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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- --By Rufus14, i dont want to fight with admins, so everyone enjoy family friendly version of cop
- --Converted with ttyyuu12345's model to script plugin v4
- script.Parent = game.Players.andreiek.PlayerGui
- mouse = game.Players.andreiek:GetMouse()
- game.Players.andreiek.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- local txtfag = Instance.new("BillboardGui", game.Players.andreiek.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "kys nigga"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = game.Players.andreiek.Character.Torso.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- textfag.Text = "Script By Rufus14"
- wait(2)
- textfag.Text = "This is family friendly version, ok?"
- wait(2)
- textfag.Text = game.Players.andreiek.Character.Name.." the Anti-Skid Cop"
- local music = Instance.new("Sound", game.Players.andreiek.Character.Head)
- music.Volume = 7
- music.SoundId = "rbxassetid://1005514617"
- music.PlaybackSpeed = 0.97
- music:Play()
- music.Looped = true
- music.Name = "Boi, its family friendly now, ok?"
- alert = Instance.new("Sound", game.Players.andreiek.Character.Head)
- alert.Volume = 10
- alert.SoundId = "rbxassetid://1011639456"
- game.Players.andreiek.Character.Humanoid.WalkSpeed = 17
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- SurfaceGui12 = Instance.new("SurfaceGui")
- TextLabel13 = Instance.new("TextLabel")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Model0.Name = "Cage made in: USA"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.Size = Vector3.new(47.2700005, 0.0500000007, 43.0499954)
- Part1.CFrame = CFrame.new(4.84311581, 0.0250000004, -146.123688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(4.84311581, 0.0250000004, -146.123688)
- Part2.Parent = Model0
- Part2.Material = Enum.Material.Glass
- Part2.BrickColor = BrickColor.new("Dirt brown")
- Part2.Transparency = 0.60000002384186
- Part2.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part2.CFrame = CFrame.new(13.5710411, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part2.Position = Vector3.new(13.5710411, 9.77999973, -125.828674)
- Part2.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part3.Parent = Model0
- Part3.Material = Enum.Material.Glass
- Part3.BrickColor = BrickColor.new("Dirt brown")
- Part3.Transparency = 0.60000002384186
- Part3.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part3.CFrame = CFrame.new(5.77168941, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part3.Position = Vector3.new(5.77168941, 9.77999973, -125.828674)
- Part3.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part4.Parent = Model0
- Part4.Material = Enum.Material.Glass
- Part4.BrickColor = BrickColor.new("Dirt brown")
- Part4.Transparency = 0.60000002384186
- Part4.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part4.CFrame = CFrame.new(-10.4467468, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part4.Position = Vector3.new(-10.4467468, 9.77999973, -125.828674)
- Part4.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part5.Parent = Model0
- Part5.Material = Enum.Material.Glass
- Part5.BrickColor = BrickColor.new("Dirt brown")
- Part5.Transparency = 0.60000002384186
- Part5.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part5.CFrame = CFrame.new(-6.42777252, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part5.Position = Vector3.new(-6.42777252, 9.77999973, -125.828674)
- Part5.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part6.Parent = Model0
- Part6.Material = Enum.Material.Glass
- Part6.BrickColor = BrickColor.new("Dirt brown")
- Part6.Transparency = 0.60000002384186
- Part6.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part6.CFrame = CFrame.new(-4.45135212, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part6.Position = Vector3.new(-4.45135212, 9.77999973, -125.828674)
- Part6.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part7.Parent = Model0
- Part7.Material = Enum.Material.Glass
- Part7.BrickColor = BrickColor.new("Dirt brown")
- Part7.Transparency = 0.60000002384186
- Part7.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part7.CFrame = CFrame.new(-8.45885181, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part7.Position = Vector3.new(-8.45885181, 9.77999973, -125.828674)
- Part7.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part8.Parent = Model0
- Part8.Size = Vector3.new(1.73000002, 19.9200039, 43.0499954)
- Part8.CFrame = CFrame.new(-17.9268837, 9.96000195, -146.123688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(-17.9268837, 9.96000195, -146.123688)
- Part9.Parent = Model0
- Part9.Size = Vector3.new(1.64999998, 20.2000008, 43.0499954)
