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9Simplicity9

Untitled

Mar 25th, 2018
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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edit By Frepix.")
  4. warn("Moves Edited By UndeniableInfinity.")
  5. warn("Please Support The Original Creator Of This Script.")
  6. plr = game.Players.LocalPlayer
  7. char = plr.Character
  8. hum = char.Humanoid
  9. local KEYHOLD = false
  10. local cam = game.Workspace.CurrentCamera
  11. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  12. Camera = cam
  13. local CamInterrupt = false
  14. local TwoD = false
  15. local TargetInfo = {nil, nil}
  16. cam.CameraType = "Custom"
  17. t = char.Torso
  18. h = char.Head
  19. ra = char["Right Arm"]
  20. la = char["Left Arm"]
  21. rl = char["Right Leg"]
  22. ll = char["Left Leg"]
  23. tors = char.Torso
  24. lleg = char["Left Leg"]
  25. root = char.HumanoidRootPart
  26. hed = char.Head
  27. rleg = char["Right Leg"]
  28. rarm = char["Right Arm"]
  29. larm = char["Left Arm"]
  30. radian = math.rad
  31. random = math.random
  32. Vec3 = Vector3.new
  33. Inst = Instance.new
  34. cFrame = CFrame.new
  35. Euler = CFrame.fromEulerAnglesXYZ
  36. vt = Vector3.new
  37. bc = BrickColor.new
  38. br = BrickColor.random
  39. it = Instance.new
  40. cf = CFrame.new
  41. Animation_Speed = 3
  42. local Booleans = {CamFollow = true, GyroUse = true}
  43. function lerp(object, newCFrame, alpha)
  44. return object:lerp(newCFrame, alpha)
  45. end
  46.  
  47. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  48. ff.Visible = false
  49.  
  50. ArtificialHB = Instance.new("BindableEvent", script)
  51. ArtificialHB.Name = "ArtificialHB"
  52.  
  53. script:WaitForChild("ArtificialHB")
  54.  
  55. frame = Frame_Speed
  56. tf = 0
  57. allowframeloss = false
  58. tossremainder = false
  59. lastframe = tick()
  60. script.ArtificialHB:Fire()
  61.  
  62. game:GetService("RunService").Heartbeat:connect(function(s, p)
  63. tf = tf + s
  64. if tf >= frame then
  65. if allowframeloss then
  66. script.ArtificialHB:Fire()
  67. lastframe = tick()
  68. else
  69. for i = 1, math.floor(tf / frame) do
  70. script.ArtificialHB:Fire()
  71. end
  72. lastframe = tick()
  73. end
  74. if tossremainder then
  75. tf = 0
  76. else
  77. tf = tf - frame * math.floor(tf / frame)
  78. end
  79. end
  80. end)
  81.  
  82. local Directer = Inst("BodyGyro", root)
  83. Directer.MaxTorque = Vec3(0, 0, 0)
  84. Directer.P = 600000
  85. local CPart = Inst("Part")
  86. CPart.Anchored = true
  87. CPart.CanCollide = false
  88. CPart.Locked = true
  89. CPart.Transparency = 1
  90. local rainbowmode = false
  91. local chaosmode = false
  92. kan = Instance.new("Sound", char)
  93. kan.Volume = 1.98
  94. kan.TimePosition = 0
  95. kan.PlaybackSpeed = 1
  96. kan.Pitch = 1
  97. kan.SoundId = "rbxassetid://415898123"
  98. kan.Name = "wrecked"
  99. kan.Looped = true
  100. kan:Play()
  101. function newTheme(ID, timepos, pitch, vol)
  102. local kanz = kan
  103. kanz.PlaybackSpeed = pitch
  104. kanz.Pitch = pitch
  105. kanz.SoundId = ID
  106. kanz.Name = "wrecked"
  107. kanz.Looped = true
  108. end
  109. function CameraShake(Times, Power, PlayerTarget)
  110. coroutine.resume(coroutine.create(function()
  111. FV = Instance.new("BoolValue", PlayerTarget)
  112. FV.Name = "CameraShake"
  113. for ShakeNum = 1, Times do
  114. swait()
  115. local ef = Power
  116. if ef >= 1 then
  117. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  118. else
  119. ef = Power * 10
  120. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  121. end
  122. end
  123. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  124. FV:Destroy()
  125. end))
  126. end
  127. function CameraEnshaking(Length, Intensity)
  128. coroutine.resume(coroutine.create(function()
  129. local intensity = 1 * Intensity
  130. local rotM = 0.01 * Intensity
  131. for i = 0, Length, 0.1 do
  132. swait()
  133. intensity = intensity - 0.05 * Intensity / Length
  134. rotM = rotM - 5.0E-4 * Intensity / Length
  135. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  136. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  137. end
  138. Humanoid.CameraOffset = Vec3(0, 0, 0)
  139. end))
  140. end
  141. function CamShake(Part, Distan, Power, Times)
  142. local de = Part.Position
  143. for i, v in pairs(workspace:children()) do
  144. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  145. for _, c in pairs(v:children()) do
  146. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  147. do
  148. local Noob = v.Humanoid
  149. if Noob ~= nil then
  150. coroutine.resume(coroutine.create(function()
  151. FV = Instance.new("BoolValue", Noob)
  152. FV.Name = "CameraShake"
  153. for ShakeNum = 1, Times do
  154. swait()
  155. local ef = Power
  156. if ef >= 1 then
  157. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  158. else
  159. ef = Power * 10
  160. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  161. end
  162. end
  163. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  164. FV:Destroy()
  165. end))
  166. CameraShake(Times, Power, Noob)
  167. end
  168. end
  169. end
  170. end
  171. end
  172. end
  173. end
  174. function chatfunc(text, color)
  175. local chat = coroutine.wrap(function()
  176. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  177. Character:FindFirstChild("TalkingBillBoard"):destroy()
  178. end
  179. local naeeym2 = Instance.new("BillboardGui", Character)
  180. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  181. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  182. naeeym2.Adornee = Character.Head
  183. naeeym2.Name = "TalkingBillBoard"
  184. local tecks2 = Instance.new("TextLabel", naeeym2)
  185. tecks2.BackgroundTransparency = 1
  186. tecks2.BorderSizePixel = 0
  187. tecks2.Text = ""
  188. tecks2.Font = "SciFi"
  189. tecks2.TextSize = 30
  190. tecks2.TextStrokeTransparency = 0
  191. tecks2.TextColor3 = color
  192. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  193. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  194. local tecks3 = Instance.new("TextLabel", naeeym2)
  195. tecks3.BackgroundTransparency = 1
  196. tecks3.BorderSizePixel = 0
  197. tecks3.Text = ""
  198. tecks3.Font = "SciFi"
  199. tecks3.TextSize = 30
  200. tecks3.TextStrokeTransparency = 0
  201. tecks3.TextColor3 = Color3.new(0, 0, 0)
  202. tecks3.TextStrokeColor3 = color
  203. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  204. coroutine.resume(coroutine.create(function()
  205. while true do
  206. swait(1)
  207. if chaosmode == true then
  208. tecks2.TextColor3 = BrickColor.random().Color
  209. tecks3.TextStrokeColor3 = BrickColor.random().Color
  210. end
  211. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  212. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  213. tecks2.Rotation = math.random(-5, 5)
  214. tecks3.Rotation = math.random(-5, 5)
  215. end
  216. end))
  217. for i = 1, string.len(text) do
  218. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  219. tecks2.Text = string.sub(text, 1, i)
  220. tecks3.Text = string.sub(text, 1, i)
  221. swait(1)
  222. end
  223. wait(1)
  224. local randomrot = math.random(1, 2)
  225. if randomrot == 1 then
  226. for i = 1, 50 do
  227. swait()
  228. tecks2.Rotation = tecks2.Rotation - 0.75
  229. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  230. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  231. tecks3.Rotation = tecks2.Rotation + 0.75
  232. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  233. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  234. end
  235. elseif randomrot == 2 then
  236. for i = 1, 50 do
  237. swait()
  238. tecks2.Rotation = tecks2.Rotation + 0.75
  239. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  240. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  241. tecks3.Rotation = tecks2.Rotation - 0.75
  242. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  243. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  244. end
  245. end
  246. naeeym2:Destroy()
  247. end)
  248. chat()
  249. end
  250. local Create = LoadLibrary("RbxUtility").Create
  251. CFuncs = {
  252. Part = {
  253. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  254. local Part = Create("Part")({
  255. Parent = Parent,
  256. Reflectance = Reflectance,
  257. Transparency = Transparency,
  258. CanCollide = false,
  259. Locked = true,
  260. BrickColor = BrickColor.new(tostring(BColor)),
  261. Name = Name,
  262. Size = Size,
  263. Material = Material
  264. })
  265. RemoveOutlines(Part)
  266. return Part
  267. end
  268. },
  269. Mesh = {
  270. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  271. local Msh = Create(Mesh)({
  272. Parent = Part,
  273. Offset = OffSet,
  274. Scale = Scale
  275. })
  276. if Mesh == "SpecialMesh" then
  277. Msh.MeshType = MeshType
  278. Msh.MeshId = MeshId
  279. end
  280. return Msh
  281. end
  282. },
  283. Mesh = {
  284. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  285. local Msh = Create(Mesh)({
  286. Parent = Part,
  287. Offset = OffSet,
  288. Scale = Scale
  289. })
  290. if Mesh == "SpecialMesh" then
  291. Msh.MeshType = MeshType
  292. Msh.MeshId = MeshId
  293. end
  294. return Msh
  295. end
  296. },
  297. Weld = {
  298. Create = function(Parent, Part0, Part1, C0, C1)
  299. local Weld = Create("Weld")({
  300. Parent = Parent,
  301. Part0 = Part0,
  302. Part1 = Part1,
  303. C0 = C0,
  304. C1 = C1
  305. })
  306. return Weld
  307. end
  308. },
  309. Sound = {
  310. Create = function(id, par, vol, pit)
  311. coroutine.resume(coroutine.create(function()
  312. local S = Create("Sound")({
  313. Volume = vol,
  314. Pitch = pit or 1,
  315. SoundId = id,
  316. Parent = par or workspace
  317. })
  318. wait()
  319. S:play()
  320. game:GetService("Debris"):AddItem(S, 10)
  321. end))
  322. end
  323. },
  324. LongSound = {
  325. Create = function(id, par, vol, pit)
  326. coroutine.resume(coroutine.create(function()
  327. local S = Create("Sound")({
  328. Volume = vol,
  329. Pitch = pit or 1,
  330. SoundId = id,
  331. Parent = par or workspace
  332. })
  333. wait()
  334. S:play()
  335. game:GetService("Debris"):AddItem(S, 30)
  336. end))
  337. end
  338. },
  339. ParticleEmitter = {
  340. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  341. local fp = Create("ParticleEmitter")({
  342. Parent = Parent,
  343. Color = ColorSequence.new(Color1, Color2),
  344. LightEmission = LightEmission,
  345. Size = Size,
  346. Texture = Texture,
  347. Transparency = Transparency,
  348. ZOffset = ZOffset,
  349. Acceleration = Accel,
  350. Drag = Drag,
  351. LockedToPart = LockedToPart,
  352. VelocityInheritance = VelocityInheritance,
  353. EmissionDirection = EmissionDirection,
  354. Enabled = Enabled,
  355. Lifetime = LifeTime,
  356. Rate = Rate,
  357. Rotation = Rotation,
  358. RotSpeed = RotSpeed,
  359. Speed = Speed,
  360. VelocitySpread = VelocitySpread
  361. })
  362. return fp
  363. end
  364. },
  365. CreateTemplate = {}
  366. }
  367. function New(Object, Parent, Name, Data)
  368. local Object = Instance.new(Object)
  369. for Index, Value in pairs(Data or {}) do
  370. Object[Index] = Value
  371. end
  372. Object.Parent = Parent
  373. Object.Name = Name
  374. return Object
  375. end
  376. local halocolor = BrickColor.new("Pastel light blue")
  377. local halocolor2 = BrickColor.new("Really black")
  378. local starcolor = BrickColor.new("Really black")
  379. local lunacolor = BrickColor.new("Navy blue")
  380. local lunacolor2 = BrickColor.new("Bright blue")
  381. local wepcolor = BrickColor.new("Really black")
  382. local maincolor = BrickColor.new("Really black")
  383. local m = Instance.new("Model", char)
  384. local m2 = Instance.new("Model", char)
  385. local m3 = Instance.new("Model", char)
  386. local mw1 = Instance.new("Model", char)
  387. local mw2 = Instance.new("Model", char)
  388. local extrawingmod1 = Instance.new("Model", char)
  389. local extrawingmod2 = Instance.new("Model", char)
  390. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  391. local p = Instance.new("Part")
  392. p.TopSurface = 0
  393. p.BottomSurface = 0
  394. p.Parent = parent
  395. p.Size = Vector3.new(0.1, 0.1, 0.1)
  396. p.Transparency = transparency
  397. p.Reflectance = reflectance
  398. p.CanCollide = false
  399. p.Locked = true
  400. p.BrickColor = brickcolor
  401. p.Material = material
  402. return p
  403. end
  404. function CreateMesh(parent, meshtype, x1, y1, z1)
  405. local mesh = Instance.new("SpecialMesh", parent)
  406. mesh.MeshType = meshtype
  407. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  408. return mesh
  409. end
  410. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  411. local mesh = Instance.new("SpecialMesh", parent)
  412. mesh.MeshType = "FileMesh"
  413. mesh.MeshId = meshid
  414. mesh.Scale = Vector3.new(x1, y1, z1)
  415. return mesh
  416. end
  417. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  418. local mesh = Instance.new("SpecialMesh", parent)
  419. mesh.MeshType = "FileMesh"
  420. mesh.MeshId = meshid
  421. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  422. mesh.Scale = Vector3.new(x1, y1, z1)
  423. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  424. return mesh
  425. end
  426. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  427. local weld = Instance.new("Weld")
  428. weld.Parent = parent
  429. weld.Part0 = part0
  430. weld.Part1 = part1
  431. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  432. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  433. return weld
  434. end
  435. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  436. CreateMesh(handle, "Brick", 0, 0, 0)
  437. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  438. local valuaring = 10
  439. for i = 0, 49 do
  440. valuaring = valuaring + 10
  441. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  442. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  443. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  444. end
  445. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  446. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  447. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  448. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  449. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  450. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  451. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  452. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  453. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  454. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  455. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  456. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  457. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  458. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  459. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  460. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  461. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  462. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  463. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  464. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  465. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  466. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  467. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  468. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  469. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  470. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  471. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  472. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  473. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  474. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  475. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  476. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  477. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  478. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  479. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  480. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  481. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  482. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  483. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  484. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  485. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  486. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  487. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  488. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  489. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  490. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  491. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  492. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  493. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  494. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  495. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  496. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  497. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  498. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  499. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  500. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  501. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  502. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  503. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  504. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  505. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  506. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  507. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  508. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  509. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  510. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  511. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  512. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  513. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  514. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  515. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  516. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  517. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  518. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  519. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  520. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  521. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  522. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  523. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  524. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  525. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  526. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  527. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  528. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  529. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  530. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  531. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  532. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  533. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  534. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  535. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  536. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  537. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  538. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  539. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  540. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  541. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  542. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  543. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  544. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  545. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  546. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  547. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  548. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  549. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  550. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  551. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  552. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  553. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  554. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  555. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  556. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  557. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  558. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  559. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  560. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  561. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  562. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  563. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  564. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  565. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  566. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  567. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  568. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  569. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  570. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  571. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  572. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  573. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  574. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  575. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  576. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  577. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  578. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  579. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  580. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  581. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  582. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  583. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  584. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  585. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  586. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  587. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  588. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  590. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  591. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  594. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  596. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  597. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  599. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  600. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  602. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  603. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  605. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  606. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  608. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  609. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  611. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  612. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  614. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  615. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  617. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  618. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  620. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  621. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  623. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  624. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  626. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  627. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  629. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  630. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  632. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  633. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  635. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  636. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  638. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  639. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  641. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  642. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  644. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  645. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  647. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  648. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  650. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  651. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  653. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  654. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  656. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  657. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  659. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  660. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  662. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  663. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  665. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  666. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  668. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  669. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  671. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  672. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  674. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  675. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  677. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  678. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  680. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  681. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  683. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  684. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  686. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  687. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  689. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  690. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  692. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  693. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  695. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  696. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  698. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  699. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  701. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  702. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  704. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  705. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  707. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  708. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  710. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  711. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  713. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  714. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  716. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  717. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  719. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  720. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  722. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  723. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  725. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  726. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  728. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  729. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  731. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  732. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  734. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  735. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  737. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  738. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  740. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  741. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  743. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  744. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  746. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  747. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  749. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  750. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  752. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  753. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  755. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  756. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  758. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  759. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  761. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  762. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  764. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  765. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  767. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  768. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  770. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  771. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  773. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  774. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  776. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  777. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  779. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  780. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  782. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  783. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  785. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  786. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  788. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  789. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  791. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  792. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  794. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  795. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  797. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  798. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  800. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  801. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  803. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  804. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  806. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  807. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  809. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  810. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  812. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  813. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  815. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  816. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  818. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  819. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  821. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  822. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  824. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  825. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  827. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  828. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  830. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  831. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  833. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  834. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  836. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  837. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  838. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  839. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  840. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  841. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  842. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  843. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  844. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  845. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  846. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  847. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  848. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  849. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  850. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  851. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  852. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  853. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  854. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  855. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  856. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  857. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  858. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  859. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  860. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  861. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  862. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  863. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  864. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  865. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  866. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  867. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  868. for i, v in pairs(m:GetChildren()) do
  869. if v:IsA("Part") then
  870. v.BrickColor = BrickColor.new("Really black")
  871. v.Material = "Glass"
  872. end
  873. end
  874. for i, v in pairs(m2:GetChildren()) do
  875. if v:IsA("Part") then
  876. v.BrickColor = BrickColor.new("Crimson")
  877. v.Material = "Granite"
  878. end
  879. end
  880. for i, v in pairs(m3:GetChildren()) do
  881. if v:IsA("Part") then
  882. v.BrickColor = BrickColor.new("Really red")
  883. v.Material = "Neon"
  884. end
  885. end
  886. for i, v in pairs(mw2:GetChildren()) do
  887. if v:IsA("Part") then
  888. v.BrickColor = BrickColor.new("Really red")
  889. v.Material = "Neon"
  890. end
  891. end
  892. for i, v in pairs(mw1:GetChildren()) do
  893. if v:IsA("Part") then
  894. v.Transparency = 1
  895. v.BrickColor = BrickColor.new("Really red")
  896. v.Material = "Neon"
  897. end
  898. end
  899. for i, v in pairs(extrawingmod1:GetChildren()) do
  900. if v:IsA("Part") then
  901. v.Transparency = 1
  902. v.BrickColor = BrickColor.new("White")
  903. v.Material = "Neon"
  904. end
  905. end
  906. for i, v in pairs(extrawingmod2:GetChildren()) do
  907. if v:IsA("Part") then
  908. v.Transparency = 1
  909. v.BrickColor = BrickColor.new("White")
  910. v.Material = "Neon"
  911. end
  912. end
  913.  
  914. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  915. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  916. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  917. FHead.CanCollide = false
  918.  
  919.  
  920.  
  921. local MAINRUINCOLOR = BrickColor.new("Really red")
  922. function RemoveOutlines(part)
  923. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  924. end
  925. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  926. local Part = Create("Part")({
  927. Parent = Parent,
  928. Reflectance = Reflectance,
  929. Transparency = Transparency,
  930. CanCollide = false,
  931. Locked = true,
  932. BrickColor = BrickColor.new(tostring(BColor)),
  933. Name = Name,
  934. Size = Size,
  935. Material = Material
  936. })
  937. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  938. RemoveOutlines(Part)
  939. return Part
  940. end
  941. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  942. local Msh = Create(Mesh)({
  943. Parent = Part,
  944. Offset = OffSet,
  945. Scale = Scale
  946. })
  947. if Mesh == "SpecialMesh" then
  948. Msh.MeshType = MeshType
  949. Msh.MeshId = MeshId
  950. end
  951. return Msh
  952. end
  953. function Swait(NUMBER)
  954. if NUMBER == 0 or NUMBER == nil then
  955. ArtificialHB.Event:wait()
  956. else
  957. for i = 1, NUMBER do
  958. ArtificialHB.Event:wait()
  959. end
  960. end
  961. end
  962. function CreateWeld(Parent, Part0, Part1, C0, C1)
  963. local Weld = Create("Weld")({
  964. Parent = Parent,
  965. Part0 = Part0,
  966. Part1 = Part1,
  967. C0 = C0,
  968. C1 = C1
  969. })
  970. return Weld
  971. end
  972. Player = game:GetService("Players").LocalPlayer
  973. Character = Player.Character
  974. PlayerGui = Player.PlayerGui
  975. Backpack = Player.Backpack
  976. Torso = Character.Torso
  977. Head = Character.Head
  978. Humanoid = Character.Humanoid
  979. m = Instance.new("Model", Character)
  980. LeftArm = Character["Left Arm"]
  981. LeftLeg = Character["Left Leg"]
  982. RightArm = Character["Right Arm"]
  983. RightLeg = Character["Right Leg"]
  984. LS = Torso["Left Shoulder"]
  985. LH = Torso["Left Hip"]
  986. RS = Torso["Right Shoulder"]
  987. RH = Torso["Right Hip"]
  988. Face = Head.face
  989. Neck = Torso.Neck
  990. it = Instance.new
  991. attacktype = 1
  992. vt = Vector3.new
  993. cf = CFrame.new
  994. euler = CFrame.fromEulerAnglesXYZ
  995. angles = CFrame.Angles
  996. cloaked = false
  997. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  998. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  999. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1000. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1001. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1002. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1003. RootPart = Character.HumanoidRootPart
  1004. RootJoint = RootPart.RootJoint
  1005. RootCF = euler(-1.57, 0, 3.14)
  1006. attack = false
  1007. attackdebounce = false
  1008. deb = false
  1009. equipped = true
  1010. hand = false
  1011. MMouse = nil
  1012. combo = 0
  1013. mana = 0
  1014. trispeed = 0.2
  1015. attackmode = "none"
  1016. local idle = 0
  1017. local Anim = "Idle"
  1018. local Effects = {}
  1019. local gun = false
  1020. local shoot = false
  1021. local sine = 0
  1022. local change = 1
  1023. player = nil
  1024. local toggleTag = true
  1025. local txt = Instance.new("BillboardGui", Head)
  1026. txt.Adornee = nil
  1027. txt.Name = "NameDetect"
  1028. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1029. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1030. local text = Instance.new("TextLabel", txt)
  1031. text.Size = UDim2.new(5, 0, 3.5, 0)
  1032. text.FontSize = "Size8"
  1033. text.TextScaled = true
  1034. text.TextTransparency = 0
  1035. text.BackgroundTransparency = 1
  1036. text.TextTransparency = 0
  1037. text.TextStrokeTransparency = 0
  1038. text.Font = "Fantasy"
  1039. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1040. text.TextColor3 = Color3.new(0, 0, 0)
  1041. text.Text = "Sweet Dreams"
  1042. function RecolorTextAndRename(name, col1, col2)
  1043. text.TextStrokeColor3 = col2
  1044. text.TextColor3 = col1
  1045. text.Text = name
  1046. end
  1047. mouse = Player:GetMouse()
  1048. RSH, LSH = nil, nil
  1049. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1050. RW.Name = "Right Shoulder"
  1051. LW.Name = "Left Shoulder"
  1052. LH = Torso["Left Hip"]
  1053. RH = Torso["Right Hip"]
  1054. TorsoColor = Torso.BrickColor
  1055. function NoOutline(Part)
  1056. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1057. end
  1058. player = Player
  1059. ch = Character
  1060. RSH = ch.Torso["Right Shoulder"]
  1061. LSH = ch.Torso["Left Shoulder"]
  1062. RSH.Parent = nil
  1063. LSH.Parent = nil
  1064. RW.Name = "Right Shoulder"
  1065. RW.Part0 = ch.Torso
  1066. RW.C0 = cf(1.5, 0.5, 0)
  1067. RW.C1 = cf(0, 0.5, 0)
  1068. RW.Part1 = ch["Right Arm"]
  1069. RW.Parent = ch.Torso
  1070. LW.Name = "Left Shoulder"
  1071. LW.Part0 = ch.Torso
  1072. LW.C0 = cf(-1.5, 0.5, 0)
  1073. LW.C1 = cf(0, 0.5, 0)
  1074. LW.Part1 = ch["Left Arm"]
  1075. LW.Parent = ch.Torso
  1076. local Stats = Instance.new("BoolValue")
  1077. Stats.Name = "Stats"
  1078. Stats.Parent = Character
  1079. local Atk = Instance.new("NumberValue")
  1080. Atk.Name = "Damage"
  1081. Atk.Parent = Stats
  1082. Atk.Value = 1
  1083. local Def = Instance.new("NumberValue")
  1084. Def.Name = "Defense"
  1085. Def.Parent = Stats
  1086. Def.Value = 1
  1087. local Speed = Instance.new("NumberValue")
  1088. Speed.Name = "Speed"
  1089. Speed.Parent = Stats
  1090. Speed.Value = 1
  1091. local Mvmt = Instance.new("NumberValue")
  1092. Mvmt.Name = "Movement"
  1093. Mvmt.Parent = Stats
  1094. Mvmt.Value = 1
  1095. local donum = 0
  1096. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1097. local fp = it("Part")
  1098. fp.formFactor = formfactor
  1099. fp.Parent = parent
  1100. fp.Reflectance = reflectance
  1101. fp.Transparency = transparency
  1102. fp.CanCollide = false
  1103. fp.Locked = true
  1104. fp.BrickColor = brickcolor
  1105. fp.Name = name
  1106. fp.Size = size
  1107. fp.Position = Torso.Position
  1108. NoOutline(fp)
  1109. fp.Material = "SmoothPlastic"
  1110. fp:BreakJoints()
  1111. return fp
  1112. end
  1113. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1114. local mesh = it(Mesh)
  1115. mesh.Parent = part
  1116. if Mesh == "SpecialMesh" then
  1117. mesh.MeshType = meshtype
  1118. if meshid ~= "nil" then
  1119. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1120. end
  1121. end
  1122. mesh.Offset = offset
  1123. mesh.Scale = scale
  1124. return mesh
  1125. end
  1126. function weld(parent, part0, part1, c0)
  1127. local weld = it("Weld")
  1128. weld.Parent = parent
  1129. weld.Part0 = part0
  1130. weld.Part1 = part1
  1131. weld.C0 = c0
  1132. return weld
  1133. end
  1134. local Color1 = Torso.BrickColor
  1135. local bodvel = Instance.new("BodyVelocity")
  1136. local bg = Instance.new("BodyGyro")
  1137. function swait(num)
  1138. if num == 0 or num == nil then
  1139. game:service("RunService").Stepped:wait(0)
  1140. else
  1141. for i = 0, num do
  1142. game:service("RunService").Stepped:wait(0)
  1143. end
  1144. end
  1145. end
  1146. local r = 255
  1147. local g = 0
  1148. local b = 0
  1149. coroutine.resume(coroutine.create(function()
  1150. while wait() do
  1151. for i = 0, 50.8 do
  1152. swait()
  1153. g = g + 5
  1154. end
  1155. for i = 0, 50.8 do
  1156. swait()
  1157. r = r - 5
  1158. end
  1159. for i = 0, 50.8 do
  1160. swait()
  1161. b = b + 5
  1162. end
  1163. for i = 0, 50.8 do
  1164. swait()
  1165. g = g - 5
  1166. end
  1167. for i = 0, 50.8 do
  1168. swait()
  1169. r = r + 5
  1170. end
  1171. for i = 0, 50.8 do
  1172. swait()
  1173. b = b - 5
  1174. end
  1175. end
  1176. end))
  1177. function so(id, par, vol, pit)
  1178. coroutine.resume(coroutine.create(function()
  1179. local sou = Instance.new("Sound", par or workspace)
  1180. sou.Volume = vol
  1181. sou.Pitch = pit or 1
  1182. sou.SoundId = id
  1183. swait()
  1184. sou:play()
  1185. game:GetService("Debris"):AddItem(sou, 6)
  1186. end))
  1187. end
  1188. function clerp(a, b, t)
  1189. local qa = {
  1190. QuaternionFromCFrame(a)
  1191. }
  1192. local qb = {
  1193. QuaternionFromCFrame(b)
  1194. }
  1195. local ax, ay, az = a.x, a.y, a.z
  1196. local bx, by, bz = b.x, b.y, b.z
  1197. local _t = 1 - t
  1198. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1199. end
  1200. function QuaternionFromCFrame(cf)
  1201. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1202. local trace = m00 + m11 + m22
  1203. if trace > 0 then
  1204. local s = math.sqrt(1 + trace)
  1205. local recip = 0.5 / s
  1206. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1207. else
  1208. local i = 0
  1209. if m00 < m11 then
  1210. i = 1
  1211. end
  1212. if m22 > (i == 0 and m00 or m11) then
  1213. i = 2
  1214. end
  1215. if i == 0 then
  1216. local s = math.sqrt(m00 - m11 - m22 + 1)
  1217. local recip = 0.5 / s
  1218. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1219. elseif i == 1 then
  1220. local s = math.sqrt(m11 - m22 - m00 + 1)
  1221. local recip = 0.5 / s
  1222. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1223. elseif i == 2 then
  1224. local s = math.sqrt(m22 - m00 - m11 + 1)
  1225. local recip = 0.5 / s
  1226. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1227. end
  1228. end
  1229. end
  1230. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1231. local xs, ys, zs = x + x, y + y, z + z
  1232. local wx, wy, wz = w * xs, w * ys, w * zs
  1233. local xx = x * xs
  1234. local xy = x * ys
  1235. local xz = x * zs
  1236. local yy = y * ys
  1237. local yz = y * zs
  1238. local zz = z * zs
  1239. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1240. end
  1241. function QuaternionSlerp(a, b, t)
  1242. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1243. local startInterp, finishInterp
  1244. if cosTheta >= 1.0E-4 then
  1245. if 1 - cosTheta > 1.0E-4 then
  1246. local theta = math.acos(cosTheta)
  1247. local invSinTheta = 1 / math.sin(theta)
  1248. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1249. finishInterp = math.sin(t * theta) * invSinTheta
  1250. else
  1251. startInterp = 1 - t
  1252. finishInterp = t
  1253. end
  1254. elseif 1 + cosTheta > 1.0E-4 then
  1255. local theta = math.acos(-cosTheta)
  1256. local invSinTheta = 1 / math.sin(theta)
  1257. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1258. finishInterp = math.sin(t * theta) * invSinTheta
  1259. else
  1260. startInterp = t - 1
  1261. finishInterp = t
  1262. end
  1263. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1264. end
  1265. local CFrameFromTopBack = function(at, top, back)
  1266. local right = top:Cross(back)
  1267. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1268. end
  1269. function Triangle(a, b, c)
  1270. local edg1 = (c - a):Dot((b - a).unit)
  1271. local edg2 = (a - b):Dot((c - b).unit)
  1272. local edg3 = (b - c):Dot((a - c).unit)
  1273. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1274. a, b = a, b
  1275. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1276. a, b, c = b, c, a
  1277. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1278. a, b, c = c, a, b
  1279. else
  1280. assert(false, "unreachable")
  1281. end
  1282. local len1 = (c - a):Dot((b - a).unit)
  1283. local len2 = (b - a).magnitude - len1
  1284. local width = (a + (b - a).unit * len1 - c).magnitude
  1285. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1286. local list = {}
  1287. if len1 > 0.01 then
  1288. local w1 = Instance.new("WedgePart", m)
  1289. game:GetService("Debris"):AddItem(w1, 5)
  1290. w1.Material = "SmoothPlastic"
  1291. w1.FormFactor = "Custom"
  1292. w1.BrickColor = BrickColor.new("Really red")
  1293. w1.Transparency = 0
  1294. w1.Reflectance = 0
  1295. w1.Material = "SmoothPlastic"
  1296. w1.CanCollide = false
  1297. local l1 = Instance.new("PointLight", w1)
  1298. l1.Color = Color3.new(170, 0, 0)
  1299. NoOutline(w1)
  1300. local sz = Vector3.new(0.2, width, len1)
  1301. w1.Size = sz
  1302. local sp = Instance.new("SpecialMesh", w1)
  1303. sp.MeshType = "Wedge"
  1304. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1305. w1:BreakJoints()
  1306. w1.Anchored = true
  1307. w1.Parent = workspace
  1308. w1.Transparency = 0.7
  1309. table.insert(Effects, {
  1310. w1,
  1311. "Disappear",
  1312. 0.01
  1313. })
  1314. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1315. table.insert(list, w1)
  1316. end
  1317. if len2 > 0.01 then
  1318. local w2 = Instance.new("WedgePart", m)
  1319. game:GetService("Debris"):AddItem(w2, 5)
  1320. w2.Material = "SmoothPlastic"
  1321. w2.FormFactor = "Custom"
  1322. w2.BrickColor = BrickColor.new("Really red")
  1323. w2.Transparency = 0
  1324. w2.Reflectance = 0
  1325. w2.Material = "SmoothPlastic"
  1326. w2.CanCollide = false
  1327. local l2 = Instance.new("PointLight", w2)
  1328. l2.Color = Color3.new(170, 0, 0)
  1329. NoOutline(w2)
  1330. local sz = Vector3.new(0.2, width, len2)
  1331. w2.Size = sz
  1332. local sp = Instance.new("SpecialMesh", w2)
  1333. sp.MeshType = "Wedge"
  1334. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1335. w2:BreakJoints()
  1336. w2.Anchored = true
  1337. w2.Parent = workspace
  1338. w2.Transparency = 0.7
  1339. table.insert(Effects, {
  1340. w2,
  1341. "Disappear",
  1342. 0.01
  1343. })
  1344. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1345. table.insert(list, w2)
  1346. end
  1347. return unpack(list)
  1348. end
  1349. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1350. if hit.Parent == nil then
  1351. return
  1352. end
  1353. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1354. for _, v in pairs(hit.Parent:children()) do
  1355. if v:IsA("Humanoid") then
  1356. h = v
  1357. end
  1358. end
  1359. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1360. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1361. return
  1362. end
  1363. local c = Create("ObjectValue")({
  1364. Name = "creator",
  1365. Value = game:service("Players").LocalPlayer,
  1366. Parent = h
  1367. })
  1368. game:GetService("Debris"):AddItem(c, 0.5)
  1369. if HitSound ~= nil and HitPitch ~= nil then
  1370. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1371. end
  1372. local Damage = math.random(minim, maxim)
  1373. local blocked = false
  1374. local block = hit.Parent:findFirstChild("Block")
  1375. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1376. blocked = true
  1377. block.Value = block.Value - 1
  1378. print(block.Value)
  1379. end
  1380. if blocked == false then
  1381. HitHealth = h.Health
  1382. h.Health = h.Health - Damage
  1383. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1384. print("gained kill")
  1385. end
  1386. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1387. else
  1388. h.Health = h.Health - Damage / 2
  1389. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1390. end
  1391. if Type == "Knockdown" then
  1392. local hum = hit.Parent.Humanoid
  1393. hum.PlatformStand = true
  1394. coroutine.resume(coroutine.create(function(HHumanoid)
  1395. swait(1)
  1396. HHumanoid.PlatformStand = false
  1397. end), hum)
  1398. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1399. local bodvol = Create("BodyVelocity")({
  1400. velocity = angle * knockback,
  1401. P = 5000,
  1402. maxForce = Vector3.new(8000, 8000, 8000),
  1403. Parent = hit
  1404. })
  1405. local rl = Create("BodyAngularVelocity")({
  1406. P = 3000,
  1407. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1408. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1409. Parent = hit
  1410. })
  1411. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1412. game:GetService("Debris"):AddItem(rl, 0.5)
  1413. elseif Type == "Normal" then
  1414. local vp = Create("BodyVelocity")({
  1415. P = 500,
  1416. maxForce = Vector3.new(math.huge, 0, math.huge),
  1417. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1418. })
  1419. if knockback > 0 then
  1420. vp.Parent = hit.Parent.Head
  1421. end
  1422. game:GetService("Debris"):AddItem(vp, 0.5)
  1423. elseif Type == "Up" then
  1424. local bodyVelocity = Create("BodyVelocity")({
  1425. velocity = Vector3.new(0, 20, 0),
  1426. P = 5000,
  1427. maxForce = Vector3.new(8000, 8000, 8000),
  1428. Parent = hit
  1429. })
  1430. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1431. local bodyVelocity = Create("BodyVelocity")({
  1432. velocity = Vector3.new(0, 20, 0),
  1433. P = 5000,
  1434. maxForce = Vector3.new(8000, 8000, 8000),
  1435. Parent = hit
  1436. })
  1437. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1438. elseif Type == "Leech" then
  1439. local hum = hit.Parent.Humanoid
  1440. if hum ~= nil then
  1441. for i = 0, 2 do
  1442. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1443. end
  1444. Humanoid.Health = Humanoid.Health + 10
  1445. end
  1446. elseif Type == "UpKnock" then
  1447. local hum = hit.Parent.Humanoid
  1448. hum.PlatformStand = true
  1449. if hum ~= nil then
  1450. hitr = true
  1451. end
  1452. coroutine.resume(coroutine.create(function(HHumanoid)
  1453. swait(5)
  1454. HHumanoid.PlatformStand = false
  1455. hitr = false
  1456. end), hum)
  1457. local bodyVelocity = Create("BodyVelocity")({
  1458. velocity = Vector3.new(0, 20, 0),
  1459. P = 5000,
  1460. maxForce = Vector3.new(8000, 8000, 8000),
  1461. Parent = hit
  1462. })
  1463. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1464. local bodyVelocity = Create("BodyVelocity")({
  1465. velocity = Vector3.new(0, 20, 0),
  1466. P = 5000,
  1467. maxForce = Vector3.new(8000, 8000, 8000),
  1468. Parent = hit
  1469. })
  1470. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1471. elseif Type == "Snare" then
  1472. local bp = Create("BodyPosition")({
  1473. P = 2000,
  1474. D = 100,
  1475. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1476. position = hit.Parent.Torso.Position,
  1477. Parent = hit.Parent.Torso
  1478. })
  1479. game:GetService("Debris"):AddItem(bp, 1)
  1480. elseif Type == "Slashnare" then
  1481. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1482. for i = 1, math.random(4, 5) do
  1483. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1484. end
  1485. local bp = Create("BodyPosition")({
  1486. P = 2000,
  1487. D = 100,
  1488. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1489. position = hit.Parent.Torso.Position,
  1490. Parent = hit.Parent.Torso
  1491. })
  1492. game:GetService("Debris"):AddItem(bp, 1)
  1493. elseif Type == "Spike" then
  1494. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1495. local bp = Create("BodyPosition")({
  1496. P = 2000,
  1497. D = 100,
  1498. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1499. position = hit.Parent.Torso.Position,
  1500. Parent = hit.Parent.Torso
  1501. })
  1502. game:GetService("Debris"):AddItem(bp, 1)
  1503. elseif Type == "Freeze" then
  1504. local BodPos = Create("BodyPosition")({
  1505. P = 50000,
  1506. D = 1000,
  1507. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1508. position = hit.Parent.Torso.Position,
  1509. Parent = hit.Parent.Torso
  1510. })
  1511. local BodGy = Create("BodyGyro")({
  1512. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1513. P = 20000,
  1514. Parent = hit.Parent.Torso,
  1515. cframe = hit.Parent.Torso.CFrame
  1516. })
  1517. hit.Parent.Torso.Anchored = true
  1518. coroutine.resume(coroutine.create(function(Part)
  1519. swait(1.5)
  1520. Part.Anchored = false
  1521. end), hit.Parent.Torso)
  1522. game:GetService("Debris"):AddItem(BodPos, 3)
  1523. game:GetService("Debris"):AddItem(BodGy, 3)
  1524. end
  1525. local debounce = Create("BoolValue")({
  1526. Name = "DebounceHit",
  1527. Parent = hit.Parent,
  1528. Value = true
  1529. })
  1530. game:GetService("Debris"):AddItem(debounce, Delay)
  1531. c = Instance.new("ObjectValue")
  1532. c.Name = "creator"
  1533. c.Value = Player
  1534. c.Parent = h
  1535. game:GetService("Debris"):AddItem(c, 0.5)
  1536. end
  1537. end
  1538. function ShowDamage(Pos, Text, Time, Color)
  1539. local Rate = 0.03333333333333333
  1540. local Pos = Pos or Vector3.new(0, 0, 0)
  1541. local Text = Text or ""
  1542. local Time = Time or 2
  1543. local Color = Color or Color3.new(1, 0, 1)
  1544. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1545. EffectPart.Anchored = true
  1546. local BillboardGui = Create("BillboardGui")({
  1547. Size = UDim2.new(3, 0, 3, 0),
  1548. Adornee = EffectPart,
  1549. Parent = EffectPart
  1550. })
  1551. local TextLabel = Create("TextLabel")({
  1552. BackgroundTransparency = 1,
  1553. Size = UDim2.new(1, 0, 1, 0),
  1554. Text = Text,
  1555. TextColor3 = Color,
  1556. TextScaled = true,
  1557. Font = Enum.Font.ArialBold,
  1558. Parent = BillboardGui
  1559. })
  1560. game.Debris:AddItem(EffectPart, Time + 0.1)
  1561. EffectPart.Parent = game:GetService("Workspace")
  1562. delay(0, function()
  1563. local Frames = Time / Rate
  1564. for Frame = 1, Frames do
  1565. wait(Rate)
  1566. local Percent = Frame / Frames
  1567. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1568. TextLabel.TextTransparency = Percent
  1569. end
  1570. if EffectPart and EffectPart.Parent then
  1571. EffectPart:Destroy()
  1572. end
  1573. end)
  1574. end
  1575. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1576. for _, c in pairs(workspace:children()) do
  1577. local hum = c:findFirstChildOfClass("Humanoid")
  1578. if hum ~= nil then
  1579. local head = c:findFirstChild("Head")
  1580. if head ~= nil then
  1581. local targ = head.Position - Part.Position
  1582. local mag = targ.magnitude
  1583. if magni >= mag and c.Name ~= Player.Name then
  1584. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. function FindNearestTorso(Position, Distance, SinglePlayer)
  1591. if SinglePlayer then
  1592. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  1593. end
  1594. local List = {}
  1595. for i, v in pairs(workspace:GetChildren()) do
  1596. if v:IsA("Model") then
  1597. if v:findFirstChild("Torso") then
  1598. if v ~= Character then
  1599. if (v.Torso.Position - Position).magnitude <= Distance then
  1600. table.insert(List, v)
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. return List
  1607. end
  1608. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1609. for _, c in pairs(workspace:children()) do
  1610. local hum = c:findFirstChild("Humanoid")
  1611. if hum ~= nil then
  1612. local head = c:findFirstChild("Torso")
  1613. if head ~= nil then
  1614. local targ = head.Position - Part.Position
  1615. local mag = targ.magnitude
  1616. if magni >= mag and c.Name ~= Player.Name then
  1617. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1618. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624. function rayCast(Pos, Dir, Max, Ignore)
  1625. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1626. end
  1627. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1628. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1629. prt.Anchored = true
  1630. prt.CFrame = cframe
  1631. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1632. game:GetService("Debris"):AddItem(prt, 2)
  1633. CF = prt.CFrame
  1634. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1635. for i = 0, 1, 0.2 do
  1636. wait()
  1637. Part.CFrame = CF * cf(0, 0, -0.4)
  1638. end
  1639. for i = 0, 1, delay do
  1640. wait()
  1641. Mesh.Scale = Mesh.Scale
  1642. end
  1643. for i = 0, 1, 0.1 do
  1644. wait()
  1645. Part.Transparency = i
  1646. end
  1647. Part.Parent = nil
  1648. end), prt, msh, CF)
  1649. end
  1650. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1651. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1652. prt.Anchored = true
  1653. prt.Material = "Neon"
  1654. prt.CFrame = cframe
  1655. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1656. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1657. game:GetService("Debris"):AddItem(prt, 5)
  1658. coroutine.resume(coroutine.create(function(Part, Mesh)
  1659. for i = 0, 1, delay do
  1660. swait()
  1661. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1662. Part.Transparency = i
  1663. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1664. end
  1665. Part.Parent = nil
  1666. end), prt, msh)
  1667. end
  1668. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1669. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1670. prt.Anchored = true
  1671. prt.Material = "Neon"
  1672. prt.CFrame = cframe
  1673. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1674. game:GetService("Debris"):AddItem(prt, 5)
  1675. coroutine.resume(coroutine.create(function(Part, Mesh)
  1676. local rtype = rottype
  1677. for i = 0, 1, delay do
  1678. swait()
  1679. if rtype == 1 then
  1680. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1681. elseif rtype == 2 then
  1682. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1683. end
  1684. Part.Transparency = i
  1685. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1686. end
  1687. Part.Parent = nil
  1688. end), prt, msh)
  1689. end
  1690. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1691. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1692. prt.Anchored = true
  1693. prt.CFrame = cframe
  1694. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1695. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1696. game:GetService("Debris"):AddItem(prt, 5)
  1697. coroutine.resume(coroutine.create(function(Part, Mesh)
  1698. for i = 0, 1, delay do
  1699. wait()
  1700. Part.Transparency = i
  1701. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1702. end
  1703. Part.Parent = nil
  1704. end), prt, msh)
  1705. end
  1706. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1707. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1708. prt.Anchored = true
  1709. prt.Material = "Neon"
  1710. prt.CFrame = cframe
  1711. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1712. game:GetService("Debris"):AddItem(prt, 5)
  1713. coroutine.resume(coroutine.create(function(Part, Mesh)
  1714. local rtype = rottype
  1715. for i = 0, 1, delay do
  1716. swait()
  1717. if rtype == 1 then
  1718. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1719. elseif rtype == 2 then
  1720. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1721. end
  1722. Part.Transparency = i
  1723. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1724. end
  1725. Part.Parent = nil
  1726. end), prt, msh)
  1727. end
  1728. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1729. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1730. prt.Anchored = true
  1731. prt.Material = "Neon"
  1732. prt.CFrame = cframe
  1733. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1734. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1735. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1736. game:GetService("Debris"):AddItem(prt, 5)
  1737. coroutine.resume(coroutine.create(function(Part, Mesh)
  1738. local rtype = rottype
  1739. for i = 0, 1, delay do
  1740. swait()
  1741. if rtype == 1 then
  1742. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1743. elseif rtype == 2 then
  1744. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1745. end
  1746. dec.Transparency = i
  1747. dec2.Transparency = i
  1748. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1749. end
  1750. Part.Parent = nil
  1751. end), prt, msh)
  1752. end
  1753. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1754. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1755. prt.Anchored = true
  1756. prt.Material = "Neon"
  1757. prt.CFrame = cframe
  1758. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1759. game:GetService("Debris"):AddItem(prt, 5)
  1760. coroutine.resume(coroutine.create(function(Part, Mesh)
  1761. local rtype = rottype
  1762. for i = 0, 1, delay do
  1763. swait()
  1764. if rtype == 1 then
  1765. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1766. elseif rtype == 2 then
  1767. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1768. end
  1769. prt.Transparency = i
  1770. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1771. end
  1772. Part.Parent = nil
  1773. end), prt, msh)
  1774. end
  1775. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1776. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1777. prt.Anchored = true
  1778. prt.Material = "Neon"
  1779. prt.CFrame = cframe
  1780. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1781. game:GetService("Debris"):AddItem(prt, 5)
  1782. coroutine.resume(coroutine.create(function(Part, Mesh)
  1783. local rtype = rottype
  1784. for i = 0, 1, delay do
  1785. swait()
  1786. if rtype == 1 then
  1787. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1788. elseif rtype == 2 then
  1789. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1790. end
  1791. prt.Transparency = i
  1792. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1793. end
  1794. Part.Parent = nil
  1795. end), prt, msh)
  1796. end
  1797. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1798. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1799. prt.Anchored = true
  1800. prt.Material = "Neon"
  1801. prt.CFrame = cframe
  1802. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1803. game:GetService("Debris"):AddItem(prt, 5)
  1804. coroutine.resume(coroutine.create(function(Part, Mesh)
  1805. local rtype = rottype
  1806. for i = 0, 1, delay do
  1807. swait()
  1808. if rtype == 1 then
  1809. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1810. elseif rtype == 2 then
  1811. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1812. end
  1813. prt.Transparency = i
  1814. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1815. end
  1816. Part.Parent = nil
  1817. end), prt, msh)
  1818. end
  1819. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1820. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1821. prt.Anchored = true
  1822. prt.Material = "Neon"
  1823. prt.CFrame = cframe
  1824. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1825. game:GetService("Debris"):AddItem(prt, 5)
  1826. coroutine.resume(coroutine.create(function(Part, Mesh)
  1827. local rtype = rottype
  1828. for i = 0, 1, delay do
  1829. swait()
  1830. if rtype == 1 then
  1831. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1832. elseif rtype == 2 then
  1833. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1834. end
  1835. prt.Transparency = i
  1836. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1837. end
  1838. Part.Parent = nil
  1839. end), prt, msh)
  1840. end
  1841. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1842. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1843. prt.Anchored = false
  1844. prt.CFrame = cframe
  1845. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1846. local wld = weld(prt, prt, Parent, cframe)
  1847. game:GetService("Debris"):AddItem(prt, 5)
  1848. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1849. for i = 0, 1, delay do
  1850. wait()
  1851. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1852. Part.Transparency = i
  1853. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1854. end
  1855. Part.Parent = nil
  1856. end), prt, msh, wld)
  1857. end
  1858. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1859. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1860. prt.Anchored = false
  1861. prt.CFrame = cframe
  1862. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1863. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1864. game:GetService("Debris"):AddItem(prt, 5)
  1865. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1866. for i = 0, 1, delay do
  1867. wait()
  1868. Weld.C0 = euler(i * 20, 0, 0)
  1869. Part.Transparency = i
  1870. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1871. end
  1872. Part.Parent = nil
  1873. end), prt, msh, wld)
  1874. end
  1875. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1876. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1877. prt.Anchored = true
  1878. prt.CFrame = cframe
  1879. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1880. game:GetService("Debris"):AddItem(prt, 2)
  1881. coroutine.resume(coroutine.create(function(Part, Mesh)
  1882. for i = 0, 1, delay do
  1883. wait()
  1884. Part.CFrame = Part.CFrame
  1885. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1886. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1887. prt2.Anchored = true
  1888. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1889. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1890. game:GetService("Debris"):AddItem(prt2, 2)
  1891. coroutine.resume(coroutine.create(function(Part, Mesh)
  1892. for i = 0, 1, 0.1 do
  1893. wait()
  1894. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1895. end
  1896. Part.Parent = nil
  1897. end), prt2, msh2)
  1898. end
  1899. for i = 0, 1, delay * 2 do
  1900. wait()
  1901. Part.CFrame = Part.CFrame
  1902. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1903. end
  1904. Part.Parent = nil
  1905. end), prt, msh)
  1906. end
  1907. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1908. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1909. prt.Anchored = true
  1910. prt.CFrame = cframe
  1911. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1912. game:GetService("Debris"):AddItem(prt, 2)
  1913. coroutine.resume(coroutine.create(function(Part, Mesh)
  1914. for i = 0, 1, delay do
  1915. wait()
  1916. Part.CFrame = Part.CFrame
  1917. Part.Transparency = i
  1918. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1919. end
  1920. Part.Parent = nil
  1921. end), prt, msh)
  1922. end
  1923. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1924. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1925. prt.Anchored = true
  1926. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1927. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1928. game:GetService("Debris"):AddItem(prt, 2)
  1929. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1930. CF = Part.CFrame
  1931. Numbb = 0
  1932. randnumb = math.random() / 10
  1933. rand1 = math.random() / 10
  1934. for i = 0, 1, rand1 do
  1935. wait()
  1936. CF = CF * cf(0, math.random() / 2, 0)
  1937. Part.CFrame = CF * euler(Numbb, 0, 0)
  1938. Part.Transparency = i
  1939. Numbb = Numbb + randnumb
  1940. end
  1941. Part.Parent = nil
  1942. end), prt, CF, Numbb, randnumb)
  1943. end
  1944. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1945. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1946. prt.Anchored = true
  1947. prt.CFrame = cframe
  1948. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1949. game:GetService("Debris"):AddItem(prt, 5)
  1950. coroutine.resume(coroutine.create(function(Part, Mesh)
  1951. for i = 0, 1, delay do
  1952. wait()
  1953. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1954. Part.Transparency = i
  1955. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1956. end
  1957. Part.Parent = nil
  1958. end), prt, msh)
  1959. end
  1960. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1961. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1962. prt.Anchored = true
  1963. prt.CFrame = cframe
  1964. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1965. game:GetService("Debris"):AddItem(prt, 2)
  1966. coroutine.resume(coroutine.create(function(Part, Mesh)
  1967. for i = 0, 1, delay do
  1968. wait()
  1969. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1970. Part.Transparency = i
  1971. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1972. end
  1973. Part.Parent = nil
  1974. end), prt, msh)
  1975. end
  1976. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1977. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1978. prt.Anchored = true
  1979. prt.CFrame = cframe * cf(x, y, z)
  1980. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1981. game:GetService("Debris"):AddItem(prt, 5)
  1982. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1983. local num = math.random()
  1984. local num2 = math.random(-3, 2) + math.random()
  1985. local numm = 0
  1986. for i = 0, 1, delay * 2 do
  1987. swait()
  1988. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1989. Part.Transparency = i
  1990. numm = numm + 0.01
  1991. end
  1992. Part.Parent = nil
  1993. Mesh.Parent = nil
  1994. end), prt, msh, x, y, z)
  1995. end
  1996. function dmgstart(dmg, what)
  1997. hitcon = what.Touched:connect(function(hit)
  1998. local hum = hit.Parent:FindFirstChild("Humanoid")
  1999. if hum and not hum:IsDescendantOf(Character) then
  2000. hum:TakeDamage(dmg)
  2001. end
  2002. end)
  2003. end
  2004. function dmgstop()
  2005. hitcon:disconnect()
  2006. end
  2007. function Cloak()
  2008. Face.Parent = nil
  2009. cloaked = true
  2010. for _, v in pairs(Torso.Parent:children()) do
  2011. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2012. coroutine.resume(coroutine.create(function()
  2013. for i = 0, 1, 0.2 do
  2014. wait()
  2015. v.Transparency = i
  2016. end
  2017. v.Transparency = 1
  2018. end))
  2019. end
  2020. if v.className == "Hat" then
  2021. hatp = v.Handle
  2022. coroutine.resume(coroutine.create(function(derp)
  2023. for i = 0, 1, 0.2 do
  2024. wait()
  2025. derp.Transparency = i
  2026. end
  2027. derp.Transparency = 1
  2028. end), hatp)
  2029. end
  2030. end
  2031. for _, v in pairs(m:children()) do
  2032. if v.className == "Part" then
  2033. coroutine.resume(coroutine.create(function()
  2034. for i = 0, 1, 0.2 do
  2035. wait()
  2036. v.Transparency = i
  2037. end
  2038. v.Transparency = 1
  2039. end))
  2040. end
  2041. end
  2042. end
  2043. function UnCloak()
  2044. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2045. Face.Parent = Head
  2046. cloaked = false
  2047. for _, v in pairs(Torso.Parent:children()) do
  2048. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2049. coroutine.resume(coroutine.create(function()
  2050. for i = 0, 1, 0.1 do
  2051. wait()
  2052. v.Transparency = v.Transparency - 0.1
  2053. end
  2054. v.Transparency = 0
  2055. end))
  2056. end
  2057. if v.className == "Hat" then
  2058. hatp = v.Handle
  2059. coroutine.resume(coroutine.create(function(derp)
  2060. for i = 0, 1, 0.1 do
  2061. wait()
  2062. derp.Transparency = derp.Transparency - 0.1
  2063. end
