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SwatikTestLog

Jan 18th, 2021
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  1. 1>------ Build started: Project: SGame, Configuration: Development_Editor x64 ------
  2. 1>Using 'git status' to determine working set for adaptive non-unity build (D:\UE4SourceCode\UE4Code426).
  3. 1>Using 'git status' to determine working set for adaptive non-unity build (E:\GitDownloads\SwastikTest).
  4. 1>Invalidating makefile for SGameEditor (source file removed)
  5. 1>E:\GitDownloads\SwastikTest\Source\SGame\SGame.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "SGame.h") from UE 4.21 onwards.
  6. 1>Parsing headers for SGameEditor
  7. 1> Running UnrealHeaderTool "E:\GitDownloads\SwastikTest\SGame.uproject" "E:\GitDownloads\SwastikTest\Intermediate\Build\Win64\SGameEditor\Development\SGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\UE4SourceCode\UE4Code426\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
  8. 1>E:/GitDownloads/SwastikTest/Source/SGame/SGTileBase.h(109) : LogCompile: Error: IsSelectable: Override of UFUNCTION in parent class (Actor) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
  9. 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "D:\UE4SourceCode\UE4Code426\Engine\Build\BatchFiles\Build.bat -Target="SGameEditor Win64 Development -Project=\"E:\GitDownloads\SwastikTest\SGame.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
  10. 1>Done building project "SGame.vcxproj" -- FAILED.
  11. ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
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