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Untitled

Dec 23rd, 2018
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  1.  
  2.  
  3. wait(0.2)
  4.  
  5. Player = game:GetService("Players").lolfarmer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. Character.Archivable = true
  25. Player:ClearCharacterAppearance()
  26.  
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43.  
  44. --//=================================\\
  45. --|| USEFUL VALUES
  46. --\\=================================//
  47.  
  48. Animation_Speed = 3
  49. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  50. local Speed = 20
  51. local SIZE = 1.4
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. local ATANIM = IT("Animation")
  73. ATANIM.Name = "Attack Animation"
  74. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local UNANCHOR = true
  85. local CLOCKLOOP = 0
  86. local SONG = 1382488262
  87. local CLOCKTARGET = nil
  88. local CLOCKSPEED = 50
  89. script.Parent = WEAPONGUI
  90. local CLONE = Character:Clone()
  91. CLONE.Parent = nil
  92. Character.Archivable = false
  93. local sick = Instance.new("Sound",Torso)
  94. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  95. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  96. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  97. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  98.  
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120. tf = tf + s
  121. if tf >= frame then
  122. if allowframeloss then
  123. script.ArtificialHB:Fire()
  124. lastframe = tick()
  125. else
  126. for i = 1, math.floor(tf / frame) do
  127. script.ArtificialHB:Fire()
  128. end
  129. lastframe = tick()
  130. end
  131. if tossremainder then
  132. tf = 0
  133. else
  134. tf = tf - frame * math.floor(tf / frame)
  135. end
  136. end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. --//=================================\\
  143. --|| SOME FUNCTIONS
  144. --\\=================================//
  145. function Reappear()
  146. for _, c in pairs(Character:GetChildren()) do
  147. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  148. c.Transparency = 0
  149. if c:FindFirstChildOfClass("Decal") then
  150. c:FindFirstChildOfClass("Decal").Transparency = 0
  151. end
  152. if c:FindFirstChildOfClass("ParticleEmitter") then
  153. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  154. end
  155. elseif c.ClassName == "Accessory" then
  156. c.Handle.Transparency = 0
  157. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  158. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  159. end
  160. end
  161. end
  162. end
  163.  
  164. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  165. if FLOOR ~= nil then
  166. coroutine.resume(coroutine.create(function()
  167. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  168. PART.CFrame = CF(POSITION)
  169. for i = 1, 45 do
  170. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  171. RingPiece.Material = FLOOR.Material
  172. RingPiece.Color = FLOOR.Color
  173. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  174. Debris:AddItem(RingPiece,SWAIT)
  175. end
  176. PART:remove()
  177. end))
  178. end
  179. end
  180.  
  181. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  182. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  183. local mesh = IT("SpecialMesh",wave)
  184. mesh.MeshType = "FileMesh"
  185. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  186. mesh.Scale = SIZE
  187. mesh.Offset = VT(0,0,0)
  188. wave.CFrame = CFRAME
  189. coroutine.resume(coroutine.create(function(PART)
  190. for i = 1, WAIT do
  191. Swait()
  192. mesh.Scale = mesh.Scale + GROW
  193. if DOESROT == true then
  194. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  195. end
  196. wave.Transparency = wave.Transparency + (0.5/WAIT)
  197. if wave.Transparency > 0.99 then
  198. wave:remove()
  199. end
  200. end
  201. end))
  202. end
  203.  
  204. function VanishPlayer()
  205. for _, c in pairs(Character:GetChildren()) do
  206. if c.ClassName == "Part" then
  207. c.Transparency = 1
  208. if c:FindFirstChildOfClass("Decal") then
  209. c:FindFirstChildOfClass("Decal").Transparency = 1
  210. end
  211. if c:FindFirstChildOfClass("ParticleEmitter") then
  212. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  213. end
  214. elseif c.ClassName == "Accessory" then
  215. c.Handle.Transparency = 1
  216. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  217. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  218. end
  219. end
  220. end
  221. end
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  252. local NEWMESH = IT(MESH)
  253. if MESH == "SpecialMesh" then
  254. NEWMESH.MeshType = MESHTYPE
  255. if MESHID ~= "nil" and MESHID ~= "" then
  256. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  257. end
  258. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  259. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  260. end
  261. end
  262. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  263. NEWMESH.Scale = SCALE
  264. NEWMESH.Parent = PARENT
  265. return NEWMESH
  266. end
  267.  
  268. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  269. local NEWPART = IT("Part")
  270. NEWPART.formFactor = FORMFACTOR
  271. NEWPART.Reflectance = REFLECTANCE
  272. NEWPART.Transparency = TRANSPARENCY
  273. NEWPART.CanCollide = false
  274. NEWPART.Locked = true
  275. NEWPART.Anchored = true
  276. if ANCHOR == false then
  277. NEWPART.Anchored = false
  278. end
  279. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  280. NEWPART.Name = NAME
  281. NEWPART.Size = SIZE
  282. NEWPART.Position = Torso.Position
  283. NEWPART.Material = MATERIAL
  284. NEWPART:BreakJoints()
  285. NEWPART.Parent = PARENT
  286. return NEWPART
  287. end
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5 / s
  306. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00 - m11 - m22 + 1)
  317. local recip = 0.5 / s
  318. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11 - m22 - m00 + 1)
  321. local recip = 0.5 / s
  322. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22 - m00 - m11 + 1)
  325. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w * xs, w * ys, w * zs
  333. local xx = x * xs
  334. local xy = x * ys
  335. local xz = x * zs
  336. local yy = y * ys
  337. local yz = y * zs
  338. local zz = z * zs
  339. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. else
  356. if (1 + cosTheta) > 0.0001 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370. local qa = {QuaternionFromCFrame(a)}
  371. local qb = {QuaternionFromCFrame(b)}
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390.  
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392. local label = IT("TextLabel")
  393. label.BackgroundTransparency = 1
  394. label.Size = UD2(1, 0, 1, 0)
  395. label.Position = UD2(0, 0, 0, 0)
  396. label.TextColor3 = TEXTCOLOR
  397. label.TextStrokeTransparency = STROKETRANSPARENCY
  398. label.TextTransparency = TRANSPARENCY
  399. label.FontSize = TEXTFONTSIZE
  400. label.Font = TEXTFONT
  401. label.BorderSizePixel = BORDERSIZEPIXEL
  402. label.TextStrokeColor3 = C3(1,1,1)
  403. label.TextScaled = false
  404. label.Text = TEXT
  405. label.Name = NAME
  406. label.Parent = PARENT
  407. return label
  408. end
  409.  
  410. function NoOutlines(PART)
  411. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413.  
  414. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  415. local NEWWELD = IT(TYPE)
  416. NEWWELD.Part0 = PART0
  417. NEWWELD.Part1 = PART1
  418. NEWWELD.C0 = C0
  419. NEWWELD.C1 = C1
  420. NEWWELD.Parent = PARENT
  421. return NEWWELD
  422. end
  423.  
  424. local S = IT("Sound")
  425. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  426. local NEWSOUND = nil
  427. coroutine.resume(coroutine.create(function()
  428. NEWSOUND = S:Clone()
  429. NEWSOUND.Parent = PARENT
  430. NEWSOUND.Volume = VOLUME
  431. NEWSOUND.Pitch = PITCH
  432. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  433. NEWSOUND:play()
  434. if DOESLOOP == true then
  435. NEWSOUND.Looped = true
  436. else
  437. repeat wait(1) until NEWSOUND.Playing == false
  438. NEWSOUND:remove()
  439. end
  440. end))
  441. return NEWSOUND
  442. end
  443.  
  444. function CFrameFromTopBack(at, top, back)
  445. local right = top:Cross(back)
  446. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  447. end
  448.  
  449. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  450. function WACKYEFFECT(Table)
  451. local TYPE = (Table.EffectType or "Sphere")
  452. local SIZE = (Table.Size or VT(1,1,1))
  453. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  454. local TRANSPARENCY = (Table.Transparency or 0)
  455. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  456. local CFRAME = (Table.CFrame or Torso.CFrame)
  457. local MOVEDIRECTION = (Table.MoveToPos or nil)
  458. local ROTATION1 = (Table.RotationX or 0)
  459. local ROTATION2 = (Table.RotationY or 0)
  460. local ROTATION3 = (Table.RotationZ or 0)
  461. local MATERIAL = (Table.Material or "Neon")
  462. local COLOR = (Table.Color or C3(1,1,1))
  463. local TIME = (Table.Time or 45)
  464. local SOUNDID = (Table.SoundID or nil)
  465. local SOUNDPITCH = (Table.SoundPitch or nil)
  466. local SOUNDVOLUME = (Table.SoundVolume or nil)
  467. coroutine.resume(coroutine.create(function()
  468. local PLAYSSOUND = false
  469. local SOUND = nil
  470. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  471. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  472. PLAYSSOUND = true
  473. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  474. end
  475. EFFECT.Color = COLOR
  476. local MSH = nil
  477. if TYPE == "Sphere" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Block" then
  480. MSH = IT("BlockMesh",EFFECT)
  481. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  482. elseif TYPE == "Wave" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  484. elseif TYPE == "Ring" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  486. elseif TYPE == "Slash" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  488. elseif TYPE == "Round Slash" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  490. elseif TYPE == "Swirl" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  492. elseif TYPE == "Skull" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Crystal" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  496. end
  497. if MSH ~= nil then
  498. local MOVESPEED = nil
  499. if MOVEDIRECTION ~= nil then
  500. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  501. end
  502. local GROWTH = SIZE - ENDSIZE
  503. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  504. if TYPE == "Block" then
  505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  506. else
  507. EFFECT.CFrame = CFRAME
  508. end
  509. for LOOP = 1, TIME+1 do
  510. Swait()
  511. MSH.Scale = MSH.Scale - GROWTH/TIME
  512. if TYPE == "Wave" then
  513. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  514. end
  515. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  520. end
  521. if MOVEDIRECTION ~= nil then
  522. local ORI = EFFECT.Orientation
  523. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  524. EFFECT.Orientation = ORI
  525. end
  526. end
  527. if PLAYSSOUND == false then
  528. EFFECT:remove()
  529. else
  530. repeat Swait() until SOUND.Playing == false
  531. EFFECT:remove()
  532. end
  533. else
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until SOUND.Playing == false
  538. EFFECT:remove()
  539. end
  540. end
  541. end))
  542. end
  543. function killnearest(position,range,maxstrength)
  544. for i,v in ipairs(workspace:GetChildren()) do
  545. local body = v:GetChildren()
  546. for part = 1, #body do
  547. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  548. if(body[part].Position - position).Magnitude < range then
  549. if v.ClassName == "Model" then
  550. v:BreakJoints()
  551. end
  552. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  553. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  554. end
  555. end
  556. end
  557. if v.ClassName == "Part" then
  558. if v.Anchored == false and (v.Position - position).Magnitude < range then
  559. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  560. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  561. end
  562. end
  563. end
  564. end
  565.  
  566. function CheckTableForString(Table, String)
  567. for i, v in pairs(Table) do
  568. if string.find(string.lower(String), string.lower(v)) then
  569. return true
  570. end
  571. end
  572. return false
  573. end
  574.  
  575. function CheckIntangible(Hit)
  576. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  577. if Hit and Hit.Parent then
  578. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  579. return true
  580. end
  581. end
  582. return false
  583. end
  584.  
  585. function MakeForm(PART,TYPE)
  586. if TYPE == "Cyl" then
  587. local MSH = IT("CylinderMesh",PART)
  588. elseif TYPE == "Ball" then
  589. local MSH = IT("SpecialMesh",PART)
  590. MSH.MeshType = "Sphere"
  591. elseif TYPE == "Wedge" then
  592. local MSH = IT("SpecialMesh",PART)
  593. MSH.MeshType = "Wedge"
  594. end
  595. end
  596.  
  597. Debris = game:GetService("Debris")
  598.  
  599. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  600. local DIRECTION = CF(StartPos,EndPos).lookVector
  601. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  602. end
  603.  
  604. function turnto(position)
  605. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  606. end
  607.  
  608. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  609. PLAYMAINANIM = false
  610. if WhichPose == "Cast1" then
  611. for i=0, Time, 0.1 / Animation_Speed do
  612. Swait()
  613. if Magic == true then
  614. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  615. end
  616. if Gyro ~= nil and Gyro ~= false then
  617. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  618. end
  619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  625. end
  626. elseif WhichPose == "Cast2" then
  627. for i=0, Time, 0.1 / Animation_Speed do
  628. Swait()
  629. if Magic == true then
  630. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  631. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  632. end
  633. if Gyro ~= nil and Gyro ~= false then
  634. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  635. end
  636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  642. end
  643. elseif WhichPose == "RightArmUp" then
  644. for i=0, Time, 0.1 / Animation_Speed do
  645. Swait()
  646. if Magic == true then
  647. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  648. end
  649. if Gyro ~= nil and Gyro ~= false then
  650. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  651. end
  652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  658. end
  659. elseif WhichPose == "Taunt" then
  660. for i=0, Time, 0.1 / Animation_Speed do
  661. Swait()
  662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  668. end
  669. HATWELD.Part0 = RightArm
  670. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  671. CreateSound(221057812,Torso,10,1,false)
  672. for i=0, Time*2, 0.1 / Animation_Speed do
  673. Swait()
  674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  680. end
  681. for i=0, Time, 0.1 / Animation_Speed do
  682. Swait()
  683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  689. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  690. end
  691. HATWELD.Part0 = Head
  692. HATWELD.C0 = CF(0,0.35,0)
  693. elseif WhichPose == "Prepare key" then
  694. for i=0, Time, 0.1 / Animation_Speed do
  695. Swait()
  696. if Gyro ~= nil and Gyro ~= false then
  697. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  698. end
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  705. end
  706. elseif WhichPose == "Turn key" then
  707. for i=0, Time, 0.1 / Animation_Speed do
  708. Swait()
  709. if Gyro ~= nil and Gyro ~= false then
  710. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  711. end
  712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  718. end
  719. end
  720. PLAYMAINANIM = true
  721. end
  722.  
  723. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  724. function Lightning(Table)
  725. local Color = Table.Color or C3(1,1,1)
  726. local StartPos = Table.Start or Torso.Position
  727. local EndPos = Table.End or Mouse.Hit.p
  728. local SegmentLength = Table.SegmentL or 2
  729. local Thickness = Table.Thickness or 0.1
  730. local Dissapear = Table.DoesFade or false
  731. local Parent = Table.Ignore or Character
  732. local MaxDist = Table.MaxDist or 400
  733. local Branches = Table.Branches or false
  734. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  735. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  736. local LIGHTNINGMODEL = IT("Model",Effects)
  737. LIGHTNINGMODEL.Name = "Lightning"
  738. local LastBolt = nil
  739. for E = 1, DISTANCE do
  740. local ExtraSize = (DISTANCE-E)/15
  741. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  742. PART.Color = Color
  743. MakeForm(PART,"Cyl")
  744. if LastBolt == nil then
  745. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  746. else
  747. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  748. end
  749. LastBolt = PART
  750. if Branches == true then
  751. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  752. if CHOICE == 1 then
  753. local LASTBRANCH = nil
  754. for i = 1, MRANDOM(2,5) do
  755. local ExtraSize2 = ((DISTANCE-E)/25)/i
  756. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  757. PART.Color = Color
  758. MakeForm(PART,"Cyl")
  759. if LASTBRANCH == nil then
  760. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  761. else
  762. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  763. end
  764. LASTBRANCH = PART
  765. end
  766. end
  767. end
  768. end
  769. if Dissapear == true then
  770. coroutine.resume(coroutine.create(function()
  771. for i = 1, 10 do
  772. Swait()
  773. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  774. if c.ClassName == "Part" then
  775. c.Transparency = i/10
  776. end
  777. end
  778. end
  779. LIGHTNINGMODEL:remove()
  780. end))
  781. elseif Dissapear == false then
  782. Debris:AddItem(LIGHTNINGMODEL,0.1)
  783. end
  784. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  785. end
  786.  
  787. --//=================================\\
  788. --|| WEAPON CREATION
  789. --\\=================================//
  790.  
  791. RootPart.Size = RootPart.Size*SIZE
  792. Torso.Size = Torso.Size*SIZE
  793. RightArm.Size = RightArm.Size*SIZE
  794. RightLeg.Size = RightLeg.Size*SIZE
  795. LeftArm.Size = LeftArm.Size*SIZE
  796. LeftLeg.Size = LeftLeg.Size*SIZE
  797. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  798. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  799. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  800. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  801. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  802. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  803. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  804. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  805. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  806. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  807. Head.Size = Head.Size*SIZE
  808. RootJoint.Parent = RootPart
  809. Neck.Parent = Torso
  810. RightShoulder.Parent = Torso
  811. LeftShoulder.Parent = Torso
  812. RightHip.Parent = Torso
  813. LeftHip.Parent = Torso
  814.  
  815. Humanoid.DisplayDistanceType = "None"
  816. local naeeym2 = IT("BillboardGui",Character)
  817. naeeym2.AlwaysOnTop = true
  818. naeeym2.Size = UDim2.new(5,35,2,15)
  819. naeeym2.StudsOffset = Vector3.new(0,2,0)
  820. naeeym2.MaxDistance = 75
  821. naeeym2.Adornee = Character.Head
  822. naeeym2.Name = "Name"
  823. local tecks2 = IT("TextLabel",naeeym2)
  824. tecks2.BackgroundTransparency = 1
  825. tecks2.TextScaled = true
  826. tecks2.BorderSizePixel = 0
  827. tecks2.Text = "!Insanity! Pandora"
  828. tecks2.Font = "Fantasy"
  829. tecks2.TextSize = 30
  830. tecks2.TextStrokeTransparency = 0
  831. tecks2.TextColor3 = C3(1,1,1)
  832. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  833. tecks2.Size = UDim2.new(1,0,0.5,0)
  834. tecks2.Parent = naeeym2
  835. local top = Instance.new("Shirt")
  836. top.ShirtTemplate = "rbxassetid://1533635803"
  837. top.Parent = Character
  838. top.Name = "Cloth"
  839. local bottom = Instance.new("Pants")
  840. bottom.PantsTemplate = "rbxassetid://1460022985"
  841. bottom.Parent = Character
  842. bottom.Name = "Cloth"
  843. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  844. PRT.Color = C3(0,0,0)
  845. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  846. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  847. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  848. PRT.Color = C3(1,1,1)
  849. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  850. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  851. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  852. PRT.Color = C3(159/255, 111/255, 183/255)
  853. MakeForm(PRT,"Ball")
  854. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  855. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  856. PRT.Color = C3(159/255, 111/255, 183/255)
  857. MakeForm(PRT,"Ball")
  858. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  859. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  860. PRT.Color = C3(159/255, 111/255, 183/255)
  861. MakeForm(PRT,"Ball")
  862. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  863. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  864. PRT.Color = C3(159/255, 111/255, 183/255)
  865. MakeForm(PRT,"Ball")
  866. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  867. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  868. PRT.Color = C3(159/255, 111/255, 183/255)
  869. MakeForm(PRT,"Ball")
  870. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  871. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  872. PRT.Color = C3(159/255, 111/255, 183/255)
  873. MakeForm(PRT,"Ball")
  874. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  875.  
  876. local LASTPART = Head
  877. for i = 1, 24 do
  878. local MATH = (1-(i/30))
  879. if LASTPART == Head then
  880. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  881. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  882. LASTPART = Horn
  883. Horn.Color = C3(0,0,0)
  884. else
  885. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  886. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  887. LASTPART = Horn
  888. Horn.Color = C3(0,0,0)
  889. end
  890. end
  891. local LASTPART = Head
  892. for i = 1, 24 do
  893. local MATH = (1-(i/30))
  894. if LASTPART == Head then
  895. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  896. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  897. LASTPART = Horn
  898. Horn.Color = C3(0,0,0)
  899. else
  900. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  901. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  902. LASTPART = Horn
  903. Horn.Color = C3(0,0,0)
  904. end
  905. end
  906. local LASTPART = Head
  907. for i = 1, 8 do
  908. local MATH = (1-(i/14))
  909. if LASTPART == Head then
  910. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  911. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  912. LASTPART = Horn
  913. Horn.Color = C3(0,0,0)
  914. else
  915. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  916. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  917. LASTPART = Horn
  918. Horn.Color = C3(0,0,0)
  919. end
  920. end
  921. local LASTPART = Head
  922. for i = 1, 8 do
  923. local MATH = (1-(i/14))
  924. if LASTPART == Head then
  925. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  926. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  927. LASTPART = Horn
  928. Horn.Color = C3(0,0,0)
  929. else
  930. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  931. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  932. LASTPART = Horn
  933. Horn.Color = C3(0,0,0)
  934. end
  935. end
  936. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  937. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  938. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  939. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  940. MakeForm(PRT,"Cyl")
  941. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  942. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  943. MakeForm(PRT,"Cyl")
  944. PRT.Color = C3(159/255, 111/255, 183/255)
  945. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  946. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  947. MakeForm(RING,"Cyl")
  948. RING.Color = C3(0,0,0)
  949. for i = 1, 12 do
  950. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
  951. PRT.Color = C3(0,0,0)
  952. local MSH = IT("BlockMesh",PRT)
  953. MSH.Scale = VT(0.6,1,1)
  954. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  955. end
  956. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  957. PRT.Color = C3(0,0,0)
  958. local MSH = IT("BlockMesh",PRT)
  959. MSH.Scale = VT(0.4,1,1)
  960. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  961. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  962. PRT.Color = C3(0,0,0)
  963. local MSH = IT("BlockMesh",PRT)
  964. MSH.Scale = VT(0.4,1,1)
  965. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  966. coroutine.resume(coroutine.create(function()
  967. while true do
  968. Swait()
  969. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  970. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  971. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  972. if CLOCKLOOP <= -150 then
  973. if VALUE1 == false then
  974. CLOCKLOOP = 0
  975. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  976. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  977. ApplyAoE(HITPOS,10,15,45,75,false)
  978. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  979. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  980. if CLOCKTARGET ~= nil then
  981. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  982. if CLOCKTARGET.Torso ~= nil then
  983. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  984. end
  985. if CLOCKTARGET.Health == 0 then
  986. CLOCKTARGET = nil
  987. end
  988. end
  989. end
  990. end
  991. end
  992. end))
  993.  
  994. for _, c in pairs(Weapon:GetChildren()) do
  995. if c.ClassName == "Part" then
  996. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  997. end
  998. end
  999.  
  1000. Neck.Name = "Weld"
  1001. RootJoint.Name = "Weld"
  1002. RightShoulder.Name = "Weld"
  1003. LeftShoulder.Name = "Weld"
  1004. RightHip.Name = "Weld"
  1005. LeftHip.Name = "Weld"
  1006.  
  1007. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1008. local SKILLFONT = "Fantasy"
  1009. local SKILLTEXTSIZE = 7
  1010.  
  1011. Weapon.Parent = Character
  1012. Humanoid.Parent = Character
  1013.  
  1014. Humanoid.Died:connect(function()
  1015. ATTACK = true
  1016. end)
  1017.  
  1018. --//=================================\\
  1019. --|| DAMAGING
  1020. --\\=================================//
  1021.  
  1022. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1023. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1024. defence.Name = ("HitBy"..Player.Name)
  1025. game:GetService("Debris"):AddItem(defence, 0.001)
  1026. Damage = Damage * DAMAGEMULTIPLIER
  1027. if Humanoid.Health ~= 0 then
  1028. local CritChance = MRANDOM(1,100)
  1029. if Damage > Humanoid.Health then
  1030. Damage = math.ceil(Humanoid.Health)
  1031. if Damage == 0 then
  1032. Damage = 0.1
  1033. end
  1034. end
  1035. Humanoid.Health = Humanoid.Health - Damage
  1036. end
  1037. end
  1038.  
