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- getgenv().Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/SuperGamingBros4/Roblox-HAX/main/Better_UI_Library.lua"))()
- local camera = game:GetService("Workspace").CurrentCamera
- local Plr = game:GetService("Players").LocalPlayer
- local RS = game:GetService("RunService")
- local mouse = Plr:GetMouse()
- function getclosestplayertomouse()
- local Target = nil
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character then
- if v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.TeamColor ~= Plr.TeamColor then
- local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
- local dist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).Magnitude
- if Main.Flags.VisCheck then
- if Main.Flags.Size > dist and vis then
- Target = v
- print(dist)
- end
- else
- if Main.Flags.Size > dist then
- Target = v
- end
- end
- end
- end
- end
- return Target
- end
- local circle = Drawing.new("Circle")
- circle.Thickness = 0.1
- RS.RenderStepped:Connect(function()
- local Settings = Main.Flags
- if Settings.Aimbot and Settings.FovCircle then -- FovCircle
- circle.Visible = true
- circle.Color = Color3.fromRGB(Settings.FovRed, Settings.FovGreen, Settings.FovBlue)
- circle.NumSides = Settings.Smoothing
- circle.Radius = Settings.Size
- circle.Position = Vector2.new(mouse.X, mouse.Y + 35)
- else
- circle.Visible = false
- end
- if Settings.Aimbot then -- Aimbot
- for i,arrow in pairs(game:GetService("Workspace"):GetChildren()) do
- if arrow.Name == "arrow" or arrow.Name == "crossbow_arrow" then
- pcall(function()
- arrow:WaitForChild("Handle").Position = getclosestplayertomouse().Character.HumanoidRootPart.Position
- end)
- end
- end
- end
- if Main.Flags.Speed then -- Toggle Speed
- pcall(function() Plr.Character.Humanoid.WalkSpeed = 22 end)
- end
- end)
- local function InvisPlayer()
- getgenv().InvisRunning = false
- wait(0.01)
- getgenv().InvisRunning = true
- pcall(function()
- local CFrame = Plr.Character.UpperTorso.CFrame
- Plr.Character.HumanoidRootPart:BreakJoints()
- while InvisRunning do
- Plr.Character.UpperTorso.CFrame = CFrame
- wait(0.000001)
- end
- end)
- end
- coroutine.wrap(function()
- while true do
- wait(1)
- if Main.Flags.InstantBreak then -- InstantBreak
- for i,block in pairs(game:GetService("Workspace").Map.Blocks:GetChildren()) do
- block:SetAttribute("Health", 1)
- end
- end
- end
- end)()
- local Window = Main:CreateWindow("BedWars")
- local MainTab = Window:AddTab("Main") do
- MainTab:AddToggle({Name = "Aimbot", Flag = "Aimbot"})
- MainTab:AddToggle({Name = "AimBot Circle", Flag = "FovCircle"})
- MainTab:AddToggle({Name = "VisCheck", Flag = "VisCheck"})
- MainTab:AddSlider({Name = "Aimbot Fov", Default = 50, Max = 500, Flag = "Size"})
- MainTab:AddToggle({Name = "Toggle Sprint", Flag = "Speed"})
- MainTab:AddToggle({Name = "Instant Break", Flag = "InstantBreak"})
- MainTab:AddText("To get out of invisibility, just reset.")
- MainTab:AddButton({Name = "Invisibility", Callback = InvisPlayer})
- end
- local SettingsTab = Window:AddTab("Settings") do
- SettingsTab:AddText("Fov Circle Settings")
- SettingsTab:AddSlider({Name = "Red", Flag = "FovRed", Default = 255, Max = 255})
- SettingsTab:AddSlider({Name = "Green", Flag = "FovGreen", Default = 255, Max = 255})
- SettingsTab:AddSlider({Name = "Blue", Flag = "FovBlue", Default = 255, Max = 255})
- SettingsTab:AddSlider({Name = "Smoothness", Flag = "Smoothing", Min = 12, Default = 40, Max = 75})
- end
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