. maincolor = BrickColor.new("Really red")
  6299. v.BrickColor = maincolor
  6300. v.Material = "Neon"
  6301. v.Transparency = 0
  6302. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6303. end
  6304. for i, v in pairs(ArmourParts2) do
  6305. v.BrickColor = BrickColor.new("Black")
  6306. v.Material = "Metal"
  6307. v.Transparency = 0
  6308. end
  6309. for i, v in pairs(NeonParts2) do
  6310. maincolor = BrickColor.new("Really red")
  6311. v.BrickColor = maincolor
  6312. v.Material = "Neon"
  6313. v.Transparency = 0
  6314. end
  6315. elseif key == '5' and Mode == 6 then
  6316. resetmode()
  6317. elseif key == 'q' and Mode == 6 then
  6318. Distort()
  6319. elseif key == 'e' and Mode == 6 then
  6320. Ancient_Rage()
  6321. elseif key == 't' and Mode == 6 then
  6322. TTTTTTTTTTTaunt()
  6323. end
  6324. ---------------------------------------------------------------------
  6325. if key == '6' and Mode ~= 7 then
  6326. Mode = 7
  6327. SONG = 150794704
  6328. tecks2.Text = "Doge"
  6329. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6330. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6331. for i, v in pairs(ArmourParts) do
  6332. v.BrickColor = BrickColor.new("Cool yellow")
  6333. v.Material = "Neon"
  6334. v.Transparency = 0
  6335. end
  6336. for i, v in pairs(NeonParts) do
  6337. maincolor = BrickColor.new("New Yeller")
  6338. v.BrickColor = maincolor
  6339. v.Material = "Neon"
  6340. v.Transparency = 0
  6341. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6342. end
  6343. for i, v in pairs(ArmourParts2) do
  6344. v.BrickColor = BrickColor.new("Cool yellow")
  6345. v.Material = "Neon"
  6346. v.Transparency = 0
  6347. end
  6348. for i, v in pairs(NeonParts2) do
  6349. maincolor = BrickColor.new("New Yeller")
  6350. v.BrickColor = maincolor
  6351. v.Material = "Neon"
  6352. v.Transparency = 0
  6353. end
  6354. elseif key == '6' and Mode == 7 then
  6355. resetmode()
  6356. elseif key == 't' and Mode == 7 then
  6357. BARK()
  6358. elseif key == 'q' and Mode == 7 then
  6359. Bark_Splosion()
  6360. end
  6361. if key == 'm' and Mode == 7 then
  6362. SONG = 1359036559
  6363. attack = true
  6364. hum.WalkSpeed = 0
  6365. for i = 0,10,0.08 do
  6366. swait()
  6367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6369. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6373. end
  6374. attack = false
  6375. hum.WalkSpeed = 16
  6376. Mode = 50
  6377. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6378. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6379. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6380. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6381. for i, v in pairs(ArmourParts) do
  6382. v.BrickColor = BrickColor.new("Magenta")
  6383. v.Material = "Neon"
  6384. v.Transparency = 0
  6385. end
  6386. for i, v in pairs(NeonParts) do
  6387. maincolor = BrickColor.new("White")
  6388. v.BrickColor = maincolor
  6389. v.Material = "Neon"
  6390. v.Transparency = 0
  6391. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6392. end
  6393. for i, v in pairs(ArmourParts2) do
  6394. v.BrickColor = BrickColor.new("Magenta")
  6395. v.Material = "Neon"
  6396. v.Transparency = 0
  6397. end
  6398. for i, v in pairs(NeonParts2) do
  6399. maincolor = BrickColor.new("White")
  6400. v.BrickColor = maincolor
  6401. v.Material = "Neon"
  6402. v.Transparency = 0
  6403. end
  6404. elseif key == 'm' and Mode == 50 then
  6405. resetmode()
  6406. elseif key == 'q' and Mode == 50 then
  6407. ASCENTION()
  6408. elseif key == 't' and Mode == 50 then
  6409. nope()
  6410. elseif key == 'y' and Mode == 50 then
  6411. EndMySufferingV2()
  6412. end
