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Jul 31st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. Player = owner
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. RootPart = Character["HumanoidRootPart"]
  13. SIZE = 1
  14. local SINE = 0
  15. IT = Instance.new
  16. CF = CFrame.new
  17. VT = Vector3.new
  18. RAD = math.rad
  19. C3 = Color3.new
  20. UD2 = UDim2.new
  21. BRICKC = BrickColor.new
  22. ANGLES = CFrame.Angles
  23. EULER = CFrame.fromEulerAnglesXYZ
  24. COS = math.cos
  25. ACOS = math.acos
  26. SIN = math.sin
  27. ASIN = math.asin
  28. ABS = math.abs
  29. MRANDOM = math.random
  30. FLOOR = math.floor
  31.  
  32. --[[
  33. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  34. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  35. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  36. --]]
  37. --Credit To Rufus14
  38. --I just edit it a bit ^_^
  39. mouse = game.Players.LocalPlayer:GetMouse()
  40. function ragdoll()
  41. game.Players.LocalPlayer.Character.Archivable = true
  42. clone = game.Players.LocalPlayer.Character:Clone()
  43. clone.Parent = workspace
  44. for i,v in pairs(clone:GetChildren()) do
  45. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  46. v:destroy()
  47. end
  48. for i,p in pairs(v:GetChildren()) do
  49. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  50. p:destroy()
  51. end
  52. end
  53. end
  54. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  55. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  56. t:destroy()
  57. end
  58. end
  59. vel = Instance.new("BodyVelocity", clone.Torso)
  60. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  61. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  62. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  63. using = false
  64. hit = Instance.new("Sound", clone.Torso)
  65. hit.SoundId = "rbxassetid://260430060"
  66. hit.Volume = 5
  67. hit1 = Instance.new("Sound", clone.Torso)
  68. hit1.SoundId = "rbxassetid://138087186"
  69. hit1.Volume = 5
  70. hit2 = Instance.new("Sound", clone.Torso)
  71. hit2.SoundId = "rbxassetid://131237241"
  72. hit2.Volume = 5
  73. hit3 = Instance.new("Sound", clone.Torso)
  74. hit3.SoundId = "rbxassetid://278062209"
  75. hit3.Volume = 5
  76. hit3.TimePosition = 0.33
  77. ded = Instance.new("Sound", clone.Torso)
  78. ded.SoundId = "rbxassetid://163154423"
  79. ded.Volume = 5
  80. local leftarm = clone:findFirstChild("Left Arm")
  81. local rightrm = clone:findFirstChild("Right Arm")
  82. local leftleg = clone:findFirstChild("Left Leg")
  83. local rightleg = clone:findFirstChild("Right Leg")
  84. local head = clone:findFirstChild("Head")
  85. local welding = Instance.new("Weld", clone.Torso)
  86. welding.Part0 = clone.Torso
  87. welding.Part1 = head
  88. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  89. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  90. if g.ClassName == "Part" then
  91. g:destroy()
  92. end
  93. end
  94. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  95. if h.ClassName == "Accesory" then
  96. h:destroy()
  97. end
  98. end
  99. game.Workspace.CurrentCamera.CameraSubject = head
  100. if leftleg ~= nil then
  101. local glue = Instance.new("Glue", clone.Torso)
  102. glue.Part0 = clone.Torso
  103. glue.Part1 = leftleg
  104. glue.Name = "Left leg"
  105. local collider = Instance.new("Part", leftleg)
  106. collider.Position = Vector3.new(0,999,0)
  107. collider.Size = Vector3.new(1.7, 1, 1)
  108. collider.Shape = "Cylinder"
  109. local weld = Instance.new("Weld", collider)
  110. weld.Part0 = leftleg
  111. weld.Part1 = collider
  112. weld.C0 = CFrame.Angles(0, 0, 80)
  113. collider.TopSurface = "Smooth"
  114. collider.BottomSurface = "Smooth"
  115. collider.formFactor = "Symmetric"
  116. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  117. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  118. collider.Transparency = 1
  119. end
  120. ------------
  121. if rightleg ~= nil then
  122. local glue1 = Instance.new("Glue", clone.Torso)
  123. glue1.Part0 = clone.Torso
  124. glue1.Part1 = rightleg
  125. glue1.Name = "Right leg"
  126. local collider1 = Instance.new("Part", rightleg)
  127. collider1.Position = Vector3.new(0,999,0)
  128. collider1.Size = Vector3.new(1.7, 1, 1)
  129. collider1.Shape = "Cylinder"
  130. local weld1 = Instance.new("Weld", collider1)
  131. weld1.Part0 = rightleg
  132. weld1.Part1 = collider1
  133. weld1.C0 = CFrame.Angles(0, 0, 80)
  134. collider1.TopSurface = "Smooth"
  135. collider1.BottomSurface = "Smooth"
  136. collider1.formFactor = "Symmetric"
  137. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  138. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  139. collider1.Transparency = 1
  140. end
  141. ------------
  142. if rightrm ~= nil then
  143. local glue11 = Instance.new("Glue", clone.Torso)
  144. glue11.Part0 = clone.Torso
  145. glue11.Part1 = rightrm
  146. glue11.Name = "Right shoulder"
  147. local collider11 = Instance.new("Part", rightrm)
  148. collider11.Position = Vector3.new(0,9999,0)
  149. collider11.Size = Vector3.new(1.8,1,1)
  150. collider11.Shape = "Cylinder"
  151. local weld11 = Instance.new("Weld", collider11)
  152. weld11.Part0 = rightrm
  153. weld11.Part1 = collider11
  154. weld11.C0 = CFrame.Angles(0, 0, 80)
  155. collider11.TopSurface = "Smooth"
  156. collider11.BottomSurface = "Smooth"
  157. collider11.formFactor = "Symmetric"
  158. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  159. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  160. collider11.Transparency = 1
  161. end
  162. ------------
  163. if leftarm ~= nil then
  164. local glue111 = Instance.new("Glue", clone.Torso)
  165. glue111.Part0 = clone.Torso
  166. glue111.Part1 = leftarm
  167. glue111.Name = "Left shoulder"
  168. local collider111 = Instance.new("Part", leftarm)
  169. collider111.Position = Vector3.new(0,9999,0)
  170. collider111.Size = Vector3.new(1.8,1,1)
  171. collider111.Shape = "Cylinder"
  172. local weld111 = Instance.new("Weld", collider111)
  173. weld111.Part0 = leftarm
  174. weld111.Part1 = collider111
  175. weld111.C0 = CFrame.Angles(0, 0, 80)
  176. collider111.TopSurface = "Smooth"
  177. collider111.BottomSurface = "Smooth"
  178. collider111.formFactor = "Symmetric"
  179. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  180. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  181. collider111.Transparency = 1
  182. ----------------
  183. sensoring = Instance.new("Part", clone.Torso)
  184. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  185. sensoring.CanCollide = false
  186. sensoring.Position = clone.Torso.Position
  187. local welder = Instance.new("Weld", sensoring)
  188. welder.Part0 = clone.Torso
  189. welder.Part1 = sensoring
  190. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  191. sensoring.Transparency = 1
  192. -----------------
  193. sensoring1 = Instance.new("Part", clone.Torso)
  194. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  195. sensoring1.CanCollide = false
  196. sensoring1.Position = clone.Torso.Position
  197. local welder1 = Instance.new("Weld", sensoring)
  198. welder1.Part0 = clone.Torso
  199. welder1.Part1 = sensoring1
  200. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  201. sensoring1.Transparency = 1
  202. end
  203. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  204. ded:Play()
  205. vel:destroy()
  206. wait(0.5)
  207. local function touch()
  208. if not using then
  209. using = true
  210. local Math = math.random(1,4)
  211. if Math == 1 then
  212. hit:Play()
  213. end
  214. if Math == 2 then
  215. hit1:Play()
  216. end
  217. if Math == 3 then
  218. hit2:Play()
  219. end
  220. if Math == 4 then
  221. hit3:Play()
  222. end
  223. wait(0.1)
  224. using = false
  225. end
  226. end
  227. sensoring.Touched:connect(touch)
  228. sensoring1.Touched:connect(touch)
  229. wait(4.47)
  230. hit1.Volume = 0
  231. hit2.Volume = 0
  232. hit3.Volume = 0
  233. hit.Volume = 0
  234. end
  235.  
  236. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  237.  
  238. --di ent
  239. ---------------------------------------
  240. local insanityface={"1895698679"}
  241. local sine=0
  242. Animation_Speed = 1.5
  243. local CHANGE = 2 / Animation_Speed
  244. -----------------------
  245. --[[ Name : WAOV2.2 ]]--
  246. -------------------------------------------------------
  247. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  248.  
  249. --Discord Creterisk#2958 <- makhail07's discord
  250.  
  251. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  252. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  253. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  254. --YOU FUCKING SKIDS,
  255. --For Those who log/decompile this, If you sell or trade this,
  256. --and I find out who you are, i will take massive action.
  257. --:b:
  258. -------------------------------------------------------
  259.  
  260. local FavIDs = {
  261. 340106355, --Nefl Crystals
  262. 927529620, --Dimension
  263. 876981900, --Fantasy
  264. 398987889, --Ordinary Days
  265. 1117396305, --Oh wait, it's you.
  266. 885996042, --Action Winter Journey
  267. 919231299, --Sprawling Idiot Effigy
  268. 743466274, --Good Day Sunshine
  269. 727411183, --Knife Fight
  270. 1402748531, --The Earth Is Counting On You!
  271. 595230126 --Robot Language
  272. }
  273.  
  274.  
  275.  
  276. --The reality of my life isn't real but a Universe -Creterisk
  277. --All people can be nice, Even if you don't think so. -2003boobear
  278. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  279. wait()
  280. local plr = game:service'Players'.LocalPlayer
  281. local char = plr.Character
  282. local hum = char.Humanoid
  283. local hed = char.Head
  284. local root = char.HumanoidRootPart
  285. local rootj = root.RootJoint
  286. local tors = char.Torso
  287. local ra = char["Right Arm"]
  288. local la = char["Left Arm"]
  289. local rl = char["Right Leg"]
  290. local ll = char["Left Leg"]
  291. local neck = tors["Neck"]
  292. local mouse = plr:GetMouse()
  293. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  294. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  295. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  296. local maincolor = BrickColor.new("Dark green")
  297. exploitable = true
  298. local Player = game.Players.localPlayer
  299. local Character = Player.Character
  300. local Humanoid = Character.Humanoid
  301. local Mouse = Player:GetMouse()
  302. local LeftArm = Character["Left Arm"]
  303. local RightArm = Character["Right Arm"]
  304. local LeftLeg = Character["Left Leg"]
  305. local RightLeg = Character["Right Leg"]
  306. local Head = Character.Head
  307. local Torso = Character.Torso
  308.  
  309. local FE = Workspace.FilteringEnabled
  310.  
  311. IT = Instance.new
  312. CF = CFrame.new
  313. VT = Vector3.new
  314. RAD = math.rad
  315. C3 = Color3.new
  316. UD2 = UDim2.new
  317. BRICKC = BrickColor.new
  318. ANGLES = CFrame.Angles
  319. EULER = CFrame.fromEulerAnglesXYZ
  320. COS = math.cos
  321. ACOS = math.acos
  322. SIN = math.sin
  323. ASIN = math.asin
  324. ABS = math.abs
  325. MRANDOM = math.random
  326. FLOOR = math.floor
  327. -------------------------------------------------------
  328. --Start Whitelist and Invincibility--
  329. -------------------------------------------------------
  330. ff = Instance.new("ForceField",char)
  331. ff.Visible = false
  332. hum.Name = "Base"
  333. hum.MaxHealth = 1.0E298
  334. hum.Health = 1.0E298
  335. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  336. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  337. hum.MaxHealth = 1.0E298
  338. hum.Health = 1.0E298
  339. end
  340. end)
  341. -------------------------------------------------------
  342. --End Whitelist and Invincibility--
  343. -------------------------------------------------------
  344. local Hair = Instance.new("Part", char)
  345. Hair.Name = "Hair"
  346. Hair.CanCollide = false
  347. Hair.BrickColor = BrickColor.new("Institutional white")
  348. Hair.Transparency = 0
  349. Hair.Material = "Plastic"
  350. Hair.Size = Vector3.new(1, 1, 2)
  351. Hair.TopSurface = Enum.SurfaceType.Smooth
  352. Hair.BottomSurface = Enum.SurfaceType.Smooth
  353.  
  354. local Weld = Instance.new("Weld", Hair)
  355. Weld.Part0 = hed
  356. Weld.Part1 = Hair
  357. Weld.C1 = CFrame.new(0, -.6, 0)
  358. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  359.  
  360. local M2 = Instance.new("SpecialMesh")
  361. M2.Parent = Hair
  362. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  363. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  364. M2.Scale = Vector3.new(1, 1, 1)
  365. -------------------------------------------------------
  366. for i,v in pairs(char:children()) do
  367. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  368. v:Remove()
  369. end
  370. end
  371. shirt = Instance.new("Shirt", char)
  372. shirt.Name = "Shirt"
  373. pants = Instance.new("Pants", char)
  374. pants.Name = "Pants"
  375. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  376. char.Pants.PantsTemplate = "rbxassetid://676428351"
  377. -------------------------------------------------------
  378. --------------
  379.  
  380. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  381.  
  382. warn("I hope you enjoy.")
  383.  
  384. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  385.  
  386. warn("Edited by saba1520/kisslarge")
  387.  
  388. warn("you made it guys to i maked it to 3.0 thanks!")
  389.  
  390. -------------------------------------------------------
  391. --Start Good Stuff--
  392. -------------------------------------------------------
  393. cam = game.Workspace.CurrentCamera
  394. CF = CFrame.new
  395. VT = Vector3.new
  396. angles = CFrame.Angles
  397. attack = false
  398. Euler = CFrame.fromEulerAnglesXYZ
  399. Rad = math.rad
  400. IT = Instance.new
  401. BrickC = BrickColor.new
  402. Cos = math.cos
  403. COS = math.cos
  404. Acos = math.acos
  405. Sin = math.sin
  406. Asin = math.asin
  407. Abs = math.abs
  408. Mrandom = math.random
  409. Floor = math.floor
  410. -------------------------------------------------------
  411. --End Good Stuff--
  412. -------------------------------------------------------
  413. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  414. RSH, LSH = nil, nil
  415. RW = Instance.new("Weld")
  416. LW = Instance.new("Weld")
  417. RH = tors["Right Hip"]
  418. LH = tors["Left Hip"]
  419. RSH = tors["Right Shoulder"]
  420. LSH = tors["Left Shoulder"]
  421. RSH.Parent = nil
  422. LSH.Parent = nil
  423. RW.Name = "RW"
  424. RW.Part0 = tors
  425. RW.C0 = CF(1.5, 0.5, 0)
  426. RW.C1 = CF(0, 0.5, 0)
  427. RW.Part1 = ra
  428. RW.Parent = tors
  429. LW.Name = "LW"
  430. LW.Part0 = tors
  431. LW.C0 = CF(-1.5, 0.5, 0)
  432. LW.C1 = CF(0, 0.5, 0)
  433. LW.Part1 = la
  434. LW.Parent = tors
  435. Effects = {}
  436. -------------------------------------------------------
  437. --Start HeartBeat--
  438. -------------------------------------------------------
  439. ArtificialHB = Instance.new("BindableEvent", script)
  440. ArtificialHB.Name = "Heartbeat"
  441. script:WaitForChild("Heartbeat")
  442.  
  443. frame = 1 / 60
  444. tf = 0
  445. allowframeloss = false
  446. tossremainder = false
  447.  
  448.  
  449. lastframe = tick()
  450. script.Heartbeat:Fire()
  451.  
  452.  
  453. game:GetService("RunService").Heartbeat:connect(function(s, p)
  454. tf = tf + s
  455. if tf >= frame then
  456. if allowframeloss then
  457. script.Heartbeat:Fire()
  458. lastframe = tick()
  459. else
  460. for i = 1, math.floor(tf / frame) do
  461. script.Heartbeat:Fire()
  462. end
  463. lastframe = tick()
  464. end
  465. if tossremainder then
  466. tf = 0
  467. else
  468. tf = tf - frame * math.floor(tf / frame)
  469. end
  470. end
  471. end)
  472. -------------------------------------------------------
  473. --End HeartBeat--
  474. -------------------------------------------------------
  475.  
  476. local ohno = Instance.new("Sound")
  477. ohno.Parent = hed
  478. ohno.Volume = 10
  479. ohno.Pitch = 1
  480. ohno.Looped = true
  481.  
  482. local bass = Instance.new("Sound") --why
  483. bass.Parent = hed
  484. bass.Volume = 7
  485. bass.Pitch = 1
  486. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  487. bass.Looped = true
  488.  
  489. local newnoob = Instance.new("Sound") --why
  490. newnoob.Parent = hed
  491. newnoob.Volume = 7
  492. newnoob.Pitch = 1
  493. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  494. newnoob.Looped = false
  495.  
  496. meme = Instance.new("Sound", hed)
  497. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  498. meme.Volume = 10
  499. meme.Pitch = 1
  500. meme.Looped = true
  501. meme.TimePosition = 1
  502.  
  503. TAUNT = Instance.new("Sound", tors)
  504. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  505. TAUNT.Volume = 10
  506. TAUNT.Pitch = 1
  507. TAUNT.Looped = false
  508. TAUNT.TimePosition = 0.12
  509.  
  510. TAUNT2 = Instance.new("Sound", tors)
  511. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  512. TAUNT2.Volume = 10
  513. TAUNT2.Pitch = 1
  514. TAUNT2.Looped = false
  515. TAUNT2.TimePosition = 0.12
  516.  
  517. chargeup = Instance.new("Sound", hed)
  518. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  519. chargeup.Volume = 10
  520. chargeup.Pitch = 1
  521. chargeup.Looped = true
  522. chargeup.TimePosition = 1
  523.  
  524. BTAUNT = Instance.new("Sound", tors)
  525. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  526. BTAUNT.Volume = 10
  527. BTAUNT.Pitch = 1
  528. BTAUNT.Looped = false
  529. BTAUNT.TimePosition = 0.2
  530.  
  531. NOTAUNT = Instance.new("Sound", tors)
  532. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  533. NOTAUNT.Volume = 10
  534. NOTAUNT.Pitch = 1
  535. NOTAUNT.Looped = false
  536. NOTAUNT.TimePosition = 0.2
  537.  
  538. NOSOUND = Instance.new("Sound", tors)
  539. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  540. NOSOUND.Volume = 10
  541. NOSOUND.Pitch = 1
  542. NOSOUND.Looped = false
  543. NOSOUND.TimePosition = 0.2
  544.  
  545. ITAUNT = Instance.new("Sound", tors)
  546. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  547. ITAUNT.Volume = 50
  548. ITAUNT.Pitch = 1
  549. ITAUNT.Looped = false
  550. ITAUNT.TimePosition = 0
  551.  
  552. BATAUNT = Instance.new("Sound", tors)
  553. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  554. BATAUNT.Volume = 10
  555. BATAUNT.Pitch = 1
  556. BATAUNT.Looped = false
  557. BATAUNT.TimePosition = 0
  558.  
  559. pop = Instance.new("Sound", tors)
  560. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  561. pop.Volume = 10
  562. pop.Pitch = 1
  563. pop.Looped = false
  564. pop.TimePosition = 0
  565.  
  566. STAUNT = Instance.new("Sound", tors)
  567. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  568. STAUNT.Volume = 10
  569. STAUNT.Pitch = 1
  570. STAUNT.Looped = false
  571. STAUNT.TimePosition = 0.05
  572.  
  573. DTAUNT = Instance.new("Sound", tors)
  574. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  575. DTAUNT.Volume = 10
  576. DTAUNT.Pitch = 1
  577. DTAUNT.Looped = false
  578. DTAUNT.TimePosition = 0
  579.  
  580. sex = Instance.new("Sound", tors)
  581. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  582. sex.Volume = 10
  583. sex.Pitch = 1
  584. sex.Looped = false
  585. sex.TimePosition = 0
  586.  
  587. so = Instance.new("Sound", tors)
  588. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  589. so.Volume = 10
  590. so.Pitch = 1
  591. so.Looped = false
  592. so.TimePosition = 0
  593.  
  594. LAZOR = Instance.new("Sound", ra)
  595. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  596. LAZOR.Volume = 10
  597. LAZOR.Pitch = 0.7
  598. LAZOR.Looped = false
  599. LAZOR.TimePosition = 0
  600.  
  601. WTF = Instance.new("Sound", tors)
  602. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  603. WTF.Volume = 10
  604. WTF.Pitch = 1
  605. WTF.Looped = false
  606. WTF.TimePosition = 0
  607.  
  608. MERKIO = Instance.new("Sound", tors) --why
  609. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  610. MERKIO.Volume = 5467543465
  611. MERKIO.Pitch = 1
  612. MERKIO.Looped = false
  613. MERKIO.TimePosition = 0
  614.  
  615. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  616. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  617. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  618. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  619. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  620. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  621.  
  622. -------------------------------------------------------
  623. --Start Important Functions--
  624. -------------------------------------------------------
  625. function MakeForm(PART,TYPE)
  626. if TYPE == "Cyl" then
  627. local MSH = IT("CylinderMesh",PART)
  628. elseif TYPE == "Ball" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Sphere"
  631. elseif TYPE == "Wedge" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Wedge"
  634. end
  635. end
  636.  
  637. function chatfunc(text, color)
  638. local chat = coroutine.wrap(function()
  639. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  640. char:FindFirstChild("TalkingBillBoard"):destroy()
  641. end
  642. local naeeym2 = Instance.new("BillboardGui", char)
  643. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  644. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  645. naeeym2.Adornee = hed
  646. naeeym2.Name = "TalkingBillBoard"
  647. local tecks2 = Instance.new("TextLabel", naeeym2)
  648. tecks2.BackgroundTransparency = 1
  649. tecks2.BorderSizePixel = 0
  650. tecks2.Text = ""
  651. tecks2.Font = "SciFi"
  652. tecks2.TextSize = 30
  653. tecks2.TextStrokeTransparency = 0
  654. tecks2.TextColor3 = color
  655. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  656. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  657. local tecks3 = Instance.new("TextLabel", naeeym2)
  658. tecks3.BackgroundTransparency = 1
  659. tecks3.BorderSizePixel = 0
  660. tecks3.Text = ""
  661. tecks3.Font = "SciFi"
  662. tecks3.TextSize = 30
  663. tecks3.TextStrokeTransparency = 0
  664. tecks3.TextColor3 = Color3.new(0, 0, 0)
  665. tecks3.TextStrokeColor3 = color
  666. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  667. coroutine.resume(coroutine.create(function()
  668. while true do
  669. swait(1)
  670. tecks2.TextColor3 = BrickColor.random().Color
  671. tecks3.TextStrokeColor3 = BrickColor.random().Color
  672. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  673. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  674. tecks2.Rotation = math.random(-5, 5)
  675. tecks3.Rotation = math.random(-5, 5)
  676. end
  677. end))
  678. for i = 1, string.len(text) do
  679. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  680. tecks2.Text = string.sub(text, 1, i)
  681. tecks3.Text = string.sub(text, 1, i)
  682. swait(1)
  683. end
  684. wait(1)
  685. local randomrot = math.random(1, 2)
  686. if randomrot == 1 then
  687. for i = 1, 50 do
  688. swait()
  689. tecks2.Rotation = tecks2.Rotation - 0.75
  690. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  691. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  692. tecks3.Rotation = tecks2.Rotation + 0.75
  693. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  694. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  695. end
  696. elseif randomrot == 2 then
  697. for i = 1, 50 do
  698. swait()
  699. tecks2.Rotation = tecks2.Rotation + 0.75
  700. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  701. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  702. tecks3.Rotation = tecks2.Rotation - 0.75
  703. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  704. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  705. end
  706. end
  707. naeeym2:Destroy()
  708. end)
  709. chat()
  710. end
  711.  
  712. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  713. local type = type
  714. local rng = Instance.new("Part", char)
  715. rng.Anchored = true
  716. rng.BrickColor = color
  717. rng.CanCollide = false
  718. rng.FormFactor = 3
  719. rng.Name = "Ring"
  720. rng.Material = "Neon"
  721. rng.Size = Vector3.new(1, 1, 1)
  722. rng.Transparency = 0
  723. rng.TopSurface = 0
  724. rng.BottomSurface = 0
  725. rng.CFrame = pos
  726. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  727. local rngm = Instance.new("SpecialMesh", rng)
  728. rngm.MeshType = "Sphere"
  729. rngm.Scale = Vector3.new(x1, y1, z1)
  730. local scaler2 = 1
  731. local speeder = FastSpeed
  732. if type == "Add" then
  733. scaler2 = 1 * value
  734. elseif type == "Divide" then
  735. scaler2 = 1 / value
  736. end
  737. coroutine.resume(coroutine.create(function()
  738. for i = 0, 10 / bonuspeed, 0.1 do
  739. swait()
  740. if type == "Add" then
  741. scaler2 = scaler2 - 0.01 * value / bonuspeed
  742. elseif type == "Divide" then
  743. scaler2 = scaler2 - 0.01 / value * bonuspeed
  744. end
  745. rng.BrickColor = BrickColor.random()
  746. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  747. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  748. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  749. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  750. end
  751. rng:Destroy()
  752. end))
  753. end
  754.  
  755. function SoulSteal(dude)
  756. if dude.Name ~= char then
  757. local bgf = IT("BodyGyro", dude.Head)
  758. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  759. local val = IT("BoolValue", dude)
  760. val.Name = "IsHit"
  761. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  762. local soulst = coroutine.wrap(function()
  763. local soul = Instance.new("Part",dude)
  764. soul.Size = Vector3.new(1,1,1)
  765. soul.CanCollide = false
  766. soul.Anchored = false
  767. soul.Position = torso.Position
  768. soul.Transparency = 1
  769. local PartEmmit1 = IT("ParticleEmitter", soul)
  770. PartEmmit1.LightEmission = 1
  771. PartEmmit1.Texture = "rbxassetid://569507414"
  772. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  773. PartEmmit1.Rate = 250
  774. PartEmmit1.Lifetime = NumberRange.new(1.6)
  775. PartEmmit1.Size = NumberSequence.new({
  776. NumberSequenceKeypoint.new(0, 1, 0),
  777. NumberSequenceKeypoint.new(1, 0, 0)
  778. })
  779. PartEmmit1.Transparency = NumberSequence.new({
  780. NumberSequenceKeypoint.new(0, 0, 0),
  781. NumberSequenceKeypoint.new(1, 1, 0)
  782. })
  783. PartEmmit1.Speed = NumberRange.new(0, 0)
  784. PartEmmit1.VelocitySpread = 30000
  785. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  786. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  787. local BodPoss = IT("BodyPosition", soul)
  788. BodPoss.P = 3000
  789. BodPoss.D = 1000
  790. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  791. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  792. wait(1.6)
  793. soul.Touched:connect(function(hit)
  794. if hit.Parent == char then
  795. soul:Destroy()
  796. end
  797. end)
  798. wait(1.2)
  799. while soul do
  800. swait()
  801. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  802. BodPoss.Position = tors.Position
  803. end
  804. end)
  805. soulst()
  806. end
  807. end
  808. function FaceMouse()
  809. local Cam = workspace.CurrentCamera
  810. return {
  811. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  812. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  813. }
  814. end
  815.  
  816. function Clerp(a, b, t)
  817. local qa = {QuaternionFromCFrame(a)}
  818. local qb = {QuaternionFromCFrame(b)}
  819. local ax, ay, az = a.x, a.y, a.z
  820. local bx, by, bz = b.x, b.y, b.z
  821. local _t = 1 - t
  822. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  823. end
  824.  
  825. function Eviscerate(dude)
  826. if dude.Name ~= char then
  827. local bgf = IT("BodyGyro", dude.Head)
  828. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  829. local val = IT("BoolValue", dude)
  830. val.Name = "IsHit"
  831. local ds = coroutine.wrap(function()
  832. dude:WaitForChild("Head"):BreakJoints()
  833. wait(0.5)
  834. target = nil
  835. coroutine.resume(coroutine.create(function()
  836. for i, v in pairs(dude:GetChildren()) do
  837. if v:IsA("Accessory") then
  838. v:Destroy()
  839. end
  840. if v:IsA("Humanoid") then
  841. v:Destroy()
  842. end
  843. if v:IsA("CharacterMesh") then
  844. v:Destroy()
  845. end
  846. if v:IsA("Model") then
  847. v:Destroy()
  848. end
  849. if v:IsA("Part") or v:IsA("MeshPart") then
  850. for x, o in pairs(v:GetChildren()) do
  851. if o:IsA("Decal") then
  852. o:Destroy()
  853. end
  854. end
  855. coroutine.resume(coroutine.create(function()
  856. v.Material = "Neon"
  857. v.CanCollide = false
  858. local PartEmmit1 = IT("ParticleEmitter", v)
  859. PartEmmit1.LightEmission = 1
  860. PartEmmit1.Texture = "rbxassetid://284205403"
  861. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  862. PartEmmit1.Rate = 150
  863. PartEmmit1.Lifetime = NumberRange.new(1)
  864. PartEmmit1.Size = NumberSequence.new({
  865. NumberSequenceKeypoint.new(0, 0.75, 0),
  866. NumberSequenceKeypoint.new(1, 0, 0)
  867. })
  868. PartEmmit1.Transparency = NumberSequence.new({
  869. NumberSequenceKeypoint.new(0, 0, 0),
  870. NumberSequenceKeypoint.new(1, 1, 0)
  871. })
  872. PartEmmit1.Speed = NumberRange.new(0, 0)
  873. PartEmmit1.VelocitySpread = 30000
  874. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  875. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  876. local BodPoss = IT("BodyPosition", v)
  877. BodPoss.P = 3000
  878. BodPoss.D = 1000
  879. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  880. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  881. v.Color = maincolor.Color
  882. coroutine.resume(coroutine.create(function()
  883. for i = 0, 49 do
  884. swait(1)
  885. v.Transparency = v.Transparency + 0.08
  886. end
  887. wait(0.5)
  888. PartEmmit1.Enabled = false
  889. wait(3)
  890. v:Destroy()
  891. dude:Destroy()
  892. end))
  893. end))
  894. end
  895. end
  896. end))
  897. end)
  898. ds()
  899. end
  900. end
  901.  
  902. function killnearest(position,range,maxstrength)
  903. for i,v in ipairs(workspace:GetChildren()) do
  904. local body = v:GetChildren()
  905. for part = 1, #body do
  906. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  907. if(body[part].Position - position).Magnitude < range then
  908. if v.ClassName == "Model" then
  909. v:BreakJoints()
  910. end
  911. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  912. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  913. end
  914. end
  915. end
  916. if v.ClassName == "Part" then
  917. if v.Anchored == false and (v.Position - position).Magnitude < range then
  918. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  919. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  920. end
  921. end
  922. end
  923. end
  924.  
  925.  
  926. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  927. local NEWPART = IT("Part")
  928. NEWPART.formFactor = FORMFACTOR
  929. NEWPART.Reflectance = REFLECTANCE
  930. NEWPART.Transparency = TRANSPARENCY
  931. NEWPART.CanCollide = false
  932. NEWPART.Locked = true
  933. NEWPART.Anchored = true
  934. if ANCHOR == false then
  935. NEWPART.Anchored = false
  936. end
  937. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  938. NEWPART.Name = NAME
  939. NEWPART.Size = SIZE
  940. NEWPART.Position = Torso.Position
  941. NEWPART.Material = MATERIAL
  942. NEWPART:BreakJoints()
  943. NEWPART.Parent = PARENT
  944. return NEWPART
  945. end
  946.  
  947. local joyemoji = Instance.new('ParticleEmitter', tors)
  948. joyemoji.VelocitySpread = 2000
  949. joyemoji.Lifetime = NumberRange.new(1)
  950. joyemoji.Speed = NumberRange.new(40)
  951. joy= {}
  952. for i=0, 19 do
  953. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  954. end
  955. joyemoji.Size = NumberSequence.new(joy)
  956. joyemoji.Rate = 0
  957. joyemoji.LockedToPart = false
  958. joyemoji.LightEmission = 0
  959. joyemoji.Texture = "rbxassetid://1176402123"
  960. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  961.  
  962. local LIT = Instance.new('ParticleEmitter', tors)
  963. LIT.VelocitySpread = 2000
  964. LIT.Lifetime = NumberRange.new(1)
  965. LIT.Speed = NumberRange.new(45)
  966. nani= {}
  967. for i=0, 19 do
  968. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  969. end
  970. LIT.Size = NumberSequence.new(nani)
  971. LIT.Rate = 0
  972. LIT.LockedToPart = false
  973. LIT.LightEmission = 0
  974. LIT.Texture = "rbxassetid://1492670151"
  975. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  976.  
  977. local ok = Instance.new('ParticleEmitter', tors)
  978. ok.VelocitySpread = 2000
  979. ok.Lifetime = NumberRange.new(1)
  980. ok.Speed = NumberRange.new(50)
  981. cool= {}
  982. for i=0, 19 do
  983. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  984. end
  985. ok.Size = NumberSequence.new(cool)
  986. ok.Rate = 0
  987. ok.LockedToPart = false
  988. ok.LightEmission = 0
  989. ok.Texture = "rbxassetid://636768448"
  990. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  991.  
  992. local toast = Instance.new('ParticleEmitter', tors)
  993. toast.VelocitySpread = 2000
  994. toast.Lifetime = NumberRange.new(1)
  995. toast.Speed = NumberRange.new(60)
  996. toasterstoasttoast= {}
  997. for i=0, 19 do
  998. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  999. end
  1000. toast.Size = NumberSequence.new(toasterstoasttoast)
  1001. toast.Rate = 0
  1002. toast.LockedToPart = false
  1003. toast.LightEmission = 0
  1004. toast.Texture = "rbxassetid://436096230"
  1005. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1006.  
  1007. function WhatHuh()
  1008. attack = true
  1009. hum.WalkSpeed = 1.01
  1010. CreateSound("130766865", hed, 10, 1)
  1011. Character.Head.face.Texture = "rbxassetid://276732672"
  1012. for i = 0,4,0.1 do
  1013. swait()
  1014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1020. end
  1021. for i = 0,6.7,0.1 do
  1022. swait()
  1023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1029. end
  1030. for i = 0,8.1,0.1 do
  1031. swait()
  1032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1038. end
  1039. for i = 0,1,0.1 do
  1040. swait()
  1041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1047. end
  1048. for i = 0,1,0.1 do
  1049. swait()
  1050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1052. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1053. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1056. end
  1057. for i = 0,4,0.1 do
  1058. swait()
  1059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1065. end
  1066. attack = false
  1067. Character.Head.face.Texture = "rbxassetid://620619801"
  1068. hum.WalkSpeed = 16
  1069. end
  1070.  
  1071. function EndMySufferingV3() --why
  1072. attack = true
  1073. hum.WalkSpeed = 1.01
  1074. Character.Head.face.Texture = "rbxassetid://202210455"
  1075. local A = math.random(1,5)
  1076. if A == 1 then
  1077. meme.SoundId = "rbxassetid://295810519"
  1078. end
  1079. if A == 2 then
  1080. meme.SoundId = "rbxassetid://1124778077"
  1081. end
  1082. if A == 3 then
  1083. meme.SoundId = "rbxassetid://464157070"
  1084. end
  1085. if A == 4 then
  1086. meme.SoundId = "rbxassetid://146334595"
  1087. end
  1088. if A == 5 then
  1089. meme.SoundId = "rbxassetid://145536915"
  1090. end
  1091. meme:Play()
  1092. bass:Play()
  1093. joyemoji.Rate = 70
  1094. LIT.Rate = 70
  1095. ok.Rate = 70
  1096. toast.Rate = 70
  1097.  
  1098. for i = 0,50,0.1 do
  1099. swait()
  1100. CameraEnshaking(1, 10)
  1101. bass.Parent = hed
  1102. meme.Parent = hed
  1103. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1104. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1105. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1106. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1107. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1108. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1109. end
  1110. bass:Stop()
  1111. meme:Stop()
  1112. joyemoji.Rate = 0
  1113. LIT.Rate = 0
  1114. ok.Rate = 0
  1115. toast.Rate = 0
  1116. Character.Head.face.Texture = "rbxassetid://620619801"
  1117. attack = false
  1118. hum.WalkSpeed = 16
  1119. end
  1120.  
  1121. function slap()
  1122. attack = true
  1123. hum.WalkSpeed = 1.01
  1124. local icri = CreateSound("1205111204", hed, 10, 1)
  1125. swait(165)
  1126. local FRAME = tors.CFrame
  1127. repeat
  1128. swait()
  1129. Character.Head.face.Texture = "rbxassetid://582931093"
  1130. CameraEnshaking(1, 10)
  1131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1134. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1135. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1136. tors.CFrame = FRAME * CF(0,1,0)
  1137. swait()
  1138. tors.CFrame = FRAME
  1139. until icri.Playing == false
  1140. Character.Head.face.Texture = "rbxassetid://620619801"
  1141. attack = false
  1142. hum.WalkSpeed = 16
  1143. end
  1144.  
  1145. function EndMySufferingV2()
  1146. attack = true
  1147. for i = 0,6,0.1 do
  1148. swait()
  1149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1153. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1154. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1155. end
  1156. CreateSound("1093102664", hed, 10, 1)
  1157. CameraEnshaking(3, 8)
  1158. for i = 0,2,0.1 do
  1159. swait()
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1165. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1166. end
  1167. hum.MaxHealth = 0
  1168. ragdoll(char)
  1169. CreateSound("135488453", hed, 5, 1)
  1170. error("Seems like you just died.")
  1171. end
  1172.  
  1173. function Clerp(a, b, t)
  1174. local qa = {
  1175. QuaternionFromCFrame(a)
  1176. }
  1177. local qb = {
  1178. QuaternionFromCFrame(b)
  1179. }
  1180. local ax, ay, az = a.x, a.y, a.z
  1181. local bx, by, bz = b.x, b.y, b.z
  1182. local _t = 1 - t
  1183. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1184. end
  1185.  
  1186. function Swait(NUMBER)
  1187. if NUMBER == 0 or NUMBER == nil then
  1188. ArtificialHB.Event:wait()
  1189. else
  1190. for i = 1, NUMBER do
  1191. ArtificialHB.Event:wait()
  1192. end
  1193. end
  1194. end
  1195.  
  1196. function swait(num)
  1197. if num == 0 or num == nil then
  1198. game:service("RunService").Stepped:wait(0)
  1199. else
  1200. for i = 0, num do
  1201. game:service("RunService").Stepped:wait(0)
  1202. end
  1203. end
  1204. end
  1205. function thread(f)
  1206. coroutine.resume(coroutine.create(f))
  1207. end
  1208. function clerp(a, b, t)
  1209. local qa = {
  1210. QuaternionFromCFrame(a)
  1211. }
  1212. local qb = {
  1213. QuaternionFromCFrame(b)
  1214. }
  1215. local ax, ay, az = a.x, a.y, a.z
  1216. local bx, by, bz = b.x, b.y, b.z
  1217. local _t = 1 - t
  1218. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1219. end
  1220. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1221. coroutine.resume(coroutine.create(function()
  1222. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1223. wave.Anchored = true
  1224. wave.CFrame = Part.CFrame * cframe1
  1225. local Msh = Create("SpecialMesh"){
  1226. Parent = wave,
  1227. MeshType = "Sphere"
  1228. }
  1229. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1230. for i = 0, 1, 0.2 do
  1231. wait()
  1232. local dir = wave.CFrame.lookVector * -1
  1233. local pos = rayCast(wave.Position, dir, 5, Character)
  1234. wave.CFrame = wave.CFrame * cframe2
  1235. table.insert(Effects, {
  1236. wave,
  1237. "Sphere",
  1238. 0.01,
  1239. .03,
  1240. .03,
  1241. .03,
  1242. })
  1243. end
  1244. end))
  1245. end
  1246.  
  1247. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1248. MakeForm(RightHole,"Cyl")
  1249. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1250. MakeForm(LeftHole,"Cyl")
  1251.  
  1252. function getbloody(victim,amount)
  1253. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1254. PART.CFrame = victim.CFrame
  1255. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1256. Debris:AddItem(PART,5)
  1257. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1258. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1259. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1260. local prtcl = asd:Clone()
  1261. prtcl.Parent = PART
  1262. prtcl:Emit(amount*10)
  1263. end
  1264.  
  1265. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1266. local type = type
  1267. local rng = Instance.new("Part", char)
  1268. rng.Anchored = true
  1269. rng.BrickColor = color
  1270. rng.CanCollide = false
  1271. rng.FormFactor = 3
  1272. rng.Name = "Ring"
  1273. rng.Material = "Neon"
  1274. rng.Size = Vector3.new(1, 1, 1)
  1275. rng.Transparency = 0
  1276. rng.TopSurface = 0
  1277. rng.BottomSurface = 0
  1278. rng.CFrame = pos
  1279. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1280. local rngm = Instance.new("SpecialMesh", rng)
  1281. rngm.MeshType = "Brick"
  1282. rngm.Scale = VT(x1,y1,z1)
  1283. if rainbowmode == true then
  1284. rng.Color = Color3.new(r/255,g/255,b/255)
  1285. end
  1286. local scaler2 = 1
  1287. local speeder = FastSpeed/10
  1288. if type == "Add" then
  1289. scaler2 = 1*value
  1290. elseif type == "Divide" then
  1291. scaler2 = 1/value
  1292. end
  1293. coroutine.resume(coroutine.create(function()
  1294. for i = 0,10/bonuspeed,0.1 do
  1295. swait()
  1296. if type == "Add" then
  1297. scaler2 = scaler2 - 0.01*value/bonuspeed
  1298. elseif type == "Divide" then
  1299. scaler2 = scaler2 - 0.01/value*bonuspeed
  1300. end
  1301. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1302. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1303. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1304. end
  1305. rng:Destroy()
  1306. end))
  1307. end
  1308. New = function(Object, Parent, Name, Data)
  1309. local Object = Instance.new(Object)
  1310. for Index, Value in pairs(Data or {}) do
  1311. Object[Index] = Value
  1312. end
  1313. Object.Parent = Parent
  1314. Object.Name = Name
  1315. return Object
  1316. end
  1317. function QuaternionFromCFrame(cf)
  1318. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1319. local trace = m00 + m11 + m22
  1320. if trace > 0 then
  1321. local s = math.sqrt(1 + trace)
  1322. local recip = 0.5 / s
  1323. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1324. else
  1325. local i = 0
  1326. if m00 < m11 then
  1327. i = 1
  1328. end
  1329. if m22 > (i == 0 and m00 or m11) then
  1330. i = 2
  1331. end
  1332. if i == 0 then
  1333. local s = math.sqrt(m00 - m11 - m22 + 1)
  1334. local recip = 0.5 / s
  1335. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1336. elseif i == 1 then
  1337. local s = math.sqrt(m11 - m22 - m00 + 1)
  1338. local recip = 0.5 / s
  1339. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1340. elseif i == 2 then
  1341. local s = math.sqrt(m22 - m00 - m11 + 1)
  1342. local recip = 0.5 / s
  1343. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1344. end
  1345. end
  1346. end
  1347. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1348. local xs, ys, zs = x + x, y + y, z + z
  1349. local wx, wy, wz = w * xs, w * ys, w * zs
  1350. local xx = x * xs
  1351. local xy = x * ys
  1352. local xz = x * zs
  1353. local yy = y * ys
  1354. local yz = y * zs
  1355. local zz = z * zs
  1356. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1357. end
  1358.  
  1359. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1360. function WACKYEFFECT(Table)
  1361. local TYPE = (Table.EffectType or "Sphere")
  1362. local SIZE = (Table.Size or VT(1,1,1))
  1363. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1364. local TRANSPARENCY = (Table.Transparency or 0)
  1365. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1366. local CFRAME = (Table.CFrame or Torso.CFrame)
  1367. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1368. local ROTATION1 = (Table.RotationX or 0)
  1369. local ROTATION2 = (Table.RotationY or 0)
  1370. local ROTATION3 = (Table.RotationZ or 0)
  1371. local MATERIAL = (Table.Material or "Neon")
  1372. local COLOR = (Table.Color or C3(1,1,1))
  1373. local TIME = (Table.Time or 45)
  1374. local SOUNDID = (Table.SoundID or nil)
  1375. local SOUNDPITCH = (Table.SoundPitch or nil)
  1376. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1377. coroutine.resume(coroutine.create(function()
  1378. local PLAYSSOUND = false
  1379. local SOUND = nil
  1380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1382. PLAYSSOUND = true
  1383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1384. end
  1385. EFFECT.Color = COLOR
  1386. local MSH = nil
  1387. if TYPE == "Sphere" then
  1388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1389. elseif TYPE == "Block" then
  1390. MSH = IT("BlockMesh",EFFECT)
  1391. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1392. elseif TYPE == "Wave" then
  1393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1394. elseif TYPE == "Ring" then
  1395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1396. elseif TYPE == "Slash" then
  1397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1398. elseif TYPE == "Round Slash" then
  1399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1400. elseif TYPE == "Swirl" then
  1401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1402. elseif TYPE == "Skull" then
  1403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1404. elseif TYPE == "Crystal" then
  1405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1406. end
  1407. if MSH ~= nil then
  1408. local MOVESPEED = nil
  1409. if MOVEDIRECTION ~= nil then
  1410. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1411. end
  1412. local GROWTH = SIZE - ENDSIZE
  1413. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1414. if TYPE == "Block" then
  1415. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1416. else
  1417. EFFECT.CFrame = CFRAME
  1418. end
  1419. for LOOP = 1, TIME+1 do
  1420. Swait()
  1421. MSH.Scale = MSH.Scale - GROWTH/TIME
  1422. if TYPE == "Wave" then
  1423. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1424. end
  1425. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1426. if TYPE == "Block" then
  1427. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1428. else
  1429. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1430. end
  1431. if MOVEDIRECTION ~= nil then
  1432. local ORI = EFFECT.Orientation
  1433. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1434. EFFECT.Orientation = ORI
  1435. end
  1436. end
  1437. if PLAYSSOUND == false then
  1438. EFFECT:remove()
  1439. else
  1440. repeat Swait() until SOUND.Playing == false
  1441. EFFECT:remove()
  1442. end
  1443. else
  1444. if PLAYSSOUND == false then
  1445. EFFECT:remove()
  1446. else
  1447. repeat Swait() until SOUND.Playing == false
  1448. EFFECT:remove()
  1449. end
  1450. end
  1451. end))
  1452. end
  1453.  
  1454.  
  1455. function QuaternionSlerp(a, b, t)
  1456. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1457. local startInterp, finishInterp
  1458. if cosTheta >= 1.0E-4 then
  1459. if 1 - cosTheta > 1.0E-4 then
  1460. local theta = math.acos(cosTheta)
  1461. local invSinTheta = 1 / Sin(theta)
  1462. startInterp = Sin((1 - t) * theta) * invSinTheta
  1463. finishInterp = Sin(t * theta) * invSinTheta
  1464. else
  1465. startInterp = 1 - t
  1466. finishInterp = t
  1467. end
  1468. elseif 1 + cosTheta > 1.0E-4 then
  1469. local theta = math.acos(-cosTheta)
  1470. local invSinTheta = 1 / Sin(theta)
  1471. startInterp = Sin((t - 1) * theta) * invSinTheta
  1472. finishInterp = Sin(t * theta) * invSinTheta
  1473. else
  1474. startInterp = t - 1
  1475. finishInterp = t
  1476. end
  1477. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1478. end
  1479. function rayCast(Position, Direction, Range, Ignore)
  1480. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1481. end
  1482. local RbxUtility = LoadLibrary("RbxUtility")
  1483. local Create = RbxUtility.Create
  1484.  
  1485. -------------------------------------------------------
  1486. --Start Damage Function--
  1487. -------------------------------------------------------
  1488. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1489. local type = type
  1490. local rng = Instance.new("Part", char)
  1491. rng.Anchored = true
  1492. rng.BrickColor = color
  1493. rng.CanCollide = false
  1494. rng.FormFactor = 3
  1495. rng.Name = "Ring"
  1496. rng.Material = "Neon"
  1497. rng.Size = Vector3.new(1, 1, 1)
  1498. rng.Transparency = 0
  1499. rng.TopSurface = 0
  1500. rng.BottomSurface = 0
  1501. rng.CFrame = pos
  1502. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1503. local rngm = Instance.new("SpecialMesh", rng)
  1504. rngm.MeshType = "Sphere"
  1505. rngm.Scale = Vector3.new(x1, y1, z1)
  1506. local scaler2 = 1
  1507. local speeder = FastSpeed
  1508. if type == "Add" then
  1509. scaler2 = 1 * value
  1510. elseif type == "Divide" then
  1511. scaler2 = 1 / value
  1512. end
  1513. coroutine.resume(coroutine.create(function()
  1514. for i = 0, 10 / bonuspeed, 0.1 do
  1515. swait()
  1516. if type == "Add" then
  1517. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1518. elseif type == "Divide" then
  1519. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1520. end
  1521. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1522. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1523. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1524. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1525. end
  1526. rng:Destroy()
  1527. end))
  1528. end
  1529. -----------------------------
  1530. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1531. if hit.Parent == nil then
  1532. return
  1533. end
  1534. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1535. for _, v in pairs(hit.Parent:children()) do
  1536. if v:IsA("Humanoid") then
  1537. h = v
  1538. end
  1539. end
  1540. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1541.  
  1542. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1543. end
  1544.  
  1545. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1546. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1547. if hit.Parent.DebounceHit.Value == true then
  1548. return
  1549. end
  1550. end
  1551. if insta == true then
  1552. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1553. end
  1554. local c = Create("ObjectValue"){
  1555. Name = "creator",
  1556. Value = game:service("Players").LocalPlayer,
  1557. Parent = h,
  1558. }
  1559. game:GetService("Debris"):AddItem(c, .5)
  1560. if HitSound ~= nil and HitPitch ~= nil then
  1561. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1562. end
  1563. local Damage = math.random(minim, maxim)
  1564. local blocked = false
  1565. local block = hit.Parent:findFirstChild("Block")
  1566. if block ~= nil then
  1567. if block.className == "IntValue" then
  1568. if block.Value > 0 then
  1569. blocked = true
  1570. block.Value = block.Value - 1
  1571. print(block.Value)
  1572. end
  1573. end
  1574. end
  1575. if blocked == false then
  1576. h.Health = h.Health - Damage
  1577. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1578. else
  1579. h.Health = h.Health - (Damage / 2)
  1580. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1581. end
  1582. if Type == "Knockdown" then
  1583. local hum = hit.Parent.Humanoid
  1584. hum.PlatformStand = true
  1585. coroutine.resume(coroutine.create(function(HHumanoid)
  1586. swait(1)
  1587. HHumanoid.PlatformStand = false
  1588. end), hum)
  1589. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1590. local bodvol = Create("BodyVelocity"){
  1591. velocity = angle * knockback,
  1592. P = 5000,
  1593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1594. Parent = hit,
  1595. }
  1596. local rl = Create("BodyAngularVelocity"){
  1597. P = 3000,
  1598. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1599. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1600. Parent = hit,
  1601. }
  1602. game:GetService("Debris"):AddItem(bodvol, .5)
  1603. game:GetService("Debris"):AddItem(rl, .5)
  1604. elseif Type == "Random Guy" then
  1605. local vp = Create("BodyVelocity"){
  1606. P = 500,
  1607. maxForce = Vector3.new(math.huge, 0, math.huge),
  1608. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1609. }
  1610. if knockback > 0 then
  1611. vp.Parent = hit.Parent.Torso
  1612. end
  1613. game:GetService("Debris"):AddItem(vp, .5)
  1614. elseif Type == "Up" then
  1615. local bodyVelocity = Create("BodyVelocity"){
  1616. velocity = Vector3.new(0, 20, 0),
  1617. P = 5000,
  1618. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1619. Parent = hit,
  1620. }
  1621. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1622. elseif Type == "DarkUp" then
  1623. coroutine.resume(coroutine.create(function()
  1624. for i = 0, 1, 0.1 do
  1625. swait()
  1626. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1627. end
  1628. end))
  1629. local bodyVelocity = Create("BodyVelocity"){
  1630. velocity = Vector3.new(0, 20, 0),
  1631. P = 5000,
  1632. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1633. Parent = hit,
  1634. }
  1635. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1636. elseif Type == "Snare" then
  1637. local bp = Create("BodyPosition"){
  1638. P = 2000,
  1639. D = 100,
  1640. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1641. position = hit.Parent.Torso.Position,
  1642. Parent = hit.Parent.Torso,
  1643. }
  1644. game:GetService("Debris"):AddItem(bp, 1)
  1645. elseif Type == "Freeze" then
  1646. local BodPos = Create("BodyPosition"){
  1647. P = 50000,
  1648. D = 1000,
  1649. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1650. position = hit.Parent.Torso.Position,
  1651. Parent = hit.Parent.Torso,
  1652. }
  1653. local BodGy = Create("BodyGyro") {
  1654. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1655. P = 20e+003,
  1656. Parent = hit.Parent.Torso,
  1657. cframe = hit.Parent.Torso.CFrame,
  1658. }
  1659. hit.Parent.Torso.Anchored = true
  1660. coroutine.resume(coroutine.create(function(Part)
  1661. swait(1.5)
  1662. Part.Anchored = false
  1663. end), hit.Parent.Torso)
  1664. game:GetService("Debris"):AddItem(BodPos, 3)
  1665. game:GetService("Debris"):AddItem(BodGy, 3)
  1666. end
  1667. local debounce = Create("BoolValue"){
  1668. Name = "DebounceHit",
  1669. Parent = hit.Parent,
  1670. Value = true,
  1671. }
  1672. game:GetService("Debris"):AddItem(debounce, Delay)
  1673. c = Create("ObjectValue"){
  1674. Name = "creator",
  1675. Value = Player,
  1676. Parent = h,
  1677. }
  1678. game:GetService("Debris"):AddItem(c, .5)
  1679. end
  1680. end
  1681. -------------------------------------------------------
  1682. --End Damage Function--
  1683. -------------------------------------------------------
  1684.  
  1685. -------------------------------------------------------
  1686. --Start Damage Function Customization--
  1687. -------------------------------------------------------
  1688. function ShowDamage(Pos, Text, Time, Color)
  1689. local Rate = (1 / 30)
  1690. local Pos = (Pos or Vector3.new(0, 0, 0))
  1691. local Text = (Text or "")
  1692. local Time = (Time or 2)
  1693. local Color = (Color or Color3.new(1, 0, 1))
  1694. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1695. EffectPart.Anchored = true
  1696. local BillboardGui = Create("BillboardGui"){
  1697. Size = UDim2.new(3, 0, 3, 0),
  1698. Adornee = EffectPart,
  1699. Parent = EffectPart,
  1700. }
  1701. local TextLabel = Create("TextLabel"){
  1702. BackgroundTransparency = 1,
  1703. Size = UDim2.new(1, 0, 1, 0),
  1704. Text = Text,
  1705. Font = "Bodoni",
  1706. TextColor3 = Color,
  1707. TextScaled = true,
  1708. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1709. Parent = BillboardGui,
  1710. }
  1711. game.Debris:AddItem(EffectPart, (Time))
  1712. EffectPart.Parent = game:GetService("Workspace")
  1713. delay(0, function()
  1714. local Frames = (Time / Rate)
  1715. for Frame = 1, Frames do
  1716. wait(Rate)
  1717. local Percent = (Frame / Frames)
  1718. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1719. TextLabel.TextTransparency = Percent
  1720. end
  1721. if EffectPart and EffectPart.Parent then
  1722. EffectPart:Destroy()
  1723. end
  1724. end)
  1725. end
  1726.  
  1727. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1728. local type = type
  1729. local rng = Instance.new("Part", char)
  1730. rng.Anchored = true
  1731. rng.BrickColor = color
  1732. rng.CanCollide = false
  1733. rng.FormFactor = 3
  1734. rng.Name = "Ring"
  1735. rng.Material = "Neon"
  1736. rng.Size = Vector3.new(1, 1, 1)
  1737. rng.Transparency = 0
  1738. rng.TopSurface = 0
  1739. rng.BottomSurface = 0
  1740. rng.CFrame = pos
  1741. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1742. local rngm = Instance.new("SpecialMesh", rng)
  1743. rngm.MeshType = "Brick"
  1744. rngm.Scale = Vector3.new(x1,y1,z1)
  1745. local scaler2 = 1
  1746. local speeder = FastSpeed/10
  1747. if type == "Add" then
  1748. scaler2 = 1*value
  1749. elseif type == "Divide" then
  1750. scaler2 = 1/value
  1751. end
  1752. coroutine.resume(coroutine.create(function()
  1753. for i = 0,10/bonuspeed,0.1 do
  1754. swait()
  1755. if type == "Add" then
  1756. scaler2 = scaler2 - 0.01*value/bonuspeed
  1757. elseif type == "Divide" then
  1758. scaler2 = scaler2 - 0.01/value*bonuspeed
  1759. end
  1760. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1761. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1762. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1763. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1764. end
  1765. rng:Destroy()
  1766. end))
  1767. end
  1768.  
  1769. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1770. local p = Instance.new("Part",EffectModel)
  1771. p.BrickColor = BrickColor.new(colour)
  1772. p.Size = Vector3.new()
  1773. p.Anchored = true
  1774. p.CanCollide = false
  1775. p.CFrame = cf
  1776. if inverse == true then
  1777. p.Transparency = 1
  1778. else
  1779. p.Transparency = 0
  1780. end
  1781. local m = Instance.new("SpecialMesh",p)
  1782. m.MeshId = meshid
  1783. m.TextureId = textid
  1784. m.Scale = meshstart
  1785. coroutine.wrap(function()
  1786. for i=0,1,factor do
  1787. swait()
  1788. if inverse == true then
  1789. p.Transparency = 1-i
  1790. else
  1791. p.Transparency = i
  1792. end
  1793. m.Scale = m.Scale + meshadd
  1794. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1795. end
  1796. p:Destroy()
  1797. end)()
  1798. return p
  1799. end
  1800. -------------------------------------------------------
  1801. --End Damage Function Customization--
  1802. -------------------------------------------------------
  1803.  
  1804. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1805. for _, c in pairs(workspace:children()) do
  1806. local hum = c:findFirstChild("Humanoid")
  1807. if hum ~= nil then
  1808. local head = c:findFirstChild("Head")
  1809. if head ~= nil then
  1810. local targ = head.Position - Part.Position
  1811. local mag = targ.magnitude
  1812. if magni >= mag and c.Name ~= plr.Name then
  1813. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1814. end
  1815. end
  1816. end
  1817. end
  1818. end
  1819.  
  1820.  
  1821. CFuncs = {
  1822. Part = {
  1823. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1824. local Part = Create("Part")({
  1825. Parent = Parent,
  1826. Reflectance = Reflectance,
  1827. Transparency = Transparency,
  1828. CanCollide = false,
  1829. Locked = true,
  1830. BrickColor = BrickColor.new(tostring(BColor)),
  1831. Name = Name,
  1832. Size = Size,
  1833. Material = Material
  1834. })
  1835. RemoveOutlines(Part)
  1836. return Part
  1837. end
  1838. },
  1839. Mesh = {
  1840. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1841. local Msh = Create(Mesh)({
  1842. Parent = Part,
  1843. Offset = OffSet,
  1844. Scale = Scale
  1845. })
  1846. if Mesh == "SpecialMesh" then
  1847. Msh.MeshType = MeshType
  1848. Msh.MeshId = MeshId
  1849. end
  1850. return Msh
  1851. end
  1852. },
  1853. Mesh = {
  1854. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1855. local Msh = Create(Mesh)({
  1856. Parent = Part,
  1857. Offset = OffSet,
  1858. Scale = Scale
  1859. })
  1860. if Mesh == "SpecialMesh" then
  1861. Msh.MeshType = MeshType
  1862. Msh.MeshId = MeshId
  1863. end
  1864. return Msh
  1865. end
  1866. },
  1867. Weld = {
  1868. Create = function(Parent, Part0, Part1, C0, C1)
  1869. local Weld = Create("Weld")({
  1870. Parent = Parent,
  1871. Part0 = Part0,
  1872. Part1 = Part1,
  1873. C0 = C0,
  1874. C1 = C1
  1875. })
  1876. return Weld
  1877. end
  1878. },
  1879. Sound = {
  1880. Create = function(id, par, vol, pit)
  1881. coroutine.resume(coroutine.create(function()
  1882. local S = Create("Sound")({
  1883. Volume = vol,
  1884. Pitch = pit or 1,
  1885. SoundId = id,
  1886. Parent = par or workspace
  1887. })
  1888. wait()
  1889. S:play()
  1890. game:GetService("Debris"):AddItem(S, 6)
  1891. end))
  1892. end
  1893. },
  1894. ParticleEmitter = {
  1895. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1896. local fp = Create("ParticleEmitter")({
  1897. Parent = Parent,
  1898. Color = ColorSequence.new(Color1, Color2),
  1899. LightEmission = LightEmission,
  1900. Size = Size,
  1901. Texture = Texture,
  1902. Transparency = Transparency,
  1903. ZOffset = ZOffset,
  1904. Acceleration = Accel,
  1905. Drag = Drag,
  1906. LockedToPart = LockedToPart,
  1907. VelocityInheritance = VelocityInheritance,
  1908. EmissionDirection = EmissionDirection,
  1909. Enabled = Enabled,
  1910. Lifetime = LifeTime,
  1911. Rate = Rate,
  1912. Rotation = Rotation,
  1913. RotSpeed = RotSpeed,
  1914. Speed = Speed,
  1915. VelocitySpread = VelocitySpread
  1916. })
  1917. return fp
  1918. end
  1919. }
  1920. }
  1921. function RemoveOutlines(part)
  1922. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1923. end
  1924. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1925. local Part = Create("Part")({
  1926. formFactor = FormFactor,
  1927. Parent = Parent,
  1928. Reflectance = Reflectance,
  1929. Transparency = Transparency,
  1930. CanCollide = false,
  1931. Locked = true,
  1932. BrickColor = BrickColor.new(tostring(BColor)),
  1933. Name = Name,
  1934. Size = Size,
  1935. Material = Material
  1936. })
  1937. RemoveOutlines(Part)
  1938. return Part
  1939. end
  1940. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1941. local Msh = Create(Mesh)({
  1942. Parent = Part,
  1943. Offset = OffSet,
  1944. Scale = Scale
  1945. })
  1946. if Mesh == "SpecialMesh" then
  1947. Msh.MeshType = MeshType
  1948. Msh.MeshId = MeshId
  1949. end
  1950. return Msh
  1951. end
  1952. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1953. local Weld = Create("Weld")({
  1954. Parent = Parent,
  1955. Part0 = Part0,
  1956. Part1 = Part1,
  1957. C0 = C0,
  1958. C1 = C1
  1959. })
  1960. return Weld
  1961. end
  1962.  
  1963. abss = Instance.new("BillboardGui",char)
  1964. abss.Size = UDim2.new(10,0,10,0)
  1965. abss.Enabled = false
  1966. imgl = Instance.new("ImageLabel",abss)
  1967. imgl.Position = UDim2.new(0,0,0,0)
  1968. imgl.Size = UDim2.new(1,0,1,0)
  1969. imgl.Image = "rbxassetid://153485522"
  1970. imgl.BackgroundTransparency = 1
  1971. imgl.ImageColor3 = Color3.new(.9,0,0)
  1972. img2 = Instance.new("ImageLabel",abss)
  1973. img2.Position = UDim2.new(0,0,0,0)
  1974. img2.Size = UDim2.new(1,0,1,0)
  1975. img2.Image = "rbxassetid://153485522"
  1976. img2.BackgroundTransparency = 1
  1977. img2.ImageColor3 = Color3.new(.9,0,0)
  1978.  
  1979. function TargetSelect(person)
  1980. local dd=coroutine.wrap(function()
  1981. if targetted ~= person then
  1982. targetted = person
  1983. img2.Size = UDim2.new(1,0,1,0)
  1984. img2.ImageTransparency = 0
  1985. img2.Position = UDim2.new(0,0,0,0)
  1986. for i = 0, 2, 0.1 do
  1987. swait()
  1988. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1989. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1990. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1991. end
  1992. end
  1993. end)
  1994. dd()
  1995. end
  1996.  
  1997. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1998. local NEWWELD = IT(TYPE)
  1999. NEWWELD.Part0 = PART0
  2000. NEWWELD.Part1 = PART1
  2001. NEWWELD.C0 = C0
  2002. NEWWELD.C1 = C1
  2003. NEWWELD.Parent = PARENT
  2004. return NEWWELD
  2005. end
  2006.  
  2007. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2008.  
  2009. local Blood1 = Create("ParticleEmitter")({
  2010. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2011. Transparency = NumberSequence.new(0.1, 1),
  2012. Size = NumberSequence.new(0.5, 0),
  2013. Texture = "rbxassetid://602578593",
  2014. Lifetime = NumberRange.new(0.8),
  2015. Rate = 255,
  2016. VelocitySpread = 40,
  2017. Rotation = NumberRange.new(100),
  2018. Speed = NumberRange.new(5),
  2019. LightEmission = 0,
  2020. LockedToPart = false,
  2021. Acceleration = Vector3.new(0, -10, 0),
  2022. EmissionDirection = "Bottom"
  2023. })
  2024. function Sayonara()
  2025. local target = nil
  2026. local targettorso = nil
  2027. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2028. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2029. target = mouse.Target.Parent.Humanoid
  2030. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2031. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2032. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2033. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2034. end
  2035. end
  2036. if target ~= nil then
  2037. targettorso.Anchored = true
  2038. attack = true
  2039. hum.WalkSpeed = 0
  2040. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2041. for i = 0,6.2,0.1 do
  2042. swait()
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2049. end
  2050. do
  2051. CreateSound("429400881", targettorso, 5, 1)
  2052. local ModelArm02 = New("Model", char, "Arm", {})
  2053. local ModelArm03 = New("Model", char, "Arm", {})
  2054. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2055. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2056. local Arm02 = targetleftarm:Clone()
  2057. local Arm03 = targetrightarm:Clone()
  2058. targetleftarm.Transparency = 1
  2059. targetrightarm.Transparency = 1
  2060. Arm02.Parent = ModelArm02
  2061. Arm03.Parent = ModelArm03
  2062. for i, v in pairs(Arm02:GetChildren()) do
  2063. v:Destroy()
  2064. end
  2065. for i, v in pairs(Arm03:GetChildren()) do
  2066. v:Destroy()
  2067. end
  2068. local weldArm02 = Instance.new("Weld")
  2069. weldArm02.Parent = Arm02
  2070. weldArm02.Part0 = targetleftarm
  2071. weldArm02.Part1 = Arm02
  2072. weldArm02.C1 = CFrame.new(0, 0, 0)
  2073. local weldArm03 = Instance.new("Weld")
  2074. weldArm03.Parent = Arm03
  2075. weldArm03.Part0 = targetrightarm
  2076. weldArm03.Part1 = Arm03
  2077. weldArm03.C1 = CFrame.new(0, 0, 0)
  2078. for i, v in pairs(target:GetChildren()) do
  2079. if v:IsA("Shirt") then
  2080. v:clone().Parent = ModelArm02
  2081. end
  2082. end
  2083. for i, v in pairs(target:GetChildren()) do
  2084. if v:IsA("Shirt") then
  2085. v:clone().Parent = ModelArm03
  2086. end
  2087. end
  2088. weldArm02.Part0 = la
  2089. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2090. weldArm03.Part0 = ra
  2091. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2092. local BE1 = Blood1:Clone()
  2093. BE1.Parent = targetleftarm
  2094. game:GetService("Debris"):AddItem(BE1, 3)
  2095. BE1.Rate = 255
  2096. local BE2 = Blood1:Clone()
  2097. BE2.Parent = targetrightarm
  2098. game:GetService("Debris"):AddItem(BE2, 3)
  2099. BE2.Rate = 255
  2100. for i = 0,6.2,0.1 do
  2101. swait()
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2105. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2108. end
  2109. for i = 0,6.2,0.1 do
  2110. swait()
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2117. end
  2118. CreateSound("541909763", targettorso, 5, .8)
  2119. weldArm02:Destroy()
  2120. Arm02.CanCollide = true
  2121. weldArm03:Destroy()
  2122. Arm03.CanCollide = true
  2123. local bodyVelocity2 = Create("BodyVelocity")({
  2124. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2125. P = 5000,
  2126. maxForce = Vector3.new(8000, 8000, 8000),
  2127. Parent = Arm02
  2128. })
  2129. local bodyVelocity3 = Create("BodyVelocity")({
  2130. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2131. P = 5000,
  2132. maxForce = Vector3.new(8000, 8000, 8000),
  2133. Parent = Arm03
  2134. })
  2135. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2136. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2137. for i = 0,6.2,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2145. end
  2146. for i = 0,6.2,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2154. end
  2155. targettorso:Remove()
  2156. for i = 0,6.2,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2164. end
  2165. end
  2166. targettorso.Anchored = false
  2167. attack = false
  2168. hum.WalkSpeed = 16
  2169. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2170. end
  2171. end
  2172.  
  2173. -------------------------------------------------------
  2174. --Start Effect Function--
  2175. -------------------------------------------------------
  2176. EffectModel = Instance.new("Model", char)
  2177. Effects = {
  2178. Block = {
  2179. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2180. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2181. prt.Anchored = true
  2182. prt.CFrame = cframe
  2183. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2184. game:GetService("Debris"):AddItem(prt, 10)
  2185. if Type == 1 or Type == nil then
  2186. table.insert(Effects, {
  2187. prt,
  2188. "Block1",
  2189. delay,
  2190. x3,
  2191. y3,
  2192. z3,
  2193. msh
  2194. })
  2195. elseif Type == 2 then
  2196. table.insert(Effects, {
  2197. prt,
  2198. "Block2",
  2199. delay,
  2200. x3,
  2201. y3,
  2202. z3,
  2203. msh
  2204. })
  2205. else
  2206. table.insert(Effects, {
  2207. prt,
  2208. "Block3",
  2209. delay,
  2210. x3,
  2211. y3,
  2212. z3,
  2213. msh
  2214. })
  2215. end
  2216. end
  2217. },
  2218. Sphere = {
  2219. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2220. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2221. prt.Anchored = true
  2222. prt.CFrame = cframe
  2223. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2224. game:GetService("Debris"):AddItem(prt, 10)
  2225. table.insert(Effects, {
  2226. prt,
  2227. "Cylinder",
  2228. delay,
  2229. x3,
  2230. y3,
  2231. z3,
  2232. msh
  2233. })
  2234. end
  2235. },
  2236. Cylinder = {
  2237. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2238. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2239. prt.Anchored = true
  2240. prt.CFrame = cframe
  2241. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2242. game:GetService("Debris"):AddItem(prt, 10)
  2243. table.insert(Effects, {
  2244. prt,
  2245. "Cylinder",
  2246. delay,
  2247. x3,
  2248. y3,
  2249. z3,
  2250. msh
  2251. })
  2252. end
  2253. },
  2254. Wave = {
  2255. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2256. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2257. prt.Anchored = true
  2258. prt.CFrame = cframe
  2259. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2260. game:GetService("Debris"):AddItem(prt, 10)
  2261. table.insert(Effects, {
  2262. prt,
  2263. "Cylinder",
  2264. delay,
  2265. x3 / 60,
  2266. y3 / 60,
  2267. z3 / 60,
  2268. msh
  2269. })
  2270. end
  2271. },
  2272. Ring = {
  2273. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2274. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2275. prt.Anchored = true
  2276. prt.CFrame = cframe
  2277. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2278. game:GetService("Debris"):AddItem(prt, 10)
  2279. table.insert(Effects, {
  2280. prt,
  2281. "Cylinder",
  2282. delay,
  2283. x3,
  2284. y3,
  2285. z3,
  2286. msh
  2287. })
  2288. end
  2289. },
  2290. Break = {
  2291. Create = function(brickcolor, cframe, x1, y1, z1)
  2292. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2293. prt.Anchored = true
  2294. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2295. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2296. local num = math.random(10, 50) / 1000
  2297. game:GetService("Debris"):AddItem(prt, 10)
  2298. table.insert(Effects, {
  2299. prt,
  2300. "Shatter",
  2301. num,
  2302. prt.CFrame,
  2303. math.random() - math.random(),
  2304. 0,
  2305. math.random(50, 100) / 100
  2306. })
  2307. end
  2308. },
  2309. Spiral = {
  2310. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2311. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2312. prt.Anchored = true
  2313. prt.CFrame = cframe
  2314. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2315. game:GetService("Debris"):AddItem(prt, 10)
  2316. table.insert(Effects, {
  2317. prt,
  2318. "Cylinder",
  2319. delay,
  2320. x3,
  2321. y3,
  2322. z3,
  2323. msh
  2324. })
  2325. end
  2326. },
  2327. Push = {
  2328. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2329. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2330. prt.Anchored = true
  2331. prt.CFrame = cframe
  2332. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2333. game:GetService("Debris"):AddItem(prt, 10)
  2334. table.insert(Effects, {
  2335. prt,
  2336. "Cylinder",
  2337. delay,
  2338. x3,
  2339. y3,
  2340. z3,
  2341. msh
  2342. })
  2343. end
  2344. }
  2345. }
  2346. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2347. local fp = IT("Part")
  2348. fp.formFactor = formfactor
  2349. fp.Parent = parent
  2350. fp.Reflectance = reflectance
  2351. fp.Transparency = transparency
  2352. fp.CanCollide = false
  2353. fp.Locked = true
  2354. fp.BrickColor = brickcolor
  2355. fp.Name = name
  2356. fp.Size = size
  2357. fp.Position = tors.Position
  2358. RemoveOutlines(fp)
  2359. fp.Material = "Neon"
  2360. fp:BreakJoints()
  2361. return fp
  2362. end
  2363.  
  2364. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2365. local mesh = IT(Mesh)
  2366. mesh.Parent = part
  2367. if Mesh == "SpecialMesh" then
  2368. mesh.MeshType = meshtype
  2369. if meshid ~= "nil" then
  2370. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2371. end
  2372. end
  2373. mesh.Offset = offset
  2374. mesh.Scale = scale
  2375. return mesh
  2376. end
  2377.  
  2378. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2379. local type = type
  2380. local rng = Instance.new("Part", char)
  2381. rng.Anchored = true
  2382. rng.BrickColor = color
  2383. rng.CanCollide = false
  2384. rng.FormFactor = 3
  2385. rng.Name = "Ring"
  2386. rng.Material = "Neon"
  2387. rng.Size = Vector3.new(1, 1, 1)
  2388. rng.Transparency = 1
  2389. rng.TopSurface = 0
  2390. rng.BottomSurface = 0
  2391. rng.CFrame = pos
  2392. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2393. local rngm = Instance.new("SpecialMesh", rng)
  2394. rngm.MeshType = MType
  2395. rngm.Scale = Vector3.new(x1, y1, z1)
  2396. local scaler2 = 1
  2397. local speeder = FastSpeed
  2398. if type == "Add" then
  2399. scaler2 = 1 * value
  2400. elseif type == "Divide" then
  2401. scaler2 = 1 / value
  2402. end
  2403. coroutine.resume(coroutine.create(function()
  2404. for i = 0, 10 / bonuspeed, 0.1 do
  2405. swait()
  2406. if type == "Add" then
  2407. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2408. elseif type == "Divide" then
  2409. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2410. end
  2411. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2412. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2413. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2414. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2415. end
  2416. rng:Destroy()
  2417. end))
  2418. end
  2419.  
  2420. function Cryo_Freeze()
  2421. attack = true
  2422. for i = 0,5.2,0.03 do
  2423. swait()
  2424. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2425. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2432. end
  2433. CreateSound("331666100", tors, 10, 1)
  2434. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2435. for i = 1,3,0.1 do
  2436. hum.WalkSpeed = 0.10
  2437. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2444. end
  2445. for i = 1,10,0.1 do
  2446. swait(10)
  2447. hum.WalkSpeed = 0.10
  2448. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2449. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2452. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2454. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2456. end
  2457. wait(.6)
  2458. attack = false
  2459. end
  2460.  
  2461. function HAAAAA() --HTGJHYG
  2462. attack = true
  2463. hum.WalkSpeed = 0.30
  2464. CreateSound("794081034", hed, 10, 1)
  2465. Character.Head.face.Texture = "rbxassetid://396389196"
  2466. for i = 0,2,0.1 do
  2467. swait()
  2468. CameraEnshaking(1, 2)
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2475. end
  2476. for i = 0,14.7,0.1 do
  2477. swait()
  2478. CameraEnshaking(1, 3)
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2482. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2485. end
  2486. attack = false
  2487. Character.Head.face.Texture = "rbxassetid://620619801"
  2488. hum.WalkSpeed = 16
  2489. end
  2490.  
  2491. function Hell_From_Above()
  2492. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2493. attack = true
  2494. hum.WalkSpeed = 3.01
  2495. for i = 0,6.3,0.1 do
  2496. swait()
  2497. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2504. end
  2505. CreateSound("142070127", tors, 10, 1)
  2506. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2507. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2508. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2509. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2510. for i = 0,3.8,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2518. end
  2519. CreateSound("224339201", tors, 10, 0.5)
  2520. for i = 1, 3 do
  2521. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2522. UhhhhThing.CFrame = mouse.Hit
  2523. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2524. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2525. end
  2526. UhhhhThing:Destroy()
  2527. attack = false
  2528. hum.WalkSpeed = 16
  2529. end
  2530.  
  2531. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2532. local type = type
  2533. local rng = Instance.new("Part", char)
  2534. rng.Anchored = true
  2535. rng.BrickColor = color
  2536. rng.CanCollide = false
  2537. rng.FormFactor = 3
  2538. rng.Name = "Ring"
  2539. rng.Material = "Neon"
  2540. rng.Size = Vector3.new(1, 1, 1)
  2541. rng.Transparency = 0
  2542. rng.TopSurface = 0
  2543. rng.BottomSurface = 0
  2544. rng.CFrame = pos
  2545. local rngm = Instance.new("SpecialMesh", rng)
  2546. rngm.MeshType = MType
  2547. rngm.Scale = scale
  2548. local scaler2 = 1
  2549. if type == "Add" then
  2550. scaler2 = 1 * value
  2551. elseif type == "Divide" then
  2552. scaler2 = 1 / value
  2553. end
  2554. coroutine.resume(coroutine.create(function()
  2555. for i = 0, 10 / bonuspeed, 0.1 do
  2556. swait()
  2557. if type == "Add" then
  2558. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2559. elseif type == "Divide" then
  2560. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2561. end
  2562. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2563. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2564. end
  2565. rng:Destroy()
  2566. end))
  2567. end
  2568.  
  2569. function Eviscerate(dude)
  2570. if dude.Name ~= char then
  2571. local bgf = IT("BodyGyro", dude.Head)
  2572. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2573. local val = IT("BoolValue", dude)
  2574. val.Name = "IsHit"
  2575. local ds = coroutine.wrap(function()
  2576. dude:WaitForChild("Head"):BreakJoints()
  2577. wait(0.5)
  2578. target = nil
  2579. coroutine.resume(coroutine.create(function()
  2580. for i, v in pairs(dude:GetChildren()) do
  2581. if v:IsA("Accessory") then
  2582. v:Destroy()
  2583. end
  2584. if v:IsA("Humanoid") then
  2585. v:Destroy()
  2586. end
  2587. if v:IsA("CharacterMesh") then
  2588. v:Destroy()
  2589. end
  2590. if v:IsA("Model") then
  2591. v:Destroy()
  2592. end
  2593. if v:IsA("Part") or v:IsA("MeshPart") then
  2594. for x, o in pairs(v:GetChildren()) do
  2595. if o:IsA("Decal") then
  2596. o:Destroy()
  2597. end
  2598. end
  2599. coroutine.resume(coroutine.create(function()
  2600. v.Material = "Neon"
  2601. v.CanCollide = false
  2602. local PartEmmit1 = IT("ParticleEmitter", v)
  2603. PartEmmit1.LightEmission = 1
  2604. PartEmmit1.Texture = "rbxassetid://284205403"
  2605. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2606. PartEmmit1.Rate = 150
  2607. PartEmmit1.Lifetime = NumberRange.new(1)
  2608. PartEmmit1.Size = NumberSequence.new({
  2609. NumberSequenceKeypoint.new(0, 0.75, 0),
  2610. NumberSequenceKeypoint.new(1, 0, 0)
  2611. })
  2612. PartEmmit1.Transparency = NumberSequence.new({
  2613. NumberSequenceKeypoint.new(0, 0, 0),
  2614. NumberSequenceKeypoint.new(1, 1, 0)
  2615. })
  2616. PartEmmit1.Speed = NumberRange.new(0, 0)
  2617. PartEmmit1.VelocitySpread = 30000
  2618. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2619. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2620. local BodPoss = IT("BodyPosition", v)
  2621. BodPoss.P = 3000
  2622. BodPoss.D = 1000
  2623. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2624. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2625. v.Color = maincolor.Color
  2626. coroutine.resume(coroutine.create(function()
  2627. for i = 0, 49 do
  2628. swait(1)
  2629. v.Transparency = v.Transparency + 0.08
  2630. end
  2631. wait(0.5)
  2632. PartEmmit1.Enabled = false
  2633. wait(3)
  2634. v:Destroy()
  2635. dude:Destroy()
  2636. end))
  2637. end))
  2638. end
  2639. end
  2640. end))
  2641. end)
  2642. ds()
  2643. end
  2644. end
  2645.  
  2646. function FindNearestHead(Position, Distance, SinglePlayer)
  2647. if SinglePlayer then
  2648. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2649. end
  2650. local List = {}
  2651. for i, v in pairs(workspace:GetChildren()) do
  2652. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2653. table.insert(List, v)
  2654. end
  2655. end
  2656. return List
  2657. end
  2658.  
  2659. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2660. local type = type
  2661. local rng = Instance.new("Part", char)
  2662. rng.Anchored = true
  2663. rng.BrickColor = color
  2664. rng.CanCollide = false
  2665. rng.FormFactor = 3
  2666. rng.Name = "Ring"
  2667. rng.Material = "Neon"
  2668. rng.Size = Vector3.new(1, 1, 1)
  2669. rng.Transparency = 0
  2670. rng.TopSurface = 0
  2671. rng.BottomSurface = 0
  2672. rng.CFrame = pos
  2673. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2674. local rngm = Instance.new("SpecialMesh", rng)
  2675. rngm.MeshType = MType
  2676. rngm.Scale = Vector3.new(x1, y1, z1)
  2677. local scaler2 = 1
  2678. local speeder = FastSpeed
  2679. if type == "Add" then
  2680. scaler2 = 1 * value
  2681. elseif type == "Divide" then
  2682. scaler2 = 1 / value
  2683. end
  2684. coroutine.resume(coroutine.create(function()
  2685. for i = 0, 10 / bonuspeed, 0.1 do
  2686. swait()
  2687. if type == "Add" then
  2688. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2689. elseif type == "Divide" then
  2690. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2691. end
  2692. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2693. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2694. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2695. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2696. end
  2697. rng:Destroy()
  2698. end))
  2699. end
  2700.  
  2701. function SoulSteal(dude)
  2702. if dude.Name ~= char then
  2703. local bgf = IT("BodyGyro", dude.Head)
  2704. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2705. local val = IT("BoolValue", dude)
  2706. val.Name = "IsHit"
  2707. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2708. local soulst = coroutine.wrap(function()
  2709. local soul = Instance.new("Part",dude)
  2710. soul.Size = Vector3.new(1,1,1)
  2711. soul.CanCollide = false
  2712. soul.Anchored = false
  2713. soul.Position = torso.Position
  2714. soul.Transparency = 1
  2715. local PartEmmit1 = IT("ParticleEmitter", soul)
  2716. PartEmmit1.LightEmission = 1
  2717. PartEmmit1.Texture = "rbxassetid://569507414"
  2718. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2719. PartEmmit1.Rate = 250
  2720. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2721. PartEmmit1.Size = NumberSequence.new({
  2722. NumberSequenceKeypoint.new(0, 1, 0),
  2723. NumberSequenceKeypoint.new(1, 0, 0)
  2724. })
  2725. PartEmmit1.Transparency = NumberSequence.new({
  2726. NumberSequenceKeypoint.new(0, 0, 0),
  2727. NumberSequenceKeypoint.new(1, 1, 0)
  2728. })
  2729. PartEmmit1.Speed = NumberRange.new(0, 0)
  2730. PartEmmit1.VelocitySpread = 30000
  2731. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2732. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2733. local BodPoss = IT("BodyPosition", soul)
  2734. BodPoss.P = 3000
  2735. BodPoss.D = 1000
  2736. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2737. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2738. wait(1.6)
  2739. soul.Touched:connect(function(hit)
  2740. if hit.Parent == char then
  2741. soul:Destroy()
  2742. end
  2743. end)
  2744. wait(1.2)
  2745. while soul do
  2746. swait()
  2747. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2748. BodPoss.Position = tors.Position
  2749. end
  2750. end)
  2751. soulst()
  2752. end
  2753. end
  2754. function FaceMouse()
  2755. local Cam = workspace.CurrentCamera
  2756. return {
  2757. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2758. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2759. }
  2760. end
  2761. -------------------------------------------------------
  2762. --End Effect Function--
  2763. -------------------------------------------------------
  2764. function Cso(ID, PARENT, VOLUME, PITCH)
  2765. local NSound = nil
  2766. coroutine.resume(coroutine.create(function()
  2767. NSound = IT("Sound", PARENT)
  2768. NSound.Volume = VOLUME
  2769. NSound.Pitch = PITCH
  2770. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2771. swait()
  2772. NSound:play()
  2773. game:GetService("Debris"):AddItem(NSound, 10)
  2774. end))
  2775. return NSound
  2776. end
  2777. function CameraEnshaking(Length, Intensity)
  2778. coroutine.resume(coroutine.create(function()
  2779. local intensity = 1 * Intensity
  2780. local rotM = 0.01 * Intensity
  2781. for i = 0, Length, 0.1 do
  2782. swait()
  2783. intensity = intensity - 0.05 * Intensity / Length
  2784. rotM = rotM - 5.0E-4 * Intensity / Length
  2785. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2786. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2787. end
  2788. hum.CameraOffset = Vector3.new(0, 0, 0)
  2789. end))
  2790. end
  2791. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2792. local Hitboxpart = Instance.new("Part", EffectModel)
  2793. RemoveOutlines(Hitboxpart)
  2794. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2795. Hitboxpart.CanCollide = false
  2796. Hitboxpart.Transparency = 1
  2797. Hitboxpart.Anchored = true
  2798. Hitboxpart.CFrame = Pose
  2799. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2800. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2801. end
  2802. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2803. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2804. prt.Anchored = true
  2805. prt.CFrame = cframe
  2806. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2807. game:GetService("Debris"):AddItem(prt, 10)
  2808. if Type == 1 or Type == nil then
  2809. table.insert(Effects, {
  2810. prt,
  2811. "Block1",
  2812. delay,
  2813. x3,
  2814. y3,
  2815. z3,
  2816. msh
  2817. })
  2818. elseif Type == 2 then
  2819. table.insert(Effects, {
  2820. prt,
  2821. "Block2",
  2822. delay,
  2823. x3,
  2824. y3,
  2825. z3,
  2826. msh
  2827. })
  2828. elseif Type == 3 then
  2829. table.insert(Effects, {
  2830. prt,
  2831. "Block3",
  2832. delay,
  2833. x3,
  2834. y3,
  2835. z3,
  2836. msh
  2837. })
  2838. end
  2839. end
  2840.  
  2841. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2842. local Part = Create("Part"){
  2843. Parent = Parent,
  2844. Reflectance = Reflectance,
  2845. Transparency = Transparency,
  2846. CanCollide = false,
  2847. Locked = true,
  2848. BrickColor = BrickColor.new(tostring(BColor)),
  2849. Name = Name,
  2850. Size = Size,
  2851. Material = Material,
  2852. }
  2853. RemoveOutlines(Part)
  2854. return Part
  2855. end
  2856.  
  2857. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2858. local Msh = Create(Mesh){
  2859. Parent = Part,
  2860. Offset = OffSet,
  2861. Scale = Scale,
  2862. }
  2863. if Mesh == "SpecialMesh" then
  2864. Msh.MeshType = MeshType
  2865. Msh.MeshId = MeshId
  2866. end
  2867. return Msh
  2868. end
  2869.  
  2870. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2871. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2872. prt.Anchored = true
  2873. prt.CFrame = cframe
  2874. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2875. game:GetService("Debris"):AddItem(prt,2)
  2876. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2877. for i=0,1,delay do
  2878. swait()
  2879. Part.Transparency=i
  2880. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2881. end
  2882. Part.Parent=nil
  2883. end),prt,msh,(math.random(0,1)+math.random())/5)
  2884. end
  2885. -------------------------------------------------------
  2886. --End Important Functions--
  2887. -------------------------------------------------------
  2888. -------------------------------------------------------
  2889.  
  2890.  
  2891. --[[
  2892. Thanks for using Build-To-Lua by jarredbcv.
  2893. ]]--
  2894.  
  2895. New = function(Object, Parent, Name, Data)
  2896. local Object = Instance.new(Object)
  2897. for Index, Value in pairs(Data or {}) do
  2898. Object[Index] = Value
  2899. end
  2900. Object.Parent = Parent
  2901. Object.Name = Name
  2902. return Object
  2903. end
  2904.  
  2905. Gaunty = New("Model",char,"Gaunty",{})
  2906. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2907. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2908. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2909. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2910. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2911. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2912. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2913. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2914. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2915. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2916. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2917. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2918. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2919. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2920. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2921. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2922. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2923. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2924. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2925. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2926. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2927. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2928. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2929. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2930. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2931. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2932. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2933. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2934. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2935. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2936. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2937. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2938. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2939. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2940. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2941. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2942. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2943. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2944. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2945. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2946. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2947. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2948. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2949. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2950. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2951. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2952. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2953. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2954. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2955. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2956. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2957. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2958. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2959. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2960. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2961. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2962. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2963. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2964. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2965. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2966. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2967. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2968. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2969. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2970. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2971. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2972. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2973. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2974. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2975. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2976. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2977. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2978. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2979. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2980. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2981. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2982. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2983. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2984. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2985. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2986. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2987. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2988. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2989. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2990. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2991. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2992. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2993. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2994. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2995. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2996. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2997. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2998. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2999. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3000.  
  3001. Gaunty2 = New("Model",char,"Gaunty2",{})
  3002. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3003. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3004. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3021. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3022. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3030. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3031. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3036. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096.  
  3097.  
  3098. NewInstance = function(instance,parent,properties)
  3099. local inst = Instance.new(instance,parent)
  3100. if(properties)then
  3101. for i,v in next, properties do
  3102. pcall(function() inst[i] = v end)
  3103. end
  3104. end
  3105. return inst;
  3106. end
  3107.  
  3108. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3109. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3110.  
  3111. for _,v in next, Gaunty:children() do
  3112. v.CanCollide = false
  3113. end
  3114. for _,v in next, Gaunty2:children() do
  3115. v.CanCollide = false
  3116. end
  3117. local all, last = {}, nil
  3118. ArmourParts = {}
  3119. NeonParts = {}
  3120. function scan(p)
  3121. for _, v in pairs(p:GetChildren()) do
  3122. if v:IsA("BasePart") then
  3123. if v.BrickColor == BrickColor.new("Black") then
  3124. table.insert(ArmourParts, v)
  3125. end
  3126. if v.BrickColor == BrickColor.new("Institutional white") then
  3127. table.insert(NeonParts, v)
  3128. end
  3129. if last then
  3130. local w = Instance.new("Weld")
  3131. w.Part0, w.Part1 = last, v
  3132. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3133. w.Parent = last
  3134. end
  3135. table.insert(all, v)
  3136. last = v
  3137. end
  3138. scan(v)
  3139. end
  3140. end
  3141. scan(Gaunty)
  3142. local all2, last2 = {}, nil
  3143. ArmourParts2 = {}
  3144. NeonParts2 = {}
  3145. function scan2(p)
  3146. for _, v in pairs(p:GetChildren()) do
  3147. if v:IsA("BasePart") then
  3148. if v.BrickColor == BrickColor.new("Black") then
  3149. table.insert(ArmourParts2, v)
  3150. end
  3151. if v.BrickColor == BrickColor.new("Institutional white") then
  3152. table.insert(NeonParts2, v)
  3153. end
  3154. if last2 then
  3155. local w = Instance.new("Weld")
  3156. w.Part0, w.Part1 = last2, v
  3157. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3158. w.Parent = last2
  3159. end
  3160. table.insert(all2, v)
  3161. last2 = v
  3162. end
  3163. scan2(v)
  3164. end
  3165. end
  3166. scan2(Gaunty2)
  3167. for i, v in pairs(ArmourParts) do
  3168. v.BrickColor = BrickC("Black")
  3169. end
  3170. for i, v in pairs(NeonParts) do
  3171. v.BrickColor = BrickC("Dark stone grey")
  3172. end
  3173. for i, v in pairs(ArmourParts2) do
  3174. v.BrickColor = BrickC("Black")
  3175. end
  3176. for i, v in pairs(NeonParts2) do
  3177. v.BrickColor = BrickC("Dark stone grey")
  3178. end
  3179. -------------------------------------------------------
  3180. --Start Customization--
  3181. -------------------------------------------------------
  3182.  
  3183. ---------------------------------------------
  3184. local Player_Size = 1
  3185. if Player_Size ~= 1 then
  3186. root.Size = root.Size * Player_Size
  3187. tors.Size = tors.Size * Player_Size
  3188. hed.Size = hed.Size * Player_Size
  3189. ra.Size = ra.Size * Player_Size
  3190. la.Size = la.Size * Player_Size
  3191. rl.Size = rl.Size * Player_Size
  3192. ll.Size = ll.Size * Player_Size
  3193. ----------------------------------------------------------------------------------
  3194. rootj.Parent = root
  3195. neck.Parent = tors
  3196. RW.Parent = tors
  3197. LW.Parent = tors
  3198. RH.Parent = tors
  3199. LH.Parent = tors
  3200. ----------------------------------------------------------------------------------
  3201. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3202. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3203. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3204. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3205. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3206. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3207. ----------------------------------------------------------------------------------
  3208. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3209. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3210. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3211. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3212. --hat.Parent = Character
  3213. end
  3214. ----------------------------------------------------------------------------------
  3215. local SONG = 1117396305
  3216. local SONG2 = 0
  3217. local Music = Instance.new("Sound",tors)
  3218. Music.Volume = 2.5
  3219. Music.Looped = true
  3220. Music.Pitch = 1 --Pitcher
  3221. ----------------------------------------------------------------------------------
  3222. local equipped = false
  3223. local idle = 0
  3224. local change = 1
  3225. local val = 0
  3226. local toim = 0
  3227. local idleanim = 0.4
  3228. local sine = 0
  3229. local Mode = 1
  3230. ----------------------------------------------------------------------------------
  3231. hum.WalkSpeed = 16
  3232. hum.JumpPower = 57
  3233. hum.Animator.Parent = nil
  3234. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3235. local naeeym2 = IT("BillboardGui",char)
  3236. naeeym2.AlwaysOnTop = true
  3237. naeeym2.Size = UDim2.new(5,35,2,15)
  3238. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3239. naeeym2.MaxDistance = 75
  3240. naeeym2.Adornee = hed
  3241. naeeym2.Name = "Name"
  3242. --naeeym2.PlayerToHideFrom = Player
  3243. local tecks2 = IT("TextLabel",naeeym2)
  3244. tecks2.BackgroundTransparency = 1
  3245. tecks2.TextScaled = true
  3246. tecks2.BorderSizePixel = 0
  3247. tecks2.Text = "Random Guy"
  3248. tecks2.Font = "Fantasy"
  3249. tecks2.TextSize = 30
  3250. tecks2.TextStrokeTransparency = 0
  3251. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3252. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3253. tecks2.Size = UDim2.new(1,0,0.5,0)
  3254. tecks2.Parent = naeeym2
  3255. -------------------------------------------------------
  3256. --End Customization--
  3257. -------------------------------------------------------
  3258.  
  3259. -----------------------------------------------------
  3260. --Start Attacks N Stuff--
  3261. -------------------------------------------------------
  3262. function resetmode()
  3263. tecks2.Text = "Random Guy"
  3264. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3265. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3266. for i, v in pairs(ArmourParts) do
  3267. v.BrickColor = BrickColor.new("Black")
  3268. v.Material = "Neon"
  3269. v.Transparency = 0
  3270. end
  3271. for i, v in pairs(NeonParts) do
  3272. maincolor = BrickColor.new("Dark stone grey")
  3273. v.BrickColor = maincolor
  3274. v.Material = "Neon"
  3275. v.Transparency = 0
  3276. end
  3277. for i, v in pairs(ArmourParts2) do
  3278. v.BrickColor = BrickColor.new("Black")
  3279. v.Material = "Neon"
  3280. v.Transparency = 0
  3281. end
  3282. for i, v in pairs(NeonParts2) do
  3283. maincolor = BrickColor.new("Dark stone grey")
  3284. v.BrickColor = maincolor
  3285. v.Material = "Neon"
  3286. v.Transparency = 0
  3287. end
  3288. Mode = 1
  3289. SONG = 1117396305
  3290. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3291. end
  3292.  
  3293. function Taunt10000()
  3294. attack = true
  3295. Cso("649634100", hed, 10, 0.5)
  3296. for i = 0, 6, 0.1 do
  3297. swait()
  3298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3300. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3301. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3302. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3303. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3304. end
  3305. attack = false
  3306. end
  3307.  
  3308. function Taunt2()
  3309. attack = true
  3310. hum.WalkSpeed = 0
  3311. TAUNT2:Play()
  3312. repeat
  3313. swait()
  3314. TAUNT.Parent = tors
  3315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3316. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3317. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3318. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3320. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3321. until TAUNT2.Playing == false
  3322. attack = false
  3323. hum.WalkSpeed = 16
  3324. end
  3325.  
  3326. function AnnoyingSink()
  3327. coroutine.resume(coroutine.create(function()
  3328. attack = true
  3329. for i = 0, 6, 0.1 do
  3330. swait()
  3331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3332. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3333. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3334. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3335. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3336. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3337. end
  3338. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3339. Hole2.Color = Color3.new(0,0,0)
  3340. local MESH = MakeForm(Hole2,"Cyl")
  3341. MESH.Scale = Vector3.new(0,1,0)
  3342. Hole2.CFrame = CF(mouse.Hit.p)
  3343. Cso("154955269", Hole2, 10, .7)
  3344. for i = 0, 3, 0.1 do
  3345. swait()
  3346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3347. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3348. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3349. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3350. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3351. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3352. end
  3353. attack = false
  3354. for i = 1, 50 do
  3355. swait()
  3356. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3357. end
  3358. for i = 1, 200 do
  3359. swait()
  3360. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3361. end
  3362. swait(100)
  3363. for i = 1, 50 do
  3364. swait()
  3365. Trail(Hole2)
  3366. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3367. end
  3368. Hole2:remove()
  3369. end))
  3370. end
  3371.  
  3372. function Taunt()
  3373. attack = true
  3374. hum.WalkSpeed = 0
  3375. TAUNT:Play()
  3376. repeat
  3377. swait()
  3378. TAUNT.Parent = tors
  3379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3380. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3381. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3383. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3384. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3385. until TAUNT.Playing == false
  3386. attack = false
  3387. hum.WalkSpeed = 16
  3388. end
  3389. function attackone()
  3390. attack = true
  3391. hum.WalkSpeed = 3.01
  3392. for i = 0, 1.7, 0.1 do
  3393. swait()
  3394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3396. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3397. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3398. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3399. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3400. end
  3401. Cso("203426541", ra, 10, 1)
  3402. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3403. CameraEnshaking(2, 5)
  3404. for i = 0, 1.4, 0.1 do
  3405. swait()
  3406. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3409. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3410. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3411. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3412. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3413. end
  3414. hum.WalkSpeed = 16
  3415. attack = false
  3416. end
  3417.  
  3418.  
  3419.  
  3420. function attacktwo()
  3421. attack = true
  3422. hum.WalkSpeed = 3.01
  3423. for i = 0, 1.7, 0.1 do
  3424. swait()
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3427. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3428. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3429. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3430. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3431. end
  3432. Cso("203426541", rl, 10, 1)
  3433. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3434. CameraEnshaking(2, 3)
  3435. for i = 0, 1.4, 0.1 do
  3436. swait()
  3437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3439. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3440. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3441. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3442. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3443. end
  3444. hum.WalkSpeed = 16
  3445. attack = false
  3446. end
  3447. function attackthree()
  3448. attack = true
  3449. hum.WalkSpeed = 3.01
  3450. for i = 0, 1.4, 0.1 do
  3451. swait()
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3454. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3455. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3456. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3458. end
  3459. Cso("203426541", hed, 10, 1)
  3460. for i = 0, 1.7, 0.1 do
  3461. swait()
  3462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3464. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3465. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3466. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3467. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3468. end
  3469. CameraEnshaking(2, 8)
  3470. Cso("260435136", hed, 10, .9)
  3471. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3472. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3473. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3474. for i = 0, 1.8, 0.1 do
  3475. swait()
  3476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3478. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3479. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3480. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3481. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3482. end
  3483. hum.WalkSpeed = 16
  3484. attack = false
  3485. end
  3486.  
  3487. function somuchcancerwhy() --o no
  3488. attack = true
  3489. hum.WalkSpeed = 0.10
  3490. Character.Head.face.Texture = "rbxassetid://315074049"
  3491. local A = math.random(1,13)
  3492. if A == 1 then
  3493. ohno.SoundId = "rbxassetid://295810519"
  3494. ohno.TimePosition = 1
  3495. end
  3496. if A == 2 then
  3497. ohno.SoundId = "rbxassetid://488472970"
  3498. ohno.TimePosition = 2
  3499. end
  3500. if A == 3 then
  3501. ohno.SoundId = "rbxassetid://917045199"
  3502. ohno.TimePosition = 3
  3503. end
  3504. if A == 4 then
  3505. ohno.SoundId = "rbxassetid://324205173"
  3506. ohno.TimePosition = 1
  3507. end
  3508. if A == 5 then
  3509. ohno.SoundId = "rbxassetid://376134741"
  3510. ohno.TimePosition = 8
  3511. end
  3512. if A == 6 then
  3513. ohno.SoundId = "rbxassetid://164147183"
  3514. ohno.TimePosition = 0
  3515. end
  3516. if A == 7 then
  3517. ohno.SoundId = "rbxassetid://825526716"
  3518. ohno.TimePosition = 1
  3519. end
  3520. if A == 8 then
  3521. ohno.SoundId = "rbxassetid://185460366"
  3522. ohno.TimePosition = 0
  3523. end
  3524. if A == 9 then
  3525. ohno.SoundId = "rbxassetid://273319633"
  3526. ohno.TimePosition = 1
  3527. end
  3528. if A == 10 then
  3529. ohno.SoundId = "rbxassetid://506212392"
  3530. ohno.TimePosition = 2
  3531. end
  3532. if A == 11 then
  3533. ohno.SoundId = "rbxassetid://708297448"
  3534. ohno.TimePosition = 4
  3535. end
  3536. if A == 12 then
  3537. ohno.SoundId = "rbxassetid://497199103"
  3538. ohno.TimePosition = 9
  3539. end
  3540. if A == 13 then
  3541. ohno.SoundId = "rbxassetid://152833989"
  3542. ohno.TimePosition = 1
  3543. end
  3544. ohno:Play()
  3545. for i = 0,100,0.1 do
  3546. swait()
  3547. CameraEnshaking(2, 3)
  3548. ohno.Parent = hed
  3549. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3550. end
  3551. attack = false
  3552. ohno:Stop()
  3553. Character.Head.face.Texture = "rbxassetid://620619801"
  3554. hum.WalkSpeed = 16
  3555. end
  3556.  
  3557. function Power_Burst()
  3558. hum.WalkSpeed = 4
  3559. attack = true
  3560. Cso("163619849", Handle, 10, 1.35)
  3561. for i = 0,4.3,0.1 do
  3562. swait()
  3563. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3567. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3570. end
  3571. CameraEnshaking(2.5, 20)
  3572. Cso("539294959", Handle, 10, .9)
  3573. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3574. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3575. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3576. for i = 0,3,0.1 do
  3577. swait()
  3578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3582. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3584. end
  3585. hum.WalkSpeed = 16
  3586. attack = false
  3587. end
  3588.  
  3589. function Eruption2()
  3590. attack = true
  3591. hum.WalkSpeed = 2
  3592. hum.JumpPower = 0
  3593. for i = 0,7,0.1 do
  3594. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3595. swait()
  3596. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3597. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3598. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3599. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3600. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3601. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3602. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3603. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3604. end
  3605. CreateSound("144699494", tors, 10, 1)
  3606. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3607. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3608. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3609. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3610. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3611. coroutine.resume(coroutine.create(function()
  3612. for i = 0,1.8,0.1 do
  3613. swait()
  3614. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3615. end
  3616. for i = 0,1.8,0.1 do
  3617. swait()
  3618. hum.CameraOffset = Vector3.new(0,0,0)
  3619. end
  3620. end))
  3621. local vel2 = Instance.new("BodyVelocity",tors)
  3622. vel2.Velocity = Vector3.new(0,55,0)
  3623. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3624. for i = 0,4,0.1 do
  3625. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3626. swait()
  3627. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3628. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3635. end
  3636. hum.WalkSpeed = 16
  3637. vel2:Destroy()
  3638. hum.JumpPower = 50
  3639. attack = false
  3640. end
  3641.  
  3642. function Magic_Bombs()
  3643. attack = true
  3644. hum.WalkSpeed = 0
  3645. local GYRO = IT("BodyGyro",root)
  3646. GYRO.D = 100
  3647. GYRO.P = 2000
  3648. GYRO.MaxTorque = VT(0,4000000,0)
  3649. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3650. for i = 0,3.6,0.1 do
  3651. swait()
  3652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3655. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3658. end
  3659. CameraEnshaking(1, 6)
  3660. GYRO:Destroy()
  3661. Cso("588734356", Handle, 10, 1.05)
  3662. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3663. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3664. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3665. for i = 0,2,0.1 do
  3666. swait()
  3667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3670. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3673. end
  3674. local GYRO = IT("BodyGyro",root)
  3675. GYRO.D = 100
  3676. GYRO.P = 2000
  3677. GYRO.MaxTorque = VT(0,4000000,0)
  3678. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3679. for i = 0,2.4,0.1 do
  3680. swait()
  3681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3684. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3687. end
  3688. GYRO:Destroy()
  3689. CameraEnshaking(1, 6)
  3690. Cso("588734356", Handle, 10, 1.05)
  3691. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3692. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3693. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3694. for i = 0,2,0.1 do
  3695. swait()
  3696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3699. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3702. end
  3703. local GYRO = IT("BodyGyro",root)
  3704. GYRO.D = 100
  3705. GYRO.P = 2000
  3706. GYRO.MaxTorque = VT(0,4000000,0)
  3707. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3708. for i = 0,2.4,0.1 do
  3709. swait()
  3710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3713. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3716. end
  3717. GYRO:Destroy()
  3718. CameraEnshaking(1, 6)
  3719. Cso("588734356", Handle, 10, 1.05)
  3720. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3721. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3722. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3723. for i = 0,2,0.1 do
  3724. swait()
  3725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3728. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3731. end
  3732. attack = false
  3733. hum.WalkSpeed = 16
  3734. end
  3735.  
  3736. function Dangerous_Field()
  3737. attack = true
  3738. hum.WalkSpeed = 0
  3739. for i = 0,10,0.1 do
  3740. swait()
  3741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3744. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3747. CameraEnshaking(1, 7)
  3748. Cso("588734356", Handle, 10, 1.2)
  3749. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3750. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3751. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3752. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3753. end
  3754. attack = false
  3755. hum.WalkSpeed = 16
  3756. end
  3757. function Field()
  3758. attack = true
  3759. hum.WalkSpeed = 0
  3760. for i = 0,10,0.1 do
  3761. swait()
  3762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3765. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3768. CameraEnshaking(1, 7)
  3769. Cso("588734356", Handle, 10, 1.2)
  3770. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3771. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3772. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3773. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3774. end
  3775. attack = false
  3776. hum.WalkSpeed = 16
  3777. end
  3778. function Shockwave()
  3779. attack = true
  3780. hum.WalkSpeed = 0
  3781. for i = 0,4,0.1 do
  3782. swait()
  3783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3789. end
  3790. coroutine.resume(coroutine.create(function()
  3791. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3792. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3793. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3794. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3795. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3796. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3797. CameraEnshaking(1, 7)
  3798. wait(0.05)
  3799. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3800. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3801. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3802. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3803. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3804. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3805. CameraEnshaking(1, 7)
  3806. wait(0.05)
  3807. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3808. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3809. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3810. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3811. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3812. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3813. CameraEnshaking(1, 7)
  3814. wait(0.05)
  3815. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3816. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3817. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3818. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3819. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3820. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3821. CameraEnshaking(1, 7)
  3822. wait(0.05)
  3823. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3824. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3825. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3826. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3827. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3828. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3829. CameraEnshaking(1, 7)
  3830. wait(0.05)
  3831. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3832. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3833. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3834. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3835. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3836. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3837. CameraEnshaking(1, 7)
  3838. end))
  3839. Cso("440145223", Handle, 10, 1.05)
  3840. for i = 1,7,0.1 do
  3841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3844. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3845. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3847. end
  3848. wait(.6)
  3849. hum.WalkSpeed = 16
  3850. attack = false
  3851. end
  3852. function Pulse()
  3853. attack = true
  3854. hum.WalkSpeed = 0
  3855. local GYRO = IT("BodyGyro",root)
  3856. GYRO.D = 100
  3857. GYRO.P = 2000
  3858. GYRO.MaxTorque = VT(0,4000000,0)
  3859. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3860. for i = 0,4,0.1 do
  3861. swait()
  3862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3866. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3868. end
  3869. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3871. CameraEnshaking(1, 25)
  3872. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3873. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3874. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3875. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3876. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3877. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3878. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3880. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3882. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3883. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3884. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3885. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3886. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3888. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3890. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3892. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3893. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3894. Cso("440145223", Handle, 10, 1.05)
  3895. GYRO:Destroy()
  3896. for i = 1,2,0.1 do
  3897. swait()
  3898. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3901. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3905. end
  3906. hum.WalkSpeed = 16
  3907. attack = false
  3908. end
  3909.  
  3910. function Technobeam()
  3911. attack = true
  3912. hum.WalkSpeed = 3.01
  3913. for i = 0, 4, 0.1 do
  3914. swait()
  3915. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3918. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3919. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3920. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3921. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3922. end
  3923. for i = 0, 2, 0.1 do
  3924. swait()
  3925. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3928. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3929. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3930. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3931. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3932. end
  3933. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3934. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3935. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3936. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3937. CameraEnshaking(4, 5)
  3938. Cso("206049428", char, 10, 1)
  3939. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3940. if v:FindFirstChild("Head") then
  3941. Eviscerate(v)
  3942. end
  3943. end
  3944. for i = 0, 2, 0.1 do
  3945. swait()
  3946. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3953. end
  3954. hum.WalkSpeed = 16
  3955. attack = false
  3956. end
  3957.  
  3958. function Painful_Stomp2()
  3959. attack = true
  3960. for i = 0,5.2,0.1 do
  3961. swait()
  3962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3965. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3968. end
  3969. CreateSound("331666100", char, 10, 1)
  3970. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3971. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3972. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3973. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3974. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3975. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3976. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3977. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3978. if v:FindFirstChild("Head") then
  3979. Eviscerate(v)
  3980. end
  3981. end
  3982. coroutine.resume(coroutine.create(function()
  3983. for i = 0,2.8,0.1 do
  3984. swait()
  3985. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3986. end
  3987. for i = 0,1.8,0.1 do
  3988. swait()
  3989. hum.CameraOffset = Vector3.new(0,0,0)
  3990. end
  3991. end))
  3992. for i = 0,3.7,0.1 do
  3993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3999. end
  4000. wait(.6)
  4001. attack = false
  4002. end
  4003.  
  4004. function Painful_Stomp()
  4005. attack = true
  4006. for i = 0,5.2,0.1 do
  4007. swait()
  4008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4011. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4014. end
  4015. CreateSound("331666100", char, 10, 1)
  4016. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4017. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4018. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4019. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4020. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4021. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4022. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4023. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4024. if v:FindFirstChild("Head") then
  4025. Eviscerate(v)
  4026. end
  4027. end
  4028. coroutine.resume(coroutine.create(function()
  4029. for i = 0,2.8,0.1 do
  4030. swait()
  4031. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4032. end
  4033. for i = 0,1.8,0.1 do
  4034. swait()
  4035. hum.CameraOffset = Vector3.new(0,0,0)
  4036. end
  4037. end))
  4038. for i = 0,3.7,0.1 do
  4039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4045. end
  4046. wait(.6)
  4047. attack = false
  4048. end
  4049.  
  4050.  
  4051. function LAZER()
  4052. attack = true
  4053. hum.WalkSpeed = 0.03
  4054. for i = 0,4,0.1 do
  4055. swait()
  4056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4062. end
  4063. LAZOR:Play()
  4064. local GYRO = IT("BodyGyro",root)
  4065. GYRO.D = 100
  4066. GYRO.P = 2000
  4067. GYRO.MaxTorque = VT(0,4000000,0)
  4068. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4069. repeat
  4070. swait(2)
  4071. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4072. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4073. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4074. LAZOR.Parent = ra
  4075. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4076. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4077. CameraEnshaking(1, 7)
  4078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4079. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4081. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4083. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4085. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4087. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4089. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4091. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4093. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4095. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4097. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4099. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4100. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4101. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4102. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4103. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4104. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4105. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4106. until LAZOR.Playing == false
  4107. GYRO:Destroy()
  4108. hum.WalkSpeed = 16
  4109. attack = false
  4110. end
  4111. function new()
  4112. attack = true
  4113. hum.WalkSpeed = 0.03
  4114. for i = 0,4,0.1 do
  4115. swait()
  4116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4122. end
  4123. LAZOR:Play()
  4124. local GYRO = IT("BodyGyro",root)
  4125. GYRO.D = 100
  4126. GYRO.P = 2000
  4127. GYRO.MaxTorque = VT(0,4000000,0)
  4128. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4129. repeat
  4130. swait(2)
  4131. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4132. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4133. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4134. LAZOR.Parent = ra
  4135. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4136. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4137. CameraEnshaking(1, 7)
  4138. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4139. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4140. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4141. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4142. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4143. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4144. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4145. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4146. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4147. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4148. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4149. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4151. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4153. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4155. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4161. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4163. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4165. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4166. until LAZOR.Playing == false
  4167. GYRO:Destroy()
  4168. hum.WalkSpeed = 16
  4169. attack = false
  4170. end
  4171. function Spirit_Beam()
  4172. attack = true
  4173. hum.WalkSpeed = 0
  4174. local GYRO = IT("BodyGyro",root)
  4175. GYRO.D = 100
  4176. GYRO.P = 2000
  4177. GYRO.MaxTorque = VT(0,4000000,0)
  4178. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4179. for i = 0,5,0.1 do
  4180. swait()
  4181. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4184. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4188. end
  4189. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4190. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4191. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4192. local beam = Instance.new("Part", workspace)
  4193. beam.BrickColor = BrickColor.new("Fog")
  4194. beam.FormFactor = "Custom"
  4195. beam.Material = "Neon"
  4196. beam.Transparency = 0.5
  4197. beam.Anchored = true
  4198. beam.Locked = true
  4199. beam.CanCollide = false
  4200. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4201. beam.Size = Vector3.new(1.05, 1.05, distance)
  4202. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4203. game:GetService("Debris"):AddItem(beam, 0.14)
  4204. local sound = Instance.new('Sound',Handle)
  4205. sound.SoundId = 'rbxassetid://588697948'
  4206. sound.Volume = 7
  4207. sound.EmitterSize = 40
  4208. sound.MaxDistance = 450
  4209. sound:Play()
  4210. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4211. GYRO:Destroy()
  4212. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4214. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4215. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4217. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4218. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4219. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4220. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4221. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4222. wait(0.3)
  4223. attack = false
  4224. hum.WalkSpeed = 16
  4225. ref:Destroy()
  4226. end
  4227. function Distort()
  4228. attack = true
  4229. hum.WalkSpeed = 0
  4230. local pos = root.Position
  4231. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4232. Cso("261227592", tors, 10, 0.85)
  4233. for i = 1,2.5,0.1 do
  4234. swait()
  4235. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4236. end
  4237. attack = false
  4238. hum.WalkSpeed = 8
  4239. end
  4240. function Ancient_Rage()
  4241. attack = true
  4242. hum.WalkSpeed = 4
  4243. Cso("135017578", tors, 10, 1.05)
  4244. for i = 1,14,0.1 do
  4245. swait()
  4246. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4252. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4253. if v:FindFirstChild("Head") then
  4254. Eviscerate(v)
  4255. end
  4256. end
  4257. end
  4258. attack = false
  4259. hum.WalkSpeed = 16
  4260. end
  4261. function Ancient_Ragu()
  4262. attack = true
  4263. hum.WalkSpeed = 4
  4264. Cso("1028044973", tors, 10, 1.05)
  4265. for i = 1,14,0.1 do
  4266. swait()
  4267. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4273. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4274. if v:FindFirstChild("Head") then
  4275. Eviscerate(v)
  4276. end
  4277. end
  4278. end
  4279. attack = false
  4280. hum.WalkSpeed = 16
  4281. end
  4282. function TTTTTTTTTTGaunt()
  4283. attack = true
  4284. hum.WalkSpeed = 0
  4285. sex:Play()
  4286. repeat
  4287. swait()
  4288. sex.Parent = tors
  4289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4291. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4293. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4294. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4295. until sex.Playing == false
  4296. attack = false
  4297. hum.WalkSpeed = 16
  4298. end
  4299. function TTTTTTTTTTTaunt()
  4300. attack = true
  4301. hum.WalkSpeed = 0
  4302. DTAUNT:Play()
  4303. repeat
  4304. swait()
  4305. DTAUNT.Parent = tors
  4306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4310. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4311. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4312. until DTAUNT.Playing == false
  4313. attack = false
  4314. hum.WalkSpeed = 16
  4315. end
  4316.  
  4317. function Taunt3()
  4318. attack = true
  4319. hum.WalkSpeed = 0
  4320. newnoob:Play()
  4321. repeat
  4322. swait()
  4323. newnoob.Parent = tors
  4324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4328. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4329. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4330. until newnoob.Playing == false
  4331. attack = false
  4332. hum.WalkSpeed = 16
  4333. end
  4334.  
  4335.  
  4336. function Multi_Bombs()
  4337. attack = true
  4338. hum.WalkSpeed = 3.01
  4339. for i = 0,3,0.1 do
  4340. swait()
  4341. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4342. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4345. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4349. end
  4350. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4351. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4352. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4353. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4354. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4355. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4356. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4357. CreateSound("142070127", tors, 10, 1)
  4358. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4359. for i = 0,1,0.1 do
  4360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4362. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4364. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4365. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4366. end
  4367. for i = 0,2,0.1 do
  4368. swait()
  4369. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4370. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4373. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4377. end
  4378. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4379. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4380. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4381. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4382. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4383. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4384. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4385. CreateSound("142070127", tors, 10, 1)
  4386. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4387. for i = 0,1,0.1 do
  4388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4390. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4392. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4393. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4394. end
  4395. for i = 0,2,0.1 do
  4396. swait()
  4397. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4398. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4401. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4402. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4403. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4404. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4405. end
  4406. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4407. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4408. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4409. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4410. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4411. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4412. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4413. CreateSound("142070127", tors, 10, 1)
  4414. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4415. for i = 0,1,0.1 do
  4416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4418. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4420. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4421. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4422. end
  4423. wait(.6)
  4424. attack = false
  4425. hum.WalkSpeed = 16
  4426. end
  4427.  
  4428. function Universal_Crush()
  4429. attack = true
  4430. for i = 0,5.2,0.05 do
  4431. swait()
  4432. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4433. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4436. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4440. end
  4441. CreateSound("331666100", tors, 10, 1)
  4442. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4443. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4444. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4445. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4446. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4447. coroutine.resume(coroutine.create(function()
  4448. for i = 0,1.8,0.1 do
  4449. swait()
  4450. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4451. end
  4452. for i = 0,1.8,0.1 do
  4453. swait()
  4454. hum.CameraOffset = Vector3.new(0,0,0)
  4455. end
  4456. end))
  4457. for i = 1,4.7,0.1 do
  4458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4460. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4461. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4462. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4464. end
  4465. wait(.6)
  4466. attack = false
  4467. end
  4468.  
  4469. function HAAH()
  4470. attack = true
  4471. hum.WalkSpeed = 0
  4472. Cso("300208779", hed, 10, 1)
  4473. for i = 0,9,0.1 do
  4474. swait()
  4475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4477. if Mrandom(1,15) == 1 then
  4478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4479. end
  4480. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4481. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4484. end
  4485. attack = false
  4486. hum.WalkSpeed = 16
  4487. end
  4488. function again()
  4489. attack = true
  4490. hum.WalkSpeed = 0
  4491. ITAUNT:Play()
  4492. repeat
  4493. swait()
  4494. ITAUNT.Parent = tors
  4495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4496. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4497. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4498. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4499. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4501. until ITAUNT.Playing == false
  4502. attack = false
  4503. hum.WalkSpeed = 16
  4504. end
  4505. function LunarSpin()
  4506. attack = true
  4507. hum.WalkSpeed = 0
  4508. for i = 0,17,0.05 do
  4509. CameraEnshaking(1, 5)
  4510. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4511. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4512. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4513. swait()
  4514. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4521. end
  4522. hum.WalkSpeed = 16
  4523. attack = false
  4524. end
  4525. function Decapitate()
  4526. local target = nil
  4527. local targettorso = nil
  4528. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4529. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4530. target = mouse.Target.Parent.Humanoid
  4531. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4532. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4533. end
  4534. end
  4535. if target ~= nil then
  4536. targettorso.Anchored = true
  4537. attack = true
  4538. hum.WalkSpeed = 0
  4539. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4540. for i = 0,4.2,0.1 do
  4541. swait()
  4542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4545. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4548. end
  4549. local ModelHead01 = New("Model", char, "", {})
  4550. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4551. local Head01 = targethead:Clone()
  4552. targethead.Transparency = 1
  4553. Head01.Parent = ModelHead01
  4554. local weldHead01 = Instance.new("Weld")
  4555. weldHead01.Parent = Head01
  4556. weldHead01.Part0 = targethead
  4557. weldHead01.Part1 = Head01
  4558. weldHead01.C1 = CFrame.new(0, 0, 0)
  4559. targethead.face:Remove()
  4560. weldHead01.Part0 = ra
  4561. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4562. targettorso:BreakJoints()
  4563. CreateSound("314390675", targettorso, 5, .7)
  4564. for i = 0,3.2,0.1 do
  4565. swait()
  4566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4572. end
  4573. for i = 0,4.2,0.1 do
  4574. swait()
  4575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4579. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4581. end
  4582. CreateSound("541909763", targettorso, 5, .8)
  4583. weldHead01:Destroy()
  4584. Head01.CanCollide = true
  4585. local bodyVelocity2 = Create("BodyVelocity")({
  4586. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4587. P = 5000,
  4588. maxForce = Vector3.new(8000, 8000, 8000),
  4589. Parent = Head01
  4590. })
  4591. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4592. for i = 0,6.2,0.1 do
  4593. swait()
  4594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4598. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4600. end
  4601. targettorso.Anchored = false
  4602. attack = false
  4603. hum.WalkSpeed = 16
  4604. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4605. end
  4606. end
  4607. function BalanceSpin()
  4608. attack = true
  4609. hum.WalkSpeed = 2
  4610. for i = 0,17,0.07 do
  4611. CameraEnshaking(1, 5)
  4612. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4613. swait()
  4614. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4615. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4616. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4623. end
  4624. hum.WalkSpeed = 16
  4625. attack = false
  4626. end
  4627.  
  4628. function lolik()
  4629. attack = true
  4630. hum.WalkSpeed = 0
  4631. pop:Play()
  4632. repeat
  4633. pop.Parent = tors
  4634. swait()
  4635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4637. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4638. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4639. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4640. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4641. until pop.Playing == false
  4642. attack = false
  4643. hum.WalkSpeed = 16
  4644. end
  4645.  
  4646. function BARK()
  4647. attack = true
  4648. hum.WalkSpeed = 0
  4649. BATAUNT:Play()
  4650. repeat
  4651. BATAUNT.Parent = tors
  4652. swait()
  4653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4655. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4656. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4657. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4658. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4659. until BATAUNT.Playing == false
  4660. attack = false
  4661. hum.WalkSpeed = 16
  4662. end
  4663.  
  4664. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4665. local NSound = nil
  4666. coroutine.resume(coroutine.create(function()
  4667. NSound = Instance.new("Sound", PARENT)
  4668. NSound.Volume = VOLUME
  4669. NSound.Pitch = PITCH
  4670. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4671. swait()
  4672. NSound:play()
  4673. game:GetService("Debris"):AddItem(NSound, 10)
  4674. end))
  4675. return NSound
  4676. end
  4677. function nope()
  4678. attack = true
  4679. hum.WalkSpeed = 0
  4680. NOTAUNT:Play()
  4681. repeat
  4682. NOTAUNT.Parent = tors
  4683. swait()
  4684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4686. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4687. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4688. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4689. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4690. until NOTAUNT.Playing == false
  4691. attack = false
  4692. hum.WalkSpeed = 16
  4693. end
  4694. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4695. local NSound = nil
  4696. coroutine.resume(coroutine.create(function()
  4697. NSound = Instance.new("Sound", PARENT)
  4698. NSound.Volume = VOLUME
  4699. NSound.Pitch = PITCH
  4700. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4701. swait()
  4702. NSound:play()
  4703. game:GetService("Debris"):AddItem(NSound, 10)
  4704. end))
  4705. return NSound
  4706. end
  4707. function Anime_Splosion()
  4708. attack = true
  4709. for i = 0,2,0.05 do
  4710. swait()
  4711. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4712. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4719. end
  4720. CreateSound("331666100", tors, 10, 1)
  4721. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4722. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4723. CameraEnshaking(1.5, 10)
  4724. for i = 1,2,0.1 do
  4725. swait()
  4726. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4727. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4728. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4731. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4732. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4733. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4735. end
  4736. wait(.6)
  4737. attack = false
  4738. end
  4739. corrupted = false
  4740. function Bark_Splosion()
  4741. attack = true
  4742. for i = 0,2,0.05 do
  4743. swait()
  4744. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4745. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4752. end
  4753. CreateSound("331666100", tors, 10, 1)
  4754. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4755. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4756. CameraEnshaking(1.5, 10)
  4757. for i = 1,2,0.1 do
  4758. swait()
  4759. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4760. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4761. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4764. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4765. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4766. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4768. end
  4769. wait(.6)
  4770. attack = false
  4771. end
  4772. corrupted = false
  4773.  
  4774. function Taunt1000()
  4775. attack = true
  4776. hum.WalkSpeed = 0
  4777. for i = 0, 9, 0.1 do
  4778. swait()
  4779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4781. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4782. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4783. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4784. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4785. end
  4786. attack = false
  4787. hum.WalkSpeed = 16
  4788. end
  4789.  
  4790. function Pixel_Corrupt()
  4791. attack = true
  4792. corrupted = true
  4793. for i = 0,3,0.05 do
  4794. swait()
  4795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4797. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4798. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4799. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4807. end
  4808. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4809. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4810. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4811. CreateSound("331666100", refa, 10, 1)
  4812. CameraEnshaking(1.5, 10)
  4813. coroutine.resume(coroutine.create(function()
  4814. for i = 1,20,0.1 do
  4815. swait(5)
  4816. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4817. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4818. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4819. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4820. CreateSound("331666100", refa, 10, 1)
  4821. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4822. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4823. end
  4824. refa:Destroy()
  4825. corrupted = false
  4826. end))
  4827. for i = 1,2.5,0.1 do
  4828. swait()
  4829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4835. end
  4836. wait(.3)
  4837. attack = false
  4838. end
  4839.  
  4840. function FearMe()
  4841. attack = true
  4842. hum.WalkSpeed = 0
  4843. so:Play()
  4844. repeat
  4845. swait()
  4846. so.Parent = tors
  4847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4851. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4852. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4853. until so.Playing == false
  4854. attack = false
  4855. hum.WalkSpeed = 16
  4856. end
  4857.  
  4858. function heregoes()
  4859. attack = true
  4860. hum.WalkSpeed = 0
  4861. Cso("134978657", hed, 10, 1)
  4862. for i = 0,9,0.1 do
  4863. swait()
  4864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4866. if Mrandom(1,15) == 1 then
  4867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4868. end
  4869. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4870. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4873. end
  4874. attack = false
  4875. hum.WalkSpeed = 16
  4876. end
  4877. function again()
  4878. attack = true
  4879. hum.WalkSpeed = 0
  4880. ITAUNT:Play()
  4881. repeat
  4882. swait()
  4883. ITAUNT.Parent = tors
  4884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4885. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4886. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4887. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4888. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4890. until ITAUNT.Playing == false
  4891. attack = false
  4892. hum.WalkSpeed = 16
  4893. end
  4894.  
  4895. function thing()
  4896. attack = true
  4897. timetofly = false
  4898. hum.WalkSpeed = 0.05
  4899. Character.Head.face.Texture = "rbxassetid://705269463"
  4900. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4901. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4902. Humanoid.JumpPower = 0
  4903. for i = 0,300,0.1 do --thatsalongtime
  4904. swait()
  4905. CameraEnshaking(1, 7)
  4906. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4907. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4908. root.Velocity = root.CFrame.lookVector * 225
  4909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4911. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4912. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4913. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4915. end
  4916. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4917. attack = false
  4918. Humanoid.JumpPower = 50
  4919. Character.Head.face.Texture = "rbxassetid://620619801"
  4920. hum.WalkSpeed = 16
  4921. wait(45)
  4922. timetofly = true
  4923. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4924. end
  4925.  
  4926. function DANCEFORME()
  4927. attack = true
  4928. Character.Head.face.Texture = "rbxassetid://183225545"
  4929. MERKIO:Play()
  4930. repeat
  4931. for i = 0,0.7,0.2 do
  4932. swait()
  4933. MERKIO.Parent = tors
  4934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4936. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4937. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4938. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4940. end
  4941. for i = 0,0.7,0.2 do
  4942. swait()
  4943. MERKIO.Parent = tors
  4944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4946. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4947. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4948. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4950. end
  4951. until MERKIO.Playing == false
  4952. MERKIO:Stop()
  4953. Character.Head.face.Texture = "rbxassetid://620619801"
  4954. attack = false
  4955. hum.WalkSpeed = 16
  4956. end
  4957.  
  4958. function HAA55() --ik
  4959. attack = true
  4960. hum.WalkSpeed = 1.01
  4961. Character.Head.face.Texture = "rbxassetid://111523405"
  4962. CreateSound("1395854043", hed, 10, 1)
  4963. for i = 0,14,0.1 do
  4964. swait()
  4965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4967. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4968. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4969. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4970. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4971. end
  4972. attack = false
  4973. Character.Head.face.Texture = "rbxassetid://620619801"
  4974. hum.WalkSpeed = 16
  4975. end
  4976.  
  4977. function DistortThem()
  4978. CanUse = false
  4979. local HIT = tors.Touched:Connect(function(hit)
  4980. Kill(hit.Parent)
  4981. end)
  4982. for i = 1, 350 do
  4983. swait()
  4984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4985. CreateSound("333430981", hed, 1.5, 1)
  4986. RA.Parent = ra
  4987. LA.Parent = la
  4988. FT.Parent = tors
  4989. RL.Parent = rl
  4990. LL.Parent = ll
  4991. for _,v in next, char:GetDescendants() do
  4992. if(v:IsA'DataModelMesh')then
  4993. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4994. end
  4995. end
  4996. end
  4997. FT.Parent = nil
  4998. RA.Parent = nil
  4999. LA.Parent = nil
  5000. RL.Parent = nil
  5001. LL.Parent = nil
  5002. for _,v in next, char:GetDescendants() do
  5003. if(v:IsA'DataModelMesh')then
  5004. v.Offset = Vector3.new(0,0,0)
  5005. end
  5006. end
  5007. HIT:Disconnect()
  5008. wait(3.5)
  5009. CanUse = true
  5010. end
  5011.  
  5012. function targett()
  5013. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5014. TargetSelect(mouse.Target.Parent)
  5015. CreateSound("743521450", char, 1, .8)
  5016. end
  5017. end
  5018.  
  5019. function un_fun()
  5020. attack = true
  5021. hum.WalkSpeed = 0
  5022. BTAUNT:Play()
  5023. repeat
  5024. swait()
  5025. BTAUNT.Parent = tors
  5026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5027. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5028. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5029. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5030. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5031. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5032. until BTAUNT.Playing == false
  5033. attack = false
  5034. hum.WalkSpeed = 16
  5035. end
  5036. function thisisit()
  5037. attack = true
  5038. hum.WalkSpeed = 0
  5039. STAUNT:Play()
  5040. repeat
  5041. swait()
  5042. STAUNT.Parent = tors
  5043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5044. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5045. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5046. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5047. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5048. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5049. until STAUNT.Playing == false
  5050. attack = false
  5051. hum.WalkSpeed = 16
  5052. end
  5053. function PENIS()
  5054. attack = true
  5055. hum.WalkSpeed = 0
  5056. NOSOUND:Play()
  5057. repeat
  5058. swait()
  5059. NOSOUND.Parent = tors
  5060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5061. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5062. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5063. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5064. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5066. until NOSOUND.Playing == false
  5067. attack = false
  5068. hum.WalkSpeed = 16
  5069. end
  5070. function Exploit()
  5071. exploitable = false
  5072. Cso("907332670", tors, 10, 1.05)
  5073. coroutine.resume(coroutine.create(function()
  5074. for i = 1,20,0.1 do
  5075. swait()
  5076. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5077. end
  5078. Cso("12222030", tors, 10, 1.05)
  5079. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5080. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5081. if v:FindFirstChild("Head") then
  5082. Eviscerate(v)
  5083. SoulSteal(v)
  5084. end
  5085. end
  5086. wait(15)
  5087. exploitable = true
  5088. end))
  5089. end
  5090. function wutdefaq()
  5091. attack = true
  5092. hum.WalkSpeed = 0
  5093. WTF:Play()
  5094. repeat
  5095. swait()
  5096. WTF.Parent = tors
  5097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5101. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5103. until STAUNT.Playing == false
  5104. attack = false
  5105. hum.WalkSpeed = 16
  5106. end
  5107. function Exploit()
  5108. exploitable = false
  5109. Cso("135017578", tors, 10, 1.05)
  5110. coroutine.resume(coroutine.create(function()
  5111. for i = 1,20,0.1 do
  5112. swait()
  5113. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5114. end
  5115. Cso("160718677", tors, 10, 1.05)
  5116. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5117. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5118. if v:FindFirstChild("Head") then
  5119. Eviscerate(v)
  5120. SoulSteal(v)
  5121. end
  5122. end
  5123. wait(15)
  5124. exploitable = true
  5125. end))
  5126. end
  5127. function ASCENTION()
  5128. attack = true
  5129. hum.WalkSpeed = 0
  5130. Cso("987502413", tors, 10, 1.05)
  5131. local vel2 = Instance.new("BodyVelocity",tors)
  5132. vel2.Velocity = Vector3.new(0,30,0)
  5133. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5134. for i = 0,20,0.1 do
  5135. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5136. swait()
  5137. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5138. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5139. CameraEnshaking(1, 4)
  5140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5146. end
  5147. hum.WalkSpeed = 16
  5148. vel2:Destroy()
  5149. attack = false
  5150. end
  5151.  
  5152. function Taunt1()
  5153. attack = true
  5154. hum.WalkSpeed = 3.01
  5155. Cso("1535994137", hed, 10, 1)
  5156. for i = 0, 9, 0.1 do
  5157. swait()
  5158. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5161. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5162. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5163. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5164. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5165. end
  5166. hum.WalkSpeed = 16
  5167. attack = false
  5168. end
  5169.  
  5170. function Destruction()
  5171. attack = true
  5172. local Ring1 = Instance.new("Part", char)
  5173. Ring1.Anchored = true
  5174. Ring1.BrickColor = maincolor
  5175. Ring1.CanCollide = false
  5176. Ring1.FormFactor = 3
  5177. Ring1.Name = "Ring"
  5178. Ring1.Material = "Neon"
  5179. Ring1.Size = Vector3.new(1, 0.05, 1)
  5180. Ring1.Transparency = 1
  5181. Ring1.TopSurface = 0
  5182. Ring1.BottomSurface = 0
  5183. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5184. Ring1Mesh.MeshType = "Brick"
  5185. Ring1Mesh.Name = "SizeMesh"
  5186. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5187. local InnerRing1 = Ring1:Clone()
  5188. InnerRing1.Parent = char
  5189. InnerRing1.Transparency = 0
  5190. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5191. InnerRing1.Size = Vector3.new(1, 1, 1)
  5192. local InnerRing1Mesh = InnerRing1.SizeMesh
  5193. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5194. InnerRing1Mesh.MeshType = "Sphere"
  5195. Ring1:Destroy()
  5196. for i = 0, 5, 0.1 do
  5197. swait()
  5198. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5199. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5204. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5205. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5206. root.CFrame = FaceMouse()[1]
  5207. end
  5208. InnerRing1.Transparency = 1
  5209. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5210. CreateSound("294188875", char, 2.3, 1)
  5211. local a = IT("Part", char)
  5212. a.Name = "Direction"
  5213. a.Anchored = true
  5214. a.BrickColor = maincolor
  5215. a.Material = "Neon"
  5216. a.Transparency = 0
  5217. a.Shape = "Cylinder"
  5218. a.CanCollide = false
  5219. local a2 = IT("Part", char)
  5220. a2.Name = "Direction"
  5221. a2.Anchored = true
  5222. a2.BrickColor = maincolor
  5223. a2.Color = maincolor.Color
  5224. a2.Material = "Neon"
  5225. a2.Transparency = 0.5
  5226. a2.Shape = "Cylinder"
  5227. a2.CanCollide = false
  5228. local ba = IT("Part", char)
  5229. ba.Name = "HitDirect"
  5230. ba.Anchored = true
  5231. ba.BrickColor = maincolor
  5232. ba.Material = "Neon"
  5233. ba.Transparency = 1
  5234. ba.CanCollide = false
  5235. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5236. local ignore = char
  5237. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5238. a.BottomSurface = 10
  5239. a.TopSurface = 10
  5240. a2.BottomSurface = 10
  5241. a2.TopSurface = 10
  5242. local distance = (InnerRing1.CFrame.p - position).magnitude
  5243. a.Size = Vector3.new(distance, 1, 1)
  5244. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5245. a2.Size = Vector3.new(distance, 1, 1)
  5246. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5247. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5248. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5249. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5250. game:GetService("Debris"):AddItem(a, 20)
  5251. game:GetService("Debris"):AddItem(a2, 20)
  5252. game:GetService("Debris"):AddItem(ba, 20)
  5253. local msh = Instance.new("SpecialMesh", a)
  5254. msh.MeshType = "Sphere"
  5255. msh.Scale = Vector3.new(1, 25, 25)
  5256. local msh2 = Instance.new("SpecialMesh", a2)
  5257. msh2.MeshType = "Sphere"
  5258. msh2.Scale = Vector3.new(1, 30, 30)
  5259. for i = 0, 10, 0.1 do
  5260. swait()
  5261. root.CFrame = FaceMouse()[1]
  5262. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5263. a2.Color = maincolor.Color
  5264. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5265. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5266. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5267. distance = (InnerRing1.CFrame.p - position).magnitude
  5268. a.Size = Vector3.new(distance, 1, 1)
  5269. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5270. a2.Size = Vector3.new(distance, 1, 1)
  5271. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5272. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5273. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5274. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5275. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5276. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5277. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5278. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5279. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5280. if v:FindFirstChild("Head") then
  5281. Eviscerate(v)
  5282. SoulSteal(v)
  5283. end
  5284. end
  5285. end
  5286. a:Destroy()
  5287. a2:Destroy()
  5288. ba:Destroy()
  5289. InnerRing1:Destroy()
  5290. attack = false
  5291. hum.CameraOffset = Vector3.new(0,0,0)
  5292. end
  5293.  
  5294. function Flame_Burst()
  5295. local target = nil
  5296. local targettorso = nil
  5297. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5298. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5299. target = mouse.Target.Parent.Humanoid
  5300. target2 = mouse.Target.Parent
  5301. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5302. end
  5303. end
  5304. if target ~= nil then
  5305. attack = true
  5306. hum.WalkSpeed = 0
  5307. for i = 0, 3.4, 0.1 do
  5308. swait()
  5309. hum.WalkSpeed = 0
  5310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5312. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5313. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5314. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5315. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5316. end
  5317. --targettorso:BreakJoints()
  5318. for i = 0, 3.4, 0.1 do
  5319. swait()
  5320. hum.WalkSpeed = 0
  5321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5322. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5323. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5324. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5325. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5326. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5327. end
  5328. for i, v in pairs(target2:GetChildren()) do
  5329. if(not char:IsAncestorOf(v))then
  5330. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5331. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5332. if(hum and hedder and hum.Health > 0)then
  5333. Eviscerate(v.Parent)
  5334. end
  5335. end
  5336. end
  5337. attack = false
  5338. hum.WalkSpeed = 16
  5339. end
  5340. end
  5341.  
  5342. function GIMME_THOSE()
  5343. attack = true
  5344. chatfunc("BURN....", BrickColor.random().Color)
  5345. for i = 0,5.2,0.1 do
  5346. swait()
  5347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5350. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5351. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5352. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5353. end
  5354. chatfunc("IN....", BrickColor.random().Color)
  5355. wait(2)
  5356. CreateSound("331666100", char, 10, 1)
  5357. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5358. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5359. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5360. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5361. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5362. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5363. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5364. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5365. if v:FindFirstChild("Head") then
  5366. Eviscerate(v)
  5367. SoulSteal(v)
  5368. end
  5369. end
  5370. coroutine.resume(coroutine.create(function()
  5371. for i = 0,2.8,0.1 do
  5372. swait()
  5373. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5374. end
  5375. for i = 0,1.8,0.1 do
  5376. swait()
  5377. hum.CameraOffset = Vector3.new(0,0,0)
  5378. end
  5379. end))
  5380. for i = 0,3.7,0.1 do
  5381. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5382. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5389. end
  5390. wait(.6)
  5391. CreateSound("907332997", hed, 10, 1)
  5392. attack = false
  5393. end
  5394.  
  5395. function Eruption()
  5396. attack = true
  5397. hum.WalkSpeed = 2
  5398. hum.JumpPower = 0
  5399. for i = 0,7,0.1 do
  5400. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5401. swait()
  5402. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5403. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5410. end
  5411. CreateSound("144699494", tors, 10, 1)
  5412. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5413. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5414. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5415. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5416. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5417. coroutine.resume(coroutine.create(function()
  5418. for i = 0,1.8,0.1 do
  5419. swait()
  5420. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5421. end
  5422. for i = 0,1.8,0.1 do
  5423. swait()
  5424. hum.CameraOffset = Vector3.new(0,0,0)
  5425. end
  5426. end))
  5427. local vel2 = Instance.new("BodyVelocity",tors)
  5428. vel2.Velocity = Vector3.new(0,55,0)
  5429. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5430. for i = 0,4,0.1 do
  5431. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5432. swait()
  5433. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5434. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5441. end
  5442. hum.WalkSpeed = 16
  5443. vel2:Destroy()
  5444. hum.JumpPower = 50
  5445. attack = false
  5446. end
  5447.  
  5448. function Solar_Flare2()
  5449. attack = true
  5450. hum.WalkSpeed = 2
  5451. hum.JumpPower = 75
  5452. hum.Jump = true
  5453. wait(0.4)
  5454. CreateSound("144699494", tors, 10, 1)
  5455. hum.JumpPower = 0
  5456. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5457. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5458. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5459. for i = 0,20,0.1 do
  5460. root.Velocity = root.CFrame.lookVector * 60
  5461. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5462. swait()
  5463. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5464. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5471. end
  5472. hum.WalkSpeed = 16
  5473. hum.JumpPower = 50
  5474. attack = false
  5475. end
  5476.  
  5477. function Solar_Flare()
  5478. attack = true
  5479. hum.WalkSpeed = 2
  5480. hum.JumpPower = 75
  5481. hum.Jump = true
  5482. wait(0.4)
  5483. CreateSound("144699494", tors, 10, 1)
  5484. hum.JumpPower = 0
  5485. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5486. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5487. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5488. for i = 0,20,0.1 do
  5489. root.Velocity = root.CFrame.lookVector * 60
  5490. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5491. swait()
  5492. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5493. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5496. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5500. end
  5501. hum.WalkSpeed = 16
  5502. hum.JumpPower = 50
  5503. attack = false
  5504. end
  5505. function dmg(dude)
  5506. if dude.Name ~= char then
  5507. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5508. local bgf = Instance.new("BodyGyro",dude.Head)
  5509. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5510. local val = Instance.new("BoolValue",dude)
  5511. val.Name = "IsHit"
  5512. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5513. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5514. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5515. partasdeff.LightEmission = .1
  5516. partasdeff.Size = NumberSequence.new(0.2)
  5517. partasdeff.Texture = "rbxassetid://771221224"
  5518. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5519. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5520. partasdeff.Transparency = bbb
  5521. partasdeff.Size = aaa
  5522. partasdeff.ZOffset = .9
  5523. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5524. partasdeff.LockedToPart = false
  5525. partasdeff.EmissionDirection = "Back"
  5526. partasdeff.Lifetime = NumberRange.new(1, 2)
  5527. partasdeff.Rate = 1000
  5528. partasdeff.Rotation = NumberRange.new(-100, 100)
  5529. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5530. partasdeff.Speed = NumberRange.new(6)
  5531. partasdeff.VelocitySpread = 10000
  5532. partasdeff.Enabled=false
  5533. partasdeff:Emit(30)
  5534. coroutine.wrap(function()
  5535. targetted = nil
  5536. swait(30)
  5537. dude:BreakJoints()
  5538. swait(5)
  5539. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5540. for i=0,1,.05 do
  5541. for a,v in pairs(dude:GetChildren()) do
  5542. if v:IsA("BasePart") then
  5543. v.Transparency = i
  5544. end
  5545. end
  5546. swait()
  5547. end
  5548. for a,v in pairs(dude:GetChildren()) do
  5549. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5550. v.ParticleEmitter.Enabled = false
  5551. end
  5552. game:service'Debris':AddItem(v,2)
  5553. end
  5554. end)()
  5555. end
  5556. end
  5557. function kdown(dd)
  5558. if dd.Name ~= char then
  5559. dd.Humanoid.PlatformStand = true
  5560. local bgf = Instance.new("BodyGyro",dd.Head)
  5561. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5562. local val = Instance.new("BoolValue",dd)
  5563. val.Name = "IsHit"
  5564. end
  5565. end
  5566. function TargetSelect(person)
  5567. local dd=coroutine.wrap(function()
  5568. if targetted ~= person then
  5569. targetted = person
  5570. img2.Size = UDim2.new(1,0,1,0)
  5571. img2.ImageTransparency = 0
  5572. img2.Position = UDim2.new(0,0,0,0)
  5573. for i = 0, 2, 0.1 do
  5574. swait()
  5575. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5576. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5577. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5578. end
  5579. end
  5580. end)
  5581. dd()
  5582. end
  5583. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5584. attack = true
  5585. hum.WalkSpeed = 0
  5586. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5587. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5588. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5589. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5590. partasdeff.LightEmission = .1
  5591. partasdeff.Size = NumberSequence.new(0.2)
  5592. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5593. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5594. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5595. partasdeff.Transparency = bbb
  5596. partasdeff.Size = aaa
  5597. partasdeff.ZOffset = .9
  5598. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5599. partasdeff.LockedToPart = false
  5600. partasdeff.EmissionDirection = "Back"
  5601. partasdeff.Lifetime = NumberRange.new(1, 2)
  5602. partasdeff.Rate = 1000
  5603. partasdeff.Rotation = NumberRange.new(-100, 100)
  5604. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5605. partasdeff.Speed = NumberRange.new(6)
  5606. partasdeff.VelocitySpread = 10000
  5607. partasdeff.Enabled=false
  5608. for i = 0, 1.4, 0.1 do
  5609. swait()
  5610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5612. if Mrandom(1,15) == 1 then
  5613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5614. end
  5615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5617. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5619. end
  5620. dmg(targetted)
  5621. partasdeff.Enabled=true
  5622. CreateSound("429400881", torsy, 10, .8)
  5623. for i = 0, 1.4, 0.1 do
  5624. swait()
  5625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5627. if Mrandom(1,15) == 1 then
  5628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5629. end
  5630. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5632. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5633. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5634. end
  5635. partasdeff.Enabled=false
  5636. for i = 0, 1.4, 0.1 do
  5637. swait()
  5638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5640. if Mrandom(1,15) == 1 then
  5641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5642. end
  5643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5645. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5647. end
  5648. attack = false
  5649. hum.WalkSpeed = 16
  5650. elseif targetted.Name == "makhail07" then
  5651. for i = 0, 2.4, 0.1 do
  5652. swait()
  5653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5655. if Mrandom(1,15) == 1 then
  5656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5657. end
  5658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5660. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5662. end
  5663. for i = 0, 2.4, 0.1 do
  5664. swait()
  5665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5667. if Mrandom(1,15) == 1 then
  5668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5669. end
  5670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5672. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5674. end
  5675. coroutine.wrap(function()
  5676. wait(2)
  5677. --partasdeff:Remove()
  5678. end)()
  5679. local sel = Mrandom(1,3)
  5680. if sel == 1 then
  5681. chatfunc("Hmhmhm, Why try?")
  5682. elseif sel == 2 then
  5683. chatfunc("Stop it that's my creator.")
  5684. elseif sel == 3 then
  5685. chatfunc("I can't do that...")
  5686. end
  5687. wait(2)
  5688. hum.WalkSpeed = 16
  5689. attack = false
  5690. elseif targetted.Name == "Salvo_Starly" then
  5691. for i = 0, 2.4, 0.1 do
  5692. swait()
  5693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5695. if Mrandom(1,15) == 1 then
  5696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5697. end
  5698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5700. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5702. end
  5703. for i = 0, 2.4, 0.1 do
  5704. swait()
  5705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5707. if Mrandom(1,15) == 1 then
  5708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5709. end
  5710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5712. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5714. end
  5715. coroutine.wrap(function()
  5716. wait(2)
  5717. --partasdeff:Remove()
  5718. end)()
  5719. local sel = Mrandom(1,3)
  5720. if sel == 1 then
  5721. chatfunc("Sorry about that.")
  5722. elseif sel == 2 then
  5723. chatfunc("H-Hello. I almost killed you.")
  5724. elseif sel == 3 then
  5725. chatfunc("OwO?")
  5726. end
  5727. wait(2)
  5728. hum.WalkSpeed = 16
  5729. attack = false
  5730. elseif targetted.Name == "Nebula_Zorua" then
  5731. for i = 0, 2.4, 0.1 do
  5732. swait()
  5733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5735. if Mrandom(1,15) == 1 then
  5736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5737. end
  5738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5740. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5742. end
  5743. for i = 0, 2.4, 0.1 do
  5744. swait()
  5745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5747. if Mrandom(1,15) == 1 then
  5748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5749. end
  5750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5752. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5754. end
  5755. coroutine.wrap(function()
  5756. wait(2)
  5757. --partasdeff:Remove()
  5758. end)()
  5759. local sel = Mrandom(1,3)
  5760. if sel == 1 then
  5761. chatfunc("Sorry, Nebula.")
  5762. elseif sel == 2 then
  5763. chatfunc("Theres no need to harm you. Yet...")
  5764. elseif sel == 3 then
  5765. chatfunc("My mistake.")
  5766. end
  5767. wait(2)
  5768. hum.WalkSpeed = 16
  5769. attack = false
  5770. elseif targetted.Name == "KillerDarkness0105" then
  5771. for i = 0, 2.4, 0.1 do
  5772. swait()
  5773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5775. if Mrandom(1,15) == 1 then
  5776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5777. end
  5778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5780. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5782. end
  5783. for i = 0, 2.4, 0.1 do
  5784. swait()
  5785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5787. if Mrandom(1,15) == 1 then
  5788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5789. end
  5790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5792. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5794. end
  5795. coroutine.wrap(function()
  5796. wait(2)
  5797. --partasdeff:Remove()
  5798. end)()
  5799. local sel = Mrandom(1,3)
  5800. if sel == 1 then
  5801. chatfunc("Hm, Killer it's been a while.")
  5802. elseif sel == 2 then
  5803. chatfunc("No need for this.")
  5804. elseif sel == 3 then
  5805. chatfunc("Hello, sorry.")
  5806. end
  5807. wait(2)
  5808. hum.WalkSpeed = 16
  5809. attack = false
  5810. end
  5811. end
  5812. function HAAHHHHHH()
  5813. attack = true
  5814. hum.WalkSpeed = 0
  5815. Cso("300208779", hed, 10, 1)
  5816. for i = 0,9,0.1 do
  5817. swait()
  5818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5820. if Mrandom(1,15) == 1 then
  5821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5822. end
  5823. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5824. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5827. end
  5828. attack = false
  5829. hum.WalkSpeed = 16
  5830. end
  5831. -------------------------------------------------------
  5832. --End Attacks N Stuff--
  5833. -------------------------------------------------------
  5834. Sprinting = false
  5835. mouse.KeyDown:connect(function(key)
  5836. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5837. Swing = 2
  5838. hum.WalkSpeed = 38.82
  5839. Sprinting = true
  5840. end
  5841. end)
  5842. mouse.KeyUp:connect(function(key)
  5843. if string.byte(key) == 48 and attack == false then
  5844. Swing = 1
  5845. Sprinting = false
  5846. hum.WalkSpeed = 16
  5847. end
  5848. end)
  5849. mouse.KeyDown:connect(function(key)
  5850. if attack == false then
  5851. if key == 'q' and Mode == 1 then
  5852. Power_Burst()
  5853. elseif key == '1' and Mode ~= 2 then
  5854. Mode = 2
  5855. SONG = 254826701
  5856. tecks2.Text = "Evil Gloves"
  5857. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5858. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5859. for i, v in pairs(ArmourParts) do
  5860. v.BrickColor = BrickColor.new("Bright red")
  5861. v.Material = "Neon"
  5862. v.Transparency = 0
  5863. end
  5864. for i, v in pairs(NeonParts) do
  5865. maincolor = BrickColor.new("New Yeller")
  5866. v.BrickColor = maincolor
  5867. v.Material = "Neon"
  5868. v.Transparency = 0
  5869. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5870. end
  5871. for i, v in pairs(ArmourParts2) do
  5872. v.BrickColor = BrickColor.new("Bright red")
  5873. v.Material = "Neon"
  5874. v.Transparency = 0
  5875. end
  5876. for i, v in pairs(NeonParts2) do
  5877. maincolor = BrickColor.new("New Yeller")
  5878. v.BrickColor = maincolor
  5879. v.Material = "Neon"
  5880. v.Transparency = 0
  5881. end
  5882. elseif key == '1' and Mode == 2 then
  5883. resetmode()
  5884. elseif key == 't' and Mode == 1 then
  5885. Taunt()
  5886. elseif key == 'q' and Mode == 2 then
  5887. Magic_Bombs()
  5888. elseif key == 'e' and Mode == 2 then
  5889. Dangerous_Field()
  5890. elseif key == 't' and Mode == 2 then
  5891. HAAH()
  5892. end
  5893. ---------------------------------------------------------------------
  5894. if key == 'l' and Mode == 6 then
  5895. Mode = 98534
  5896. SONG = 486598641
  5897. tecks2.Text = "EDGY"
  5898. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5899. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5900. for i, v in pairs(ArmourParts) do
  5901. v.BrickColor = BrickColor.new("Really black")
  5902. v.Material = "Neon"
  5903. v.Transparency = 0
  5904. end
  5905. for i, v in pairs(NeonParts) do
  5906. maincolor = BrickColor.new("Royal purple")
  5907. v.BrickColor = maincolor
  5908. v.Material = "Neon"
  5909. v.Transparency = 0
  5910. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5911. end
  5912. for i, v in pairs(ArmourParts2) do
  5913. v.BrickColor = BrickColor.new("Really black")
  5914. v.Material = "Neon"
  5915. v.Transparency = 0
  5916. end
  5917. for i, v in pairs(NeonParts2) do
  5918. maincolor = BrickColor.new("Royal purple")
  5919. v.BrickColor = maincolor
  5920. v.Material = "Neon"
  5921. v.Transparency = 0
  5922. end
  5923. elseif key == 'q' and Mode == 98534 then
  5924. targett()
  5925. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5926. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5927. elseif key == 't' and Mode == 98534 then
  5928. HAAHHHHHH()
  5929. end
  5930. ---------------------------------------------------------------------
  5931. if key == 'm' and Mode == 1 then
  5932. Mode = pIXELATED
  5933. SONG = 853518668
  5934. tecks2.Text = "PiXeL"
  5935. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5936. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5937. for i, v in pairs(ArmourParts) do
  5938. v.BrickColor = BrickColor.new("Really black")
  5939. v.Material = "Neon"
  5940. v.Transparency = 0
  5941. end
  5942. for i, v in pairs(NeonParts) do
  5943. maincolor = BrickColor.new("Lapis")
  5944. v.BrickColor = maincolor
  5945. v.Material = "Neon"
  5946. v.Transparency = 0
  5947. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5948. end
  5949. for i, v in pairs(ArmourParts2) do
  5950. v.BrickColor = BrickColor.new("Really black")
  5951. v.Material = "Neon"
  5952. v.Transparency = 0
  5953. end
  5954. for i, v in pairs(NeonParts2) do
  5955. maincolor = BrickColor.new("Lapis")
  5956. v.BrickColor = maincolor
  5957. v.Material = "Neon"
  5958. v.Transparency = 0
  5959. end
  5960. elseif key == 'm' and Mode == pIXELATED then
  5961. resetmode()
  5962. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5963. Pixel_Corrupt()
  5964. end
  5965. ---------------------------------------------------------------------
  5966. if key == '2' and Mode ~= 3 then
  5967. Mode = 3
  5968. SONG = 235468324
  5969. tecks2.Text = "Chill"
  5970. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5971. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5972. for i, v in pairs(ArmourParts) do
  5973. v.BrickColor = BrickColor.new("Black")
  5974. v.Material = "Neon"
  5975. v.Transparency = 0
  5976. end
  5977. for i, v in pairs(NeonParts) do
  5978. maincolor = BrickColor.new("Toothpaste")
  5979. v.BrickColor = maincolor
  5980. v.Material = "Neon"
  5981. v.Transparency = 0
  5982. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5983. end
  5984. for i, v in pairs(ArmourParts2) do
  5985. v.BrickColor = BrickColor.new("Black")
  5986. v.Material = "Neon"
  5987. v.Transparency = 0
  5988. end
  5989. for i, v in pairs(NeonParts2) do
  5990. maincolor = BrickColor.new("Toothpaste")
  5991. v.BrickColor = maincolor
  5992. v.Material = "Neon"
  5993. v.Transparency = 0
  5994. end
  5995. elseif key == '2' and Mode == 3 then
  5996. resetmode()
  5997. elseif key == 't' and Mode == 3 then
  5998. un_fun()
  5999. elseif key == 'q' and Mode == 3 then
  6000. Shockwave()
  6001. end
  6002. ---------------------------------------------------------------------
  6003. if key == 'n' and Mode == 9 then
  6004. Mode = 1555
  6005. SONG = 1131624146
  6006. tecks2.Text = "Anime"
  6007. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6008. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6009. for i, v in pairs(ArmourParts) do
  6010. v.BrickColor = BrickColor.new("Black")
  6011. v.Material = "Neon"
  6012. v.Transparency = 0
  6013. end
  6014. for i, v in pairs(NeonParts) do
  6015. maincolor = BrickColor.new("Carnation pink")
  6016. v.BrickColor = maincolor
  6017. v.Material = "Neon"
  6018. v.Transparency = 0
  6019. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6020. end
  6021. for i, v in pairs(ArmourParts2) do
  6022. v.BrickColor = BrickColor.new("Black")
  6023. v.Material = "Neon"
  6024. v.Transparency = 0
  6025. end
  6026. for i, v in pairs(NeonParts2) do
  6027. maincolor = BrickColor.new("Carnation pink")
  6028. v.BrickColor = maincolor
  6029. v.Material = "Neon"
  6030. v.Transparency = 0
  6031. end
  6032. elseif key == 'k' and Mode == 1555 then
  6033. resetmode()
  6034. elseif key == 'y' and Mode == 1555 then
  6035. Field()
  6036. elseif key == 't' and Mode == 1555 then
  6037. lolik()
  6038. elseif key == 'q' and Mode == 1555 then
  6039. Pixel_Corrupt()
  6040. elseif key == 'f' and Mode == 1555 then
  6041. Anime_Splosion()
  6042. elseif key == 'z' and Mode == 1555 then
  6043. Cryo_Freeze()
  6044. elseif key == 'x' and Mode == 1555 then
  6045. Painful_Stomp2()
  6046. end
  6047. ---------------------------------------------------------------------
  6048. if key == 'm' and Mode == 2 then
  6049. Mode = 56565
  6050. SONG = 419346122
  6051. tecks2.Text = "Solar"
  6052. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6053. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6054. for i, v in pairs(ArmourParts) do
  6055. v.BrickColor = BrickColor.new("Really black")
  6056. v.Material = "Neon"
  6057. v.Transparency = 0
  6058. end
  6059. for i, v in pairs(NeonParts) do
  6060. maincolor = BrickColor.new("Deep orange")
  6061. v.BrickColor = maincolor
  6062. v.Material = "Neon"
  6063. v.Transparency = 0
  6064. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6065. end
  6066. for i, v in pairs(ArmourParts2) do
  6067. v.BrickColor = BrickColor.new("Really black")
  6068. v.Material = "Neon"
  6069. v.Transparency = 0
  6070. end
  6071. for i, v in pairs(NeonParts2) do
  6072. maincolor = BrickColor.new("Deep orange")
  6073. v.BrickColor = maincolor
  6074. v.Material = "Neon"
  6075. v.Transparency = 0
  6076. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6077. end
  6078. elseif key == 't' and Mode == 56565 then
  6079. Taunt2()
  6080. elseif key == 'c' and Mode == 56565 then
  6081. Eruption2()
  6082. elseif key == 'x' and Mode == 56565 then
  6083. Solar_Flare2()
  6084. elseif key == 'z' and Mode == 56565 then
  6085. Painful_Stomp()
  6086. end
  6087. ---------------------------------------------------------------------
  6088. if key == 'm' and Mode == 6 then
  6089. Mode = 1800
  6090. SONG = 1118967006
  6091. tecks2.Text = "Forbidden Soul"
  6092. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6093. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6094. for i, v in pairs(ArmourParts) do
  6095. v.BrickColor = BrickColor.new("Hot White")
  6096. v.Material = "Neon"
  6097. v.Transparency = 0
  6098. end
  6099. for i, v in pairs(NeonParts) do
  6100. maincolor = BrickColor.new("Really black")
  6101. v.BrickColor = maincolor
  6102. v.Material = "Neon"
  6103. v.Transparency = 0
  6104. end
  6105. for i, v in pairs(ArmourParts2) do
  6106. v.BrickColor = BrickColor.new("Hot White")
  6107. v.Material = "Neon"
  6108. v.Transparency = 0
  6109. end
  6110. for i, v in pairs(NeonParts2) do
  6111. maincolor = BrickColor.new("Really black")
  6112. v.BrickColor = maincolor
  6113. v.Material = "Neon"
  6114. v.Transparency = 0
  6115. end
  6116. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6117. elseif key == 't' and Mode == 1800 then
  6118. TTTTTTTTTTGaunt()
  6119. elseif key == 'l' and Mode == 1800 then
  6120. resetmode()
  6121. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6122. Exploit()
  6123. elseif key == 'y' and Mode == 1800 then
  6124. Ancient_Rage()
  6125. elseif key == 'r' and Mode == 1800 then
  6126. Distort()
  6127. elseif key == 'g' and Mode == 1800 then
  6128. Hell_From_Above()
  6129. elseif key == 'h' and Mode == 1800 then
  6130. Universal_Crush()
  6131. elseif key == 'j' and Mode == 1800 then
  6132. Multi_Bombs()
  6133. elseif key == 'z' and Mode == 1800 then
  6134. Eruption()
  6135. elseif key == 'x' and Mode == 1800 then
  6136. Solar_Flare()
  6137. end
  6138. ---------------------------------------------------------------------
  6139. if key == '3' and Mode ~= 4 then
  6140. Mode = 4
  6141. SONG = 595800581
  6142. tecks2.Text = "Divinity"
  6143. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6144. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6145. for i, v in pairs(ArmourParts) do
  6146. v.BrickColor = BrickColor.new("Black")
  6147. v.Material = "Neon"
  6148. v.Transparency = 0
  6149. end
  6150. for i, v in pairs(NeonParts) do
  6151. maincolor = BrickColor.new("Bright yellow")
  6152. v.BrickColor = maincolor
  6153. v.Material = "Neon"
  6154. v.Transparency = 0
  6155. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6156. end
  6157. for i, v in pairs(ArmourParts2) do
  6158. v.BrickColor = BrickColor.new("Black")
  6159. v.Material = "Neon"
  6160. v.Transparency = 0
  6161. end
  6162. for i, v in pairs(NeonParts2) do
  6163. maincolor = BrickColor.new("Bright yellow")
  6164. v.BrickColor = maincolor
  6165. v.Material = "Neon"
  6166. v.Transparency = 0
  6167. end
  6168. elseif key == '3' and Mode == 4 then
  6169. resetmode()
  6170. elseif key == 't' and Mode == 4 then
  6171. again()
  6172. elseif key == 'q' and Mode == 4 then
  6173. Pulse()
  6174. end
  6175. ---------------------------------------------------------------------
  6176. if key == 'm' and Mode == 4 then
  6177. attack = true
  6178. SONG = 1881895904
  6179. hum.WalkSpeed = 0
  6180. for i = 1,20,0.1 do
  6181. swait()
  6182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6183. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6184. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6185. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6186. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6187. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6188. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6189. end
  6190. hum.WalkSpeed = 16
  6191. attack = false
  6192. Mode = 100
  6193. tecks2.Text = "OverPowered-Divinity"
  6194. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6195. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6196. Cso("743499393", tors, 10, 1.05)
  6197. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6198. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6199. for i, v in pairs(ArmourParts) do
  6200. v.BrickColor = BrickColor.new("Really black")
  6201. v.Material = "Neon"
  6202. v.Transparency = 0.2
  6203. end
  6204. for i, v in pairs(NeonParts) do
  6205. maincolor = BrickColor.new("Deep orange")
  6206. v.BrickColor = maincolor
  6207. v.Material = "Neon"
  6208. v.Transparency = 0.5
  6209. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6210. end
  6211. for i, v in pairs(ArmourParts2) do
  6212. v.BrickColor = BrickColor.new("Really black")
  6213. v.Material = "Neon"
  6214. v.Transparency = 0.2
  6215. end
  6216. for i, v in pairs(NeonParts2) do
  6217. maincolor = BrickColor.new("Deep orange")
  6218. v.BrickColor = maincolor
  6219. v.Material = "Neon"
  6220. v.Transparency = 0.5
  6221. end
  6222. elseif key == 'm' and Mode == 100 then
  6223. resetmode()
  6224. elseif key == 'q' and Mode == 100 then
  6225. LAZER()
  6226. end
  6227. ---------------------------------------------------------------------
  6228. if key == '4' and Mode ~= 5 then
  6229. Mode = 5
  6230. SONG = 170282324
  6231. tecks2.Text = "Cyber Monarch"
  6232. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6233. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6234. for i, v in pairs(ArmourParts) do
  6235. v.BrickColor = BrickColor.new("Black")
  6236. v.Material = "Neon"
  6237. v.Transparency = 0
  6238. end
  6239. for i, v in pairs(NeonParts) do
  6240. maincolor = BrickColor.new("Really red")
  6241. v.BrickColor = maincolor
  6242. v.Material = "Neon"
  6243. v.Transparency = 0
  6244. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6245. end
  6246. for i, v in pairs(ArmourParts2) do
  6247. v.BrickColor = BrickColor.new("Black")
  6248. v.Material = "Neon"
  6249. v.Transparency = 0
  6250. end
  6251. for i, v in pairs(NeonParts2) do
  6252. maincolor = BrickColor.new("Really red")
  6253. v.BrickColor = maincolor
  6254. v.Material = "Neon"
  6255. v.Transparency = 0
  6256. end
  6257. elseif key == '4' and Mode == 5 then
  6258. resetmode()
  6259. elseif key == 'q' and Mode == 5 and exploitable == true then
  6260. Exploit()
  6261. elseif key == 't' and Mode == 5 then
  6262. PENIS()
  6263. end
  6264. ---------------------------------------------------------------------
  6265. if key == '5' and Mode ~= 6 then
  6266. Mode = 6
  6267. SONG = 1810750535
  6268. tecks2.Text = "The_Hell_Error_BR"
  6269. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6270. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6271. for i, v in pairs(ArmourParts) do
  6272. v.BrickColor = BrickColor.new("Black")
  6273. v.Material = "Metal"
  6274. v.Transparency = 0
  6275. end
  6276. for i, v in pairs(NeonParts) do
  6277. maincolor = BrickColor.new("Really red")
  6278. v.BrickColor = maincolor
  6279. v.Material = "Neon"
  6280. v.Transparency = 0
  6281. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6282. end
  6283. for i, v in pairs(ArmourParts2) do
  6284. v.BrickColor = BrickColor.new("Black")
  6285. v.Material = "Metal"
  6286. v.Transparency = 0
  6287. end
  6288. for i, v in pairs(NeonParts2) do
  6289. maincolor = BrickColor.new("Really red")
  6290. v.BrickColor = maincolor
  6291. v.Material = "Neon"
  6292. v.Transparency = 0
  6293. end
  6294. elseif key == '5' and Mode == 6 then
  6295. resetmode()
  6296. elseif key == 'q' and Mode == 6 then
  6297. Distort()
  6298. elseif key == 'e' and Mode == 6 then
  6299. Ancient_Rage()
  6300. elseif key == 't' and Mode == 6 then
  6301. TTTTTTTTTTTaunt()
  6302. end
  6303. ---------------------------------------------------------------------
  6304. if key == '6' and Mode ~= 7 then
  6305. Mode = 7
  6306. SONG = 150794704
  6307. tecks2.Text = "Doge"
  6308. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6309. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6310. for i, v in pairs(ArmourParts) do
  6311. v.BrickColor = BrickColor.new("Cool yellow")
  6312. v.Material = "Neon"
  6313. v.Transparency = 0
  6314. end
  6315. for i, v in pairs(NeonParts) do
  6316. maincolor = BrickColor.new("New Yeller")
  6317. v.BrickColor = maincolor
  6318. v.Material = "Neon"
  6319. v.Transparency = 0
  6320. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6321. end
  6322. for i, v in pairs(ArmourParts2) do
  6323. v.BrickColor = BrickColor.new("Cool yellow")
  6324. v.Material = "Neon"
  6325. v.Transparency = 0
  6326. end
  6327. for i, v in pairs(NeonParts2) do
  6328. maincolor = BrickColor.new("New Yeller")
  6329. v.BrickColor = maincolor
  6330. v.Material = "Neon"
  6331. v.Transparency = 0
  6332. end
  6333. elseif key == '6' and Mode == 7 then
  6334. resetmode()
  6335. elseif key == 't' and Mode == 7 then
  6336. BARK()
  6337. elseif key == 'q' and Mode == 7 then
  6338. Bark_Splosion()
  6339. end
  6340. if key == 'm' and Mode == 7 then
  6341. SONG = 1359036559
  6342. attack = true
  6343. hum.WalkSpeed = 0
  6344. for i = 0,10,0.08 do
  6345. swait()
  6346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6348. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6352. end
  6353. attack = false
  6354. hum.WalkSpeed = 16
  6355. Mode = 50
  6356. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6357. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6358. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6359. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6360. for i, v in pairs(ArmourParts) do
  6361. v.BrickColor = BrickColor.new("Magenta")
  6362. v.Material = "Neon"
  6363. v.Transparency = 0
  6364. end
  6365. for i, v in pairs(NeonParts) do
  6366. maincolor = BrickColor.new("White")
  6367. v.BrickColor = maincolor
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6371. end
  6372. for i, v in pairs(ArmourParts2) do
  6373. v.BrickColor = BrickColor.new("Magenta")
  6374. v.Material = "Neon"
  6375. v.Transparency = 0
  6376. end
  6377. for i, v in pairs(NeonParts2) do
  6378. maincolor = BrickColor.new("White")
  6379. v.BrickColor = maincolor
  6380. v.Material = "Neon"
  6381. v.Transparency = 0
  6382. end
  6383. elseif key == 'm' and Mode == 50 then
  6384. resetmode()
  6385. elseif key == 'q' and Mode == 50 then
  6386. ASCENTION()
  6387. elseif key == 't' and Mode == 50 then
  6388. nope()
  6389. elseif key == 'y' and Mode == 50 then
  6390. EndMySufferingV2()
  6391. end
  6392. ---------------------------------------------------------------------
  6393. if key == 'n' and Mode == 7 then
  6394. Mode = 6666
  6395. SONG = 2039029608
  6396. tecks2.Text = "Meme Guy"
  6397. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6398. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6399. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6400. for i, v in pairs(ArmourParts) do
  6401. v.BrickColor = BrickColor.new("Black")
  6402. v.Material = "Neon"
  6403. v.Transparency = 0
  6404. end
  6405. for i, v in pairs(NeonParts) do
  6406. maincolor = BrickColor.new("Dark blue")
  6407. v.BrickColor = maincolor
  6408. v.Material = "Neon"
  6409. v.Transparency = 0
  6410. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6411. end
  6412. for i, v in pairs(ArmourParts2) do
  6413. v.BrickColor = BrickColor.new("Black")
  6414. v.Material = "Neon"
  6415. v.Transparency = 0
  6416. end
  6417. for i, v in pairs(NeonParts2) do
  6418. maincolor = BrickColor.new("Dark blue")
  6419. v.BrickColor = maincolor
  6420. v.Material = "Neon"
  6421. v.Transparency = 0
  6422. end
  6423. elseif key == 'y' and Mode == 6666 then
  6424. somuchcancerwhy()
  6425. elseif key == 'r' and Mode == 6666 then
  6426. HAA55()
  6427. elseif key == 't' and Mode == 6666 then
  6428. EndMySufferingV3()
  6429. elseif key == 'f' and Mode == 6666 then
  6430. WhatHuh()
  6431. elseif key == 'g' and Mode == 6666 then
  6432. slap()
  6433. elseif key == 'h' and Mode == 6666 then
  6434. HAAAAA()
  6435. elseif key == 'j' and Mode == 6666 then
  6436. DANCEFORME()
  6437. elseif key == 'm' and Mode == 6666 then
  6438. thing()
  6439. end
  6440. ---------------------------------------------------------------------
  6441. if key == 'm' and Mode == 3 then
  6442. Mode = 8888
  6443. SONG = 1752290765
  6444. tecks2.Text = "Cancerous"
  6445. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6446. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6447. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6448. for i, v in pairs(ArmourParts) do
  6449. v.BrickColor = BrickColor.new("Really black")
  6450. v.Material = "Neon"
  6451. v.Transparency = 0
  6452. end
  6453. for i, v in pairs(NeonParts) do
  6454. maincolor = BrickColor.new("Really red")
  6455. v.BrickColor = maincolor
  6456. v.Material = "Neon"
  6457. v.Transparency = 0
  6458. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6459. end
  6460. for i, v in pairs(ArmourParts2) do
  6461. v.BrickColor = BrickColor.new("Black")
  6462. v.Material = "Neon"
  6463. v.Transparency = 0
  6464. end
  6465. for i, v in pairs(NeonParts2) do
  6466. maincolor = BrickColor.new("Really red")
  6467. v.BrickColor = maincolor
  6468. v.Material = "Neon"
  6469. v.Transparency = 0
  6470. end
  6471. elseif key == 'r' and Mode == 8888 then
  6472. Technobeam()
  6473. elseif key == 't' and Mode == 8888 then
  6474. Taunt1()
  6475. elseif key == 'y' and Mode == 8888 then
  6476. Destruction()
  6477. end
  6478. ---------------------------------------------------------------------
  6479. if key == 'p' and Mode == 6 then
  6480. Mode = 111111112
  6481. SONG = 601069330
  6482. tecks2.Text = "Dark-God"
  6483. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6484. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6485. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6486. for i, v in pairs(ArmourParts) do
  6487. v.BrickColor = BrickColor.new("Really black")
  6488. v.Material = "Neon"
  6489. v.Transparency = 0
  6490. end
  6491. for i, v in pairs(NeonParts) do
  6492. maincolor = BrickColor.new("Really black")
  6493. v.BrickColor = maincolor
  6494. v.Material = "Neon"
  6495. v.Transparency = 0
  6496. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6497. end
  6498. for i, v in pairs(ArmourParts2) do
  6499. v.BrickColor = BrickColor.new("Really black")
  6500. v.Material = "Neon"
  6501. v.Transparency = 0
  6502. end
  6503. for i, v in pairs(NeonParts2) do
  6504. maincolor = BrickColor.new("Really black")
  6505. v.BrickColor = maincolor
  6506. v.Material = "Neon"
  6507. v.Transparency = 0
  6508. end
  6509. elseif key == 'q' and Mode == 111111112 then
  6510. Flame_Burst()
  6511. elseif key == 't' and Mode == 111111112 then
  6512. Taunt10000()
  6513. end
  6514. ---------------------------------------------------------------------
  6515. if key == 'l' and Mode == 5 then
  6516. Mode = 111111111
  6517. SONG = 1494452913
  6518. tecks2.Text = "Eyo-zen"
  6519. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6520. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6521. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6522. for i, v in pairs(ArmourParts) do
  6523. v.BrickColor = BrickColor.new("Really black")
  6524. v.Material = "Neon"
  6525. v.Transparency = 0
  6526. end
  6527. for i, v in pairs(NeonParts) do
  6528. maincolor = BrickColor.new("Hot white")
  6529. v.BrickColor = maincolor
  6530. v.Material = "Neon"
  6531. v.Transparency = 0
  6532. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6533. end
  6534. for i, v in pairs(ArmourParts2) do
  6535. v.BrickColor = BrickColor.new("Really black")
  6536. v.Material = "Neon"
  6537. v.Transparency = 0
  6538. end
  6539. for i, v in pairs(NeonParts2) do
  6540. maincolor = BrickColor.new("Hot white")
  6541. v.BrickColor = maincolor
  6542. v.Material = "Neon"
  6543. v.Transparency = 0
  6544. end
