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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- local you = game.Players.LocalPlayer
- local char = you.Character
- local mouse = you:GetMouse()
- local firing = false
- local m = Instance.new("Model",char)
- local illum = Instance.new("Part",m)
- illum.CanCollide = false
- illum.BottomSurface = "Smooth"
- illum.TopSurface = "Smooth"
- illum.Size = Vector3.new(0.2, 0.2, 0.2)
- illum.Anchored = true
- local s = Instance.new("Sound",m)
- s.SoundId = "rbxassetid://"
- s.Volume = 0.8
- s.Looped = true
- s:Play()
- local SP = Instance.new("SpecialMesh",illum)
- SP.MeshId = "rbxassetid://438530093"
- SP.TextureId = "rbxassetid://438530120"
- SP.Scale = Vector3.new(0.2, 0.2, 0.2)
- SP.Offset = Vector3.new(0.5, 8, 0.03)
- local MousePart = Instance.new("Part",m)
- MousePart.CanCollide = false
- MousePart.BottomSurface = "Smooth"
- MousePart.TopSurface = "Smooth"
- MousePart.Size = Vector3.new(0.2, 0.2, 0.2)
- MousePart.Anchored = true
- local TipPart = Instance.new("Part",m)
- TipPart.CanCollide = false
- TipPart.BottomSurface = "Smooth"
- TipPart.TopSurface = "Smooth"
- TipPart.BrickColor = BrickColor.new("Lime green")
- TipPart.Material = "Neon"
- TipPart.FormFactor = "Custom"
- TipPart.Shape = "Ball"
- TipPart.Size = Vector3.new(2, 2, 2)
- TipPart.Anchored = true
- TipPart.Locked = true
- TipPart.CanCollide = false
- TipPart.Transparency = 0.5
- local PE1 = Instance.new("ParticleEmitter",TipPart) -- dorritoes
- PE1.Texture = "rbxassetid://686815657"
- PE1.LightEmission = 0.3
- PE1.Acceleration = Vector3.new(0,-2,0)
- PE1.Lifetime = NumberRange.new(5,7)
- PE1.Speed = NumberRange.new(3,5)
- PE1.Rate = 30
- PE1.VelocitySpread = 50
- local PE2 = Instance.new("ParticleEmitter",TipPart) --illuminati
- PE2.Texture = "rbxassetid://686815657"
- PE2.LightEmission = 1
- PE2.Acceleration = Vector3.new(0,-2,0)
- PE2.Lifetime = NumberRange.new(5,7)
- PE2.Speed = NumberRange.new(3,5)
- PE2.Rate = 10
- PE2.VelocitySpread = 50
- local PE3 = Instance.new("ParticleEmitter",TipPart) --HitMarkers
- PE3.Texture = "rbxassetid://686815657"
- PE3.LightEmission = 1
- PE3.Acceleration = Vector3.new(0,-2,0)
- PE3.Lifetime = NumberRange.new(5,7)
- PE3.Speed = NumberRange.new(3,5)
- PE3.Rate = 10
- PE3.VelocitySpread = 50
- local PE4 = Instance.new("ParticleEmitter",MousePart) -- dorritoes
- PE4.Texture = "rbxassetid://484383135"
- PE4.Acceleration = Vector3.new(0,-10,0)
- PE4.Lifetime = NumberRange.new(2,4)
- PE4.Speed = NumberRange.new(8,10)
- PE4.Rate = 100
- PE4.VelocitySpread = 50
- local PE5 = Instance.new("ParticleEmitter",MousePart) --illuminati
- PE5.Texture = "rbxassetid://686815657"
- PE5.Acceleration = Vector3.new(0,-10,0)
- PE5.Lifetime = NumberRange.new(2,4)
- PE5.Speed = NumberRange.new(8,10)
- PE5.Rate = 100
- PE5.VelocitySpread = 50
- local PE6 = Instance.new("ParticleEmitter",MousePart) --HitMarkers
- PE6.Texture = "rbxassetid://644165701"
- PE6.Acceleration = Vector3.new(0,-10,0)
- PE6.Lifetime = NumberRange.new(2,4)
- PE6.Speed = NumberRange.new(8,10)
- PE6.Rate = 100
- PE6.VelocitySpread = 50
- PE1.Enabled = false
- PE2.Enabled = false
- PE3.Enabled = false
- PE4.Enabled = false
- PE5.Enabled = false
- PE6.Enabled = false
- function drawlazer(p1,p2)
- part = Instance.new("Part", m)
- part.Name = "Location"
- part.BottomSurface = 0
- part.TopSurface = 0
- part.BrickColor = BrickColor.new("Lime green")
- part.Material = "Neon"
- part.FormFactor = "Custom"
- part.Shape = "Ball"
- part.Size = Vector3.new(4, 4, 4)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.Transparency = 0.5
- part.CFrame = CFrame.new(p1.Position.x,p1.Position.y,p1.Position.z)
- obj = part
- local lastPos = obj.CFrame.p
- objC = obj:Clone()
- objC.Name = "Line"
- objC.Parent = m
- objC.Shape = "Ball"
- objC.Anchored = true
- local distance = (p2.Position- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(10,10,distance)
- objC.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- lastPos = obj.CFrame.p
- objCC1 = objC:Clone()
- objCC1.Parent = objC
- objCC1.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2.5)
- objCC1.Size = Vector3.new(4,4,distance/2)
- objCC1.Name = "LineC1"
- objCC2 = objC:Clone()
- objCC2.Parent = objC
- objCC2.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/1.5)
- objCC2.Size = Vector3.new(4,4,distance/2)
- objCC2.Name = "LineC2"
- objCC2:ClearAllChildren()
- end
- function drawlazer2(p1,p2)
- part = m:FindFirstChild("Location")
- part.CFrame = CFrame.new(p1.Position.x,p1.Position.y,p1.Position.z)
- obj = part
- local distance = (p2.Position- obj.CFrame.p).magnitude
- objC = m.Line:Clone()
- objC.Name = "Line2"
- objC.Parent = m
- objC.Size = Vector3.new(4,4,distance)
- objC.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- objCC1 = objC.LineC1
- objCC1.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/2.5)
- objCC1.Size = Vector3.new(4,4,distance/2)
- objCC2 = objC.LineC2
- objCC2.CFrame = CFrame.new(p2.Position,obj.Position)*CFrame.new(0,0,-distance/1.5)
- objCC2.Size = Vector3.new(4,4,distance/2)
- m.Line:remove()
- objC.Name = "Line"
- for _,v in pairs(game.Players:GetPlayers()) do
- if v ~= you then
- local d = (part.Position- v.Character:WaitForChild("Torso").CFrame.p).magnitude
- if d <= 5 then
- v.Character:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
- end
- end
- --wait()
- end
- end
- function despawn1(part1,part2,length)
- for i = 10,1,-1 do
- part1.Transparency = part1.Transparency + 0.1
- part1.Size = part1.Size + Vector3.new(0.2,0.2,length)
- part1.Size = Vector3.new(part1.Size.X,part1.Size.Y,length)
- wait(0.01)
- end
- part1:remove()
- for i = 10,1,-1 do
- part2.Transparency = part2.Transparency + 0.1
- wait(0.01)
- end
- part2:remove()
- end
- function despawn2(part1,length)
- for i = 10,1,-1 do
- part1.Transparency = part1.Transparency + 0.1
- part1.Size = part1.Size + Vector3.new(0.2,0,length)
- part1.Size = Vector3.new(part1.Size.X,part1.Size.Y,length)
- wait(0.01)
- end
- part1:remove()
- end
- function snipe(T)
- part = Instance.new("Part", m)
- part.Name = "Sniper"
- part.BottomSurface = 0
- part.TopSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Material = "Neon"
- part.FormFactor = "Custom"
- part.Size = Vector3.new(1, 1, 3)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.Transparency = 0
- local SP = Instance.new("SpecialMesh",part)
- SP.MeshId = "rbxassetid://685827900"
- SP.Scale = Vector3.new(0.05, 0.05, 0.05)
- SP.Offset = Vector3.new(0, -0.3, 3.05)
- local S=part
- part.Position = char.Torso.Position + Vector3.new(math.random(-5,5),math.random(3,8),math.random(-5,5))
- part.CFrame = CFrame.new(part.Position,T.Position)
- obj = part
- local lastPos = obj.CFrame.p
- objC = obj:Clone()
- objC.Mesh:remove()
- wait(0.05)
- objC.Parent = part
- objC.Shape = "Ball"
- objC.FormFactor = "Custom"
- objC.Anchored = true
- objC.BrickColor = BrickColor.new("New Yeller")
- local distance = (T.Position- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(0.2,0.2,distance)
- objC.CFrame = CFrame.new(T.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- local s = Instance.new("Sound",part)
- s.SoundId = "rbxassetid://680140087"
- s.Volume = 1
- s.PlayOnRemove = true
- s:remove()
- despawn1(objC,part,distance)
- if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(20)
- local PETemp = Instance.new("ParticleEmitter",mouse.Target) --HitMarkers
- PETemp.Texture = "rbxassetid://644165701"
- PETemp.Acceleration = Vector3.new(0,-10,0)
- PETemp.Lifetime = NumberRange.new(2,4)
- PETemp.Speed = NumberRange.new(8,10)
- PETemp.Rate = 100
- PETemp.VelocitySpread = 50
- PETemp.Enabled = true
- wait(0.1)
- PETemp.Enabled = false
- end
- end
- function ThrowDorito(a,b)
- if m:FindFirstChild("Throw") == nil then
- local animation=Instance.new("Animation",char:FindFirstChildOfClass("Humanoid"))
- animation.Name="Throw"
- animation.AnimationId="http://www.roblox.com/asset/?id=207107855"
- anim=char:FindFirstChildOfClass("Humanoid"):LoadAnimation(animation)
- anim:Play()
- else
- local animation=char:FindFirstChildOfClass("Humanoid").Throw
- anim=char:FindFirstChildOfClass("Humanoid"):LoadAnimation(animation)
- anim:Play()
- end
- part = Instance.new("Part", m)
- part.Name = "Dorito"
- part.BottomSurface = 0
- part.TopSurface = 0
- part.BrickColor = BrickColor.new("Neon orange")
- part.Material = "Neon"
- part.FormFactor = "Custom"
- part.Shape = "Ball"
- part.Size = Vector3.new(1,0.2,1)
- part.Anchored = true
- part.Locked = true
- part.CanCollide = false
- part.Transparency = 0
- part.CFrame = CFrame.new(a.Position.x,a.Position.y,a.Position.z)
- local SP = Instance.new("SpecialMesh",part)
- SP.MeshId = "rbxassetid://627995517"
- SP.Scale = Vector3.new(1, 1, 1)
- obj = part
- local lastPos = obj.CFrame.p
- objC = obj:Clone()
- objC.Name = "DoritoTrail"
- objC.Mesh:remove()
- objC.Parent = m
- objC.FormFactor = "Custom"
- objC.Anchored = true
- objC.Transparency = 0.5
- objC.BrickColor = BrickColor.new("CGA brown")
- local distance = (b.Position- obj.CFrame.p).magnitude
- objC.Size = Vector3.new(1,0.2,distance)
- objC.CFrame = CFrame.new(b.Position,obj.Position)*CFrame.new(0,0,-distance/2)
- lastPos = obj.CFrame.p
- obj.CFrame = CFrame.new(b.Position,obj.Position)*CFrame.new(0,0,-distance)
- obj.CFrame = obj.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(1,99),0)
- objC.Size = Vector3.new(1,0.2,distance)
- print(distance)
- local target = mouse.Target
- local weld = Instance.new("ManualWeld")
- weld.Part0 = part
- weld.Part1 = target
- weld.C0 = CFrame.new()
- weld.C1 = target.CFrame:inverse() * part.CFrame
- weld.Parent = part
- part.Anchored = false
- if target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
- end
- despawn2(objC,distance)
- end
- function shoot()
- print("FIRE!")
