Advertisement
Sticky2000

engine.ini

Dec 31st, 2024 (edited)
179
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 28.34 KB | Gaming | 0 0
  1. ; C:\Users\%username%\AppData\Local\Stalker2\Saved\Config\WinGDK
  2. ; set to read only in file properties
  3.  
  4. [Core.System]
  5. Paths=../../../Engine/Content
  6. Paths=%GAMEDIR%Content
  7. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  8. Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
  9. Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
  10. Paths=../../../Engine/Plugins/Animation/ControlRig/Content
  11. Paths=../../../Engine/Plugins/Animation/IKRig/Content
  12. Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
  13. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  14. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  15. Paths=../../../Engine/Plugins/Developer/TraceSourceFiltering/Content
  16. Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
  17. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  18. Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
  19. Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
  20. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  21. Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
  22. Paths=../../../Engine/Plugins/Experimental/Animation/MotionTrajectory/Content
  23. Paths=../../../Engine/Plugins/Experimental/Animation/PoseSearch/Content
  24. Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
  25. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  26. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  27. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  28. Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
  29. Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
  30. Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
  31. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  32. Paths=../../../Engine/Plugins/Experimental/Landmass/Content
  33. Paths=../../../Engine/Plugins/Experimental/PhysicsControl/Content
  34. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  35. Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
  36. Paths=../../../Engine/Plugins/Experimental/Water/Content
  37. Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
  38. Paths=../../../Engine/Plugins/FX/Niagara/Content
  39. Paths=../../../Engine/Plugins/Marketplace/ACLPlugin/Content
  40. Paths=../../../Engine/Plugins/Marketplace/DLSS/Content
  41. Paths=../../../Engine/Plugins/Marketplace/FSR3/Content
  42. Paths=../../../Engine/Plugins/Marketplace/PrefabTool/Content
  43. Paths=../../../Engine/Plugins/Marketplace/SkinnedDecalComponent/Content
  44. Paths=../../../Engine/Plugins/Marketplace/XeSS/Content
  45. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  46. Paths=../../../Engine/Plugins/MovieScene/MoviePipelineMaskRenderPass/Content
  47. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  48. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  49. Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
  50. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  51. Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
  52. Paths=../../../Engine/Plugins/SRLE/Content
  53. Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
  54. Paths=../../../Stalker2/Plugins/DiscordRpc/Content
  55. Paths=../../../Stalker2/Plugins/FlyCorridor/Content
  56. Paths=../../../Stalker2/Plugins/GSCFactories/Content
  57. Paths=../../../Stalker2/Plugins/GSCLoadingScreen/Content
  58. Paths=../../../Stalker2/Plugins/GSCNavigation/Content
  59. Paths=../../../Stalker2/Plugins/GameDataEditor/Content
  60. Paths=../../../Stalker2/Plugins/Modio/Content
  61. Paths=../../../Stalker2/Plugins/PlatformProviderController/Content
  62. Paths=../../../Stalker2/Plugins/QuestTool/Content
  63. Paths=../../../Stalker2/Plugins/SmartCovers/Content
  64. Paths=../../../Stalker2/Plugins/Tether/Content
  65. Paths=../../../Stalker2/Plugins/WwiseNiagara/Content
  66. Paths=../../../Stalker2/Plugins/Wwise/Content
  67.  
  68. [Audio]
  69. UnfocusedVolumeMultiplier=0.500000
  70.  
  71. ; ===============================
  72. ; ✩░▒▓▆▅▃▂▁ COLOUR ▁▂▃▅▆▓▒░✩
  73. ; ===============================
  74. [/Script/Engine.RendererSettings]
  75. r.GBufferFormat=3                         ; Set the G-buffer format to HighPrecisionNormals for better color representation
  76.  
  77. ;perfect                 ;Normal               ;LIGHTER              ;DARK        
  78. r.Color.Max=1.00     ;  1.00 = default     ;r.Color.Max=1.05     ;r.Color.Max=0.8
  79. r.Color.Mid=0.54     ;  0.50 = default     ;r.Color.Mid=0.60     ;r.Color.Mid=0.4    
  80. r.Color.Min=-0.0001     ;  0.00 = default     ;r.Color.Min=0.01     ;r.Color.Min=0.001  
  81.  
