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- --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY HAT:https://web.roblox.com/catalog/7548993875/Slasher
- Chillmusic = Instance.new("Sound", workspace)
- Chillmusic.Parent = game.Chat
- Chillmusic.Volume = 8
- Chillmusic.SoundId = "rbxassetid://5409360995"
- Chillmusic.Looped = true
- Chillmusic:Play()
- --"oMg tHIs cODe iS uNReaDabLe sO iT SUckS" -its not a script for u to understand and edit but to use with your other scripts
- local v3_net, v3_808 = Vector3.new(10000, 25.1, 0.1), Vector3.new(8, 0, 8)
- local function getNetlessVelocity(realPartVelocity)
- if realPartVelocity.Magnitude > 1 then
- local unit = realPartVelocity.Unit
- if (unit.Y > 0.25) or (unit.Y < -0.75) then
- return unit * (25.1 / unit.Y)
- end
- end
- return v3_net + realPartVelocity * v3_808
- end
- local simradius = "shp" --simulation radius (net bypass) method
- --"shp" - sethiddenproperty
- --"ssr" - setsimulationradius
- --false - disable
- local simrad = 1000 --simulation radius value
- local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
- local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
- local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
- local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
- local noclipAllParts = true --set it to true if you want noclip
- local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
- local newanimate = true --disables the animate script and enables after reanimation
- local discharscripts = true --disables all localScripts parented to your character before reanimation
- local R15toR6 = true --tries to convert your character to r6 if its r15
- local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
- local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
- local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
- local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
- local loadtime = game:GetService("Players").RespawnTime + 100000000 --anti respawn delay
- local method = 3 --reanimation method
- --methods:
- --0 - breakJoints (takes [loadtime] seconds to load)
- --1 - limbs
- --2 - limbs + anti respawn
- --3 - limbs + breakJoints after [loadtime] seconds
- --4 - remove humanoid + breakJoints
- --5 - remove humanoid + limbs
- local alignmode = 4 --AlignPosition mode
- --modes:
- --1 - AlignPosition rigidity enabled true
- --2 - 2 AlignPositions rigidity enabled both true and false
- --3 - AlignPosition rigidity enabled false
- --4 - no AlignPosition, CFrame only
- local flingpart = "XD" --name of the part or the hat used for flinging
- --the fling function
- --usage: fling(target, duration, velocity)
- --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)
- --duration (fling time in seconds) can be set to a number or a string convertable to a number (0.5s if not provided)
- --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
- local lp = game:GetService("Players").LocalPlayer
- local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")
- local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped
- local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp
- local cf, v3, angles = CFrame.new, Vector3.new, CFrame.Angles
- local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)
- local c = lp.Character
- if not (c and c.Parent) then
- return
- end
- c:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (c and c.Parent) then
- c = nil
- end
- end)
- local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA
- local function gp(parent, name, className)
- if typeof(parent) == "Instance" then
- for i, v in pairs(getchildren(parent)) do
- if (v.Name == name) and isa(v, className) then
- return v
- end
- end
- end
- return nil
- end
- local fenv = getfenv()
- local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
- local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad
- healthHide = healthHide and ((method == 0) or (method == 2) or (method == 3)) and gp(c, "Head", "BasePart")
- local reclaim, lostpart = reclaim and c.PrimaryPart, nil
- local function align(Part0, Part1)
- local att0 = Instance.new("Attachment")
- att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name
- local att1 = Instance.new("Attachment")
- att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name
- if alignmode == 4 then
- local hide = false
- if Part0 == healthHide then
- healthHide = false
- tdelay(0, function()
- while twait(2.9) and Part0 and c do
- hide = #Part0:GetConnectedParts() == 1
- twait(0.1)
- hide = false
- end
- end)
- end
- local rot = rad(0.05)
- local con0, con1 = nil, nil
- con0 = stepped:Connect(function()
- if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
- Part0.RotVelocity = Part1.RotVelocity
- end)
- local lastpos = Part0.Position
- con1 = heartbeat:Connect(function(delta)
- if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end
- if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then
- if lostpart == Part0 then
- lostpart = nil
- end
- local newcf = Part1.CFrame * att1.CFrame
- if Part1.Velocity.Magnitude > 0.1 then
- Part0.Velocity = getNetlessVelocity(Part1.Velocity)
- else
- local vel = (newcf.Position - lastpos) / delta
- Part0.Velocity = getNetlessVelocity(vel)
- if vel.Magnitude < 1 then
- rot = -rot
- newcf *= angles(0, 0, rot)
- end
- end
- lastpos = newcf.Position
- if lostpart and (Part0 == reclaim) then
- newcf = lostpart.CFrame
- elseif hide then
- newcf += v3(0, 3000, 0)
- end
- if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then
- newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0)
- end
- Part0.CFrame = newcf
- elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then
- lostpart = Part0
- end
- end)
- else
- Part0.CustomPhysicalProperties = physp
- if (alignmode == 1) or (alignmode == 2) then
- local ape = Instance.new("AlignPosition")
- ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf
- ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false
- ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue"
- ape.Parent = att0
- end
- if (alignmode == 2) or (alignmode == 3) then
- local apd = Instance.new("AlignPosition")
- apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf
- apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false
- apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse"
- apd.Parent = att0
- end
- local ao = Instance.new("AlignOrientation")
- ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf
- ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false
- ao.Attachment0, ao.Attachment1 = att0, att1
- ao.Parent = att0
- local con0, con1 = nil, nil
- local vel = Part0.Velocity
- con0 = renderstepped:Connect(function()
- if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
- Part0.Velocity = vel
- end)
- local lastpos = Part0.Position
- con1 = heartbeat:Connect(function(delta)
- if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
- vel = Part0.Velocity
- if Part1.Velocity.Magnitude > 0.01 then
- Part0.Velocity = getNetlessVelocity(Part1.Velocity)
- else
- Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)
- end
- lastpos = Part0.Position
- end)
- end
- att0:GetPropertyChangedSignal("Parent"):Connect(function()
- Part0 = att0.Parent
- if not isa(Part0, "BasePart") then
- att0 = nil
- if lostpart == Part0 then
- lostpart = nil
- end
- Part0 = nil
- end
- end)
- att0.Parent = Part0
- att1:GetPropertyChangedSignal("Parent"):Connect(function()
- Part1 = att1.Parent
- if not isa(Part1, "BasePart") then
- att1 = nil
- Part1 = nil
- end
- end)
- att1.Parent = Part1
- end
- local function respawnrequest()
- local ccfr, c = ws.CurrentCamera.CFrame, lp.Character
- lp.Character = nil
- lp.Character = c
- local con = nil
- con = ws.CurrentCamera.Changed:Connect(function(prop)
- if (prop ~= "Parent") and (prop ~= "CFrame") then
- return
- end
- ws.CurrentCamera.CFrame = ccfr
- con:Disconnect()
- end)
- end
- local destroyhum = (method == 4) or (method == 5)
- local breakjoints = (method == 0) or (method == 4)
- local antirespawn = (method == 0) or (method == 2) or (method == 3)
- hatcollide = hatcollide and (method == 0)
- addtools = addtools and lp:FindFirstChildOfClass("Backpack")
- if type(simrad) ~= "number" then simrad = 1000 end
- if shp and (simradius == "shp") then
- tdelay(0, function()
- while c do
- shp(lp, "SimulationRadius", simrad)
- heartbeat:Wait()
- end
- end)
- elseif ssr and (simradius == "ssr") then
- tdelay(0, function()
- while c do
- ssr(simrad)
- heartbeat:Wait()
- end
- end)
- end
- if antiragdoll then
- antiragdoll = function(v)
- if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then
- v.Parent = nil
- end
- end
- for i, v in pairs(getdescendants(c)) do
- antiragdoll(v)
- end
- c.DescendantAdded:Connect(antiragdoll)
- end
- if antirespawn then
- respawnrequest()
- end
- if method == 0 then
- twait(loadtime)
- if not c then
- return
- end
- end
- if discharscripts then
- for i, v in pairs(getdescendants(c)) do
- if isa(v, "LocalScript") then
- v.Disabled = true
- end
- end
- elseif newanimate then
- local animate = gp(c, "Animate", "LocalScript")
- if animate and (not animate.Disabled) then
- animate.Disabled = true
- else
- newanimate = false
- end
- end
- if addtools then
- for i, v in pairs(getchildren(addtools)) do
- if isa(v, "Tool") then
- v.Parent = c
- end
- end
- end
- pcall(function()
- settings().Physics.AllowSleep = false
- settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
- end)
- local OLDscripts = {}
- for i, v in pairs(getdescendants(c)) do
- if v.ClassName == "Script" then
- OLDscripts[v.Name] = true
- end
- end
- local scriptNames = {}
- for i, v in pairs(getdescendants(c)) do
- if isa(v, "BasePart") then
- local newName, exists = tostring(i), true
- while exists do
- exists = OLDscripts[newName]
- if exists then
- newName = newName .. "_"
- end
- end
- table.insert(scriptNames, newName)
- Instance.new("Script", v).Name = newName
- end
- end
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum then
- for i, v in pairs(hum:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- end
- c.Archivable = true
- local cl = clone(c)
- if hum and humState16 then
- hum:ChangeState(Enum.HumanoidStateType.Physics)
- if destroyhum then
- twait(1.6)
- end
- end
- if destroyhum then
- pcall(destroy, hum)
- end
- if not c then
- return
- end
- local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")
- if hatcollide then
- pcall(destroy, torso)
- pcall(destroy, root)
- pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))
- end
- local model = Instance.new("Model", c)
- model:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (model and model.Parent) then
- model = nil
- end
- end)
- for i, v in pairs(getchildren(c)) do
- if v ~= model then
- if addtools and isa(v, "Tool") then
- for i1, v1 in pairs(getdescendants(v)) do
- if v1 and v1.Parent and isa(v1, "BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name
- bv.Parent = v1
- end
- end
- end
- v.Parent = model
- end
- end
- if breakjoints then
- model:BreakJoints()
- else
- if head and torso then
- for i, v in pairs(getdescendants(model)) do
- if isa(v, "JointInstance") then
- local save = false
- if (v.Part0 == torso) and (v.Part1 == head) then
- save = true
- end
- if (v.Part0 == head) and (v.Part1 == torso) then
- save = true
- end
- if save then
- if hedafterneck then
- hedafterneck = v
- end
- else
- pcall(destroy, v)
- end
- end
- end
- end
- if method == 3 then
- task.delay(loadtime, pcall, model.BreakJoints, model)
- end
- end
- cl.Parent = ws
- for i, v in pairs(getchildren(cl)) do
- v.Parent = c
- end
- pcall(destroy, cl)
- local uncollide, noclipcon = nil, nil
- if noclipAllParts then
- uncollide = function()
- if c then
- for i, v in pairs(getdescendants(c)) do
- if isa(v, "BasePart") then
- v.CanCollide = false
- end
- end
- else
- noclipcon:Disconnect()
- end
- end
- else
- uncollide = function()
- if model then
- for i, v in pairs(getdescendants(model)) do
- if isa(v, "BasePart") then
- v.CanCollide = false
- end
- end
- else
- noclipcon:Disconnect()
- end
- end
- end
- noclipcon = stepped:Connect(uncollide)
- uncollide()
- for i, scr in pairs(getdescendants(model)) do
- if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
- local Part0 = scr.Parent
- if isa(Part0, "BasePart") then
- for i1, scr1 in pairs(getdescendants(c)) do
- if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
- local Part1 = scr1.Parent
- if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
- align(Part0, Part1)
- pcall(destroy, scr)
- pcall(destroy, scr1)
- break
- end
- end
- end
- end
- end
- end
- for i, v in pairs(getdescendants(c)) do
- if v and v.Parent and (not v:IsDescendantOf(model)) then
- if isa(v, "Decal") then
- v.Transparency = 1
- elseif isa(v, "BasePart") then
- v.Transparency = 1
- v.Anchored = false
- elseif isa(v, "ForceField") then
- v.Visible = false
- elseif isa(v, "Sound") then
- v.Playing = false
- elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then
- v.Enabled = false
- end
- end
- end
- if newanimate then
- local animate = gp(c, "Animate", "LocalScript")
- if animate then
- animate.Disabled = false
- end
- end
- if addtools then
- for i, v in pairs(getchildren(c)) do
- if isa(v, "Tool") then
- v.Parent = addtools
- end
- end
- end
- local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")
- if hum0 then
- hum0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (hum0 and hum0.Parent) then
- hum0 = nil
- end
- end)
- end
- if hum1 then
- hum1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (hum1 and hum1.Parent) then
- hum1 = nil
- end
- end)
- ws.CurrentCamera.CameraSubject = hum1
- local camSubCon = nil
- local function camSubFunc()
- camSubCon:Disconnect()
- if c and hum1 then
- ws.CurrentCamera.CameraSubject = hum1
- end
- end
- camSubCon = renderstepped:Connect(camSubFunc)
- if hum0 then
- hum0:GetPropertyChangedSignal("Jump"):Connect(function()
- if hum1 then
- hum1.Jump = hum0.Jump
- end
- end)
- else
- respawnrequest()
- end
- end
- local rb = Instance.new("BindableEvent", c)
- rb.Event:Connect(function()
- pcall(destroy, rb)
- sg:SetCore("ResetButtonCallback", true)
- if destroyhum then
- if c then c:BreakJoints() end
- return
- end
- if model and hum0 and (hum0.Health > 0) then
- model:BreakJoints()
- hum0.Health = 0
- end
- if antirespawn then
- respawnrequest()
- end
- end)
- sg:SetCore("ResetButtonCallback", rb)
- tdelay(0, function()
- while c do
- if hum0 and hum1 then
- hum1.Jump = hum0.Jump
- end
- wait()
- end
- sg:SetCore("ResetButtonCallback", true)
- end)
- R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
- if R15toR6 then
- local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
- if part then
- local cfr = part.CFrame
- local R6parts = {
- head = {
- Name = "Head",
- Size = v3(2, 1, 1),
- R15 = {
- Head = 0
- }
- },
- torso = {
- Name = "Torso",
- Size = v3(2, 2, 1),
- R15 = {
- UpperTorso = 0.2,
- LowerTorso = -0.8
- }
- },
- root = {
- Name = "HumanoidRootPart",
- Size = v3(2, 2, 1),
- R15 = {
- HumanoidRootPart = 0
- }
- },
- leftArm = {
- Name = "Left Arm",
- Size = v3(1, 2, 1),
- R15 = {
- LeftHand = -0.849,
- LeftLowerArm = -0.174,
- LeftUpperArm = 0.415
- }
- },
- rightArm = {
- Name = "Right Arm",
- Size = v3(1, 2, 1),
- R15 = {
- RightHand = -0.849,
- RightLowerArm = -0.174,
- RightUpperArm = 0.415
- }
- },
- leftLeg = {
- Name = "Left Leg",
- Size = v3(1, 2, 1),
- R15 = {
- LeftFoot = -0.85,
- LeftLowerLeg = -0.29,
- LeftUpperLeg = 0.49
- }
- },
- rightLeg = {
- Name = "Right Leg",
- Size = v3(1, 2, 1),
- R15 = {
- RightFoot = -0.85,
- RightLowerLeg = -0.29,
- RightUpperLeg = 0.49
- }
- }
- }
- for i, v in pairs(getchildren(c)) do
- if isa(v, "BasePart") then
- for i1, v1 in pairs(getchildren(v)) do
- if isa(v1, "Motor6D") then
- v1.Part0 = nil
- end
- end
- end
- end
- part.Archivable = true
- for i, v in pairs(R6parts) do
- local part = clone(part)
- part:ClearAllChildren()
- part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false
- for i1, v1 in pairs(v.R15) do
- local R15part = gp(c, i1, "BasePart")
- local att = gp(R15part, "att1_" .. i1, "Attachment")
- if R15part then
- local weld = Instance.new("Weld")
- weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1
- weld.Parent = R15part
- R15part.Massless, R15part.Name = true, "R15_" .. i1
- R15part.Parent = part
- if att then
- att.Position = v3(0, v1, 0)
- att.Parent = part
- end
- end
- end
- part.Parent = c
- R6parts[i] = part
- end
- local R6joints = {
- neck = {
- Parent = R6parts.torso,
- Name = "Neck",
- Part0 = R6parts.torso,
- Part1 = R6parts.head,
- C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
- C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- },
- rootJoint = {
- Parent = R6parts.root,
- Name = "RootJoint" ,
- Part0 = R6parts.root,
- Part1 = R6parts.torso,
- C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
- C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- },
- rightShoulder = {
- Parent = R6parts.torso,
- Name = "Right Shoulder",
- Part0 = R6parts.torso,
- Part1 = R6parts.rightArm,
- C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
- C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- },
- leftShoulder = {
- Parent = R6parts.torso,
- Name = "Left Shoulder",
- Part0 = R6parts.torso,
- Part1 = R6parts.leftArm,
- C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
- C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- },
- rightHip = {
- Parent = R6parts.torso,
- Name = "Right Hip",
- Part0 = R6parts.torso,
- Part1 = R6parts.rightLeg,
- C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
- C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- },
- leftHip = {
- Parent = R6parts.torso,
- Name = "Left Hip" ,
- Part0 = R6parts.torso,
- Part1 = R6parts.leftLeg,
- C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
- C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- }
- }
- for i, v in pairs(R6joints) do
- local joint = Instance.new("Motor6D")
- for prop, val in pairs(v) do
- joint[prop] = val
- end
- R6joints[i] = joint
- end
- if hum1 then
- hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0
- end
- end
- --the default roblox animate script edited and put in one line
- local script = gp(c, "Animate", "LocalScript") if not script.Disabled then script:ClearAllChildren() local Torso = gp(c, "Torso", "BasePart") local RightShoulder = gp(Torso, "Right Shoulder", "Motor6D") local LeftShoulder = gp(Torso, "Left Shoulder", "Motor6D") local RightHip = gp(Torso, "Right Hip", "Motor6D") local LeftHip = gp(Torso, "Left Hip", "Motor6D") local Neck = gp(Torso, "Neck", "Motor6D") local Humanoid = c:FindFirstChildOfClass("Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimInstance = nil local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local currentAnimSpeed = 1.0 local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 }, { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } }, sit = { { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance1 = { { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } local dances = {"dance1", "dance2", "dance3"} local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} local function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} local config = script:FindFirstChild(name) if (config ~= nil) then table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight idx = idx + 1 end end end if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight end end end local function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) local animator = Humanoid and Humanoid:FindFirstChildOfClass("Animator") or nil if animator then local animTracks = animator:GetPlayingAnimationTracks() for i, track in ipairs(animTracks) do track:Stop(0) track:Destroy() end end for name, fileList in pairs(animNames) do configureAnimationSet(name, fileList) end local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75 local function stopAllAnimations() local oldAnim = currentAnim if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (anim ~= currentAnimInstance) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrack:Destroy() end currentAnimSpeed = 1.0 currentAnimTrack = humanoid:LoadAnimation(anim) currentAnimTrack.Priority = Enum.AnimationPriority.Core currentAnimTrack:Play(transitionTime) currentAnim = animName currentAnimInstance = anim if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end local function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end local function keyFrameReachedFunc(frameName) if (frameName == "End") then local repeatAnim = currentAnim if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.0, Humanoid) setAnimationSpeed(animSpeed) end end local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then playToolAnimation(toolAnimName, 0.0, Humanoid) end end local function playToolAnimation(animName, transitionTime, humanoid, priority) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end toolAnimTrack = humanoid:LoadAnimation(anim) if priority then toolAnimTrack.Priority = priority end toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end local function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end local function onRunning(speed) if speed > 0.01 then playAnimation("walk", 0.1, Humanoid) if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then setAnimationSpeed(speed / 14.5) end pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end local function onDied() pose = "Dead" end local function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end local function onClimbing(speed) playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / 12.0) pose = "Climbing" end local function onGettingUp() pose = "GettingUp" end local function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end local function onFallingDown() pose = "FallingDown" end local function onSeated() pose = "Seated" end local function onPlatformStanding() pose = "PlatformStanding" end local function onSwimming(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end local function getTool() return c and c:FindFirstChildOfClass("Tool") end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 local function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then stopAllAnimations() amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end local tool = getTool() if tool and tool:FindFirstChild("Handle") then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimInstance = nil toolAnimTime = 0 end end Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if msg == "/e dance" then emote = dances[math.random(1, #dances)] elseif (string.sub(msg, 1, 3) == "/e ") then emote = string.sub(msg, 4) elseif (string.sub(msg, 1, 7) == "/emote ") then emote = string.sub(msg, 8) end if (pose == "Standing" and emoteNames[emote] ~= nil) then playAnimation(emote, 0.1, Humanoid) end end) playAnimation("idle", 0.1, Humanoid) pose = "Standing" tdelay(0, function() while c do local _, time = wait(0.1) if (script.Parent == c) and (not script.Disabled) then move(time) end end end) end
- end
- local torso1 = torso
- torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
- if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
- local conNeck, conTorso, conTorso1 = nil, nil, nil
- local aligns = {}
- local function enableAligns()
- conNeck:Disconnect()
- conTorso:Disconnect()
- conTorso1:Disconnect()
- for i, v in pairs(aligns) do
- v.Enabled = true
- end
- end
- conNeck = hedafterneck.Changed:Connect(function(prop)
- if table.find({"Part0", "Part1", "Parent"}, prop) then
- enableAligns()
- end
- end)
- conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
- conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
- for i, v in pairs(getdescendants(head)) do
- if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then
- i = tostring(i)
- aligns[i] = v
- v:GetPropertyChangedSignal("Parent"):Connect(function()
- aligns[i] = nil
- end)
- v.Enabled = false
- end
- end
- end
- local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
- local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
- local fling = function() end
- if flingpart0 and flingpart1 then
- flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart0 and flingpart0.Parent) then
- flingpart0 = nil
- fling = function() end
- end
- end)
- flingpart0.Archivable = true
- flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart1 and flingpart1.Parent) then
- flingpart1 = nil
- fling = function() end
- end
- end)
- local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
- local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
- if att0 and att1 then
- att0:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att0 and att0.Parent) then
- att0 = nil
- fling = function() end
- end
- end)
- att1:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (att1 and att1.Parent) then
- att1 = nil
- fling = function() end
- end
- end)
- local lastfling = nil
- local mouse = lp:GetMouse()
- fling = function(target, duration, rotVelocity)
- if typeof(target) == "Instance" then
- if isa(target, "BasePart") then
- target = target.Position
- elseif isa(target, "Model") then
- target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
- if target then
- target = target.Position
- else
- return
- end
- elseif isa(target, "Humanoid") then
- target = target.Parent
- if not (target and isa(target, "Model")) then
- return
- end
- target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
- if target then
- target = target.Position
- else
- return
- end
- else
- return
- end
- elseif typeof(target) == "CFrame" then
- target = target.Position
- elseif typeof(target) ~= "Vector3" then
- target = mouse.Hit
- if target then
- target = target.Position
- else
- return
- end
- end
- if target.Y < ws.FallenPartsDestroyHeight + 5 then
- target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z)
- end
- lastfling = target
- if type(duration) ~= "number" then
- duration = tonumber(duration) or 0.5
- end
- if typeof(rotVelocity) ~= "Vector3" then
- rotVelocity = v3(20000, 20000, 20000)
- end
- if not (target and flingpart0 and flingpart1 and att0 and att1) then
- return
- end
- flingpart0.Archivable = true
- local flingpart = clone(flingpart0)
- flingpart.Transparency = 1
- flingpart.CanCollide = false
- flingpart.Name = "flingpart_" .. flingpart0.Name
- flingpart.Anchored = true
- flingpart.Velocity = v3_0
- flingpart.RotVelocity = v3_0
- flingpart.Position = target
- flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
- if not (flingpart and flingpart.Parent) then
- flingpart = nil
- end
- end)
- flingpart.Parent = flingpart1
- if flingpart0.Transparency > 0.5 then
- flingpart0.Transparency = 0.5
- end
- att1.Parent = flingpart
- local con = nil
- local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)
- con = heartbeat:Connect(function(delta)
- if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
- flingpart.Orientation += rotchg * delta
- flingpart0.RotVelocity = rotVelocity
- else
- con:Disconnect()
- end
- end)
- if alignmode ~= 4 then
- local con = nil
- con = renderstepped:Connect(function()
- if flingpart0 and target then
- flingpart0.RotVelocity = v3_0
- else
- con:Disconnect()
- end
- end)
- end
- twait(duration)
- if lastfling ~= target then
- if flingpart then
- if att1 and (att1.Parent == flingpart) then
- att1.Parent = flingpart1
- end
- pcall(destroy, flingpart)
- end
- return
- end
- target = nil
- if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
- return
- end
- flingpart0.RotVelocity = v3_0
- att1.Parent = flingpart1
- pcall(destroy, flingpart)
- end
- end
- end
- lp:GetMouse().Button1Down:Connect(fling) --click fling
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(45,0,0)
- end)
- end
- end
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- -----OPTIONS
- local ToolName = "Back_AccAccessory" ----- the hats name on explorer/dex (not name in catalog)
- local NoSound = false ----- sound or no sound (Background Music)
- local OldModel = false ----- Use Old Model or your accessory
- local IsDead = false
- local StateMover = true
- local playerss = workspace.non
- local maybe = playerss[ToolName].Handle
- local bbv,bullet
- if Bypass == "death" then
- bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
- bullet.Transparency = 0
- bullet.Massless = true
- if bullet:FindFirstChildOfClass("Attachment") then
- for _,v in pairs(bullet:GetChildren()) do
- if v:IsA("Attachment") then
- v:Destroy()
- end
- end
- end
- bbv = Instance.new("BodyPosition",bullet)
- bbv.Position = playerss.Torso.CFrame.p
- end
- maybe:FindFirstChildOfClass("AlignPosition").Name = "AlignPosition2"
- maybe:FindFirstChildOfClass("AlignOrientation").Name = "AlignOrientation2"
- playerss.Torso.WaistBackAttachment.Position = Vector3.new(-0, 2, 0.6)
- playerss.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -190, 99.8)
- local CDDF = {}
- local DamageFling = function(DmgPer)
- if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
- CDDF[DmgPer] = true; StateMover = false
- local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
- bbav = Instance.new("BodyAngularVelocity",bullet)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 20000
- bbav.AngularVelocity = Vector3.new(10000,10000,10000)
- game:GetService("Debris"):AddItem(bbav,0.1)
- bullet.Rotation = playerss.Torso.Rotation
- for _=1,15 do
- bbv.Position = PosFling
- bullet.Position = PosFling
- wait(0.03)
- end
- bbv.Position = playerss.Torso.CFrame.p
- bullet.Position = playerss.Torso.CFrame.p
- CDDF[DmgPer] = false; StateMover = true
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- Weld12 = Instance.new("Weld")
- Weld13 = Instance.new("Weld")
- Weld14 = Instance.new("Weld")
- Weld15 = Instance.new("Weld")
- Weld16 = Instance.new("Weld")
- Weld17 = Instance.new("Weld")
- Weld18 = Instance.new("Weld")
- Weld19 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld21 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld23 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld25 = Instance.new("Weld")
- Weld26 = Instance.new("Weld")
- Weld27 = Instance.new("Weld")
- Weld28 = Instance.new("Weld")
- Weld29 = Instance.new("Weld")
- Weld30 = Instance.new("Weld")
- Weld31 = Instance.new("Weld")
- Weld32 = Instance.new("Weld")
- Weld33 = Instance.new("Weld")
- Weld34 = Instance.new("Weld")
- Weld35 = Instance.new("Weld")
- Weld36 = Instance.new("Weld")
- Weld37 = Instance.new("Weld")
- Weld38 = Instance.new("Weld")
- Weld39 = Instance.new("Weld")
- Weld40 = Instance.new("Weld")
- Weld41 = Instance.new("Weld")
- Weld42 = Instance.new("Weld")
- Weld43 = Instance.new("Weld")
- Weld44 = Instance.new("Weld")
- Weld45 = Instance.new("Weld")
- Weld46 = Instance.new("Weld")
- Weld47 = Instance.new("Weld")
- Weld48 = Instance.new("Weld")
- Weld49 = Instance.new("Weld")
- Weld50 = Instance.new("Weld")
- Weld51 = Instance.new("Weld")
- Weld52 = Instance.new("Weld")
- Weld53 = Instance.new("Weld")
- Weld54 = Instance.new("Weld")
- Weld55 = Instance.new("Weld")
- Weld56 = Instance.new("Weld")
- Weld57 = Instance.new("Weld")
- Weld58 = Instance.new("Weld")
- Weld59 = Instance.new("Weld")
- Weld60 = Instance.new("Weld")
- Weld61 = Instance.new("Weld")
- Weld62 = Instance.new("Weld")
- Weld63 = Instance.new("Weld")
- Weld64 = Instance.new("Weld")
- Weld65 = Instance.new("Weld")
- Weld66 = Instance.new("Weld")
- Weld67 = Instance.new("Weld")
- Weld68 = Instance.new("Weld")
- Weld69 = Instance.new("Weld")
- Weld70 = Instance.new("Weld")
- Weld71 = Instance.new("Weld")
- Weld72 = Instance.new("Weld")
- Weld73 = Instance.new("Weld")
- Weld74 = Instance.new("Weld")
- Weld75 = Instance.new("Weld")
- Weld76 = Instance.new("Weld")
- Weld77 = Instance.new("Weld")
- Weld78 = Instance.new("Weld")
- Weld79 = Instance.new("Weld")
- Weld80 = Instance.new("Weld")
- Weld81 = Instance.new("Weld")
- Weld82 = Instance.new("Weld")
- Weld83 = Instance.new("Weld")
- Weld84 = Instance.new("Weld")
- Weld85 = Instance.new("Weld")
- Weld86 = Instance.new("Weld")
- Weld87 = Instance.new("Weld")
- Weld88 = Instance.new("Weld")
- Weld89 = Instance.new("Weld")
- Weld90 = Instance.new("Weld")
- Weld91 = Instance.new("Weld")
- Weld92 = Instance.new("Weld")
- Weld93 = Instance.new("Weld")
- Weld94 = Instance.new("Weld")
- Weld95 = Instance.new("Weld")
- Weld96 = Instance.new("Weld")
- Weld97 = Instance.new("Weld")
- Weld98 = Instance.new("Weld")
- Weld99 = Instance.new("Weld")
- Weld100 = Instance.new("Weld")
- Weld101 = Instance.new("Weld")
- Weld102 = Instance.new("Weld")
- Weld103 = Instance.new("Weld")
- Weld104 = Instance.new("Weld")
- Weld105 = Instance.new("Weld")
- Weld106 = Instance.new("Weld")
- Weld107 = Instance.new("Weld")
- Weld108 = Instance.new("Weld")
- Weld109 = Instance.new("Weld")
- Weld110 = Instance.new("Weld")
- Weld111 = Instance.new("Weld")
- Weld112 = Instance.new("Weld")
- Weld113 = Instance.new("Weld")
- Weld114 = Instance.new("Weld")
- Weld115 = Instance.new("Weld")
- Weld116 = Instance.new("Weld")
- Weld117 = Instance.new("Weld")
- Weld118 = Instance.new("Weld")
- Weld119 = Instance.new("Weld")
- Weld120 = Instance.new("Weld")
- Weld121 = Instance.new("Weld")
- Weld122 = Instance.new("Weld")
- Weld123 = Instance.new("Weld")
- Weld124 = Instance.new("Weld")
- Weld125 = Instance.new("Weld")
- Weld126 = Instance.new("Weld")
- Weld127 = Instance.new("Weld")
- Weld128 = Instance.new("Weld")
- Weld129 = Instance.new("Weld")
- Weld130 = Instance.new("Weld")
- Weld131 = Instance.new("Weld")
- Weld132 = Instance.new("Weld")
- Weld133 = Instance.new("Weld")
- Weld134 = Instance.new("Weld")
- Weld135 = Instance.new("Weld")
- Weld136 = Instance.new("Weld")
- Weld137 = Instance.new("Weld")
- Weld138 = Instance.new("Weld")
- Weld139 = Instance.new("Weld")
- Weld140 = Instance.new("Weld")
- Weld141 = Instance.new("Weld")
- Weld142 = Instance.new("Weld")
- Weld143 = Instance.new("Weld")
- Weld144 = Instance.new("Weld")
- Weld145 = Instance.new("Weld")
- Weld146 = Instance.new("Weld")
- Weld147 = Instance.new("Weld")
- Weld148 = Instance.new("Weld")
- Weld149 = Instance.new("Weld")
- Weld150 = Instance.new("Weld")
- Weld151 = Instance.new("Weld")
- Weld152 = Instance.new("Weld")
- Weld153 = Instance.new("Weld")
- Weld154 = Instance.new("Weld")
- Weld155 = Instance.new("Weld")
- Weld156 = Instance.new("Weld")
- Weld157 = Instance.new("Weld")
- Weld158 = Instance.new("Weld")
- Weld159 = Instance.new("Weld")
- Weld160 = Instance.new("Weld")
- Weld161 = Instance.new("Weld")
- Weld162 = Instance.new("Weld")
- Part163 = Instance.new("Part")
- SpecialMesh164 = Instance.new("SpecialMesh")
- Part165 = Instance.new("Part")
- SpecialMesh166 = Instance.new("SpecialMesh")
- Part167 = Instance.new("Part")
- SpecialMesh168 = Instance.new("SpecialMesh")
- Part169 = Instance.new("Part")
- SpecialMesh170 = Instance.new("SpecialMesh")
- Part171 = Instance.new("Part")
- SpecialMesh172 = Instance.new("SpecialMesh")
- Part173 = Instance.new("Part")
- SpecialMesh174 = Instance.new("SpecialMesh")
- Part175 = Instance.new("Part")
- SpecialMesh176 = Instance.new("SpecialMesh")
- Part177 = Instance.new("Part")
- SpecialMesh178 = Instance.new("SpecialMesh")
- Part179 = Instance.new("Part")
- SpecialMesh180 = Instance.new("SpecialMesh")
- Part181 = Instance.new("Part")
- SpecialMesh182 = Instance.new("SpecialMesh")
- Part183 = Instance.new("Part")
- SpecialMesh184 = Instance.new("SpecialMesh")
- Part185 = Instance.new("Part")
- SpecialMesh186 = Instance.new("SpecialMesh")
- Part187 = Instance.new("Part")
- SpecialMesh188 = Instance.new("SpecialMesh")
- Part189 = Instance.new("Part")
- SpecialMesh190 = Instance.new("SpecialMesh")
- Part191 = Instance.new("Part")
- SpecialMesh192 = Instance.new("SpecialMesh")
- Part193 = Instance.new("Part")
- SpecialMesh194 = Instance.new("SpecialMesh")
- Part195 = Instance.new("Part")
- SpecialMesh196 = Instance.new("SpecialMesh")
- Part197 = Instance.new("Part")
- SpecialMesh198 = Instance.new("SpecialMesh")
- Part199 = Instance.new("Part")
- SpecialMesh200 = Instance.new("SpecialMesh")
- Part201 = Instance.new("Part")
- SpecialMesh202 = Instance.new("SpecialMesh")
- Part203 = Instance.new("Part")
- SpecialMesh204 = Instance.new("SpecialMesh")
- Part205 = Instance.new("Part")
- SpecialMesh206 = Instance.new("SpecialMesh")
- Part207 = Instance.new("Part")
- SpecialMesh208 = Instance.new("SpecialMesh")
- Part209 = Instance.new("Part")
- SpecialMesh210 = Instance.new("SpecialMesh")
- Part211 = Instance.new("Part")
- SpecialMesh212 = Instance.new("SpecialMesh")
- Part213 = Instance.new("Part")
- SpecialMesh214 = Instance.new("SpecialMesh")
- Part215 = Instance.new("Part")
- SpecialMesh216 = Instance.new("SpecialMesh")
- Part217 = Instance.new("Part")
- SpecialMesh218 = Instance.new("SpecialMesh")
- Part219 = Instance.new("Part")
- SpecialMesh220 = Instance.new("SpecialMesh")
- Part221 = Instance.new("Part")
- SpecialMesh222 = Instance.new("SpecialMesh")
- Part223 = Instance.new("Part")
- SpecialMesh224 = Instance.new("SpecialMesh")
- Part225 = Instance.new("Part")
- SpecialMesh226 = Instance.new("SpecialMesh")
- Part227 = Instance.new("Part")
- SpecialMesh228 = Instance.new("SpecialMesh")
- Part229 = Instance.new("Part")
- SpecialMesh230 = Instance.new("SpecialMesh")
- Part231 = Instance.new("Part")
- SpecialMesh232 = Instance.new("SpecialMesh")
- Part233 = Instance.new("Part")
- SpecialMesh234 = Instance.new("SpecialMesh")
- Part235 = Instance.new("Part")
- SpecialMesh236 = Instance.new("SpecialMesh")
- Part237 = Instance.new("Part")
- SpecialMesh238 = Instance.new("SpecialMesh")
- Part239 = Instance.new("Part")
- SpecialMesh240 = Instance.new("SpecialMesh")
- Part241 = Instance.new("Part")
- SpecialMesh242 = Instance.new("SpecialMesh")
- Part243 = Instance.new("Part")
- SpecialMesh244 = Instance.new("SpecialMesh")
- Part245 = Instance.new("Part")
- SpecialMesh246 = Instance.new("SpecialMesh")
- Part247 = Instance.new("Part")
- SpecialMesh248 = Instance.new("SpecialMesh")
- Part249 = Instance.new("Part")
- SpecialMesh250 = Instance.new("SpecialMesh")
- Part251 = Instance.new("Part")
- SpecialMesh252 = Instance.new("SpecialMesh")
- Part253 = Instance.new("Part")
- SpecialMesh254 = Instance.new("SpecialMesh")
- Part255 = Instance.new("Part")
- SpecialMesh256 = Instance.new("SpecialMesh")
- Part257 = Instance.new("Part")
- SpecialMesh258 = Instance.new("SpecialMesh")
- Part259 = Instance.new("Part")
- SpecialMesh260 = Instance.new("SpecialMesh")
- Part261 = Instance.new("Part")
- SpecialMesh262 = Instance.new("SpecialMesh")
- Part263 = Instance.new("Part")
- SpecialMesh264 = Instance.new("SpecialMesh")
- Part265 = Instance.new("Part")
- SpecialMesh266 = Instance.new("SpecialMesh")
- Part267 = Instance.new("Part")
- SpecialMesh268 = Instance.new("SpecialMesh")
- Part269 = Instance.new("Part")
- SpecialMesh270 = Instance.new("SpecialMesh")
- Part271 = Instance.new("Part")
- SpecialMesh272 = Instance.new("SpecialMesh")
- Part273 = Instance.new("Part")
- SpecialMesh274 = Instance.new("SpecialMesh")
- Part275 = Instance.new("Part")
- SpecialMesh276 = Instance.new("SpecialMesh")
- Part277 = Instance.new("Part")
- SpecialMesh278 = Instance.new("SpecialMesh")
- Part279 = Instance.new("Part")
- SpecialMesh280 = Instance.new("SpecialMesh")
- Part281 = Instance.new("Part")
- SpecialMesh282 = Instance.new("SpecialMesh")
- Part283 = Instance.new("Part")
- SpecialMesh284 = Instance.new("SpecialMesh")
- Part285 = Instance.new("Part")
- SpecialMesh286 = Instance.new("SpecialMesh")
- Part287 = Instance.new("Part")
- SpecialMesh288 = Instance.new("SpecialMesh")
- Part289 = Instance.new("Part")
- SpecialMesh290 = Instance.new("SpecialMesh")
- Part291 = Instance.new("Part")
- SpecialMesh292 = Instance.new("SpecialMesh")
- Part293 = Instance.new("Part")
- SpecialMesh294 = Instance.new("SpecialMesh")
- Part295 = Instance.new("Part")
- SpecialMesh296 = Instance.new("SpecialMesh")
- Part297 = Instance.new("Part")
- SpecialMesh298 = Instance.new("SpecialMesh")
- Part299 = Instance.new("Part")
- SpecialMesh300 = Instance.new("SpecialMesh")
- Part301 = Instance.new("Part")
- SpecialMesh302 = Instance.new("SpecialMesh")
- Part303 = Instance.new("Part")
- SpecialMesh304 = Instance.new("SpecialMesh")
- Part305 = Instance.new("Part")
- SpecialMesh306 = Instance.new("SpecialMesh")
- Part307 = Instance.new("Part")
- SpecialMesh308 = Instance.new("SpecialMesh")
- Part309 = Instance.new("Part")
- SpecialMesh310 = Instance.new("SpecialMesh")
- Part311 = Instance.new("Part")
- SpecialMesh312 = Instance.new("SpecialMesh")
- Part313 = Instance.new("Part")
- SpecialMesh314 = Instance.new("SpecialMesh")
- Part315 = Instance.new("Part")
- SpecialMesh316 = Instance.new("SpecialMesh")
- Part317 = Instance.new("Part")
- SpecialMesh318 = Instance.new("SpecialMesh")
- Part319 = Instance.new("Part")
- SpecialMesh320 = Instance.new("SpecialMesh")
- Part321 = Instance.new("Part")
- SpecialMesh322 = Instance.new("SpecialMesh")
- Part323 = Instance.new("Part")
