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- Symbols:
- ~1~ Dynamic Number
- ~a~ Area Title / Dynamic String (Used in Vigilante and Taxi missions. To be used with Opcode 0384)
- ~b~ Blue Text
- ~d~ ▼ Down Symbol
- ~g~ Green Text
- ~h~ Text Highlighter (Used for main menu. Text will light up when selected.)
- ~k~ Key Definition
- ~l~ Black Text
- ~n~ New Line
- ~p~ Purple Text
- ~r~ Red Text
- ~s~ subtitle Default Text
- ~u~ ▲ Up Symbol
- ~w~ White Text
- ~y~ Yellow Text
- ~z~ Subtitle Text (Invisible when subtitles are turned off).
- ~u~ Up arrow.
- ~d~ Down arrow.
- ~<~ Left arrow.
- ~>~ Right arrow.
- ~r~ = Red
- ~b~ = Blue
- ~g~ = Green
- ~y~ = Yellow
- ~p~ = Purple
- ~o~ = Orange
- ~c~ = Grey?
- ~m~ = Darker Grey
- ~u~ = Black
- ~n~ = New Line
- ~s~ = Default White
- ~h~ = Bold Text
- ~ws~ = Wanted Star Icon
- ~¦~ = Rockstar Verified Icon
- ~÷~ = Rockstar Icon
- ~∑~ = Rockstar Icon 2
- ~Ω~ = lock icon
- ~HUD_COLOUR_SOCIAL_CLUB~
- ~BLIP_CAR_MOD_SHOP~
- ~BLIP_INFO_ICON~
- ~BLIP_LESTER_FAMILY~
- ~BLIP_TREVOR_FAMILY~
- ~BLIP_SECURITY_VAN~
- ~BLIP_CRIM_HOLDUPS~
- ~BLIP_GARAGE~
- ~BLIP_CRATEDROP~
- ~BLIP_BASE_JUMP~
- ~BLIP_SAFEHOUSE~
- ~BLIP_LEVEL~
- ~BLIP_GANG_VEHICLE~
- ~BLIP_RP~
- ~BLIP_TENNIS~
- ~BLIP_GUN_SHOP~
- ~BLIP_STRIP_CLUB~
- ~BLIP_CINEMA~
- ~BLIP_FAIRGROUND~
- ~BLIP_GOLF~
- ~BLIP_GANG_VEHICLE_BIKERS~
- ~BLIP_RACE~
- ~BLIP_DEATHMATCH~
- ~BLIP_TATTOO~
- ~BLIP_HEIST_PREP~
- ~BLIP_ENEMY_HELI_SPIN~
- ~BLIP_ALTRUIST~
- ~BLIP_ARMS_DEALING~
- ~BLIP_ARMS_DEALING_AIR~
- ~BLIP_SHOP~
- ~BLIP_TOW_TRUCK~
- ~BLIP_HELIPAD~
- ~BLIP_RACE_LAND~
- ~BLIP_UGC_MISSION~
- ~BLIP_TESTOSTERONE~
- ~BLIP_SIMEON_FAMILY~
- ~BLIP_BARBER~
- ~BLIP_CLOTHES_STORE~
- ~BLIP_GANG_ATTACK_PACKAGE~
- ~BLIP_PLANE_DROP~
- ~BLIP_DOCK~
- ~BLIP_SHRINK~
- ~BLIP_FLIGHT_SCHOOL~
- ~BLIP_RANDOM_CHARACTER~
- ~BLIP_EPSILON~
- ~BLIP_TRIATHLON~
- ~BLIP_HORDE~
- Input Scripts:
- ~INPUT_SCRIPT_RLEFT~
- ~INPUT_SCRIPT_RDOWN~
- ~INPUT_SCRIPT_RRIGHT~
- ~INPUT_SCRIPT_RRIGHT~
- ~INPUT_SCRIPT_RUP~
- ~INPUT_SCRIPT_SELECT~
- ~INPUT_FRONTEND_PAUSE~
- ~INPUT_SCRIPT_LB~
- ~INPUT_SCRIPT_LT~
- ~INPUT_SCRIPT_LS~
- ~INPUT_SCRIPT_RB~
- ~INPUT_SCRIPT_RT~
- ~INPUT_SCRIPT_RS~
- ~INPUT_SCRIPT_PAD_RIGHT~
- ~INPUT_SCRIPT_PAD_LEFT~
- ~INPUT_SCRIPT_PAD_DOWN~
- ~INPUT_SCRIPT_PAD_UP~
- ~INPUT_SCRIPT_LEFT_AXIS_Y~
- ~INPUT_SCRIPT_LEFT_AXIS_X~
- Input Frontends:
- ~INPUT_FRONTEND_AXIS_X~
- ~INPUT_FRONTEND_AXIS_Y~
- ~INPUT_FRONTEND_CANCEL~
- ~INPUT_FRONTEND_ACCEPT~
- ~INPUT_FRONTEND_LEFT~
- Input groups:
- ~INPUTGROUP_FRONTEND_DPAD_UD~
- ~INPUTGROUP_FRONTEND_DPAD_ALL~
- ~INPUTGROUP_FRONTEND_RSTICK_ALL~
- ~INPUTGROUP_FRONTEND_LSTICK_ALL~
- ~INPUTGROUP_CELLPHONE_NAVIGATE_UD~
- ~INPUTGROUP_LOOK~
- ~INPUTGROUP_WHEEL~
- ~INPUTGROUP_VEH_MOVE_ALL~
- ~INPUTGROUP_WHEEL~
- ~INPUTGROUP_VEH_MOVE_ALL~
- Random inputs:
- ~INPUT_MOVE_DOWN_ONLY~
- ~INPUT_VEH_RADIO_WHEEL~
- ~INPUT_CHARACTER_WHEEL~
- ~INPUT_CONTEXT~
- Misc:
- ~BLIP_ALTRUIST~
- ~BLIP_ARMS_DEALING~
- ~BLIP_ARM_WRESTLING~
- ~BLIP_BARBER~
- ~BLIP_BASE_JUMP~
- ~BLIP_CAR_MOD_SHOP~
- ~BLIP_CHOP~
- ~BLIP_CINEMA~
- ~BLIP_CLOTHES_STORE~
- ~BLIP_CRIM_HOLDUPS~
- ~BLIP_DARTS~
- ~BLIP_DOCK~
- ~BLIP_FLIGHT_SCHOOL~
- ~BLIP_GANG_VEHICLE_BIKERS~
- ~BLIP_GANG_VEHICLE~
- ~BLIP_GARAGE~
- ~BLIP_GOLF~
- ~BLIP_GUN_SHOP~
- ~BLIP_HANGAR~
- ~BLIP_HEIST_PREP~
- ~BLIP_HELIPAD~
- ~BLIP_HUNTING~
- ~BLIP_INFO_ICON~
- ~BLIP_LESTER_FAMILY~
- ~BLIP_LEVEL~
- ~BLIP_MASK~
- ~BLIP_OFF_ROAD_RACING~
- ~BLIP_PROPERTY~
- ~BLIP_RACE_AIR~
- ~BLIP_RACE_LAND~
- ~BLIP_RACE_SEA~
- ~BLIP_RACE~
- ~BLIP_RANDOM_CHARACTER~
- ~BLIP_RP~
- ~BLIP_SAFEHOUSE~
- ~BLIP_SECURITY_VAN~
- ~BLIP_SHOOTINGRANGE_GUNSHOP~
- ~BLIP_SHRINK~
- ~BLIP_SIMEON_FAMILY~
- ~BLIP_STRIP_CLUB~
- ~BLIP_TATTOO~
- ~BLIP_TENNIS~
- ~BLIP_TOW_TRUCK~
- ~BLIP_TREVOR_FAMILY~
- ~BLIP_TRIATHLON~
- ~BLIP_YOGA~
- ~CANCEL~
- ~HC_0~
- ~HC_GREENLIGHT~
- ~HC_GREEN~
- ~HC_RED~
- ~HC_WHITE~
- ~HUD_COLOUR_BLACK~
- ~HUD_COLOUR_BLUEDARK~
- ~HUD_COLOUR_BLUELIGHT~
- ~HUD_COLOUR_BLUE~
- ~HUD_COLOUR_BRIEF_TITLE~
- ~HUD_COLOUR_BRONZE~
- ~HUD_COLOUR_CHOP~
- ~HUD_COLOUR_CONTROLLER_CHOP~
- ~HUD_COLOUR_CONTROLLER_FRANKLIN~
- ~HUD_COLOUR_CONTROLLER_MICHAEL~
- ~HUD_COLOUR_CONTROLLER_TREVOR~
- ~HUD_COLOUR_DAMAGE~
- ~HUD_COLOUR_DARTS~
- ~HUD_COLOUR_END_SCREEN_BG~
- ~HUD_COLOUR_ENEMY~
- ~HUD_COLOUR_FACEBOOK_BLUE~
- ~HUD_COLOUR_FLIGHT_SCHOOL~
- ~HUD_COLOUR_FRANKLIN_DARK~
- ~HUD_COLOUR_FRANKLIN~
- ~HUD_COLOUR_FREEMODE_DARK~
- ~HUD_COLOUR_FREEMODE~
- ~HUD_COLOUR_FRIENDLY~
- ~HUD_COLOUR_GANG1~
- ~HUD_COLOUR_GANG2~
- ~HUD_COLOUR_GANG3~
- ~HUD_COLOUR_GANG4~
- ~HUD_COLOUR_GOLD~
- ~HUD_COLOUR_GOLF_P1~
- ~HUD_COLOUR_GOLF_P2~
- ~HUD_COLOUR_GOLF_P3~
- ~HUD_COLOUR_GOLF_P4~
- ~HUD_COLOUR_GOLF~
- ~HUD_COLOUR_GREENDARK~
- ~HUD_COLOUR_GREENLIGHT~
- ~HUD_COLOUR_GREEN~
- ~HUD_COLOUR_GREYDARK~
- ~HUD_COLOUR_GREYLIGHT~
- ~HUD_COLOUR_GREY~
- ~HUD_COLOUR_HB_BLUE~
- ~HUD_COLOUR_HB_YELLOW~
- ~HUD_COLOUR_HDARK~
- ~HUD_COLOUR_HEIST_BACKGROUND~
- ~HUD_COLOUR_HSHARD~
- ~HUD_COLOUR_H~
- ~HUD_COLOUR_INACTIVE_MISSION~
- ~HUD_COLOUR_INGAME_BG~
- ~HUD_COLOUR_LOCATION~
- ~HUD_COLOUR_MENU_BLUE_EXTRA_DARK~
- ~HUD_COLOUR_MENU_BLUE~
- ~HUD_COLOUR_MENU_DIMMED~
- ~HUD_COLOUR_MENU_EXTRA_DIMMED~
- ~HUD_COLOUR_MENU_GREEN~
- ~HUD_COLOUR_MENU_GREY_DARK~
- ~HUD_COLOUR_MENU_GREY_LIGHT~
- ~HUD_COLOUR_MENU_GREY~
- ~HUD_COLOUR_MENU_HIGHLIGHT~
- ~HUD_COLOUR_MENU_STANDARD~
- ~HUD_COLOUR_MENU_YELLOW_DARK~
- ~HUD_COLOUR_MENU_YELLOW~
- ~HUD_COLOUR_MICHAEL_DARK~
- ~HUD_COLOUR_MICHAEL~
- ~HUD_COLOUR_MID_GREY_MP~
- ~HUD_COLOUR_NET_PLAYER1_DARK~
- ~HUD_COLOUR_NET_PLAYER1~
- ~HUD_COLOUR_NET_PLAYER2_DARK~
- ~HUD_COLOUR_NET_PLAYER2~
- ~HUD_COLOUR_NET_PLAYER3_DARK~
- ~HUD_COLOUR_NET_PLAYER3~
- ~HUD_COLOUR_NET_PLAYER4_DARK~
- ~HUD_COLOUR_NET_PLAYER4~
- ~HUD_COLOUR_NET_PLAYER5_DARK~
- ~HUD_COLOUR_NET_PLAYER5~
- ~HUD_COLOUR_NET_PLAYER6_DARK~
- ~HUD_COLOUR_NET_PLAYER6~
- ~HUD_COLOUR_NET_PLAYER7_DARK~
- ~HUD_COLOUR_NET_PLAYER7~
- ~HUD_COLOUR_NET_PLAYER8_DARK~
- ~HUD_COLOUR_NET_PLAYER8~
- ~HUD_COLOUR_NET_PLAYER9_DARK~
- ~HUD_COLOUR_NET_PLAYER9~
- ~HUD_COLOUR_NET_PLAYER10_DARK~
- ~HUD_COLOUR_NET_PLAYER10~
- ~HUD_COLOUR_NET_PLAYER11_DARK~
- ~HUD_COLOUR_NET_PLAYER11~
- ~HUD_COLOUR_NET_PLAYER12_DARK~
- ~HUD_COLOUR_NET_PLAYER12~
- ~HUD_COLOUR_NET_PLAYER13_DARK~
- ~HUD_COLOUR_NET_PLAYER13~
- ~HUD_COLOUR_NET_PLAYER14_DARK~
- ~HUD_COLOUR_NET_PLAYER14~
- ~HUD_COLOUR_NET_PLAYER15_DARK~
- ~HUD_COLOUR_NET_PLAYER15~
- ~HUD_COLOUR_NET_PLAYER16_DARK~
- ~HUD_COLOUR_NET_PLAYER16~
- ~HUD_COLOUR_NET_PLAYER17_DARK~
- ~HUD_COLOUR_NET_PLAYER17~
- ~HUD_COLOUR_NET_PLAYER18_DARK~
- ~HUD_COLOUR_NET_PLAYER18~
- ~HUD_COLOUR_NET_PLAYER19_DARK~
- ~HUD_COLOUR_NET_PLAYER19~
- ~HUD_COLOUR_NET_PLAYER20_DARK~
- ~HUD_COLOUR_NET_PLAYER20~
- ~HUD_COLOUR_NET_PLAYER21_DARK~
- ~HUD_COLOUR_NET_PLAYER21~
- ~HUD_COLOUR_NET_PLAYER22_DARK~
- ~HUD_COLOUR_NET_PLAYER22~
- ~HUD_COLOUR_NET_PLAYER23_DARK~
- ~HUD_COLOUR_NET_PLAYER23~
- ~HUD_COLOUR_NET_PLAYER24_DARK~
- ~HUD_COLOUR_NET_PLAYER24~
- ~HUD_COLOUR_NET_PLAYER25_DARK~
- ~HUD_COLOUR_NET_PLAYER25~
- ~HUD_COLOUR_NET_PLAYER26_DARK~
- ~HUD_COLOUR_NET_PLAYER26~
- ~HUD_COLOUR_NET_PLAYER27_DARK~
- ~HUD_COLOUR_NET_PLAYER27~
- ~HUD_COLOUR_NET_PLAYER28_DARK~
- ~HUD_COLOUR_NET_PLAYER28~
- ~HUD_COLOUR_NET_PLAYER29_DARK~
- ~HUD_COLOUR_NET_PLAYER29~
- ~HUD_COLOUR_NET_PLAYER30_DARK~
- ~HUD_COLOUR_NET_PLAYER30~
- ~HUD_COLOUR_NET_PLAYER31_DARK~
- ~HUD_COLOUR_NET_PLAYER31~
- ~HUD_COLOUR_NET_PLAYER32_DARK~
- ~HUD_COLOUR_NET_PLAYER32~
- ~HUD_COLOUR_NORTH_BLUE_OFFICIAL~
- ~HUD_COLOUR_NORTH_BLUE~
- ~HUD_COLOUR_OBJECTIVE_ROUTE~
- ~HUD_COLOUR_ORANGEDARK~
- ~HUD_COLOUR_ORANGELIGHT~
- ~HUD_COLOUR_ORANGE~
- ~HUD_COLOUR_PANEL_LIGHT~
- ~HUD_COLOUR_PAUSE_BG~
- ~HUD_COLOUR_PAUSE_DESELECT~
- ~HUD_COLOUR_PAUSE_SINGLEPLAYER~
- ~HUD_COLOUR_PAUSEMAP_TINT_HALF~
- ~HUD_COLOUR_PAUSEMAP_TINT~
- ~HUD_COLOUR_PICKUP~
- ~HUD_COLOUR_PINKLIGHT~
- ~HUD_COLOUR_PINK~
- ~HUD_COLOUR_PLATFORM_BLUE~
- ~HUD_COLOUR_PLATFORM_GREEN~
- ~HUD_COLOUR_PLATFORM_GREY~
- ~HUD_COLOUR_PLATINUM~
- ~HUD_COLOUR_PM_MITEM_HIGHLIGHT~
- ~HUD_COLOUR_PM_WEAPONS_LOCKED~
- ~HUD_COLOUR_PM_WEAPONS_PURCHASABLE~
- ~HUD_COLOUR_PURE_WHITE~
- ~HUD_COLOUR_PURPLEDARK~
- ~HUD_COLOUR_PURPLELIGHT~
- ~HUD_COLOUR_PURPLE~
- ~HUD_COLOUR_RADAR_ARMOUR~
- ~HUD_COLOUR_RADAR_DAMAGE~
- ~HUD_COLOUR_RADAR_HEALTH~
- ~HUD_COLOUR_REDDARK~
- ~HUD_COLOUR_REDLIGHT~
- ~HUD_COLOUR_RED~
- ~HUD_COLOUR_SAME_CREW~
- ~HUD_COLOUR_SCRIPT_VARIABLE_2~
- ~HUD_COLOUR_SCRIPT_VARIABLE~
- ~HUD_COLOUR_SHOOTING_RANGE~
- ~HUD_COLOUR_SILVER~
- ~HUD_COLOUR_SIMPLEBLIP_DEFAULT~
- ~HUD_COLOUR_SOCIAL_CLUB~
- ~HUD_COLOUR_SYNC_1~
- ~HUD_COLOUR_SYNC_2~
- ~HUD_COLOUR_SYNC_3~
- ~HUD_COLOUR_TDARK~
- ~HUD_COLOUR_TENNIS~
- ~HUD_COLOUR_TREVOR_DARK~
- ~HUD_COLOUR_TREVOR~
- ~HUD_COLOUR_T~
- ~HUD_COLOUR_WAYPOINTDARK~
- ~HUD_COLOUR_WAYPOINTLIGHT~
- ~HUD_COLOUR_WAYPOINT~
- ~HUD_COLOUR_WHITE~
- ~HUD_COLOUR_YELLOWDARK~
- ~HUD_COLOUR_YELLOWLIGHT~
- ~HUD_COLOUR_YELLOW~
- ~HUD_COLOUR_YOGA~
- ~HUD_COLOUR_FACEBOOK_BLUE~
- ~HUD_COLOUR_FREEMODE~
- ~HUD_COLOUR_FRIENDLY~
- ~HUD_COLOUR_GREEN~
- ~HUD_COLOUR_ORANGE~
- ~HUD_COLOUR_RED~
- ~HUD_COLOUR_SOCIAL_CLUB~
- ~HUD_COLOUR_WHITE~
- ~HUD_COLOUR_YELLOW~
- ~INPUTGROUP_CELLPHONE_NAVIGATE_UD~
- ~INPUTGROUP_FRONTEND_DPAD_ALL~
- ~INPUTGROUP_FRONTEND_LSTICK_ALL~
- ~INPUTGROUP_FRONTEND_RSTICK_ALL~
- ~INPUTGROUP_VEH_MOVE_ALL~
- ~INPUTGROUP_WHEEL~
- ~ACCEPT~
- ~INPUT_ACCURATE_AIM~
- ~INPUT_AIM~
- ~INPUT_ATTACK~
- ~INPUT_CELLPHONE_CANCEL~
- ~INPUT_CELLPHONE_EXTRA_OPTION~
- ~INPUT_CELLPHONE_SELECT~
- ~INPUT_CELLPHONE_UP~
- ~INPUT_CHARACTER_WHEEL~
- ~INPUT_CONTEXT~
- ~INPUT_COVER~
- ~INPUT_DETONATE~
- ~INPUT_DIVE~
- ~INPUT_DUCK~
- ~INPUT_ENTER~
- ~INPUT_FRONTEND_ACCEPT~
- ~INPUT_FRONTEND_CANCEL~
- ~INPUT_FRONTEND_DOWN~
- ~INPUT_FRONTEND_LEFT~
- ~INPUT_FRONTEND_LT~
- ~INPUT_FRONTEND_PAUSE~
- ~INPUT_FRONTEND_RB~
- ~INPUT_FRONTEND_RIGHT_AXIS_Y~
- ~INPUT_FRONTEND_RIGHT~
- ~INPUT_FRONTEND_RLEFT~
- ~INPUT_FRONTEND_RS~
- ~INPUT_FRONTEND_RT~
- ~INPUT_FRONTEND_SELECT~
- ~INPUT_FRONTEND_UP~
- ~INPUT_FRONTEND_X~
- ~INPUT_FRONTEND_Y~
- ~INPUT_HUD_SPECIAL~
- ~INPUT_NEXT_CAMERA~
- ~INPUT_PARACHUTE_DEPLOY~
- ~INPUT_PHONE_ACCEPT~
- ~INPUT_PHONE~
- ~INPUT_PICKUP~
- ~INPUT_SCRIPT_LB~
- ~INPUT_SCRIPT_LEFT_AXIS_X~
- ~INPUT_SCRIPT_LEFT_AXIS_Y~
- ~INPUT_SCRIPT_PAD_LEFT~
- ~INPUT_SCRIPT_PAD_RIGHT~
- ~INPUT_SCRIPT_RB~
- ~INPUT_SCRIPT_RDOWN~
- ~INPUT_SCRIPT_RT~
- ~INPUT_SCRIPT_RUP~
- ~INPUT_SELECT_WEAPON~
- ~INPUT_SKIP_CUTSCENE~
- ~INPUT_SNIPER_ZOOM_OUT_SECONDARY~
- ~INPUT_SPECIAL_ABILITY_SECONDARY~
- ~INPUT_SPECIAL_ABILITY~
- ~INPUT_VEH_ACCELERATE~
- ~INPUT_VEH_ATTACK~
- ~INPUT_VEH_CINEMATIC_UD~
- ~INPUT_VEH_CIN_CAM~
- ~INPUT_VEH_EXIT~
- ~INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE~
- ~INPUT_VEH_HANDBRAKE_ALT~
- ~INPUT_VEH_HANDBRAKE~
- ~INPUT_VEH_HEADLIGHT~
- ~INPUT_VEH_HORN~
- ~INPUT_VEH_MOVE_LR~
- ~INPUT_VEH_MOVE_UD~
- ~INPUT_VEH_RADIO_WHEEL~
- ~INPUT_VEH_SELECT_NEXT_WEAPON~
- ~INPUT_WEAPON_SPECIAL_TWO~
- ~PAD_A~
- ~PAD_BACK~
- ~PAD_B~
- ~PAD_DPAD_DOWN~
- ~PAD_DPAD_LEFTRIGHT~
- ~PAD_DPAD_LEFT~
- ~PAD_DPAD_RIGHT~
- ~PAD_DPAD_UPDOWN~
- ~PAD_LB~
- ~PAD_LSTICK_ALL~
- ~PAD_LSTICK_DOWN~
- ~PAD_LSTICK_UPDOWN~
- ~PAD_RB~
- ~PAD_RSTICK_ALL~
- ~PAD_RSTICK_LEFTRIGHT~
- ~PAD_RSTICK_UPDOWN~
- ~PAD_RT~
- ~PAD_START~
- ~PAD_X~
- ~PAD_Y~
- ----------------------------------------------------------------------------------------------------------------------------------
- # -----------------------------------------------------------------
- # -HUD COLOUR NAME- -LINK- -R- -G- -B- -A-
- # -----------------------------------------------------------------
- HUD_COLOUR_PURE_WHITE RGBA 255 255 255 255
- HUD_COLOUR_WHITE RGBA 240 240 240 255
- HUD_COLOUR_BLACK RGBA 0 0 0 255
- HUD_COLOUR_GREY RGBA 155 155 155 255
- HUD_COLOUR_GREYLIGHT RGBA 205 205 205 255
- HUD_COLOUR_GREYDARK RGBA 77 77 77 255
- HUD_COLOUR_RED RGBA 194 80 80 255
- HUD_COLOUR_REDLIGHT RGBA 225 168 168 255
- HUD_COLOUR_REDDARK RGBA 97 40 40 255
- HUD_COLOUR_BLUE RGBA 93 182 229 255
- HUD_COLOUR_BLUELIGHT RGBA 174 219 242 255
- HUD_COLOUR_BLUEDARK RGBA 47 92 115 255
- HUD_COLOUR_YELLOW RGBA 240 200 80 255
- HUD_COLOUR_YELLOWLIGHT RGBA 254 235 169 255
- HUD_COLOUR_YELLOWDARK RGBA 126 107 41 255
- HUD_COLOUR_ORANGE RGBA 255 133 85 255
- HUD_COLOUR_ORANGELIGHT RGBA 255 194 170 255
- HUD_COLOUR_ORANGEDARK RGBA 127 66 42 255
- HUD_COLOUR_GREEN RGBA 102 152 104 255
- HUD_COLOUR_GREENLIGHT RGBA 179 204 180 255
- HUD_COLOUR_GREENDARK RGBA 52 77 53 255
- HUD_COLOUR_PURPLE RGBA 100 79 142 255
- HUD_COLOUR_PURPLELIGHT RGBA 78 167 199 255
- HUD_COLOUR_PURPLEDARK RGBA 50 39 71 255
- HUD_COLOUR_PINK RGBA 203 54 148 255
- HUD_COLOUR_RADAR_HEALTH RGBA 53 154 71 255
- HUD_COLOUR_RADAR_ARMOUR HUD_COLOUR_BLUE
