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- --Made by Hacking101--
- local remote = require(game.Players.LocalPlayer.PlayerScripts['TTA-Client'].CoreModule)
- local Dialogue = game.Players.LocalPlayer.PlayerGui:GetDescendants()
- local Interact = game.Workspace.Interaction
- for i,v in pairs(Dialogue) do
- if v.Name == "DialogueText" then
- Dialogue = v
- break
- end
- end
- local Event = {}
- local function ScanText(text)
- if string.sub(Dialogue.Text,0,#text) == text and Event[text] ~= true then
- Event[text] = true
- return true
- end
- return false
- end
- local Eggs = game.Workspace.FindableEggs
- for i,v in pairs(Eggs:GetChildren()) do
- v.Transparency = 1
- v.CanCollide = false
- spawn(function()
- while wait() do
- v.CFrame = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Part").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
- end
- end)
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- if ScanText("So you are back") then
- remote:FireServer("DamageHumanoid",workspace.SpookyBunny.Humanoid,workspace.SpookyBunny.Humanoid.Health)
- elseif ScanText("Now hop") then
- game.Players.LocalPlayer.Character:MoveTo(Interact.GurtParkour.Position)
- elseif ScanText("Do the") then
- game.Players.LocalPlayer.Character:MoveTo(Interact.Parkour.Position)
- elseif ScanText("Welcome to the") then
- game.Players.LocalPlayer.Character:MoveTo(game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,100,0))
- elseif ScanText("Defend your") then
- remote:FireServer("DamageHumanoid",workspace.SpookyBunny.Humanoid,100)
- end
- end)
- local mt = getrawmetatable(game)
- setreadonly(mt,false)
- local nc = mt.__namecall
- mt.__namecall = function(self,...)
- local args = {...}
- if self.ClassName == "Humanoid" then
- if type(args[1]) == "number" then
- args[1] = 0
- end
- end
- return nc(self,unpack(args))
- end
- setreadonly(mt,true)
- print("Running Script")
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