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Zach_script_stealer2

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Dec 14th, 2018
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  1. --//=========================\\--
  2. --|| CREATED BY SHACKLUSTER ||--
  3. --\\=========================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player = owner
  6. local Mouse,mouse,UserInputService,ContextActionService
  7. do
  8. script.Parent = Player.Character
  9. local CAS = {Actions={}}
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12. Event.Parent = Player.Character
  13. local fakeEvent = function()
  14. local t = {_fakeEvent=true}
  15. t.Connect = function(self,f)self.Function=f end
  16. t.connect = t.Connect
  17. return t
  18. end
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. function CAS:BindAction(name,fun,touch,...)
  22. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  23. end
  24. function CAS:UnbindAction(name)
  25. CAS.Actions[name] = nil
  26. end
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35. Event.OnServerEvent:Connect(function(plr,io)
  36. if plr~=Player then return end
  37. if io.isMouse then
  38. m.Target = io.Target
  39. m.Hit = io.Hit
  40. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. if io.UserInputState == Enum.UserInputState.Begin then
  42. m:TrigEvent("Button1Down")
  43. else
  44. m:TrigEvent("Button1Up")
  45. end
  46. else
  47. for n,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. if io.UserInputState == Enum.UserInputState.Begin then
  55. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputBegan",io,false)
  57. else
  58. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputEnded",io,false)
  60. end
  61. end
  62. end)
  63. NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65.  
  66. local Char = Player.Character
  67. local Event = Char:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70.  
  71. local input = function(io,a)
  72. if a then return end
  73. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  74. Event:FireServer(io)
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78. local Changed = false
  79. local Mouse = Player:GetMouse()
  80. local h,t = Mouse.Hit,Mouse.Target
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  84. h,t=Mouse.Hit,Mouse.Target
  85. end
  86. end
  87. ]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91. wait(0.2)
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99. RootPart = Character["HumanoidRootPart"]
  100. Torso = Character["Torso"]
  101. Head = Character["Head"]
  102. RightArm = Character["Right Arm"]
  103. LeftArm = Character["Left Arm"]
  104. RightLeg = Character["Right Leg"]
  105. LeftLeg = Character["Left Leg"]
  106. RootJoint = RootPart["RootJoint"]
  107. Neck = Torso["Neck"]
  108. RightShoulder = Torso["Right Shoulder"]
  109. LeftShoulder = Torso["Left Shoulder"]
  110. RightHip = Torso["Right Hip"]
  111. LeftHip = Torso["Left Hip"]
  112. local sick = Instance.new("Sound",Character)
  113. sick.SoundId = "rbxassetid://945264562"
  114. sick.Looped = true
  115. sick.Pitch = 1
  116. sick.Volume = 10
  117. sick:Play()
  118. local sick2 = Instance.new("Sound",Character)
  119. sick2.SoundId = "rbxassetid://1454553151"
  120. sick2.Looped = true
  121. sick2.Pitch = 1
  122. sick2.Volume = 10
  123. Humanoid.DisplayDistanceType = "None"
  124. Player:ClearCharacterAppearance()
  125.  
  126. IT = Instance.new
  127. CF = CFrame.new
  128. VT = Vector3.new
  129. RAD = math.rad
  130. C3 = Color3.new
  131. UD2 = UDim2.new
  132. BRICKC = BrickColor.new
  133. ANGLES = CFrame.Angles
  134. EULER = CFrame.fromEulerAnglesXYZ
  135. COS = math.cos
  136. ACOS = math.acos
  137. SIN = math.sin
  138. ASIN = math.asin
  139. ABS = math.abs
  140. MRANDOM = math.random
  141. FLOOR = math.floor
  142.  
  143. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  144. local NEWMESH = IT(MESH)
  145. if MESH == "SpecialMesh" then
  146. NEWMESH.MeshType = MESHTYPE
  147. if MESHID ~= "nil" and MESHID ~= "" then
  148. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  149. end
  150. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  151. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  152. end
  153. end
  154. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  155. NEWMESH.Scale = SCALE
  156. NEWMESH.Parent = PARENT
  157. return NEWMESH
  158. end
  159.  
  160. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  161. local NEWPART = IT("Part")
  162. NEWPART.formFactor = FORMFACTOR
  163. NEWPART.Reflectance = REFLECTANCE
  164. NEWPART.Transparency = TRANSPARENCY
  165. NEWPART.CanCollide = false
  166. NEWPART.Locked = true
  167. NEWPART.Anchored = true
  168. if ANCHOR == false then
  169. NEWPART.Anchored = false
  170. end
  171. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  172. NEWPART.Name = NAME
  173. NEWPART.Size = SIZE
  174. NEWPART.Position = Torso.Position
  175. NEWPART.Material = MATERIAL
  176. NEWPART:BreakJoints()
  177. NEWPART.Parent = PARENT
  178. return NEWPART
  179. end
  180.  
  181.  
  182.  
  183. local HBill = Instance.new("BillboardGui",Head)
  184. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  185. local HName = Instance.new("TextLabel")
  186. HBill.Size = UDim2.new(15,0,2.2,0)
  187. HBill.Name = "Health Display"
  188. HBill.StudsOffset = Vector3.new(3.675,2,0)
  189. HBill.AlwaysOnTop = true
  190. HBill.Enabled = true
  191. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  192. HMain.BackgroundTransparency = 1
  193. HMain.Size = UDim2.new(.5,0,.5,0)
  194. HName.Parent = HMain
  195. HName.BackgroundTransparency = 1
  196. HName.BackgroundColor3 = Color3.new(0,0,0)
  197. HName.BorderColor3 = Color3.new(0,0,0)
  198. HName.BorderSizePixel = 2
  199. HName.Size = UDim2.new(1,0,.75,0)
  200. HName.Font = "SciFi"
  201. HName.Text = "Soul Harvester"
  202. HName.TextScaled = true
  203. HName.TextColor3 = Color3.new(255,0,0)
  204. HName.TextStrokeColor3 = Color3.new(0,0,0)
  205. HName.TextStrokeTransparency = 0
  206. HName.TextYAlignment = "Bottom"
  207.  
  208.  
  209. --//=================================\\
  210. --|| CUSTOMIZATION
  211. --\\=================================//
  212.  
