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- player = game:GetService("Players").LocalPlayer
- char = player.Character
- mouse = player:GetMouse()
- idleq = false
- local skl = false
- parts = {}
- poses = {}
- local obj3
- local TARG10
- local TARG11
- stun = Instance.new("BoolValue",char)
- stun.Name = "Stunned"
- stun.Value = false
- atk = Instance.new("NumberValue",char)
- atk.Name = "Attack"
- atk.Value = 1.2
- def = Instance.new("NumberValue",char)
- def.Name = "Defense"
- def.Value = .9
- spd = Instance.new("NumberValue",char)
- spd.Name = "Speed"
- spd.Value = 1.1
- deft = Instance.new("NumberValue",char)
- deft.Name = "DefenseTime"
- deft.Value = 0
- atkt = Instance.new("NumberValue",char)
- atkt.Name = "AttackTime"
- atkt.Value = 0
- spdt = Instance.new("NumberValue",char)
- spdt.Name = "SpeedTime"
- spdt.Value = 0
- -------------------------------SWORD BUILD
- local hbox = Instance.new("Part",game.Workspace)
- hbox.Size = Vector3.new(3,1,3)
- hbox.CanCollide = false
- hbox.CFrame = char.Torso.CFrame
- hbox.Anchored = false
- local hs = Instance.new("Weld",char)
- hs.Part0 = char.Torso
- hs.Part1 = hbox
- local m = Instance.new("Model")
- m.Name = "Manskit"
- p1 = Instance.new("Part", m)
- p1.BrickColor = BrickColor.new("Dark indigo")
- p1.Material = Enum.Material.SmoothPlastic
- p1.Name = "P18"
- p1.CFrame = CFrame.new(-19.0608082, 6.06438351, -58.4301262, -0.0441558249, 0.998661101, 0.0269521326, -0.0369726643, -0.0285935216, 0.99890703, 0.99834013, 0.0431110859, 0.0381857231)
- p1.CanCollide = false
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.150000006, 0.200000003, 0.150000006)
- p2 = Instance.new("Part", m)
- p2.BrickColor = BrickColor.new("Fossil")
- p2.Material = Enum.Material.SmoothPlastic
- p2.Name = "P1"
- p2.CFrame = CFrame.new(-19.1150055, 6.06594896, -58.4324646, -0.0441558249, 0.998661101, 0.0269521326, -0.0369726643, -0.0285935216, 0.99890703, 0.99834013, 0.0431110859, 0.0381857231)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(1, 1, 1)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b2.TextureId = ""
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.180000007, 0.300000012, 0.180000007)
- p3 = Instance.new("Part", m)
- p3.BrickColor = BrickColor.new("Royal purple")
- p3.Material = Enum.Material.SmoothPlastic
- p3.Name = "P10"
- p3.CFrame = CFrame.new(-20.9184875, 6.11529112, -58.5095253, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Elasticity = 0
- p3.Size = Vector3.new(1, 1, 1)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b3.TextureId = ""
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.100000001, 0.100000001, 1)
- p4 = Instance.new("Part", m)
- p4.BrickColor = BrickColor.new("Dark indigo")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Name = "P11"
- p4.CFrame = CFrame.new(-20.9184875, 6.11529112, -58.5095253, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Elasticity = 0
- p4.Size = Vector3.new(1, 1, 1)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b4.TextureId = ""
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- p5 = Instance.new("Part", m)
- p5.BrickColor = BrickColor.new("Dark indigo")
- p5.Material = Enum.Material.SmoothPlastic
- p5.Name = "P12"
- p5.CFrame = CFrame.new(-20.9184875, 6.11525202, -58.5095634, -0.0259258598, -0.998731315, 0.0431692414, -0.998917758, 0.0275505185, 0.0374749303, -0.0386167206, -0.0421509482, -0.998364568)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Symmetric
- p5.Elasticity = 0
- p5.Size = Vector3.new(1, 1, 1)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b5.TextureId = ""
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- p6 = Instance.new("Part", m)
- p6.BrickColor = BrickColor.new("Fossil")
- p6.Material = Enum.Material.SmoothPlastic
- p6.Name = "P2"
- p6.CFrame = CFrame.new(-20.7343903, 6.11021328, -58.5007553, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Symmetric
- p6.Size = Vector3.new(1, 1, 1)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b6.TextureId = ""
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.180000007, 0.300000012, 0.180000007)
- p7 = Instance.new("Part", m)
- p7.BrickColor = BrickColor.new("Mulberry")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Name = "P4"
- p7.CFrame = CFrame.new(-23.7096386, 6.19430733, -58.6327591, 0.027054267, -0.998674333, -0.0437894873, 0.998916209, 0.0286685694, -0.0366667844, 0.0378735624, -0.0427500382, 0.998367667)
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(0.200000003, 5.56999969, 0.200000003)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p7)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.800000012, 1, 0.800000012)
- p8 = Instance.new("Part", m)
- p8.BrickColor = BrickColor.new("Royal purple")
- p8.Transparency = 0.5
- p8.Name = "Ray"
- p8.CFrame = CFrame.new(-24.5139446, 6.36882734, -58.6568184, 0.0444062017, 0.0252407547, 0.998694599, 0.0364838243, 0.998972893, -0.0268700141, -0.998347104, 0.0376293883, 0.0434397161)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(0.200000003, 0.230000019, 4.42000008)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshType = Enum.MeshType.Wedge
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.200000003, 1, 1)
- p9 = Instance.new("Part", m)
- p9.BrickColor = BrickColor.new("Royal purple")
- p9.Transparency = 0.5
- p9.Name = "P15"
- p9.CFrame = CFrame.new(-21.6231384, 6.30459452, -58.5343704, -0.0439244956, 0.0265293717, -0.998682559, -0.0371506512, 0.998912513, 0.0281694625, 0.998343766, 0.0383390337, -0.0428911597)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(0.200000003, 0.200000003, 1.39999998)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshType = Enum.MeshType.Wedge
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.200000003, 1, 1)
- p10 = Instance.new("Part", m)
- p10.BrickColor = BrickColor.new("Royal purple")
- p10.Material = Enum.Material.SmoothPlastic
- p10.Name = "P9"
- p10.CFrame = CFrame.new(-20.9184875, 6.11525869, -58.5095634, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p10.CanCollide = false
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Elasticity = 0
- p10.Size = Vector3.new(1, 1, 1)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b10.TextureId = ""
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.100000001, 0.100000001, 1)
- p11 = Instance.new("Part", m)
- p11.BrickColor = BrickColor.new("Dark indigo")
- p11.Material = Enum.Material.SmoothPlastic
- p11.Name = "P8"
- p11.CFrame = CFrame.new(-21.6173401, 6.1368413, -58.5444908, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p11.CanCollide = false
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(0.200000003, 1.33999968, 0.200000003)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.819999993, 1, 0.819999993)
- p12 = Instance.new("Part", m)
- p12.BrickColor = BrickColor.new("Royal purple")
- p12.Material = Enum.Material.SmoothPlastic
- p12.Name = "P7"
- p12.CFrame = CFrame.new(-22.2863464, 6.1551919, -58.5725784, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p12.CanCollide = false
- p12.FormFactor = Enum.FormFactor.Symmetric
- p12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p12)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.899999976, 0.5, 0.899999976)
- p13 = Instance.new("Part", m)
- p13.BrickColor = BrickColor.new("Dark indigo")
- p13.Material = Enum.Material.SmoothPlastic
- p13.Name = "P14"
- p13.CFrame = CFrame.new(-18.950943, 6.06136179, -58.426609, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p13.CanCollide = false
- p13.FormFactor = Enum.FormFactor.Symmetric
- p13.Elasticity = 0
- p13.Size = Vector3.new(1, 1, 1)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b13.TextureId = ""
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.200000003, 0.5, 0.200000003)
- p14 = Instance.new("Part", m)
- p14.BrickColor = BrickColor.new("Dark indigo")
- p14.Material = Enum.Material.SmoothPlastic
- p14.Name = "P3"
- p14.CFrame = CFrame.new(-20.9184875, 6.11529779, -58.5095253, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p14.CanCollide = false
- p14.FormFactor = Enum.FormFactor.Symmetric
- p14.Elasticity = 0
- p14.Size = Vector3.new(1, 1, 1)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b14.TextureId = ""
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p15 = Instance.new("Part", m)
- p15.BrickColor = BrickColor.new("Mulberry")
- p15.Material = Enum.Material.SmoothPlastic
- p15.Name = "P13"
- p15.CFrame = CFrame.new(-26.4914284, 6.26805973, -58.7446289, 0.0126622282, 0.0483997129, 0.998743474, -0.680453718, 0.732297003, -0.026863426, -0.732675731, -0.679261506, 0.0422076061)
- p15.CanCollide = false
- p15.FormFactor = Enum.FormFactor.Symmetric
- p15.Elasticity = 0
- p15.Size = Vector3.new(1, 1, 1)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b15.TextureId = ""
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.159999996, 0.159999996, 0.800000012)
- p16 = Instance.new("Part", m)
- p16.BrickColor = BrickColor.new("Dark indigo")
- p16.Material = Enum.Material.SmoothPlastic
- p16.Name = "P19"
- p16.CFrame = CFrame.new(-20.7886677, 6.11172485, -58.503067, 0.0434036367, -0.998727262, 0.0256902371, 0.0369505733, 0.0273016505, 0.998944044, -0.998373985, -0.0424085408, 0.0380885266)
- p16.CanCollide = false
- p16.FormFactor = Enum.FormFactor.Symmetric
- p16.Size = Vector3.new(1, 1, 1)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=1778999"
- b16.TextureId = ""
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.150000006, 0.200000003, 0.150000006)
- p17 = Instance.new("Part", m)
- p17.BrickColor = BrickColor.new("Fossil")
- p17.Material = Enum.Material.SmoothPlastic
- p17.Name = "Main"
- p17.CFrame = CFrame.new(-19.924942, 6.0879364, -58.4625053, -0.0430675782, -0.998712659, -0.0267992485, -0.0381202362, 0.0284472853, -0.998868108, 0.9983446, -0.0419972464, -0.0392963141)
- p17.Size = Vector3.new(0.470000029, 0.990000129, 0.200000003)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshType = Enum.MeshType.Head
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(1.25, 1.25, 1.25)
- p18 = Instance.new("Part", m)
- p18.BrickColor = BrickColor.new("Royal purple")
- p18.Transparency = 0.5
- p18.Name = "P16"
- p18.CFrame = CFrame.new(-21.6278362, 5.96487045, -58.5472298, 0.043134477, -0.025677599, -0.998739421, 0.0372657068, -0.9989326, 0.027292043, -0.998373926, -0.038395945, -0.0421315581)
- p18.CanCollide = false
- p18.FormFactor = Enum.FormFactor.Symmetric
- p18.Size = Vector3.new(0.200000003, 0.200000003, 1.39999998)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshType = Enum.MeshType.Wedge
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.200000003, 1, 1)
- p19 = Instance.new("Part", m)
- p19.BrickColor = BrickColor.new("Royal purple")
- p19.Material = Enum.Material.SmoothPlastic
- p19.Name = "P5"
- p19.CFrame = CFrame.new(-22.625948, 6.16448641, -58.5868835, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p19.CanCollide = false
- p19.FormFactor = Enum.FormFactor.Symmetric
- p19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("BlockMesh", p19)
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.899999976, 0.5, 0.899999976)
- p20 = Instance.new("Part", m)
- p20.BrickColor = BrickColor.new("Royal purple")
- p20.Transparency = 0.5
- p20.Name = "P17"
- p20.CFrame = CFrame.new(-24.5177937, 6.05902338, -58.6685181, -0.0433318615, -0.0252162833, 0.998742461, -0.036540892, -0.998972476, -0.026807474, 0.998392165, -0.0376565494, 0.0423659272)
- p20.CanCollide = false
- p20.FormFactor = Enum.FormFactor.Symmetric
- p20.Size = Vector3.new(0.200000003, 0.230000019, 4.42000008)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshType = Enum.MeshType.Wedge
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.200000003, 1, 1)
- p21 = Instance.new("Part", m)
- p21.BrickColor = BrickColor.new("Royal purple")
- p21.Material = Enum.Material.SmoothPlastic
- p21.Name = "P6"
- p21.CFrame = CFrame.new(-22.4562702, 6.15998411, -58.5800438, 0.027054267, -0.998674452, -0.0437894836, 0.998916149, 0.0286685713, -0.0366667882, 0.037873555, -0.0427500494, 0.998367608)
- p21.CanCollide = false
- p21.FormFactor = Enum.FormFactor.Symmetric
- p21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p21)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.899999976, 0.5, 0.899999976)
- w1 = Instance.new("Weld", p1)
- w2 = Instance.new("Weld", p6)
- w3 = Instance.new("Weld", p16)
- w4 = Instance.new("Weld", p17)
- w4.Name = "P18"
- w4.Part0 = p17
- w4.C0 = CFrame.new(-0.00399398804, -0.86505127, -0.000904321671, 0.999998689, 0.00111979246, -0.00111681968, 0.00111967698, -0.999999464, -0.000104936655, -0.00111693516, 0.000103683094, -0.999999344)
- w4.Part1 = p1
- w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w5 = Instance.new("Weld", p17)
- w5.Name = "P1"
- w5.Part0 = p17
- w5.C0 = CFrame.new(-0.0040512085, -0.810781479, -0.000923871994, 0.999998689, 0.00111979246, -0.00111681968, 0.00111967698, -0.999999464, -0.000104936655, -0.00111693516, 0.000103683094, -0.999999344)
- w5.Part1 = p2
- w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w6 = Instance.new("Weld", p17)
- w6.Name = "P10"
- w6.Part0 = p17
- w6.C0 = CFrame.new(-0.00519561768, 0.995019913, 0.00115013123, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w6.Part1 = p3
- w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w7 = Instance.new("Weld", p17)
- w7.Name = "P11"
- w7.Part0 = p17
- w7.C0 = CFrame.new(-0.00519561768, 0.995019913, 0.00115013123, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w7.Part1 = p4
- w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w8 = Instance.new("Weld", p17)
- w8.Name = "P12"
- w8.Part0 = p17
- w8.C0 = CFrame.new(-0.00523376465, 0.995019913, 0.00119066238, 0.000642742962, -0.000118460506, -0.999999702, -0.000902216649, 0.999999583, -0.000119049102, 0.999999464, 0.000902292435, 0.000642634928)
- w8.Part1 = p5
- w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w9 = Instance.new("Weld", p17)
- w9.Name = "P2"
- w9.Part0 = p17
- w9.C0 = CFrame.new(-0.00417327881, 0.810646057, 0.000943899155, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w9.Part1 = p6
- w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w10 = Instance.new("Weld", p17)
- w10.Name = "P4"
- w10.Part0 = p17
- w10.C0 = CFrame.new(-0.0110282898, 3.79000092, 0.00186681747, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w10.Part1 = p7
- w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w11 = Instance.new("Weld", p17)
- w11.Name = "Ray"
- w11.Part0 = p17
- w11.C0 = CFrame.new(-0.00706100464, 4.59924698, -0.149955511, -0.999997795, -0.00160103664, 0.00138073415, -0.00138334185, 0.00162947422, -0.999997675, 0.00159878284, -0.999997377, -0.00163168588)
- w11.Part1 = p8
