zombieslayerwtf

Memus V2.5 [Leaked]

May 4th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24. print("Q for Upper Dash")
  25. print("E for Dash")
  26. print("R for spaget")
  27. print("T to Spin")
  28. print("Y for DAB")
  29. print("U for Mario Win")
  30. print("P to well... die")
  31. print("F for shout?")
  32. print("G to EarthQuake")
  33. print("H to facepalm")
  34. print("J to say what? huh? what?")
  35. print("K to say hello to people")
  36. print("L to make people shut up [might not work]")
  37. print("Z to make people say NANI!!!")
  38. print("X to delete people's memory[might not work]")
  39. print("C to choose charater")
  40. print("V to worrie i guess")
  41. print("B to make people smell ashes .-.")
  42. print("N to shout OH YEY")
  43. print("M to shout REALLLYYYY????????")
  44. print("1 to make the limbs stack")
  45. print("2 to fake death .-.")
  46. print("3 to spin your head")
  47. print("4 to dance O_O")
  48. print("5 to CHARGE")
  49. print("6 to ragdoll and fly")
  50. print("7 to sing XD")
  51. print("8 to fake kool")
  52. print("9 to SUPER SANIC RUN")
  53. print("whoo well that's a lot anyways")
  54. print("script made by makhail07")
  55. print("edited by 2003boobear")
  56. print("and leaked by me zombieslayer :D")
  57. warn("have fun")
  58.  
  59.  
  60. --The reality of my life isn't real but a Universe -makhail07
  61. wait()
  62. local Player = game.Players.localPlayer
  63. local Character = Player.Character
  64. local plr = game:service'Players'.LocalPlayer
  65. local Humanoid = Character.Humanoid
  66. local char = plr.Character
  67. local hum = char.Humanoid
  68. local ra = char["Right Arm"]
  69. local la= char["Left Arm"]
  70. local rl= char["Right Leg"]
  71. local ll = char["Left Leg"]
  72. local hed = char.Head
  73. local root = char.HumanoidRootPart
  74. local rootj = root.RootJoint
  75. local tors = char.Torso
  76. local mouse = plr:GetMouse()
  77. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  78. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  79. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  80. local cam = game.Workspace.CurrentCamera
  81. trazx = Instance.new("ParticleEmitter")
  82. c = game.Players.LocalPlayer.Character
  83.  
  84. Character.Head.face.Texture = "rbxassetid://620619801"
  85.  
  86. -------------------------------------------------------
  87. --Start Good Stuff--
  88. -------------------------------------------------------
  89. CF = CFrame.new
  90. angles = CFrame.Angles
  91. attack = false
  92. timetofly = true
  93. Euler = CFrame.fromEulerAnglesXYZ
  94. Rad = math.rad
  95. IT = Instance.new
  96. BrickC = BrickColor.new
  97. Cos = math.cos
  98. Acos = math.acos
  99. Sin = math.sin
  100. Asin = math.asin
  101. Abs = math.abs
  102. Mrandom = math.random
  103. Floor = math.floor
  104. random = math.random
  105. radian = math.rad
  106. Vec3 = Vector3.new
  107. cFrame = CFrame.new
  108. Euler = CFrame.fromEulerAnglesXYZ
  109. -------------------------------------------------------
  110. --End Good Stuff--
  111. -------------------------------------------------------
  112. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  113. RSH, LSH = nil, nil
  114. RW = Instance.new("Weld")
  115. LW = Instance.new("Weld")
  116. RH = tors["Right Hip"]
  117. LH = tors["Left Hip"]
  118. RSH = tors["Right Shoulder"]
  119. LSH = tors["Left Shoulder"]
  120. RSH.Parent = nil
  121. LSH.Parent = nil
  122. RW.Name = "RW"
  123. RW.Part0 = tors
  124. RW.C0 = CF(1.5, 0.5, 0)
  125. RW.C1 = CF(0, 0.5, 0)
  126. RW.Part1 = ra
  127. RW.Parent = tors
  128. LW.Name = "LW"
  129. LW.Part0 = tors
  130. LW.C0 = CF(-1.5, 0.5, 0)
  131. LW.C1 = CF(0, 0.5, 0)
  132. LW.Part1 = la
  133. LW.Parent = tors
  134. Effects = {}
  135.  
  136. -------------------------------------------------------
  137. --Start HeartBeat--
  138. -------------------------------------------------------
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141. script:WaitForChild("Heartbeat")
  142.  
  143. frame = 1 / 60
  144. tf = 0
  145. allowframeloss = false
  146. tossremainder = false
  147.  
  148.  
  149. lastframe = tick()
  150. script.Heartbeat:Fire()
  151.  
  152.  
  153. game:GetService("RunService").Heartbeat:connect(function(s, p)
  154. tf = tf + s
  155. if tf >= frame then
  156. if allowframeloss then
  157. script.Heartbeat:Fire()
  158. lastframe = tick()
  159. else
  160. for i = 1, math.floor(tf / frame) do
  161. script.Heartbeat:Fire()
  162. end
  163. lastframe = tick()
  164. end
  165. if tossremainder then
  166. tf = 0
  167. else
  168. tf = tf - frame * math.floor(tf / frame)
  169. end
  170. end
  171. end)
  172. -------------------------------------------------------
  173. --End HeartBeat--
  174. -------------------------------------------------------
  175.  
  176. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  177. coroutine.resume(coroutine.create(function()
  178. local intensity = 1 * Intensity
  179. local rotM = 0.01 * Intensity
  180. for i = 0, Length, 0.1 do
  181. swait()
  182. intensity = intensity - 0.05 * Intensity / Length
  183. rotM = rotM - 5.0E-4 * Intensity / Length
  184. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  185. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  186. end
  187. Humanoid.CameraOffset = Vec3(0, 0, 0)
  188. end))
  189. end
  190.  
  191. local joyemoji = Instance.new('ParticleEmitter', tors)
  192. joyemoji.VelocitySpread = 2000
  193. joyemoji.Lifetime = NumberRange.new(1)
  194. joyemoji.Speed = NumberRange.new(40)
  195. joy= {}
  196. for i=0, 19 do
  197. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  198. end
  199. joyemoji.Size = NumberSequence.new(joy)
  200. joyemoji.Rate = 0
  201. joyemoji.LockedToPart = false
  202. joyemoji.LightEmission = 0
  203. joyemoji.Texture = "rbxassetid://1176402123"
  204. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  205.  
  206.  
  207. local LIT = Instance.new('ParticleEmitter', tors)
  208. LIT.VelocitySpread = 2000
  209. LIT.Lifetime = NumberRange.new(1)
  210. LIT.Speed = NumberRange.new(45)
  211. nani= {}
  212. for i=0, 19 do
  213. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  214. end
  215. LIT.Size = NumberSequence.new(nani)
  216. LIT.Rate = 0
  217. LIT.LockedToPart = false
  218. LIT.LightEmission = 0
  219. LIT.Texture = "rbxassetid://1492670151"
  220. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  221.  
  222. local toast = Instance.new('ParticleEmitter', tors)
  223. toast.VelocitySpread = 2000
  224. toast.Lifetime = NumberRange.new(1)
  225. toast.Speed = NumberRange.new(60)
  226. toasterstoasttoast= {}
  227. for i=0, 19 do
  228. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  229. end
  230. toast.Size = NumberSequence.new(toasterstoasttoast)
  231. toast.Rate = 0
  232. toast.LockedToPart = false
  233. toast.LightEmission = 0
  234. toast.Texture = "rbxassetid://436096230"
  235. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  236.  
  237. local ok = Instance.new('ParticleEmitter', tors)
  238. ok.VelocitySpread = 2000
  239. ok.Lifetime = NumberRange.new(1)
  240. ok.Speed = NumberRange.new(50)
  241. cool= {}
  242. for i=0, 19 do
  243. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  244. end
  245. ok.Size = NumberSequence.new(cool)
  246. ok.Rate = 0
  247. ok.LockedToPart = false
  248. ok.LightEmission = 0
  249. ok.Texture = "rbxassetid://636768448"
  250. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  251.  
  252. -------------------------------------------------------
  253. --Start Kyu's shitty stuff--
  254. -------------------------------------------------------
  255.  
  256. function ragdoll(model)
  257. local char = model
  258. torso = char.HumanoidRootPart
  259. torso2 = char.Torso
  260. LW.Parent = nil
  261. RW.Parent = nil
  262. LH.Parent = nil
  263. RH.Parent = nil
  264. if hum ~= nil then
  265. hum.PlatformStand = true
  266. end
  267.  
  268. local Head = char:FindFirstChild("Head")
  269. if Head then
  270. local Neck = Instance.new("Weld")
  271. Neck.Name = "Neck"
  272. Neck.Part0 = torso
  273. Neck.Part1 = Head
  274. Neck.C0 = CFrame.new(0, 1.5, 0)
  275. Neck.C1 = CFrame.new()
  276. Neck.Parent = torso
  277. end
  278. local Limb = char:FindFirstChild("Right Arm")
  279. if Limb then
  280.  
  281. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  282. local Joint = Instance.new("Glue")
  283. Joint.Name = "RightShoulder"
  284. Joint.Part0 = torso
  285. Joint.Part1 = Limb
  286. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  287. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  288. Joint.Parent = torso
  289.  
  290. local B = Instance.new("Part")
  291. B.TopSurface = 0
  292. B.BottomSurface = 0
  293. B.formFactor = "Symmetric"
  294. B.Size = Vector3.new(1, 1, 1)
  295. B.Transparency = 1
  296. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  297. B.Parent = char
  298. local W = Instance.new("Weld")
  299. W.Part0 = Limb
  300. W.Part1 = B
  301. W.C0 = CFrame.new(0, -0.5, 0)
  302. W.Parent = Limb
  303.  
  304. end
  305. local Limb = char:FindFirstChild("Left Arm")
  306. if Limb then
  307.  
  308. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  309. local Joint = Instance.new("Glue")
  310. Joint.Name = "LeftShoulder"
  311. Joint.Part0 = torso
  312. Joint.Part1 = Limb
  313. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  314. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  315. Joint.Parent = torso
  316.  
  317. local B = Instance.new("Part")
  318. B.TopSurface = 0
  319. B.BottomSurface = 0
  320. B.formFactor = "Symmetric"
  321. B.Size = Vector3.new(1, 1, 1)
  322. B.Transparency = 1
  323. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  324. B.Parent = char
  325. local W = Instance.new("Weld")
  326. W.Part0 = Limb
  327. W.Part1 = B
  328. W.C0 = CFrame.new(0, -0.5, 0)
  329. W.Parent = Limb
  330.  
  331. end
  332. local Limb = char:FindFirstChild("Right Leg")
  333. if Limb then
  334.  
  335. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  336. local Joint = Instance.new("Glue")
  337. Joint.Name = "RightHip"
  338. Joint.Part0 = torso
  339. Joint.Part1 = Limb
  340. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  341. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  342. Joint.Parent = torso
  343.  
  344. local B = Instance.new("Part")
  345. B.TopSurface = 0
  346. B.BottomSurface = 0
  347. B.formFactor = "Symmetric"
  348. B.Size = Vector3.new(1, 1, 1)
  349. B.Transparency = 1
  350. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  351. B.Parent = char
  352. local W = Instance.new("Weld")
  353. W.Part0 = Limb
  354. W.Part1 = B
  355. W.C0 = CFrame.new(0, -0.5, 0)
  356. W.Parent = Limb
  357.  
  358. end
  359. local Limb = char:FindFirstChild("Left Leg")
  360. if Limb then
  361.  
  362. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  363. local Joint = Instance.new("Glue")
  364. Joint.Name = "LeftHip"
  365. Joint.Part0 = torso
  366. Joint.Part1 = Limb
  367. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  368. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  369. Joint.Parent = torso
  370.  
  371. local B = Instance.new("Part")
  372. B.TopSurface = 0
  373. B.BottomSurface = 0
  374. B.formFactor = "Symmetric"
  375. B.Size = Vector3.new(1, 1, 1)
  376. B.Transparency = 1
  377. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  378. B.Parent = char
  379. local W = Instance.new("Weld")
  380. W.Part0 = Limb
  381. W.Part1 = B
  382. W.C0 = CFrame.new(0, -0.5, 0)
  383. W.Parent = Limb
  384.  
  385. end
  386. --[
  387. local Bar = Instance.new("Part")
  388. Bar.TopSurface = 0
  389. Bar.BottomSurface = 0
  390. Bar.formFactor = "Symmetric"
  391. Bar.Size = Vector3.new(1, 1, 1)
  392. Bar.Transparency = 1
  393. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  394. Bar.Parent = char
  395. local Weld = Instance.new("Weld")
  396. Weld.Part0 = torso
  397. Weld.Part1 = Bar
  398. Weld.C0 = CFrame.new(0, 0.5, 0)
  399. Weld.Parent = torso
  400. --]]
  401.  
  402. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  403.  
  404. end
  405.  
  406. -------------------------------------------------------
  407. --End Kyu's shitty stuff--
  408. -------------------------------------------------------
  409.  
  410. -------------------------------------------------------
  411. --Start Important Functions--
  412. -------------------------------------------------------
  413. function swait(num)
  414. if num == 0 or num == nil then
  415. game:service("RunService").Stepped:wait(0)
  416. else
  417. for i = 0, num do
  418. game:service("RunService").Stepped:wait(0)
  419. end
  420. end
  421. end
  422. function thread(f)
  423. coroutine.resume(coroutine.create(f))
  424. end
  425. function clerp(a, b, t)
  426. local qa = {
  427. QuaternionFromCFrame(a)
  428. }
  429. local qb = {
  430. QuaternionFromCFrame(b)
  431. }
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437. function QuaternionFromCFrame(cf)
  438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  439. local trace = m00 + m11 + m22
  440. if trace > 0 then
  441. local s = math.sqrt(1 + trace)
  442. local recip = 0.5 / s
  443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  444. else
  445. local i = 0
  446. if m00 < m11 then
  447. i = 1
  448. end
  449. if m22 > (i == 0 and m00 or m11) then
  450. i = 2
  451. end
  452. if i == 0 then
  453. local s = math.sqrt(m00 - m11 - m22 + 1)
  454. local recip = 0.5 / s
  455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  456. elseif i == 1 then
  457. local s = math.sqrt(m11 - m22 - m00 + 1)
  458. local recip = 0.5 / s
  459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  460. elseif i == 2 then
  461. local s = math.sqrt(m22 - m00 - m11 + 1)
  462. local recip = 0.5 / s
  463. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  464. end
  465. end
  466. end
  467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  468. local xs, ys, zs = x + x, y + y, z + z
  469. local wx, wy, wz = w * xs, w * ys, w * zs
  470. local xx = x * xs
  471. local xy = x * ys
  472. local xz = x * zs
  473. local yy = y * ys
  474. local yz = y * zs
  475. local zz = z * zs
  476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  477. end
  478. function QuaternionSlerp(a, b, t)
  479. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  480. local startInterp, finishInterp
  481. if cosTheta >= 1.0E-4 then
  482. if 1 - cosTheta > 1.0E-4 then
  483. local theta = math.acos(cosTheta)
  484. local invSinTheta = 1 / Sin(theta)
  485. startInterp = Sin((1 - t) * theta) * invSinTheta
  486. finishInterp = Sin(t * theta) * invSinTheta
  487. else
  488. startInterp = 1 - t
  489. finishInterp = t
  490. end
  491. elseif 1 + cosTheta > 1.0E-4 then
  492. local theta = math.acos(-cosTheta)
  493. local invSinTheta = 1 / Sin(theta)
  494. startInterp = Sin((t - 1) * theta) * invSinTheta
  495. finishInterp = Sin(t * theta) * invSinTheta
  496. else
  497. startInterp = t - 1
  498. finishInterp = t
  499. end
  500. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  501. end
  502. function rayCast(Position, Direction, Range, Ignore)
  503. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  504. end
  505. local RbxUtility = LoadLibrary("RbxUtility")
  506. local Create = RbxUtility.Create
  507.  
  508. -------------------------------------------------------
  509. --Start Damage Function--
  510. -------------------------------------------------------
  511. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  512. if hit.Parent == nil then
  513. return
  514. end
  515. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  516. for _, v in pairs(hit.Parent:children()) do
  517. if v:IsA("Humanoid") then
  518. h = v
  519. end
  520. end
  521. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  522. warn'No R15 allowed'
  523. hit.Parent:FindFirstChild("Head"):BreakJoints()
  524. end
  525.  
  526. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  527. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  528. if hit.Parent.DebounceHit.Value == true then
  529. return
  530. end
  531. end
  532. if insta == true then
  533. hit.Parent:FindFirstChild("Head"):BreakJoints()
  534. end
  535. local c = Create("ObjectValue"){
  536. Name = "creator",
  537. Value = game:service("Players").LocalPlayer,
  538. Parent = h,
  539. }
  540. game:GetService("Debris"):AddItem(c, .5)
  541. if HitSound ~= nil and HitPitch ~= nil then
  542. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  543. end
  544. local Damage = math.random(minim, maxim)
  545. local blocked = false
  546. local block = hit.Parent:findFirstChild("Block")
  547. if block ~= nil then
  548. if block.className == "IntValue" then
  549. if block.Value > 0 then
  550. blocked = true
  551. block.Value = block.Value - 1
  552. print(block.Value)
  553. end
  554. end
  555. end
  556. if blocked == false then
  557. h.Health = h.Health - Damage
  558. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  559. else
  560. h.Health = h.Health - (Damage / 2)
  561. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  562. end
  563. if Type == "Knockdown" then
  564. local hum = hit.Parent.Humanoid
  565. hum.PlatformStand = true
  566. coroutine.resume(coroutine.create(function(HHumanoid)
  567. swait(1)
  568. HHumanoid.PlatformStand = false
  569. end), hum)
  570. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  571. local bodvol = Create("BodyVelocity"){
  572. velocity = angle * knockback,
  573. P = 5000,
  574. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  575. Parent = hit,
  576. }
  577. local rl = Create("BodyAngularVelocity"){
  578. P = 3000,
  579. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  580. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  581. Parent = hit,
  582. }
  583. game:GetService("Debris"):AddItem(bodvol, .5)
  584. game:GetService("Debris"):AddItem(rl, .5)
  585. elseif Type == "Normal" then
  586. local vp = Create("BodyVelocity"){
  587. P = 500,
  588. maxForce = Vector3.new(math.huge, 0, math.huge),
  589. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  590. }
  591. if knockback > 0 then
  592. vp.Parent = hit.Parent.Torso
  593. end
  594. game:GetService("Debris"):AddItem(vp, .5)
  595. elseif Type == "Up" then
  596. local bodyVelocity = Create("BodyVelocity"){
  597. velocity = Vector3.new(0, 20, 0),
  598. P = 5000,
  599. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  600. Parent = hit,
  601. }
  602. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  603. elseif Type == "DarkUp" then
  604. coroutine.resume(coroutine.create(function()
  605. for i = 0, 1, 0.1 do
  606. swait()
  607. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  608. end
  609. end))
  610. local bodyVelocity = Create("BodyVelocity"){
  611. velocity = Vector3.new(0, 20, 0),
  612. P = 5000,
  613. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  614. Parent = hit,
  615. }
  616. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  617. elseif Type == "Snare" then
  618. local bp = Create("BodyPosition"){
  619. P = 2000,
  620. D = 100,
  621. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  622. position = hit.Parent.Torso.Position,
  623. Parent = hit.Parent.Torso,
  624. }
  625. game:GetService("Debris"):AddItem(bp, 1)
  626. elseif Type == "Freeze" then
  627. local BodPos = Create("BodyPosition"){
  628. P = 50000,
  629. D = 1000,
  630. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  631. position = hit.Parent.Torso.Position,
  632. Parent = hit.Parent.Torso,
  633. }
  634. local BodGy = Create("BodyGyro") {
  635. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  636. P = 20e+003,
  637. Parent = hit.Parent.Torso,
  638. cframe = hit.Parent.Torso.CFrame,
  639. }
  640. hit.Parent.Torso.Anchored = true
  641. coroutine.resume(coroutine.create(function(Part)
  642. swait(1.5)
  643. Part.Anchored = false
  644. end), hit.Parent.Torso)
  645. game:GetService("Debris"):AddItem(BodPos, 3)
  646. game:GetService("Debris"):AddItem(BodGy, 3)
  647. end
  648. local debounce = Create("BoolValue"){
  649. Name = "DebounceHit",
  650. Parent = hit.Parent,
  651. Value = true,
  652. }
  653. game:GetService("Debris"):AddItem(debounce, Delay)
  654. c = Create("ObjectValue"){
  655. Name = "creator",
  656. Value = Player,
  657. Parent = h,
  658. }
  659. game:GetService("Debris"):AddItem(c, .5)
  660. end
  661. end
  662. -------------------------------------------------------
  663. --End Damage Function--
  664. -------------------------------------------------------
  665.  
  666. -------------------------------------------------------
  667. --Start Damage Function Customization--
  668. -------------------------------------------------------
  669. function ShowDamage(Pos, Text, Time, Color)
  670. local Rate = (1 / 30)
  671. local Pos = (Pos or Vector3.new(0, 0, 0))
  672. local Text = (Text or "")
  673. local Time = (Time or 2)
  674. local Color = (Color or Color3.new(1, 0, 1))
  675. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  676. EffectPart.Anchored = true
  677. local BillboardGui = Create("BillboardGui"){
  678. Size = UDim2.new(3, 0, 3, 0),
  679. Adornee = EffectPart,
  680. Parent = EffectPart,
  681. }
  682. local TextLabel = Create("TextLabel"){
  683. BackgroundTransparency = 1,
  684. Size = UDim2.new(1, 0, 1, 0),
  685. Text = Text,
  686. Font = "Highway",
  687. TextColor3 = Color,
  688. TextScaled = true,
  689. Parent = BillboardGui,
  690. }
  691. game.Debris:AddItem(EffectPart, (Time))
  692. EffectPart.Parent = game:GetService("Workspace")
  693. delay(0, function()
  694. local Frames = (Time / Rate)
  695. for Frame = 1, Frames do
  696. wait(Rate)
  697. local Percent = (Frame / Frames)
  698. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  699. TextLabel.TextTransparency = Percent
  700. end
  701. if EffectPart and EffectPart.Parent then
  702. EffectPart:Destroy()
  703. end
  704. end)
  705. end
  706. -------------------------------------------------------
  707. --End Damage Function Customization--
  708. -------------------------------------------------------
  709.  
  710. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  711. for _, c in pairs(workspace:children()) do
  712. local hum = c:findFirstChild("Humanoid")
  713. if hum ~= nil then
  714. local head = c:findFirstChild("Head")
  715. if head ~= nil then
  716. local targ = head.Position - Part.Position
  717. local mag = targ.magnitude
  718. if magni >= mag and c.Name ~= plr.Name then
  719. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  720. end
  721. end
  722. end
  723. end
  724. end
  725.  
  726.  
  727. CFuncs = {
  728. Part = {
  729. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  730. local Part = Create("Part")({
  731. Parent = Parent,
  732. Reflectance = Reflectance,
  733. Transparency = Transparency,
  734. CanCollide = false,
  735. Locked = true,
  736. BrickColor = BrickColor.new(tostring(BColor)),
  737. Name = Name,
  738. Size = Size,
  739. Material = Material
  740. })
  741. RemoveOutlines(Part)
  742. return Part
  743. end
  744. },
  745. Mesh = {
  746. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  747. local Msh = Create(Mesh)({
  748. Parent = Part,
  749. Offset = OffSet,
  750. Scale = Scale
  751. })
  752. if Mesh == "SpecialMesh" then
  753. Msh.MeshType = MeshType
  754. Msh.MeshId = MeshId
  755. end
  756. return Msh
  757. end
  758. },
  759. Mesh = {
  760. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  761. local Msh = Create(Mesh)({
  762. Parent = Part,
  763. Offset = OffSet,
  764. Scale = Scale
  765. })
  766. if Mesh == "SpecialMesh" then
  767. Msh.MeshType = MeshType
  768. Msh.MeshId = MeshId
  769. end
  770. return Msh
  771. end
  772. },
  773. Weld = {
  774. Create = function(Parent, Part0, Part1, C0, C1)
  775. local Weld = Create("Weld")({
  776. Parent = Parent,
  777. Part0 = Part0,
  778. Part1 = Part1,
  779. C0 = C0,
  780. C1 = C1
  781. })
  782. return Weld
  783. end
  784. },
  785. Sound = {
  786. Create = function(id, par, vol, pit)
  787. coroutine.resume(coroutine.create(function()
  788. local S = Create("Sound")({
  789. Volume = vol,
  790. Pitch = pit or 1,
  791. SoundId = id,
  792. Parent = par or workspace
  793. })
  794. wait()
  795. S:play()
  796. game:GetService("Debris"):AddItem(S, 6)
  797. end))
  798. end
  799. },
  800. ParticleEmitter = {
  801. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  802. local fp = Create("ParticleEmitter")({
  803. Parent = Parent,
  804. Color = ColorSequence.new(Color1, Color2),
  805. LightEmission = LightEmission,
  806. Size = Size,
  807. Texture = Texture,
  808. Transparency = Transparency,
  809. ZOffset = ZOffset,
  810. Acceleration = Accel,
  811. Drag = Drag,
  812. LockedToPart = LockedToPart,
  813. VelocityInheritance = VelocityInheritance,
  814. EmissionDirection = EmissionDirection,
  815. Enabled = Enabled,
  816. Lifetime = LifeTime,
  817. Rate = Rate,
  818. Rotation = Rotation,
  819. RotSpeed = RotSpeed,
  820. Speed = Speed,
  821. VelocitySpread = VelocitySpread
  822. })
  823. return fp
  824. end
  825. }
  826. }
  827. function RemoveOutlines(part)
  828. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  829. end
  830. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  831. local Part = Create("Part")({
  832. formFactor = FormFactor,
  833. Parent = Parent,
  834. Reflectance = Reflectance,
  835. Transparency = Transparency,
  836. CanCollide = false,
  837. Locked = true,
  838. BrickColor = BrickColor.new(tostring(BColor)),
  839. Name = Name,
  840. Size = Size,
  841. Material = Material
  842. })
  843. RemoveOutlines(Part)
  844. return Part
  845. end
  846. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  847. local Msh = Create(Mesh)({
  848. Parent = Part,
  849. Offset = OffSet,
  850. Scale = Scale
  851. })
  852. if Mesh == "SpecialMesh" then
  853. Msh.MeshType = MeshType
  854. Msh.MeshId = MeshId
  855. end
  856. return Msh
  857. end
  858. function CreateWeld(Parent, Part0, Part1, C0, C1)
  859. local Weld = Create("Weld")({
  860. Parent = Parent,
  861. Part0 = Part0,
  862. Part1 = Part1,
  863. C0 = C0,
  864. C1 = C1
  865. })
  866. return Weld
  867. end
  868.  
  869.  
  870. -------------------------------------------------------
  871. --Start Effect Function--
  872. -------------------------------------------------------
  873. EffectModel = Instance.new("Model", char)
  874. Effects = {
  875. Block = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  877. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. if Type == 1 or Type == nil then
  883. table.insert(Effects, {
  884. prt,
  885. "Block1",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. elseif Type == 2 then
  893. table.insert(Effects, {
  894. prt,
  895. "Block2",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. else
  903. table.insert(Effects, {
  904. prt,
  905. "Block3",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. end
  914. },
  915. Sphere = {
  916. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  918. prt.Anchored = true
  919. prt.CFrame = cframe
  920. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. table.insert(Effects, {
  923. prt,
  924. "Cylinder",
  925. delay,
  926. x3,
  927. y3,
  928. z3,
  929. msh
  930. })
  931. end
  932. },
  933. Cylinder = {
  934. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  935. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  936. prt.Anchored = true
  937. prt.CFrame = cframe
  938. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  939. game:GetService("Debris"):AddItem(prt, 10)
  940. table.insert(Effects, {
  941. prt,
  942. "Cylinder",
  943. delay,
  944. x3,
  945. y3,
  946. z3,
  947. msh
  948. })
  949. end
  950. },
  951. Wave = {
  952. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  953. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  954. prt.Anchored = true
  955. prt.CFrame = cframe
  956. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. table.insert(Effects, {
  959. prt,
  960. "Cylinder",
  961. delay,
  962. x3 / 60,
  963. y3 / 60,
  964. z3 / 60,
  965. msh
  966. })
  967. end
  968. },
  969. Ring = {
  970. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  971. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  972. prt.Anchored = true
  973. prt.CFrame = cframe
  974. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975. game:GetService("Debris"):AddItem(prt, 10)
  976. table.insert(Effects, {
  977. prt,
  978. "Cylinder",
  979. delay,
  980. x3,
  981. y3,
  982. z3,
  983. msh
  984. })
  985. end
  986. },
  987. Break = {
  988. Create = function(brickcolor, cframe, x1, y1, z1)
  989. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  990. prt.Anchored = true
  991. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. local num = math.random(10, 50) / 1000
  994. game:GetService("Debris"):AddItem(prt, 10)
  995. table.insert(Effects, {
  996. prt,
  997. "Shatter",
  998. num,
  999. prt.CFrame,
  1000. math.random() - math.random(),
  1001. 0,
  1002. math.random(50, 100) / 100
  1003. })
  1004. end
  1005. },
  1006. Spiral = {
  1007. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1008. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe
  1011. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1012. game:GetService("Debris"):AddItem(prt, 10)
  1013. table.insert(Effects, {
  1014. prt,
  1015. "Cylinder",
  1016. delay,
  1017. x3,
  1018. y3,
  1019. z3,
  1020. msh
  1021. })
  1022. end
  1023. },
  1024. Push = {
  1025. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1026. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1027. prt.Anchored = true
  1028. prt.CFrame = cframe
  1029. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1030. game:GetService("Debris"):AddItem(prt, 10)
  1031. table.insert(Effects, {
  1032. prt,
  1033. "Cylinder",
  1034. delay,
  1035. x3,
  1036. y3,
  1037. z3,
  1038. msh
  1039. })
  1040. end
  1041. }
  1042. }
  1043. -------------------------------------------------------
  1044. --End Effect Function--
  1045. -------------------------------------------------------
  1046.  
  1047. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1048. local NSound = nil
  1049. coroutine.resume(coroutine.create(function()
  1050. NSound = Instance.new("Sound", PARENT)
  1051. NSound.Volume = VOLUME
  1052. NSound.Pitch = PITCH
  1053. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1054. swait()
  1055. NSound:play()
  1056. game:GetService("Debris"):AddItem(NSound, 10)
  1057. end))
  1058. return NSound
  1059. end
  1060.  
  1061.  
  1062.  
  1063.  
  1064.  
  1065. -------------------------------------------------------
  1066. --End Important Functions--
  1067. -------------------------------------------------------
  1068.  
  1069. chargeup = Instance.new("Sound", hed)
  1070. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1071. chargeup.Volume = 10
  1072. chargeup.Pitch = 1
  1073. chargeup.Looped = true
  1074. chargeup.TimePosition = 1
  1075.  
  1076. meme = Instance.new("Sound", hed)
  1077. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1078. meme.Volume = 10
  1079. meme.Pitch = 1
  1080. meme.Looped = true
  1081. meme.TimePosition = 1
  1082.  
  1083. local ohno = Instance.new("Sound")
  1084. ohno.Parent = hed
  1085. ohno.Volume = 10
  1086. ohno.Pitch = 1
  1087. ohno.Looped = true
  1088.  
  1089. local bass = Instance.new("Sound") --why
  1090. bass.Parent = hed
  1091. bass.Volume = 7
  1092. bass.Pitch = 1
  1093. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1094. bass.Looped = true
  1095.  
  1096. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1097. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=282169753"
  1098. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1099. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1100. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1101. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1102.  
  1103. STHAP = Instance.new("Sound", hed)
  1104. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1105. STHAP.Volume = 10
  1106. STHAP.Pitch = 1
  1107. STHAP.Looped = false
  1108.  
  1109. forevergone = Instance.new("Sound", tors)
  1110. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1111. forevergone.Volume = 10
  1112. forevergone.Pitch = 1
  1113. forevergone.Looped = true
  1114. forevergone.TimePosition = 24
  1115.  
  1116. -------------------------------------------------------
  1117. --Start Music Option--
  1118. -------------------------------------------------------
  1119. local Music = Instance.new("Sound",tors)
  1120. Music.Volume = 2.5
  1121. Music.SoundId = "rbxassetid://"
  1122. Music.Looped = true
  1123. Music.Pitch = 1 --Pitcher
  1124. Music:Play()
  1125. -------------------------------------------------------
  1126. --End Music Option--
  1127. -------------------------------------------------------
  1128. --hi fat >:)
  1129. -------------------------------------------------------
  1130. --Start Attacks N Stuff--
  1131. -------------------------------------------------------
  1132. local sine=0
  1133. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1134. local Hitboxpart = Instance.new("Part", EffectModel)
  1135. RemoveOutlines(Hitboxpart)
  1136. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1137. Hitboxpart.CanCollide = false
  1138. Hitboxpart.Transparency = 1
  1139. Hitboxpart.Anchored = true
  1140. Hitboxpart.CFrame = Pose
  1141. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1142. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1143. end
  1144. function GEtOuT()
  1145. attack = true
  1146. hum.WalkSpeed = 10
  1147. Character.Head.face.Texture = "rbxassetid://494811799"
  1148. CreateSound("814652778", hed, 10, 1)
  1149. CreateSound("537371462", hed, 10, 1)
  1150. local vel3 = Instance.new("BodyVelocity",tors)
  1151. vel3.Velocity = Vector3.new(0,25,0)
  1152. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1153. for i = 0,12,0.1 do
  1154. swait()
  1155. CameraEnshaking(1, 2)
  1156. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1162. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1163. end
  1164. vel3:Destroy()
  1165. Character.Head.face.Texture = "rbxassetid://620619801"
  1166. attack = false
  1167. Humanoid.JumpPower = 50
  1168. hum.WalkSpeed = 16
  1169. end
  1170.  
  1171. function GEtOuT2()
  1172. attack = true
  1173. hum.WalkSpeed = 10
  1174. Humanoid.JumpPower = 0
  1175. Character.Head.face.Texture = "rbxassetid://494811799"
  1176. CreateSound("814652778", hed, 10, 1)
  1177. CreateSound("537371462", hed, 10, 1)
  1178. root.Velocity = root.CFrame.lookVector * 20
  1179. for i = 0,12,0.1 do
  1180. swait()
  1181. CameraEnshaking(1, 2)
  1182. root.Velocity = root.CFrame.lookVector * 50
  1183. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1189. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1190. end
  1191. Character.Head.face.Texture = "rbxassetid://620619801"
  1192. attack = false
  1193. Humanoid.JumpPower = 50
  1194. hum.WalkSpeed = 16
  1195. end
  1196. function Flight() --wowthatsdiffrent
  1197. attack = true
  1198. Character.Head.face.Texture = "rbxassetid://269748407"
  1199. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1200. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1201. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1202. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1203. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1204. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1205. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1206. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1207. local vel4 = Instance.new("BodyVelocity",ll)
  1208. vel4.Velocity = Vector3.new(0,4,0)
  1209. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1210. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1211. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1212. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1213. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1214. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1215. Trail2.Enabled = true
  1216. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1217. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1218. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1219. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1220. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1221. Trail3.Enabled = true
  1222. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1223. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1224. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1225. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1226. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1227. Trail4.Enabled = true
  1228. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1229. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1230. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1231. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1232. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1233. Trail5.Enabled = true
  1234. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1235. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1236. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1237. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1238. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1239. Trail.Enabled = false
  1240. ragdoll(char)
  1241. wait(1)
  1242. Character.Head.face.Texture = "rbxassetid://249062487"
  1243. CreateSound("948494432", hed, 10, 1)
  1244. wait(2)
  1245. Character.Head.face.Texture = "rbxassetid://269748407"
  1246. CreateSound("633394595", hed, 10, 1)
  1247. wait(2)
  1248. Character.Head.face.Texture = "rbxassetid://494811799"
  1249. STHAP:play()
  1250. wait(11)
  1251. forevergone:play()
  1252. end
  1253.  
  1254. function OBJECTION()
  1255. attack = true
  1256. hum.WalkSpeed = 10
  1257. Character.Head.face.Texture = "rbxassetid://55831869"
  1258. CreateSound("330859085", hed, 10, 1)
  1259. for i = 0,8,0.1 do
  1260. swait()
  1261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1267. end
  1268. attack = false
  1269. Character.Head.face.Texture = "rbxassetid://620619801"
  1270. hum.WalkSpeed = 16
  1271. end
  1272.  
  1273. function Hello()
  1274. attack = true
  1275. hum.WalkSpeed = 10
  1276. Character.Head.face.Texture = "rbxassetid://334668738"
  1277. CreateSound("855338765", hed, 10, 0.9)
  1278. for i = 0,3,0.1 do
  1279. swait()
  1280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1286. end
  1287. attack = false
  1288. Character.Head.face.Texture = "rbxassetid://620619801"
  1289. hum.WalkSpeed = 16
  1290. end
  1291.  
  1292. function Victory()
  1293. attack = true
  1294. hum.WalkSpeed = 1.01
  1295. Character.Head.face.Texture = "rbxassetid://616284160"
  1296. Humanoid.Jump = true
  1297. CreateSound("130834939", hed, 10, 1)
  1298. for i = 0,3.7,0.1 do
  1299. swait()
  1300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1305. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1306. end
  1307. Humanoid.Jump = true
  1308. for i = 0,3.7,0.1 do
  1309. swait()
  1310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1314. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1315. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1316. end
  1317. Humanoid.Jump = true
  1318. for i = 0,3.7,0.1 do
  1319. swait()
  1320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1326. end
  1327. Humanoid.Jump = true
  1328. for i = 0,3.7,0.1 do
  1329. swait()
  1330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1334. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1335. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1336. end
  1337. Humanoid.Jump = true
  1338. for i = 0,3.7,0.1 do
  1339. swait()
  1340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1345. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1346. end
  1347. attack = false
  1348. Character.Head.face.Texture = "rbxassetid://620619801"
  1349. hum.WalkSpeed = 16
  1350. end
  1351.  
  1352. function ShutTheHellUp()
  1353. attack = true
  1354. hum.WalkSpeed = 2.01
  1355. Character.Head.face.Texture = "rbxassetid://963148419"
  1356. CreateSound("336377340", hed, 10, 1)
  1357. for i = 0,3,0.1 do
  1358. swait()
  1359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1361. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1365. end
  1366. for i = 0,1.2,0.1 do
  1367. swait()
  1368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1370. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1371. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1374. end
  1375. for i = 0,1.2,0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1383. end
  1384. for i = 0,1.2,0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1392. end
  1393. for i = 0,1.2,0.1 do
  1394. swait()
  1395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1401. end
  1402. for i = 0,2,0.1 do
  1403. swait()
  1404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1410. end
  1411. for i = 0,2,0.1 do
  1412. swait()
  1413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1419. end
  1420. hum.WalkSpeed = 16
  1421. Character.Head.face.Texture = "rbxassetid://620619801"
  1422. attack = false
  1423. end
  1424.  
  1425. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1426. attack = true
  1427. hum.WalkSpeed = 5
  1428. Humanoid.JumpPower = 175
  1429. Character.Head.face.Texture = "rbxassetid://1223903433"
  1430. CreateSound("145799973", hed, 10, 1)
  1431. local vel2 = Instance.new("BodyVelocity",tors)
  1432. vel2.Velocity = Vector3.new(0,1.2,0)
  1433. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1434. for i = 0,60,0.1 do
  1435. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1436. swait()
  1437. CameraEnshaking(1, 1)
  1438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1444. end
  1445. hum.WalkSpeed = 16
  1446. vel2:Destroy()
  1447. Character.Head.face.Texture = "rbxassetid://620619801"
  1448. Humanoid.JumpPower = 50
  1449. attack = false
  1450. end
  1451.  
  1452. function EndMySufferingV2() --why
  1453. attack = true
  1454. hum.WalkSpeed = 1.01
  1455. Character.Head.face.Texture = "rbxassetid://202210455"
  1456. local A = math.random(1,5)
  1457. if A == 1 then
  1458. meme.SoundId = "rbxassetid://295810519"
  1459. end
  1460. if A == 2 then
  1461. meme.SoundId = "rbxassetid://1124778077"
  1462. end
  1463. if A == 3 then
  1464. meme.SoundId = "rbxassetid://464157070"
  1465. end
  1466. if A == 4 then
  1467. meme.SoundId = "rbxassetid://146334595"
  1468. end
  1469. if A == 5 then
  1470. meme.SoundId = "rbxassetid://145536915"
  1471. end
  1472. meme:Play()
  1473. bass:Play()
  1474. joyemoji.Rate = 70
  1475. LIT.Rate = 70
  1476. ok.Rate = 70
  1477. toast.Rate = 70
  1478.  
  1479. for i = 0,50,0.1 do
  1480. swait()
  1481. CameraEnshaking(1, 10)
  1482. bass.Parent = hed
  1483. meme.Parent = hed
  1484. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1485. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1486. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1487. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1488. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1489. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1490. end
  1491. bass:Stop()
  1492. meme:Stop()
  1493. joyemoji.Rate = 0
  1494. LIT.Rate = 0
  1495. ok.Rate = 0
  1496. toast.Rate = 0
  1497. Character.Head.face.Texture = "rbxassetid://620619801"
  1498. attack = false
  1499. hum.WalkSpeed = 16
  1500. end
  1501.  
  1502. function HELP()
  1503. attack = true
  1504. hum.WalkSpeed = 1.01
  1505. Character.Head.face.Texture = "rbxassetid://307972876"
  1506. CreateSound("1123321019", hed, 10, 1)
  1507. for i = 0,15,0.1 do
  1508. swait()
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1511. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1513. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1514. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1515. end
  1516. CreateSound("198462271", hed, 10, 1)
  1517. for i = 0,8,0.1 do
  1518. Character.Head.face.Texture = "rbxassetid://341497730"
  1519. swait()
  1520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1522. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1523. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1525. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1526. end
  1527. for i = 0,8,0.1 do
  1528. Character.Head.face.Texture = "rbxassetid://341497730"
  1529. swait()
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1536. end
  1537. CreateSound("948494432", hed, 10, 1)
  1538. for i = 0,7.5,0.1 do
  1539. Character.Head.face.Texture = "rbxassetid://249062487"
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1546. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1547. end
  1548. CreateSound("1542642349", hed, 10, 1)
  1549. for i = 0,10,0.1 do
  1550. Character.Head.face.Texture = "rbxassetid://270636807"
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1558. end
  1559. CreateSound("269597232", hed, 10, 1)
  1560. for i = 0,6,0.1 do
  1561. Character.Head.face.Texture = "rbxassetid://265057155"
  1562. swait()
  1563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1565. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1566. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1567. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1568. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1569. end
  1570. attack = false
  1571. Character.Head.face.Texture = "rbxassetid://620619801"
  1572. hum.WalkSpeed = 16
  1573. end
  1574.  
  1575. function Choose()
  1576. attack = true
  1577. hum.WalkSpeed = 1.01
  1578. Character.Head.face.Texture = "rbxassetid://374187112"
  1579. CreateSound("130784263", hed, 10, 1)
  1580. for i = 0,4,0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1588. end
  1589. for i = 0,5,0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1597. end
  1598. attack = false
  1599. Character.Head.face.Texture = "rbxassetid://620619801"
  1600. hum.WalkSpeed = 16
  1601. end
  1602.  
  1603. function slap()
  1604. attack = true
  1605. hum.WalkSpeed = 10
  1606. CreateSound("146163534", hed, 10, 1)
  1607. Character.Head.face.Texture = "rbxassetid://293603561"
  1608. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1609. CameraEnshaking(1, 2)
  1610. for i = 0,4,0.1 do
  1611. swait()
  1612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1617. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1618. end
  1619. Character.Head.face.Texture = "rbxassetid://620619801"
  1620. attack = false
  1621. hum.WalkSpeed = 16
  1622. end
  1623.  
  1624. function MYSPAGHETTTTTTT() --ow
  1625. attack = true
  1626. hum.WalkSpeed = 1.01
  1627. CreateSound("1282149571", hed, 10, 1)
  1628. Character.Head.face.Texture = "rbxassetid://1329282756"
  1629. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1630. CameraEnshaking(1, 2.2)
  1631. for i = 0,4,0.1 do
  1632. swait()
  1633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1634. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1635. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1637. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1638. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1639. end
  1640. for i = 0,5,0.1 do
  1641. swait()
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1648. end
  1649. for i = 0,6,0.1 do
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1657. end
  1658. attack = false
  1659. Character.Head.face.Texture = "rbxassetid://620619801"
  1660. hum.WalkSpeed = 16
  1661. end
  1662.  
  1663.  
  1664. function dead()
  1665. attack = true
  1666. hum.WalkSpeed = 0.20
  1667. CreateSound("137225991", hed, 10, 1)
  1668. Character.Head.face.Texture = "rbxassetid://297512410"
  1669. for i = 0,1.1,0.1 do
  1670. swait()
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1675. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1676. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1677. end
  1678. for i = 0,1.1,0.1 do
  1679. swait()
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1686. end
  1687. for i = 0,1.1,0.1 do
  1688. swait()
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1693. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1695. end
  1696. for i = 0,1.1,0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1702. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1704. end
  1705. for i = 0,1.1,0.1 do
  1706. swait()
  1707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1711. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1712. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1713. end
  1714. for i = 0,1.1,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1722. end
  1723. for i = 0,1.1,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1731. end
  1732. for i = 0,1.1,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1740. end
  1741. for i = 0,1.1,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1749. end
  1750. Character.Head.face.Texture = "rbxassetid://273309187"
  1751. for i = 0,9,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1759. end
  1760. attack = false
  1761. Character.Head.face.Texture = "rbxassetid://620619801"
  1762. hum.WalkSpeed = 16
  1763. end
  1764.  
  1765. function hap() --much hap
  1766. attack = true
  1767. hum.WalkSpeed = 0.10
  1768. CreateSound("363808674", hed, 10, 1)
  1769. Character.Head.face.Texture = "rbxassetid://315792941"
  1770. for i = 0,12,0.1 do
  1771. swait()
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1778. end
  1779. CreateSound("233168827", hed, 10, 1)
  1780. Character.Head.face.Texture = "rbxassetid://335761015"
  1781. for i = 0,10,0.1 do
  1782. swait()
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1789. end
  1790. CreateSound("363808674", hed, 10, 1)
  1791. attack = false
  1792. Character.Head.face.Texture = "rbxassetid://620619801"
  1793. hum.WalkSpeed = 16
  1794. end
  1795.  
  1796. function HAAAAA() --KONO POWA
  1797. attack = true
  1798. hum.WalkSpeed = 1.01
  1799. Character.Head.face.Texture = "rbxassetid://305068389"
  1800. chargeup.Pitch = 1
  1801. for i = 0,7,0.1 do
  1802. swait()
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1807. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1809. end
  1810. Character.Head.face.Texture = "rbxassetid://313921371"
  1811. chargeup:play()
  1812. for i = 0,30,0.1 do
  1813. swait()
  1814. CameraEnshaking(1, 2)
  1815. chargeup.Parent = hed
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1818. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1821. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1822. end
  1823. chargeup:stop()
  1824. chargeup.Pitch = 1.1
  1825. chargeup.TimePosition = 1
  1826. chargeup:play()
  1827. Character.Head.face.Texture = "rbxassetid://304942859"
  1828. for i, v in pairs(c:children()) do
  1829. if v.ClassName == "Part" then
  1830. local tra = trazx:clone()
  1831. tra.Parent = v
  1832. tra.LightEmission = 1
  1833. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1834. tra.Rate = 15
  1835. tra.Rotation = NumberRange.new(-5, 5)
  1836. tra.Lifetime = NumberRange.new(1.5, 2)
  1837. tra.Size = NumberSequence.new({
  1838. NumberSequenceKeypoint.new(0, 0.1, 0),
  1839. NumberSequenceKeypoint.new(1, 0, 0)
  1840. })
  1841. tra.Transparency = NumberSequence.new({
  1842. NumberSequenceKeypoint.new(0, 1, 0),
  1843. NumberSequenceKeypoint.new(0.135, 0, 0),
  1844. NumberSequenceKeypoint.new(0.875, 0, 0),
  1845. NumberSequenceKeypoint.new(1, 1, 0)
  1846. })
  1847. tra.Speed = NumberRange.new(0.5)
  1848. tra.VelocitySpread = 360
  1849. tra.VelocityInheritance = 0.5
  1850. tra.ZOffset = 2
  1851. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1852. end
  1853. end
  1854. local tra = trazx:clone()
  1855. tra.Parent = c.HumanoidRootPart
  1856. tra.Texture = "rbxassetid://347730682"
  1857. tra.LightEmission = 0.8
  1858. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1859. tra.Rate = 250
  1860. tra.Rotation = NumberRange.new(-5, 5)
  1861. tra.Lifetime = NumberRange.new(0.75)
  1862. tra.Size = NumberSequence.new({
  1863. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1864. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1865. })
  1866. tra.Transparency = NumberSequence.new({
  1867. NumberSequenceKeypoint.new(0, 1, 0),
  1868. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1869. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1870. NumberSequenceKeypoint.new(0.699, 1, 0),
  1871. NumberSequenceKeypoint.new(1, 1, 0)
  1872. })
  1873. tra.Speed = NumberRange.new(15)
  1874. tra.VelocitySpread = 360
  1875. tra.VelocityInheritance = 0.5
  1876. tra.ZOffset = 3.5
  1877. tra.Acceleration = Vector3.new(0, 25, 0)
  1878. for i = 0,35,0.1 do
  1879. swait()
  1880. ohno.Parent = hed
  1881. CameraEnshaking(1, 3)
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1884. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1887. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1888. end
  1889. chargeup:stop()
  1890. chargeup.Pitch = 1.3
  1891. chargeup.TimePosition = 1
  1892. chargeup:play()
  1893. tra:Destroy()
  1894. tra:Destroy()
  1895. Character.Head.face.Texture = "rbxassetid://280233855"
  1896. local tra = trazx:clone()
  1897. tra.Parent = c.HumanoidRootPart
  1898. tra.Texture = "rbxassetid://347730682"
  1899. tra.LightEmission = 0.8
  1900. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1901. tra.Rate = 250
  1902. tra.Rotation = NumberRange.new(-5, 5)
  1903. tra.Lifetime = NumberRange.new(0.3)
  1904. tra.Size = NumberSequence.new({
  1905. NumberSequenceKeypoint.new(0, 8, 0.875),
  1906. NumberSequenceKeypoint.new(1, 10, 0.875)
  1907. })
  1908. tra.Transparency = NumberSequence.new({
  1909. NumberSequenceKeypoint.new(0, 1, 0),
  1910. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1911. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1912. NumberSequenceKeypoint.new(0.699, 1, 0),
  1913. NumberSequenceKeypoint.new(1, 1, 0)
  1914. })
  1915. for i = 0,32,0.1 do
  1916. swait()
  1917. CameraEnshaking(1, 5)
  1918. chargeup.Parent = hed
  1919. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1923. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1924. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1925. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1926. end
  1927. chargeup:stop()
  1928. CreateSound("681582832", hed, 10, 1)
  1929. game.Players.LocalPlayer.Character:BreakJoints()
  1930. local S = Instance.new("Explosion",workspace)
  1931. S.Position = tors.Position
  1932. S.BlastPressure = 9
  1933. S.BlastRadius = 30
  1934. S.ExplosionType = 0
  1935. attack = false
  1936. hum.WalkSpeed = 16
  1937. Character.Head.face.Texture = "rbxassetid://295197013"
  1938. tra:Destroy()
  1939. CameraEnshaking(4, 30)
  1940. error("WARNING, TO MUCH ENERGY.")
  1941. end
  1942.  
  1943. function NEN()
  1944. attack = true
  1945. hum.WalkSpeed = 1.01
  1946. CreateSound("230292011", hed, 10, 1)
  1947. Character.Head.face.Texture = "rbxassetid://705269463"
  1948. for i = 0,4,0.1 do
  1949. swait()
  1950. CameraEnshaking(1, 3)
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1957. end
  1958. attack = false
  1959. Character.Head.face.Texture = "rbxassetid://620619801"
  1960. hum.WalkSpeed = 16
  1961. end
  1962.  
  1963. function FLYSKYHIGH()
  1964. attack = true
  1965. timetofly = false
  1966. hum.WalkSpeed = 0.05
  1967. Character.Head.face.Texture = "rbxassetid://705269463"
  1968. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1969. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1970. Humanoid.JumpPower = 0
  1971. for i = 0,300,0.1 do --thatsalongtime
  1972. swait()
  1973. CameraEnshaking(1, 7)
  1974. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1975. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1976. root.Velocity = root.CFrame.lookVector * 225
  1977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1983. end
  1984. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1985. attack = false
  1986. Humanoid.JumpPower = 50
  1987. Character.Head.face.Texture = "rbxassetid://620619801"
  1988. hum.WalkSpeed = 16
  1989. wait(45)
  1990. timetofly = true
  1991. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1992. end
  1993.  
  1994.  
  1995. function highnoon()
  1996. attack = true
  1997. hum.WalkSpeed = 1.01
  1998. CreateSound("495316660", hed, 10, 1)
  1999. Character.Head.face.Texture = "rbxassetid://155195214"
  2000. CameraEnshaking(2, 4)
  2001. local Blobby = Instance.new("Part", char)
  2002. Blobby.Name = "Blob"
  2003. Blobby.CanCollide = false
  2004. Blobby.BrickColor = BrickColor.new("Really black")
  2005. Blobby.Transparency = 0
  2006. Blobby.Material = "Plastic"
  2007. Blobby.Size = Vector3.new(1, 1, 2)
  2008. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2009. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2010.  
  2011. local Weld = Instance.new("Weld", Blobby)
  2012. Weld.Part0 = ra
  2013. Weld.Part1 = Blobby
  2014. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2015. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2016.  
  2017. local M2 = Instance.new("SpecialMesh")
  2018. M2.Parent = Blobby
  2019. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2020. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2021. M2.Scale = Vector3.new(.002, .002, .002)
  2022. for i = 0,7.75,0.1 do
  2023. swait()
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2030. end
  2031. for i = 0,16.5,0.1 do
  2032. swait()
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2039. end
  2040. Blobby.Transparency = 1
  2041. Blobby:Destroy()
  2042. attack = false
  2043. Character.Head.face.Texture = "rbxassetid://620619801"
  2044. hum.WalkSpeed = 16
  2045. end
  2046.  
  2047. function somuchcancerwhy() --o no
  2048. attack = true
  2049. hum.WalkSpeed = 0.10
  2050. Character.Head.face.Texture = "rbxassetid://315074049"
  2051. local A = math.random(1,13)
  2052. if A == 1 then
  2053. ohno.SoundId = "rbxassetid://295810519"
  2054. ohno.TimePosition = 1
  2055. end
  2056. if A == 2 then
  2057. ohno.SoundId = "rbxassetid://488472970"
  2058. ohno.TimePosition = 2
  2059. end
  2060. if A == 3 then
  2061. ohno.SoundId = "rbxassetid://917045199"
  2062. ohno.TimePosition = 3
  2063. end
  2064. if A == 4 then
  2065. ohno.SoundId = "rbxassetid://324205173"
  2066. ohno.TimePosition = 1
  2067. end
  2068. if A == 5 then
  2069. ohno.SoundId = "rbxassetid://376134741"
  2070. ohno.TimePosition = 8
  2071. end
  2072. if A == 6 then
  2073. ohno.SoundId = "rbxassetid://164147183"
  2074. ohno.TimePosition = 0
  2075. end
  2076. if A == 7 then
  2077. ohno.SoundId = "rbxassetid://825526716"
  2078. ohno.TimePosition = 1
  2079. end
  2080. if A == 8 then
  2081. ohno.SoundId = "rbxassetid://185460366"
  2082. ohno.TimePosition = 0
  2083. end
  2084. if A == 9 then
  2085. ohno.SoundId = "rbxassetid://273319633"
  2086. ohno.TimePosition = 1
  2087. end
  2088. if A == 10 then
  2089. ohno.SoundId = "rbxassetid://506212392"
  2090. ohno.TimePosition = 2
  2091. end
  2092. if A == 11 then
  2093. ohno.SoundId = "rbxassetid://708297448"
  2094. ohno.TimePosition = 4
  2095. end
  2096. if A == 12 then
  2097. ohno.SoundId = "rbxassetid://497199103"
  2098. ohno.TimePosition = 9
  2099. end
  2100. if A == 13 then
  2101. ohno.SoundId = "rbxassetid://152833989"
  2102. ohno.TimePosition = 1
  2103. end
  2104. ohno:Play()
  2105. for i = 0,100,0.1 do
  2106. swait()
  2107. CameraEnshaking(2, 3)
  2108. ohno.Parent = hed
  2109. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2110. end
  2111. attack = false
  2112. ohno:Stop()
  2113. Character.Head.face.Texture = "rbxassetid://620619801"
  2114. hum.WalkSpeed = 16
  2115. end
  2116.  
  2117. function WRY() --WRYYYYYYY
  2118. attack = true
  2119. hum.WalkSpeed = 0.30
  2120. CreateSound("794081034", hed, 10, 1)
  2121. Character.Head.face.Texture = "rbxassetid://396389196"
  2122. for i = 0,2,0.1 do
  2123. swait()
  2124. CameraEnshaking(1, 2)
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2131. end
  2132. for i = 0,14.7,0.1 do
  2133. swait()
  2134. CameraEnshaking(1, 3)
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2137. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2138. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2141. end
  2142. attack = false
  2143. Character.Head.face.Texture = "rbxassetid://620619801"
  2144. hum.WalkSpeed = 16
  2145. end
  2146.  
  2147. function BOI()
  2148. attack = true
  2149. hum.WalkSpeed = 1.01
  2150. CreateSound("390901873", hed, 10, 1)
  2151. Character.Head.face.Texture = "rbxassetid://282463320"
  2152. for i = 0,4,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2160. end
  2161. for i = 0,4,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2169. end
  2170. attack = false
  2171. Character.Head.face.Texture = "rbxassetid://620619801"
  2172. hum.WalkSpeed = 16
  2173. end
  2174.  
  2175. function WhatHuh()
  2176. attack = true
  2177. hum.WalkSpeed = 1.01
  2178. CreateSound("130766865", hed, 10, 1)
  2179. Character.Head.face.Texture = "rbxassetid://276732672"
  2180. for i = 0,4,0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2188. end
  2189. for i = 0,6.7,0.1 do
  2190. swait()
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2197. end
  2198. for i = 0,8.1,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2206. end
  2207. for i = 0,1,0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2215. end
  2216. for i = 0,1,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2224. end
  2225. for i = 0,4,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2233. end
  2234. attack = false
  2235. Character.Head.face.Texture = "rbxassetid://620619801"
  2236. hum.WalkSpeed = 16
  2237. end
  2238.  
  2239. function NothingPersonal()
  2240. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2241. local HITBODY = mouse.Target.Parent
  2242. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2243. local HEAD = HITBODY:FindFirstChild("Head")
  2244. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2245. if TORS ~= nil and HUMAN ~= nil then
  2246. attack = true
  2247. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2248. TORS.Anchored = true
  2249. hum.WalkSpeed = 0
  2250. Character.Head.face.Texture = "rbxassetid://40770311"
  2251. CreateSound("1255922819", hed, 10, 1)
  2252. CameraEnshaking(2, 4)
  2253. end
  2254. wait(3.5)
  2255. for i = 0,9,0.1 do
  2256. swait()
  2257. for i = 1,2 do
  2258. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2259. CameraEnshaking(1, 7)
  2260. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2261. end
  2262. end
  2263. wait(.5)
  2264. TORS.Anchored = false
  2265. attack = false
  2266. Character.Head.face.Texture = "rbxassetid://620619801"
  2267. hum.WalkSpeed = 16
  2268. end
  2269. end
  2270.  
  2271. function VeryMuchWorrying()
  2272. attack = true
  2273. hum.WalkSpeed = 1.01
  2274. Character.Head.face.Texture = "rbxassetid://111523405"
  2275. CreateSound("1395854043", hed, 10, 1)
  2276. for i = 0,14,0.1 do
  2277. swait()
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2284. end
  2285. attack = false
  2286. Character.Head.face.Texture = "rbxassetid://620619801"
  2287. hum.WalkSpeed = 16
  2288. end
  2289.  
  2290. function Ashes() --Straight from... Whatever it was called.
  2291. attack = true
  2292. hum.WalkSpeed = 1.01
  2293. Character.Head.face.Texture = "rbxassetid://360687027"
  2294. CreateSound("290084602", tors, 10, 1)
  2295. for i = 0,6.2,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2303. end
  2304. for i = 0,6.2,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2312. end
  2313. attack = false
  2314. Character.Head.face.Texture = "rbxassetid://620619801"
  2315. hum.WalkSpeed = 16
  2316. end
  2317.  
  2318. function AnotherOne() --WhAT ANOTHER ONE
  2319. attack = true
  2320. hum.WalkSpeed = 1.01
  2321. local icri = CreateSound("1205111204", hed, 10, 1)
  2322. swait(165)
  2323. local FRAME = tors.CFrame
  2324. repeat
  2325. swait()
  2326. Character.Head.face.Texture = "rbxassetid://582931093"
  2327. CameraEnshaking(1, 10)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2333. tors.CFrame = FRAME * CF(0,1,0)
  2334. swait()
  2335. tors.CFrame = FRAME
  2336. until icri.Playing == false
  2337. Character.Head.face.Texture = "rbxassetid://620619801"
  2338. attack = false
  2339. hum.WalkSpeed = 16
  2340. end
  2341.  
  2342. function Dance()
  2343. attack = true
  2344. hum.WalkSpeed = 1.01
  2345. CreateSound("838766490", hed, 10, 1)
  2346. Character.Head.face.Texture = "rbxassetid://258591579"
  2347. for i = 0,2,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2355. end
  2356. for i = 0,4,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2364. end
  2365. for i = 0,4,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2373. end
  2374. for i = 0,4,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2382. end
  2383. for i = 0,4,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2391. end
  2392. for i = 0,4,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2400. end
  2401. for i = 0,4,0.1 do
  2402. swait()
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2409. end
  2410. for i = 0,4,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2418. end
  2419. for i = 0,4,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2427. end
  2428. for i = 0,4,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2436. end
  2437. for i = 0,4,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2445. end
  2446. for i = 0,4,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2454. end
  2455. for i = 0,4,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2463. end
  2464. for i = 0,4,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2472. end
  2473. for i = 0,4,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2481. end
  2482. for i = 0,3,0.1 do
  2483. swait()
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2490. end
  2491. attack = false
  2492. Character.Head.face.Texture = "rbxassetid://620619801"
  2493. hum.WalkSpeed = 16
  2494. end
  2495.  
  2496. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2497. attack = true
  2498. Character.Head.face.Texture = "rbxassetid://266304560"
  2499. for i = 0,6,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2507. end
  2508. CreateSound("1093102664", hed, 10, 1)
  2509. CameraEnshaking(3, 8)
  2510. for i = 0,2,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2517. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2518. end
  2519. Character.Head.face.Texture = "rbxassetid://30128383"
  2520. hum.MaxHealth = 0
  2521. ragdoll(char)
  2522. CreateSound("534269232", hed, 5, 1)
  2523. error("Seems like you just died.")
  2524. end
  2525.  
  2526. MoreTaunts = false
  2527. mouse.KeyDown:connect(function(key)
  2528. if attack == false then
  2529. if MoreTaunts == false then
  2530. if key == 'q' then
  2531. GEtOuT()
  2532. elseif key == 'e' then
  2533. GEtOuT2()
  2534. elseif key == 'x' then
  2535. OBJECTION()
  2536. elseif key == 'n' then
  2537. BOI()
  2538. elseif key == 'u' then
  2539. Victory()
  2540. elseif key == '3' then
  2541. hap()
  2542. elseif key == '6' then
  2543. Flight()
  2544. elseif key == '9' and timetofly then
  2545. FLYSKYHIGH()
  2546. elseif key == '9' then
  2547. local A = math.random(1,10)
  2548. if A == 1 then
  2549. warn ("This has a Cooldown, Please wait. :>")
  2550. end
  2551. if A == 2 then
  2552. warn ("You can't Fly All day, you know.")
  2553. end
  2554. if A == 3 then
  2555. warn ("Calm down there.")
  2556. end
  2557. if A == 4 then
  2558. warn ("Take a Break.")
  2559. end
  2560. if A == 5 then
  2561. warn ("*Elevator Music plays in the backround*")
  2562. end
  2563. if A == 6 then
  2564. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2565. end
  2566. if A == 7 then
  2567. warn ("Can you wait a LITTLE Longer?")
  2568. end
  2569. if A == 8 then
  2570. warn ("Like a tiger defying the laws of gravity...")
  2571. end
  2572. if A == 9 then
  2573. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2574. end
  2575. if A == 10 then
  2576. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2577. end
  2578. elseif key == 'k' then
  2579. Hello()
  2580. elseif key == '5' then
  2581. HAAAAA()
  2582. elseif key == '4' then
  2583. Dance()
  2584. elseif key == '1' then
  2585. HELP()
  2586. elseif key == '2' then
  2587. dead()
  2588. elseif key == 'j' then
  2589. WhatHuh()
  2590. elseif key == 'l' then
  2591. ShutTheHellUp()
  2592. elseif key == 'c' then
  2593. Choose()
  2594. elseif key == 'r' then
  2595. MYSPAGHETTTTTTT()
  2596. elseif key == 't' then
  2597. SpinMeDad()
  2598. elseif key == 'y' then
  2599. EndMySufferingV2()
  2600. elseif key == 'f' then
  2601. NEN()
  2602. elseif key == 'z' then
  2603. NothingPersonal()
  2604. elseif key == '7' then
  2605. somuchcancerwhy()
  2606. elseif key == '8' then
  2607. highnoon()
  2608. elseif key == 'v' then
  2609. VeryMuchWorrying()
  2610. elseif key == 'b' then
  2611. Ashes()
  2612. elseif key == 'p' then
  2613. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2614. elseif key == 'g' then
  2615. AnotherOne()
  2616. elseif key == 'h' then
  2617. slap()
  2618. elseif key == 'm' then
  2619. WRY()
  2620. end
  2621. end
  2622. end
  2623. end)
  2624.  
  2625. -------------------------------------------------------
  2626. --End Attacks N Stuff--
  2627. -------------------------------------------------------
  2628.  
  2629.  
  2630.  
  2631.  
  2632. while jumping do
  2633. Humanoid.Jump = true
  2634. wait(0.9)
  2635. end
  2636.  
  2637.  
  2638.  
  2639.  
  2640. -------------------------------------------------------
  2641. --Start Animations--
  2642. -------------------------------------------------------
  2643. local equipped = false
  2644. local idle = 0
  2645. local change = 1
  2646. local val = 0
  2647. local toim = 0
  2648. local idleanim = 0.4
  2649. hum.Animator.Parent = nil
  2650. while true do
  2651. swait()
  2652. sine = sine + change
  2653. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2654. local velderp = root.Velocity.y
  2655. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2656. if equipped == true or equipped == false then
  2657. if attack == false then
  2658. idle = idle + 1
  2659. else
  2660. idle = 0
  2661. end
  2662. if 1 < root.Velocity.y and hitfloor == nil then
  2663. Anim = "Jump"
  2664. if attack == false then
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2670. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2671. end
  2672. elseif -1 > root.Velocity.y and hitfloor == nil then
  2673. Anim = "Fall"
  2674. if attack == false then
  2675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2679. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2680. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2681. end
  2682. elseif torvel < 1 and hitfloor ~= nil then
  2683. Anim = "Idle"
  2684. change = 1
  2685. if attack == false then
  2686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2692. end
  2693. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2694. Anim = "Walk"
  2695. change = 1
  2696. if attack == false then
  2697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2699. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2700. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2703. end
  2704. end
  2705. end
  2706. if 0 < #Effects then
  2707. for e = 1, #Effects do
  2708. if Effects[e] ~= nil then
  2709. local Thing = Effects[e]
  2710. if Thing ~= nil then
  2711. local Part = Thing[1]
  2712. local Mode = Thing[2]
  2713. local Delay = Thing[3]
  2714. local IncX = Thing[4]
  2715. local IncY = Thing[5]
  2716. local IncZ = Thing[6]
  2717. if 1 >= Thing[1].Transparency then
  2718. if Thing[2] == "Block1" then
  2719. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2720. local Mesh = Thing[1].Mesh
  2721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2723. elseif Thing[2] == "Block2" then
  2724. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2725. local Mesh = Thing[7]
  2726. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728. elseif Thing[2] == "Block3" then
  2729. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2730. local Mesh = Thing[7]
  2731. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2732. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2733. elseif Thing[2] == "Cylinder" then
  2734. local Mesh = Thing[1].Mesh
  2735. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2736. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2737. elseif Thing[2] == "Blood" then
  2738. local Mesh = Thing[7]
  2739. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2740. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2742. elseif Thing[2] == "Elec" then
  2743. local Mesh = Thing[1].Mesh
  2744. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2745. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2746. elseif Thing[2] == "Disappear" then
  2747. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2748. elseif Thing[2] == "Shatter" then
  2749. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2750. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2751. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2752. Thing[6] = Thing[6] + Thing[5]
  2753. end
  2754. else
  2755. Part.Parent = nil
  2756. table.remove(Effects, e)
  2757. end
  2758. end
  2759. end
  2760. end
  2761. end
  2762. end
  2763. -------------------------------------------------------
  2764. --End Animations And Script--
  2765. -------------------------------------------------------
  2766.  
  2767. --cool beans boibiparti
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