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Sungmingamerpro13

My New Wins and Rounds Lobby + Roles

Nov 13th, 2024
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  1. local DatastoreService = game:GetService("DataStoreService")
  2. local TeleportService = game:GetService("TeleportService")
  3.  
  4. local VIP = 64418164
  5.  
  6. local LivesSave = DatastoreService:GetDataStore("Lives")
  7.  
  8. game.Players.PlayerAdded:Connect(function(player)
  9.     local previousData = LivesSave:GetAsync(player.UserId) -- Returns a number value.
  10.  
  11.     local Lives
  12.  
  13.     if previousData ~= nil then
  14.         Lives = previousData
  15.     else
  16.         Lives = 0
  17.         LivesSave:SetAsync(player.UserId, 0)
  18.     end
  19.  
  20.     local LivesValue = Instance.new("IntValue", player)
  21.     LivesValue.Name = "Lives"
  22.     LivesValue.Value = Lives
  23.  
  24. end)
  25.  
  26. game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
  27.     print("STOPPED!")
  28.  
  29.     for i,player in pairs(game.Players:GetPlayers()) do
  30.         local value = player.Lives.Value
  31.         LivesSave:SetAsync(player.UserId, value)
  32.         print("Saved data for "..player.Name)
  33.     end
  34. end)
  35.  
  36. game.Players.PlayerRemoving:Connect(function(player)
  37.     local value = player.Lives.Value
  38.  
  39.     if value ~= nil then
  40.         print("Found data to save for "..player.Name.."!")
  41.         LivesSave:SetAsync(player.UserId, value)
  42.         print("Saved data for "..player.Name)
  43.     else
  44.         print("Did not manage to find data to save for "..player.Name.."!")
  45.     end
  46. end)
  47.  
  48. local CoinsSave = DatastoreService:GetDataStore("Coins")
  49.  
  50. game.Players.PlayerAdded:Connect(function(player)
  51.     local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value.
  52.  
  53.     local Coins
  54.  
  55.     if previousData ~= nil then
  56.         Coins = previousData
  57.     else
  58.         Coins = 0
  59.         CoinsSave:SetAsync(player.UserId, 0)
  60.     end
  61.  
  62.     local coinsValue = Instance.new("IntValue", player)
  63.     coinsValue.Name = "Coins"
  64.     coinsValue.Value = Coins
  65.  
  66.     local val1 = Instance.new("StringValue",player)
  67.     val1.Name = 'GotPet'
  68.     val1.Value = ''
  69.  
  70.     local val2 = Instance.new("StringValue",player)
  71.     val2.Name = 'OpenValue'
  72.     val2.Value = ''
  73.    
  74.     if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, VIP) then
  75.         player.Coins.Value = player.Coins.Value * 2
  76.     end
  77. end)
  78.  
  79. game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
  80.     print("STOPPED!")
  81.  
  82.     for i,player in pairs(game.Players:GetPlayers()) do
  83.         local value = player.Coins.Value
  84.         CoinsSave:SetAsync(player.UserId, value)
  85.         print("Saved data for "..player.Name)
  86.     end
  87. end)
  88.  
  89. game.Players.PlayerRemoving:Connect(function(player)
  90.     local value = player.Coins.Value
  91.  
  92.     if value ~= nil then
  93.         print("Found data to save for "..player.Name.."!")
  94.         CoinsSave:SetAsync(player.UserId, value)
  95.         print("Saved data for "..player.Name)
  96.     else
  97.         print("Did not manage to find data to save for "..player.Name.."!")
  98.     end
  99. end)
  100.  
  101. local SaveRoles = game:GetService("DataStoreService"):GetDataStore("Role")
  102.  
  103. game.Players.PlayerAdded:Connect(function(player)
  104.  
  105.     local  Role = Instance.new("StringValue", player)
  106.     Role.Name = "Role"
  107.     Role.Value = player.Role.Value
  108.  
  109. end)
  110.  
  111. game:BindToClose(function()
  112.     for i,player in pairs(game.Players:GetPlayers()) do
  113.         local value = player.Role.Value
  114.         SaveRoles:SetAsync(player.UserId, value)
  115.         print("Saved data for "..player.Name)
  116.     end
  117. end)
  118.  
  119. game.Players.PlayerRemoving:Connect(function(player)
  120.     local value = player.Role.Value
  121.  
  122.     if value ~= nil then
  123.         print("Found data to save for "..player.Name.."!")
  124.         SaveRoles:SetAsync(player.UserId, value)
  125.         print("Saved data for "..player.Name)
  126.     else
  127.         print("Did not manage to find data to save for "..player.Name.."!")
  128.     end
  129. end)
  130.  
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