- w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w12 = Instance.new("Weld", p17)
- w12.Name = "P15"
- w12.Part0 = p17
- w12.C0 = CFrame.new(-0.00686645508, 1.70519066, -0.168078423, 0.999999106, -0.000945765525, -0.00088313967, 0.000883430243, 0.000310996315, 0.999999583, -0.000945489854, -0.999999523, 0.000311830663)
- w12.Part1 = p9
- w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w13 = Instance.new("Weld", p17)
- w13.Name = "P9"
- w13.Part0 = p17
- w13.C0 = CFrame.new(-0.00523376465, 0.995019913, 0.00118398666, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w13.Part1 = p10
- w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w14 = Instance.new("Weld", p17)
- w14.Name = "P8"
- w14.Part0 = p17
- w14.C0 = CFrame.new(-0.0108261108, 1.6950531, -0.000272989273, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w14.Part1 = p11
- w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w15 = Instance.new("Weld", p17)
- w15.Name = "P7"
- w15.Part0 = p17
- w15.C0 = CFrame.new(-0.0107536316, 2.36490059, 0.000429868698, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w15.Part1 = p12
- w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w16 = Instance.new("Weld", p17)
- w16.Name = "P14"
- w16.Part0 = p17
- w16.C0 = CFrame.new(-0.00509643555, -0.975008011, -0.000968694687, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w16.Part1 = p13
- w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w17 = Instance.new("Weld", p17)
- w17.Name = "P3"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-0.00519561768, 0.995019913, 0.00114345551, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w17.Part1 = p14
- w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w18 = Instance.new("Weld", p17)
- w18.Name = "P13"
- w18.Part0 = p17
- w18.C0 = CFrame.new(-0.0057220459, 6.57500458, 0.0071439743, -0.706069231, -0.708136916, 0.000148307532, -0.00123262778, 0.00102156401, -0.999994576, 0.708135664, -0.706072748, -0.00159115868)
- w18.Part1 = p15
- w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w19 = Instance.new("Weld", p17)
- w19.Name = "P19"
- w19.Part0 = p17
- w19.C0 = CFrame.new(-0.00420379639, 0.864994049, 0.000979423523, -0.999999225, -0.00036631152, -0.00116091967, -0.000367663801, 0.999999285, 0.00116046739, 0.00116048753, 0.00116089161, -0.999998689)
- w19.Part1 = p16
- w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w20 = Instance.new("Weld", p17)
- w20.Name = "P16"
- w20.Part0 = p17
- w20.C0 = CFrame.new(-0.0065536499, 1.70075989, 0.171892405, -0.999999583, 0.000853028148, -8.89003277e-05, -8.98912549e-05, -0.00115985179, 0.999999464, 0.00085292384, 0.999998987, 0.00115992757)
- w20.Part1 = p18
- w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w21 = Instance.new("Weld", p17)
- w21.Name = "P5"
- w21.Part0 = p17
- w21.C0 = CFrame.new(-0.0107650757, 2.70492935, 0.000809192657, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w21.Part1 = p19
- w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w22 = Instance.new("Weld", p17)
- w22.Name = "P17"
- w22.Part0 = p17
- w22.C0 = CFrame.new(-0.00676727295, 4.59476852, 0.160060644, 0.999998629, 0.00157285109, 0.000304274261, 0.000306874514, -0.00165276031, -0.999998629, -0.00157234445, 0.999997377, -0.00165324274)
- w22.Part1 = p20
- w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w23 = Instance.new("Weld", p17)
- w23.Name = "P6"
- w23.Part0 = p17
- w23.C0 = CFrame.new(-0.0110740662, 2.53505516, 0.000490188599, -0.00143321976, -0.000761635602, 0.999998629, -0.000193569693, 0.999999762, 0.000761356205, -0.999998927, -0.000192478881, -0.00143336132)
- w23.Part1 = p21
- w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m.Parent = char
- m:MakeJoints()
- --------------------------------------------
- bl = Instance.new("BoolValue",char)
- bl.Name = "Blocking"
- bl.Value = false
- bll = Instance.new("BoolValue",char)
- bll.Name = "BlockingLabel"
- bll.Value = false
- blt = Instance.new("NumberValue",char)
- blt.Name = "BlockingLeft"
- blt.Value = 50
- pb = Instance.new("BoolValue",char)
- pb.Name = "PauseBlock"
- pb.Value = false
- blm = 100
- gd = Instance.new("BoolValue",char)
- gd.Name = "Ground"
- local TARG7
- local obj
- local TARG8
- local obj2
- for i,v in pairs (char:GetChildren())do
- if v.ClassName == "Weld" then
- v:destroy()
- end
- end
- ----OPEN
- local tr = char:WaitForChild("Torso")
- local lr = char:WaitForChild("Left Arm")
- local ra = char:WaitForChild("Right Arm")
- local s1 = Instance.new("Sound",char.Head)
- s1.Volume = 1
- s1.SoundId = "rbxassetid://419372077"
- s1.Pitch = 1.0
- local s2 = Instance.new("Sound",char.Head)
- s2.Volume = 1
- s2.SoundId = "rbxassetid://419378177"
- local s3 = Instance.new("Sound",char.Head)
- s3.Volume = 1
- s3.SoundId = "rbxassetid://419378177"
- local s4 = Instance.new("Sound",char.Head)
- s4.Volume = 1
- s4.SoundId = "rbxassetid://320557518"
- local s5 = Instance.new("Sound",char.Head)
- s5.Volume = 1
- s5.SoundId = "rbxassetid://320557537"
- --WELDS --
- local w3 = Instance.new("Weld",char)
- run = game:GetService("RunService")
- w3.Part0 = lr
- w3.Part1 = tr
- w3.C0 = CFrame.new(1.5,0,0)
- local w4= Instance.new("Weld",char)
- w4.Part0 = ra
- w4.Part1 = tr
- w4.C0 = CFrame.new(-1.5,0,0)
- local nc = Instance.new("Weld",char)
- nc.Part0 = char.Torso
- nc.Part1 = char.Head
- nc.C0 = CFrame.new(0,1.5,0)
- local ll = Instance.new("Weld",char)
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- ll.C0 = CFrame.new(-.5,-2,0)
- local rl = Instance.new("Weld",char)
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- rl.C0 = CFrame.new(.5,-2,0)
- local ts = Instance.new("Weld",char)
- ts.Part0 = char.HumanoidRootPart
- ts.Part1 = char.Torso
- ts.C0 = CFrame.new(0,0,0)* CFrame.Angles(0,0,0)
- --MAKE AND UNDO WELDS
- turnonwelds = function()
- w3.Part1 = tr
- w4.Part1 = tr
- nc.Part1 = char.Head
- ll.Part1 = char["Left Leg"]
- rl.Part1 = char["Right Leg"]
- end
- turnoffwelds = function()
- w3.Part1 = nil
- w4.Part1 = nil
- nc.Part1 = nil
- ll.Part1 = nil
- rl.Part1 = nil
- end
- turnoffwelds()
- ----LERP POSES
- ------- CFRAMES FOR LERP
- local walk = {
- --Left
- ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-10)), -- LEFT LEG
- rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)), -- RIGHT LEG
- --Right
- ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-40),math.rad(20),math.rad(-10)), -- LEFT LEG
- rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)), -- RIGHT LEG
- -----------------------------------------------------------------------------------------------
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-20),math.rad(-35),0) , -- Torso Tilt
- nc.C0 * CFrame.Angles(math.rad(10),math.rad(35),0), -- HEAD TILT UP
- w4.C0 * CFrame.new(.7,1,-.3) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(-30)), -- ARM MOVEMENT
- w3.C0 * CFrame.new(-.5,.3,.65) * CFrame.Angles(math.rad(-120),math.rad(90),math.rad(0)) -- ARM MOVEMENT CFrame.new(-.5,0,1) * CFrame.Angles(math.rad(-120),math.rad(90),math.rad(0)) -- ARM MOVEMENT
- }
- local equip = {
- nc.C0 * CFrame.Angles(math.rad(-10),math.rad(0),0), -- HEAD BOB EQUIP
- w3.C0 * CFrame.new(-1.1,-.1,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(90)), -- LEFT ARM FOLD
- w4.C0 * CFrame.new(1.1,-.2,-1.2) * CFrame.Angles(math.rad(-160),0,math.rad(-90)) -- RIGHT ARM FOLD
- }
- local idle = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-30),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(0,math.rad(30),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5),math.rad(30),math.rad(-10)), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(5),math.rad(-30),math.rad(10)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.3,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(-30)), -- RIGHT ARM Idle w4.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(-30),math.rad(-30))
- CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- }
- local PA1 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(15),math.rad(0)), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), -- LEFT LEG PUNCH1
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), -- RIGHT LEG PUNCH
- nc.C0 * CFrame.Angles(math.rad(-5),math.rad(-15),0), -- HEAD BOB PUNCH
- w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(30),0,math.rad(40)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(3,.4,.4) * CFrame.Angles(math.rad(-30),math.rad(30),math.rad(130)), -- RIGHT ARM
- }
- local PA12 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15),math.rad(0)), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), -- LEFT LEG PUNCH1
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(12)), -- RIGHT LEG PUNCH
- nc.C0 * CFrame.Angles(math.rad(-10),math.rad(15),0), -- HEAD BOB PUNCH
- w3.C0 * CFrame.new(-1,2,-.5) * CFrame.Angles(math.rad(0),math.rad(40),math.rad(90)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(1,1.3,.8) * CFrame.Angles(math.rad(30),math.rad(40),math.rad(-80)), -- RIGHT ARM
- }
- local PA2 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(-5)), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(5)), -- RIGHT LEG Idle
- nc.C0 * CFrame.Angles(math.rad(0),math.rad(-90),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(1,2,0) * CFrame.Angles(math.rad(0),0,math.rad(-90)), -- LEFT ARM Idle
- w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),0,math.rad(40)), -- RIGHT ARM Idle
- }
- local PA3 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(math.rad(5),math.rad(-5),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(.4,1.5,.4) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(-80)), -- LEFT ARM PUNCH 3
- w3.C0 * CFrame.new(-1,0,1) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-90)), -- RIGHT ARM PUNCH 3
- ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), -- LEFT LEG
- rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(120),0,math.rad(0)), -- RIGHT LEG Idle
- }
- local jump = {
- nc.C0 * CFrame.Angles(math.rad(20),0,0), -- HEAD BOB EQUIP
- w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30)), -- LEFT ARM Idle
- w3.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(30)), -- RIGHT ARM Idle
- ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
- rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
- }
- local stunned = {
- nc.C0 * CFrame.Angles(0,math.rad(90),0), -- HEAD BOB EQUIP
- w4.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(-50)), -- LEFT ARM Idle
- w3.C0 * CFrame.new(0,1,0) * CFrame.Angles(0,0,math.rad(50)), -- RIGHT ARM Idle
- ll.C0 * CFrame.new(-.3,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
- rl.C0 * CFrame.new(.3,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
- ts.C0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0), -- TORSO TILT
- }
- local PA1C = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(-40),math.rad(-30)), -- TORSO TILT
- ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(20),math.rad(30),math.rad(-10)), -- LEFT LEG PUNCH1
- rl.C0 * CFrame.new(0,-.05,-.5) * CFrame.Angles(math.rad(20),math.rad(-30),math.rad(10)), -- RIGHT LEG PUNCH
- nc.C0 * CFrame.Angles(math.rad(-7),math.rad(-20),0), -- HEAD BOB PUNCH
- w3.C0 * CFrame.new(0,.5,-.2) * CFrame.Angles(math.rad(-100),math.rad(40),math.rad(30)), -- RIGHT ARM
- w4.C0 * CFrame.new(0,.6,0) * CFrame.Angles(math.rad(30),0,math.rad(-20)), -- LEFT ARM Idle
- }
- local Stomp = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.Angles(math.rad(-13),math.rad(-20),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
- rl.C0 * CFrame.new(0,.6,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(30)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-30)), -- RIGHT ARM Idle
- }
- local Stomp2 = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0),0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.Angles(math.rad(-25),math.rad(-20),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
- rl.C0 * CFrame.new(0,0,-.6) * CFrame.Angles(math.rad(-0),0,math.rad(0)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(35)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,.7,0) * CFrame.Angles(math.rad(-30),0,math.rad(-35)), -- RIGHT ARM Idle
- }
- local dropkick = {
- ts.C0 * CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(45),0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-30),math.rad(-20),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.2,0,-.3) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), -- LEFT LEG
- rl.C0 * CFrame.new(-.05,0,0) * CFrame.Angles(math.rad(00),math.rad(20),math.rad(0)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(-2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(170)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(2.7,1.5,0) * CFrame.Angles(math.rad(0),0,math.rad(-160)), -- RIGHT ARM Idle
- }
- local block = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-9),math.rad(-0),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(-.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(.8,1.3,-.6) * CFrame.Angles(math.rad(-160),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
- }
- local sjump = {
- ts.C0 * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-15),math.rad(-0),0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(0,.4,.8) * CFrame.Angles(math.rad(-70),0,0), -- LEFT LEG idle
- rl.C0 * CFrame.new(0,.8,-.5) * CFrame.Angles(math.rad(-10),0,0), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
- }
- local UpSideDownPunch = {
- ts.C0 * CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(180),0,0), -- TORSO TILT ~ NONE REQUIRED
- nc.C0 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0), -- HEAD BOB EQUIP
- ll.C0 * CFrame.new(-.4,0,0) * CFrame.Angles(0,0,math.rad(-20)), -- LEFT LEG idle
- rl.C0 * CFrame.new(.4,0,0) * CFrame.Angles(0,0,math.rad(20)), -- RIGHT LEG Idle
- w3.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- LEFT ARM Idle
- w4.C0 * CFrame.new(0,1.7,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), -- RIGHT ARM Idle
- }
- local BackBreaker = {
- ts.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(0,.1,.3) * CFrame.Angles(math.rad(-90),math.rad(-00),math.rad(0)), -- LEFT ARM PUNCH 3
- w3.C0 * CFrame.new(0,.5,.5) * CFrame.Angles(math.rad(-90),math.rad(20),math.rad(0)), -- LEFT ARM PUNCH 3
- ll.C0 * CFrame.new(-.3,0,.3) * CFrame.Angles(math.rad(-20),math.rad(30),math.rad(-10)), -- LEFT LEG
- rl.C0 * CFrame.new(-.2,1,-.5) * CFrame.Angles(math.rad(-40),0,math.rad(0)), -- RIGHT LEG Idle
- }
- local FrontFlipKick1 = {
- ts.C0 * CFrame.new(0,2,0) * CFrame.Angles(math.rad(-8),math.rad(0),0), -- TORSO TILT
- nc.C0 * CFrame.Angles(math.rad(-15),math.rad(-5),0), -- HEAD BOB PUNCH
- w4.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
- w3.C0 * CFrame.new(0,1,-.3) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), -- LEFT ARM PUNCH 3
- ll.C0 * CFrame.new(0,1,1) * CFrame.Angles(math.rad(-110),0,math.rad(0)), -- RIGHT LEG Idle
- rl.C0 * CFrame.new(0,1,-1) * CFrame.Angles(math.rad(110),0,math.rad(0)), -- RIGHT LEG Idle
- }
- --[[for i = 0,1,wait() do
- wait()
- ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
- nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
- ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
- rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
- w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
- w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
- end--]]
- --[[
- --END
- ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
- nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
- ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
- rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
- w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
- w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
- --START
- ts.C0 = ts.C0:lerp(sjump[1],.4)
- nc.C0 = nc.C0:lerp(sjump[2],.4)
- ll.C0 = ll.C0:lerp(sjump[3],.4)
- rl.C0 = rl.C0:lerp(sjump[4],.4)
- w3.C0 = w3.C0:lerp(sjump[5],.4)
- w4.C0 = w4.C0:lerp(sjump[6],.4)
- --]]
- -- CFrame.new(-.05,0,0) * CFrame.new(math.rad(0),math.rad(0),math.rad(00)), -- LEFT LEG
- ------------------------------------CLASS UI ------------------------------------
- f = Instance.new("ScreenGui",player.PlayerGui)
- f.Name = "UI"
- f1 = Instance.new("Frame",f)
- f1.BorderSizePixel = 0
- f1.BackgroundColor3 = Color3.new(0,0,0)
- f1.Size = UDim2.new(0.3,0,0.05,0)
- f1.Position = UDim2.new(0.2,0,0.84,0)
- f1f = Instance.new("Frame",f1)
- f1f.BorderSizePixel = 0
- f1f.BackgroundColor3 = Color3.new(255,255,255)
- f1f.Size = UDim2.new(1,0,1,0)
- f1l = Instance.new("TextLabel",f1)
- f1l.TextScaled = true
- f1l.TextStrokeTransparency = 0
- f1l.BackgroundTransparency = 1
- f1l.TextColor3 = Color3.new(255,255,255)
- f1l.BorderSizePixel = 0
- f1l.Size = UDim2.new(1,0,1,0)
- f1l.Text = "[Z] Spam Punches"
- f2 = Instance.new("Frame",f)
- f2.BorderSizePixel = 0
- f2.BackgroundColor3 = Color3.new(0,0,0)
- f2.Size = UDim2.new(0.3,0,0.05,0)
- f2.Position = UDim2.new(0.52, 0,0.84, 0)
- f2f = Instance.new("Frame",f2)
- f2f.BorderSizePixel = 0
- f2f.BackgroundColor3 = Color3.new(255,255,255)
- f2f.Size = UDim2.new(1,0,1,0)
- f2l = Instance.new("TextLabel",f2)
- f2l.TextScaled = true
- f2l.TextStrokeTransparency = 0
- f2l.BackgroundTransparency = 1
- f2l.TextColor3 = Color3.new(255,255,255)
- f2l.BorderSizePixel = 0
- f2l.Size = UDim2.new(1,0,1,0)
- f2l.Text = "[X] Ground Stomp"
- f3 = Instance.new("Frame",f)
- f3.BorderSizePixel = 0
- f3.BackgroundColor3 = Color3.new(0,0,0)
- f3.Size = UDim2.new(0.3,0,0.05,0)
- f3.Position = UDim2.new(0.2,0,0.9,0)
- f3f = Instance.new("Frame",f3)
- f3f.BorderSizePixel = 0
- f3f.BackgroundColor3 = Color3.new(255,255,255)
- f3f.Size = UDim2.new(1,0,1,0)
- f3l = Instance.new("TextLabel",f3)
- f3l.TextScaled = true
- f3l.TextStrokeTransparency = 0
- f3l.BackgroundTransparency = 1
- f3l.TextColor3 = Color3.new(255,255,255)
- f3l.BorderSizePixel = 0
- f3l.Size = UDim2.new(1,0,1,0)
- f3l.Text = "[C] Drop kick"
- f4 = Instance.new("Frame",f)
- f4.BorderSizePixel = 0
- f4.BackgroundColor3 = Color3.new(0,0,0)
- f4.Size = UDim2.new(0.3,0,0.05,0)
- f4.Position = UDim2.new(.52,0,.9,0)
- f4f = Instance.new("Frame",f4)
- f4f.BorderSizePixel = 0
- f4f.BackgroundColor3 = Color3.new(255,255,255)
- f4f.Size = UDim2.new(1,0,1,0)
- f4l = Instance.new("TextLabel",f4)
- f4l.TextScaled = true
- f4l.TextStrokeTransparency = 0
- f4l.BackgroundTransparency = 1
- f4l.TextColor3 = Color3.new(255,255,255)
- f4l.BorderSizePixel = 0
- f4l.Size = UDim2.new(1,0,1,0)
- f4l.Text = "[V] Front Flip Kick "
- ---HEALTH BAR
- f5 = Instance.new("Frame",f)
- f5.BorderSizePixel = 0
- f5.BackgroundColor3 = Color3.new(255,255,255)
- f5.Size = UDim2.new(0.3,0,0.03,0)
- f5.Position = UDim2.new(.52,0,.8,0)
- f5f = Instance.new("Frame",f5)
- f5f.BorderSizePixel = 0
- f5f.BackgroundColor3 = Color3.new(0,255,0)
- f5f.Size = UDim2.new(1,0,1,0)
- f5l = Instance.new("TextLabel",f5)
- f5l.TextScaled = true
- f5l.TextStrokeTransparency = 0
- f5l.BackgroundTransparency = 1
- f5l.TextColor3 = Color3.new(255,255,255)
- f5l.BorderSizePixel = 0
- f5l.Size = UDim2.new(1,0,1,0)
- f5l.Text = "Health"
- ---ENERGY BAR
- f6 = Instance.new("Frame",f)
- f6.BorderSizePixel = 0
- f6.BackgroundColor3 = Color3.new(255,255,255)
- f6.Size = UDim2.new(0.3,0,0.03,0)
- f6.Position = UDim2.new(.2,0,.8,0)
- f6f = Instance.new("Frame",f6)
- f6f.BorderSizePixel = 0
- f6f.BackgroundColor3 = BrickColor.new("Royal purple").Color
- f6f.Size = UDim2.new(1,0,1,0)
- f6l = Instance.new("TextLabel",f6)
- f6l.TextScaled = true
- f6l.TextStrokeTransparency = 0
- f6l.BackgroundTransparency = 1
- f6l.TextColor3 = Color3.new(255,255,255)
- f6l.BorderSizePixel = 0
- f6l.Size = UDim2.new(1,0,1,0)
- f6l.Text = "Corruption"
- ------------ATK
- fa = Instance.new("TextLabel",f)
- fa.TextScaled = true
- fa.TextStrokeTransparency = 0
- fa.BackgroundTransparency = .5
- fa.BackgroundColor3 = Color3.new(0,0,0)
- fa.TextColor3 = Color3.new(255,0,0)
- fa.BorderSizePixel = 0
- fa.Size = UDim2.new(.2,0,0.05,0)
- fa.Position = UDim2.new(0.2,0,0.74,0)
- fa.Text = "Attack : 1"
- ------------SPD
- fa2 = Instance.new("TextLabel",f)
- fa2.TextScaled = true
- fa2.TextStrokeTransparency = 0
- fa2.BackgroundTransparency = .5
- fa2.BackgroundColor3 = Color3.new(0,0,0)
- fa2.TextColor3 = Color3.new(0,255,0)
- fa2.BorderSizePixel = 0
- fa2.Size = UDim2.new(.2,0,0.05,0)
- fa2.Position = UDim2.new(0.41,0,0.74,0)
- fa2.Text = "Speed : 1"
- ------------DEF
- fa3 = Instance.new("TextLabel",f)
- fa3.TextScaled = true
- fa3.TextStrokeTransparency = 0
- fa3.BackgroundTransparency = .5
- fa3.BackgroundColor3 = Color3.new(0,0,0)
- fa3.TextColor3 = Color3.new(0,0,255)
- fa3.BorderSizePixel = 0
- fa3.Size = UDim2.new(.2,0,0.05,0)
- fa3.Position = UDim2.new(0.62,0,0.74,0)
- fa3.Text = "Defense : 1"
- -------------------CLASS VARS--------------------------
- S1 = true
- S1T = 0
- S1TF = 7
- S2 = true
- S2T = 0
- S2TF = 15
- S3 = true
- S3T = 0
- S3TF = 12
- S4 = true
- S4T = 0
- S4TF = 30
- energy = 0
- ------------------------------------EXTRA WELDS AREA ------------------------------------
- ----EQUIP FUNCTION
- local Close1 = CFrame.new(1.5,0,0)
- local Close2 = CFrame.new(-1.5,0,0)
- local Speed = 0.3
- local Open4 = w4.C0 * CFrame.new(0,.5,0) * CFrame.Angles(0,0,math.rad(-30))
- local h1 = nc.C0 * CFrame.Angles(math.rad(20),math.rad(-30),0)
- local h2 = CFrame.new(0,1.5,0)
- local h3 = nc.C0 * CFrame.Angles(math.rad(-20),math.rad(30),0)
- --leg anims
- local opend = false
- local current = true
- sweld = Instance.new("Weld",char)
- sweld.Part0 = char["Right Arm"]
- sweld.Part1 = p17
- sweld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- local STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- ---------------------------------------------------------------------------------------
- ----DAMAGE UI N DMG
- local DGU = function(p,txt)
- s2:Play()
- local par = Instance.new("Part",game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = p.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par,10)
- local f = Instance.new("BillboardGui",par)
- f.Size = UDim2.new(1.2,0,1.2,0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0,2,0)
- local fr = Instance.new("Frame",f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(1,0,1,0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel",fr)
- fe.Size = UDim2.new(1,0,1,0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = BrickColor.new("Bright yellow").Color
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "Legacy"
- fe.Position = UDim2.new(0,0,1,0)
- fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
- for i = 0,10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + .1
- end
- end
- makeui = function(color,txt)
- local par = Instance.new("Part",game.Workspace)
- par.Transparency = 1
- par.Anchored = true
- par.CFrame = char.Head.CFrame
- par.CanCollide = false
- game.Debris:AddItem(par,10)
- local f = Instance.new("BillboardGui",par)
- f.Size = UDim2.new(1.2,0,1.2,0)
- f.AlwaysOnTop = true
- f.StudsOffset = Vector3.new(0,4,0)
- local fr = Instance.new("Frame",f)
- fr.BackgroundTransparency = 1
- fr.Size = UDim2.new(2,0,2,0)
- fr.ClipsDescendants = true
- local fe = Instance.new("TextLabel",fr)
- fe.Size = UDim2.new(1,0,1,0)
- fe.BackgroundTransparency = 1
- fe.TextColor3 = Color3.new(255,255,255)
- fe.TextStrokeTransparency = 0
- fe.Text = txt
- fe.TextScaled = true
- fe.Font = "SourceSansBold"
- game.Debris:AddItem(f,4)
- fe.Position = UDim2.new(0,0,1,0)
- fe:TweenPosition(UDim2.new(0,0,0,0),"In","Linear",.5)
- wait(2)
- fe:TweenPosition(UDim2.new(0,0,-1,0),"In","Linear",.4)
- for i = 0,10 do
- wait()
- fe.TextTransparency = fe.TextTransparency + .1
- end
- end
- ----TARG
- local TARG1
- local TARG2
- local TARG3
- local TARG4
- local TARG5
- local TARG6
- local IdleAndWalk = false
- turnonwelds()
- opend = true
- --------------SKILL/KEY EVENTS
- --------------MOUSE EVENTS , ATTACKS
- local wpb = true
- local num = 1
- mouse.Button1Down:connect(function()
- if current == true and stun.Value == false and opend == true and wpb == true then
- local fs
- if num == 1 then
- wpb = false
- current = false
- fr = true
- p8.Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent:FindFirstChild("Defense")then
- fs = math.floor(math.random(4,9) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(4,9) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- s5:Play()
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0) * CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.05)
- TARG1 = PA12[5]
- TARG2 = PA12[6]
- TARG3 = PA12[4]
- TARG4 = PA12[3]
- TARG5 = PA12[2]
- TARG6 = PA12[1]
- --STARG = CFrame.new(0,-.9,0)* CFrame.Angles(math.rad(130),0,0)
- wait(.2)
- current = true
- fr = false
- wait(.1)
- wpb = true
- num=num+1
- return
- end
- if num == 2 then
- wpb = false
- current = false
- fr = true
- p8.Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent:FindFirstChild("Defense")then
- fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5,11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- s4:Play()
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(180),0,0)
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(180),0,0)
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(180),0,0)
- wait(.1)
- TARG1 = PA2[6]
- TARG2 = PA2[5]
- TARG3 = PA2[4]
- TARG4 = PA2[3]
- TARG5 = PA2[2]
- TARG6 = PA2[1]
- STARG = CFrame.new(0,-1,0)* CFrame.Angles(math.rad(180),0,0)
- wait(.2)
- current = true
- fr = false
- wait(.1)
- wpb = true
- num=num+1
- return
- end
- if num == 3 then
- wpb = false
- current = false
- fr = true
- char["Right Leg"].Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent:FindFirstChild("Defense")then
- fs = math.floor(math.random(5,11) * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(math.random(5,11) * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- s1.Pitch = 1
- s1:Play()
- wait(.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(.1)
- TARG1 = PA3[4]
- TARG2 = PA3[3]
- TARG3 = PA3[2]
- TARG4 = PA3[6]
- TARG5 = PA3[5]
- TARG6 = PA3[1]
- wait(.2)
- current = true
- fr = false
- wait(.1)
- wpb = true
- num=1
- return
- end
- end
- end)
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "z" then
- if current == true and opend == true and stun.Value == false and energy > 19 and S1 == true then
- energy = energy - 20
- S1T = 0
- current = false
- local num = 0
- repeat
- fr = true
- local fs
- s1.Pitch = 1.2
- s1:Play()
- char["Right Arm"].Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent.Name == player.Name then return end
- if hit.Parent:FindFirstChild("Defense") and hit.Parent.Name ~= player.Name then
- hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
- fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(4 * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- TARG1 = PA1[5]
- TARG2 = PA1[6]
- TARG3 = PA1[4]
- TARG4 = PA1[3]
- TARG5 = PA1[2]
- TARG6 = PA1[1]
- wait(.11)
- fr = false
- wait(.11)
- fr = true
- local fs
- s1.Pitch = 1.2
- s1:Play()
- char["Left Arm"].Touched:connect(function(hit)
- if not fr then return end
- if hit.Parent.Name == player.Name then return end
- if hit.Parent:FindFirstChild("Defense")and hit.Parent.Name ~= player.Name then
- hit.Parent:FindFirstChild("Defense").Value = hit.Parent:FindFirstChild("Defense").Value -.02
- fs = math.floor(4 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- else
- fs = math.floor(4 * atk.Value)
- end
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs
- DGU(hit,fs)
- fr = false
- end
- --
- end
- end)
- TARG1 = PA1C[5]
- TARG2 = PA1C[6]
- TARG3 = PA1C[4]
- TARG4 = PA1C[3]
- TARG5 = PA1C[2]
- TARG6 = PA1C[1]
- wait(.11)
- fr = false
- wait(.11)
- num = num + 2
- until num == 10
- current = true
- wait(3)
- end
- end
- end)
- --- KEYDOWN 2
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "x" then
- if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true then
- energy = energy - 25
- S2T = 0
- skl = true
- char.Humanoid.WalkSpeed = 0
- f = Instance.new("Part",game.Workspace)
- f.Position = char.Torso.Position + Vector3.new(0, -2, -12)
- f.CanCollide = false
- f.Transparency = 1
- local asdf
- local cf
- f.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- else
- cf = f.CFrame
- asdf = hit.BrickColor
- end
- end)
- current = false
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp[5]
- TARG2 = Stomp[6]
- TARG3 = Stomp[2]
- TARG4 = Stomp[4]
- TARG5 = Stomp[3]
- TARG6 = Stomp[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- TARG1 = Stomp2[5]
- TARG2 = Stomp2[6]
- TARG3 = Stomp2[2]
- TARG4 = Stomp2[4]
- TARG5 = Stomp2[3]
- TARG6 = Stomp2[1]
- wait(.05)
- local fs = Instance.new("Part",char)
- fs.BrickColor = asdf
- fs.Size = Vector3.new(1,1,1)
- fs.CanCollide = false
- fs.Anchored = true
- fs.Transparency = 1
- fs.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
- local fr = Instance.new("Part",char)
- fr.BrickColor = asdf
- fr.Size = Vector3.new(1,1,1)
- fr.CanCollide = false
- fr.Anchored = true
- fr.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(90),0,0)
- local fms = Instance.new("SpecialMesh",fr)
- fms.MeshId = "http://www.roblox.com/asset/?id=3270017"
- fms.Scale = Vector3.new(1,1,6)
- TARG7 = Vector3.new(40,40,10)
- obj = fms
- obj2 = fs
- TARG8 = Vector3.new(50,5,50)
- local dmg = true
- fs.Touched:connect(function(hit)
- if dmg == true and hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
- if hit.Parent:FindFirstChild("Speed")then
- hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
- hit.Parent:FindFirstChild("Speed").Value = hit.Parent:FindFirstChild("Speed").Value -.1
- --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
- local fx = math.floor(22 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- local fx = math.floor(22 * atk.Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- end
- end
- end
- end)--]]
- wait(.3)
- game.Debris:AddItem(fr,8)
- game.Debris:AddItem(fs,8)
- skl = false
- current = true
- for i = 1,10 do
- wait()
- fr.Transparency = fr.Transparency + .1
- end
- wait(.4)
- dmg = false
- wait(3)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "c" then
- if current == true and opend == true and stun.Value == false and energy > 34 and S3 == true then
- energy = energy - 35
- S3T = 0
- current = false
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- TARG1 = dropkick[5]
- TARG2 = dropkick[6]
- TARG3 = dropkick[2]
- TARG4 = dropkick[4]
- TARG5 = dropkick[3]
- TARG6 = dropkick[1]
- wait(.05)
- local dmg = true
- char["Right Leg"].Touched:connect(function(hit)
- if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
- local fn = Instance.new("Part",char)
- fn.BrickColor = BrickColor.new("Medium stone grey")
- fn.Size = Vector3.new(1,1,1)
- fn.CanCollide = false
- fn.Anchored = true
- s2.Pitch = .9
- s2:Play()
- game.Debris:AddItem(fn,8)
- fn.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
- local fms = Instance.new("SpecialMesh",fn)
- fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
- fms.Scale = Vector3.new(1,1,6)
- TARG7 = Vector3.new(10,5,10)
- obj = fms
- if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
- if hit.Parent:FindFirstChild("Stunned")then
- hit.Parent:FindFirstChild("Stunned").Value = true
- --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
- local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- dmg = false
- --[[
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- --
- end
- --]]
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- local fx = math.floor(13 * atk.Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- end
- end
- for i = 1,10 do
- wait()
- fn.Transparency = fn.Transparency + .1
- end
- end
- end)--]]
- wait(.1)
- skl = false
- current = true
- wait(.2)
- dmg = false
- wait(3)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)key = key:lower()
- if key == "v" then
- if current == true and opend == true and stun.Value == false and energy > 49 and S4 == true then
- current = false
- wait(0.05)
- S4T = 0
- energy = energy - 59
- wait()
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- wait(0.05)
- local dmg = true
- char["Right Leg"].Touched:connect(function(hit)
- if dmg == true and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name then
- dmg = false
- TARG1 = FrontFlipKick1[4] -- LEFT ARM
- TARG2 = FrontFlipKick1[3]-- RIGHT ARM
- TARG3 = FrontFlipKick1[2] -- NECK
- TARG4 = FrontFlipKick1[6] -- RIGHT LEG
- TARG5 = FrontFlipKick1[5] -- LEFT LEG
- TARG6 = FrontFlipKick1[1] -- TORSO
- local fn = Instance.new("Part",char)
- fn.BrickColor = BrickColor.new("Medium stone grey")
- fn.Size = Vector3.new(1,1,1)
- fn.CanCollide = false
- fn.Anchored = true
- local fn = Instance.new("Part",char)
- fn.BrickColor = BrickColor.new("Medium stone grey")
- fn.Size = Vector3.new(1,1,1)
- fn.CanCollide = false
- fn.Anchored = true
- s2.Pitch = .9
- s2:Play()
- game.Debris:AddItem(fn,8)
- fn.CFrame = char["Right Leg"].CFrame
- local fms = Instance.new("SpecialMesh",fn)
- fms.MeshId = "http://www.roblox.com/asset/?id=20329976"
- fms.Scale = Vector3.new(1,1,6)
- TARG7 = Vector3.new(5,1,5)
- obj = fms
- if hit.Parent:FindFirstChild("Humanoid").Health ~= 0 and hit.Parent.Name ~= player.Name then
- if hit.Parent:FindFirstChild("Stunned")then
- hit.Parent:FindFirstChild("Stunned").Value = true
- --- I made it do that so this would stick for 12 Seconds ~ Thats how the stats work
- local fx = math.floor(13 * atk.Value / hit.Parent:FindFirstChild("Defense").Value)
- dmg = false
- --[[
- if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then
- fr = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- --
- end
- --]]
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- local fx = math.floor(13 * atk.Value)
- dmg = false
- if hit.Parent:FindFirstChild("Blocking")then
- if hit.Parent:FindFirstChild("Blocking").Value == true then
- hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true
- hit.Parent.BlockingLabel.Value = true
- stun.Value = true
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- else
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fx
- DGU(hit,fx)
- fr = false
- end
- end
- end
- for i = 0,10 do
- wait()
- fn.Transparency = fn.Transparency + .1
- end
- end
- end)
- --[[
- ts.C0 = ts.C0:lerp(FrontFlipKick1[1],.4)
- nc.C0 = nc.C0:lerp(FrontFlipKick1[2],.4)
- ll.C0 = ll.C0:lerp(FrontFlipKick1[5],.4)
- rl.C0 = rl.C0:lerp(FrontFlipKick1[6],.4)
- w3.C0 = w3.C0:lerp(FrontFlipKick1[4],.4)
- w4.C0 = w4.C0:lerp(FrontFlipKick1[3],.4)
- --]]
- wait(.1)
- dmg = false
- current = true
- end
- end
- end)
- --[[
- --END
- ts.C0 = ts.C0:lerp(UpSideDownPunch[1],.4)
- nc.C0 = nc.C0:lerp(UpSideDownPunch[2],.4)
- ll.C0 = ll.C0:lerp(UpSideDownPunch[3],.4)
- rl.C0 = rl.C0:lerp(UpSideDownPunch[4],.4)
- w3.C0 = w3.C0:lerp(UpSideDownPunch[5],.4)
- w4.C0 = w4.C0:lerp(UpSideDownPunch[6],.4)
- --START
- ts.C0 = ts.C0:lerp(sjump[1],.4)
- nc.C0 = nc.C0:lerp(sjump[2],.4)
- ll.C0 = ll.C0:lerp(sjump[3],.4)
- rl.C0 = rl.C0:lerp(sjump[4],.4)
- w3.C0 = w3.C0:lerp(sjump[5],.4)
- w4.C0 = w4.C0:lerp(sjump[6],.4)
- --OTHER
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[] -- RIGHT LEG
- TARG5 = walk[] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- --]]
- local Speed = .4
- local lspeed = .2
- game:GetService("RunService").RenderStepped:connect(function()
- if Vector3.new(char.Torso.Velocity.X,0,char.Torso.Velocity.Z).magnitude > 2 then
- IdleAndWalk = true
- else
- IdleAndWalk = false
- end
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4,lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5,lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3,lspeed)
- end
- if STARG ~= nil then
- sweld.C0 = sweld.C0:lerp(STARG,Speed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1,Speed)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2,Speed)
- end
- if TARG6 ~= nil then
- ts.C0 = ts.C0:lerp(TARG6,Speed)
- end
- if TARG7 ~= nil and obj ~= nil then
- obj.Scale = obj.Scale:lerp(TARG7,.05)
- end
- if TARG8 ~= nil and obj2 ~= nil then
- obj2.Size = obj2.Size:lerp(TARG8,.05)
- obj2.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0)
- end
- if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then
- obj3.Size = obj3.Size:lerp(TARG10,.05)
- obj3.CFrame = char.Torso.CFrame * CFrame.new(0,-2.5,0) * TARG11
- end
- if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then
- obj2.Transparency = obj2.Transparency + .05
- obj3.Transparency = obj3.Transparency + .05
- wait(.1)
- end
- if char.Humanoid.Jump == true then
- gd.Value = true
- else
- gd.Value = false
- end
- if energy < 100 and current == true then
- energy = energy + .05
- end
- for i=1,#parts do
- local Part = parts[i]
- Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7),.05)
- for x=1,#poses do
- Part.CFrame = poses[i]
- end
- end
- if blt.Value < 99 and bl.Value == false and stun.Value == false then
- blt.Value = blt.Value + 0.03
- end
- if bl.Value == true and blt.Value < 5 then
- bl.Value = false
- current = true
- skl = false
- end
- if bl.Value == true then
- blt.Value = blt.Value - .5
- end
- if atkt.Value > 0 then
- atkt.Value = atkt.Value - .02
- else
- atk.Value = 1.2
- end
- if deft.Value > 0 then
- deft.Value = deft.Value - .02
- else
- def.Value = .9
- end
- if spdt.Value > 0 then
- spdt.Value = spdt.Value - .02
- else
- wait()
- if spdt.Value < 1 then
- spd.Value = 1.1
- end
- end
- --Skill 1
- local DV2 = S1T / S1TF
- local initX6 = f1.Size.X.Scale
- f1f:TweenSize( UDim2.new( initX6*DV2* 1.665, 0, 1, 0),"In","Linear",1 )
- if S1T < 14 then
- S1T = S1T + .02
- S1 = false
- else
- S1 = true
- end
- if S1T == 14 then
- S1 = true
- end
- --Skill 2
- local DV2 = S2T / S2TF
- local initX6 = f2.Size.X.Scale
- f2f:TweenSize( UDim2.new( initX6*DV2* 3.566, 0, 1, 0),"In","Linear",1 )
- if S2T < 14 then
- S2T = S2T + .01
- S2 = false
- else
- S2 = true
- end
- if S2T == 15 then
- S2 = true
- end
- --Skill 3
- local DV2 = S3T / S3TF
- local initX6 = f3.Size.X.Scale
- f3f:TweenSize( UDim2.new( initX6*DV2* 2.855, 0, 1, 0),"In","Linear",1 )
- if S3T < 14 then
- S3T = S3T + .01
- S3 = false
- else
- S3 = true
- end
- if S3T == 15 then
- S3 = true
- end
- --Skill 4
- local DV2 = S4T / S4TF
- local initX6 = f4.Size.X.Scale
- f4f:TweenSize( UDim2.new( initX6*DV2*3.45, 0, 1, 0),"In","Linear",1 )
- if S4T < 29 then
- S4T = S4T + .01
- S4 = false
- else
- S4= true
- end
- if S4T == 30 then
- S4 = true
- end
- end)
- --SEC HANDLER
- --[[
- S1 = true
- S1T = 7
- S1TF = 7
- S2 = true
- S2T = 15
- S2TF = 15
- S3 = true
- S3T = 12
- S3TF = 12
- S4 = true
- S4T = 30
- S4TF = 30
- energy = 0
- --]]
- --makeui(Color3.new(0,255,0),"+Speed")
- --makeui(Color3.new(255,0,0),"+Damage")
- --makeui(Color3.new(0,0,255),"+Defense")
- ---VALUE CHANGERS
- satk = atk.Value
- sdef = def.Value
- sspd = spd.Value
- atk.Changed:connect(function()
- if satk > atk.Value then
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255,0,0),"-Damage")
- satk = atk.Value
- else
- atkt.Value = atkt.Value + 4
- makeui(Color3.new(255,0,0),"+Damage")
- satk = atk.Value
- end
- end)
- def.Changed:connect(function()
- if sdef > def.Value then
- deft.Value = deft.Value + 4
- makeui(Color3.new(0,0,255),"-Defense")
- sdef = def.Value
- else
- deft.Value = deft.Value + 4
- makeui(Color3.new(0,0,255),"+Defense")
- sdef = def.Value
- end
- end)
- spd.Changed:connect(function()
- if sspd > spd.Value then
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0,255,0),"-Speed")
- sspd = spd.Value
- else
- spdt.Value = spdt.Value + 4
- makeui(Color3.new(0,255,0),"+Speed")
- sspd = spd.Value
- end
- end)
- bll.Changed:connect(function()
- if bll.Value == true then
- local c = Instance.new("Part",game.Workspace)
- c.Anchored = true
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Medium stone grey")
- c.Shape = "Ball"
- c.Size = Vector3.new(1,1,1)
- c.CFrame = char.Torso.CFrame
- c.TopSurface = "Smooth"
- c.BottomSurface = "Smooth"
- c.Transparency = .1
- local v = Instance.new("Part",game.Workspace)
- v.Anchored = true
- v.CanCollide = false
- v.BrickColor = BrickColor.new("Medium stone grey")
- v.Size = Vector3.new(1,1,1)
- v.CFrame = char.Torso.CFrame
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.Transparency = .1
- obj2 = c
- TARG8 = Vector3.new(30,30,30)
- obj3 = v
- TARG10 = Vector3.new(15,21,15)
- TARG11 = CFrame.new(0,0,0)
- makeui(BrickColor.new("Bright bluish green").Color,"Blocked!")
- bll.Value = false
- end
- end)
- stun.Changed:connect(function()
- if stun.Value == true then
- makeui(Color3.new(255,255,0),"+Stunned")
- wait(4)
- if opend == true then
- stun.Value = false
- end
- end
- if stun.Value == false then
- makeui(Color3.new(255,255,0),"-Stunned")
- end
- end)
- -------------------
- while wait() do
- wait()
- fa.Text = "Attack : "..atk.Value
- fa2.Text = "Speed : "..spd.Value
- fa3.Text = "Defense : "..def.Value
- ----HP
- local initX5 = f5.Size.X.Scale
- local maxhp = char.Humanoid.MaxHealth
- local hp = char.Humanoid.Health
- local Pie = (hp / maxhp)
- f5f:TweenSize( UDim2.new( initX5*Pie*3.33, 0, 1, 0),"In","Linear",1 )
- ---Energy
- local DV1 = energy / 100
- local initX6 = f6.Size.X.Scale
- f6f:TweenSize( UDim2.new( initX6*DV1*3.33, 0, 1, 0),"In","Linear",1 )
- if opend == true and current == true and idleq == false then
- if stun.Value == true then
- TARG1 = stunned[3] -- LEFT ARM
- TARG2 = stunned[2]-- RIGHT ARM
- TARG3 = stunned[1] -- NECK
- TARG4 = stunned[5] -- RIGHT LEG
- TARG5 = stunned[4] -- LEFT LEG
- TARG6 = stunned[6] -- TORSO TILT
- char.Humanoid.WalkSpeed = 0
- end
- if stun.Value == false and skl == false then
- char.Humanoid.WalkSpeed = 16 * spd.Value
- end
- if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false then
- TARG1 = jump[3] -- LEFT ARM
- TARG2 = jump[2]-- RIGHT ARM
- TARG3 = jump[1] -- NECK
- TARG4 = jump[5] -- RIGHT LEG
- TARG5 = jump[4] -- LEFT LEG
- TARG6 = CFrame.new(0,0,0)
- end
- --ts.C0 = ts.C0:lerp(stunned[6],.4)
- --nc.C0 = nc.C0:lerp(stunned[1],.4)
- --ll.C0 = ll.C0:lerp(stunned[4],.4)
- --rl.C0 = rl.C0:lerp(stunned[5],.4)
- --w3.C0 = w3.C0:lerp(stunned[3],.4)
- --w4.C0 = w4.C0:lerp(stunned[2],.4)
- local lilwl = ll.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
- local lirwl = rl.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
- --RIGHT
- local lilwr = ll.C0 * CFrame.new(0,0,.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0))
- local lirwr = rl.C0 * CFrame.new(0,0,-.5) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
- --
- if bl.Value == false then
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false then
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[4] -- RIGHT LEG
- TARG5 = walk[3] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[2] -- RIGHT LEG
- TARG5 = walk[1] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- wait(.05)
- end
- else
- if IdleAndWalk == false and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false then
- TARG1 = idle[5]
- TARG2 = idle[6]
- TARG3 = idle[2]
- TARG4 = idle[4]
- TARG5 = idle[3]
- TARG6 = idle[1]
- STARG = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(-120))
- end
- end
- end
- --
- end
- end
- --[[
- ts.C0 = ts.C0:lerp(idle[1],.4)
- nc.C0 = nc.C0:lerp(idle[2],.4)
- ll.C0 = ll.C0:lerp(idle[3],.4)
- rl.C0 = rl.C0:lerp(idle[4],.4)
- w3.C0 = w3.C0:lerp(idle[5],.4)
- w4.C0 = w4.C0:lerp(idle[6],.4)
- TARG1 = idle[5]
- TARG2 = idle[6]
- TARG3 = idle[2]
- TARG4 = idle[5]
- TARG5 = idle[3]
- TARG6 = idle[2]
- if TARG4 ~= nil then
- rl.C0 = rl.C0:lerp(TARG4,lspeed)
- end
- if TARG5 ~= nil then
- ll.C0 = ll.C0:lerp(TARG5,lspeed)
- end
- if TARG3 ~= nil then
- nc.C0 = nc.C0:lerp(TARG3,lspeed)
- end
- if TARG1 ~= nil then
- w3.C0 = w3.C0:lerp(TARG1,Speed)
- end
- if TARG2 ~= nil then
- w4.C0 = w4.C0:lerp(TARG2,Speed)
- end
- ll.C0 = ll.C0:lerp(walk[3],.4)
- rl.C0 = rl.C0:lerp(walk[4],.4)
- ---OTHER ANIMS
- ts.C0 = ts.C0:lerp(walk[5],.4)
- nc.C0 = nc.C0:lerp(walk[6],.4)
- w4.C0 = w4.C0:lerp(walk[7],.4)
- w3.C0 = w3.C0:lerp(walk[8],.4)
- TARG1 = walk[8] -- LEFT ARM
- TARG2 = walk[7]-- RIGHT ARM
- TARG3 = walk[6] -- NECK
- TARG4 = walk[] -- RIGHT LEG
- TARG5 = walk[] -- LEFT LEG
- TARG6 = walk[5] -- TORSO
- for i = 0,1,wait() do
- wait()
- ll.C0 = ll.C0:lerp(walk[3],.4)
- rl.C0 = rl.C0:lerp(walk[4],.4)
- ---OTHER ANIMS
- ts.C0 = ts.C0:lerp(walk[5],.4)
- nc.C0 = nc.C0:lerp(walk[6],.4)
- w4.C0 = w4.C0:lerp(walk[7],.4)
- w3.C0 = w3.C0:lerp(walk[8],.4)
- end--]]
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