  1039. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1040. local CHILDREN = workspace:GetDescendants()
  1041. for index, CHILD in pairs(CHILDREN) do
  1042. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1043. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1044. if HUM then
  1045. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1046. if TORSO then
  1047. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1048. if INSTAKILL == true then
  1049. CHILD:BreakJoints()
  1050. else
  1051. local DMG = MRANDOM(MINDMG,MAXDMG)
  1052. ApplyDamage(HUM,DMG,TORSO)
  1053. end
  1054. if FLING > 0 then
  1055. for _, c in pairs(CHILD:GetChildren()) do
  1056. if c:IsA("BasePart") then
  1057. local bv = Instance.new("BodyVelocity")
  1058. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1059. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1060. bv.Parent = c
  1061. Debris:AddItem(bv,0.05)
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070. end
  1071.  
  1072. function MagicSphere2(size,waitt,cframe,color)
  1073. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1074. local mesh = IT("SpecialMesh",wave)
  1075. mesh.MeshType = "Sphere"
  1076. mesh.Scale = VT(size,size,size)
  1077. mesh.Offset = VT(0,0,0)
  1078. wave.CFrame = cframe
  1079. coroutine.resume(coroutine.create(function(PART)
  1080. for i = 1, waitt do
  1081. Swait()
  1082. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1083. wave.Transparency = wave.Transparency - (1/waitt)
  1084. end
  1085. wave:remove()
  1086. end))
  1087. end
  1088.  
  1089. function MagicSphere(size,waitt,cframe,color)
  1090. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1091. local mesh = IT("SpecialMesh",wave)
  1092. mesh.MeshType = "Sphere"
  1093. mesh.Scale = VT(size,size,size)
  1094. mesh.Offset = VT(0,0,0)
  1095. wave.CFrame = cframe
  1096. coroutine.resume(coroutine.create(function(PART)
  1097. for i = 1, waitt do
  1098. Swait()
  1099. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1100. wave.Transparency = wave.Transparency + (1/waitt)
  1101. if wave.Transparency > 0.99 then
  1102. wave:remove()
  1103. end
  1104. end
  1105. end))
  1106. end
  1107.  
  1108. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1109. local Direction = CFrame.new(StartPos, Vec).lookVector
  1110. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1111. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1112. if RayHit and CheckIntangible(RayHit) then
  1113. if DelayIfHit then
  1114. wait()
  1115. end
  1116. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1117. end
  1118. return RayHit, RayPos, RayNormal
  1119. end
  1120.  
  1121. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1122. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1123. local mesh = IT("SpecialMesh",wave)
  1124. mesh.MeshType = "FileMesh"
  1125. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1126. mesh.Scale = VT(size,size,size)
  1127. wave.CFrame = cframe
  1128. coroutine.resume(coroutine.create(function(PART)
  1129. for i = 1, waitt do
  1130. Swait()
  1131. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1132. if doesrotate == true then
  1133. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1134. end
  1135. wave.Transparency = wave.Transparency + (0.5/waitt)
  1136. if wave.Transparency > 0.99 then
  1137. wave:remove()
  1138. end
  1139. end
  1140. end))
  1141. end
  1142.  
  1143. --//=================================\\
  1144. --|| ATTACK FUNCTIONS AND STUFF
  1145. --\\=================================//
  1146.  
  1147. function MagicMissiles()
  1148. ATTACK = true
  1149. Rooted = true
  1150. local SELECTING = true
  1151. local SPOTS = {}
  1152. coroutine.resume(coroutine.create(function()
  1153. local LOOP = 0
  1154. repeat
  1155. LOOP = LOOP + 1
  1156. Swait()
  1157. if LOOP >= 20 then
  1158. LOOP = 0
  1159. for i = 1, #SPOTS do
  1160. if SPOTS[i] ~= nil then
  1161. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1162. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1163. end
  1164. end
  1165. end
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. until SELECTING == false
  1173. Rooted = false
  1174. repeat
  1175. LOOP = LOOP + 1
  1176. Swait()
  1177. if LOOP >= 20 then
  1178. LOOP = 0
  1179. for i = 1, #SPOTS do
  1180. if SPOTS[i] ~= nil then
  1181. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1182. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1183. end
  1184. end
  1185. end
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. until ATTACK == false
  1193. end))
  1194. repeat
  1195. repeat Swait() until HOLD == true
  1196. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1197. if DIST > 9999 then
  1198. DIST = 9999
  1199. end
  1200. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1201. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1202. if HITFLOOR ~= nil then
  1203. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1204. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1205. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1206. end
  1207. repeat Swait() until HOLD == false
  1208. until #SPOTS == 15
  1209. SELECTING = false
  1210. for i = 1, #SPOTS do
  1211. if SPOTS[i] ~= nil then
  1212. local POS = SPOTS[i]
  1213. coroutine.resume(coroutine.create(function()
  1214. local MISSILE = IT("Model",Effects)
  1215. MISSILE.Name = "Missile"
  1216. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1217. MakeForm(BASEPART,"Cyl")
  1218. MISSILE.PrimaryPart = BASEPART
  1219. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1220. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1221. MakeForm(HEAD,"Ball")
  1222. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1223. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1224. MakeForm(TAIL,"Cyl")
  1225. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1226. for i = 1, 10 do
  1227. Swait()
  1228. for _, c in pairs(MISSILE:GetChildren()) do
  1229. if c.ClassName == "Part" then
  1230. c.Transparency = c.Transparency - 1/10
  1231. end
  1232. end
  1233. end
  1234. for i = 1, 15*1.5 do
  1235. Swait()
  1236. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1237. end
  1238. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1239. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1240. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1241. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1242. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1243. MISSILE:remove()
  1244. end))
  1245. end
  1246. end
  1247. wait(0.6)
  1248. ATTACK = false
  1249. Rooted = false
  1250. end
  1251.  
  1252.  
  1253.  
  1254. function TimesUp()
  1255. CLOCKTARGET = nil
  1256. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1257. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1258. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1259. if TORSO then
  1260. ATTACK = true
  1261. Rooted = false
  1262. coroutine.resume(coroutine.create(function()
  1263. repeat
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. until ATTACK == false
  1272. end))
  1273. if Effects:FindFirstChild("NeonDoll") then
  1274. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1275. end
  1276. wait(0.5)
  1277. local FAKECHARACTER = IT("Model",Effects)
  1278. FAKECHARACTER.Name = "NeonDoll"
  1279. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1280. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1281. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1282. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1283. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1284. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1285. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1286. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1287. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1288. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1289. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1290. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1291. CreateSound(201858045, TORS, 5, 0.4, false)
  1292. for i = 1, 150 do
  1293. Swait()
  1294. CLOCKSPEED = 100
  1295. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1296. if c.ClassName == "Part" then
  1297. c.Transparency = c.Transparency - 0.5/150
  1298. end
  1299. end
  1300. end
  1301. CLOCKTARGET = HUM
  1302. coroutine.resume(coroutine.create(function()
  1303. repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil
  1304. for i = 1, 25 do
  1305. Swait()
  1306. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1307. if c.ClassName == "Part" then
  1308. c.Transparency = c.Transparency + 0.5/25
  1309. end
  1310. end
  1311. end
  1312. CLOCKSPEED = 100
  1313. FAKECHARACTER:remove()
  1314. end))
  1315. wait(0.5)
  1316. ATTACK = false
  1317. Rooted = false
  1318. end
  1319. end
  1320. end
  1321.  
  1322. function ChainPunch()
  1323. ATTACK = true
  1324. Rooted = false
  1325. local GYRO = IT("BodyGyro",RootPart)
  1326. GYRO.D = 25
  1327. GYRO.P = 2000
  1328. GYRO.MaxTorque = VT(0,40000,0)
  1329. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1330. repeat
  1331. Swait()
  1332. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. until HOLD == true
  1340. local POS = Mouse.Hit.p
  1341. local CHAINS = false
  1342. local CHAINLINKS = {}
  1343. local A = IT("Attachment",RightArm)
  1344. A.Position = VT(1,-1,0)*SIZE
  1345. A.Orientation = VT(-90, -89.982, 0)
  1346. local B = IT("Attachment",RightArm)
  1347. B.Position = VT(-1,-1,0)*SIZE
  1348. B.Orientation = VT(-90, 89.988, 0)
  1349. local C = IT("Attachment",RightArm)
  1350. C.Position = VT(0.5,-1.3,0)*SIZE
  1351. C.Orientation = VT(-90, -89.982, 0)
  1352. local D = IT("Attachment",RightArm)
  1353. D.Position = VT(-0.5,-1.3,0)*SIZE
  1354. D.Orientation = VT(-90, 89.988, 0)
  1355. local LIGHT = IT("Attachment",RightArm)
  1356. LIGHT.Position = VT(0,-1,0)*SIZE
  1357. local LIGHT2 = IT("PointLight",LIGHT)
  1358. LIGHT2.Range = 7
  1359. LIGHT2.Brightness = 5
  1360. LIGHT2.Color = SKILLTEXTCOLOR
  1361. for i = 1, 2 do
  1362. local TWIST = -2
  1363. local START = A
  1364. local END = B
  1365. if i == 1 then
  1366. START = B
  1367. END = A
  1368. end
  1369. local ChainLink = IT("Beam",Torso)
  1370. ChainLink.Texture = "rbxassetid://73042633"
  1371. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1372. ChainLink.TextureSpeed = 1
  1373. ChainLink.Width0 = 1
  1374. ChainLink.Width1 = 1
  1375. ChainLink.TextureLength = 2.5
  1376. ChainLink.Attachment0 = START
  1377. ChainLink.Attachment1 = END
  1378. ChainLink.CurveSize0 = TWIST
  1379. ChainLink.CurveSize1 = TWIST
  1380. --ChainLink.FaceCamera = true
  1381. ChainLink.Segments = 45
  1382. ChainLink.Transparency = NumberSequence.new(1)
  1383. table.insert(CHAINLINKS,ChainLink)
  1384. end
  1385. for i = 1, 2 do
  1386. local TWIST = -1
  1387. local START = C
  1388. local END = D
  1389. if i == 1 then
  1390. START = D
  1391. END = C
  1392. end
  1393. local ChainLink = IT("Beam",Torso)
  1394. ChainLink.Texture = "rbxassetid://73042633"
  1395. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1396. ChainLink.TextureSpeed = 1
  1397. ChainLink.Width0 = 1
  1398. ChainLink.Width1 = 1
  1399. ChainLink.TextureLength = 5
  1400. ChainLink.Attachment0 = START
  1401. ChainLink.Attachment1 = END
  1402. ChainLink.CurveSize0 = TWIST
  1403. ChainLink.CurveSize1 = TWIST
  1404. --ChainLink.FaceCamera = true
  1405. ChainLink.Segments = 25
  1406. ChainLink.LightEmission = 0.5
  1407. ChainLink.Transparency = NumberSequence.new(1)
  1408. table.insert(CHAINLINKS,ChainLink)
  1409. end
  1410. coroutine.resume(coroutine.create(function()
  1411. repeat
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. until CHAINS == true
  1420. repeat
  1421. Swait()
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. until ATTACK == false
  1429. for e = 1, 15 do
  1430. Swait()
  1431. for i = 1, #CHAINLINKS do
  1432. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1433. end
  1434. end
  1435. A:remove()
  1436. B:remove()
  1437. C:remove()
  1438. D:remove()
  1439. end))
  1440. CreateSound(233856115, RightArm, 5, 1.2, false)
  1441. for e = 1, 15 do
  1442. Swait()
  1443. for i = 1, #CHAINLINKS do
  1444. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1445. end
  1446. end
  1447. CHAINS = true
  1448. Rooted = true
  1449. wait(0.25)
  1450. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1451. FIST.Color = C3(1, 215/255, 1)
  1452. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1453. local LIGHT3 = IT("PointLight",FIST)
  1454. LIGHT3.Range = 7
  1455. LIGHT3.Brightness = 5
  1456. LIGHT3.Color = SKILLTEXTCOLOR
  1457. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1458. local FISTA = IT("Attachment",FIST)
  1459. FISTA.Position = VT(0.062, 0.977, 0)
  1460. local ChainLink = IT("Beam",Torso)
  1461. ChainLink.Texture = "rbxassetid://73042633"
  1462. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1463. ChainLink.TextureSpeed = 0
  1464. ChainLink.Width0 = 3
  1465. ChainLink.Width1 = 3
  1466. ChainLink.TextureLength = 12
  1467. ChainLink.Attachment0 = LIGHT
  1468. ChainLink.Attachment1 = FISTA
  1469. ChainLink.FaceCamera = true
  1470. ChainLink.Segments = 45
  1471. ChainLink.LightEmission = 0.5
  1472. ChainLink.Transparency = NumberSequence.new(0.25)
  1473. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1474. for i = 1, 85 do
  1475. Swait()
  1476. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1477. ChainLink.TextureLength = 12+(i*2)
  1478. ApplyAoE(FIST.Position,40,15,20,100,false)
  1479. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1480. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1481. if HITFLOOR ~= nil then
  1482. HITFLOOR:BreakJoints()
  1483. coroutine.resume(coroutine.create(function()
  1484. for i = 1, 15 do
  1485. Swait()
  1486. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1487. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1488. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1489. end
  1490. end))
  1491. break
  1492. end
  1493. end
  1494. coroutine.resume(coroutine.create(function()
  1495. for i = 1, 50 do
  1496. Swait()
  1497. FIST.Transparency = FIST.Transparency + 0.5/50
  1498. LIGHT3.Range = LIGHT3.Range - 7/50
  1499. end
  1500. FIST:remove()
  1501. end))
  1502. LIGHT:remove()
  1503. GYRO:remove()
  1504. ATTACK = false
  1505. Rooted = false
  1506. end
  1507.  
  1508. function WarpMeteor()
  1509. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1510. if DIST > 180 then
  1511. DIST = 180
  1512. end
  1513. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1514. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1515. if HITFLOOR then
  1516. local POS = HITPOS
  1517. ATTACK = true
  1518. Rooted = true
  1519. local WARPED = false
  1520. local SMASHED = false
  1521. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1522. coroutine.resume(coroutine.create(function()
  1523. repeat
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. until WARPED == true
  1532. repeat
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. until SMASHED == true
  1541. repeat
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. until ATTACK == false
  1550. end))
  1551. VALUE1 = true
  1552. CreateSound(233856115, Torso, 5, 1.6, false)
  1553. for i = 1, 25 do
  1554. Swait()
  1555. for _, c in pairs(Character:GetChildren()) do
  1556. if c.ClassName == "Part" then
  1557. c.Transparency = c.Transparency + 1/25
  1558. end
  1559. end
  1560. for _, c in pairs(Weapon:GetChildren()) do
  1561. if c.ClassName == "Part" then
  1562. c.Transparency = c.Transparency + 1/25
  1563. end
  1564. end
  1565. end
  1566. UNANCHOR = false
  1567. RootPart.Anchored = true
  1568. RootPart.Velocity = VT(0,0,0)
  1569. local ROOTPOS = RootPart.Position
  1570. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1571. WARPED = true
  1572. for i = 1, 25 do
  1573. Swait()
  1574. for _, c in pairs(Character:GetChildren()) do
  1575. if c.ClassName == "Part" then
  1576. c.Transparency = c.Transparency - 1/25
  1577. end
  1578. end
  1579. for _, c in pairs(Weapon:GetChildren()) do
  1580. if c.ClassName == "Part" then
  1581. c.Transparency = c.Transparency - 1/25
  1582. end
  1583. end
  1584. end
  1585. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1586. SHELL.CFrame = RootPart.CFrame
  1587. MakeForm(SHELL,"Ball")
  1588. CreateSound(402981977, SHELL, 5, 1.6, false)
  1589. for i = 1, 10 do
  1590. Swait()
  1591. SHELL.Transparency = SHELL.Transparency - 1/10
  1592. SHELL.Size = SHELL.Size + VT(2,2,2)*1.8
  1593. end
  1594. for i = 1, math.ceil(75/2) do
  1595. Swait()
  1596. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1597. SHELL.CFrame = CF(RootPart.Position)
  1598. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1599. end
  1600. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1601. SHELL.CFrame = CF(RootPart.Position)
  1602. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1603. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1604. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1605. for i = 1, 5 do
  1606. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1607. end
  1608. SHELL:remove()
  1609. ApplyAoE(RootPart.Position,75,35,75,300,false)
  1610. SMASHED = true
  1611. wait(1)
  1612. VALUE1 = false
  1613. UNANCHOR = true
  1614. ATTACK = false
  1615. Rooted = false
  1616. end
  1617. end
  1618.  