  2064. derp.Transparency = 0
  2065. end), hatp)
  2066. end
  2067. end
  2068. for _, v in pairs(m:children()) do
  2069. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2070. coroutine.resume(coroutine.create(function()
  2071. for i = 0, 1, 0.1 do
  2072. wait()
  2073. v.Transparency = v.Transparency - 0.1
  2074. end
  2075. v.Transparency = 0
  2076. end))
  2077. v.Transparency = 0
  2078. end
  2079. end
  2080. end
  2081. local origcolor = BrickColor.new("Pastel light blue")
  2082. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2083. local expart = Instance.new("Part", char)
  2084. local expart2 = Instance.new("Part", char)
  2085. local rin = Instance.new("Part", char)
  2086. local rin2 = Instance.new("Part", char)
  2087. local partMesh = Instance.new("SpecialMesh", expart)
  2088. partMesh.MeshType = "Sphere"
  2089. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2090. partMesh2.MeshType = "Sphere"
  2091. local partMesh3 = Instance.new("SpecialMesh", rin)
  2092. partMesh3.MeshType = "Brick"
  2093. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2094. partMesh4.MeshType = "Brick"
  2095. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2096. partMesh.Scale = vt(rad, rad, rad)
  2097. expart.Size = vt(1, 1, 1)
  2098. expart.Transparency = 0
  2099. expart.Anchored = true
  2100. expart.Material = "Neon"
  2101. expart.BrickColor = bc("White")
  2102. expart.CFrame = par.CFrame
  2103. partMesh2.Scale = vt(rad, rad, rad)
  2104. expart2.Size = vt(1.15, 1.15, 1.15)
  2105. expart2.Transparency = 0.5
  2106. expart2.Anchored = true
  2107. expart2.Material = "Neon"
  2108. expart2.BrickColor = par.BrickColor
  2109. expart2.CFrame = par.CFrame
  2110. rin.Size = vt(1.15, 1.15, 1.15)
  2111. rin.Transparency = 1
  2112. rin.Anchored = true
  2113. rin.Material = "Neon"
  2114. rin.BrickColor = par.BrickColor
  2115. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2116. rin2.Size = vt(1.15, 1.15, 1.15)
  2117. rin2.Transparency = 1
  2118. rin2.Anchored = true
  2119. rin2.Material = "Neon"
  2120. rin2.BrickColor = par.BrickColor
  2121. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2122. partMesh3.Scale = vt(0, 1, 0)
  2123. partMesh4.Scale = vt(0, 1, 0)
  2124. local dec2 = Instance.new("Decal", rin)
  2125. dec2.Face = "Top"
  2126. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2127. dec2.Parent = rin
  2128. local dec2b = dec2:Clone()
  2129. dec2b.Face = "Bottom"
  2130. dec2b.Parent = rin
  2131. local dec2a = Instance.new("Decal", rin2)
  2132. dec2a.Face = "Top"
  2133. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2134. dec2a.Parent = rin2
  2135. local dec2ab = dec2a:Clone()
  2136. dec2ab.Face = "Bottom"
  2137. dec2ab.Parent = rin2
  2138. expart.CanCollide = false
  2139. expart2.CanCollide = false
  2140. rin.CanCollide = false
  2141. rin2.CanCollide = false
  2142. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2143. local value = 1 * rad / 6.5
  2144. for i = 0, 199 do
  2145. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2146. expart.CFrame = expart.CFrame
  2147. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2148. expart2.CFrame = expart.CFrame
  2149. value = value - 0.035 * rad / 30
  2150. if value < 7.5 then
  2151. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2152. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2153. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2154. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2155. end
  2156. if value < 0 then
  2157. dec2.Transparency = dec2.Transparency + 0.025
  2158. dec2a.Transparency = dec2a.Transparency + 0.025
  2159. dec2b.Transparency = dec2b.Transparency + 0.025
  2160. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2161. expart.Transparency = expart.Transparency + 0.025
  2162. expart2.Transparency = expart2.Transparency + 0.025
  2163. rin.Transparency = rin.Transparency + 0.025
  2164. rin2.Transparency = rin2.Transparency + 0.025
  2165. end
  2166. swait()
  2167. end
  2168. game:GetService("Debris"):AddItem(expart, 1)
  2169. game:GetService("Debris"):AddItem(expart2, 1)
  2170. game:GetService("Debris"):AddItem(rin, 1)
  2171. game:GetService("Debris"):AddItem(rin2, 1)
  2172. end
  2173. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2174. local expart = Instance.new("Part", char)
  2175. local expart2 = Instance.new("Part", char)
  2176. local partMesh = Instance.new("SpecialMesh", expart)
  2177. partMesh.MeshType = "Sphere"
  2178. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2179. partMesh2.MeshType = "Sphere"
  2180. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2181. partMesh.Scale = vt(rad, rad, rad)
  2182. expart.Size = vt(1, 1, 1)
  2183. expart.Transparency = 0
  2184. expart.Anchored = true
  2185. expart.Material = "Neon"
  2186. expart.BrickColor = bc("White")
  2187. expart.CFrame = par.CFrame
  2188. partMesh2.Scale = vt(rad, rad, rad)
  2189. expart2.Size = vt(1.15, 1.15, 1.15)
  2190. expart2.Transparency = 0.5
  2191. expart2.Anchored = true
  2192. expart2.Material = "Neon"
  2193. expart2.BrickColor = par.BrickColor
  2194. expart2.CFrame = par.CFrame
  2195. expart.CanCollide = false
  2196. expart2.CanCollide = false
  2197. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2198. local value = 1 * rad / 6.5
  2199. for i = 0, 75 do
  2200. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2201. expart.CFrame = expart.CFrame
  2202. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2203. expart2.CFrame = expart.CFrame
  2204. value = value - 0.035 * rad / 5
  2205. if value < 0 then
  2206. value = 0
  2207. expart.Transparency = expart.Transparency + 0.05
  2208. expart2.Transparency = expart2.Transparency + 0.05
  2209. end
  2210. swait()
  2211. end
  2212. game:GetService("Debris"):AddItem(expart, 1)
  2213. game:GetService("Debris"):AddItem(expart2, 1)
  2214. end
  2215. function AreaDanger(rad, par, mindam, maxdam)
  2216. local expart = Instance.new("Part", char)
  2217. local partMesh = Instance.new("SpecialMesh", expart)
  2218. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2219. partMesh.MeshType = "Sphere"
  2220. partMesh.Scale = vt(rad, rad, rad)
  2221. expart.Size = vt(1, 1, 1)
  2222. expart.Transparency = 0.5
  2223. expart.Anchored = true
  2224. expart.Material = "Neon"
  2225. expart.CanCollide = false
  2226. expart.BrickColor = par.BrickColor
  2227. expart.CFrame = par.CFrame
  2228. local value = 1 * rad / 5
  2229. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2230. for i = 0, 14 do
  2231. wait()
  2232. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2233. expart.CFrame = expart.CFrame
  2234. value = value - 0.035 * rad
  2235. if value < 0 then
  2236. value = 0
  2237. end
  2238. end
  2239. wait(0.25)
  2240. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2241. wait(0.5)
  2242. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2243. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2244. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2245. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2246. for i = 0, 14 do
  2247. wait()
  2248. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2249. expart.CFrame = expart.CFrame
  2250. value = value - 0.035 * rad / 2
  2251. end
  2252. expart.Transparency = 1
  2253. game:GetService("Debris"):AddItem(expart, 5)
  2254. end
  2255. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2256. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2257. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2258. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2259. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2260. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2261. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2262. for i = 0, 24 do
  2263. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2264. end
  2265. for i = 0, 24 do
  2266. local expart = Instance.new("Part", char)
  2267. expart.Transparency = 1
  2268. expart.Anchored = true
  2269. expart.CanCollide = false
  2270. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2271. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2272. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2273. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2274. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2275. for i = 0, 9 do
  2276. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2277. end
  2278. game:GetService("Debris"):AddItem(expart, 2)
  2279. wait(0.1)
  2280. end
  2281. end
  2282. function EXterPlosion(par)
  2283. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2284. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2285. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2286. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2287. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2288. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2289. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2290. for i = 0, 24 do
  2291. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2292. end
  2293. for i = 0, 24 do
  2294. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2295. end
  2296. end
  2297. function ring(type, pos, scale, value)
  2298. local type = type
  2299. local rng = Instance.new("Part", char)
  2300. rng.Anchored = true
  2301. rng.BrickColor = origcolor
  2302. rng.CanCollide = false
  2303. rng.FormFactor = 3
  2304. rng.Name = "Ring"
  2305. rng.Size = Vector3.new(1, 1, 1)
  2306. rng.Transparency = 0
  2307. rng.TopSurface = 0
  2308. rng.BottomSurface = 0
  2309. rng.CFrame = pos
  2310. local rngm = Instance.new("SpecialMesh", rng)
  2311. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2312. rngm.Scale = scale
  2313. local scaler2 = 1
  2314. if type == "Add" then
  2315. scaler2 = 1 * value
  2316. elseif type == "Divide" then
  2317. scaler2 = 1 / value
  2318. end
  2319. coroutine.resume(coroutine.create(function()
  2320. for i = 0, 10, 0.1 do
  2321. swait()
  2322. if type == "Add" then
  2323. scaler2 = scaler2 - 0.01 * value
  2324. elseif type == "Divide" then
  2325. scaler2 = scaler2 - 0.01 / value
  2326. end
  2327. rng.Transparency = rng.Transparency + 0.01
  2328. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2329. end
  2330. rng:Destroy()
  2331. end))
  2332. end
  2333. function wave(type, pos, scale, value)
  2334. local type = type
  2335. local rng = Instance.new("Part", char)
  2336. rng.Anchored = true
  2337. rng.BrickColor = origcolor
  2338. rng.CanCollide = false
  2339. rng.FormFactor = 3
  2340. rng.Name = "Ring"
  2341. rng.Size = Vector3.new(1, 1, 1)
  2342. rng.Transparency = 0
  2343. rng.TopSurface = 0
  2344. rng.BottomSurface = 0
  2345. rng.CFrame = pos
  2346. local rngm = Instance.new("SpecialMesh", rng)
  2347. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2348. rngm.Scale = scale
  2349. local scaler2 = 1
  2350. if type == "Add" then
  2351. scaler2 = 1 * value
  2352. elseif type == "Divide" then
  2353. scaler2 = 1 / value
  2354. end
  2355. coroutine.resume(coroutine.create(function()
  2356. for i = 0, 10, 0.1 do
  2357. swait()
  2358. if type == "Add" then
  2359. scaler2 = scaler2 - 0.01 * value
  2360. elseif type == "Divide" then
  2361. scaler2 = scaler2 - 0.01 / value
  2362. end
  2363. rng.Transparency = rng.Transparency + 0.01
  2364. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2365. end
  2366. rng:Destroy()
  2367. end))
  2368. end
  2369. function wind(type, pos, scale, value, speed)
  2370. local type = type
  2371. local rng = Instance.new("Part", char)
  2372. rng.Anchored = true
  2373. rng.BrickColor = origcolor
  2374. rng.CanCollide = false
  2375. rng.FormFactor = 3
  2376. rng.Name = "Ring"
  2377. rng.Size = Vector3.new(1, 1, 1)
  2378. rng.Transparency = 0
  2379. rng.TopSurface = 0
  2380. rng.BottomSurface = 0
  2381. rng.CFrame = pos
  2382. local rngm = Instance.new("SpecialMesh", rng)
  2383. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2384. rngm.Scale = scale
  2385. local scaler2 = 1
  2386. if type == "Add" then
  2387. scaler2 = 1 * value
  2388. elseif type == "Divide" then
  2389. scaler2 = 1 / value
  2390. end
  2391. coroutine.resume(coroutine.create(function()
  2392. for i = 0, 10, 0.1 do
  2393. swait()
  2394. if type == "Add" then
  2395. scaler2 = scaler2 - 0.01 * value
  2396. elseif type == "Divide" then
  2397. scaler2 = scaler2 - 0.01 / value
  2398. end
  2399. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2400. rng.Transparency = rng.Transparency + 0.01
  2401. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2402. end
  2403. rng:Destroy()
  2404. end))
  2405. end
  2406. function groundwind(type, pos, scale, value, speed)
  2407. local type = type
  2408. local rng = Instance.new("Part", char)
  2409. rng.Anchored = true
  2410. rng.BrickColor = origcolor
  2411. rng.CanCollide = false
  2412. rng.FormFactor = 3
  2413. rng.Name = "Ring"
  2414. rng.Size = Vector3.new(1, 1, 1)
  2415. rng.Transparency = 0
  2416. rng.TopSurface = 0
  2417. rng.BottomSurface = 0
  2418. rng.CFrame = pos
  2419. local rngm = Instance.new("SpecialMesh", rng)
  2420. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2421. rngm.Scale = scale
  2422. local scaler2 = 1
  2423. if type == "Add" then
  2424. scaler2 = 1 * value
  2425. elseif type == "Divide" then
  2426. scaler2 = 1 / value
  2427. end
  2428. coroutine.resume(coroutine.create(function()
  2429. for i = 0, 10, 0.1 do
  2430. swait()
  2431. if type == "Add" then
  2432. scaler2 = scaler2 - 0.01 * value
  2433. elseif type == "Divide" then
  2434. scaler2 = scaler2 - 0.01 / value
  2435. end
  2436. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2437. rng.Transparency = rng.Transparency + 0.01
  2438. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2439. end
  2440. rng:Destroy()
  2441. end))
  2442. end
  2443. function CameraManager()
  2444. if TwoD and not CamInterrupt then
  2445. if Humanoid.Health > 0 then
  2446. Camera.CameraSubject = Humanoid
  2447. Camera.CameraType = "Scriptable"
  2448. Humanoid.AutoRotate = false
  2449. if Booleans.GyroUse then
  2450. Directer.MaxTorque = Vec3(0, huge, 0)
  2451. else
  2452. Directer.MaxTorque = Vec3(0, 0, 0)
  2453. end
  2454. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2455. if Booleans.CamFollow then
  2456. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2457. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2458. else
  2459. CPart.Position = RootPart.Position
  2460. end
  2461. else
  2462. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2463. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2464. end
  2465. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2466. else
  2467. Camera.CameraSubject = Humanoid
  2468. Camera.CameraType = "Custom"
  2469. Controller.Disabled = false
  2470. end
  2471. end
  2472. end
  2473. function sphere(bonuspeed, type, pos, scale, value, color)
  2474. local type = type
  2475. local rng = Instance.new("Part", char)
  2476. rng.Anchored = true
  2477. rng.BrickColor = color
  2478. rng.CanCollide = false
  2479. rng.FormFactor = 3
  2480. rng.Name = "Ring"
  2481. rng.Material = "Neon"
  2482. rng.Size = Vector3.new(1, 1, 1)
  2483. rng.Transparency = 0
  2484. rng.TopSurface = 0
  2485. rng.BottomSurface = 0
  2486. rng.CFrame = pos
  2487. local rngm = Instance.new("SpecialMesh", rng)
  2488. rngm.MeshType = "Sphere"
  2489. rngm.Scale = scale
  2490. if rainbowmode == true then
  2491. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2492. end
  2493. local scaler2 = 1
  2494. if type == "Add" then
  2495. scaler2 = 1 * value
  2496. elseif type == "Divide" then
  2497. scaler2 = 1 / value
  2498. end
  2499. coroutine.resume(coroutine.create(function()
  2500. for i = 0, 10 / bonuspeed, 0.1 do
  2501. swait()
  2502. if rainbowmode == true then
  2503. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2504. end
  2505. if type == "Add" then
  2506. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2507. elseif type == "Divide" then
  2508. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2509. end
  2510. if chaosmode == true then
  2511. rng.BrickColor = BrickColor.random()
  2512. end
  2513. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2514. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2515. end
  2516. rng:Destroy()
  2517. end))
  2518. end
  2519. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2520. local type = type
  2521. local rng = Instance.new("Part", char)
  2522. rng.Anchored = true
  2523. rng.BrickColor = color
  2524. rng.CanCollide = false
  2525. rng.FormFactor = 3
  2526. rng.Name = "Ring"
  2527. rng.Material = "Neon"
  2528. rng.Size = Vector3.new(1, 1, 1)
  2529. rng.Transparency = 0
  2530. rng.TopSurface = 0
  2531. rng.BottomSurface = 0
  2532. rng.CFrame = pos
  2533. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2534. local rngm = Instance.new("SpecialMesh", rng)
  2535. rngm.MeshType = "Sphere"
  2536. rngm.Scale = vt(x1, y1, z1)
  2537. if rainbowmode == true then
  2538. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2539. end
  2540. local scaler2 = 1
  2541. local speeder = FastSpeed
  2542. if type == "Add" then
  2543. scaler2 = 1 * value
  2544. elseif type == "Divide" then
  2545. scaler2 = 1 / value
  2546. end
  2547. coroutine.resume(coroutine.create(function()
  2548. for i = 0, 10 / bonuspeed, 0.1 do
  2549. swait()
  2550. if rainbowmode == true then
  2551. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2552. end
  2553. if type == "Add" then
  2554. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2555. elseif type == "Divide" then
  2556. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2557. end
  2558. if chaosmode == true then
  2559. rng.BrickColor = BrickColor.random()
  2560. end
  2561. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2562. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2563. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2564. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2565. end
  2566. rng:Destroy()
  2567. end))
  2568. end
  2569. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2570. local type = type
  2571. local rng = Instance.new("Part", char)
  2572. rng.Anchored = true
  2573. rng.BrickColor = color
  2574. rng.CanCollide = false
  2575. rng.FormFactor = 3
  2576. rng.Name = "Ring"
  2577. rng.Material = "Neon"
  2578. rng.Size = Vector3.new(1, 1, 1)
  2579. rng.Transparency = 1
  2580. rng.TopSurface = 0
  2581. rng.BottomSurface = 0
  2582. rng.CFrame = pos
  2583. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2584. local rngm = Instance.new("SpecialMesh", rng)
  2585. rngm.MeshType = "Sphere"
  2586. rngm.Scale = vt(x1, y1, z1)
  2587. if rainbowmode == true then
  2588. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2589. end
  2590. local scaler2 = 1
  2591. local speeder = FastSpeed
  2592. if type == "Add" then
  2593. scaler2 = 1 * value
  2594. elseif type == "Divide" then
  2595. scaler2 = 1 / value
  2596. end
  2597. coroutine.resume(coroutine.create(function()
  2598. for i = 0, 10 / bonuspeed, 0.1 do
  2599. swait()
  2600. if rainbowmode == true then
  2601. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2602. end
  2603. if type == "Add" then