  213. Class_Name = "SatanBot.exe"
  214. Weapon_Name = "Add-ons"
  215.  
  216. Custom_Colors = {
  217. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  218. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  219.  
  220. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  221. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  222. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  223. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  224. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  225.  
  226. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  227. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  228. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  229. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  230. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  231. }
  232.  
  233.  
  234. Player_Size = 1 --Size of the player.
  235. Animation_Speed = 3
  236. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  237.  
  238. local Speed = 35
  239. local Effects2 = {}
  240.  
  241. --//=================================\\
  242. --|| END OF CUSTOMIZATION
  243. --\\=================================//
  244.  
  245. local function weldBetween(a, b)
  246. local weldd = Instance.new("ManualWeld")
  247. weldd.Part0 = a
  248. weldd.Part1 = b
  249. weldd.C0 = CFrame.new()
  250. weldd.C1 = b.CFrame:inverse() * a.CFrame
  251. weldd.Parent = a
  252. return weldd
  253. end
  254.  
  255. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  256. local acs = Instance.new("Part")
  257. acs.CanCollide = false
  258. acs.Anchored = false
  259. acs.Size = Vector3.new(0,0,0)
  260. acs.CFrame = attachmentpart.CFrame
  261. acs.Parent = attachmentpart
  262. acs.BrickColor = color
  263. local meshs = Instance.new("SpecialMesh")
  264. meshs.MeshId = mesh
  265. meshs.TextureId = texture
  266. meshs.Parent = acs
  267. meshs.Scale = scale
  268. meshs.Offset = offset
  269. weldBetween(attachmentpart,acs)
  270. end
  271.  
  272. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  273. if TYPE == "Gem" then
  274. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  275. acs.Anchored = false
  276. acs.CanCollide = false
  277. acs.CFrame = PART.CFrame
  278. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  279. weldBetween(PART,acs)
  280. elseif TYPE == "Skull" then
  281. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  282. acs.Anchored = false
  283. acs.CanCollide = false
  284. acs.CFrame = PART.CFrame
  285. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  286. weldBetween(PART,acs)
  287. elseif TYPE == "Eye" then
  288. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  289. acs.Anchored = false
  290. acs.CanCollide = false
  291. acs.CFrame = PART.CFrame
  292. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  293. weldBetween(PART,acs)
  294. end
  295. end
  296.  
  297. createbodypart("Eye", "Navy blue", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  298. createbodypart("Eye", "New yeller", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  299. createbodypart("Eye", "Lime Green", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  300.  
  301. --//=================================\\
  302. --|| USEFUL VALUES
  303. --\\=================================//
  304.  
  305. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  306. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  307. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  308. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  309. local CO1 = 0
  310. local CO2 = 0
  311. local CO3 = 0
  312. local CO4 = 0
  313. local CHANGEDEFENSE = 0
  314. local CHANGEDAMAGE = 0
  315. local CHANGEMOVEMENT = 0
  316. local ANIM = "Idle"
  317. local ATTACK = false
  318. local EQUIPPED = false
  319. local HOLD = false
  320. local COMBO = 1
  321. local LASTPOINT = nil
  322. local BLCF = nil
  323. local SCFR = nil
  324. local KEYHOLD = false
  325. local STAGGERHITANIM = false
  326. local STAGGERANIM = false
  327. local STUNANIM = false
  328. local CRITCHANCENUMBER = 0
  329. local IDLENUMBER = 0
  330. local DONUMBER = 0
  331. local HANDIDLE = false
  332. local Rooted = false
  333. local SINE = 0
  334. local CHANGE = 2 / Animation_Speed
  335. local WALKINGANIM = false
  336. local WALK = 0
  337. local DANCE = false
  338. local DISABLEJUMPING = false
  339. local ROBLOXIDLEANIMATION = IT("Animation")
  340. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  341. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  342. --ROBLOXIDLEANIMATION.Parent = Humanoid
  343. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  344. WEAPONGUI.Name = "Weapon GUI"
  345. local Weapon = IT("Model")
  346. Weapon.Name = Weapon_Name
  347. local Effects = IT("Folder", Weapon)
  348. Effects.Name = "Effects"
  349. local Bombs = IT("Folder", Weapon)
  350. Bombs.Name = "BombsHolder"
  351. local ANIMATOR = Humanoid.Animator
  352. local ANIMATE = Character.Animate
  353. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  354. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  355. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  356. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  357. local UNANCHOR = true
  358. local MAGICPARTICLE = "655109389"
  359.  
  360. local SKILLTEXTCOLOR = C3(0,0,0)
  361.  
  362. --//=================================\\
  363. --\\=================================//
  364.  
  365.  
  366. --//=================================\\
  367. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  368. --\\=================================//
  369.  
  370. ArtificialHB = Instance.new("BindableEvent", script)
  371. ArtificialHB.Name = "ArtificialHB"
  372.  
  373. script:WaitForChild("ArtificialHB")
  374.  
  375. frame = Frame_Speed
  376. tf = 0
  377. allowframeloss = false
  378. tossremainder = false
  379. lastframe = tick()
  380. script.ArtificialHB:Fire()
  381.  
  382. game:GetService("RunService").Heartbeat:connect(function(s, p)
  383. tf = tf + s
  384. if tf >= frame then
  385. if allowframeloss then
  386. script.ArtificialHB:Fire()
  387. lastframe = tick()
  388. else
  389. for i = 1, math.floor(tf / frame) do
  390. script.ArtificialHB:Fire()
  391. end
  392. lastframe = tick()
  393. end
  394. if tossremainder then
  395. tf = 0
  396. else
  397. tf = tf - frame * math.floor(tf / frame)
  398. end
  399. end
  400. end)
  401.  
  402. --//=================================\\
  403. --\\=================================//
  404.  
  405.  
  406.  
  407.  
  408.  
  409. --//=================================\\
  410. --|| SOME FUNCTIONS
  411. --\\=================================//
  412.  
  413. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  414. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  415. end
  416.  
  417. function PositiveAngle(NUMBER)
  418. if NUMBER >= 0 then
  419. NUMBER = 0
  420. end
  421. return NUMBER
  422. end
  423.  
  424. function NegativeAngle(NUMBER)
  425. if NUMBER <= 0 then
  426. NUMBER = 0
  427. end
  428. return NUMBER
  429. end
  430.  
  431. function Swait(NUMBER)
  432. if NUMBER == 0 or NUMBER == nil then
  433. ArtificialHB.Event:wait()
  434. else
  435. for i = 1, NUMBER do
  436. ArtificialHB.Event:wait()
  437. end
  438. end
  439. end
  440.  
  441. function QuaternionFromCFrame(cf)
  442. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  443. local trace = m00 + m11 + m22
  444. if trace > 0 then
  445. local s = math.sqrt(1 + trace)
  446. local recip = 0.5 / s
  447. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  448. else
  449. local i = 0
  450. if m11 > m00 then
  451. i = 1
  452. end
  453. if m22 > (i == 0 and m00 or m11) then
  454. i = 2
  455. end
  456. if i == 0 then
  457. local s = math.sqrt(m00 - m11 - m22 + 1)
  458. local recip = 0.5 / s
  459. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  460. elseif i == 1 then
  461. local s = math.sqrt(m11 - m22 - m00 + 1)
  462. local recip = 0.5 / s
  463. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  464. elseif i == 2 then
  465. local s = math.sqrt(m22 - m00 - m11 + 1)
  466. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  467. end
  468. end
  469. end
  470.  
  471. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  472. local xs, ys, zs = x + x, y + y, z + z
  473. local wx, wy, wz = w * xs, w * ys, w * zs
  474. local xx = x * xs
  475. local xy = x * ys
  476. local xz = x * zs
  477. local yy = y * ys
  478. local yz = y * zs
  479. local zz = z * zs
  480. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  481. end
  482.  
  483. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  484. local fp=IT("Part")
  485. fp.formFactor=formfactor
  486. fp.Parent=parent
  487. fp.Reflectance=reflectance
  488. fp.Transparency=transparency
  489. fp.CanCollide=false
  490. fp.Locked=true
  491. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  492. fp.Name=name
  493. fp.Size=size
  494. fp.Position=Character.Torso.Position
  495. NoOutlines(fp)
  496. fp.Material=material
  497. fp:BreakJoints()
  498. return fp
  499. end
  500.  
  501. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  502. local mesh=IT(Mesh)
  503. mesh.Parent=part
  504. if Mesh=="SpecialMesh" then
  505. mesh.MeshType=meshtype
  506. mesh.MeshId=meshid
  507. end
  508. mesh.Offset=offset
  509. mesh.Scale=scale
  510. return mesh
  511. end
  512.  
  513. function QuaternionSlerp(a, b, t)
  514. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  515. local startInterp, finishInterp;
  516. if cosTheta >= 0.0001 then
  517. if (1 - cosTheta) > 0.0001 then
  518. local theta = ACOS(cosTheta)
  519. local invSinTheta = 1 / SIN(theta)
  520. startInterp = SIN((1 - t) * theta) * invSinTheta
  521. finishInterp = SIN(t * theta) * invSinTheta
  522. else
  523. startInterp = 1 - t
  524. finishInterp = t
  525. end
  526. else
  527. if (1 + cosTheta) > 0.0001 then
  528. local theta = ACOS(-cosTheta)
  529. local invSinTheta = 1 / SIN(theta)
  530. startInterp = SIN((t - 1) * theta) * invSinTheta
  531. finishInterp = SIN(t * theta) * invSinTheta
  532. else
  533. startInterp = t - 1
  534. finishInterp = t
  535. end
  536. end
  537. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  538. end
  539.  
  540. function Clerp(a, b, t)
  541. local qa = {QuaternionFromCFrame(a)}
  542. local qb = {QuaternionFromCFrame(b)}
  543. local ax, ay, az = a.x, a.y, a.z
  544. local bx, by, bz = b.x, b.y, b.z
  545. local _t = 1 - t
  546. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  547. end
  548.  
  549. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  550. local frame = IT("Frame")
  551. frame.BackgroundTransparency = TRANSPARENCY
  552. frame.BorderSizePixel = BORDERSIZEPIXEL
  553. frame.Position = POSITION
  554. frame.Size = SIZE
  555. frame.BackgroundColor3 = COLOR
  556. frame.BorderColor3 = BORDERCOLOR
  557. frame.Name = NAME
  558. frame.Parent = PARENT
  559. return frame
  560. end
  561.  
  562. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  563. local label = IT("TextLabel")
  564. label.BackgroundTransparency = 1
  565. label.Size = UD2(1, 0, 1, 0)
  566. label.Position = UD2(0, 0, 0, 0)
  567. label.TextColor3 = TEXTCOLOR
  568. label.TextStrokeTransparency = STROKETRANSPARENCY
  569. label.TextTransparency = TRANSPARENCY
  570. label.FontSize = TEXTFONTSIZE
  571. label.Font = TEXTFONT
  572. label.BorderSizePixel = BORDERSIZEPIXEL
  573. label.TextScaled = false
  574. label.Text = TEXT
  575. label.Name = NAME
  576. label.Parent = PARENT
  577. return label
  578. end
  579.  
  580. function NoOutlines(PART)
  581. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  582. end
  583.  
  584.  
  585. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  586. local NEWWELD = IT(TYPE)
  587. NEWWELD.Part0 = PART0
  588. NEWWELD.Part1 = PART1
  589. NEWWELD.C0 = C0
  590. NEWWELD.C1 = C1
  591. NEWWELD.Parent = PARENT
  592. return NEWWELD
  593. end
  594.  
  595. function CreateSound(ID, PARENT, VOLUME, PITCH)
  596. local NEWSOUND = nil
  597. coroutine.resume(coroutine.create(function()
  598. NEWSOUND = IT("Sound", PARENT)
  599. NEWSOUND.Volume = VOLUME
  600. NEWSOUND.Pitch = PITCH
  601. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  602. Swait()
  603. NEWSOUND:play()
  604. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  605. end))
  606. return NEWSOUND
  607. end
  608.  
  609. function CFrameFromTopBack(at, top, back)
  610. local right = top:Cross(back)
  611. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  612. end
  613.  