- SpecialMesh324 = Instance.new("SpecialMesh")
- Part325 = Instance.new("Part")
- SpecialMesh326 = Instance.new("SpecialMesh")
- Part327 = Instance.new("Part")
- SpecialMesh328 = Instance.new("SpecialMesh")
- Part329 = Instance.new("Part")
- SpecialMesh330 = Instance.new("SpecialMesh")
- Part331 = Instance.new("Part")
- SpecialMesh332 = Instance.new("SpecialMesh")
- Part333 = Instance.new("Part")
- SpecialMesh334 = Instance.new("SpecialMesh")
- Part335 = Instance.new("Part")
- SpecialMesh336 = Instance.new("SpecialMesh")
- Part337 = Instance.new("Part")
- SpecialMesh338 = Instance.new("SpecialMesh")
- Part339 = Instance.new("Part")
- SpecialMesh340 = Instance.new("SpecialMesh")
- Part341 = Instance.new("Part")
- SpecialMesh342 = Instance.new("SpecialMesh")
- Part343 = Instance.new("Part")
- SpecialMesh344 = Instance.new("SpecialMesh")
- Part345 = Instance.new("Part")
- SpecialMesh346 = Instance.new("SpecialMesh")
- Part347 = Instance.new("Part")
- SpecialMesh348 = Instance.new("SpecialMesh")
- Part349 = Instance.new("Part")
- SpecialMesh350 = Instance.new("SpecialMesh")
- Part351 = Instance.new("Part")
- SpecialMesh352 = Instance.new("SpecialMesh")
- Part353 = Instance.new("Part")
- SpecialMesh354 = Instance.new("SpecialMesh")
- Part355 = Instance.new("Part")
- SpecialMesh356 = Instance.new("SpecialMesh")
- Part357 = Instance.new("Part")
- SpecialMesh358 = Instance.new("SpecialMesh")
- Part359 = Instance.new("Part")
- SpecialMesh360 = Instance.new("SpecialMesh")
- Part361 = Instance.new("Part")
- SpecialMesh362 = Instance.new("SpecialMesh")
- Part363 = Instance.new("Part")
- SpecialMesh364 = Instance.new("SpecialMesh")
- Part365 = Instance.new("Part")
- SpecialMesh366 = Instance.new("SpecialMesh")
- Part367 = Instance.new("Part")
- SpecialMesh368 = Instance.new("SpecialMesh")
- Part369 = Instance.new("Part")
- SpecialMesh370 = Instance.new("SpecialMesh")
- Part371 = Instance.new("Part")
- SpecialMesh372 = Instance.new("SpecialMesh")
- Part373 = Instance.new("Part")
- SpecialMesh374 = Instance.new("SpecialMesh")
- Part375 = Instance.new("Part")
- SpecialMesh376 = Instance.new("SpecialMesh")
- Part377 = Instance.new("Part")
- SpecialMesh378 = Instance.new("SpecialMesh")
- Part379 = Instance.new("Part")
- SpecialMesh380 = Instance.new("SpecialMesh")
- Part381 = Instance.new("Part")
- SpecialMesh382 = Instance.new("SpecialMesh")
- Part383 = Instance.new("Part")
- SpecialMesh384 = Instance.new("SpecialMesh")
- Part385 = Instance.new("Part")
- SpecialMesh386 = Instance.new("SpecialMesh")
- Part387 = Instance.new("Part")
- SpecialMesh388 = Instance.new("SpecialMesh")
- Part389 = Instance.new("Part")
- SpecialMesh390 = Instance.new("SpecialMesh")
- Part391 = Instance.new("Part")
- SpecialMesh392 = Instance.new("SpecialMesh")
- Part393 = Instance.new("Part")
- SpecialMesh394 = Instance.new("SpecialMesh")
- Part395 = Instance.new("Part")
- SpecialMesh396 = Instance.new("SpecialMesh")
- Part397 = Instance.new("Part")
- SpecialMesh398 = Instance.new("SpecialMesh")
- Part399 = Instance.new("Part")
- SpecialMesh400 = Instance.new("SpecialMesh")
- Part401 = Instance.new("Part")
- SpecialMesh402 = Instance.new("SpecialMesh")
- Part403 = Instance.new("Part")
- SpecialMesh404 = Instance.new("SpecialMesh")
- Part405 = Instance.new("Part")
- SpecialMesh406 = Instance.new("SpecialMesh")
- Part407 = Instance.new("Part")
- SpecialMesh408 = Instance.new("SpecialMesh")
- Part409 = Instance.new("Part")
- SpecialMesh410 = Instance.new("SpecialMesh")
- Part411 = Instance.new("Part")
- SpecialMesh412 = Instance.new("SpecialMesh")
- Part413 = Instance.new("Part")
- SpecialMesh414 = Instance.new("SpecialMesh")
- Part415 = Instance.new("Part")
- SpecialMesh416 = Instance.new("SpecialMesh")
- Part417 = Instance.new("Part")
- SpecialMesh418 = Instance.new("SpecialMesh")
- Part419 = Instance.new("Part")
- SpecialMesh420 = Instance.new("SpecialMesh")
- Part421 = Instance.new("Part")
- SpecialMesh422 = Instance.new("SpecialMesh")
- Part423 = Instance.new("Part")
- SpecialMesh424 = Instance.new("SpecialMesh")
- Part425 = Instance.new("Part")
- SpecialMesh426 = Instance.new("SpecialMesh")
- Part427 = Instance.new("Part")
- SpecialMesh428 = Instance.new("SpecialMesh")
- Part429 = Instance.new("Part")
- SpecialMesh430 = Instance.new("SpecialMesh")
- Part431 = Instance.new("Part")
- SpecialMesh432 = Instance.new("SpecialMesh")
- Part433 = Instance.new("Part")
- SpecialMesh434 = Instance.new("SpecialMesh")
- Part435 = Instance.new("Part")
- SpecialMesh436 = Instance.new("SpecialMesh")
- Part437 = Instance.new("Part")
- SpecialMesh438 = Instance.new("SpecialMesh")
- Part439 = Instance.new("Part")
- SpecialMesh440 = Instance.new("SpecialMesh")
- Part441 = Instance.new("Part")
- SpecialMesh442 = Instance.new("SpecialMesh")
- Part443 = Instance.new("Part")
- SpecialMesh444 = Instance.new("SpecialMesh")
- Part445 = Instance.new("Part")
- SpecialMesh446 = Instance.new("SpecialMesh")
- Part447 = Instance.new("Part")
- SpecialMesh448 = Instance.new("SpecialMesh")
- Part449 = Instance.new("Part")
- SpecialMesh450 = Instance.new("SpecialMesh")
- Part451 = Instance.new("Part")
- SpecialMesh452 = Instance.new("SpecialMesh")
- Part453 = Instance.new("Part")
- SpecialMesh454 = Instance.new("SpecialMesh")
- Part455 = Instance.new("Part")
- SpecialMesh456 = Instance.new("SpecialMesh")
- Part457 = Instance.new("Part")
- SpecialMesh458 = Instance.new("SpecialMesh")
- Part459 = Instance.new("Part")
- SpecialMesh460 = Instance.new("SpecialMesh")
- Part461 = Instance.new("Part")
- SpecialMesh462 = Instance.new("SpecialMesh")
- Part463 = Instance.new("Part")
- SpecialMesh464 = Instance.new("SpecialMesh")
- Part465 = Instance.new("Part")
- SpecialMesh466 = Instance.new("SpecialMesh")
- Part467 = Instance.new("Part")
- SpecialMesh468 = Instance.new("SpecialMesh")
- Part469 = Instance.new("Part")
- SpecialMesh470 = Instance.new("SpecialMesh")
- Part471 = Instance.new("Part")
- SpecialMesh472 = Instance.new("SpecialMesh")
- Part473 = Instance.new("Part")
- SpecialMesh474 = Instance.new("SpecialMesh")
- Part475 = Instance.new("Part")
- SpecialMesh476 = Instance.new("SpecialMesh")
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-0.612978518, 3.52787709, -14.4877329, 0.999985635, -0.00299202278, 0.00444748998, 0.00513700023, 0.297964603, -0.95456326, 0.00153088011, 0.95457232, 0.297975689)
- Part1.Orientation = Vector3.new(72.659996, 0.859999955, 0.98999995)
- Part1.Position = Vector3.new(-0.612978518, 3.52787709, -14.4877329)
- Part1.Rotation = Vector3.new(72.659996, 0.25, 0.170000002)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Velocity = Vector3.new(1.29135582e-08, 0.00246586069, 1.6969787e-07)
- Part1.Size = Vector3.new(0.275000006, 0.22512494, 0.42337501)
- Part1.Anchored = true
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.CanCollide = false
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Material = Enum.Material.Metal
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.brickColor = BrickColor.new("Really black")
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh2.MeshType = Enum.MeshType.Brick
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-0.608517408, 2.57421446, -14.2038746, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part3.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part3.Position = Vector3.new(-0.608517408, 2.57421446, -14.2038746)
- Part3.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Velocity = Vector3.new(1.6413172e-07, 0.00246645301, 2.15686623e-06)
- Part3.Size = Vector3.new(0.275000006, 0.315999985, 0.303375006)
- Part3.Anchored = true
- Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.CanCollide = false
- Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.Material = Enum.Material.Glass
- Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.brickColor = BrickColor.new("Really black")
- SpecialMesh4.Parent = Part3
- SpecialMesh4.Scale = Vector3.new(0.5, 1, 0.5)
- SpecialMesh4.MeshType = Enum.MeshType.Wedge
- Weld5.Name = "BTWeld"
- Weld5.Parent = Part3
- Weld5.C1 = CFrame.new(1.78813934e-06, -0.442868233, -0.256871939, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld5.Part0 = Part3
- Weld5.Part1 = Part441
- Weld5.part1 = Part441
- Weld6.Name = "BTWeld"
- Weld6.Parent = Part3
- Weld6.C1 = CFrame.new(2.8014183e-06, 0.12912178, 0.434119463, -1, -2.32830644e-10, 3.05299181e-08, 2.32830644e-10, 1.00000024, 1.80676579e-07, -3.2619937e-08, 1.76951289e-07, -1.00000024)
- Weld6.Part0 = Part3
- Weld6.Part1 = Part323
- Weld6.part1 = Part323
- Weld7.Name = "BTWeld"
- Weld7.Parent = Part3
- Weld7.C1 = CFrame.new(-3.09944153e-06, -0.192704201, -0.62885952, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld7.Part0 = Part3
- Weld7.Part1 = Part371
- Weld7.part1 = Part371
- Weld8.Name = "BTWeld"
- Weld8.Parent = Part3
- Weld8.C1 = CFrame.new(-2.86102295e-06, 0.0544996262, -0.312496185, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld8.Part0 = Part3
- Weld8.Part1 = Part167
- Weld8.part1 = Part167
- Weld9.Name = "BTWeld"
- Weld9.Parent = Part3
- Weld9.C1 = CFrame.new(3.63588333e-06, -2.63571262, -0.638117313, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld9.Part0 = Part3
- Weld9.Part1 = Part177
- Weld9.part1 = Part177
- Weld10.Name = "BTWeld"
- Weld10.Parent = Part3
- Weld10.C1 = CFrame.new(-2.98023224e-06, -0.077252388, -0.223499537, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld10.Part0 = Part3
- Weld10.Part1 = Part277
- Weld10.part1 = Part277
- Weld11.Name = "BTWeld"
- Weld11.Parent = Part3
- Weld11.C1 = CFrame.new(1.90734863e-06, -0.629117966, -0.531242609, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld11.Part0 = Part3
- Weld11.Part1 = Part427
- Weld11.part1 = Part427
- Weld12.Name = "BTWeld"
- Weld12.Parent = Part3
- Weld12.C1 = CFrame.new(3.87430191e-06, -1.56084347, -0.606865883, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld12.Part0 = Part3
- Weld12.Part1 = Part209
- Weld12.part1 = Part209
- Weld13.Name = "BTWeld"
- Weld13.Parent = Part3
- Weld13.C1 = CFrame.new(-1.66893005e-06, -0.394741058, 0.453120232, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld13.Part0 = Part3
- Weld13.Part1 = Part265
- Weld13.part1 = Part265
- Weld14.Name = "BTWeld"
- Weld14.Parent = Part3
- Weld14.C1 = CFrame.new(-3.51667404e-06, -3.62178516, 0.128079414, 1, 2.32830644e-10, -2.82076144e-07, 4.92436811e-08, -0.984807968, 0.173648342, -2.7945498e-07, -0.173648342, -0.984807968)
- Weld14.Part0 = Part3
- Weld14.Part1 = Part445
- Weld14.part1 = Part445
- Weld15.Name = "BTWeld"
- Weld15.Parent = Part3
- Weld15.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld15.Part0 = Part3
- Weld15.Part1 = Part175
- Weld15.part1 = Part175
- Weld16.Name = "BTWeld"
- Weld16.Parent = Part3
- Weld16.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld16.Part0 = Part3
- Weld16.Part1 = Part433
- Weld16.part1 = Part433
- Weld17.Name = "BTWeld"
- Weld17.Parent = Part3
- Weld17.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld17.Part0 = Part3
- Weld17.Part1 = Part417
- Weld17.part1 = Part417
- Weld18.Name = "BTWeld"
- Weld18.Parent = Part3
- Weld18.C1 = CFrame.new(-3.09944153e-06, -0.364574432, -0.628859282, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld18.Part0 = Part3
- Weld18.Part1 = Part295
- Weld18.part1 = Part295
- Weld19.Name = "BTWeld"
- Weld19.Parent = Part3
- Weld19.C1 = CFrame.new(3.93390656e-06, -3.33387375, 1.42912102, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
- Weld19.Part0 = Part3
- Weld19.Part1 = Part165
- Weld19.part1 = Part165
- Weld20.Name = "BTWeld"
- Weld20.Parent = Part3
- Weld20.C1 = CFrame.new(1.78813934e-07, -3.38045502, 0.755048752, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
- Weld20.Part0 = Part3
- Weld20.Part1 = Part315
- Weld20.part1 = Part315
- Weld21.Name = "BTWeld"
- Weld21.Parent = Part3
- Weld21.C1 = CFrame.new(0.522247314, -0.031253159, 0.449784279, 2.578774e-06, -0.500000775, -0.866025329, 1, 2.96742655e-06, 1.26622399e-06, 1.93726737e-06, -0.866025329, 0.500000715)
- Weld21.Part0 = Part3
- Weld21.Part1 = Part457
- Weld21.part1 = Part457
- Weld22.Name = "BTWeld"
- Weld22.Parent = Part3
- Weld22.C1 = CFrame.new(-3.03983688e-06, -0.26757431, -0.628857851, 1, 8.96397978e-08, 1.20697223e-07, -8.91741365e-08, 1.00000024, 1.78813934e-07, -1.1825432e-07, -1.78813934e-07, 1.00000024)
- Weld22.Part0 = Part3
- Weld22.Part1 = Part363
- Weld22.part1 = Part363
- Weld23.Name = "BTWeld"
- Weld23.Parent = Part3
- Weld23.C1 = CFrame.new(-3.03983688e-06, 0.579193592, -0.519788742, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
- Weld23.Part0 = Part3
- Weld23.Part1 = Part429
- Weld23.part1 = Part429
- Weld24.Name = "BTWeld"
- Weld24.Parent = Part3
- Weld24.C1 = CFrame.new(3.57627869e-06, -2.7432127, -0.596743584, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld24.Part0 = Part3
- Weld24.Part1 = Part253
- Weld24.part1 = Part253
- Weld25.Name = "BTWeld"
- Weld25.Parent = Part3
- Weld25.C1 = CFrame.new(-5.96046448e-08, -0.0365514755, -0.0244483948, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
- Weld25.Part0 = Part3
- Weld25.Part1 = Part383
- Weld25.part1 = Part383
- Weld26.Name = "BTWeld"
- Weld26.Parent = Part3
- Weld26.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
- Weld26.Part0 = Part3
- Weld26.Part1 = Part289
- Weld26.part1 = Part289
- Weld27.Name = "BTWeld"
- Weld27.Parent = Part3
- Weld27.C1 = CFrame.new(-0.390325546, -0.0312492251, 0.188101292, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
- Weld27.Part0 = Part3
- Weld27.Part1 = Part465
- Weld27.part1 = Part465
- Weld28.Name = "BTWeld"
- Weld28.Parent = Part3
- Weld28.C1 = CFrame.new(3.69548798e-06, 1.39622211, 0.606865406, -1, -8.95233825e-08, 3.02316039e-08, -8.91741365e-08, 1.00000024, -8.94069672e-08, -3.26745067e-08, -9.12696123e-08, -1.00000024)
- Weld28.Part0 = Part3
- Weld28.Part1 = Part325
- Weld28.part1 = Part325
- Weld29.Name = "BTWeld"
- Weld29.Parent = Part3
- Weld29.C1 = CFrame.new(-3.03983688e-06, -0.0283536911, -0.593729019, 1, 8.95233825e-08, 4.61641321e-08, -6.54254109e-08, 0.923879802, -0.382683307, -7.52625056e-08, 0.382683337, 0.923879921)
- Weld29.Part0 = Part3
- Weld29.Part1 = Part435
- Weld29.part1 = Part435
- Weld30.Name = "BTWeld"
- Weld30.Parent = Part3
- Weld30.C1 = CFrame.new(-2.98023224e-06, 0.0857448578, -0.331493855, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld30.Part0 = Part3
- Weld30.Part1 = Part297
- Weld30.part1 = Part297
- Weld31.Name = "BTWeld"
- Weld31.Parent = Part3
- Weld31.C1 = CFrame.new(2.98023224e-06, 0.0857439041, 0.434119463, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld31.Part0 = Part3
- Weld31.Part1 = Part403
- Weld31.part1 = Part403
- Weld32.Name = "BTWeld"
- Weld32.Parent = Part3
- Weld32.C1 = CFrame.new(3.69548798e-06, -1.12822342, -0.591116667, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld32.Part0 = Part3
- Weld32.Part1 = Part317
- Weld32.part1 = Part317
- Weld33.Name = "BTWeld"
- Weld33.Parent = Part3
- Weld33.C1 = CFrame.new(-3.57627869e-06, 1.17320824, 0.736830235, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
- Weld33.Part0 = Part3
- Weld33.Part1 = Part171
- Weld33.part1 = Part171
- Weld34.Name = "BTWeld"
- Weld34.Parent = Part3
- Weld34.C1 = CFrame.new(3.51667404e-06, -2.70561504, -1.06026649, -1, 1.18976459e-07, 3.69582267e-07, -1.82189979e-07, -0.984807968, -0.173648283, 3.45506123e-07, -0.173648298, 0.984807968)
- Weld34.Part0 = Part3
- Weld34.Part1 = Part251
- Weld34.part1 = Part251
- Weld35.Name = "BTWeld"
- Weld35.Parent = Part3
- Weld35.C1 = CFrame.new(0.568753242, -0.0312516689, 1.24358273, 1.1944212e-07, 1.00000024, 0, 1, -1.18976459e-07, -3.28123861e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld35.Part0 = Part3
- Weld35.Part1 = Part443
- Weld35.part1 = Part443
- Weld36.Name = "BTWeld"
- Weld36.Parent = Part3
- Weld36.C1 = CFrame.new(-0.00166904926, -3.09995842, -0.665301085, -1, -2.32830644e-10, 6.22057996e-08, -1.16415322e-10, -1.00000024, -6.14672899e-08, 6.45686669e-08, -5.77419996e-08, 1.00000024)
- Weld36.Part0 = Part3
- Weld36.Part1 = Part243
- Weld36.part1 = Part243
- Weld37.Name = "BTWeld"
- Weld37.Parent = Part3
- Weld37.C1 = CFrame.new(-1.3257277, -0.0312492847, 5.10531425, 9.66574589e-08, 0.0174533594, 0.999847949, -1, 2.08499841e-07, 9.1315087e-08, -2.07335688e-07, -0.999847949, 0.0174533576)
- Weld37.Part0 = Part3
- Weld37.Part1 = Part191
- Weld37.part1 = Part191
- Weld38.Name = "BTWeld"
- Weld38.Parent = Part3
- Weld38.C1 = CFrame.new(2.98023224e-06, -0.520121574, 0.565322638, -1, 2.08499841e-07, -1.4426405e-08, 1.87777914e-07, 0.923879921, 0.382683069, 9.12114047e-08, 0.382683039, -0.923879921)
- Weld38.Part0 = Part3
- Weld38.Part1 = Part459
- Weld38.part1 = Part459
- Weld39.Name = "BTWeld"
- Weld39.Parent = Part3
- Weld39.C1 = CFrame.new(-2.44379044e-06, 1.62276363, -0.980819702, 1, -3.87430191e-07, 3.99177225e-08, -1.89582352e-07, -0.569997728, -0.821646571, 3.3993274e-07, 0.821646512, -0.569997668)
- Weld39.Part0 = Part3
- Weld39.Part1 = Part327
- Weld39.part1 = Part327
- Weld40.Name = "BTWeld"
- Weld40.Parent = Part3
- Weld40.C1 = CFrame.new(3.69548798e-06, -1.7807188, -0.638116598, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld40.Part0 = Part3
- Weld40.Part1 = Part229
- Weld40.part1 = Part229
- Weld41.Name = "BTWeld"
- Weld41.Parent = Part3
- Weld41.C1 = CFrame.new(-2.98023224e-06, -0.170754433, -0.381493092, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld41.Part0 = Part3
- Weld41.Part1 = Part469
- Weld41.part1 = Part469
- Weld42.Name = "BTWeld"
- Weld42.Parent = Part3
- Weld42.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld42.Part0 = Part3
- Weld42.Part1 = Part169
- Weld42.part1 = Part169
- Weld43.Name = "BTWeld"
- Weld43.Parent = Part3
- Weld43.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld43.Part0 = Part3
- Weld43.Part1 = Part463
- Weld43.part1 = Part463
- Weld44.Name = "BTWeld"
- Weld44.Parent = Part3
- Weld44.C1 = CFrame.new(-1.84774399e-06, 0.916108131, -0.790865183, 1, -5.93718141e-08, 2.56368367e-08, 5.97210601e-08, 1.00000024, 5.96046448e-08, -2.29756552e-08, -5.77419996e-08, 1.00000024)
- Weld44.Part0 = Part3
- Weld44.Part1 = Part411
- Weld44.part1 = Part411
- Weld45.Name = "BTWeld"
- Weld45.Parent = Part3
- Weld45.C1 = CFrame.new(3.75509262e-06, -2.08321857, -0.731868029, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld45.Part0 = Part3
- Weld45.Part1 = Part475
- Weld45.part1 = Part475
- Weld46.Name = "BTWeld"
- Weld46.Parent = Part3
- Weld46.C1 = CFrame.new(0.00166875124, 3.12339592, -0.606613398, 1, -1.18976459e-07, -6.2136678e-08, 1.1944212e-07, 1.00000024, -8.94069672e-08, 6.48051355e-08, 9.12696123e-08, 1.00000024)
- Weld46.Part0 = Part3
- Weld46.Part1 = Part473
- Weld46.part1 = Part473
- Weld47.Name = "BTWeld"
- Weld47.Parent = Part3
- Weld47.C1 = CFrame.new(-0.246384621, -0.03125, 0.315700531, 8.35862011e-08, -0.965926051, 0.258819014, 1, 6.17001206e-08, -9.08512447e-08, 7.39237294e-08, 0.258818984, 0.965926111)
- Weld47.Part0 = Part3
- Weld47.Part1 = Part355
- Weld47.part1 = Part355
- Weld48.Name = "BTWeld"
- Weld48.Parent = Part3
- Weld48.C1 = CFrame.new(2.74181366e-06, 0.908480644, 0.621105194, -1, 3.87430191e-07, -2.68737494e-08, -1.25437509e-07, -0.382683992, -0.923879504, -3.67756002e-07, -0.923879564, 0.382684022)
- Weld48.Part0 = Part3
- Weld48.Part1 = Part341
- Weld48.part1 = Part341
- Weld49.Name = "BTWeld"
- Weld49.Parent = Part3
- Weld49.C1 = CFrame.new(1.96695328e-06, -0.43809557, 0.254676819, -1, 2.08499841e-07, 8.61909939e-08, -8.48667696e-08, -0.707106531, 0.707107365, 2.10478902e-07, 0.707107365, 0.707106471)
- Weld49.Part0 = Part3
- Weld49.Part1 = Part269
- Weld49.part1 = Part269
- Weld50.Name = "BTWeld"
- Weld50.Parent = Part3
- Weld50.C1 = CFrame.new(1.32572746, -0.0312505364, 5.10531616, -1.84201781e-07, -0.0174533594, -0.999847949, 1, -2.08499841e-07, -1.78890332e-07, -2.05705874e-07, -0.999847949, 0.0174533576)
- Weld50.Part0 = Part3
- Weld50.Part1 = Part379
- Weld50.part1 = Part379
- Weld51.Name = "BTWeld"
- Weld51.Parent = Part3
- Weld51.C1 = CFrame.new(1.7285347e-06, -0.242359161, -0.146375895, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld51.Part0 = Part3
- Weld51.Part1 = Part455
- Weld51.part1 = Part455
- Weld52.Name = "BTWeld"
- Weld52.Parent = Part3
- Weld52.C1 = CFrame.new(-3.03983688e-06, -0.143110275, -0.641388893, 1, 8.95233825e-08, 7.0387614e-08, -6.88014552e-08, 0.96592617, -0.258818775, -8.91450327e-08, 0.258818746, 0.96592623)
- Weld52.Part0 = Part3
- Weld52.Part1 = Part453
- Weld52.part1 = Part453
- Weld53.Name = "BTWeld"
- Weld53.Parent = Part3
- Weld53.C1 = CFrame.new(1.84774399e-06, -0.316618919, -0.362743855, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld53.Part0 = Part3
- Weld53.Part1 = Part425
- Weld53.part1 = Part425
- Weld54.Name = "BTWeld"
- Weld54.Parent = Part3
- Weld54.C1 = CFrame.new(-2.44379044e-06, 3.96811485, 0.642149091, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
- Weld54.Part0 = Part3
- Weld54.Part1 = Part241
- Weld54.part1 = Part241
- Weld55.Name = "BTWeld"
- Weld55.Parent = Part3
- Weld55.C1 = CFrame.new(-2.08616257e-06, 0.207164764, -0.535107613, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
- Weld55.Part0 = Part3
- Weld55.Part1 = Part321
- Weld55.part1 = Part321
- Weld56.Name = "BTWeld"
- Weld56.Parent = Part3
- Weld56.C1 = CFrame.new(0.3903265, -0.0312507153, 0.188101292, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
- Weld56.Part0 = Part3
- Weld56.Part1 = Part449
- Weld56.part1 = Part449
- Weld57.Name = "BTWeld"
- Weld57.Parent = Part3
- Weld57.C1 = CFrame.new(4.0832634, -0.0312500596, 2.68361759, -3.40398401e-07, -0.719340265, -0.694658279, 1, -3.15834768e-07, -1.60429408e-07, -1.03143975e-07, -0.694658279, 0.719340265)
- Weld57.Part0 = Part3
- Weld57.Part1 = Part261
- Weld57.part1 = Part261
- Weld58.Name = "BTWeld"
- Weld58.Parent = Part3
- Weld58.C1 = CFrame.new(3.87430191e-06, -2.97136497, -1.32431102, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
- Weld58.Part0 = Part3
- Weld58.Part1 = Part367
- Weld58.part1 = Part367
- Weld59.Name = "BTWeld"
- Weld59.Parent = Part3
- Weld59.C1 = CFrame.new(-3.21865082e-06, -0.0555143356, 0.74919796, 1, 2.08732672e-07, 1.05254003e-07, 7.4505806e-08, -0.707106292, 0.707107484, 2.20257789e-07, -0.707107544, -0.707106352)
- Weld59.Part0 = Part3
- Weld59.Part1 = Part179
- Weld59.part1 = Part179
- Weld60.Name = "BTWeld"
- Weld60.Parent = Part3
- Weld60.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
- Weld60.Part0 = Part3
- Weld60.Part1 = Part437
- Weld60.part1 = Part437
- Weld61.Name = "BTWeld"
- Weld61.Parent = Part3
- Weld61.C1 = CFrame.new(1.84774399e-06, -0.363491058, -0.331495762, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld61.Part0 = Part3
- Weld61.Part1 = Part365
- Weld61.part1 = Part365
- Weld62.Name = "BTWeld"
- Weld62.Parent = Part3
- Weld62.C1 = CFrame.new(-5.96046448e-08, -0.251069069, 0.0857863426, -1, 2.08499841e-07, 1.84947567e-07, -1.53202564e-07, -0.965926051, 0.258819163, 2.35246262e-07, 0.258819163, 0.96592617)
- Weld62.Part0 = Part3
- Weld62.Part1 = Part423
- Weld62.part1 = Part423
- Weld63.Name = "BTWeld"
- Weld63.Parent = Part3
- Weld63.C1 = CFrame.new(2.92062759e-06, 0.530877113, 0.384551048, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
- Weld63.Part0 = Part3
- Weld63.Part1 = Part421
- Weld63.part1 = Part421
- Weld64.Name = "BTWeld"
- Weld64.Parent = Part3
- Weld64.C1 = CFrame.new(3.81469727e-06, -1.63659573, -0.658368826, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld64.Part0 = Part3
- Weld64.Part1 = Part391
- Weld64.part1 = Part391
- Weld65.Name = "BTWeld"
- Weld65.Parent = Part3
- Weld65.C1 = CFrame.new(3.93390656e-06, -2.9557457, -1.37312269, -1, 1.19092874e-07, 2.00954673e-07, -1.67870894e-07, -0.965925992, -0.258819073, 1.64814992e-07, -0.258819073, 0.965926111)
- Weld65.Part0 = Part3
- Weld65.Part1 = Part419
- Weld65.part1 = Part419
- Weld66.Name = "BTWeld"
- Weld66.Parent = Part3
- Weld66.C1 = CFrame.new(-2.98023224e-07, 3.86712265, 0.467648745, 1, -2.08499841e-07, 1.92838343e-07, -1.85798854e-07, -0.993572116, -0.113202929, 2.13360181e-07, 0.113202937, -0.993572235)
- Weld66.Part0 = Part3
- Weld66.Part1 = Part415
- Weld66.part1 = Part415
- Weld67.Name = "BTWeld"
- Weld67.Parent = Part3
- Weld67.C1 = CFrame.new(-2.02655792e-06, 0.114692688, -0.875624657, 1, 2.08732672e-07, 7.35781214e-08, -2.19908543e-07, 0.965926111, 0.258818954, -1.55705493e-08, -0.258818954, 0.96592617)
- Weld67.Part0 = Part3
- Weld67.Part1 = Part193
- Weld67.part1 = Part193
- Weld68.Name = "BTWeld"
- Weld68.Parent = Part3
- Weld68.C1 = CFrame.new(1.84774399e-06, -0.820864677, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld68.Part0 = Part3
- Weld68.Part1 = Part447
- Weld68.part1 = Part447
- Weld69.Name = "BTWeld"
- Weld69.Parent = Part3
- Weld69.C1 = CFrame.new(1.84774399e-06, -0.879114151, -0.453119278, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld69.Part0 = Part3
- Weld69.Part1 = Part329
- Weld69.part1 = Part329
- Weld70.Name = "BTWeld"
- Weld70.Parent = Part3
- Weld70.C1 = CFrame.new(-3.09944153e-06, 2.06479263, 0.744927168, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566923842, 2.10064172e-07, 0.0566923767, -0.998391867)
- Weld70.Part0 = Part3
- Weld70.Part1 = Part213
- Weld70.part1 = Part213
- Weld71.Name = "BTWeld"
- Weld71.Parent = Part3
- Weld71.C1 = CFrame.new(-4.0832634, -0.0312493443, 2.68361759, 2.50991434e-07, 0.719340265, 0.694658279, -1, 2.34693289e-07, 1.15569492e-07, -7.84639269e-08, -0.694658279, 0.719340265)
- Weld71.Part0 = Part3
- Weld71.Part1 = Part257
- Weld71.part1 = Part257
- Weld72.Name = "BTWeld"
- Weld72.Parent = Part3
- Weld72.C1 = CFrame.new(1.84774399e-06, -0.227245331, -0.390619993, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld72.Part0 = Part3
- Weld72.Part1 = Part173
- Weld72.part1 = Part173
- Weld73.Name = "BTWeld"
- Weld73.Parent = Part3
- Weld73.C1 = CFrame.new(2.86102295e-06, 0.835924149, -0.142241955, -1, 3.27709131e-07, -1.37008101e-07, -1.36438757e-07, -0.707107067, -0.707106829, -3.27592716e-07, -0.707106769, 0.707107008)
- Weld73.Part0 = Part3
- Weld73.Part1 = Part361
- Weld73.part1 = Part361
- Weld74.Name = "BTWeld"
- Weld74.Parent = Part3
- Weld74.C1 = CFrame.new(-0.00166893005, 2.82995987, 0.726299524, -1, 1.18976459e-07, 1.49711923e-07, 1.1944212e-07, 1.00000024, 0, -1.52022039e-07, -1.86264515e-09, -1.00000024)
- Weld74.Part0 = Part3
- Weld74.Part1 = Part377
- Weld74.part1 = Part377
- Weld75.Name = "BTWeld"
- Weld75.Parent = Part3
- Weld75.C1 = CFrame.new(1.7285347e-06, 0.0122146606, -1.26963711, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
- Weld75.Part0 = Part3
- Weld75.Part1 = Part283
- Weld75.part1 = Part283
- Weld76.Name = "BTWeld"
- Weld76.Parent = Part3
- Weld76.C1 = CFrame.new(-2.86102295e-06, -0.724999189, 0.384550095, 1, -1.19092874e-07, -4.21059667e-08, 4.47653292e-08, 1.01514161e-06, 1.00000024, -1.19325705e-07, -1.00000024, 1.01327896e-06)
- Weld76.Part0 = Part3
- Weld76.Part1 = Part291
- Weld76.part1 = Part291
- Weld77.Name = "BTWeld"
- Weld77.Parent = Part3
- Weld77.C1 = CFrame.new(-8.94069672e-07, 4.09370422, 0.476376891, 1, -5.93718141e-08, 2.00789145e-07, -3.6903657e-08, -0.993572116, -0.113202639, 2.04046955e-07, 0.113202639, -0.993572235)
- Weld77.Part0 = Part3
- Weld77.Part1 = Part395
- Weld77.part1 = Part395
- Weld78.Name = "BTWeld"
- Weld78.Parent = Part3
- Weld78.C1 = CFrame.new(2.92062759e-06, -0.468894958, 0.574460983, -1, 2.08499841e-07, -3.86498868e-08, 1.92318112e-07, 0.965926051, 0.258818746, 8.94651748e-08, 0.258818746, -0.965926111)
- Weld78.Part0 = Part3
- Weld78.Part1 = Part451
- Weld78.part1 = Part451
- Weld79.Name = "BTWeld"
- Weld79.Parent = Part3
- Weld79.C1 = CFrame.new(1.90734863e-06, 0.962981224, 0.66424036, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
- Weld79.Part0 = Part3
- Weld79.Part1 = Part203
- Weld79.part1 = Part203
- Weld80.Name = "BTWeld"
- Weld80.Parent = Part3
- Weld80.C1 = CFrame.new(-1.93451118, -0.0312488079, -0.270594597, 1.53435394e-07, 0.998629808, 0.0523359701, -1, 1.53202564e-07, 4.08908818e-09, -2.91402102e-09, -0.0523359627, 0.998629689)
- Weld80.Part0 = Part3
- Weld80.Part1 = Part397
- Weld80.part1 = Part397
- Weld81.Name = "BTWeld"
- Weld81.Parent = Part3
- Weld81.C1 = CFrame.new(-1.90734863e-06, 0.382622719, -0.453119993, 1, 2.32830644e-10, 1.14778231e-09, 2.32830644e-10, 1.00000024, 1.86264515e-09, 1.14778231e-09, 1.86264515e-09, 1.00000024)
- Weld81.Part0 = Part3
- Weld81.Part1 = Part237
- Weld81.part1 = Part237
- Weld82.Name = "BTWeld"
- Weld82.Parent = Part3
- Weld82.C1 = CFrame.new(-1.90734863e-06, 1.7890873, 3.13711452, 1, 2.68220901e-07, 1.37593815e-07, 9.1502443e-08, -0.700908601, 0.713251352, 2.86381692e-07, -0.713251412, -0.700908601)
- Weld82.Part0 = Part3
- Weld82.Part1 = Part373
- Weld82.part1 = Part373
- Weld83.Name = "BTWeld"
- Weld83.Parent = Part3
- Weld83.C1 = CFrame.new(-3.57627869e-06, 1.17321014, 0.911328077, 1, -1.19092874e-07, 2.04781827e-07, -1.19325705e-07, -1.00000024, 2.68220901e-07, 2.03222953e-07, -2.68220901e-07, -1.00000024)
- Weld83.Part0 = Part3
- Weld83.Part1 = Part163
- Weld83.part1 = Part163
- Weld84.Name = "BTWeld"
- Weld84.Parent = Part3
- Weld84.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld84.Part0 = Part3
- Weld84.Part1 = Part281
- Weld84.part1 = Part281
- Weld85.Name = "BTWeld"
- Weld85.Parent = Part3
- Weld85.C1 = CFrame.new(-4.17232513e-07, 4.000597, -2.49560165, 1, -3.27709131e-07, 1.59834599e-07, -1.16531737e-07, -0.700910211, -0.713249803, 3.44938599e-07, 0.713249862, -0.700910151)
- Weld85.Part0 = Part3
- Weld85.Part1 = Part345
- Weld85.part1 = Part345
- Weld86.Name = "BTWeld"
- Weld86.Parent = Part3
- Weld86.C1 = CFrame.new(1.78813934e-06, -0.568753242, -1.01896238, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld86.Part0 = Part3
- Weld86.Part1 = Part399
- Weld86.part1 = Part399
- Weld87.Name = "BTWeld"
- Weld87.Parent = Part3
- Weld87.C1 = CFrame.new(3.69548798e-06, -2.28520775, -0.633616686, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld87.Part0 = Part3
- Weld87.Part1 = Part199
- Weld87.part1 = Part199
- Weld88.Name = "BTWeld"
- Weld88.Parent = Part3
- Weld88.C1 = CFrame.new(1.78813934e-06, -0.829603195, -0.33899641, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld88.Part0 = Part3
- Weld88.Part1 = Part219
- Weld88.part1 = Part219
- Weld89.Name = "BTWeld"
- Weld89.Parent = Part3
- Weld89.C1 = CFrame.new(-3.33786011e-06, -0.0132074356, 0.994934082, 1, 2.32830644e-10, 2.04248863e-07, -5.65778464e-08, -0.960049927, 0.279829443, 1.94384484e-07, -0.279829443, -0.960049987)
- Weld89.Part0 = Part3
- Weld89.Part1 = Part1
- Weld89.part1 = Part1
- Weld90.Name = "BTWeld"
- Weld90.Parent = Part3
- Weld90.C1 = CFrame.new(1.96695328e-06, 0.916108131, 0.907114267, -1, 5.93718141e-08, 6.19384082e-08, 5.98374754e-08, 1.00000024, -8.94069672e-08, -6.48051355e-08, -9.12696123e-08, -1.00000024)
- Weld90.Part0 = Part3
- Weld90.Part1 = Part275
- Weld90.part1 = Part275
- Weld91.Name = "BTWeld"
- Weld91.Parent = Part3
- Weld91.C1 = CFrame.new(-1.7285347e-06, -1.12285709, 0.789239883, 1, 2.32830644e-10, -1.49781044e-07, -1.16415322e-10, -1.00000024, -6.14672899e-08, -1.52112989e-07, 5.77419996e-08, -1.00000024)
- Weld91.Part0 = Part3
- Weld91.Part1 = Part233
- Weld91.part1 = Part233
- Weld92.Name = "BTWeld"
- Weld92.Parent = Part3
- Weld92.C1 = CFrame.new(3.03983688e-06, 0.303620577, 0.382497787, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
- Weld92.Part0 = Part3
- Weld92.Part1 = Part221
- Weld92.part1 = Part221
- Weld93.Name = "BTWeld"
- Weld93.Parent = Part3
- Weld93.C1 = CFrame.new(-0.522247314, -0.0312470198, 0.449783325, -2.65327981e-06, 0.500000775, 0.866025329, -1, -2.96032522e-06, -1.35692608e-06, 1.88592821e-06, -0.866025269, 0.500000715)
- Weld93.Part0 = Part3
- Weld93.Part1 = Part467
- Weld93.part1 = Part467
- Weld94.Name = "BTWeld"
- Weld94.Parent = Part3
- Weld94.C1 = CFrame.new(-3.4570694e-06, 1.39806747, 0.593937159, 1, -1.19092874e-07, 2.05247488e-07, -1.07684173e-07, -0.998391926, -0.0566924736, 2.09929567e-07, 0.0566924661, -0.998391867)
- Weld94.Part0 = Part3
- Weld94.Part1 = Part339
- Weld94.part1 = Part339
- Weld95.Name = "BTWeld"
- Weld95.Parent = Part3
- Weld95.C1 = CFrame.new(0.795685768, -0.0312509537, -0.711493969, -8.45175236e-08, -0.932008028, 0.362438083, 1, -8.89413059e-08, 5.51335688e-09, 2.98023224e-08, 0.362438083, 0.932008028)
- Weld95.Part0 = Part3
- Weld95.Part1 = Part401
- Weld95.part1 = Part401
- Weld96.Name = "BTWeld"
- Weld96.Parent = Part3
- Weld96.C1 = CFrame.new(3.93390656e-06, -1.17022419, -0.44987011, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld96.Part0 = Part3
- Weld96.Part1 = Part409
- Weld96.part1 = Part409
- Weld97.Name = "BTWeld"
- Weld97.Parent = Part3
- Weld97.C1 = CFrame.new(-2.92062759e-06, 2.3621769, 0.817341089, 1, -1.19092874e-07, 1.99657734e-07, -1.07917003e-07, -0.998391926, -0.0566924736, 2.04341632e-07, 0.0566924661, -0.998391867)
- Weld97.Part0 = Part3
- Weld97.Part1 = Part381
- Weld97.part1 = Part381
- Weld98.Name = "BTWeld"
- Weld98.Parent = Part3
- Weld98.C1 = CFrame.new(-0.431774139, -0.0312498212, 0.503154755, 7.72997737e-08, -0.70710665, 0.707107186, 1, 2.03726813e-08, -8.74406396e-08, 4.88944352e-08, 0.707107186, 0.70710665)
- Weld98.Part0 = Part3
- Weld98.Part1 = Part431
- Weld98.part1 = Part431
- Weld99.Name = "BTWeld"
- Weld99.Parent = Part3
- Weld99.C1 = CFrame.new(-3.15904617e-06, 0.420814514, 0.987199306, 1, -1.18976459e-07, 2.12703526e-07, -1.42492354e-07, -0.993572056, 0.1132036, 1.96479959e-07, -0.113203593, -0.993572116)
- Weld99.Part0 = Part3
- Weld99.Part1 = Part215
- Weld99.part1 = Part215
- Weld100.Name = "BTWeld"
- Weld100.Parent = Part3
- Weld100.C1 = CFrame.new(1.66893005e-06, -0.394741058, -0.312496424, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld100.Part0 = Part3
- Weld100.Part1 = Part231
- Weld100.part1 = Part231
- Weld101.Name = "BTWeld"
- Weld101.Parent = Part3
- Weld101.C1 = CFrame.new(0.431774139, -0.0312502384, 0.503154755, 1.21071935e-08, 0.70710665, -0.707107186, -1, 2.66591087e-08, 8.21273716e-09, 2.63098627e-08, 0.707107186, 0.70710665)
- Weld101.Part0 = Part3
- Weld101.Part1 = Part195
- Weld101.part1 = Part195
- Weld102.Name = "BTWeld"
- Weld102.Parent = Part3
- Weld102.C1 = CFrame.new(-2.98023224e-06, 0.52676487, 0.681500196, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld102.Part0 = Part3
- Weld102.Part1 = Part247
- Weld102.part1 = Part247
- Weld103.Name = "BTWeld"
- Weld103.Parent = Part3
- Weld103.C1 = CFrame.new(-3.33786011e-06, -0.982596397, -1.40651131, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld103.Part0 = Part3
- Weld103.Part1 = Part307
- Weld103.part1 = Part307
- Weld104.Name = "BTWeld"
- Weld104.Parent = Part3
- Weld104.C1 = CFrame.new(-0.0437107086, -0.0312517285, 1.4942646, 1.91503204e-07, 0.707107306, 0.70710659, 1, 2.29338184e-08, -2.9189323e-07, -2.23633833e-07, 0.707106531, -0.707107246)
- Weld104.Part0 = Part3
- Weld104.Part1 = Part259
- Weld104.part1 = Part259
- Weld105.Name = "BTWeld"
- Weld105.Parent = Part3
- Weld105.C1 = CFrame.new(3.87430191e-06, -3.31824732, 1.47011757, -1, 2.08499841e-07, 7.08205334e-08, -1.35507435e-07, -0.838670611, 0.544639409, 1.75263267e-07, 0.544639468, 0.838670611)
- Weld105.Part0 = Part3
- Weld105.Part1 = Part407
- Weld105.part1 = Part407
- Weld106.Name = "BTWeld"
- Weld106.Parent = Part3
- Weld106.C1 = CFrame.new(-0.795685768, -0.0312490463, -0.711493969, -4.88944352e-09, 0.932008028, -0.362438083, -1, 1.22236088e-08, 4.33428795e-08, 4.74974513e-08, 0.362438083, 0.932008028)
- Weld106.Part0 = Part3
- Weld106.Part1 = Part263
- Weld106.part1 = Part263
- Weld107.Name = "BTWeld"
- Weld107.Parent = Part3
- Weld107.C1 = CFrame.new(-3.69548798e-06, -3.00638485, 1.33266807, 1, -1.18976459e-07, -3.95668394e-07, -1.86846592e-07, -0.984807968, -0.173648164, -3.70942871e-07, 0.173648179, -0.984807909)
- Weld107.Part0 = Part3
- Weld107.Part1 = Part351
- Weld107.part1 = Part351
- Weld108.Name = "BTWeld"
- Weld108.Parent = Part3
- Weld108.C1 = CFrame.new(3.63588333e-06, -0.320664406, -1.40051842, -1, -2.32830644e-10, 3.04902642e-07, -2.17230991e-07, -0.707107246, -0.70710665, 2.16532499e-07, -0.70710665, 0.707107186)
- Weld108.Part0 = Part3
- Weld108.Part1 = Part331
- Weld108.part1 = Part331
- Weld109.Name = "BTWeld"
- Weld109.Parent = Part3
- Weld109.C1 = CFrame.new(4.17232513e-07, 0.449201822, 1.99047565, -1, 4.76720743e-07, 8.52196536e-08, -6.01830834e-08, 0.0566915721, -0.998391926, -4.81144525e-07, -0.998391926, -0.0566915721)
- Weld109.Part0 = Part3
- Weld109.Part1 = Part187
- Weld109.part1 = Part187
- Weld110.Name = "BTWeld"
- Weld110.Parent = Part3
- Weld110.C1 = CFrame.new(-2.86102295e-06, 2.36217117, 0.642843485, 1, -1.19092874e-07, 1.99657734e-07, -1.07800588e-07, -0.998391807, -0.0566924661, 2.0434527e-07, 0.0566924587, -0.998391867)
- Weld110.Part0 = Part3
- Weld110.Part1 = Part239
- Weld110.part1 = Part239
- Weld111.Name = "BTWeld"
- Weld111.Parent = Part3
- Weld111.C1 = CFrame.new(-3.64600945, -0.0312488079, -0.13107121, 1.57626346e-07, 0.994522154, 0.104528487, -1, 1.56695023e-07, 1.25419319e-08, -2.27009878e-09, -0.104528494, 0.994522214)
- Weld111.Part0 = Part3
- Weld111.Part1 = Part293
- Weld111.part1 = Part293
- Weld112.Name = "BTWeld"
- Weld112.Parent = Part3
- Weld112.C1 = CFrame.new(-1.84774399e-06, -0.363490105, 0.43412137, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld112.Part0 = Part3
- Weld112.Part1 = Part387
- Weld112.part1 = Part387
- Weld113.Name = "BTWeld"
- Weld113.Parent = Part3
- Weld113.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld113.Part0 = Part3
- Weld113.Part1 = Part471
- Weld113.part1 = Part471
- Weld114.Name = "BTWeld"
- Weld114.Parent = Part3
- Weld114.C1 = CFrame.new(5.96046448e-08, 0.289498925, 3.66633129, -1, 4.76720743e-07, 1.08511813e-07, -5.57629392e-08, 0.113202013, -0.993572295, -4.86383215e-07, -0.993572235, -0.113202013)
- Weld114.Part0 = Part3
- Weld114.Part1 = Part301
- Weld114.part1 = Part301
- Weld115.Name = "BTWeld"
- Weld115.Parent = Part3
- Weld115.C1 = CFrame.new(3.75509262e-06, -2.22058773, -0.638116837, -1, 2.08499841e-07, 1.81222276e-07, -2.08849087e-07, -1.00000024, 0, 1.83687007e-07, 1.86264515e-09, 1.00000024)
- Weld115.Part0 = Part3
- Weld115.Part1 = Part389
- Weld115.part1 = Part389
- Weld116.Name = "BTWeld"
- Weld116.Parent = Part3
- Weld116.C1 = CFrame.new(-3.03983688e-06, 0.552669525, 1.01939201, 1, 2.32830644e-10, 1.78628397e-07, -6.84522092e-08, -0.922201097, 0.386711597, 1.62399374e-07, -0.386711597, -0.922201097)
- Weld116.Part0 = Part3
- Weld116.Part1 = Part255
- Weld116.part1 = Part255
- Weld117.Name = "BTWeld"
- Weld117.Parent = Part3
- Weld117.C1 = CFrame.new(-3.75509262e-06, -3.10320187, 0.522767544, 1, -1.19092874e-07, -3.84490704e-07, -8.49831849e-08, -0.996194959, 0.0871557072, -3.95724783e-07, -0.0871557146, -0.996194959)
- Weld117.Part0 = Part3
- Weld117.Part1 = Part299
- Weld117.part1 = Part299
- Weld118.Name = "BTWeld"
- Weld118.Parent = Part3
- Weld118.C1 = CFrame.new(-4.76837158e-07, -2.59509277, 3.90086365, -1, 3.87430191e-07, 3.84452505e-07, 5.47152013e-09, 0.713250041, -0.700909913, -5.47152013e-07, -0.700909972, -0.713250101)
- Weld118.Part0 = Part3
- Weld118.Part1 = Part461
- Weld118.part1 = Part461
- Weld119.Name = "BTWeld"
- Weld119.Parent = Part3
- Weld119.C1 = CFrame.new(-3.4570694e-06, 3.23180103, 0.775444984, 1, -1.19092874e-07, 2.05247488e-07, -1.07567757e-07, -0.998391926, -0.056692116, 2.10009603e-07, 0.0566921085, -0.998391867)
- Weld119.Part0 = Part3
- Weld119.Part1 = Part349
- Weld119.part1 = Part349
- Weld120.Name = "BTWeld"
- Weld120.Parent = Part3
- Weld120.C1 = CFrame.new(-0.854813099, -0.0312469006, 0.683163643, 1.75787136e-08, -0.707106531, 0.707107306, -1, -9.8021701e-08, -7.47404556e-08, 1.20606273e-07, -0.707107365, -0.707106531)
- Weld120.Part0 = Part3
- Weld120.Part1 = Part217
- Weld120.part1 = Part217
- Weld121.Name = "BTWeld"
- Weld121.Parent = Part3
- Weld121.C1 = CFrame.new(8.94069672e-07, 0.388443947, 0.0130519867, -1, 2.08383426e-07, 3.34477591e-07, -3.4889672e-07, -0.866025686, -0.49999994, 1.87254045e-07, -0.499999881, 0.866025686)
- Weld121.Part0 = Part3
- Weld121.Part1 = Part393
- Weld121.part1 = Part393
- Weld122.Name = "BTWeld"
- Weld122.Parent = Part3
- Weld122.C1 = CFrame.new(1.84774399e-06, -1.088727, -0.591116905, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld122.Part0 = Part3
- Weld122.Part1 = Part287
- Weld122.part1 = Part287
- Weld123.Name = "BTWeld"
- Weld123.Parent = Part3
- Weld123.C1 = CFrame.new(-2.98023224e-06, 0.291165352, -0.776105642, 1, 2.08732672e-07, 7.35781214e-08, -2.08383426e-07, 1.00000024, 1.78813934e-07, -7.12225301e-08, -1.76951289e-07, 1.00000024)
- Weld123.Part0 = Part3
- Weld123.Part1 = Part235
- Weld123.part1 = Part235
- Weld124.Name = "BTWeld"
- Weld124.Parent = Part3
- Weld124.C1 = CFrame.new(-1.78813934e-06, -0.316618919, 0.434119701, 1, -1.19092874e-07, -2.68964868e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.71322278e-07, 5.77419996e-08, -1.00000024)