- HUD_COLOUR_RADAR_DAMAGE RGBA 235 36 39 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_NET_PLAYER1 RGBA 194 80 80 255
- HUD_COLOUR_NET_PLAYER2 RGBA 156 110 175 255
- HUD_COLOUR_NET_PLAYER3 RGBA 255 123 196 255
- HUD_COLOUR_NET_PLAYER4 RGBA 229 176 147 255
- HUD_COLOUR_NET_PLAYER5 RGBA 199 131 209 255
- HUD_COLOUR_NET_PLAYER6 RGBA 215 189 121 255
- HUD_COLOUR_NET_PLAYER7 RGBA 139 179 167 255
- HUD_COLOUR_NET_PLAYER8 RGBA 123 156 84 255
- HUD_COLOUR_NET_PLAYER9 RGBA 144 127 153 255
- HUD_COLOUR_NET_PLAYER10 RGBA 106 196 191 255
- HUD_COLOUR_NET_PLAYER11 RGBA 214 196 153 255
- HUD_COLOUR_NET_PLAYER12 RGBA 234 142 80 255
- HUD_COLOUR_NET_PLAYER13 RGBA 152 203 234 255
- HUD_COLOUR_NET_PLAYER14 RGBA 178 98 135 255
- HUD_COLOUR_NET_PLAYER15 RGBA 144 142 122 255
- HUD_COLOUR_NET_PLAYER16 RGBA 166 117 94 255
- HUD_COLOUR_NET_PLAYER17 RGBA 175 168 168 255
- HUD_COLOUR_NET_PLAYER18 RGBA 232 142 155 255
- HUD_COLOUR_NET_PLAYER19 RGBA 187 214 91 255
- HUD_COLOUR_NET_PLAYER20 RGBA 12 123 86 255
- HUD_COLOUR_NET_PLAYER21 RGBA 123 196 255 255
- HUD_COLOUR_NET_PLAYER22 RGBA 171 60 230 255
- HUD_COLOUR_NET_PLAYER23 RGBA 206 169 13 255
- HUD_COLOUR_NET_PLAYER24 RGBA 71 99 173 255
- HUD_COLOUR_NET_PLAYER25 RGBA 42 166 185 255
- HUD_COLOUR_NET_PLAYER26 RGBA 186 157 125 255
- HUD_COLOUR_NET_PLAYER27 RGBA 201 225 255 255
- HUD_COLOUR_NET_PLAYER28 RGBA 240 240 150 255
- HUD_COLOUR_NET_PLAYER29 RGBA 237 140 161 255
- HUD_COLOUR_NET_PLAYER30 RGBA 249 138 138 255
- HUD_COLOUR_NET_PLAYER31 RGBA 252 239 166 255
- HUD_COLOUR_NET_PLAYER32 RGBA 240 240 240 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_SIMPLEBLIP_DEFAULT RGBA 159 201 166 255
- HUD_COLOUR_MENU_BLUE RGBA 140 140 140 255
- HUD_COLOUR_MENU_GREY_LIGHT HUD_COLOUR_MENU_BLUE
- HUD_COLOUR_MENU_BLUE_EXTRA_DARK RGBA 40 40 40 255
- HUD_COLOUR_MENU_YELLOW RGBA 240 160 0 255
- HUD_COLOUR_MENU_YELLOW_DARK HUD_COLOUR_MENU_YELLOW
- HUD_COLOUR_MENU_GREEN HUD_COLOUR_MENU_YELLOW
- HUD_COLOUR_MENU_GREY RGBA 140 140 140 255
- HUD_COLOUR_MENU_GREY_DARK RGBA 60 60 60 255
- HUD_COLOUR_MENU_HIGHLIGHT RGBA 30 30 30 255
- HUD_COLOUR_MENU_STANDARD RGBA 140 140 140 255
- HUD_COLOUR_MENU_DIMMED RGBA 75 75 75 255
- HUD_COLOUR_MENU_EXTRA_DIMMED RGBA 50 50 50 255
- HUD_COLOUR_BRIEF_TITLE RGBA 95 95 95 255
- HUD_COLOUR_MID_GREY_MP RGBA 100 100 100 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_NET_PLAYER1_DARK RGBA 97 40 40 255
- HUD_COLOUR_NET_PLAYER2_DARK RGBA 78 55 87 255
- HUD_COLOUR_NET_PLAYER3_DARK RGBA 121 40 85 255
- HUD_COLOUR_NET_PLAYER4_DARK RGBA 114 88 73 255
- HUD_COLOUR_NET_PLAYER5_DARK RGBA 99 65 104 255
- HUD_COLOUR_NET_PLAYER6_DARK RGBA 107 94 60 255
- HUD_COLOUR_NET_PLAYER7_DARK RGBA 69 89 83 255
- HUD_COLOUR_NET_PLAYER8_DARK RGBA 61 78 42 255
- HUD_COLOUR_NET_PLAYER9_DARK RGBA 72 63 76 255
- HUD_COLOUR_NET_PLAYER10_DARK RGBA 53 98 95 255
- HUD_COLOUR_NET_PLAYER11_DARK RGBA 107 98 76 255
- HUD_COLOUR_NET_PLAYER12_DARK RGBA 117 71 40 255
- HUD_COLOUR_NET_PLAYER13_DARK RGBA 76 101 117 255
- HUD_COLOUR_NET_PLAYER14_DARK RGBA 65 35 47 255
- HUD_COLOUR_NET_PLAYER15_DARK RGBA 72 71 61 255
- HUD_COLOUR_NET_PLAYER16_DARK RGBA 85 58 47 255
- HUD_COLOUR_NET_PLAYER17_DARK RGBA 87 84 84 255
- HUD_COLOUR_NET_PLAYER18_DARK RGBA 116 71 77 255
- HUD_COLOUR_NET_PLAYER19_DARK RGBA 93 107 45 255
- HUD_COLOUR_NET_PLAYER20_DARK RGBA 6 61 43 255
- HUD_COLOUR_NET_PLAYER21_DARK RGBA 61 98 127 255
- HUD_COLOUR_NET_PLAYER22_DARK RGBA 85 30 115 255
- HUD_COLOUR_NET_PLAYER23_DARK RGBA 103 84 6 255
- HUD_COLOUR_NET_PLAYER24_DARK RGBA 35 49 86 255
- HUD_COLOUR_NET_PLAYER25_DARK RGBA 21 83 92 255
- HUD_COLOUR_NET_PLAYER26_DARK RGBA 93 98 62 255
- HUD_COLOUR_NET_PLAYER27_DARK RGBA 100 112 127 255
- HUD_COLOUR_NET_PLAYER28_DARK RGBA 120 120 75 255
- HUD_COLOUR_NET_PLAYER29_DARK RGBA 152 76 93 255
- HUD_COLOUR_NET_PLAYER30_DARK RGBA 124 69 69 255
- HUD_COLOUR_NET_PLAYER31_DARK RGBA 10 43 50 255
- HUD_COLOUR_NET_PLAYER32_DARK RGBA 95 95 10 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_BRONZE RGBA 180 130 97 255
- HUD_COLOUR_SILVER RGBA 150 153 161 255
- HUD_COLOUR_GOLD RGBA 214 181 99 255
- HUD_COLOUR_PLATINUM RGBA 166 221 190 255
- HUD_COLOUR_GANG1 RGBA 29 100 153 255
- HUD_COLOUR_GANG2 RGBA 214 116 15 255
- HUD_COLOUR_GANG3 RGBA 135 125 142 255
- HUD_COLOUR_GANG4 RGBA 229 119 185 255
- HUD_COLOUR_SAME_CREW RGBA 252 239 166 255
- HUD_COLOUR_FREEMODE HUD_COLOUR_YELLOW
- HUD_COLOUR_PAUSE_BG RGBA 0 0 0 155
- HUD_COLOUR_FRIENDLY RGBA 93 182 229 255
- HUD_COLOUR_ENEMY RGBA 194 80 80 255
- HUD_COLOUR_LOCATION HUD_COLOUR_YELLOW
- HUD_COLOUR_PICKUP HUD_COLOUR_GREEN
- HUD_COLOUR_PAUSE_SINGLEPLAYER HUD_COLOUR_GREEN
- HUD_COLOUR_FREEMODE_DARK HUD_COLOUR_YELLOWDARK
- HUD_COLOUR_INACTIVE_MISSION RGBA 154 154 154 255
- HUD_COLOUR_DAMAGE RGBA 194 80 80 255
- HUD_COLOUR_PINKLIGHT RGBA 252 115 201 255
- HUD_COLOUR_PM_MITEM_HIGHLIGHT RGBA 252 177 49 255
- HUD_COLOUR_SCRIPT_VARIABLE RGBA 0 0 0 255
- HUD_COLOUR_YOGA RGBA 109 247 204 255
- HUD_COLOUR_TENNIS RGBA 241 101 34 255
- HUD_COLOUR_GOLF RGBA 214 189 97 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_SHOOTING_RANGE HUD_COLOUR_REDDARK
- HUD_COLOUR_FLIGHT_SCHOOL HUD_COLOUR_BLUEDARK
- HUD_COLOUR_NORTH_BLUE HUD_COLOUR_BLUE
- HUD_COLOUR_SOCIAL_CLUB RGBA 234 153 28 255
- HUD_COLOUR_PLATFORM_BLUE RGBA 11 55 123 255
- HUD_COLOUR_PLATFORM_GREEN RGBA 146 200 62 255
- HUD_COLOUR_PLATFORM_GREY RGBA 234 153 28 255
- HUD_COLOUR_FACEBOOK_BLUE RGBA 66 89 148 255
- HUD_COLOUR_INGAME_BG RGBA 0 0 0 186
- HUD_COLOUR_DARTS HUD_COLOUR_GREEN
- HUD_COLOUR_WAYPOINT RGBA 164 76 242 255
- HUD_COLOUR_MICHAEL RGBA 101 180 212 255
- HUD_COLOUR_FRANKLIN RGBA 171 237 171 255
- HUD_COLOUR_TREVOR RGBA 255 163 87 255
- HUD_COLOUR_GOLF_P1 HUD_COLOUR_WHITE
- HUD_COLOUR_GOLF_P2 RGBA 235 239 30 255
- HUD_COLOUR_GOLF_P3 RGBA 255 149 14 255
- HUD_COLOUR_GOLF_P4 RGBA 246 60 161 255
- HUD_COLOUR_WAYPOINTLIGHT RGBA 210 166 249 255
- HUD_COLOUR_WAYPOINTDARK RGBA 82 38 121 255
- HUD_COLOUR_PANEL_LIGHT RGBA 0 0 0 77
- HUD_COLOUR_MICHAEL_DARK RGBA 72 103 116 255
- HUD_COLOUR_FRANKLIN_DARK RGBA 85 118 85 255
- HUD_COLOUR_TREVOR_DARK RGBA 127 81 43 255
- HUD_COLOUR_OBJECTIVE_ROUTE HUD_COLOUR_YELLOW
- HUD_COLOUR_PAUSEMAP_TINT RGBA 0 0 0 215
- HUD_COLOUR_PAUSE_DESELECT RGBA 100 100 100 127
- HUD_COLOUR_PM_WEAPONS_PURCHASABLE RGBA 240 200 80 191
- HUD_COLOUR_PM_WEAPONS_LOCKED RGBA 240 240 240 191
- HUD_COLOUR_END_SCREEN_BG HUD_COLOUR_INGAME_BG
- HUD_COLOUR_CHOP HUD_COLOUR_FRANKLIN
- HUD_COLOUR_PAUSEMAP_TINT_HALF RGBA 0 0 0 215
- # -----------------------------------------------------------------
- [CRT]
- # -----------------------------------------------------------------
- # -HUD COLOUR NAME- -LINK- -R- -G- -B- -A-
- # -----------------------------------------------------------------
- HUD_COLOUR_PURE_WHITE RGBA 255 255 255 255
- HUD_COLOUR_WHITE RGBA 240 240 240 255
- HUD_COLOUR_BLACK RGBA 0 0 0 255
- HUD_COLOUR_GREY RGBA 155 155 155 255
- HUD_COLOUR_GREYLIGHT RGBA 205 205 205 255
- HUD_COLOUR_GREYDARK RGBA 77 77 77 255
- HUD_COLOUR_RED RGBA 194 80 80 255
- HUD_COLOUR_REDLIGHT RGBA 225 168 168 255
- HUD_COLOUR_REDDARK RGBA 97 40 40 255
- HUD_COLOUR_BLUE RGBA 93 182 229 255
- HUD_COLOUR_BLUELIGHT RGBA 174 219 242 255
- HUD_COLOUR_BLUEDARK RGBA 47 92 115 255
- HUD_COLOUR_YELLOW RGBA 240 200 80 255
- HUD_COLOUR_YELLOWLIGHT RGBA 254 235 169 255
- HUD_COLOUR_YELLOWDARK RGBA 126 107 41 255
- HUD_COLOUR_ORANGE RGBA 255 133 85 255
- HUD_COLOUR_ORANGELIGHT RGBA 255 194 170 255
- HUD_COLOUR_ORANGEDARK RGBA 127 66 42 255
- HUD_COLOUR_GREEN RGBA 102 152 104 255
- HUD_COLOUR_GREENLIGHT RGBA 179 204 180 255
- HUD_COLOUR_GREENDARK RGBA 52 77 53 255
- HUD_COLOUR_PURPLE RGBA 100 79 142 255
- HUD_COLOUR_PURPLELIGHT RGBA 78 167 199 255
- HUD_COLOUR_PURPLEDARK RGBA 50 39 71 255
- HUD_COLOUR_PINK RGBA 203 54 148 255
- HUD_COLOUR_RADAR_HEALTH RGBA 53 154 71 255
- HUD_COLOUR_RADAR_ARMOUR HUD_COLOUR_BLUE
- HUD_COLOUR_RADAR_DAMAGE RGBA 235 36 39 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_NET_PLAYER1 RGBA 194 80 80 255
- HUD_COLOUR_NET_PLAYER2 RGBA 156 110 175 255
- HUD_COLOUR_NET_PLAYER3 RGBA 255 123 196 255
- HUD_COLOUR_NET_PLAYER4 RGBA 229 176 147 255
- HUD_COLOUR_NET_PLAYER5 RGBA 199 131 209 255
- HUD_COLOUR_NET_PLAYER6 RGBA 215 189 121 255
- HUD_COLOUR_NET_PLAYER7 RGBA 139 179 167 255
- HUD_COLOUR_NET_PLAYER8 RGBA 123 156 84 255
- HUD_COLOUR_NET_PLAYER9 RGBA 144 127 153 255
- HUD_COLOUR_NET_PLAYER10 RGBA 106 196 191 255
- HUD_COLOUR_NET_PLAYER11 RGBA 214 196 153 255
- HUD_COLOUR_NET_PLAYER12 RGBA 234 142 80 255
- HUD_COLOUR_NET_PLAYER13 RGBA 152 203 234 255
- HUD_COLOUR_NET_PLAYER14 RGBA 178 98 135 255
- HUD_COLOUR_NET_PLAYER15 RGBA 144 142 122 255
- HUD_COLOUR_NET_PLAYER16 RGBA 166 117 94 255
- HUD_COLOUR_NET_PLAYER17 RGBA 175 168 168 255
- HUD_COLOUR_NET_PLAYER18 RGBA 232 142 155 255
- HUD_COLOUR_NET_PLAYER19 RGBA 187 214 91 255
- HUD_COLOUR_NET_PLAYER20 RGBA 12 123 86 255
- HUD_COLOUR_NET_PLAYER21 RGBA 123 196 255 255
- HUD_COLOUR_NET_PLAYER22 RGBA 171 60 230 255
- HUD_COLOUR_NET_PLAYER23 RGBA 206 169 13 255
- HUD_COLOUR_NET_PLAYER24 RGBA 71 99 173 255
- HUD_COLOUR_NET_PLAYER25 RGBA 42 166 185 255
- HUD_COLOUR_NET_PLAYER26 RGBA 186 157 125 255
- HUD_COLOUR_NET_PLAYER27 RGBA 201 225 255 255
- HUD_COLOUR_NET_PLAYER28 RGBA 240 240 150 255
- HUD_COLOUR_NET_PLAYER29 RGBA 237 140 161 255
- HUD_COLOUR_NET_PLAYER30 RGBA 249 138 138 255
- HUD_COLOUR_NET_PLAYER31 RGBA 252 239 166 255
- HUD_COLOUR_NET_PLAYER32 RGBA 240 240 240 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_SIMPLEBLIP_DEFAULT RGBA 159 201 166 255
- HUD_COLOUR_MENU_BLUE RGBA 140 140 140 255
- HUD_COLOUR_MENU_GREY_LIGHT HUD_COLOUR_MENU_BLUE
- HUD_COLOUR_MENU_BLUE_EXTRA_DARK RGBA 40 40 40 255
- HUD_COLOUR_MENU_YELLOW RGBA 240 160 0 255
- HUD_COLOUR_MENU_YELLOW_DARK HUD_COLOUR_MENU_YELLOW
- HUD_COLOUR_MENU_GREEN HUD_COLOUR_MENU_YELLOW
- HUD_COLOUR_MENU_GREY RGBA 140 140 140 255
- HUD_COLOUR_MENU_GREY_DARK RGBA 60 60 60 255
- HUD_COLOUR_MENU_HIGHLIGHT RGBA 30 30 30 255
- HUD_COLOUR_MENU_STANDARD RGBA 140 140 140 255
- HUD_COLOUR_MENU_DIMMED RGBA 75 75 75 255
- HUD_COLOUR_MENU_EXTRA_DIMMED RGBA 50 50 50 255
- HUD_COLOUR_BRIEF_TITLE RGBA 95 95 95 255
- HUD_COLOUR_MID_GREY_MP RGBA 100 100 100 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_NET_PLAYER1_DARK RGBA 97 40 40 255
- HUD_COLOUR_NET_PLAYER2_DARK RGBA 78 55 87 255
- HUD_COLOUR_NET_PLAYER3_DARK RGBA 121 40 85 255
- HUD_COLOUR_NET_PLAYER4_DARK RGBA 114 88 73 255
- HUD_COLOUR_NET_PLAYER5_DARK RGBA 99 65 104 255
- HUD_COLOUR_NET_PLAYER6_DARK RGBA 107 94 60 255
- HUD_COLOUR_NET_PLAYER7_DARK RGBA 69 89 83 255
- HUD_COLOUR_NET_PLAYER8_DARK RGBA 61 78 42 255
- HUD_COLOUR_NET_PLAYER9_DARK RGBA 72 63 76 255
- HUD_COLOUR_NET_PLAYER10_DARK RGBA 53 98 95 255
- HUD_COLOUR_NET_PLAYER11_DARK RGBA 107 98 76 255
- HUD_COLOUR_NET_PLAYER12_DARK RGBA 117 71 40 255
- HUD_COLOUR_NET_PLAYER13_DARK RGBA 76 101 117 255
- HUD_COLOUR_NET_PLAYER14_DARK RGBA 65 35 47 255
- HUD_COLOUR_NET_PLAYER15_DARK RGBA 72 71 61 255
- HUD_COLOUR_NET_PLAYER16_DARK RGBA 85 58 47 255
- HUD_COLOUR_NET_PLAYER17_DARK RGBA 87 84 84 255
- HUD_COLOUR_NET_PLAYER18_DARK RGBA 116 71 77 255
- HUD_COLOUR_NET_PLAYER19_DARK RGBA 93 107 45 255
- HUD_COLOUR_NET_PLAYER20_DARK RGBA 6 61 43 255
- HUD_COLOUR_NET_PLAYER21_DARK RGBA 61 98 127 255
- HUD_COLOUR_NET_PLAYER22_DARK RGBA 85 30 115 255
- HUD_COLOUR_NET_PLAYER23_DARK RGBA 103 84 6 255
- HUD_COLOUR_NET_PLAYER24_DARK RGBA 35 49 86 255
- HUD_COLOUR_NET_PLAYER25_DARK RGBA 21 83 92 255
- HUD_COLOUR_NET_PLAYER26_DARK RGBA 93 98 62 255
- HUD_COLOUR_NET_PLAYER27_DARK RGBA 100 112 127 255
- HUD_COLOUR_NET_PLAYER28_DARK RGBA 120 120 75 255
- HUD_COLOUR_NET_PLAYER29_DARK RGBA 152 76 93 255
- HUD_COLOUR_NET_PLAYER30_DARK RGBA 124 69 69 255
- HUD_COLOUR_NET_PLAYER31_DARK RGBA 10 43 50 255
- HUD_COLOUR_NET_PLAYER32_DARK RGBA 95 95 10 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_BRONZE RGBA 180 130 97 255
- HUD_COLOUR_SILVER RGBA 150 153 161 255
- HUD_COLOUR_GOLD RGBA 214 181 99 255
- HUD_COLOUR_PLATINUM RGBA 166 221 190 255
- HUD_COLOUR_GANG1 RGBA 29 100 153 255
- HUD_COLOUR_GANG2 RGBA 214 116 15 255
- HUD_COLOUR_GANG3 RGBA 135 125 142 255
- HUD_COLOUR_GANG4 RGBA 229 119 185 255
- HUD_COLOUR_SAME_CREW RGBA 252 239 166 255
- HUD_COLOUR_FREEMODE HUD_COLOUR_YELLOW
- HUD_COLOUR_PAUSE_BG RGBA 0 0 0 155
- HUD_COLOUR_FRIENDLY RGBA 93 182 229 255
- HUD_COLOUR_ENEMY RGBA 194 80 80 255
- HUD_COLOUR_LOCATION HUD_COLOUR_YELLOW
- HUD_COLOUR_PICKUP HUD_COLOUR_GREEN
- HUD_COLOUR_PAUSE_SINGLEPLAYER HUD_COLOUR_GREEN
- HUD_COLOUR_FREEMODE_DARK HUD_COLOUR_YELLOWDARK
- HUD_COLOUR_INACTIVE_MISSION RGBA 154 154 154 255
- HUD_COLOUR_DAMAGE RGBA 194 80 80 255
- HUD_COLOUR_PINKLIGHT RGBA 252 115 201 255
- HUD_COLOUR_PM_MITEM_HIGHLIGHT RGBA 252 177 49 255
- HUD_COLOUR_SCRIPT_VARIABLE RGBA 0 0 0 255
- HUD_COLOUR_YOGA RGBA 109 247 204 255
- HUD_COLOUR_TENNIS RGBA 241 101 34 255
- HUD_COLOUR_GOLF RGBA 214 189 97 255
- # DON'T ADD IN THE MIDDLE
- HUD_COLOUR_SHOOTING_RANGE HUD_COLOUR_REDDARK
- HUD_COLOUR_FLIGHT_SCHOOL HUD_COLOUR_BLUEDARK
- HUD_COLOUR_NORTH_BLUE HUD_COLOUR_BLUE
- HUD_COLOUR_SOCIAL_CLUB RGBA 234 153 28 255
- HUD_COLOUR_PLATFORM_BLUE RGBA 11 55 123 255
- HUD_COLOUR_PLATFORM_GREEN RGBA 146 200 62 255
- HUD_COLOUR_PLATFORM_GREY RGBA 234 153 28 255
- HUD_COLOUR_FACEBOOK_BLUE RGBA 66 89 148 255
- HUD_COLOUR_INGAME_BG RGBA 0 0 0 186
- HUD_COLOUR_DARTS HUD_COLOUR_GREEN
- HUD_COLOUR_WAYPOINT RGBA 164 76 242 255
- HUD_COLOUR_MICHAEL RGBA 101 180 212 255
- HUD_COLOUR_FRANKLIN RGBA 171 237 171 255
- HUD_COLOUR_TREVOR RGBA 255 163 87 255
- HUD_COLOUR_GOLF_P1 HUD_COLOUR_WHITE
- HUD_COLOUR_GOLF_P2 RGBA 235 239 30 255
- HUD_COLOUR_GOLF_P3 RGBA 255 149 14 255
- HUD_COLOUR_GOLF_P4 RGBA 246 60 161 255
- HUD_COLOUR_WAYPOINTLIGHT RGBA 210 166 249 255
- HUD_COLOUR_WAYPOINTDARK RGBA 82 38 121 255
- HUD_COLOUR_PANEL_LIGHT RGBA 0 0 0 77
- HUD_COLOUR_MICHAEL_DARK RGBA 72 103 116 255
- HUD_COLOUR_FRANKLIN_DARK RGBA 85 118 85 255
- HUD_COLOUR_TREVOR_DARK RGBA 127 81 43 255
- HUD_COLOUR_OBJECTIVE_ROUTE HUD_COLOUR_YELLOW
- HUD_COLOUR_PAUSEMAP_TINT RGBA 0 0 0 215
- HUD_COLOUR_PAUSE_DESELECT RGBA 100 100 100 127
- HUD_COLOUR_PM_WEAPONS_PURCHASABLE RGBA 240 200 80 191
- HUD_COLOUR_PM_WEAPONS_LOCKED RGBA 240 240 240 191
- HUD_COLOUR_END_SCREEN_BG HUD_COLOUR_INGAME_BG
- HUD_COLOUR_CHOP HUD_COLOUR_FRANKLIN
- HUD_COLOUR_PAUSEMAP_TINT_HALF RGBA 0 0 0 215
- --------------------------------------------------------------------------------------------------------------------------------
- XBLToothPik - PC
- 0 = INPUT_NEXT_CAMERA
- 1 = INPUT_LOOK_LR
- 2 = INPUT_LOOK_UD
- 3 = INPUT_LOOK_UP_ONLY
- 4 = INPUT_LOOK_DOWN_ONLY
- 5 = INPUT_LOOK_LEFT_ONLY
- 6 = INPUT_LOOK_RIGHT_ONLY
- 7 = INPUT_CINEMATIC_SLOWMO
- 8 = INPUT_SCRIPTED_FLY_UD
- 9 = INPUT_SCRIPTED_FLY_LR
- 10 = INPUT_SCRIPTED_FLY_ZUP
- 11 = INPUT_SCRIPTED_FLY_ZDOWN
- 12 = INPUT_WEAPON_WHEEL_UD
- 13 = INPUT_WEAPON_WHEEL_LR
- 14 = INPUT_WEAPON_WHEEL_NEXT
- 15 = INPUT_WEAPON_WHEEL_PREV
- 16 = INPUT_SELECT_NEXT_WEAPON
- 17 = INPUT_SELECT_PREV_WEAPON
- 18 = INPUT_SKIP_CUTSCENE
- 19 = INPUT_CHARACTER_WHEEL
- 20 = INPUT_MULTIPLAYER_INFO
- 21 = INPUT_SPRINT
- 22 = INPUT_JUMP
- 23 = INPUT_ENTER
- 24 = INPUT_ATTACK
- 25 = INPUT_AIM
- 26 = INPUT_LOOK_BEHIND
- 27 = INPUT_PHONE
- 28 = INPUT_SPECIAL_ABILITY
- 29 = INPUT_SPECIAL_ABILITY_SECONDARY
- 30 = INPUT_MOVE_LR
- 31 = INPUT_MOVE_UD
- 32 = INPUT_MOVE_UP_ONLY
- 33 = INPUT_MOVE_DOWN_ONLY
- 34 = INPUT_MOVE_LEFT_ONLY
- 35 = INPUT_MOVE_RIGHT_ONLY
- 36 = INPUT_DUCK
- 37 = INPUT_SELECT_WEAPON
- 38 = INPUT_PICKUP
- 39 = INPUT_SNIPER_ZOOM
- 40 = INPUT_SNIPER_ZOOM_IN_ONLY
- 41 = INPUT_SNIPER_ZOOM_OUT_ONLY
- 42 = INPUT_SNIPER_ZOOM_IN_SECONDARY
- 43 = INPUT_SNIPER_ZOOM_OUT_SECONDARY
- 44 = INPUT_COVER
- 45 = INPUT_RELOAD
- 46 = INPUT_TALK
- 47 = INPUT_DETONATE
- 48 = INPUT_HUD_SPECIAL
- 49 = INPUT_ARREST
- 50 = INPUT_ACCURATE_AIM
- 51 = INPUT_CONTEXT
- 52 = INPUT_CONTEXT_SECONDARY
- 53 = INPUT_WEAPON_SPECIAL
- 54 = INPUT_WEAPON_SPECIAL_TWO
- 55 = INPUT_DIVE
- 56 = INPUT_DROP_WEAPON
- 57 = INPUT_DROP_AMMO
- 58 = INPUT_THROW_GRENADE
- 59 = INPUT_VEH_MOVE_LR
- 60 = INPUT_VEH_MOVE_UD
- 61 = INPUT_VEH_MOVE_UP_ONLY
- 62 = INPUT_VEH_MOVE_DOWN_ONLY
- 63 = INPUT_VEH_MOVE_LEFT_ONLY
- 64 = INPUT_VEH_MOVE_RIGHT_ONLY
- 65 = INPUT_VEH_SPECIAL
- 66 = INPUT_VEH_GUN_LR
- 67 = INPUT_VEH_GUN_UD
- 68 = INPUT_VEH_AIM
- 69 = INPUT_VEH_ATTACK
- 70 = INPUT_VEH_ATTACK2
- 71 = INPUT_VEH_ACCELERATE
- 72 = INPUT_VEH_BRAKE
- 73 = INPUT_VEH_DUCK
- 74 = INPUT_VEH_HEADLIGHT
- 75 = INPUT_VEH_EXIT
- 76 = INPUT_VEH_HANDBRAKE
- 77 = INPUT_VEH_HOTWIRE_LEFT
- 78 = INPUT_VEH_HOTWIRE_RIGHT
- 79 = INPUT_VEH_LOOK_BEHIND
- 80 = INPUT_VEH_CIN_CAM
- 81 = INPUT_VEH_NEXT_RADIO
- 82 = INPUT_VEH_PREV_RADIO
- 83 = INPUT_VEH_NEXT_RADIO_TRACK
- 84 = INPUT_VEH_PREV_RADIO_TRACK
- 85 = INPUT_VEH_RADIO_WHEEL
- 86 = INPUT_VEH_HORN
- 87 = INPUT_VEH_FLY_THROTTLE_UP
- 88 = INPUT_VEH_FLY_THROTTLE_DOWN
- 89 = INPUT_VEH_FLY_YAW_LEFT
- 90 = INPUT_VEH_FLY_YAW_RIGHT
- 91 = INPUT_VEH_PASSENGER_AIM
- 92 = INPUT_VEH_PASSENGER_ATTACK
- 93 = INPUT_VEH_SPECIAL_ABILITY_FRANKLIN
- 94 = INPUT_VEH_STUNT_UD
- 95 = INPUT_VEH_CINEMATIC_UD
- 96 = INPUT_VEH_CINEMATIC_UP_ONLY
- 97 = INPUT_VEH_CINEMATIC_DOWN_ONLY
- 98 = INPUT_VEH_CINEMATIC_LR
- 99 = INPUT_VEH_SELECT_NEXT_WEAPON
- 100 = INPUT_VEH_SELECT_PREV_WEAPON
- 101 = INPUT_VEH_ROOF
- 102 = INPUT_VEH_JUMP
- 103 = INPUT_VEH_GRAPPLING_HOOK
- 104 = INPUT_VEH_SHUFFLE
- 105 = INPUT_VEH_DROP_PROJECTILE
- 106 = INPUT_VEH_MOUSE_CONTROL_OVERRIDE
- 107 = INPUT_VEH_FLY_ROLL_LR
- 108 = INPUT_VEH_FLY_ROLL_LEFT_ONLY
- 109 = INPUT_VEH_FLY_ROLL_RIGHT_ONLY
- 110 = INPUT_VEH_FLY_PITCH_UD
- 111 = INPUT_VEH_FLY_PITCH_UP_ONLY
- 112 = INPUT_VEH_FLY_PITCH_DOWN_ONLY
- 113 = INPUT_VEH_FLY_UNDERCARRIAGE
- 114 = INPUT_VEH_FLY_ATTACK
- 115 = INPUT_VEH_FLY_SELECT_NEXT_WEAPON
- 116 = INPUT_VEH_FLY_SELECT_PREV_WEAPON
- 117 = INPUT_VEH_FLY_SELECT_TARGET_LEFT
- 118 = INPUT_VEH_FLY_SELECT_TARGET_RIGHT
- 119 = INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE
- 120 = INPUT_VEH_FLY_DUCK
- 121 = INPUT_VEH_FLY_ATTACK_CAMERA
- 122 = INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE
- 123 = INPUT_VEH_SUB_TURN_LR
- 124 = INPUT_VEH_SUB_TURN_LEFT_ONLY
- 125 = INPUT_VEH_SUB_TURN_RIGHT_ONLY
- 126 = INPUT_VEH_SUB_PITCH_UD
- 127 = INPUT_VEH_SUB_PITCH_UP_ONLY
- 128 = INPUT_VEH_SUB_PITCH_DOWN_ONLY
- 129 = INPUT_VEH_SUB_THROTTLE_UP
- 130 = INPUT_VEH_SUB_THROTTLE_DOWN
- 131 = INPUT_VEH_SUB_ASCEND
- 132 = INPUT_VEH_SUB_DESCEND
- 133 = INPUT_VEH_SUB_TURN_HARD_LEFT
- 134 = INPUT_VEH_SUB_TURN_HARD_RIGHT
- 135 = INPUT_VEH_SUB_MOUSE_CONTROL_OVERRIDE
- 136 = INPUT_VEH_PUSHBIKE_PEDAL
- 137 = INPUT_VEH_PUSHBIKE_SPRINT
- 138 = INPUT_VEH_PUSHBIKE_FRONT_BRAKE
- 139 = INPUT_VEH_PUSHBIKE_REAR_BRAKE
- 140 = INPUT_MELEE_ATTACK_LIGHT
- 141 = INPUT_MELEE_ATTACK_HEAVY
- 142 = INPUT_MELEE_ATTACK_ALTERNATE
- 143 = INPUT_MELEE_BLOCK
- 144 = INPUT_PARACHUTE_DEPLOY
- 145 = INPUT_PARACHUTE_DETACH
- 146 = INPUT_PARACHUTE_TURN_LR
- 147 = INPUT_PARACHUTE_TURN_LEFT_ONLY
- 148 = INPUT_PARACHUTE_TURN_RIGHT_ONLY
- 149 = INPUT_PARACHUTE_PITCH_UD
- 150 = INPUT_PARACHUTE_PITCH_UP_ONLY
- 151 = INPUT_PARACHUTE_PITCH_DOWN_ONLY
- 152 = INPUT_PARACHUTE_BRAKE_LEFT
- 153 = INPUT_PARACHUTE_BRAKE_RIGHT
- 154 = INPUT_PARACHUTE_SMOKE
- 155 = INPUT_PARACHUTE_PRECISION_LANDING
- 156 = INPUT_MAP
- 157 = INPUT_SELECT_WEAPON_UNARMED
- 158 = INPUT_SELECT_WEAPON_MELEE
- 159 = INPUT_SELECT_WEAPON_HANDGUN
- 160 = INPUT_SELECT_WEAPON_SHOTGUN
- 161 = INPUT_SELECT_WEAPON_SMG
- 162 = INPUT_SELECT_WEAPON_AUTO_RIFLE
- 163 = INPUT_SELECT_WEAPON_SNIPER
- 164 = INPUT_SELECT_WEAPON_HEAVY
- 165 = INPUT_SELECT_WEAPON_SPECIAL
- 166 = INPUT_SELECT_CHARACTER_MICHAEL
- 167 = INPUT_SELECT_CHARACTER_FRANKLIN
- 168 = INPUT_SELECT_CHARACTER_TREVOR
- 169 = INPUT_SELECT_CHARACTER_MULTIPLAYER
- 170 = INPUT_SAVE_REPLAY_CLIP
- 171 = INPUT_SPECIAL_ABILITY_PC
- 172 = INPUT_CELLPHONE_UP
- 173 = INPUT_CELLPHONE_DOWN
- 174 = INPUT_CELLPHONE_LEFT
- 175 = INPUT_CELLPHONE_RIGHT
- 176 = INPUT_CELLPHONE_SELECT
- 177 = INPUT_CELLPHONE_CANCEL
- 178 = INPUT_CELLPHONE_OPTION
- 179 = INPUT_CELLPHONE_EXTRA_OPTION
- 180 = INPUT_CELLPHONE_SCROLL_FORWARD
- 181 = INPUT_CELLPHONE_SCROLL_BACKWARD
- 182 = INPUT_CELLPHONE_CAMERA_FOCUS_LOCK
- 183 = INPUT_CELLPHONE_CAMERA_GRID
- 184 = INPUT_CELLPHONE_CAMERA_SELFIE
- 185 = INPUT_CELLPHONE_CAMERA_DOF
- 186 = INPUT_CELLPHONE_CAMERA_EXPRESSION
- 187 = INPUT_FRONTEND_DOWN
- 188 = INPUT_FRONTEND_UP
- 189 = INPUT_FRONTEND_LEFT
- 190 = INPUT_FRONTEND_RIGHT
- 191 = INPUT_FRONTEND_RDOWN
- 192 = INPUT_FRONTEND_RUP
- 193 = INPUT_FRONTEND_RLEFT
- 194 = INPUT_FRONTEND_RRIGHT
- 195 = INPUT_FRONTEND_AXIS_X
- 196 = INPUT_FRONTEND_AXIS_Y
- 197 = INPUT_FRONTEND_RIGHT_AXIS_X
- 198 = INPUT_FRONTEND_RIGHT_AXIS_Y
- 199 = INPUT_FRONTEND_PAUSE
- 200 = INPUT_FRONTEND_PAUSE_ALTERNATE
- 201 = INPUT_FRONTEND_ACCEPT
- 202 = INPUT_FRONTEND_CANCEL
- 203 = INPUT_FRONTEND_X
- 204 = INPUT_FRONTEND_Y
- 205 = INPUT_FRONTEND_LB
- 206 = INPUT_FRONTEND_RB
- 207 = INPUT_FRONTEND_LT
- 208 = INPUT_FRONTEND_RT
- 209 = INPUT_FRONTEND_LS
- 210 = INPUT_FRONTEND_RS
- 211 = INPUT_FRONTEND_LEADERBOARD
- 212 = INPUT_FRONTEND_SOCIAL_CLUB
- 213 = INPUT_FRONTEND_SOCIAL_CLUB_SECONDARY
- 214 = INPUT_FRONTEND_DELETE
- 215 = INPUT_FRONTEND_ENDSCREEN_ACCEPT
- 216 = INPUT_FRONTEND_ENDSCREEN_EXPAND
- 217 = INPUT_FRONTEND_SELECT
- 218 = INPUT_SCRIPT_LEFT_AXIS_X
- 219 = INPUT_SCRIPT_LEFT_AXIS_Y
- 220 = INPUT_SCRIPT_RIGHT_AXIS_X
- 221 = INPUT_SCRIPT_RIGHT_AXIS_Y
- 222 = INPUT_SCRIPT_RUP
- 223 = INPUT_SCRIPT_RDOWN
- 224 = INPUT_SCRIPT_RLEFT
- 225 = INPUT_SCRIPT_RRIGHT
- 226 = INPUT_SCRIPT_LB
- 227 = INPUT_SCRIPT_RB
- 228 = INPUT_SCRIPT_LT
- 229 = INPUT_SCRIPT_RT
- 230 = INPUT_SCRIPT_LS
- 231 = INPUT_SCRIPT_RS
- 232 = INPUT_SCRIPT_PAD_UP
- 233 = INPUT_SCRIPT_PAD_DOWN
- 234 = INPUT_SCRIPT_PAD_LEFT
- 235 = INPUT_SCRIPT_PAD_RIGHT
- 236 = INPUT_SCRIPT_SELECT
- 237 = INPUT_CURSOR_ACCEPT
- 238 = INPUT_CURSOR_CANCEL
- 239 = INPUT_CURSOR_X
- 240 = INPUT_CURSOR_Y
- 241 = INPUT_CURSOR_SCROLL_UP
- 242 = INPUT_CURSOR_SCROLL_DOWN
- 243 = INPUT_ENTER_CHEAT_CODE
- 244 = INPUT_INTERACTION_MENU
- 245 = INPUT_MP_TEXT_CHAT_ALL
- 246 = INPUT_MP_TEXT_CHAT_TEAM
- 247 = INPUT_MP_TEXT_CHAT_FRIENDS
- 248 = INPUT_MP_TEXT_CHAT_CREW
- 249 = INPUT_PUSH_TO_TALK
- 250 = INPUT_CREATOR_LS
- 251 = INPUT_CREATOR_RS
- 252 = INPUT_CREATOR_LT
- 253 = INPUT_CREATOR_RT
- 254 = INPUT_CREATOR_MENU_TOGGLE
- 255 = INPUT_CREATOR_ACCEPT
- 256 = INPUT_CREATOR_DELETE
- 257 = INPUT_ATTACK2
- 258 = INPUT_RAPPEL_JUMP
- 259 = INPUT_RAPPEL_LONG_JUMP
- 260 = INPUT_RAPPEL_SMASH_WINDOW
- 261 = INPUT_PREV_WEAPON
- 262 = INPUT_NEXT_WEAPON
- 263 = INPUT_MELEE_ATTACK1
- 264 = INPUT_MELEE_ATTACK2
- 265 = INPUT_WHISTLE
- 266 = INPUT_MOVE_LEFT
- 267 = INPUT_MOVE_RIGHT
- 268 = INPUT_MOVE_UP
- 269 = INPUT_MOVE_DOWN
- 270 = INPUT_LOOK_LEFT
- 271 = INPUT_LOOK_RIGHT
- 272 = INPUT_LOOK_UP
- 273 = INPUT_LOOK_DOWN
- 274 = INPUT_SNIPER_ZOOM_IN
- 275 = INPUT_SNIPER_ZOOM_OUT
- 276 = INPUT_SNIPER_ZOOM_IN_ALTERNATE
- 277 = INPUT_SNIPER_ZOOM_OUT_ALTERNATE
- 278 = INPUT_VEH_MOVE_LEFT
- 279 = INPUT_VEH_MOVE_RIGHT
- 280 = INPUT_VEH_MOVE_UP
- 281 = INPUT_VEH_MOVE_DOWN
- 282 = INPUT_VEH_GUN_LEFT
- 283 = INPUT_VEH_GUN_RIGHT
- 284 = INPUT_VEH_GUN_UP
- 285 = INPUT_VEH_GUN_DOWN
- 286 = INPUT_VEH_LOOK_LEFT
- 287 = INPUT_VEH_LOOK_RIGHT
- 288 = INPUT_REPLAY_START_STOP_RECORDING
- 289 = INPUT_REPLAY_START_STOP_RECORDING_SECONDARY
- 290 = INPUT_SCALED_LOOK_LR
- 291 = INPUT_SCALED_LOOK_UD
- 292 = INPUT_SCALED_LOOK_UP_ONLY
- 293 = INPUT_SCALED_LOOK_DOWN_ONLY
- 294 = INPUT_SCALED_LOOK_LEFT_ONLY
- 295 = INPUT_SCALED_LOOK_RIGHT_ONLY
- 296 = INPUT_REPLAY_MARKER_DELETE
- 297 = INPUT_REPLAY_CLIP_DELETE
- 298 = INPUT_REPLAY_PAUSE
- 299 = INPUT_REPLAY_REWIND
- 300 = INPUT_REPLAY_FFWD
- 301 = INPUT_REPLAY_NEWMARKER
- 302 = INPUT_REPLAY_RECORD
- 303 = INPUT_REPLAY_SCREENSHOT
- 304 = INPUT_REPLAY_HIDEHUD
- 305 = INPUT_REPLAY_STARTPOINT
- 306 = INPUT_REPLAY_ENDPOINT
- 307 = INPUT_REPLAY_ADVANCE
- 308 = INPUT_REPLAY_BACK
- 309 = INPUT_REPLAY_TOOLS
- 310 = INPUT_REPLAY_RESTART
- 311 = INPUT_REPLAY_SHOWHOTKEY
- 312 = INPUT_REPLAY_CYCLEMARKERLEFT
- 313 = INPUT_REPLAY_CYCLEMARKERRIGHT
- 314 = INPUT_REPLAY_FOVINCREASE
- 315 = INPUT_REPLAY_FOVDECREASE
- 316 = INPUT_REPLAY_CAMERAUP
- 317 = INPUT_REPLAY_CAMERADOWN
- 318 = INPUT_REPLAY_SAVE
- 319 = INPUT_REPLAY_TOGGLETIME
- 320 = INPUT_REPLAY_TOGGLETIPS
- 321 = INPUT_REPLAY_PREVIEW
- 322 = INPUT_REPLAY_TOGGLE_TIMELINE
- 323 = INPUT_REPLAY_TIMELINE_PICKUP_CLIP
- 324 = INPUT_REPLAY_TIMELINE_DUPLICATE_CLIP
- 325 = INPUT_REPLAY_TIMELINE_PLACE_CLIP
- 326 = INPUT_REPLAY_CTRL
- 327 = INPUT_REPLAY_TIMELINE_SAVE
- 328 = INPUT_REPLAY_PREVIEW_AUDIO
- 329 = INPUT_VEH_DRIVE_LOOK
- 330 = INPUT_VEH_DRIVE_LOOK2
- 331 = INPUT_VEH_FLY_ATTACK2
- 332 = INPUT_RADIO_WHEEL_UD
- 333 = INPUT_RADIO_WHEEL_LR
- 334 = INPUT_VEH_SLOWMO_UD
- 335 = INPUT_VEH_SLOWMO_UP_ONLY
- 336 = INPUT_VEH_SLOWMO_DOWN_ONLY
- 337 = INPUT_MAP_POI
- ------------------------------------------------------------------------------------------------------------------------------
- <?xml version="1.0" encoding="UTF-8"?>
- <rage__ControlInput__InputSettings>
- <HistorySupport>
- <Item>INPUT_MELEE_ATTACK_LIGHT</Item>
- <Item>INPUT_MELEE_ATTACK_HEAVY</Item>
- <Item>INPUT_MELEE_BLOCK</Item>
- <Item>INPUT_AIM</Item>
- <Item>INPUT_MOVE_LR</Item>
- <Item>INPUT_MOVE_UD</Item>
- <Item>INPUT_LOOK_LR</Item>
- <Item>INPUT_LOOK_UD</Item>
- <Item>INPUT_VEH_EXIT</Item>
- <Item>INPUT_VEH_NEXT_RADIO</Item>
- <Item>INPUT_VEH_PREV_RADIO</Item>
- <Item>INPUT_VEH_HORN</Item>
- <Item>INPUT_VEH_HEADLIGHT</Item>
- <Item>INPUT_VEH_ROOF</Item>
- <Item>INPUT_VEH_JUMP</Item>
- <Item>INPUT_SPRINT</Item>
- <Item>INPUT_NEXT_CAMERA</Item>
- <Item>INPUT_DETONATE</Item>
- <Item>INPUT_VEH_FLY_SELECT_TARGET_LEFT</Item>
- <Item>INPUT_VEH_FLY_SELECT_TARGET_RIGHT</Item>
- <Item>INPUT_REPLAY_ADVANCE</Item>
- <Item>INPUT_REPLAY_BACK</Item>
- <Item>INPUT_DUCK</Item>
- <Item>INPUT_ENTER</Item>
- <Item>INPUT_DIVE</Item>
- </HistorySupport>
- <MapperAssignements>
- <Item>
- <Mapper>ON_FOOT</Mapper>
- <Inputs>
- <!-- General controls are currently stored in the ON_FOOT Mapper! -->
- <Item>INPUT_NEXT_CAMERA</Item>
- <Item>INPUT_LOOK_LR</Item>
- <Item>INPUT_LOOK_UD</Item>
- <Item>INPUT_LOOK_UP_ONLY</Item>
- <Item>INPUT_LOOK_DOWN_ONLY</Item>
- <Item>INPUT_LOOK_LEFT_ONLY</Item>
- <Item>INPUT_LOOK_RIGHT_ONLY</Item>
- <Item>INPUT_CINEMATIC_SLOWMO</Item>
- <Item>INPUT_SCRIPTED_FLY_UD</Item>
- <Item>INPUT_SCRIPTED_FLY_LR</Item>
- <Item>INPUT_SCRIPTED_FLY_ZUP</Item>
- <Item>INPUT_SCRIPTED_FLY_ZDOWN</Item>
- <Item>INPUT_CHARACTER_WHEEL</Item>
- <Item>INPUT_MULTIPLAYER_INFO</Item>
- <Item>INPUT_WEAPON_WHEEL_UD</Item>
- <Item>INPUT_WEAPON_WHEEL_LR</Item>
- <Item>INPUT_WEAPON_WHEEL_NEXT</Item>
- <Item>INPUT_WEAPON_WHEEL_PREV</Item>
- <Item>INPUT_SELECT_NEXT_WEAPON</Item>
- <Item>INPUT_SELECT_PREV_WEAPON</Item>
- <!-- PC Specific -->
- <Item>INPUT_MAP</Item>
- <Item>INPUT_SELECT_WEAPON_UNARMED</Item>
- <Item>INPUT_SELECT_WEAPON_MELEE</Item>
- <Item>INPUT_SELECT_WEAPON_HANDGUN</Item>
- <Item>INPUT_SELECT_WEAPON_SHOTGUN</Item>
- <Item>INPUT_SELECT_WEAPON_SMG</Item>
- <Item>INPUT_SELECT_WEAPON_AUTO_RIFLE</Item>
- <Item>INPUT_SELECT_WEAPON_SNIPER</Item>
- <Item>INPUT_SELECT_WEAPON_HEAVY</Item>
- <Item>INPUT_SELECT_WEAPON_SPECIAL</Item>
- <Item>INPUT_SELECT_CHARACTER_MICHAEL</Item>
- <Item>INPUT_SELECT_CHARACTER_FRANKLIN</Item>
- <Item>INPUT_SELECT_CHARACTER_TREVOR</Item>
- <Item>INPUT_SELECT_CHARACTER_MULTIPLAYER</Item>
- <Item>INPUT_SAVE_REPLAY_CLIP</Item>
- <Item>INPUT_SPECIAL_ABILITY_PC</Item>
- <!-- Start of the actual ON_FOOT controls! -->
- <Item>INPUT_SPRINT</Item>
- <Item>INPUT_JUMP</Item>
- <Item>INPUT_ENTER</Item>
- <Item>INPUT_ATTACK</Item>
- <Item>INPUT_AIM</Item>
- <Item>INPUT_LOOK_BEHIND</Item>
- <Item>INPUT_PHONE</Item>
- <Item>INPUT_SPECIAL_ABILITY</Item>
- <Item>INPUT_SPECIAL_ABILITY_SECONDARY</Item>
- <Item>INPUT_MOVE_LR</Item>
- <Item>INPUT_MOVE_UD</Item>
- <Item>INPUT_MOVE_UP_ONLY</Item>
- <Item>INPUT_MOVE_DOWN_ONLY</Item>
- <Item>INPUT_MOVE_LEFT_ONLY</Item>
- <Item>INPUT_MOVE_RIGHT_ONLY</Item>
- <Item>INPUT_DUCK</Item>
- <Item>INPUT_SELECT_WEAPON</Item>
- <Item>INPUT_PICKUP</Item>
- <Item>INPUT_SNIPER_ZOOM</Item>
- <Item>INPUT_SNIPER_ZOOM_IN_ONLY</Item>
- <Item>INPUT_SNIPER_ZOOM_OUT_ONLY</Item>
- <Item>INPUT_SNIPER_ZOOM_IN_SECONDARY</Item>
- <Item>INPUT_SNIPER_ZOOM_OUT_SECONDARY</Item>
- <Item>INPUT_COVER</Item>
- <Item>INPUT_RELOAD</Item>
- <Item>INPUT_TALK</Item>
- <Item>INPUT_DETONATE</Item>
- <Item>INPUT_HUD_SPECIAL</Item>
- <Item>INPUT_ARREST</Item>
- <Item>INPUT_ACCURATE_AIM</Item>
- <Item>INPUT_CONTEXT</Item>
- <Item>INPUT_WEAPON_SPECIAL</Item>
- <Item>INPUT_WEAPON_SPECIAL_TWO</Item>
- <Item>INPUT_DIVE</Item>
- </Inputs>
- </Item>
- <Item>
- <Mapper>IN_VEHICLE</Mapper>
- <Inputs>
- <Item>INPUT_VEH_MOVE_LR</Item>
- <Item>INPUT_VEH_MOVE_UD</Item>
- <Item>INPUT_VEH_MOVE_UP_ONLY</Item>
- <Item>INPUT_VEH_MOVE_DOWN_ONLY</Item>
- <Item>INPUT_VEH_MOVE_LEFT_ONLY</Item>
- <Item>INPUT_VEH_MOVE_RIGHT_ONLY</Item>
- <Item>INPUT_VEH_SPECIAL</Item>
- <Item>INPUT_VEH_GUN_LR</Item>
- <Item>INPUT_VEH_GUN_UD</Item>
- <Item>INPUT_VEH_AIM</Item>
- <Item>INPUT_VEH_ATTACK</Item>
- <Item>INPUT_VEH_ATTACK2</Item>
- <Item>INPUT_VEH_ACCELERATE</Item>
- <Item>INPUT_VEH_BRAKE</Item>
- <Item>INPUT_VEH_HEADLIGHT</Item>
- <Item>INPUT_VEH_EXIT</Item>
- <Item>INPUT_VEH_HANDBRAKE</Item>
- <Item>INPUT_VEH_HOTWIRE_LEFT</Item>
- <Item>INPUT_VEH_HOTWIRE_RIGHT</Item>
- <Item>INPUT_VEH_LOOK_BEHIND</Item>
- <Item>INPUT_VEH_CIN_CAM</Item>
- <Item>INPUT_VEH_NEXT_RADIO</Item>
- <Item>INPUT_VEH_PREV_RADIO</Item>
- <Item>INPUT_VEH_RADIO_WHEEL</Item>
- <Item>INPUT_VEH_HORN</Item>
- <Item>INPUT_VEH_FLY_THROTTLE_UP</Item>
- <Item>INPUT_VEH_FLY_THROTTLE_DOWN</Item>
- <Item>INPUT_VEH_FLY_YAW_LEFT</Item>
- <Item>INPUT_VEH_FLY_YAW_RIGHT</Item>
- <Item>INPUT_VEH_SPECIAL_ABILITY_FRANKLIN</Item>
- <Item>INPUT_VEH_PASSENGER_ATTACK</Item>
- <Item>INPUT_VEH_PASSENGER_AIM</Item>
- <Item>INPUT_VEH_STUNT_UD</Item>
- <Item>INPUT_VEH_CINEMATIC_UD</Item>
- <Item>INPUT_VEH_CINEMATIC_UP_ONLY</Item>
- <Item>INPUT_VEH_CINEMATIC_DOWN_ONLY</Item>
- <Item>INPUT_VEH_CINEMATIC_LR</Item>
- <Item>INPUT_VEH_SELECT_NEXT_WEAPON</Item>
- <Item>INPUT_VEH_SELECT_PREV_WEAPON</Item>
- <Item>INPUT_VEH_ROOF</Item>
- <Item>INPUT_VEH_JUMP</Item>
- <Item>INPUT_VEH_GRAPPLING_HOOK</Item>
- <Item>INPUT_VEH_SHUFFLE</Item>
- <Item>INPUT_VEH_FLY_ROLL_LR</Item>
- <Item>INPUT_VEH_FLY_ROLL_LEFT_ONLY</Item>
- <Item>INPUT_VEH_FLY_ROLL_RIGHT_ONLY</Item>
- <Item>INPUT_VEH_FLY_PITCH_UD</Item>
- <Item>INPUT_VEH_FLY_PITCH_UP_ONLY</Item>
- <Item>INPUT_VEH_FLY_PITCH_DOWN_ONLY</Item>
- <Item>INPUT_VEH_FLY_UNDERCARRIAGE</Item>
- <Item>INPUT_VEH_FLY_ATTACK</Item>
- <Item>INPUT_VEH_FLY_SELECT_NEXT_WEAPON</Item>
- <Item>INPUT_VEH_FLY_SELECT_PREV_WEAPON</Item>
- <Item>INPUT_VEH_FLY_SELECT_TARGET_LEFT</Item>
- <Item>INPUT_VEH_FLY_SELECT_TARGET_RIGHT</Item>
- <Item>INPUT_VEH_FLY_VERTICAL_FLIGHT_MODE</Item>
- <Item>INPUT_VEH_SUB_TURN_LR</Item>
- <Item>INPUT_VEH_SUB_TURN_LEFT_ONLY</Item>
- <Item>INPUT_VEH_SUB_TURN_RIGHT_ONLY</Item>
- <Item>INPUT_VEH_SUB_PITCH_UD</Item>
- <Item>INPUT_VEH_SUB_PITCH_UP_ONLY</Item>
- <Item>INPUT_VEH_SUB_PITCH_DOWN_ONLY</Item>
- <Item>INPUT_VEH_SUB_THROTTLE_UP</Item>
- <Item>INPUT_VEH_SUB_THROTTLE_DOWN</Item>
- <Item>INPUT_VEH_SUB_ASCEND</Item>
- <Item>INPUT_VEH_SUB_DESCEND</Item>
- <Item>INPUT_VEH_SUB_TURN_HARD_LEFT</Item>
- <Item>INPUT_VEH_SUB_TURN_HARD_RIGHT</Item>
- </Inputs>
- </Item>
- <Item>
- <Mapper>MELEE</Mapper>
- <Inputs>
- <Item>INPUT_MELEE_ATTACK_LIGHT</Item>
- <Item>INPUT_MELEE_ATTACK_HEAVY</Item>
- <Item>INPUT_MELEE_ATTACK_ALTERNATE</Item>
- <Item>INPUT_MELEE_BLOCK</Item>
- </Inputs>
- </Item>
- <Item>
- <Mapper>PARACHUTE</Mapper>
- <Inputs>
- <Item>INPUT_PARACHUTE_DEPLOY</Item>
- <Item>INPUT_PARACHUTE_DETACH</Item>
- <Item>INPUT_PARACHUTE_TURN_LR</Item>
- <Item>INPUT_PARACHUTE_TURN_LEFT_ONLY</Item>
- <Item>INPUT_PARACHUTE_TURN_RIGHT_ONLY</Item>
- <Item>INPUT_PARACHUTE_PITCH_UD</Item>
- <Item>INPUT_PARACHUTE_PITCH_UP_ONLY</Item>
- <Item>INPUT_PARACHUTE_PITCH_DOWN_ONLY</Item>
- <Item>INPUT_PARACHUTE_BRAKE_LEFT</Item>
- <Item>INPUT_PARACHUTE_BRAKE_RIGHT</Item>
- <Item>INPUT_PARACHUTE_SMOKE</Item>
- </Inputs>
- </Item>
- <Item>
- <Mapper>FRONTEND</Mapper>
- <Inputs>
- <Item>INPUT_FRONTEND_DOWN</Item>
- <Item>INPUT_FRONTEND_UP</Item>
- <Item>INPUT_FRONTEND_LEFT</Item>
- <Item>INPUT_FRONTEND_RIGHT</Item>
- <Item>INPUT_FRONTEND_RDOWN</Item>
- <Item>INPUT_FRONTEND_RUP</Item>
- <Item>INPUT_FRONTEND_RLEFT</Item>
- <Item>INPUT_FRONTEND_RRIGHT</Item>
- <Item>INPUT_FRONTEND_AXIS_X</Item>
- <Item>INPUT_FRONTEND_AXIS_Y</Item>
- <Item>INPUT_FRONTEND_RIGHT_AXIS_X</Item>
- <Item>INPUT_FRONTEND_RIGHT_AXIS_Y</Item>
- <Item>INPUT_FRONTEND_PAUSE</Item>
- <Item>INPUT_FRONTEND_ACCEPT</Item>
- <Item>INPUT_FRONTEND_CANCEL</Item>
- <Item>INPUT_FRONTEND_X</Item>
- <Item>INPUT_FRONTEND_Y</Item>
- <Item>INPUT_FRONTEND_LB</Item>
- <Item>INPUT_FRONTEND_RB</Item>
- <Item>INPUT_FRONTEND_LT</Item>
- <Item>INPUT_FRONTEND_RT</Item>
- <Item>INPUT_FRONTEND_LS</Item>
- <Item>INPUT_FRONTEND_RS</Item>
- <Item>INPUT_FRONTEND_SELECT</Item>
- <Item>INPUT_CELLPHONE_UP</Item>
- <Item>INPUT_CELLPHONE_DOWN</Item>
- <Item>INPUT_CELLPHONE_LEFT</Item>
- <Item>INPUT_CELLPHONE_RIGHT</Item>
- <Item>INPUT_CELLPHONE_SELECT</Item>
- <Item>INPUT_CELLPHONE_CANCEL</Item>
- <Item>INPUT_CELLPHONE_OPTION</Item>
- <Item>INPUT_CELLPHONE_EXTRA_OPTION</Item>
- <Item>INPUT_CELLPHONE_SCROLL_FORWARD</Item>
- <Item>INPUT_CELLPHONE_SCROLL_BACKWARD</Item>
- <Item>INPUT_SKIP_CUTSCENE</Item>
- <!-- New script remappable inputs, for use in minigames and other scripts instead of unmappable direct pad controls and frontend inputs -->
- <Item>INPUT_SCRIPT_LEFT_AXIS_X</Item>
- <Item>INPUT_SCRIPT_LEFT_AXIS_Y</Item>
- <Item>INPUT_SCRIPT_RIGHT_AXIS_X</Item>
- <Item>INPUT_SCRIPT_RIGHT_AXIS_Y</Item>
- <Item>INPUT_SCRIPT_RUP</Item>
- <Item>INPUT_SCRIPT_RDOWN</Item>
- <Item>INPUT_SCRIPT_RLEFT</Item>
- <Item>INPUT_SCRIPT_RRIGHT</Item>
- <Item>INPUT_SCRIPT_LB</Item>
- <Item>INPUT_SCRIPT_RB</Item>
- <Item>INPUT_SCRIPT_LT</Item>
- <Item>INPUT_SCRIPT_RT</Item>
- <Item>INPUT_SCRIPT_LS</Item>
- <Item>INPUT_SCRIPT_RS</Item>
- <Item>INPUT_SCRIPT_PAD_UP</Item>
- <Item>INPUT_SCRIPT_PAD_DOWN</Item>
- <Item>INPUT_SCRIPT_PAD_LEFT</Item>
- <Item>INPUT_SCRIPT_PAD_RIGHT</Item>
- <Item>INPUT_SCRIPT_SELECT</Item>
- </Inputs>
- </Item>
- <Item>
- <Mapper>REPLAY</Mapper>
- <Inputs>
- <Item>INPUT_REPLAY_MARKER_DELETE</Item>
- <Item>INPUT_REPLAY_PAUSE</Item>
- <Item>INPUT_REPLAY_REWIND</Item>
- <Item>INPUT_REPLAY_FFWD</Item>
- <Item>INPUT_REPLAY_NEWMARKER</Item>
- <Item>INPUT_REPLAY_RECORD</Item>
- <Item>INPUT_REPLAY_SCREENSHOT</Item>
- <Item>INPUT_REPLAY_HIDEHUD</Item>
- <Item>INPUT_REPLAY_STARTPOINT</Item>
- <Item>INPUT_REPLAY_ENDPOINT</Item>
- <Item>INPUT_REPLAY_ADVANCE</Item>
- <Item>INPUT_REPLAY_BACK</Item>
- <Item>INPUT_REPLAY_TOOLS</Item>
- <Item>INPUT_REPLAY_RESTART</Item>
- <Item>INPUT_REPLAY_SHOWHOTKEY</Item>
- <Item>INPUT_REPLAY_CYCLEMARKERLEFT</Item>
- <Item>INPUT_REPLAY_CYCLEMARKERRIGHT</Item>
- <Item>INPUT_REPLAY_FOVINCREASE</Item>
- <Item>INPUT_REPLAY_FOVDECREASE</Item>
- <Item>INPUT_REPLAY_CAMERAUP</Item>
- <Item>INPUT_REPLAY_CAMERADOWN</Item>
- <Item>INPUT_REPLAY_SAVE</Item>
- <Item>INPUT_REPLAY_TOGGLETIME</Item>
- <Item>INPUT_REPLAY_TOGGLETIPS</Item>
- <Item>INPUT_REPLAY_PREVIEW</Item>
- </Inputs>
- </Item>
- <!-- LEGACY SUPPORT -->
- <Item>
- <Mapper>ON_FOOT</Mapper>
- <Inputs>
- <Item>INPUT_ATTACK2</Item>
- <Item>INPUT_RAPPEL_JUMP</Item>
- <Item>INPUT_RAPPEL_LONG_JUMP</Item>
- <Item>INPUT_RAPPEL_SMASH_WINDOW</Item>
- <Item>INPUT_VEH_HANDBRAKE_ALT</Item>
- </Inputs>
- </Item>
- <Item>
- <!-- THESE ARE DEPRECATED AND NOT MAPPED !-->
- <Mapper>DEPRECATED_MAPPER</Mapper>
- <Inputs>
- <Item>INPUT_PREV_WEAPON</Item>
- <Item>INPUT_NEXT_WEAPON</Item>
- <Item>INPUT_MELEE_ATTACK1</Item>
- <Item>INPUT_MELEE_ATTACK2</Item>
- <Item>INPUT_WHISTLE</Item>
- <Item>INPUT_MOVE_LEFT</Item>
- <Item>INPUT_MOVE_RIGHT</Item>
- <Item>INPUT_MOVE_UP</Item>
- <Item>INPUT_MOVE_DOWN</Item>
- <Item>INPUT_LOOK_LEFT</Item>
- <Item>INPUT_LOOK_RIGHT</Item>
- <Item>INPUT_LOOK_UP</Item>
- <Item>INPUT_LOOK_DOWN</Item>
- <Item>INPUT_SNIPER_ZOOM_IN</Item>
- <Item>INPUT_SNIPER_ZOOM_OUT</Item>
- <Item>INPUT_SNIPER_ZOOM_IN_ALTERNATE</Item>
- <Item>INPUT_SNIPER_ZOOM_OUT_ALTERNATE</Item>
- <Item>INPUT_VEH_MOVE_LEFT</Item>
- <Item>INPUT_VEH_MOVE_RIGHT</Item>
- <Item>INPUT_VEH_MOVE_UP</Item>
- <Item>INPUT_VEH_MOVE_DOWN</Item>
- <Item>INPUT_VEH_GUN_LEFT</Item>
- <Item>INPUT_VEH_GUN_RIGHT</Item>
- <Item>INPUT_VEH_GUN_UP</Item>
- <Item>INPUT_VEH_GUN_DOWN</Item>
- <Item>INPUT_VEH_LOOK_LEFT</Item>
- <Item>INPUT_VEH_LOOK_RIGHT</Item>
- </Inputs>
- </Item>
- </MapperAssignements>
- <UnmappableInputs>
- <Item>INPUT_LOOK_UP_ONLY</Item>
- <Item>INPUT_LOOK_DOWN_ONLY</Item>
- <Item>INPUT_LOOK_LEFT_ONLY</Item>
- <Item>INPUT_LOOK_RIGHT_ONLY</Item>
- <Item>INPUT_WEAPON_WHEEL_UD</Item>
- <Item>INPUT_WEAPON_WHEEL_LR</Item>
- <Item>INPUT_VEH_GUN_LR</Item>
- <Item>INPUT_VEH_GUN_UD</Item>
- <Item>INPUT_FRONTEND_DOWN</Item>
- <Item>INPUT_FRONTEND_UP</Item>
- <Item>INPUT_FRONTEND_LEFT</Item>
- <Item>INPUT_FRONTEND_RIGHT</Item>
- <Item>INPUT_FRONTEND_RDOWN</Item>
- <Item>INPUT_FRONTEND_RUP</Item>
- <Item>INPUT_FRONTEND_RLEFT</Item>
- <Item>INPUT_FRONTEND_RRIGHT</Item>
- <Item>INPUT_FRONTEND_AXIS_X</Item>
- <Item>INPUT_FRONTEND_AXIS_Y</Item>
- <Item>INPUT_FRONTEND_RIGHT_AXIS_X</Item>
- <Item>INPUT_FRONTEND_RIGHT_AXIS_Y</Item>
- <Item>INPUT_FRONTEND_PAUSE</Item>
- <Item>INPUT_FRONTEND_ACCEPT</Item>
- <Item>INPUT_FRONTEND_CANCEL</Item>
- <Item>INPUT_FRONTEND_X</Item>
- <Item>INPUT_FRONTEND_Y</Item>
- <Item>INPUT_FRONTEND_LB</Item>
- <Item>INPUT_FRONTEND_RB</Item>
- <Item>INPUT_FRONTEND_LT</Item>
- <Item>INPUT_FRONTEND_RT</Item>
- <Item>INPUT_FRONTEND_SELECT</Item>
- <Item>INPUT_SKIP_CUTSCENE</Item>
- </UnmappableInputs>
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