- TipPart.Transparency = 0.5
- if m:FindFirstChild("Line") == nil then
- drawlazer(MousePart,TipPart)
- else
- drawlazer2(MousePart,TipPart)
- end
- local s = Instance.new("Sound",TipPart)
- s.SoundId = "rbxassetid://705502934"
- s.Volume = 2.5
- s.PlayOnRemove = true
- s:remove()
- wait()
- end
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS....KEYS....KEYSKEYSKEYS......--
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS....KEYS..KEYSKEYS..KEYSKEYS..--
- --.KEYS..KEYS......KEYS..............KEYSKEYS...KEYS...........KEYS..--
- --.KEYS..KEYS......KEYS..............KEYSKEYS...KEYSKEYS.............--
- --.KEYSKEYS........KEYSKEYS............KEYS........KEYSKEYS..........--
- --.KEYSKEYS........KEYSKEYS............KEYS............KEYSKEYS......--
- --.KEYS..KEYS......KEYS..............KEYS..................KEYSKEYS..--
- --.KEYS..KEYS......KEYS..............KEYS.......KEYS...........KEYS..--
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS.........KEYSKEYS..KEYSKEYS...--
- --.KEYS....KEYS....KEYSKEYSKEYS....KEYS............KEYSKEYSKEYS......--
- mouse.Button1Up:connect(function()
- firing = false
- print("Stop")
- PE1.Enabled = false
- PE2.Enabled = false
- PE3.Enabled = false
- PE4.Enabled = false
- PE5.Enabled = false
- PE6.Enabled = false
- if m:FindFirstChild("Line") ~= nil then
- m.Line:remove()
- m.Location:remove()
- end
- TipPart.Transparency = 1
- repeat illum.CFrame = illum.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0) illum.Position = char.Torso.Position + Vector3.new(0,.01,0) if m:FindFirstChild("Line") ~= nil then m:FindFirstChild("Line"):remove() end if m:FindFirstChild("Location") ~= nil then m:FindFirstChild("Location"):remove() end wait()
- until firing == true
- end)
- mouse.Button1Down:connect(function()
- firing = true
- PE1.Enabled = true
- --PE2.Enabled = true
- --PE3.Enabled = true
- PE4.Enabled = true
- PE5.Enabled = true
- PE6.Enabled = true
- repeat MousePart.CFrame = CFrame.new(mouse.Hit.p) TipPart.Position = char.Head.Position + Vector3.new(0,9,0) illum.CFrame = illum.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0) illum.Position = char.Torso.Position + Vector3.new(0,.01,0) shoot() wait()
- until firing == false
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and firing == false then
- MousePart.CFrame = CFrame.new(mouse.Hit.p)
- snipe(MousePart)
- print("Snipe")
- elseif key == "e" and firing == false then
- MousePart.CFrame = CFrame.new(mouse.Hit.p)
- ThrowDorito(MousePart,char:FindFirstChild("Right Arm"))
- print("Dorito")
- end
- end)--[[Name:The Jully Of Death]]--
- --[[Create:KingAbsalom]]--
- --[[Edit:Skrubl0rdzI,VV_rk]]--
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local stanceToggle = "Idle1"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- TorsoColor = torso.BrickColor
- local ch = char:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" or ch[i].ClassName == "Accessory" then
- ch[i]:Destroy()
- elseif ch[i].ClassName == "Part" then
- ch[i].BrickColor = BrickColor.new("Institutional white")
- if ch[i].Name == "Torso" then
- ch[i].roblox.Texture = ""
- elseif ch[i].Name == "Head" then
- ch[i].face.Texture = "http://www.roblox.com/asset/?id=679717479"
- ch[i].Transparency = 1
- end
- end
- end
- hed.face:Destroy()
- hum.JumpPower = 150
- hum.WalkSpeed = 75
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.013333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- local ss = Instance.new("Sound",char)
- ss.Volume = 4
- ss.Looped = true
- ss.Pitch = 1
- ss.SoundId = "rbxassetid://232351328"
- ss:Play()
- function sbchat(msg,displayname)
- if not displayname then
- displayname = 'bela'
- end
- for i,v in pairs(game:GetService('Players'):GetChildren()) do
- local st = Instance.new('StringValue')
- st.Name = 'SB_Chat'
- st.Value = displayname..'/'..msg
- delay(0.2,function() st.Parent = v end)
- end
- end
- sbchat("DEATH WAY!!",'[Might Guy]')
- spawn(function() --_RHas
- local ef1=Instance.new('Part',larm)
- local am=Instance.new('BlockMesh',ef1)
- ef1.Anchored,ef1.CanCollide=false,false
- ef1.Transparency=0.3
- ef1.Material = "Sand"
- am.Scale=Vector3.new(5.5,5.5,5.5)
- ef1.Size=Vector3.new(.2,.2,.2)
- local ef2=ef1:Clone()
- local ef3=ef2:Clone()
- local ef4=ef3:Clone()
- ef2.Material = "Sand"
- ef3.Material = "Sand"
- ef4.Material = "Sand"
- ef3.Parent,ef4.Parent=larm,rarm
- ef2.Parent=lleg
- local wa,wb=Instance.new('Weld',larm),Instance.new('Weld',larm)
- local wc,wd=Instance.new('Weld',rarm),Instance.new('Weld',rarm)
- wa.Part0,wb.Part0=larm,rarm
- wa.Part1,wb.Part1=ef1,ef2
- wc.Part0,wd.Part0=larm,rarm
- wc.Part1,wd.Part1=ef3,ef4
- wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- while wait(0) do
- wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- ef1.BrickColor=BrickColor.new("Lime green")
- ef3.BrickColor=BrickColor.new("Lime green")
- ef4.BrickColor=BrickColor.new("Lime green")
- ef2.BrickColor=BrickColor.new("Lime green")
- end
- end)
- spawn(function() --_RHas
- local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
- selectionBoxOfTorso.Adornee = torso
- selectionBoxOfTorso.Color = BrickColor.new("Lime green")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",char["rarm"])
- selectionBoxOfRightArm.Adornee = char["rarm"]
- selectionBoxOfRightArm.Color = BrickColor.new("Lime green")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
- selectionBoxOfRightLeg.Adornee = rleg
- selectionBoxOfRightLeg.Color = BrickColor.new("Lime green")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
- selectionBoxOfLeftArm.Adornee = larm
- selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["lleg"])
- selectionBoxOfLeftLeg.Adornee = char["lleg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- local ef1=Instance.new('Part',lleg)
- local am=Instance.new('BlockMesh',ef1)
- ef1.Anchored,ef1.CanCollide=false,false
- ef1.Transparency=0.3
- ef1.Material = "Sand"
- am.Scale=Vector3.new(5.5,5.5,5.5)
- ef1.Size=Vector3.new(.2,.2,.2)
- local ef2=ef1:Clone()
- local ef3=ef2:Clone()
- local ef4=ef3:Clone()
- ef2.Material = "Sand"
- ef3.Material = "Sand"
- ef4.Material = "Sand"
- ef3.Parent,ef4.Parent=lleg,rleg
- ef2.Parent=lleg
- local wa,wb=Instance.new('Weld',lleg),Instance.new('Weld',lleg)
- local wc,wd=Instance.new('Weld',rleg),Instance.new('Weld',rleg)
- wa.Part0,wb.Part0=lleg,rleg
- wa.Part1,wb.Part1=ef1,ef2
- wc.Part0,wd.Part0=lleg,rleg
- wc.Part1,wd.Part1=ef3,ef4
- wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- while wait(0) do
- wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- ef1.BrickColor=BrickColor.new("Lime green")
- ef2.BrickColor=BrickColor.new("Lime green")
- ef3.BrickColor=BrickColor.new("Lime green")
- ef4.BrickColor=BrickColor.new("Lime green")
- end
- end)
- local runServ = game:GetService("RunService").RenderStepped
- local HBill = Instance.new("BillboardGui",game.Players.LocalPlayer.Character.Head)
- local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
- local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.Name = "Health Display"
- HBill.StudsOffset = Vector3.new(0,4,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(1,0,1,0)
- HBarBack.Parent = HMain
- HBarBack.BackgroundColor3 = Color3.new(0,0,0)
- HBarBack.BorderColor3 = Color3.new(0,0,0)
- HBarBack.BorderSizePixel = 2
- HBarBack.Position = UDim2.new(.025, 0, .55, 0)
- HBarBack.Size = UDim2.new(.95, 0, .3, 0)
- HBar.Parent = HBarBack
- HBar.BackgroundColor3 = Color3.new(1, 0, 0)
- HBar.BorderColor3 = Color3.new(0,0,0)
- HBar.Size = UDim2.new(.5,0,1,0)
- HHealth.BackgroundTransparency = 1
- HHealth.Size = UDim2.new(1,0,1,0)
- HHealth.Font = "Code"
- HHealth.Text = " "
- HHealth.TextScaled = true
- HHealth.TextColor3 = Color3.new(255,250,0)
- HHealth.TextStrokeColor3 = Color3.new(1,0,0)
- HHealth.TextStrokeTransparency = 0
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.Size = UDim2.new(1,0,.5,0)
- HName.Font = "Code"
- HName.Text = "The Ultimate Dankest God"
- HName.TextScaled = true
- HName.TextColor3 = Color3.new(1,0,0)
- HName.TextStrokeColor3 = Color3.new(0,1,0)
- HName.TextStrokeTransparency = 0
- HName.TextYAlignment = "Top"
- runServ:connect(function()
- hum.MaxHealth = 8e+0999
- wait(0.1)
- hum.Health = 8e+0999
- end)
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- for i,v in pairs(hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- Debounces = {CanAttack = true, CanJoke = true, NoIdl = false, RPunch = false, RPunched = false, LPunch = false, LPunched = false, Slashing = false, Slashed = false, ks = false, ks2 = false}
- weld5 = function(part0, part1, c0, c1)
- weeld = Instance.new("Weld", part0)
- weeld.Part0 = part0
- weeld.Part1 = part1
- weeld.C0 = c0
- weeld.C1 = c1
- return weeld
- end
- NewPart = function(prnt, siz, cf, trans, anc, mat, col)
- local prt = Instance.new("Part")
- prt.Parent = prnt
- prt.Name = "Part"
- prt.Size = siz
- prt.CanCollide = false
- prt.Anchored = anc
- prt.Locked = true
- prt.Transparency = trans
- prt.TopSurface = 10
- prt.BottomSurface = 10
- prt.FrontSurface = 10
- prt.BackSurface = 10
- prt.LeftSurface = 10
- prt.RightSurface = 10
- prt:BreakJoints()
- if not cf then
- prt.CFrame = CFrame.new(30, 10, 30)
- prt.Material = mat
- prt.BrickColor = BrickColor.new(col)
- m = Instance.new("SpecialMesh", prt)
- m.MeshType = 6
- return prt
- end
- end
- lerp = function(a, b, t)
- return a + (b - a) * t
- end
- slerp = function(a, b, t)
- dot = a:Dot(b)
- if t > 0.5 or not a then
- do return dot <= 0.99999 and dot >= -0.99999 or b end
- r = math.acos(dot)
- do return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end
- end
- end
- matrixInterpolate = function(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
- local t = v1:Dot(v2)
- if t >= 0 and t ~= 0 and t <= 0 then
- return CFrame.new()
- end
- return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
- end
- genWeld = function(a, b)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- weld = function(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld
- end
- Lerp = function(c1, c2, al)
- local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()}
- local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v + (com2[i] - v) * al
- end
- return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
- end
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- if not Data then
- for Index,Value in pairs({}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- end
- spawn(function() --_RHas
- local ef1=Instance.new('Part',part1)
- local am=Instance.new('BlockMesh',ef1)
- ef1.Anchored,ef1.CanCollide=false,false
- ef1.Transparency=0.3
- ef1.Material = "Sand"
- am.Scale=Vector3.new(0.1,0.1,0.1)
- ef1.Size=Vector3.new(0.1)
- local ef2=ef1:Clone()
- local ef3=ef2:Clone()
- local ef4=ef3:Clone()
- ef2.Material = "Sand"
- ef3.Material = "Sand"
- ef4.Material = "Sand"
- ef3.Parent,ef4.Parent=part1,part1
- ef2.Parent=part1
- local wa,wb=Instance.new('Weld',part1),Instance.new('Weld',part1)
- local wc,wd=Instance.new('Weld',part1),Instance.new('Weld',part1)
- wa.Part0,wb.Part0=part1,part1
- wa.Part1,wb.Part1=ef1,ef2
- wc.Part0,wd.Part0=part1,part1
- wc.Part1,wd.Part1=ef3,ef4
- wa.C0,wb.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- wc.C0,wd.C0=CFrame.new(0,-1,0),CFrame.new(0,-1,0)
- while wait(0) do
- wa.C0,wb.C0=wa.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wb.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- wc.C0,wd.C0=wc.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),wd.C0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20)))
- ef1.BrickColor=BrickColor.new("Lime green")
- ef3.BrickColor=BrickColor.new("Lime green")
- ef4.BrickColor=BrickColor.new("Lime green")
- ef2.BrickColor=BrickColor.new("Lime green")
- end
- end)
- local animpose = "Idle1"
- local lastanimpose = "Idle1"
- local grab = false
- local Smooth = 0.5
- local sine = 0
- local change = 0.5
- local val = 0
- local ffing = false
- mod4 = Instance.new("Model", char)
- ptez = {0.7, 0.8, 0.9, 1}
- FindNearestTorso = function(Position, Distance, SinglePlayer)
- if SinglePlayer.Torso.CFrame.p - Position.magnitude >= Distance then
- do return not SinglePlayer end
- do
- local List = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - Position.magnitude <= Distance then
- table.insert(List, v)
- end
- end
- do return List end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- end
- end
- end
- Slam = function()
- local part = Instance.new("Part", mod4)
- part.Anchored = true
- part.CanCollide = false
- part.FormFactor = "Custom"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.CFrame = root.CFrame * CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(90), 0, 0)
- part.Transparency = 0.7
- part.BrickColor = BrickColor.new("Really black")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = Vector3.new(3, 3, 3)
- local part2 = Instance.new("Part", mod4)
- part2.Anchored = true
- part2.CanCollide = false
- part2.FormFactor = "Custom"
- part2.Size = Vector3.new(0.2, 0.2, 0.2)
- part2.CFrame = root.CFrame * CFrame.new(0, -2.4, -1.6)
- part2.Transparency = 0.7
- part2.BrickColor = BrickColor.new("Lime green")
- mesh2 = Instance.new("SpecialMesh", part2)
- mesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh2.Scale = Vector3.new(3, 1.5, 3)
- x = Instance.new("Sound", larm)
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Pitch = ptez[math.random(1, #ptez)]
- x.Volume = 1
- x1 = Instance.new("Sound", larm)
- x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
- x1.Pitch = ptez[math.random(1, #ptez)]
- x1.Volume = 1
- x:Play()
- x1:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p, 4)) do
- if v:FindFirstChild("Humanoid") then
- v.Humanoid.Health = 0
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 0.62, 0.13 do
- fat.Event:wait()
- part.CFrame = part.CFrame
- part.Transparency = i
- mesh.Scale = mesh.Scale + Vector3.new(0.4, 0.4, 0.4)
- part2.CFrame = part2.CFrame
- part2.Transparency = i
- mesh2.Scale = mesh2.Scale + Vector3.new(0.4, 0.2, 0.4)
- end
- part.Parent = nil
- part2.Parent = nil
- x:Destroy()
- end
- ))
- end
- wPart = function(x, y, z, color, tr, cc, an, parent)
- local wp = Instance.new("WedgePart", parent or Weapon)
- wp.formFactor = "Custom"
- wp.Size = Vector3.new(x, y, z)
- wp.BrickColor = BrickColor.new(color)
- wp.CanCollide = cc
- wp.Transparency = tr
- wp.Anchored = an
- wp.TopSurface = 0
- return wp
- end
- Mesh = function(par, num, x, y, z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh", par)
- else
- if num == 2 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = 3
- else
- if num == 3 then
- msh = Instance.new("BlockMesh", par)
- else
- if num == 4 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = "Torso"
- else
- if type(num) == "string" then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshId = num
- end
- end
- end
- end
- end
- msh.Scale = Vector3.new(x, y, z)
- return msh
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- print("unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
- do
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Mesh(w1, 2, 0, 0, 0)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Transparency = 0.7
- Spawn(function()
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- w1.Transparency = w1.Transparency + 0.03
- end
- end
- )
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- end
- do
- if len2 > 0.01 then
- local w2 = wPart(0, 0, 0, "Lime green", 0.5, false, true, char)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Mesh(w2, 2, 0, 0, 0)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Transparency = 0.7
- Spawn(function()
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- w2.Transparency = w2.Transparency + 0.03
- end
- end
- )
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- trail = function(p, t, h)
- Spawn(function()
- local blcf = p.CFrame
- local scfr = blcf
- for i = 1, t do
- local blcf = p.CFrame
- if scfr and p.Position - scfr.p.magnitude > 0.1 then
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- fat.Event:wait()
- -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC120: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- scfr = nil
- end
- )
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.4)
- Debounces.RPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5, 8))
- if Debounces.ks == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.4)
- Debounces.RPunched = false
- end
- end
- )
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") and hit:FindFirstChild("Humanoid") and hit.Name ~= p.Name and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid").Health = 0
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -160
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.4)
- Debounces.LPunched = false
- end
- if ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid").Health = 0
- if Debounces.ks2 == true then
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1, #ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(0.4)
- Debounces.LPunched = false
- end
- end
- )
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local toAxisAngle = function(CFr)
- local X, Y, Z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = CFr:components()
- local Angle = math.acos((R00 + R11 + R22 - 1) / 2)
- local A = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if A ~= 0 or not 1e-05 then
- local B = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if B ~= 0 or not 1e-05 then
- local C = R21 - R12 ^ 2 + R02 - R20 ^ 2 + R10 - R01 ^ 2
- if C ~= 0 or not 1e-05 then
- local x = (R21 - R12) / sqrt(A)
- local y = (R02 - R20) / sqrt(B)
- local z = (R10 - R01) / sqrt(C)
- return Vec3(x, y, z), Angle
- end
- end
- end
- end
- ApplyTrig = function(Num, Func)
- local Min, Max = Func(0), Func(1)
- local i = Func(Num)
- return (i - Min) / (Max - Min)
- end
- LerpCFrame = function(CFrame1, CFrame2, Num)
- local Vec, Ang = toAxisAngle(CFrame1:inverse() * CFrame2)
- return CFrame1 * fromAxisAngle(Vec, Ang * Num) + (CFrame2.p - CFrame1.p) * Num
- end
- Crater = function(Torso, Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position, Vector3.new(0, -1, 0) * 10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore + 1] = v.Character
- end
- end
- local Hit, Pos, SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
- if Hit == nil then
- return
- end
- local Parts = {}
- for i = 1, 360, 10 do
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5, 10, 10) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 7, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 1, 0)) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius) * CFrame.Angles(math.rad(math.random(-50, -20)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), P.Size}
- if math.random(0, 5) == 0 then
- local P = Instance.new("Part", Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2, 2, 2) * (math.random(80, 100) / 100)
- P.CFrame = (CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) - Vector3.new(0, 2.5, 0)) * CFrame.Angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)))
- Parts[#Parts + 1] = {P, P.CFrame, CFrame.new(Pos, Pos + SurfaceNorm) * CFrame.Angles(math.rad(90), 0, 0) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, 0, -Radius - 8) * CFrame.Angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90))), P.Size}
- end
