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- How to make a Halo CE map from scratch
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- Requiered softwares : Halo CE - Halo Editing Kit - 3ds max 2k8 or 9
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- Must keep in mind
- Backup everything, create shortcut, do lots of information researchs (browse forums), experiment, enjoy
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- Halo CE modding concepts
- 3d modeling tool -> model made of polygones with materials rendered on the surface
- Data (raw) / Tags (spread data in HEK format)
- HEK 3 tools
- - Guerilla : edit any tag
- - Sapien : render BSP (map model), object, etc Also able to edit tags (used to gametypes, spawn markers, etc)
- - Tool : compile data into tags and tags into .map
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- Work flow
- * Create map folders
- * Create a TIF for the ground
- * Create a model in 3ds max
- * Add textures in 3ds max
- * Export to .jms
- * Generate bitmaps and create shader
- * Add a sky
- * Create lighting
- * Add sceneries, players spawn points and equipement
- * Build the map
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- Details
- * Create map folders
- C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\thepit\bitmaps
- C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\thepit\models
- * Create a TIF for the ground
- mspaint as Administrator
- ground.tif 512x512 using brush paint
- * Create a model in 3ds max
- 30 / 20 / 70 (MasterChieff Size)
- Go wild
- * Add textures in 3ds max
- Multi subobject
- +sky
- ground (bitmap)
- walls (bitmap) metal panels generic (b30)
- * Export to .jms
- JMS Exporter v1-0-3
- C:\Program Files\Autodesk\3ds Max 2009\Scripts
- MAXScript\Run script
- * Generate .bitmaps
- tool bitmaps levels\thepit\bitmaps
- Compressed with explicit Alphga in Guerilla
- New shader_environement (simple parametrization, load the bitmaps, Primary detail map scaler 28, Primary Detail map -> Add detail ground from b30)
- Create the map structure
- tool structure levels\thepit thepit
- * Add a sky
- Guerilla sky\dusk\dusk mutliplayer
- * Create lighting
- tool lightmaps levels\thepit\thepit thepit 0 0.7
- * Add sceneries, players spawn points and equipement
- Open the .scenario in Sapien
- Hierarchy view/Scenery -> Edit types -> Add c_metaltall
- Right click on the map and setup the sceneries on the Properties palette
- Hierarchy view/Player starting points
- Right click on the map and setup the player starting points on the Properties palette
- * Build the map
- tool build-cache-file levels\thepit\thepit
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- Links
- http://hce.halomaps.org/hek/ (modding bible)
- http://ghost.halomaps.org/tutorials/ (tutorials list)
- http://hce.halomaps.org/index.cfm?fid=410 (Halo CE)
- http://hce.halomaps.org/index.cfm?fid=411 (HEK)
- Now go make your maps, only limit is your imagination!!
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