  2604. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2605. elseif type == "Divide" then
  2606. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2607. end
  2608. if chaosmode == true then
  2609. rng.BrickColor = BrickColor.random()
  2610. end
  2611. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2612. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2613. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2614. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2615. end
  2616. rng:Destroy()
  2617. end))
  2618. end
  2619. function dmg(dude)
  2620. if dude.Name ~= Character then
  2621. local bgf = Instance.new("BodyGyro", dude.Head)
  2622. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2623. local val = Instance.new("BoolValue", dude)
  2624. val.Name = "IsHit"
  2625. local ds = coroutine.wrap(function()
  2626. dude:WaitForChild("Head"):BreakJoints()
  2627. wait(0.5)
  2628. targetted = nil
  2629. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2630. coroutine.resume(coroutine.create(function()
  2631. for i, v in pairs(dude:GetChildren()) do
  2632. if v:IsA("Accessory") then
  2633. v:Destroy()
  2634. end
  2635. if v:IsA("Humanoid") then
  2636. v:Destroy()
  2637. end
  2638. if v:IsA("CharacterMesh") then
  2639. v:Destroy()
  2640. end
  2641. if v:IsA("Model") then
  2642. v:Destroy()
  2643. end
  2644. if v:IsA("Part") or v:IsA("MeshPart") then
  2645. for x, o in pairs(v:GetChildren()) do
  2646. if o:IsA("Decal") then
  2647. o:Destroy()
  2648. end
  2649. end
  2650. coroutine.resume(coroutine.create(function()
  2651. v.Material = "Neon"
  2652. v.CanCollide = false
  2653. local bld = Instance.new("ParticleEmitter", v)
  2654. bld.LightEmission = 1
  2655. bld.Texture = "rbxassetid://284205403"
  2656. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2657. bld.Rate = 50
  2658. bld.Lifetime = NumberRange.new(1)
  2659. bld.Size = NumberSequence.new({
  2660. NumberSequenceKeypoint.new(0, 0.75, 0),
  2661. NumberSequenceKeypoint.new(1, 0, 0)
  2662. })
  2663. bld.Transparency = NumberSequence.new({
  2664. NumberSequenceKeypoint.new(0, 0, 0),
  2665. NumberSequenceKeypoint.new(1, 1, 0)
  2666. })
  2667. bld.Speed = NumberRange.new(0, 0)
  2668. bld.VelocitySpread = 50000
  2669. bld.Rotation = NumberRange.new(-500, 500)
  2670. bld.RotSpeed = NumberRange.new(-500, 500)
  2671. local sbs = Instance.new("BodyPosition", v)
  2672. sbs.P = 3000
  2673. sbs.D = 1000
  2674. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2675. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2676. v.Color = Color3.new(1, 1, 1)
  2677. coroutine.resume(coroutine.create(function()
  2678. for i = 0, 49 do
  2679. swait(1)
  2680. v.Transparency = v.Transparency + 0.02
  2681. end
  2682. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2683. bld.Speed = NumberRange.new(1, 5)
  2684. bld.Acceleration = vt(0, 10, 0)
  2685. wait(0.5)
  2686. bld.Enabled = false
  2687. wait(3)
  2688. v:Destroy()
  2689. dude:Destroy()
  2690. end))
  2691. end))
  2692. end
  2693. end
  2694. end))
  2695. end)
  2696. ds()
  2697. end
  2698. end
  2699. function FindNearestHead(Position, Distance, SinglePlayer)
  2700. if SinglePlayer then
  2701. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2702. end
  2703. local List = {}
  2704. for i, v in pairs(workspace:GetChildren()) do
  2705. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2706. table.insert(List, v)
  2707. end
  2708. end
  2709. return List
  2710. end
  2711. function FaceMouse()
  2712. Cam = workspace.CurrentCamera
  2713. return {
  2714. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2715. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2716. }
  2717. end
  2718. function FaceMouse2()
  2719. Cam = workspace.CurrentCamera
  2720. return {
  2721. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2722. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2723. }
  2724. end
  2725. local ModeOfGlitch = 1
  2726. local storehumanoidWS = 16
  2727. function ExtinctiveHeartbreak()
  2728. local targetted
  2729. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2730. targetted = mouse.Target.Parent
  2731. end
  2732. if targetted ~= nil then
  2733. attack = true
  2734. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2735. for i = 0, 9 do
  2736. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2737. end
  2738. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2739. local originalpos = root.CFrame
  2740. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2741. for i = 0, 9 do
  2742. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2743. end
  2744. hum.WalkSpeed = 0
  2745. targetted.Head.Anchored = true
  2746. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2747. for i = 0, 2, 0.1 do
  2748. swait()
  2749. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2750. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2751. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2752. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2753. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2754. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2755. end
  2756. coroutine.resume(coroutine.create(function()
  2757. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2758. bld.LightEmission = 0.1
  2759. bld.Texture = "rbxassetid://284205403"
  2760. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2761. bld.Rate = 500
  2762. bld.Lifetime = NumberRange.new(1)
  2763. bld.Size = NumberSequence.new({
  2764. NumberSequenceKeypoint.new(0, 2, 0),
  2765. NumberSequenceKeypoint.new(1, 0, 0)
  2766. })
  2767. bld.Acceleration = vt(0, -25, 0)
  2768. bld.Transparency = NumberSequence.new({
  2769. NumberSequenceKeypoint.new(0, 0, 0),
  2770. NumberSequenceKeypoint.new(1, 0, 0)
  2771. })
  2772. bld.Speed = NumberRange.new(10, 50)
  2773. bld.EmissionDirection = "Front"
  2774. bld.VelocitySpread = 25
  2775. bld.Rotation = NumberRange.new(-500, 500)
  2776. bld.RotSpeed = NumberRange.new(-500, 500)
  2777. end))
  2778. coroutine.resume(coroutine.create(function()
  2779. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2780. bld.LightEmission = 0.1
  2781. bld.Texture = "rbxassetid://284205403"
  2782. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2783. bld.Rate = 500
  2784. bld.Lifetime = NumberRange.new(1)
  2785. bld.Size = NumberSequence.new({
  2786. NumberSequenceKeypoint.new(0, 2, 0),
  2787. NumberSequenceKeypoint.new(1, 0, 0)
  2788. })
  2789. bld.Acceleration = vt(0, -25, 0)
  2790. bld.Transparency = NumberSequence.new({
  2791. NumberSequenceKeypoint.new(0, 0, 0),
  2792. NumberSequenceKeypoint.new(1, 0, 0)
  2793. })
  2794. bld.Speed = NumberRange.new(10, 50)
  2795. bld.EmissionDirection = "Front"
  2796. bld.VelocitySpread = 25
  2797. bld.Rotation = NumberRange.new(-500, 500)
  2798. bld.RotSpeed = NumberRange.new(-500, 500)
  2799. end))
  2800. CameraEnshaking(5, 5)
  2801. game:GetService("Debris"):AddItem(bld, 3)
  2802. dmg(targetted)
  2803. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2804. for i = 0, 1, 0.1 do
  2805. swait()
  2806. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2807. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2809. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2810. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2811. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2812. end
  2813. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2814. for i = 0, 9 do
  2815. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2816. end
  2817. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2818. root.CFrame = originalpos
  2819. for i = 0, 9 do
  2820. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2821. end
  2822. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2823. bld.Enabled = false
  2824. attack = false
  2825. hum.WalkSpeed = storehumanoidWS
  2826. end
  2827. end
  2828. function PureBomb()
  2829. attack = true
  2830. local orb = Instance.new("Part", char)
  2831. orb.Anchored = true
  2832. orb.BrickColor = BrickColor.new("Toothpaste")
  2833. orb.CanCollide = false
  2834. orb.FormFactor = 3
  2835. orb.Name = "Ring"
  2836. orb.Material = "Neon"
  2837. orb.Size = Vector3.new(1, 1, 1)
  2838. orb.Transparency = 0
  2839. orb.TopSurface = 0
  2840. orb.BottomSurface = 0
  2841. local orbm = Instance.new("SpecialMesh", orb)
  2842. orbm.MeshType = "Sphere"
  2843. orbm.Name = "SizeMesh"
  2844. orbm.Scale = vt(0, 0, 0)
  2845. local scaled = 0.1
  2846. local posid = 0
  2847. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2848. for i = 0, 5, 0.1 do
  2849. swait()
  2850. scaled = scaled - 0.001
  2851. posid = posid - scaled
  2852. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2853. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2854. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2855. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2856. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2858. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2859. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2860. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2861. end
  2862. for i = 0, 2, 0.1 do
  2863. swait()
  2864. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2865. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2866. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2868. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2869. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2870. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2871. end
  2872. coroutine.resume(coroutine.create(function()
  2873. orb.Anchored = false
  2874. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2875. local a = Instance.new("Part", workspace)
  2876. a.Name = "Direction"
  2877. a.Anchored = true
  2878. a.BrickColor = bc("Bright red")
  2879. a.Material = "Neon"
  2880. a.Transparency = 1
  2881. a.CanCollide = false
  2882. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2883. local ignore = orb
  2884. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2885. a.BottomSurface = 10
  2886. a.TopSurface = 10
  2887. local distance = (orb.CFrame.p - position).magnitude
  2888. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2889. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2890. orb.CFrame = a.CFrame
  2891. a:Destroy()
  2892. local bv = Instance.new("BodyVelocity")
  2893. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2894. bv.velocity = orb.CFrame.lookVector * 125
  2895. bv.Parent = orb
  2896. local hitted = false
  2897. game:GetService("Debris"):AddItem(orb, 15)
  2898. wait()
  2899. local hit = orb.Touched:connect(function(hit)
  2900. if hitted == false then
  2901. hitted = true
  2902. CameraEnshaking(10, 2.5)
  2903. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2904. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2905. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2906. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2907. for i = 0, 9 do
  2908. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2909. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2910. end
  2911. orb.Anchored = true
  2912. orb.Transparency = 1
  2913. wait(8)
  2914. orb:Destroy()
  2915. end
  2916. end)
  2917. end))
  2918. for i = 0, 1, 0.1 do
  2919. swait()
  2920. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2921. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2922. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2923. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2924. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2925. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2926. end
  2927. attack = false
  2928. end
  2929. function MegaPureBomb()
  2930. attack = true
  2931. local orb = Instance.new("Part", char)
  2932. orb.Anchored = true
  2933. orb.BrickColor = BrickColor.new("Toothpaste")
  2934. orb.CanCollide = false
  2935. orb.FormFactor = 3
  2936. orb.Name = "Ring"
  2937. orb.Material = "Neon"
  2938. orb.Size = Vector3.new(-30, -30, -30)
  2939. orb.Transparency = 0
  2940. orb.TopSurface = 0
  2941. orb.BottomSurface = 0
  2942. local orbm = Instance.new("SpecialMesh", orb)
  2943. orbm.MeshType = "Sphere"
  2944. orbm.Name = "SizeMesh"
  2945. orbm.Scale = vt(200, 200, 200)
  2946. local scaled = 0.1
  2947. local posid = 0
  2948. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2949. for i = 0, 5, 0.1 do
  2950. swait()
  2951. scaled = scaled - 0.001
  2952. posid = posid - scaled
  2953. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2954. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2955. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2956. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2957. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2958. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2959. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2960. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2961. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2962. end
  2963. for i = 0, 2, 0.1 do
  2964. swait()
  2965. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2966. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2967. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2969. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2970. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2971. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2972. end
  2973. coroutine.resume(coroutine.create(function()
  2974. orb.Anchored = false
  2975. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2976. local a = Instance.new("Part", workspace)
  2977. a.Name = "Direction"
  2978. a.Anchored = true
  2979. a.BrickColor = bc("Bright red")
  2980. a.Material = "Neon"
  2981. a.Transparency = 1
  2982. a.CanCollide = false
  2983. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2984. local ignore = orb
  2985. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2986. a.BottomSurface = 10
  2987. a.TopSurface = 10
  2988. local distance = (orb.CFrame.p - position).magnitude
  2989. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2990. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2991. orb.CFrame = a.CFrame
  2992. a:Destroy()
  2993. local bv = Instance.new("BodyVelocity")
  2994. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2995. bv.velocity = orb.CFrame.lookVector * 125
  2996. bv.Parent = orb
  2997. local hitted = false
  2998. game:GetService("Debris"):AddItem(orb, 15)
  2999. wait()
  3000. local hit = orb.Touched:connect(function(hit)
  3001. if hitted == false then
  3002. hitted = true
  3003. CameraEnshaking(10, 2.5)
  3004. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3005. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3006. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3007. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3008. for i = 0, 9 do
  3009. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3010. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3011. end
  3012. orb.Anchored = true
  3013. orb.Transparency = 1
  3014. wait(8)
  3015. orb:Destroy()
  3016. end
  3017. end)
  3018. end))
  3019. for i = 0, 1, 0.1 do
  3020. swait()
  3021. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3022. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3024. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3025. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3026. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3027. end
  3028. attack = false
  3029. end
  3030. function ChaosGroundStrike()
  3031. attack = true
  3032. for i = 0, 2, 0.1 do
  3033. swait()
  3034. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3035. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3037. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3038. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3039. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3040. end
  3041. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3042. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3043. CameraEnshaking(4, 12)
  3044. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3045. if v:FindFirstChild("Head") then
  3046. dmg(v)
  3047. end
  3048. end
  3049. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3050. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3051. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3052. for i = 0, 2, 0.1 do
  3053. swait()
  3054. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3055. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3056. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3057. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3058. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3059. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3060. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3061. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3062. end
  3063. attack = false
  3064. end
  3065. function ChaosBegone()
  3066. attack = true
  3067. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3068. for i = 0, 10, 0.1 do
  3069. swait()
  3070. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3071. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3073. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3074. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3075. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3076. end
  3077. chatfunc("DIE!!", BrickColor.random().Color)
  3078. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3079. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3080. CameraEnshaking(5, 25)
  3081. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3082. if v:FindFirstChild("Head") then
  3083. dmg(v)
  3084. end
  3085. end
  3086. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3087. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3088. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3089. for i = 0, 3, 0.1 do
  3090. swait()
  3091. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3092. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3093. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3094. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3095. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3096. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3098. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3099. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3100. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3101. end
  3102. attack = false
  3103. end
  3104. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3105. local orb = Instance.new("Part", char)
  3106. orb.Anchored = true
  3107. orb.BrickColor = color
  3108. orb.CanCollide = false
  3109. orb.FormFactor = 3
  3110. orb.Name = "Ring"
  3111. orb.Material = "Neon"
  3112. orb.Size = Vector3.new(1, 1, 1)
  3113. orb.Transparency = 0
  3114. orb.TopSurface = 0
  3115. orb.BottomSurface = 0
  3116. local orbm = Instance.new("SpecialMesh", orb)
  3117. orbm.MeshType = "Sphere"
  3118. orb.CFrame = positted
  3119. orbm.Name = "SizeMesh"
  3120. orbm.Scale = vt(1, 1, 1)
  3121. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3122. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3123. coroutine.resume(coroutine.create(function()
  3124. wait(timer)
  3125. CameraEnshaking(3, ShakePower)
  3126. orb.Transparency = 1
  3127. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3128. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3129. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3130. wait(3)
  3131. orb:Destroy()
  3132. end))
  3133. end
  3134. function orb_spawn(positted, timer)
  3135. local randomcol = math.random(1, 2)
  3136. local orb = Instance.new("Part", char)
  3137. orb.Anchored = true
  3138. if randomcol == 1 then
  3139. orb.BrickColor = BrickColor.new("White")
  3140. elseif randomcol == 2 then
  3141. orb.BrickColor = BrickColor.new("Really black")
  3142. end
  3143. orb.CanCollide = false
  3144. orb.FormFactor = 3
  3145. orb.Name = "Ring"
  3146. orb.Material = "Neon"
  3147. orb.Size = Vector3.new(1, 1, 1)
  3148. orb.Transparency = 0
  3149. orb.TopSurface = 0
  3150. orb.BottomSurface = 0
  3151. local orbm = Instance.new("SpecialMesh", orb)
  3152. orbm.MeshType = "Sphere"
  3153. orb.CFrame = positted
  3154. orbm.Name = "SizeMesh"
  3155. orbm.Scale = vt(1, 1, 1)
  3156. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3157. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3158. for i = 0, 2 do
  3159. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3160. end
  3161. coroutine.resume(coroutine.create(function()
  3162. wait(timer)
  3163. CameraEnshaking(3, 2)
  3164. orb.Transparency = 1
  3165. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3166. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3167. for i = 0, 4 do
  3168. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3169. end
  3170. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3171. wait(3)
  3172. orb:Destroy()
  3173. end))
  3174. end
  3175. function scattercorrupt()
  3176. attack = true
  3177. local rot = 0
  3178. local randomrotations = math.random(1, 2)
  3179. local lookv = 2.5
  3180. local power = 5
  3181. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3182. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3183. for i = 0, 9 do
  3184. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3185. end
  3186. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3187. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3188. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3189. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3190. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3191. local hite = Instance.new("Part", char)
  3192. hite.Anchored = true
  3193. hite.CanCollide = false
  3194. hite.FormFactor = 3
  3195. hite.Name = "Ring"
  3196. hite.Material = "Neon"
  3197. hite.Size = Vector3.new(1, 1, 1)
  3198. hite.Transparency = 1
  3199. hite.TopSurface = 0
  3200. hite.BottomSurface = 0
  3201. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3202. local rem = Instance.new("Part", char)
  3203. rem.Anchored = true
  3204. rem.CanCollide = false
  3205. rem.FormFactor = 3
  3206. rem.Name = "Ring"
  3207. rem.Material = "Neon"
  3208. rem.Size = Vector3.new(1, 1, 1)
  3209. rem.Transparency = 1
  3210. rem.TopSurface = 0
  3211. rem.BottomSurface = 0
  3212. rem.CFrame = hite.CFrame
  3213. local rem2 = rem:Clone()
  3214. rem2.Parent = char
  3215. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3216. local rem3 = rem:Clone()
  3217. rem3.Parent = char
  3218. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3219. local rem4 = rem:Clone()
  3220. rem4.Parent = char
  3221. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3222. hite:Destroy()
  3223. coroutine.resume(coroutine.create(function()
  3224. for i = 0, 24 do
  3225. swait(1)
  3226. if randomrotations == 1 then
  3227. rot = rot + 1
  3228. elseif randomrotations == 2 then
  3229. rot = rot - 1
  3230. end
  3231. power = power + 0.5
  3232. lookv = lookv + 7.5
  3233. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3234. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3235. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3236. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3237. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3238. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3239. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3240. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3241. end
  3242. end))
  3243. attack = false
  3244. end
  3245. function RavagingOverthrower()
  3246. ATTACK = true
  3247. Rooted = true
  3248. for i=0, 1, 0.1 / Animation_Speed do
  3249. Swait()
  3250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3254. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3256. end
  3257. CreateSound("348663022", Torso, 5, 1)
  3258. local StartPos = RootPart.CFrame * CF(0,10,0).p
  3259. for i = 1, 5 do
  3260. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  3261. Swait(15)
  3262. end
  3263. local soundeffect = IT("Sound",Torso)
  3264. soundeffect.SoundId = "rbxassetid://487186990"
  3265. soundeffect.Looped = true
  3266. soundeffect.Volume = 10
  3267. soundeffect.Playing = true
  3268. repeat
  3269. turnto(Mouse.Hit.p)
  3270. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  3271. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  3272. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  3273. local distance = (StartPos - RayPos).magnitude
  3274. local RayBeam = IT("Part",Effects)
  3275. RayBeam.Material = "Neon"
  3276. RayBeam.Anchored = true
  3277. RayBeam.BrickColor = BRICKC"Royal purple"
  3278. local mesh = IT("SpecialMesh",RayBeam)
  3279. mesh.MeshType = "Cylinder"
  3280. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  3281. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  3282. MagicSphere(15,5,CF(RayPos),"Royal purple")
  3283. killnearest(RayPos,15,100)
  3284. for i = 1, 3 do
  3285. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  3286. end
  3287. Swait()
  3288. if KEYHOLD == false then
  3289. coroutine.resume(coroutine.create(function()
  3290. for i = 1, 5 do
  3291. RayBeam.Transparency = RayBeam.Transparency + 1/5
  3292. Swait()
  3293. end
  3294. RayBeam:remove()
  3295. end))
  3296. else
  3297. RayBeam:remove()
  3298. end
  3299. until KEYHOLD == false
  3300. soundeffect:remove()
  3301. ATTACK = false
  3302. Rooted = false
  3303. end
  3304. function deadworld()
  3305. hum.WalkSpeed = 0
  3306. attack = true
  3307. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  3308. for i = 0,10,0.1 do
  3309. swait()
  3310. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  3311. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  3312. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  3313. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  3314. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  3315. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  3316. end
  3317. coroutine.resume(coroutine.create(function()
  3318. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  3319. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3320. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3321. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3322. coroutine.resume(coroutine.create(function()
  3323. for i = 0, 9 do
  3324. swait(3)
  3325. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  3326. end
  3327. end))
  3328. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  3329. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  3330. local blastpitch = 1
  3331. for i = 0,2 do
  3332. wait(1.5)
  3333. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3334. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3335. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  3336. coroutine.resume(coroutine.create(function()
  3337. for i = 0, 9 do
  3338. swait(3)
  3339. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  3340. end
  3341. end))
  3342. blastpitch = blastpitch - 0.15
  3343. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  3344. end
  3345. wait(2)
  3346. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  3347. hum.Health = math.huge
  3348. if v:FindFirstChild("Head") then
  3349. dmg(v)
  3350. end
  3351. end
  3352. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  3353. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  3354. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3355. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3356. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3357. coroutine.resume(coroutine.create(function()
  3358. for i = 0, 49 do
  3359. swait(3)
  3360. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  3361. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  3362. end
  3363. end))
  3364. end))
  3365. attack = false
  3366. hum.WalkSpeed = 30
  3367. end
  3368. function yinyangi()
  3369. attack = true
  3370. for i = 0, 2, 0.1 do
  3371. swait()
  3372. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3373. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3374. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3375. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3376. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3377. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3378. end
  3379. local bv = Instance.new("BodyVelocity")
  3380. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3381. bv.velocity = root.CFrame.lookVector * 175
  3382. bv.Parent = root
  3383. for Rotations = 0, 9 do
  3384. for i = 0, 1, 0.5 do
  3385. swait()
  3386. bv.velocity = root.CFrame.lookVector * 175
  3387. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3388. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3389. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3390. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3391. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3392. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3393. end
  3394. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3395. for i = 0, 1, 0.5 do
  3396. swait()
  3397. bv.velocity = root.CFrame.lookVector * 175
  3398. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3399. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3400. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3401. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3402. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3403. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3404. end
  3405. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3406. for i = 0, 1, 0.5 do
  3407. swait()
  3408. bv.velocity = root.CFrame.lookVector * 175
  3409. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3410. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3412. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3413. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3414. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3415. end
  3416. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3417. for i = 0, 1, 0.5 do
  3418. swait()
  3419. bv.velocity = root.CFrame.lookVector * 175
  3420. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3421. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3422. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3423. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3424. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3425. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3426. end
  3427. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3428. end
  3429. bv:Destroy()
  3430. attack = false
  3431. end
  3432. function Wip()
  3433. attack = true
  3434. local rngb = Instance.new("Part", char)
  3435. rngb.Anchored = true
  3436. rngb.BrickColor = origcolor
  3437. rngb.CanCollide = false
  3438. rngb.FormFactor = 3
  3439. rngb.Name = "Ring"
  3440. rngb.Material = "Neon"
  3441. rngb.Size = Vector3.new(1, 0.05, 1)
  3442. rngb.Transparency = 1
  3443. rngb.TopSurface = 0
  3444. rngb.BottomSurface = 0
  3445. local rngmb = Instance.new("SpecialMesh", rngb)
  3446. rngmb.MeshType = "Brick"
  3447. rngmb.Name = "SizeMesh"
  3448. rngmb.Scale = vt(0, 1, 0)
  3449. local orb = rngb:Clone()
  3450. orb.Parent = char
  3451. orb.Transparency = 0
  3452. orb.BrickColor = BrickColor.new("White")
  3453. orb.Size = vt(1, 1, 1)
  3454. local orbmish = orb.SizeMesh
  3455. orbmish.Scale = vt(0, 0, 0)
  3456. orbmish.MeshType = "Sphere"
  3457. local orbe = rngb:Clone()
  3458. orbe.Parent = char
  3459. orbe.Transparency = 0.5
  3460. orbe.BrickColor = BrickColor.new("New Yeller")
  3461. orbe.Size = vt(1, 1, 1)
  3462. local orbmish2 = orbe.SizeMesh
  3463. orbmish2.Scale = vt(0, 0, 0)
  3464. orbmish2.MeshType = "Sphere"
  3465. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3466. rngb:Destroy()
  3467. for i = 0, 5, 0.1 do
  3468. swait()
  3469. if rainbowmode == true then
  3470. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3471. end
  3472. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3473. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3474. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3475. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3476. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3477. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3478. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3479. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3480. RootPart.CFrame = FaceMouse()[1]
  3481. end
  3482. orbe.Transparency = 1
  3483. orb.Transparency = 1
  3484. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3485. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3486. local a = Instance.new("Part", Character)
  3487. a.Name = "Direction"
  3488. a.Anchored = true
  3489. a.BrickColor = bc("White")
  3490. a.Material = "Neon"
  3491. a.Transparency = 0
  3492. a.Shape = "Cylinder"
  3493. a.CanCollide = false
  3494. local a2 = Instance.new("Part", Character)
  3495. a2.Name = "Direction"
  3496. a2.Anchored = true
  3497. a2.BrickColor = bc("New Yeller")
  3498. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3499. a2.Material = "Neon"
  3500. a2.Transparency = 0.5
  3501. a2.Shape = "Cylinder"
  3502. a2.CanCollide = false
  3503. local ba = Instance.new("Part", Character)
  3504. ba.Name = "HitDirect"
  3505. ba.Anchored = true
  3506. ba.BrickColor = bc("Really black")
  3507. ba.Material = "Neon"
  3508. ba.Transparency = 1
  3509. ba.CanCollide = false
  3510. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3511. local ignore = Character
  3512. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3513. a.BottomSurface = 10
  3514. a.TopSurface = 10
  3515. a2.BottomSurface = 10
  3516. a2.TopSurface = 10
  3517. local distance = (orb.CFrame.p - position).magnitude
  3518. a.Size = Vector3.new(distance, 1, 1)
  3519. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3520. a2.Size = Vector3.new(distance, 1, 1)
  3521. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3522. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3523. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3524. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3525. game:GetService("Debris"):AddItem(a, 20)
  3526. game:GetService("Debris"):AddItem(a2, 20)
  3527. game:GetService("Debris"):AddItem(ba, 20)
  3528. local msh = Instance.new("SpecialMesh", a)
  3529. msh.MeshType = "Cylinder"
  3530. msh.Scale = vt(1, 25, 25)
  3531. local msh2 = Instance.new("SpecialMesh", a2)
  3532. msh2.MeshType = "Cylinder"
  3533. msh2.Scale = vt(1, 30, 30)
  3534. for i = 0, 10, 0.1 do
  3535. swait()
  3536. CameraEnshaking(1, 5)
  3537. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3538. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3539. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3540. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3541. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3542. distance = (orb.CFrame.p - position).magnitude
  3543. if typrot == 1 then
  3544. rotation = rotation + 2.5
  3545. elseif typrot == 2 then
  3546. rotation = rotation - 2.5
  3547. end
  3548. RootPart.CFrame = FaceMouse()[1]
  3549. a.Size = Vector3.new(distance, 1, 1)
  3550. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3551. a2.Size = Vector3.new(distance, 1, 1)
  3552. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3553. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3554. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3555. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3556. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3557. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3558. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3559. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3560. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3561. end
  3562. a:Destroy()
  3563. a2:Destroy()
  3564. ba:Destroy()
  3565. orb:Destroy()
  3566. orbe:Destroy()
  3567. attack = false
  3568. end
  3569. function UniversalSpark()
  3570. attack = true
  3571. local rngb = Instance.new("Part", char)
  3572. rngb.Anchored = true
  3573. rngb.BrickColor = origcolor
  3574. rngb.CanCollide = false
  3575. rngb.FormFactor = 3
  3576. rngb.Name = "Ring"
  3577. rngb.Material = "Neon"
  3578. rngb.Size = Vector3.new(1, 0.05, 1)
  3579. rngb.Transparency = 1
  3580. rngb.TopSurface = 0
  3581. rngb.BottomSurface = 0
  3582. local rngmb = Instance.new("SpecialMesh", rngb)
  3583. rngmb.MeshType = "Brick"
  3584. rngmb.Name = "SizeMesh"
  3585. rngmb.Scale = vt(0, 1, 0)
  3586. local orb = rngb:Clone()
  3587. orb.Parent = char
  3588. orb.Transparency = 0
  3589. orb.BrickColor = BrickColor.new("White")
  3590. orb.Size = vt(1, 1, 1)
  3591. local orbmish = orb.SizeMesh
  3592. orbmish.Scale = vt(0, 0, 0)
  3593. orbmish.MeshType = "Sphere"
  3594. local orbe = rngb:Clone()
  3595. orbe.Parent = char
  3596. orbe.Transparency = 0.5
  3597. orbe.BrickColor = BrickColor.new("New Yeller")
  3598. orbe.Size = vt(1, 1, 1)
  3599. local orbmish2 = orbe.SizeMesh
  3600. orbmish2.Scale = vt(0, 0, 0)
  3601. orbmish2.MeshType = "Sphere"
  3602. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3603. rngb:Destroy()
  3604. for i = 0, 5, 0.1 do
  3605. swait()
  3606. if rainbowmode == true then
  3607. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3608. end
  3609. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3610. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3612. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3613. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3615. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3616. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3617. RootPart.CFrame = FaceMouse()[1]
  3618. end
  3619. orbe.Transparency = 1
  3620. orb.Transparency = 1
  3621. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3622. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3623. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3624. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3625. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3626. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3627. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3628. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3629. local xd = Instance.new("Sound", char)
  3630. xd.SoundId = "rbxassetid://445796828"
  3631. xd.Pitch = 0.75
  3632. xd.Looped = true
  3633. xd.Volume = 1.25
  3634. xd:Play()
  3635. local a = Instance.new("Part", Character)
  3636. a.Name = "Direction"
  3637. a.Anchored = true
  3638. a.BrickColor = bc("Alder")
  3639. a.Color = MAINRUINCOLOR.Color
  3640. a.Material = "Neon"
  3641. a.Transparency = 0.5
  3642. a.Shape = "Cylinder"
  3643. a.CanCollide = false
  3644. local a2 = Instance.new("Part", Character)
  3645. a2.Name = "Direction"
  3646. a2.Anchored = true
  3647. a2.BrickColor = bc("New Yeller")
  3648. a2.Color = MAINRUINCOLOR.Color
  3649. a2.Material = "Neon"
  3650. a2.Transparency = 0.5
  3651. a2.Shape = "Cylinder"
  3652. a2.CanCollide = false
  3653. local ba = Instance.new("Part", Character)
  3654. ba.Name = "HitDirect"
  3655. ba.Anchored = true
  3656. ba.BrickColor = bc("Really black")
  3657. ba.Material = "Neon"
  3658. ba.Transparency = 1
  3659. ba.CanCollide = false
  3660. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3661. local ignore = Character
  3662. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3663. a.BottomSurface = 10
  3664. a.TopSurface = 10
  3665. a2.BottomSurface = 10
  3666. a2.TopSurface = 10
  3667. local distance = (orb.CFrame.p - position).magnitude
  3668. a.Size = Vector3.new(distance, 1, 1)
  3669. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3670. a2.Size = Vector3.new(distance, 1, 1)
  3671. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3672. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3673. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3674. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3675. game:GetService("Debris"):AddItem(a, 60)
  3676. game:GetService("Debris"):AddItem(a2, 60)
  3677. game:GetService("Debris"):AddItem(ba, 60)
  3678. local outerscale = 0
  3679. local msh = Instance.new("SpecialMesh", a)
  3680. msh.MeshType = "Cylinder"
  3681. msh.Scale = vt(1, 0, 0)
  3682. local msh2 = Instance.new("SpecialMesh", a2)
  3683. msh2.MeshType = "Cylinder"
  3684. msh2.Scale = vt(1, 0, 0)
  3685. for i = 0, 2, 0.1 do
  3686. swait()
  3687. CameraEnshaking(1, 1)
  3688. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3689. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3690. outerscale = outerscale - 0.015
  3691. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3692. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3693. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3694. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3695. distance = (orb.CFrame.p - position).magnitude
  3696. if typrot == 1 then
  3697. rotation = rotation + 2.5
  3698. elseif typrot == 2 then
  3699. rotation = rotation - 2.5
  3700. end
  3701. RootPart.CFrame = FaceMouse()[1]
  3702. a.Size = Vector3.new(distance, 1, 1)
  3703. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3704. a2.Size = Vector3.new(distance, 1, 1)
  3705. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3706. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3707. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3708. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3709. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3710. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3711. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3712. end
  3713. for z = 0, 2 do
  3714. for i = 0, 4, 0.1 do
  3715. swait()
  3716. CameraEnshaking(1, 1)
  3717. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3718. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3719. outerscale = outerscale + 0.015
  3720. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3721. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3722. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3723. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3724. distance = (orb.CFrame.p - position).magnitude
  3725. if typrot == 1 then
  3726. rotation = rotation + 2.5
  3727. elseif typrot == 2 then
  3728. rotation = rotation - 2.5
  3729. end
  3730. RootPart.CFrame = FaceMouse()[1]
  3731. a.Size = Vector3.new(distance, 1, 1)
  3732. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3733. a2.Size = Vector3.new(distance, 1, 1)
  3734. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3735. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3736. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3737. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3738. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3739. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3740. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3741. end
  3742. for i = 0, 4, 0.1 do
  3743. swait()
  3744. CameraEnshaking(1, 1)
  3745. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3746. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3747. outerscale = outerscale - 0.015
  3748. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3749. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3750. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3751. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3752. distance = (orb.CFrame.p - position).magnitude
  3753. if typrot == 1 then
  3754. rotation = rotation + 2.5
  3755. elseif typrot == 2 then
  3756. rotation = rotation - 2.5
  3757. end
  3758. RootPart.CFrame = FaceMouse()[1]
  3759. a.Size = Vector3.new(distance, 1, 1)
  3760. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3761. a2.Size = Vector3.new(distance, 1, 1)
  3762. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3763. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3764. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3765. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3766. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3767. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3768. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3769. end
  3770. end
  3771. for i = 0, 4, 0.1 do
  3772. swait()
  3773. CameraEnshaking(1, 1)
  3774. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3775. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3776. xd.Volume = xd.Volume - 0.025
  3777. a.Transparency = a.Transparency + 0.025
  3778. a2.Transparency = a2.Transparency + 0.025
  3779. outerscale = outerscale - 0.015
  3780. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3781. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3782. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3783. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3784. distance = (orb.CFrame.p - position).magnitude
  3785. if typrot == 1 then
  3786. rotation = rotation + 2.5
  3787. elseif typrot == 2 then
  3788. rotation = rotation - 2.5
  3789. end
  3790. RootPart.CFrame = FaceMouse()[1]
  3791. a.Size = Vector3.new(distance, 1, 1)
  3792. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3793. a2.Size = Vector3.new(distance, 1, 1)
  3794. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3795. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3796. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3797. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3798. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3799. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3800. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3801. end
  3802. xd:Destroy()
  3803. a:Destroy()
  3804. a2:Destroy()
  3805. ba:Destroy()
  3806. orb:Destroy()
  3807. orbe:Destroy()
  3808. attack = false
  3809. end
  3810. function resetmode()
  3811. rainbowmode = false
  3812. chaosmode = false
  3813. RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3814. ModeOfGlitch = 1
  3815. storehumanoidWS = 16
  3816. for i, v in pairs(mw2:GetChildren()) do
  3817. if v:IsA("Part") then
  3818. v.BrickColor = BrickColor.new("Really red")
  3819. v.Material = "Neon"
  3820. end
  3821. end
  3822. for i, v in pairs(mw1:GetChildren()) do
  3823. if v:IsA("Part") then
  3824. v.Transparency = 1
  3825. v.BrickColor = BrickColor.new("Really red")
  3826. v.Material = "Neon"
  3827. end
  3828. end
  3829. MAINRUINCOLOR = BrickColor.new("Really red")
  3830. hum.WalkSpeed = 16
  3831. newTheme("rbxassetid://415898123", 0, 1, 10)
  3832. for i, v in pairs(m:GetChildren()) do
  3833. if v:IsA("Part") then
  3834. v.BrickColor = BrickColor.new("Really black")
  3835. v.Material = "Glass"
  3836. end
  3837. end
  3838. for i, v in pairs(m2:GetChildren()) do
  3839. if v:IsA("Part") then
  3840. v.BrickColor = BrickColor.new("Crimson")
  3841. v.Material = "Granite"
  3842. end
  3843. end
  3844. for i, v in pairs(m3:GetChildren()) do
  3845. if v:IsA("Part") then
  3846. v.BrickColor = BrickColor.new("Really red")
  3847. v.Material = "Neon"
  3848. end
  3849. end
  3850. for i, v in pairs(extrawingmod1:GetChildren()) do
  3851. if v:IsA("Part") then
  3852. v.Transparency = 1
  3853. v.BrickColor = BrickColor.new("White")
  3854. v.Material = "Neon"
  3855. end
  3856. end
  3857. for i, v in pairs(extrawingmod2:GetChildren()) do
  3858. if v:IsA("Part") then
  3859. v.Transparency = 1
  3860. v.BrickColor = BrickColor.new("White")
  3861. v.Material = "Neon"
  3862. end
  3863. end
  3864. end
  3865. function attackone()
  3866. attack = true
  3867. for i = 0, 1, 0.1 do
  3868. swait()
  3869. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3870. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3871. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3872. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3873. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3874. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3875. end
  3876. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3877. local hitb = Instance.new("Part", char)
  3878. hitb.Anchored = true
  3879. hitb.CanCollide = false
  3880. hitb.FormFactor = 3
  3881. hitb.Name = "Ring"
  3882. hitb.Material = "Neon"
  3883. hitb.Size = Vector3.new(1, 1, 1)
  3884. hitb.Transparency = 1
  3885. hitb.TopSurface = 0
  3886. hitb.BottomSurface = 0
  3887. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3888. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3889. hitb:Destroy()
  3890. for i = 0, 1, 0.1 do
  3891. swait()
  3892. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3893. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3894. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3895. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3896. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3897. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3898. end
  3899. attack = false
  3900. end
  3901. function attacktwo()
  3902. attack = true
  3903. for i = 0, 1, 0.1 do
  3904. swait()
  3905. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3906. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3907. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3908. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3909. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3910. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3911. end
  3912. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3913. local hitb = Instance.new("Part", char)
  3914. hitb.Anchored = true
  3915. hitb.CanCollide = false
  3916. hitb.FormFactor = 3
  3917. hitb.Name = "Ring"
  3918. hitb.Material = "Neon"
  3919. hitb.Size = Vector3.new(1, 1, 1)
  3920. hitb.Transparency = 1
  3921. hitb.TopSurface = 0
  3922. hitb.BottomSurface = 0
  3923. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3924. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3925. hitb:Destroy()
  3926. for i = 0, 1, 0.1 do
  3927. swait()
  3928. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3929. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3930. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3931. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3932. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3933. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3934. end
  3935. attack = false
  3936. end
  3937. function attackthree()
  3938. attack = true
  3939. for i = 0, 1, 0.1 do
  3940. swait()
  3941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3942. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3943. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3944. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3945. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3946. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3947. end
  3948. local distlook = 5
  3949. for i = 0, 4 do
  3950. swait(2)
  3951. CameraEnshaking(2, 3)
  3952. local hite = Instance.new("Part", char)
  3953. hite.Anchored = true
  3954. hite.CanCollide = false
  3955. hite.FormFactor = 3
  3956. hite.Name = "Ring"
  3957. hite.Material = "Neon"
  3958. hite.Size = Vector3.new(1, 1, 1)
  3959. hite.Transparency = 1
  3960. hite.TopSurface = 0
  3961. hite.BottomSurface = 0
  3962. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3963. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3964. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3965. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3966. for i = 0, 2 do
  3967. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3968. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3969. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3970. end
  3971. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3972. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3973. game:GetService("Debris"):AddItem(hite, 5)
  3974. distlook = distlook + 10
  3975. end
  3976. attack = false
  3977. end
  3978. local attacktype = 1
  3979. mouse.Button1Down:connect(function()
  3980. if attack == false and attacktype == 1 then
  3981. attacktype = 2
  3982. attackone()
  3983. elseif attack == false and attacktype == 2 then
  3984. attacktype = 3
  3985. attacktwo()
  3986. elseif attack == false and attacktype == 3 then
  3987. attacktype = 1
  3988. attackthree()
  3989. elseif attack == false and attacktype == 4 then
  3990. attacktype = 1
  3991. end
  3992. end)
  3993. mouse.KeyDown:connect(function(k)
  3994. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3995. ModeOfGlitch = 2
  3996. storehumanoidWS = 16
  3997. hum.WalkSpeed = 16
  3998. rainbowmode = false
  3999. chaosmode = false
  4000. RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  4001. newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  4002. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  4003. for i, v in pairs(mw2:GetChildren()) do
  4004. if v:IsA("Part") then
  4005. v.BrickColor = MAINRUINCOLOR
  4006. v.Material = "Neon"
  4007. end
  4008. end
  4009. for i, v in pairs(mw1:GetChildren()) do
  4010. if v:IsA("Part") then
  4011. v.Transparency = 1
  4012. v.BrickColor = MAINRUINCOLOR
  4013. v.Material = "Neon"
  4014. end
  4015. end
  4016. for i, v in pairs(m:GetChildren()) do
  4017. if v:IsA("Part") then
  4018. v.BrickColor = BrickColor.new("White")
  4019. v.Material = "Ice"
  4020. end
  4021. end
  4022. for i, v in pairs(m2:GetChildren()) do
  4023. if v:IsA("Part") then
  4024. v.BrickColor = BrickColor.new("Pastel light blue")
  4025. v.Material = "Glass"
  4026. end
  4027. end
  4028. for i, v in pairs(m3:GetChildren()) do
  4029. if v:IsA("Part") then
  4030. v.BrickColor = BrickColor.new("Toothpaste")
  4031. v.Material = "Neon"
  4032. end
  4033. end
  4034. for i, v in pairs(extrawingmod1:GetChildren()) do
  4035. if v:IsA("Part") then
  4036. v.Transparency = 1
  4037. v.BrickColor = BrickColor.new("White")
  4038. v.Material = "Neon"
  4039. end
  4040. end
  4041. for i, v in pairs(extrawingmod2:GetChildren()) do
  4042. if v:IsA("Part") then
  4043. v.Transparency = 1
  4044. v.BrickColor = BrickColor.new("White")
  4045. v.Material = "Neon"
  4046. end
  4047. end
  4048. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  4049. resetmode()
  4050. end
  4051. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  4052. ModeOfGlitch = 3
  4053. storehumanoidWS = 16
  4054. hum.WalkSpeed = 16
  4055. rainbowmode = false
  4056. chaosmode = false
  4057. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  4058. newTheme("rbxassetid://1509634377", 58.15, 1,2)
  4059. MAINRUINCOLOR = BrickColor.new("Royal purple")
  4060. for i, v in pairs(mw2:GetChildren()) do
  4061. if v:IsA("Part") then
  4062. v.BrickColor = MAINRUINCOLOR
  4063. v.Material = "Neon"
  4064. end
  4065. end
  4066. for i, v in pairs(mw1:GetChildren()) do
  4067. if v:IsA("Part") then
  4068. v.Transparency = 1
  4069. v.BrickColor = MAINRUINCOLOR
  4070. v.Material = "Neon"
  4071. end
  4072. end
  4073. for i, v in pairs(m:GetChildren()) do
  4074. if v:IsA("Part") then
  4075. v.BrickColor = BrickColor.new("Black")
  4076. v.Material = "Ice"
  4077. end
  4078. end
  4079. for i, v in pairs(m2:GetChildren()) do
  4080. if v:IsA("Part") then
  4081. v.BrickColor = BrickColor.new("Dark indigo")
  4082. v.Material = "Glass"
  4083. end
  4084. end
  4085. for i, v in pairs(m3:GetChildren()) do
  4086. if v:IsA("Part") then
  4087. v.BrickColor = BrickColor.new("Royal purple")
  4088. v.Material = "Neon"
  4089. end
  4090. end
  4091. for i, v in pairs(extrawingmod1:GetChildren()) do
  4092. if v:IsA("Part") then
  4093. v.Transparency = 1
  4094. v.BrickColor = BrickColor.new("White")
  4095. v.Material = "Neon"
  4096. end
  4097. end
  4098. for i, v in pairs(extrawingmod2:GetChildren()) do
  4099. if v:IsA("Part") then
  4100. v.Transparency = 1
  4101. v.BrickColor = BrickColor.new("White")
  4102. v.Material = "Neon"
  4103. end
  4104. end
  4105. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  4106. resetmode()
  4107. end
  4108. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  4109. ModeOfGlitch = 4
  4110. storehumanoidWS = 16
  4111. hum.WalkSpeed = 16
  4112. rainbowmode = false
  4113. chaosmode = true
  4114. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4115. newTheme("rbxassetid://415898123", 0, 1, 10)
  4116. MAINRUINCOLOR = BrickColor.new("Black")
  4117. for i, v in pairs(mw2:GetChildren()) do
  4118. if v:IsA("Part") then
  4119. v.BrickColor = MAINRUINCOLOR
  4120. v.Material = "Neon"
  4121. end
  4122. end
  4123. for i, v in pairs(mw1:GetChildren()) do
  4124. if v:IsA("Part") then
  4125. v.Transparency = 0.75
  4126. v.BrickColor = BrickColor.random()
  4127. v.Material = "Neon"
  4128. end
  4129. end
  4130. for i, v in pairs(m:GetChildren()) do
  4131. if v:IsA("Part") then
  4132. v.BrickColor = BrickColor.new("Black")
  4133. v.Material = "Neon"
  4134. end
  4135. end
  4136. for i, v in pairs(m2:GetChildren()) do
  4137. if v:IsA("Part") then
  4138. v.BrickColor = BrickColor.random()
  4139. v.Material = "Neon"
  4140. end
  4141. end
  4142. for i, v in pairs(m3:GetChildren()) do
  4143. if v:IsA("Part") then
  4144. v.BrickColor = BrickColor.new("Black")
  4145. v.Material = "Neon"
  4146. end
  4147. end
  4148. for i, v in pairs(extrawingmod1:GetChildren()) do
  4149. if v:IsA("Part") then
  4150. v.Transparency = 1
  4151. v.BrickColor = BrickColor.new("White")
  4152. v.Material = "Neon"
  4153. end
  4154. end
  4155. for i, v in pairs(extrawingmod2:GetChildren()) do
  4156. if v:IsA("Part") then
  4157. v.Transparency = 1
  4158. v.BrickColor = BrickColor.new("White")
  4159. v.Material = "Neon"
  4160. end
  4161. end
  4162. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4163. resetmode()
  4164. end
  4165. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4166. ModeOfGlitch = 5
  4167.  
