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- function Speed()
- for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "SpeedGlitch" then
- v:Destroy()
- end
- end
- print("Started")
- local Part = Instance.new("Part",game.Players.LocalPlayer.Character)
- Part.Name = "SpeedGlitch"
- Part.CanCollide = false
- Part.Anchored = true
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(1, 2, 1)
- Part.Transparency = 1
- local weld = Instance.new("Weld",Part)
- weld.Part0 = game.Players.LocalPlayer.Character.Torso
- weld.Part1 = Part
- Part.Anchored = false
- print("Done")
- end
- Speed()
- wait()
- local spot = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local partstand = Instance.new("Part", game.Workspace)
- partstand.Anchored = true
- partstand.Position = Vector3.new(-26.0580711, -148.444977, 48.4997025)
- partstand.Size = Vector3.new(1000,0,1000)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-26.0580711, -144.444977, 48.4997025)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- wait(.1)
- game.Players.LocalPlayer.Character.SpeedGlitch.Position = game.Players.LocalPlayer.Character.Torso.Position * Vector3.new(1,.4,1.3)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = spot
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- partstand:Destroy()
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