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Apr 15th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28. sick.SoundId = "rbxassetid:///437141803"
  29. sick.Looped = true
  30. sick.Volume = 2
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 45
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "Weapon GUI"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local HITPOS = nil
  85. local HITFLOOR = nil
  86. local LEFTWINGS = {}
  87. local RIGHTWINGS = {}
  88. local BODY = {}
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeColor3 = BRICKC"Really red".Color
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. NEWSOUND.Name = "Audio"
  349. if DOESLOOP == true then
  350. NEWSOUND.Looped = true
  351. else
  352. repeat Swait() until NEWSOUND.Playing == false
  353. NEWSOUND:remove()
  354. end
  355. end))
  356. return NEWSOUND
  357. end
  358.  
  359. function CFrameFromTopBack(at, top, back)
  360. local right = top:Cross(back)
  361. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  362. end
  363.  
  364. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  365. function WACKYEFFECT(Table)
  366. local TYPE = (Table.EffectType or "Sphere")
  367. local SIZE = (Table.Size or VT(1,1,1))
  368. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  369. local TRANSPARENCY = (Table.Transparency or 0)
  370. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  371. local CFRAME = (Table.CFrame or Torso.CFrame)
  372. local MOVEDIRECTION = (Table.MoveToPos or nil)
  373. local ROTATION1 = (Table.RotationX or 0)
  374. local ROTATION2 = (Table.RotationY or 0)
  375. local ROTATION3 = (Table.RotationZ or 0)
  376. local MATERIAL = (Table.Material or "Neon")
  377. local COLOR = (Table.Color or C3(1,1,1))
  378. local TIME = (Table.Time or 45)
  379. local SOUNDID = (Table.SoundID or nil)
  380. local SOUNDPITCH = (Table.SoundPitch or nil)
  381. local SOUNDVOLUME = (Table.SoundVolume or nil)
  382. coroutine.resume(coroutine.create(function()
  383. local PLAYSSOUND = false
  384. local SOUND = nil
  385. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  386. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  387. PLAYSSOUND = true
  388. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  389. end
  390. EFFECT.Color = COLOR
  391. local MSH = nil
  392. if TYPE == "Sphere" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  394. elseif TYPE == "Block" then
  395. MSH = IT("BlockMesh",EFFECT)
  396. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  397. elseif TYPE == "Box" then
  398. MSH = IT("BlockMesh",EFFECT)
  399. MSH.Scale = SIZE
  400. elseif TYPE == "Wave" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  402. elseif TYPE == "Ring" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  404. elseif TYPE == "Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Round Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408. elseif TYPE == "Swirl" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Skull" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Crystal" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  414. end
  415. if MSH ~= nil then
  416. local MOVESPEED = nil
  417. if MOVEDIRECTION ~= nil then
  418. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  419. end
  420. local GROWTH = SIZE - ENDSIZE
  421. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = CFRAME
  426. end
  427. for LOOP = 1, TIME do
  428. Swait()
  429. MSH.Scale = MSH.Scale - GROWTH/TIME
  430. if TYPE == "Wave" then
  431. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  432. end
  433. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  434. if TYPE == "Block" then
  435. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  436. else
  437. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  438. end
  439. if MOVEDIRECTION ~= nil then
  440. local ORI = EFFECT.Orientation
  441. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  442. EFFECT.Orientation = ORI
  443. end
  444. end
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat Swait() until SOUND.Playing == false
  449. EFFECT:remove()
  450. end
  451. else
  452. if PLAYSSOUND == false then
  453. EFFECT:remove()
  454. else
  455. repeat Swait() until SOUND.Playing == false
  456. EFFECT:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function Shatter(Part)
  463. if Part.Transparency == 0 then
  464. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  465. Debris:AddItem(SOUNDPART,5)
  466. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  467. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  468. local SIZESET = SIZE/4
  469. local XOffset = Part.Size.X*1.5/SIZESET
  470. local YOffset = Part.Size.Y*1.5/SIZESET
  471. local ZOffset = Part.Size.Z*1.5/SIZESET
  472. for x = 1, math.ceil(XOffset) do
  473. for y = 1, math.ceil(YOffset) do
  474. for z = 1, math.ceil(ZOffset) do
  475. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  476. SHARD.CanCollide = true
  477. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  478. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  479. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  480. end
  481. end
  482. end
  483. end
  484. Part:remove()
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488. if TYPE == "Cyl" then
  489. local MSH = IT("CylinderMesh",PART)
  490. elseif TYPE == "Ball" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Sphere"
  493. elseif TYPE == "Wedge" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Wedge"
  496. end
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos,EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505.  
  506. function turnto(position)
  507. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509.  
  510. --//=================================\\
  511. --|| WEAPON CREATION
  512. --\\=================================//
  513.  
  514. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  515. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  516.  
  517. local ANGLE = 35
  518. for i = 1, 5 do
  519. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Wing", VT(0.15,2+(i/2),0.15),false)
  520. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  521. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Wing", VT(0.25,1,0.25),false)
  522. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  523. ANGLE = ANGLE - 15
  524. table.insert(LEFTWINGS,WingWeld)
  525. end
  526. ANGLE = 35
  527. for i = 1, 5 do
  528. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Wing", VT(0.15,2+(i/2),0.15),false)
  529. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  530. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Wing", VT(0.25,1,0.25),false)
  531. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  532. ANGLE = ANGLE - 15
  533. table.insert(RIGHTWINGS,WingWeld)
  534. end
  535. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Eye", VT(0.3,0.3,0.3),false)
  536. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  537. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Purple", "Eye", VT(0.5,0.5,0.29),false)
  538. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  539.  
  540. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Purple", "Eye", VT(0.1,0.1,0.31),false)
  541. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  542.  
  543. local SKILLTEXTCOLOR = BRICKC"Purple".Color
  544. local SKILLFONT = "SciFi"
  545. local SKILLTEXTSIZE = 6
  546.  
  547. local naeeym2 = Instance.new("BillboardGui",Character)
  548. naeeym2.AlwaysOnTop = true
  549. naeeym2.Size = UDim2.new(5,35,2,15)
  550. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  551. naeeym2.Adornee = Character.Head
  552. naeeym2.Name = "Name"
  553. naeeym2.PlayerToHideFrom = Player
  554. local tecks2 = Instance.new("TextLabel",naeeym2)
  555. tecks2.BackgroundTransparency = 1
  556. tecks2.TextScaled = true
  557. tecks2.BorderSizePixel = 0
  558. tecks2.Text = "Purple Cyber"
  559. tecks2.Font = SKILLFONT
  560. tecks2.TextSize = 30
  561. tecks2.TextStrokeTransparency = 0
  562. tecks2.TextColor3 = C3(0,0,0)
  563. tecks2.TextStrokeColor3 = BRICKC"Purple".Color
  564. tecks2.Size = UDim2.new(1,0,0.5,0)
  565. tecks2.Parent = naeeym2
  566.  
  567. for _, c in pairs(Character:GetChildren()) do
  568. if c.ClassName == "Part" then
  569. table.insert(BODY,{c,Character})
  570. for _, q in pairs(c:GetChildren()) do
  571. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  572. table.insert(BODY,{q,c})
  573. end
  574. end
  575. end
  576. end
  577.  
  578. function refit()
  579. Character.Parent = workspace
  580. for e = 1, #BODY do
  581. if BODY[e] ~= nil then
  582. local STUFF = BODY[e]
  583. local PART = STUFF[1]
  584. local PARENT = STUFF[2]
  585. PART.Parent = PARENT
  586. end
  587. end
  588. end
  589.  
  590. Humanoid.HealthChanged:connect(function()
  591. Humanoid.Parent = nil
  592. Humanoid.MaxHealth = "inf"
  593. Humanoid.Health = "inf"
  594. refit()
  595. Humanoid.Parent = Character
  596. end)
  597.  