  1619. function PandorasBox()
  1620. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1621. if HITFLOOR ~= nil then
  1622. ATTACK = true
  1623. Rooted = true
  1624. local RINGSPIN = true
  1625. local CONSTRUCTING = true
  1626. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1627. RING.Color = C3(0,0,0)
  1628. MakeForm(RING,"Cyl")
  1629. RING.CFrame = CF(HITPOS)
  1630. CreateSound(402981977, RING, 5, 1.2, false)
  1631. coroutine.resume(coroutine.create(function()
  1632. repeat
  1633. Swait()
  1634. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. until CONSTRUCTING == false
  1642. repeat
  1643. Swait()
  1644. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1645. until RINGSPIN == false
  1646. for i = 1, 25 do
  1647. Swait()
  1648. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1649. RING.Size = RING.Size - VT(0.15,0,0.15)
  1650. --DECAL.Transparency = DECAL.Transparency + 1/25
  1651. RING.Transparency = RING.Transparency + 1/25
  1652. end
  1653. RING:remove()
  1654. end))
  1655. for i = 1, 15 do
  1656. Swait()
  1657. RING.Size = RING.Size + VT(0.75,0,0.75)
  1658. RING.Transparency = RING.Transparency - 1/15
  1659. end
  1660. local BOXSPIN = true
  1661. local PANDORASBOX = IT("Model",Effects)
  1662. PANDORASBOX.Name = "Pandora's Box"
  1663. local BOX = IT("Model",PANDORASBOX)
  1664. BOX.Name = "Body"
  1665. local LID = IT("Model",PANDORASBOX)
  1666. LID.Name = "Lid"
  1667. --BUILDING THE BOX--
  1668. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1669. BASE.Color = C3(0,0,0)
  1670. PANDORASBOX.PrimaryPart = BASE
  1671. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1672. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1673. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1674. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1675. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1676. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1677. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1678. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1679. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1680. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1681. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1682. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1683. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1684. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1685. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1686. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1687. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1688. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1689. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1690. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1691. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1692. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1693. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1694. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1695. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1696. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1697. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1698. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1699. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1700. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1701. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1702. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1703. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1704. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1705. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1706. -------------
  1707. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1708. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1709. LID.PrimaryPart = LIDPART
  1710. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1711. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1712. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1713. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1714. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1715. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1716. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1717. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1718. local DECAL = IT("Decal",LIDPART)
  1719. DECAL.Face = "Top"
  1720. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1721. DECAL.Color3 = C3(0,0,0)
  1722. --BUILDING THE BOX--
  1723. coroutine.resume(coroutine.create(function()
  1724. repeat
  1725. Swait()
  1726. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1727. until BOXSPIN == false
  1728. end))
  1729. for i = 1, 25 do
  1730. Swait()
  1731. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1732. end
  1733. wait(0.5)
  1734. BOXSPIN = false
  1735. CONSTRUCTING = false
  1736. coroutine.resume(coroutine.create(function()
  1737. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1738. --[[for i = 1, 45 do
  1739. Swait()
  1740. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1741. end-
  1742. LID:remove()]]--
  1743. for _, c in pairs(LID:GetChildren()) do
  1744. if c.ClassName == "Part" then
  1745. c.Anchored = false
  1746. c.CanCollide = true
  1747. if c ~= LIDPART then
  1748. weldBetween(LIDPART,c)
  1749. end
  1750. end
  1751. end
  1752. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1753. Debris:AddItem(LID,15)
  1754. wait(0.5)
  1755. local RANDOMEFFECT = MRANDOM(1,4)
  1756. if RANDOMEFFECT == 1 then
  1757. for i = 1, 45 do
  1758. wait((2-(i/15))/15)
  1759. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1760. end
  1761. wait(1)
  1762. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1763. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1764. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1765. for i = 1, 5 do
  1766. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1767. end
  1768. ApplyAoE(BASE.Position,50,1,200,375,false)
  1769. ApplyAoE(BASE.Position,250,35,75,475,false)
  1770. elseif RANDOMEFFECT == 2 then
  1771. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1772. FIELD.CFrame = BASE.CFrame
  1773. MakeForm(FIELD,"Ball")
  1774. for i = 1, 50 do
  1775. Swait()
  1776. FIELD.Size = FIELD.Size + VT(1,1,1)
  1777. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1778. end
  1779. wait(0.2)
  1780. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1781. coroutine.resume(coroutine.create(function()
  1782. for i = 1, 75 do
  1783. Swait()
  1784. LOOP.Volume = LOOP.Volume + 10/75
  1785. LOOP.Parent = FIELD
  1786. local CHILDREN = workspace:GetDescendants()
  1787. for index, CHILD in pairs(CHILDREN) do
  1788. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1789. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1790. if HUM then
  1791. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1792. if TORSO then
  1793. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1794. HUM.Health = HUM.Health - 0.1
  1795. TORSO.Velocity = VT(0,5,0)
  1796. HUM.PlatformStand = true
  1797. if TORSO.RotVelocity.Magnitude < 15 then
  1798. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805. FIELD.Size = FIELD.Size + VT(6,6,6)
  1806. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1807. end
  1808. for i = 1, 500 do
  1809. Swait()
  1810. LOOP.Parent = FIELD
  1811. local CHILDREN = workspace:GetDescendants()
  1812. for index, CHILD in pairs(CHILDREN) do
  1813. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1814. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1815. if HUM then
  1816. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1817. if TORSO then
  1818. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1819. TORSO.Velocity = VT(0,5,0)
  1820. HUM.Health = HUM.Health - 0.1
  1821. HUM.PlatformStand = true
  1822. if TORSO.RotVelocity.Magnitude < 15 then
  1823. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1824. end
  1825. end
  1826. end
  1827. end
  1828. end
  1829. end
  1830. end
  1831. for i = 1, 25 do
  1832. Swait()
  1833. LOOP.Volume = LOOP.Volume + 10/25
  1834. LOOP.Parent = FIELD
  1835. local CHILDREN = workspace:GetDescendants()
  1836. for index, CHILD in pairs(CHILDREN) do
  1837. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1838. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1839. if HUM then
  1840. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1841. if TORSO then
  1842. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1843. TORSO.Velocity = VT(0,5,0)
  1844. HUM.Health = HUM.Health - 0.1
  1845. HUM.PlatformStand = false
  1846. if TORSO.RotVelocity.Magnitude < 15 then
  1847. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. end
  1854. FIELD.Size = FIELD.Size - VT(9,9,9)
  1855. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1856. end
  1857. FIELD:remove()
  1858. end))
  1859. elseif RANDOMEFFECT == 3 then
  1860. for i = 1, 20 do
  1861. wait(0.15)
  1862. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1863. coroutine.resume(coroutine.create(function()
  1864. local MINION = CLONE:Clone()
  1865. MINION.Parent = Effects
  1866. MINION.Name = "Shadow"
  1867. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1868. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1869. for _, c in pairs(MINION:GetChildren()) do
  1870. if c.ClassName == "Part" then
  1871. c.Material = "Neon"
  1872. c.Color = C3(0,0,0)
  1873. c.Transparency = 0.25
  1874. if c.Name == "Head" then
  1875. c:ClearAllChildren()
  1876. local MSH = IT("BlockMesh",c)
  1877. MSH.Scale = VT(0.5,1,1)
  1878. end
  1879. end
  1880. end
  1881. local TORSO = MINION.Torso
  1882. local HUMAN = MINION.Humanoid
  1883. HUMAN.WalkSpeed = 20
  1884. HUMAN.MaxHealth = math.huge
  1885. HUMAN.Health = math.huge
  1886. HUMAN.DisplayDistanceType = "None"
  1887. HUMAN.Died:connect(function()
  1888. MINION:remove()
  1889. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1890. end)
  1891. wait(1)
  1892. local findNearestTorso = function(POS)
  1893. local list = game.Workspace:GetDescendants()
  1894. local torso = nil
  1895. local dist = 500
  1896. local temp = nil
  1897. local human = nil
  1898. local temp2 = nil
  1899. for x = 1, #list do
  1900. temp2 = list[x]
  1901. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1902. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1903. human = temp2:findFirstChildOfClass("Humanoid")
  1904. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1905. if (temp.Position - POS).magnitude < dist then
  1906. torso = temp
  1907. dist = (temp.Position - POS).magnitude
  1908. end
  1909. end
  1910. end
  1911. end
  1912. return torso, dist
  1913. end
  1914. for i = 1, 40 do
  1915. if HUMAN.Health == 0 then
  1916. break
  1917. end
  1918. wait(0.3)
  1919. local target,dist= findNearestTorso(TORSO.Position)
  1920. if target then
  1921. HUMAN:MoveTo(target.Position)
  1922. if dist < 25 then
  1923. CreateSound(348663022, TORSO, 10, 1, true)
  1924. wait(2)
  1925. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1926. --ANIM:Play()
  1927. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1928. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1929. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1930. for i = 1, 5 do
  1931. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1932. end
  1933. break
  1934. end
  1935. end
  1936. end
  1937. MINION:remove()
  1938. end))
  1939. end
  1940. elseif RANDOMEFFECT == 4 then
  1941. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1942. FIELD.Color = C3(0,0,0)
  1943. FIELD.CFrame = BASE.CFrame
  1944. MakeForm(FIELD,"Ball")
  1945. FIELD.CanCollide = true
  1946. for i = 1, 50 do
  1947. Swait()
  1948. FIELD.Size = FIELD.Size + VT(1,1,1)
  1949. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1950. end
  1951. wait(0.2)
  1952. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1953. coroutine.resume(coroutine.create(function()
  1954. local E = 0
  1955. for i = 1, 75 do
  1956. E = E + 1
  1957. Swait()
  1958. if E >= 60 then
  1959. E = 0
  1960. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1961. end
  1962. LOOP.Volume = LOOP.Volume + 10/75
  1963. LOOP.Parent = FIELD
  1964. local CHILDREN = workspace:GetDescendants()
  1965. for index, CHILD in pairs(CHILDREN) do
  1966. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1967. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1968. if HUM then
  1969. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1970. if TORSO then
  1971. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1972. for _, c in pairs(CHILD:GetChildren()) do
  1973. if c:IsA("BasePart") then
  1974. local bv = Instance.new("BodyVelocity")
  1975. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1976. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1977. bv.Parent = c
  1978. Debris:AddItem(bv,0.05)
  1979. end
  1980. end
  1981. HUM.Health = HUM.Health - 0.3
  1982. end
  1983. end
  1984. end
  1985. end
  1986. end
  1987. FIELD.Size = FIELD.Size + VT(10,10,10)/5
  1988. end
  1989. for i = 1, 180 do
  1990. E = E + 1
  1991. Swait()
  1992. if E >= 60 then
  1993. E = 0
  1994. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1995. end
  1996. LOOP.Parent = FIELD
  1997. local CHILDREN = workspace:GetDescendants()
  1998. for index, CHILD in pairs(CHILDREN) do
  1999. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2000. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2001. if HUM then
  2002. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2003. if TORSO then
  2004. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2005. for _, c in pairs(CHILD:GetChildren()) do
  2006. if c:IsA("BasePart") then
  2007. local bv = Instance.new("BodyVelocity")
  2008. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2009. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2010. bv.Parent = c
  2011. Debris:AddItem(bv,0.05)
  2012. end
  2013. end
  2014. HUM.Health = HUM.Health - 0.3
  2015. end
  2016. end
  2017. end
  2018. end
  2019. end
  2020. end
  2021. ApplyAoE(FIELD.Position,40,100,20,400,false)
  2022. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2023. for i = 1, 5 do
  2024. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2025. end
  2026. FIELD:remove()
  2027. end))
  2028. elseif RANDOMEFFECT == 5 then
  2029. end
  2030. wait(0.5)
  2031. for i = 1, 25 do
  2032. Swait()
  2033. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2034. end
  2035. PANDORASBOX:remove()
  2036. RINGSPIN = false
  2037. end))
  2038. ATTACK = false
  2039. Rooted = false
  2040. end
  2041. end
  2042.  
  2043. function Taunt()
  2044. ATTACK = true
  2045. local LAUGH = nil
  2046. coroutine.resume(coroutine.create(function()
  2047. repeat
  2048. Swait()
  2049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. until LAUGH ~= nil
  2056. repeat
  2057. Swait()
  2058. LAUGH.Parent = Head
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. until LAUGH.Playing == false
  2066. ATTACK = false
  2067. end))
  2068. wait(0.1)
  2069. sick:Pause()
  2070. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2071. wait(1)
  2072. sick:Resume()
  2073. end
  2074.  
  2075. function Prison_Key()
  2076. if Mouse.Target ~= nil then
  2077. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2078. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2079. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2080. local GYRO = IT("BodyGyro",RootPart)
  2081. GYRO.D = 750
  2082. GYRO.P = 20000
  2083. GYRO.MaxTorque = VT(0,40000000,0)
  2084. local grav = Instance.new("BodyPosition",TORSO)
  2085. grav.D = 15
  2086. grav.P = 20000
  2087. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2088. grav.position = TORSO.Position
  2089. local GYRO2 = IT("BodyGyro",TORSO)
  2090. GYRO2.D = 750
  2091. GYRO2.P = 20000
  2092. GYRO2.MaxTorque = VT(0,40000000,0)
  2093. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2094. grav.Name = "Jail"
  2095. local LOCKPARTS = {}
  2096. ATTACK = true
  2097. Rooted = false
  2098. local LOCK = IT("Model",Effects)
  2099. LOCK.Name = "Lock"
  2100. local LOCK2 = IT("Model",LOCK)
  2101. LOCK2.Name = "Metal"
  2102. --CREATE LOCK--
  2103. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  2104. LOCK.PrimaryPart = BASE
  2105. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2106. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  2107. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2108. MakeForm(PRT,"Cyl")
  2109. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2110. PRT.Color = C3(0,0,0)
  2111. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2112. MakeForm(PRT,"Cyl")
  2113. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2114. PRT.Color = C3(0,0,0)
  2115. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2116. for i = 1, 45 do
  2117. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2118. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2119. end
  2120. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2121. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2122. LOCK2.PrimaryPart = PRT
  2123. ---------------
  2124. local CHILDREN = LOCK:GetDescendants()
  2125. for index, CHILD in pairs(CHILDREN) do
  2126. if CHILD:IsA("BasePart") then
  2127. CHILD.Transparency = 1
  2128. end
  2129. end
  2130. for i = 1, 75 do
  2131. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2132. Swait()
  2133. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2134. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2135. local CHILDREN = LOCK:GetDescendants()
  2136. for index, CHILD in pairs(CHILDREN) do
  2137. if CHILD:IsA("BasePart") then
  2138. CHILD.Transparency = CHILD.Transparency - 1/75
  2139. end
  2140. end
  2141. end
  2142. HUM.DisplayDistanceType = "None"
  2143. local KEY = IT("Model",Effects)
  2144. KEY.Name = "Key"
  2145. --CREATE KEY--
  2146. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  2147. KEY.PrimaryPart = KBASE
  2148. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2149. local WLD = weldBetween(RightArm,KBASE)
  2150. for i = 1, 45 do
  2151. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  2152. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2153. weldBetween(KBASE,PRT)
  2154. end
  2155. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2156. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2157. weldBetween(KBASE,PRT)
  2158. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2159. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2160. weldBetween(KBASE,PRT)
  2161. --------------
  2162. Rooted = true
  2163. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2164. coroutine.resume(coroutine.create(function()
  2165. for i = 1, 10 do
  2166. Swait()
  2167. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2168. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2169. end
  2170. CreateSound(1149318312,BASE,5,1,false)
  2171. CreateSound(160772554,BASE,3,1,false)
  2172. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2173. for i = 1, 4 do
  2174. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2175. end
  2176. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2177. wait(1)
  2178. TORSO.Parent.Parent = LOCK
  2179. for i = 1, 75 do
  2180. Swait()
  2181. local CHILDREN = KEY:GetDescendants()
  2182. for index, CHILD in pairs(CHILDREN) do
  2183. if CHILD:IsA("BasePart") then
  2184. CHILD.Transparency = i/25
  2185. end
  2186. end
  2187. local CHILDREN = LOCK:GetDescendants()
  2188. for index, CHILD in pairs(CHILDREN) do
  2189. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2190. CHILD.Transparency = CHILD.Transparency + 1/75
  2191. elseif CHILD.ClassName == "Decal" then
  2192. CHILD.Transparency = CHILD.Transparency + 1/75
  2193. end
  2194. end
  2195. end
  2196. TORSO.Parent:ClearAllChildren()
  2197. KEY:remove()
  2198. LOCK:remove()
  2199. end))
  2200. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2201. GYRO:remove()
  2202. ATTACK = false
  2203. Rooted = false
  2204. end
  2205. end
  2206. end
  2207.  
  2208. function RavagingOverthrower()
  2209. ATTACK = true
  2210. Rooted = true
  2211. for i=0, 1, 0.1 / Animation_Speed do
  2212. Swait()
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2219. end
  2220. CreateSound("348663022", Torso, 5, 1)
  2221. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2222. for i = 1, 5 do
  2223. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2224. Swait(15)
  2225. end
  2226. local soundeffect = IT("Sound",Torso)
  2227. soundeffect.SoundId = "rbxassetid://487186990"
  2228. soundeffect.Looped = true
  2229. soundeffect.Volume = 10
  2230. soundeffect.Playing = true
  2231. repeat
  2232. turnto(Mouse.Hit.p)
  2233. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2234. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  2235. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2236. local distance = (StartPos - RayPos).magnitude
  2237. local RayBeam = IT("Part",Effects)
  2238. RayBeam.Material = "Neon"
  2239. RayBeam.Anchored = true
  2240. RayBeam.BrickColor = BRICKC"Royal purple"
  2241. local mesh = IT("SpecialMesh",RayBeam)
  2242. mesh.MeshType = "Cylinder"
  2243. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2244. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2245. MagicSphere(15,5,CF(RayPos),"Royal purple")
  2246. killnearest(RayPos,15,100)
  2247. for i = 1, 3 do
  2248. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2249. end
  2250. Swait()
  2251. if KEYHOLD == false then
  2252. coroutine.resume(coroutine.create(function()
  2253. for i = 1, 5 do
  2254. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2255. Swait()
  2256. end
  2257. RayBeam:remove()
  2258. end))
  2259. else
  2260. RayBeam:remove()
  2261. end
  2262. until KEYHOLD == false
  2263. soundeffect:remove()
  2264. ATTACK = false
  2265. Rooted = false
  2266. end
  2267.  
  2268.  
  2269. --//=================================\\
  2270. --|| ASSIGN THINGS TO KEYS
  2271. --\\=================================//
  2272.  
  2273. function MouseDown(Mouse)
  2274. HOLD = true
  2275. if ATTACK == false then
  2276. end
  2277. end
  2278.  
  2279. function MouseUp(Mouse)
  2280. HOLD = false
  2281. end
  2282.  
  2283. function KeyDown(Key)
  2284. KEYHOLD = true
  2285. if Key == "z" and ATTACK == false then
  2286. MagicMissiles()
  2287. end
  2288.  
  2289. if Key == "b" and ATTACK == false then
  2290. TimesUp()
  2291. end
  2292.  
  2293. if Key == "c" and ATTACK == false then
  2294. ChainPunch()
  2295. end
  2296.  
  2297. if Key == "v" and ATTACK == false then
  2298. WarpMeteor()
  2299. end
  2300.  
  2301. if Key == "x" and ATTACK == false then
  2302. PandorasBox()
  2303. end
  2304.  
  2305. if Key == "t" and ATTACK == false then
  2306. Taunt()
  2307. end
  2308.  
  2309. if Key == "q" and ATTACK == false then
  2310. Prison_Key()
  2311. end
  2312.  
  2313. if Key == "e" and ATTACK == false then
  2314. RavagingOverthrower()
  2315. end
  2316. if Key == "r" and ATTACK == false then
  2317. end
  2318. end
  2319.  
  2320. function KeyUp(Key)
  2321. KEYHOLD = false
  2322. end
  2323.  
  2324. Mouse.Button1Down:connect(function(NEWKEY)
  2325. MouseDown(NEWKEY)
  2326. end)
  2327. Mouse.Button1Up:connect(function(NEWKEY)
  2328. MouseUp(NEWKEY)
  2329. end)
  2330. Mouse.KeyDown:connect(function(NEWKEY)
  2331. KeyDown(NEWKEY)
  2332. end)
  2333. Mouse.KeyUp:connect(function(NEWKEY)
  2334. KeyUp(NEWKEY)
  2335. end)
  2336.  
  2337. --//=================================\\
  2338. --\\=================================//
  2339.  
  2340.  
  2341. function unanchor()
  2342. if UNANCHOR == true then
  2343. RootPart.Anchored = false
  2344. end
  2345. g = Character:GetChildren()
  2346. for i = 1, #g do
  2347. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2348. g[i].Anchored = false
  2349. end
  2350. end
  2351. g = Weapon:GetChildren()
  2352. for i = 1, #g do
  2353. if g[i].ClassName == "Part" then
  2354. g[i].Anchored = false
  2355. end
  2356. end
  2357. end
  2358.  
  2359.  
  2360. --//=================================\\
  2361. --|| WRAP THE WHOLE SCRIPT UP
  2362. --\\=================================//
  2363.  
  2364. Humanoid.Changed:connect(function(Jump)
  2365. if Jump == "Jump" and (Disable_Jump == true) then
  2366. Humanoid.Jump = false
  2367. end
  2368. end)
  2369.  
  2370. while true do
  2371. Swait()
  2372. script.Parent = WEAPONGUI
  2373. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2374. v:Stop();
  2375. end
  2376. ANIMATE.Parent = nil
  2377. SINE = SINE + CHANGE*1.5
  2378. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2379. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2380. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2381. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2382. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2383. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2384. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2385. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2386. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2387. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2388. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2389. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2391. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. end
  2393. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2394. ANIM = "Jump"
  2395. if ATTACK == false then
  2396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2402. end
  2403. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2404. ANIM = "Fall"
  2405. if ATTACK == false then
  2406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2412. end
  2413. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2414. ANIM = "Idle"
  2415. if ATTACK == false then
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. end
  2423. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2424. ANIM = "Walk"
  2425. if ATTACK == false then
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2432. end
  2433. end
  2434. unanchor()
  2435. Humanoid.MaxHealth = "inf"
  2436. Humanoid.Health = "inf"
  2437. if Rooted == false then
  2438. Disable_Jump = false
  2439. Humanoid.WalkSpeed = Speed
  2440. elseif Rooted == true then
  2441. Disable_Jump = true
  2442. Humanoid.WalkSpeed = 0
  2443. end
  2444. for _, c in pairs(Character:GetChildren()) do
  2445. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2446. c.Material = "Fabric"
  2447. if c:FindFirstChildOfClass("ParticleEmitter") then
  2448. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2449. end
  2450. if c ~= Head then
  2451. c.Color = C3(0,0,0)
  2452. else
  2453. c.Color = C3(1,1,1)
  2454. end
  2455. if c == Head then
  2456. if c:FindFirstChild("face") then
  2457. c.face:remove()
  2458. end
  2459. end
  2460. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2461. c:remove()
  2462. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2463. c:remove()
  2464. end
  2465. end
  2466. sick.SoundId = "rbxassetid://"..SONG
  2467. sick.Looped = true
  2468. sick.Pitch = 1
  2469. sick.Volume = 5
  2470. sick.Parent = Torso
  2471. sick:Resume()
  2472. --sick.Playing = false
  2473. Humanoid.Name = "Pandora = "..Player.Name
  2474. end
  2475.  
  2476. --//=================================\\
  2477. --\\=================================//
  2478.  
  2479.  
  2480.  
  2481.  
  2482.  
  2483. --//====================================================\\--
  2484. --|| END OF SCRIPT
  2485. --\\====================================================//--
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