  82. r.SceneColorFringeQuality=0               ; Quality of the scene color fringe effect . 0=disables chromatic aberration.(0 to 4, higher values provide better quality but may impact performance) Disable scene color fringe for improved color accuracy
  83. r.SceneColorFringe.Max=0.0                ; Maximum scene color fringe amount, Set maximum scene color fringe to 0 for cleaner edges.
  84. r.SceneColorFormat=4                      ; high-precision RGBA color format.
  85.  
  86. [/Script/Engine.RendererOverrideSettings]
  87. r.DefaultFeature.ColorGrading=1                 ; Disable color grading for improved performance
  88. r.ColorGrading.LUTSize=32                       ; Size of the color grading LUT (16, 32, or 64)
  89. r.ColorGrading.Quality=1                        ; Quality of color grading (0=low, 1=high)
  90. r.Color.MaxEditingLUTs=8                        ; Maximum number of color lookup tables (LUTs) used for color correction
  91. r.Color.MidTones.Sharpen=0.5                    ; Increases sharpness of mid-tone colors DEF 0
  92. r.Color.MidTones.Saturation=1.1                 ; Enhances the saturation of mid-tone colors
  93. r.Color.Contrast=1.05                           ; Improve contrast in light and dark areas Increases overall contrast of the scene
  94. r.Color.Grayscale=0                             ; Disables grayscale effect, keeping colors vibrant
  95. r.Color.MaxHDR=2.0                              ; Boosts the maximum intensity of colors in HDR (high dynamic range) scenes
  96. r.Color.Saturation=0.88                         ; Slight desaturation for natural colors
  97. r.Tonemapper.Method=1                           ; Sets the tonemapping method to improve color reproduction
  98. r.TonemapperGamma=2.6                           ; Slight gamma boost for better brightness in midtones. 1.0 makes evrything to dark
  99. r.TonemapperFilm=1                              ; 0 = off (game default), 1 = on Enable filmic tonemapping (ACES)
  100. r.TonemapperFilm.Toe=0.75
  101. r.TonemapperFilm.Shoulder=0.26
  102. r.Tonemapper.Quality=0                          ; Controls the tonemapping quality. Values: 0 Performance (low), 1 (medium), 2 (high) (1 to 5, higher values provide better quality but may impact performance)
  103. r.ToneCurveAmount=0.65                          ; Enable tone curve for natural light transitions
  104. r.Tonemapper.Sharpen=0.5
  105. r.Tonemapper.EmulateHDR=0                       ; DEF 0
  106. r.Tonemapper.MergeWithUpscale.Mode=0            ; DEF 0
  107. r.Tonemapper.MergeWithUpscale.Threshold=0.49    ; DEF 0.49
  108. r.DefaultFeature.AmbientCubemap=False           ; Disable ambient cubemap for performance
  109. r.Tonemapper.GrainQuantization=0                ;Disables film grain
  110.  
  111. [/Script/Engine.Engine]
  112. ; Default color space used for rendering
  113. r.DefaultColorSpace=1               ; 0: sRGB (standard RGB), 1: Linear (linear color space)
  114.  
  115. ; Gamma correction settings
  116. r.GammaCorrection=1                 ; Enables gamma correction for rendering
  117. r.FastToneMapping=1                 ; Enables fast tone mapping for better performance
  118. r.Exposure=1.0                      ; Set the overall exposure for the scene
  119. r.Contrast=1.0                      ; Set the overall contrast for the scene
  120. r.Saturation=1.05                   ; Set the overall saturation for the scene
  121. r.Gamma=1.02                        ; Set the overall gamma for the scene
  122. r.Temperature=6500.0                ; Set the overall temperature for the scene
  123. r.Tint=(1.0, 1.0, 1.0)              ; Set the overall tint for the scene
  124.  