  598. Humanoid.Died:connect(function()
  599. Humanoid.Parent = nil
  600. Humanoid.MaxHealth = "inf"
  601. Humanoid.Health = "inf"
  602. refit()
  603. Humanoid.Parent = Character
  604. end)
  605.  
  606. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  607. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  608. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  609. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  610.  
  611. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Prison Key", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  612. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Purple Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  613. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Purple Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  614. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  615.  
  616. --//=================================\\
  617. --|| DAMAGING
  618. --\\=================================//
  619.  
  620. function killnearest(position,range,EFFECT)
  621. for i,v in ipairs(workspace:GetChildren()) do
  622. local body = v:GetChildren()
  623. for part = 1, #body do
  624. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  625. local SIZE = body[part].Size.Magnitude
  626. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  627. if v.ClassName == "Model" then
  628. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  629. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  630. v:BreakJoints()
  631. if EFFECT == "Glitch" then
  632. coroutine.resume(coroutine.create(function()
  633. local ORIGINPOS = body[part].CFrame
  634. local SIZE = body[part].Size
  635. for i = 1, 100 do
  636. Swait()
  637. local PART = body[part]
  638. PART.Anchored = true
  639. PART.Size = SIZE*MRANDOM(5,15)/10
  640. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  641. end
  642. body[part]:remove()
  643. end))
  644. elseif EFFECT == "Shatter" then
  645. for _, c in pairs(v:GetChildren()) do
  646. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  647. Shatter(c)
  648. end
  649. end
  650. end
  651. end
  652. end
  653. end
  654. end
  655. end
  656. end
  657. end
  658. end
  659.  
  660. --//=================================\\
  661. --|| ATTACK FUNCTIONS AND STUFF
  662. --\\=================================//
  663.  
  664. function Prison_Key()
  665. if Mouse.Target ~= nil then
  666. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  667. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  668. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  669. local GYRO = IT("BodyGyro",RootPart)
  670. GYRO.D = 750
  671. GYRO.P = 20000
  672. GYRO.MaxTorque = VT(0,40000000,0)
  673. local grav = Instance.new("BodyPosition",TORSO)
  674. grav.D = 15
  675. grav.P = 20000
  676. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  677. grav.position = TORSO.Position
  678. local GYRO2 = IT("BodyGyro",TORSO)
  679. GYRO2.D = 750
  680. GYRO2.P = 20000
  681. GYRO2.MaxTorque = VT(0,40000000,0)
  682. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  683. grav.Name = "Jail"
  684. local LOCKPARTS = {}
  685. ATTACK = true
  686. Rooted = false
  687. local LOCK = IT("Model",Effects)
  688. LOCK.Name = "Lock"
  689. local LOCK2 = IT("Model",LOCK)
  690. LOCK2.Name = "Metal"
  691. --CREATE LOCK--
  692. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  693. LOCK.PrimaryPart = BASE
  694. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  695. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  696. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  697. MakeForm(PRT,"Cyl")
  698. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  699. PRT.Color = C3(0,0,0)
  700. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  701. MakeForm(PRT,"Cyl")
  702. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  703. PRT.Color = C3(0,0,0)
  704. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  705. for i = 1, 45 do
  706. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  707. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  708. end
  709. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  710. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  711. LOCK2.PrimaryPart = PRT
  712. ---------------
  713. local CHILDREN = LOCK:GetDescendants()
  714. for index, CHILD in pairs(CHILDREN) do
  715. if CHILD:IsA("BasePart") then
  716. CHILD.Transparency = 1
  717. end
  718. end
  719. for i = 1, 75 do
  720. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  721. Swait()
  722. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  723. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  724. local CHILDREN = LOCK:GetDescendants()
  725. for index, CHILD in pairs(CHILDREN) do
  726. if CHILD:IsA("BasePart") then
  727. CHILD.Transparency = CHILD.Transparency - 1/75
  728. end
  729. end
  730. end
  731. HUM.DisplayDistanceType = "None"
  732. local KEY = IT("Model",Effects)
  733. KEY.Name = "Key"
  734. --CREATE KEY--
  735. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Royal purple", "KeyBase", VT(0.1, 1, 0.1),false)
  736. KEY.PrimaryPart = KBASE
  737. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  738. local WLD = weldBetween(RightArm,KBASE)
  739. for i = 1, 45 do
  740. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Royal purple", "Key", VT(0.1, 0.1, 0.1),false)
  741. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  742. weldBetween(KBASE,PRT)
  743. end
  744. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Royal purple", "Key", VT(0.3, 0.1, 0.1),false)
  745. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  746. weldBetween(KBASE,PRT)
  747. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Royal purple", "Key", VT(0.3, 0.1, 0.1),false)
  748. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  749. weldBetween(KBASE,PRT)
  750. --------------
  751. Rooted = true
  752. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  753. coroutine.resume(coroutine.create(function()
  754. for i = 1, 10 do
  755. Swait()
  756. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  757. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  758. end
  759. CreateSound(1149318312,BASE,5,1,false)
  760. CreateSound(160772554,BASE,3,1,false)
  761. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  762. for i = 1, 4 do
  763. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  764. end
  765. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  766. wait(1)
  767. TORSO.Parent.Parent = LOCK
  768. for i = 1, 75 do
  769. Swait()
  770. local CHILDREN = KEY:GetDescendants()
  771. for index, CHILD in pairs(CHILDREN) do
  772. if CHILD:IsA("BasePart") then
  773. CHILD.Transparency = i/25
  774. end
  775. end
  776. local CHILDREN = LOCK:GetDescendants()
  777. for index, CHILD in pairs(CHILDREN) do
  778. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  779. CHILD.Transparency = CHILD.Transparency + 1/75
  780. elseif CHILD.ClassName == "Decal" then
  781. CHILD.Transparency = CHILD.Transparency + 1/75
  782. end
  783. end
  784. end
  785. TORSO.Parent:ClearAllChildren()
  786. KEY:remove()
  787. LOCK:remove()
  788. end))
  789. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  790. GYRO:remove()
  791. ATTACK = false
  792. Rooted = false
  793. end
  794. end
  795. end
  796.  
  797. function Hat()
  798. ATTACK = true
  799. Rooted = false
  800. Pose("Taunt",0.4,1.2,false)
  801. ATTACK = false
  802. Rooted = false
  803. end
  804.  
  805. function Technobeam()
  806. ATTACK = true
  807. Rooted = false
  808. local GYRO = IT("BodyGyro",RootPart)
  809. GYRO.D = 100
  810. GYRO.P = 2000
  811. GYRO.MaxTorque = VT(0,4000000,0)
  812. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  813. CreateSound("93724183", RightArm, 5, 1, false)
  814. for i=1, 35 do
  815. Swait()
  816. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  817. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  824. end
  825. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Purple", "Lazer", VT(0,0,0))
  826. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  827. local TOCH = BEAM.Touched:Connect(function(hit)
  828. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  829. Shatter(hit)
  830. end
  831. end)
  832. local I = 0
  833. repeat
  834. Swait()
  835. I = I + 1
  836. if I <= 10 then
  837. BEAM.Transparency = BEAM.Transparency - 0.1
  838. end
  839. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  840. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  841. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  842. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  843. BEAM.Size = VT(2,2,DISTANCE)
  844. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  845. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  846. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  847. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. if ENDHIT ~= nil then
  855. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  856. Shatter(ENDHIT)
  857. end
  858. end
  859. until LOOP.Playing == false
  860. GYRO:remove()
  861. BEAM:remove()
  862. ATTACK = false
  863. Rooted = false
  864. end
  865.  
  866. function Technowarp()
  867. local FRAME = RootPart.Position
  868. for i = 1, 6 do
  869. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  870. end
  871. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  872. for i = 1, 6 do
  873. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  874. end
  875. end
  876.  
  877. function CyberSmash()
  878. ATTACK = true
  879. Rooted = false
  880. local GYRO = IT("BodyGyro",RootPart)
  881. GYRO.D = 100
  882. GYRO.P = 2000
  883. GYRO.MaxTorque = VT(0,4000000,0)
  884. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  885. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Purple", "Block", VT(25,25,25))
  886. SMASH.CanCollide = true
  887. SMASH.Color = C3(0,0,0)
  888. local EF = Instance.new("SelectionBox",SMASH)
  889. EF.Adornee = SMASH
  890. EF.Color = BrickColor.new("Really red")
  891. EF.LineThickness = 0.2
  892. EF.Transparency = 1
  893. coroutine.resume(coroutine.create(function()
  894. for i = 1, 20 do
  895. Swait()
  896. SMASH.Transparency = SMASH.Transparency - 0.05
  897. EF.Transparency = SMASH.Transparency
  898. end
  899. end))
  900. repeat
  901. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  902. Swait()
  903. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. until HOLD == true and SMASH.Transparency < 0.99
  911. for i = 1, 25 do
  912. Swait()
  913. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. end
  921. local TOCH = SMASH.Touched:Connect(function(hit)
  922. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  923. Shatter(hit)
  924. end
  925. end)
  926. local n0 = nil
  927. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  928. if HITFLOOR ~= nil then
  929. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  930. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  931. if HITFLOOR.Parent.ClassName == "Model" then
  932. HITFLOOR.Parent:BreakJoints()
  933. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  934. HITFLOOR.Parent.Parent:BreakJoints()
  935. end
  936. end
  937. local POS = HITPOS
  938. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  939. end
  940. end
  941. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  942. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  943. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  944. for i = 1, 25 do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. end
  953. coroutine.resume(coroutine.create(function()
  954. wait(0.2)
  955. TOCH:disconnect()
  956. wait(1.8)
  957. for i = 1, 100 do
  958. Swait()
  959. SMASH.Transparency = i/100
  960. end
  961. for i = 1, 10 do
  962. Swait()
  963. EF.Transparency = EF.Transparency + 0.1
  964. end
  965. SMASH:remove()
  966. end))
  967. GYRO:remove()
  968. ATTACK = false
  969. Rooted = false
  970. end
  971.  
  972. --//=================================\\
  973. --|| ASSIGN THINGS TO KEYS
  974. --\\=================================//
  975.  
  976. function MouseDown(Mouse)
  977. HOLD = true
  978. if ATTACK == false then
  979. end
  980. end
  981.  
  982. function MouseUp(Mouse)
  983. HOLD = false
  984. end
  985.  
  986. function KeyDown(Key)
  987. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  988. KEYHOLD = true
  989. if Key == "z" and ATTACK == false then
  990. Prison Key()
  991. end
  992.  
  993. if Key == "b" and ATTACK == false then
  994. Technobeam()
  995. end
  996.  
  997. if Key == "c" and ATTACK == false then
  998. Technowarp()
  999. end
  1000.  
  1001. if Key == "v" and ATTACK == false then
  1002. CyberSmash()
  1003. end
  1004.  
  1005. if Key == "t" then
  1006. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  1007. TAUNT.TimePosition = 1.1
  1008. end
  1009. end
  1010. end
  1011.  
  1012. function KeyUp(Key)
  1013. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1014. KEYHOLD = false
  1015. end
  1016. end
  1017.  
  1018. Mouse.Button1Down:connect(function(NEWKEY)
  1019. MouseDown(NEWKEY)
  1020. end)
  1021. Mouse.Button1Up:connect(function(NEWKEY)
  1022. MouseUp(NEWKEY)
  1023. end)
  1024. Mouse.KeyDown:connect(function(NEWKEY)
  1025. KeyDown(NEWKEY)
  1026. end)
  1027. Mouse.KeyUp:connect(function(NEWKEY)
  1028. KeyUp(NEWKEY)
  1029. end)
  1030.  
  1031. --//=================================\\
  1032. --\\=================================//
  1033.  
  1034.  
  1035. function unanchor()
  1036. if UNANCHOR == true then
  1037. g = Character:GetChildren()
  1038. for i = 1, #g do
  1039. if g[i].ClassName == "Part" then
  1040. g[i].Anchored = false
  1041. end
  1042. end
  1043. end
  1044. end
  1045.  
  1046.  
  1047. --//=================================\\
  1048. --|| WRAP THE WHOLE SCRIPT UP
  1049. --\\=================================//
  1050.  
  1051. Humanoid.Changed:connect(function(Jump)
  1052. if Jump == "Jump" and (Disable_Jump == true) then
  1053. Humanoid.Jump = false
  1054. end
  1055. end)
  1056.  
  1057. Humanoid.HipHeight = 2
  1058.  
  1059. while true do
  1060. Swait()
  1061. refit()
  1062. Character.Parent = workspace
  1063. Humanoid.Parent = Character
  1064. ANIMATE.Parent = nil
  1065. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1066. IDLEANIMATION:Play()
  1067. SINE = SINE + CHANGE
  1068. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1069. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1070. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1071. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1072. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1073. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1074. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1075. for LW = 1, #LEFTWINGS do
  1076. if LEFTWINGS[LW] ~= nil then
  1077. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1078. end
  1079. end
  1080. for RW = 1, #RIGHTWINGS do
  1081. if RIGHTWINGS[RW] ~= nil then
  1082. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1083. end
  1084. end
  1085. if ATTACK == false then
  1086. if TORSOVELOCITY < 1 then
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. elseif TORSOVELOCITY > 1 then
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. end
  1101. end
  1102. for _, c in pairs(Character:GetChildren()) do
  1103. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1104. c.Material = "Neon"
  1105. if c:FindFirstChildOfClass("ParticleEmitter") then
  1106. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1107. end
  1108. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1109. local EF = Instance.new("SelectionBox",c)
  1110. EF.Adornee = c
  1111. EF.Color = BrickColor.new("Really red")
  1112. EF.LineThickness = 0.01
  1113. EF.Transparency = 0
  1114. EF.Name = "BoxEffect"
  1115. end
  1116. c.Color = C3(0,0,0)
  1117. if c == Head then
  1118. --[[if c:FindFirstChild("Dominus") == nil then
  1119. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1120. M.Name = "Dominus"
  1121. end]]--
  1122. if c:FindFirstChild("face") then
  1123. c.face:remove()
  1124. end
  1125. end
  1126. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1127. c:remove()
  1128. end
  1129. end
  1130. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1131. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1132. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1133. if BOXFLOOR ~= nil then
  1134. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1135. end
  1136. end
  1137. unanchor()
  1138. Humanoid.MaxHealth = "inf"
  1139. Humanoid.Health = "inf"
  1140. if Rooted == false then
  1141. Disable_Jump = false
  1142. Humanoid.WalkSpeed = Speed
  1143. elseif Rooted == true then
  1144. Disable_Jump = true
  1145. Humanoid.WalkSpeed = 0
  1146. end
  1147. for _, c in pairs(workspace:GetChildren()) do
  1148. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1149. end
  1150. end
  1151. script.Parent = WEAPONGUI
  1152. Humanoid.Name = "Monarch"
  1153. sick.Parent = Effects
  1154. sick.Pitch = 0.85
  1155. sick.Playing = true
  1156. for _, q in pairs(Head:GetChildren()) do
  1157. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1158. q:remove()
  1159. end
  1160. end
  1161. Humanoid.DisplayDistanceType = "None"
  1162. end
  1163.  
  1164. --//=================================\\
  1165. --\\=================================//
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171. --//====================================================\\--
  1172. --|| END OF SCRIPT
  1173. --\\====================================================//--
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