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2], v[3], ApplyTrig(i, math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame + Vector3.new(0, 2, 0)
- end
- v[1].Anchored = false
- end
- for i = 0, 1, 0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- else
- if i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- end
- wait(0.02)
- end
- Parts = nil
- end
- )
- end
- local Emitter = Instance.new("ParticleEmitter",torso)
- Emitter.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
- Emitter.Size = NumberSequence.new(.2)
- Emitter.LightEmission = 1
- Emitter.Texture = "http://www.roblox.com/asset/?id=243005838"
- Emitter.Lifetime = NumberRange.new(1.5)
- Emitter.Rate = 1000
- Emitter.Rotation = NumberRange.new(0)
- Emitter.RotSpeed = NumberRange.new(10)
- Emitter.Speed = NumberRange.new(10)
- Emitter.VelocitySpread = 200
- Emitter.Parent = torso
- --------------------------------------------------
- function Dmg()
- local partofdeath = hitb
- local function CreateRegion3FromLocAndSize(Position, Size)
- local SizeOffset = Size/2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
- for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
- Spawn(function()
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- ypcall(function()
- local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
- humanoid.Health = 0
- end)
- wait(.4)
- Debounces.Slashed = false
- end
- end)
- end
- end
- pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- ptz = {0.7, 0.8, 0.9, 1, 1.1}
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- sbchat("PHANTOM FIST!!!",'[Might Guy]')
- for i = 1, 25 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Spawn(function()
- local Parts = {}
- for Y = 1,1 do
- local P = Instance.new("Part",char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(20,20,999)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.Transparency = 0.5
- P.Material = "Neon"
- P.BrickColor = BrickColor.new("Really black")
- P.Name = tostring(Y)
- local Emitter = Instance.new("ParticleEmitter", P)
- local color1 = Color3.new(1, 0, 0)
- local color2 = Color3.new(0, 0, 0)
- Emitter.Color = ColorSequence.new(color1, color2)
- Emitter.Size = NumberSequence.new(20)
- Emitter.Texture = "rbxassetid://243098098"
- Emitter.Lifetime = NumberRange.new(1)
- Emitter.Rate = 1000
- Emitter.Rotation = NumberRange.new(720)
- Emitter.RotSpeed = NumberRange.new(140)
- Emitter.Speed = NumberRange.new(100)
- Emitter.VelocitySpread = 360
- local Emitter = Instance.new("ParticleEmitter", P)
- local color1 = Color3.new(1, 0, 0)
- local color2 = Color3.new(0, 0, 0)
- Emitter.Color = ColorSequence.new(color1, color2)
- Emitter.Size = NumberSequence.new(20)
- Emitter.Texture = "rbxassetid://243098098"
- Emitter.Lifetime = NumberRange.new(1)
- Emitter.Rate = 1000
- Emitter.Rotation = NumberRange.new(720)
- Emitter.RotSpeed = NumberRange.new(140)
- Emitter.Speed = NumberRange.new(100)
- Emitter.VelocitySpread = 360
- local Emitter = Instance.new("ParticleEmitter", P)
- local color1 = Color3.new(1, 0, 0)
- local color2 = Color3.new(0, 0, 0)
- Emitter.Color = ColorSequence.new(color1, color2)
- Emitter.Size = NumberSequence.new(20)
- Emitter.Texture = "rbxassetid://243098098"
- Emitter.Lifetime = NumberRange.new(1)
- Emitter.Rate = 1000
- Emitter.Rotation = NumberRange.new(720)
- Emitter.RotSpeed = NumberRange.new(140)
- Emitter.Speed = NumberRange.new(100)
- Emitter.VelocitySpread = 360
- local i = (Y+5)/(10)
- i = 0-math.cos(math.pi*i-(math.pi/10))
- P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*5))*CFrame.Angles(math.rad(Y*1),0,math.rad(180))
- --[[P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(20,50))
- end
- end)]]--
- s = Instance.new("Sound",P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = 1
- s.Pitch = 0.9
- s:Play()
- sa = Instance.new("Sound",P)
- sa.SoundId = "rbxassetid://419447292"
- sa.Volume = 1
- sa.Pitch = 1
- sa:Play()
- P.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid").Health = -1
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait()
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit.Parent:FindFirstChild("Humanoid").Health = -1
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait()
- Debounces.Slashed = false
- end
- end
- end
- end
- end)
- Parts[#Parts+1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos = nil
- for i = 1,100 do
- for i2,v in pairs(Parts) do
- v.CFrame = v.CFrame*CFrame.new(0,0,0)
- local cf = v.CFrame
- v.Size = v.Size+Vector3.new(0.1,0.1,10)
- v.CFrame = cf
- v.Transparency = v.Transparency+0.01
- if v.Transparency >= 0.975 then BREAKIT = true end
- if v.Name == "0" then
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-500,0))
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
- if Hit ~= nil then
- if #Rocks == 1 then
- for i = 1,5 do
- local P = Instance.new("Part",char)
- Rocks[#Rocks+1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Lime green")
- P.Material = "Grass"
- P.Transparency = 0
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(3,3,3)*(math.random(500,900)/100)
- end
- end
- for i,P in pairs(Rocks) do
- P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- end
- local P = Instance.new("Part",char)
- CParts[#CParts+1] = {P,tick()}
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Dark red")
- P.Material = "Grass"
- P.Transparency = 0
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- P.BrickColor = BrickColor.new("Dark red")
- P.Material = "Grass"
- P.Transparency = 0
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
- --P.Velocity = Vector3.new(0,-1000,0)
- P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
- end
- LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- end
- end
- end
- if BREAKIT then break end
- wait()
- end
- for i,v in pairs(Rocks) do
- CParts[#CParts+1] = {v,tick()}
- end
- for i,v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p = nil
- for i,v in pairs(CParts) do
- if t-v[2] > 4 then
- v[1].Transparency = v[1].Transparency+0.05
- if v[1].Transparency >= 1 then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then break end
- wait()
- end
- for i,v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=200633148"--160867463, 161006212
- z.Volume = 1.25
- z.Pitch = pt[math.random(1,#pt)]
- z.Looped = false
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z2.Volume = 1.25
- z2.Pitch = pt[math.random(1,#pt)]
- z2.Looped = false
- z2:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z3.Volume = 1.25
- z3.Pitch = pt[math.random(1,#pt)]
- z3.Looped = false
- z3:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z4.Volume = 1.25
- z4.Pitch = pt[math.random(1,#pt)]
- z4.Looped = false
- z4:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z5.Volume = 1.25
- z5.Pitch = pt[math.random(1,#pt)]
- z5.Looped = false
- z5:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z6.Volume = 1.25
- z6.Pitch = pt[math.random(1,#pt)]
- z6.Looped = false
- z6:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=200633148"--160867463, 161006212
- z7.Volume = 1.25
- z7.Pitch = pt[math.random(1,#pt)]
- z7.Looped = false
- z7:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z8.Volume = 1.25
- z8.Pitch = pt[math.random(1,#pt)]
- z8.Looped = false
- z8:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z9.Volume = 1.25
- z9.Pitch = pt[math.random(1,#pt)]
- z9.Looped = false
- z9:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z10.Volume = 1.25
- z10.Pitch = pt[math.random(1,#pt)]
- z10.Looped = false
- z10:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z11.Volume = 1.25
- z11.Pitch = pt[math.random(1,#pt)]
- z11.Looped = false
- z11:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z12.Volume = 1.25
- z12.Pitch = pt[math.random(1,#pt)]
- z12.Looped = false
- z12:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z13.Volume = 1.25
- z13.Pitch = pt[math.random(1,#pt)]
- z13.Looped = false
- z13:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z14.Volume = 1.25
- z14.Pitch = pt[math.random(1,#pt)]
- z14.Looped = false
- z14:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z15.Volume = 1.25
- z15.Pitch = pt[math.random(1,#pt)]
- z15.Looped = false
- z15:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z16.Volume = 1.25
- z16.Pitch = pt[math.random(1,#pt)]
- z16.Looped = false
- z16:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=200633148"--160867463, 161006212
- z17.Volume = 1.25
- z17.Pitch = pt[math.random(1,#pt)]
- z17.Looped = false
- z17:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z18.Volume = 1.25
- z18.Pitch = pt[math.random(1,#pt)]
- z18.Looped = false
- z18:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z19.Volume = 1.25
- z19.Pitch = pt[math.random(1,#pt)]
- z19.Looped = false
- z19:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=200633148"
- z20.Volume = 1.25
- z20.Pitch = pt[math.random(1,#pt)]
- z20.Looped = false
- z20:Play()
- for i = 1, 1 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part",rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1,1,1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Lime green")
- spm = Instance.new("SpecialMesh",sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(21,21,21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Really black")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2,2,2)
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 100, 20 do rs:wait()
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- --spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Crimson")
- X.Size = Vector3.new(2,2,2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(1,1, 1)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Gold")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(1,1,1)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(1,1, 1)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Hot pink")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(.5,.5,.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(1,1, 1)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Teal")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(9000,900000))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- z = Instance.new("Sound",X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 10
- z1 = Instance.new("Sound",X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 10
- z2 = Instance.new("Sound",X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 10
- z3 = Instance.new("Sound",X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 1
- z4 = Instance.new("Sound",X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(1,1,1)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Lime green')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(2,2,2)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("White")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Magenta")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Black")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(3, 3, 3)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(3, 3, 3)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Hot pink")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5,1,5)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("New Yeller")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3,1,3)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Teal")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3,1,3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(.8,.8,.8)
- wpart3.Size = part3.Size + Vector3.new(3,3,3)
- mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
- mesh7.Scale = mesh7.Scale + Vector3.new(10,10,10)
- bm.Scale = bm.Scale + Vector3.new(12,12,.2)
- bm2.Scale = bm2.Scale + Vector3.new(10,10,.2)
- bm3.Scale = bm3.Scale + Vector3.new(10,10,.2)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- Swing = 2
- char.Humanoid.WalkSpeed = 28
- end
- end
- )
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- Swing = 1
- char.Humanoid.WalkSpeed = 16
- end
- end
- )
- jump = false
- rs:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end
- )
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- else
- if ffing == true then
- animpose = "Freefalling"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- else
- if (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- end
- end
- end
- end
- RightLeg = CFrame.new(0.5, -1, 0)
- LeftLeg = CFrame.new(-0.5, -1, 0)
- lefth = (torso.CFrame*LeftLeg)
- righth = (torso.CFrame*RightLeg)
- speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
- TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
- local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
- local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Idle1" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-12 - 4 * math.cos(sine / 22)), math.rad(-12 - 2 * math.cos(sine / 22)), math.rad(12 + 2 * math.cos(sine / 22))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, -0.2) * CFrame.Angles(math.rad(20 + 4 * math.cos(sine / 22)), math.rad(-22 - 2 * math.cos(sine / 22)), math.rad(-15 - 2 * math.cos(sine / 22))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12 + 2.5 * math.cos(sine / 22)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2 + 2 * math.cos(sine / 22)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(5), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0 - 2 * math.cos(sine / 22)), math.rad(-5), math.rad(5)), 0.2)
- else
- if stanceToggle == "Idle2" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.2) * CFrame.Angles(math.rad(-22 - 4 * math.cos(sine / 12)), math.rad(-40 - 2 * math.cos(sine / 12)), math.rad(24 + 2 * math.cos(sine / 12))), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.6, -0.6) * CFrame.Angles(math.rad(90 + 4 * math.cos(sine / 12)), math.rad(0), math.rad(50 - 2 * math.cos(sine / 12))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-6 + 2.5 * math.cos(sine / 12)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 12)), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7 - 2 * math.cos(sine / 12)), math.rad(7), math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30 - 2 * math.cos(sine / 12)), math.rad(-9), math.rad(5)), 0.2)
- end
- end
- fat.Event:wait()
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.2
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(20+10*math.cos(sine/10))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-40-20*math.cos(sine/10))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(30), math.rad(-10-2*math.cos(sine/10))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
- else
- if animpose == "Walking" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / -4), -math.sin(sine / -4) / -4) * CFrame.Angles(math.sin(sine / -4) / -2.8, -math.sin(sine / -4) / -3, math.rad(5 - -7 * math.cos(sine / -2)) + root.RotVelocity.Y / -15), 0.4)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 2), -math.sin(sine / 4) / 4) * CFrame.Angles(math.sin(sine / 4) / 2.8, -math.sin(sine / 4) / 3, math.rad(-10 - 7 * math.cos(sine / 2)) + root.RotVelocity.Y / 30), 0.4)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.1 + 0.1 * math.cos(sine / 2)) * CFrame.Angles(math.rad(-10 + 4 * math.cos(sine / 2)), math.rad(0 - 8 * math.cos(sine / 4) / 2.3), math.rad(0)), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.12 * math.cos(sine / 2), 0) * CFrame.Angles(math.rad(-4 + 2 * math.cos(sine / 2)), math.rad(0 + 10 * math.cos(sine / 4) / 2.3) + root.RotVelocity.Y / 30, math.rad(0) + root.RotVelocity.Y / 30), 0.4)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
- lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5, -1 - math.cos(sine / 4) * 0.2, 0 + math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * AngleThetaL.Z, AngleThetaL.X, math.sin(sine / 4) * 3 * -AngleThetaL.X - root.RotVelocity.Y / 20), 0.8)
- lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5, -1 + math.cos(sine / 4) * 0.2, 0 - math.sin(sine / 4) * 0.1) * CFrame.Angles(math.sin(sine / 4) * 3 * -AngleThetaR.Z, AngleThetaR.X, math.sin(sine / 4) * 3 * AngleThetaR.X - root.RotVelocity.Y / 20), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- else
- if animpose == "Running" then
- change = 1.1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4, 0.54, 0) * CFrame.Angles(math.rad(-34), math.rad(-15), math.rad(26)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24 + 0.6 * math.cos(sine / 4) / 1.4, 0.54, 0 - 0.8 * math.cos(sine / 4)) * CFrame.Angles(math.rad(6 + 140 * math.cos(sine / 4) / 1.2), math.rad(90), math.rad(20 + 70 * math.cos(sine / 4))), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 2) / 1.5), math.rad(0 + 12 * math.cos(sine / 4)), math.rad(0)), 0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0) - root.RotVelocity.Y / 10, math.rad(0)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.2 * math.cos(sine / 2) / 1.7, 0) * CFrame.Angles(math.rad(-14 + 10 * math.cos(sine / 2) / 1.5), math.rad(0 - 12 * math.cos(sine / 4)) - root.RotVelocity.Y / 10, math.rad(0) + root.RotVelocity.Y / 20), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.8 - 0.4 * math.cos(sine / 4) / 2, math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + -math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8 + 0.4 * math.cos(sine / 4) / 2, -math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-10) + math.sin(sine / 4) / 1.2, math.rad(0 + 12 * math.cos(sine / 4)) + root.RotVelocity.Y / 10, 0), 0.8)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- else
- if animpose == "Jumping" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- else
- if animpose == "Freefalling" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(50)), 0.2)
- rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.36)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(110), math.rad(-20), math.rad(-30)), 0.2)
- larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
- torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, 0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- end
- end
- end
- end
- end
- end
- )
- local tb = {}
- local seg = 80
- local a = Instance.new("Part", script)
- a.CanCollide = false
- a.Size = Vector3.new()
- a.Material = "Neon"
- local w = Instance.new("Weld",a)
- w.Part0 = char.HumanoidRootPart
- w.Part1 = a
- w.C0 = CFrame.new(0,-1,.5)
- local p = Instance.new("Part", script)
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new()
- table.insert(tb,p)
- for i = 1,seg-1 do
- local p = p:clone()
- p.Parent = script
- table.insert(tb,p)
- end
- getRainbowRGB = function (tick)
- local section, secondary do
- section = tick % 1 * 3
- secondary = .5 * math.pi * (section % 1)
- if (section < 1) then
- return Color3.new (1, 1 - math.cos (secondary), 1 - math.sin (secondary))
- elseif (section < 2) then
- return Color3.new (1 - math.sin(secondary), 1, 1 - math.cos(secondary))
- else
- return Color3.new (1 - math.cos(secondary), 1 - math.sin(secondary), 1)
- end
- end
- end
- t = 0
- while true do
- t = t + game:service"RunService".RenderStepped:wait()
- for i = 0,#tb-1 do
- local p1,p2 = tb[i],tb[i+1]
- if i==0 then p1 = a end
- local x = p1.Position.x - p2.Position.x
- local y = p1.Position.y - p2.Position.y
- local z = p1.Position.z - p2.Position.z
- local dist = math.sqrt(x^2+y^2+z^2)
- local diff = (p1.Size.z/(1/3) - dist)/dist
- x = x*.5*diff
- y = y*.5*diff
- z = z*.5*diff
- p2.Position = p2.Position - Vector3.new(x,y,z)
