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- BaseInput.ini
- Hold nade (m1 to throw while holding nade key) auto nade animation cancellation, on release select primary
- Bindings=(Name="U",AdditionalName1="",Command="ThrowGrenade | OnRelease SelectWeapon 0 Axis aUp Speed=+1.0")
- Bindings=(Name="U",AdditionalName1="",Command="ThrowGrenade | OnRelease SelectWeapon 0")
- //Change Name="Key" and AdditionalName1="Key" to the key you want to bind it to.
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