  6413. ---------------------------------------------------------------------
  6414. if key == 'n' and Mode == 7 then
  6415. Mode = 6666
  6416. SONG = 2039029608
  6417. tecks2.Text = "Meme Guy"
  6418. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6419. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6420. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6421. for i, v in pairs(ArmourParts) do
  6422. v.BrickColor = BrickColor.new("Black")
  6423. v.Material = "Neon"
  6424. v.Transparency = 0
  6425. end
  6426. for i, v in pairs(NeonParts) do
  6427. maincolor = BrickColor.new("Dark blue")
  6428. v.BrickColor = maincolor
  6429. v.Material = "Neon"
  6430. v.Transparency = 0
  6431. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6432. end
  6433. for i, v in pairs(ArmourParts2) do
  6434. v.BrickColor = BrickColor.new("Black")
  6435. v.Material = "Neon"
  6436. v.Transparency = 0
  6437. end
  6438. for i, v in pairs(NeonParts2) do
  6439. maincolor = BrickColor.new("Dark blue")
  6440. v.BrickColor = maincolor
  6441. v.Material = "Neon"
  6442. v.Transparency = 0
  6443. end
  6444. elseif key == 'y' and Mode == 6666 then
  6445. somuchcancerwhy()
  6446. elseif key == 'r' and Mode == 6666 then
  6447. HAA55()
  6448. elseif key == 't' and Mode == 6666 then
  6449. EndMySufferingV3()
  6450. elseif key == 'f' and Mode == 6666 then
  6451. WhatHuh()
  6452. elseif key == 'g' and Mode == 6666 then
  6453. slap()
  6454. elseif key == 'h' and Mode == 6666 then
  6455. HAAAAA()
  6456. elseif key == 'j' and Mode == 6666 then
  6457. DANCEFORME()
  6458. elseif key == 'm' and Mode == 6666 then
  6459. thing()
  6460. end
  6461. ---------------------------------------------------------------------
  6462. if key == 'm' and Mode == 3 then
  6463. Mode = 8888
  6464. SONG = 1752290765
  6465. tecks2.Text = "Cancerous"
  6466. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6467. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6468. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6469. for i, v in pairs(ArmourParts) do
  6470. v.BrickColor = BrickColor.new("Really black")
  6471. v.Material = "Neon"
  6472. v.Transparency = 0
  6473. end
  6474. for i, v in pairs(NeonParts) do
  6475. maincolor = BrickColor.new("Really red")
  6476. v.BrickColor = maincolor
  6477. v.Material = "Neon"
  6478. v.Transparency = 0
  6479. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6480. end
  6481. for i, v in pairs(ArmourParts2) do
  6482. v.BrickColor = BrickColor.new("Black")
  6483. v.Material = "Neon"
  6484. v.Transparency = 0
  6485. end
  6486. for i, v in pairs(NeonParts2) do
  6487. maincolor = BrickColor.new("Really red")
  6488. v.BrickColor = maincolor
  6489. v.Material = "Neon"
  6490. v.Transparency = 0
  6491. end
  6492. elseif key == 'r' and Mode == 8888 then
  6493. Technobeam()
  6494. elseif key == 't' and Mode == 8888 then
  6495. Taunt1()
  6496. elseif key == 'y' and Mode == 8888 then
  6497. Destruction()
  6498. end
  6499. ---------------------------------------------------------------------
  6500. if key == 'p' and Mode == 6 then
  6501. Mode = 111111112
  6502. SONG = 601069330
  6503. tecks2.Text = "Dark-God"
  6504. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6505. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6506. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6507. for i, v in pairs(ArmourParts) do
  6508. v.BrickColor = BrickColor.new("Really black")
  6509. v.Material = "Neon"
  6510. v.Transparency = 0
  6511. end
  6512. for i, v in pairs(NeonParts) do
  6513. maincolor = BrickColor.new("Really black")
  6514. v.BrickColor = maincolor
  6515. v.Material = "Neon"
  6516. v.Transparency = 0
  6517. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6518. end
  6519. for i, v in pairs(ArmourParts2) do
  6520. v.BrickColor = BrickColor.new("Really black")
  6521. v.Material = "Neon"
  6522. v.Transparency = 0
  6523. end
  6524. for i, v in pairs(NeonParts2) do
  6525. maincolor = BrickColor.new("Really black")
  6526. v.BrickColor = maincolor
  6527. v.Material = "Neon"
  6528. v.Transparency = 0
  6529. end
  6530. elseif key == 'q' and Mode == 111111112 then
  6531. Flame_Burst()
  6532. elseif key == 't' and Mode == 111111112 then
  6533. Taunt10000()
  6534. end
  6535. ---------------------------------------------------------------------
  6536. if key == 'l' and Mode == 5 then
  6537. Mode = 111111111
  6538. SONG = 1494452913
  6539. tecks2.Text = "Eyo-zen"
  6540. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6541. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6542. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6543. for i, v in pairs(ArmourParts) do
  6544. v.BrickColor = BrickColor.new("Really black")
  6545. v.Material = "Neon"
  6546. v.Transparency = 0
  6547. end
  6548. for i, v in pairs(NeonParts) do
  6549. maincolor = BrickColor.new("Hot white")
  6550. v.BrickColor = maincolor
  6551. v.Material = "Neon"
  6552. v.Transparency = 0
  6553. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6554. end
  6555. for i, v in pairs(ArmourParts2) do
  6556. v.BrickColor = BrickColor.new("Really black")
  6557. v.Material = "Neon"
  6558. v.Transparency = 0
  6559. end
  6560. for i, v in pairs(NeonParts2) do
  6561. maincolor = BrickColor.new("Hot white")
  6562. v.BrickColor = maincolor
  6563. v.Material = "Neon"
  6564. v.Transparency = 0
  6565. end
  6566. elseif key == 'q' and Mode == 111111111 then
  6567. Destruction()
  6568. elseif key == 't' and Mode == 111111111 then
  6569. Taunt1000()
  6570. end
  6571. ---------------------------------------------------------------------
  6572. if key == ']' and Mode == 4 then
  6573. Mode = 99900
  6574. SONG = 265241849
  6575. tecks2.Text = "Noob"
  6576. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6577. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6578. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6579. for i, v in pairs(ArmourParts) do
  6580. v.BrickColor = BrickColor.new("Really black")
  6581. v.Material = "Neon"
  6582. v.Transparency = 0
  6583. end
  6584. for i, v in pairs(NeonParts) do
  6585. maincolor = BrickColor.new("New Yeller")
  6586. v.BrickColor = maincolor
  6587. v.Material = "Neon"
  6588. v.Transparency = 0
  6589. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6590. end
  6591. for i, v in pairs(ArmourParts2) do
  6592. v.BrickColor = BrickColor.new("Really black")
  6593. v.Material = "Neon"
  6594. v.Transparency = 0
  6595. end
  6596. for i, v in pairs(NeonParts2) do
  6597. maincolor = BrickColor.new("New Yeller")
  6598. v.BrickColor = maincolor
  6599. v.Material = "Neon"
  6600. v.Transparency = 0
  6601. end
  6602. elseif key == 'q' and Mode == 99900 then
  6603. Sayonara()
  6604. elseif key == 't' and Mode == 99900 then
  6605. Taunt3()
  6606. end
  6607. --------------------------------------------------------
  6608. if key == 'm' and Mode == 5 then
  6609. Mode = 7777
  6610. SONG = 919231299
  6611. tecks2.Text = "The_Insanity_Error"
  6612. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6613. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6614. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6615. for i, v in pairs(ArmourParts) do
  6616. v.BrickColor = BrickColor.new("Dark blue")
  6617. v.Material = "Neon"
  6618. v.Transparency = 0
