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yoinkydoodlewastaken

nofe

Jun 13th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. end
  75.  
  76. --==Made by LuisPambid==--
  77.  
  78.  
  79. local player=owner
  80. local char=player.Character
  81. repeat wait() until player and char
  82. local torso=char.Torso
  83. local head=char.Head
  84. local human=char.Humanoid
  85. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  86. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  87. local c=function(f) coroutine.resume(coroutine.create(f)) end
  88. local p=function(f) pcall(f) end
  89. local add = {
  90. Part=function(par, a, c, col, t, s, cf, ms)
  91. local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  92. local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
  93. return p
  94. end,
  95. Wedge=function(par, a, c, col, t, s, cf, ms)
  96. local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  97. local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
  98. return p
  99. end,
  100. Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  101. local g=Instance.new(ins, par) pcall(function() g.BorderColor=BridckColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
  102. return g
  103. end,
  104. Weld=function(par, p1, cf)
  105. local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  106. return w
  107. end,
  108. Mesh=function(ins, par, s, of, t)
  109. local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
  110. return m
  111. end,
  112. Sound=function(parent, id, volume, pitch)
  113. local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
  114. return s
  115. end,
  116. }
  117. local scriptname="Spy" --Name here
  118. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end)
  119. local model=Instance.new("Model", char) model.Name="Objects"
  120. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  121. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  122. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
  123. local skincolor="Really black"
  124. local body={}
  125. local animate={}
  126. local obj={}
  127. function createParts()
  128. --==PARTS==--
  129. body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
  130. body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  131. body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  132. --==WELDS==--
  133. body.TorsoW=add.Weld(body.Torso, torso, nil)
  134. body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  135. body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  136. --==MESHES==--
  137. add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
  138. add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
  139. torso["Left Hip"].Part0=body.Torso
  140. torso["Right Hip"].Part0=body.Torso
  141. ---------------------------------------------------------------------------------------
  142. animate={
  143. ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1
  144. body.TorsoW.C1=cf
  145. end;
  146. ["ArmLeft"]=function(cf)
  147. body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  148. end;
  149. ["ArmRight"]=function(cf)
  150. body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  151. end;
  152. ["LegLeft"]=function(cf)
  153. body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  154. end;
  155. ["LegRight"]=function(cf)
  156. body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  157. end;
  158. }
  159. --==Objects==--
  160. obj.HandleBack=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, 1, .2), nil)
  161. obj.HandleBackW=add.Weld(obj.HandleBack, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  162. obj.EdgeBot=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  163. obj.EdgeBotM=add.Mesh("CylinderMesh", obj.EdgeBot, Vector3.new(1, 1, 1), nil, nil)
  164. obj.EdgeBotW=add.Weld(obj.EdgeBot, obj.HandleBack, CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  165. obj.EdgeTopR=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  166. obj.EdgeTopRM=add.Mesh("CylinderMesh", obj.EdgeTopR, Vector3.new(1, 1, 1), nil, nil)
  167. obj.EdgeTopRW=add.Weld(obj.EdgeTopR, obj.HandleBack, CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  168.  
  169. obj.Blade=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .8, .2), nil)
  170. obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil)
  171. obj.BladeW=add.Weld(obj.Blade, obj.EdgeTopR, CFrame.new(-.1, 0, -.4)*CFrame.Angles(-math.rad(90), math.rad(90), 0))
  172. obj.Point=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .4, .2), nil)
  173. obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, .5), nil, "Wedge")
  174. obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, .6, .05)*CFrame.Angles(0, math.rad(180), 0))
  175. obj.Point2=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .4, .2), nil)
  176. obj.Point2M=add.Mesh("SpecialMesh", obj.Point2, Vector3.new(.5, 1, .5), nil, "Wedge")
  177. obj.Point2W=add.Weld(obj.Point2, obj.Blade, CFrame.new(0, .6, -.05))
  178.  
  179. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  180. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  181. obj.JointsW=add.Weld(obj.Joints, obj.EdgeBot, nil)
  182. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  183. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  184. obj.JointsW=add.Weld(obj.Joints, obj.EdgeTopR, nil)
  185.  
  186. obj.EdgeTopR2=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  187. obj.EdgeTopR2M=add.Mesh("CylinderMesh", obj.EdgeTopR2, Vector3.new(1, 1, 1), nil, nil)
  188. obj.EdgeTopR2W=add.Weld(obj.EdgeTopR2, obj.Blade, CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  189. obj.HandleFor=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, 1, .2), nil)
  190. obj.HandleForW=add.Weld(obj.HandleFor, obj.EdgeTopR2, CFrame.new(0, 0, .5)*CFrame.Angles(-math.rad(90), -math.rad(90), 0))
  191. obj.EdgeBot=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil)
  192. obj.EdgeBotM=add.Mesh("CylinderMesh", obj.EdgeBot, Vector3.new(1, 1, 1), nil, nil)
  193. obj.EdgeBotW=add.Weld(obj.EdgeBot, obj.HandleFor, CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
  194. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  195. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  196. obj.JointsW=add.Weld(obj.Joints, obj.EdgeBot, nil)
  197. obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil)
  198. obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
  199. obj.JointsW=add.Weld(obj.Joints, obj.EdgeTopR2, nil)
  200. end
  201. function removeParts()
  202. p(function()
  203. if torso then
  204. torso["Left Hip"].Part0=torso
  205. torso["Right Hip"].Part0=torso
  206. end
  207. for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
  208. end)
  209. end
  210. --Variables--
  211. local trailDeb=false
  212. local using=false
  213. local combo=1
  214. local onStab=false
  215. local keyDeb=false
  216. local switch=false
  217. local switch2=false
  218. local keyDeb2=false
  219. local hitDeb=false
  220. local dmg=math.random(5, 10)
  221. local speed=20
  222. local pitch=.8
  223. local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 2, pitch)
  224. local Hit=add.Sound(torso, "http://www.roblox.com/asset/?id=30715280", 2, 2)
  225. local Abscond=add.Sound(torso, "http://www.roblox.com/asset/?id=2767090", 2, 2)
  226. local Equip=add.Sound(torso, "http://www.roblox.com/asset/?id=13510737", 2, 2)
  227. local attackLabel=add.Gui("TextLabel", gui, "Gold", "Gold", "Gold", "Size18", "Invisible(Q)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
  228. local attackLabel2=add.Gui("TextLabel", attackLabel, "Gold", "Gold", "Gold", "Size18", "Disguise(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  229.  
  230. function lightningGen(startPos, endPos)
  231. local magnitude=(startPos-endPos).magnitude
  232. local distance=(startPos+endPos)/2
  233. local pattern=add.Part(workspace, true, false, "Gold", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos))
  234. local startPosProx=startPos
  235. for i=1, 9 do
  236. local startPosProx2=startPosProx
  237. local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  238. local findSize=pattern.Size.z/10
  239. local findOffSet=pattern.CFrame.lookVector*-1
  240. local compute=i*findSize*findOffSet
  241. local newStartPos=startPos
  242. local newEndPos=CFrame.new(random+compute+newStartPos).p
  243. local magnitude=(startPosProx2-newEndPos).magnitude
  244. local distance=(startPosProx2+newEndPos)/2
  245. local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2))
  246. c(function()
  247. for i=0, 1, .1 do wait()
  248. lightning.Transparency=i
  249. end
  250. lightning:remove()
  251. end)
  252. startPosProx=newEndPos
  253. end
  254. pattern:remove()
  255. end
  256. function computePos(pos, pos2)
  257. local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  258. torso.CFrame=CFrame.new(pos, pos3)
  259. return pos3
  260. end
  261. function nearTorso(pos, dis)
  262. local temp
  263. local distance=dis
  264. for i, v in pairs(workspace:children()) do
  265. if v:isA("Model") then
  266. temp=v:findFirstChild("Torso")
  267. local humanoid=v:findFirstChild("Humanoid")
  268. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  269. distance=(temp.CFrame.p-pos).magnitude
  270. return temp
  271. end
  272. end
  273. end
  274. end
  275. function trail(pos, cf, col)
  276. c(function()
  277. local old=(pos.CFrame*cf).p
  278. while trailDeb==true do
  279. wait()
  280. local new=(pos.CFrame*cf).p
  281. local mag=(old-new).magnitude
  282. local dis=(old+new)/2
  283. local trail=add.Part(workspace, true, false, col, 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
  284. local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
  285. old=new
  286. c(function()
  287. for i=1, 0, -.1 do
  288. wait()
  289. tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
  290. end
  291. trail:remove()
  292. end)
  293. c(function()
  294. for i=0, 1, .1 do
  295. wait()
  296. trail.Transparency=i
  297. end
  298. end)
  299. end
  300. end)
  301. end
  302.  
  303. function running()
  304. animate.ArmLeft(CFrame.Angles(-math.rad(45), 0, -math.rad(15)))
  305. animate.ArmRight(CFrame.Angles(math.rad(45), 0, math.rad(15)))
  306. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)
  307. end
  308.  
  309. function hit(h)
  310. if using==true then
  311. if switch==false then
  312. if onStab==false and h.Parent:findFirstChild("Humanoid") and h.Parent~=char and hitDeb==false then hitDeb=true print("ErrorUnNamed") Hit:play()
  313. local hHuman=h.Parent:findFirstChild("Humanoid")
  314. hHuman.Health=hHuman.Health-dmg
  315. local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
  316. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  317. local effect=add.Part(fakeM, false, false, "Gold", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  318. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  319. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  320. game.Debris:addItem(fakeM, 2)
  321. wait(1)
  322. hitDeb=false
  323. end
  324. if onStab==true and h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true print("Error") Hit:play()
  325. h.Parent:breakJoints()
  326. local fakeM=Instance.new("Model", workspace) fakeM.Name="Tr1st4bb3d"
  327. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  328. local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  329. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  330. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  331. game.Debris:addItem(fakeM, 2)
  332. wait(1)
  333. hitDeb=false
  334. end
  335. end
  336. end
  337. end
  338.  
  339. function findStab()
  340. while using==false do wait()
  341. --pcall(function()
  342. local nTorso=nearTorso(torso.CFrame.p, 3)
  343. if nTorso then
  344. local offSet=nTorso.CFrame:toObjectSpace(torso.CFrame)
  345. if offSet.z>0 then
  346. onStab=true
  347. animate.ArmRight(CFrame.Angles(math.rad(135), 0, 0))
  348. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)
  349. else
  350. onStab=false
  351. running()
  352. end
  353. else
  354. onStab=false
  355. running()
  356. end
  357. --end)
  358. end
  359. end
  360.  
  361. function attack() combo=combo+1
  362. if using==false then using=true for i, v in pairs(modelB:children()) do v.Touched:connect(hit) end
  363. if combo==1 and onStab==false then Slash:play()
  364. --[[trailDeb=true
  365. trail(obj.Blade, CFrame.new(0, 1, 0), "Gold")]]
  366. for i=0, 1, .2 do wait()
  367. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  368. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
  369. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  370. end
  371. for i=1, 0, -.2 do wait()
  372. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  373. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
  374. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  375. end
  376. if combo>1 and onStab==false then combo=2 Slash:play()
  377. for i=0, 1, .2 do wait()
  378. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  379. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  380. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90+(90*i)), 0, 0)
  381. end
  382. for i=1, 0, -.2 do wait()
  383. animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
  384. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  385. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90+(90*i)), 0, 0)
  386. end
  387. end
  388. end
  389. if onStab==true then
  390. for i=0, 1, .2 do wait()
  391. animate.ArmRight(CFrame.Angles(math.rad(135-(45*i)), 0, 0))
  392. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)
  393. end
  394. onStab=false
  395. end
  396. using=false
  397. --trailDeb=false
  398. combo=0
  399. body.Torso.Transparency=1 torso.Transparency=0
  400. running()
  401. findStab()
  402. end
  403. end
  404.  
  405. bin.Selected:connect(function(mouse) createParts()
  406. human.WalkSpeed=speed
  407. running()
  408. using=true
  409. Equip:play()
  410. for i=1, 0, -.1 do wait()
  411. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(180)*i, 0)
  412. obj.EdgeTopRW.C1=CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  413. obj.EdgeTopR2W.C1=CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  414. end
  415. using=false
  416. mouse.Button1Down:connect(attack)
  417. mouse.KeyDown:connect(function(key)
  418. local key=key:lower()
  419. --INVISBLE--
  420. if key=="q" and keyDeb==false and switch==false and using==false then keyDeb=true switch=true using=true
  421. attackLabel.Text="Visible(Q)" print("1") Abscond:play()
  422. pcall(function() char.Sound.Disabled=true end)
  423. for i, v in pairs(char:children()) do
  424. c(function()
  425. for i=0, 1, .2 do wait()
  426. pcall(function()
  427. c(function() if v.Head~=nil then head.Transparency=1 end end)
  428. v.Transparency=i
  429. end)
  430. pcall(function() v.Handle.Transparency=i end)
  431. pcall(function() v.face.Transparency=i end)
  432. pcall(function() v.roblox.Transparency=i end)
  433. pcall(function() v.Head.Transparency=i end)
  434. end
  435. end)
  436. end
  437. for i, v in pairs(modelB:children()) do
  438. c(function()
  439. for i=0, 1, .2 do wait()
  440. pcall(function()
  441. v.Transparency=i
  442. end)
  443. pcall(function() v.Handle.Transparency=i end)
  444. pcall(function() v.face.Transparency=i end)
  445. end
  446. end)
  447. end
  448. wait(.5)
  449. local fakeModel=Instance.new("Model", workspace.CurrentCamera) fakeModel.Name="Spy"
  450. local fakeHumanoid=Instance.new("Humanoid", fakeModel) fakeHumanoid.Health=0 fakeHumanoid.MaxHealth=0
  451. local fakeHead=add.Part(fakeModel, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil) fakeHead.Name="Head"
  452. local fakeHeadM=add.Mesh("SpecialMesh", fakeHead, Vector3.new(1, 1.5, 1), nil, "File")
  453. fakeHeadM.MeshId="http://www.roblox.com/Asset/?id=9756362"
  454. local fakeHeadW=add.Weld(fakeHead, torso, CFrame.new(0, 1.5, 0))
  455. modelB.Parent=workspace.CurrentCamera
  456. for i, v in pairs(modelB:children()) do
  457. c(function()
  458. for i=0, 1, .2 do wait()
  459. pcall(function()
  460. v.Transparency=.5
  461. end)
  462. pcall(function() v.Handle.Transparency=.5 end)
  463. pcall(function() v.face.Transparency=.5 end)
  464. end
  465. end)
  466. end
  467. keyDeb=false
  468. elseif key=="q" and keyDeb==false and switch==true and using==true then keyDeb=true switch=false using=false
  469. attackLabel.Text="Invisible(Q)" print("2") Abscond:play()
  470. pcall(function() char.Sound.Disabled=false end)
  471. modelB.Parent=char
  472. for i, v in pairs(char:children()) do
  473. c(function()
  474. for i=1, 0, -.2 do wait()
  475. pcall(function()
  476. c(function() if v.Head~=nil then head.Transparency=1 end end)
  477. v.Transparency=i
  478. end)
  479. pcall(function() v.Handle.Transparency=i end)
  480. pcall(function() v.face.Transparency=i end)
  481. pcall(function() v.roblox.Transparency=i end)
  482. pcall(function() v.Head.Transparency=i end)
  483. end
  484. end)
  485. end
  486. for i, v in pairs(modelB:children()) do
  487. c(function()
  488. for i=1, 0, -.2 do wait()
  489. pcall(function()
  490. v.Transparency=i
  491. end)
  492. pcall(function() v.Handle.Transparency=i end)
  493. pcall(function() v.face.Transparency=i end)
  494. end
  495. end)
  496. end
  497. for i, v in pairs(workspace.CurrentCamera:children()) do pcall(function() v:remove() end) end
  498. wait(.5)
  499. keyDeb=false
  500. findStab()
  501. end
  502. --DISGUISE MENU--
  503. local xSpace=0
  504. if key=="e" and keyDeb2==false and switch2==false then keyDeb2=true switch2=true
  505. attackLabel2.Text="Menu:"
  506. for i, v in pairs(game.Players:children()) do
  507. if v~=player then xSpace=xSpace+1
  508. local playersLabel=add.Gui("TextButton", attackLabel2, "Gold", "Gold", "Gold", "Size18", v.Name, 0, UDim2.new(1, 0, 1, 0), UDim2.new(xSpace, 0, 0, 0))
  509. playersLabel.MouseButton1Click:connect(function() Abscond:play()
  510. pcall(function()
  511. for i, v in pairs(char:children()) do
  512. pcall(function() v.face:remove() end)
  513. pcall(function() v.roblox:remove() end)
  514. pcall(function() v.Head:remove() end)
  515. if v:IsA("BodyColors") then v:remove() end
  516. if v:IsA("Hat") then v:remove() end
  517. if v:IsA("ShirtGraphic") then v:remove() end
  518. if v:IsA("Pants") then v:remove() end
  519. if v:IsA("Shirt") then v:remove() end
  520. if v:IsA("CharacterMesh") then v:remove() end
  521. if v:IsA("BodyColors") then v:remove() end
  522. end
  523. for i, v in pairs(game.Players[playersLabel.Text].Character:children()) do
  524. pcall(function() local cloned=v.face:clone() cloned.Parent=head if switch==true then pcall(function() cloned.Transparency=1 end) end end)
  525. pcall(function() v.roblox:clone().Parent=torso end)
  526. if v:IsA("BodyColors") then v:clone().Parent=char end
  527. if v:IsA("Hat") then local cloned=v:clone() cloned.Parent=char if switch==true then pcall(function() cloned.Handle.Transparency=1 end) end end
  528. if v:IsA("ShirtGraphic") then v:clone().Parent=char end
  529. if v:IsA("Pants") then v:clone().Parent=char end
  530. if v:IsA("Shirt") then v:clone().Parent=char end
  531. if v:IsA("CharacterMesh") then v:clone().Parent=char end
  532. if v:IsA("BodyColors") then v:clone().Parent=char end
  533. end
  534. head.Transparency=1
  535. local fakeModel=Instance.new("Model", char) fakeModel.Name=playersLabel.Text
  536. local fakeHumanoid=Instance.new("Humanoid", fakeModel) fakeHumanoid.Health=125 fakeHumanoid.MaxHealth=125
  537. local fakeHead=add.Part(fakeModel, false, false, game.Players[playersLabel.Text].Character.Head.Color, 0, Vector3.new(1, 1, 1), nil) fakeHead.Name="Head"
  538. if switch==true then fakeHead.Transparency=1 end
  539. local fakeHeadM=add.Mesh("SpecialMesh", fakeHead, Vector3.new(1.25, 1.25, 1.25), nil, "Head")
  540. local fakeHeadW=add.Weld(fakeHead, torso, CFrame.new(0, 1.5, 0))
  541. end)
  542. end)
  543. end
  544. end
  545. keyDeb2=false
  546. elseif key=="e" and keyDeb2==false and switch2==true then keyDeb2=true switch2=false
  547. attackLabel2.Text="Disguise(E)"
  548. for i, v in pairs(attackLabel2:children()) do
  549. pcall(function()v:remove()end)
  550. end
  551. keyDeb2=false
  552. end
  553. end)
  554. findStab()
  555. end)
  556. bin.Deselected:connect(function()
  557. Equip:play()
  558. for i=0, 1, .1 do wait()
  559. obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(180)*i, 0)
  560. obj.EdgeTopRW.C1=CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  561. obj.EdgeTopR2W.C1=CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90))
  562. end
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