- p2.CFrame = CFrame.new((p1.Position+p2.Position)/2,p1.Position)
- p2.Color = getRainbowRGB(t + i/10)
- p1.Color = getRainbowRGB(t + i/10)
- end
- end--Leaked by N3xul#3777
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- CV="Maroon"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = BrickColor.Black().Color
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = BrickColor.Black().Color
- v.Shape="Block"
- text.Text = "Megarious"
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local torso = char.Torso
- local rot ={4}
- local pe1 = Instance.new("ParticleEmitter",torso)
- pe1.Transparency = NumberSequence.new(0.2,0.2)
- pe1.Size = NumberSequence.new(7,7,7)
- pe1.LockedToPart = true
- pe1.Color = ColorSequence.new(Color3.new(0,0,0))
- pe1.Texture = "rbxassetid://687338360"
- pe1.Lifetime = NumberRange.new(0.1,0.1)
- pe1.Rate = 6
- pe1.RotSpeed = NumberRange.new(0,0)
- pe1.Rotation = NumberRange.new(rot[math.random(1,#rot)])
- pe1.Speed = NumberRange.new(0,0)
- local pe2 = Instance.new("ParticleEmitter",torso)
- pe2.Transparency = NumberSequence.new(0,0.85000002384186,0.375,0.13749998807907,0.58124995231628,0.018750011920929,0.11874997615814,0.14999997615814,0.58749997615814,0.125,0.83749997615814,0.050000011920929,0.94999998807907,0.25)
- pe2.Size = NumberSequence.new(9,9,9)
- pe2.LockedToPart = true
- pe2.Color = ColorSequence.new(Color3.new(0,0,0))
- pe2.Texture = "rbxassetid://687338360"
- pe2.Lifetime = NumberRange.new(0.1,0.1)
- pe2.Rate = 6
- pe2.RotSpeed = NumberRange.new(0,0)
- pe2Rotation = NumberRange.new(rot[math.random(1,#rot)])
- pe2Speed = NumberRange.new(0,0)
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Handle",Vector3.new(1.00000012, 0.200000003, 0.600000024))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00497817993, 1.09852839, -0.00498199463, -1.00772247e-025, 2.44568227e-013, 1, 2.26874075e-013, 0.999999881, 2.44568255e-013, -1, -2.26874048e-013, 1.00166402e-025))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.WoodPlanks,0,1,"Dark indigo","Hitbox",Vector3.new(0.400000036, 1.60000014, 0.600000024))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -0.101213217, 0, 1, 2.45206633e-013, 2.23613988e-025, -2.45206633e-013, -1, 2.26374475e-013, -2.25900477e-025, 2.26374475e-013, -1))
- mesh("SpecialMesh",Hitbox,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.479999989, 0.300000012))
- PBNeedle=part(Enum.FormFactor.Custom,m,Enum.Material.WoodPlanks,0,0,"Dark indigo","PBNeedle",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- PBNeedleweld=weld(m,handle,PBNeedle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -0.501211882, 0, 1, 2.45206633e-013, 2.23613988e-025, -2.45206633e-013, -1, 2.26374475e-013, -2.25900477e-025, 2.26374475e-013, -1))
- mesh("SpecialMesh",PBNeedle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.479999989, 0.300000012))
- PBPart1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","PBPart1",Vector3.new(0.800000012, 0.399999946, 0.600000024))
- PBPart1weld=weld(m,handle,PBPart1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -3.69963789, -7.15255737e-006, 1, 5.05664954e-013, -1.30451205e-015, 4.97449304e-013, 1, -4.5374815e-013, 1.30451205e-015, -4.5374815e-013, 1))
- mesh("CylinderMesh",PBPart1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- PBPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","PBPart2",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- PBPart2weld=weld(m,handle,PBPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700050354, -7.00950623e-005, 3.49907684, -1, -1.60482286e-005, -1.59286301e-007, 1.58860502e-007, 2.65327035e-005, -1, 1.60482323e-005, -1, -2.65327017e-005))
- mesh("SpecialMesh",PBPart2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- PBPole=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","PBPole",Vector3.new(0.400000006, 3.5999999, 0.600000024))
- PBPoleweld=weld(m,handle,PBPole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -1.69878912, 0, 1, 2.91981717e-013, 2.13405832e-025, 2.91981717e-013, 1, -2.97428748e-013, 2.22223004e-025, -2.40585329e-013, 1))
- mesh("CylinderMesh",PBPole,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09998429, 0, 1, 2.45206633e-013, 2.23613988e-025, 2.45205765e-013, 0.999996424, -2.26373662e-013, 2.25900477e-025, -2.26374475e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.325069427, -0.366897583, 0, 0.707222462, -0.706991136, 1.60148153e-013, 0.706991136, 0.707222462, -1.60200642e-013, 2.25900477e-025, -2.26374475e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09959769, -0.40000391, 1, 2.45206633e-013, 2.23613988e-025, 2.45206633e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699993134, 1.09672546e-005, 0.200021386, -0.999997139, -5.88281814e-008, 2.74286049e-005, -2.76967985e-005, -7.53964502e-010, -0.999998033, 5.88349671e-008, -0.999996901, -2.88369467e-011))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 0.460000008, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 1.99907148, 0.400010586, 1, -2.3827215e-007, 4.58606735e-007, -2.38272577e-007, -1, -1.63917434e-007, 4.58606763e-007, 1.6391779e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09944224, 0.399987221, 1, 2.45206633e-013, 2.23613988e-025, 2.45206633e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599994659, 1.99895847, -0.399979591, 1, -2.38257996e-007, 4.58606735e-007, -2.38258409e-007, -1, -1.63927155e-007, 4.58606763e-007, 1.63927496e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 0.198883891, -0.399979591, 1, -2.38229688e-007, 4.58606735e-007, -2.38230101e-007, -1, -1.63946595e-007, 4.58606763e-007, 1.63946936e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 0.198892951, 0.400010586, 1, -2.38208457e-007, 4.58606735e-007, -2.3820887e-007, -1, -1.63961175e-007, 4.58606763e-007, 1.63961516e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -0.199686766, 0, 1, 2.49342214e-013, 2.23281582e-025, 2.41071052e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.99940848, 0, 1, 2.49342214e-013, 2.23281582e-025, 2.41071052e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.800000012, 0.799999952, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -1.09965634, -7.15255737e-006, 1, 2.53450039e-013, -1.30451205e-015, 2.36963227e-013, 1, -2.26374475e-013, 1.30451205e-015, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700004578, -2.67028809e-005, 0.699332714, -1, -1.60535947e-005, -1.59286301e-007, 1.58860217e-007, 2.65416365e-005, -1, 1.60535983e-005, -1, -2.65416347e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700019836, -1.66893005e-005, 1.49919093, -1, -1.60516884e-005, -1.59286301e-007, 1.58860317e-007, 2.65384861e-005, -1, 1.6051692e-005, -1, -2.65384842e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700023651, -4.29153442e-005, 1.89885879, -1, -1.60487161e-005, -1.59286301e-007, 1.58860473e-007, 2.65335711e-005, -1, 1.60487198e-005, -1, -2.65335693e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -2.09877872, 0, 1, 2.63532252e-013, 2.20870009e-025, 2.26881014e-013, 1, -2.40585329e-013, 2.29174052e-025, -2.1216362e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700031281, -3.81469727e-005, 2.29907608, -1, -1.60496675e-005, -1.59286301e-007, 1.58860416e-007, 2.65351464e-005, -1, 1.60497293e-005, -0.999996424, -2.65352392e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900005341, -2.09888887, 0.0100111961, 1, 2.6353919e-013, 2.20464535e-025, 2.26873208e-013, 0.999996424, -2.69013165e-013, 2.35117084e-025, -1.83734972e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.09933496, 0.00994968414, -1.1000061, -7.43166083e-007, 0.999996424, 2.72369789e-007, 1.49011719e-008, -2.72368425e-007, 1, 1, 7.431629e-007, -1.49009649e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409999847, -0.404999018, -3.0040741e-005, 1, 1.05336483e-010, -5.11527077e-021, 1.05335976e-010, 1, -9.92765453e-011, -5.11568477e-021, -9.9276018e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409999847, -1.60497594, -3.0040741e-005, 1, 1.12981839e-010, -5.89094849e-021, -1.12491558e-010, 1, -1.06496659e-010, -6.08833769e-021, 1.0604289e-010, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409996033, -1.60497594, -3.0040741e-005, 1, 1.13225755e-010, -5.9168516e-021, -1.12735474e-010, 1, -1.06724032e-010, -6.11401341e-021, 1.06270263e-010, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.60497594, 0.40499115, 1, 7.82292217e-011, -2.80034948e-021, -7.77389403e-011, 1, -7.37259559e-011, -2.93059226e-021, 7.32721869e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.60497594, -0.405024052, 1, 7.93888774e-011, -2.8813423e-021, -7.88986237e-011, 1, -7.48344303e-011, -3.02257208e-021, 7.43806614e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.404999018, -0.405024052, 1, 7.9389488e-011, -2.88135442e-021, 7.93889815e-011, 1, -7.48338752e-011, -2.88212869e-021, -7.48333479e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409996033, -0.404999018, -3.0040741e-005, 1, 3.79056439e-011, -6.35164548e-022, 3.79058382e-011, 1, -3.57250896e-011, -6.35662047e-022, -3.57250896e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.404999018, 0.40499115, 1, 7.82298046e-011, -2.80033434e-021, 7.8229298e-011, 1, -7.37254285e-011, -2.80000274e-021, -7.37249012e-011, 1))
- function attackone()
- attack = true
- local con = LeftLeg.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,15),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632211",LeftLeg,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-50),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(50),math.rad(0),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5)),.3)
- end
- so("http://roblox.com/asset/?id=200632211",LeftArm,1,.9)
- local con = LeftArm.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,15),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-5)),.3)
- end
- attack = false
- con:disconnect()
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Handle",Vector3.new(1.00000012, 0.200000003, 0.600000024))
- handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00497817993, 1.09852839, -0.00498199463, -1.00772247e-025, 2.44568227e-013, 1, 2.26874075e-013, 0.999999881, 2.44568255e-013, -1, -2.26874048e-013, 1.00166402e-025))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.WoodPlanks,0,1,"Dark indigo","Hitbox",Vector3.new(0.400000036, 1.60000014, 0.600000024))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -0.101213217, 0, 1, 2.45206633e-013, 2.23613988e-025, -2.45206633e-013, -1, 2.26374475e-013, -2.25900477e-025, 2.26374475e-013, -1))
- mesh("SpecialMesh",Hitbox,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.479999989, 0.300000012))
- PBNeedle=part(Enum.FormFactor.Custom,m,Enum.Material.WoodPlanks,0,0,"Dark indigo","PBNeedle",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- PBNeedleweld=weld(m,handle,PBNeedle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -0.501211882, 0, 1, 2.45206633e-013, 2.23613988e-025, -2.45206633e-013, -1, 2.26374475e-013, -2.25900477e-025, 2.26374475e-013, -1))
- mesh("SpecialMesh",PBNeedle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 0.479999989, 0.300000012))
- PBPart1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","PBPart1",Vector3.new(0.800000012, 0.399999946, 0.600000024))
- PBPart1weld=weld(m,handle,PBPart1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -3.69963789, -7.15255737e-006, 1, 5.05664954e-013, -1.30451205e-015, 4.97449304e-013, 1, -4.5374815e-013, 1.30451205e-015, -4.5374815e-013, 1))
- mesh("CylinderMesh",PBPart1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- PBPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","PBPart2",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- PBPart2weld=weld(m,handle,PBPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700050354, -7.00950623e-005, 3.49907684, -1, -1.60482286e-005, -1.59286301e-007, 1.58860502e-007, 2.65327035e-005, -1, 1.60482323e-005, -1, -2.65327017e-005))
- mesh("SpecialMesh",PBPart2,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- PBPole=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","PBPole",Vector3.new(0.400000006, 3.5999999, 0.600000024))
- PBPoleweld=weld(m,handle,PBPole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -1.69878912, 0, 1, 2.91981717e-013, 2.13405832e-025, 2.91981717e-013, 1, -2.97428748e-013, 2.22223004e-025, -2.40585329e-013, 1))
- mesh("CylinderMesh",PBPole,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09998429, 0, 1, 2.45206633e-013, 2.23613988e-025, 2.45205765e-013, 0.999996424, -2.26373662e-013, 2.25900477e-025, -2.26374475e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.325069427, -0.366897583, 0, 0.707222462, -0.706991136, 1.60148153e-013, 0.706991136, 0.707222462, -1.60200642e-013, 2.25900477e-025, -2.26374475e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09959769, -0.40000391, 1, 2.45206633e-013, 2.23613988e-025, 2.45206633e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.600000024, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.699993134, 1.09672546e-005, 0.200021386, -0.999997139, -5.88281814e-008, 2.74286049e-005, -2.76967985e-005, -7.53964502e-010, -0.999998033, 5.88349671e-008, -0.999996901, -2.88369467e-011))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 0.460000008, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 1.99907148, 0.400010586, 1, -2.3827215e-007, 4.58606735e-007, -2.38272577e-007, -1, -1.63917434e-007, 4.58606763e-007, 1.6391779e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.09944224, 0.399987221, 1, 2.45206633e-013, 2.23613988e-025, 2.45206633e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.560000002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599994659, 1.99895847, -0.399979591, 1, -2.38257996e-007, 4.58606735e-007, -2.38258409e-007, -1, -1.63927155e-007, 4.58606763e-007, 1.63927496e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 0.198883891, -0.399979591, 1, -2.38229688e-007, 4.58606735e-007, -2.38230101e-007, -1, -1.63946595e-007, 4.58606763e-007, 1.63946936e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, 0.198892951, 0.400010586, 1, -2.38208457e-007, 4.58606735e-007, -2.3820887e-007, -1, -1.63961175e-007, 4.58606763e-007, 1.63961516e-007, -1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.819999993, 0.560000002, 1.31999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.800000012))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -0.199686766, 0, 1, 2.49342214e-013, 2.23281582e-025, 2.41071052e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.599998474, -1.99940848, 0, 1, 2.49342214e-013, 2.23281582e-025, 2.41071052e-013, 1, -2.26374475e-013, 2.25900477e-025, -2.26374475e-013, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.800000012, 0.799999952, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -1.09965634, -7.15255737e-006, 1, 2.53450039e-013, -1.30451205e-015, 2.36963227e-013, 1, -2.26374475e-013, 1.30451205e-015, -2.26374475e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700004578, -2.67028809e-005, 0.699332714, -1, -1.60535947e-005, -1.59286301e-007, 1.58860217e-007, 2.65416365e-005, -1, 1.60535983e-005, -1, -2.65416347e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.200000003, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700019836, -1.66893005e-005, 1.49919093, -1, -1.60516884e-005, -1.59286301e-007, 1.58860317e-007, 2.65384861e-005, -1, 1.6051692e-005, -1, -2.65384842e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700023651, -4.29153442e-005, 1.89885879, -1, -1.60487161e-005, -1.59286301e-007, 1.58860473e-007, 2.65335711e-005, -1, 1.60487198e-005, -1, -2.65335693e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699993134, -2.09877872, 0, 1, 2.63532252e-013, 2.20870009e-025, 2.26881014e-013, 1, -2.40585329e-013, 2.29174052e-025, -2.1216362e-013, 1))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.600000024, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700031281, -3.81469727e-005, 2.29907608, -1, -1.60496675e-005, -1.59286301e-007, 1.58860416e-007, 2.65351464e-005, -1, 1.60497293e-005, -0.999996424, -2.65352392e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(0.299999982, 0.299999982, 2.22000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900005341, -2.09888887, 0.0100111961, 1, 2.6353919e-013, 2.20464535e-025, 2.26873208e-013, 0.999996424, -2.69013165e-013, 2.35117084e-025, -1.83734972e-013, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000036, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.09933496, 0.00994968414, -1.1000061, -7.43166083e-007, 0.999996424, 2.72369789e-007, 1.49011719e-008, -2.72368425e-007, 1, 1, 7.431629e-007, -1.49009649e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409999847, -0.404999018, -3.0040741e-005, 1, 1.05336483e-010, -5.11527077e-021, 1.05335976e-010, 1, -9.92765453e-011, -5.11568477e-021, -9.9276018e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409999847, -1.60497594, -3.0040741e-005, 1, 1.12981839e-010, -5.89094849e-021, -1.12491558e-010, 1, -1.06496659e-010, -6.08833769e-021, 1.0604289e-010, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409996033, -1.60497594, -3.0040741e-005, 1, 1.13225755e-010, -5.9168516e-021, -1.12735474e-010, 1, -1.06724032e-010, -6.11401341e-021, 1.06270263e-010, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.60497594, 0.40499115, 1, 7.82292217e-011, -2.80034948e-021, -7.77389403e-011, 1, -7.37259559e-011, -2.93059226e-021, 7.32721869e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.60497594, -0.405024052, 1, 7.93888774e-011, -2.8813423e-021, -7.88986237e-011, 1, -7.48344303e-011, -3.02257208e-021, 7.43806614e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.404999018, -0.405024052, 1, 7.9389488e-011, -2.88135442e-021, 7.93889815e-011, 1, -7.48338752e-011, -2.88212869e-021, -7.48333479e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.210000008, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409996033, -0.404999018, -3.0040741e-005, 1, 3.79056439e-011, -6.35164548e-022, 3.79058382e-011, 1, -3.57250896e-011, -6.35662047e-022, -3.57250896e-011, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.0200001, 0.210000008, 0.210000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.404999018, 0.40499115, 1, 7.82298046e-011, -2.80033434e-021, 7.8229298e-011, 1, -7.37254285e-011, -2.80000274e-021, -7.37249012e-011, 1))
- function attackone()
- attack = true
- local con = LeftLeg.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,15),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632211",LeftLeg,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-50),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(50),math.rad(0),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-80),math.rad(0),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5)),.3)
- end
- so("http://roblox.com/asset/?id=200632211",LeftArm,1,.9)
- local con = LeftArm.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,15),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(80)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-5)),.3)
- end
- attack = false
- con:disconnect()
- end
- local s = Instance.new("Sound",char)
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id=334322761"
- s.Pitch = 1
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(0.1)
- s:play()
- Orb2 = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Handle", Vector3.new(0.887265563, 0.887265563, 0.887265563))
- Orb2weld = weld(m, Character["Left Arm"], Orb2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502059937, 0.355368137, 1.71773267, -0.44424206, 0.232894972, -0.865106404, 0.628215313, 0.769424856, -0.115459129, 0.638744593, -0.594764709, -0.488119096))
- mesh("SpecialMesh", Orb2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.890794039, 0.890788555, 0.890788138))
- Orb = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0.5, "Dark indigo", "Orb", Vector3.new(1.2214824, 1.2214824, 1.2214824))
- Orb.Shape = "Ball"
- Orbweld = weld(m, Orb2, Orb, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 2.98023224e-08, 2.98023224e-08, 2.98023224e-08, 1, 2.98023224e-08, 2.98023224e-08, 2.98023224e-08, 0.99999994))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143375397, -1.25859022, 0.329596519, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.11758709e-08, 0.923937678, -0.382543176, -5.96046448e-08, 0.382543325, 0.923937619))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.615454078, 0.793611169))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142879486, -0.777062893, -1.45312595, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.49011612e-08, 0.923902035, -0.382629365, 0, 0.382629424, 0.923901975))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.145765424, 0.372511417))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 1.29332566))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143518448, 1.01072788, 0.321725368, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.7252903e-09, 0.923871815, -0.382702261, 2.98023224e-08, 0.382702231, 0.923871756))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143795013, -0.705126762, -0.734368324, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923846126, -0.38276419, 0, 0.382764339, 0.923846006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.307727039, 0.3077268))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144195557, -0.138575554, 1.73011065, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.923765123, -0.382959813, 2.98023224e-08, 0.382959902, 0.923765063))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.453492314, 0.583061278))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014383316, -0.769768238, 0.57397604, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.242942229))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143966675, -0.733929157, 0.825384617, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923918545, -0.3825894, 0, 0.382589459, 0.923918486))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.242942333, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144147873, -1.38066387, -0.353047848, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.890788734, 0.745022833))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014339447, -1.12845087, -0.970898151, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.49011612e-08, 0.923991561, -0.38241303, -2.98023224e-08, 0.382413089, 0.923991442))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.3239232, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 1.25021493))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014421463, 1.1401, 2.09678173, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923716426, -0.383077323, 2.98023224e-08, 0.383077323, 0.923716307))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.906984746, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014421463, -0.583045006, -1.08001328, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.11758709e-08, 0.923855543, -0.382741481, 0, 0.38274157, 0.923855543))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.583061755, 0.469688207))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144405365, 0.82538271, 0.82533884, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.923936188, -0.382546633, -2.98023224e-08, 0.382546723, 0.923936188))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.259138525, 0.323922902))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143356323, 0.867033958, 0.573077679, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923900545, -0.382632852, -2.98023224e-08, 0.382632971, 0.923900485))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.242942229))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144271851, 0.400120258, 1.79469538, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.923717797, -0.383073896, -2.98023224e-08, 0.383073926, 0.923717678))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.761219323, 0.728826642))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 2.58665133))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143842697, -0.913496971, -0.324445724, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143375397, -0.541174889, 1.62945747, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.86264515e-08, 0.923819423, -0.382828385, -5.96046448e-08, 0.382828504, 0.923819482))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.453492463, 0.356315255))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 2.06932139, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143985748, 0.0481734276, 1.21983814, 1.00000012, 2.98023224e-08, 2.98023224e-08, 7.4505806e-09, 0.92387718, -0.382689148, -2.98023224e-08, 0.382689238, 0.92387712))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.566865087))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142784119, -1.2364316, -0.755404949, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.49011612e-08, 0.923943341, -0.382529408, -2.98023224e-08, 0.382529497, 0.923943341))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.161961451))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143661499, -0.769869804, -0.475550175, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923884392, -0.382671893, 0, 0.382671893, 0.923884332))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.275334477))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 1.33643687, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143489838, 0.0422496796, 0.896978855, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923894286, -0.382647961, 2.98023224e-08, 0.382647932, 0.923894167))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.161961451))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Partweld = weld(m, Orb2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143232346, 1.78682709, 2.95177078, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923716426, -0.383077323, 2.98023224e-08, 0.383077323, 0.923716307))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.550669432, 0.842199624))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143451691, -0.970619202, 1.3801322, 1.00000012, 2.98023224e-08, 2.98023224e-08, 0, 0.382422388, 0.923987627, 1.49011612e-08, -0.923987687, 0.382422358))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.3239232, 0.242942229))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143575668, 0.867223263, -0.314217091, -1.00000012, -2.98023224e-08, -2.98023224e-08, 7.4505806e-09, 0.923972368, -0.382459223, 2.98023224e-08, -0.382459283, -0.923972309))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196163, 0.340119064))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142812729, 0.769894123, -0.315297604, 1.00000012, 2.98023224e-08, 2.98023224e-08, -7.4505806e-09, -0.923946202, 0.382522434, 2.98023224e-08, -0.382522523, -0.923946202))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.340119064))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014169693, -0.540971756, 1.88808012, 1.00000012, 2.98023224e-08, 2.98023224e-08, 0, 0.923836112, -0.38278845, 0, 0.38278845, 0.923835993))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.453492463, 0.226746053))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142345428, 0.769889832, -0.0939731598, -1.00000012, -2.98023224e-08, -2.98023224e-08, -1.49011612e-08, -0.923993051, 0.382409662, 0, 0.382409692, 0.923992991))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.583061278))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143318176, -1.25844002, 1.07650661, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.923928976, -0.382563949, -2.98023224e-08, 0.382564008, 0.923928976))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.615454078, 0.890788138))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143594742, -1.65409946, 0.329646587, 1, -1.38580799e-06, -3.48687172e-06, -3.35276127e-08, 0.92394191, -0.382532895, 3.78489494e-06, 0.382532895, 0.92394191))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.275334716, 0.793611169))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0144309998, 0.633481979, -0.47542429, -1.00000012, -2.98023224e-08, -2.98023224e-08, -1.11758709e-08, -0.923920572, 0.382584453, 2.98023224e-08, 0.382584512, 0.923920512))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.145765424, 0.275334477))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142469406, 0.446671486, -0.734605312, -1.00000012, -2.98023224e-08, -2.98023224e-08, 1.11758709e-08, -0.923937678, 0.382543176, -5.96046448e-08, 0.382543325, 0.923937619))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.275334716, 0.3077268))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 1.79628587, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143251419, 0.573383808, 1.31253004, -1.00000012, -2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0.383082122, 0.92371434, -1.49011612e-08, 0.92371428, -0.383082002))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 1, 0.518276632))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0146627426, -1.36505795, 1.12887478, 1.00000012, 2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0.38210234, 0.924120009, -3.7252903e-09, -0.924120188, 0.38210237))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.323922902))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0144557953, 0.467606068, -0.753456116, 1.00000012, 2.98023224e-08, 2.98023224e-08, 2.60770321e-08, -0.923965275, 0.382476479, 0, -0.382476568, -0.923965216))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.356315494, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014333725, -2.05626631, -0.353295326, 1.00000012, 2.98023224e-08, 2.98023224e-08, -3.7252903e-09, 0.92394191, -0.382532805, 0, 0.382532895, 0.92394197))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.631650209, 0.745022833))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143194199, 0.552689552, -0.753513813, -1.00000012, -2.98023224e-08, -2.98023224e-08, -1.86264515e-08, 0.923968136, -0.382469654, 0, -0.382469654, -0.923968077))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.356315523, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142192841, 0.399952888, 2.41989946, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.35276127e-08, 0.923707485, -0.383098871, 0, 0.383098871, 0.923707426))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.761219621, 0.680238068))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143661499, -0.935334206, -2.05619001, -1.00000012, -2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0.382503301, 0.923954129, 3.7252903e-09, 0.923954248, -0.382503211))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.566865504, 0.631649613))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142612457, -0.755482197, 1.63165283, 1.00000012, 2.98023224e-08, 2.98023224e-08, 0, 0.382535756, 0.923940659, 3.7252903e-09, -0.923940778, 0.382535726))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.323922902))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142774582, 0.573737621, -0.662068844, -1.00000012, -2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0.382720828, 0.923864007, 3.7252903e-09, 0.923864126, -0.382720768))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.242942333, 0.0809807107))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 2.14117265))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0142974854, 2.95166492, 3.10171676, -1.00000012, -2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0.383082122, 0.92371434, -1.49011612e-08, 0.92371428, -0.383082002))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.842200279, 1))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0144081116, 0.752276421, -0.573189259, -1.00000012, -2.98023224e-08, -2.98023224e-08, -3.7252903e-09, 0.923968792, -0.382468104, 2.98023224e-08, -0.382468164, -0.923968673))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.0971769989, 0.242942229))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143461227, -0.864406586, 1.62925768, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.7252903e-09, 0.923863828, -0.382721543, 2.98023224e-08, 0.382721603, 0.923863888))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.275334716, 0.356315255))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142230988, -1.01077271, 0.396942616, 1.00000012, 2.98023224e-08, 2.98023224e-08, -7.4505806e-09, -0.92387718, 0.382689148, 2.98023224e-08, -0.382689238, -0.92387712))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.16196157, 0.161961451))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142660141, -0.139053822, 2.05354023, 1.00000012, 2.98023224e-08, 2.98023224e-08, 1.11758709e-08, 0.923669994, -0.383188933, 0, 0.383188993, 0.923670053))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.453492463, 0.145765319))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0143957138, 0.0443892479, -1.0795331, -1.00000012, -2.98023224e-08, -2.98023224e-08, 1.11758709e-08, -0.923923314, 0.382577747, 0, 0.382577837, 0.923923254))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.631650209, 0.469688356))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 1.10651183))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0143852234, -1.78688002, -2.02518988, 1.00000012, 2.98023224e-08, 2.98023224e-08, -1.11758709e-08, -0.923716426, 0.383077323, -2.98023224e-08, -0.383077323, -0.923716307))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962584, 0.550669432, 1))
- Wedge = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Wedge", Vector3.new(0.887265563, 0.887265265, 0.887265563))
- Wedgeweld = weld(m, Orb2, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0142145157, 1.14002323, 3.02335072, 1.00000012, 2.98023224e-08, 2.98023224e-08, 3.35276127e-08, 0.923707485, -0.383098871, 0, 0.383098871, 0.923707426))
- mesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.161962539, 0.906985044, 0.680238068))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Handle",Vector3.new(0.800000012, 0.600000024, 0.400000036))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, 0.00293731689, -0.997625113, 0.999999762, 0, 0, -0, -2.98023224e-008, 1, 0, -0.999999642, -2.98023206e-008))
- mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BarrelA=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Dark indigo","BarrelA",Vector3.new(0.400000006, 0.400000036, 0.200000003))
- BarrelAweld=weld(m,handle,BarrelA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, -0.501502991, 0.70533812, 0.999999762, 8.9397489e-013, -4.26325811e-014, 8.93974673e-013, -1, -7.63833441e-014, -4.2632554e-014, 7.81597009e-014, -0.999999762))
- mesh("BlockMesh",BarrelA,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
- BarrelB=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Dark indigo","BarrelB",Vector3.new(0.400000006, 0.400000036, 0.200000003))
- BarrelBweld=weld(m,handle,BarrelB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.498413086, 0.705340028, 0.999999762, 8.93975215e-013, -4.26325811e-014, 8.93974998e-013, -1, -7.99360578e-014, -4.2632554e-014, 8.17124146e-014, -0.999999762))
- mesh("BlockMesh",BarrelB,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 2.60000038))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.701442719, -0.600021362, 2.49932575, 0.999998927, 1.87752244e-006, -0.000799447123, -1.84774353e-006, 0.999999166, -1.93715053e-007, 0.000799283211, 2.23561045e-007, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, 0.497962952, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, 0.501495361, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 1.00000012, 1.20000029))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, -3.76701355e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 2.20000005, 0.599999964))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, 0.899943829, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.20000005, 0.200000003, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.599975586, 3.38554382e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 1.79999995, 0.599999964))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709243774, -2.28881836e-005, 0.899943829, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.800000012, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.399993896, -5.96046448e-006, 0.999999762, -0, 0, -0, 1, -1.77635684e-015, 0, 0, 0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.800000012, 0.99999994))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.713443756, -0.500030518, 1.69926405, 0.999998927, -2.26500038e-006, -0.000799596135, 2.27987721e-006, 0.999999225, 1.93017172e-007, 0.000799476926, -2.231682e-007, 0.999998927))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 1.20000017))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700153351, -0.700019836, 0.000669956207, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000083, 2.60000038))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698387146, -0.599975586, 2.50042844, -0.999998689, -1.90737251e-006, -0.000799447123, 1.90734818e-006, -0.999998927, -1.34110465e-007, -0.000799282978, -1.64014665e-007, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 2.5999999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709453583, -0.399978638, 2.50040436, -0.999999166, 2.30715773e-006, -0.000799596135, -2.33717014e-006, -0.999999523, 2.5262176e-007, -0.000799476926, 2.82754144e-007, 0.999998927))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.700153351, -0.80002594, -0.2993083, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 0.599999964))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.70142746, -0.80002594, 1.49932528, 0.999998927, 1.87752244e-006, -0.000799447123, -1.84774353e-006, 0.999999166, -1.93715053e-007, 0.000799283211, 2.23561045e-007, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000036, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699836731, -0.69997406, -0.000449538231, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.99999994, 0.200000003, 2))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, 0.599975586, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.40000045, 0.200000003, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.000755310059, 5.96046448e-005, -1.48553302e-013, -0.999995828, 2.98021838e-008, -0.999999762, -1.503297e-013, -2.98021909e-008, 2.98023295e-008, -2.9802214e-008, -0.999995589))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.285999984, 1.01199996))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 0.599999964))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.698394775, -0.799972534, 1.50044394, -0.999998689, -1.90737251e-006, -0.000799447123, 1.90734818e-006, -0.999998927, -1.34110465e-007, -0.000799282978, -1.64014665e-007, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-006, 0.405347705, -0.502029419, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.20000005, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, 0.599975586, 0.999999762, -0, 0, 0, 1.49011647e-008, -0.999999523, -0, 0.999999762, 1.49011594e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699840546, -0.799964905, -0.300427675, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.195159912, -0.900024414, 0.899938345, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.194999695, -0.900024414, 0.200763583, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.20000005, 0.800000012, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, 0.499969482, 0.999999642, -0, 0, 0, 1.49011647e-008, -0.999999404, -0, 0.999999762, 1.49011594e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.203845978, -0.899963379, 1.90046763, 0.99999851, -1.38333075e-006, 0.000811993901, 1.25192548e-006, 0.999998987, 9.15403871e-006, -0.00081211311, -9.18428123e-006, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.800000012, 0.999999881))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709457397, -0.499977112, 1.70040178, -0.999999166, 2.30715773e-006, -0.000799596135, -2.33717014e-006, -0.999999523, 2.5262176e-007, -0.000799476926, 2.82754144e-007, 0.999998927))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.400000006, 0.800000012, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.405341506, -0.502037048, 0.999999285, -0, 0, 0, 1.49011647e-008, -0.999999046, -0, 0.999999762, 1.49011594e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.170000017, 1, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000143, 1.21000028))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708374023, -3.05175781e-005, -0.00504338741, 0.999999523, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999523))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709457397, -0.500030518, 0.000697374344, -0.999999166, 1.89247135e-006, 0.000799469941, 1.86264469e-006, 0.999999225, 1.34110437e-007, -0.000799469533, 1.63927339e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.20000005, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, -0.600021362, 0.999999762, -0, 0, 0, 1.49011647e-008, -0.999999523, -0, 0.999999762, 1.49011594e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.196155548, -0.899963379, 1.90047097, 0.99999851, -1.38333075e-006, 0.000811993901, 1.25192548e-006, 0.999998987, 9.15403871e-006, -0.00081211311, -9.18428123e-006, 0.999998808))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 2.5999999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.713447571, -0.400032043, 2.49926639, 0.999998927, -2.26500038e-006, -0.000799596135, 2.27987721e-006, 0.999999225, 1.93017172e-007, 0.000799476926, -2.231682e-007, 0.999998927))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 1.4000001, 2))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5, -3.05175781e-005, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709461212, -0.499969482, -0.000437021255, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.20000005, 0.200000003, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.600028992, 3.38554382e-005, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1.20000005, 0.800000012, 0.400000006))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.39996767, -0.500030518, 0.999999642, -0, 0, 0, 1.49011647e-008, -0.999999404, -0, 0.999999762, 1.49011594e-008))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(1.40000045, 0.200000018, 1.20000005))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.000755310059, 6.81877136e-005, 8.88178631e-016, -1, 2.98023206e-008, -0.999999762, -1.77635769e-015, -2.98023224e-008, 2.98023224e-008, -2.98023259e-008, -0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 1.80000019))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.190341949, -0.900024414, 0.899938345, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.800000012, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.400001526, -5.96046448e-006, 0.999999762, -0, 0, -0, 1, -1.77635684e-015, 0, 0, 0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190494537, -0.900024414, 0.200588226, -0.999999106, 1.87757018e-006, 0.000799469941, 1.84774353e-006, 0.999999166, 1.34110437e-007, -0.000799469592, 1.63956443e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.709449768, -0.600021362, -0.299300909, -0.999999166, 1.89247135e-006, 0.000799469941, 1.86264469e-006, 0.999999225, 1.34110437e-007, -0.000799469533, 1.63927339e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.200000152, 2.61000037))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.708377838, 2.28881836e-005, -2.50490212, 0.999999642, -0, 0, 0, -0.999999702, -4.470348e-008, 0, 2.98023295e-008, -0.999999344))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0.20000000298023,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000024, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.709445953, -0.599967957, -0.300435305, 0.999999344, -1.89480204e-006, 0.000799469941, -1.92476682e-006, -0.999999523, 1.93715039e-007, 0.000799469766, -2.23517404e-007, -0.999999166))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(1, 0.200000003, 2))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0999984741, -0.600021362, 0.999940634, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Dark indigo","Part",Vector3.new(0.200000003, 0.600000143, 2.60000014))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700000763, -3.05175781e-005, 2.49992704, 0.999999762, -0, 0, -0, 1, 1.77635684e-015, 0, -3.55271368e-015, 0.999999762))
- BladeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladeHandle",Vector3.new(0.200000003, 1, 3.39999986))
- BladeHandleweld=weld(m,Character["Right Arm"],BladeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0872383118, -1.20300293, 0.302297354, 1, -2.21671375e-008, 7.04762897e-008, -7.04762684e-008, 2.98023188e-008, 0.999999404, -2.2167157e-008, -0.999999285, 2.98023224e-008))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,1,"Dark indigo","Hitbox",Vector3.new(0.200000003, 4.79999971, 1))
- Hitboxweld=weld(m,BladeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.699994326, 0, 1, -9.99836402e-007, 1.80018773e-007, -1.80019143e-007, 1.49011647e-008, 0.999998808, -9.99837425e-007, -0.999998808, 1.49011719e-008))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.220000014, 0.200000003, 3.4000001))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135803223, -0.393920898, -0.000129699707, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.200000003, 0.220000014, 0.800000072))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.399986267, -5.7220459e-006, 1.70002365, 1.42108547e-014, -0.999998808, -1.77635684e-015, -1, 2.13162821e-014, -2.98022744e-008, 2.98023828e-008, -3.55271368e-015, -0.999998808))
- mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.200000003, 0.220000014, 0.800000072))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.400005341, -5.7220459e-006, 1.70001566, 4.33431069e-013, -0.999998093, 1.63424829e-013, -1, -9.23705556e-014, -2.98015639e-008, 2.98019547e-008, 2.14939178e-013, -0.999998093))
- mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.220000014, 0.200000003, 0.399999976))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00168228149, -0.399024963, 1.89990211, 0.999998748, -2.1309047e-006, 0.000802797964, 2.13086582e-006, 0.999997854, 3.29315458e-006, -0.000802962575, -3.21859238e-006, 0.999998093))
- mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.220000014, 0.200000003, 3.4000001))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00168037415, -0.399391174, -0.000123500824, 0.999998748, -2.1309047e-006, 0.000802797964, 2.13086582e-006, 0.999997854, 3.29315458e-006, -0.000802962575, -3.21859238e-006, 0.999998093))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.220000014, 0.200000003, 0.399999976))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135612488, -0.39358139, 1.89990449, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093))
- mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.200000003, 0.520000041, 1.39999998))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00136566162, -0.239994049, 2.3998909, 0.999999166, -1.95434222e-006, -0.000799282745, 1.92285847e-006, 0.999998212, -1.86264401e-006, 0.000799447356, 2.07120365e-006, 0.999998033))
- mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(1.00000012, 0.200000003, 1.00000012))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-006, -5.7220459e-006, 1.60001981, 3.26849658e-013, -0.999999404, -3.01980663e-014, -1, -3.05533376e-013, -2.98017593e-008, 2.98018055e-008, 2.84217094e-014, -0.999999404))
- mesh("CylinderMesh",BladePart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- BladePart=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0.20000000298023,0,"Dark indigo","BladePart",Vector3.new(0.200000003, 0.479999989, 1.39999998))
- BladePartweld=weld(m,BladeHandle,BladePart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135612488, -0.260002136, 2.39991736, -0.999998927, 2.05645279e-006, 0.000802798022, -2.0555824e-006, -0.999997914, 3.17394552e-006, 0.000802962692, 3.11428425e-006, 0.999998093))
- mesh("SpecialMesh",BladePart,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- char.Head.face.Texture = "rbxassetid://0"
- purple = Color3.new(0.5, 0.05, 1)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function Tween(a,b,c)
- return a+(b-a)*c
- end
- ----------------------------------------------------
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- mod3 = Instance.new("Model",rleg)
- function Stomp()
- part=Instance.new('Part',mod3)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Bright green')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(25,25,25)
- part2=part:clone()
- part2.Parent=mod3
- part2.BrickColor=BrickColor.new('Bright green')
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(15,15,15)
- part3=part:clone()
- part3.Parent=mod3
- part3.TopSurface=0
- part3.BottomSurface=0
- part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0)
- mesh3=Instance.new('SpecialMesh',part3)
- mesh3.MeshType = 3
- mesh3.Scale=Vector3.new(12,12,12)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,60))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- part3.CFrame=part3.CFrame
- part3.Transparency=i
- mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
- end
- end))
- end
- ----------------------------------------------------
- function nwPrt(prnt,siz,cf,col)
- local prt=Instance.new("Part")
- prt.Parent=prnt
- prt.FormFactor=3
- prt.Name="Part"
- prt.Size=siz
- prt.CanCollide=false
- prt.Anchored=true
- prt.Locked=true
- prt.TopSurface=10
- prt.BottomSurface=10
- prt.FrontSurface=10
- prt.BackSurface=10
- prt.LeftSurface=10
- prt.RightSurface=10
- prt:BreakJoints()
- prt.CFrame=cf or CFrame.new(30,10,30)
- prt.Material="Neon"
- prt.BrickColor=BrickColor.new(col)
- m=Instance.new("SpecialMesh",prt)
- m.MeshType=6
- return prt
- end
- ----------------------------------------------------
- function nwSnd(prnt,pch,vol,id)
- local s=Instance.new("Sound",prnt)
- s.Pitch=pch
- s.Volume=vol
- s.SoundId="rbxassetid://"..id
- s.PlayOnRemove=true
- return s
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://"--303570180
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.1)
- z:Play()
- ----------------------------------------------------
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "Neon"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- ----------------------------------------------------
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Royal purple", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(50, 50, 1 + i*50)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Royal purple")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wave.Material = "Neon"
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Royal purple")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = fx.CFrame
- wave2.Material = "Neon"
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshType = "FileMesh"
- wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm2.Scale = Vector3.new(1,1,1)
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Really black")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = fx.CFrame
- wave3.Material = "Neon"
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshType = "FileMesh"
- wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm3.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- wm.Scale = Vector3.new(2 + i*5, 2 + i*5, 2 + i*5)
- wm2.Scale = Vector3.new(2 + i*10, 2 + i*10, 15)
- wm3.Scale = Vector3.new(2 + i*12.5, 2 + i*12.5, 5)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- --wave2.Size = wm2.Scale
- wave2.CFrame = fx.CFrame
- wave2.Rotation = Vector3.new(90, 0, 0)
- wave2.Transparency = i/14
- --wave3.Size = wm3.Scale
- wave3.CFrame = fx.CFrame
- wave3.Rotation = Vector3.new(90, 0, 0)
- wave3.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- wave3:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Royal purple")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Really black")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = HandCF
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshId = "rbxassetid://3270017"
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Royal purple")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = HandCF
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(50, 50, 1 + i*200)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wm2.Scale = Vector3.new(50 + i*5, 50 + i*5, 0 + i*10)
- wave2.Size = wm2.Scale
- wave2.CFrame = HandCF
- wave2.Transparency = i/14
- wm3.Scale = Vector3.new(0 + i*50, 0 + i*50, 1)
- wave3.Size = wm2.Scale
- wave3.CFrame = HandCF
- wave3.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- end)()
- hum.WalkSpeed = 16
- ----------------------------------------------------
- local cor = Instance.new("Part", char)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 13, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = rarm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0)
- weld1 = Instance.new("Weld", char)
- weld1.Part0 = cor
- weld1.Part1 = p6
- weld1.C0 = CFrame.new(0, 0, 0)
- ----------------------------------------------------
- Blast = function()
- local Colors = {"Really black", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- z = Instance.new("Sound",wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = .9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
- --wave.Size = wm.Scale
- wave.CFrame = rarm.CFrame
- wave.Transparency = (1/14)
- rs:wait()
- end
- rs:wait()
- wave:Destroy()
- z:Destroy()
- end)()
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Punch()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Really black')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(2,6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.4 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part",rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1,1,1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Royal purple")
- spm = Instance.new("SpecialMesh",sp)
- spm.MeshType = "Sphere"
- spm.Scale = Vector3.new(21,21,21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Royal purple")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2,2,2)
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 100, 20 do rs:wait()
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- --spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(2,2,2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*250
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(1,1, 1)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Royal purple")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshType = "Sphere"
- mesh3.Scale = Vector3.new(1,1,1)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(1,1, 1)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Hot pink")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshType = "Sphere"
- mesh4.Scale = Vector3.new(.5,.5,.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(1,1, 1)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshType = "Sphere"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(60,90))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- z = Instance.new("Sound",X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 10
- z1 = Instance.new("Sound",X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 10
- z2 = Instance.new("Sound",X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 10
- z3 = Instance.new("Sound",X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 1
- z4 = Instance.new("Sound",X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 1
- z4a = Instance.new("Sound",X)
- z4a.SoundId = "rbxassetid://419447292"
- z4a.Pitch = 1
- z4a.Volume = 10
- z3a = Instance.new("Sound",X)
- z3a.SoundId = "rbxassetid://421328847"
- z3a.Pitch = 1
- z3a.Volume = 10
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- z3a:Play()
- z4a:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(1,1,1)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Really black')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(2,2,2)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("Royal purple")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Magenta")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Black")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(3, 3, 3)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(3, 3, 3)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5,1,5)
- bm.MeshId = "rbxassetid://3270017"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3,1,3)
- bm2.MeshId = "rbxassetid://3270017"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3,1,3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(.8,.8,.8)
- --part3.Size = part3.Size + Vector3.new(3,3,3)
- mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
- bm.Scale = bm.Scale + Vector3.new(6,6,.2)
- bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
- bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- hum.WalkSpeed = 0.01
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 30 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait(6)
- end
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://447225089"
- v.Parent = char
- v.Looped = false
- v.Pitch = 1
- v.Volume = 1
- wait(.01)
- v:Play()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 19
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- local Shockwave = function()
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Really black")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Material = "Neon"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.35
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- local rngm1 = Instance.new("SpecialMesh", rng)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(10, 10, 1)
- rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Material = "Neon"
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- local Wave2 = Instance.new("Part", game.Workspace--[[?]])
- Wave2.Name = "Shockwave2"
- Wave2.BrickColor = BrickColor.new("Royal purple")
- Wave2.Material = "Neon"
- Wave2.Size = Vector3.new(1, 1, 1)
- Wave2.Shape = "Ball"
- Wave2.CanCollide = false
- Wave2.Anchored = true
- Wave2.TopSurface = 0
- Wave2.BottomSurface = 0
- Wave2.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- local Occlude = true
- local NotOccludes = {
- char.Name;
- "Wings";
- "Scythe";
- "Thingy";
- "Thingy2"; -- put all of the names in a table pls
- }
- for i,v in pairs(NotOccludes) do
- if hit.Parent.Name == v then
- Occlude = false
- end
- end
- --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
- if Occlude then
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm1.Scale = Vector3.new(10 + i*20, 10 + i*20, 20)
- rng1.Transparency = i/20
- wait()
- end
- wait()
- rng1:Destroy()
- end)()
- Delay(0, function()
- if Daytime == false then
- for i = 3, 50, 1 do
- Wave.Size = Vector3.new(0 + i*3, 0 + i*3, 0 + i*3)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- Wave2.Size = Vector3.new(1 + i*2.5, 1 + i*2.5, 1 + i*2.5)
- Wave2.CFrame = char.Torso.CFrame
- local tq = i / 50
- Wave2.Transparency = tq
- wait()
- end
- else
- for i = 3, 50, 1 do
- Wave.Size = Vector3.new(0 + i*3, 0 + i*3, 0 + i*3)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 50
- Wave.Transparency = t
- Wave2.Size = Vector3.new(1 + i*2.5, 1 + i*2.5, 1 + i*2.5)
- Wave2.CFrame = char.Torso.CFrame
- local tq = i / 50
- Wave2.Transparency = tq
- wait()
- end
- end
- Wave:Destroy()
- Wave2:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 30 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(2.4)
- Debounces.NoIdl = false
- hum.WalkSpeed = 16
- Debounces.on = false
- wait()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- v:Destroy()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
- z = Instance.new("Sound", rarm)
- z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z.Volume = .6
- z.Pitch = pt[math.random(1,#pt)]
- z.Looped = false
- z:Play()
- Debounces.RPunch = true
- Debounces.LPunch = true
- Debounces.ks = true
- Debounces.ks2 = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z2 = Instance.new("Sound", larm)
- z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z2.Volume = .6
- z2.Pitch = pt[math.random(1,#pt)]
- z2.Looped = false
- z2:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z3 = Instance.new("Sound", rarm)
- z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z3.Volume = 0.6
- z3.Pitch = pt[math.random(1,#pt)]
- z3.Looped = false
- z3:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z4 = Instance.new("Sound", larm)
- z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z4.Volume = .6
- z4.Pitch = pt[math.random(1,#pt)]
- z4.Looped = false
- z4:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z5 = Instance.new("Sound", rarm)
- z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z5.Volume = .6
- z5.Pitch = pt[math.random(1,#pt)]
- z5.Looped = false
- z5:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z6 = Instance.new("Sound", larm)
- z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z6.Volume = .6
- z6.Pitch = pt[math.random(1,#pt)]
- z6.Looped = false
- z6:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z7 = Instance.new("Sound", rarm)
- z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z7.Volume = .6
- z7.Pitch = pt[math.random(1,#pt)]
- z7.Looped = false
- z7:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z8 = Instance.new("Sound", larm)
- z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z8.Volume = .6
- z8.Pitch = pt[math.random(1,#pt)]
- z8.Looped = false
- z8:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z9 = Instance.new("Sound", rarm)
- z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z9.Volume = 0.6
- z9.Pitch = pt[math.random(1,#pt)]
- z9.Looped = false
- z9:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z10 = Instance.new("Sound", larm)
- z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z10.Volume = .6
- z10.Pitch = pt[math.random(1,#pt)]
- z10.Looped = false
- z10:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z11 = Instance.new("Sound", rarm)
- z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z11.Volume = .6
- z11.Pitch = pt[math.random(1,#pt)]
- z11.Looped = false
- z11:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z12 = Instance.new("Sound", larm)
- z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z12.Volume = .6
- z12.Pitch = pt[math.random(1,#pt)]
- z12.Looped = false
- z12:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z13 = Instance.new("Sound", rarm)
- z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z13.Volume = 0.6
- z13.Pitch = pt[math.random(1,#pt)]
- z13.Looped = false
- z13:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z14 = Instance.new("Sound", larm)
- z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z14.Volume = .6
- z14.Pitch = pt[math.random(1,#pt)]
- z14.Looped = false
- z14:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z15 = Instance.new("Sound", rarm)
- z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z15.Volume = .6
- z15.Pitch = pt[math.random(1,#pt)]
- z15.Looped = false
- z15:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
- if Debounces.on == false then break end
- wait()
- end
- z16 = Instance.new("Sound", larm)
- z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z16.Volume = .6
- z16.Pitch = pt[math.random(1,#pt)]
- z16.Looped = false
- z16:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z17 = Instance.new("Sound", rarm)
- z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
- z17.Volume = .6
- z17.Pitch = pt[math.random(1,#pt)]
- z17.Looped = false
- z17:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z18 = Instance.new("Sound", larm)
- z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z18.Volume = .6
- z18.Pitch = pt[math.random(1,#pt)]
- z18.Looped = false
- z18:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z19 = Instance.new("Sound", rarm)
- z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z19.Volume = 0.6
- z19.Pitch = pt[math.random(1,#pt)]
- z19.Looped = false
- z19:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z20 = Instance.new("Sound", larm)
- z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
- z20.Volume = .6
- z20.Pitch = pt[math.random(1,#pt)]
- z20.Looped = false
- z20:Play()
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- z:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- z5:Destroy()
- z6:Destroy()
- z7:Destroy()
- z8:Destroy()
- z9:Destroy()
- z10:Destroy()
- z11:Destroy()
- z12:Destroy()
- z13:Destroy()
- z14:Destroy()
- z15:Destroy()
- z16:Destroy()
- z17:Destroy()
- z18:Destroy()
- z19:Destroy()
- z20:Destroy()
- Debounces.LPunch = false
- Debounces.RPunch = false
- Debounces.ks = false
- Debounces.ks2 = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- kik = rleg.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
- hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- kik:disconnect()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2.7)
- end
- x = Instance.new("Sound",char)
- x.SoundId = "rbxassetid://228343271"
- x.Pitch = 0.9
- x.Volume = 2
- xa = Instance.new("Sound",char)
- xa.SoundId = "rbxassetid://419447292"
- xa.Pitch = 1
- xa.Volume = 3
- wait(.1)
- x:Play()
- xa:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Royal purple")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.Material = "Neon"
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 10, 10)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(8, 8, 8)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(12, 8, 12)
- local bnd = Instance.new("Part", larm)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really black")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(16, 16, 16)
- out.CFrame = larm.CFrame * CFrame.new(0, -5.4, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -10, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -2, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(20 + i*4, 20 + i*4, 2)
- rngm3.Scale = Vector3.new(16 + i*6, 16 + i*6, 2)
- rngm4.Scale = Vector3.new(12 + i*8, 12 + i*8, 2)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 275
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 275
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 6, 6)
- out.CFrame = larm.CFrame * CFrame.new(0, -5.4, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -8.4 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(2,2,2)
- bndm.Scale = Vector3.new(16,16,16)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -8.4-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(16 + i*4, 16 + i*4, 6)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2.6)
- end
- Spawn(function()
- local Parts = {}
- for Y = -5,5 do
- local P = Instance.new("Part",char)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.CanCollide = false
- P.Size = Vector3.new(2,4,2)
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.Material = "Neon"
- P.BrickColor = BrickColor.new("Really black")
- P.Name = tostring(Y)
- local i = (Y+5)/(10)
- i = 1-math.cos(math.pi*i-(math.pi/2))
- P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
- --[[P.Touched:connect(function(ht)
- local hit = ht.Parent
- if hit:FindFirstChild("Humanoid") then
- hit.Humanoid:TakeDamage(math.random(20,50))
- end
- end)]]--
- s = Instance.new("Sound",P)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = 1
- s.Pitch = 0.9
- s:Play()
- sa = Instance.new("Sound",P)
- sa.SoundId = "rbxassetid://419447292"
- sa.Volume = 1
- sa.Pitch = 1
- sa:Play()
- P.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- --[[if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true]]--
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3))
- hit:FindFirstChild("Humanoid").PlatformStand = true
- wait(1)
- --Debounces.Slashed = false
- --end
- end
- end
- end
- end)
- Parts[#Parts+1] = P
- end
- local BREAKIT = false
- local CParts = {}
- local Rocks = {}
- local LastPos = nil
- for i = 1,70 do
- for i2,v in pairs(Parts) do
- v.CFrame = v.CFrame*CFrame.new(0,0,-4)
- local cf = v.CFrame
- v.Size = v.Size+Vector3.new(0.4,0.35,0)
- v.CFrame = cf
- v.Transparency = v.Transparency+0.02
- if v.Transparency >= 0.975 then BREAKIT = true end
- if v.Name == "0" then
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
- if Hit ~= nil then
- if #Rocks == 0 then
- for i = 1,5 do
- local P = Instance.new("Part",char)
- Rocks[#Rocks+1] = P
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(500,900)/100)
- end
- end
- for i,P in pairs(Rocks) do
- P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- end
- local P = Instance.new("Part",char)
- CParts[#CParts+1] = {P,tick()}
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(100,300)/100)
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
- Pos = Pos.p
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
- if LastPos ~= nil then
- local P = P:Clone()
- CParts[#CParts+1] = {P,tick()}
- P.Parent = char
- P.BrickColor = BrickColor.new("Royal purple")
- P.Material = "Neon"
- Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
- Pos = Pos.p
- local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
- --P.Velocity = Vector3.new(0,-1000,0)
- P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
- end
- LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
- end
- end
- end
- if BREAKIT then break end
- wait(0.002)
- end
- for i,v in pairs(Rocks) do
- CParts[#CParts+1] = {v,tick()}
- end
- for i,v in pairs(Parts) do
- v:Destroy()
- end
- Parts = nil
- while true do
- local t = tick()
- local p = nil
- for i,v in pairs(CParts) do
- if t-v[2] > 4 then
- v[1].Transparency = v[1].Transparency+0.05
- if v[1].Transparency >= 1 then
- v[1]:Destroy()
- CParts[i] = nil
- end
- end
- p = v
- end
- if p == nil then break end
- wait(0.002)
- end
- for i,v in pairs(CParts) do
- v:Destroy()
- end
- CParts = {}
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- local orbt={}
- local stlt={}
- local chot={}
- local cfxt={}
- local pfxt={}
- local cns=0
- local cnOrb=nil
- mouse.KeyDown:connect(function(key)
- if key == "u" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- orbt={}
- stlt={}
- chot={}
- cfxt={}
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then end
- rs:wait()
- end
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://489657591"
- z2.Pitch = 1
- z2.Volume = 2
- wait(0.1)
- z2:Play()
- cnOrb=nwPrt(char,Vector3.new(1,1,1),larm.CFrame*CFrame.new(0,-3.4,-0.1),"Royal purple")
- debris:AddItem(cnOrb,50)
- cnOrb.Mesh.MeshType=3
- cnOrb.Transparency = 0.5
- table.insert(orbt,cnOrb)
- table.insert(stlt,cnOrb)
- local nt=0
- for i=0,14.75,0.02 do
- nt=nt+1
- cns=i
- if nt>=2 then
- nt=0
- local cho=nwPrt(mod3,Vector3.new(0.2,0.2,0.2),cnOrb.CFrame*CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))*CFrame.new(0,5+cns,0),"Royal purple")
- debris:AddItem(cho,1)
- cho.Mesh.MeshType=3
- cho.Transparency = 1
- table.insert(chot,cho)
- end
- cnOrb.CFrame=larm.CFrame*CFrame.new(0,-3.4-(cns/2),-0.1)
- cnOrb.Mesh.Scale=Vector3.new(i,i,i)
- wait()
- end
- for i = 1, 14 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then end
- rs:wait()
- end
- coroutine.wrap(function()
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then end
- rs:wait()
- end
- end)()
- wait(0.1)
- stlt={}
- local ry,ht,ps=newRay(root.CFrame*CFrame.new(0,0,-4),root.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(math.rad(-5),0,0)*CFrame.new(0,0,-2),160,{char})
- cnOrb.CFrame=root.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(math.rad(-5),0,0)
- local nt=0
- for i=0,160,3 do
- cnOrb.CFrame=cnOrb.CFrame*CFrame.new(0,0,-3)
- nt=nt+1
- if nt>=6 then
- nt=0
- local cfx=nwPrt(mod3,Vector3.new(10,10,10),cnOrb.CFrame*CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,0),"Really black")
- cfx.Mesh.MeshId="rbxassetid://0"
- cfx.Transparency=0.4
- table.insert(cfxt,cfx)
- debris:AddItem(cfx,1)
- end
- if (cnOrb.Position-ps).magnitude<12 then
- break
- end
- wait()
- end
- orbt={}
- for i=0,1,0.1 do
- local cs=cnOrb.Mesh.Scale
- cnOrb.Mesh.Scale=Vector3.new(Tween(cs.X,100,i),Tween(cs.Y,100,i),Tween(cs.Z,100,i))
- wait()
- end
- local ofx=nwPrt(cnOrb,Vector3.new(10,10,10),cnOrb.CFrame,"Really black")
- ofx.Transparency=0.5
- ofx.Mesh.MeshType=3
- ofx.Mesh.Scale=Vector3.new(30,30,30)
- for _,v in pairs(game:service"Players":GetChildren()) do
- pcall(function()
- for _,c in pairs(v.Character:GetChildren()) do
- if v~=p and c:IsA("Part") and (cnOrb.CFrame.p-c.CFrame.p).magnitude<120 and (cnOrb.CFrame.p-c.CFrame.p).magnitude>50 then
- local hrp=v.Character:FindFirstChild("HumanoidRootPart")
- hrp.Velocity=CFrame.new(hrp.CFrame.p,(cnOrb.CFrame*CFrame.new(0,10,0)).p).lookVector*2500
- end
- end
- end)
- end
- for i=0,1,0.05 do
- local cs=cnOrb.Mesh.Scale
- cnOrb.Mesh.Scale=Vector3.new(Tween(cs.X,0.1,i),Tween(cs.Y,0.1,i),Tween(cs.Z,0.1,i))
- local ofs=ofx.Mesh.Scale
- ofx.Mesh.Scale=Vector3.new(Tween(ofs.X,0.1,i),Tween(ofs.Y,0.1,i),Tween(ofs.Z,0.1,i))
- ofx.Transparency=Tween(ofx.Transparency,1,i)
- wait()
- end
- ofx:Destroy()
- cnOrb.CFrame=CFrame.new(cnOrb.Position)*CFrame.new(0,10,0)
- local cnfx=nwPrt(cnOrb,Vector3.new(100,100,100),cnOrb.CFrame,"Really black")
- cnfx.Mesh.MeshType=3
- cnOrb.Transparency=0.5
- local cnr=nwPrt(cnOrb,Vector3.new(100,100,100),cnOrb.CFrame,"Really black")
- cnr.Transparency=0.5
- cnr.Mesh.MeshType=3
- local rn1=nwPrt(cnOrb,Vector3.new(10,10,10),cnOrb.CFrame*CFrame.Angles(math.rad(90),0,0),"Royal purple")
- rn1.Transparency=1
- rn1.Mesh.MeshId="rbxassetid://3270017"
- local rn2=nwPrt(cnOrb,Vector3.new(10,10,10),cnOrb.CFrame,"Royal purple")
- rn2.Transparency=1
- rn2.Mesh.MeshId="rbxassetid://3270017"
- local rn3=nwPrt(cnOrb,Vector3.new(100,100,100),cnOrb.CFrame*CFrame.Angles(math.rad(-90),0,0),"Royal purple")
- rn3.Transparency=1
- rn3.Mesh.MeshId="rbxassetid://3270017"
- local rn4=nwPrt(cnOrb,Vector3.new(100,100,100),cnOrb.CFrame,"Royal purple")
- rn4.Transparency=1
- rn4.Mesh.MeshId="rbxassetid://3270017"
- local rn5=nwPrt(cnOrb,Vector3.new(200,200,100),cnOrb.CFrame,"Royal purple")
- rn5.Transparency=1
- rn5.Mesh.MeshId="rbxassetid://3270017"
- local rn6=nwPrt(cnOrb,Vector3.new(200,200,100),cnOrb.CFrame,"Royal purple")
- rn6.Transparency=1
- rn6.Mesh.MeshId="rbxassetid://3270017"
- local nt=0
- local cs=nil
- z4 = Instance.new("Sound",char)
- z4.SoundId = "rbxassetid://419447292"
- z4.Pitch = 1
- z4.Volume = 10
- wait(0.1)
- z4:Play()
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://421328847"
- z3.Pitch = 1
- z3.Volume = 10
- wait(0.1)
- z3:Play()
- for i=0,1,0.05 do
- cs=cnOrb.Mesh.Scale
- cnOrb.Mesh.Scale=Vector3.new(Tween(cs.X,100,i),Tween(cs.Y,100,i),Tween(cs.Z,100,i))
- local fs=cnfx.Mesh.Scale
- cnfx.Mesh.Scale=Vector3.new(Tween(fs.X,120,i),Tween(fs.Y,120,i),Tween(fs.Z,120,i))
- cnfx.Transparency=cnfx.Transparency+0.05
- rn1.Mesh.Scale=Vector3.new(Tween(fs.X,120,i),Tween(fs.Y,120,i),Tween(fs.Z,60,i))
- rn2.Mesh.Scale=Vector3.new(Tween(fs.X,120,i),Tween(fs.Y,120,i),Tween(fs.Z,60,i))
- rn1.CFrame=rn1.CFrame*CFrame.Angles(math.rad(10),math.rad(6),math.rad(3))
- rn2.CFrame=rn2.CFrame*CFrame.Angles(math.rad(10),math.rad(6),math.rad(3))
- rn1.Transparency=Tween(rn1.Transparency,0.8,i)
- rn2.Transparency=Tween(rn2.Transparency,0.8,i)
- rn3.Mesh.Scale=Vector3.new(Tween(fs.X,1200,i),Tween(fs.Y,1200,i),Tween(fs.Z,600,i))
- rn4.Mesh.Scale=Vector3.new(Tween(fs.X,1200,i),Tween(fs.Y,1200,i),Tween(fs.Z,600,i))
- rn3.CFrame=rn3.CFrame*CFrame.Angles(math.rad(-10),math.rad(-6),math.rad(-3))
- rn4.CFrame=rn4.CFrame*CFrame.Angles(math.rad(-10),math.rad(-6),math.rad(-3))
- rn3.Transparency=Tween(rn1.Transparency,0.8,i)
- rn4.Transparency=Tween(rn2.Transparency,0.8,i)
- rn5.Transparency=Tween(rn2.Transparency,0.25,i)
- rn5.CFrame=rn5.CFrame*CFrame.Angles(math.rad(-20),math.rad(-18),math.rad(-9))
- rn5.Mesh.Scale=Vector3.new(Tween(fs.X,2400,i),Tween(fs.Y,2400,i),Tween(fs.Z,1200,i))
- rn6.Transparency=Tween(rn2.Transparency,0.25,i)
- rn6.CFrame=rn6.CFrame*CFrame.Angles(math.rad(20),math.rad(18),math.rad(9))
- rn6.Mesh.Scale=Vector3.new(Tween(fs.X,2400,i),Tween(fs.Y,2400,i),Tween(fs.Z,1200,i))
- local rs=cnr.Mesh.Scale
- cnr.Mesh.Scale=Vector3.new(Tween(rs.X,10,i),Tween(rs.Y,10,i),Tween(rs.Z,10,i))
- nt=nt+1
- if nt>=6 then
- local pls={}
- for _,v in pairs(game.Players:GetChildren()) do
- table.insert(pls,v)
- end
- local ry2,ht2,ps2=newRay(cnOrb.CFrame,cnOrb.CFrame*CFrame.new(0,-1,0),1000,pls)
- local pffx=nwPrt(mod3,Vector3.new(1,1,1),CFrame.new(ps2)*CFrame.new(0,10,-12),"Royal purple")
- pffx.Mesh.MeshId="rbxassetid://0"
- pffx.Mesh.Scale=Vector3.new(cs.X,cs.Y/5,cs.Z)
- debris:AddItem(pffx,2)
- table.insert(pfxt,pffx)
- nt=0
- end
- wait()
- end
- local int=0
- coroutine.wrap(function()
- for i=1,500 do
- rn1.CFrame=rn1.CFrame*CFrame.Angles(math.rad(10),math.rad(5),math.rad(5))
- rn2.CFrame=rn2.CFrame*CFrame.Angles(math.rad(10),math.rad(5),math.rad(5))
- rn3.CFrame=rn3.CFrame*CFrame.Angles(math.rad(-10),math.rad(-5),math.rad(-5))
- rn4.CFrame=rn4.CFrame*CFrame.Angles(math.rad(-10),math.rad(-5),math.rad(-5))
- rn5.CFrame=rn5.CFrame*CFrame.Angles(math.rad(5),math.rad(5),math.rad(5))
- rn6.CFrame=rn6.CFrame*CFrame.Angles(math.rad(-5),math.rad(-5),math.rad(-5))
- nt=nt+1
- int=int+1
- local htd={p}
- for _,v in pairs(game:service"Players":GetChildren()) do
- pcall(function()
- for _,c in pairs(v.Character:GetChildren()) do
- if c:IsA("Part") and not inT(v,htd) and (cnOrb.CFrame.p-c.CFrame.p).magnitude<50 then
- v.Character:FindFirstChild("Humanoid").Health=v.Character:FindFirstChild("Humanoid").Health-2
- v.Character:FindFirstChild("HumanoidRootPart").Velocity=Vector3.new(0,0,0)
- table.insert(htd,v)
- end
- end
- end)
- end
- htd={p}
- if int>=6 then
- for _,v in pairs(game:service"Players":GetChildren()) do
- pcall(function()
- for _,c in pairs(v.Character:GetChildren()) do
- if c:IsA("Part") and not inT(v,htd) and (cnOrb.CFrame.p-c.CFrame.p).magnitude<50 then
- table.insert(htd,v)
- local hfx=nwPrt(mod3,Vector3.new(1,1,1),c.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)),"Royal purple")
- hfx.Mesh.Scale=Vector3.new(2,2,2)
- hfx.Mesh.MeshType=3
- debris:AddItem(hfx,2)
- coroutine.wrap(function()
- pcall(function()
- for i=0,1,0.05 do
- pcall(function()
- local hs=hfx.Mesh.Scale
- hfx.CFrame=Lerp(hfx.CFrame,cnOrb.CFrame,i)
- hfx.Mesh.Scale=Vector3.new(Tween(hs.X,0.1,i),Tween(hs.Y,0.1,i),Tween(hs.Z,0.1,i))
- end)
- wait()
- end
- hfx:Destroy()
- end)
- end)()
- end
- end
- end)
- end
- int=0
- end
- if nt>=4 then
- local pls={}
- for _,v in pairs(game.Players:GetChildren()) do
- table.insert(pls,v)
- end
- local ry2,ht2,ps2=newRay(cnOrb.CFrame,cnOrb.CFrame*CFrame.new(0,-1,0),1000,pls)
- local pffx=nwPrt(mod3,Vector3.new(1,1,1),CFrame.new(ps2)*CFrame.new(0,10,-12),"Royal purple")
- pffx.Transparency=0.4
- pffx.Mesh.MeshId="rbxassetid://0"
- pffx.Mesh.Scale=Vector3.new(cs.X-10,cs.Y/5,cs.Z-10)
- debris:AddItem(pffx,2)
- table.insert(pfxt,pffx)
- nt=0
- end
- wait()
- end
- cnOrb:Destroy()
- cnfx:Destroy()
- for _,v in pairs(mod3:GetChildren()) do
- v:Destroy()
- end
- orbt={}
- stlt={}
- chot={}
- cfxt={}
- pfxt={}
- end)()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- --[[mouse.KeyDown:connect(function(key)
- if key == "y" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local shell = Instance.new("Part",torso)
- shell.BrickColor = BrickColor.new("Royal purple")
- shell.Anchored = false
- shell.CanCollide = false
- shell.Locked = true
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1.2,1.2,1.2)
- shell.FormFactor = 3
- local shellm = Instance.new("SpecialMesh",shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1.2,1.2,1.2)
- Omega = function()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0.5
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(40,40,40)
- --X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(0.2,0.2,0.2)
- X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
- bv.velocity = root.CFrame.lookVector*10
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(80,120))
- end
- end
- for i = 1, (40) do rs:wait()
- X.Transparency = X.Transparency + (1/40)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = root.CFrame * CFrame.new(0,0,-10)
- end
- X:Destroy()
- end
- end)
- end
- for i = 1,200 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,30 do
- shell.CFrame = torso.CFrame * CFrame.new(0,8,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,40 do
- shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
- shell.Size = shell.Size + Vector3.new(1,1,1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,40 do
- shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,60 do
- shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1,60 do
- shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
- shell.Size = shell.Size + Vector3.new(1,1,1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)]]--
- ----------------------------------------------------
- Charging = false
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Charging == false then
- Charging = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- --[[for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end]]--
- xay = Instance.new("Sound",char)
- xay.SoundId = "rbxassetid://419447292"
- xay.Pitch = 1
- xay.Volume = 2.5
- xay:Play()
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=.6
- pt.BrickColor=BrickColor.new('Really black')
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=20329976'
- msh.Scale=Vector3.new(8,4,8)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt2.BrickColor=BrickColor.new("Royal purple")
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(10,5,10)
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- bl.BrickColor = BrickColor.new("Really black")
- bl.Anchored = true
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh",bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1,1,1)
- blm.MeshId = "rbxassetid://9982590"
- bl2 = Instance.new("Part", char)
- bl2.Locked = true
- bl2.Name = "Shella"
- bl2.BrickColor = BrickColor.new("Really black")
- bl2.Anchored = true
- bl2.CanCollide = false
- bl2.Transparency = 0
- bl2.Reflectance = 0
- bl2.BottomSurface = 0
- bl2.TopSurface = 0
- bl2.Shape = 0
- blm2 = Instance.new("SpecialMesh",bl2)
- blm2.MeshType = "Sphere"
- blm2.Scale = Vector3.new(1,1,1)
- blm2.MeshId = "rbxassetid://9982590"
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm.Scale = blm.Scale + Vector3.new(15, 15, 15)
- bl.Transparency = bl.Transparency + 0.075
- bl2.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm2.Scale = blm2.Scale + Vector3.new(5, 5, 5)
- bl2.Transparency = bl2.Transparency + 0.025
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
- msh.Scale = msh.Scale + Vector3.new(5,2.5,5)
- msh2.Scale = msh2.Scale + Vector3.new(10,5,10)
- elseif Charging == false then break
- end
- end
- end))
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- Spawn(function()
- while rs:wait() do
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
- larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
- hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
- elseif Charging == false then break
- end
- end
- end)
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- if Charging == true then
- Charging = false
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- local shell = Instance.new("Part",torso)
- shell.BrickColor = BrickColor.new("Royal purple")
- shell.Anchored = true
- shell.CanCollide = false
- shell.Locked = true
- shell.TopSurface = "SmoothNoOutlines"
- shell.BottomSurface = "SmoothNoOutlines"
- shell.Size = Vector3.new(1,1,1)
- shellm = Instance.new("SpecialMesh",shell)
- shellm.MeshType = "Sphere"
- shellm.Scale = Vector3.new(1,1,1)
- local shell2 = Instance.new("Part",torso)
- shell2.BrickColor = BrickColor.new("Royal purple")
- shell2.Anchored = true
- shell2.CanCollide = false
- shell2.Locked = true
- shell2.TopSurface = "SmoothNoOutlines"
- shell2.BottomSurface = "SmoothNoOutlines"
- shell2.Size = Vector3.new(1,1,1)
- shellm2 = Instance.new("SpecialMesh",shell2)
- shellm2.MeshType = "Sphere"
- shellm2.Scale = Vector3.new(1,1,1)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- Shell = function()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Royal purple")
- X.Size = Vector3.new(1,1,1)
- --X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshType = "Sphere"
- Z.Scale = Vector3.new(1,1,1)
- X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
- bv.velocity = root.CFrame.lookVector*65
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(6,12))
- end
- end
- for i = 1, (40) do rs:wait()
- X.Transparency = X.Transparency + (1/40)
- X.Size = X.Size + Vector3.new(1,1,1)
- X.CFrame = cf
- end
- X:Destroy()
- end
- end)
- end
- Shell()
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell2.Transparency = 0
- shell.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- Shell()
- shell.Transparency = 0
- shell2.Transparency = 1
- for i = 1, 10 do
- shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
- shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
- if Debounces.on == false then break end
- rs:wait()
- end
- shell.Transparency = 1
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Search = false
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- if Search == false then
- Search = true
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name~=char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency >= 1 then
- bawx=Instance.new("SelectionBox",cam)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = .5
- bawx.Adornee = k
- end
- end
- end
- end
- elseif Search == true then
- Search = false
- for i, v in pairs(cam:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if hum1 == nil then
- Debounces.on = false
- Debounces.NoIdl = false
- end
- con1:disconnect()
- elseif Grab == true then
- Grab = false
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- if gp ~= nil then
- gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200]]--
- hum1=nil
- ht=nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 60
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 8
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local och = 0
- local ffing = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
- wait()
- end
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- end
- end
- end)
- hum.MaxHealth = 9001
- wait(3)
- hum.Health = 9001
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- --[[Part0 = Vector3 (Start pos)
- Part1 = Vector3 (End pos)
- Times = number (Amount of lightning parts)
- Offset = number (Offset)
- Color = color (brickcolor value)
- Thickness = number (thickness)
- Trans = number (transparency)
- ]]--
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {} -- Parts to emit lightning effects from
- for _, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 10
- temp.Y = v.Size.Y/2 * 10
- temp.Z = v.Size.Z/2 * 10
- Bounding[v.Name] = temp
- --table.insert(Bounding, v.Name, temp)
- end
- while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, "Dark indigo", .3, .56)
- end
- och=och+1
- for _,v in pairs(orbt) do
- pcall(function()
- v.Mesh.Scale=Vector3.new(cns+(0.2*math.cos(och/12)),cns+(0.2*math.cos(och/10)),cns+(0.2*math.cos(och/8)))
- end)
- end
- for _,v in pairs(stlt) do
- pcall(function()
- v.CFrame=larm.CFrame*CFrame.new(0,-3.5-(cns/2),-0.1)
- end)
- end
- for _,v in pairs(chot) do
- pcall(function()
- v.CFrame=Lerp(v.CFrame,cnOrb.CFrame,0.1)
- v.Mesh.Scale=Vector3.new(Tween(v.Mesh.Scale.X,0,0.1),Tween(v.Mesh.Scale.Y,0,0.1),Tween(v.Mesh.Scale.Z,0,0.1))
- end)
- end
- for _,v in pairs(cfxt) do
- pcall(function()
- local vs=v.Mesh.Scale
- v.Mesh.Scale=Vector3.new(vs.x+0.5,vs.y+0.1,vs.z+0.5)
- v.Transparency=v.Transparency+0.05
- end)
- end
- for _,v in pairs(pfxt) do
- pcall(function()
- local vs=v.Mesh.Scale
- v.Mesh.Scale=Vector3.new(vs.x+2,vs.y+0.5,vs.z+2)
- v.Transparency=v.Transparency+0.025
- end)
- end
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