  6619. end
  6620. for i, v in pairs(NeonParts) do
  6621. maincolor = BrickColor.new("Really red")
  6622. v.BrickColor = maincolor
  6623. v.Material = "Neon"
  6624. v.Transparency = 0
  6625. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6626. end
  6627. for i, v in pairs(ArmourParts2) do
  6628. v.BrickColor = BrickColor.new("Dark blue")
  6629. v.Material = "Neon"
  6630. v.Transparency = 0
  6631. end
  6632. for i, v in pairs(NeonParts2) do
  6633. maincolor = BrickColor.new("Really red")
  6634. v.BrickColor = maincolor
  6635. v.Material = "Neon"
  6636. v.Transparency = 0
  6637. end
  6638. elseif key == 'y' and Mode == 7777 then
  6639. Painful_Stomp()
  6640. elseif key == 't' and Mode == 7777 then
  6641. FearMe()
  6642. elseif key == 'r' and Mode == 7777 then
  6643. GIMME_THOSE()
  6644. end
  6645. --------------------------------------------------------
  6646. if key == 'm' and Mode == 8 then
  6647. Mode = 25
  6648. SONG = 1564523997
  6649. tecks2.Text = "Ghost"
  6650. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6651. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6652. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6653. for i, v in pairs(ArmourParts) do
  6654. v.BrickColor = BrickColor.new("Ghost grey")
  6655. v.Material = "Neon"
  6656. v.Transparency = 0.7
  6657. end
  6658. for i, v in pairs(NeonParts) do
  6659. maincolor = BrickColor.new("Fog")
  6660. v.BrickColor = maincolor
  6661. v.Material = "Neon"
  6662. v.Transparency = 0.5
  6663. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6664. end
  6665. for i, v in pairs(ArmourParts2) do
  6666. v.BrickColor = BrickColor.new("Ghost grey")
  6667. v.Material = "Neon"
  6668. v.Transparency = 0.7
  6669. end
  6670. for i, v in pairs(NeonParts2) do
  6671. maincolor = BrickColor.new("Fog")
  6672. v.BrickColor = maincolor
  6673. v.Material = "Neon"
  6674. v.Transparency = 0.5
  6675. end
  6676. elseif key == 'm' and Mode == 25 then
  6677. resetmode()
  6678. elseif key == 't' and Mode == 25 then
  6679. thisisit()
  6680. elseif key == 'q' and Mode == 25 then
  6681. Spirit_Beam()
  6682. end
  6683. ---------------------------------------------------------------------
  6684. if key == '7' and Mode ~= 8 then
  6685. Mode = 8
  6686. SONG = 207375545
  6687. tecks2.Text = "Purity"
  6688. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6689. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6690. for i, v in pairs(ArmourParts) do
  6691. v.BrickColor = BrickColor.new("Cyan")
  6692. v.Material = "Neon"
  6693. v.Transparency = 0
  6694. end
  6695. for i, v in pairs(NeonParts) do
  6696. maincolor = BrickColor.new("Institutional white")
  6697. v.BrickColor = maincolor
  6698. v.Material = "Neon"
  6699. v.Transparency = 0
  6700. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6701. end
  6702. for i, v in pairs(ArmourParts2) do
  6703. v.BrickColor = BrickColor.new("Cyan")
  6704. v.Material = "Neon"
  6705. v.Transparency = 0
  6706. end
  6707. for i, v in pairs(NeonParts2) do
  6708. maincolor = BrickColor.new("Institutional white")
  6709. v.BrickColor = maincolor
  6710. v.Material = "Neon"
  6711. v.Transparency = 0
  6712. end
  6713. elseif key == '7' and Mode == 8 then
  6714. resetmode()
  6715. elseif key == 'q' and Mode == 8 then
  6716. LunarSpin()
  6717. end
  6718. ---------------------------------------------------------------------
  6719. if key == '8' and Mode ~= 9 then
  6720. Mode = 9
  6721. SONG = 563062677
  6722. tecks2.Text = "Grim"
  6723. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6724. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6725. for i, v in pairs(ArmourParts) do