  125. [/Script/Engine.PostProcessSettings]
  126. ; Remove Film grain effect
  127. r.Tonemapper.GrainQuantization=0          ; Controls the grain amount in the tonemapper, disabled for improved performance. ; Controls the graininess of the image. Values: 0 (off) to 1 (max)
  128. r.Tonemapper.Sharpen=0.0                  ; Use with FXAA, TXAA use r.TemporalAASharpen. 0.5 is subtle, 1.5 is good, and 2.0 is sharper (if you use High or Ultra AA)... Typical Ranges: 0.5 - 2.0 (more then 2.0 will start to look pixelated).
  129. [SystemSettings]
  130. r.TonemapperExposure=0.72        ; Slightly reduce overall exposure (default is usually 1.0)
  131.  
  132. ; ===================================================
  133. ; ✩░▒▓▆▅▃▂▁ EYEADAPTION / AUTOEXPOSURE ▁▂▃▅▆▓▒░✩
  134. ; ===================================================
  135. [/Script/Engine.RendererSettings]
  136. ; Disable Eye Adaptation or Limit its Effect
  137. r.EyeAdaptation.ExponentialTransitionDistance=0.6                 ; Smooth light adaptation transitions
  138. r.EyeAdaptation.LensAttenuation=0.9                               ; Default .65 lower is darker, Smooth light transitions
  139. r.EyeAdaptationQuality=1                                        ; 0-3, 0 = off, 2 = default, 1/3 = not implemented
  140. r.EyeAdaptation.MinExposure=0.9                                ; Minimum brightness at night (Adjust as needed)
  141. r.EyeAdaptation.MaxExposure=1.15                                ; Maximum brightness during the day (Adjust as needed)
  142. r.EyeAdaptation.Bias=0.12                                       ;Effect: Slight boost in overall brightness without affecting sky exposure. If the foreground still feels too dark
  143. r.EyeAdaptation.EditorOnly=0
  144.  
  145. r.DefaultFeature.AutoExposure=1                                 ; Auto exposure disabled for improved performance. Enable auto-exposure for smooth day/night transitions. 1 is histogram-based, better for natural lighting
  146. r.DefaultFeature.AutoExposure.Method=1                          ; Auto exposure method set to 0, disabling it for performance.
  147. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1
  148. r.DefaultFeature.AutoExposure.Bias=0.015                        ; Minor bias adjustment for consistency
  149.  
  150. [TimeOfDaySystem]
  151. ; Day/Night Cycle exposure compensation
  152. TimeOfDay.AutoExposureCompensation.Day=0.0
  153. TimeOfDay.AutoExposureCompensation.Night=-1.0
  154. TimeOfDay.AutoExposureCompensation.Transition=0.5
  155.  
  156. ; Light intensity transitions
  157. TimeOfDay.SunIntensity.Day=10.0
  158. TimeOfDay.SunIntensity.Night=0.0
  159. TimeOfDay.MoonIntensity.Night=0.5
  160.  
  161. ; Sky/Atmosphere settings
  162. TimeOfDay.SkyAtmosphere.Intensity.Day=1.0
  163. TimeOfDay.SkyAtmosphere.Intensity.Night=0.7
  164. TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
  165. TimeOfDaySystem.AutoExposure.MinBrightness=3.6
  166. TimeOfDaySystem.SkyLightPollutionLuminance=0.2
  167. TimeOfDaySystem.BloomIntensity=0.01
  168. TimeOfDaySystem.SunIntensity=60000
  169. TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
  170. TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.2
  171. TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
  172. TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.001
  173. TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
  174. TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.9
  175. TimeOfDaySystem.StarIntensity=20
  176. TimeOfDaySystem.MoonIntensity=0.7
  177. TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
  178. TimeOfDaySystem.CloudShadowVolumetricStrength=0.5
  179. TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
  180. TimeOfDaySystem.AutoExposure.SpeedUp=10
  181. TimeOfDaySystem.AutoExposure.SpeedDown=5
  182. TimeOfDaySystem.ColorGrading.ShadowGamma=1.05
  183. TimeOfDaySystem.MinimumCloudSpeed=0.375
  184.  