  6545. elseif key == 'q' and Mode == 111111111 then
  6546. Destruction()
  6547. elseif key == 't' and Mode == 111111111 then
  6548. Taunt1000()
  6549. end
  6550. ---------------------------------------------------------------------
  6551. if key == ']' and Mode == 4 then
  6552. Mode = 99900
  6553. SONG = 265241849
  6554. tecks2.Text = "Noob"
  6555. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6556. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6557. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6558. for i, v in pairs(ArmourParts) do
  6559. v.BrickColor = BrickColor.new("Really black")
  6560. v.Material = "Neon"
  6561. v.Transparency = 0
  6562. end
  6563. for i, v in pairs(NeonParts) do
  6564. maincolor = BrickColor.new("New Yeller")
  6565. v.BrickColor = maincolor
  6566. v.Material = "Neon"
  6567. v.Transparency = 0
  6568. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6569. end
  6570. for i, v in pairs(ArmourParts2) do
  6571. v.BrickColor = BrickColor.new("Really black")
  6572. v.Material = "Neon"
  6573. v.Transparency = 0
  6574. end
  6575. for i, v in pairs(NeonParts2) do
  6576. maincolor = BrickColor.new("New Yeller")
  6577. v.BrickColor = maincolor
  6578. v.Material = "Neon"
  6579. v.Transparency = 0
  6580. end
  6581. elseif key == 'q' and Mode == 99900 then
  6582. Sayonara()
  6583. elseif key == 't' and Mode == 99900 then
  6584. Taunt3()
  6585. end
  6586. --------------------------------------------------------
  6587. if key == 'm' and Mode == 5 then
  6588. Mode = 7777
  6589. SONG = 919231299
  6590. tecks2.Text = "The_Insanity_Error"
  6591. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6592. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6593. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6594. for i, v in pairs(ArmourParts) do
  6595. v.BrickColor = BrickColor.new("Dark blue")
  6596. v.Material = "Neon"
  6597. v.Transparency = 0
  6598. end
  6599. for i, v in pairs(NeonParts) do
  6600. maincolor = BrickColor.new("Really red")
  6601. v.BrickColor = maincolor
  6602. v.Material = "Neon"
  6603. v.Transparency = 0
  6604. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6605. end
  6606. for i, v in pairs(ArmourParts2) do
  6607. v.BrickColor = BrickColor.new("Dark blue")
  6608. v.Material = "Neon"
  6609. v.Transparency = 0
  6610. end
  6611. for i, v in pairs(NeonParts2) do
  6612. maincolor = BrickColor.new("Really red")
  6613. v.BrickColor = maincolor
  6614. v.Material = "Neon"
  6615. v.Transparency = 0
  6616. end
  6617. elseif key == 'y' and Mode == 7777 then
  6618. Painful_Stomp()
  6619. elseif key == 't' and Mode == 7777 then
  6620. FearMe()
  6621. elseif key == 'r' and Mode == 7777 then
  6622. GIMME_THOSE()
  6623. end
  6624. --------------------------------------------------------
  6625. if key == 'm' and Mode == 8 then
  6626. Mode = 25
  6627. SONG = 1564523997
  6628. tecks2.Text = "Ghost"
  6629. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6630. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6631. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6632. for i, v in pairs(ArmourParts) do
  6633. v.BrickColor = BrickColor.new("Ghost grey")
  6634. v.Material = "Neon"
  6635. v.Transparency = 0.7
  6636. end
  6637. for i, v in pairs(NeonParts) do
  6638. maincolor = BrickColor.new("Fog")
  6639. v.BrickColor = maincolor
  6640. v.Material = "Neon"
  6641. v.Transparency = 0.5
  6642. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6643. end
  6644. for i, v in pairs(ArmourParts2) do
  6645. v.BrickColor = BrickColor.new("Ghost grey")
  6646. v.Material = "Neon"
  6647. v.Transparency = 0.7
  6648. end
  6649. for i, v in pairs(NeonParts2) do
  6650. maincolor = BrickColor.new("Fog")
  6651. v.BrickColor = maincolor
  6652. v.Material = "Neon"
  6653. v.Transparency = 0.5
  6654. end
  6655. elseif key == 'm' and Mode == 25 then
  6656. resetmode()
  6657. elseif key == 't' and Mode == 25 then
  6658. thisisit()
  6659. elseif key == 'q' and Mode == 25 then
  6660. Spirit_Beam()
  6661. end
  6662. ---------------------------------------------------------------------
  6663. if key == '7' and Mode ~= 8 then
  6664. Mode = 8
  6665. SONG = 207375545
  6666. tecks2.Text = "Purity"
  6667. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6668. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6669. for i, v in pairs(ArmourParts) do
  6670. v.BrickColor = BrickColor.new("Cyan")
  6671. v.Material = "Neon"
  6672. v.Transparency = 0
  6673. end
  6674. for i, v in pairs(NeonParts) do
  6675. maincolor = BrickColor.new("Institutional white")
  6676. v.BrickColor = maincolor
  6677. v.Material = "Neon"
  6678. v.Transparency = 0
  6679. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6680. end
  6681. for i, v in pairs(ArmourParts2) do
  6682. v.BrickColor = BrickColor.new("Cyan")
  6683. v.Material = "Neon"
  6684. v.Transparency = 0
  6685. end
  6686. for i, v in pairs(NeonParts2) do
  6687. maincolor = BrickColor.new("Institutional white")
  6688. v.BrickColor = maincolor
  6689. v.Material = "Neon"
  6690. v.Transparency = 0
  6691. end
  6692. elseif key == '7' and Mode == 8 then
  6693. resetmode()
  6694. elseif key == 'q' and Mode == 8 then
  6695. LunarSpin()
  6696. end
  6697. ---------------------------------------------------------------------
  6698. if key == '8' and Mode ~= 9 then
  6699. Mode = 9
  6700. SONG = 563062677
  6701. tecks2.Text = "Grim"
  6702. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6703. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6704. for i, v in pairs(ArmourParts) do
  6705. v.BrickColor = BrickColor.new("Institutional white")
  6706. v.Material = "Neon"
  6707. v.Transparency = 0
  6708. end
  6709. for i, v in pairs(NeonParts) do
  6710. maincolor = BrickColor.new("Really black")
  6711. v.BrickColor = maincolor
  6712. v.Material = "Neon"
  6713. v.Transparency = 0
  6714. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6715. end
  6716. for i, v in pairs(ArmourParts2) do
  6717. v.BrickColor = BrickColor.new("Institutional white")
  6718. v.Material = "Neon"
  6719. v.Transparency = 0
  6720. end
  6721. for i, v in pairs(NeonParts2) do
  6722. maincolor = BrickColor.new("Really black")
  6723. v.BrickColor = maincolor
  6724. v.Material = "Neon"
  6725. v.Transparency = 0
  6726. end
  6727. elseif key == '8' and Mode == 9 then
  6728. resetmode()
  6729. elseif key == 't' and Mode == 9 then
  6730. heregoes()
  6731. elseif key == 'q' and Mode == 9 then
  6732. BalanceSpin()
  6733. elseif key == 'y' and Mode == 9 then
  6734. Ancient_Ragu()
  6735. end
  6736. ---------------------------------------------------------------------------
  6737. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6738. Mode = 10
  6739. SONG = 623662713
  6740. local A = math.random(1,4)
  6741. if A == 1 then
  6742. SONG = 623662713
  6743. elseif A == 2 then
  6744. SONG = 943961217
  6745. elseif A == 3 then
  6746. SONG = 623662713
  6747. elseif A == 4 then
  6748. SONG = 919231299
  6749. end
  6750. tecks2.Text = "ErRoR Of The InSaNiTy"
  6751. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6752. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6753. for i, v in pairs(ArmourParts) do
  6754. v.BrickColor = BrickColor.random()
  6755. v.Material = "Neon"
  6756. v.Transparency = 0
  6757. end
  6758. for i, v in pairs(NeonParts) do
  6759. maincolor = BrickColor.random()
  6760. v.BrickColor = maincolor
  6761. v.Material = "Neon"
  6762. v.Transparency = 0
  6763. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6764. end
  6765. for i, v in pairs(ArmourParts2) do
  6766. v.BrickColor = BrickColor.new("Hot white")
  6767. v.Material = "Neon"
  6768. v.Transparency = 0
  6769. end
  6770. for i, v in pairs(NeonParts2) do
  6771. maincolor = BrickColor.new("Hot white")
  6772. v.BrickColor = maincolor
  6773. v.Material = "Neon"
  6774. v.Transparency = 0
  6775. end
  6776. elseif key == 'm' and Mode == 10 then
  6777. resetmode()
  6778. elseif key == 'q' and Mode == 10 then
  6779. Decapitate()
  6780. elseif key == 't' and Mode == 10 then
  6781. wutdefaq()
  6782. elseif key == 'y' and Mode == 10 then
  6783. Painful_Stomp()
  6784. end
  6785. end
  6786. end)
  6787. local Combo = 1
  6788. mouse.Button1Down:connect(function(key)
  6789. if attack == false then
  6790. if Combo == 1 then
  6791. Combo = 2
  6792. attackone()
  6793. elseif Combo == 2 then
  6794. Combo = 3
  6795. attacktwo()
  6796. elseif Combo == 3 then
  6797. Combo = 1
  6798. attackthree()
  6799. end
  6800. end
  6801. end)
  6802.  
  6803.  
  6804.  
  6805.  
  6806.  
  6807.  
  6808. -------------------------------------------------------
  6809. --Start Animations--
  6810. -------------------------------------------------------
  6811. while true do
  6812. swait()
  6813. sine = sine + change
  6814. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6815. local velderp = root.Velocity.y
  6816. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6817. if equipped == true or equipped == false then
  6818. if attack == false then
  6819. idle = idle + 1
  6820. else
  6821. idle = 0
  6822. end
  6823. if Mode == 5 then
  6824. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6825. end
  6826.  
  6827. if Mode == 56565 then
  6828. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6829. end
  6830. if Mode == 25 then
  6831. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6832. end
  6833. if Mode == 100 then
  6834. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6835. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6836. end
  6837. if Mode == 7 then
  6838. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6839. end
  6840. if Mode == 7777 then
  6841. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6842. end
  6843. if Mode == 8888 then
  6844. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6845. tecks2.TextColor3 = maincolor.Color
  6846. tecks2.TextStrokeColor3 = maincolor.Color
  6847. for i, v in pairs(ArmourParts) do
  6848. v.BrickColor = BrickColor.new("Black")
  6849. v.Material = "Neon"
  6850. v.Transparency = 0
  6851. end
  6852. for i, v in pairs(NeonParts) do
  6853. maincolor = BrickColor.new("Really red")
  6854. v.BrickColor = maincolor
  6855. v.Material = "Neon"
  6856. v.Transparency = 0
  6857. end
  6858. end
  6859. if Mode == 10 then
  6860. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6861. tecks2.TextColor3 = maincolor.Color
  6862. tecks2.TextStrokeColor3 = maincolor.Color
  6863. for i, v in pairs(ArmourParts) do
  6864. v.BrickColor = BrickColor.random()
  6865. v.Material = "Glass"
  6866. v.Transparency = 0
  6867. end
  6868. for i, v in pairs(NeonParts) do
  6869. maincolor = BrickColor.random()
  6870. v.BrickColor = maincolor
  6871. v.Material = "Neon"
  6872. v.Transparency = 0
  6873. end
  6874. end
  6875. if Mode == 6 then
  6876. local A = math.random(1,15)
  6877. if A == 1 then
  6878. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6879. if A == 2 then
  6880. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6881. end
  6882. end
  6883. end
  6884. if 1 < root.Velocity.y and hitfloor == nil then
  6885. Anim = "Jump"
  6886. if attack == false then
  6887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6888. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6889. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6890. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6891. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6892. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6893. end
  6894. elseif -1 > root.Velocity.y and hitfloor == nil then
  6895. Anim = "Fall"
  6896. if attack == false then
  6897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6898. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6899. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6900. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6901. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6902. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6903. end
  6904. elseif torvel < 1 and hitfloor ~= nil then
  6905. Anim = "Idle"
  6906. change = 1
  6907. if attack == false then
  6908. if Mode == 1 then --Normal
  6909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6911. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6912. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6913. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6915. elseif Mode == 99900 then
  6916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6917. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6918. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6919. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6920. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6921. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6922. elseif Mode == 8888 then --idk
  6923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6924. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6925. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6926. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6927. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6928. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6929. elseif Mode == 98534 then
  6930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6932. if Mrandom(1,15) == 1 then
  6933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6934. end
  6935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6937. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6938. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6939. elseif Mode == 56565 then --idk
  6940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6941. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6942. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6943. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6944. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6945. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6946. elseif Mode == pIXELATED then --PIXELATED
  6947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6948. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6953. elseif Mode == 50 then --ASCENDED
  6954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6955. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6958. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6960. elseif Mode == 7777 then --NOTHING SPECIAL
  6961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6963. if Mrandom(1,15) == 1 then
  6964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6965. end
  6966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6968. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6970. elseif Mode == 6666 then --MEMER
  6971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6977. elseif Mode == 2 then --Machinery
  6978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6979. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6980. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6981. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6982. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6984. elseif Mode == 3 then --ICE
  6985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6991. elseif Mode == 4 then --Infused
  6992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6994. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6998. elseif Mode == 5 then --Cybernetic
  6999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7000. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7001. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7002. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7003. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7004. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7005. elseif Mode == 25 then --Spiritual
  7006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7007. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7008. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7009. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7010. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7011. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7012. elseif Mode == 6 then --Controlled Beyond Recognition
  7013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7015. if Mrandom(1,15) == 1 then
  7016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7017. end
  7018. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7019. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7020. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7021. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7022. elseif Mode == 1800 then --demon
  7023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7024. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7027. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7028. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7029. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7031. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7032. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7033. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7034. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7035. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7036. elseif Mode == 1555 then --anime
  7037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7041. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7042. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7043. elseif Mode == 111111111 then
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7048. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7049. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7050. elseif Mode == 100 then --Overclocked
  7051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7053. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7057. elseif Mode == 8 then --Lunarist
  7058. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7060. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7061. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7062. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7063. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7064. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7065. elseif Mode == 111111112 then
  7066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7067. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7068. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7069. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7070. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7071. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7072. elseif Mode == 10 then --INSANITY
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7081. end
  7082. end
  7083. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7084. Anim = "Walk"
  7085. change = 1.1
  7086. if attack == false then
  7087. if Mode == 6 then
  7088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7090. if Mrandom(1,15) == 1 then
  7091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7092. end
  7093. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7094. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7095. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7096. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7097. elseif Mode == 98534 then
  7098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7100. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7101. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7102. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7104. elseif Mode == 111111112 then
  7105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7107. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7108. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7109. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7110. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7111. elseif Mode == 111111111 then
  7112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7114. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7115. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7116. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7117. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7118. elseif Mode == 99900 then
  7119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7120. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7121. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7122. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7123. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7124. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7125. elseif Mode == 1 then --Normal
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7128. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7132. elseif Mode == 7777 then --NORTHING SPECIAL
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7135. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7136. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7139. elseif Mode == 4 then --Infused
  7140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7142. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7146. elseif Mode == 56565 then --idk
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7149. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7150. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7151. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7152. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7153. elseif Mode == 8888 then --ik
  7154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7156. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7157. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7158. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7159. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7160. elseif Mode == 1555 then --anime
  7161. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7162. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7163. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7164. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7165. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7166. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7167. elseif Mode == 6666 then
  7168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7170. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7171. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7174. elseif Mode == 1800 then
  7175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7176. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7177. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7178. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7179. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7180. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7181. elseif Mode == 5 then
  7182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7183. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7184. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7185. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7186. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7187. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7188. elseif Mode == 25 then
  7189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7190. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7191. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7192. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7193. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7194. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7195. elseif Mode == 100 then
  7196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7198. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7202. elseif Mode == 10 then
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7206. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7209. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7210. elseif Mode == 8 then
  7211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7212. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7213. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7214. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7215. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7216. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7217. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7219. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7223. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7224. end
  7225. end
  7226. elseif torvel >= 25 and hitfloor ~= nil then
  7227. Anim = "Sprint"
  7228. change = 1.35
  7229. if attack == false then
  7230. if Mode == 5 then
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7233. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7234. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7235. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7236. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7237. elseif Mode == 56565 then
  7238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7240. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7241. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7244. elseif Mode == 111111111 then
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7247. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7248. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7251. elseif Mode == 4 then
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7254. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7258. elseif Mode == 1 then
  7259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7261. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7265. elseif Mode == 25 or Mode == 10 then
  7266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7268. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7269. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7270. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7271. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7272. elseif Mode ~= 5 then
  7273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7274. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7275. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7276. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7277. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7278. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7279. end
  7280. end
  7281. end
  7282. end
  7283. Music.SoundId = "rbxassetid://"..SONG
  7284. Music.Looped = true
  7285. Music.Pitch = 1
  7286. Music.Volume = 2.5
  7287. Music.Parent = tors
  7288. Music:Resume()
  7289. if 0 < #Effects then
  7290. for e = 1, #Effects do
  7291. if Effects[e] ~= nil then
  7292. local Thing = Effects[e]
  7293. if Thing ~= nil then
  7294. local Part = Thing[1]
  7295. local Mode = Thing[2]
  7296. local Delay = Thing[3]
  7297. local IncX = Thing[4]
  7298. local IncY = Thing[5]
  7299. local IncZ = Thing[6]
  7300. if 1 >= Thing[1].Transparency then
  7301. if Thing[2] == "Block1" then
  7302. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7303. local Mesh = Thing[1].Mesh
  7304. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7305. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7306. elseif Thing[2] == "Block2" then
  7307. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7308. local Mesh = Thing[7]
  7309. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7310. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7311. elseif Thing[2] == "Block3" then
  7312. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7313. local Mesh = Thing[7]
  7314. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7315. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7316. elseif Thing[2] == "Cylinder" then
  7317. local Mesh = Thing[1].Mesh
  7318. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7319. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7320. elseif Thing[2] == "Blood" then
  7321. local Mesh = Thing[7]
  7322. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7323. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7324. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7325. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7326. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7327. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7328. elseif Thing[2] == "Disappear" then
  7329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7330. elseif Thing[2] == "Shatter" then
  7331. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7332. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7333. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7334. Thing[6] = Thing[6] + Thing[5]
  7335. end
  7336. else
  7337. Part.Parent = nil
  7338. table.remove(Effects, e)
  7339. end
  7340. end
  7341. end
  7342. end
  7343. end
  7344. end
  7345. -------------------------------------------------------
  7346. --End Animations And Script--
  7347. -------------------------------------------------------
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