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- Barotrauma VR tech demo
- Current to do list:
- Finish ALL of the 3D models
- load textures from files to go into preset materials
- (to avoid any copyright issues)
- Get IK working for VR hands
- Get feet to move with IK too
- (this is for stairs or making sure they always stay on the ground and never hover)
- Planned ideas:
- HUD while wearing diving suit
- HUD info:
- Top has direction
- Right side has depth
- Bottom middle has O2%
- wrist shows your health and heart beat (contractor style)
- Bottles
- Need to make fluid shader for allowing the fluid move
- (maybe change height too?)
- Medical items
- Make the syringes all have the same body (each fluid is just another material?)
- Fuel rods
- Model is already done
- Depending on the rods quality it changes its metallic value (this is done as it gives a nice change in its appearance and its easy to tell at a glance its quality from other rods)
- Allow for multiple people to play together!
- This is going to be harder then it sounds mainly due to networking being a pain
- Swimming working in VR (possibly wrist proportion)
- Ability to grab onto stuff while in water to pull yourself forward.
- (this can also be used on ladders)
- (Make that part available on the unity asset store)
- Repairable ship parts
- Electrical: open access panel to weld up the damage (still figure this out)
- Walls: the the wall sections has a 0-[maxhp], when under 25% of the maxhp it starts to leak getting worse till the hull
- is ruined. (note to self: make sure if current hp is above maxhp, set maxhp to current hp to avoid issues)
- HP values might seem weird but this is for easier conversion of .sub files to an object
- Monsters
- (Wouldn't know how to make those, might get outside help)
- Allow this tech demo to be released onto the workshop?
- This might no longer be possible as of 1.1.18.0
- Convert .sub files to a prefab with premade 3D objects
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