  185. [SystemSettings]
  186. ; Auto exposure settings
  187. r.AutoExposure.Method=2
  188. r.AutoExposure.MinBrightness=-10
  189. r.AutoExposure.MaxBrightness=20
  190. r.AutoExposure.SpeedUp=3
  191. r.AutoExposure.SpeedDown=1
  192. r.AutoExposure.ExtendDefaultLuminanceRange=0
  193. AutoExposure.Bias=0.05       ; Small bias to prevent overly dark nights
  194.  
  195. [Engine.RendererSettings]
  196. r.DFDistanceScale=8
  197. r.DistanceFieldAO=1
  198. r.DFFullResolution=0
  199. r.DFFarTransitionScale=0.1
  200.  
  201. ; ============================================
  202. ; ✩░▒▓▆▅▃▂▁ CHROMATIC ABERRATION ▁▂▃▅▆▓▒░✩
  203. ; ============================================
  204. ;[/Script/Engine.RendererSettings]
  205. r.ChromaticAberration=False                      ; Disable chromatic aberration for better performance
  206.  
  207. ; =========================================
  208. ; ✩░▒▓▆▅▃▂▁ MOTION BLUR OFF ▁▂▃▅▆▓▒░✩
  209. ; =========================================
  210. [SystemSettings]
  211. r.DefaultFeature.MotionBlur=0
  212. r.MotionBlurQuality=0
  213. r.MotionBlur.Scale=0
  214. r.FastBlurThreshold=0
  215. r.TranslucencyVolumeBlur=0
  216. r.MotionBlur.Amount=0
  217. r.MotionBlurSeparable=0
  218. r.MotionBlur.Max=0
  219.  
  220. ; ============================================
  221. ; ✩░▒▓▆▅▃▂▁ DEPTH OF FIELD OFF ▁▂▃▅▆▓▒░✩
  222. ; ============================================
  223. [/Script/Engine.Engine]
  224. r.DefaultFeature.DepthOfField=0
  225. r.DepthofFieldQuality=0
  226. r.GaussianDOF=0
  227. r.DepthOfField.FarBlur=0
  228. r.DOF.Kernel.MaxBackgroundRadius=0.0
  229. r.DepthOfField.MaxBokehSize=0
  230. r.DepthOfField.MaxNearBlurSize=0
  231. r.DepthOfField.MaxFarBlurSize=0
  232. r.DepthOfField.FarBlurKernelSize=0
  233. r.DepthOfField.NearBlurKernelSize=0
  234. r.DepthOfField.DepthBlurRadius=0
  235. r.DepthOfField.DepthBlurAmount=0
  236. r.DepthOfField.MotionBlurAmount=0
  237.  
  238.  
  239. ; ==================================
  240. ; ✩░▒▓▆▅▃▂▁ LIGHTING ▁▂▃▅▆▓▒░✩
  241. ; ==================================
  242. [/Script/Engine.RendererSettings]
  243. ; Light functions settings
  244. r.DefaultFeature.LightFunctions=1               ; Enables light functions
  245. r.LightFunctionQuality=1                        ; Sets the light function quality (0 = low, 1 = high)
  246. r.LightShaftDownSampleFactor=4                  ; Helps with light shaft quality
  247. r.Light.UseClusteredDeferredShading=1
  248. r.TranslucencyLightingVolumeDim=8               ; Dimensions of the lighting volume for translucent materials set to 8, reducing memory usage. 24=High
  249. r.LightMaxDrawDistanceScale=10                  ; Maximum draw distance of lights.
  250. r.MinScreenRadiusForLights=0.001
  251. r.AllowStaticLighting=0                         ; Disable static lighting to rely more on dynamic lighting and color accuracy. Disable reduce memory usage
  252. r.LightPropagationVolume=0                      ; Light propagation volume (LPV) disabled for improved performance.
  253.  
  254. ; Light shafts settings (also known as God rays)
  255. r.LightShaftQuality=1                           ; Sets the light shaft quality (0 = low, 1 = high) set to 0, disabling it for performance.
  256.  
  257. ; Particle system settings
  258. r.ParticleLightQuality=1                        ; Sets the particle light quality (0 = low, 1 = high)
  259.  
  260. ; Miscellaneous settings
  261. r.LightCullingQuality=1                         ;Light culling quality set to 1 for improved performance.
  262.  