  4168. storehumanoidWS = 16
  4169. hum.WalkSpeed = 16
  4170. rainbowmode = false
  4171. chaosmode = false
  4172. RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4173. newTheme("rbxassetid://723652641", 10, 1, 3.2)
  4174. ModeOfGlitch = 1
  4175. MAINRUINCOLOR = BrickColor.new("Really black")
  4176. for i, v in pairs(mw2:GetChildren()) do
  4177. if v:IsA("Part") then
  4178. v.BrickColor = MAINRUINCOLOR
  4179. v.Material = "Neon"
  4180. end
  4181. end
  4182. for i, v in pairs(mw1:GetChildren()) do
  4183. if v:IsA("Part") then
  4184. v.Transparency = 0
  4185. v.BrickColor = MAINRUINCOLOR
  4186. v.Material = "Neon"
  4187. end
  4188. end
  4189. for i, v in pairs(m:GetChildren()) do
  4190. if v:IsA("Part") then
  4191. v.BrickColor = BrickColor.new("Really black")
  4192. v.Material = "Ice"
  4193. end
  4194. end
  4195. for i, v in pairs(m2:GetChildren()) do
  4196. if v:IsA("Part") then
  4197. v.BrickColor = BrickColor.new("Really black")
  4198. v.Material = "Ice"
  4199. end
  4200. end
  4201. for i, v in pairs(m3:GetChildren()) do
  4202. if v:IsA("Part") then
  4203. v.BrickColor = BrickColor.new("Really black")
  4204. v.Material = "Neon"
  4205. end
  4206. end
  4207. for i, v in pairs(extrawingmod1:GetChildren()) do
  4208. if v:IsA("Part") then
  4209. v.Transparency = 1
  4210. v.BrickColor = BrickColor.new("White")
  4211. v.Material = "Neon"
  4212. end
  4213. end
  4214. for i, v in pairs(extrawingmod2:GetChildren()) do
  4215. if v:IsA("Part") then
  4216. v.Transparency = 1
  4217. v.BrickColor = BrickColor.new("White")
  4218. v.Material = "Neon"
  4219. end
  4220. end
  4221. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4222. resetmode()
  4223. end
  4224. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4225. ModeOfGlitch = 6
  4226. storehumanoidWS = 75
  4227. hum.WalkSpeed = 75
  4228. rainbowmode = false
  4229. chaosmode = false
  4230. RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  4231. newTheme("rbxassetid://519067542", 0, 1, 1)
  4232. MAINRUINCOLOR = BrickColor.new("Really black")
  4233. for i, v in pairs(mw2:GetChildren()) do
  4234. if v:IsA("Part") then
  4235. v.BrickColor = BrickColor.new("White")
  4236. v.Material = "Neon"
  4237. end
  4238. end
  4239. for i, v in pairs(mw1:GetChildren()) do
  4240. if v:IsA("Part") then
  4241. v.Transparency = 0
  4242. v.BrickColor = BrickColor.new("Really black")
  4243. v.Material = "Neon"
  4244. end
  4245. end
  4246. for i, v in pairs(m:GetChildren()) do
  4247. if v:IsA("Part") then
  4248. v.BrickColor = BrickColor.new("White")
  4249. v.Material = "Ice"
  4250. end
  4251. end
  4252. for i, v in pairs(m2:GetChildren()) do
  4253. if v:IsA("Part") then
  4254. v.BrickColor = BrickColor.new("Really black")
  4255. v.Material = "Ice"
  4256. end
  4257. end
  4258. for i, v in pairs(m3:GetChildren()) do
  4259. if v:IsA("Part") then
  4260. v.BrickColor = BrickColor.new("White")
  4261. v.Material = "Neon"
  4262. end
  4263. end
  4264. for i, v in pairs(extrawingmod1:GetChildren()) do
  4265. if v:IsA("Part") then
  4266. v.Transparency = 1
  4267. v.BrickColor = BrickColor.new("White")
  4268. v.Material = "Neon"
  4269. end
  4270. end
  4271. for i, v in pairs(extrawingmod2:GetChildren()) do
  4272. if v:IsA("Part") then
  4273. v.Transparency = 1
  4274. v.BrickColor = BrickColor.new("White")
  4275. v.Material = "Neon"
  4276. end
  4277. end
  4278.  
  4279.  
  4280. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4281. resetmode()
  4282. end
  4283. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4284. ModeOfGlitch = 6127843
  4285. storehumanoidWS = 50
  4286. hum.WalkSpeed = 50
  4287. rainbowmode = true
  4288. chaosmode = false
  4289. RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4290. newTheme("rbxassetid://152539141", 0, 1, 1)
  4291. MAINRUINCOLOR = BrickColor.new("White")
  4292. for i, v in pairs(mw2:GetChildren()) do
  4293. if v:IsA("Part") then
  4294. v.BrickColor = MAINRUINCOLOR
  4295. v.Material = "Neon"
  4296. end
  4297. end
  4298. for i, v in pairs(mw1:GetChildren()) do
  4299. if v:IsA("Part") then
  4300. v.Transparency = 0
  4301. v.BrickColor = MAINRUINCOLOR
  4302. v.Material = "Neon"
  4303. end
  4304. end
  4305. for i, v in pairs(m:GetChildren()) do
  4306. if v:IsA("Part") then
  4307. v.BrickColor = BrickColor.new("White")
  4308. v.Material = "Neon"
  4309. end
  4310. end
  4311. for i, v in pairs(m2:GetChildren()) do
  4312. if v:IsA("Part") then
  4313. v.BrickColor = BrickColor.new("White")
  4314. v.Material = "Neon"
  4315. end
  4316. end
  4317. for i, v in pairs(m3:GetChildren()) do
  4318. if v:IsA("Part") then
  4319. v.BrickColor = BrickColor.new("White")
  4320. v.Material = "Neon"
  4321. end
  4322. end
  4323. for i, v in pairs(extrawingmod1:GetChildren()) do
  4324. if v:IsA("Part") then
  4325. v.Transparency = 1
  4326. v.BrickColor = BrickColor.new("White")
  4327. v.Material = "Neon"
  4328. end
  4329. end
  4330. for i, v in pairs(extrawingmod2:GetChildren()) do
  4331. if v:IsA("Part") then
  4332. v.Transparency = 1
  4333. v.BrickColor = BrickColor.new("White")
  4334. v.Material = "Neon"
  4335. end
  4336. end
  4337. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4338. resetmode()
  4339. end
  4340. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4341. ModeOfGlitch = 1000000
  4342. storehumanoidWS = 100
  4343. hum.WalkSpeed = 100
  4344. rainbowmode = false
  4345. chaosmode = false
  4346. RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4347. newTheme("rbxassetid://614032233", 0, 1, 1)
  4348. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4349. for i, v in pairs(mw2:GetChildren()) do
  4350. if v:IsA("Part") then
  4351. v.BrickColor = MAINRUINCOLOR
  4352. v.Material = "Neon"
  4353. end
  4354. end
  4355. for i, v in pairs(mw1:GetChildren()) do
  4356. if v:IsA("Part") then
  4357. v.Transparency = 0
  4358. v.BrickColor = MAINRUINCOLOR
  4359. v.Material = "Neon"
  4360. end
  4361. end
  4362. for i, v in pairs(m:GetChildren()) do
  4363. if v:IsA("Part") then
  4364. v.Color = Color3.new(0.5, 0, 1)
  4365. v.Material = "Neon"
  4366. end
  4367. end
  4368. for i, v in pairs(m2:GetChildren()) do
  4369. if v:IsA("Part") then
  4370. v.Color = Color3.new(0.25, 0, 1)
  4371. v.Material = "Neon"
  4372. end
  4373. end
  4374. for i, v in pairs(m3:GetChildren()) do
  4375. if v:IsA("Part") then
  4376. v.Color = Color3.new(0.45, 0, 1)
  4377. v.Material = "Neon"
  4378. end
  4379. end
  4380. for i, v in pairs(extrawingmod1:GetChildren()) do
  4381. if v:IsA("Part") then
  4382. v.Transparency = 0
  4383. v.Color = Color3.new(0.25, 0, 1)
  4384. v.Material = "Neon"
  4385. end
  4386. end
  4387. for i, v in pairs(extrawingmod2:GetChildren()) do
  4388. if v:IsA("Part") then
  4389. v.Transparency = 0
  4390. v.Color = Color3.new(0.5, 0, 1)
  4391. v.Material = "Neon"
  4392. end
  4393. end
  4394. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4395. resetmode()
  4396. end
  4397. if k == "b" and toggleTag == false then
  4398. toggleTag = true
  4399. text.TextTransparency = 0
  4400. text.TextStrokeTransparency = 0
  4401. elseif k == "b" and toggleTag == true then
  4402. toggleTag = false
  4403. text.TextTransparency = 1
  4404. text.TextStrokeTransparency = 1
  4405. end
  4406. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4407. ExtinctiveHeartbreak()
  4408. elseif k == "l" and attack == false and ModeOfGlitch == 1 then
  4409. deadworld()
  4410. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4411. PureBomb()
  4412. elseif k == "l" and attack == false and ModeOfGlitch == 2 then
  4413. MegaPureBomb()
  4414. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4415. scattercorrupt()
  4416. elseif k == "l" and attack == false and ModeOfGlitch == 3 then
  4417. RavagingOverthrower()
  4418. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4419. ChaosGroundStrike()
  4420. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4421. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4422. UniversalSpark()
  4423. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4424. scattercorrupt()
  4425. wait(1)
  4426. yinyangi()
  4427. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4428. scattercorrupt()
  4429. scattercorrupt()
  4430. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4431. yinyangi()
  4432. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4433. Wip()
  4434. end
  4435. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4436. ChaosBegone()
  4437. end
  4438. end)
  4439. coroutine.resume(coroutine.create(function()
  4440. while true do
  4441. swait(2)
  4442. if rainbowmode == true or ModeOfGlitch == 6 then
  4443. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4444. end
  4445. end
  4446. end))
  4447. coroutine.resume(coroutine.create(function()
  4448. while true do
  4449. swait(0.5)
  4450. if ModeOfGlitch == 1000000 then
  4451. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4452. end
  4453. end
  4454. end))
  4455. coroutine.resume(coroutine.create(function()
  4456. while true do
  4457. swait(2)
  4458. if chaosmode == true then
  4459. RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color)
  4460. for i, v in pairs(mw1:GetChildren()) do
  4461. if v:IsA("Part") then
  4462. v.Transparency = 0.75
  4463. v.BrickColor = BrickColor.random()
  4464. v.Material = "Neon"
  4465. end
  4466. end
  4467. for i, v in pairs(m2:GetChildren()) do
  4468. if v:IsA("Part") then
  4469. v.BrickColor = BrickColor.random()
  4470. v.Material = "Neon"
  4471. end
  4472. end
  4473. end
  4474. end
  4475. end))
  4476. Humanoid.Name = "STARGLITCHER"
  4477. Humanoid.MaxHealth = math.huge
  4478. Humanoid.Health = math.huge
  4479. Instance.new("ForceField", char).Visible = false
  4480. Humanoid.Animator.Parent = nil
  4481. idleanim = 0.4
  4482. while true do
  4483. if rainbowmode == true then
  4484. RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4485. MAINRUINCOLOR = BrickColor.new("White")
  4486. for i, v in pairs(m:GetChildren()) do
  4487. if v:IsA("Part") then
  4488. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4489. end
  4490. end
  4491. for i, v in pairs(m2:GetChildren()) do
  4492. if v:IsA("Part") then
  4493. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4494. end
  4495. end
  4496. for i, v in pairs(m3:GetChildren()) do
  4497. if v:IsA("Part") then
  4498. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4499. end
  4500. end
  4501. for i, v in pairs(mw1:GetChildren()) do
  4502. if v:IsA("Part") then
  4503. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4504. v.Material = "Neon"
  4505. end
  4506. end
  4507. for i, v in pairs(mw2:GetChildren()) do
  4508. if v:IsA("Part") then
  4509. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4510. v.Material = "Neon"
  4511. end
  4512. end
  4513. end
  4514. CameraManager()
  4515. swait()
  4516. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4517. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4518. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4519. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4520. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4521. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4522. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4523. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4524. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4525. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4526. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4527. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4528. sine = sine + change
  4529. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4530. local velderp = RootPart.Velocity.y
  4531. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4532. if equipped == true or equipped == false then
  4533. if attack == false then
  4534. idle = idle + 1
  4535. else
  4536. idle = 0
  4537. end
  4538. if not (idle >= 500) or attack == false then
  4539. end
  4540. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4541. Anim = "Jump"
  4542. if attack == false then
  4543. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4544. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4546. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4547. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4548. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4549. end
  4550. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4551. Anim = "Fall"
  4552. if attack == false then
  4553. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4554. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4555. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4556. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4557. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4558. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4559. end
  4560. elseif torvel < 1 and hitfloor ~= nil then
  4561. Anim = "Idle"
  4562. if attack == false then
  4563. if ModeOfGlitch == 1 then
  4564. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4565. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4567. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4568. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4569. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4570. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4571. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4572. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4574. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4575. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4576. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4577. elseif ModeOfGlitch == 3 then
  4578. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4579. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4581. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4582. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4583. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4584. elseif ModeOfGlitch == 4 then
  4585. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4586. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4588. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4589. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4590. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4591. elseif ModeOfGlitch == 5 then
  4592. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4593. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4595. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4596. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4597. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4598. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4599. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4600. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4602. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4603. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4604. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4605. end
  4606. end
  4607. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4608. Anim = "Walk"
  4609. if attack == false then
  4610. if ModeOfGlitch == 1 then
  4611. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4612. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4614. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4615. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4616. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4617. elseif ModeOfGlitch == 4 then
  4618. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4619. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4621. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4622. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4623. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4624. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4625. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4626. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4628. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4629. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4630. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4631. end
  4632. end
  4633. elseif torvel >= 22 and hitfloor ~= nil then
  4634. Anim = "Run"
  4635. if attack == false then
  4636. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4637. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4638. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4640. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4641. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4642. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4643. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4644. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4645. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4646. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4647. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4648. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4649. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4650. end
  4651. end
  4652. end
  4653. end
  4654. end
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