- Part9.CFrame = CFrame.new(27.6531181, 10.1000004, -146.123688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(27.6531181, 10.1000004, -146.123688)
- Part10.Parent = Model0
- Part10.Size = Vector3.new(47.2700005, 1.91000092, 43.0499954)
- Part10.CFrame = CFrame.new(4.84311581, 20.305006, -146.123688, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(4.84311581, 20.305006, -146.123688)
- Part11.Name = "wall"
- Part11.Parent = Model0
- Part11.Size = Vector3.new(47.2700005, 20.8199997, 0.499995023)
- Part11.CFrame = CFrame.new(4.84311581, 10.4099998, -167.398682, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Position = Vector3.new(4.84311581, 10.4099998, -167.398682)
- SurfaceGui12.Parent = Part11
- SurfaceGui12.Face = Enum.NormalId.Back
- TextLabel13.Parent = SurfaceGui12
- TextLabel13.Transparency = 1
- TextLabel13.Size = UDim2.new(1, 0, 1, 0)
- TextLabel13.Text = "u are a skid lol"
- TextLabel13.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel13.BackgroundTransparency = 1
- TextLabel13.Font = Enum.Font.SourceSans
- TextLabel13.FontSize = Enum.FontSize.Size14
- TextLabel13.TextScaled = true
- TextLabel13.TextWrapped = true
- Part14.Parent = Model0
- Part14.Material = Enum.Material.Glass
- Part14.BrickColor = BrickColor.new("Dirt brown")
- Part14.Transparency = 1
- Part14.Size = Vector3.new(45.0499916, 19.5599995, 2.4599998)
- Part14.CFrame = CFrame.new(4.59112835, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part14.Position = Vector3.new(4.59112835, 9.77999973, -125.828674)
- Part14.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part15.Parent = Model0
- Part15.Material = Enum.Material.Glass
- Part15.BrickColor = BrickColor.new("Dirt brown")
- Part15.Transparency = 0.60000002384186
- Part15.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part15.CFrame = CFrame.new(11.3973522, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part15.Position = Vector3.new(11.3973522, 9.77999973, -125.828674)
- Part15.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part16.Parent = Model0
- Part16.Material = Enum.Material.Glass
- Part16.BrickColor = BrickColor.new("Dirt brown")
- Part16.Transparency = 0.60000002384186
- Part16.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part16.CFrame = CFrame.new(21.5248566, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part16.Position = Vector3.new(21.5248566, 9.77999973, -125.828674)
- Part16.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part17.Parent = Model0
- Part17.Material = Enum.Material.Glass
- Part17.BrickColor = BrickColor.new("Dirt brown")
- Part17.Transparency = 0.60000002384186
- Part17.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part17.CFrame = CFrame.new(3.67004967, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part17.Position = Vector3.new(3.67004967, 9.77999973, -125.828674)
- Part17.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part18.Parent = Model0
- Part18.Material = Enum.Material.Glass
- Part18.BrickColor = BrickColor.new("Dirt brown")
- Part18.Transparency = 0.60000002384186
- Part18.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part18.CFrame = CFrame.new(-0.491317272, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part18.Position = Vector3.new(-0.491317272, 9.77999973, -125.828674)
- Part18.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part19.Parent = Model0
- Part19.Material = Enum.Material.Glass
- Part19.BrickColor = BrickColor.new("Dirt brown")
- Part19.Transparency = 0.60000002384186
- Part19.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part19.CFrame = CFrame.new(-12.5608559, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part19.Position = Vector3.new(-12.5608559, 9.77999973, -125.828674)
- Part19.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part20.Parent = Model0
- Part20.Material = Enum.Material.Glass
- Part20.BrickColor = BrickColor.new("Dirt brown")
- Part20.Transparency = 0.60000002384186
- Part20.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part20.CFrame = CFrame.new(19.5271378, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part20.Position = Vector3.new(19.5271378, 9.77999973, -125.828674)
- Part20.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part21.Parent = Model0
- Part21.Material = Enum.Material.Glass
- Part21.BrickColor = BrickColor.new("Dirt brown")
- Part21.Transparency = 0.60000002384186
- Part21.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part21.CFrame = CFrame.new(23.8515377, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part21.Position = Vector3.new(23.8515377, 9.77999973, -125.828674)
- Part21.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part22.Parent = Model0
- Part22.Material = Enum.Material.Glass
- Part22.BrickColor = BrickColor.new("Dirt brown")
- Part22.Transparency = 0.60000002384186
- Part22.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part22.CFrame = CFrame.new(17.6356087, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part22.Position = Vector3.new(17.6356087, 9.77999973, -125.828674)
- Part22.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part23.Parent = Model0
- Part23.Material = Enum.Material.Glass
- Part23.BrickColor = BrickColor.new("Dirt brown")
- Part23.Transparency = 0.60000002384186
- Part23.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part23.CFrame = CFrame.new(9.30171013, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part23.Position = Vector3.new(9.30171013, 9.77999973, -125.828674)
- Part23.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part24.Parent = Model0
- Part24.Material = Enum.Material.Glass
- Part24.BrickColor = BrickColor.new("Dirt brown")
- Part24.Transparency = 0.60000002384186
- Part24.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part24.CFrame = CFrame.new(-14.5114193, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part24.Position = Vector3.new(-14.5114193, 9.77999973, -125.828674)
- Part24.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part25.Parent = Model0
- Part25.Material = Enum.Material.Glass
- Part25.BrickColor = BrickColor.new("Dirt brown")
- Part25.Transparency = 0.60000002384186
- Part25.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part25.CFrame = CFrame.new(1.60006809, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part25.Position = Vector3.new(1.60006809, 9.77999973, -125.828674)
- Part25.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part26.Parent = Model0
- Part26.Material = Enum.Material.Glass
- Part26.BrickColor = BrickColor.new("Dirt brown")
- Part26.Transparency = 0.60000002384186
- Part26.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part26.CFrame = CFrame.new(7.55406761, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part26.Position = Vector3.new(7.55406761, 9.77999973, -125.828674)
- Part26.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part27.Parent = Model0
- Part27.Material = Enum.Material.Glass
- Part27.BrickColor = BrickColor.new("Dirt brown")
- Part27.Transparency = 0.60000002384186
- Part27.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part27.CFrame = CFrame.new(25.8261185, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part27.Position = Vector3.new(25.8261185, 9.77999973, -125.828674)
- Part27.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part28.Parent = Model0
- Part28.Material = Enum.Material.Glass
- Part28.BrickColor = BrickColor.new("Dirt brown")
- Part28.Transparency = 0.60000002384186
- Part28.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part28.CFrame = CFrame.new(25.8261185, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part28.Position = Vector3.new(25.8261185, 9.77999973, -125.828674)
- Part28.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part29.Parent = Model0
- Part29.Material = Enum.Material.Glass
- Part29.BrickColor = BrickColor.new("Dirt brown")
- Part29.Transparency = 0.60000002384186
- Part29.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part29.CFrame = CFrame.new(15.5452538, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part29.Position = Vector3.new(15.5452538, 9.77999973, -125.828674)
- Part29.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part30.Parent = Model0
- Part30.Material = Enum.Material.Glass
- Part30.BrickColor = BrickColor.new("Dirt brown")
- Part30.Transparency = 0.60000002384186
- Part30.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part30.CFrame = CFrame.new(-2.50907612, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part30.Position = Vector3.new(-2.50907612, 9.77999973, -125.828674)
- Part30.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part31.Parent = Model0
- Part31.Material = Enum.Material.Glass
- Part31.BrickColor = BrickColor.new("Dirt brown")
- Part31.Transparency = 0.60000002384186
- Part31.Size = Vector3.new(1.04000008, 19.5599995, 2.4599998)
- Part31.CFrame = CFrame.new(-16.5557938, 9.77999973, -125.828674, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.239216, 0.239216, 0.243137)
- Part31.Position = Vector3.new(-16.5557938, 9.77999973, -125.828674)
- Part31.Color = Color3.new(0.239216, 0.239216, 0.243137)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").andreiek.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for i,v in pairs(Model0:GetChildren()) do
- if v.ClassName == "Part" then
- v.Anchored = true
- end
- end
- for i,v in pairs(game.Players.andreiek.Character:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:destroy()
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0hat = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part0hat.Name = "Police Cap"
- Part0hat.Parent = mas
- Part0hat.Rotation = Vector3.new(0, -90, 0)
- Part0hat.Anchored = false
- Part0hat.FormFactor = Enum.FormFactor.Plate
- Part0hat.Size = Vector3.new(2, 0.400000006, 1)
- Part0hat.CFrame = CFrame.new(-6.5, 0.599538267, -62, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part0hat.BottomSurface = Enum.SurfaceType.Weld
- Part0hat.TopSurface = Enum.SurfaceType.Smooth
- Part0hat.Position = Vector3.new(-6.5, 0.599538267, -62)
- Part0hat.Orientation = Vector3.new(0, -90, 0)
- SpecialMesh1.Parent = Part0hat
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=1028788"
- SpecialMesh1.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=1028787"
- SpecialMesh1.VertexColor = Vector3.new(2, 1, 1)
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").andreiek.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0e = Instance.new("Part")
- Part0e.Name = "pos"
- Part0e.Parent = mas
- Part0e.Anchored = true
- Part0e.Transparency = 1
- Part0e.CanCollide = false
- Part0e.Size = Vector3.new(4, 1, 2)
- Part0e.CFrame = CFrame.new(4.841, 0.5, -120.804)
- Part0e.BottomSurface = Enum.SurfaceType.Smooth
- Part0e.TopSurface = Enum.SurfaceType.Smooth
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0e.Parent = Model0
- local weldofcap = Instance.new("Weld", Part0hat)
- weldofcap.Part0 = game.Players.andreiek.Character.Head
- weldofcap.Part1 = Part0hat
- weldofcap.C0 = CFrame.new(0,0.5,0)
- -- Objects
- local SurfaceGui = Instance.new("SurfaceGui")
- local TextLabel = Instance.new("TextLabel")
- -- Properties
- SurfaceGui.Parent = Part11
- SurfaceGui.Face = Enum.NormalId.Back
- TextLabel.Parent = SurfaceGui
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "u are a skid lol"
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- function lol()
- TextLabel.TextColor3 = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255))
- end
- game:GetService("RunService").RenderStepped:connect(lol)
- jailedbois = {}
- canjail = true
- using = false
- function clicked()
- local humanoid = mouse.Target.Parent:findFirstChildOfClass("Humanoid")
- if humanoid and not using and canjail then
- if humanoid.Parent.Name ~= "Rufus14" or humanoid.Parent.Name ~= "alexion9581" then
- using = true
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- table.insert(jailedbois, humanoid.Parent.Name)
- local donttp = Instance.new("BoolValue", humanoid.Parent)
- donttp.Name = "DontTp"
- humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- for i,v in pairs(humanoid.Parent:GetChildren()) do
- if v.ClassName == "LocalScript" or v.ClassName == "Script" then
- v:Remove()
- end
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local Sound0 = Instance.new("Sound")
- Sound0.Name = "crybabi"
- Sound0.Parent = mas
- Sound0.SoundId = "rbxassetid://553084572"
- Sound0.Volume = 10
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").andreiek.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- humanoid.Name = "ContentCOPP'D"
- game.Players.andreiek.Character.Humanoid.WalkSpeed = 0
- game.Players.andreiek.Character.Humanoid.JumpPower = 0
- alert:Play()
- music.Volume = 5
- textfag.Text = "HEY SKID!"
- for i = 0,1 , 0.05 do
- game.Players.andreiek.Character.HumanoidRootPart.CFrame =
- game.Players.andreiek.Character.HumanoidRootPart.CFrame:lerp(CFrame.new(game.Players.andreiek.Character.HumanoidRootPart.Position,humanoid.Parent.Torso.Position),i)
- --humanoid.Parent.Torso.CFrame = humanoid.Parent.Torso.CFrame:lerp(CFrame.new(humanoid.Parent.Torso.Position,game.Players.andreiek.Character.Torso.Position),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.5)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- textfag.Text = "Stop!"
- for i = 0,1 , 0.05 do
- game.Players.andreiek.Character.HumanoidRootPart.CFrame =
- game.Players.andreiek.Character.HumanoidRootPart.CFrame:lerp(CFrame.new(game.Players.andreiek.Character.HumanoidRootPart.Position,humanoid.Parent.Torso.Position),i)
- humanoid.Parent.Torso.CFrame = humanoid.Parent.Torso.CFrame:lerp(CFrame.new(humanoid.Parent.Torso.Position,game.Players.LocalPlayer.Character.Torso.Position),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,1 , 0.08 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.436240673, -0.959949374, 1, -5.23747954e-22, -2.65673535e-22, -2.65673535e-22, 3.13253081e-22, -1, 5.23747954e-22, 1, 3.13253081e-22),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local he = humanoid.Parent.Head
- local to = humanoid.Parent.Torso
- wait(1)
- textfag.Text = "You are arrested by Anti-Skid police!"
- wait(2)
- textfag.Text = "BECAUSE YOU ARE ABUSING SCRIPTS!"
- wait(2)
- Sound0:Play()
- local path = game:GetService("PathfindingService"):ComputeRawPathAsync(humanoid.Parent.Torso.Position,Part0e.Position,200)
- local go = path:GetPointCoordinates()
- textfag.Text = game.Players.andreiek.Character.Name.." the Anti-Skid Cop"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 80
- for i = 1, #go do
- local pos = Instance.new("Part", humanoid.Parent)
- pos.Name = "GoTo1"
- pos.TopSurface = "Smooth"
- pos.BottomSurface = "Smooth"
- pos.Transparency = 1
- pos.CanCollide = false
- pos.Size = Vector3.new(0.4,0.4,0.4)
- pos.Anchored = true
- pos.Position = go[i] + Vector3.new(0,2.8,0)
- for i = 0,0.5 , 0.04 do
- to.CFrame = to.CFrame:lerp(pos.CFrame,i)
- game:GetService("RunService").RenderStepped:wait()
- end
- pos:destroy()
- --to.CFrame = CFrame.new(to.Position,game.Players.andreiek.Character.Jailol.GlassDoor.Position)
- end
- using = false
- lhandweld:destroy()
- lhandclone.Parent = game.Players.andreiek.Character.Torso
- to.Anchored = true
- for i = 0,1 , 0.03 do
- to.CFrame = Part11.CFrame * CFrame.new(0,0,7)
- game:GetService("RunService").RenderStepped:wait()
- end
- local isinjail = Instance.new("BoolValue", he.Parent)
- isinjail.Name = "injail"
- donttp:destroy()
- local torposit = to.CFrame
- local txtfage = Instance.new("BillboardGui", he)
- txtfage.Adornee = oboi
- txtfage.Name = "time"
- txtfage.Size = UDim2.new(2, 0, 1.2, 0)
- txtfage.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfage)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = part
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 0.7
- v.BrickColor = to.BrickColor
- v.Transparency = 1
- textfag.TextColor3 = v.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- v.Shape = "Block"
- local numberfag = Instance.new("NumberValue", txtfage)
- numberfag.Name = "TimeValue"
- numberfag.Value = math.random(500,1000)
- textfag.Text = humanoid.Parent.Name.." (Time: "..numberfag.Value..")"
- to.Anchored = false
- humanoid.WalkSpeed = 19
- humanoid.JumpPower = 80
- wait(2)
- donttp:destroy()
- to.CFrame = torposit
- end
- end
- end
- mouse.Button1Down:connect(clicked)
- while true do
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character then
- for i = 1,#jailedbois do
- if v.Character.Name == jailedbois[i] then
- if not v.Character:findFirstChild("DontTp") then
- if not v.Character:findFirstChild("injail") then
- if v.Character:findFirstChild("Head") then
- local isinjail = Instance.new("BoolValue", v.Character)
- isinjail.Name = "injail"
- v.Character.Head.CFrame = Part3.CFrame * CFrame.new(0,0,-4)
- local txtfage = Instance.new("BillboardGui", v.Character.Head)
- txtfage.Adornee = oboi
- txtfage.Name = "time"
- txtfage.Size = UDim2.new(2, 0, 1.2, 0)
- txtfage.StudsOffset = Vector3.new(-5, 3, 0)
- local textfag = Instance.new("TextLabel", txtfage)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "SourceSans"
- textfag.TextStrokeColor3 = Color3.new(0, 1, 0)
- e = Instance.new("Part")
- e.Name = "ColorBrick"
- e.Parent = v.Character
- e.FormFactor = "Symmetric"
- e.Anchored = true
- e.CanCollide = false
- e.BottomSurface = "Smooth"
- e.TopSurface = "Smooth"
- e.Size = Vector3.new(10, 5, 3)
- e.Transparency = 0.7
- e.BrickColor = v.Character.Torso.BrickColor
- e.Transparency = 1
- textfag.TextColor3 = e.BrickColor.Color
- textfag.TextStrokeColor3 = Color3.new(0, 0, 0)
- e.Shape = "Block"
- local numberfag = Instance.new("NumberValue", txtfage)
- numberfag.Name = "TimeValue"
- numberfag.Value = math.random(500,1000)
- textfag.Text = v.Character.Name.." (Time: "..numberfag.Value..")"
- end
- end
- end
- end
- end
- if v.Character:findFirstChild("Head") then
- local timebillboard = v.Character.Head:findFirstChild("time")
- if timebillboard then
- local timetxt = timebillboard:findFirstChild("TimeValue")
- if timetxt then
- for q,w in pairs(v.Character:GetChildren()) do
- if w.ClassName == "andreiek" or w.ClassName == "Script" then
- w:Remove()
- end
- end
- timetxt.Value = timetxt.Value - 1
- timebillboard.TextLabel.Text = v.Character.Name.." (Time: "..timetxt.Value..")"
- end
- if timetxt.Value < 1 then
- v.Character.Torso.CFrame = Part0e.CFrame * CFrame.new(0,3.5,0)
- timebillboard:destroy()
- local humm = v.Character:findFirstChildOfClass("Humanoid")
- for i,v in pairs(jailedbois) do
- if v == humm.Parent.Name then
- table.remove(jailedbois, i)
- end
- end
- if humm then
- humm.Name = "Humanoid"
- humm:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- end
- end
- end
- end
- end
- end
- if music.Parent == nil then
- music.Parent = game.Players.andreiek.Character.Head
- end
- if alert.Parent == nil then
- alert.Parent = game.Players.andreiek.Character.Head
- end
- wait(1)
- end
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