- Weld124.Part0 = Part3
- Weld124.Part1 = Part227
- Weld124.part1 = Part227
- Weld125.Name = "BTWeld"
- Weld125.Parent = Part3
- Weld125.C1 = CFrame.new(1.7285347e-06, -0.568753242, -0.743589878, -1, 1.18976459e-07, 3.28123861e-07, -1.1944212e-07, -1.00000024, -8.94069672e-08, 3.30041075e-07, -8.7544322e-08, 1.00000024)
- Weld125.Part0 = Part3
- Weld125.Part1 = Part375
- Weld125.part1 = Part375
- Weld126.Name = "BTWeld"
- Weld126.Parent = Part3
- Weld126.C1 = CFrame.new(1.1920929e-06, 0.194246531, 0.194999695, -1, -2.08732672e-07, 1.17877789e-07, -1.20393452e-07, -1.19395554e-06, -1.00000024, 2.08499841e-07, -1.00000024, 1.1920929e-06)
- Weld126.Part0 = Part3
- Weld126.Part1 = Part223
- Weld126.part1 = Part223
- Weld127.Name = "BTWeld"
- Weld127.Parent = Part3
- Weld127.C1 = CFrame.new(2.08616257e-06, 0.382621765, 0.593743563, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld127.Part0 = Part3
- Weld127.Part1 = Part347
- Weld127.part1 = Part347
- Weld128.Name = "BTWeld"
- Weld128.Parent = Part3
- Weld128.C1 = CFrame.new(3.87430191e-06, -3.59139156, -0.606614113, -1, 2.08383426e-07, 1.49542757e-07, -2.08732672e-07, -1.00000024, -5.96046448e-08, 1.52112989e-07, -5.77419996e-08, 1.00000024)
- Weld128.Part0 = Part3
- Weld128.Part1 = Part207
- Weld128.part1 = Part207
- Weld129.Name = "BTWeld"
- Weld129.Parent = Part3
- Weld129.C1 = CFrame.new(3.64600849, -0.0312508941, -0.13107121, -2.47033313e-07, -0.994522214, -0.104528487, 1, -2.45636329e-07, -2.16805347e-08, -2.28465069e-09, -0.104528487, 0.994522214)
- Weld129.Part0 = Part3
- Weld129.Part1 = Part273
- Weld129.part1 = Part273
- Weld130.Name = "BTWeld"
- Weld130.Parent = Part3
- Weld130.C1 = CFrame.new(-1.84774399e-06, -0.879115105, 0.593742847, 1, -1.19092874e-07, -2.13065505e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -2.15442924e-07, 5.77419996e-08, -1.00000024)
- Weld130.Part0 = Part3
- Weld130.Part1 = Part369
- Weld130.part1 = Part369
- Weld131.Name = "BTWeld"
- Weld131.Parent = Part3
- Weld131.C1 = CFrame.new(3.51667404e-06, 2.25183678, 0.638117313, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
- Weld131.Part0 = Part3
- Weld131.Part1 = Part285
- Weld131.part1 = Part285
- Weld132.Name = "BTWeld"
- Weld132.Parent = Part3
- Weld132.C1 = CFrame.new(1.93451023, -0.0312511921, -0.27059412, -2.42958777e-07, -0.998629749, -0.0523359664, 1, -2.42260285e-07, -8.10723577e-09, -2.90310709e-09, -0.0523359701, 0.998629689)
- Weld132.Part0 = Part3
- Weld132.Part1 = Part405
- Weld132.part1 = Part405
- Weld133.Name = "BTWeld"
- Weld133.Parent = Part3
- Weld133.C1 = CFrame.new(3.63588333e-06, -1.6542244, -0.638116837, -1, 1.18976459e-07, 3.0064075e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.02987246e-07, -5.77419996e-08, 1.00000024)
- Weld133.Part0 = Part3
- Weld133.Part1 = Part359
- Weld133.part1 = Part359
- Weld134.Name = "BTWeld"
- Weld134.Parent = Part3
- Weld134.C1 = CFrame.new(-1.78813934e-06, 0.12912178, -0.362743616, 1, 2.32830644e-10, -1.18105163e-07, 2.32830644e-10, 1.00000024, 1.80676579e-07, 1.20164259e-07, -1.76951289e-07, 1.00000024)
- Weld134.Part0 = Part3
- Weld134.Part1 = Part183
- Weld134.part1 = Part183
- Weld135.Name = "BTWeld"
- Weld135.Parent = Part3
- Weld135.C1 = CFrame.new(-1.7285347e-06, 0.139364243, -0.256871939, 1, -1.18976459e-07, -1.49711923e-07, 1.1944212e-07, 1.00000024, 0, 1.52022039e-07, 1.86264515e-09, 1.00000024)
- Weld135.Part0 = Part3
- Weld135.Part1 = Part225
- Weld135.part1 = Part225
- Weld136.Name = "BTWeld"
- Weld136.Parent = Part3
- Weld136.C1 = CFrame.new(2.86102295e-06, 0.0545005798, 0.453119755, -1, -2.32830644e-10, -8.87230271e-08, 2.32830644e-10, 1.00000024, 1.86264515e-09, 8.63965397e-08, -1.86264515e-09, -1.00000024)
- Weld136.Part0 = Part3
- Weld136.Part1 = Part337
- Weld136.part1 = Part337
- Weld137.Name = "BTWeld"
- Weld137.Parent = Part3
- Weld137.C1 = CFrame.new(0.246384621, -0.0312500596, 0.315700054, 5.82076609e-09, 0.965926111, -0.258819044, -1, 2.29338184e-08, 6.17128535e-08, 6.73753675e-08, 0.258819014, 0.965926111)
- Weld137.Part0 = Part3
- Weld137.Part1 = Part245
- Weld137.part1 = Part245
- Weld138.Name = "BTWeld"
- Weld138.Parent = Part3
- Weld138.C1 = CFrame.new(-1.07288361e-06, 1.90734863e-06, 0.152749538, 1, -1.18976459e-07, -3.88215994e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, -3.90531568e-07, 5.77419996e-08, -1.00000024)
- Weld138.Part0 = Part3
- Weld138.Part1 = Part309
- Weld138.part1 = Part309
- Weld139.Name = "BTWeld"
- Weld139.Parent = Part3
- Weld139.C1 = CFrame.new(-3.03983688e-06, 0.82331419, -0.458539009, 1, 2.08732672e-07, 7.35781214e-08, -9.66247171e-08, 0.707106471, -0.707107365, -1.97673216e-07, 0.707107365, 0.707106471)
- Weld139.Part0 = Part3
- Weld139.Part1 = Part181
- Weld139.part1 = Part181
- Weld140.Name = "BTWeld"
- Weld140.Parent = Part3
- Weld140.C1 = CFrame.new(-3.39746475e-06, -1.05464268, -1.43672371, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld140.Part0 = Part3
- Weld140.Part1 = Part333
- Weld140.part1 = Part333
- Weld141.Name = "BTWeld"
- Weld141.Parent = Part3
- Weld141.C1 = CFrame.new(0.0437097549, -0.0312481523, 1.49426508, -1.02329068e-07, -0.707107306, -0.707106531, -1, -1.1047814e-07, 2.52499376e-07, -2.57976353e-07, 0.70710659, -0.707107306)
- Weld141.Part0 = Part3
- Weld141.Part1 = Part249
- Weld141.part1 = Part249
- Weld142.Name = "BTWeld"
- Weld142.Parent = Part3
- Weld142.C1 = CFrame.new(1.84774399e-06, 1.04499984, 4.84788132, -1, -2.32830644e-10, 1.16708179e-07, -1.19271135e-07, -1.01514161e-06, -1.00000024, -1.16415322e-10, -1.00000024, 1.01141632e-06)
- Weld142.Part0 = Part3
- Weld142.Part1 = Part205
- Weld142.part1 = Part205
- Weld143.Name = "BTWeld"
- Weld143.Parent = Part3
- Weld143.C1 = CFrame.new(-3.03983688e-06, 0.591758728, 0.577001572, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld143.Part0 = Part3
- Weld143.Part1 = Part385
- Weld143.part1 = Part385
- Weld144.Name = "BTWeld"
- Weld144.Parent = Part3
- Weld144.C1 = CFrame.new(-0.568752289, -0.0312482715, 1.24358273, -5.98374754e-08, -1.00000024, 0, -1, 5.93718141e-08, 3.27925591e-07, -3.30370312e-07, -1.86264515e-09, -1.00000024)
- Weld144.Part0 = Part3
- Weld144.Part1 = Part197
- Weld144.part1 = Part197
- Weld145.Name = "BTWeld"
- Weld145.Parent = Part3
- Weld145.C1 = CFrame.new(8.34465027e-07, 0.340940475, -0.537741661, -1, 2.08383426e-07, 3.34477591e-07, -1.24564394e-08, -0.866025329, 0.500000596, 3.95695679e-07, 0.500000596, 0.866025448)
- Weld145.Part0 = Part3
- Weld145.Part1 = Part357
- Weld145.part1 = Part357
- Weld146.Name = "BTWeld"
- Weld146.Parent = Part3
- Weld146.C1 = CFrame.new(-0.0784215927, -0.0312500596, 0.188100338, -2.43075192e-07, -0.866025627, -0.5, 1, -2.29571015e-07, -8.65911716e-08, -3.80096026e-08, -0.49999994, 0.866025686)
- Weld146.Part0 = Part3
- Weld146.Part1 = Part343
- Weld146.part1 = Part343
- Weld147.Name = "BTWeld"
- Weld147.Parent = Part3
- Weld147.C1 = CFrame.new(0.078420639, -0.0312501192, 0.188100815, 1.53668225e-07, 0.866025686, 0.5, -1, 1.49011612e-07, 4.73319233e-08, -3.19560058e-08, -0.49999994, 0.866025686)
- Weld147.Part0 = Part3
- Weld147.Part1 = Part353
- Weld147.part1 = Part353
- Weld148.Name = "BTWeld"
- Weld148.Parent = Part3
- Weld148.C1 = CFrame.new(-3.39746475e-06, -1.19873238, -1.4971447, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld148.Part0 = Part3
- Weld148.Part1 = Part313
- Weld148.part1 = Part313
- Weld149.Name = "BTWeld"
- Weld149.Parent = Part3
- Weld149.C1 = CFrame.new(-0.665288925, -0.0312472582, -0.400229454, 6.10016286e-08, 0.999914467, 0.0130897425, -1, 6.01867214e-08, 2.42216629e-08, 2.52284735e-08, -0.0130897434, 0.999914587)
- Weld149.Part0 = Part3
- Weld149.Part1 = Part211
- Weld149.part1 = Part211
- Weld150.Name = "BTWeld"
- Weld150.Parent = Part3
- Weld150.C1 = CFrame.new(1.78813934e-06, -0.22074604, -0.390618801, -1, 1.18976459e-07, 3.56074452e-07, -1.19325705e-07, -1.00000024, -5.96046448e-08, 3.58400939e-07, -5.77419996e-08, 1.00000024)
- Weld150.Part0 = Part3
- Weld150.Part1 = Part311
- Weld150.part1 = Part311
- Weld151.Name = "BTWeld"
- Weld151.Parent = Part3
- Weld151.C1 = CFrame.new(-3.39746475e-06, -1.12668896, -1.46693516, 1, 2.08732672e-07, -4.8930815e-10, -1.93249434e-07, 0.922201157, -0.386711091, -7.82310963e-08, 0.386711091, 0.922201216)
- Weld151.Part0 = Part3
- Weld151.Part1 = Part319
- Weld151.part1 = Part319
- Weld152.Name = "BTWeld"
- Weld152.Parent = Part3
- Weld152.C1 = CFrame.new(-3.03983688e-06, 0.522769928, 0.783498287, 1, -1.18976459e-07, 2.07579433e-07, -1.19325705e-07, -1.00000024, 3.57627869e-07, 2.05687684e-07, -3.57627869e-07, -1.00000024)
- Weld152.Part0 = Part3
- Weld152.Part1 = Part189
- Weld152.part1 = Part189
- Weld153.Name = "BTWeld"
- Weld153.Parent = Part3
- Weld153.C1 = CFrame.new(0.854812145, -0.0312569141, 0.683163643, -7.71833584e-08, 0.707106531, -0.707107306, 1, 1.8987339e-07, 8.20728019e-08, 1.90921128e-07, -0.707107365, -0.707106531)
- Weld153.Part0 = Part3
- Weld153.Part1 = Part271
- Weld153.part1 = Part271
- Weld154.Name = "BTWeld"
- Weld154.Parent = Part3
- Weld154.C1 = CFrame.new(1.78813934e-06, -0.589484215, -0.222372532, -1, 2.08499841e-07, 2.3712164e-07, -2.08849087e-07, -1.00000024, 0, 2.39566361e-07, 1.86264515e-09, 1.00000024)
- Weld154.Part0 = Part3
- Weld154.Part1 = Part303
- Weld154.part1 = Part303
- Weld155.Name = "BTWeld"
- Weld155.Parent = Part3
- Weld155.C1 = CFrame.new(-2.44379044e-06, 1.74366188, -2.46923256, 1, -3.87313776e-07, -1.35698428e-07, -2.53145117e-07, -0.31730628, -0.948323369, 3.2375101e-07, 0.948323369, -0.31730631)
- Weld155.Part0 = Part3
- Weld155.Part1 = Part305
- Weld155.part1 = Part305
- Weld156.Name = "BTWeld"
- Weld156.Parent = Part3
- Weld156.C1 = CFrame.new(2.74181366e-06, 0.0869274139, -0.603420258, -1, 2.08499841e-07, 2.86032446e-07, 5.57629392e-08, -0.707106411, 0.707107425, 3.51225026e-07, 0.707107425, 0.707106411)
- Weld156.Part0 = Part3
- Weld156.Part1 = Part413
- Weld156.part1 = Part413
- Weld157.Name = "BTWeld"
- Weld157.Parent = Part3
- Weld157.C1 = CFrame.new(-1.25169754e-06, 2.73876762, 0.462646961, 1, -2.08499841e-07, 1.89578714e-07, -1.861481e-07, -0.993572116, -0.113202803, 2.0985317e-07, 0.113202795, -0.993572176)
- Weld157.Part0 = Part3
- Weld157.Part1 = Part267
- Weld157.part1 = Part267
- Weld158.Name = "BTWeld"
- Weld158.Parent = Part3
- Weld158.C1 = CFrame.new(8.94069672e-07, 0.443323135, -0.28379035, -1, 2.08383426e-07, 3.34477591e-07, -2.08732672e-07, -1.00000024, 1.78813934e-07, 3.36614903e-07, 1.80676579e-07, 1.00000024)
- Weld158.Part0 = Part3
- Weld158.Part1 = Part439
- Weld158.part1 = Part439
- Weld159.Name = "BTWeld"
- Weld159.Parent = Part3
- Weld159.C1 = CFrame.new(-2.98023224e-07, 2.46521568, 0.596743584, -1, -8.95233825e-08, 3.02316039e-08, -8.92905518e-08, 1.00000024, 5.96046448e-08, -3.29036993e-08, 5.77419996e-08, -1.00000024)
- Weld159.Part0 = Part3
- Weld159.Part1 = Part201
- Weld159.part1 = Part201
- Weld160.Name = "BTWeld"
- Weld160.Parent = Part3
- Weld160.C1 = CFrame.new(0.665288925, -0.0312529206, -0.400229454, -1.50408596e-07, -0.999914527, -0.0130897444, 1, -1.49477273e-07, -2.5913323e-08, 2.56950443e-08, -0.0130897444, 0.999914587)
- Weld160.Part0 = Part3
- Weld160.Part1 = Part279
- Weld160.part1 = Part279
- Weld161.Name = "BTWeld"
- Weld161.Parent = Part3
- Weld161.C1 = CFrame.new(-3.63588333e-06, 1.55414867, 1.9456358, 1, 8.95233825e-08, 2.22247763e-07, -4.30736691e-08, -0.843391299, 0.537300408, 2.34518666e-07, -0.537300348, -0.84339118)
- Weld161.Part0 = Part3
- Weld161.Part1 = Part335
- Weld161.part1 = Part335
- Weld162.Name = "BTWeld"
- Weld162.Parent = Part3
- Weld162.C1 = CFrame.new(8.34465027e-07, -3.73201656, 0.770674467, 1, 2.32830644e-10, -2.6903399e-07, -2.32830644e-10, -1.00000024, 8.7544322e-08, -2.71093086e-07, -9.12696123e-08, -1.00000024)
- Weld162.Part0 = Part3
- Weld162.Part1 = Part185
- Weld162.part1 = Part185
- Part163.Parent = Model0
- Part163.CFrame = CFrame.new(-0.611257851, 3.46313882, -15.394145, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
- Part163.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part163.Position = Vector3.new(-0.611257851, 3.46313882, -15.394145)
- Part163.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part163.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part163.Velocity = Vector3.new(2.31788153e-08, 0.0024639722, 3.04594494e-07)
- Part163.Size = Vector3.new(0.275000006, 0.84512496, 0.359375)
- Part163.Anchored = true
- Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.BrickColor = BrickColor.new("Really black")
- Part163.CanCollide = false
- Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.Material = Enum.Material.Metal
- Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part163.brickColor = BrickColor.new("Really black")
- SpecialMesh164.Parent = Part163
- SpecialMesh164.Scale = Vector3.new(0.349999994, 1, 0.5)
- SpecialMesh164.MeshType = Enum.MeshType.Brick
- Part165.Parent = Model0
- Part165.CFrame = CFrame.new(-0.617485046, 3.2590127, -10.6418428, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
- Part165.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
- Part165.Position = Vector3.new(-0.617485046, 3.2590127, -10.6418428)
- Part165.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
- Part165.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part165.Velocity = Vector3.new(5.55462663e-08, 0.00247387378, 7.29936687e-07)
- Part165.Size = Vector3.new(0.275000006, 0.4375, 0.25)
- Part165.Anchored = true
- Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.BrickColor = BrickColor.new("Really black")
- Part165.CanCollide = false
- Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.Material = Enum.Material.Metal
- Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part165.brickColor = BrickColor.new("Really black")
- SpecialMesh166.Parent = Part165
- SpecialMesh166.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh166.MeshType = Enum.MeshType.Brick
- Part167.Parent = Model0
- Part167.CFrame = CFrame.new(-0.610199153, 2.88768315, -14.1553068, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part167.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part167.Position = Vector3.new(-0.610199153, 2.88768315, -14.1553068)
- Part167.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part167.Velocity = Vector3.new(1.14426342e-07, 0.00246655382, 1.50368453e-06)
- Part167.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part167.Anchored = true
- Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.BrickColor = BrickColor.new("Really black")
- Part167.CanCollide = false
- Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.Material = Enum.Material.Glass
- Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part167.brickColor = BrickColor.new("Really black")
- SpecialMesh168.Parent = Part167
- SpecialMesh168.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- Part169.Parent = Model0
- Part169.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part169.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part169.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part169.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part169.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part169.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part169.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
- Part169.Anchored = true
- Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.BrickColor = BrickColor.new("Bright blue")
- Part169.CanCollide = false
- Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.Material = Enum.Material.Neon
- Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part169.brickColor = BrickColor.new("Bright blue")
- SpecialMesh170.Parent = Part169
- SpecialMesh170.Scale = Vector3.new(0.452499986, 1, 1)
- SpecialMesh170.MeshType = Enum.MeshType.Cylinder
- Part171.Parent = Model0
- Part171.CFrame = CFrame.new(-0.610366702, 3.28867483, -15.3908367, 0.999985635, -0.00162807317, 0.00510706799, 0.00513700349, 0.0189462826, -0.999807417, 0.00153099932, 0.999819279, 0.0189543739)
- Part171.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part171.Position = Vector3.new(-0.610366702, 3.28867483, -15.3908367)
- Part171.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part171.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part171.Velocity = Vector3.new(5.08428144e-08, 0.00246397941, 6.68129019e-07)
- Part171.Size = Vector3.new(0.275000006, 0.84512496, 0.422374964)
- Part171.Anchored = true
- Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.BrickColor = BrickColor.new("Really black")
- Part171.CanCollide = false
- Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.Material = Enum.Material.Metal
- Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part171.brickColor = BrickColor.new("Really black")
- SpecialMesh172.Parent = Part171
- SpecialMesh172.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh172.MeshType = Enum.MeshType.Brick
- Part173.Parent = Model0
- Part173.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part173.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part173.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
- Part173.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part173.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part173.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
- Part173.Size = Vector3.new(0.275000006, 0.239124984, 0.205375016)
- Part173.Anchored = true
- Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.BrickColor = BrickColor.new("Bright blue")
- Part173.CanCollide = false
- Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.Material = Enum.Material.Neon
- Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part173.brickColor = BrickColor.new("Bright blue")
- SpecialMesh174.Parent = Part173
- SpecialMesh174.Scale = Vector3.new(0.550000012, 1, 1)
- SpecialMesh174.MeshType = Enum.MeshType.Brick
- Part175.Parent = Model0
- Part175.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part175.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part175.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part175.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part175.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part175.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part175.Size = Vector3.new(0.275000006, 0.698124886, 0.372374952)
- Part175.Anchored = true
- Part175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.BrickColor = BrickColor.new("Really black")
- Part175.CanCollide = false
- Part175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.Material = Enum.Material.Metal
- Part175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part175.brickColor = BrickColor.new("Really black")
- SpecialMesh176.Parent = Part175
- SpecialMesh176.Scale = Vector3.new(0.455000013, 1, 1)
- SpecialMesh176.MeshType = Enum.MeshType.Cylinder
- Part177.Parent = Model0
- Part177.CFrame = CFrame.new(-0.616063476, 3.26214504, -11.5807333, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part177.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part177.Position = Vector3.new(-0.616063476, 3.26214504, -11.5807333)
- Part177.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part177.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part177.Velocity = Vector3.new(5.50495756e-08, 0.00247191754, 7.23409755e-07)
- Part177.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
- Part177.Anchored = true
- Part177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.BrickColor = BrickColor.new("Really black")
- Part177.CanCollide = false
- Part177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.Material = Enum.Material.Metal
- Part177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part177.brickColor = BrickColor.new("Really black")
- SpecialMesh178.Parent = Part177
- SpecialMesh178.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh178.MeshType = Enum.MeshType.Brick
- Part179.Parent = Model0
- Part179.CFrame = CFrame.new(-0.610621691, 3.13382888, -14.7050791, 0.999985635, -0.00476216245, 0.00246017892, 0.00513689732, 0.720368028, -0.693573177, 0.00153067347, 0.693575799, 0.720382154)
- Part179.Orientation = Vector3.new(43.9099998, 0.199999988, 0.409999996)
- Part179.Position = Vector3.new(-0.610621691, 3.13382888, -14.7050791)
- Part179.Rotation = Vector3.new(43.9099998, 0.140000001, 0.269999981)
- Part179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part179.Velocity = Vector3.new(7.53960734e-08, 0.0024654083, 9.90785111e-07)
- Part179.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
- Part179.Anchored = true
- Part179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.BrickColor = BrickColor.new("Really black")
- Part179.CanCollide = false
- Part179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.Material = Enum.Material.Metal
- Part179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part179.brickColor = BrickColor.new("Really black")
- SpecialMesh180.Parent = Part179
- SpecialMesh180.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
- SpecialMesh180.MeshType = Enum.MeshType.Brick
- Part181.Parent = Model0
- Part181.CFrame = CFrame.new(-0.61356318, 3.48533392, -13.9631662, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
- Part181.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
- Part181.Position = Vector3.new(-0.61356318, 3.48533392, -13.9631662)
- Part181.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
- Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part181.Velocity = Vector3.new(1.96594527e-08, 0.00246695359, 2.58346063e-07)
- Part181.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
- Part181.Anchored = true
- Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.BrickColor = BrickColor.new("Really black")
- Part181.CanCollide = false
- Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.Material = Enum.Material.Metal
- Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part181.brickColor = BrickColor.new("Really black")
- SpecialMesh182.Parent = Part181
- SpecialMesh182.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh182.MeshType = Enum.MeshType.Brick
- Part183.Parent = Model0
- Part183.CFrame = CFrame.new(-0.610578179, 2.93933439, -14.0816517, 0.999985635, 0.00162795174, -0.00510674529, 0.005136678, -0.0189458355, 0.999807417, 0.00153088616, -0.999819279, -0.0189539269)
- Part183.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part183.Position = Vector3.new(-0.610578179, 2.93933439, -14.0816517)
- Part183.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part183.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part183.Velocity = Vector3.new(1.06236229e-07, 0.00246670726, 1.39605754e-06)
- Part183.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
- Part183.Anchored = true
- Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.BrickColor = BrickColor.new("Really black")
- Part183.CanCollide = false
- Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.Material = Enum.Material.Metal
- Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part183.brickColor = BrickColor.new("Really black")
- SpecialMesh184.Parent = Part183
- SpecialMesh184.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh184.MeshType = Enum.MeshType.Wedge
- Part185.Parent = Model0
- Part185.CFrame = CFrame.new(-0.61852932, 3.41544771, -10.4871407, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
- Part185.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part185.Position = Vector3.new(-0.61852932, 3.41544771, -10.4871407)
- Part185.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part185.Velocity = Vector3.new(3.07410488e-08, 0.00247419602, 4.03969523e-07)
- Part185.Size = Vector3.new(0.270000011, 0.21875, 0.234375)
- Part185.Anchored = true
- Part185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.BrickColor = BrickColor.new("Really black")
- Part185.CanCollide = false
- Part185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.Material = Enum.Material.Metal
- Part185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part185.brickColor = BrickColor.new("Really black")
- SpecialMesh186.Parent = Part185
- SpecialMesh186.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh186.MeshType = Enum.MeshType.Wedge
- Part187.Parent = Model0
- Part187.CFrame = CFrame.new(-0.608188927, 3.09825993, -16.1759663, -0.999985635, 0.00519088237, -0.00133629935, -0.0051367199, -0.999273539, -0.0377651006, -0.0015313623, -0.0377576947, 0.999285877)
- Part187.Orientation = Vector3.new(2.15999985, -0.0799999982, -179.709991)
- Part187.Position = Vector3.new(-0.608188927, 3.09825993, -16.1759663)
- Part187.Rotation = Vector3.new(2.15999985, -0.0799999982, -179.699997)
- Part187.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part187.Velocity = Vector3.new(8.10360774e-08, 0.00246234378, 1.06490097e-06)
- Part187.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
- Part187.Anchored = true
- Part187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.BrickColor = BrickColor.new("Really black")
- Part187.CanCollide = false
- Part187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.Material = Enum.Material.Metal
- Part187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part187.brickColor = BrickColor.new("Really black")
- SpecialMesh188.Parent = Part187
- SpecialMesh188.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh188.MeshType = Enum.MeshType.Brick
- Part189.Parent = Model0
- Part189.CFrame = CFrame.new(-0.611664593, 3.3476572, -14.7413998, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part189.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part189.Position = Vector3.new(-0.611664593, 3.3476572, -14.7413998)
- Part189.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part189.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part189.Velocity = Vector3.new(4.14902424e-08, 0.00246533239, 5.45226158e-07)
- Part189.Size = Vector3.new(0.275000006, 0.480124891, 0.214375019)
- Part189.Anchored = true
- Part189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.BrickColor = BrickColor.new("Bright blue")
- Part189.CanCollide = false
- Part189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.Material = Enum.Material.Neon
- Part189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part189.brickColor = BrickColor.new("Bright blue")
- SpecialMesh190.Parent = Part189
- SpecialMesh190.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh190.MeshType = Enum.MeshType.Brick
- Part191.Parent = Model0
- Part191.CFrame = CFrame.new(-0.637731671, 3.71308732, -19.354105, -0.0050775772, -0.999985635, -0.00171704381, 0.999324501, -0.00513670873, 0.0363931209, -0.0364014208, -0.00153109431, 0.999336243)
- Part191.Orientation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
- Part191.Position = Vector3.new(-0.637731671, 3.71308732, -19.354105)
- Part191.Rotation = Vector3.new(-2.08999991, -0.099999994, 90.2900009)
- Part191.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part191.Velocity = Vector3.new(-1.64544822e-08, 0.00245571672, -2.16228841e-07)
- Part191.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
- Part191.Anchored = true
- Part191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.BrickColor = BrickColor.new("Royal purple")
- Part191.CanCollide = false
- Part191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.Material = Enum.Material.Neon
- Part191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part191.brickColor = BrickColor.new("Royal purple")
- SpecialMesh192.Parent = Part191
- SpecialMesh192.Scale = Vector3.new(0.5, 0.300000012, 0.5)
- SpecialMesh192.MeshType = Enum.MeshType.Wedge
- Part193.Parent = Model0
- Part193.CFrame = CFrame.new(-0.613232374, 3.39655375, -13.8819904, 0.999985635, 0.000250508543, -0.00535421353, 0.00513686566, 0.240468621, 0.97064352, 0.00153067405, -0.970657051, 0.240463868)
- Part193.Orientation = Vector3.new(-76.0800018, -1.27999997, 1.22000003)
- Part193.Position = Vector3.new(-0.613232374, 3.39655375, -13.8819904)
- Part193.Rotation = Vector3.new(-76.0899963, -0.310000002, -0.00999999978)
- Part193.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part193.Velocity = Vector3.new(3.37369386e-08, 0.00246712286, 4.43339275e-07)
- Part193.Size = Vector3.new(0.275000006, 0.422124922, 0.412375003)
- Part193.Anchored = true
- Part193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.BrickColor = BrickColor.new("Really black")
- Part193.CanCollide = false
- Part193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.Material = Enum.Material.Metal
- Part193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part193.brickColor = BrickColor.new("Really black")
- SpecialMesh194.Parent = Part193
- SpecialMesh194.Scale = Vector3.new(0.5, 1.04999995, 0.5)
- SpecialMesh194.MeshType = Enum.MeshType.Brick
- Part195.Parent = Model0
- Part195.CFrame = CFrame.new(-0.640585661, 2.53611565, -13.5419912, 0.00476224814, -0.999985635, -0.00245993445, -0.72036773, -0.00513678836, 0.693573475, -0.693576157, -0.00153091096, -0.720381796)
- Part195.Orientation = Vector3.new(-43.9099998, -179.800003, -90.409996)
- Part195.Position = Vector3.new(-0.640585661, 2.53611565, -13.5419912)
- Part195.Rotation = Vector3.new(-136.089996, -0.140000001, 89.7299957)
- Part195.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part195.Velocity = Vector3.new(1.70172896e-07, 0.00246782694, 2.23625375e-06)
- Part195.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
- Part195.Anchored = true
- Part195.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.BrickColor = BrickColor.new("Royal purple")
- Part195.CanCollide = false
- Part195.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.Material = Enum.Material.Neon
- Part195.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part195.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part195.brickColor = BrickColor.new("Royal purple")
- SpecialMesh196.Parent = Part195
- SpecialMesh196.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh196.MeshType = Enum.MeshType.Wedge
- Part197.Parent = Model0
- Part197.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
- Part197.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
- Part197.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
- Part197.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
- Part197.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part197.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
- Part197.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part197.Anchored = true
- Part197.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.BrickColor = BrickColor.new("Royal purple")
- Part197.CanCollide = false
- Part197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.Material = Enum.Material.Neon
- Part197.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part197.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part197.brickColor = BrickColor.new("Royal purple")
- SpecialMesh198.Parent = Part197
- SpecialMesh198.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh198.MeshType = Enum.MeshType.Wedge
- Part199.Parent = Model0
- Part199.CFrame = CFrame.new(-0.615469754, 3.2510047, -11.9310894, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part199.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part199.Position = Vector3.new(-0.615469754, 3.2510047, -11.9310894)
- Part199.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part199.Velocity = Vector3.new(5.68160452e-08, 0.00247118762, 7.46623186e-07)
- Part199.Size = Vector3.new(0.275000006, 0.261124998, 0.245374992)
- Part199.Anchored = true
- Part199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.BrickColor = BrickColor.new("Bright blue")
- Part199.CanCollide = false
- Part199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.Material = Enum.Material.Neon
- Part199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part199.brickColor = BrickColor.new("Bright blue")
- SpecialMesh200.Parent = Part199
- SpecialMesh200.Scale = Vector3.new(0.375, 1.04999995, 0.5)
- SpecialMesh200.MeshType = Enum.MeshType.Brick
- Part201.Parent = Model0
- Part201.CFrame = CFrame.new(-0.615578175, 3.21754885, -11.7504148, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
- Part201.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part201.Position = Vector3.new(-0.615578175, 3.21754885, -11.7504148)
- Part201.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part201.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part201.Velocity = Vector3.new(6.21209963e-08, 0.0024715641, 8.16335842e-07)
- Part201.Size = Vector3.new(0.275000006, 0.214125022, 0.234375)
- Part201.Anchored = true
- Part201.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.BrickColor = BrickColor.new("Really black")
- Part201.CanCollide = false
- Part201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.Material = Enum.Material.Metal
- Part201.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part201.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part201.brickColor = BrickColor.new("Really black")
- SpecialMesh202.Parent = Part201
- SpecialMesh202.Scale = Vector3.new(0.5, 0.560000002, 0.400000006)
- SpecialMesh202.MeshType = Enum.MeshType.Wedge
- Part203.Parent = Model0
- Part203.CFrame = CFrame.new(-0.613475382, 3.25657153, -13.2536583, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
- Part203.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part203.Position = Vector3.new(-0.613475382, 3.25657153, -13.2536583)
- Part203.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part203.Velocity = Vector3.new(5.59333202e-08, 0.00246843207, 7.35023434e-07)
- Part203.Size = Vector3.new(0.275000006, 0.204125047, 0.210375011)
- Part203.Anchored = true
- Part203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.BrickColor = BrickColor.new("Really black")
- Part203.CanCollide = false
- Part203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.Material = Enum.Material.Metal
- Part203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part203.brickColor = BrickColor.new("Really black")
- SpecialMesh204.Parent = Part203
- SpecialMesh204.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh204.MeshType = Enum.MeshType.Wedge
- Part205.Parent = Model0
- Part205.CFrame = CFrame.new(-0.605959892, 3.52715993, -19.0706863, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
- Part205.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part205.Position = Vector3.new(-0.605959892, 3.52715993, -19.0706863)
- Part205.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Velocity = Vector3.new(1.30272237e-08, 0.0024563123, 1.71192255e-07)
- Part205.Size = Vector3.new(0.275000006, 0.446125001, 0.496375084)
- Part205.Anchored = true
- Part205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.CanCollide = false
- Part205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.Material = Enum.Material.Metal
- Part205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part205.brickColor = BrickColor.new("Really black")
- SpecialMesh206.Parent = Part205
- SpecialMesh206.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh206.MeshType = Enum.MeshType.Wedge
- Part207.Parent = Model0
- Part207.CFrame = CFrame.new(-0.617458701, 3.24875402, -10.62463, -0.999985635, -0.00162816094, -0.00510671316, -0.00513665052, 0.0189459547, 0.999807417, -0.00153109536, 0.999819279, -0.0189540461)
- Part207.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part207.Position = Vector3.new(-0.617458701, 3.24875402, -10.62463)
- Part207.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part207.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part207.Velocity = Vector3.new(5.71729402e-08, 0.00247390964, 7.51312939e-07)
- Part207.Size = Vector3.new(0.25999999, 0.375, 0.21875)
- Part207.Anchored = true
- Part207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.BrickColor = BrickColor.new("Really black")
- Part207.CanCollide = false
- Part207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.Material = Enum.Material.Metal
- Part207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part207.brickColor = BrickColor.new("Really black")
- SpecialMesh208.Parent = Part207
- SpecialMesh208.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh208.MeshType = Enum.MeshType.Wedge
- Part209.Parent = Model0
- Part209.CFrame = CFrame.new(-0.614153862, 3.21053505, -12.6548157, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part209.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part209.Position = Vector3.new(-0.614153862, 3.21053505, -12.6548157)
- Part209.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part209.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part209.Velocity = Vector3.new(6.32331378e-08, 0.00246967981, 8.30950682e-07)
- Part209.Size = Vector3.new(0.275000006, 0.35512504, 0.416375011)
- Part209.Anchored = true
- Part209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.BrickColor = BrickColor.new("Really black")
- Part209.CanCollide = false
- Part209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.Material = Enum.Material.Metal
- Part209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part209.brickColor = BrickColor.new("Really black")
- SpecialMesh210.Parent = Part209
- SpecialMesh210.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh210.MeshType = Enum.MeshType.Wedge
- Part211.Parent = Model0
- Part211.CFrame = CFrame.new(-0.640777826, 2.97037435, -14.8715458, 0.00156102644, -0.999985635, -0.00512771169, -0.00585717242, -0.00513677299, 0.99996984, -0.999981701, -0.00153094484, -0.00586510729)
- Part211.Orientation = Vector3.new(-89.5599976, -138.839996, -131.25)
- Part211.Position = Vector3.new(-0.640777826, 2.97037435, -14.8715458)
- Part211.Rotation = Vector3.new(-90.3399963, -0.289999992, 89.909996)
- Part211.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part211.Velocity = Vector3.new(1.01314356e-07, 0.00246505649, 1.33137894e-06)
- Part211.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
- Part211.Anchored = true
- Part211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.BrickColor = BrickColor.new("Royal purple")
- Part211.CanCollide = false
- Part211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.Material = Enum.Material.Neon
- Part211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part211.brickColor = BrickColor.new("Royal purple")
- SpecialMesh212.Parent = Part211
- SpecialMesh212.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh212.MeshType = Enum.MeshType.Wedge
- Part213.Parent = Model0
- Part213.CFrame = CFrame.new(-0.609622896, 3.39657903, -16.2390652, 0.999985635, -0.00133592181, 0.00519115385, 0.00513700396, -0.0377659053, -0.999273479, 0.00153099932, 0.999285877, -0.0377584994)
- Part213.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part213.Position = Vector3.new(-0.609622896, 3.39657903, -16.2390652)
- Part213.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part213.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part213.Velocity = Vector3.new(3.37329027e-08, 0.002462212, 4.43286638e-07)
- Part213.Size = Vector3.new(0.275000006, 0.533124864, 0.214375019)
- Part213.Anchored = true
- Part213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.BrickColor = BrickColor.new("Bright blue")
- Part213.CanCollide = false
- Part213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.Material = Enum.Material.Neon
- Part213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part213.brickColor = BrickColor.new("Bright blue")
- SpecialMesh214.Parent = Part213
- SpecialMesh214.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh214.MeshType = Enum.MeshType.Brick
- Part215.Parent = Model0
- Part215.CFrame = CFrame.new(-0.612417579, 3.49721146, -14.7513313, 0.999985635, -0.00219574547, 0.00488994364, 0.00513701141, 0.13200599, -0.991235793, 0.00153099908, 0.991246581, 0.132015377)
- Part215.Orientation = Vector3.new(82.409996, 2.11999989, 2.23000002)
- Part215.Position = Vector3.new(-0.612417579, 3.49721146, -14.7513313)
- Part215.Rotation = Vector3.new(82.409996, 0.280000001, 0.129999995)
- Part215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part215.Velocity = Vector3.new(1.77760739e-08, 0.00246531144, 2.33596552e-07)
- Part215.Size = Vector3.new(0.275000006, 0.488124937, 0.359375)
- Part215.Anchored = true
- Part215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.BrickColor = BrickColor.new("Really black")
- Part215.CanCollide = false
- Part215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.Material = Enum.Material.Metal
- Part215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part215.brickColor = BrickColor.new("Really black")
- SpecialMesh216.Parent = Part215
- SpecialMesh216.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh216.MeshType = Enum.MeshType.Brick
- Part217.Parent = Model0
- Part217.CFrame = CFrame.new(-0.645515323, 3.66365719, -14.1031828, -0.0047622188, -0.999985635, 0.00246008043, 0.720367849, -0.00513686892, -0.693573356, 0.693576038, -0.00153078465, 0.720381975)
- Part217.Orientation = Vector3.new(43.9099998, 0.199999988, 90.409996)
- Part217.Position = Vector3.new(-0.645515323, 3.66365719, -14.1031828)
- Part217.Rotation = Vector3.new(43.9099998, 0.140000001, 90.2699966)
- Part217.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part217.Velocity = Vector3.new(-8.61649951e-09, 0.00246665697, -1.13230158e-07)
- Part217.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part217.Anchored = true
- Part217.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.BrickColor = BrickColor.new("Royal purple")
- Part217.CanCollide = false
- Part217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.Material = Enum.Material.Neon
- Part217.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part217.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part217.brickColor = BrickColor.new("Royal purple")
- SpecialMesh218.Parent = Part217
- SpecialMesh218.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh218.MeshType = Enum.MeshType.Wedge
- Part219.Parent = Model0
- Part219.CFrame = CFrame.new(-0.611597419, 2.92886329, -13.380847, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part219.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part219.Position = Vector3.new(-0.611597419, 2.92886329, -13.380847)
- Part219.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part219.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part219.Velocity = Vector3.new(1.07896597e-07, 0.00246816734, 1.41787655e-06)
- Part219.Size = Vector3.new(0.275000006, 0.630125046, 0.280375004)
- Part219.Anchored = true
- Part219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.BrickColor = BrickColor.new("Really black")
- Part219.CanCollide = false
- Part219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.Material = Enum.Material.Metal
- Part219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part219.brickColor = BrickColor.new("Really black")
- SpecialMesh220.Parent = Part219
- SpecialMesh220.Scale = Vector3.new(0.395000011, 0.75, 0.25)
- SpecialMesh220.MeshType = Enum.MeshType.Wedge
- Part221.Parent = Model0
- Part221.CFrame = CFrame.new(-0.609442294, 2.87052941, -14.5920582, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
- Part221.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part221.Position = Vector3.new(-0.609442294, 2.87052941, -14.5920582)
- Part221.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part221.Velocity = Vector3.new(1.17146328e-07, 0.00246564392, 1.53942813e-06)
- Part221.Size = Vector3.new(0.275000006, 0.216999978, 0.295375019)
- Part221.Anchored = true
- Part221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.BrickColor = BrickColor.new("Really black")
- Part221.CanCollide = false
- Part221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.Material = Enum.Material.Glass
- Part221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part221.brickColor = BrickColor.new("Really black")
- SpecialMesh222.Parent = Part221
- SpecialMesh222.Scale = Vector3.new(0.5, 0.75, 0.25)
- SpecialMesh222.MeshType = Enum.MeshType.Wedge
- Part223.Parent = Model0
- Part223.CFrame = CFrame.new(-0.609190822, 2.76472902, -14.4025202, -0.999985635, 0.00510674296, -0.00162775011, -0.00513667427, -0.999807417, 0.0189472083, -0.00153067766, 0.0189552978, 0.999819279)
- Part223.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part223.Position = Vector3.new(-0.609190822, 2.76472902, -14.4025202)
- Part223.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Velocity = Vector3.new(1.3392264e-07, 0.0024660388, 1.7598868e-06)
- Part223.Size = Vector3.new(0.275000006, 0.23299998, 0.295375019)
- Part223.Anchored = true
- Part223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.CanCollide = false
- Part223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.Material = Enum.Material.Glass
- Part223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part223.brickColor = BrickColor.new("Really black")
- SpecialMesh224.Parent = Part223
- SpecialMesh224.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh224.MeshType = Enum.MeshType.Wedge
- Part225.Parent = Model0
- Part225.CFrame = CFrame.new(-0.610054374, 2.83367729, -14.0694036, 0.999985635, 0.00162807188, -0.00510671316, 0.00513664866, -0.0189460143, 0.999807417, 0.00153100595, -0.999819279, -0.0189541057)
- Part225.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part225.Position = Vector3.new(-0.610054374, 2.83367729, -14.0694036)
- Part225.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Velocity = Vector3.new(1.22989817e-07, 0.00246673287, 1.61621767e-06)
- Part225.Size = Vector3.new(0.275000006, 0.311124951, 0.267374992)
- Part225.Anchored = true
- Part225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.CanCollide = false
- Part225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.Material = Enum.Material.Metal
- Part225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part225.brickColor = BrickColor.new("Really black")
- SpecialMesh226.Parent = Part225
- SpecialMesh226.Scale = Vector3.new(0.495000005, 1, 1)
- SpecialMesh226.MeshType = Enum.MeshType.Brick
- Part227.Parent = Model0
- Part227.CFrame = CFrame.new(-0.611247957, 3.01424932, -13.8955402, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part227.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part227.Position = Vector3.new(-0.611247957, 3.01424932, -13.8955402)
- Part227.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Velocity = Vector3.new(9.43572971e-08, 0.00246709492, 1.23995574e-06)
- Part227.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
- Part227.Anchored = true
- Part227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.BrickColor = BrickColor.new("Really black")
- Part227.CanCollide = false
- Part227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.Material = Enum.Material.Metal
- Part227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part227.brickColor = BrickColor.new("Really black")
- SpecialMesh228.Parent = Part227
- SpecialMesh228.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh228.MeshType = Enum.MeshType.Wedge
- Part229.Parent = Model0
- Part229.CFrame = CFrame.new(-0.614671409, 3.24594569, -12.4355726, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part229.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part229.Position = Vector3.new(-0.614671409, 3.24594569, -12.4355726)
- Part229.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part229.Velocity = Vector3.new(5.76182231e-08, 0.00247013662, 7.57164685e-07)
- Part229.Size = Vector3.new(0.275000006, 0.745124936, 0.280375004)
- Part229.Anchored = true
- Part229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.BrickColor = BrickColor.new("Really black")
- Part229.CanCollide = false
- Part229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.Material = Enum.Material.Metal
- Part229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part229.brickColor = BrickColor.new("Really black")
- SpecialMesh230.Parent = Part229
- SpecialMesh230.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh230.MeshType = Enum.MeshType.Brick
- Part231.Parent = Model0
- Part231.CFrame = CFrame.new(-0.610754132, 2.89412951, -13.8151274, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part231.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part231.Position = Vector3.new(-0.610754132, 2.89412951, -13.8151274)
- Part231.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part231.Velocity = Vector3.new(1.1340417e-07, 0.00246726256, 1.49025209e-06)
- Part231.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part231.Anchored = true
- Part231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.BrickColor = BrickColor.new("Really black")
- Part231.CanCollide = false
- Part231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.Material = Enum.Material.Glass
- Part231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part231.brickColor = BrickColor.new("Really black")
- SpecialMesh232.Parent = Part231
- SpecialMesh232.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh232.MeshType = Enum.MeshType.Wedge
- Part233.Parent = Model0
- Part233.CFrame = CFrame.new(-0.614374042, 3.38457584, -13.09618, 0.999985635, -0.00162795233, 0.00510671316, 0.00513664633, 0.0189459547, -0.999807417, 0.00153088674, 0.999819279, 0.0189540461)
- Part233.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part233.Position = Vector3.new(-0.614374042, 3.38457584, -13.09618)
- Part233.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Velocity = Vector3.new(3.56362335e-08, 0.00246876013, 4.68297941e-07)
- Part233.Size = Vector3.new(0.275000006, 0.322125077, 0.363375008)
- Part233.Anchored = true
- Part233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.BrickColor = BrickColor.new("Really black")
- Part233.CanCollide = false
- Part233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.Material = Enum.Material.Metal
- Part233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part233.brickColor = BrickColor.new("Really black")
- SpecialMesh234.Parent = Part233
- SpecialMesh234.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh234.MeshType = Enum.MeshType.Wedge
- Part235.Parent = Model0
- Part235.CFrame = CFrame.new(-0.612951875, 3.3556869, -13.9274721, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
- Part235.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part235.Position = Vector3.new(-0.612951875, 3.3556869, -13.9274721)
- Part235.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part235.Velocity = Vector3.new(4.02170173e-08, 0.0024670281, 5.28494468e-07)
- Part235.Size = Vector3.new(0.275000006, 0.54112494, 0.367374986)
- Part235.Anchored = true
- Part235.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.BrickColor = BrickColor.new("Really black")
- Part235.CanCollide = false
- Part235.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.Material = Enum.Material.Metal
- Part235.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part235.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part235.brickColor = BrickColor.new("Really black")
- SpecialMesh236.Parent = Part235
- SpecialMesh236.Scale = Vector3.new(0.5, 1.04999995, 0.600000024)
- SpecialMesh236.MeshType = Enum.MeshType.Brick
- Part237.Parent = Model0
- Part237.CFrame = CFrame.new(-0.611452341, 3.03449631, -13.8299093, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part237.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part237.Position = Vector3.new(-0.611452341, 3.03449631, -13.8299093)
- Part237.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Velocity = Vector3.new(9.11468163e-08, 0.00246723159, 1.19776655e-06)
- Part237.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part237.Anchored = true
- Part237.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.BrickColor = BrickColor.new("Really black")
- Part237.CanCollide = false
- Part237.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.Material = Enum.Material.Metal
- Part237.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part237.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part237.brickColor = BrickColor.new("Really black")
- SpecialMesh238.Parent = Part237
- SpecialMesh238.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh238.MeshType = Enum.MeshType.Wedge
- Part239.Parent = Model0
- Part239.CFrame = CFrame.new(-0.608695984, 3.30580091, -16.5400867, 0.999985635, -0.00133592135, 0.00519114826, 0.0051369979, -0.0377659909, -0.999273479, 0.00153099943, 0.999285758, -0.0377585851)
- Part239.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part239.Position = Vector3.new(-0.608695984, 3.30580091, -16.5400867)
- Part239.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part239.Velocity = Vector3.new(4.81271911e-08, 0.00246158475, 6.32443061e-07)
- Part239.Size = Vector3.new(0.275000006, 1.65712488, 0.422374964)
- Part239.Anchored = true
- Part239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.BrickColor = BrickColor.new("Really black")
- Part239.CanCollide = false
- Part239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.Material = Enum.Material.Metal
- Part239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part239.brickColor = BrickColor.new("Really black")
- SpecialMesh240.Parent = Part239
- SpecialMesh240.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh240.MeshType = Enum.MeshType.Brick
- Part241.Parent = Model0
- Part241.CFrame = CFrame.new(-0.607766628, 3.58790874, -18.0936966, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
- Part241.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part241.Position = Vector3.new(-0.607766628, 3.58790874, -18.0936966)
- Part241.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part241.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part241.Velocity = Vector3.new(3.39455752e-09, 0.00245834771, 4.46085551e-08)
- Part241.Size = Vector3.new(0.275000006, 1.66212487, 0.359375)
- Part241.Anchored = true
- Part241.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.BrickColor = BrickColor.new("Really black")
- Part241.CanCollide = false
- Part241.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.Material = Enum.Material.Metal
- Part241.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part241.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part241.brickColor = BrickColor.new("Really black")
- SpecialMesh242.Parent = Part241
- SpecialMesh242.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh242.MeshType = Enum.MeshType.Brick
- Part243.Parent = Model0
- Part243.CFrame = CFrame.new(-0.618630528, 3.29811025, -11.1170893, -0.999985635, -0.00162795233, -0.0051068007, -0.00513673387, 0.0189459547, 0.999807417, -0.00153088511, 0.999819279, -0.0189540461)
- Part243.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part243.Position = Vector3.new(-0.618630528, 3.29811025, -11.1170893)
- Part243.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Velocity = Vector3.new(4.93467311e-08, 0.00247288332, 6.48468244e-07)
- Part243.Size = Vector3.new(0.25999999, 0.3125, 0.320125014)
- Part243.Anchored = true
- Part243.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.CanCollide = false
- Part243.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.Material = Enum.Material.Metal
- Part243.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part243.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part243.brickColor = BrickColor.new("Really black")
- SpecialMesh244.Parent = Part243
- SpecialMesh244.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh244.MeshType = Enum.MeshType.Wedge
- Part245.Parent = Model0
- Part245.CFrame = CFrame.new(-0.639055848, 2.33898354, -13.8797112, 0.0028942409, -0.999985635, -0.00451144017, -0.277069569, -0.00513673481, 0.960836232, -0.960845649, -0.00153090828, -0.277080446)
- Part245.Orientation = Vector3.new(-73.909996, -179.069992, -91.0599976)
- Part245.Position = Vector3.new(-0.639055848, 2.33898354, -13.8797112)
- Part245.Rotation = Vector3.new(-106.089996, -0.25999999, 89.8299942)
- Part245.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part245.Velocity = Vector3.new(2.01431277e-07, 0.00246712356, 2.64702226e-06)
- Part245.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
- Part245.Anchored = true
- Part245.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.BrickColor = BrickColor.new("Royal purple")
- Part245.CanCollide = false
- Part245.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.Material = Enum.Material.Neon
- Part245.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part245.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part245.brickColor = BrickColor.new("Royal purple")
- SpecialMesh246.Parent = Part245
- SpecialMesh246.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh246.MeshType = Enum.MeshType.Wedge
- Part247.Parent = Model0
- Part247.CFrame = CFrame.new(-0.611137211, 3.24560308, -14.7434616, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part247.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part247.Position = Vector3.new(-0.611137211, 3.24560308, -14.7434616)
- Part247.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part247.Velocity = Vector3.new(5.76725228e-08, 0.0024653282, 7.57878638e-07)
- Part247.Size = Vector3.new(0.275000006, 0.488124937, 0.418375015)
- Part247.Anchored = true
- Part247.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.BrickColor = BrickColor.new("Really black")
- Part247.CanCollide = false
- Part247.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.Material = Enum.Material.Metal
- Part247.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part247.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part247.brickColor = BrickColor.new("Really black")
- SpecialMesh248.Parent = Part247
- SpecialMesh248.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh248.MeshType = Enum.MeshType.Brick
- Part249.Parent = Model0
- Part249.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
- Part249.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
- Part249.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
- Part249.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
- Part249.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part249.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
- Part249.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part249.Anchored = true
- Part249.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.BrickColor = BrickColor.new("Royal purple")
- Part249.CanCollide = false
- Part249.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.Material = Enum.Material.Neon
- Part249.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part249.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part249.brickColor = BrickColor.new("Royal purple")
- SpecialMesh250.Parent = Part249
- SpecialMesh250.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh250.MeshType = Enum.MeshType.Wedge
- Part251.Parent = Model0
- Part251.CFrame = CFrame.new(-0.616084397, 3.20240736, -11.3666525, -0.999985635, -0.000716604234, -0.00531162601, -0.00513642887, -0.154956639, 0.987908065, -0.00153101014, 0.987921119, 0.154950723)
- Part251.Orientation = Vector3.new(-81.0800018, -1.95999992, -178.099991)
- Part251.Position = Vector3.new(-0.616084397, 3.20240736, -11.3666525)
- Part251.Rotation = Vector3.new(-81.0899963, -0.299999982, 179.959991)
- Part251.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part251.Velocity = Vector3.new(6.45219203e-08, 0.00247236365, 8.47886554e-07)
- Part251.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
- Part251.Anchored = true
- Part251.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.BrickColor = BrickColor.new("Really black")
- Part251.CanCollide = false
- Part251.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.Material = Enum.Material.Metal
- Part251.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part251.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part251.brickColor = BrickColor.new("Really black")
- SpecialMesh252.Parent = Part251
- SpecialMesh252.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh252.MeshType = Enum.MeshType.Brick
- Part253.Parent = Model0
- Part253.CFrame = CFrame.new(-0.616027236, 3.22281599, -11.4724684, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part253.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part253.Position = Vector3.new(-0.616027236, 3.22281599, -11.4724684)
- Part253.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part253.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part253.Velocity = Vector3.new(6.12858102e-08, 0.00247214315, 8.05360628e-07)
- Part253.Size = Vector3.new(0.275000006, 0.415125012, 0.234375)
- Part253.Anchored = true
- Part253.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.BrickColor = BrickColor.new("Really black")
- Part253.CanCollide = false
- Part253.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.Material = Enum.Material.Metal
- Part253.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part253.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part253.brickColor = BrickColor.new("Really black")
- SpecialMesh254.Parent = Part253
- SpecialMesh254.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh254.MeshType = Enum.MeshType.Brick
- Part255.Parent = Model0
- Part255.CFrame = CFrame.new(-0.610752404, 3.28331137, -15.1213608, 0.999985635, -0.00347625092, 0.00408016983, 0.00513697462, 0.404109061, -0.914696634, 0.00153088057, 0.914704442, 0.404121131)
- Part255.Orientation = Vector3.new(66.159996, 0.579999983, 0.729999959)
- Part255.Position = Vector3.new(-0.610752404, 3.28331137, -15.1213608)
- Part255.Rotation = Vector3.new(66.159996, 0.229999989, 0.199999988)
- Part255.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part255.Velocity = Vector3.new(5.16932808e-08, 0.00246454077, 6.79305003e-07)
- Part255.Size = Vector3.new(0.275000006, 0.330124885, 0.214375019)
- Part255.Anchored = true
- Part255.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.BrickColor = BrickColor.new("Bright blue")
- Part255.CanCollide = false
- Part255.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.Material = Enum.Material.Neon
- Part255.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part255.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part255.brickColor = BrickColor.new("Bright blue")
- SpecialMesh256.Parent = Part255
- SpecialMesh256.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh256.MeshType = Enum.MeshType.Brick
- Part257.Parent = Model0
- Part257.CFrame = CFrame.new(-0.63657546, 3.38894939, -19.0216789, -0.00237622252, -0.999985635, -0.00480452133, 0.680895686, -0.00513668498, 0.732362568, -0.732376754, -0.00153112097, 0.68089813)
- Part257.Orientation = Vector3.new(-47.079998, -0.399999976, 90.4300003)
- Part257.Position = Vector3.new(-0.63657546, 3.38894939, -19.0216789)
- Part257.Rotation = Vector3.new(-47.0900002, -0.280000001, 90.1399994)
- Part257.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part257.Velocity = Vector3.new(3.49426692e-08, 0.00245640939, 4.59184662e-07)
- Part257.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
- Part257.Anchored = true
- Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.BrickColor = BrickColor.new("Royal purple")
- Part257.CanCollide = false
- Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.Material = Enum.Material.Neon
- Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part257.brickColor = BrickColor.new("Royal purple")
- SpecialMesh258.Parent = Part257
- SpecialMesh258.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh258.MeshType = Enum.MeshType.Wedge
- Part259.Parent = Model0
- Part259.CFrame = CFrame.new(-0.584489346, 3.6811111, -13.1989288, -0.00245976867, 0.999985635, 0.00476201251, 0.693573415, 0.00513650384, -0.720367789, -0.720381916, 0.00153086672, -0.693576038)
- Part259.Orientation = Vector3.new(46.079998, 179.610001, 89.5799942)
- Part259.Position = Vector3.new(-0.584489346, 3.6811111, -13.1989288)
- Part259.Rotation = Vector3.new(133.910004, 0.269999981, -90.1399994)
- Part259.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part259.Velocity = Vector3.new(-1.13840777e-08, 0.00246855081, -1.49599259e-07)
- Part259.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part259.Anchored = true
- Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.BrickColor = BrickColor.new("Royal purple")
- Part259.CanCollide = false
- Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.Material = Enum.Material.Neon
- Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part259.brickColor = BrickColor.new("Royal purple")
- SpecialMesh260.Parent = Part259
- SpecialMesh260.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh260.MeshType = Enum.MeshType.Wedge
- Part261.Parent = Model0
- Part261.CFrame = CFrame.new(-0.574076533, 3.38927007, -19.0215836, 0.00237613311, 0.999985635, -0.00480454601, -0.680895686, 0.00513664167, 0.732362568, 0.732376754, 0.00153120293, 0.68089813)
- Part261.Orientation = Vector3.new(-47.079998, -0.399999976, -89.5699997)
- Part261.Position = Vector3.new(-0.574076533, 3.38927007, -19.0215836)
- Part261.Rotation = Vector3.new(-47.0900002, -0.280000001, -89.8600006)
- Part261.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part261.Velocity = Vector3.new(3.48918228e-08, 0.00245641964, 4.58516467e-07)
- Part261.Size = Vector3.new(0.940000057, 0.200000003, 0.285374999)
- Part261.Anchored = true
- Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.BrickColor = BrickColor.new("Royal purple")
- Part261.CanCollide = false
- Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.Material = Enum.Material.Neon
- Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part261.brickColor = BrickColor.new("Royal purple")
- SpecialMesh262.Parent = Part261
- SpecialMesh262.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh262.MeshType = Enum.MeshType.Wedge
- Part263.Parent = Model0
- Part263.CFrame = CFrame.new(-0.640052557, 2.92977762, -15.2103024, 0.00336818164, -0.999985635, -0.00416955911, -0.380026042, -0.00513675297, 0.924961627, -0.924969733, -0.00153089722, -0.380037904)
- Part263.Orientation = Vector3.new(-67.659996, -179.369995, -90.7699966)
- Part263.Position = Vector3.new(-0.640052557, 2.92977762, -15.2103024)
- Part263.Rotation = Vector3.new(-112.339996, -0.239999995, 89.8099976)
- Part263.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part263.Velocity = Vector3.new(1.07751589e-07, 0.00246435078, 1.41597127e-06)
- Part263.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
- Part263.Anchored = true
- Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.BrickColor = BrickColor.new("Royal purple")
- Part263.CanCollide = false
- Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.Material = Enum.Material.Neon
- Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part263.brickColor = BrickColor.new("Royal purple")
- SpecialMesh264.Parent = Part263
- SpecialMesh264.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh264.MeshType = Enum.MeshType.Wedge
- Part265.Parent = Model0
- Part265.CFrame = CFrame.new(-0.611472309, 3.03472614, -13.8177929, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part265.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part265.Position = Vector3.new(-0.611472309, 3.03472614, -13.8177929)
- Part265.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part265.Velocity = Vector3.new(9.11103797e-08, 0.00246725697, 1.1972877e-06)
- Part265.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part265.Anchored = true
- Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.BrickColor = BrickColor.new("Really black")
- Part265.CanCollide = false
- Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.Material = Enum.Material.Glass
- Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part265.brickColor = BrickColor.new("Really black")
- SpecialMesh266.Parent = Part265
- SpecialMesh266.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh266.MeshType = Enum.MeshType.Wedge
- Part267.Parent = Model0
- Part267.CFrame = CFrame.new(-0.608101904, 3.29321218, -16.8867702, 0.999985635, -0.00103956275, 0.00525853597, 0.00513698952, -0.0943567529, -0.99552536, 0.00153108896, 0.995537996, -0.0943500549)
- Part267.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part267.Position = Vector3.new(-0.608101904, 3.29321218, -16.8867702)
- Part267.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part267.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part267.Velocity = Vector3.new(5.0123333e-08, 0.00246086251, 6.5867448e-07)
- Part267.Size = Vector3.new(0.275000006, 0.454124868, 0.214375019)
- Part267.Anchored = true
- Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.BrickColor = BrickColor.new("Bright blue")
- Part267.CanCollide = false
- Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.Material = Enum.Material.Neon
- Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part267.brickColor = BrickColor.new("Bright blue")
- SpecialMesh268.Parent = Part267
- SpecialMesh268.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh268.MeshType = Enum.MeshType.Brick
- Part269.Parent = Model0
- Part269.CFrame = CFrame.new(-0.609975338, 2.71316695, -13.7165575, -0.999985635, -0.00476232171, -0.00245974911, -0.00513671385, 0.720367908, 0.693573296, -0.0015310942, 0.693576038, -0.720381975)
- Part269.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
- Part269.Position = Vector3.new(-0.609975338, 2.71316695, -13.7165575)
- Part269.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part269.Velocity = Vector3.new(1.42098628e-07, 0.00246746815, 1.8673278e-06)
- Part269.Size = Vector3.new(0.275000006, 0.403124899, 0.352375001)
- Part269.Anchored = true
- Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.BrickColor = BrickColor.new("Really black")
- Part269.CanCollide = false
- Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.Material = Enum.Material.Metal
- Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part269.brickColor = BrickColor.new("Really black")
- SpecialMesh270.Parent = Part269
- SpecialMesh270.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh270.MeshType = Enum.MeshType.Brick
- Part271.Parent = Model0
- Part271.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
- Part271.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
- Part271.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
- Part271.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
- Part271.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part271.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
- Part271.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part271.Anchored = true
- Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.BrickColor = BrickColor.new("Royal purple")
- Part271.CanCollide = false
- Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.Material = Enum.Material.Neon
- Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part271.brickColor = BrickColor.new("Royal purple")
- SpecialMesh272.Parent = Part271
- SpecialMesh272.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh272.MeshType = Enum.MeshType.Wedge
- Part273.Parent = Model0
- Part273.CFrame = CFrame.new(-0.573997319, 3.0173018, -17.825201, -0.00108546892, 0.999985635, -0.00524905883, -0.0856661052, 0.00513677904, 0.99631083, 0.996323526, 0.00153113017, 0.0856593028)
- Part273.Orientation = Vector3.new(-85.0800018, -3.50999999, -86.5699997)
- Part273.Position = Vector3.new(-0.573997319, 3.0173018, -17.825201)
- Part273.Rotation = Vector3.new(-85.0899963, -0.299999982, -90.0599976)
- Part273.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part273.Velocity = Vector3.new(9.38732327e-08, 0.00245891255, 1.23359519e-06)
- Part273.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
- Part273.Anchored = true
- Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.BrickColor = BrickColor.new("Royal purple")
- Part273.CanCollide = false
- Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.Material = Enum.Material.Neon
- Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part273.brickColor = BrickColor.new("Royal purple")
- SpecialMesh274.Parent = Part273
- SpecialMesh274.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh274.MeshType = Enum.MeshType.Wedge
- Part275.Parent = Model0
- Part275.CFrame = CFrame.new(-0.614639282, 3.4985106, -13.3051252, -0.999985635, 0.00162801275, 0.00510680024, -0.00513673527, -0.0189461038, -0.999807417, -0.00153094472, -0.999819279, 0.0189541951)
- Part275.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part275.Position = Vector3.new(-0.614639282, 3.4985106, -13.3051252)
- Part275.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part275.Velocity = Vector3.new(1.75700912e-08, 0.00246832473, 2.30889498e-07)
- Part275.Size = Vector3.new(0.275000006, 0.204125047, 0.207375005)
- Part275.Anchored = true
- Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.BrickColor = BrickColor.new("Really black")
- Part275.CanCollide = false
- Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.Material = Enum.Material.Metal
- Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part275.brickColor = BrickColor.new("Really black")
- SpecialMesh276.Parent = Part275
- SpecialMesh276.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh276.MeshType = Enum.MeshType.Wedge
- Part277.Parent = Model0
- Part277.CFrame = CFrame.new(-0.609530032, 2.79620743, -14.2853489, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part277.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part277.Position = Vector3.new(-0.609530032, 2.79620743, -14.2853489)
- Part277.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part277.Velocity = Vector3.new(1.28931248e-07, 0.00246628304, 1.6942945e-06)
- Part277.Size = Vector3.new(0.275000006, 0.223999977, 0.375375003)
- Part277.Anchored = true
- Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.BrickColor = BrickColor.new("Really black")
- Part277.CanCollide = false
- Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.Material = Enum.Material.Glass
- Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part277.brickColor = BrickColor.new("Really black")
- SpecialMesh278.Parent = Part277
- SpecialMesh278.Scale = Vector3.new(0.5, 0.699999988, 0.5)
- SpecialMesh278.MeshType = Enum.MeshType.Brick
- Part279.Parent = Model0
- Part279.CFrame = CFrame.new(-0.578278601, 2.9706955, -14.8714504, -0.00156111596, 0.999985635, -0.00512771122, 0.00585717056, 0.00513677299, 0.99996984, 0.999981761, 0.00153103413, -0.00586510636)
- Part279.Orientation = Vector3.new(-89.5599976, -138.839996, 48.75)
- Part279.Position = Vector3.new(-0.578278601, 2.9706955, -14.8714504)
- Part279.Rotation = Vector3.new(-90.3399963, -0.289999992, -90.0899963)
- Part279.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part279.Velocity = Vector3.new(1.01263424e-07, 0.00246506673, 1.33070978e-06)
- Part279.Size = Vector3.new(0.49000001, 0.200000003, 0.290374994)
- Part279.Anchored = true
- Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.BrickColor = BrickColor.new("Royal purple")
- Part279.CanCollide = false
- Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.Material = Enum.Material.Neon
- Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part279.brickColor = BrickColor.new("Royal purple")
- SpecialMesh280.Parent = Part279
- SpecialMesh280.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh280.MeshType = Enum.MeshType.Wedge
- Part281.Parent = Model0
- Part281.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part281.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part281.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part281.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part281.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part281.Size = Vector3.new(0.275000006, 0.698124886, 0.732374966)
- Part281.Anchored = true
- Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.BrickColor = BrickColor.new("Really black")
- Part281.CanCollide = false
- Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.Material = Enum.Material.Metal
- Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part281.brickColor = BrickColor.new("Really black")
- SpecialMesh282.Parent = Part281
- SpecialMesh282.Scale = Vector3.new(0.425000012, 1, 1)
- SpecialMesh282.MeshType = Enum.MeshType.Cylinder
- Part283.Parent = Model0
- Part283.CFrame = CFrame.new(-0.614591718, 3.4972918, -13.3320847, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
- Part283.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part283.Position = Vector3.new(-0.614591718, 3.4972918, -13.3320847)
- Part283.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part283.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part283.Velocity = Vector3.new(1.77633499e-08, 0.00246826862, 2.33429148e-07)
- Part283.Size = Vector3.new(0.275000006, 0.413124949, 0.622375011)
- Part283.Anchored = true
- Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.BrickColor = BrickColor.new("Really black")
- Part283.CanCollide = false
- Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.Material = Enum.Material.Metal
- Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part283.brickColor = BrickColor.new("Really black")
- SpecialMesh284.Parent = Part283
- SpecialMesh284.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh284.MeshType = Enum.MeshType.Brick
- Part285.Parent = Model0
- Part285.CFrame = CFrame.new(-0.615438342, 3.25487208, -11.9645395, -0.999985635, 0.00162786292, 0.00510683237, -0.00513676414, -0.0189459566, -0.999807417, -0.00153079513, -0.999819279, 0.0189540461)
- Part285.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part285.Position = Vector3.new(-0.615438342, 3.25487208, -11.9645395)
- Part285.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part285.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part285.Velocity = Vector3.new(5.62028113e-08, 0.002471118, 7.38564609e-07)
- Part285.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
- Part285.Anchored = true
- Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.BrickColor = BrickColor.new("Really black")
- Part285.CanCollide = false
- Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.Material = Enum.Material.Metal
- Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part285.brickColor = BrickColor.new("Really black")
- SpecialMesh286.Parent = Part285
- SpecialMesh286.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh286.MeshType = Enum.MeshType.Wedge
- Part287.Parent = Model0
- Part287.CFrame = CFrame.new(-0.613306701, 3.18584442, -13.1265478, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part287.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part287.Position = Vector3.new(-0.613306701, 3.18584442, -13.1265478)
- Part287.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part287.Velocity = Vector3.new(6.71482141e-08, 0.00246869703, 8.82399092e-07)
- Part287.Size = Vector3.new(0.275000006, 0.567124963, 0.311374992)
- Part287.Anchored = true
- Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.BrickColor = BrickColor.new("Really black")
- Part287.CanCollide = false
- Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.Material = Enum.Material.Metal
- Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part287.brickColor = BrickColor.new("Really black")
- SpecialMesh288.Parent = Part287
- SpecialMesh288.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh288.MeshType = Enum.MeshType.Brick
- Part289.Parent = Model0
- Part289.CFrame = CFrame.new(-0.646988273, 3.68078995, -13.1990242, 0.00245985761, -0.999985635, 0.00476197852, -0.693573356, -0.00513654156, -0.720367849, 0.720381916, -0.00153077836, -0.693576097)
- Part289.Orientation = Vector3.new(46.079998, 179.610001, -90.4199982)
- Part289.Position = Vector3.new(-0.646988273, 3.68078995, -13.1990242)
- Part289.Rotation = Vector3.new(133.910004, 0.269999981, 89.8600006)
- Part289.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part289.Velocity = Vector3.new(-1.13331566e-08, 0.00246854057, -1.48930098e-07)
- Part289.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part289.Anchored = true
- Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.BrickColor = BrickColor.new("Royal purple")
- Part289.CanCollide = false
- Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.Material = Enum.Material.Neon
- Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part289.brickColor = BrickColor.new("Royal purple")
- SpecialMesh290.Parent = Part289
- SpecialMesh290.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh290.MeshType = Enum.MeshType.Wedge
- Part291.Parent = Model0
- Part291.CFrame = CFrame.new(-0.611590862, 3.29178786, -14.6020966, 0.999985635, -0.00510681886, -0.00162807701, 0.00513675623, 0.999807417, 0.0189470276, 0.00153100397, -0.018955119, 0.999819279)
- Part291.Orientation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
- Part291.Position = Vector3.new(-0.611590862, 3.29178786, -14.6020966)
- Part291.Rotation = Vector3.new(-1.09000003, -0.0899999961, 0.289999992)
- Part291.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part291.Velocity = Vector3.new(5.03492039e-08, 0.00246562273, 6.61642332e-07)
- Part291.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
- Part291.Anchored = true
- Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.BrickColor = BrickColor.new("Institutional white")
- Part291.CanCollide = false
- Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.Material = Enum.Material.Metal
- Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part291.brickColor = BrickColor.new("Institutional white")
- SpecialMesh292.Parent = Part291
- SpecialMesh292.Scale = Vector3.new(0.560000002, 1, 0.899999976)
- SpecialMesh292.MeshType = Enum.MeshType.Wedge
- Part293.Parent = Model0
- Part293.CFrame = CFrame.new(-0.636496425, 3.01698065, -17.8252964, 0.00108537939, -0.999985635, -0.00524905883, 0.0856661052, -0.00513678649, 0.99631083, -0.996323466, -0.00153104111, 0.0856593102)
- Part293.Orientation = Vector3.new(-85.0800018, -3.50999999, 93.4300003)
- Part293.Position = Vector3.new(-0.636496425, 3.01698065, -17.8252964)
- Part293.Rotation = Vector3.new(-85.0899963, -0.299999982, 89.9399948)
- Part293.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part293.Velocity = Vector3.new(9.39241573e-08, 0.00245890254, 1.23426435e-06)
- Part293.Size = Vector3.new(1.78499997, 0.200000003, 0.301375002)
- Part293.Anchored = true
- Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.BrickColor = BrickColor.new("Royal purple")
- Part293.CanCollide = false
- Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.Material = Enum.Material.Neon
- Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part293.brickColor = BrickColor.new("Royal purple")
- SpecialMesh294.Parent = Part293
- SpecialMesh294.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh294.MeshType = Enum.MeshType.Wedge
- Part295.Parent = Model0
- Part295.CFrame = CFrame.new(-0.611132324, 3.1960454, -14.5803022, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part295.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part295.Position = Vector3.new(-0.611132324, 3.1960454, -14.5803022)
- Part295.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part295.Velocity = Vector3.new(6.55306707e-08, 0.00246566813, 8.61143121e-07)
- Part295.Size = Vector3.new(0.275000006, 0.277124941, 0.702375054)
- Part295.Anchored = true
- Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.BrickColor = BrickColor.new("Really black")
- Part295.CanCollide = false
- Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.Material = Enum.Material.Glass
- Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part295.brickColor = BrickColor.new("Really black")
- SpecialMesh296.Parent = Part295
- SpecialMesh296.Scale = Vector3.new(0.550000012, 0.5, 0.800000012)
- SpecialMesh296.MeshType = Enum.MeshType.Brick
- Part297.Parent = Model0
- Part297.CFrame = CFrame.new(-0.610346913, 2.907269, -14.1244287, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part297.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part297.Position = Vector3.new(-0.610346913, 2.907269, -14.1244287)
- Part297.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part297.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part297.Velocity = Vector3.new(1.11320702e-07, 0.00246661808, 1.462873e-06)
- Part297.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
- Part297.Anchored = true
- Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.BrickColor = BrickColor.new("Bright blue")
- Part297.CanCollide = false
- Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.Material = Enum.Material.Neon
- Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part297.brickColor = BrickColor.new("Bright blue")
- SpecialMesh298.Parent = Part297
- SpecialMesh298.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh298.MeshType = Enum.MeshType.Wedge
- Part299.Parent = Model0
- Part299.CFrame = CFrame.new(-0.617512941, 3.42300797, -11.1735916, 0.999985635, -0.00206693518, 0.00494515104, 0.00513641397, 0.106012821, -0.994351625, 0.00153101049, 0.994362772, 0.106021926)
- Part299.Orientation = Vector3.new(83.909996, 2.66999984, 2.76999998)
- Part299.Position = Vector3.new(-0.617512941, 3.42300797, -11.1735916)
- Part299.Rotation = Vector3.new(83.909996, 0.280000001, 0.119999997)
- Part299.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part299.Velocity = Vector3.new(2.95422424e-08, 0.00247276574, 3.88216051e-07)
- Part299.Size = Vector3.new(0.275000006, 0.223124996, 0.234375)
- Part299.Anchored = true
- Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.BrickColor = BrickColor.new("Really black")
- Part299.CanCollide = false
- Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.Material = Enum.Material.Metal
- Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part299.brickColor = BrickColor.new("Really black")
- SpecialMesh300.Parent = Part299
- SpecialMesh300.Scale = Vector3.new(0.5, 1, 0.400000006)
- SpecialMesh300.MeshType = Enum.MeshType.Brick
- Part301.Parent = Model0
- Part301.CFrame = CFrame.new(-0.60622716, 3.20835805, -17.8265324, -0.999985635, 0.00525827007, -0.00103986717, -0.00513669662, -0.995525479, -0.0943559632, -0.00153136277, -0.0943492651, 0.995538116)
- Part301.Orientation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
- Part301.Position = Vector3.new(-0.60622716, 3.20835805, -17.8265324)
- Part301.Rotation = Vector3.new(5.40999985, -0.0599999987, -179.699997)
- Part301.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part301.Velocity = Vector3.new(6.35782698e-08, 0.00245890464, 8.35486958e-07)
- Part301.Size = Vector3.new(0.275000006, 0.235124931, 1.6693753)
- Part301.Anchored = true
- Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.BrickColor = BrickColor.new("Really black")
- Part301.CanCollide = false
- Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.Material = Enum.Material.Metal
- Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part301.brickColor = BrickColor.new("Really black")
- SpecialMesh302.Parent = Part301
- SpecialMesh302.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh302.MeshType = Enum.MeshType.Brick
- Part303.Parent = Model0
- Part303.CFrame = CFrame.new(-0.610610962, 2.80771255, -13.6187115, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part303.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part303.Position = Vector3.new(-0.610610962, 2.80771255, -13.6187115)
- Part303.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part303.Velocity = Vector3.new(1.27106944e-07, 0.00246767187, 1.67032101e-06)
- Part303.Size = Vector3.new(0.275000006, 0.368124902, 0.378374994)
- Part303.Anchored = true
- Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.BrickColor = BrickColor.new("Really black")
- Part303.CanCollide = false
- Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.Material = Enum.Material.Glass
- Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part303.brickColor = BrickColor.new("Really black")
- SpecialMesh304.Parent = Part303
- SpecialMesh304.Scale = Vector3.new(0.400000006, 1, 1)
- SpecialMesh304.MeshType = Enum.MeshType.Wedge
- Part305.Parent = Model0
- Part305.CFrame = CFrame.new(-0.608244181, 3.38925195, -17.114748, 0.999985635, 0.00432614516, 0.00316458894, 0.00513666775, -0.942128837, -0.335212082, 0.00153127394, 0.335223496, -0.942137599)
- Part305.Orientation = Vector3.new(19.5900002, 179.809998, 179.690002)
- Part305.Position = Vector3.new(-0.608244181, 3.38925195, -17.114748)
- Part305.Rotation = Vector3.new(160.410004, 0.179999992, -0.25)
- Part305.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part305.Velocity = Vector3.new(3.48947182e-08, 0.00246038754, 4.5855424e-07)
- Part305.Size = Vector3.new(0.275000006, 0.35212487, 0.214375019)
- Part305.Anchored = true
- Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.BrickColor = BrickColor.new("Bright blue")
- Part305.CanCollide = false
- Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.Material = Enum.Material.Neon
- Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part305.brickColor = BrickColor.new("Bright blue")
- SpecialMesh306.Parent = Part305
- SpecialMesh306.Scale = Vector3.new(0.449999988, 0.5, 0.100000001)
- SpecialMesh306.MeshType = Enum.MeshType.Brick
- Part307.Parent = Model0
- Part307.CFrame = CFrame.new(-0.610837221, 3.46367049, -15.6710596, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part307.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part307.Position = Vector3.new(-0.610837221, 3.46367049, -15.6710596)
- Part307.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part307.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part307.Velocity = Vector3.new(2.30945076e-08, 0.00246339524, 3.03486615e-07)
- Part307.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part307.Anchored = true
- Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.BrickColor = BrickColor.new("Royal purple")
- Part307.CanCollide = false
- Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.Material = Enum.Material.Neon
- Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part307.brickColor = BrickColor.new("Royal purple")
- SpecialMesh308.Parent = Part307
- SpecialMesh308.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh308.MeshType = Enum.MeshType.Brick
- Part309.Parent = Model0
- Part309.CFrame = CFrame.new(-0.609296381, 2.72693467, -14.2067709, 0.999985635, -0.00162807154, 0.00510647474, 0.00513641024, 0.0189459547, -0.999807417, 0.00153101049, 0.999819279, 0.0189540461)
- Part309.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part309.Position = Vector3.new(-0.609296381, 2.72693467, -14.2067709)
- Part309.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part309.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part309.Velocity = Vector3.new(1.39915542e-07, 0.00246644672, 1.83863972e-06)
- Part309.Size = Vector3.new(0.275000006, 0.315999985, 0.310375005)
- Part309.Anchored = true
- Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.BrickColor = BrickColor.new("Really black")
- Part309.CanCollide = false
- Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.Material = Enum.Material.Glass
- Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part309.brickColor = BrickColor.new("Really black")
- SpecialMesh310.Parent = Part309
- SpecialMesh310.Scale = Vector3.new(0.5, 1, 0.5)
- SpecialMesh310.MeshType = Enum.MeshType.Wedge
- Part311.Parent = Model0
- Part311.CFrame = CFrame.new(-0.610869706, 2.96894002, -13.990572, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part311.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part311.Position = Vector3.new(-0.610869706, 2.96894002, -13.990572)
- Part311.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part311.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part311.Velocity = Vector3.new(1.01541801e-07, 0.00246689701, 1.33436765e-06)
- Part311.Size = Vector3.new(0.275000006, 0.214124978, 0.205375016)
- Part311.Anchored = true
- Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.BrickColor = BrickColor.new("Really black")
- Part311.CanCollide = false
- Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.Material = Enum.Material.Metal
- Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part311.brickColor = BrickColor.new("Really black")
- SpecialMesh312.Parent = Part311
- SpecialMesh312.Scale = Vector3.new(0.569999993, 0.75, 0.75)
- SpecialMesh312.MeshType = Enum.MeshType.Brick
- Part313.Parent = Model0
- Part313.CFrame = CFrame.new(-0.610455632, 3.45922971, -15.9053869, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part313.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part313.Position = Vector3.new(-0.610455632, 3.45922971, -15.9053869)
- Part313.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part313.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part313.Velocity = Vector3.new(2.37986608e-08, 0.00246290723, 3.12739985e-07)
- Part313.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part313.Anchored = true
- Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.BrickColor = BrickColor.new("Royal purple")
- Part313.CanCollide = false
- Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.Material = Enum.Material.Neon
- Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part313.brickColor = BrickColor.new("Royal purple")
- SpecialMesh314.Parent = Part313
- SpecialMesh314.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh314.MeshType = Enum.MeshType.Brick
- Part315.Parent = Model0
- Part315.CFrame = CFrame.new(-0.61787647, 3.39316416, -10.8383427, 0.999985635, -0.00162795314, 0.00510659395, 0.00513652712, 0.0189461038, -0.999807417, 0.00153088907, 0.999819279, 0.0189541951)
- Part315.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part315.Position = Vector3.new(-0.61787647, 3.39316416, -10.8383427)
- Part315.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part315.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part315.Velocity = Vector3.new(3.42744499e-08, 0.00247346424, 4.50402268e-07)
- Part315.Size = Vector3.new(0.275000006, 0.578125, 0.234375)
- Part315.Anchored = true
- Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.BrickColor = BrickColor.new("Really black")
- Part315.CanCollide = false
- Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.Material = Enum.Material.Metal
- Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part315.brickColor = BrickColor.new("Really black")
- SpecialMesh316.Parent = Part315
- SpecialMesh316.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh316.MeshType = Enum.MeshType.Brick
- Part317.Parent = Model0
- Part317.CFrame = CFrame.new(-0.613369107, 3.18659282, -13.087059, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part317.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part317.Position = Vector3.new(-0.613369107, 3.18659282, -13.087059)
- Part317.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part317.Velocity = Vector3.new(6.70295464e-08, 0.00246877922, 8.8083965e-07)
- Part317.Size = Vector3.new(0.275000006, 0.248124972, 0.311374992)
- Part317.Anchored = true
- Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.BrickColor = BrickColor.new("Really black")
- Part317.CanCollide = false
- Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.Material = Enum.Material.Metal
- Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part317.brickColor = BrickColor.new("Really black")
- SpecialMesh318.Parent = Part317
- SpecialMesh318.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh318.MeshType = Enum.MeshType.Brick
- Part319.Parent = Model0
- Part319.CFrame = CFrame.new(-0.610582829, 3.460711, -15.82728, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part319.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part319.Position = Vector3.new(-0.610582829, 3.460711, -15.82728)
- Part319.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part319.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part319.Velocity = Vector3.new(2.35637785e-08, 0.00246306974, 3.09653387e-07)
- Part319.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part319.Anchored = true
- Part319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.BrickColor = BrickColor.new("Royal purple")
- Part319.CanCollide = false
- Part319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.Material = Enum.Material.Neon
- Part319.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part319.brickColor = BrickColor.new("Royal purple")
- SpecialMesh320.Parent = Part319
- SpecialMesh320.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh320.MeshType = Enum.MeshType.Brick
- Part321.Parent = Model0
- Part321.CFrame = CFrame.new(-0.611585259, 3.11314392, -14.0068893, 0.999985635, 0.00162774313, -0.00510693667, 0.00513686566, -0.0189458374, 0.999807417, 0.00153067405, -0.999819279, -0.0189539269)
- Part321.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part321.Position = Vector3.new(-0.611585259, 3.11314392, -14.0068893)
- Part321.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part321.Velocity = Vector3.new(7.86760097e-08, 0.00246686279, 1.03388675e-06)
- Part321.Size = Vector3.new(0.275000006, 0.709124923, 0.47437498)
- Part321.Anchored = true
- Part321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.BrickColor = BrickColor.new("Really black")
- Part321.CanCollide = false
- Part321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.Material = Enum.Material.Metal
- Part321.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part321.brickColor = BrickColor.new("Really black")
- SpecialMesh322.Parent = Part321
- SpecialMesh322.Scale = Vector3.new(0.5, 1.04999995, 0.800000012)
- SpecialMesh322.MeshType = Enum.MeshType.Brick
- Part323.Parent = Model0
- Part323.CFrame = CFrame.new(-0.610941768, 3.01069665, -14.083005, -0.999985635, 0.00162795174, 0.00510683283, -0.00513676554, -0.0189458355, -0.999807417, -0.00153088453, -0.999819279, 0.0189539269)
- Part323.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part323.Position = Vector3.new(-0.610941768, 3.01069665, -14.083005)
- Part323.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part323.Velocity = Vector3.new(9.49206296e-08, 0.00246670446, 1.24735845e-06)
- Part323.Size = Vector3.new(0.275000006, 0.252000004, 0.213375002)
- Part323.Anchored = true
- Part323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.BrickColor = BrickColor.new("Really black")
- Part323.CanCollide = false
- Part323.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.Material = Enum.Material.Metal
- Part323.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part323.brickColor = BrickColor.new("Really black")
- SpecialMesh324.Parent = Part323
- SpecialMesh324.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh324.MeshType = Enum.MeshType.Wedge
- Part325.Parent = Model0
- Part325.CFrame = CFrame.new(-0.61388576, 3.20741606, -12.8194075, -0.999985635, 0.00162786373, 0.00510683237, -0.00513676414, -0.0189461056, -0.999807417, -0.00153079513, -0.999819279, 0.0189541951)
- Part325.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part325.Position = Vector3.new(-0.61388576, 3.20741606, -12.8194075)
- Part325.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part325.Velocity = Vector3.new(6.37276969e-08, 0.00246933685, 8.37449761e-07)
- Part325.Size = Vector3.new(0.275000006, 0.244125068, 0.416375011)
- Part325.Anchored = true
- Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.BrickColor = BrickColor.new("Really black")
- Part325.CanCollide = false
- Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.Material = Enum.Material.Metal
- Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part325.brickColor = BrickColor.new("Really black")
- SpecialMesh326.Parent = Part325
- SpecialMesh326.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh326.MeshType = Enum.MeshType.Wedge
- Part327.Parent = Model0
- Part327.CFrame = CFrame.new(-0.609650612, 3.31554532, -15.9490957, 0.999985635, 0.00326791825, 0.00424884167, 0.00513684331, -0.810688972, -0.585454702, 0.00153127068, 0.585468173, -0.810694098)
- Part327.Orientation = Vector3.new(35.8400002, 179.699997, 179.639999)
- Part327.Position = Vector3.new(-0.609650612, 3.31554532, -15.9490957)
- Part327.Rotation = Vector3.new(144.160004, 0.239999995, -0.189999998)
- Part327.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part327.Velocity = Vector3.new(4.65820733e-08, 0.00246281619, 6.12138422e-07)
- Part327.Size = Vector3.new(0.275000006, 0.237124875, 0.214375019)
- Part327.Anchored = true
- Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.BrickColor = BrickColor.new("Bright blue")
- Part327.CanCollide = false
- Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.Material = Enum.Material.Neon
- Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part327.brickColor = BrickColor.new("Bright blue")
- SpecialMesh328.Parent = Part327
- SpecialMesh328.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
- SpecialMesh328.MeshType = Enum.MeshType.Brick
- Part329.Parent = Model0
- Part329.CFrame = CFrame.new(-0.612260759, 3.04390216, -13.3335075, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part329.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part329.Position = Vector3.new(-0.612260759, 3.04390216, -13.3335075)
- Part329.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part329.Velocity = Vector3.new(8.96553871e-08, 0.00246826583, 1.17816739e-06)
- Part329.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part329.Anchored = true
- Part329.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.BrickColor = BrickColor.new("Really black")
- Part329.CanCollide = false
- Part329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.Material = Enum.Material.Metal
- Part329.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part329.brickColor = BrickColor.new("Really black")
- SpecialMesh330.Parent = Part329
- SpecialMesh330.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh330.MeshType = Enum.MeshType.Wedge
- Part331.Parent = Model0
- Part331.CFrame = CFrame.new(-0.614394248, 3.36069822, -13.0015078, -0.999985635, 0.00245974353, -0.0047620195, -0.00513649127, -0.693573475, 0.72036773, -0.00153088977, 0.720381856, 0.693576157)
- Part331.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part331.Position = Vector3.new(-0.614394248, 3.36069822, -13.0015078)
- Part331.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part331.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part331.Velocity = Vector3.new(3.94224067e-08, 0.00246895733, 5.18052275e-07)
- Part331.Size = Vector3.new(0.275000006, 0.216124982, 0.280375004)
- Part331.Anchored = true
- Part331.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.BrickColor = BrickColor.new("Mid gray")
- Part331.CanCollide = false
- Part331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.Material = Enum.Material.Metal
- Part331.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part331.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part331.brickColor = BrickColor.new("Mid gray")
- SpecialMesh332.Parent = Part331
- SpecialMesh332.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
- SpecialMesh332.MeshType = Enum.MeshType.Brick
- Part333.Parent = Model0
- Part333.CFrame = CFrame.new(-0.610709965, 3.46219134, -15.7491703, 0.999985635, 0.00347598689, -0.00408008695, 0.00513679162, -0.404108554, 0.914696753, 0.00153067545, -0.914704561, -0.404120624)
- Part333.Orientation = Vector3.new(-66.159996, -179.419998, 179.269989)
- Part333.Position = Vector3.new(-0.610709965, 3.46219134, -15.7491703)
- Part333.Rotation = Vector3.new(-113.839996, -0.229999989, -0.199999988)
- Part333.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part333.Velocity = Vector3.new(2.33290489e-08, 0.00246323249, 3.06568751e-07)
- Part333.Size = Vector3.new(0.200000003, 0.217000008, 0.200375021)
- Part333.Anchored = true
- Part333.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.BrickColor = BrickColor.new("Royal purple")
- Part333.CanCollide = false
- Part333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.Material = Enum.Material.Neon
- Part333.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part333.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part333.brickColor = BrickColor.new("Royal purple")
- SpecialMesh334.Parent = Part333
- SpecialMesh334.Scale = Vector3.new(0.560000002, 0.200000003, 0.600000024)
- SpecialMesh334.MeshType = Enum.MeshType.Brick
- Part335.Parent = Model0
- Part335.CFrame = CFrame.new(-0.608794093, 3.33530617, -16.5748692, 0.999985635, -0.0041169636, 0.00343261915, 0.005137017, 0.553175688, -0.83304894, 0.00153079035, 0.833054662, 0.55318886)
- Part335.Orientation = Vector3.new(56.4099998, 0.359999985, 0.529999971)
- Part335.Position = Vector3.new(-0.608794093, 3.33530617, -16.5748692)
- Part335.Rotation = Vector3.new(56.4099998, 0.199999988, 0.239999995)
- Part335.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part335.Velocity = Vector3.new(4.34486722e-08, 0.00246151234, 5.709623e-07)
- Part335.Size = Vector3.new(0.275000006, 0.265124857, 0.214375019)
- Part335.Anchored = true
- Part335.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.BrickColor = BrickColor.new("Bright blue")
- Part335.CanCollide = false
- Part335.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.Material = Enum.Material.Neon
- Part335.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part335.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part335.brickColor = BrickColor.new("Bright blue")
- SpecialMesh336.Parent = Part335
- SpecialMesh336.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh336.MeshType = Enum.MeshType.Brick
- Part337.Parent = Model0
- Part337.CFrame = CFrame.new(-0.61091727, 3.02827954, -14.1579723, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part337.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part337.Position = Vector3.new(-0.61091727, 3.02827954, -14.1579723)
- Part337.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part337.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part337.Velocity = Vector3.new(9.21325807e-08, 0.00246654823, 1.2107206e-06)
- Part337.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part337.Anchored = true
- Part337.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.BrickColor = BrickColor.new("Really black")
- Part337.CanCollide = false
- Part337.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.Material = Enum.Material.Glass
- Part337.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part337.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part337.brickColor = BrickColor.new("Really black")
- SpecialMesh338.Parent = Part337
- SpecialMesh338.Scale = Vector3.new(0.524999976, 0.5, 0.5)
- SpecialMesh338.MeshType = Enum.MeshType.Wedge
- Part339.Parent = Model0
- Part339.CFrame = CFrame.new(-0.609729409, 3.2205193, -15.578517, 0.999985635, -0.00133592135, 0.00519115385, 0.00513700396, -0.0377659947, -0.999273479, 0.00153099932, 0.999285877, -0.0377585888)
- Part339.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part339.Position = Vector3.new(-0.609729409, 3.2205193, -15.578517)
- Part339.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part339.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part339.Velocity = Vector3.new(6.1649942e-08, 0.00246358826, 8.10146275e-07)
- Part339.Size = Vector3.new(0.275000006, 0.621124864, 0.214375019)
- Part339.Anchored = true
- Part339.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.BrickColor = BrickColor.new("Bright blue")
- Part339.CanCollide = false
- Part339.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.Material = Enum.Material.Neon
- Part339.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part339.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part339.brickColor = BrickColor.new("Bright blue")
- SpecialMesh340.Parent = Part339
- SpecialMesh340.Scale = Vector3.new(0.449999988, 1, 0.100000001)
- SpecialMesh340.MeshType = Enum.MeshType.Brick
- Part341.Parent = Model0
- Part341.CFrame = CFrame.new(-0.610086679, 3.15827918, -15.1365986, -0.999985635, 0.00409500999, -0.00345871458, -0.00513683027, -0.916451037, 0.400114089, -0.00153127091, 0.40012604, 0.916459024)
- Part341.Orientation = Vector3.new(-23.5900002, -0.219999999, -179.679993)
- Part341.Position = Vector3.new(-0.610086679, 3.15827918, -15.1365986)
- Part341.Rotation = Vector3.new(-23.5900002, -0.199999988, -179.769989)
- Part341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part341.Velocity = Vector3.new(7.15190893e-08, 0.0024645091, 9.39837378e-07)
- Part341.Size = Vector3.new(0.275000006, 0.221124932, 0.655375004)
- Part341.Anchored = true
- Part341.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.BrickColor = BrickColor.new("Really black")
- Part341.CanCollide = false
- Part341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.Material = Enum.Material.Metal
- Part341.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part341.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part341.brickColor = BrickColor.new("Really black")
- SpecialMesh342.Parent = Part341
- SpecialMesh342.Scale = Vector3.new(0.400000006, 1.04999995, 0.899999976)
- SpecialMesh342.MeshType = Enum.MeshType.Brick
- Part343.Parent = Model0
- Part343.CFrame = CFrame.new(-0.576193094, 2.37180829, -14.2261257, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
- Part343.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
- Part343.Position = Vector3.new(-0.576193094, 2.37180829, -14.2261257)
- Part343.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
- Part343.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part343.Velocity = Vector3.new(1.96226381e-07, 0.00246641156, 2.57862462e-06)
- Part343.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
- Part343.Anchored = true
- Part343.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.BrickColor = BrickColor.new("Royal purple")
- Part343.CanCollide = false
- Part343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.Material = Enum.Material.Neon
- Part343.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part343.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part343.brickColor = BrickColor.new("Royal purple")
- SpecialMesh344.Parent = Part343
- SpecialMesh344.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh344.MeshType = Enum.MeshType.Wedge
- Part345.Parent = Model0
- Part345.CFrame = CFrame.new(-0.606692195, 3.59138489, -18.8080196, 0.999985635, 0.00250130473, 0.00474093435, 0.00513696205, -0.699832857, -0.714288294, 0.00153120875, 0.714302421, -0.699835718)
- Part345.Orientation = Vector3.new(45.579998, 179.610001, 179.580002)
- Part345.Position = Vector3.new(-0.606692195, 3.59138489, -18.8080196)
- Part345.Rotation = Vector3.new(134.410004, 0.269999981, -0.140000001)
- Part345.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part345.Velocity = Vector3.new(2.843354e-09, 0.00245685945, 3.73652256e-08)
- Part345.Size = Vector3.new(0.275000006, 0.47012496, 0.214375019)
- Part345.Anchored = true
- Part345.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.BrickColor = BrickColor.new("Bright blue")
- Part345.CanCollide = false
- Part345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.Material = Enum.Material.Neon
- Part345.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part345.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part345.brickColor = BrickColor.new("Bright blue")
- SpecialMesh346.Parent = Part345
- SpecialMesh346.Scale = Vector3.new(0.449999988, 0.699999988, 0.100000001)
- SpecialMesh346.MeshType = Enum.MeshType.Brick
- Part347.Parent = Model0
- Part347.CFrame = CFrame.new(-0.612170458, 3.17509294, -13.8325748, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part347.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part347.Position = Vector3.new(-0.612170458, 3.17509294, -13.8325748)
- Part347.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part347.Velocity = Vector3.new(6.88530264e-08, 0.002467226, 9.04802221e-07)
- Part347.Size = Vector3.new(0.275000006, 0.207000002, 0.303375006)
- Part347.Anchored = true
- Part347.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.BrickColor = BrickColor.new("Really black")
- Part347.CanCollide = false
- Part347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.Material = Enum.Material.Metal
- Part347.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part347.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part347.brickColor = BrickColor.new("Really black")
- SpecialMesh348.Parent = Part347
- SpecialMesh348.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh348.MeshType = Enum.MeshType.Wedge
- Part349.Parent = Model0
- Part349.CFrame = CFrame.new(-0.608221889, 3.47114682, -17.4040871, 0.999985635, -0.00133592309, 0.00519115338, 0.00513700396, -0.037765637, -0.999273479, 0.00153099932, 0.999285877, -0.0377582312)
- Part349.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part349.Position = Vector3.new(-0.608221889, 3.47114682, -17.4040871)
- Part349.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part349.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part349.Velocity = Vector3.new(2.19089991e-08, 0.0024597845, 2.87908023e-07)
- Part349.Size = Vector3.new(0.275000006, 0.678124905, 0.214375019)
- Part349.Anchored = true
- Part349.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.BrickColor = BrickColor.new("Bright blue")
- Part349.CanCollide = false
- Part349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.Material = Enum.Material.Neon
- Part349.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part349.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part349.brickColor = BrickColor.new("Bright blue")
- SpecialMesh350.Parent = Part349
- SpecialMesh350.Scale = Vector3.new(0.449999988, 0.800000012, 0.100000001)
- SpecialMesh350.MeshType = Enum.MeshType.Brick
- Part351.Parent = Model0
- Part351.CFrame = CFrame.new(-0.617746711, 3.42490911, -11.0273066, 0.999985635, -0.000716609415, 0.00531159993, 0.00513640279, -0.15495652, -0.987908006, 0.00153101061, 0.987921119, -0.154950604)
- Part351.Orientation = Vector3.new(81.0800018, 178.039993, 178.099991)
- Part351.Position = Vector3.new(-0.617746711, 3.42490911, -11.0273066)
- Part351.Rotation = Vector3.new(98.909996, 0.299999982, 0.0399999991)
- Part351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part351.Velocity = Vector3.new(2.92407876e-08, 0.00247307052, 3.84254577e-07)
- Part351.Size = Vector3.new(0.275000006, 0.203125, 0.234375)
- Part351.Anchored = true
- Part351.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.BrickColor = BrickColor.new("Really black")
- Part351.CanCollide = false
- Part351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.Material = Enum.Material.Metal
- Part351.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part351.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part351.brickColor = BrickColor.new("Really black")
- SpecialMesh352.Parent = Part351
- SpecialMesh352.Scale = Vector3.new(0.5, 0.502499998, 0.400000006)
- SpecialMesh352.MeshType = Enum.MeshType.Brick
- Part353.Parent = Model0
- Part353.CFrame = CFrame.new(-0.638692379, 2.37148738, -14.226222, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
- Part353.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
- Part353.Position = Vector3.new(-0.638692379, 2.37148738, -14.226222)
- Part353.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
- Part353.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part353.Velocity = Vector3.new(1.9627727e-07, 0.00246640155, 2.57929332e-06)
- Part353.Size = Vector3.new(0.405000031, 0.200000003, 0.280375004)
- Part353.Anchored = true
- Part353.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.BrickColor = BrickColor.new("Royal purple")
- Part353.CanCollide = false
- Part353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.Material = Enum.Material.Neon
- Part353.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part353.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part353.brickColor = BrickColor.new("Royal purple")
- SpecialMesh354.Parent = Part353
- SpecialMesh354.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh354.MeshType = Enum.MeshType.Wedge
- Part355.Parent = Model0
- Part355.CFrame = CFrame.new(-0.576556623, 2.33930445, -13.8796148, -0.00289415126, 0.999985635, -0.00451143365, 0.277069539, 0.00513670407, 0.960836232, 0.96084559, 0.00153082411, -0.277080417)
- Part355.Orientation = Vector3.new(-73.909996, -179.069992, 88.9399948)
- Part355.Position = Vector3.new(-0.576556623, 2.33930445, -13.8796148)
- Part355.Rotation = Vector3.new(-106.089996, -0.25999999, -90.1699982)
- Part355.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part355.Velocity = Vector3.new(2.01380388e-07, 0.00246713357, 2.64635355e-06)
- Part355.Size = Vector3.new(0.453000009, 0.200000003, 0.280375004)
- Part355.Anchored = true
- Part355.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.BrickColor = BrickColor.new("Royal purple")
- Part355.CanCollide = false
- Part355.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.Material = Enum.Material.Neon
- Part355.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part355.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part355.brickColor = BrickColor.new("Royal purple")
- SpecialMesh356.Parent = Part355
- SpecialMesh356.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh356.MeshType = Enum.MeshType.Wedge
- Part357.Parent = Model0
- Part357.CFrame = CFrame.new(-0.609105706, 2.8586967, -14.7735023, -0.999985635, -0.0039632949, -0.00360830128, -0.00513646565, 0.516311884, 0.856385469, -0.00153109885, 0.856391609, -0.516324818)
- Part357.Orientation = Vector3.new(-58.9099998, -179.599991, -0.569999993)
- Part357.Position = Vector3.new(-0.609105706, 2.8586967, -14.7735023)
- Part357.Rotation = Vector3.new(-121.089996, -0.209999993, 179.769989)
- Part357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part357.Velocity = Vector3.new(1.19022602e-07, 0.0024652658, 1.56408419e-06)
- Part357.Size = Vector3.new(0.275000006, 0.277124912, 0.227375031)
- Part357.Anchored = true
- Part357.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.BrickColor = BrickColor.new("Really black")
- Part357.CanCollide = false
- Part357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.Material = Enum.Material.Metal
- Part357.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part357.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part357.brickColor = BrickColor.new("Really black")
- SpecialMesh358.Parent = Part357
- SpecialMesh358.Scale = Vector3.new(0.349999994, 0.300000012, 1)
- SpecialMesh358.MeshType = Enum.MeshType.Brick
- Part359.Parent = Model0
- Part359.CFrame = CFrame.new(-0.614465594, 3.24354935, -12.5620441, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part359.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part359.Position = Vector3.new(-0.614465594, 3.24354935, -12.5620441)
- Part359.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part359.Velocity = Vector3.new(5.79982e-08, 0.00246987306, 7.62158038e-07)
- Part359.Size = Vector3.new(0.275000006, 0.998124957, 0.280375004)
- Part359.Anchored = true
- Part359.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.BrickColor = BrickColor.new("Really black")
- Part359.CanCollide = false
- Part359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.Material = Enum.Material.Metal
- Part359.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part359.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part359.brickColor = BrickColor.new("Really black")
- SpecialMesh360.Parent = Part359
- SpecialMesh360.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh360.MeshType = Enum.MeshType.Brick
- Part361.Parent = Model0
- Part361.CFrame = CFrame.new(-0.611248136, 3.25645614, -14.7074032, -0.999985635, 0.00245982548, -0.00476256292, -0.00513693923, -0.693573654, 0.720367551, -0.00153120921, 0.720381677, 0.693576276)
- Part361.Orientation = Vector3.new(-46.079998, -0.389999986, -179.580002)
- Part361.Position = Vector3.new(-0.611248136, 3.25645614, -14.7074032)
- Part361.Rotation = Vector3.new(-46.0900002, -0.269999981, -179.860001)
- Part361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part361.Velocity = Vector3.new(5.59516025e-08, 0.00246540317, 7.35263882e-07)
- Part361.Size = Vector3.new(0.275000006, 0.221124932, 0.418375015)
- Part361.Anchored = true
- Part361.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.BrickColor = BrickColor.new("Really black")
- Part361.CanCollide = false
- Part361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.Material = Enum.Material.Metal
- Part361.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part361.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part361.brickColor = BrickColor.new("Really black")
- SpecialMesh362.Parent = Part361
- SpecialMesh362.Scale = Vector3.new(0.550000012, 1.04999995, 0.899999976)
- SpecialMesh362.MeshType = Enum.MeshType.Brick
- Part363.Parent = Model0
- Part363.CFrame = CFrame.new(-0.611290276, 3.1978817, -14.4833202, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part363.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part363.Position = Vector3.new(-0.611290276, 3.1978817, -14.4833202)
- Part363.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part363.Velocity = Vector3.new(6.52394974e-08, 0.00246587023, 8.57316763e-07)
- Part363.Size = Vector3.new(0.275000006, 0.221124932, 0.448374987)
- Part363.Anchored = true
- Part363.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.BrickColor = BrickColor.new("Really black")
- Part363.CanCollide = false
- Part363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.Material = Enum.Material.Metal
- Part363.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part363.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part363.brickColor = BrickColor.new("Really black")
- SpecialMesh364.Parent = Part363
- SpecialMesh364.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh364.MeshType = Enum.MeshType.Brick
- Part365.Parent = Model0
- Part365.CFrame = CFrame.new(-0.610800147, 2.91253304, -13.8467321, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part365.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part365.Position = Vector3.new(-0.610800147, 2.91253304, -13.8467321)
- Part365.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part365.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part365.Velocity = Vector3.new(1.10486013e-07, 0.00246719667, 1.45190415e-06)
- Part365.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
- Part365.Anchored = true
- Part365.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.BrickColor = BrickColor.new("Bright blue")
- Part365.CanCollide = false
- Part365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.Material = Enum.Material.Neon
- Part365.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part365.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part365.brickColor = BrickColor.new("Bright blue")
- SpecialMesh366.Parent = Part365
- SpecialMesh366.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh366.MeshType = Enum.MeshType.Wedge
- Part367.Parent = Model0
- Part367.CFrame = CFrame.new(-0.616349459, 3.1451273, -11.0012493, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
- Part367.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
- Part367.Position = Vector3.new(-0.616349459, 3.1451273, -11.0012493)
- Part367.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
- Part367.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part367.Velocity = Vector3.new(7.3604582e-08, 0.002473125, 9.67242272e-07)
- Part367.Size = Vector3.new(0.200000003, 0.449500024, 0.236624971)
- Part367.Anchored = true
- Part367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.BrickColor = BrickColor.new("Bright blue")
- Part367.CanCollide = false
- Part367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.Material = Enum.Material.Neon
- Part367.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part367.brickColor = BrickColor.new("Bright blue")
- SpecialMesh368.Parent = Part367
- SpecialMesh368.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh368.MeshType = Enum.MeshType.Brick
- Part369.Parent = Model0
- Part369.CFrame = CFrame.new(-0.612978816, 3.18449855, -13.3361721, 0.999985635, -0.00162807154, 0.00510664983, 0.00513658533, 0.0189459547, -0.999807417, 0.00153100723, 0.999819279, 0.0189540461)
- Part369.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part369.Position = Vector3.new(-0.612978816, 3.18449855, -13.3361721)
- Part369.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part369.Velocity = Vector3.new(6.73616256e-08, 0.00246826024, 8.85203519e-07)
- Part369.Size = Vector3.new(0.275000006, 0.200000003, 0.303375006)
- Part369.Anchored = true
- Part369.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.BrickColor = BrickColor.new("Really black")
- Part369.CanCollide = false
- Part369.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.Material = Enum.Material.Metal
- Part369.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part369.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part369.brickColor = BrickColor.new("Really black")
- SpecialMesh370.Parent = Part369
- SpecialMesh370.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh370.MeshType = Enum.MeshType.Wedge
- Part371.Parent = Model0
- Part371.CFrame = CFrame.new(-0.611412168, 3.19930172, -14.4084625, 0.999985635, 0.00162786234, -0.00510698371, 0.00513691502, -0.0189458374, 0.999807417, 0.00153079221, -0.999819279, -0.0189539269)
- Part371.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part371.Position = Vector3.new(-0.611412168, 3.19930172, -14.4084625)
- Part371.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part371.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part371.Velocity = Vector3.new(6.50143335e-08, 0.00246602623, 8.54357836e-07)
- Part371.Size = Vector3.new(0.275000006, 0.204124942, 0.464375019)
- Part371.Anchored = true
- Part371.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.BrickColor = BrickColor.new("Royal purple")
- Part371.CanCollide = false
- Part371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.Material = Enum.Material.Neon
- Part371.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part371.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part371.brickColor = BrickColor.new("Royal purple")
- SpecialMesh372.Parent = Part371
- SpecialMesh372.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh372.MeshType = Enum.MeshType.Brick
- Part373.Parent = Model0
- Part373.CFrame = CFrame.new(-0.607544899, 3.43064713, -17.7122707, 0.999985635, -0.004783432, 0.00241859211, 0.00513692852, 0.726393282, -0.68726027, 0.00153061328, 0.687262774, 0.726407468)
- Part373.Orientation = Vector3.new(43.4099998, 0.189999998, 0.409999996)
- Part373.Position = Vector3.new(-0.607544899, 3.43064713, -17.7122707)
- Part373.Rotation = Vector3.new(43.4099998, 0.140000001, 0.269999981)
- Part373.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part373.Velocity = Vector3.new(2.83308559e-08, 0.00245914259, 3.72298132e-07)
- Part373.Size = Vector3.new(0.275000006, 0.24712491, 0.214375019)
- Part373.Anchored = true
- Part373.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.BrickColor = BrickColor.new("Bright blue")
- Part373.CanCollide = false
- Part373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.Material = Enum.Material.Neon
- Part373.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part373.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part373.brickColor = BrickColor.new("Bright blue")
- SpecialMesh374.Parent = Part373
- SpecialMesh374.Scale = Vector3.new(0.449999988, 0.600000024, 0.100000001)
- SpecialMesh374.MeshType = Enum.MeshType.Brick
- Part375.Parent = Model0
- Part375.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part375.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part375.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part375.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part375.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part375.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part375.Size = Vector3.new(0.275000006, 0.698124886, 0.534374952)
- Part375.Anchored = true
- Part375.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.BrickColor = BrickColor.new("Bright blue")
- Part375.CanCollide = false
- Part375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.Material = Enum.Material.Glass
- Part375.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part375.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part375.brickColor = BrickColor.new("Bright blue")
- SpecialMesh376.Parent = Part375
- SpecialMesh376.Scale = Vector3.new(0.452499986, 1, 1)
- SpecialMesh376.MeshType = Enum.MeshType.Cylinder
- Part377.Parent = Model0
- Part377.CFrame = CFrame.new(-0.618502736, 3.35398197, -11.388195, -0.999985635, 0.00162807188, 0.00510671316, -0.00513664866, -0.0189460143, -0.999807417, -0.00153100595, -0.999819279, 0.0189541057)
- Part377.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part377.Position = Vector3.new(-0.618502736, 3.35398197, -11.388195)
- Part377.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part377.Velocity = Vector3.new(4.0487393e-08, 0.00247231848, 5.32047068e-07)
- Part377.Size = Vector3.new(0.25999999, 0.225500003, 0.210125014)
- Part377.Anchored = true
- Part377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.BrickColor = BrickColor.new("Really black")
- Part377.CanCollide = false
- Part377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.Material = Enum.Material.Metal
- Part377.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part377.brickColor = BrickColor.new("Really black")
- SpecialMesh378.Parent = Part377
- SpecialMesh378.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh378.MeshType = Enum.MeshType.Wedge
- Part379.Parent = Model0
- Part379.CFrame = CFrame.new(-0.575232625, 3.71340823, -19.3540096, 0.00507748965, 0.999985635, -0.00171704218, -0.999324501, 0.00513662118, 0.0363931209, 0.0364014208, 0.00153109594, 0.999336243)
- Part379.Orientation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
- Part379.Position = Vector3.new(-0.575232625, 3.71340823, -19.3540096)
- Part379.Rotation = Vector3.new(-2.08999991, -0.099999994, -89.7099991)
- Part379.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part379.Velocity = Vector3.new(-1.65053677e-08, 0.00245572673, -2.16897547e-07)
- Part379.Size = Vector3.new(0.210000038, 0.200000003, 0.285374999)
- Part379.Anchored = true
- Part379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.BrickColor = BrickColor.new("Royal purple")
- Part379.CanCollide = false
- Part379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.Material = Enum.Material.Neon
- Part379.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part379.brickColor = BrickColor.new("Royal purple")
- SpecialMesh380.Parent = Part379
- SpecialMesh380.Scale = Vector3.new(0.5, 0.300000012, 0.5)
- SpecialMesh380.MeshType = Enum.MeshType.Wedge
- Part381.Parent = Model0
- Part381.CFrame = CFrame.new(-0.609601736, 3.48017144, -16.5335026, 0.999985635, -0.00133592158, 0.00519114826, 0.0051369979, -0.0377659947, -0.999273479, 0.00153099943, 0.999285877, -0.0377585888)
- Part381.Orientation = Vector3.new(87.8199997, 172.169998, 172.25)
- Part381.Position = Vector3.new(-0.609601736, 3.48017144, -16.5335026)
- Part381.Rotation = Vector3.new(92.159996, 0.299999982, 0.0799999982)
- Part381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part381.Velocity = Vector3.new(2.0478014e-08, 0.00246159849, 2.69103225e-07)
- Part381.Size = Vector3.new(0.275000006, 1.65712488, 0.359375)
- Part381.Anchored = true
- Part381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.BrickColor = BrickColor.new("Really black")
- Part381.CanCollide = false
- Part381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.Material = Enum.Material.Metal
- Part381.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part381.brickColor = BrickColor.new("Really black")
- SpecialMesh382.Parent = Part381
- SpecialMesh382.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh382.MeshType = Enum.MeshType.Brick
- Part383.Parent = Model0
- Part383.CFrame = CFrame.new(-0.608603716, 2.57794237, -14.160059, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
- Part383.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
- Part383.Position = Vector3.new(-0.608603716, 2.57794237, -14.160059)
- Part383.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
- Part383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part383.Velocity = Vector3.new(1.63540591e-07, 0.00246654428, 2.14909824e-06)
- Part383.Size = Vector3.new(0.275000006, 0.309124947, 0.343375027)
- Part383.Anchored = true
- Part383.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.BrickColor = BrickColor.new("Really black")
- Part383.CanCollide = false
- Part383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.Material = Enum.Material.Metal
- Part383.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part383.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part383.brickColor = BrickColor.new("Really black")
- SpecialMesh384.Parent = Part383
- SpecialMesh384.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh384.MeshType = Enum.MeshType.Brick
- Part385.Parent = Model0
- Part385.CFrame = CFrame.new(-0.610497713, 3.13989329, -14.8064632, 0.999985635, -0.00162807363, 0.00510707032, 0.00513700629, 0.018946372, -0.999807417, 0.0015309992, 0.999819279, 0.0189544633)
- Part385.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part385.Position = Vector3.new(-0.610497713, 3.13989329, -14.8064632)
- Part385.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part385.Velocity = Vector3.new(7.44344675e-08, 0.00246519689, 9.78148478e-07)
- Part385.Size = Vector3.new(0.275000006, 0.618124902, 0.209375009)
- Part385.Anchored = true
- Part385.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.BrickColor = BrickColor.new("Really black")
- Part385.CanCollide = false
- Part385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.Material = Enum.Material.Metal
- Part385.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part385.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part385.brickColor = BrickColor.new("Really black")
- SpecialMesh386.Parent = Part385
- SpecialMesh386.Scale = Vector3.new(0.400000006, 1, 0.899999976)
- SpecialMesh386.MeshType = Enum.MeshType.Brick
- Part387.Parent = Model0
- Part387.CFrame = CFrame.new(-0.611324251, 3.01513863, -13.8486776, 0.999985635, -0.00162807154, 0.00510659395, 0.00513652945, 0.0189459547, -0.999807417, 0.00153100828, 0.999819279, 0.0189540461)
- Part387.Orientation = Vector3.new(88.8799973, 15.0799999, 15.1700001)
- Part387.Position = Vector3.new(-0.611324251, 3.01513863, -13.8486776)
- Part387.Rotation = Vector3.new(88.909996, 0.289999992, 0.0899999961)
- Part387.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part387.Velocity = Vector3.new(9.42162828e-08, 0.00246719248, 1.23810264e-06)
- Part387.Size = Vector3.new(0.275000006, 0.200000003, 0.213375002)
- Part387.Anchored = true
- Part387.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.BrickColor = BrickColor.new("Bright blue")
- Part387.CanCollide = false
- Part387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.Material = Enum.Material.Neon
- Part387.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part387.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part387.brickColor = BrickColor.new("Bright blue")
- SpecialMesh388.Parent = Part387
- SpecialMesh388.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh388.MeshType = Enum.MeshType.Wedge
- Part389.Parent = Model0
- Part389.CFrame = CFrame.new(-0.615387738, 3.25427985, -11.9957829, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part389.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part389.Position = Vector3.new(-0.615387738, 3.25427985, -11.9957829)
- Part389.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part389.Velocity = Vector3.new(5.62967202e-08, 0.00247105281, 7.39798622e-07)
- Part389.Size = Vector3.new(0.275000006, 0.206125051, 0.280375004)
- Part389.Anchored = true
- Part389.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.BrickColor = BrickColor.new("Really black")
- Part389.CanCollide = false
- Part389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.Material = Enum.Material.Metal
- Part389.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part389.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part389.brickColor = BrickColor.new("Really black")
- SpecialMesh390.Parent = Part389
- SpecialMesh390.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh390.MeshType = Enum.MeshType.Wedge
- Part391.Parent = Model0
- Part391.CFrame = CFrame.new(-0.614540219, 3.2634635, -12.5800533, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part391.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part391.Position = Vector3.new(-0.614540219, 3.2634635, -12.5800533)
- Part391.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part391.Velocity = Vector3.new(5.48404984e-08, 0.00246983557, 7.20662456e-07)
- Part391.Size = Vector3.new(0.275000006, 0.405125052, 0.211375013)
- Part391.Anchored = true
- Part391.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.BrickColor = BrickColor.new("Really black")
- Part391.CanCollide = false
- Part391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.Material = Enum.Material.Metal
- Part391.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part391.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part391.brickColor = BrickColor.new("Really black")
- SpecialMesh392.Parent = Part391
- SpecialMesh392.Scale = Vector3.new(0.5, 0.560000002, 0.5)
- SpecialMesh392.MeshType = Enum.MeshType.Wedge
- Part393.Parent = Model0
- Part393.CFrame = CFrame.new(-0.608892262, 2.75060058, -14.5502081, -0.999985635, 0.00114323408, -0.00523646409, -0.00513646565, -0.483495802, 0.8753317, -0.00153109885, 0.875346065, 0.483494699)
- Part393.Orientation = Vector3.new(-61.079998, -0.620000005, -179.389999)
- Part393.Position = Vector3.new(-0.608892262, 2.75060058, -14.5502081)
- Part393.Rotation = Vector3.new(-61.0900002, -0.299999982, -179.929993)
- Part393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part393.Velocity = Vector3.new(1.36162924e-07, 0.00246573123, 1.78932657e-06)
- Part393.Size = Vector3.new(0.275000006, 0.409124911, 0.268375039)
- Part393.Anchored = true
- Part393.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.BrickColor = BrickColor.new("Really black")
- Part393.CanCollide = false
- Part393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.Material = Enum.Material.Metal
- Part393.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part393.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part393.brickColor = BrickColor.new("Really black")
- SpecialMesh394.Parent = Part393
- SpecialMesh394.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh394.MeshType = Enum.MeshType.Brick
- Part395.Parent = Model0
- Part395.CFrame = CFrame.new(-0.606766462, 3.43472743, -18.2343674, 0.999985635, -0.00103941432, 0.00525853038, 0.0051369979, -0.0943565816, -0.99552542, 0.00153093971, 0.995537996, -0.0943498909)
- Part395.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part395.Position = Vector3.new(-0.606766462, 3.43472743, -18.2343674)
- Part395.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part395.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part395.Velocity = Vector3.new(2.76838534e-08, 0.00245805481, 3.63795948e-07)
- Part395.Size = Vector3.new(0.275000006, 1.04612494, 0.214375019)
- Part395.Anchored = true
- Part395.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.BrickColor = BrickColor.new("Bright blue")
- Part395.CanCollide = false
- Part395.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.Material = Enum.Material.Neon
- Part395.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part395.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part395.brickColor = BrickColor.new("Bright blue")
- SpecialMesh396.Parent = Part395
- SpecialMesh396.Scale = Vector3.new(0.449999988, 0.899999976, 0.100000001)
- SpecialMesh396.MeshType = Enum.MeshType.Brick
- Part397.Parent = Model0
- Part397.CFrame = CFrame.new(-0.638540506, 2.9091177, -16.128315, 0.00135860231, -0.999985635, -0.00518506905, 0.0334058255, -0.00513679488, 0.999428749, -0.999441087, -0.00153103739, 0.0333983675)
- Part397.Orientation = Vector3.new(-88.0599976, -8.81999969, 98.7399979)
- Part397.Position = Vector3.new(-0.638540506, 2.9091177, -16.128315)
- Part397.Rotation = Vector3.new(-88.0899963, -0.299999982, 89.9199982)
- Part397.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part397.Velocity = Vector3.new(1.11027532e-07, 0.00246243807, 1.45902084e-06)
- Part397.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
- Part397.Anchored = true
- Part397.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.BrickColor = BrickColor.new("Royal purple")
- Part397.CanCollide = false
- Part397.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.Material = Enum.Material.Neon
- Part397.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part397.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part397.brickColor = BrickColor.new("Royal purple")
- SpecialMesh398.Parent = Part397
- SpecialMesh398.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh398.MeshType = Enum.MeshType.Wedge
- Part399.Parent = Model0
- Part399.CFrame = CFrame.new(-0.614644945, 3.60375571, -13.6545372, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part399.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part399.Position = Vector3.new(-0.614644945, 3.60375571, -13.6545372)
- Part399.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part399.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part399.Velocity = Vector3.new(8.81826168e-10, 0.00246759667, 1.1587872e-08)
- Part399.Size = Vector3.new(0.275000006, 0.51412493, 0.622375011)
- Part399.Anchored = true
- Part399.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.BrickColor = BrickColor.new("Really black")
- Part399.CanCollide = false
- Part399.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.Material = Enum.Material.Metal
- Part399.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part399.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part399.brickColor = BrickColor.new("Really black")
- SpecialMesh400.Parent = Part399
- SpecialMesh400.Scale = Vector3.new(0.400000006, 1.04999995, 0.5)
- SpecialMesh400.MeshType = Enum.MeshType.Brick
- Part401.Parent = Model0
- Part401.CFrame = CFrame.new(-0.577553451, 2.93009853, -15.210207, -0.00336827105, 0.999985635, -0.0041695768, 0.380026042, 0.00513680326, 0.924961627, 0.924969733, 0.00153097301, -0.380037904)
- Part401.Orientation = Vector3.new(-67.659996, -179.369995, 89.2299957)
- Part401.Position = Vector3.new(-0.577553451, 2.93009853, -15.210207)
- Part401.Rotation = Vector3.new(-112.339996, -0.239999995, -90.1899948)
- Part401.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part401.Velocity = Vector3.new(1.07700714e-07, 0.00246436079, 1.41530256e-06)
- Part401.Size = Vector3.new(0.288000047, 0.200000003, 0.27837503)
- Part401.Anchored = true
- Part401.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.BrickColor = BrickColor.new("Royal purple")
- Part401.CanCollide = false
- Part401.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.Material = Enum.Material.Neon
- Part401.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part401.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part401.brickColor = BrickColor.new("Royal purple")
- SpecialMesh402.Parent = Part401
- SpecialMesh402.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh402.MeshType = Enum.MeshType.Wedge
- Part403.Parent = Model0
- Part403.CFrame = CFrame.new(-0.610871017, 3.00987482, -14.1263742, -0.999985635, 0.00162795268, 0.00510695158, -0.00513688475, -0.0189460143, -0.999807417, -0.00153088232, -0.999819279, 0.0189541057)
- Part403.Orientation = Vector3.new(88.8799973, 15.0799999, -164.830002)
- Part403.Position = Vector3.new(-0.610871017, 3.00987482, -14.1263742)
- Part403.Rotation = Vector3.new(88.909996, 0.289999992, -179.909988)
- Part403.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part403.Velocity = Vector3.new(9.5050936e-08, 0.00246661413, 1.24907092e-06)
- Part403.Size = Vector3.new(0.275000006, 0.207000002, 0.213375002)
- Part403.Anchored = true
- Part403.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.BrickColor = BrickColor.new("Bright blue")
- Part403.CanCollide = false
- Part403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.Material = Enum.Material.Neon
- Part403.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part403.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part403.brickColor = BrickColor.new("Bright blue")
- SpecialMesh404.Parent = Part403
- SpecialMesh404.Scale = Vector3.new(0.550000012, 0.25, 0.5)
- SpecialMesh404.MeshType = Enum.MeshType.Wedge
- Part405.Parent = Model0
- Part405.CFrame = CFrame.new(-0.576041341, 2.90943861, -16.1282196, -0.00135869172, 0.999985635, -0.00518506905, -0.0334058292, 0.00513679255, 0.999428749, 0.999441028, 0.00153112656, 0.0333983749)
- Part405.Orientation = Vector3.new(-88.0599976, -8.81999969, -81.2599945)
- Part405.Position = Vector3.new(-0.576041341, 2.90943861, -16.1282196)
- Part405.Rotation = Vector3.new(-88.0899963, -0.299999982, -90.0799942)
- Part405.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part405.Velocity = Vector3.new(1.10976643e-07, 0.00246244832, 1.45835213e-06)
- Part405.Size = Vector3.new(1.625, 0.200000003, 0.296375006)
- Part405.Anchored = true
- Part405.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.BrickColor = BrickColor.new("Royal purple")
- Part405.CanCollide = false
- Part405.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.Material = Enum.Material.Neon
- Part405.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part405.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part405.brickColor = BrickColor.new("Royal purple")
- SpecialMesh406.Parent = Part405
- SpecialMesh406.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh406.MeshType = Enum.MeshType.Wedge
- Part407.Parent = Model0
- Part407.CFrame = CFrame.new(-0.61728102, 3.21630335, -10.6318092, -0.999985635, -0.00414685067, -0.00339615461, -0.00513672922, 0.560423911, 0.828190207, -0.00153109396, 0.828195751, -0.560437143)
- Part407.Orientation = Vector3.new(-55.9099998, -179.649994, -0.529999971)
- Part407.Position = Vector3.new(-0.61728102, 3.21630335, -10.6318092)
- Part407.Rotation = Vector3.new(-124.089996, -0.189999998, 179.759995)
- Part407.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part407.Velocity = Vector3.new(6.23185059e-08, 0.00247389474, 8.18931142e-07)
- Part407.Size = Vector3.new(0.200000003, 0.46875, 0.220999971)
- Part407.Anchored = true
- Part407.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.BrickColor = BrickColor.new("Bright blue")
- Part407.CanCollide = false
- Part407.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.Material = Enum.Material.Neon
- Part407.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part407.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part407.brickColor = BrickColor.new("Bright blue")
- SpecialMesh408.Parent = Part407
- SpecialMesh408.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh408.MeshType = Enum.MeshType.Brick
- Part409.Parent = Model0
- Part409.CFrame = CFrame.new(-0.612716079, 3.04616904, -13.0423889, -0.999985635, -0.00162816129, -0.00510668149, -0.00513661886, 0.0189460143, 0.999807417, -0.00153109606, 0.999819279, -0.0189541057)
- Part409.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part409.Position = Vector3.new(-0.612716079, 3.04616904, -13.0423889)
- Part409.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part409.Velocity = Vector3.new(8.92959378e-08, 0.00246887235, 1.17344382e-06)
- Part409.Size = Vector3.new(0.275000006, 0.35512504, 0.283374995)
- Part409.Anchored = true
- Part409.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.BrickColor = BrickColor.new("Really black")
- Part409.CanCollide = false
- Part409.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.Material = Enum.Material.Metal
- Part409.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part409.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part409.brickColor = BrickColor.new("Really black")
- SpecialMesh410.Parent = Part409
- SpecialMesh410.Scale = Vector3.new(0.400000006, 0.560000002, 0.5)
- SpecialMesh410.MeshType = Enum.MeshType.Wedge
- Part411.Parent = Model0
- Part411.CFrame = CFrame.new(-0.614045858, 3.38228369, -13.3029222, 0.999985635, 0.00162801193, -0.00510688825, 0.00513682282, -0.0189459547, 0.999807417, 0.00153094309, -0.999819279, -0.0189540461)
- Part411.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part411.Position = Vector3.new(-0.614045858, 3.38228369, -13.3029222)
- Part411.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part411.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part411.Velocity = Vector3.new(3.59996903e-08, 0.00246832939, 4.73074152e-07)
- Part411.Size = Vector3.new(0.275000006, 0.204125047, 0.287375003)
- Part411.Anchored = true
- Part411.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.BrickColor = BrickColor.new("Really black")
- Part411.CanCollide = false
- Part411.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.Material = Enum.Material.Metal
- Part411.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part411.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part411.brickColor = BrickColor.new("Really black")
- SpecialMesh412.Parent = Part411
- SpecialMesh412.Scale = Vector3.new(0.5, 0.5, 0.5)
- SpecialMesh412.MeshType = Enum.MeshType.Wedge
- Part413.Parent = Model0
- Part413.CFrame = CFrame.new(-0.609584808, 2.93011069, -14.6988583, -0.999985635, -0.00476218108, -0.00245960802, -0.00513651408, 0.720367968, 0.693573236, -0.00153109804, 0.693575919, -0.720382035)
- Part413.Orientation = Vector3.new(-43.9099998, -179.800003, -0.409999996)
- Part413.Position = Vector3.new(-0.609584808, 2.93011069, -14.6988583)
- Part413.Rotation = Vector3.new(-136.089996, -0.140000001, 179.729996)
- Part413.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part413.Velocity = Vector3.new(1.07698781e-07, 0.00246542133, 1.41527721e-06)
- Part413.Size = Vector3.new(0.275000006, 0.484124899, 0.227375031)
- Part413.Anchored = true
- Part413.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.BrickColor = BrickColor.new("Really black")
- Part413.CanCollide = false
- Part413.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.Material = Enum.Material.Metal
- Part413.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part413.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part413.brickColor = BrickColor.new("Really black")
- SpecialMesh414.Parent = Part413
- SpecialMesh414.Scale = Vector3.new(0.349999994, 0.300000012, 1)
- SpecialMesh414.MeshType = Enum.MeshType.Brick
- Part415.Parent = Model0
- Part415.CFrame = CFrame.new(-0.606956184, 3.40465999, -18.0096188, 0.999985635, -0.0010395617, 0.00525854016, 0.00513699278, -0.0943568796, -0.99552542, 0.00153108896, 0.995537996, -0.094350189)
- Part415.Orientation = Vector3.new(84.5800018, 176.809998, 176.87999)
- Part415.Position = Vector3.new(-0.606956184, 3.40465999, -18.0096188)
- Part415.Rotation = Vector3.new(95.409996, 0.299999982, 0.0599999987)
- Part415.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part415.Velocity = Vector3.new(3.24515206e-08, 0.00245852303, 4.26448139e-07)
- Part415.Size = Vector3.new(0.275000006, 1.46012485, 0.422374964)
- Part415.Anchored = true
- Part415.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.BrickColor = BrickColor.new("Really black")
- Part415.CanCollide = false
- Part415.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.Material = Enum.Material.Metal
- Part415.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part415.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part415.brickColor = BrickColor.new("Really black")
- SpecialMesh416.Parent = Part415
- SpecialMesh416.Scale = Vector3.new(0.400000006, 1, 0.5)
- SpecialMesh416.MeshType = Enum.MeshType.Brick
- Part417.Parent = Model0
- Part417.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part417.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part417.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part417.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part417.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part417.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part417.Size = Vector3.new(0.275000006, 0.320124894, 0.316374987)
- Part417.Anchored = true
- Part417.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.BrickColor = BrickColor.new("Royal purple")
- Part417.CanCollide = false
- Part417.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.Material = Enum.Material.Neon
- Part417.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part417.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part417.brickColor = BrickColor.new("Royal purple")
- SpecialMesh418.Parent = Part417
- SpecialMesh418.Scale = Vector3.new(0.457500011, 1, 1)
- SpecialMesh418.MeshType = Enum.MeshType.Cylinder
- Part419.Parent = Model0
- Part419.CFrame = CFrame.new(-0.616606832, 3.19626212, -11.004673, -0.999985635, -0.000250895391, -0.00535403285, -0.00513659744, -0.24046874, 0.970643461, -0.001531007, 0.970656931, 0.240463987)
- Part419.Orientation = Vector3.new(-76.0800018, -1.27999997, -178.779999)
- Part419.Position = Vector3.new(-0.616606832, 3.19626212, -11.004673)
- Part419.Rotation = Vector3.new(-76.0899963, -0.310000002, 179.98999)
- Part419.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part419.Velocity = Vector3.new(6.54963515e-08, 0.00247311778, 8.606915e-07)
- Part419.Size = Vector3.new(0.275000006, 0.418250024, 0.25)
- Part419.Anchored = true
- Part419.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.BrickColor = BrickColor.new("Really black")
- Part419.CanCollide = false
- Part419.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.Material = Enum.Material.Metal
- Part419.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part419.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part419.brickColor = BrickColor.new("Really black")
- SpecialMesh420.Parent = Part419
- SpecialMesh420.Scale = Vector3.new(0.5, 1, 0.25)
- SpecialMesh420.MeshType = Enum.MeshType.Brick
- Part421.Parent = Model0
- Part421.CFrame = CFrame.new(-0.610599458, 3.09770298, -14.5984182, -0.999985635, 0.00510674436, -0.0016279578, -0.00513667939, -0.999807417, 0.0189470276, -0.00153088616, 0.018955119, 0.999819279)
- Part421.Orientation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part421.Position = Vector3.new(-0.610599458, 3.09770298, -14.5984182)
- Part421.Rotation = Vector3.new(-1.09000003, -0.0899999961, -179.709991)
- Part421.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part421.Velocity = Vector3.new(8.1124405e-08, 0.00246563042, 1.06606149e-06)
- Part421.Size = Vector3.new(0.275000006, 0.200124964, 0.287375033)
- Part421.Anchored = true
- Part421.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.BrickColor = BrickColor.new("Institutional white")
- Part421.CanCollide = false
- Part421.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.Material = Enum.Material.Metal
- Part421.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part421.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part421.brickColor = BrickColor.new("Institutional white")
- SpecialMesh422.Parent = Part421
- SpecialMesh422.Scale = Vector3.new(0.560000002, 1, 0.899999976)
- SpecialMesh422.MeshType = Enum.MeshType.Wedge
- Part423.Parent = Model0
- Part423.CFrame = CFrame.new(-0.608857095, 2.56135106, -13.9388657, -0.999985635, -0.00289438874, -0.00451127253, -0.00513661513, 0.277069688, 0.960836291, -0.00153109606, 0.96084559, -0.277080595)
- Part423.Orientation = Vector3.new(-73.909996, -179.069992, -1.05999994)
- Part423.Position = Vector3.new(-0.608857095, 2.56135106, -13.9388657)
- Part423.Rotation = Vector3.new(-106.089996, -0.25999999, 179.830002)
- Part423.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part423.Velocity = Vector3.new(1.66171404e-07, 0.00246700505, 2.18366995e-06)
- Part423.Size = Vector3.new(0.275000006, 0.409124941, 0.360375017)
- Part423.Anchored = true
- Part423.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.BrickColor = BrickColor.new("Really black")
- Part423.CanCollide = false
- Part423.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.Material = Enum.Material.Metal
- Part423.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part423.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part423.brickColor = BrickColor.new("Really black")
- SpecialMesh424.Parent = Part423
- SpecialMesh424.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh424.MeshType = Enum.MeshType.Brick
- Part425.Parent = Model0
- Part425.CFrame = CFrame.new(-0.610883415, 2.94288707, -13.8941879, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part425.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part425.Position = Vector3.new(-0.610883415, 2.94288707, -13.8941879)
- Part425.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part425.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part425.Velocity = Vector3.new(1.05672896e-07, 0.00246709795, 1.38865482e-06)
- Part425.Size = Vector3.new(0.275000006, 0.228, 0.213375002)
- Part425.Anchored = true
- Part425.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.BrickColor = BrickColor.new("Really black")
- Part425.CanCollide = false
- Part425.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.Material = Enum.Material.Metal
- Part425.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part425.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part425.brickColor = BrickColor.new("Really black")
- SpecialMesh426.Parent = Part425
- SpecialMesh426.Scale = Vector3.new(0.569999993, 0.125, 0.375)
- SpecialMesh426.MeshType = Enum.MeshType.Wedge
- Part427.Parent = Model0
- Part427.CFrame = CFrame.new(-0.612252593, 3.11727381, -13.584939, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part427.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part427.Position = Vector3.new(-0.612252593, 3.11727381, -13.584939)
- Part427.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part427.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part427.Velocity = Vector3.new(7.80211593e-08, 0.00246774196, 1.02528122e-06)
- Part427.Size = Vector3.new(0.275000006, 0.398124993, 0.303375006)
- Part427.Anchored = true
- Part427.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.BrickColor = BrickColor.new("Really black")
- Part427.CanCollide = false
- Part427.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.Material = Enum.Material.Metal
- Part427.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part427.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part427.brickColor = BrickColor.new("Really black")
- SpecialMesh428.Parent = Part427
- SpecialMesh428.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh428.MeshType = Enum.MeshType.Brick
- Part429.Parent = Model0
- Part429.CFrame = CFrame.new(-0.612551332, 3.35195827, -14.1766062, 0.999985635, 0.0047621401, -0.00246015727, 0.00513686566, -0.720367908, 0.693573296, 0.00153067405, -0.693575978, -0.720381975)
- Part429.Orientation = Vector3.new(-43.9099998, -179.800003, 179.589996)
- Part429.Position = Vector3.new(-0.612551332, 3.35195827, -14.1766062)
- Part429.Rotation = Vector3.new(-136.089996, -0.140000001, -0.269999981)
- Part429.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part429.Velocity = Vector3.new(4.08082492e-08, 0.00246650912, 5.36263883e-07)
- Part429.Size = Vector3.new(0.275000006, 0.331124961, 0.412375003)
- Part429.Anchored = true
- Part429.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.BrickColor = BrickColor.new("Really black")
- Part429.CanCollide = false
- Part429.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.Material = Enum.Material.Metal
- Part429.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part429.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part429.brickColor = BrickColor.new("Really black")
- SpecialMesh430.Parent = Part429
- SpecialMesh430.Scale = Vector3.new(0.5, 1.04999995, 0.5)
- SpecialMesh430.MeshType = Enum.MeshType.Brick
- Part431.Parent = Model0
- Part431.CFrame = CFrame.new(-0.578086436, 2.53643656, -13.5418949, -0.00476215873, 0.999985635, -0.00245991186, 0.72036773, 0.00513670826, 0.693573475, 0.693576157, 0.00153086532, -0.720381796)
- Part431.Orientation = Vector3.new(-43.9099998, -179.800003, 89.5899963)
- Part431.Position = Vector3.new(-0.578086436, 2.53643656, -13.5418949)
- Part431.Rotation = Vector3.new(-136.089996, -0.140000001, -90.2699966)
- Part431.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part431.Velocity = Vector3.new(1.70122007e-07, 0.00246783718, 2.23558482e-06)
- Part431.Size = Vector3.new(0.421999991, 0.200000003, 0.280375004)
- Part431.Anchored = true
- Part431.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.BrickColor = BrickColor.new("Royal purple")
- Part431.CanCollide = false
- Part431.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.Material = Enum.Material.Neon
- Part431.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part431.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part431.brickColor = BrickColor.new("Royal purple")
- SpecialMesh432.Parent = Part431
- SpecialMesh432.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh432.MeshType = Enum.MeshType.Wedge
- Part433.Parent = Model0
- Part433.CFrame = CFrame.new(-0.647041559, 3.82817221, -13.658843, -0.00162801228, -0.999985635, 0.00510653481, 0.0189460143, -0.00513646938, -0.999807417, 0.999819279, -0.00153094972, 0.0189541057)
- Part433.Orientation = Vector3.new(88.8799973, 15.0799999, 105.169998)
- Part433.Position = Vector3.new(-0.647041559, 3.82817221, -13.658843)
- Part433.Rotation = Vector3.new(88.909996, 0.289999992, 90.0899963)
- Part433.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part433.Velocity = Vector3.new(-3.47029321e-08, 0.00246758247, -4.56033831e-07)
- Part433.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part433.Anchored = true
- Part433.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.BrickColor = BrickColor.new("Royal purple")
- Part433.CanCollide = false
- Part433.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.Material = Enum.Material.Neon
- Part433.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part433.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part433.brickColor = BrickColor.new("Royal purple")
- SpecialMesh434.Parent = Part433
- SpecialMesh434.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh434.MeshType = Enum.MeshType.Wedge
- Part435.Parent = Model0
- Part435.CFrame = CFrame.new(-0.610847712, 3.10699439, -14.4674244, 0.999985635, 0.00345827825, -0.00409521349, 0.00513684051, -0.400113374, 0.916451454, 0.00153079373, -0.916459262, -0.400125414)
- Part435.Orientation = Vector3.new(-66.409996, -179.409988, 179.259995)
- Part435.Position = Vector3.new(-0.610847712, 3.10699439, -14.4674244)
- Part435.Rotation = Vector3.new(-113.589996, -0.229999989, -0.199999988)
- Part435.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part435.Velocity = Vector3.new(7.96511017e-08, 0.00246590329, 1.04670062e-06)
- Part435.Size = Vector3.new(0.275000006, 0.23712492, 0.375375003)
- Part435.Anchored = true
- Part435.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.BrickColor = BrickColor.new("Royal purple")
- Part435.CanCollide = false
- Part435.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.Material = Enum.Material.Neon
- Part435.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part435.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part435.brickColor = BrickColor.new("Royal purple")
- SpecialMesh436.Parent = Part435
- SpecialMesh436.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh436.MeshType = Enum.MeshType.Brick
- Part437.Parent = Model0
- Part437.CFrame = CFrame.new(-0.583012402, 3.6639781, -14.1030874, 0.00476215919, 0.999985635, 0.00246015075, -0.720367849, 0.0051368745, -0.693573356, -0.693576038, 0.00153069268, 0.720381975)
- Part437.Orientation = Vector3.new(43.9099998, 0.199999988, -89.5899963)
- Part437.Position = Vector3.new(-0.583012402, 3.6639781, -14.1030874)
- Part437.Rotation = Vector3.new(43.9099998, 0.140000001, -89.7299957)
- Part437.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part437.Velocity = Vector3.new(-8.66738503e-09, 0.00246666698, -1.13898864e-07)
- Part437.Size = Vector3.new(0.496000022, 0.200000003, 0.280375004)
- Part437.Anchored = true
- Part437.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.BrickColor = BrickColor.new("Royal purple")
- Part437.CanCollide = false
- Part437.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.Material = Enum.Material.Neon
- Part437.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part437.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part437.brickColor = BrickColor.new("Royal purple")
- SpecialMesh438.Parent = Part437
- SpecialMesh438.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh438.MeshType = Enum.MeshType.Wedge
- Part439.Parent = Model0
- Part439.CFrame = CFrame.new(-0.609243929, 2.84955072, -14.6524963, -0.999985635, -0.00162816211, -0.00510652829, -0.00513646565, 0.0189461932, 0.999807417, -0.00153109885, 0.999819279, -0.0189542845)
- Part439.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part439.Position = Vector3.new(-0.609243929, 2.84955072, -14.6524963)
- Part439.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part439.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part439.Velocity = Vector3.new(1.20472833e-07, 0.00246551796, 1.58314185e-06)
- Part439.Size = Vector3.new(0.275000006, 0.287124902, 0.227375031)
- Part439.Anchored = true
- Part439.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.BrickColor = BrickColor.new("Really black")
- Part439.CanCollide = false
- Part439.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.Material = Enum.Material.Metal
- Part439.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part439.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part439.brickColor = BrickColor.new("Really black")
- SpecialMesh440.Parent = Part439
- SpecialMesh440.Scale = Vector3.new(0.349999994, 1, 1)
- SpecialMesh440.MeshType = Enum.MeshType.Brick
- Part441.Parent = Model0
- Part441.CFrame = CFrame.new(-0.610548377, 2.83942795, -13.765955, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part441.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part441.Position = Vector3.new(-0.610548377, 2.83942795, -13.765955)
- Part441.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part441.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part441.Velocity = Vector3.new(1.22077964e-07, 0.002467365, 1.60423497e-06)
- Part441.Size = Vector3.new(0.275000006, 0.304124922, 0.267374992)
- Part441.Anchored = true
- Part441.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.BrickColor = BrickColor.new("Really black")
- Part441.CanCollide = false
- Part441.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.Material = Enum.Material.Metal
- Part441.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part441.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part441.brickColor = BrickColor.new("Really black")
- SpecialMesh442.Parent = Part441
- SpecialMesh442.Scale = Vector3.new(0.495000005, 1, 1)
- SpecialMesh442.MeshType = Enum.MeshType.Wedge
- Part443.Parent = Model0
- Part443.CFrame = CFrame.new(-0.584542513, 3.82849336, -13.6587467, 0.00162807188, 0.999985635, 0.00510653481, -0.0189460143, 0.00513647031, -0.999807417, -0.999819279, 0.00153100933, 0.0189541057)
- Part443.Orientation = Vector3.new(88.8799973, 15.0799999, -74.8300018)
- Part443.Position = Vector3.new(-0.584542513, 3.82849336, -13.6587467)
- Part443.Rotation = Vector3.new(88.909996, 0.289999992, -89.909996)
- Part443.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part443.Velocity = Vector3.new(-3.47538496e-08, 0.00246759271, -4.56702992e-07)
- Part443.Size = Vector3.new(0.643000007, 0.200000003, 0.280375004)
- Part443.Anchored = true
- Part443.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.BrickColor = BrickColor.new("Royal purple")
- Part443.CanCollide = false
- Part443.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.Material = Enum.Material.Neon
- Part443.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part443.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part443.brickColor = BrickColor.new("Royal purple")
- SpecialMesh444.Parent = Part443
- SpecialMesh444.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh444.MeshType = Enum.MeshType.Wedge
- Part445.Parent = Model0
- Part445.CFrame = CFrame.new(-0.618139863, 3.39627433, -10.6743059, 0.999985635, -0.0024899696, 0.00474630948, 0.00513651408, 0.192273051, -0.981328189, 0.00153088931, 0.981338441, 0.192283079)
- Part445.Orientation = Vector3.new(78.909996, 1.40999997, 1.52999997)
- Part445.Position = Vector3.new(-0.618139863, 3.39627433, -10.6743059)
- Part445.Rotation = Vector3.new(78.909996, 0.269999981, 0.140000001)
- Part445.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part445.Velocity = Vector3.new(3.37812835e-08, 0.00247380603, 4.43921522e-07)
- Part445.Size = Vector3.new(0.275000006, 0.28125, 0.234375)
- Part445.Anchored = true
- Part445.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.BrickColor = BrickColor.new("Really black")
- Part445.CanCollide = false
- Part445.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.Material = Enum.Material.Metal
- Part445.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part445.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part445.brickColor = BrickColor.new("Really black")
- SpecialMesh446.Parent = Part445
- SpecialMesh446.Scale = Vector3.new(0.5, 1.04999995, 0.400000006)
- SpecialMesh446.MeshType = Enum.MeshType.Brick
- Part447.Parent = Model0
- Part447.CFrame = CFrame.new(-0.612165928, 3.04279852, -13.3917465, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part447.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part447.Position = Vector3.new(-0.612165928, 3.04279852, -13.3917465)
- Part447.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part447.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part447.Velocity = Vector3.new(8.98303796e-08, 0.00246814452, 1.18046705e-06)
- Part447.Size = Vector3.new(0.275000006, 0.577124953, 0.303375006)
- Part447.Anchored = true
- Part447.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.BrickColor = BrickColor.new("Really black")
- Part447.CanCollide = false
- Part447.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.Material = Enum.Material.Metal
- Part447.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part447.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part447.brickColor = BrickColor.new("Really black")
- SpecialMesh448.Parent = Part447
- SpecialMesh448.Scale = Vector3.new(0.400000006, 0.870000005, 0.5)
- SpecialMesh448.MeshType = Enum.MeshType.Brick
- Part449.Parent = Model0
- Part449.CFrame = CFrame.new(-0.576728344, 2.5984447, -14.6364422, 0.00114334025, 0.999985635, -0.00523668947, -0.483495861, 0.00513671385, 0.8753317, 0.875346005, 0.00153111527, 0.483494759)
- Part449.Orientation = Vector3.new(-61.079998, -0.620000005, -89.3899994)
- Part449.Position = Vector3.new(-0.576728344, 2.5984447, -14.6364422)
- Part449.Rotation = Vector3.new(-61.0900002, -0.299999982, -89.9300003)
- Part449.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part449.Velocity = Vector3.new(1.6028963e-07, 0.00246555661, 2.10637722e-06)
- Part449.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
- Part449.Anchored = true
- Part449.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.BrickColor = BrickColor.new("Royal purple")
- Part449.CanCollide = false
- Part449.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.Material = Enum.Material.Neon
- Part449.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part449.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part449.brickColor = BrickColor.new("Royal purple")
- SpecialMesh450.Parent = Part449
- SpecialMesh450.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh450.MeshType = Enum.MeshType.Wedge
- Part451.Parent = Model0
- Part451.CFrame = CFrame.new(-0.611472607, 3.24456573, -14.520874, -0.999985635, 0.000250921701, 0.00535428664, -0.00513683865, 0.240468413, -0.970643461, -0.00153109187, -0.970656991, -0.240463659)
- Part451.Orientation = Vector3.new(76.0800018, 178.720001, -1.22000003)
- Part451.Position = Vector3.new(-0.611472607, 3.24456573, -14.520874)
- Part451.Rotation = Vector3.new(103.909996, 0.310000002, -179.98999)
- Part451.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part451.Velocity = Vector3.new(5.78370134e-08, 0.002465792, 7.60040166e-07)
- Part451.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
- Part451.Anchored = true
- Part451.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.BrickColor = BrickColor.new("Really black")
- Part451.CanCollide = false
- Part451.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.Material = Enum.Material.Metal
- Part451.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part451.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part451.brickColor = BrickColor.new("Really black")
- SpecialMesh452.Parent = Part451
- SpecialMesh452.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh452.MeshType = Enum.MeshType.Brick
- Part453.Parent = Model0
- Part453.CFrame = CFrame.new(-0.610993803, 3.15083313, -14.5190973, 0.999985635, 0.00289416499, -0.00451159757, 0.00513686473, -0.2770693, 0.960836351, 0.00153079326, -0.960845709, -0.277080178)
- Part453.Orientation = Vector3.new(-73.909996, -179.069992, 178.940002)
- Part453.Position = Vector3.new(-0.610993803, 3.15083313, -14.5190973)
- Part453.Rotation = Vector3.new(-106.089996, -0.25999999, -0.170000002)
- Part453.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part453.Velocity = Vector3.new(7.26997911e-08, 0.00246579573, 9.55352903e-07)
- Part453.Size = Vector3.new(0.275000006, 0.221124932, 0.408374965)
- Part453.Anchored = true
- Part453.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.BrickColor = BrickColor.new("Really black")
- Part453.CanCollide = false
- Part453.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.Material = Enum.Material.Metal
- Part453.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part453.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part453.brickColor = BrickColor.new("Really black")
- SpecialMesh454.Parent = Part453
- SpecialMesh454.Scale = Vector3.new(0.550000012, 1.04999995, 0.800000012)
- SpecialMesh454.MeshType = Enum.MeshType.Brick
- Part455.Parent = Model0
- Part455.CFrame = CFrame.new(-0.609657764, 2.72515392, -13.9643335, -0.999985635, -0.00162816129, -0.00510662561, -0.00513656298, 0.0189460143, 0.999807417, -0.00153109711, 0.999819279, -0.0189541057)
- Part455.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part455.Position = Vector3.new(-0.609657764, 2.72515392, -13.9643335)
- Part455.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part455.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part455.Velocity = Vector3.new(1.40197898e-07, 0.00246695196, 1.84235034e-06)
- Part455.Size = Vector3.new(0.275000006, 0.330124915, 0.226374999)
- Part455.Anchored = true
- Part455.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.BrickColor = BrickColor.new("Really black")
- Part455.CanCollide = false
- Part455.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.Material = Enum.Material.Glass
- Part455.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part455.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part455.brickColor = BrickColor.new("Really black")
- SpecialMesh456.Parent = Part455
- SpecialMesh456.Scale = Vector3.new(0.400000006, 1, 1)
- SpecialMesh456.MeshType = Enum.MeshType.Brick
- Part457.Parent = Model0
- Part457.CFrame = CFrame.new(-0.577368915, 2.78939152, -14.8586674, 0.00361127499, 0.999985635, -0.00396134611, -0.85638535, 0.00513800606, 0.516312063, 0.516324997, 0.00152789324, 0.856391609)
- Part457.Orientation = Vector3.new(-31.0900002, -0.269999981, -89.659996)
- Part457.Position = Vector3.new(-0.577368915, 2.78939152, -14.8586674)
- Part457.Rotation = Vector3.new(-31.0900002, -0.229999989, -89.7900009)
- Part457.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part457.Velocity = Vector3.new(1.30012012e-07, 0.00246509351, 1.70849694e-06)
- Part457.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
- Part457.Anchored = true
- Part457.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.BrickColor = BrickColor.new("Royal purple")
- Part457.CanCollide = false
- Part457.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.Material = Enum.Material.Neon
- Part457.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part457.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part457.brickColor = BrickColor.new("Royal purple")
- SpecialMesh458.Parent = Part457
- SpecialMesh458.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh458.MeshType = Enum.MeshType.Wedge
- Part459.Parent = Model0
- Part459.CFrame = CFrame.new(-0.611768007, 3.29040194, -14.4816895, -0.999985635, -0.00045009004, 0.00534120994, -0.00513681443, 0.36510545, -0.930952132, -0.00153109233, -0.930966198, -0.3651025)
- Part459.Orientation = Vector3.new(68.5800018, 179.159988, -0.810000002)
- Part459.Position = Vector3.new(-0.611768007, 3.29040194, -14.4816895)
- Part459.Rotation = Vector3.new(111.409996, 0.310000002, 179.970001)
- Part459.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part459.Velocity = Vector3.new(5.05689677e-08, 0.00246587349, 6.64530262e-07)
- Part459.Size = Vector3.new(0.275000006, 0.238124937, 0.381375015)
- Part459.Anchored = true
- Part459.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.BrickColor = BrickColor.new("Royal purple")
- Part459.CanCollide = false
- Part459.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.Material = Enum.Material.Neon
- Part459.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part459.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part459.brickColor = BrickColor.new("Royal purple")
- SpecialMesh460.Parent = Part459
- SpecialMesh460.Scale = Vector3.new(0.524999976, 1.04999995, 0.800000012)
- SpecialMesh460.MeshType = Enum.MeshType.Brick
- Part461.Parent = Model0
- Part461.CFrame = CFrame.new(-0.605971158, 3.45052385, -18.8064079, -0.999985635, 0.00474059395, 0.00250087585, -0.00513641909, -0.714288056, -0.699833155, -0.00153127871, -0.699835896, 0.714302182)
- Part461.Orientation = Vector3.new(44.4099998, 0.199999988, -179.589996)
- Part461.Position = Vector3.new(-0.605971158, 3.45052385, -18.8064079)
- Part461.Rotation = Vector3.new(44.4099998, 0.140000001, -179.729996)
- Part461.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part461.Velocity = Vector3.new(2.51790748e-08, 0.00245686295, 3.30880596e-07)
- Part461.Size = Vector3.new(0.275000006, 0.235124931, 0.586375237)
- Part461.Anchored = true
- Part461.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.BrickColor = BrickColor.new("Really black")
- Part461.CanCollide = false
- Part461.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.Material = Enum.Material.Metal
- Part461.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part461.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part461.brickColor = BrickColor.new("Really black")
- SpecialMesh462.Parent = Part461
- SpecialMesh462.Scale = Vector3.new(0.400000006, 1.04999995, 1)
- SpecialMesh462.MeshType = Enum.MeshType.Brick
- Part463.Parent = Model0
- Part463.CFrame = CFrame.new(-0.610880256, 2.96906447, -13.9840736, -0.999985635, -0.00162807154, -0.00510650687, -0.00513644237, 0.0189459547, 0.999807417, -0.00153100991, 0.999819279, -0.0189540461)
- Part463.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part463.Position = Vector3.new(-0.610880256, 2.96906447, -13.9840736)
- Part463.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part463.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part463.Velocity = Vector3.new(1.01522062e-07, 0.00246691052, 1.33410845e-06)
- Part463.Size = Vector3.new(0.275000006, 0.239124984, 0.303375006)
- Part463.Anchored = true
- Part463.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.BrickColor = BrickColor.new("Really black")
- Part463.CanCollide = false
- Part463.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.Material = Enum.Material.Glass
- Part463.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part463.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part463.brickColor = BrickColor.new("Really black")
- SpecialMesh464.Parent = Part463
- SpecialMesh464.Scale = Vector3.new(0.524999976, 1, 1)
- SpecialMesh464.MeshType = Enum.MeshType.Brick
- Part465.Parent = Model0
- Part465.CFrame = CFrame.new(-0.63922745, 2.59812379, -14.6365376, -0.00114342954, -0.999985635, -0.00523668341, 0.483495861, -0.00513675157, 0.8753317, -0.875346065, -0.00153103401, 0.483494759)
- Part465.Orientation = Vector3.new(-61.079998, -0.620000005, 90.6100006)
- Part465.Position = Vector3.new(-0.63922745, 2.59812379, -14.6365376)
- Part465.Rotation = Vector3.new(-61.0900002, -0.299999982, 90.0699997)
- Part465.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part465.Velocity = Vector3.new(1.6034052e-07, 0.0024655466, 2.10704593e-06)
- Part465.Size = Vector3.new(0.423000038, 0.200000003, 0.280375004)
- Part465.Anchored = true
- Part465.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.BrickColor = BrickColor.new("Royal purple")
- Part465.CanCollide = false
- Part465.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.Material = Enum.Material.Neon
- Part465.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part465.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part465.brickColor = BrickColor.new("Royal purple")
- SpecialMesh466.Parent = Part465
- SpecialMesh466.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh466.MeshType = Enum.MeshType.Wedge
- Part467.Parent = Model0
- Part467.CFrame = CFrame.new(-0.63986814, 2.78907037, -14.8587627, -0.0036113495, -0.999985635, -0.00396139733, 0.85638535, -0.00513809687, 0.516312063, -0.516324997, -0.0015278986, 0.856391549)
- Part467.Orientation = Vector3.new(-31.0900002, -0.269999981, 90.3399963)
- Part467.Position = Vector3.new(-0.63986814, 2.78907037, -14.8587627)
- Part467.Rotation = Vector3.new(-31.0900002, -0.229999989, 90.2099991)
- Part467.Color = Color3.new(0.384314, 0.145098, 0.819608)
- Part467.Velocity = Vector3.new(1.30062929e-07, 0.00246508326, 1.70916621e-06)
- Part467.Size = Vector3.new(0.293000042, 0.200000003, 0.280375004)
- Part467.Anchored = true
- Part467.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.BrickColor = BrickColor.new("Royal purple")
- Part467.CanCollide = false
- Part467.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.Material = Enum.Material.Neon
- Part467.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part467.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part467.brickColor = BrickColor.new("Royal purple")
- SpecialMesh468.Parent = Part467
- SpecialMesh468.Scale = Vector3.new(1, 0.300000012, 0.5)
- SpecialMesh468.MeshType = Enum.MeshType.Wedge
- Part469.Parent = Model0
- Part469.CFrame = CFrame.new(-0.610184669, 2.95239902, -14.3818283, 0.999985635, 0.00162795268, -0.00510686403, 0.0051367972, -0.0189460143, 0.999807417, 0.00153088395, -0.999819279, -0.0189541057)
- Part469.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part469.Position = Vector3.new(-0.610184669, 2.95239902, -14.3818283)
- Part469.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part469.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part469.Velocity = Vector3.new(1.04164627e-07, 0.00246608187, 1.36883455e-06)
- Part469.Size = Vector3.new(0.275000006, 0.410999984, 0.469375014)
- Part469.Anchored = true
- Part469.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.BrickColor = BrickColor.new("Really black")
- Part469.CanCollide = false
- Part469.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.Material = Enum.Material.Glass
- Part469.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part469.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part469.brickColor = BrickColor.new("Really black")
- SpecialMesh470.Parent = Part469
- SpecialMesh470.Scale = Vector3.new(0.5, 0.850000024, 0.699999988)
- SpecialMesh470.MeshType = Enum.MeshType.Brick
- Part471.Parent = Model0
- Part471.CFrame = CFrame.new(-0.613238811, 3.32843637, -13.6493177, -0.999985635, -0.00162807142, -0.00510653527, -0.00513647031, 0.0189459249, 0.999807417, -0.00153100933, 0.999819279, -0.0189540163)
- Part471.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part471.Position = Vector3.new(-0.613238811, 3.32843637, -13.6493177)
- Part471.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part471.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part471.Velocity = Vector3.new(4.45380195e-08, 0.00246760761, 5.85277007e-07)
- Part471.Size = Vector3.new(0.275000006, 0.698124886, 0.638374984)
- Part471.Anchored = true
- Part471.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.BrickColor = BrickColor.new("Really black")
- Part471.CanCollide = false
- Part471.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.Material = Enum.Material.Glass
- Part471.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part471.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part471.brickColor = BrickColor.new("Really black")
- SpecialMesh472.Parent = Part471
- SpecialMesh472.Scale = Vector3.new(0.449999988, 1, 1)
- SpecialMesh472.MeshType = Enum.MeshType.Cylinder
- Part473.Parent = Model0
- Part473.CFrame = CFrame.new(-0.618369102, 3.23987865, -11.0925436, 0.999985635, 0.00162807235, -0.00510680024, 0.0051367362, -0.0189461038, 0.999807417, 0.00153100432, -0.999819279, -0.0189541951)
- Part473.Orientation = Vector3.new(-88.8799973, -164.919998, 164.830002)
- Part473.Position = Vector3.new(-0.618369102, 3.23987865, -11.0925436)
- Part473.Rotation = Vector3.new(-91.0899963, -0.289999992, -0.0899999961)
- Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part473.Velocity = Vector3.new(5.85802624e-08, 0.00247293455, 7.69806775e-07)
- Part473.Size = Vector3.new(0.25999999, 0.578125, 0.21875)
- Part473.Anchored = true
- Part473.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.BrickColor = BrickColor.new("Really black")
- Part473.CanCollide = false
- Part473.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.Material = Enum.Material.Metal
- Part473.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part473.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part473.brickColor = BrickColor.new("Really black")
- SpecialMesh474.Parent = Part473
- SpecialMesh474.Scale = Vector3.new(0.300000012, 1, 1)
- SpecialMesh474.MeshType = Enum.MeshType.Wedge
- Part475.Name = "TrueHandle"
- Part475.Parent = Model0
- Part475.CFrame = CFrame.new(-0.615642607, 3.34541011, -12.1349049, -0.999985635, -0.00162807154, -0.00510656228, -0.00513649778, 0.0189459547, 0.999807417, -0.00153100886, 0.999819279, -0.0189540461)
- Part475.Orientation = Vector3.new(-88.8799973, -164.919998, -15.1700001)
- Part475.Position = Vector3.new(-0.615642607, 3.34541011, -12.1349049)
- Part475.Rotation = Vector3.new(-91.0899963, -0.289999992, 179.909988)
- Part475.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part475.Velocity = Vector3.new(4.18465866e-08, 0.00247076293, 5.49908464e-07)
- Part475.Size = Vector3.new(0.275000006, 1.73512506, 0.280375004)
- Part475.Anchored = true
- Part475.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.BrickColor = BrickColor.new("Mid gray")
- Part475.CanCollide = false
- Part475.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.Material = Enum.Material.Metal
- Part475.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.RotVelocity = Vector3.new(-2.08372262e-06, 1.18487212e-14, 1.58565669e-07)
- Part475.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part475.brickColor = BrickColor.new("Mid gray")
- SpecialMesh476.Parent = Part475
- SpecialMesh476.Scale = Vector3.new(0.349999994, 1.04999995, 0.5)
- SpecialMesh476.MeshType = Enum.MeshType.Brick
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Locked = true
- v.Anchored = false
- v.CanCollide = false
- end
- end
- if not OldModel then
- Model0:Destroy()
- end
- plr = game:GetService("Players").LocalPlayer
- char = playerss
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- it = Instance.new
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- ceuler = CFrame.fromEulerAnglesXYZ
- local muter = false
- local ORGID = 5801326053
- local ORVOL = 8
- local ORPIT = 0.85
- local kan = Instance.new("Sound",char)
- kan.Volume = 0
- if not NoSound then
- kan.Volume = 6
- end
- kan.TimePosition = 0
- kan.PlaybackSpeed = 1.01
- kan.Pitch = 0.9
- kan.SoundId = "rbxassetid://5801326053"
- kan.Name = "nepnepnep"
- kan.Looped = true
- kan:Play()
- local BanishMode = 1
- function CameraShake(Times, Power)
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Character)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
- --[[local ss=script.CamShake:clone()
- ss.Parent=Noob
- ss.Power.Value=Power
- ss.Times.Value=Times
- ss.Disabled=false]]
- CameraShake(Times, Power)
- end
- end
- end
- end
- end
- end
- end
- function chatfunc(text,color,typet,font,timeex)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = font
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = font
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- if typet == "Inverted" then
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = color
- elseif typet == "Normal" then
- tecks3.TextColor3 = color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- end
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- if chaosmode == true then
- tecks2.TextColor3 = BrickColor.random().Color
- tecks3.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- for i = 0, 74*timeex do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- end
- local randomrot = math.random(1,2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Text = text
- tecks3.Text = text
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- FELOADLIBRARY = {}
- loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
- local Create = FELOADLIBRARY.Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = char,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 30)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local m = Instance.new("Model",char)
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.05,0.05,0.05)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*20,y1*20,z1*20)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- ---- WEAPON OR STUFF
- local rarmor = CreateParta(m,1,0,"SmoothPlastic",BrickColor.Random())
- local weaponweld = CreateWeld(rarmor,tors,rarmor,-3,0,-0.5,math.rad(0),math.rad(0),math.rad(-40),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local MainWeldS = CreateWeld(Part475,rarmor,Part475,0,0,0,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local A0 = Instance.new("Attachment",rarmor)
- A0.Position = Vector3.new(-2.5,0.25,0)
- local A1 = Instance.new("Attachment",rarmor)
- A1.Position = Vector3.new(-4.7,0.19,0)
- tl1 = Instance.new('Trail',rarmor)
- tl1.Attachment0 = A0
- tl1.Attachment1 = A1
- tl1.Texture = "http://www.roblox.com/asset/?id=1978704853"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color)
- tl1.Lifetime = 0.8
- tl1.Enabled = false
- --------------- WINGS
- local mainpart = CreateParta(m,1,0,"SmoothPlastic",BrickColor.Random())
- local mwingweld = CreateWeld(mainpart,tors,mainpart,0,-0.5,-0.75,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local wng1a = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(wng1a,"Wedge",0.1,4,4)
- CreateWeld(wng1a,mainpart,wng1a,0,-2,-2.5,math.rad(0),math.rad(70),math.rad(5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local wng2a = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(wng2a,"Wedge",0.1,4,4)
- CreateWeld(wng2a,mainpart,wng2a,0,-2,-2.5,math.rad(0),math.rad(-70),math.rad(-5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local wng1b = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(wng1b,"Wedge",0.1,1.5,3)
- CreateWeld(wng1b,mainpart,wng1b,0,-1,-2.25,math.rad(180),math.rad(-110),math.rad(-5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local wng2b = CreateParta(m,1,0,"Neon",BrickColor.new("Alder"))
- CreateMesh(wng2b,"Wedge",0.1,1.5,3)
- CreateWeld(wng2b,mainpart,wng2b,0,-1,-2.25,math.rad(180),math.rad(110),math.rad(5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- ------
- function lerp(object, newCFrame, alpha)
- return object:lerp(newCFrame, alpha)
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- Player=game:GetService("Players").LocalPlayer
- Character=playerss
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- player=nil
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",char)
- sou.Volume = 0
- if not NoSound then
- sou.Volume=vol
- end
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil or h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- DamageFling(hit.Parent)
- if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
- print("gained kill")
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- DamageFling(hit.Parent)
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- HHumanoid.PlatformStand = true
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Normal" then
- local hum = hit.Parent.Humanoid
- if hum ~= nil then
- for i = 0, 2 do
- Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- end
- elseif Type == "UpKnock" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- if hum ~= nil then
- hitr = true
- end
- coroutine.resume(coroutine.create(function(HHumanoid)
- HHumanoid.PlatformStand = false
- hitr = false
- end), hum)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Slashnare" then
- Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
- for i = 1, math.random(4, 5) do
- Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
- end
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Spike" then
- CreateBigIceSword(hit.Parent.Torso.CFrame)
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Normal" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.1
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color3.new(1,1,1),
- TextStrokeColor3 = Color3.new(0,0,0),
- TextStrokeTransparency = 0.25,
- TextScaled = true,
- Font = Enum.Font.Fantasy,
- TextSize = 24,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- swait(Rate)
- local Percent = Frame / Frames
- TextLabel.Text = Text
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent*2, 0)
- end
- for Frame = 1, Frames do
- swait(Rate)
- local Percent = Frame / Frames
- TextLabel.Text = Text
- end
- for Frame = 1, Frames do
- swait(Rate)
- local Percent = Frame / Frames
- TextLabel.TextTransparency = Percent
- TextLabel.Text = Text
- TextLabel.TextStrokeTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type,Sound)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 1)
- end
- end
- local head = c:findFirstChild("UpperTorso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://" ..Sound, 1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- ----
- function dmg(dude)
- if dude.Name ~= Character then
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- --[[local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"]]--
- local ds = coroutine.wrap(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- v.Name = "DEMINISHED"
- CFuncs["Sound"].Create("rbxassetid://763718160", v, 0.75, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", v, 1, 1)
- for i = 0, 1 do
- sphere2(1,"Add",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,10,-0.01,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
- end
- end
- end
- wait(0.5)
- targetted = nil
- CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.25, 0.285)
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- end
- if v:IsA("Humanoid") then
- end
- if v:IsA("CharacterMesh") then
- end
- if v:IsA("Model") then
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- v.Anchored = false
- local bld = Instance.new("ParticleEmitter",v)
- bld.LightEmission = 1
- bld.Texture = "rbxassetid://363275192" ---284205403
- bld.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
- bld.Rate = 500
- bld.Lifetime = NumberRange.new(1)
- bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
- bld.Speed = NumberRange.new(2,5)
- bld.VelocitySpread = 50000
- bld.Rotation = NumberRange.new(-500,500)
- bld.RotSpeed = NumberRange.new(-500,500)
- local sbs = Instance.new("BodyPosition", v)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
- v.Color = BrickColor.new("Royal purple").Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- end
- for i = 0, 4 do
- slash(math.random(10,50)/10,3,true,"Round","Add","Out",v.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.0025,0.01),math.random(10,100)/2500,BrickColor.new("White"))
- end
- block(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,BrickColor.new("Royal purple"),BrickColor.new("Royal purple").Color)
- CFuncs["Sound"].Create("rbxassetid://782353117", v, 0.25, 1.2)
- CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
- bld.Speed = NumberRange.new(10,25)
- bld.Drag = 5
- bld.Acceleration = vt(0,2,0)
- wait(0.5)
- bld.Enabled = false
- wait(4)
- coroutine.resume(coroutine.create(function()
- for i = 0, 99 do
- swait()
- end
- end))
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function sphere(bonuspeed,type,pos,scale,value,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Brick"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,color3,outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.Color = color3
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- rarmor.Attachment.Name = "Attachment2"
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") or v:findFirstChild("UpperTorso") then
- if v ~= Character then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- local dashing = false
- local floatmode = false
- local OWS = hum.WalkSpeed
- local equipped = false
- Instance.new("ForceField",char).Visible = false
- Humanoid.Animator.Parent = nil
- ------------------
- function equip()
- attack = true
- equipped = true
- hum.WalkSpeed = 0
- tl1.Enabled = true
- for i = 0, 9 do
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 2.5, 1.25)
- CFuncs["Sound"].Create("rbxassetid://200633077", rarmor, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://169380495", rarmor, 0.5, 1.1)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(10),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-20),math.rad(-30),math.rad(130)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-13),math.rad(10),math.rad(-10)),.3)
- end
- hum.CameraOffset = vt(0,0,0)
- weaponweld.Part0 = rarm
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 40,73, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- end
- hitb:Destroy()
- hum.WalkSpeed = Speed
- OWS = hum.WalkSpeed
- attack = false
- end
- function unequip()
- attack = true
- equipped = false
- hum.WalkSpeed = 0
- hum.WalkSpeed = 16
- OWS = hum.WalkSpeed
- tl1.Enabled = false
- CFuncs["Sound"].Create("rbxassetid://200633029", rarmor, 1, 1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.5)
- weaponweld.Part0 = tors
- attack = false
- end
- ------------------
- function attackone()
- attack = true
- hum.WalkSpeed = Speed
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633196", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1.5, 1.025)
- CFuncs["Sound"].Create("rbxassetid://234365549", rarmor, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(50),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(70)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- end
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- end
- function attacktwo()
- attack = true
- hum.WalkSpeed = Speed
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(40)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-0.5,0.5,-0.25)*angles(math.rad(90),math.rad(0),math.rad(40)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 24,30, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(10),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(-90)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(80),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(100),math.rad(0),math.rad(-50)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(70)),.3)
- end
- attack = false
- hum.WalkSpeed = Speed
- end
- function attackthree()
- attack = true
- hum.WalkSpeed = Speed
- for i = 0, 1, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-30),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(5)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0.1,0.1,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(53)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-10)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
- end
- for x = 0, 2 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 1.5, 1.025)
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*4
- MagniDamage(hitb, 4, 12,15, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(90)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(-30),math.rad(270)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.2,-0.25,0)*angles(math.rad(-2),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- attack = false
- hum.WalkSpeed = Speed
- end
- ------------------
- function spinnyblade()
- attack = true
- hum.WalkSpeed = 16
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368583274", root, 4.5, 1)
- local bgui = Instance.new("BillboardGui",root)
- bgui.Size = UDim2.new(25, 0, 25, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 1
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547"
- imgc.ImageColor3 = Color3.new(0,0.5,1)
- local imgc2 = imgc:Clone()
- imgc2.Parent = bgui
- imgc2.Position = UDim2.new(-0.5,0,-0.5,0)
- imgc2.Size = UDim2.new(2,0,2,0)
- imgc2.ImageColor3 = Color3.new(0.5,0,1)
- for i = 0, 1, 0.1 do
- swait()
- bgui.Size = bgui.Size - UDim2.new(0.25, 0, 0.25, 0)
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.3)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- imgc.ImageTransparency = 1
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 9 do
- end
- CFuncs["Sound"].Create("rbxassetid://430315987", root, 1.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1295446488", root, 3, 1)
- for x = 0, 20 do
- CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*2
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*3
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*3
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(180),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*3
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(270),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- end
- hum.WalkSpeed = 0
- for i = 0, 5, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-0.6,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-12)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.35)*angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(40)),.2)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(110)),.2)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(-20)),.2)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.2)
- end
- bgui:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function darkspin()
- attack = true
- hum.WalkSpeed = 16
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368583274", root, 4.5, 1)
- local bgui = Instance.new("BillboardGui",root)
- bgui.Size = UDim2.new(25, 0, 25, 0)
- local imgc = Instance.new("ImageLabel",bgui)
- imgc.BackgroundTransparency = 1
- imgc.ImageTransparency = 1
- imgc.Size = UDim2.new(1,0,1,0)
- imgc.Image = "rbxassetid://997291547"
- imgc.ImageColor3 = Color3.new(0,0.5,1)
- local imgc2 = imgc:Clone()
- imgc2.Parent = bgui
- imgc2.Position = UDim2.new(-0.5,0,-0.5,0)
- imgc2.Size = UDim2.new(2,0,2,0)
- imgc2.ImageColor3 = Color3.new(0.5,0,1)
- for i = 0, 1, 0.1 do
- swait()
- bgui.Size = bgui.Size - UDim2.new(0.25, 0, 0.25, 0)
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-40),math.rad(10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.3)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(-50)),.3)
- RW.C0=clerp(RW.C0,cf(1.25,0.5,-0.65)*angles(math.rad(100),math.rad(0),math.rad(-23)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(110),math.rad(0),math.rad(-85)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- imgc.ImageTransparency = 1
- hum.CameraOffset = vt(0,0,0)
- for i = 0, 9 do
- end
- CFuncs["Sound"].Create("rbxassetid://430315987", root, 1.5, 1)
- CFuncs["Sound"].Create("rbxassetid://1295446488", root, 3, 1)
- for x = 0, 20 do
- CFuncs["Sound"].Create("rbxassetid://200633281", rarmor, 1, 1.05)
- CFuncs["Sound"].Create("rbxassetid://161006195", rarmor, 1.5, 1.025)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*6
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*4
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*5
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(180),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- CFuncs["Sound"].Create("rbxassetid://200632992", rarmor, 1.25, 1)
- MagniDamage(tors, 10, 60,85, 0, "Normal",153092213)
- for i = 0, 1, 0.6 do
- swait()
- root.CFrame = root.CFrame + root.CFrame.lookVector*4
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.5)*angles(math.rad(270),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.3)
- end
- end
- hum.WalkSpeed = 0
- for i = 0, 5, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-0.6,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-12)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0.1,0.2,-0.35)*angles(math.rad(10),math.rad(0),math.rad(-40)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(40)),.2)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(110)),.2)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(-20)),.2)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.2)
- end
- bgui:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function eightbitmegablade()
- attack = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368583274", larm, 4.5, 1.2)
- local OverCut = false
- cam.CameraSubject = Humanoid
- cam.CameraType = "Scriptable"
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if OverCut == false then
- cam.CFrame = lerp(cam.CFrame, root.CFrame * cf(1, 1.5, -6) * ceuler(math.rad(10), math.rad(170), math.rad(-20)), 0.1)
- else
- break
- end
- end
- end))
- for i = 0, 4, 0.1 do
- swait()
- sphere2(5,"Add",larm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.1,-0.01,BrickColor.new("Toothpaste"),BrickColor.new("Toothpaste").Color)
- slash(math.random(20,40)/10,5,true,"Round","Add","Out",larm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.025,0.001,0.025),-0.025,BrickColor.new("White"))
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-15),math.rad(5),math.rad(50)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(170),math.rad(10),math.rad(0)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
- end
- OverCut = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickColor.new("Toothpaste")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0.5
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "FileMesh"
- orbm.MeshId = "rbxassetid://361629844"
- orbm.Scale = vt(30,60,60)
- orb.CFrame = root.CFrame*CFrame.new(0,50,0)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://1368637781", orb, 7.5, 1)
- local a = Instance.new("Part",workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- for i = 0, 7, 0.1 do
- swait()
- ray = Ray.new(
- orb.CFrame.p, -- origin
- (mouse.Hit.p - orb.CFrame.p).unit * 500 -- direction
- )
- hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- distance = (orb.CFrame.p - position).magnitude
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- cam.CFrame = lerp(cam.CFrame, root.CFrame * cf(20, 65, 55) * ceuler(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(40),math.rad(3)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-20),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.25,0.5,-0.5)*angles(math.rad(100),math.rad(0),math.rad(60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
- end
- cam.CameraType = "Custom"
- orb.Anchored = false
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = orb.CFrame.lookVector*250
- bv.Parent = orb
- local hitted = false
- CFuncs["Sound"].Create("rbxassetid://466493476", orb, 7.5, 0.7)
- waveEff(2,"Add","Out",orb.CFrame*CFrame.Angles(math.rad(90),math.rad(math.random(-360,360)),0),vt(5,1,5),0.5,0.1,BrickColor.new("Cyan"))
- coroutine.resume(coroutine.create(function()
- while true do
- swait(2)
- if hitted == false and orb.Parent ~= nil then
- elseif hitted == true and orb.Parent == nil then
- break
- end
- end
- end))
- orb.Touched:connect(function(hit)
- if hitted == false and hit.Parent ~= char then
- hitted = true
- MagniDamage(orb, 30, 72,95, 0, "Normal",153092213)
- CFuncs["Sound"].Create("rbxassetid://763717897", orb, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://1295446488", orb, 9, 0.75)
- for i = 0, 24 do
- end
- orb.Anchored = true
- orb.Transparency = 1
- coroutine.resume(coroutine.create(function()
- for i = 0, 4, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- end
- hum.CameraOffset = vt(0,0,0)
- end))
- wait(10)
- orb:Destroy()
- end
- end)
- game:GetService("Debris"):AddItem(orb, 10)
- for i = 0, 2, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6),math.rad(0),math.rad(-6)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(3)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.4,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(70)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-13),math.rad(-40),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
- end
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function bladespinagain()
- attack = true
- hum.WalkSpeed = 40
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
- for x = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(270),math.rad(0)),.3)
- end
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*8
- hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
- --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
- for i = 0, 2, 0.1 do
- swait()
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.9)
- end
- hum.CameraOffset = vt(0,0,0)
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function darkbruh()
- attack = true
- hum.WalkSpeed = hum.WalkSpeed
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
- for x = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- end
- for i = 0, 1, 0.6 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180),math.rad(0)),.3)
- end
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*16
- hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
- --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
- for i = 0, 2, 0.1 do
- swait()
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.9)
- end
- hum.CameraOffset = vt(0,0,0)
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function SCYTHEslash2()
- attack = true
- hum.WalkSpeed = 90
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
- for x = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(65),math.rad(0)),.3)
- end
- end
- wait(0.05)
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*8
- hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
- --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
- for i = 0, 2, 0.1 do
- swait()
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.9)
- end
- hum.CameraOffset = vt(0,0,0)
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function axeslash()
- attack = true
- hum.WalkSpeed = 100
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
- for x = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(65),math.rad(0)),.3)
- end
- end
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*8
- hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
- --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
- for i = 0, 2, 0.1 do
- swait()
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(90),math.rad(0),math.rad(-90)),.9)
- end
- hum.CameraOffset = vt(0,0,0)
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function darkslash()
- attack = true
- hum.WalkSpeed = 80
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
- for x = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(-15),math.rad(180),math.rad(90)),.3)
- end
- end
- wait(0.06)
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*8
- hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
- --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
- for i = 0, 2, 0.1 do
- swait()
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(0),math.rad(0),math.rad(80)),.9)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(-80)),.9)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
- weaponweld.C1=clerp(weaponweld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(180),math.rad(90)),.9)
- end
- hum.CameraOffset = vt(0,0,0)
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function smack()
- attack = true
- hum.WalkSpeed = 3
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368598393", rarmor, 2, 1)
- CFuncs["Sound"].Create("rbxassetid://1368583274", rarmor, 2.5, 1)
- for x = 0, 1 do
- CFuncs["Sound"].Create("rbxassetid://200633108", rarmor, 2, 1.05)
- CFuncs["Sound"].Create("rbxassetid://234365573", rarmor, 2.5, 1.025)
- for i = 0, 1, 0.6 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-10)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-55),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(30),math.rad(0)),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0)*angles(math.rad(-60),math.rad(0),math.rad(-0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(64),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(80)),.3)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(-60)),.3)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0 + -0 * math.sin(sine / 0.5)),math.rad(-90 + -5 * math.sin(sine / 40)),math.rad(0 + -0.1 * math.sin(sine / 0.5))),.3)
- end
- end
- wait(0.08)
- local hitb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.Random())
- hitb.Anchored = true
- hitb.CFrame = root.CFrame + root.CFrame.lookVector*8
- hitb.CFrame = hitb.CFrame*CFrame.new(0,1,0)
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- for i = 0, 24 do
- end
- CFuncs["Sound"].Create("rbxassetid://313205954", root, 4,1)
- CFuncs["Sound"].Create("rbxassetid://1368637781", rarmor, 4,1)
- CFuncs["Sound"].Create("rbxassetid://763718160", rarmor, 5, 1.1)
- CFuncs["Sound"].Create("rbxassetid://782353443", rarmor, 6, 1)
- --CFuncs["Sound"].Create("rbxassetid://1548538202", rarmor, 4,1)
- for i = 0, 2, 0.1 do
- swait()
- MagniDamage(hitb, 8, 92,158, 0, "Normal",153092213)
- hum.CameraOffset = vt(math.random(-10,10)/25,math.random(-10,10)/25,math.random(-10,10)/25)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-20),math.rad(-10)),.9)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(15),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.9)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,0)*angles(math.rad(30),math.rad(0),math.rad(0)),.9)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.9)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(90),math.rad(0),math.rad(70)),.9)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-60)),.9)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0 + -0 * math.sin(sine / 0.5)),math.rad(-90 + -5 * math.sin(sine / 40)),math.rad(0 + -0.1 * math.sin(sine / 0.5))),.3)
- end
- hum.CameraOffset = vt(0,0,0)
- hitb:Destroy()
- attack = false
- hum.WalkSpeed = Speed
- hum.JumpPower = 50
- end
- function superjump()
- attack = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- CFuncs["Sound"].Create("rbxassetid://1368637781", root, 7.5, 1)
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
- root.Velocity = vt(0,0,0)
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(20)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(40)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.5,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(4),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(40)),.4)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(10),math.rad(0),math.rad(-40)),.4)
- end
- CFuncs["Sound"].Create("rbxassetid://477843807", root, 7, 1.05)
- local lat1 = Instance.new("Attachment",larm)
- lat1.Position = Vector3.new(1,-1,0.5)
- local lat2 = Instance.new("Attachment",larm)
- lat2.Position = Vector3.new(-1,-1,-0.5)
- local rat1 = Instance.new("Attachment",rarm)
- rat1.Position = Vector3.new(1,-1,-0.5)
- local rat2 = Instance.new("Attachment",rarm)
- rat2.Position = Vector3.new(-1,-1,0.5)
- local tl1 = Instance.new('Trail',larm)
- tl1.Attachment0 = lat1
- tl1.Attachment1 = lat2
- tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
- tl1.LightEmission = 1
- tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.05, 0),NumberSequenceKeypoint.new(1, 1)})
- tl1.Color = ColorSequence.new(BrickColor.new('Royal purple').Color,BrickColor.new('Royal purple').Color)
- tl1.Lifetime = 5
- local tl2 = tl1:Clone()
- tl2.Attachment0 = rat1
- tl2.Attachment1 = rat2
- tl2.Parent = rarm
- hum.JumpPower = 20
- hum.Jump = true
- swait()
- hum.JumpPower = 0
- root.Velocity = vt(0,250,0) + root.CFrame.lookVector*250
- for i = 0, 49 do
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
- end
- hum.CameraOffset = vt(0,0,0)
- wait(3)
- tl1.Enabled = false
- tl2.Enabled = false
- game:GetService("Debris"):AddItem(tl1, 5)
- game:GetService("Debris"):AddItem(tl2, 5)
- game:GetService("Debris"):AddItem(rat1, 5)
- game:GetService("Debris"):AddItem(rat2, 5)
- game:GetService("Debris"):AddItem(lat1, 5)
- game:GetService("Debris"):AddItem(lat2, 5)
- end))
- CFuncs["Sound"].Create("rbxassetid://1295446488", root, 10, 1)
- for i = 0, 3, 0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-0.45,-0.45)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(-20)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(30)),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.75,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.4)
- RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(20)),.4)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-30),math.rad(0),math.rad(-20)),.4)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 54 do
- swait()
- end
- end))
- attack = false
- if equipped == false then
- hum.WalkSpeed = 16
- else
- hum.WalkSpeed = Speed
- end
- hum.JumpPower = 50
- end
- ------------------
- local attacktype = 1
- mouse.Button1Down:connect(function()
- if equipped == true then
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- --[[elseif attack == false and attacktype == 4 then
- attacktype = 1
- --attackfour()]]--
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "f" and attack == false and equipped == false then
- maybe:FindFirstChildOfClass("AlignOrientation").Attachment1 = rarmor.Attachment
- maybe:FindFirstChildOfClass("AlignPosition").Attachment1 = rarmor.Attachment2
- rarmor.Attachment2.Position = Vector3.new(-1.5, -0.100, 0)
- rarmor.Attachment.Rotation = Vector3.new(-1.1, 2, 5000)
- equip()
- elseif k == "f" and attack == false and equipped == true then
- maybe:FindFirstChildOfClass("AlignOrientation").Attachment1 = playerss.Torso.WaistBackAttachment
- maybe:FindFirstChildOfClass("AlignPosition").Attachment1 = playerss.Torso.WaistBackAttachment
- playerss.Torso.WaistBackAttachment.Position = Vector3.new(-0, 0.26, 0.6)
- playerss.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -179.28, 160.7)
- unequip()
- end
- if k == "y" and attack == false and equipped == false then
- maybe:FindFirstChildOfClass("AlignOrientation").Attachment1 = rarmor.Attachment
- maybe:FindFirstChildOfClass("AlignPosition").Attachment1 = rarmor.Attachment2
- rarmor.Attachment2.Position = Vector3.new(-1.25, 0.28, -0)
- rarmor.Attachment.Rotation = Vector3.new(-0, -0, -290)
- elseif k == "y" and attack == false and equipped == true then
- maybe:FindFirstChildOfClass("AlignOrientation").Attachment1 = playerss.Torso.WaistBackAttachment
- maybe:FindFirstChildOfClass("AlignPosition").Attachment1 = playerss.Torso.WaistBackAttachment
- playerss.Torso.WaistBackAttachment.Position = Vector3.new(-0, 0.26, 0.6)
- playerss.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -179.28, 125.7)
- end
- if k == "h" and attack == false then
- hum.WalkSpeed = 40
- Speed = 40
- kan.Pitch = 0.92
- kan.SoundId = "rbxassetid://183142252"
- BanishMode = 2
- end
- if k == "g" and attack == false then
- hum.WalkSpeed = 24
- Speed = 24
- kan.Pitch = 0.91
- kan.SoundId = "rbxassetid://5801326053"
- BanishMode = 1
- end
- if k == "j" and attack == false then
- hum.WalkSpeed = 13.8
- Speed = 13.8
- kan.Pitch = 0.8
- kan.SoundId = "rbxassetid://4565857495"
- BanishMode = 4
- end
- if k == "k" and attack == false then
- hum.WalkSpeed = 8
- Speed = 8
- kan.Pitch = 0.9
- kan.SoundId = "rbxassetid://4466439348"
- BanishMode = 5
- end
- if k == "l" and attack == false then
- hum.WalkSpeed = 35
- Speed = 35
- kan.Pitch = 1
- kan.SoundId = "rbxassetid://264721135"
- BanishMode = 7
- end
- if k == "r" and attack == false then
- superjump()
- end
- if k == "v" and attack == false then
- g1 = Instance.new("BodyGyro", Root)
- g1.D = 175
- g1.P = 20000
- g1.MaxTorque = Vector3.new(0,9000,0)
- g1.CFrame = CFrame.new(playerss:FindFirstChild("HumanoidRootPart").Position,mouse.Hit.p)
- game:GetService("Debris"):AddItem(g1,.05)
- playerss:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
- end
- plr.Chatted:connect(function(message)
- if message == "/sit" and attack == false then
- Speed = 0
- hum.WalkSpeed = 0
- BanishMode = 2000
- end
- if message == "/glitch" and attack == false and BanishMode == 5 then
- Speed = 8
- hum.WalkSpeed = 8
- kan.Pitch = 0.6
- BanishMode = 1000
- kan.Pitch = 0.6
- wait(0.02)
- kan.Pitch = 0.5
- wait(0.02)
- kan.Pitch = 0.467
- end
- if message:sub(1,3) == "id/" then
- ORGID = message:sub(4)
- kan.TimePosition = 0
- kan:Play()
- elseif message:sub(1,6) == "pitch/" then
- ORPIT = message:sub(7)
- elseif message:sub(1,4) == "vol/" then
- ORVOL = message:sub(5)
- elseif message:sub(1,5) == "skip/" then
- kan.TimePositcion = message:sub(6)
- end
- end)
- if equipped == true then
- if k == "z" and attack == false then
- spinnyblade()
- end
- if k == "x" and attack == false then
- eightbitmegablade()
- end
- if k == "q" and attack == false and BanishMode == 2 then
- axeslash()
- end
- if k == "q" and attack == false and BanishMode == 4 then
- darkslash()
- end
- if k == "q" and attack == false and BanishMode == 5 then
- smack()
- end
- if k == "e" and attack == false and BanishMode == 4 then
- darkspin()
- end
- if k == "c" and attack == false then
- bladespinagain()
- end
- end
- if k == "l" and muter == false then
- muter = true
- kan.Volume = 0
- elseif k == "l" and muter == true then
- muter = false
- if not NoSound then
- kan.Volume = 1.25
- end
- end
- end)
- idleanim=.25
- while true do
- swait()
- if muter == false then
- if not NoSound then
- kan.Volume = ORVOL
- end
- else
- kan.Volume = 6
- end
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
- if equipped == false then
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
- end
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-tors.Velocity.Y/6),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
- if equipped == false then
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(130),math.rad(0)),.3)
- end
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and BanishMode == 1 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0 - 7 * math.cos(sine / 40)),math.rad(-30 - 3 * math.cos(sine / 40))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-0.5 + -0.266 * math.sin(sine / 20) - 0.05 * math.sin(sine / 40),-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6 + 4 * math.cos(sine / 40)),math.rad(0 - 8 * math.cos(sine / 40)),math.rad(-10 + 5 * math.cos(sine / 20) - 6 * math.cos(sine / 40))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + -0.266 * math.sin(sine / 20) - 0.05 * math.sin(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6 - 4 * math.cos(sine / 40)),math.rad(10 - 8 * math.cos(sine / 40)),math.rad(10 - 5 * math.cos(sine / 20) - 3 * math.cos(sine / 40))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.05 * math.cos(sine / 40),1 - 0.266 * math.cos(sine / 20))*angles(math.rad(6 + -5 * math.cos(sine / 20)),math.rad(0 + 5 * math.cos(sine / 40)),math.rad(-20 + 16 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 4 * math.sin(sine / 42)),math.rad(0 - 4 * math.sin(sine / 40)),math.rad(20 - 30 * math.sin(sine / 40))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.3 * math.sin(sine / 20),0.1)*angles(math.rad(-13 + 3 * math.cos(sine / 26)),math.rad(-20 - 3 * math.cos(sine / 24)),math.rad(20 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.3 * math.sin(sine / 20),0.1)*angles(math.rad(-13 - 3 * math.cos(sine / 25)),math.rad(10 + 3 * math.cos(sine / 24)),math.rad(-10 + 5 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -90 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 7 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2),math.rad(0 - 7 * math.cos(sine / 40)),math.rad(-30 - 3 * math.cos(sine / 40))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(190 + -600 * math.sin(sine / 40))),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-0.5 + -0.266 * math.sin(sine / 20) - 0.05 * math.sin(sine / 40),-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6 + 4 * math.cos(sine / 40)),math.rad(0 - 8 * math.cos(sine / 40)),math.rad(-10 + 5 * math.cos(sine / 20) - 6 * math.cos(sine / 40))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + -0.266 * math.sin(sine / 20) - 0.05 * math.sin(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6 - 4 * math.cos(sine / 40)),math.rad(10 - 8 * math.cos(sine / 40)),math.rad(10 - 5 * math.cos(sine / 20) - 3 * math.cos(sine / 40))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.05 * math.cos(sine / 40),1 - 0.266 * math.cos(sine / 20))*angles(math.rad(6 + -5 * math.cos(sine / 20)),math.rad(0 + 5 * math.cos(sine / 40)),math.rad(10 + 16 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(1+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.3 * math.sin(sine / 20),0.1)*angles(math.rad(10 + 3 * math.cos(sine / 26)),math.rad(8 - 3 * math.cos(sine / 24)),math.rad(20 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.3 * math.sin(sine / 20),0.1)*angles(math.rad(10 - 3 * math.cos(sine / 25)),math.rad(10 + 3 * math.cos(sine / 24)),math.rad(-10 + 5 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0.5 + 5 * math.cos(sine / 30),0,-1.5)*angles(math.rad(0),math.rad(0),math.rad(190 + -800 * math.sin(sine / 40))),.3)
- end
- end
- if attack==false and BanishMode == 2 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 - 15 * math.cos(sine / 0.5)),math.rad(5 - 15 * math.cos(sine / 0.5)),math.rad(20 - 20 * math.cos(sine / 0.5))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6 + 4 * math.cos(sine / 40)),math.rad(0 - 8 * math.cos(sine / 40)),math.rad(10 + -5 * math.cos(sine / 40) - 6 * math.cos(sine / 40))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6 - 4 * math.cos(sine / 40)),math.rad(10 - 8 * math.cos(sine / 40)),math.rad(-10 - -5 * math.cos(sine / 40) - 3 * math.cos(sine / 40))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.06 * math.cos(sine / 40),-0.05 - 0.08 * math.cos(sine / 20))*angles(math.rad(22 + -5 * math.cos(sine / 20)),math.rad(1 + 0.5 * math.cos(sine / 40)),math.rad(-10 + 8 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 - 15 * math.cos(sine / 0.5)),math.rad(5 - 15 * math.cos(sine / 0.5)),math.rad(20 - 20 * math.cos(sine / 0.5))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.155 * math.sin(sine / 20),0.1)*angles(math.rad(25 + 3 * math.cos(sine / 26)),math.rad(30 - 3 * math.cos(sine / 24)),math.rad(60 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.155 * math.sin(sine / 20),0.1)*angles(math.rad(25 - 3 * math.cos(sine / 25)),math.rad(10 + 3 * math.cos(sine / 24)),math.rad(-10 + 5 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(180 + -360 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 4 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 - 15 * math.cos(sine / 0.5)),math.rad(5 - 15 * math.cos(sine / 0.5)),math.rad(20 - 20 * math.cos(sine / 0.5))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-1 + -0.05 * math.cos(sine / 80) - 0.02 * math.cos(sine / 80),-0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-6 + 4 * math.cos(sine / 80)),math.rad(10 - 8 * math.cos(sine / 80)),math.rad(10 + -5 * math.cos(sine / 80) - 6 * math.cos(sine / 80))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 80) - 0.02 * math.cos(sine / 80),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6 - 4 * math.cos(sine / 80)),math.rad(10 - 8 * math.cos(sine / 80)),math.rad(-10 - -5 * math.cos(sine / 80) - 6 * math.cos(sine / 80))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.1 * math.cos(sine / 80),0 - 0.095 * math.cos(sine / 80),-0 - 0.122 * math.cos(sine / 40))*angles(math.rad(12.6 + -5 * math.cos(sine / 40)),math.rad(1 + 0.5 * math.cos(sine / 40)),math.rad(-10 + 8 * math.cos(sine / 80))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(18+math.random(-30,30)), math.rad(0+math.random(-30,30)), math.rad(0+math.random(-30,30))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.2 * math.sin(sine / 40),0.1)*angles(math.rad(20+math.random(-10,10)), math.rad(10+math.random(-10,10)), math.rad(12+math.random(-10,10))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.2 * math.sin(sine / 40),0.1)*angles(math.rad(25 - 3 * math.cos(sine / 25)),math.rad(30 + 3 * math.sin(sine / 40)),math.rad(-10 + 5 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0 + -0.1 * math.sin(sine / 0.5)),math.rad(180 + -90 * math.sin(sine / 40)),math.rad(0 + -0.1 * math.sin(sine / 0.5))),.3)
- end
- end
- if attack==false and BanishMode == 5 then
- if equipped == false then
- kan.Pitch = 0.95
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(-30 + 10 * math.sin(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(1+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- kan.Pitch = 0.778
- RH.C0=clerp(RH.C0,cf(1,-1 + -0.255 * math.cos(sine / 40) - 0 * math.cos(sine / 40),-0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-8 + 0 * math.cos(sine / 80)),math.rad(0 - 0 * math.cos(sine / 80)),math.rad(0 + -0 * math.cos(sine / 80) - 0 * math.cos(sine / 40))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + -0.255 * math.cos(sine / 40) - 0 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-8 - 0 * math.cos(sine / 80)),math.rad(0 - 0 * math.cos(sine / 80)),math.rad(0 - -0 * math.cos(sine / 80) - 0 * math.cos(sine / 40))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf( 0 + 0 * math.cos(sine / 40),0 - 0 * math.cos(sine / 40),0 - -0.255 * math.cos(sine / 40))*angles(math.rad(1 + -0.1 * math.cos(sine / 40)),math.rad(1 + 0.1 * math.cos(sine / 40)),math.rad(-1 + 2 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(1+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.585 + -0.277 * math.sin(sine / 40),0.1)*angles(math.rad(-20+math.random(-10,10)), math.rad(10+math.random(-10,10)), math.rad(-150+math.random(-10,10))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45,0.5 + -0.277 * math.sin(sine / 40),0.1)*angles(math.rad(5 - 3 * math.cos(sine / 25)),math.rad(0 + 10 * math.sin(sine / 40)),math.rad(-12 + -11 * math.cos(sine / 40))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0 + -0 * math.sin(sine / 0.5)),math.rad(-90 + -5 * math.sin(sine / 40)),math.rad(0 + -0.1 * math.sin(sine / 0.5))),.3)
- end
- end
- if attack==false and BanishMode == 1000 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(1+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1 + 0 * (1+math.random(-10,10)),-1 + -0.255 * (1+math.random(-10,10)) - 0 * (1+math.random(-10,10)),-0 + 0 * (1+math.random(-10,10)))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-8 + 0 * math.cos(sine / 80)),math.rad(0 - 0 * math.cos(sine / 80)),math.rad(0 + -0 * math.cos(sine / 80) - 0 * math.cos(sine / 40))),.1)
- LH.C0=clerp(LH.C0,cf(-1 + 0 * (1+math.random(-10,10)),-1 + -0.255 * (1+math.random(-10,10)) - 0 * (1+math.random(-10,10)),0 + 0 * (1+math.random(-10,10)))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-8 - 0 * math.cos(sine / 80)),math.rad(0 - 0 * math.cos(sine / 80)),math.rad(0 - -0 * math.cos(sine / 80) - 0 * math.cos(sine / 40))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf( 0 + 0 * (1+math.random(-10,10)),0 - 0 * (1+math.random(-10,10)),0 - -0.255 * (1+math.random(-2.5,10)))*angles(math.rad(1 + -0.1 * math.cos(sine / 40)),math.rad(1 + 0.1 * math.cos(sine / 40)),math.rad(-10 + 2 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(1+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.45 + 0 * (1+math.random(-10,10)),0.585 + -0.277 * (1+math.random(-10,10)),-0.15 - 0 * (1+math.random(-10,10)))*angles(math.rad(-20+math.random(-10,10)), math.rad(10+math.random(-10,10)), math.rad(-150+math.random(-10,10))),.1)
- LW.C0=clerp(LW.C0,cf(-1.45 + 0 * (1+math.random(-10,10)),0.5 + -0.277 * (1+math.random(-10,10)),0.1 - 0 * (1+math.random(-10,10)))*angles(math.rad(5 - 3 * math.cos(sine / 25)),math.rad(0 + 10 * math.sin(sine / 40)),math.rad(-12 + -11 * math.cos(sine / 40))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0 + -0 * math.sin(sine / 0.5)),math.rad(-90 + -5 * math.sin(sine / 40)),math.rad(0 + -0.1 * math.sin(sine / 0.5))),.3)
- end
- end
- if attack==false and BanishMode == "KAR" then
- RH.C0=clerp(RH.C0,cf(1,0.255 + 0.05 * math.cos(sine / 20) - 0.05 * math.cos(sine / 40),-0.8)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1.45 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(-0),math.rad(-90),math.rad(90))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-1.25 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(0 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0 - 40 * math.cos(sine / 0.5)),math.rad(2 - 45 * math.cos(sine / 0.5)),math.rad(0 - 40 * math.cos(sine / 0.5))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-10 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(-20 - 20 * math.cos(sine / 1))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(180 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(20 + 2 * math.cos(sine / 1))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -90 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- if attack==false and BanishMode == 2000 then
- RH.C0=clerp(RH.C0,cf(1,-1.45 + 0.05 * math.cos(sine / 20) - 0.05 * math.cos(sine / 40),0)*angles(math.rad(10),math.rad(90),math.rad(90))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1.45 + 0.05 * math.cos(sine / 20) - 0.05 * math.cos(sine / 40),0)*angles(math.rad(10),math.rad(-90),math.rad(-90))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-1.75 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(0 + 3 * math.cos(sine / 40))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0 - 2 * math.cos(sine / 8)),math.rad(0 - 2 * math.cos(sine / 16)),math.rad(0 - 2 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(10 + 5 * math.cos(sine / 26)),math.rad(-10 - 4 * math.cos(sine / 24)),math.rad(20 - 2 * math.cos(sine / 24))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(10 - 5 * math.cos(sine / 25)),math.rad(10 + 4 * math.cos(sine / 24)),math.rad(-20 + 2 * math.cos(sine / 24))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -90 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<42 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and BanishMode == 1 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-0.5 - -0.266 * math.sin(sine / 22),-0.6)*angles(math.rad(-10),math.rad(90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(-4 + 2 * math.sin(sine / 22))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - -0.266 * math.sin(sine / 22),-0)*angles(math.rad(10),math.rad(-90),math.rad(20))*angles(math.rad(0),math.rad(0),math.rad(6 + 2 * math.sin(sine / 22))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,1.1 + 0.34 * math.cos(sine / 22))*angles(math.rad(45 - 2 * math.sin(sine / 22)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 22))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5 + 4 * math.cos(sine / 22)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 22))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.255 * math.sin(sine / 22))*angles(math.rad(-10),math.rad(0),math.rad(15 - 2 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.255 * math.sin(sine / 22))*angles(math.rad(0 + 3 * math.sin(sine / 22)),math.rad(0),math.rad(-5 + 3 * math.sin(sine / 22))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -90 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 7 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-0.5 - -0.266 * math.sin(sine / 22),-0.6)*angles(math.rad(-10),math.rad(90),math.rad(-20))*angles(math.rad(0),math.rad(0),math.rad(-4 + 2 * math.sin(sine / 22))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - -0.266 * math.sin(sine / 22),-0)*angles(math.rad(10),math.rad(-90),math.rad(20))*angles(math.rad(0),math.rad(0),math.rad(6 + 2 * math.sin(sine / 22))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,1.1 + 0.34 * math.cos(sine / 22))*angles(math.rad(45 - 2 * math.sin(sine / 22)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 22))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(1+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.255 * math.sin(sine / 22))*angles(math.rad(-10),math.rad(0),math.rad(15 - 2 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.255 * math.sin(sine / 22))*angles(math.rad(0 + 3 * math.sin(sine / 22)),math.rad(0),math.rad(-5 + 3 * math.sin(sine / 22))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0.5 + 5 * math.cos(sine / 30),0,-1.5)*angles(math.rad(0),math.rad(0),math.rad(190 + -800 * math.sin(sine / 40))),.3)
- end
- end
- if attack==false and BanishMode == 2 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(15 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 - 15 * math.cos(sine / 0.5)),math.rad(6 - 15 * math.cos(sine / 0.5)),math.rad(10 - 20 * math.cos(sine / 0.5))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 4.6))*angles(math.rad(-40),math.rad(0),math.rad(25 - 2 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.5 * math.cos(sine / 6))*angles(math.rad(0 + 140 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 20 * math.cos(sine / 3))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -360 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 4 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20+math.random(-30,30)), math.rad(0+math.random(-30,30)), math.rad(0+math.random(-30,30))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 12),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 16)),math.rad(0 + 22 * math.cos(sine / 16))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 12),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 16)),math.rad(0 + 22 * math.cos(sine / 16))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 12))*angles(math.rad(10 + 3 * math.cos(sine / 12)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 16))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30+math.random(-30,30)), math.rad(0+math.random(-30,30)), math.rad(0+math.random(-30,30))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 16))*angles(math.rad(12 - 12 * math.cos(sine / 16)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 8))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 16))*angles(math.rad(12 + 12 * math.cos(sine / 16)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 8))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -100 * math.sin(sine / 80)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 5 then
- if equipped == false then
- kan.Pitch = 0.95
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.2 * math.sin(sine / 8),-0.12 + 0.2 * math.cos(sine / 8))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + -40 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + -0.2 * math.sin(sine / 8),-0.12 + -0.2 * math.cos(sine / 8))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + -40 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(10 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1),math.rad(0 - root.RotVelocity.Y - 6 * math.sin(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3+math.random(-10,10)), math.rad(0+math.random(-25,12)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + -0.25 * math.sin(sine / 8))*angles(math.rad(12 + 18 * math.cos(sine / 8)),math.rad(0),math.rad(0 + 0 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - -0.25 * math.sin(sine / 8))*angles(math.rad(12 + -18 * math.cos(sine / 8)),math.rad(0),math.rad(0 + 0 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- kan.Pitch = 0.778
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.2 * math.sin(sine / 12),-0.12 + 0.2 * math.cos(sine / 12))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(0 + -22 * math.cos(sine / 12))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + -0.2 * math.sin(sine / 12),-0.12 + -0.2 * math.cos(sine / 12))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 12)),math.rad(0 + -22 * math.cos(sine / 12))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 6))*angles(math.rad(10 + 3 * math.cos(sine / 6)),math.rad(0 + root.RotVelocity.Y/0.6),math.rad(0 - root.RotVelocity.Y - 6 * math.sin(sine / 12))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3+math.random(-10,10)), math.rad(0+math.random(-25,12)), math.rad(0+math.random(-10,10))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + -0.25 * math.sin(sine / 12))*angles(math.rad(12 + 18 * math.cos(sine / 12)),math.rad(0),math.rad(0 + 0 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - -0.25 * math.sin(sine / 12))*angles(math.rad(95 + -3 * math.cos(sine / 12)),math.rad(0),math.rad(0 + 0 * math.cos(sine / 6))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(-90 + -2 * math.sin(sine / 80)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 1000 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20+math.random(-100,100)), math.rad(0+math.random(-100,100)), math.rad(0+math.random(-100,100))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1 + 0.2 * (1+math.random(-5,5)),-1 + 0.2 * (1+math.random(-5,5)),0 + 0.1 * (1+math.random(-5,5)))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 18)),math.rad(0 + -22 * math.cos(sine / 18))),.1)
- LH.C0=clerp(LH.C0,cf(-1 + 0.2 * (1+math.random(-5,5)),-1 + 0.2 * (1+math.random(-5,5)),0 + -0.1 * (1+math.random(-5,5)))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 18)),math.rad(0 + -22 * math.cos(sine / 18))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(-0 + 0.05 * (1+math.random(-10,10)),-0.05 + 0.05 * (1+math.random(-10,10)),-0.05 + 0.05 * (1+math.random(-10,10)))*angles(math.rad(10 + 3 * math.cos(sine / 9)),math.rad(0 + root.RotVelocity.Y/1),math.rad(0 - root.RotVelocity.Y - -6 * math.sin(sine / 18))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3+math.random(-100,100)), math.rad(0+math.random(-100,100)), math.rad(0+math.random(-100,100))),.1)
- RW.C0=clerp(RW.C0,cf(1.5 + 0.05 * (1+math.random(-20,20)),0.5 + 0.05 * (1+math.random(-20,20)),0 + 0.05 * (1+math.random(-20,20)))*angles(math.rad(-20+math.random(-10,10)), math.rad(0+math.random(-10,10)), math.rad(215+math.random(-10,10))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5 + 0.05 * (1+math.random(-20,20)),0.5 + 0.05 * (1+math.random(-20,20)),0 - -0.25 * (1+math.random(-20,20)))*angles(math.rad(12 + -18 * math.cos(sine / 18)),math.rad(0),math.rad(0 + 0 * math.cos(sine / 9))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(-90 + -2 * math.sin(sine / 80)),math.rad(0)),.3)
- end
- end
- if attack==false and BanishMode == 3 then
- if equipped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5 - 5 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(-3,0,-0.5)*angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
- else
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 45 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0 - 35 * math.cos(sine / 0.5)),math.rad(10 - 30 * math.cos(sine / 0.5)),math.rad(0 - 25 * math.cos(sine / 0.5))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- weaponweld.C1=clerp(weaponweld.C1,cf(0,1,0)*angles(math.rad(0),math.rad(190 + -999 * math.sin(sine / 40)),math.rad(0)),.3)
- end
- end
- elseif torvel>=42 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 85 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(15 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 6))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5 + 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 10 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.5 * math.cos(sine / 6))*angles(math.rad(0 - 140 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 20 * math.cos(sine / 3))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.5 * math.cos(sine / 6))*angles(math.rad(0 + 140 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 20 * math.cos(sine / 3))),.1)
- end
- end
- end
- end
- ------
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