  614. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  615. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  616. local mesh = IT("SpecialMesh",wave)
  617. mesh.MeshType = "FileMesh"
  618. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  619. mesh.Scale = VT(size,size,size)
  620. mesh.Offset = VT(0,0,-size/8)
  621. wave.CFrame = cframe
  622. coroutine.resume(coroutine.create(function(PART)
  623. for i = 1, waitt do
  624. Swait()
  625. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  626. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  627. if doesrotate == true then
  628. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  629. end
  630. wave.Transparency = wave.Transparency + (0.5/waitt)
  631. if wave.Transparency > 0.99 then
  632. wave:remove()
  633. end
  634. end
  635. end))
  636. end
  637.  
  638. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  639. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  640. local mesh = IT("SpecialMesh",wave)
  641. mesh.MeshType = "FileMesh"
  642. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  643. mesh.Scale = VT(size,size,size)
  644. wave.CFrame = cframe
  645. coroutine.resume(coroutine.create(function(PART)
  646. for i = 1, waitt do
  647. Swait()
  648. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  649. if doesrotate == true then
  650. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  651. end
  652. wave.Transparency = wave.Transparency + (0.5/waitt)
  653. if wave.Transparency > 0.99 then
  654. wave:remove()
  655. end
  656. end
  657. end))
  658. end
  659.  
  660. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  661. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  662. local mesh = IT("SpecialMesh",wave)
  663. mesh.MeshType = "FileMesh"
  664. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  665. mesh.Scale = VT(size,size,size)
  666. wave.CFrame = cframe
  667. coroutine.resume(coroutine.create(function(PART)
  668. for i = 1, waitt do
  669. Swait()
  670. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  671. if doesrotate == true then
  672. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  673. end
  674. wave.Transparency = wave.Transparency + (0.5/waitt)
  675. if wave.Transparency > 0.99 then
  676. wave:remove()
  677. end
  678. end
  679. end))
  680. end
  681.  
  682. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  683. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  684. local mesh = IT("SpecialMesh",wave)
  685. mesh.MeshType = "FileMesh"
  686. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  687. mesh.Scale = VT(size,size,size)
  688. mesh.Offset = VT(0,0,0)
  689. wave.CFrame = cframe
  690. coroutine.resume(coroutine.create(function(PART)
  691. for i = 1, waitt do
  692. Swait()
  693. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  694. if doesrotate == true then
  695. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  696. end
  697. wave.Transparency = wave.Transparency + (0.5/waitt)
  698. if wave.Transparency > 0.99 then
  699. wave:remove()
  700. end
  701. end
  702. end))
  703. end
  704.  
  705. function MagicSphere(size,waitt,cframe,color)
  706. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  707. local mesh = IT("SpecialMesh",wave)
  708. mesh.MeshType = "Sphere"
  709. mesh.Scale = VT(size,size,size)
  710. mesh.Offset = VT(0,0,0)
  711. wave.CFrame = cframe
  712. coroutine.resume(coroutine.create(function(PART)
  713. for i = 1, waitt do
  714. Swait()
  715. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  716. wave.Transparency = wave.Transparency + (1/waitt)
  717. if wave.Transparency > 0.99 then
  718. wave:remove()
  719. end
  720. end
  721. end))
  722. end
  723.  
  724. function MagicSphere2(size,waitt,cframe,color)
  725. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  726. local mesh = IT("SpecialMesh",wave)
  727. mesh.MeshType = "Sphere"
  728. mesh.Scale = VT(size,size,size)
  729. mesh.Offset = VT(0,0,0)
  730. wave.CFrame = cframe
  731. coroutine.resume(coroutine.create(function(PART)
  732. for i = 1, waitt do
  733. Swait()
  734. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  735. wave.Transparency = wave.Transparency - (1/waitt)
  736. end
  737. wave:remove()
  738. end))
  739. end
  740.  
  741. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  742. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  743. prt.Anchored=true
  744. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  745. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  746. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  747. CF=Part.CFrame
  748. Numbb=0
  749. randnumb=math.random()-math.random()
  750. for i=0,1,0.05 do
  751. wait()
  752. CF=CF*CF(0,1,0)
  753. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  754. Part.CFrame=CF*EULER(Numbb,0,0)
  755. Part.Transparency=i
  756. Numbb=Numbb+randnumb
  757. end
  758. Part.Parent=nil
  759. end),prt)
  760. end
  761.  
  762. function MagicBlock(size,waitt,cframe,color)
  763. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  764. local mesh = IT("BlockMesh",wave)
  765. wave.CFrame = cframe
  766. coroutine.resume(coroutine.create(function(PART)
  767. for i = 1, waitt do
  768. Swait()
  769. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  770. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  771. wave.Transparency = wave.Transparency + (1/waitt)
  772. if wave.Transparency > 0.99 then
  773. wave:remove()
  774. end
  775. end
  776. end))
  777. end
  778.  
  779. local EyeSizes={
  780. NumberSequenceKeypoint.new(0,1,0),
  781. NumberSequenceKeypoint.new(1,0.2,0)
  782. }
  783. local EyeTrans={
  784. NumberSequenceKeypoint.new(0,0.8,0),
  785. NumberSequenceKeypoint.new(1,1,0)
  786. }
  787. local PE=Instance.new("ParticleEmitter")
  788. PE.LightEmission=0
  789. PE.Size=NumberSequence.new(EyeSizes)
  790. PE.Transparency=NumberSequence.new(EyeTrans)
  791. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  792. PE.Rotation=NumberRange.new(0,360)
  793. PE.Rate=15
  794. PE.Acceleration = Vector3.new(0,75,0)
  795. PE.Drag = 5
  796. PE.Enabled = false
  797. PE.Speed = NumberRange.new(0,0,0)
  798. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  799. PE.ZOffset = 0
  800. PE.Name = "Particles"
  801.  
  802. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  803. local particle = PE:Clone()
  804. particle.Parent = art
  805. particle.Acceleration = accel
  806. PE.Rate = rate
  807. if type == "Fire" then
  808. local EyeSizes={
  809. NumberSequenceKeypoint.new(0,1,0.3),
  810. NumberSequenceKeypoint.new(1,0.2,0.2)
  811. }
  812. PE.Size = NumberSequence.new(EyeSizes)
  813. elseif type == "Smoke" then
  814. local EyeSizes={
  815. NumberSequenceKeypoint.new(0,1,0),
  816. NumberSequenceKeypoint.new(1,5,0.5)
  817. }
  818. PE.Size = NumberSequence.new(EyeSizes)
  819. elseif type == "Solid" then
  820. local EyeSizes={
  821. NumberSequenceKeypoint.new(0,1,0),
  822. NumberSequenceKeypoint.new(1,1,0)
  823. }
  824. PE.Size = NumberSequence.new(EyeSizes)
  825. end
  826. PE.Drag = drag
  827. particle.Texture = "http://www.roblox.com/asset/?id="..text
  828. particle.Enabled = isenabledbydefault
  829. return particle
  830. end
  831.  
  832. function MakeForm(PART,TYPE)
  833. if TYPE == "Cyl" then
  834. local MSH = IT("CylinderMesh",PART)
  835. elseif TYPE == "Ball" then
  836. local MSH = IT("SpecialMesh",PART)
  837. MSH.MeshType = "Sphere"
  838. elseif TYPE == "Wedge" then
  839. local MSH = IT("SpecialMesh",PART)
  840. MSH.MeshType = "Wedge"
  841. end
  842. end
  843.  
  844. --//=================================\\
  845. --\\=================================//
  846.  
  847. function createaddongen(limb,position,size)
  848. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  849. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  850. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  851. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  852. end
  853.  
  854. function creategauntlet(limb)
  855. --main--
  856. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  859. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  860. MakeForm(part,"Wedge")
  861. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  862. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  863. MakeForm(part,"Wedge")
  864. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  865. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  866. --neon addons
  867. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  868. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869. --misc--
  870. createaddongen(limb,0.25,0.75)
  871. createaddongen(limb,-0.2,0.25)
  872. createaddongen(limb,-0.35,0.25)
  873. createaddongen(limb,-0.65,0.45)
  874. end
  875.  
  876. --//=================================\\
  877. --|| WEAPON CREATION
  878. --\\=================================//
  879.  
  880. creategauntlet(RightArm)
  881. creategauntlet(LeftLeg)
  882.  
  883. if Player_Size ~= 1 then
  884. for _, v in pairs (Weapon:GetChildren()) do
  885. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  886. local p1 = v.Part1
  887. v.Part1 = nil
  888. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  889. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  890. v.Part1 = p1
  891. elseif v.ClassName == "Part" then
  892. for _, b in pairs (v:GetChildren()) do
  893. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  894. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  895. end
  896. end
  897. end
  898. end
  899. end
  900.  
  901. for _, c in pairs(Weapon:GetChildren()) do
  902. if c.ClassName == "Part" then
  903. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  904. end
  905. end
  906.  
  907. Weapon.Parent = Character
  908.  
  909. Humanoid.Died:connect(function()
  910. sick:remove()
  911. sick2:remove()
  912. CreateSound("167285348", Head, 3, 1)
  913. ATTACK = true
  914. end)
  915.  
  916. print(Class_Name.." loaded.")
  917.  
  918. --//=================================\\
  919. --|| SPEECH
  920. --\\=================================//
  921.  
  922. function chatfunc(text,waitt)
  923. local chat = coroutine.wrap(function()
  924. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  925. Character:FindFirstChild("TalkingBillBoard"):destroy()
  926. end
  927. local naeeym2 = Instance.new("BillboardGui",Character)
  928. naeeym2.Size = UDim2.new(0,100,0,40)
  929. naeeym2.StudsOffset = Vector3.new(0,5,0)
  930. naeeym2.Adornee = Character.Head
  931. naeeym2.Name = "TalkingBillBoard"
  932. naeeym2.AlwaysOnTop = true
  933. local tecks2 = Instance.new("TextLabel",naeeym2)
  934. tecks2.BackgroundTransparency = 1
  935. tecks2.BorderSizePixel = 0
  936. tecks2.Text = ""
  937. tecks2.Font = "SciFi"
  938. tecks2.TextSize = 30
  939. tecks2.TextStrokeTransparency = 1
  940. tecks2.TextColor3 = SKILLTEXTCOLOR
  941. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  942. tecks2.Size = UDim2.new(1,0,0.5,0)
  943. for i = 1,string.len(text),1 do
  944. tecks2.Text = string.sub(text,1,i)
  945. Swait()
  946. end
  947. wait(waitt)
  948. coroutine.resume(coroutine.create(function()
  949. for i = 1, 10 do
  950. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  951. Swait()
  952. end
  953. naeeym2:Destroy()
  954. end))
  955. end)
  956. chat()
  957. end
  958.  
  959. --//=================================\\
  960. --|| DAMAGE FUNCTIONS
  961. --\\=================================//
  962.  
  963. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  964. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  965. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  966. local BODYGYRO = IT("BodyGyro", STATPART)
  967. local BODYPOSITION = IT("BodyPosition", STATPART)
  968. BODYPOSITION.P = 2000
  969. BODYPOSITION.D = 100
  970. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  971. if LABELTYPE == "Normal" then
  972. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  973. elseif LABELTYPE == "Debuff" then
  974. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  975. elseif LABELTYPE == "Interruption" then
  976. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  977. end
  978. game:GetService("Debris"):AddItem(STATPART ,5)
  979. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  980. BILLBOARDGUI.Adornee = STATPART
  981. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  982. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  983. BILLBOARDGUI.AlwaysOnTop = false
  984. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  985. TEXTLABEL.BackgroundTransparency = 1
  986. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  987. TEXTLABEL.Text = TEXT
  988. TEXTLABEL.Font = "SciFi"
  989. TEXTLABEL.FontSize="Size42"
  990. TEXTLABEL.TextColor3 = COLOR
  991. TEXTLABEL.TextStrokeTransparency = 1
  992. TEXTLABEL.TextScaled = true
  993. TEXTLABEL.TextWrapped = true
  994. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  995. wait(0.2)
  996. for i=1, 5 do
  997. wait()
  998. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  999. end
  1000. wait(1.2)
  1001. for i=1, 5 do
  1002. wait()
  1003. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1004. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1005. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1006. end
  1007. THEPART.Parent = nil
  1008. end),STATPART, BODYPOSITION, TEXTLABEL)
  1009. end
  1010.  
  1011.  
  1012. --//=================================\\
  1013. --|| DAMAGING
  1014. --\\=================================//
  1015.  
  1016. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1017. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1018. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1019. local dmg = math.random(min,max)
  1020. if humanoid.Health > 0 then
  1021. if beserk == true then
  1022. humanoid.Health = 0
  1023. else
  1024. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1025. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1026. if math.random(1,100) < critrate+1 then
  1027. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1028. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1029. else
  1030. humanoid.Health = humanoid.Health - dmg
  1031. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1032. end
  1033. local defence = Instance.new("BoolValue",hit.Parent)
  1034. defence.Name = ("HitBy"..Player.Name)
  1035. game:GetService("Debris"):AddItem(defence, 0.5)
  1036. end
  1037. end
  1038. end
  1039. end
  1040.  
  1041. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1042. local dmg = math.random(min,max)
  1043. for i,v in ipairs(workspace:GetChildren()) do
  1044. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1045. local body = v:GetChildren()
  1046. for part = 1, #body do
  1047. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1048. if(body[part].Position - position).Magnitude < radius then
  1049. if v.ClassName == "Model" then
  1050. if v:FindFirstChild("Humanoid") then
  1051. if v.Humanoid.Health ~= 0 then
  1052. if CanBeDodgedByJumping == true then
  1053. if body[part].Position.Y < position.Y+5 then
  1054. if math.random(1,100) < critrate+1 then
  1055. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1056. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1057. else
  1058. v.Humanoid.Health = v.Humanoid.Health - dmg
  1059. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1060. end
  1061. local defence = Instance.new("BoolValue",v)
  1062. defence.Name = ("HitBy"..Player.Name)
  1063. game:GetService("Debris"):AddItem(defence, 0.5)
  1064. end
  1065. else
  1066. if beserk == true then
  1067. v.Humanoid.Health = 0
  1068. end
  1069. if math.random(1,100) < critrate+1 then
  1070. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1071. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1072. else
  1073. v.Humanoid.Health = v.Humanoid.Health - dmg
  1074. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1075. end
  1076. local defence = Instance.new("BoolValue",v)
  1077. defence.Name = ("HitBy"..Player.Name)
  1078. game:GetService("Debris"):AddItem(defence, 0.5)
  1079. end
  1080. end
  1081. end
  1082. end
  1083. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1084. end
  1085. end
  1086. end
  1087. if v.ClassName == "Part" then
  1088. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1089. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095.  
  1096. function killnearest(position,range,maxstrength)
  1097. for i,v in ipairs(workspace:GetChildren()) do
  1098. local body = v:GetChildren()
  1099. for part = 1, #body do
  1100. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1101. if(body[part].Position - position).Magnitude < range then
  1102. if v.ClassName == "Model" then
  1103. v:BreakJoints()
  1104. end
  1105. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1106. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1107. end
  1108. end
  1109. end
  1110. if v.ClassName == "Part" then
  1111. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1112. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1113. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1114. end
  1115. end
  1116. end
  1117. end
  1118.  
  1119. --//=================================\\
  1120. --|| ATTACK FUNCTIONS AND STUFF
  1121. --\\=================================//
  1122.  
  1123. function CheckTableForString(Table, String)
  1124. for i, v in pairs(Table) do
  1125. if string.find(string.lower(String), string.lower(v)) then
  1126. return true
  1127. end
  1128. end
  1129. return false
  1130. end
  1131.  
  1132. function CheckIntangible(Hit)
  1133. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1134. if Hit and Hit.Parent then
  1135. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1136. return true
  1137. end
  1138. end
  1139. return false
  1140. end
  1141.  
  1142. Debris = game:GetService("Debris")
  1143.  
  1144. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1145. local Direction = CFrame.new(StartPos, Vec).lookVector
  1146. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1147. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1148. if RayHit and CheckIntangible(RayHit) then
  1149. if DelayIfHit then
  1150. wait()
  1151. end
  1152. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1153. end
  1154. return RayHit, RayPos, RayNormal
  1155. end
  1156.  
  1157. function turnto(position)
  1158. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1159. end
  1160.  
  1161. function ExplodeBomb(b)
  1162. b.Parent = Effects
  1163. b.Anchored = true
  1164. CreateSound("215395285", b, 10, 1)
  1165. MagicSphere(5,50,b.CFrame,"Really red")
  1166. b.Transparency = 1
  1167. MagicBlock(3,45,b.CFrame,"Really red")
  1168. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  1169. for i = 1, 10 do
  1170. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1171. end
  1172. killnearest(b.Position,30,25)
  1173. game:GetService("Debris"):AddItem(b, 5)
  1174. end
  1175.  
  1176. function Detonate()
  1177. bomb = Bombs:GetChildren()
  1178. for lol = 1, #bomb do
  1179. if bomb[lol].ClassName == "Part" then
  1180. local b = bomb[lol]
  1181. ExplodeBomb(b)
  1182. end
  1183. end
  1184. end
  1185.  
  1186.  
  1187.  
  1188. function TyranyCannon()
  1189. ATTACK = true
  1190. for i=0, 1, 0.1 / Animation_Speed do
  1191. Swait()
  1192. turnto(Mouse.Hit.p)
  1193. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1199. end
  1200. local POS = Mouse.Hit.p
  1201. for i = 1, 5 do
  1202. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1203. Swait(5)
  1204. end
  1205. CreateSound("438666196", RightArm, 5, 1)
  1206. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1207. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really red", "Bomb-Projectile", VT(5,5,5),false)
  1208. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1209. Projectile.CanCollide = false
  1210. MakeForm(Projectile,"Ball")
  1211. local grav = Instance.new("BodyPosition",Projectile)
  1212. grav.P = 25000
  1213. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1214. grav.position = POS
  1215. grav.Name = "GravityForce"
  1216. local harm = Projectile.Touched:Connect(function(hit)
  1217. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1218. ExplodeBomb(Projectile)
  1219. end
  1220. end)
  1221. ATTACK = false
  1222. end
  1223.  
  1224. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1225. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1226. end
  1227.  
