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ArcDesLHK

Venterror

May 20th, 2023
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  1. Venterror Ornitho
  2. Level 5 WIND Dinosaur/Effect
  3. 1000/2000
  4. You can pay 1000 LP; Special Summon this card from your hand, and if you do, it becomes Level 10. If this card is Normal or Special Summoned: You can add 1 "Venterror" monster from your Deck to your hand, except "Venterror Ornitho". You can only use each effect of "Venterror Ornitho" once per turn.
  5.  
  6. Venterror Tapejara
  7. Level 5 WIND Dinosaur/Effect
  8. 2000/1000
  9. If this card is in the hand or GY and you control no monsters: You can Special Summon both this card, and 1 "Venterror" monster from your hand, in Defense Position, and if you do, they become Level 10, but banish this card when it leaves the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Dinosaur monsters. You can only use this effect of "Venterror Tapejara" once per turn.
  10.  
  11. Venterror Jungari
  12. Level 10 WIND Dinosaur/Effect
  13. 2000/2800
  14. If a "Venterror" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Venterror Jungari" once per turn. A Dinosaur Xyz Monster that was Summoned using this card on the field as material gains this effect.
  15. ● When this card declares an attack: Destroy all Spells and Traps on the field.
  16.  
  17. Venterror Daustro
  18. Level 10 WIND Dinosaur/Effect
  19. 2400/3000
  20. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Venterror Daustro" once per turn. A Dinosaur Xyz Monster that was Summoned using this card on the field as material gains this effect.
  21. ● When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
  22.  
  23. Venterror Eudimorph
  24. Level 10 WIND Dinosaur/Effect
  25. 2000/2000
  26. If you control no monsters, or you control a "Venterror" Xyz Monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dinosaur monsters. If this card is in your GY: You can target 1 "Venterror" Xyz Monster you control; detach 1 material from it, and if you do, add this card to your hand. You can only use each effect of "Venterror Eudimorph" once per turn.
  27.  
  28. Venterror Darwyno
  29. Level 5 WIND Dinosaur/Effect
  30. 1800/2300
  31. You can discard 1 other "Venterror" monster; Special Summon this card from your hand, and if you do, it becomes Level 10. If this card is Normal or Special Summoned: You can target 1 "Venterror" monster in your GY, except "Venterror Darwyno"; Special Summon it, and if you do, if that monster is an Xyz Monster, attach this card to that monster as material. You can only use each effect of "Venterror Darwyno" once per turn.
  32.  
  33. Venterror Ramphor
  34. Level 10 WIND Dinosaur/Effect
  35. 2700/2000
  36. If you control a "Venterror" monster, you can Special Summon this card (from your hand). You can only Special Summon "Venterror Ramphor" once per turn this way. You can only use each of the following effects of "Venterror Ramphor" once per turn. If this card is detached from a Dinosaur Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. While this card is in your GY, if a face-up "Venterror" Xyz Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can add this card to your hand.
  37.  
  38. Venterror Quetzie MAX
  39. Rank 10 WIND Dinosaur/Xyz/Effect
  40. 3000/3000
  41. 2 Level 10 monsters
  42. You can detach any number of materials from this card, then target that many cards on the field; shuffle them into the Deck. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 "Venterror" monster in your GY, except "Venterror Quetzie MAX"; Special Summon it, or attach it to this card as material. You can only use each effect of "Venterror Quetzie MAX" once per turn.
  43.  
  44. Venterror Pteroarnodon
  45. Rank 10 WIND Dinosaur/Xyz/Effect
  46. 2800/2000
  47. 2 Level 10 monsters
  48. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can detach 1 material from this card; negate the activation. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 "Venterror" monster in your GY, except "Venterror Pteroarnodon"; attach it to this card as material. You can only use this effect of "Venterror Pteroarnodon" once per turn.
  49.  
  50. Venterror Dactylus
  51. Rank 10 WIND Dinosaur/Xyz/Effect
  52. 2500/3000
  53. 2 Level 10 monsters
  54. You can detach any number of materials from this card, then target that many face-up monsters on the field; change their ATK to 0. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 "Venterror" monster in your GY, except "Venterror Dactylus"; Special Summon it. You can only use each effect of "Venterror Dactylus" once per turn.
  55.  
  56. Venterror Wings
  57. Equip Spell
  58. Equip only to a "Venterror" monster. It gains 600 ATK. While equipped to an Xyz Monster, this card cannot be destroyed by card effects. Up to twice per turn, if you activate a "Venterror" Normal Spell/Trap Card and this card is equipped to an Xyz Monster: You can attach that card to the equipped monster as material.
  59.  
  60. Venterror Prehistoric Tornado
  61. Normal Spell
  62. Tribute 1 "Venterror" monster or detach 1 material from a "Venterror" Xyz Monster you control, then target 2 cards your opponent controls; banish them. A Dinosaur Xyz Monster that has this card as material gains this effect.
  63. ● Banish any monster destroyed by battle with this card.
  64.  
  65. Venterror Triassic Storm
  66. Normal Spell
  67. Tribute 1 "Venterror" monster or detach 1 material from a "Venterror" Xyz Monster you control, then target 1 Dinosaur monster you control or in your GY; inflict damage to your opponent equal to its ATK. A Dinosaur Xyz Monster that has this card as material gains this effect.
  68. ● When this card destroys a monster by battle: You can destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the ATK of the monster this card destroyed by battle.
  69.  
  70. Venterror Cretaceous Hurricane
  71. Normal Trap
  72. Tribute 1 "Venterror" monster or detach 1 material from a "Venterror" Xyz Monster you control; send 1 random card from your opponent's hand to the GY. A Dinosaur Xyz Monster that has this card as material gains this effect.
  73. ● Cannot be destroyed by your opponent's card effects.
  74.  
  75. Last Venterror Standing
  76. Continuous Trap
  77. If a face-up "Venterror" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; banish it. You can banish this card from your GY; Special Summon 1 "Venterror" monster from your Deck or GY. You can only use each effect of "Last Venterror Standing" once per turn.
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