  263. ; LensFlare
  264. r.LensFlareIntensity=0.3                  ; Set the lens flare intensity for the overall scene
  265. r.LensFlareThreshold=0.8                  ; Set the lens flare threshold for the overall scene
  266. r.LensFlareSize=0.05                      ; Set the lens flare size for the overall scene
  267. r.LensFlareQuality=1                      ;r.LensFlareQuality determines the quality of lens flares in the game.0 disables lens flares, while higher values increase the quality.
  268. r.LensFlareBokehShape=0                   ;r.LensFlareBokehShape determines the shape of the bokeh used in lens flares.0 for circular bokeh, 1 for hexagonal bokeh, and 2 for octagonal bokeh.
  269. r.LensFlareOcclusion=1                    ;r.LensFlareOcclusion determines whether lens flares can be occluded by other objects in the scene. 0 disables occlusion, while 1 enables occlusion.
  270. r.LensFlareOcclusionQueries=1             ;r.LensFlareOcclusionQueries determines the method used for occlusion queries with lens flares.0 for software occlusion queries, 1 for hardware occlusion queries.
  271. r.LensFlareOcclusionMaskDarkening=0.2     ;r.LensFlareOcclusionMaskDarkening determines the amount of darkening applied to occluded lens flares. 0 disables darkening, while higher values increase the effect.
  272. r.LensFlareOcclusionDepthRange=1000       ;r.LensFlareOcclusionDepthRange determines the depth range for occlusion queries with lens flares. =1000 sets the depth range in centimeters.
  273.  
  274. ; =======================================
  275. ; ✩░▒▓▆▅▃▂▁ FOG OPTIMIZED ▁▂▃▅▆▓▒░✩
  276. ; =======================================
  277. [/Script/Engine.RendererSettings]
  278. r.Fog=1
  279. r.FogDensity=0.01
  280. r.FogHeightFalloff=0.2
  281. r.FogMaxOpacity=0.85
  282. r.FogStartDistance=600.0
  283. r.FogEndDistance=4500.0
  284. r.FogStartDistanceForOpaque=1500.0
  285. r.FogDistanceScale=1.2
  286.  
  287. ; ✅ Improve Fog Color for Realism
  288. r.FogColor=0.65, 0.65, 0.75
  289. r.FogInscatteringColor=0.6, 0.6, 0.65
  290. r.FogInscatteringTextureTint=0.9, 0.9, 1.0
  291.  
  292. ; ✅ Fully Disable Volumetric Fog (For Forward Rendering)
  293. r.VolumetricFog=0
  294. r.VolumetricRenderTarget=0
  295. r.VolumetricFogGridSize=0
  296. r.VolumetricFog.HistoryMissSupersampleCount=0
  297. r.VolumetricFog.TemporalReprojection=0
  298.  
  299. ; =========================================
  300. ; ✩░▒▓▆▅▃▂▁ TEXTURE STREAMING ▁▂▃▅▆▓▒░✩
  301. ; =========================================
  302. [/Script/Engine.RendererSettings]
  303. r.TextureStreaming=True
  304. [/Script/Engine.Engine]
  305. bUseBackgroundLevelStreaming=False ;helps ensure that the increased view distance setting persists during gameplay and less streming from disk but higher memory ussage.
  306.  
  307. ;TEXTUREGROUPS
  308. [/Script/Engine.TextureLODSettings]
  309. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  310. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  311. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  312. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  313. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  314. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  315. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  316. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  317. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  318. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  319. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  320. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  321. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  322. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=linear,MipFilter=point,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  323. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  324. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  325. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  326. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=-1)
  327. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=-1)
  328. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  329. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  330. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  331. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  332. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=-15,MinMagFilter=linear,MipFilter=linear)
  333. TEXTUREGROUP_Pixels2D=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=point,MipFilter=point)
  334. TEXTUREGROUP_IESLightProfile=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=point)
  335. TEXTUREGROUP_HDR=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=point)
  336.  
  337. [/Script/Engine.RendererSettings]
  338. r.Streaming.FullyLoadUsedTextures=1       ; Configured for performance. It allows textures to be loaded partially instead of fully loading them, improving memory usage.
  339. r.Streaming.DropMips=0                    ; Configured for performance. It disables the dropping of mipmaps, ensuring all mip levels are loaded, which can improve image quality.
  340. r.Streaming.HiddenPrimitiveScale=0.5      ; Configured for performance. It scales down the streaming bounds for hidden primitives, reducing the memory usage for streaming.
  341. ; r.Streaming.HLODStrategy=2                ; Configured for performance. It disables Hierarchical Level of Detail (HLOD) strategy, which can improve performance at the cost of some visual quality.
  342. r.Streaming.MipBias=0.0                  ; Configured for performance. can improve performance by reducing the rendering cost of high-resolution textures.
  343. r.Streaming.UseAllMips=1                  ; Configured for performance. It disables the use of all mips, meaning only the highest mip level will be used for rendering, reducing memory usage and potentially improving performance.
  344. r.MaxAnisotropy=16                        ; Configured for performance. It sets the maximum anisotropic filtering level to 8, which balances image quality and performance.
  345. r.Streaming.LimitPoolSizeToVRAM=0         ; Configured for performance. It disables the limitation of the streaming pool size based on available VRAM, allowing the pool size to be set manually.
  346. r.Streaming.PoolSize=10000                ; ~10GB based on 85% of available VRAM (12GB * 0.85 ≈ 10GB).0 = auto
  347. r.Streaming.MaxTempMemoryAllowed=8192     ; It sets the maximum temporary memory allowed for streaming recomended 16gig RAM/4=4096 MB or 0 MB effectively disabling the use of temporary memory.
  348. r.RenderTargetPoolMin=400                ; Configured for performance. It sets the minimum size of the render target pool to 2048 MB, which affects the memory allocation for render targets.
  349.  
  350. [TextureStreaming]
  351. r.Streaming.MaxTextureLoadTime=1.0             ; Allows more time per frame for texture loading (prevents crashes)
  352. r.Streaming.MaxTextureRequestTime=0.05         ; Slightly relaxed texture request time for better stability
  353. r.Streaming.NumStreamedMips=2                  ; Loads 2 mips instead of 1 for smoother transitions
  354. r.Streaming.DistanceScale=0.5                  ; Increases streaming distance slightly for less pop-in
  355. r.Streaming.MipBias=-0.25                      ; Mild negative bias to balance texture sharpness and performance
  356. r.Streaming.MinTexturePoolSize=1024            ; Increased minimum pool size to prevent texture loss 2048 will crash some games could have exceeded available VRAM
  357. r.Streaming.TargetTexturePoolSize=3072         ; Keeps a reasonable VRAM limit for textures (adjust based on GPU)
  358. r.Streaming.MaxTempMemoryAllowed=512           ; Limits temp memory usage (higher values help with streaming stutters)
  359. r.Streaming.MaxEffectiveScreenSizeForDBM=0     ; Keeps dropped mip screen size at 0 (prevents texture flickering)
  360. r.Streaming.FlushAsyncLoadin=1
  361. r.TextureStreaming.ForceFullyLoadVisible=1
  362.  
  363. [SystemSettings]
  364. r.LOD.UseObjectScaleOverride=true     ; Configured for performance. It enables the use of object scale override for LOD (Level of Detail), allowing more control over LOD distances.
  365. r.LOD.ObjectScaleOverride=3.0        ; Configured for performance. It sets the object scale override value to 3.0, which affects LOD distances and can improve performance by reducing the level of detail for objects.
  366. r.HLODDistanceFactor=3.0             ; Configured for performance. It sets the HLOD (Hierarchy Level of Detail) distance factor to 3.0, controlling the distance at which HLOD is used, potentially improving performance by reducing the rendering cost of complex objects.
  367. r.HLOD.DistanceOverrideScale=8
  368.  
  369. [AsyncLoading]
  370. r.Streaming.UseNewMetrics=1   ; Enables new streaming metrics for async loading
  371.  
  372. [Engine.Engine]
  373. ;old Unreal 3 settings probably dont work
  374. MinTextureDensity=0.0 ; Adjusted for performance, can be increased if needed
  375. IdealTextureDensity=12.0 ; Adjusted for performance, can be increased if needed
  376. MaxTextureDensity=55.0 ; Adjusted for performance, can be increased if needed
  377.  
  378. MinLightMapDensity=0.0 ; Adjusted for performance, can be increased if needed
  379. IdealLightMapDensity=0.05 ; Adjusted for performance, can be increased if needed
  380. MaxLightMapDensity=0.2 ; Adjusted for performance, can be increased if needed
  381.  
  382. MipFadeInSpeed0=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  383. MipFadeOutSpeed0=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  384. MipFadeInSpeed1=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  385. MipFadeOutSpeed1=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  386.  
  387.  
  388. ; =====================================
  389. ; ✩░▒▓▆▅▃▂▁ References ▁▂▃▅▆▓▒░✩
  390. ; =====================================
  391. ;Colour and exposure:
  392. ; https://www.youtube.com/watch?v=EvWWMxuUju4
  393.  
  394. ;Sharpening shadows:
  395. ; https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=1581653841
  396. ; https://framedsc.com/GeneralGuides/ue4guide.htm
  397.  
  398. ;Texture streaming:
  399. ; https://questions.satisfactorygame.com/post/60488c32aa0ba107e32507e4
  400.  
  401. ;Subsurface post-process
  402. ; https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/LightingModels/SubSurfaceProfile/
  403.  
  404. ;TXAA settings:
  405. ; https://steamcommunity.com/sharedfiles/filedetails/?id=1515357092
  406. ; https://www.reddit.com/r/FuckTAA/comments/p73j8t/unreal_engine_taa_is_actually_cool/
  407.  
  408. ;Shadows:
  409. ; https://steamcommunity.com/app/1608070/discussions/0/3712685859923396082/?ctp=3
  410. ; https://forums.dovetailgames.com/threads/guide-make-tsw-less-flat-bright-looking-by-adding-ambient-occlusion.46409/
  411. ; https://forums.dovetailgames.com/threads/best-quality-shadows-and-errors-in-default-configuration.50462/
  412. ; https://forums.unrealengine.com/t/weird-trace-of-movement-and-banding-in-shadows/1189726/3
  413.  
  414. ;EyeAdaptation & AutoExposure:
  415. ; https://steamcommunity.com/app/530070/discussions/0/1735462352466997887/?l=italian
  416. ; https://www.reddit.com/r/HarryPotterGame/comments/10zm5lu/dark_scene_brightness_fix_pc/
  417. ; https://www.nexusmods.com/hogwartslegacy/mods/47?tab=posts
  418.  
  419.  
  420. ; https://www.reddit.com/r/stalker/comments/1hhwn3o/engineini_foliage_view_distance_best_reflections/?rdt=34300
  421. ; https://forums.pixeltailgames.com/t/ue4-engine-tweaks/46867
  422. ; https://www.nexusmods.com/persona3reload/mods/5?tab=posts
  423. ; https://dev.epicgames.com/community/learning/tutorials/Ya6o/unreal-engine-rendering-hair-fur
  424.  
  425.  
  426.  
  427. ; SETTINGS TAKEN OUT (glitching issues)
  428. ; -------------------------------------
  429. ; r.TemporalAAUpsampling=1
  430. ; r.TemporalAA.Algorithm=1                    ; 0 = Gen 4, 1 = Gen 5
  431. ; r.ScreenPercentage=75                       ; Render resolution before upsampling
  432. ; r.Jittering=1
  433. ; r.TemporalAA.Algorithm=1                    ; DEF 0, 0 for PERFORMANCE
  434. ; r.TemporalAA.AllowDownsampling=1            ; DEF 1
  435. ; r.TemporalAA.HistoryScreenPercentage=100    ; DEF 100
  436. ; r.TemporalAA.R11G11B10History=0             ; DEF 0
  437. ; r.TemporalAA.Upscaler=1                     ; DEF 1
  438. ; r.TemporalAAUpsampleFiltered=1              ; DEF 1
  439.  
  440. ; r.Shadow.CSMShadowDistanceFadeoutMultiplier=0.1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement