Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // USER SETTINGS
- //
- // Current User: LowSpecGamer#6969
- // User Profile Directory: 000000001a1288d7
- //
- // Notes:
- // The user settings found in players/config.ini will be applied on boot and will be overridden.
- // by the config.ini settings found in the user profile directory once the user is logged in
- // to Battle.Net. Any manual edition of the user settings in this file should be followed by
- // a copy of the config.ini file in the proper user profile directory.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //
- //Version info
- ///
- //This file's version
- config_version = "2" // 0 or bigger
- //keep track of hardware configuration to detect hardware changes
- hardware_checksum = "-1966166282" // integer
- //
- //Gameplay
- //
- //Frame rate cap (0 for none)
- max_fps = "60" // 0 to 1000
- //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps)
- max_fps_menu = "60" // 0 to 1000
- //Toggle framerate smoothing
- smooth_framerate = "0" // 0 or 1
- //Horizontal field of view in degrees assuming 16:9 aspect ratio
- fov = "90" // 60 to 120
- //Enable the ads fov to be relative to the cg_fov_default dvar
- relative_ads_fov = "1" // 0 or 1
- splitscreen_orientation = "0" // 0 or 1
- //Enable occlusion of sound behind solid surfaces
- sound_occlusion = "1" // 0 or 1
- //Mouse smoothing amount
- mouse_filter = "0" // 0 to 10
- mouse_acceleration = "0" // 0 to 1
- mouse_sensitivity = "8.01" // 0.01 to 100
- //Multiply yaw sensitivity by this factor when in ADS.
- mouse_ads_yaw_ads_multiplier = "1" // 0 to 30
- //Multiply pitch sensitivity by this factor when in ADS.
- mouse_ads_pitch_ads_multiplier = "1" // 0 to 30
- //Enables monitor distance ADS scaling based on the sensitivity coefficient.
- mouse_ads_use_monitor_distance = "1" // 0 or 1
- //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9).
- mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5
- //Mouse vertical sensitivity
- mouse_vertical_sensitivity = "0.022" // -1 to 1
- //Enable vertical look with the mouse
- mouse_vertical_look = "1" // 0 or 1
- //The Game manages it's process priority automatically.
- automatic_process_priority = "1" // 0 or 1
- //Enable Shader Warming i.e. Precompiling the shaders during the loading. Increased load times, reduced in-game hitches.
- shader_warming = "On" // Off, On, or Allow in movies
- //Play the intro movies at boot.
- play_intro_movies = "1" // 0 or 1
- //
- //Display
- //
- // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
- fullscreen_mode = "1" // 0 to 3
- //1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window
- fullscreen_preferred_mode = "1" // 1 to 3
- //Window X position
- window_x = "161" // -8192 to 8192
- //Window Y position
- window_y = "53" // -8192 to 8192
- //Window width
- window_width = "1470" // 0 to 16384
- //Window height
- window_height = "808" // 0 to 16384
- //Window is maximized
- window_maximized = "0" // 0 or 1
- //Fullscreen resolution
- fullscreen_resolution = "1280x720" // any text
- refresh_rate = "60" // 1 to 240
- //Monitor index to use for fullscreen
- monitor = "1" // 0 to 8
- //Vsync only applies in fullscreen
- vsync = "0" // 0 or 1
- //Apply Vsync but only in the frontend
- vsync_menu = "0" // 0 or 1
- //Percentage of window resolution that the 3D scene renders at
- resolution_percent = "35" // 30 to 200
- //Color spaces for monitor output
- display_gamma = "sRGB" // sRGB, or rec.709
- //Force specific aspect ratio independent of window aspect ratio
- aspect_ratio = "window" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9
- //
- //Graphics
- //
- //LOD's to drop on models, lower numbers are higher quality
- mesh_quality = "2" // 0 to 2
- //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
- texture_filter = "0" // 0 to 2
- //Number of mips to drop on streamed textures, lower numbers are higher quality
- texture_quality = "3" // 0 to 3
- //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
- texture_quality_fx = "3" // 0 to 3
- //Number of mips to drop on reflections, lower numbers are higher quality
- texture_quality_probes = "2" // 0 to 2
- //Number of mips to drop on sun shadows, lower numbers are higher quality
- texture_quality_baked_sun_shadows = "1" // 0 to 1
- disable_dynamic_light_shadows = "1" // 0 or 1
- disable_dynamic_sun_shadows = "1" // 0 or 1
- //Particle shadow support
- fx_shadows = "0" // 0 or 1
- //Resolution of spot light shadows
- spot_shadow_texture_size = "128" // 128 to 8192
- //Resolution of omni (point) light shadows
- omni_shadow_texture_size = "128" // 128 to 2048
- //Enable multi-sampled soft shadows
- shadow_filtering = "0" // 0 or 1
- //Enabled order-independent transparency
- oit = "0" // 0 or 1
- //Maximum number of overlapping transparency layers
- oit_layers = "8" // 8, 9, 12, or 16
- //Screen-space ambient occlusion method
- ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
- //Anti-aliasing technique
- aa_technique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
- //Per-object motion blur
- motion_blur = "Off" // Off, Auto, or On
- motion_blur_quality = "Low" // Low, Medium, or High
- //Better lighting for skin
- subsurface_scattering = "0" // 0 or 1
- //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on
- backbuffer_count = "2" // 2 to 3
- //HDR display mode
- hdr_display_mode = "-1" // -1 to 2
- //Enable screenspace reflection
- ssr = "0" // 0 or 1
- //Index of GPU to use (-1 for auto-detect)
- display_adapter = "-1" // -1 or bigger
- //Enable viewmodel self shadowing
- shadow_viewmodel_self = "Off" // Off, Sun Only, Spot Only, or All
- dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All
- //Number of pixel in screen required to be culled, lower numbers are higher quality
- auto_cull_radius = "1.5" // 0 to 10
- //1 for low quality ambient lighting, 0 for normal
- local_ambient_lighting = "1" // 0 or 1
- //0 for normal resolution volumetric lighting, 1 for high resolution
- volumetric_light_quality = "0" // 0 to 1
- //0.5 for half sample count volumetric lighting, 1 for normal sample count and 2 to double sample count
- volumetric_light_sample_mult = "0.5" // 0.5 to 2
- //
- //Audio
- //
- //Adjusts the volume for character and announcer voices.
- voice_scale = "1" // 0 to 1
- //Adjusts the volume of the music.
- music_scale = "1" // 0 to 1
- //Adjusts the volume of the sound effects.
- sfx_scale = "1" // 0 to 1
- //Adjusts the volume during cinematics.
- cinematic_scale = "1" // 0 to 1
- //Adjusts overall volume.
- master_scale = "1" // 0 to 1
- //Mutes all sound.
- mute_master = "0" // 0 or 1
- //Mutes music only.
- mute_music = "0" // 0 or 1
- //Mutes character and announcer voices only.
- mute_voice = "0" // 0 or 1
- //
- //Voice Chat
- //
- //Enable voice chat
- enable_voice = "1" // 0 or 1
- //Chat input device
- voice_input_device = "Default System Device" // any text
- //Chat input volume
- voice_input_volume = "80" // 0 to 100
- //Chat output device
- voice_output_device = "Default System Device" // any text
- //Chat output volume
- voice_output_volume = "100" // 0 to 100
- //Using push to talk
- voice_push_to_talk = "1" // 0 or 1
- //Sensitivity of voice activation
- voice_va_sensitivity = "57" // 0 to 100
- //
- //Telemetry
- //
- //Set to 1 or 2 to display an ingame overlay of the frame performance over time.
- show_performance_graph = "0" // 0 to 16
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // SYSTEM SETTINGS
- //
- // Notes:
- // These settings are specific to this system's hardware, and are only applied at boot time.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //Set to zero to force auto-detect to run at startup
- auto_detect_has_run = "1" // 0 or 1
- //Thread count for handling the job queue
- worker_threads = "2" // 2 to 16
- //Enable multi-threaded rendering, should improve performance on 6-cores+ cpu using Nvidia graphics card
- threaded_rendering = "0" // 0 or 1
- //Clear to check driver against recommended
- last_driver_nvidia = "41634" // 0 or bigger
- //Clear to check driver against recommended
- last_driver_amd = "180400003" // 0 or bigger
- //Fraction of video memory usage to target
- video_memory = "0.975" // 0.75 to 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement