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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- m = plr:GetMouse()
- force = false
- char = Instance.new("Model",workspace)
- char.Name = plr.Name .."Platform"
- main = Instance.new("Part",char)
- main.Color = plr.Character.Head.Color
- main.Material = "Plastic"
- main.Name = "Platform"
- main.Size = Vector3.new(12, 1, 12)
- main.Anchored = true
- main.Position = plr.Character.Head.Position
- function addseat(p,s,c,m,p1,c0,c1)
- local seat=Instance.new("Seat")
- seat.Parent=p
- seat.Size=s
- seat.Color=c
- seat.Material=m
- local mesh=Instance.new("SpecialMesh")
- mesh.Parent=seat
- mesh.MeshId="rbxassetid://766486541"
- mesh.Scale=Vector3.new(0.1,0.1,0.1)
- mesh.Offset=Vector3.new(0,0.5,0)
- local wld=Instance.new("Weld")
- wld.Parent=seat
- wld.Part0=seat
- wld.Part1=p1
- wld.C0=c0
- wld.C1=c1
- return seat
- end
- seat1 = addseat(main,Vector3.new(2,1,2),main.Color,main.Material,main,CFrame.new(7/2,-2,7/2),CFrame.Angles(0,math.rad(-180),0))
- seat2 = addseat(main,Vector3.new(2,1,2),main.Color,main.Material,main,CFrame.new(-7/2,-2,7/2),CFrame.Angles(0,math.rad(-180),0))
- seat3 = addseat(main,Vector3.new(2,1,2),main.Color,main.Material,main,CFrame.new(7/2,-2,-7/2),CFrame.Angles(0,math.rad(180),0))
- seat4 = addseat(main,Vector3.new(2,1,2),main.Color,main.Material,main,CFrame.new(-7/2,-2,-7/2),CFrame.Angles(0,math.rad(180),0))
- face = plr.Character.Head:FindFirstChild("face")
- newface = Instance.new("Decal",main)
- newface.Face = "Top"
- if face then
- newface.Texture = face.Texture
- end
- newface2 = Instance.new("Decal",main)
- newface2.Face = "Back"
- if face then
- newface.Texture = face.Texture
- end
- local hum = plr.Character.Humanoid
- hum:SetStateEnabled("Dead",false)
- NLS([[
- workspace.CurrentCamera.CameraSubject = workspace:FindFirstChild(game:GetService("Players").LocalPlayer.Name .."Platform").Platform
- ]],plr.Character)
- for _,v in pairs (plr.Character:children()) do
- if v:IsA("Part") then
- v.Parent = nil
- v.Name = "rekt"
- v:Destroy()
- end
- end
- pressedm=false
- pressedn=false
- m.KeyDown:connect(function(key)
- key=key:lower()
- if key == "m" then
- pressedm=true
- repeat wait()
- char:TranslateBy(Vector3.new(0, 1, 0))
- until pressedm==false
- end
- if key == "n" then
- pressedn=true
- repeat wait()
- char:TranslateBy(Vector3.new(0, -1, 0))
- until pressedn==false
- end
- end)
- m.KeyUp:connect(function(key)
- key=key:lower()
- if key == "m" then
- pressedm=false
- end
- if key == "n" then
- pressedn=false
- end
- end)
- plr.Chatted:connect(function(msg)
- if msg == "-stop" then
- char:Destroy()
- script.Disabled = true
- script:Destroy()
- end
- if msg == "-toggle" then
- if force then
- force = false
- else
- force = true
- end
- end
- if msg == "g/sr" then
- char:Destroy()
- script.Disabled = true
- script:Destroy()
- end
- end)
- main.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Torso") then
- if force == true then
- hit.Parent.Torso.CFrame = CFrame.new(main.CFrame.x, main.CFrame.y * 1.75, main.CFrame.z)
- end
- elseif hit.Parent:FindFirstChild("UpperTorso") then
- if force == true then
- hit.Parent.UpperTorso.CFrame = CFrame.new(main.CFrame.x, main.CFrame.y * 1.75, main.CFrame.z)
- end
- end
- end)
- while true do
- wait()
- char:TranslateBy(hum.MoveDirection)
- end
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