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  1. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 5 and put your name where it says "YOUR NAME HERE"
  2.  
  3.  
  4. Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
  5. me = game.Players.A_mi
  6. function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
  7. local p = Instance.new("Part")
  8. p.TopSurface = 0
  9. p.BottomSurface = 0
  10. p.Transparency = Tran
  11. p.Reflectance = Ref
  12. p.CanCollide = Coll
  13. p.Anchored = Anch
  14. p.BrickColor = BrickColor.new(Col)
  15. p.formFactor = "Custom"
  16. p.Size = Size
  17. if Name then p.Name = Name end
  18. p.Parent = P
  19. p.Locked = true
  20. p:BreakJoints()
  21. return p
  22. end
  23. V3 = Vector3.new
  24. CN = CFrame.new
  25. CA = CFrame.Angles
  26. MR = math.rad
  27. MRA = math.random
  28. function Weld(P0, P1, CF1, CF2, Name)
  29. local w = Instance.new("Motor6D")
  30. w.Part0 = P0
  31. w.Part1 = P1
  32. w.C0 = CF1
  33. w.C1 = CF2
  34. if Name then w.Name = Name end
  35. w.Parent = P0
  36. return w
  37. end
  38. function MakeNyan(Player, S)
  39. local Naim = "Nyan "..Player.Name:sub(1,5)
  40. if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
  41. local Model = Instance.new("Model")
  42. Model.Name = Naim
  43. local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
  44. local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
  45. Instance.new("BlockMesh",Head)
  46. local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
  47. local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
  48. Instance.new("BlockMesh",Tart)
  49. Weld(Torso, Tart, CN(), CN())
  50. local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
  51. Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
  52. local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
  53. Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
  54. local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
  55. Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
  56. local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
  57. Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
  58. local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
  59. local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
  60. local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
  61. local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
  62. local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
  63. Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
  64. Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
  65. for i = -0.25, 0.25, 0.25 do
  66. local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
  67. Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
  68. Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
  69. end
  70. local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  71. Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
  72. Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
  73. for i = -0.3, 0.31, 0.6 do
  74. local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
  75. Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
  76. local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
  77. Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
  78. Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
  79. Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
  80. end
  81. for i = -0.4, 0.5, 0.9 do
  82. local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  83. Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
  84. Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
  85. end
  86. for i = -80, -140, -20 do
  87. local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
  88. Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
  89. Instance.new("BlockMesh",tail)
  90. end
  91. for i = 0, 180, 180 do
  92. local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
  93. Instance.new("SpecialMesh",ear).MeshType = "Wedge"
  94. Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
  95. end
  96. local Hum = Instance.new("Humanoid")
  97. Hum.Name = "Humanoid"
  98. Hum.MaxHealth = 100
  99. Hum.Health = 100
  100. Hum.WalkSpeed = 11+(5*S)
  101. Hum.Parent = Model
  102. Model.Parent = workspace
  103. Model:MakeJoints()
  104. Model:MoveTo(V3(0, 2*S, 0))
  105. Player.Character = Model
  106. local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  107. local function runn()
  108. for i = 0.5, 1, 0.5 do
  109. RSH.C0 = CN(0, -(0.2*S)*i, 0)
  110. LSH.C0 = CN(0, -(0.2*S)*i, 0)
  111. RH.C0 = CN(0, -(0.2*S)*i, 0)
  112. LH.C0 = CN(0, -(0.2*S)*i, 0)
  113. wait()
  114. end
  115. for i = 0.5, 1, 0.5 do
  116. RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  117. LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  118. RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  119. LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  120. wait()
  121. end
  122. for i = 0.5, 1, 0.5 do
  123. RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  124. LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  125. RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  126. LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  127. wait()
  128. end
  129. for i = 0.5, 1, 0.5 do
  130. RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  131. LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  132. RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  133. LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  134. wait()
  135. end
  136. end
  137. local poss = "Standing"
  138. coroutine.resume(coroutine.create(function()
  139. while Player.Character == Model do
  140. wait(0.1)
  141. if poss == "Running" then
  142. runn()
  143. end
  144. end
  145. end))
  146. coroutine.resume(coroutine.create(function()
  147. while Player.Character == Model do
  148. wait(0.1)
  149. local speed = Torso.Velocity.magnitude
  150. local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  151. coroutine.resume(coroutine.create(function()
  152. if speed > 2 then
  153. poss = "Running"
  154. local ps = {}
  155. for i,v in pairs(Rainbow) do
  156. local a = (#Rainbow-i)
  157. a = ((a-(a/2))/2.5)*S
  158. local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
  159. local dist = (posnow - lastP).magnitude
  160. Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
  161. pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
  162. table.insert(ps, pp)
  163. end
  164. coroutine.resume(coroutine.create(function()
  165. wait(10)
  166. for i = 0, 1, 0.2 do
  167. wait()
  168. for _,v in pairs(ps) do
  169. v.Transparency = i
  170. end
  171. end
  172. for _,v in pairs(ps) do
  173. v:remove()
  174. end
  175. end))
  176. else poss = "Standing" end
  177. end))
  178. lastP = posnow
  179. end
  180. end))
  181. end
  182. --for i,v in pairs(game.Players:GetPlayers()) do
  183. -- MakeNyan(v, MRA(10,120)/10)
  184. --end
  185. MakeNyan(me, 1)
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