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Feb 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Player = game.Players.LocalPlayer --------------- create by michael202do
  6. Character = Player.Character
  7. PlayerGui = Player.PlayerGui
  8. Backpack = Player.Backpack
  9. Torso = Character.Torso
  10. Head = Character.Head
  11. Humanoid = Character.Humanoid
  12. LeftArm = Character["Left Arm"]
  13. LeftLeg = Character["Left Leg"]
  14. RightArm = Character["Right Arm"]
  15. RightLeg = Character["Right Leg"]
  16. Character = Player.Character
  17. PlayerGui = Player.PlayerGui
  18. Backpack = Player.Backpack
  19. Torso = Character.Torso
  20. Head = Character.Head
  21. Humanoid = Character.Humanoid
  22. LeftArm = Character["Left Arm"]
  23. LeftLeg = Character["Left Leg"]
  24. RightArm = Character["Right Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LS = Torso["Left Shoulder"]
  27. LH = Torso["Left Hip"]
  28. RS = Torso["Right Shoulder"]
  29. RH = Torso["Right Hip"]
  30. Humanoid.MaxHealth = 50000
  31. wait()
  32. Humanoid.Health = 50000
  33. Neck = Torso.Neck
  34. attacktype = 1
  35. vt = Vector3.new
  36. cf = CFrame.new
  37. euler = CFrame.fromEulerAnglesXYZ
  38. angles = CFrame.Angles
  39. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  40. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  41. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  42. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  43. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  44. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  45. RootPart = Character.HumanoidRootPart
  46. RootJoint = RootPart.RootJoint
  47. RootCF = euler(-1.57, 0, 3.14)
  48. attack = false
  49. equipped = true
  50. local Anim = "Idle"
  51. local Effects = {}
  52. cam = workspace.CurrentCamera
  53. ZTarget = nil
  54. RocketTarget = nil
  55. local RbxUtility = LoadLibrary("RbxUtility")
  56. local Create = RbxUtility.Create
  57. local m = Create("Model"){
  58. Parent = Character,
  59. Name = "WeaponModel",
  60. }
  61. mouse = Player:GetMouse()
  62. RSH, LSH = nil, nil
  63. LH = Torso["Left Hip"]
  64. RH = Torso["Right Hip"]
  65. RSH = Torso["Right Shoulder"]
  66. LSH = Torso["Left Shoulder"]
  67.  
  68.  
  69. RSH.Parent = nil
  70. LSH.Parent = nil
  71.  
  72. RW = Create("Weld"){
  73. Name = "Right Shoulder",
  74. Part0 = Torso ,
  75. C0 = cf(1.5, 0.5, 0),
  76. C1 = cf(0, 0.5, 0),
  77. Part1 = RightArm ,
  78. Parent = Torso ,
  79. }
  80.  
  81. LW = Create("Weld"){
  82. Name = "Left Shoulder",
  83. Part0 = Torso ,
  84. C0 = cf(-1.5, 0.5, 0),
  85. C1 = cf(0, 0.5, 0) ,
  86. Part1 = LeftArm ,
  87. Parent = Torso ,
  88. }
  89.  
  90. function NoOutline(Part)
  91. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  92. end
  93. function swait(num)
  94. if num == 0 or num == nil then
  95. game:service'RunService'.Heartbeat:wait(0)
  96. else
  97. for i = 0, num do
  98. game:service'RunService'.Heartbeat:wait(0)
  99. end
  100. end
  101. end
  102.  
  103. function nooutline(part)
  104. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  105. end
  106.  
  107. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  108. local fp = Create("Part"){
  109. formFactor = formfactor,
  110. Parent = parent,
  111. Reflectance = reflectance,
  112. Transparency = transparency,
  113. CanCollide = false,
  114. Locked = true,
  115. BrickColor = BrickColor.new(tostring(brickcolor)),
  116. Name = name,
  117. Size = size,
  118. Position = Character.Torso.Position,
  119. Material = material,
  120. }
  121. nooutline(fp)
  122. return fp
  123. end
  124.  
  125. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  126. local Msh = Create(Mesh){
  127. Parent = part,
  128. Offset = offset,
  129. Scale = scale,
  130. }
  131. if Mesh == "SpecialMesh" then
  132. Msh.MeshType = meshtype
  133. Msh.MeshId = meshid
  134. end
  135. return Msh
  136. end
  137.  
  138. function weld(parent, part0, part1, c0, c1)
  139. local Weld = Create("Weld"){
  140. Parent = parent,
  141. Part0 = part0,
  142. Part1 = part1,
  143. C0 = c0,
  144. C1 = c1,
  145. }
  146. return Weld
  147. end
  148.  
  149.  
  150. local function CFrameFromTopBack(at, top, back)
  151. local right = top:Cross(back)
  152. return CFrame.new(at.x, at.y, at.z,
  153. right.x, top.x, back.x,
  154. right.y, top.y, back.y,
  155. right.z, top.z, back.z)
  156. end
  157.  
  158. function Triangle(a, b, c)
  159. local edg1 = (c - a):Dot((b - a).unit)
  160. local edg2 = (a - b):Dot((c - b).unit)
  161. local edg3 = (b - c):Dot((a - c).unit)
  162. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  163. a, b, c = a, b, c
  164. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  165. a, b, c = b, c, a
  166. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  167. a, b, c = c, a, b
  168. else
  169. assert(false, "unreachable")
  170. end
  171.  
  172. local len1 = (c - a):Dot((b - a).unit)
  173. local len2 = (b - a).magnitude - len1
  174. local width = (a + (b - a).unit * len1 - c).magnitude
  175.  
  176. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  177.  
  178. local list = {}
  179.  
  180. local Color = BrickColor.new("Really black")
  181.  
  182. if len1 > 0.01 then
  183. local w1 = Create('WedgePart', m){
  184. Material = "Marble",
  185. FormFactor = 'Custom',
  186. BrickColor = Color,
  187. Transparency = 0,
  188. Reflectance = 0,
  189. Material = "Marble",
  190. CanCollide = false,
  191. Anchored = true,
  192. Parent = workspace,
  193. Transparency = 0.3,
  194. }
  195. game:GetService("Debris"):AddItem(w1, 5)
  196. NoOutline(w1)
  197. local sz = Vector3.new(0.2, width, len1)
  198. w1.Size = sz
  199. local sp = Create("SpecialMesh"){
  200. Parent = w1,
  201. MeshType = "Wedge",
  202. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  203. }
  204. w1:BreakJoints()
  205. table.insert(Effects, {
  206. w1,
  207. "Disappear",
  208. .03
  209. })
  210. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  211. table.insert(list, w1)
  212. end
  213. if len2 > 0.01 then
  214. local w2 = Create('WedgePart', m){
  215. Material = "Marble",
  216. FormFactor = 'Custom',
  217. BrickColor = Color,
  218. Transparency = 0,
  219. Reflectance = 0,
  220. Material = "Marble",
  221. CanCollide = false,
  222. Anchored = true,
  223. Parent = workspace,
  224. Transparency = 0.3,
  225. }
  226. game:GetService("Debris"):AddItem(w2, 5)
  227. NoOutline(w2)
  228. local sz = Vector3.new(0.2, width, len2)
  229. w2.Size = sz
  230. local sp = Create("SpecialMesh"){
  231. Parent = w2,
  232. MeshType = "Wedge",
  233. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  234. }
  235. w2:BreakJoints()
  236. table.insert(Effects, {
  237. w2,
  238. "Disappear",
  239. .03
  240. })
  241. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  242. table.insert(list, w2)
  243. end
  244. return unpack(list)
  245. end
  246.  
  247. function so(id, par, vol, pit)
  248. coroutine.resume(coroutine.create(function()
  249. local sou = Instance.new("Sound", par or workspace)
  250. sou.Volume = vol
  251. sou.Pitch = pit or 1
  252. sou.SoundId = Sounds[id].Id
  253. swait()
  254. sou:play()
  255. swait(6)
  256. sou:Remove()
  257. end))
  258. end
  259.  
  260. function clerp(a, b, t)
  261. local qa = {
  262. QuaternionFromCFrame(a)
  263. }
  264. local qb = {
  265. QuaternionFromCFrame(b)
  266. }
  267. local ax, ay, az = a.x, a.y, a.z
  268. local bx, by, bz = b.x, b.y, b.z
  269. local _t = 1 - t
  270. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  271. end
  272.  
  273. function QuaternionFromCFrame(cf)
  274. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  275. local trace = m00 + m11 + m22
  276. if trace > 0 then
  277. local s = math.sqrt(1 + trace)
  278. local recip = 0.5 / s
  279. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  280. else
  281. local i = 0
  282. if m11 > m00 then
  283. i = 1
  284. end
  285. if m22 > (i == 0 and m00 or m11) then
  286. i = 2
  287. end
  288. if i == 0 then
  289. local s = math.sqrt(m00 - m11 - m22 + 1)
  290. local recip = 0.5 / s
  291. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  292. elseif i == 1 then
  293. local s = math.sqrt(m11 - m22 - m00 + 1)
  294. local recip = 0.5 / s
  295. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  296. elseif i == 2 then
  297. local s = math.sqrt(m22 - m00 - m11 + 1)
  298. local recip = 0.5 / s
  299. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = math.acos(cosTheta)
  322. local invSinTheta = 1 / math.sin(theta)
  323. startInterp = math.sin((1 - t) * theta) * invSinTheta
  324. finishInterp = math.sin(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = math.acos(-cosTheta)
  332. local invSinTheta = 1 / math.sin(theta)
  333. startInterp = math.sin((t - 1) * theta) * invSinTheta
  334. finishInterp = math.sin(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function rayCast(Pos, Dir, Max, Ignore)
  344. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  345. end
  346.  
  347. Asset = "http://www.roblox.com/asset/?id="
  348.  
  349. Sounds = {
  350. Hit1 = {
  351. Id = Asset..(169380525)
  352. },
  353. Hit2 = {
  354. Id = Asset..(169380538)
  355. },
  356. Hit3 = {
  357. Id = Asset..(169380528)
  358. },
  359. Punch1 = {
  360. Id = Asset..(200632136)
  361. },
  362. Punch2 = {
  363. Id = Asset..(200632136)
  364. },
  365. Punch3 = {
  366. Id = Asset..(200632211)
  367. },
  368. Fire = {
  369. Id = Asset..(168413145)
  370. },
  371. Grab = {
  372. Id = Asset..(200632821)
  373. },
  374. }
  375.  
  376. ContentProvider = game:GetService("ContentProvider")
  377. for _, v in pairs(Sounds) do
  378. ContentProvider:Preload(v.Id)
  379. end
  380.  
  381.  
  382.  
  383. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  384. if hit.Parent == nil then
  385. return
  386. end
  387. local h = hit.Parent:FindFirstChild("Humanoid")
  388. for _, v in pairs(hit.Parent:children()) do
  389. if v:IsA("Humanoid") then
  390. h = v
  391. end
  392. end
  393. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  394. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  395. if hit.Parent.DebounceHit.Value == true then
  396. return
  397. end
  398. end
  399. if h.MaxHealth >= math.huge then
  400. hit:BreakJoints()
  401. end
  402. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  403. return
  404. end]]
  405. -- hs(hit,1.2)
  406. local c = Create("ObjectValue"){
  407. Name = "creator",
  408. Value = game:service("Players").LocalPlayer,
  409. Parent = h,
  410. }
  411. game:GetService("Debris"):AddItem(c, .5)
  412. if HitSound ~= nil and HitPitch ~= nil then
  413. so(HitSound, hit, 1, HitPitch)
  414. end
  415. local Damage = math.random(minim, maxim)
  416. -- h:TakeDamage(Damage)
  417. local blocked = false
  418. local block = hit.Parent:findFirstChild("Block")
  419. if block ~= nil then
  420. if block.className == "IntValue" then
  421. if block.Value > 0 then
  422. blocked = true
  423. block.Value = block.Value - 1
  424. print(block.Value)
  425. end
  426. end
  427. end
  428. if blocked == false then
  429. -- h:TakeDamage(Damage)
  430. h.Health = h.Health - Damage
  431. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  432. else
  433. h.Health = h.Health - (Damage / 2)
  434. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  435. end
  436. if Type == "Knockdown" then
  437. local hum = hit.Parent.Humanoid
  438. hum.PlatformStand = true
  439. coroutine.resume(coroutine.create(function(HHumanoid)
  440. swait(1)
  441. HHumanoid.PlatformStand = false
  442. end), hum)
  443. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  444. local bodvol = Create("BodyVelocity"){
  445. velocity = angle * knockback,
  446. P = 5000,
  447. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  448. Parent = hit,
  449. }
  450. local rl = Create("BodyAngularVelocity"){
  451. P = 3000,
  452. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  453. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  454. Parent = hit,
  455. }
  456. game:GetService("Debris"):AddItem(bodvol, .5)
  457. game:GetService("Debris"):AddItem(rl, .5)
  458. elseif Type == "Normal" then
  459. local vp = Create("BodyVelocity"){
  460. P = 500,
  461. maxForce = Vector3.new(math.huge, 0, math.huge),
  462. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  463. }
  464. if knockback > 0 then
  465. vp.Parent = hit.Parent.Torso
  466. end
  467. game:GetService("Debris"):AddItem(vp, .5)
  468. elseif Type == "Up" then
  469. local bodyVelocity = Create("BodyVelocity"){
  470. velocity = vt(0, 20, 0),
  471. P = 5000,
  472. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  473. Parent = hit,
  474. }
  475. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  476. elseif Type == "Snare" then
  477. local bp = Create("BodyPosition"){
  478. P = 2000,
  479. D = 100,
  480. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  481. position = hit.Parent.Torso.Position,
  482. Parent = hit.Parent.Torso,
  483. }
  484. game:GetService("Debris"):AddItem(bp, 1)
  485. elseif Type == "Freeze" then
  486. local BodPos = Create("BodyPosition"){
  487. P = 50000,
  488. D = 1000,
  489. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  490. position = hit.Parent.Torso.Position,
  491. Parent = hit.Parent.Torso,
  492. }
  493. local BodGy = Create("BodyGyro") {
  494. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  495. P = 20e+003,
  496. Parent = hit.Parent.Torso,
  497. cframe = hit.Parent.Torso.CFrame,
  498. }
  499. hit.Parent.Torso.Anchored = true
  500. coroutine.resume(coroutine.create(function(Part)
  501. swait(1.5)
  502. Part.Anchored = false
  503. end), hit.Parent.Torso)
  504. game:GetService("Debris"):AddItem(BodPos, 3)
  505. game:GetService("Debris"):AddItem(BodGy, 3)
  506. end
  507. local debounce = Create("BoolValue"){
  508. Name = "DebounceHit",
  509. Parent = hit.Parent,
  510. Value = true,
  511. }
  512. game:GetService("Debris"):AddItem(debounce, Delay)
  513. c = Instance.new("ObjectValue")
  514. c.Name = "creator"
  515. c.Value = Player
  516. c.Parent = h
  517. game:GetService("Debris"):AddItem(c, .5)
  518. end
  519. end
  520.  
  521. function ShowDamage(Pos, Text, Time, Color)
  522. local Rate = (1 / 30)
  523. local Pos = (Pos or Vector3.new(0, 0, 0))
  524. local Text = (Text or "")
  525. local Time = (Time or 2)
  526. local Color = (Color or Color3.new(1, 0, 0))
  527. local EffectPart = part("Custom", workspace, "Marble", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  528. EffectPart.Anchored = true
  529. local BillboardGui = Create("BillboardGui"){
  530. Size = UDim2.new(3, 0, 3, 0),
  531. Adornee = EffectPart,
  532. Parent = EffectPart,
  533. }
  534. local TextLabel = Create("TextLabel"){
  535. BackgroundTransparency = 1,
  536. Size = UDim2.new(1, 0, 1, 0),
  537. Text = Text,
  538. TextColor3 = Color,
  539. TextScaled = true,
  540. Font = Enum.Font.ArialBold,
  541. Parent = BillboardGui,
  542. }
  543. game.Debris:AddItem(EffectPart, (Time + 0.1))
  544. EffectPart.Parent = game:GetService("Workspace")
  545. delay(0, function()
  546. local Frames = (Time / Rate)
  547. for Frame = 1, Frames do
  548. wait(Rate)
  549. local Percent = (Frame / Frames)
  550. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  551. TextLabel.TextTransparency = Percent
  552. end
  553. if EffectPart and EffectPart.Parent then
  554. EffectPart:Destroy()
  555. end
  556. end)
  557. end
  558.  
  559. HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  560. HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489))
  561. FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  562. FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489))
  563. FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  564. FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489))
  565. FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  566. FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489))
  567. FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  568. FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489))
  569. FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  570. FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489))
  571. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Institutional white", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  572. HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501))
  573. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  574. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513))
  575. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  576. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  577. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513))
  578. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  579. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513))
  580. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  581. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  582. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  583. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  584. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513))
  585. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  586. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  587. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513))
  588. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  589. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  590. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513))
  591. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  592. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183))
  593. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  594. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  595. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583))
  596. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  597. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  598. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513))
  599. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  600. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513))
  601. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  602. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  603. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513))
  604. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  605. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  606. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513))
  607. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  608. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513))
  609. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  610. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751))
  611. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  612. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  613. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623))
  614. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  615. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513))
  616. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  617. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  618. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914))
  619. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  620. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  621. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513))
  622. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  623. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513))
  624. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  625. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  626. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  627. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  628. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513))
  629. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  630. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  631. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307))
  632. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  633. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513))
  634. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  635. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  636. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513))
  637. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  638. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513))
  639. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  640. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  641. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513))
  642. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  643. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513))
  644. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  645. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513))
  646. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  647. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513))
  648. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  649. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  650. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  651. FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  652. FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1))
  653. FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  654. FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572))
  655. FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  656. FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1))
  657. FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  658. FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1))
  659. FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  660. FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1))
  661.  
  662. HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  663. HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
  664. FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  665. FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
  666. FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  667. FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
  668. FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  669. FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
  670. FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  671. FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
  672. FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Really black", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  673. FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
  674. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 1, "Institutional white", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  675. HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
  676. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  677. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
  678. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  679. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
  680. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  681. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
  682. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  683. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
  684. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  685. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
  686. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  687. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
  688. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  689. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  690. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
  691. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  692. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  693. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
  694. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  695. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  696. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
  697. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  698. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  699. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
  700. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  701. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  702. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  703. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  704. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  705. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
  706. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  707. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
  708. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  709. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  710. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  711. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  712. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  713. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  714. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  715. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
  716. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  717. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  718. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
  719. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  720. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  721. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
  722. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  723. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
  724. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  725. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  726. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
  727. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  728. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  729. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
  730. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  731. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  732. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
  733. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  734. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
  735. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  737. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
  738. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  740. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
  741. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  743. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
  744. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  745. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
  746. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  747. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
  748. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  749. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
  750. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  751. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
  752. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  753. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
  754. FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  755. FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
  756. FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  757. FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
  758. FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  759. FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
  760. FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  761. FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
  762. FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Marble, 0, 0, "Really black", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  763. FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
  764.  
  765. function atktype(s, e)
  766. coroutine.resume(coroutine.create(function()
  767. attacktype = e
  768. wait(.5)
  769. attacktype = s
  770. end))
  771. end
  772.  
  773. function attackone()
  774. attack = true
  775. local con = HitboxA.Touched:connect(function(hit)
  776. Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  777. end)
  778. for i = 0, 1, 0.1 do
  779. swait()
  780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3)
  781. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3)
  782. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
  783. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
  784. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  785. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  786. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  787. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  788. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  789. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  790. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  791. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  792. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  793. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  794. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  795. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  796. end
  797. so("Punch1", HitboxA, 1, .8)
  798. for i = 0, 1, 0.1 do
  799. swait()
  800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  801. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  802. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  803. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  804. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  805. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  806. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  807. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  808. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  809. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  810. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  811. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  812. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  813. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  814. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  815. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  816. end
  817. attack = false
  818. con:disconnect()
  819. atktype(1, 2)
  820. end
  821.  
  822. function attacktwo()
  823. attack = true
  824. local con = HitboxB.Touched:connect(function(hit)
  825. Damagefunc(HitboxB, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  826. end)
  827. so("Punch2", HitboxB, 1, .9)
  828. for i = 0, 1, 0.1 do
  829. swait()
  830. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5)
  831. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5)
  832. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  833. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5)
  834. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  835. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  836. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  837. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  838. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  839. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  840. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  841. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  842. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  843. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  844. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  845. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  846. end
  847. attack = false
  848. con:disconnect()
  849. atktype(1, 3)
  850. end
  851.  
  852. function attackthree()
  853. attack = true
  854. local con = RightLeg.Touched:connect(function(hit)
  855. Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1)
  856. end)
  857. Humanoid.WalkSpeed = 0
  858. Torso.Velocity = Head.CFrame.lookVector * 75
  859. so("Punch3", HitboxB, 1, .9)
  860. for i = 0, 1, 0.1 do
  861. swait()
  862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
  863. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
  864. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5)
  865. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  866. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  867. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  868. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  869. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  870. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  871. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  872. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  873. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  874. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  875. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  876. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  877. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  878. end
  879. attack = false
  880. Humanoid.WalkSpeed = 16
  881. con:disconnect()
  882. atktype(1, 1)
  883. end
  884.  
  885. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  886. local prt = part(3, workspace, "Marble", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  890. coroutine.resume(coroutine.create(function()
  891. for i = 0, 1, 0.05 do
  892. wait()
  893. prt.Transparency = i
  894. msh.Scale = msh.Scale + vt(x2, y2, z2)
  895. end
  896. prt.Parent = nil
  897. end))
  898. end
  899.  
  900. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  901. for _, c in pairs(workspace:children()) do
  902. local hum = c:findFirstChild("Humanoid")
  903. if hum ~= nil then
  904. local head = c:findFirstChild("Torso")
  905. if head ~= nil then
  906. local targ = head.Position - Part.Position
  907. local mag = targ.magnitude
  908. if mag <= magni and c.Name ~= Player.Name then
  909. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917. local prt = part(3, workspace, "Marble", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 2)
  922. coroutine.resume(coroutine.create(function(Part, Mesh)
  923. for i = 0, 1, delay do
  924. swait()
  925. Part.CFrame = Part.CFrame
  926. Part.Transparency = i
  927. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  928. end
  929. Part.Parent = nil
  930. end), prt, msh)
  931. end
  932.  
  933. function BlastJump()
  934. if Anim == "Idle" or Anim == "Walk" then
  935. attack = true
  936. Humanoid.WalkSpeed = 0
  937. for i = 0, 1, 0.1 do
  938. swait()
  939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  940. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  941. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  942. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  943. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  944. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  945. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  946. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  947. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  948. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  949. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  950. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  951. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  952. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  953. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  954. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  955. end
  956. so("Fire", Torso, 1, .8)
  957. MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Knockdown")
  958. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  959. BlastEffect(BrickColor.new("Institutional white"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  960. MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  961. MagicCircle(BrickColor.new("Institutional white"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  962. MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  963. MagicCircle(BrickColor.new("Institutional white"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  964. Humanoid.WalkSpeed = 16
  965. Humanoid.Jump = true
  966. Torso.Velocity = vt(0, 200, 0)
  967. attack = false
  968. end
  969. end
  970.  
  971. function DoubleJump()
  972. attack = true
  973. so("Fire", Torso, 1, .8)
  974. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  975. BlastEffect(BrickColor.new("Institutional white"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  976. Humanoid.WalkSpeed = 16
  977. Humanoid.Jump = true
  978. Torso.Velocity = vt(0, 200, 0)
  979. for i = 0, 1, 0.05 do
  980. swait()
  981. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3)
  982. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  983. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  984. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  985. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  986. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  987. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  988. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  989. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  990. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  991. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  992. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  993. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  994. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  995. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  996. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  997. end
  998. for i = 0, 1, 0.02 do
  999. swait()
  1000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1001. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1002. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3)
  1003. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3)
  1004. RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1005. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1006. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1007. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1008. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1009. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1010. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1011. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1012. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1013. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1014. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1015. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1016. end
  1017. MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Up")
  1018. so("Fire", Torso, 1, .5)
  1019. local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1020. if hit~=nil then
  1021. local ref=part(3,workspace,"Marble",0,1,BrickColor.new("Really black"),"Effect",vt())
  1022. ref.Anchored=true
  1023. ref.CFrame=cf(pos)
  1024. game:GetService("Debris"):AddItem(ref,3)
  1025. for i=1,10 do
  1026. local Col=BrickColor.new("Institutional white")
  1027. local groundpart=part(3,Character,"Marble",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1028. groundpart.Anchored=true
  1029. groundpart.CanCollide=false
  1030. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1031. local Col2=BrickColor.new("Really black")
  1032. local groundpart2=part(3,Character,"Marble",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1033. groundpart2.Anchored=true
  1034. groundpart2.CanCollide=false
  1035. groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1036. game:GetService("Debris"):AddItem(groundpart,5)
  1037. game:GetService("Debris"):AddItem(groundpart2,5)
  1038. end
  1039. BlastEffect(BrickColor.new("Really black"),cf(pos),1,1,1,.7,.7,.7)
  1040. BlastEffect(BrickColor.new("Institutional white"),cf(pos),.9,.9,.9,.6,.6,.6)
  1041. MagicCircle(BrickColor.new("Institutional white"),cf(pos),3,3,3,5,5,5,0.05)
  1042. MagicCircle(BrickColor.new("Really black"),cf(pos),4,4,4,6,6,6,0.05)
  1043. MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
  1044. end
  1045. for i = 0, 1, 0.1 do
  1046. swait()
  1047. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1048. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1049. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
  1050. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3)
  1051. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1052. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1053. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1054. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1055. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1056. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1057. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1058. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1059. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1060. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1061. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1062. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1063. end
  1064. attack = false
  1065. end
  1066.  
  1067. function MultiPunch()
  1068. attack = true
  1069. local con1 = HitboxA.Touched:connect(function(hit)
  1070. Damagefunc(HitboxA, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  1071. end)
  1072. local con2 = HitboxB.Touched:connect(function(hit)
  1073. Damagefunc(HitboxB, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  1074. end)
  1075. for i = 1,10 do
  1076. so("Punch1", HitboxA, 1, .8)
  1077. for i = 0, 1, 0.1 do
  1078. wait()
  1079. Torso.Velocity = Head.CFrame.lookVector * 50
  1080. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  1081. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  1082. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  1083. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  1084. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1085. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1086. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1087. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1088. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1089. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1090. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1091. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1092. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1093. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1094. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1095. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1096. end
  1097. so("Punch2", HitboxB, 1, .9)
  1098. for i = 0, 1, 0.2 do
  1099. wait()
  1100. Torso.Velocity = Head.CFrame.lookVector * 10
  1101. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), 1)
  1102. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 1)
  1103. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 1)
  1104. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 1)
  1105. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1)
  1106. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1)
  1107. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1108. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1109. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1110. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1111. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1)
  1112. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1113. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1114. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1115. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1116. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1)
  1117. end
  1118. end
  1119. attack = false
  1120. con1:disconnect()
  1121. con2:disconnect()
  1122. end
  1123.  
  1124. local Grabbing = false
  1125.  
  1126. function Grab()
  1127. attack = true
  1128. so("Punch3",HitboxA,1,0.5)
  1129. if Grabbing == false then
  1130. gp = nil
  1131. con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
  1132. local ht = hit.Parent
  1133. local hum1=ht:FindFirstChild('Humanoid')
  1134. if hum1 ~= nil then
  1135. hum1.PlatformStand=true
  1136. gp = ht
  1137. Grabbing = true
  1138. so("Grab", Torso, 1, .8)
  1139. local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
  1140. asd.Parent = RightArm
  1141. asd.Name = "asd"
  1142. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1143. so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
  1144. elseif hum1 == nil then
  1145. con1:disconnect()
  1146. wait() return
  1147. end
  1148. end)
  1149. end
  1150. if Grabbing == false then
  1151. for i = 0,1,0.05 do
  1152. swait()
  1153. Torso.Velocity = Head.CFrame.lookVector * 50
  1154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1155. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3)
  1156. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1157. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3)
  1158. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1159. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1160. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1161. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1162. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1163. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1164. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1165. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1166. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1167. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1168. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1169. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1170. end
  1171. end
  1172. if Grabbing == true then
  1173. for i = 0, 1, 0.1 do
  1174. swait()
  1175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1176. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1177. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1179. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1180. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1181. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1182. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1183. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1184. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1185. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1186. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1187. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1188. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1189. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1190. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1191. end
  1192. so("Fire",Torso,1,.7)
  1193. so("Fire",Torso,1,.9)
  1194. MagniDamage(HitboxA,HitboxA,5,30,80,0,"Up")
  1195. MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,3,3,3,5,5,5,0.05)
  1196. MagicCircle(BrickColor.new("Institutional white"),RightArm.CFrame,2,2,2,4,4,4,0.05)
  1197. BlastEffect(BrickColor.new("Really black"),Torso.CFrame,1,1,1,.7,.7,.7)
  1198. BlastEffect(BrickColor.new("Institutional white"),Torso.CFrame,.9,.9,.9,.6,.6,.6)
  1199. for i = 0, 1, 0.1 do
  1200. swait()
  1201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1202. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1203. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1204. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1205. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1206. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1207. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1208. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1209. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1210. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1211. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1212. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1213. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1214. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1215. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1216. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1217. end
  1218. end
  1219. for i,v in pairs(RightArm:GetChildren()) do
  1220. if v.Name == "asd" and v:IsA("Weld") then
  1221. v:Remove()
  1222.  
  1223. end
  1224. end
  1225. con1:disconnect()
  1226. Grabbing = false
  1227. attack = false
  1228. end
  1229.  
  1230. function Flip()
  1231. attack = true
  1232. for i = 0,1,0.1 do
  1233. swait()
  1234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1235. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3)
  1238. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1239. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1240. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1241. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1242. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1243. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1244. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1245. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1246. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1247. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1248. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1249. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1250. end
  1251. for i = 0,1,0.01 do
  1252. swait()
  1253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1254. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1255. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-150)), 0.3)
  1256. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(150)), 0.3)
  1257. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1258. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1259. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1260. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1261. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1262. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1263. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1264. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1265. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1266. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1267. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1268. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1269. end
  1270. attack = false
  1271. end
  1272.  
  1273. mouse.Button1Down:connect(function()
  1274. if attack == false and attacktype == 1 then
  1275. attacktype = 2
  1276. attackone()
  1277. elseif attack == false and attacktype == 2 then
  1278. attacktype = 1
  1279. attacktwo()
  1280. elseif attack == false and attacktype == 3 then
  1281. attacktype = 1
  1282. attackthree()
  1283. end
  1284. end)
  1285.  
  1286. mouse.KeyDown:connect(function(k)
  1287. k = k:lower()
  1288. if attack == false and k == 'q' then
  1289. BlastJump()
  1290. elseif attack == false and k == ' ' and Anim == 'Jump' then
  1291. DoubleJump()
  1292. elseif attack == false and k == 'e' then
  1293. MultiPunch()
  1294. elseif attack == false and k == 'r' then
  1295. Grab()
  1296. elseif attack == false and k == 'f' then
  1297. Flip()
  1298. end
  1299. end)
  1300.  
  1301. local sine = 0
  1302. local change = 1
  1303. local val = 0
  1304. local idle = 0
  1305. local donum = 0
  1306.  
  1307. while true do
  1308. swait()
  1309. sine = sine + change
  1310. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1311. local velderp = RootPart.Velocity.y
  1312. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1313. if equipped == true or equipped == false then
  1314. if attack == false then
  1315. idle = idle + 1
  1316. else
  1317. idle = 0
  1318. end
  1319. if idle >= 500 then
  1320. if attack == false then
  1321. end
  1322. end
  1323. if donum >= .5 then
  1324. handidle = true
  1325. elseif donum <= 0 then
  1326. handidle = false
  1327. end
  1328. if handidle == false then
  1329. donum = donum + 0.003
  1330. else
  1331. donum = donum - 0.003
  1332. end
  1333. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1334. Anim = "Jump"
  1335. if attack == false then
  1336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1337. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1338. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3)
  1339. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3)
  1340. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3)
  1341. LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3)
  1342. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1343. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1344. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1345. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1346. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1347. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1348. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1349. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1350. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1351. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1352. end
  1353. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1354. Anim = "Fall"
  1355. if attack == false then
  1356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1357. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1358. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3)
  1359. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3)
  1360. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1361. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3)
  1362. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1363. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1364. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1365. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1366. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1367. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1368. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1369. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1370. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1371. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1372. end
  1373. elseif torvel < 1 and hitfloor ~= nil then
  1374. Anim = "Idle"
  1375. if attack == false then
  1376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3)
  1377. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  1378. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90) + donum / 2, math.rad(30) + donum / 2, math.rad(-40)), 0.3)
  1379. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3)
  1380. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1381. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1382. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1383. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1384. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1385. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1386. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1387. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1388. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1389. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1390. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1391. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1392. end
  1393. elseif torvel > 2 and hitfloor ~= nil then
  1394. Anim = "Walk"
  1395. if attack == false then
  1396. change = 3
  1397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1398. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3)
  1400. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3)
  1401. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1402. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1403. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1404. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1405. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1406. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1407. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1408. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1409. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1410. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1411. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1412. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1413. end
  1414. end
  1415. end
  1416. if #Effects > 0 then
  1417. for e = 1, #Effects do
  1418. if Effects[e] ~= nil then
  1419. local Thing = Effects[e]
  1420. if Thing ~= nil then
  1421. local Part = Thing[1]
  1422. local Mode = Thing[2]
  1423. local Delay = Thing[3]
  1424. local IncX = Thing[4]
  1425. local IncY = Thing[5]
  1426. local IncZ = Thing[6]
  1427. if Thing[1].Transparency <= 1 then
  1428. if Thing[2] == "Block1" then
  1429. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1430. Mesh = Thing[1].Mesh
  1431. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1432. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1433. elseif Thing[2] == "Cylinder" then
  1434. Mesh = Thing[1].Mesh
  1435. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1437. elseif Thing[2] == "Blood" then
  1438. Mesh = Thing[7]
  1439. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1440. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1442. elseif Thing[2] == "Elec" then
  1443. Mesh = Thing[1].Mesh
  1444. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1445. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1446. elseif Thing[2] == "Disappear" then
  1447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1448. end
  1449. else
  1450. Part.Parent = nil
  1451. table.remove(Effects, e)
  1452. end
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
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