  1228. function EarthShatter()
  1229. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1230. if HITFLOOR ~= nil then
  1231. ATTACK = true
  1232. Rooted = true
  1233. for i=0, 1, 0.1 / Animation_Speed/2 do
  1234. Swait()
  1235. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1236. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1239. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1241. end
  1242. for i=0, 1, 0.1 / Animation_Speed*5 do
  1243. Swait()
  1244. RootPart.Anchored = true
  1245. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1251. end
  1252. local POS = RightArm.CFrame * CF(0,-1,0).p
  1253. for i = 1,10 do
  1254. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1255. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1256. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1257. killnearest(POS,15,25)
  1258. CreateSound("438666141", RightArm, 5, 1)
  1259. for i = 1, 40 do
  1260. local angle = math.random(-180,180)
  1261. coroutine.resume(coroutine.create(function()
  1262. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1263. local SpawnPosition = RayPos
  1264. local floor = RayHit
  1265. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1266. local LastPosition = RayPos
  1267. local Delay = 1
  1268. if floor ~= nil then
  1269. for i = 1, 5 do
  1270. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1271. local End = RayPos
  1272. LastPosition = End
  1273. killnearest(End,15,25)
  1274. local locatepart = Instance.new("Part",Effects)
  1275. locatepart.Size = VT(0.5,0.5,0.5)
  1276. locatepart.Position = End
  1277. locatepart.CanCollide = false
  1278. locatepart.Anchored = true
  1279. locatepart.Name = "L0"
  1280. locatepart.Transparency = 1
  1281. if SpawnPosition then
  1282. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1283. local spike = Instance.new("CornerWedgePart")
  1284. spike.Size = Vector3.new(1,15,1)
  1285. spike.Material = "Neon"
  1286. spike.Color = "Really black"
  1287. spike.Anchored = true
  1288. spike.CanCollide = false
  1289. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1290. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1291. spike.Name = HITFLOOR.Name.."Spike"
  1292. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1293. for i = 1, 3 do
  1294. local overlay = spike:Clone()
  1295. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1296. overlay.CFrame = spike.CFrame
  1297. overlay.Parent = nil
  1298. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1299. overlay.Parent = Effects
  1300. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1301. end
  1302. spike.Size = Vector3.new(2,25,2)
  1303. spike.Parent = Effects
  1304. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1305. end
  1306. Swait(5)
  1307. game:GetService("Debris"):AddItem(locatepart, 5)
  1308. end
  1309. end
  1310. end))
  1311. end
  1312. wait(0.05)
  1313. end
  1314. for i=0, 6, 0.1 / Animation_Speed*5 do
  1315. Swait()
  1316. RootPart.Anchored = true
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1323. end
  1324. ATTACK = false
  1325. Rooted = false
  1326. end
  1327. end
  1328.  
  1329. function RavagingOverthrower()
  1330. ATTACK = true
  1331. Rooted = true
  1332. chatfunc("I will show you what is death!!!",4)
  1333. for i=0, 1, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1341. end
  1342. CreateSound("348663022", Torso, 5, 1)
  1343. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1344. for i = 1, 5 do
  1345. MagicSphere2(25,25,CF(StartPos),"Really red")
  1346. Swait(15)
  1347. end
  1348. local soundeffect = IT("Sound",Torso)
  1349. soundeffect.SoundId = "rbxassetid://487186990"
  1350. soundeffect.Looped = true
  1351. soundeffect.Volume = 10
  1352. soundeffect.Playing = true
  1353. repeat
  1354. turnto(Mouse.Hit.p)
  1355. MagicSphere2(25,25,CF(StartPos),"Really red")
  1356. MagicSphere(25/10,25,CF(StartPos),"Really red")
  1357. for i = 1, 3 do
  1358. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1359. end
  1360. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1361. local distance = (StartPos - RayPos).magnitude
  1362. local RayBeam = IT("Part",Effects)
  1363. RayBeam.Material = "Neon"
  1364. RayBeam.Anchored = true
  1365. RayBeam.BrickColor = BRICKC"Really red"
  1366. local mesh = IT("SpecialMesh",RayBeam)
  1367. mesh.MeshType = "Cylinder"
  1368. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1369. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1370. MagicSphere(15,5,CF(RayPos),"Really red")
  1371. killnearest(RayPos,15,100)
  1372. for i = 1, 3 do
  1373. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1374. end
  1375. Swait()
  1376. if KEYHOLD == false then
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 1, 30 do
  1379. RayBeam.Transparency = i/30
  1380. Swait()
  1381. end
  1382. RayBeam:remove()
  1383. end))
  1384. else
  1385. RayBeam:remove()
  1386. end
  1387. until KEYHOLD == false
  1388. soundeffect:remove()
  1389. ATTACK = false
  1390. Rooted = false
  1391. end
  1392.  
  1393. function dodadance()
  1394. ATTACK = true
  1395. Rooted = true
  1396. DANCE = true
  1397. sick:Stop()
  1398. sick2:Play()
  1399. local Animation_Speed2 = 1.5
  1400. HName.Text = "Change!"
  1401. repeat
  1402. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1410. end
  1411. MagicSphere(5,15,Torso.CFrame,"Really red")
  1412. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1413. Swait()
  1414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1418. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1420. end
  1421. MagicSphere(5,15,Torso.CFrame,"Really red")
  1422. until DANCE == false
  1423. HName.Text = "Devil right hand man"
  1424. sick:Play()
  1425. sick2:Stop()
  1426. ATTACK = false
  1427. Rooted = false
  1428. end
  1429.  
  1430. function Warp()
  1431. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1432. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1433. CreateSound("282061340", Torso, 2, 1)
  1434. MagicSphere(5,5,Torso.CFrame,"Really red")
  1435. for i = 1, 3 do
  1436. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1437. end
  1438. killnearest(Torso.Position,12,25)
  1439. Swait()
  1440. turnto(Mouse.Hit.p)
  1441. end
  1442.  
  1443. --//=================================\\
  1444. --|| ASSIGN THINGS TO KEYS
  1445. --\\=================================//
  1446.  
  1447. Humanoid.Changed:connect(function(Jump)
  1448. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1449. Humanoid.Jump = false
  1450. end
  1451. end)
  1452.  
  1453. function MouseDown(Mouse)
  1454. if ATTACK == false then
  1455. end
  1456. end
  1457.  
  1458. function MouseUp(Mouse)
  1459. HOLD = false
  1460. end
  1461.  
  1462. function KeyDown(Key)
  1463. KEYHOLD = true
  1464. if Key == "e" and ATTACK == false then
  1465. TyranyCannon()
  1466. wait(1)
  1467. Detonate()
  1468. end
  1469.  
  1470. if Key == "e" and ATTACK == false then
  1471. EarthShatter()
  1472. end
  1473.  
  1474. if Key == "r" and ATTACK == false then
  1475. RavagingOverthrower()
  1476. end
  1477.  
  1478. if Key == "q" and ATTACK == false then
  1479. Warp()
  1480. end
  1481.  
  1482. if Key == "t" and ATTACK == false then
  1483. CreateSound("159882644", Head, 5, 0.8)
  1484. end
  1485.  
  1486. if Key == "t" and DANCE == true then
  1487. CreateSound("887591869", Head, 5, 1)
  1488. end
  1489.  
  1490. if Key == "x" and (ATTACK == false or DANCE == true) then
  1491. if DANCE == false then
  1492. dodadance()
  1493. elseif DANCE == true then
  1494. DANCE = false
  1495. end
  1496. end
  1497. end
  1498.  
  1499. function KeyUp(Key)
  1500. KEYHOLD = false
  1501. end
  1502.  
  1503. Mouse.Button1Down:connect(function(NEWKEY)
  1504. MouseDown(NEWKEY)
  1505. end)
  1506. Mouse.Button1Up:connect(function(NEWKEY)
  1507. MouseUp(NEWKEY)
  1508. end)
  1509. Mouse.KeyDown:connect(function(NEWKEY)
  1510. KeyDown(NEWKEY)
  1511. end)
  1512. Mouse.KeyUp:connect(function(NEWKEY)
  1513. KeyUp(NEWKEY)
  1514. end)
  1515.  
  1516. --//=================================\\
  1517. --\\=================================//
  1518.  
  1519.  
  1520. function unanchor()
  1521. if UNANCHOR == true then
  1522. g = Character:GetChildren()
  1523. for i = 1, #g do
  1524. if g[i].ClassName == "Part" then
  1525. g[i].Anchored = false
  1526. end
  1527. end
  1528. end
  1529. end
  1530.  
  1531.  
  1532. --//=================================\\
  1533. --|| WRAP THE WHOLE SCRIPT UP
  1534. --\\=================================//
  1535.  
  1536. Humanoid.Changed:connect(function(Jump)
  1537. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1538. Humanoid.Jump = false
  1539. end
  1540. end)
  1541.  
  1542. ANIMATE.Parent = nil
  1543. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1544. IDLEANIMATION:Play()
  1545.  
  1546. while true do
  1547. Swait()
  1548. SINE = SINE + CHANGE
  1549. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1550. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1551. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1552. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1553. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1554. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1555. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1556. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1557. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1558. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1559. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1560. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1563. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1564. end
  1565. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1566. ANIM = "Jump"
  1567. if ATTACK == false then
  1568. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1574. end
  1575. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1576. ANIM = "Fall"
  1577. if ATTACK == false then
  1578. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1584. end
  1585. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1586. ANIM = "Idle"
  1587. if ATTACK == false then
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1594. end
  1595. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1596. ANIM = "Walk"
  1597. WALK = WALK + 1 / Animation_Speed
  1598. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1599. WALK = 0
  1600. if WALKINGANIM == true then
  1601. WALKINGANIM = false
  1602. elseif WALKINGANIM == false then
  1603. WALKINGANIM = true
  1604. end
  1605. end
  1606. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1607. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1608. if ATTACK == false then
  1609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1613. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1615. end
  1616. end
  1617. if #Effects2>0 then
  1618. for e=1,#Effects2 do
  1619. if Effects2[e]~=nil then
  1620. local Thing=Effects2[e]
  1621. if Thing~=nil then
  1622. local Part=Thing[1]
  1623. local Mode=Thing[2]
  1624. local Delay=Thing[3]
  1625. local IncX=Thing[4]
  1626. local IncY=Thing[5]
  1627. local IncZ=Thing[6]
  1628. local Part2=Thing[8]
  1629. if Thing[1].Transparency<=1 then
  1630. if Thing[2]=="Block1" then
  1631. Thing[1].CFrame=Thing[1].CFrame
  1632. Mesh=Thing[1].Mesh
  1633. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1634. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1635. elseif Thing[2]=="Cylinder" then
  1636. Mesh=Thing[1].Mesh
  1637. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1638. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1639. elseif Thing[2]=="Blood" then
  1640. Mesh=Thing[7]
  1641. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1642. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1643. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1644. elseif Thing[2]=="Elec" then
  1645. Mesh=Thing[1].Mesh
  1646. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1647. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1648. elseif Thing[2]=="Disappear" then
  1649. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1650. end
  1651. else
  1652. Part.Parent=nil
  1653. table.remove(Effects2,e)
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. unanchor()
  1660. Humanoid.MaxHealth = "inf"
  1661. Humanoid.Health = "inf"
  1662. Humanoid.Name = "Ravage"
  1663. if Rooted == false then
  1664. Disable_Jump = false
  1665. Humanoid.WalkSpeed = Speed
  1666. elseif Rooted == true then
  1667. Disable_Jump = true
  1668. Humanoid.WalkSpeed = 0
  1669. end
  1670. q = Character:GetChildren()
  1671. for u = 1, #q do
  1672. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1673. q[u]:remove()
  1674. elseif q[u].ClassName == "Shirt" then
  1675. q[u]:Destroy()
  1676. elseif q[u].ClassName == "Pants" then
  1677. q[u]:Destroy()
  1678. elseif q[u].ClassName == "CharacterMesh" then
  1679. q[u]:remove()
  1680. elseif q[u].ClassName == "ShirtGraphic" then
  1681. q[u]:remove()
  1682. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1683. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1684. end
  1685. end
  1686. if Head:FindFirstChild("face") then
  1687. Head.face:remove()
  1688. end
  1689. if Head:FindFirstChild("Died") then
  1690. Head.Died:remove()
  1691. end
  1692. bomb = Bombs:GetChildren()
  1693. for lol = 1, #bomb do
  1694. if bomb[lol].ClassName == "Part" then
  1695. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1696. end
  1697. end
  1698. end
  1699.  
  1700. --//=================================\\
  1701. --\\=================================//
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