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Tinybang_Studio

:)

Oct 6th, 2019
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  1. env = require(game:GetService("Players").LocalPlayer["Backpack"]["P250"].Setting)
  2. env.Auto = true
  3. env.MuzzleOffset = Vector3.new(0, 0.625, 3.25)
  4. env.BulletOffset = Vector3.new(0, 0.625, 1.25)
  5. env.BaseDamage = 500
  6. env.FireRate = 0.0001
  7. env.ReloadTime = 0.0001
  8. env.AmmoPerMag = math.huge
  9. env.Spread = 0
  10. env.Range = 999
  11. env.HeadshotEnabled = false
  12. env.HeadshotDamageMultiplier = 1
  13. env.MouseIconID = "316279304"
  14. env.IdleAnimationID = 94331086
  15. env.IdleAnimationSpeed = 1
  16. env.FireAnimationID = 94332152
  17. env.FireAnimationSpeed = 1
  18. env.ReloadAnimationID = 95384819
  19. env.ReloadAnimationSpeed = 1.5
  20. env.EquippedAnimationID = nil
  21. env.EquippedAnimationSpeed = 1
  22. env.WalkSpeedRedutionEnabled = false
  23. env.WalkSpeedRedution = 6
  24. env.HoldDownEnabled = false
  25. env.HoldDownAnimationID = 1637489010
  26. env.HoldDownAnimationSpeed = 0.5
  27. env.BulletHoleEnabled = true
  28. env.BulletHoleSize = 1
  29. env.BulletHoleTexture = {64291961}
  30. env.BulletHoleVisibleTime = 15
  31. env.BulletHoleFadeTime = 15
  32. env.HitEffectEnabled = true
  33. env.HitSoundIDs = {
  34. 186809061,
  35. 186809249,
  36. 186809250,
  37. 186809252
  38. }
  39. env.HitSoundPitch = math.random(90, 110) / 100
  40. env.CustomHitEffect = false
  41. env.BloodEnabled = true
  42. env.HitCharSndIDs = {
  43. 245630921,
  44. 245630994,
  45. 245631056,
  46. 245631112,
  47. 245631167
  48. }
  49. env.HitCharSndPitch = 1
  50. env.TweenLength = 0.5
  51. env.EasingStyle = Enum.EasingStyle.Quint
  52. env.EasingDirection = Enum.EasingDirection.Out
  53. env.TweenLengthNAD = 0.5
  54. env.EasingStyleNAD = Enum.EasingStyle.Quint
  55. env.EasingDirectionNAD = Enum.EasingDirection.Out
  56. env.WhizSoundEnabled = false
  57. env.WhizSoundID = {
  58. 342190005,
  59. 342190012,
  60. 342190017,
  61. 342190024
  62. }
  63. env.WhizSoundVolume = 1
  64. env.WhizSoundPitch = 1
  65. env.HitmarkerEnabled = true
  66. env.HitmarkerIconID = "286279066"
  67. env.HitmarkerFadeTime = 0.5
  68. env.MuzzleLightEnabled = true
  69. env.LightOffset = Vector3.new(0, 0, 0)
  70. env.LightBrightness = 1
  71. env.LightColor = Color3.new(1, 1, 1)
  72. env.LightRange = 45
  73. env.LightShadows = true
  74. env.VisibleTime = 0.015
  75. env.BulletShellEnabled = false
  76. env.BulletShellOffset = Vector3.new(0, 0.4, 0)
  77. env.ShellSize = Vector3.new(0.144, 0.144, 0.524)
  78. env.AllowCollide = true
  79. env.ShellScale = Vector3.new(2, 2, 2)
  80. env.ShellMeshID = "94295100"
  81. env.ShellTextureID = "94287792"
  82. env.DisappearTime = 999
  83. env.IronsightEnabled = true
  84. env.FieldOfViewOS = 40
  85. env.MouseSensitiveOS = 0.2
  86. env.SpreadRedutionOS = 0.6
  87. env.LimitedAmmoEnabled = false
  88. env.Ammo = math.huge
  89. env.MaxAmmo = math.huge
  90. env.ShotgunEnabled = false
  91. env.BulletPerShot = 9
  92. env.ShotgunReload = false
  93. env.ShotgunClipinAnimationID = nil
  94. env.ShotgunClipinAnimationSpeed = 1
  95. env.ShellClipinSpeed = 0.5
  96. env.BurstFireEnabled = true
  97. env.BulletPerBurst = 5
  98. env.BurstRate = 0.075
  99. env.SniperEnabled = true
  100. env.FieldOfViewS = 12.5
  101. env.MouseSensitiveS = 0.2
  102. env.SpreadRedutionS = 0.6
  103. env.CameraShakingEnabled = true
  104. env.Recoil = 0
  105. env.AngleX = 100
  106. env.AngleY = 100
  107. env.RecoilSpeed = 0
  108. env.DampeningSpeed = 0.06
  109. env.RecoilRedution = 0
  110. env.ExplosiveEnabled = false
  111. env.Radius = 5
  112. env.VisualizerEnabled = false
  113. env.BulletSpeed = 999
  114. env.BulletSize = Vector3.new(0.1, 0.1, 100)
  115. env.BulletColor = Color3.fromRGB(245, 205, 48)
  116. env.BulletTransparency = 0
  117. env.BulletMaterial = Enum.Material.Neon
  118. env.FadeTime = 0.25
  119. env.BulletShape = Enum.MeshType.Brick
  120. env.ChargedShotEnabled = false
  121. env.ChargingTime = 0.1
  122. env.MinigunEnabled = false
  123. env.DelayBeforeFiring = 1
  124. env.DelayAfterFiring = 1
  125. env.Knockback = 0
  126. env.Lifesteal = 0
  127. env.FlamingBullet = false
  128. env.DualEnabled = false
  129. env.Piercing = 99
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