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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- local num = 0
- local p = game.Players.LocalPlayer
- local char = p.Character
- local rad = math.rad
- local hum = char.Humanoid
- ---------------------------------------------------
- local LeftUpperArm = char.LeftUpperArm
- local LeftShoulder = char.LeftUpperArm.LeftShoulder
- local LeftLowerArm = char.LeftLowerArm
- local LeftElbow = char.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = char.LeftUpperLeg
- local LeftHip = char.LeftUpperLeg.LeftHip
- local LeftLowerLeg = char.LeftLowerLeg
- local LeftKnee = char.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = char.RightUpperArm
- local RightShoulder = char.RightUpperArm.RightShoulder
- local RightLowerArm = char.RightLowerArm
- local RightElbow = char.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = char.RightUpperLeg
- local RightHip = char.RightUpperLeg.RightHip
- local RightLowerLeg = char.RightLowerLeg
- local RightKnee = char.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = char.UpperTorso
- local LowerTorso = char.LowerTorso
- local Root = char.LowerTorso.Root
- --------------------------------------------
- local Head = char.Head
- local Neck = char.Head.Neck
- local RootPart = char.HumanoidRootPart
- local LeftHand = char.LeftHand
- local RightHand = char.RightHand
- local LeftFoot = char.LeftFoot
- local RightFoot = char.RightFoot
- local root = char.HumanoidRootPart
- ---------------------------------------------
- local debounce = true
- local v3 = Vector3.new
- local ns = NumberSequence.new
- local new = Instance.new
- local nr = NumberRange.new
- local bc =BrickColor.new
- local UpperTorso = char.UpperTorso
- local Waist = char.UpperTorso.Waist
- char:FindFirstChild'Animate':Destroy()
- hum.Animator.Parent = nil
- new("ForceField",char).Visible = false
- hum:SetStateEnabled("Dead",false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- idle = true
- walk = true
- walk1 = true
- walkon = true
- walkon1 = false
- local Sprint = false
- local Sit = false
- local Create = LoadLibrary("RbxUtility").Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "Effects",
- }
- game:service'RunService'.RenderStepped:connect(function()
- if hum.MoveDirection.x == 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(90),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(7.792), math.rad(55.176), math.rad(-7.907)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.236),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-83.022),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(49.733),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(-10.469), math.rad(0), 0),.2)--UpperTorso
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new( RightHand.RightWrist.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- wait()
- end
- if hum.MoveDirection.x == 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.6,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
- end
- if walkon1 == true then
- walkon1 = false
- for i = 1,7 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-25.153), 0, 0),.15)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.97), 0, 0),.15)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(38.445), 0, 0),.15)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-16.387), 0, 0),.15)--RightLowerLeg
- wait()
- end
- end
- for i = 1,7 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-26.356), math.rad(13.063), 0),.15)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(23.491), math.rad(-6.646), 0),.18) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)),.15)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(40.909), 0, 0),.15)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-5.5), 0, 0),.15)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-61.826), 0, 0),.15)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
- wait()
- end
- end
- walkon1 = true
- end
- if walkon == true then
- walkon = false
- for i = 1,11 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(10),0),.1)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.18) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(17.704), 0, math.rad(-10.088)),.15) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(20), 0, 0),.15)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-23.835), math.rad(-0.057), math.rad(0.286)),.15)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-20.283), 0, 0),.15)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(61.826), math.rad(2.578), math.rad(-0.859)),.15)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-36.387), 0, 0),.15)--RightLowerLeg
- wait()
- end
- end
- for i = 1,11 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,rad(-10),0),.15)--LowerTorso
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), 0),.15)--UpperTorso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(0,0,0),.5) --Head
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(30)),.15)--RightUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(90), 0, 0),.15)--RightLowerArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-34.263), 0, math.rad(-10.088)),.15) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(39.763), math.rad(0.229), math.rad(0.172)),.15)--LeftUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(math.rad(-6.589), 0, 0),.15)--LeftLowerLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-15.511), math.rad(2.349), math.rad(1.375)),.15)--RightUpperLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.15)--RightLowerLeg
- wait()
- end
- end
- walkon = true
- end
- end)
- hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local lp = game.Players.LocalPlayer
- local chr = lp.Character
- local mouse = lp:GetMouse()
- local euler = CFrame.fromEulerAnglesXYZ
- local rad = math.rad
- local trso = chr.UpperTorso
- local ContentProvider = Game:GetService("ContentProvider")
- local function LoadAssets(AssetList)
- -- Takes an asset list and preloads it. Will not wait for them to load.
- for _, AssetId in pairs(AssetList) do
- ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
- end
- end
- for i,v in pairs(chr:children()) do
- if v.ClassName == "Hat" then
- print(v.Name.." has been removed, #baldforbieber")
- v:destroy()
- end
- end
- hum = chr.Humanoid
- function CreateMesh(parent, id, x, y, z, texture)
- local m=Instance.new("SpecialMesh", parent)
- m.MeshType = "FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id="..id
- if texture ~= nil then
- m.TextureId="http://www.roblox.com/asset/?id="..texture
- end
- m.Scale = Vector3.new(x,y,z)
- end
- for i,v in pairs(chr:children()) do
- if v.ClassName == "Hat" then
- print(v.Name.." has been removed, #baldforbieber")
- v:destroy()
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- CylinderMesh1 = Instance.new("CylinderMesh")
- Part2 = Instance.new("Part")
- BlockMesh3 = Instance.new("BlockMesh")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8 = Instance.new("Part")
- CylinderMesh9 = Instance.new("CylinderMesh")
- Part10 = Instance.new("Part")
- CylinderMesh11 = Instance.new("CylinderMesh")
- Part12 = Instance.new("Part")
- BlockMesh13 = Instance.new("BlockMesh")
- Part14 = Instance.new("Part")
- BlockMesh15 = Instance.new("BlockMesh")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- BlockMesh18 = Instance.new("BlockMesh")
- Part19 = Instance.new("Part")
- BlockMesh20 = Instance.new("BlockMesh")
- Part21 = Instance.new("Part")
- CylinderMesh22 = Instance.new("CylinderMesh")
- Part23 = Instance.new("Part")
- BlockMesh24 = Instance.new("BlockMesh")
- Part25 = Instance.new("Part")
- BlockMesh26 = Instance.new("BlockMesh")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- BlockMesh30 = Instance.new("BlockMesh")
- Part31 = Instance.new("Part")
- CylinderMesh32 = Instance.new("CylinderMesh")
- Part33 = Instance.new("Part")
- BlockMesh34 = Instance.new("BlockMesh")
- Part35 = Instance.new("Part")
- BlockMesh36 = Instance.new("BlockMesh")
- Part37 = Instance.new("Part")
- BlockMesh38 = Instance.new("BlockMesh")
- Part39 = Instance.new("Part")
- CylinderMesh40 = Instance.new("CylinderMesh")
- Part41 = Instance.new("Part")
- CylinderMesh42 = Instance.new("CylinderMesh")
- Part43 = Instance.new("Part")
- BlockMesh44 = Instance.new("BlockMesh")
- Part45 = Instance.new("Part")
- BlockMesh46 = Instance.new("BlockMesh")
- Part47 = Instance.new("Part")
- ParticleEmitter48 = Instance.new("ParticleEmitter")
- ParticleEmitter49 = Instance.new("ParticleEmitter")
- Part50 = Instance.new("Part")
- BlockMesh51 = Instance.new("BlockMesh")
- Part52 = Instance.new("Part")
- BlockMesh53 = Instance.new("BlockMesh")
- Part54 = Instance.new("Part")
- BlockMesh55 = Instance.new("BlockMesh")
- Part56 = Instance.new("Part")
- CylinderMesh57 = Instance.new("CylinderMesh")
- Part58 = Instance.new("Part")
- BlockMesh59 = Instance.new("BlockMesh")
- Part60 = Instance.new("Part")
- BlockMesh61 = Instance.new("BlockMesh")
- Part62 = Instance.new("Part")
- BlockMesh63 = Instance.new("BlockMesh")
- Part64 = Instance.new("Part")
- CylinderMesh65 = Instance.new("CylinderMesh")
- Part66 = Instance.new("Part")
- CylinderMesh67 = Instance.new("CylinderMesh")
- Part68 = Instance.new("Part")
- BlockMesh69 = Instance.new("BlockMesh")
- Part70 = Instance.new("Part")
- BlockMesh71 = Instance.new("BlockMesh")
- Part72 = Instance.new("Part")
- BlockMesh73 = Instance.new("BlockMesh")
- Part74 = Instance.new("Part")
- BlockMesh75 = Instance.new("BlockMesh")
- Part76 = Instance.new("Part")
- BlockMesh77 = Instance.new("BlockMesh")
- Part78 = Instance.new("Part")
- BlockMesh79 = Instance.new("BlockMesh")
- Part80 = Instance.new("Part")
- CylinderMesh81 = Instance.new("CylinderMesh")
- Part82 = Instance.new("Part")
- BlockMesh83 = Instance.new("BlockMesh")
- Part84 = Instance.new("Part")
- BlockMesh85 = Instance.new("BlockMesh")
- Part86 = Instance.new("Part")
- BlockMesh87 = Instance.new("BlockMesh")
- Part88 = Instance.new("Part")
- BlockMesh89 = Instance.new("BlockMesh")
- Weld90 = Instance.new("Weld")
- Weld91 = Instance.new("Weld")
- Weld92 = Instance.new("Weld")
- Weld93 = Instance.new("Weld")
- Weld94 = Instance.new("Weld")
- Weld95 = Instance.new("Weld")
- Weld96 = Instance.new("Weld")
- Weld97 = Instance.new("Weld")
- Weld98 = Instance.new("Weld")
- Weld99 = Instance.new("Weld")
- Weld100 = Instance.new("Weld")
- Weld101 = Instance.new("Weld")
- Weld102 = Instance.new("Weld")
- Weld103 = Instance.new("Weld")
- Weld104 = Instance.new("Weld")
- Weld105 = Instance.new("Weld")
- Weld106 = Instance.new("Weld")
- Weld107 = Instance.new("Weld")
- Weld108 = Instance.new("Weld")
- Weld109 = Instance.new("Weld")
- Weld110 = Instance.new("Weld")
- Weld111 = Instance.new("Weld")
- Weld112 = Instance.new("Weld")
- Weld113 = Instance.new("Weld")
- Weld114 = Instance.new("Weld")
- Weld115 = Instance.new("Weld")
- Weld116 = Instance.new("Weld")
- Weld117 = Instance.new("Weld")
- Weld118 = Instance.new("Weld")
- Weld119 = Instance.new("Weld")
- Weld120 = Instance.new("Weld")
- Weld121 = Instance.new("Weld")
- Weld122 = Instance.new("Weld")
- Weld123 = Instance.new("Weld")
- Weld124 = Instance.new("Weld")
- Weld125 = Instance.new("Weld")
- Weld126 = Instance.new("Weld")
- Weld127 = Instance.new("Weld")
- Weld128 = Instance.new("Weld")
- Weld129 = Instance.new("Weld")
- Weld130 = Instance.new("Weld")
- Weld131 = Instance.new("Weld")
- Weld132 = Instance.new("Weld")
- Weld133 = Instance.new("Weld")
- Weld134 = Instance.new("Weld")
- Weld135 = Instance.new("Weld")
- Weld136 = Instance.new("Weld")
- Part0.Name = "Neon"
- Part0.Parent = mas
- Part0.Material = Enum.Material.Neon
- Part0.BrickColor = BrickColor.new("Institutional white")
- Part0.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part0.CanCollide = false
- Part0.FormFactor = Enum.FormFactor.Custom
- Part0.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part0.CFrame = CFrame.new(66.5923615, 2.84241295, 149.645615, -0.0800137818, 0.990969062, -0.107606776, -0.995200157, -0.07331682, 0.0648248196, 0.05635003, 0.11227718, 0.992078364)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part0.Position = Vector3.new(66.5923615, 2.84241295, 149.645615)
- Part0.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh1.Parent = Part0
- CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
- CylinderMesh1.Scale = Vector3.new(0.300000012, 1, 1)
- Part2.Parent = mas
- Part2.Material = Enum.Material.Metal
- Part2.BrickColor = BrickColor.new("Fossil")
- Part2.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Custom
- Part2.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
- Part2.CFrame = CFrame.new(66.6264191, 2.84253883, 149.598846, 0.644143581, 0.757297814, -0.107611373, -0.755554676, 0.651871264, 0.0648229793, 0.119239129, 0.0395509787, 0.992078125)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part2.Position = Vector3.new(66.6264191, 2.84253883, 149.598846)
- Part2.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part2.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh3.Parent = Part2
- BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
- BlockMesh3.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
- Part4.Name = "Neon"
- Part4.Parent = mas
- Part4.Material = Enum.Material.Neon
- Part4.BrickColor = BrickColor.new("Ghost grey")
- Part4.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Custom
- Part4.Size = Vector3.new(0.599999964, 0.200000003, 1)
- Part4.CFrame = CFrame.new(66.0177994, 3.25248265, 149.506042, 0.990969002, 0.0800166354, -0.107606255, -0.0733194798, 0.99519974, 0.0648291558, 0.112277165, -0.0563540943, 0.992078424)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part4.Position = Vector3.new(66.0177994, 3.25248265, 149.506042)
- Part4.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part4.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh5.Parent = Part4
- BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- BlockMesh5.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- Part6.Parent = mas
- Part6.Material = Enum.Material.Metal
- Part6.BrickColor = BrickColor.new("Fossil")
- Part6.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
- Part6.CFrame = CFrame.new(66.9361725, 3.59668303, 149.583252, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part6.Position = Vector3.new(66.9361725, 3.59668303, 149.583252)
- Part6.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part6.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh7.Parent = Part6
- BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh7.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part8.Name = "Neon"
- Part8.Parent = mas
- Part8.Material = Enum.Material.Neon
- Part8.BrickColor = BrickColor.new("Hot pink")
- Part8.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part8.CFrame = CFrame.new(66.5720825, 2.68773127, 149.724014, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(1, 0, 0.74902)
- Part8.Position = Vector3.new(66.5720825, 2.68773127, 149.724014)
- Part8.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part8.Color = Color3.new(1, 0, 0.74902)
- CylinderMesh9.Parent = Part8
- CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
- CylinderMesh9.Scale = Vector3.new(0.600000024, 1, 1)
- Part10.Name = "Neon"
- Part10.Parent = mas
- Part10.Material = Enum.Material.Neon
- Part10.BrickColor = BrickColor.new("Cyan")
- Part10.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part10.CFrame = CFrame.new(66.6011581, 3.0353775, 149.694351, -0.0800136328, 0.99096936, -0.107606798, -0.995200336, -0.0733169094, 0.0648248345, 0.0563500635, 0.112277232, 0.992078781)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part10.Position = Vector3.new(66.6011581, 3.0353775, 149.694351)
- Part10.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part10.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- CylinderMesh11.Parent = Part10
- CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
- CylinderMesh11.Scale = Vector3.new(0.400000006, 1, 1)
- Part12.Name = "Neon"
- Part12.Parent = mas
- Part12.Material = Enum.Material.Neon
- Part12.BrickColor = BrickColor.new("Ghost grey")
- Part12.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.439999968, 0.200000003, 1)
- Part12.CFrame = CFrame.new(66.5046921, 3.3566277, 149.552063, 0.990969121, 0.0800166354, -0.107606269, -0.0733194798, 0.995199919, 0.0648291633, 0.112277173, -0.056354098, 0.992078543)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part12.Position = Vector3.new(66.5046921, 3.3566277, 149.552063)
- Part12.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh13.Parent = Part12
- BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
- BlockMesh13.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
- Part14.Parent = mas
- Part14.Material = Enum.Material.Metal
- Part14.BrickColor = BrickColor.new("Black")
- Part14.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Custom
- Part14.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part14.CFrame = CFrame.new(66.8715439, 3.63558054, 150.178528, 0.644143879, 0.757297873, -0.107611418, -0.755554855, 0.651871204, 0.0648230091, 0.119239166, 0.0395509861, 0.992078364)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part14.Position = Vector3.new(66.8715439, 3.63558054, 150.178528)
- Part14.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh15.Parent = Part14
- BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- BlockMesh15.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- Part16.Name = "Middle"
- wristw = Instance.new("Weld",Part16)
- wristw.Part0=Part16
- wristw.Part1=chr['LeftLowerArm']
- wristw.C0=CFrame.new(0,0,-0.1)
- wristw.C1=euler(rad(0),rad(180),rad(0))
- Part16.Parent = mas
- Part16.Material = Enum.Material.SmoothPlastic
- Part16.BrickColor = BrickColor.new("Bright orange")
- Part16.Transparency = 1
- Part16.Rotation = Vector3.new(-1.00999999, -1.00999999, -0.0199999996)
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Size = Vector3.new(1, 2, 1)
- Part16.CFrame = CFrame.new(66.0806274, 3.00788403, 149.629425, 0.999844968, 0.000310900097, -0.0176082551, 0, 0.999844253, 0.0176537409, 0.0176110007, -0.0176510047, 0.999689102)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part16.Position = Vector3.new(66.0806274, 3.00788403, 149.629425)
- Part16.Orientation = Vector3.new(-1.00999999, -1.00999999, 0)
- Part16.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part17.Parent = mas
- Part17.Material = Enum.Material.Metal
- Part17.BrickColor = BrickColor.new("Black")
- Part17.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part17.CFrame = CFrame.new(66.8333282, 2.86680555, 149.014938, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part17.Position = Vector3.new(66.8333282, 2.86680555, 149.014938)
- Part17.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh18.Parent = Part17
- BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
- BlockMesh18.Scale = Vector3.new(0.5, 1, 0.400000006)
- Part19.Parent = mas
- Part19.Material = Enum.Material.Metal
- Part19.BrickColor = BrickColor.new("Black")
- Part19.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- Part19.CFrame = CFrame.new(66.5055923, 3.12720251, 150.171936, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part19.Position = Vector3.new(66.5055923, 3.12720251, 150.171936)
- Part19.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh20.Parent = Part19
- BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
- BlockMesh20.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
- Part21.Name = "Neon"
- Part21.Parent = mas
- Part21.Material = Enum.Material.Neon
- Part21.BrickColor = BrickColor.new("Institutional white")
- Part21.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part21.CanCollide = false
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part21.CFrame = CFrame.new(66.5561447, 2.77036667, 149.918427, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part21.Position = Vector3.new(66.5561447, 2.77036667, 149.918427)
- Part21.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh22.Parent = Part21
- Part23.Parent = mas
- Part23.Material = Enum.Material.Metal
- Part23.BrickColor = BrickColor.new("Black")
- Part23.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.799999952, 0.939999998, 1)
- Part23.CFrame = CFrame.new(66.0880737, 2.8869009, 149.537567, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Position = Vector3.new(66.0880737, 2.8869009, 149.537567)
- Part23.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh24.Parent = Part23
- BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
- BlockMesh24.Scale = Vector3.new(1.03999996, 1, 1.03999996)
- Part25.Parent = mas
- Part25.Material = Enum.Material.Metal
- Part25.BrickColor = BrickColor.new("Fossil")
- Part25.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(0.400000006, 0.800000012, 1.39999998)
- Part25.CFrame = CFrame.new(66.4789124, 2.78788996, 149.586411, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part25.Position = Vector3.new(66.4789124, 2.78788996, 149.586411)
- Part25.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part25.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh26.Parent = Part25
- BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
- BlockMesh26.Scale = Vector3.new(1, 1, 0.850000024)
- Part27.Parent = mas
- Part27.Material = Enum.Material.Metal
- Part27.BrickColor = BrickColor.new("Black")
- Part27.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part27.CFrame = CFrame.new(66.6218414, 2.41651511, 150.230927, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part27.Position = Vector3.new(66.6218414, 2.41651511, 150.230927)
- Part27.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
- Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
- BlockMesh28.Scale = Vector3.new(0.5, 1, 0.400000006)
- Part29.Parent = mas
- Part29.Material = Enum.Material.Metal
- Part29.BrickColor = BrickColor.new("Black")
- Part29.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part29.CFrame = CFrame.new(66.8414001, 3.01094747, 150.215927, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part29.Position = Vector3.new(66.8414001, 3.01094747, 150.215927)
- Part29.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
- Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh30.Parent = Part29
- BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- BlockMesh30.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- Part31.Name = "Neon"
- Part31.Parent = mas
- Part31.Material = Enum.Material.Neon
- Part31.BrickColor = BrickColor.new("Hot pink")
- Part31.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part31.CFrame = CFrame.new(66.6014023, 2.57610869, 149.391815, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(1, 0, 0.74902)
- Part31.Position = Vector3.new(66.6014023, 2.57610869, 149.391815)
- Part31.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part31.Color = Color3.new(1, 0, 0.74902)
- CylinderMesh32.Parent = Part31
- CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
- CylinderMesh32.Scale = Vector3.new(0.5, 1, 1)
- Part33.Parent = mas
- Part33.Material = Enum.Material.Metal
- Part33.BrickColor = BrickColor.new("Fossil")
- Part33.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part33.CanCollide = false
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
- Part33.CFrame = CFrame.new(66.2111664, 3.13355708, 149.53479, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part33.Position = Vector3.new(66.2111664, 3.13355708, 149.53479)
- Part33.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part33.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh34.Parent = Part33
- BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
- BlockMesh34.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
- Part35.Parent = mas
- Part35.Material = Enum.Material.Metal
- Part35.BrickColor = BrickColor.new("Black")
- Part35.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
- Part35.CanCollide = false
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
- Part35.CFrame = CFrame.new(66.8333359, 2.86680818, 149.014938, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part35.Position = Vector3.new(66.8333359, 2.86680818, 149.014938)
- Part35.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
- Part35.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh36.Parent = Part35
- BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
- BlockMesh36.Scale = Vector3.new(0.400000006, 1, 0.300000012)
- Part37.Parent = mas
- Part37.Material = Enum.Material.Metal
- Part37.BrickColor = BrickColor.new("Black")
- Part37.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part37.CanCollide = false
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part37.CFrame = CFrame.new(67.0007248, 3.55778933, 148.98793, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part37.Position = Vector3.new(67.0007248, 3.55778933, 148.98793)
- Part37.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh38.Parent = Part37
- BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- BlockMesh38.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- Part39.Name = "NeonScreen"
- Part39.Parent = mas
- Part39.Material = Enum.Material.Neon
- Part39.BrickColor = BrickColor.new("Smoky grey")
- Part39.Transparency = 0.60000002384186
- Part39.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part39.CanCollide = false
- Part39.FormFactor = Enum.FormFactor.Custom
- Part39.Size = Vector3.new(0.800000012, 0.200000003, 1)
- Part39.CFrame = CFrame.new(66.620018, 2.80752373, 149.600433, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part39.Position = Vector3.new(66.620018, 2.80752373, 149.600433)
- Part39.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
- CylinderMesh40.Parent = Part39
- Part41.Name = "Neon"
- Part41.Parent = mas
- Part41.Material = Enum.Material.Neon
- Part41.BrickColor = BrickColor.new("Institutional white")
- Part41.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part41.CanCollide = false
- Part41.FormFactor = Enum.FormFactor.Custom
- Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part41.CFrame = CFrame.new(66.6291809, 2.89328408, 149.353943, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part41.Position = Vector3.new(66.6291809, 2.89328408, 149.353943)
- Part41.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part41.Color = Color3.new(0.972549, 0.972549, 0.972549)
- CylinderMesh42.Parent = Part41
- CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
- CylinderMesh42.Scale = Vector3.new(0.600000024, 1, 1)
- Part43.Name = "Neon"
- Part43.Parent = mas
- Part43.Material = Enum.Material.Neon
- Part43.BrickColor = BrickColor.new("Ghost grey")
- Part43.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part43.CanCollide = false
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(0.200000003, 0.800000012, 1)
- Part43.CFrame = CFrame.new(66.3440018, 3.0681951, 149.553482, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part43.Position = Vector3.new(66.3440018, 3.0681951, 149.553482)
- Part43.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part43.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh44.Parent = Part43
- BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
- BlockMesh44.Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995)
- Part45.Parent = mas
- Part45.Material = Enum.Material.Metal
- Part45.BrickColor = BrickColor.new("Black")
- Part45.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
- Part45.CanCollide = false
- Part45.FormFactor = Enum.FormFactor.Custom
- Part45.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part45.CFrame = CFrame.new(66.7509766, 2.33872962, 149.040497, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part45.Position = Vector3.new(66.7509766, 2.33872962, 149.040497)
- Part45.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
- Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh46.Parent = Part45
- BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
- BlockMesh46.Scale = Vector3.new(0.5, 1, 0.400000006)
- Part47.Name = "NeonPow"
- Part47.Parent = mas
- Part47.Material = Enum.Material.Neon
- Part47.BrickColor = BrickColor.new("Really black")
- Part47.Transparency = 1
- Part47.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part47.CanCollide = false
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part47.CFrame = CFrame.new(66.8182297, 2.79285622, 149.622925, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part47.Position = Vector3.new(66.8182297, 2.79285622, 149.622925)
- Part47.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- ParticleEmitter48.Name = "PArti1"
- ParticleEmitter48.Parent = Part47
- ParticleEmitter48.Size = NumberSequence.new(0.20000000298023,1.3333332538605,0.33333301544189,1.1666667461395,0.20000000298023)
- ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- ParticleEmitter48.LightEmission = 1
- ParticleEmitter48.Texture = "http://www.roblox.com/asset/?id=241779220"
- ParticleEmitter48.ZOffset = 1
- ParticleEmitter48.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter48.Rate = 0.60000002384186
- ParticleEmitter48.Speed = NumberRange.new(0.20000000298023, 0.20000000298023)
- ParticleEmitter48.VelocitySpread = 360
- ParticleEmitter48.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- ParticleEmitter49.Name = "PArti2"
- ParticleEmitter49.Parent = Part47
- ParticleEmitter49.Size = NumberSequence.new(0.20000000298023,0.5,0.33333301544189,0.5,0.20000000298023)
- ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- ParticleEmitter49.LightEmission = 1
- ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=241779220"
- ParticleEmitter49.ZOffset = 1
- ParticleEmitter49.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter49.Rate = 4
- ParticleEmitter49.Speed = NumberRange.new(0.60000002384186, 0.60000002384186)
- ParticleEmitter49.VelocitySpread = 50
- ParticleEmitter49.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 1, 1),Color3.new(1, 0, 0.498039),Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- Part50.Name = "Neon"
- Part50.Parent = mas
- Part50.Material = Enum.Material.Neon
- Part50.BrickColor = BrickColor.new("Ghost grey")
- Part50.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part50.CanCollide = false
- Part50.FormFactor = Enum.FormFactor.Custom
- Part50.Size = Vector3.new(0.399999976, 0.200000003, 1)
- Part50.CFrame = CFrame.new(65.8947449, 2.96126366, 149.511688, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part50.Position = Vector3.new(65.8947449, 2.96126366, 149.511688)
- Part50.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part50.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh51.Parent = Part50
- BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- BlockMesh51.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- Part52.Parent = mas
- Part52.Material = Enum.Material.Metal
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- Part52.CFrame = CFrame.new(66.8093109, 3.39304113, 148.977951, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(66.8093109, 3.39304113, 148.977951)
- Part52.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh53.Parent = Part52
- BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
- BlockMesh53.Scale = Vector3.new(0.5, 1, 0.400000006)
- Part54.Parent = mas
- Part54.Material = Enum.Material.Metal
- Part54.BrickColor = BrickColor.new("Fossil")
- Part54.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Custom
- Part54.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
- Part54.CFrame = CFrame.new(66.8114243, 2.29188299, 149.654831, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part54.Position = Vector3.new(66.8114243, 2.29188299, 149.654831)
- Part54.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
- Part54.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh55.Parent = Part54
- BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh55.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part56.Name = "Neon"
- Part56.Parent = mas
- Part56.Material = Enum.Material.Neon
- Part56.BrickColor = BrickColor.new("Cyan")
- Part56.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Custom
- Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part56.CFrame = CFrame.new(66.5681458, 2.4709475, 149.616776, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part56.Position = Vector3.new(66.5681458, 2.4709475, 149.616776)
- Part56.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part56.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- CylinderMesh57.Parent = Part56
- CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
- CylinderMesh57.Scale = Vector3.new(0.800000012, 1, 1)
- Part58.Name = "Neon"
- Part58.Parent = mas
- Part58.Material = Enum.Material.Neon
- Part58.BrickColor = BrickColor.new("Ghost grey")
- Part58.Rotation = Vector3.new(-3.74000001, -6.17999983, 85.3799973)
- Part58.CanCollide = false
- Part58.FormFactor = Enum.FormFactor.Custom
- Part58.Size = Vector3.new(0.800000012, 0.200000003, 1)
- Part58.CFrame = CFrame.new(66.0527573, 2.81942344, 149.538132, 0.080013603, -0.990968704, -0.107612707, 0.995200574, 0.0733165219, 0.0648252815, -0.056350071, -0.112283126, 0.992078066)
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part58.Position = Vector3.new(66.0527573, 2.81942344, 149.538132)
- Part58.Orientation = Vector3.new(-3.72000003, -6.19000006, 85.7900009)
- Part58.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh59.Parent = Part58
- BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
- BlockMesh59.Scale = Vector3.new(1, 0.300000012, 1.04999995)
- Part60.Parent = mas
- Part60.Material = Enum.Material.Metal
- Part60.BrickColor = BrickColor.new("Black")
- Part60.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
- Part60.CFrame = CFrame.new(66.7041473, 2.94459677, 150.205353, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part60.Position = Vector3.new(66.7041473, 2.94459677, 150.205353)
- Part60.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
- Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh61.Parent = Part60
- BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
- BlockMesh61.Scale = Vector3.new(0.5, 1, 0.400000006)
- Part62.Parent = mas
- Part62.Material = Enum.Material.Metal
- Part62.BrickColor = BrickColor.new("Black")
- Part62.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
- Part62.CanCollide = false
- Part62.FormFactor = Enum.FormFactor.Custom
- Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
- Part62.CFrame = CFrame.new(66.97052, 2.93317413, 149.025513, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part62.Position = Vector3.new(66.97052, 2.93317413, 149.025513)
- Part62.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
- Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh63.Parent = Part62
- BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- BlockMesh63.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- Part64.Name = "Neon"
- Part64.Parent = mas
- Part64.Material = Enum.Material.Neon
- Part64.BrickColor = BrickColor.new("Cyan")
- Part64.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part64.CanCollide = false
- Part64.FormFactor = Enum.FormFactor.Custom
- Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part64.CFrame = CFrame.new(66.5967789, 2.71456599, 149.523392, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- Part64.Position = Vector3.new(66.5967789, 2.71456599, 149.523392)
- Part64.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part64.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- CylinderMesh65.Parent = Part64
- CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
- CylinderMesh65.Scale = Vector3.new(0.400000006, 1, 1)
- Part66.Name = "Neon"
- Part66.Parent = mas
- Part66.Material = Enum.Material.Neon
- Part66.BrickColor = BrickColor.new("Hot pink")
- Part66.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part66.CanCollide = false
- Part66.FormFactor = Enum.FormFactor.Custom
- Part66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part66.CFrame = CFrame.new(66.6322556, 3.10011029, 149.461685, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(1, 0, 0.74902)
- Part66.Position = Vector3.new(66.6322556, 3.10011029, 149.461685)
- Part66.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part66.Color = Color3.new(1, 0, 0.74902)
- CylinderMesh67.Parent = Part66
- Part68.Parent = mas
- Part68.Material = Enum.Material.Metal
- Part68.BrickColor = BrickColor.new("Black")
- Part68.Rotation = Vector3.new(-3.74000001, -6.17999983, 175.37999)
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Custom
- Part68.Size = Vector3.new(0.200000003, 1.20000005, 0.200000003)
- Part68.CFrame = CFrame.new(66.7041473, 2.94459748, 150.205353, -0.990969241, -0.0800166354, -0.107606277, 0.0733195469, -0.995200098, 0.0648291782, -0.112277173, 0.0563541092, 0.992078543)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part68.Position = Vector3.new(66.7041473, 2.94459748, 150.205353)
- Part68.Orientation = Vector3.new(-3.72000003, -6.19000006, 175.789993)
- Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh69.Parent = Part68
- BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
- BlockMesh69.Scale = Vector3.new(0.400000006, 1, 0.300000012)
- Part70.Parent = mas
- Part70.Material = Enum.Material.Metal
- Part70.BrickColor = BrickColor.new("Black")
- Part70.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part70.CanCollide = false
- Part70.FormFactor = Enum.FormFactor.Custom
- Part70.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- Part70.CFrame = CFrame.new(66.6801605, 3.47084045, 150.168488, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part70.Position = Vector3.new(66.6801605, 3.47084045, 150.168488)
- Part70.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh71.Parent = Part70
- BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
- BlockMesh71.Scale = Vector3.new(0.5, 1, 0.400000006)
- Part72.Parent = mas
- Part72.Material = Enum.Material.Metal
- Part72.BrickColor = BrickColor.new("Black")
- Part72.Rotation = Vector3.new(-3.74000001, -6.17999983, 10.3800001)
- Part72.CanCollide = false
- Part72.FormFactor = Enum.FormFactor.Custom
- Part72.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
- Part72.CFrame = CFrame.new(66.6347351, 3.04941678, 148.981476, 0.977912366, -0.179188758, -0.107612357, 0.186752722, 0.980266809, 0.0648240075, 0.0938730761, -0.0834891349, 0.992078066)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part72.Position = Vector3.new(66.6347351, 3.04941678, 148.981476)
- Part72.Orientation = Vector3.new(-3.72000003, -6.19000006, 10.79)
- Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh73.Parent = Part72
- BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
- BlockMesh73.Scale = Vector3.new(0.5, 0.899999976, 0.400000006)
- Part74.Name = "Neon"
- Part74.Parent = mas
- Part74.Material = Enum.Material.Neon
- Part74.BrickColor = BrickColor.new("Ghost grey")
- Part74.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part74.CanCollide = false
- Part74.FormFactor = Enum.FormFactor.Custom
- Part74.Size = Vector3.new(0.399999976, 0.200000003, 1)
- Part74.CFrame = CFrame.new(65.9139557, 3.20009184, 149.498169, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part74.Position = Vector3.new(65.9139557, 3.20009184, 149.498169)
- Part74.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part74.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh75.Parent = Part74
- BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- BlockMesh75.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- Part76.Parent = mas
- Part76.Material = Enum.Material.Metal
- Part76.BrickColor = BrickColor.new("Black")
- Part76.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part76.CFrame = CFrame.new(66.7468796, 2.33076596, 150.250092, -0.564779282, 0.818196774, -0.107611381, -0.825209796, -0.561096728, 0.0648149326, -0.00734899752, 0.125408128, 0.9920789)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part76.Position = Vector3.new(66.7468796, 2.33076596, 150.250092)
- Part76.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
- Part76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh77.Parent = Part76
- BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- BlockMesh77.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- Part78.Name = "Neon"
- Part78.Parent = mas
- Part78.Material = Enum.Material.Neon
- Part78.BrickColor = BrickColor.new("Ghost grey")
- Part78.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part78.CanCollide = false
- Part78.FormFactor = Enum.FormFactor.Custom
- Part78.Size = Vector3.new(0.399999976, 0.200000003, 1)
- Part78.CFrame = CFrame.new(65.8603363, 2.53333664, 149.535934, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part78.Position = Vector3.new(65.8603363, 2.53333664, 149.535934)
- Part78.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part78.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh79.Parent = Part78
- BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
- BlockMesh79.Scale = Vector3.new(1.10000002, 0.600000024, 1.04999995)
- Part80.Parent = mas
- Part80.Material = Enum.Material.Metal
- Part80.BrickColor = BrickColor.new("Really black")
- Part80.Rotation = Vector3.new(-3.74000001, -6.17999983, -94.6199951)
- Part80.CanCollide = false
- Part80.FormFactor = Enum.FormFactor.Custom
- Part80.Size = Vector3.new(0.800000012, 0.200000003, 1)
- Part80.CFrame = CFrame.new(66.5903091, 2.80971122, 149.597076, -0.080013603, 0.99096936, -0.107606813, -0.995200574, -0.073316969, 0.0648248419, 0.056350071, 0.112277217, 0.992078722)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part80.Position = Vector3.new(66.5903091, 2.80971122, 149.597076)
- Part80.Orientation = Vector3.new(-3.72000003, -6.19000006, -94.2099991)
- Part80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh81.Parent = Part80
- Part82.Name = "Neon"
- Part82.Parent = mas
- Part82.Material = Enum.Material.Neon
- Part82.BrickColor = BrickColor.new("Ghost grey")
- Part82.Rotation = Vector3.new(-3.74000001, -6.17999983, -4.61999989)
- Part82.CanCollide = false
- Part82.FormFactor = Enum.FormFactor.Custom
- Part82.Size = Vector3.new(0.399999976, 0.200000003, 1)
- Part82.CFrame = CFrame.new(65.8819351, 2.80205417, 149.520721, 0.990969241, 0.0800166354, -0.107606277, -0.0733195469, 0.995200098, 0.0648291782, 0.112277173, -0.0563541092, 0.992078543)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
- Part82.Position = Vector3.new(65.8819351, 2.80205417, 149.520721)
- Part82.Orientation = Vector3.new(-3.72000003, -6.19000006, -4.21000004)
- Part82.Color = Color3.new(0.792157, 0.796079, 0.819608)
- BlockMesh83.Parent = Part82
- BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- BlockMesh83.Scale = Vector3.new(1.10000002, 0.300000012, 1.04999995)
- Part84.Parent = mas
- Part84.Material = Enum.Material.Metal
- Part84.BrickColor = BrickColor.new("Fossil")
- Part84.Rotation = Vector3.new(-3.74000001, -6.17999983, -64.6199951)
- Part84.CanCollide = false
- Part84.FormFactor = Enum.FormFactor.Custom
- Part84.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
- Part84.CFrame = CFrame.new(66.9059601, 2.972049, 149.620728, 0.42618975, 0.898211658, -0.107608683, -0.89852792, 0.43410489, 0.0648239553, 0.104939148, 0.0690620914, 0.992078483)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part84.Position = Vector3.new(66.9059601, 2.972049, 149.620728)
- Part84.Orientation = Vector3.new(-3.72000003, -6.19000006, -64.2099991)
- Part84.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh85.Parent = Part84
- BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh85.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part86.Parent = mas
- Part86.Material = Enum.Material.Metal
- Part86.BrickColor = BrickColor.new("Fossil")
- Part86.Rotation = Vector3.new(-3.74000001, -6.17999983, -49.6199989)
- Part86.CanCollide = false
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.Size = Vector3.new(0.200000003, 0.200000003, 1.4000001)
- Part86.CFrame = CFrame.new(66.5001068, 2.51155281, 149.606735, 0.644143879, 0.757297873, -0.107611425, -0.755555034, 0.651871324, 0.0648230165, 0.119239166, 0.0395509824, 0.992078364)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part86.Position = Vector3.new(66.5001068, 2.51155281, 149.606735)
- Part86.Orientation = Vector3.new(-3.72000003, -6.19000006, -49.2099991)
- Part86.Color = Color3.new(0.623529, 0.631373, 0.67451)
- BlockMesh87.Parent = Part86
- BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
- BlockMesh87.Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007)
- Part88.Parent = mas
- Part88.Material = Enum.Material.Metal
- Part88.BrickColor = BrickColor.new("Black")
- Part88.Rotation = Vector3.new(-3.74000001, -6.17999983, -124.619995)
- Part88.CanCollide = false
- Part88.FormFactor = Enum.FormFactor.Custom
- Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000048)
- Part88.CFrame = CFrame.new(66.8760147, 2.25297546, 149.059616, -0.564779282, 0.818196177, -0.107611336, -0.825209558, -0.561096311, 0.0648149028, -0.00734900218, 0.125408024, 0.992078424)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part88.Position = Vector3.new(66.8760147, 2.25297546, 149.059616)
- Part88.Orientation = Vector3.new(-3.72000003, -6.19000006, -124.209999)
- Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh89.Parent = Part88
- BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- BlockMesh89.Scale = Vector3.new(0.5, 0.5, 0.800000012)
- Weld90.Name = "BTWeld"
- Weld90.Parent = Part88
- Weld90.C1 = CFrame.new(0.530890465, 0.258514404, -0.650085449, 0.866024196, 0.500002146, 1.02445483e-05, -0.500002086, 0.866024375, -3.76999378e-06, -1.07614323e-05, -1.83284283e-06, 1.00000012)
- Weld90.Part0 = Part88
- Weld90.Part1 = Part0
- Weld91.Name = "BTWeld"
- Weld91.Parent = Part88
- Weld91.C1 = CFrame.new(0.541923523, -0.216629028, -0.600036621, 0.258815438, 0.965927064, 6.21378422e-06, -0.965926766, 0.258815497, -5.20050526e-06, -6.64265826e-06, -4.60445881e-06, 1.00000024)
- Weld91.Part0 = Part88
- Weld91.Part1 = Part2
- Weld92.Name = "BTWeld"
- Weld92.Parent = Part88
- Weld92.C1 = CFrame.new(0.87361908, -0.900878429, -0.600036621, -0.499999851, 0.866025805, -3.94880772e-06, -0.866025448, -0.500000119, -1.46068633e-05, -1.46324746e-05, -3.84449959e-06, 1.00000036)
- Weld92.Part0 = Part88
- Weld92.Part1 = Part4
- Weld93.Name = "BTWeld"
- Weld93.Parent = Part88
- Weld93.C1 = CFrame.new(0.914054871, -0.942192078, -0.600112915, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
- Weld93.Part0 = Part88
- Weld93.Part1 = Part6
- Weld94.Name = "BTWeld"
- Weld94.Parent = Part88
- Weld94.C1 = CFrame.new(0.370911121, 0.258468628, -0.720016479, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
- Weld94.Part0 = Part88
- Weld94.Part1 = Part8
- Weld95.Name = "BTWeld"
- Weld95.Parent = Part88
- Weld95.C1 = CFrame.new(0.720885754, 0.258468628, -0.710006714, 0.866024256, 0.500002384, 1.02482736e-05, -0.500002146, 0.866024613, -3.74764204e-06, -1.07609667e-05, -1.81794167e-06, 1.00000048)
- Weld95.Part0 = Part88
- Weld95.Part1 = Part10
- Weld96.Name = "BTWeld"
- Weld96.Parent = Part88
- Weld96.C1 = CFrame.new(0.393592834, -1.04088974, -0.60005188, -0.499999911, 0.866025925, -3.9562583e-06, -0.866025567, -0.500000179, -1.4603138e-05, -1.4633406e-05, -3.84449959e-06, 1.00000048)
- Weld96.Part0 = Part88
- Weld96.Part1 = Part12
- Weld97.Name = "BTWeld"
- Weld97.Parent = Part88
- Weld97.C1 = CFrame.new(0.914093018, -0.942150116, -1.20014954, 0.258815438, 0.965927422, 6.20633364e-06, -0.965926766, 0.258815527, -5.19677997e-06, -6.6421926e-06, -4.61935997e-06, 1.00000048)
- Weld97.Part0 = Part88
- Weld97.Part1 = Part14
- Weld98.Name = "BTWeld"
- Weld98.Parent = Part88
- Weld98.C1 = CFrame.new(0.785232544, -0.744485855, -0.596969604, -0.564821064, 0.82027781, -0.0901231468, -0.825126767, -0.562968016, 0.0472601652, -0.0119699761, 0.101056576, 0.994809031)
- Weld98.Part0 = Part88
- Weld98.Part1 = Part16
- Weld99.Name = "BTWeld"
- Weld99.Parent = Part88
- Weld99.C1 = CFrame.new(0.673599243, -0.555906296, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld99.Part0 = Part88
- Weld99.Part1 = nil
- Weld100.Name = "BTWeld"
- Weld100.Parent = Part88
- Weld100.C1 = CFrame.new(0.574424744, -0.225036621, -6.10351563e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
- Weld100.Part0 = Part88
- Weld100.Part1 = Part17
- Weld101.Name = "BTWeld"
- Weld101.Parent = Part88
- Weld101.C1 = CFrame.new(0.0945587158, -0.830482483, -1.20004272, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
- Weld101.Part0 = Part88
- Weld101.Part1 = Part19
- Weld102.Name = "BTWeld"
- Weld102.Parent = Part88
- Weld102.C1 = CFrame.new(0.440918922, 0.258491516, -0.919967651, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld102.Part0 = Part88
- Weld102.Part1 = Part21
- Weld103.Name = "BTWeld"
- Weld103.Parent = Part88
- Weld103.C1 = CFrame.new(0.773635864, -0.540898323, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld103.Part0 = Part88
- Weld103.Part1 = Part23
- Weld104.Name = "BTWeld"
- Weld104.Parent = Part88
- Weld104.C1 = CFrame.new(0.373588562, -0.470883369, -0.600036621, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld104.Part0 = Part88
- Weld104.Part1 = Part25
- Weld105.Name = "BTWeld"
- Weld105.Parent = Part88
- Weld105.C1 = CFrame.new(1.14440918e-05, 0.152832031, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
- Weld105.Part0 = Part88
- Weld105.Part1 = Part27
- Weld106.Name = "BTWeld"
- Weld106.Parent = Part88
- Weld106.C1 = CFrame.new(0.574466705, -0.377807617, -1.20001221, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
- Weld106.Part0 = Part88
- Weld106.Part1 = Part29
- Weld107.Name = "BTWeld"
- Weld107.Parent = Part88
- Weld107.C1 = CFrame.new(0.280889511, 0.258522034, -0.380065918, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld107.Part0 = Part88
- Weld107.Part1 = Part31
- Weld108.Name = "BTWeld"
- Weld108.Parent = Part88
- Weld108.C1 = CFrame.new(1.03692245, -0.0893325806, -0.600036621, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
- Weld108.Part0 = Part88
- Weld108.Part1 = Part33
- Weld109.Name = "BTWeld"
- Weld109.Parent = Part88
- Weld109.C1 = CFrame.new(-0.0923156738, 0.609988213, -6.10351563e-05, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld109.Part0 = Part88
- Weld109.Part1 = Part35
- Weld110.Name = "BTWeld"
- Weld110.Parent = Part88
- Weld110.C1 = CFrame.new(0.914070129, -0.942180634, -4.57763672e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
- Weld110.Part0 = Part88
- Weld110.Part1 = Part37
- Weld111.Name = "BTWeld"
- Weld111.Parent = Part88
- Weld111.C1 = CFrame.new(0.500927925, 0.23361969, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld111.Part0 = Part88
- Weld111.Part1 = Part39
- Weld112.Name = "BTWeld"
- Weld112.Parent = Part88
- Weld112.C1 = CFrame.new(0.600898743, 0.258506775, -0.360061646, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld112.Part0 = Part88
- Weld112.Part1 = Part41
- Weld113.Name = "BTWeld"
- Weld113.Parent = Part88
- Weld113.C1 = CFrame.new(0.531524658, -0.740903854, -0.60005188, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld113.Part0 = Part88
- Weld113.Part1 = Part43
- Weld114.Name = "BTWeld"
- Weld114.Parent = Part88
- Weld114.C1 = CFrame.new(7.62939453e-06, 0.152816772, -4.57763672e-05, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
- Weld114.Part0 = Part88
- Weld114.Part1 = Part45
- Weld115.Name = "BTWeld"
- Weld115.Parent = Part88
- Weld115.C1 = CFrame.new(0.500922203, 0.0335998535, -0.600067139, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld115.Part0 = Part88
- Weld115.Part1 = Part47
- Weld116.Name = "BTWeld"
- Weld116.Parent = Part88
- Weld116.C1 = CFrame.new(0.973579407, -0.600892067, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld116.Part0 = Part88
- Weld116.Part1 = Part50
- Weld117.Name = "BTWeld"
- Weld117.Parent = Part88
- Weld117.C1 = CFrame.new(0.0937805176, -0.671466827, -0.600036621, -0.866026342, 0.499999076, -1.13546848e-05, -0.499999017, -0.8660267, -7.99447298e-06, -1.38427131e-05, -1.23679638e-06, 1.00000048)
- Weld117.Part0 = Part88
- Weld117.Part1 = nil
- Weld118.Name = "BTWeld"
- Weld118.Parent = Part88
- Weld118.C1 = CFrame.new(0.914085388, -0.689430237, -6.10351563e-05, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
- Weld118.Part0 = Part88
- Weld118.Part1 = Part52
- Weld119.Name = "BTWeld"
- Weld119.Parent = Part88
- Weld119.C1 = CFrame.new(3.81469727e-06, 3.05175781e-05, -0.599975586, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
- Weld119.Part0 = Part88
- Weld119.Part1 = Part54
- Weld120.Name = "BTWeld"
- Weld120.Parent = Part88
- Weld120.C1 = CFrame.new(0.160895348, 0.258514404, -0.600006104, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld120.Part0 = Part88
- Weld120.Part1 = Part56
- Weld121.Name = "BTWeld"
- Weld121.Parent = Part88
- Weld121.C1 = CFrame.new(-0.470891953, -0.803619385, -0.600036621, -0.866024435, -0.500002503, -1.02445483e-05, 0.500002205, -0.866024673, -2.18302011e-06, -7.790979e-06, -6.9886446e-06, 1.00000048)
- Weld121.Part0 = Part88
- Weld121.Part1 = Part58
- Weld122.Name = "BTWeld"
- Weld122.Parent = Part88
- Weld122.C1 = CFrame.new(0.574455261, -0.224990845, -1.19998169, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
- Weld122.Part0 = Part88
- Weld122.Part1 = Part60
- Weld123.Name = "BTWeld"
- Weld123.Parent = Part88
- Weld123.C1 = CFrame.new(0.574478149, -0.377807617, -9.15527344e-05, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
- Weld123.Part0 = Part88
- Weld123.Part1 = Part62
- Weld124.Name = "BTWeld"
- Weld124.Parent = Part88
- Weld124.C1 = CFrame.new(0.410898209, 0.258483887, -0.520065308, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld124.Part0 = Part88
- Weld124.Part1 = Part64
- Weld125.Name = "BTWeld"
- Weld125.Parent = Part88
- Weld125.C1 = CFrame.new(0.800907135, 0.258522034, -0.480026245, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld125.Part0 = Part88
- Weld125.Part1 = Part66
- Weld126.Name = "BTWeld"
- Weld126.Parent = Part88
- Weld126.C1 = CFrame.new(-0.0923843384, 0.609981537, -1.19999695, 0.49999994, -0.866026044, 3.97115946e-06, 0.866025746, 0.500000298, 1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld126.Part0 = Part88
- Weld126.Part1 = Part68
- Weld127.Name = "BTWeld"
- Weld127.Parent = Part88
- Weld127.C1 = CFrame.new(0.914100647, -0.689426422, -1.20010376, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
- Weld127.Part0 = Part88
- Weld127.Part1 = Part70
- Weld128.Name = "BTWeld"
- Weld128.Parent = Part88
- Weld128.C1 = CFrame.new(0.500920296, 0.253608704, -0.600021362, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld128.Part0 = Part88
- Weld128.Part1 = nil
- Weld129.Name = "BTWeld"
- Weld129.Parent = Part88
- Weld129.C1 = CFrame.new(0.094543457, -0.830480576, -7.62939453e-05, -0.707104445, 0.707109571, -6.55651093e-07, -0.707109451, -0.707104862, -9.13441181e-06, -6.93462789e-06, -5.9902668e-06, 1.00000036)
- Weld129.Part0 = Part88
- Weld129.Part1 = Part72
- Weld130.Name = "BTWeld"
- Weld130.Parent = Part88
- Weld130.C1 = CFrame.new(0.973571777, -0.840872765, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld130.Part0 = Part88
- Weld130.Part1 = Part74
- Weld131.Name = "BTWeld"
- Weld131.Parent = Part88
- Weld131.C1 = CFrame.new(1.14440918e-05, 7.62939453e-06, -1.19998169, 1.00000024, 1.3213139e-07, -1.02445483e-08, 1.34459697e-08, 1.00000072, 1.49011612e-08, -3.7252903e-09, 7.4505806e-09, 1.00000048)
- Weld131.Part0 = Part88
- Weld131.Part1 = Part76
- Weld132.Name = "BTWeld"
- Weld132.Parent = Part88
- Weld132.C1 = CFrame.new(0.973579407, -0.170901299, -0.600006104, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld132.Part0 = Part88
- Weld132.Part1 = Part78
- Weld133.Name = "BTWeld"
- Weld133.Parent = Part88
- Weld133.C1 = CFrame.new(0.500916481, 0.263595581, -0.600036621, 0.866024435, 0.500002503, 1.02445483e-05, -0.500002146, 0.866024673, -3.76999378e-06, -1.07609667e-05, -1.84029341e-06, 1.00000048)
- Weld133.Part0 = Part88
- Weld133.Part1 = Part80
- Weld134.Name = "BTWeld"
- Weld134.Parent = Part88
- Weld134.C1 = CFrame.new(0.973587036, -0.4409132, -0.600021362, -0.49999994, 0.866026044, -3.97115946e-06, -0.866025746, -0.500000298, -1.45994127e-05, -1.46371312e-05, -3.85940075e-06, 1.00000048)
- Weld134.Part0 = Part88
- Weld134.Part1 = Part82
- Weld135.Name = "BTWeld"
- Weld135.Parent = Part88
- Weld135.C1 = CFrame.new(0.574462891, -0.377799988, -0.60005188, 0.499999136, 0.86602658, 7.01099634e-06, -0.866026103, 0.499999195, -6.2957406e-06, -8.9709647e-06, -2.90572643e-06, 1.00000036)
- Weld135.Part0 = Part88
- Weld135.Part1 = Part84
- Weld136.Name = "BTWeld"
- Weld136.Parent = Part88
- Weld136.C1 = CFrame.new(0.372268677, 0.0944747925, -0.599990845, 0.258815587, 0.965927541, 6.19143248e-06, -0.965926886, 0.258815497, -5.20050526e-06, -6.6421926e-06, -4.63426113e-06, 1.00000048)
- Weld136.Part0 = Part88
- Weld136.Part1 = Part86
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- RS = Character.RightUpperArm["RightShoulder"]
- local Mouse = Player:GetMouse()
- for i,v in pairs(chr:children()) do
- if v.ClassName == "Hat" then
- print(v.Name.." has been removed, #baldforbieber")
- v:destroy()
- end
- end
- hum = chr.Humanoid
- function CreateMesh(parent, id, x, y, z, texture)
- local m=Instance.new("SpecialMesh", parent)
- m.MeshType = "FileMesh"
- m.MeshId="http://www.roblox.com/asset/?id="..id
- if texture ~= nil then
- m.TextureId="http://www.roblox.com/asset/?id="..texture
- end
- m.Scale = Vector3.new(x,y,z)
- end
- Hat=function()
- sword = Instance.new("Part", chr)
- CreateMesh(sword, 591117528, 0.01,0.01,0.01)
- sword.Name = "sword"
- sword.Locked = true
- sword.BrickColor = BrickColor.new("White")
- sword.CanCollide=false
- sword.Size=Vector3.new(1,1,1)
- swordw = Instance.new("Weld",sword)
- swordw.Part0=sword
- swordw.Part1=chr['RightHand']
- swordw.C0=CFrame.new(0,-4,0)
- swordw.C1=euler(rad(270),rad(90),rad(0))
- end
- Hat()
- aa1={}
- UpperTorso=game.Players.LocalPlayer.Character.UpperTorso
- local WorldUp = Vector3.new(0,1,0)
- function look2(Vec1,Vec2)
- local Orig = Vec1
- Vec1 = Vec1+Vector3.new(0,1,0)
- Vec2 = Vec2+Vector3.new(0,1,0)
- local Forward = (Vec2-Vec1).unit
- local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
- local Right = Up:Cross(Forward).unit
- Forward = -Forward
- Right = -Right
- return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function look(CFr,Vec2)
- local A = Vector3.new(0,0,0)
- local B = CFr:inverse()*Vec2
- local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
- if B.Z > 0 then
- CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
- elseif B.Z == 0 then
- if B.Y > 0 then
- CF = CFr*CFrame.Angles(math.pi/2,0,0)
- elseif B.Y < 0 then
- CF = CFr*CFrame.Angles(-math.pi/2,0,0)
- else
- CF = CFr
- end
- end
- local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
- local Up = Vector3.new(X,Y,Z)
- local Forward = (Vec2-CFr.p).unit
- local Right = Up:Cross(Forward)
- Forward = -Forward
- Right = -Right
- return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function simulate(j,d,m,r,t)
- local joint = j
- for i,v in ipairs(t) do
- if v[1]:FindFirstChild("Weld") then
- local stiff = m.CFrame.lookVector*0.03
- if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
- local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
- local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
- local pos = joint.p+(dir*(d*0.5))
- --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
- local inv = v[1].Weld.Part0.CFrame
- local rel1 = inv:inverse()*pos
- local rel2 = inv:inverse()*(pos-(dir*dis))
- local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
- v[1].Weld.C0 = cf
- v[2] = inv*cf
- --v[1].CFrame = cf
- end
- end
- end
- for i=1,8 do
- local p = Instance.new("Part",char)
- p.Anchored = false
- p.BrickColor = BrickColor.new("Really black")
- p.CanCollide = false
- p.FormFactor="Custom"
- p.Material = "SmoothPlastic"
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.Size=Vector3.new(2,.2,0.2)
- p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
- mesh = Instance.new("BlockMesh",p)
- mesh.Scale = Vector3.new(1,1,3)
- local w = Instance.new("Motor6D",p)
- w.Part0 = aa1[i-1] and aa1[i-1][1] or UpperTorso
- w.Part1 = p
- w.Name = "Weld"
- --table.insert(aa1,p)
- aa1[i] = {p,p.CFrame}
- end
- game:service"RunService".Stepped:connect(function()
- simulate(UpperTorso.CFrame*CFrame.new(0,0.9,.5),.6,UpperTorso,Vector3.new(),aa1)
- end)
- mouse.KeyDown:connect(function(k)
- if k == "e" then
- if debounce == true then
- if Sit == false then
- attacking = true
- sword.Touched:connect(function(hit)
- if hit.Parent == char then return end
- if hit.Parent == workspace.Base then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if attacking == true then
- ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
- v.Health = v.Health - 30
- end
- end
- end
- end)
- attacking = false
- debounce = false
- idle = false
- walk = false
- walk2 = false
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(5.443), math.rad(-13.35), math.rad(9.969)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(85.142),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-7.448), math.rad(0), math.rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(-11.803), math.rad(14.324), math.rad(2.979)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(1.146), math.rad(-29.679), 0),.5)--UpperTorso
- wait()
- end
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.881), math.rad(3.552), math.rad(-12.261)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(42.571), math.rad(-10.084), math.rad(-0.172)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(3.094),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(23.09), math.rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(10.643), math.rad(4.068), math.rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-7.678),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-24.752),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(5.558),rad(0),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(19.251), math.rad(0), math.rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-35.924), math.rad(11.86), math.rad(8.824)),.5)--UpperTorso
- wait()
- end
- idle = true
- walk = true
- walk2 = true
- wait(0.1)
- debounce = true
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "f" then
- if debounce == true then
- debounce = false
- walk = false
- walk1 = false
- idle = false
- for i = 1,40 do
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(0, math.rad(90), 0), 0.1)
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(0, math.rad(15.527), 0),.1)--UpperTorso
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(88.694), math.rad(-4.584), math.rad(8.079)),.1)--RightUpperArm
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(0, 0, math.rad(-17.876)),.1) --LeftUpperArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- wait()
- end
- idle = true
- walk = true
- walk1 = true
- wait(0.1)
- debounce = true
- end
- end
- end)
- local sitdebounce = true
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "g" then
- if sitdebounce == true then
- if Sit == false then
- sitdebounce = false
- Sit = true
- idle = false
- walk = false
- walk1 = false
- for i = 1,15 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
- wait()
- end
- for i = 1,20 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(53.113), math.rad(-75.401), math.rad(24.179)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(25.096),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(107.029),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(101.471), 0, math.rad(19.71)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-1.597,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(12.376),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
- wait()
- end
- wait(1)
- sitdebounce = true
- else
- Sit = false
- for i = 1,9 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(8.995), math.rad(-22.173), math.rad(-14.381)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(18.507)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(42.055),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.748),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(73.854),rad(0),rad(0)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-74.485),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-89.668),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.618,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-4.641), math.rad(-0.115), math.rad(1.089)),.1)--UpperTorso
- wait()
- end
- walk = true
- walk1 = true
- idle = true
- end
- end
- end
- end)
- local UIS = game:GetService('UserInputService')
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- Sprint = true
- walkon1 = true
- idle = false
- walk = false
- walk1 = false
- Character.Humanoid.WalkSpeed = 30
- end
- end)
- UIS.InputEnded:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- Character.Humanoid.WalkSpeed = 16
- Sprint = false
- walkon1 = false
- idle = true
- walk = true
- walk1 = true
- end
- end)
- local bladehitsnd = new("Sound",char)
- bladehitsnd.Volume = 1
- bladehitsnd.SoundId = "rbxassetid://257001402"
- kiblade2 = Instance.new("Part",char)
- kiblade2.Name = "Blade"
- kiblade2.Size = v3(1,1,1)
- kiblade2.Transparency = 1
- kiblade2.Position = v3(999,999,999)
- kiblade2.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade2)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade2)
- kiweld.Part0 = char["RightHand"]
- kiweld.Part1 = kiblade2
- kiweld.C0 = CFrame.new(0,-4,0)
- kiweld.C1=euler(rad(270),rad(90),rad(0))
- kiblade2.Name = "kiblade2"
- torso1 = Instance.new("Attachment",sword)
- head1 = Instance.new("Attachment",kiblade2)
- trail = Instance.new("Trail",sword)
- trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
- trail.Attachment0 = torso1
- trail.Attachment1 = head1
- trail.Lifetime = 1
- trail.Enabled = false
- function UpperSlash()
- idle = false
- walk = false
- walk1 = false
- trail.Enabled = true
- local hitboxx = Instance.new("Part",char)
- hitboxx.Transparency = 1
- ecksdee = Instance.new("SpecialMesh",hitboxx)
- ecksdee.MeshType = "FileMesh"
- ecksdee.MeshId = "rbxassetid://898849476"
- hitboxxw = Instance.new("Weld",hitboxx)
- hitboxxw.Part0 = char["RightHand"]
- hitboxxw.Part1 = hitboxx
- hitboxxw.C0 = CFrame.new(0,-1,0)
- hitboxx.Touched:connect(function(hit)
- for i,v in pairs(hit.Parent:GetChildren()) do
- if hit.Parent == char then return end
- if v:IsA("Humanoid") then
- v.Health = v.Health - 10
- ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -30, 1.5, BrickColor.new("Toothpaste").Color)
- end
- hitboxx:destroy()
- end
- end)
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(46.41),rad(-21.887),rad(-23.72)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(18.277),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-24.523),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(50.148),rad(0)),.5)
- wait()
- end
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
- wait()
- end
- bladehitsnd:Play()
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-20.856)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(122.842),rad(11.115),rad(60.562)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(-180.023),rad(88.637),rad(-159.053)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(11.058),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(8.021),rad(-17.017),rad(2.349)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-13.178),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.403),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,5,0)*CFrame.Angles(rad(0),rad(0.745),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(1.948),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0.229),rad(-9.339),rad(-2.235)),.5)
- wait()
- end
- for i = 1,30 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(-12.72),rad(0),rad(0)),1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(111.841),rad(0),rad(-31.054)),1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(40.623),rad(0),rad(0)),1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-22.575),rad(0),rad(0)),1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-37.414),rad(0),rad(0)),1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.417,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(-59.53),rad(8.079),rad(7.448)),.5)
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-90),rad(0),rad(0)),.5)
- wait()
- end
- trail.Enabled = false
- idle = true
- walk = true
- walk1 = true
- end
- mouse.KeyDown:connect(function(k)
- if k == "t" then
- UpperSlash()
- end
- end)
- function BackStep()
- idle = false
- walk = false
- walk1 = false
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(-19.882)),.5) --LeftUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(20.741),rad(0),rad(0)),.5)--LeftLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-29.335),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(19.366)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-19.309),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-6.532),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(8.251),rad(0),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(-11.631),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(8.136),rad(0),rad(0)),.5)
- wait()
- end
- local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=1000
- bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,30)).p
- wait(0.5)
- bodyp:Destroy()
- idle = true
- walk = true
- walk1 = true
- end
- mouse.KeyDown:connect(function(k)
- if k == "v" then
- BackStep()
- end
- end)
- function DashUpward()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(9.798), math.rad(-4.354), math.rad(-23.835)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.444), math.rad(88.293), 0),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(9.683),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(4.354),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(-36.956),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(77.063),rad(0),rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-5.901),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-108.461),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-12.892), math.rad(4.756), math.rad(0.573)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-27.273),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(27.846),rad(0)),.5)
- wait()
- end
- local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=1000
- bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,0,-30)).p
- wait(0.5)
- bodyp:Destroy()
- idle = true
- walk = true
- walk1 = true
- wait(0.1)
- debounce = true
- end
- end
- mouse.KeyDown:connect(function(k)
- if k == "c" then
- DashUpward()
- end
- end)
- function LeftStep()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=1000
- bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(-30,0,0)).p
- for i = 1,5 do
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(140), 0), 0.5)
- wait()
- end
- wait(0.5)
- bodyp:Destroy()
- idle = true
- walk = true
- walk1 = true
- wait(0.1)
- debounce = true
- end
- end
- function RightStep()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- local bodyp=Instance.new("BodyPosition",char.HumanoidRootPart)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=1000
- bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(30,0,0)).p
- for i = 1,5 do
- Root.C0 = Root.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * Root.C0 * CFrame.Angles(0, math.rad(-140), 0), 0.5)
- wait()
- end
- wait(0.5)
- bodyp:Destroy()
- idle = true
- walk = true
- walk1 = true
- wait(0.1)
- debounce = true
- end
- end
- function Stab()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(120.951), math.rad(-41.081), math.rad(49.504)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(46.123), math.rad(-85.027), math.rad(142.724)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(88.694), math.rad(0.63), 0),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(30.195),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(-20.97),rad(0),rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(rad(0),rad(-19.137),rad(0)),.5)
- RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p)*CFrame.Angles(rad(-25.898),rad(0),rad(0)),.5)
- wait()
- end
- trail.Enabled = true
- local hitboxx = Instance.new("Part",char)
- hitboxx.Transparency = 1
- ecksdee = Instance.new("SpecialMesh",hitboxx)
- ecksdee.MeshType = "FileMesh"
- ecksdee.MeshId = "rbxassetid://898849476"
- hitboxxw = Instance.new("Weld",hitboxx)
- hitboxxw.Part0 = char["RightHand"]
- hitboxxw.Part1 = hitboxx
- hitboxxw.C0 = CFrame.new(0,-1,0)
- hitboxx.Touched:connect(function(hit)
- for i,v in pairs(hit.Parent:GetChildren()) do
- if hit.Parent == char then return end
- if v:IsA("Humanoid") then
- v.Health = v.Health - 10
- end
- hitboxx:destroy()
- end
- end)
- for i = 1,30 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(30.023), math.rad(-3.61), math.rad(-39.305)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(83.193), math.rad(-2.979), math.rad(-2.807)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(30.653),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(math.rad(2.349), 0, math.rad(0.63)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-12.261), 0, 0),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(0), 0, 0),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-24.179),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-14.954),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(1.146),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(-20.225),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p)*CFrame.Angles(math.rad(-2.063), math.rad(17.418), math.rad(-0.172)),.3)
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-120), math.rad(0), 0), 0.3)
- wait()
- end
- idle = true
- walk = true
- walk1 = true
- trail.Enabled = false
- wait(0.1)
- debounce = true
- end
- end
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- LeftStep()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "x" then
- RightStep()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "u" then
- Stab()
- end
- end)
- DayNightCycle = true --[1] Cycles through day and night.
- DynamicLighting = true --[2] Give your game a dynamic look?
- SimulatedShadows = true --[3] Make the shadows stand out. (Enable [2] for this to work)
- DarkAmbient = false --[4] Gives your game darkness, great for zombie games.
- AmbientBrightness = 0 --[5] Number Must between 0 to 255. (Enable [2] and [4] for this to work)
- Fog = true --[6] Give your game foggy look.
- FogDistance = 1500 --[7] How far will the fog be away from you. (Enable [6] for this to work)
- ---------------------------------------------------------------------------------------------------------------
- if Fog then
- game.Lighting.FogEnd = FogDistance
- end
- if DarkAmbient and DynamicLighting then
- game.Lighting.OutdoorAmbient = Color3.new(AmbientBrightness/255, AmbientBrightness/255, AmbientBrightness/255)
- end
- if DynamicLighting then
- game.Lighting.GlobalShadows = true
- if SimulatedShadows then
- game.Lighting.Brightness = 1.5
- game.Lighting.Ambient = Color3.new(0/255, 0/255, 0/255)
- game.Lighting.ShadowColor = Color3.new(61/255, 61/255, 61/255)
- end
- end
- spawn(function() --_RHas
- local ef1=Instance.new('Part',char.LeftHand)
- local am=Instance.new('BlockMesh',ef1)
- ef1.Anchored,ef1.CanCollide=false,false
- ef1.Transparency=0.5
- ef1.Material = "Neon"
- am.Scale=Vector3.new(5.5,5.5,5.5)
- ef1.Size=Vector3.new(.2,.2,.2)
- local ef2=ef1:Clone()
- local ef3=ef2:Clone()
- local ef4=ef3:Clone()
- ef2.Material = "Neon"
- ef3.Material = "Neon"
- ef4.Material = "Neon"
- ef3.Parent,ef4.Parent=char.LeftHand,char.LeftHand
- ef2.Parent=char.LeftHand
- local wa,wb=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
- local wc,wd=Instance.new('Weld',RightHand),Instance.new('Weld',char.LeftHand)
- wa.Part0,wb.Part0=char.LeftHand,char.LeftHand
- wa.Part1,wb.Part1=ef1,ef2
- wc.Part0,wd.Part0=char.LeftHand,char.LeftHand
- wc.Part1,wd.Part1=ef3,ef4
- wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- while wait(0) do
- wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- ef1.BrickColor=BrickColor.new("Toothpaste")
- ef3.BrickColor=BrickColor.new("Carnation pink")
- ef4.BrickColor=BrickColor.new("White")
- ef2.BrickColor=BrickColor.new("Really red")
- end
- end)
- function UpSlashCombo()
- getplayer = new("Part",char)
- getplayer.Position = Vector3.new(999,999,999)
- getplayer.Transparency = 1
- getplayer.Size = v3(3,3,3)
- getplayer.CanCollide = false
- getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
- getplayer.Name = "GetPlayer"
- game.Debris:AddItem(getplayer,0.5)
- getplayer.Touched:connect(function(hit)
- if hit.Parent == char then return end
- if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- getplayer:Destroy()
- idle = false
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(0),rad(0)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.5)--Head
- RightHand.RightWrist.C0 = RightHand.RightWrist.C0:lerp(CFrame.new(0,-0.001+0.00*math.sin(tick()*5),0) * RightHand.RightWrist.C0 * CFrame.Angles(math.rad(-180), math.rad(0), 0), 0.3)
- wait()
- end
- to = hit.Parent:findFirstChild("HumanoidRootPart")
- local bodyp=Instance.new("BodyPosition",to)
- bodyp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp.D=1000
- bodyp.Position=(char.HumanoidRootPart.CFrame*CFrame.new(0,10,-3)).p
- local bodyp2=Instance.new("BodyPosition",char.HumanoidRootPart)
- bodyp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
- bodyp2.D=1000
- bodyp2.Position=(to.CFrame*CFrame.new(0,10,-4)).p
- for i = 1,5 do
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(0),rad(0),rad(90)),.5)--RightUpperArm
- wait()
- end
- for i = 1,5 do
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(90),rad(90),rad(10)),.5)--RightUpperArm
- wait()
- end
- wait(3)
- bodyp:destroy()
- bodyp2:destroy()
- idle = true
- end
- end)
- end
- mouse.KeyDown:connect(function(k)
- if k == "b" then
- UpSlashCombo()
- end
- end)
- print("Press z to dodge left")
- print("Press x to dodge right")
- print("press c to dash forward")
- print("press v to dodge back")
- print("Press f for sword taunt")
- print("press t for sword upperattack")
- print("Press G to Sit")
- print("Hold ctrl for run stance")
- print("Hold ctrl and move to run")
- print("Made by xXVipergamerXx1 for the GiveAway! Enjoy!")
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