  6726. v.BrickColor = BrickColor.new("Institutional white")
  6727. v.Material = "Neon"
  6728. v.Transparency = 0
  6729. end
  6730. for i, v in pairs(NeonParts) do
  6731. maincolor = BrickColor.new("Really black")
  6732. v.BrickColor = maincolor
  6733. v.Material = "Neon"
  6734. v.Transparency = 0
  6735. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6736. end
  6737. for i, v in pairs(ArmourParts2) do
  6738. v.BrickColor = BrickColor.new("Institutional white")
  6739. v.Material = "Neon"
  6740. v.Transparency = 0
  6741. end
  6742. for i, v in pairs(NeonParts2) do
  6743. maincolor = BrickColor.new("Really black")
  6744. v.BrickColor = maincolor
  6745. v.Material = "Neon"
  6746. v.Transparency = 0
  6747. end
  6748. elseif key == '8' and Mode == 9 then
  6749. resetmode()
  6750. elseif key == 't' and Mode == 9 then
  6751. heregoes()
  6752. elseif key == 'q' and Mode == 9 then
  6753. BalanceSpin()
  6754. elseif key == 'y' and Mode == 9 then
  6755. Ancient_Ragu()
  6756. end
  6757. ---------------------------------------------------------------------------
  6758. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6759. Mode = 10
  6760. SONG = 623662713
  6761. local A = math.random(1,4)
  6762. if A == 1 then
  6763. SONG = 623662713
  6764. elseif A == 2 then
  6765. SONG = 943961217
  6766. elseif A == 3 then
  6767. SONG = 623662713
  6768. elseif A == 4 then
  6769. SONG = 919231299
  6770. end
  6771. tecks2.Text = "ErRoR Of The InSaNiTy"
  6772. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6773. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6774. for i, v in pairs(ArmourParts) do
  6775. v.BrickColor = BrickColor.random()
  6776. v.Material = "Neon"
  6777. v.Transparency = 0
  6778. end
  6779. for i, v in pairs(NeonParts) do
  6780. maincolor = BrickColor.random()
  6781. v.BrickColor = maincolor
  6782. v.Material = "Neon"
  6783. v.Transparency = 0
  6784. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6785. end
  6786. for i, v in pairs(ArmourParts2) do
  6787. v.BrickColor = BrickColor.new("Hot white")
  6788. v.Material = "Neon"
  6789. v.Transparency = 0
  6790. end
  6791. for i, v in pairs(NeonParts2) do
  6792. maincolor = BrickColor.new("Hot white")
  6793. v.BrickColor = maincolor
  6794. v.Material = "Neon"
  6795. v.Transparency = 0
  6796. end
  6797. elseif key == 'm' and Mode == 10 then
  6798. resetmode()
  6799. elseif key == 'q' and Mode == 10 then
  6800. Decapitate()
  6801. elseif key == 't' and Mode == 10 then
  6802. wutdefaq()
  6803. elseif key == 'y' and Mode == 10 then
  6804. Painful_Stomp()
  6805. end
  6806. end
  6807. end)
  6808. local Combo = 1
  6809. mouse.Button1Down:connect(function(key)
  6810. if attack == false then
  6811. if Combo == 1 then
  6812. Combo = 2
  6813. attackone()
  6814. elseif Combo == 2 then
  6815. Combo = 3
  6816. attacktwo()
  6817. elseif Combo == 3 then
  6818. Combo = 1
  6819. attackthree()
  6820. end
  6821. end
  6822. end)
  6823.  
  6824.  
  6825.  
  6826.  
  6827.  
  6828.  
  6829. -------------------------------------------------------
  6830. --Start Animations--
  6831. -------------------------------------------------------
  6832. while true do
  6833. swait()
  6834. sine = sine + change
  6835. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6836. local velderp = root.Velocity.y
  6837. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6838. if equipped == true or equipped == false then
  6839. if attack == false then
  6840. idle = idle + 1
  6841. else
  6842. idle = 0
  6843. end
  6844. if Mode == 5 then
  6845. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6846. end
  6847.  
  6848. if Mode == 56565 then
  6849. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6850. end
  6851. if Mode == 25 then
  6852. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6853. end
  6854. if Mode == 100 then
  6855. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6856. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6857. end
  6858. if Mode == 7 then
  6859. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6860. end
  6861. if Mode == 7777 then
  6862. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6863. end
  6864. if Mode == 8888 then
  6865. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6866. tecks2.TextColor3 = maincolor.Color
  6867. tecks2.TextStrokeColor3 = maincolor.Color
  6868. for i, v in pairs(ArmourParts) do
  6869. v.BrickColor = BrickColor.new("Black")
  6870. v.Material = "Neon"
  6871. v.Transparency = 0
  6872. end
  6873. for i, v in pairs(NeonParts) do
  6874. maincolor = BrickColor.new("Really red")
  6875. v.BrickColor = maincolor
  6876. v.Material = "Neon"
  6877. v.Transparency = 0
  6878. end
  6879. end
  6880. if Mode == 10 then
  6881. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6882. tecks2.TextColor3 = maincolor.Color
  6883. tecks2.TextStrokeColor3 = maincolor.Color
  6884. for i, v in pairs(ArmourParts) do
  6885. v.BrickColor = BrickColor.random()
  6886. v.Material = "Glass"
  6887. v.Transparency = 0
  6888. end
  6889. for i, v in pairs(NeonParts) do
  6890. maincolor = BrickColor.random()
  6891. v.BrickColor = maincolor
  6892. v.Material = "Neon"
  6893. v.Transparency = 0
  6894. end
  6895. end
  6896. if Mode == 6 then
  6897. local A = math.random(1,15)
  6898. if A == 1 then
  6899. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6900. if A == 2 then
  6901. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6902. end
  6903. end
  6904. end
  6905. if 1 < root.Velocity.y and hitfloor == nil then
  6906. Anim = "Jump"
  6907. if attack == false then
  6908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6909. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6910. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6911. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6912. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6913. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6914. end
  6915. elseif -1 > root.Velocity.y and hitfloor == nil then
  6916. Anim = "Fall"
  6917. if attack == false then
  6918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6919. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6920. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6921. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6922. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6923. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6924. end
  6925. elseif torvel < 1 and hitfloor ~= nil then
  6926. Anim = "Idle"
  6927. change = 1
  6928. if attack == false then
  6929. if Mode == 1 then --Normal
  6930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6932. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6933. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6936. elseif Mode == 99900 then
  6937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6938. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6939. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6940. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6941. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6942. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6943. elseif Mode == 8888 then --idk
  6944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6945. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6946. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6947. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6948. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6949. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6950. elseif Mode == 98534 then
  6951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6953. if Mrandom(1,15) == 1 then
  6954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6955. end
  6956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6959. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6960. elseif Mode == 56565 then --idk
  6961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6962. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6963. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6964. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6965. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6966. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6967. elseif Mode == pIXELATED then --PIXELATED
  6968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6969. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6970. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6971. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6972. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6973. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6974. elseif Mode == 50 then --ASCENDED
  6975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6976. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6977. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6978. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6981. elseif Mode == 7777 then --NOTHING SPECIAL
  6982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6984. if Mrandom(1,15) == 1 then
  6985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6986. end
  6987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6991. elseif Mode == 6666 then --MEMER
  6992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6998. elseif Mode == 2 then --Machinery
  6999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7000. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7001. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7002. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7003. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7004. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7005. elseif Mode == 3 then --ICE
  7006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7007. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7008. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7009. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7010. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7011. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7012. elseif Mode == 4 then --Infused
  7013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7015. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7019. elseif Mode == 5 then --Cybernetic
  7020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7021. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7022. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7023. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7024. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7025. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7026. elseif Mode == 25 then --Spiritual
  7027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7028. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7029. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7030. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7031. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7032. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7033. elseif Mode == 6 then --Controlled Beyond Recognition
  7034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7036. if Mrandom(1,15) == 1 then
  7037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7038. end
  7039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7041. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7042. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7043. elseif Mode == 1800 then --demon
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7048. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7049. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7050. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7052. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7053. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7054. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7055. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7056. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7057. elseif Mode == 1555 then --anime
  7058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7062. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7063. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7064. elseif Mode == 111111111 then
  7065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7067. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7068. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7069. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7070. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7071. elseif Mode == 100 then --Overclocked
  7072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7074. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7076. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7077. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7078. elseif Mode == 8 then --Lunarist
  7079. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7085. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7086. elseif Mode == 111111112 then
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7089. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7090. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7091. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7092. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7093. elseif Mode == 10 then --INSANITY
  7094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7102. end
  7103. end
  7104. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7105. Anim = "Walk"
  7106. change = 1.1
  7107. if attack == false then
  7108. if Mode == 6 then
  7109. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7110. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7111. if Mrandom(1,15) == 1 then
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7113. end
  7114. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7115. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7116. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7117. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7118. elseif Mode == 98534 then
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7121. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7122. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7123. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7125. elseif Mode == 111111112 then
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7127. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7128. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7129. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7130. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7131. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7132. elseif Mode == 111111111 then
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7135. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7136. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7137. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7138. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7139. elseif Mode == 99900 then
  7140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7144. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7145. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7146. elseif Mode == 1 then --Normal
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7149. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7153. elseif Mode == 7777 then --NORTHING SPECIAL
  7154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7156. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7157. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7160. elseif Mode == 4 then --Infused
  7161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7162. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7163. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7165. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7166. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7167. elseif Mode == 56565 then --idk
  7168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7169. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7170. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7171. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7172. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7173. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7174. elseif Mode == 8888 then --ik
  7175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7176. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7177. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7178. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7179. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7180. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7181. elseif Mode == 1555 then --anime
  7182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7183. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7184. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7185. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7186. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7187. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7188. elseif Mode == 6666 then
  7189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7191. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7192. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7195. elseif Mode == 1800 then
  7196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7197. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7198. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7199. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7200. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7201. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7202. elseif Mode == 5 then
  7203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7204. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7205. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7206. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7209. elseif Mode == 25 then
  7210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7211. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7212. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7213. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7214. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7215. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7216. elseif Mode == 100 then
  7217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7219. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7223. elseif Mode == 10 then
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7227. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7231. elseif Mode == 8 then
  7232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7236. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7237. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7238. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7240. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7241. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7242. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7244. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7245. end
  7246. end
  7247. elseif torvel >= 25 and hitfloor ~= nil then
  7248. Anim = "Sprint"
  7249. change = 1.35
  7250. if attack == false then
  7251. if Mode == 5 then
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7254. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7255. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7256. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7257. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7258. elseif Mode == 56565 then
  7259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7261. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7262. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7265. elseif Mode == 111111111 then
  7266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7268. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7269. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7272. elseif Mode == 4 then
  7273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7275. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7279. elseif Mode == 1 then
  7280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7282. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7286. elseif Mode == 25 or Mode == 10 then
  7287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7288. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7289. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7290. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7291. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7292. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7293. elseif Mode ~= 5 then
  7294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7295. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7296. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7297. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7298. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7299. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7300. end
  7301. end
  7302. end
  7303. end
  7304. Music.SoundId = "rbxassetid://"..SONG
  7305. Music.Looped = true
  7306. Music.Pitch = 1
  7307. Music.Volume = 2.5
  7308. Music.Parent = tors
  7309. Music:Resume()
  7310. if 0 < #Effects then
  7311. for e = 1, #Effects do
  7312. if Effects[e] ~= nil then
  7313. local Thing = Effects[e]
  7314. if Thing ~= nil then
  7315. local Part = Thing[1]
  7316. local Mode = Thing[2]
  7317. local Delay = Thing[3]
  7318. local IncX = Thing[4]
  7319. local IncY = Thing[5]
  7320. local IncZ = Thing[6]
  7321. if 1 >= Thing[1].Transparency then
  7322. if Thing[2] == "Block1" then
  7323. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7324. local Mesh = Thing[1].Mesh
  7325. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7327. elseif Thing[2] == "Block2" then
  7328. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7329. local Mesh = Thing[7]
  7330. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7331. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7332. elseif Thing[2] == "Block3" then
  7333. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7334. local Mesh = Thing[7]
  7335. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7337. elseif Thing[2] == "Cylinder" then
  7338. local Mesh = Thing[1].Mesh
  7339. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7340. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7341. elseif Thing[2] == "Blood" then
  7342. local Mesh = Thing[7]
  7343. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7344. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7346. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7347. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7348. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7349. elseif Thing[2] == "Disappear" then
  7350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7351. elseif Thing[2] == "Shatter" then
  7352. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7353. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7354. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7355. Thing[6] = Thing[6] + Thing[5]
  7356. end
  7357. else
  7358. Part.Parent = nil
  7359. table.remove(Effects, e)
  7360. end
  7361. end
  7362. end
  7363. end
  7364. end
  7365. end
  7366. -------------------------------------------------------
  7367. --End Animations And Script--
  7368. -------------------------------------------------------
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