Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1>------ Build started: Project: SGame, Configuration: Development_Editor x64 ------
- 1>Using 'git status' to determine working set for adaptive non-unity build (D:\UE4SourceCode\UE4Code426).
- 1>Using 'git status' to determine working set for adaptive non-unity build (E:\GitDownloads\SwastikTest).
- 1>Invalidating makefile for SGameEditor (source file removed)
- 1>E:\GitDownloads\SwastikTest\Source\SGame\SGame.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "SGame.h") from UE 4.21 onwards.
- 1>Parsing headers for SGameEditor
- 1> Running UnrealHeaderTool "E:\GitDownloads\SwastikTest\SGame.uproject" "E:\GitDownloads\SwastikTest\Intermediate\Build\Win64\SGameEditor\Development\SGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\UE4SourceCode\UE4Code426\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
- 1>E:/GitDownloads/SwastikTest/Source/SGame/SGTileBase.h(109) : LogCompile: Error: IsSelectable: Override of UFUNCTION in parent class (Actor) cannot have a UFUNCTION() declaration above it; it will use the same parameters as the original declaration.
- 1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command "D:\UE4SourceCode\UE4Code426\Engine\Build\BatchFiles\Build.bat -Target="SGameEditor Win64 Development -Project=\"E:\GitDownloads\SwastikTest\SGame.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code 6.
- 1>Done building project "SGame.vcxproj" -- FAILED.
- ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement