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- game.Workspace.Dummy.Humanoid.Jump = true
- wait (0.12)
- game.Workspace.Dummy.Animate:Destroy()
- game.Workspace.Dummy["Left Leg"].CanCollide = true
- game.Workspace.Dummy["Right Leg"].CanCollide = true
- game.Workspace.Dummy["Right Arm"].CanCollide = true
- game.Workspace.Dummy["Left Arm"].CanCollide = true
- game.Workspace.Dummy.Head.CanCollide = true
- game.Workspace.Dummy.Torso.CanCollide = true
- game.Workspace.Dummy["Left Arm"].BottomSurface = "Smooth"
- game.Workspace.Dummy["Right Arm"].BottomSurface = "Smooth"
- game.Workspace.Dummy["Left Leg"].BottomSurface = "Smooth"
- game.Workspace.Dummy["Right Leg"].BottomSurface = "Smooth"
- game.Workspace.Dummy.Torso.BottomSurface = "Smooth"
- game.Workspace.Dummy.Head.BottomSurface = "Smooth"
- game.Workspace.Dummy["Left Arm"].TopSurface = "Smooth"
- game.Workspace.Dummy["Right Arm"].TopSurface = "Smooth"
- game.Workspace.Dummy["Left Leg"].TopSurface = "Smooth"
- game.Workspace.Dummy["Right Leg"].TopSurface = "Smooth"
- game.Workspace.Dummy.Torso.TopSurface = "Smooth"
- game.Workspace.Dummy.Head.TopSurface = "Smooth"
- while true do
- game.Workspace.Dummy.Humanoid.Sit = true
- wait (0)
- end
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